This commit is contained in:
Yair Morgenstern 2022-07-28 09:12:57 +03:00
parent a6b55ca14a
commit c738da892c
43 changed files with 2236 additions and 1689 deletions

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@ -782,10 +782,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = Um(a) [RangedUni
Enemy city [cityName] has destroyed our [ourUnit] = Cidade inimiga [cityName] destruiu nosso(a) [ourUnit]
An enemy [unit] was destroyed while attacking [cityName] = Um(a) [unit] inimigo(a) foi destruido enquanto atacava [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Um(a) [unit] inimigo(a) foi destruido(a) enquanto atacando nosso(a) [ourUnit]
Our [attackerName] was destroyed by an intercepting [interceptorName] = Nosso(a) [attackerName] foi destruido(a) por um(a) [interceptorName] interceptor(a)
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = Nosso(a) [interceptorName] interceptou e destruiu um(a) [attackerName] inimigo(a)
Our [attackerName] was attacked by an intercepting [interceptorName] = Nosso(a) [attackerName] foi atacado(a) por um(a) [interceptorName] interceptor(a)
Our [interceptorName] intercepted and attacked an enemy [attackerName] = Nosso(a) [interceptorName] interceptou e atacou um(a) [attackerName] inimigo(a)
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Um(a) [unit] foi visto perto de nosso território
An enemy [unit] was spotted in our territory = Um(a) [unit] inimigo(a) foi vista dentro de nosso território
Your city [cityName] can bombard the enemy! = Sua cidade [cityName] pode bombardear o inimigo!
@ -864,6 +880,10 @@ You gained [Stats] as your religion was spread to [cityName] = Você ganhou [Sta
You gained [Stats] as your religion was spread to an unknown city = Você ganhou [Stats] pois sua religião se espalhou para uma cidade desconhecida
Your city [cityName] was converted to [religionName]! = Sua cidade [cityName] foi convertida para [religionName]!
Your [unitName] lost its faith after spending too long inside enemy territory! = Seu [unitName] perdeu a fé depois de passar muito tempo dentro do território inimigo!
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
You have unlocked [ability] = Você desbloqueou [ability]
A new b'ak'tun has just begun! = Um novo b'ak'tun está apenas começando!
A Great Person joins you! = Uma Grande Pessoa se junta a você!
@ -1456,7 +1476,9 @@ Majority Religion: [name] =
# Requires translation!
+ [amount] pressure =
# Requires translation!
Holy city of: [religionName] =
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
# Requires translation!
Followers =
# Requires translation!
@ -5110,6 +5132,8 @@ Unbuildable = Não construível
City ruins = Ruínas da cidade
# Requires translation!
Will be replaced by automated workers =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
# Requires translation!
@ -5372,6 +5396,10 @@ Interception II = Interceptação II
Interception III = Interceptação III
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
# Requires translation!
Air Targeting I =
@ -5475,6 +5503,8 @@ Can see invisible [mapUnitFilter] units =
Aircraft =
# Requires translation!
Can see over obstacles =
# Requires translation!
Can perform Air Sweep =
# Requires translation!
@ -7509,6 +7539,19 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
During the We Love The King Day, the city will grow 25% faster. = Durante a celebração do Dia Do Rei, a cidade vai crescer 25% mais rápido.
This means exploration and trade is important to grow your cities! = Isso significa que exploração e comércio são importantes para o crescimento das suas cidades!
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################

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@ -1097,10 +1097,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = Вражески
Enemy city [cityName] has destroyed our [ourUnit] = Вражески град [cityName] унищожи [ourUnit]
An enemy [unit] was destroyed while attacking [cityName] = Вражески [unit] беше унищожен при атаката на [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Вражески [unit] беше унищожен при атаката на [ourUnit]
Our [attackerName] was destroyed by an intercepting [interceptorName] = [attackerName] беше унищожен при от [interceptorName]
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = [interceptorName] попречи и унищожи враг [attackerName]
Our [attackerName] was attacked by an intercepting [interceptorName] = [attackerName] беше атакуван при попречване на [interceptorName]
Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName] попречи и атакува враг [attackerName]
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Вражеска [unit] беше забелязана близо до нашата територия
An enemy [unit] was spotted in our territory = Вражеска [unit] беше забелязана в нашата територия
# Requires translation!
@ -1198,6 +1214,10 @@ Your city [cityName] was converted to [religionName]! =
# Requires translation!
Your [unitName] lost its faith after spending too long inside enemy territory! =
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
# Requires translation!
You have unlocked [ability] =
# Requires translation!
A new b'ak'tun has just begun! =
@ -1959,7 +1979,9 @@ Majority Religion: [name] =
# Requires translation!
+ [amount] pressure =
# Requires translation!
Holy city of: [religionName] =
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
# Requires translation!
Followers =
# Requires translation!
@ -6734,6 +6756,8 @@ Unbuildable = Непостроим
# Requires translation!
City ruins =
# Requires translation!
Will be replaced by automated workers =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
# Requires translation!
@ -7083,6 +7107,10 @@ Interception II =
# Requires translation!
Interception III =
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
# Requires translation!
Air Targeting I =
@ -7211,6 +7239,8 @@ Can see invisible [mapUnitFilter] units =
Aircraft =
# Requires translation!
Can see over obstacles =
# Requires translation!
Can perform Air Sweep =
# Requires translation!
@ -9438,6 +9468,19 @@ During the We Love The King Day, the city will grow 25% faster. =
# Requires translation!
This means exploration and trade is important to grow your cities! =
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################

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@ -769,10 +769,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = Un [RangedUnit]
Enemy city [cityName] has destroyed our [ourUnit] = La ciutat enemiga de [cityName] ha destruït la nostra [ourUnit].
An enemy [unit] was destroyed while attacking [cityName] = S'ha destruït un [unit] enemic que atacava [cityName].
An enemy [unit] was destroyed while attacking our [ourUnit] = S'ha destruït un [unit] enemic que atacava la nostra [ourUnit].
Our [attackerName] was destroyed by an intercepting [interceptorName] = El nostre [attackerName] ha sigut interceptat i destruït per un [interceptorName].
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = El nostra [interceptorName] ha interceptat i destruït un [attackerName] enemic.
Our [attackerName] was attacked by an intercepting [interceptorName] = El nostre [attackerName] ha sigut interceptat i atacat per [interceptorName].
Our [interceptorName] intercepted and attacked an enemy [attackerName] = El nostre [interceptorName] ha interceptat i atacat un [attackerName] enemic.
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = S'ha vist un [unit] enemic a prop del nostre territori.
An enemy [unit] was spotted in our territory = S'ha vist un [unit] enemic al nostre territori.
Your city [cityName] can bombard the enemy! = [cityName] pot bombardejar l'enemic!
@ -848,6 +864,10 @@ You gained [Stats] as your religion was spread to [cityName] = Heu guanyat [Stat
You gained [Stats] as your religion was spread to an unknown city = Heu guanyat [Stats], ja que la vostra religió s'ha difós per una ciutat desconeguda.
Your city [cityName] was converted to [religionName]! = [cityName] s'ha convertit al [religionName].
Your [unitName] lost its faith after spending too long inside enemy territory! = El vostre [unitName] ha perdut la seva fe després de passar massa temps en territori enemic.
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
You have unlocked [ability] = Heu desblocat [ability].
A new b'ak'tun has just begun! = Ha començat un b'ak'tun!
A Great Person joins you! = Un gran personatge s'uneix a la nostra civilització.
@ -1389,7 +1409,10 @@ Follow [belief] = Segueix el [belief]
Religions and Beliefs = Religions i creences
Majority Religion: [name] = Religió majoritària: [name]
+ [amount] pressure = + [amount] de pressió
Holy city of: [religionName] = Ciutat sagrada de: [religionName]
# Requires translation!
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
Followers = Seguidors
Pressure = Pressió
@ -4243,6 +4266,10 @@ Interception II = Intercepció II
Interception III = Intercepció III
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
Air Targeting I = Punteria aèria I
Air Targeting II = Punteria aèria II
@ -4327,6 +4354,8 @@ Can see invisible [mapUnitFilter] units = Pot veure unitats [mapUnitFilter] invi
Aircraft = Aeronau
Can see over obstacles = Pot veure per damunt dels obstacles.
# Requires translation!
Can perform Air Sweep =
Atomic Bomber = Bombarder atòmic
@ -5672,6 +5701,19 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
During the We Love The King Day, the city will grow 25% faster. = Durant el dia del rei, la ciutat creix un 25 % més de pressa.
This means exploration and trade is important to grow your cities! = Això significa que l'exploració i comerç són importants per fer créixer les ciutats.
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################

