* Defensive Pacts can now be offered.
* Signing a defensive pact now makes the Civs join all defensive wars. Any future defensive wars will force the other civ to join.
* Removed Popup Alert Defensive Pact.
* Defensive pact and Research pact now are only on the trade screen.
* AI now offers defensive pacts.
* Added AI evaluating sending and receiving Defensive Pact offers.
* Reverted some temporary changes
* Reduced the chance an AI offers a defensive pact
* Starting an offensive war now cancels all Defensive Pacts with other civilisations.
* Removed extra requirements before an AI will sign or offer a defensive pact.
* Added Defensive Pacts to the Civilopedia.
* Fixed the AI counter offering with treaties.
* Fixed a test using the old method of checking if a civ is at war.
* Fixed a previous refactor error.
* Deleted commented out Research Agreement button code.
* Fixed some spelling errors and remnant debugging code.
* Removed signing a defensive pact brings both Civ's into each others previous defensive wars.
* Refactored setFriendshipBasedModifier to look better
* Starting an offensive war now removes the defensive pact form both sides.
* Reverted changes to DiplomaticStatus
* Removed extra technology check to sign a defensive pact.
* Removed DiplomacyManager.isAtWar() completely.
* Moved setting defensivePact flags from TradeLogic.transferTrade() to DiplomacyManager.signDefensivePact.
* Changed diplomatic modifiers related to Defensive Pacts to be less extreme.
* Fixed canceling Defensive Pacts when declaring war and notifying other Civs.
* Updated the Defensive Pact entry in the Civilopedia and fixed some spelling.
* Fixed Defensive Pact behavior while attacking and defending.
* Changed a variable to a more readable name.
* Improved readability of setFriendshipBasedModifier().
* Moved the important onWarDeclared functionality to their own functions.
* Added a notification for the attacking Civ when a Civ joins war through a Defensive Pact.
* Refactored setDefensivePactBasedModifier() to be more readable.
* Increased DeclinedDefensivePact time.
* Deleted old commented code that removed the research agreement button.
* Fixed having reverting changes errors in UnitMovementTests.
* Refactored breaking treaties when declaring war.
* Removed unnecessary semicolons.
* Fix centering of unit HP bar
* Blockade mechanics: land tiles
* Blockade mechanics: water tiles
* Don't blockade water tile if it has friendly military unit
* Blockade mechanics: cities
* Added tile/city blockade tutorials. Added city blockade status icon.
---------
Co-authored-by: vegeta1k95 <vfylfhby>
* Minor Compile change
* Update to -[amount] HP for battle notifications
Update Unseen Interceptor Notification
* Update to -[amount] HP for battle notifications
Update Unseen Interceptor Notification
* Revert "Update to -[amount] HP for battle notifications"
This reverts commit 63961029da.
* Rename variables
* Even if you can't see the Interceptor Tile, still get full info if not killed
* Add files via upload
* Upload the World_Screen.png
This will match the latest presentation
* Upload the World_Screen.png
because it is so old
* Update Tutorials.json
The Tutorials.json add the :
㉑: The Multiplayer Button - Here will help you easily check your current multiplayer game",
This will match the latest presentation
and
ⓗ: Here you will see what you currently have ☮Faith quantity, of course, if you don't open it ☮Faith Before starts the game, this will be ‘Off’
* Add Air Sweep Unique
Enable Dogfighting Promotion
Add Air Sweep mode button and crosshair overlay
* Adding Air Sweep Battle Table
* Add airSweep to Battle
Remove double XP
While in AirSweep can't select other units on tile
* initial airsweep code
* Implement airSweep
* BattleTable indicates tile you're AirSweeping
* some notifications
* Clean up notifications.
Add icons
* Revert game.atlas and game.png
* Fix selection properly
* Update Vanilla UnitPromotions.json
* Better handling of movement use
comment cleanup
* missing credit
* Proper code so that Seas units also deal no damage
Adding Tutorials!
* Remove Intercept Bonus Damage/Protection
* Remove chance of Interceptor missing
* Battle Table a bit more consistent
* Defender also gets Air Sweep Modifiers
* Defender doesn't get bonus
* Remove unused getInterceptBonus
Combine logic
* Show damage in notifications for Air Sweep
* Randomize intercepting Civ and prioritize Air Units
* Remove debug code
* Updated atlas
* Clean up Uniques
* Object-ify DamageDealt for ease of reference
* code clean up
Co-authored-by: itanasi <spellman23@gmail.com>
* Update Tutorials.json
Remove mention in the "After conquering" tutorial of 1.5x unhappiness for puppeted cities (according 87aa5bc)
* Update template.properties
Remove mention when conquering a city of 1.5x unhappiness for puppeted cities (according 87aa5bc)
* Remove mention of unhappiness for puppeted cities
* Modify "After Conquering" tutorial
Remove mention of unhappiness for puppeted cities
* Pillaging loots gold on certain improvements
* Add warning if improvement pillageGold > 0 and has UniqueType.Unpillagable
* Pillage yields as a UniqueType
* Forgot to undo demonstration
* Remove unused line
* Eliminate some redundancy
* Reword unique text
* Slight cleanup and add notification for pillage victim
* Reviews
* Made pillaging notifications more consistent with other hostile action notifications
* Missed a line
* Change Embarked Defending Strength per era. Update Tutorial a little
* Use JSON implementation of EmbarkDefense
Co-authored-by: itanasi <spellman23@gmail.com>
* Add Amphibious penalty to Land attacking into Water and vice versa
* Replace Landing with Amphibious in all translation files
* Fix trailing whitespace
* Revert translation files
* Change working of Amphibious
Set penalty to Landing and Boarding
* Type-ify Unique and add Depreciated
Add Promotion to Melee Naval
Add exception that Landing penalty is NOT against cities
* Fix Vanilla
* Rename to Landing Party
Icon doesn't work
* Properly regenerated game.atlas/game.png
* Fox naval unit Landind penalty is for attacking on to land
* Only Land unit should have Boarding penalty
* Unbreak logic
* Adding more information to the Embarking Tutorial
* More info
Co-authored-by: itanasi <spellman23@gmail.com>
* Added a json file for unhappiness effects
* Change existing code to handle these effects
* Made a weird and unexpendable way to add unhappiness effects to the civilopedia
* Add the default unhappinesseffects to mods without the json
* Added revolts when at very low happiness
* Renamed a few often-used functions
* Added a file for uniques that are always active
* Fixed tests
* Nullifies [Food] -> Nullifies Growth
* The Maya - data and calendar
* The Maya - completed
* The Maya - notifications
* The Maya - favoredReligion
* The Maya - comments in GreatPersonManager
* The Maya - clickable notifications
* The Maya - templates
* The Maya - atlas
* The Maya - patch1
* Wrote an extensive tutorial documenting most of religion
* Fixed spelling and improved clarity
* Fixed typo (Thanks for noticing!)
* Reworded and split up tutorials, fixed grammer/spelling mistakes
* Added missing quote mark