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@ -907,10 +907,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = Nepřátelská j
Enemy city [cityName] has destroyed our [ourUnit] = Nepřátelské město [cityName] zničilo naši jednotku [ourUnit]
An enemy [unit] was destroyed while attacking [cityName] = Nepřátelská jednotka [unit] byla zničena při útoku na město [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Nepřátelská jednotka [unit] byla zničena, když napadla naši jednotku [ourUnit]
Our [attackerName] was destroyed by an intercepting [interceptorName] = Naše jednotka [attackerName] byla zničena po zachycení jednotkou [interceptorName]
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = Naše jednotka [interceptorName] zachytila a zničila nepřátelskou jednotku [attackerName]
Our [attackerName] was attacked by an intercepting [interceptorName] = Naše jednotka [attackerName] byla zachycena a ocitla se pod útokem jednotky [interceptorName]
Our [interceptorName] intercepted and attacked an enemy [attackerName] = Naše jednotka [interceptorName] zachytila a zaútočila na nepřátelskou jednotku [attackerName]
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Nepřátelská jednotka [unit] byla spatřena poblíž našeho území
An enemy [unit] was spotted in our territory = Nepřátelská jednotka [unit] byla spatřena na našem území
Your city [cityName] can bombard the enemy! = Vaše město [cityName] může bombardovat nepřítele!
@ -987,6 +1003,10 @@ You gained [Stats] as your religion was spread to [cityName] = Získáno [Stats]
You gained [Stats] as your religion was spread to an unknown city = Získáno [Stats] rozšířením náboženství do neznámého města
Your city [cityName] was converted to [religionName]! = Město [cityName] bylo konvertováno na náboženství [religionName]!
Your [unitName] lost its faith after spending too long inside enemy territory! = Jednotka [unitName] ztratila víru strávením příliš dlouhé doby na nepřátelském území!
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
You have unlocked [ability] = Odemčena schopnost [ability]
A new b'ak'tun has just begun! = Nový b'ak'tun právě započal!
A Great Person joins you! = Velká osobnost se připojila!
@ -1618,7 +1638,10 @@ Follow [belief] = Následovat [belief]
Religions and Beliefs = Náboženství a přesvědčení
Majority Religion: [name] = Většinové náboženství: [name]
+ [amount] pressure = + [amount] tlak
Holy city of: [religionName] = Svaté město náboženství: [religionName]
# Requires translation!
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
# Requires translation!
Followers =
Pressure = Tlak
@ -4328,6 +4351,8 @@ Provides a random bonus when entered = Po vstupu poskytne jendorázový nahodný
Unbuildable = Nelze vybudovat
City ruins = Zřiceniny města
# Requires translation!
Will be replaced by automated workers =
A bleak reminder of the destruction wreaked by War = Bezútěšná připomínka destrukce způsobené válkou
City center = Centrum města
@ -4553,6 +4578,10 @@ Interception II = Stíhání II
Interception III = Stíhání III
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
Air Targeting I = Letecké míření I
Air Targeting II = Letecké míření II
@ -4639,6 +4668,8 @@ Can see invisible [mapUnitFilter] units = Může vidět neviditelné [mapUnitFil
Aircraft = Letadlo
# Requires translation!
Can see over obstacles =
# Requires translation!
Can perform Air Sweep =
Atomic Bomber = Jaderný bombardér
@ -6049,6 +6080,19 @@ During the We Love The King Day, the city will grow 25% faster. =
# Requires translation!
This means exploration and trade is important to grow your cities! =
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################

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@ -906,10 +906,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = Een vijand [Rang
Enemy city [cityName] has destroyed our [ourUnit] = Vijandelijke stad [cityName] heeft onze [ourUnit] vernietigd
An enemy [unit] was destroyed while attacking [cityName] = Een vijandige [unit] werd gedood tijdens zijn aanval op [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Een vijandige [unit] werd gedood tijdens zijn aanval op onze [ourUnit]
Our [attackerName] was destroyed by an intercepting [interceptorName] = Onze [attackerName] is vernietigd door een onderscheppende [interceptorName]
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = Onze [interceptorName] onderschepte en vernietigde een vijand [attackerName]
Our [attackerName] was attacked by an intercepting [interceptorName] = Onze [attackerName] werd aangevallen door een onderscheppende [interceptorName]
Our [interceptorName] intercepted and attacked an enemy [attackerName] = Onze [interceptorName] onderschepte en viel een vijandelijke [attackerName] aan
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Een vijandige [unit] is gezien buiten onze grenzen
An enemy [unit] was spotted in our territory = Een vijandige [unit] is binnen onze grenzen gezien
Your city [cityName] can bombard the enemy! = Jouw stad [cityName] kan de vijand bombarderen
@ -986,6 +1002,10 @@ You gained [Stats] as your religion was spread to [cityName] = Je verkreeg [Stat
You gained [Stats] as your religion was spread to an unknown city = Je verkreeg [Stats] omdat je religie zich verspreidde naar een onbekende stad
Your city [cityName] was converted to [religionName]! = Je stad [cityName] bekeerde zich tot [religionName]!
Your [unitName] lost its faith after spending too long inside enemy territory! = Je [unitName] verloor zijn geloof na te lang in vijandelijk gebied te hebben verbleven!
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
You have unlocked [ability] = Je hebt [ability] ontgrendeld
A new b'ak'tun has just begun! = Een nieuwe b'ak'tun is zojuist begonnen!
A Great Person joins you! = Een Groot Persoon heeft zich bij jou aangesloten!
@ -1616,7 +1636,10 @@ Follow [belief] = Volg [belief]
Religions and Beliefs = Religies en geloofsovertuigingen
Majority Religion: [name] = Meerderheids religie: [name]
+ [amount] pressure = + [amount] druk
Holy city of: [religionName] = Heilige stad van: [religionName]
# Requires translation!
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
# Requires translation!
Followers =
Pressure = druk
@ -5149,6 +5172,8 @@ Unbuildable = Onbouwbaar
City ruins = Ruïnes van de stad
# Requires translation!
Will be replaced by automated workers =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
City center = Stadscentrum
@ -5429,6 +5454,10 @@ Interception II = Interceptie II
Interception III = Intercepte III
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
# Requires translation!
Air Targeting I =
@ -5552,6 +5581,8 @@ Can see invisible [mapUnitFilter] units =
Aircraft =
# Requires translation!
Can see over obstacles =
# Requires translation!
Can perform Air Sweep =
# Requires translation!
@ -7665,6 +7696,19 @@ During the We Love The King Day, the city will grow 25% faster. =
# Requires translation!
This means exploration and trade is important to grow your cities! =
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################

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@ -1429,13 +1429,25 @@ An enemy [unit] was destroyed while attacking [cityName] =
# Requires translation!
An enemy [unit] was destroyed while attacking our [ourUnit] =
# Requires translation!
Our [attackerName] was destroyed by an intercepting [interceptorName] =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] intercepted and destroyed an enemy [attackerName] =
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [attackerName] was attacked by an intercepting [interceptorName] =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] intercepted and attacked an enemy [attackerName] =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
# Requires translation!
An enemy [unit] was spotted near our territory =
# Requires translation!
@ -1584,6 +1596,10 @@ Your city [cityName] was converted to [religionName]! =
# Requires translation!
Your [unitName] lost its faith after spending too long inside enemy territory! =
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
# Requires translation!
You have unlocked [ability] =
# Requires translation!
A new b'ak'tun has just begun! =
@ -2613,7 +2629,9 @@ Majority Religion: [name] =
# Requires translation!
+ [amount] pressure =
# Requires translation!
Holy city of: [religionName] =
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
# Requires translation!
Followers =
# Requires translation!
@ -7452,6 +7470,8 @@ Unbuildable =
# Requires translation!
City ruins =
# Requires translation!
Will be replaced by automated workers =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
# Requires translation!
@ -7802,6 +7822,10 @@ Interception II =
# Requires translation!
Interception III =
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
# Requires translation!
Air Targeting I =
@ -7930,6 +7954,8 @@ Can see invisible [mapUnitFilter] units =
Aircraft =
# Requires translation!
Can see over obstacles =
# Requires translation!
Can perform Air Sweep =
# Requires translation!
@ -10189,6 +10215,19 @@ During the We Love The King Day, the city will grow 25% faster. =
# Requires translation!
This means exploration and trade is important to grow your cities! =
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################

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@ -783,10 +783,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = Winasak ng kalab
Enemy city [cityName] has destroyed our [ourUnit] = Winasak ng kalaban na lungsod ng [cityName] ang ating [ourUnit]
An enemy [unit] was destroyed while attacking [cityName] = Nawasak ang kalaban na [unit] habang sumasalakay sa [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Nawasak ang kalaban na [unit] habang umaaatake sa ating [ourUnit]
Our [attackerName] was destroyed by an intercepting [interceptorName] = Nawasak ang ating [attackerName] ng isang tumagpong [interceptorName]
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = Tinagpo at winasak ng ating [interceptorName] ang kalaban na [attackerName]
Our [attackerName] was attacked by an intercepting [interceptorName] = Sinalakay ang ating [attackerName] ng isang tumagpong [interceptorName]
Our [interceptorName] intercepted and attacked an enemy [attackerName] = Tinagpo at sinalakay ng ating [interceptorName] ang kalaban na [attackerName]
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Isang kalaban na [unit] ang namataan malapit sa ating sinasakupan
An enemy [unit] was spotted in our territory = Isang kalaban na [unit] ang namataan sa loob ng ating sinasakupan
Your city [cityName] can bombard the enemy! = Ang ating lungsod ng [cityName] ay maaaring mambomba ng kalaban!
@ -862,6 +878,10 @@ You gained [Stats] as your religion was spread to [cityName] = Nakakuha ka ng [S
You gained [Stats] as your religion was spread to an unknown city = Nakakuha ka ng [Stats] nang pinalaganap ang iyong religion sa isang di-kilalang lungsod
Your city [cityName] was converted to [religionName]! = Ang ating lungsod ng [cityName] ay na-convert sa [religionName]!
Your [unitName] lost its faith after spending too long inside enemy territory! = Nawalan ng pananalig ang iyong [unitName] sa matagal na pananatili sa sinasakupan ng kalaban!
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
You have unlocked [ability] = Na-unlock mo na ang [ability]
A new b'ak'tun has just begun! = Nagsimula na ang isang panibagong b'ak'tun!
A Great Person joins you! = Isang Dakilang Tao ang sumali sa inyo!
@ -1404,7 +1424,10 @@ Follow [belief] = Sumunod sa [belief]
Religions and Beliefs = Mga Relihiyon at Paniniwala
Majority Religion: [name] = Karamihan sa Relihiyon: [name]
+ [amount] pressure = + [amount] presyur
Holy city of: [religionName] = Banal na lungsod ng: [religionName]
# Requires translation!
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
Followers = Mga tagasunod
Pressure = Presyur
@ -4120,6 +4143,8 @@ Provides a random bonus when entered = Nagbibigay ng sapalarang bonus kapag napu
Unbuildable = Di kayang itayo
City ruins = Mga guho ng lungsod
# Requires translation!
Will be replaced by automated workers =
A bleak reminder of the destruction wreaked by War = Isang madilim na alaala ng pagkawasak na dulot ng Digmaan
City center = Sentro ng Lungsod
@ -4312,16 +4337,13 @@ Wolfpack II = Wolfpack II
Wolfpack III = Wolfpack III
Aircraft Carrier = Tagahatid ng mga Eroplano
Armor Plating I = Kalupkop ng Baluti I
Armor Plating II = Kalupkop ng Baluti II
Armor Plating III = Kalupkop ng Baluti III
Flight Deck I = Palipad na Kubyerta I
Can carry [amount] extra [mapUnitFilter] units = Maaaring magdala ng karagdagang [amount] [mapUnitFilter] na yunit
Flight Deck II = Palipad na Kubyerta II
@ -4332,7 +4354,6 @@ Supply = Suplay
May heal outside of friendly territory = Maaaring gumaling sa labas ng teritoryo ng kaibigan
Bomber = Pambomba
Siege I = Kumubkob I
Siege II = Kumubkob II
@ -4343,34 +4364,31 @@ Evasion = Pagtalilis
Damage taken from interception reduced by [relativeAmount]% = Pinsalang dulot ng pagtagpo ay nababawasan ng [relativeAmount]%
Fighter = Fighter
Interception I = Pagtagpo I
[relativeAmount]% Damage when intercepting = [relativeAmount]% Pinsala kapag nagtatagpo
Interception II = Pagtagpo II
Interception III = Pagtagpo III
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
Air Targeting I = Pagtama sa Ere I
Air Targeting II = Pagtama sa Ere II
Sortie = Pagtanggol sa ere
[amount] extra interceptions may be made per turn = [amount] dagdag na pagtagpo ang pwedeng gawin kada turno
Operational Range = Pag-andar na Saklaw
Helicopter = Elikoptero
Air Repair = Pagkukumpuni sa Ere
# Requires translation!
Mobility I = Mabilisang Pagkilos I
# Requires translation!
Mobility II = Mabilisang Pagkilos II
Anti-Armor I = Panlaban sa Baluti I
@ -4415,7 +4433,6 @@ All healing effects doubled = Doble ang lahat ng mga pagpapagaling na epekto
Slinger Withdraw = Umalis ang Tirador
Ignore terrain cost = Huwag pansinin ang gastos sa lupain
Ignores terrain cost = Hindi pinapansin ang gastos sa lupain
@ -4432,17 +4449,18 @@ Heals [amount] damage if it kills a unit = Gumaling ng [amount] na pinsala kapag
#################### Lines from UnitTypes from Civ V - Vanilla ####################
# Requires translation!
Civilian Water = Sibilyan sa Tubig
Can enter ice tiles = Maaaring pumasok sa yelong tiles
Invisible to non-adjacent units = Hindi nakikita ng mga katabi na yunit
Can see invisible [mapUnitFilter] units = Maaaring makakita ng [mapUnitFilter] units
Aircraft = Salimpapaw
Can see over obstacles = Maaaring makakita lampas sa mga hadlang
# Requires translation!
Can perform Air Sweep =
Atomic Bomber = Atomikong Bomba
@ -4451,7 +4469,6 @@ Missile = Kohete
Self-destructs when attacking = Winawasak ang sarili kapag umaatake
Cannot be intercepted = Hindi maaaring matagpo
# Requires translation!
Can pass through impassable tiles = Pwedeng dumaan sa mga di madaanan na tiles
@ -4502,7 +4519,6 @@ Cannot enter ocean tiles = Hindi makakapasok sa mga karagatan na mga tiles
May create improvements on water resources = Maaaring lumikha ng mga pagbubuti sa mga pagkukunan na nasa tubig
Uncapturable = Hindi maaaring mabihag
# Requires translation!
Trireme = Triremo
# Requires translation!
@ -4523,9 +4539,7 @@ Persian Immortal = Persyanong Immortal
Marauder = Mandarambong
Horseman = Mangangabayo
Can move after attacking = Maaaring gumalaw pagkatapos na umatake
Companion Cavalry = Kasamang Kabalyerya
@ -4733,7 +4747,6 @@ Religious Unit = Relihiyosong yunit
# Requires translation!
Takes your religion over the one in their birth city =
# Requires translation!
Great General = Dakilang Heneral
# Requires translation!
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles =
@ -4750,7 +4763,6 @@ Inquisitor = Inkisitor
# Requires translation!
Prevents spreading of religion to the city it is next to =
# Requires translation!
SS Booster = Booster ng SP
Spaceship part = Bahagi ng Sasakyang-Pangkalawakan
Can be added to [comment] in the Capital = Kayang idagdag sa [comment] na nasa loob ng Kabisera
@ -6602,6 +6614,19 @@ During the We Love The King Day, the city will grow 25% faster. =
# Requires translation!
This means exploration and trade is important to grow your cities! =
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################

View File

@ -993,10 +993,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = Vihollisen [Rang
Enemy city [cityName] has destroyed our [ourUnit] = Vihollisen kaupunki [cityName] on tuhonnut yksikkömme [ourUnit]
An enemy [unit] was destroyed while attacking [cityName] = Vihollisen [unit] tuhottiin sen hyökätessä kaupunkiin [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Vihollisen [unit] tuhottiin sen tehdessä hyökkäyksen yksikköämme [ourUnit] kohtaan
Our [attackerName] was destroyed by an intercepting [interceptorName] = Torjuva [interceptorName] tuhosi yksikkömme [attackerName]
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = Yksikkömme [interceptorName] torjui ja tuhosi vihollisen yksikön [attackerName]
Our [attackerName] was attacked by an intercepting [interceptorName] = Torjuva [interceptorName] teki iskun yksikköämme [attackerName] vastaan
Our [interceptorName] intercepted and attacked an enemy [attackerName] = Yksikkömme [interceptorName] torjui ja teki iskun yksikköä [attackerName] vastaan
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Vihollisen [unit] havaittiin lähellä rajojamme!
An enemy [unit] was spotted in our territory = Vihollisen [unit] havaittiin maillamme!
# Requires translation!
@ -1092,6 +1108,10 @@ Your city [cityName] was converted to [religionName]! =
# Requires translation!
Your [unitName] lost its faith after spending too long inside enemy territory! =
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
# Requires translation!
You have unlocked [ability] =
# Requires translation!
A new b'ak'tun has just begun! =
@ -1799,7 +1819,9 @@ Majority Religion: [name] =
# Requires translation!
+ [amount] pressure =
# Requires translation!
Holy city of: [religionName] =
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
# Requires translation!
Followers =
Pressure = Paine
@ -5594,6 +5616,8 @@ Unbuildable = Ei rakennettavissa
# Requires translation!
City ruins =
# Requires translation!
Will be replaced by automated workers =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
# Requires translation!
@ -5902,6 +5926,10 @@ Interception II =
# Requires translation!
Interception III =
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
# Requires translation!
Air Targeting I =
@ -6027,6 +6055,8 @@ Can see invisible [mapUnitFilter] units =
Aircraft =
# Requires translation!
Can see over obstacles =
# Requires translation!
Can perform Air Sweep =
# Requires translation!
@ -8244,6 +8274,19 @@ During the We Love The King Day, the city will grow 25% faster. =
# Requires translation!
This means exploration and trade is important to grow your cities! =
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################

View File

@ -769,10 +769,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = Un(e) [RangedUni
Enemy city [cityName] has destroyed our [ourUnit] = La cité ennemie [cityName] a détruit notre [ourUnit]
An enemy [unit] was destroyed while attacking [cityName] = Un(e) [unit] ennemi(e) a été détruit(e) en attaquant [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Un(e) [unit] ennemi(e) a été détruit(e) en attaquant notre [ourUnit]
Our [attackerName] was destroyed by an intercepting [interceptorName] = Notre [attackerName] a été intercepté(e) et détruit(e) par un(e) [interceptorName] ennemi(e)
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = Notre [interceptorName] a intercepté et détruit un(e) [attackerName] ennemi(e)
Our [attackerName] was attacked by an intercepting [interceptorName] = Notre [attackerName] a été intercepté(e) et attaqué(e) par un(e) [interceptorName] ennemi(e)
Our [interceptorName] intercepted and attacked an enemy [attackerName] = Notre [interceptorName] a intercepté et attaqué un(e) [attackerName] ennemi(e)
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Un(e) [unit] ennemi(e) a été repéré(e) près de notre territoire
An enemy [unit] was spotted in our territory = Un(e) [unit] ennemi(e) a été repéré(e) sur notre territoire
Your city [cityName] can bombard the enemy! = Votre ville [cityName] peut bombarder l'ennemi !
@ -848,6 +864,10 @@ You gained [Stats] as your religion was spread to [cityName] = Vous avez gagné
You gained [Stats] as your religion was spread to an unknown city = Vous avez gagné [Stats] tandis que votre religion s'est diffusée à une ville inconnue
Your city [cityName] was converted to [religionName]! = Votre ville [cityName] s'est convertie à [religionName] !
Your [unitName] lost its faith after spending too long inside enemy territory! = Votre [unitName] a perdu la foi après avoir passé trop de temps en territoire ennemi !
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
You have unlocked [ability] = Vous avez débloqué [ability]
A new b'ak'tun has just begun! = Un nouveau baktun vient de débuter !
A Great Person joins you! = Un Personnage Illustre vous rejoint !
@ -1389,7 +1409,10 @@ Follow [belief] = Pratiquer [belief]
Religions and Beliefs = Religions et Croyances
Majority Religion: [name] = Religion majoritaire : [name]
+ [amount] pressure = + [amount] emprise
Holy city of: [religionName] = Ville sainte de : [religionName]
# Requires translation!
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
Followers = Fidèles
Pressure = Emprise
@ -1475,23 +1498,14 @@ Are you SURE you want to delete this mod? = Voulez-vous vraiment supprimer ce mo
Updated = Mis à jour
Current mods = Mods actuels
Downloadable mods = Mods téléchargeables
# Requires translation!
Category: = Catégorie :
# Requires translation!
All mods = Tous les mods
# Requires translation!
Rulesets = Règles
# Requires translation!
Expansions = Extensions
# Requires translation!
Graphics = Graphismes
# Requires translation!
Audio = Audio
# Requires translation!
Maps = Cartes
# Requires translation!
Fun = Fun
# Requires translation!
Mods of mods = Mods de mods
Mod info and options = Options et info du mod
Next page = Page suivante
@ -4027,6 +4041,8 @@ Provides a random bonus when entered = Offre un bonus aléatoire lorsque visité
Unbuildable = Non-constructible
City ruins = Ruines Urbaines
# Requires translation!
Will be replaced by automated workers =
A bleak reminder of the destruction wreaked by War = Un sinistre rappel des ravages causés par la Guerre
City center = Centre-Ville
@ -4251,6 +4267,10 @@ Interception II = Interception II
Interception III = Interception III
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
Air Targeting I = Ciblage Aérien I
Air Targeting II = Ciblage Aérien II
@ -4335,6 +4355,8 @@ Can see invisible [mapUnitFilter] units = Peut voir les unités [mapUnitFilter]
Aircraft = Avion
Can see over obstacles = Peut voir par-delà les obstacles
# Requires translation!
Can perform Air Sweep =
Atomic Bomber = Bombardier Atomique
@ -5680,6 +5702,19 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
During the We Love The King Day, the city will grow 25% faster. = Pendant la Fête du Roi, la croissance de la ville sera 25% plus rapide.
This means exploration and trade is important to grow your cities! = L'exploration et les échanges sont donc importants pour la croissance de vos villes !
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################
@ -5710,7 +5745,6 @@ Creates a [improvementName] improvement on a specific tile = Crée un aménageme
No defensive terrain penalty = Aucune pénalité défensive de terrain
May attack when embarked = Peut attaquer quand embarqué(e)
No Sight = Pas de Vision
# Requires translation!
Cannot intercept [mapUnitFilter] units = Ne peut pas intercepter les unités [mapUnitFilter]
[amount] XP gained from combat = [amount] XP gagné après combat
[amount] Movement point cost to embark = [amount] point(s) de Mouvement pour embarquer

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@ -769,10 +769,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = Die feindliche E
Enemy city [cityName] has destroyed our [ourUnit] = Die feindliche Stadt [cityName] hat unsere Einheit [ourUnit] zerstört
An enemy [unit] was destroyed while attacking [cityName] = Eine feindliche Einheit [unit] wurde beim Angriff auf [cityName] zerstört
An enemy [unit] was destroyed while attacking our [ourUnit] = Eine feindliche Einheit [unit] wurde beim Angriff auf unsere Einheit [ourUnit] zerstört
Our [attackerName] was destroyed by an intercepting [interceptorName] = Unser [attackerName] wurde durch einen abfangenden [interceptorName] zerstört.
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = Unser [interceptorName] hat einen feindlichen [attackerName] abgefangen und zerstört.
Our [attackerName] was attacked by an intercepting [interceptorName] = Unser [attackerName] wurde von einem abfangenden [interceptorName] angegriffen.
Our [interceptorName] intercepted and attacked an enemy [attackerName] = Unser [interceptorName] hat einen feindlichen [attackerName] abgefangen und angegriffen.
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Eine feindliche Einheit [unit] wurde nahe unseres Territoriums entdeckt
An enemy [unit] was spotted in our territory = Eine feindliche Einheit [unit] wurde in unserem Territorium entdeckt
Your city [cityName] can bombard the enemy! = Deine Stadt [cityName] kann den Feind bombardieren!
@ -848,6 +864,10 @@ You gained [Stats] as your religion was spread to [cityName] = Du hast [Stats] e
You gained [Stats] as your religion was spread to an unknown city = Du hast [Stats] erhalten, als deine Religion in einer unbekannten Stadt verbeitet wurde
Your city [cityName] was converted to [religionName]! = Deine Stadt [cityName] konvertierte zu [religionName]!
Your [unitName] lost its faith after spending too long inside enemy territory! = Deine [unitName] Einheit hat ihren Glauben verloren, nachdem sie zu lange in feindlichem Gebiet war!
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
You have unlocked [ability] = Du hast [ability] freigeschaltet
A new b'ak'tun has just begun! = Ein neues b'ak'tun hat gerade begonnen!
A Great Person joins you! = Eine Große Persönlichkeit schließt sich dir an!
@ -1389,7 +1409,10 @@ Follow [belief] = An [belief] glauben
Religions and Beliefs = Religionen und Glaubenssätze
Majority Religion: [name] = Hauptreligion: [name]
+ [amount] pressure = + [amount] Druck
Holy city of: [religionName] = Heilige Stadt von: [religionName]
# Requires translation!
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
Followers = Anhänger
Pressure = Druck
@ -4018,6 +4041,8 @@ Provides a random bonus when entered = Bietet einen Zufallsbonus bei Betreten
Unbuildable = nicht baubar
City ruins = Stadtruinen
# Requires translation!
Will be replaced by automated workers =
A bleak reminder of the destruction wreaked by War = Eine düstere Erinnerung an die Zerstörung, die der Krieg angerichtet hat
City center = Stadtzentrum
@ -4242,6 +4267,10 @@ Interception II = Abfangen II
Interception III = Abfangen III
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
Air Targeting I = Luftangriff I
Air Targeting II = Luftangriff II
@ -4326,6 +4355,8 @@ Can see invisible [mapUnitFilter] units = Kann unsichtbare [mapUnitFilter] Einhe
Aircraft = Flugzeug
Can see over obstacles = Kann über Hindernisse hinweg sehen
# Requires translation!
Can perform Air Sweep =
Atomic Bomber = Atombomber
@ -5671,6 +5702,19 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
During the We Love The King Day, the city will grow 25% faster. = Während des 'Wir Lieben Den König'-Tags wird die Stadt um 25 % schneller wachsen.
This means exploration and trade is important to grow your cities! = Das bedeutet, dass Erkundung und Handel wichtig sind, um deine Städte wachsen zu lassen!
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################

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@ -1205,13 +1205,25 @@ An enemy [unit] was destroyed while attacking [cityName] =
# Requires translation!
An enemy [unit] was destroyed while attacking our [ourUnit] =
# Requires translation!
Our [attackerName] was destroyed by an intercepting [interceptorName] =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] intercepted and destroyed an enemy [attackerName] =
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [attackerName] was attacked by an intercepting [interceptorName] =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] intercepted and attacked an enemy [attackerName] =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
# Requires translation!
An enemy [unit] was spotted near our territory =
# Requires translation!
@ -1347,6 +1359,10 @@ Your city [cityName] was converted to [religionName]! =
# Requires translation!
Your [unitName] lost its faith after spending too long inside enemy territory! =
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
# Requires translation!
You have unlocked [ability] =
# Requires translation!
A new b'ak'tun has just begun! =
@ -2269,7 +2285,9 @@ Majority Religion: [name] =
# Requires translation!
+ [amount] pressure =
# Requires translation!
Holy city of: [religionName] =
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
# Requires translation!
Followers =
Pressure = Πίεση
@ -6906,6 +6924,8 @@ Unbuildable =
# Requires translation!
City ruins =
# Requires translation!
Will be replaced by automated workers =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
City center = Κέντρο πόλεως
@ -7244,6 +7264,10 @@ Interception II =
# Requires translation!
Interception III =
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
# Requires translation!
Air Targeting I =
@ -7372,6 +7396,8 @@ Can see invisible [mapUnitFilter] units =
Aircraft =
# Requires translation!
Can see over obstacles =
# Requires translation!
Can perform Air Sweep =
# Requires translation!
@ -9607,6 +9633,19 @@ During the We Love The King Day, the city will grow 25% faster. =
# Requires translation!
This means exploration and trade is important to grow your cities! =
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################

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@ -1030,10 +1030,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = Egy ellenséges
Enemy city [cityName] has destroyed our [ourUnit] = Az ellenséges [cityName] városa megsemmisítette a mi [ourUnit] egységünket
An enemy [unit] was destroyed while attacking [cityName] = Egy ellenséges [unit] egység megsemmisült miközben támadta [cityName] városát
An enemy [unit] was destroyed while attacking our [ourUnit] = Egy ellenséges [unit] egység megsemmisült miközben támadta a mi [ourUnit] egységünket
Our [attackerName] was destroyed by an intercepting [interceptorName] = [attackerName] egységünk megsemmisült egy elfogó [interceptorName] által
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = [interceptorName] elfogó egységünk megsemmisített egy ellenséges [attackerName] egységet
Our [attackerName] was attacked by an intercepting [interceptorName] = [attackerName] egységünket megtámadta egy elfogó [interceptorName] egység
Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName] egységünk elfogott és megsemmisített egy ellenséges [attackerName] egységet
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Egy ellenséges [unit] egység tűnt fel területünk közelében
An enemy [unit] was spotted in our territory = Egy ellenséges [unit] egység tűnt fel területünkön
# Requires translation!
@ -1133,6 +1149,10 @@ Your city [cityName] was converted to [religionName]! =
# Requires translation!
Your [unitName] lost its faith after spending too long inside enemy territory! =
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
# Requires translation!
You have unlocked [ability] =
# Requires translation!
A new b'ak'tun has just begun! =
@ -1847,7 +1867,9 @@ Majority Religion: [name] =
# Requires translation!
+ [amount] pressure =
# Requires translation!
Holy city of: [religionName] =
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
Followers = Követők
# Requires translation!
Pressure =
@ -5387,6 +5409,8 @@ Unbuildable = Megépíthetetlen
City ruins = Városromok
# Requires translation!
Will be replaced by automated workers =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
City center = Városközpont
@ -5661,6 +5685,10 @@ Interception II = Elfogás II
Interception III = Elfogás III
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
Air Targeting I = Légi Bemérés I
Air Targeting II = Légi bemérés II
@ -5765,6 +5793,8 @@ Can see invisible [mapUnitFilter] units =
Aircraft =
# Requires translation!
Can see over obstacles =
# Requires translation!
Can perform Air Sweep =
# Requires translation!
@ -7829,6 +7859,19 @@ During the We Love The King Day, the city will grow 25% faster. =
# Requires translation!
This means exploration and trade is important to grow your cities! =
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################

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@ -15,12 +15,10 @@ StartWithCapitalLetter = true
# Documentation: https://f-droid.org/en/docs/Build_Metadata_Reference/#Summary
# English to translate: https://github.com/yairm210/Unciv/blob/master/fastlane/metadata/android/en-US/short_description.txt
# Requires translation!
Fastlane_short_description = Gim pembangunan peradaban 4X
# Documentation: https://f-droid.org/en/docs/Build_Metadata_Reference/#Description
# English to translate: https://github.com/yairm210/Unciv/blob/master/fastlane/metadata/android/en-US/full_description.txt
# Requires translation!
Fastlane_full_description = Reimplementasi permainan pembangunan peradaban terpopuler - cepat, tidak memakan ruang, tanpa iklan, gratis selamanya!\n\nBangun peradabanmu, teliti teknologi-teknologi baru, perluas kota-kotamu dan kalahkan musuh-musuhmu!\n\nPermintaan? Eror? Daftar hal-hal yang akan dilakukan pada aplikasi ada di https://github.com/yairm210/UnCiv/issues, kami menerima bantuan-bantuanmu meskipun hanya sedikit!\n\nPertanyaan? Komentar? Hanya mengisi waktu luang? Bergabunglah dengan kami di https://discord.gg/bjrB4Xw.\n\nMau membantu menerjemahkan gim ini ke dalam bahasamu? Kirim email ke yairm210@hotmail.com.\n\nGrok Java atau Kotlin? Bergabunglah dengan kami di https://github.com/yairm210/UnCiv.\n\nDunia menunggumu! Akankah kamu membangun peradabn menjadi sebuah kerajaan yang akan bertahan seiring berjalannya waktu?\n\nIzin 'memiliki akses jaringan penuh' diperlukan untuk pengunduhan yang diinisiasi pengguna dan fitur multiplayer. Semua izin lainnya telah termasuk secara otomatis oleh API yang digunakan untuk menjalankan notifikasi giliran multiplayer. Izin jaringan digunakan untuk membuat daftar mod, mengunduh mod, mengunduh musik dan mengunggah/mengunduh gim multiplayer. Tidak ada komunikasi internet lainnya yand diinisiasi oleh Unciv.
@ -771,10 +769,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = [RangedUnit] mus
Enemy city [cityName] has destroyed our [ourUnit] = Kota [cityName] musuh telah menghancurkan [ourUnit] kita!
An enemy [unit] was destroyed while attacking [cityName] = [unit] musuh telah dihancurkan ketika menyerang Kota [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = [unit] musuh telah dihancurkan ketika menyerang [ourUnit] kita
Our [attackerName] was destroyed by an intercepting [interceptorName] = [attackerName] kita telah dihancurkan oleh cegatan [interceptorName]
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = [interceptorName] kita mencegat dan telah menghancurkan [attackerName] musuh
Our [attackerName] was attacked by an intercepting [interceptorName] = [attackerName] kita diserang oleh pencegat [interceptorName]
Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName] kita mencegat dan telah menyerang [attackerName] musuh
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = [unit] musuh terlihat di dekat daerah kita
An enemy [unit] was spotted in our territory = [unit] musuh terlihat di daerah kita
Your city [cityName] can bombard the enemy! = Kota [cityName] kepunyaanmu bisa membombardir musuh!
@ -850,6 +864,10 @@ You gained [Stats] as your religion was spread to [cityName] = Anda telah mendap
You gained [Stats] as your religion was spread to an unknown city = Anda telah mendapat [Stats] karena agamamu telah menyebar ke kota lain
Your city [cityName] was converted to [religionName]! = Kotamu, [cityName], telah berpindah agama menjadi [religionName]!
Your [unitName] lost its faith after spending too long inside enemy territory! = [unitName] kepunyaanmu murtad setelah menetap terlalu lama di daerah musuh!
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
You have unlocked [ability] = Kamu telah memperoleh [ability]
A new b'ak'tun has just begun! = B'ak'tun baru telah dimulai!
A Great Person joins you! = Ada Orang Hebat yang bergabung denganmu!
@ -1229,7 +1247,6 @@ Annex = Caplok
Annexed cities become part of your regular empire. = Kota yang dicaplok menjadi bagian dari wilayah Anda.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Penduduk kota menghasilkan 2x ketidakbahagiaan, kecuali Anda membangun Pengadilan.
Puppet = Kota Boneka
# Requires translation!
Puppeted cities do not increase your tech or policy cost. = Kota-kota yang menjadi boneka tidak meningkatkan biaya teknologi atau kebijakan.
You have no control over the the production of puppeted cities. = Anda tidak punya kontrol atas produksi kota boneka.
Puppeted cities also generate 25% less Gold and Science. = Kota boneka menghasilkan 25% lebih sedikit Emas dan Ilmu Pengetahuan.
@ -1392,7 +1409,10 @@ Follow [belief] = Ikuti [belief]
Religions and Beliefs = Agama dan Kepercayaan
Majority Religion: [name] = Agama Mayoritas: [name]
+ [amount] pressure = + [amount] tekanan
Holy city of: [religionName] = Kota suci agama: [religionName]
# Requires translation!
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
Followers = Pengikut
Pressure = Tekanan
@ -1478,23 +1498,14 @@ Are you SURE you want to delete this mod? = Apakah kamu YAKIN untuk menghapus mo
Updated = Diperbarui
Current mods = Mod yang dimiliki
Downloadable mods = Mod yang dapat diunduh
# Requires translation!
Category: = Kategori:
# Requires translation!
All mods = Semua mod
# Requires translation!
Rulesets = Aturan
# Requires translation!
Expansions = Pengembangan
# Requires translation!
Graphics = Grafik
# Requires translation!
Audio = Suara
# Requires translation!
Maps = Peta
# Requires translation!
Fun = Bersenang-senang
# Requires translation!
Mods of mods = Mod untuk mod
Mod info and options = Info mod dan opsi
Next page = Halaman selanjutnya
@ -4030,6 +4041,8 @@ Provides a random bonus when entered = Memberikan bonus acak ketika dijelajahi
Unbuildable = Tidak dapat dibuat
City ruins = Reruntuhan kota
# Requires translation!
Will be replaced by automated workers =
A bleak reminder of the destruction wreaked by War = Pengingat yang suram akan kehancuran yang disebabkan oleh perang
City center = Pusat kota
@ -4254,6 +4267,10 @@ Interception II = Pencegatan II
Interception III = Pencegatan III
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
Air Targeting I = Bidikan Udara I
Air Targeting II = Bidikan Udara II
@ -4338,6 +4355,8 @@ Can see invisible [mapUnitFilter] units = Dapat melihat unit [mapUnitFilter] yan
Aircraft = Udara
Can see over obstacles = Dapat melihat melewati rintangan
# Requires translation!
Can perform Air Sweep =
Atomic Bomber = Pengebom Atom
@ -5521,7 +5540,6 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must
After Conquering = Setelah Menguasai
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Ketika menaklukkan sebuah kota, sekarang kamu bisa memilih untuk menghancurkan, menjadikan kota boneka, atau mencaplok kota tersebut.\nMenghancurkan kota akan menurunkan populasi sebesar 1 setiap giliran hingga kota dihancurkan. (Translation update needed!)
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = \nMemerdekakan kota akan mengembalikannya ke pemiliknya semula sehingga memberikan kamu peningkatan hubungan diplomatik yang besar dengan mereka!\n\nMencaplok kota akan memberikanmu kuasa penuh atas kota itu, tetapi juga akan meningkatkan ketidakbahagiaan mereka sebesar 2x!\nEfek ini dapat dikurangi dengan membangun pengadilan di kota yang akan mengembalikan ketidakbahagiaan penduduk menjadi normal.\n\nMembuat kota boneka berarti kamu tidak memiliki kuasa atas produksi kota tersebut,\nKota itu tidak akan meningkatkan biaya teknologi atau kebijakan.\nKota boneka dapat dicaplok kapan saja, tetapi kota yang telah dicaplok tidak dapat kembali menjadi kota boneka!\n\nMeruntuhkan kota akan mengurangi populasi kota sebesar 1 setiap giliran hingga kota tersebut hancur!\nKamu tidak bisa meruntuhkan kota yang merupakan ibu kota tempat mulainya sebuah peradaban atau kota suci dari sebuah agama.
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Kamu telah menjumpai unit orang barbar!\nOrang barbar menyerang tanpa pandang bulu, jadi, jangan biarkan \n unit sipil pergi ke dekat mereka, dan hati-hati dengan pengintaimu!
@ -5684,6 +5702,19 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
During the We Love The King Day, the city will grow 25% faster. = Pada Hari Kami Mencintai Raja, kota akan berkembang 25% lebih cepat.
This means exploration and trade is important to grow your cities! = Ini berarti penjelajahan dan perdagangan penting agar kotamu berkembang!
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################
@ -5714,7 +5745,6 @@ Creates a [improvementName] improvement on a specific tile = Membuat peningkatan
No defensive terrain penalty = Tidak mendapat penalti medan defensif
May attack when embarked = Dapat menyerang saat melaut
No Sight = Tidak Ada Penglihatan
# Requires translation!
Cannot intercept [mapUnitFilter] units = Tidak dapat mencegat unit [mapUnitFilter]
[amount] XP gained from combat = [amount] XP dari pertarungan
[amount] Movement point cost to embark = [amount] biaya poin Pergerakan untuk melaut

View File

@ -774,10 +774,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = L'unità nemica
Enemy city [cityName] has destroyed our [ourUnit] = La città nemica di [cityName] ha distrutto [ourUnit]
An enemy [unit] was destroyed while attacking [cityName] = Un'unità nemica [unit] è stata distrutta mentre attaccava [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Un'unità nemica [unit] è stata distrutta mentre attaccava la nostra unità [ourUnit]
Our [attackerName] was destroyed by an intercepting [interceptorName] = La nostra unità [attackerName] è stata distrutta dall'intercettante [interceptorName]
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = La nostra unità [interceptorName] ha intercettato e distrutto l'unità nemica [attackerName]
Our [attackerName] was attacked by an intercepting [interceptorName] = La nostra unità [attackerName] è stata attaccata dall'intercettante [interceptorName]
Our [interceptorName] intercepted and attacked an enemy [attackerName] = La nostra unità [interceptorName] ha intercettato e attaccato l'unità nemica [attackerName]
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Abbiamo avvistato un'unità nemica [unit] nei pressi del nostro territorio
An enemy [unit] was spotted in our territory = Abbiamo avvistato un'unità nemica [unit] nel nostro territorio
Your city [cityName] can bombard the enemy! = [cityName] può bombardare il nemico!
@ -853,6 +869,10 @@ You gained [Stats] as your religion was spread to [cityName] = La diffusione del
You gained [Stats] as your religion was spread to an unknown city = La diffusione della tua religione a una città ignota ti ha donato [Stats]
Your city [cityName] was converted to [religionName]! = [cityName] si è convertita a [religionName]!
Your [unitName] lost its faith after spending too long inside enemy territory! = [unitName] ha perso la sua fede dopo la sua permanenza in territorio nemico!
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
You have unlocked [ability] = Abilità sbloccata: [ability]
A new b'ak'tun has just begun! = È iniziato un nuovo b'ak'tun
A Great Person joins you! = Hai ricevuto un Grande Personaggio!
@ -1394,7 +1414,10 @@ Follow [belief] = Segui [belief]
Religions and Beliefs = Religioni e credenze
Majority Religion: [name] = Religione di prevalenza: [name]
+ [amount] pressure = + [amount] pressione
Holy city of: [religionName] = Città santa di: [religionName]
# Requires translation!
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
Followers = Seguaci
Pressure = Pressione
@ -4033,6 +4056,8 @@ Provides a random bonus when entered = Concede un bonus casuale all'accesso
Unbuildable = Non costruibile
City ruins = Rovine cittadine
# Requires translation!
Will be replaced by automated workers =
A bleak reminder of the destruction wreaked by War = Un cupo promemoria della distruzione provocata dalla guerra
City center = Centro cittadino
@ -4257,6 +4282,10 @@ Interception II = Intercettazione II
Interception III = Intercettazione III
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
Air Targeting I = Puntamento aereo I
Air Targeting II = Puntamento aereo II
@ -4341,6 +4370,8 @@ Can see invisible [mapUnitFilter] units = Può scoprire le unità [mapUnitFilter
Aircraft = Aerea
Can see over obstacles = Può vedere oltre gli ostacoli
# Requires translation!
Can perform Air Sweep =
Atomic Bomber = Bombardiere atomico
@ -5687,6 +5718,19 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
During the We Love The King Day, the city will grow 25% faster. = Durante tale celebrazione, la città crescerà il 25% più in fretta.
This means exploration and trade is important to grow your cities! = Questo rende l'esplorazione e il commercio molto importanti per la crescita delle città.
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################

View File

@ -822,10 +822,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = 敵の[RangedUni
Enemy city [cityName] has destroyed our [ourUnit] = 敵の都市[cityName]が[ourUnit]を倒しました
An enemy [unit] was destroyed while attacking [cityName] = [cityName]を攻撃中に敵の[unit]が倒されました
An enemy [unit] was destroyed while attacking our [ourUnit] = 敵の[unit]が[ourUnit]を攻撃中に倒されました
Our [attackerName] was destroyed by an intercepting [interceptorName] = [attackerName]は[interceptorName]に迎撃され倒されました
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = [interceptorName]が敵の[attackerName]を迎撃して倒しました
Our [attackerName] was attacked by an intercepting [interceptorName] = [attackerName]は[interceptorName]に迎撃されました
Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName]は敵の[attackerName]を迎撃しました
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = 敵の[unit]が我々の領土の近くで確認されました
An enemy [unit] was spotted in our territory = 敵の[unit]が我々の領土で確認されました
Your city [cityName] can bombard the enemy! = [cityName]が敵を爆撃できます
@ -902,6 +918,10 @@ You gained [Stats] as your religion was spread to [cityName] = あなたの宗
You gained [Stats] as your religion was spread to an unknown city = あなたの宗教が未知の都市に広まったため、[Stats]を獲得しました。
Your city [cityName] was converted to [religionName]! = [cityName]が[religionName]に改宗しました!
Your [unitName] lost its faith after spending too long inside enemy territory! = あなたの[unitName]は敵の領土に長い間留まっていたので信仰を失ってしまいました。
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
You have unlocked [ability] = [ability]を解禁しました
# Requires translation!
A new b'ak'tun has just begun! =
@ -1572,7 +1592,9 @@ Majority Religion: [name] =
# Requires translation!
+ [amount] pressure =
# Requires translation!
Holy city of: [religionName] =
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
# Requires translation!
Followers =
# Requires translation!
@ -4403,6 +4425,8 @@ Unbuildable = 建設不可
City ruins = 都市の遺跡
# Requires translation!
Will be replaced by automated workers =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
City center = 市街地
@ -4644,6 +4668,10 @@ Interception II = 迎撃 II
Interception III = 迎撃 III
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
Air Targeting I = 空中ターゲティング I
Air Targeting II = 空中ターゲティング II
@ -4734,6 +4762,8 @@ Can see invisible [mapUnitFilter] units = [mapUnitFilter]ユニットを視認
Aircraft = 航空機
# Requires translation!
Can see over obstacles =
# Requires translation!
Can perform Air Sweep =
# Requires translation!
@ -6673,6 +6703,19 @@ During the We Love The King Day, the city will grow 25% faster. =
# Requires translation!
This means exploration and trade is important to grow your cities! =
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################

View File

@ -772,10 +772,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = 적 [RangedUnit]
Enemy city [cityName] has destroyed our [ourUnit] = 아군 [ourUnit]이(가) 적 도시 [cityName]에게 제거되었습니다.
An enemy [unit] was destroyed while attacking [cityName] = 적 [unit]이(가) [cityName]에 반격당해 제거되었습니다.
An enemy [unit] was destroyed while attacking our [ourUnit] = 적 [unit]이(가) 아군 [ourUnit]에 반격당해 제거되었습니다.
Our [attackerName] was destroyed by an intercepting [interceptorName] = 아군 [attackerName]이(가) 적 [interceptorName]에게 요격당해 제거되었습니다.
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = 아군 [interceptorName]이(가) 적 [attackerName]을(를) 요격해 제거했습니다.
Our [attackerName] was attacked by an intercepting [interceptorName] = 아군 [attackerName]이(가) 적 [interceptorName]에게 요격당해 피해를 입었습니다.
Our [interceptorName] intercepted and attacked an enemy [attackerName] = 아군 [interceptorName]이(가) 적 [attackerName]을(를) 요격해 피해를 입혔습니다.
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = 적 [unit]이(가) 아군 영토 근처에서 발견되었습니다.
An enemy [unit] was spotted in our territory = 적 [unit]이(가) 아군 영토 내에서 발견되었습니다.
Your city [cityName] can bombard the enemy! = [cityName]이(가) 적을 공격할 수 있습니다!
@ -851,6 +867,10 @@ You gained [Stats] as your religion was spread to [cityName] = 우리 종교가
You gained [Stats] as your religion was spread to an unknown city = 우리 종교가 미지의 도시에 전파되어 [Stats]을(를) 획득했습니다.
Your city [cityName] was converted to [religionName]! = [cityName]이(가) [religionName](으)로 개종했습니다!
Your [unitName] lost its faith after spending too long inside enemy territory! = 아군 [unitName]이(가) 적 영토에 너무 오래 머물러 신앙심을 잃었습니다.
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
You have unlocked [ability] = [ability]이(가) 해금되었습니다
A new b'ak'tun has just begun! = 새 박툰이 시작되었습니다!
A Great Person joins you! = 우리 문명에 위인이 합류합니다!
@ -900,7 +920,8 @@ Paradrop = 강하
Add in capital = 수도에 추가
Add to [comment] = [comment]에 추가
Upgrade to [unitType] ([goldCost] gold) = [unitType](으)로 ([goldCost]골드)
Upgrade to [unitType]\n([goldCost] gold, [resources]) =[unitType](으)로 ([goldCost]골드, [resources])
# Requires translation!
Upgrade to [unitType]\n([goldCost] gold, [resources]) =
Found city = 도시 건설
Promote = 승급
Health = HP
@ -1428,7 +1449,10 @@ Follow [belief] = [belief] 교리 선택
Religions and Beliefs = 종교와 교리
Majority Religion: [name] = 대중 종교: [name]
+ [amount] pressure = +[amount] 압력
Holy city of: [religionName] = [religionName]의 성도
# Requires translation!
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
Followers = 신도
Pressure = 압력
@ -4110,6 +4134,8 @@ Provides a random bonus when entered = 타일 진입시 무작위 보너스 제
Unbuildable = 도시에서 직접 생산 불가
City ruins = 도시 폐허
# Requires translation!
Will be replaced by automated workers =
A bleak reminder of the destruction wreaked by War = 전쟁으로 파괴된 도시의 자취
City center = 도시 중심가
@ -4335,6 +4361,10 @@ Interception II = 요격 II
Interception III = 요격 III
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
Air Targeting I = 공중 목표 설정 I
Air Targeting II = 공중 목표 설정 II
@ -4419,6 +4449,8 @@ Can see invisible [mapUnitFilter] units = [mapUnitFilter] 유닛 탐지 가능
Aircraft = 항공 유닛
Can see over obstacles = 시야가 지형을 무시함
# Requires translation!
Can perform Air Sweep =
Atomic Bomber = 원자 폭탄
@ -5779,6 +5811,19 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
During the We Love The King Day, the city will grow 25% faster. = 국왕 경축일 동안은 도시의 성장률이 25% 증가합니다.
This means exploration and trade is important to grow your cities! = 따라서 도시 성장에는 정찰과 거래가 중요합니다.
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################
@ -5823,7 +5868,6 @@ when between [amount] and [amount2] Happiness = 행복도 [amount] ~ [amount2]
when below [amount] Happiness = 행복도 [amount] 이하일 때
during the [era] = [era] 동안
if no other Civilization has researched this = 이 기술을 연구한 다른 문명이 없을 때
# Requires translation!
upon discovering [tech] = [tech] 연구 후
after adopting [policy] = [policy] 채택 후
in cities with a [buildingFilter] = [buildingFilter]이(가) 건설된 도시

View File

@ -769,10 +769,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = Priešo [RangedU
Enemy city [cityName] has destroyed our [ourUnit] = Priešo miestas: [cityName] sunaikino mūsų: [ourUnit]
An enemy [unit] was destroyed while attacking [cityName] = Priešo [unit] žuvo puldamas: [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Priešo [unit] žuvo puldamas mūsų: [ourUnit]
Our [attackerName] was destroyed by an intercepting [interceptorName] = Priešo [interceptorName] perėmė ir sunaikino mūsų: [attackerName]
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = Mūsų [interceptorName] perėmė ir sunaikino priešo: [attackerName]
Our [attackerName] was attacked by an intercepting [interceptorName] = Priešo [interceptorName] bando perimti mūsų: [attackerName]
Our [interceptorName] intercepted and attacked an enemy [attackerName] = Mūsų [interceptorName] bando perimti priešo: [attackerName]
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Priešo [unit] pastebėtas šalia mūsų žemių
An enemy [unit] was spotted in our territory = Priešo [unit] pastebėtas mūsų žemėse
Your city [cityName] can bombard the enemy! = Mūsų miestas: [cityName] gali apšaudyti priešą!
@ -848,6 +864,10 @@ You gained [Stats] as your religion was spread to [cityName] = Jūs įgijote: [S
You gained [Stats] as your religion was spread to an unknown city = Jūs įgijote: [Stats], nes jūsų religija išplito į nežinomą miestą
Your city [cityName] was converted to [religionName]! = Jūsų miestas: [cityName] priėmė religiją: [religionName]!
Your [unitName] lost its faith after spending too long inside enemy territory! = Jūsų [unitName] prarado viltį, nes per ilgai užsibuvo priešo žemėse!
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
You have unlocked [ability] = Atrakintas sugebėjimas: [ability]
A new b'ak'tun has just begun! = Prasidėjo naujas baktūnas!
A Great Person joins you! = Prie jūsų prisijungė Didis žmogus!
@ -1389,7 +1409,10 @@ Follow [belief] = Sekti: [belief]
Religions and Beliefs = Religijos ir Tikėjimai
Majority Religion: [name] = Daugumos religija: [name]
+ [amount] pressure = + [amount] tvirtumo
Holy city of: [religionName] = Šventasis: [religionName] miestas
# Requires translation!
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
Followers = Sekėjai
Pressure = Tvirtumas
@ -4018,6 +4041,8 @@ Provides a random bonus when entered = Įeinant duoda atsitiktį priedą
Unbuildable = Negalima pagaminti
City ruins = Miesto griuvėsiai
# Requires translation!
Will be replaced by automated workers =
A bleak reminder of the destruction wreaked by War = Niūrus Karo prisiminimas
City center = Miesto centras
@ -4242,6 +4267,10 @@ Interception II = Perėmimas II
Interception III = Perėmimas III
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
Air Targeting I = Oro taikiklis I
Air Targeting II = Oro taikiklis II
@ -4326,6 +4355,8 @@ Can see invisible [mapUnitFilter] units = Gali aptikti nematomus dalinius: [mapU
Aircraft = Lėktuvas
Can see over obstacles = Gali matyti per kliūtis
# Requires translation!
Can perform Air Sweep =
Atomic Bomber = Atominis bombonešis
@ -5671,6 +5702,19 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
During the We Love The King Day, the city will grow 25% faster. = Tokių švenčių metu miestas auga 25% greičiau.
This means exploration and trade is important to grow your cities! = Todėl tikrai svarbu tirti pasaulį ieškant retų resursų, statant naujus miestus šalia jų, prekiaujant jais su kitomis civilizacijomis!
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################

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@ -1027,10 +1027,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = Sebuah [RangedUn
Enemy city [cityName] has destroyed our [ourUnit] = Bandar musuh [cityName] telah memusnahkan [ourUnit] kami
An enemy [unit] was destroyed while attacking [cityName] = Sebuah [unit] musuh dimusnahkan semasa menyerangi [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Sebuah [unit] musuh dimusnahkan semasa menyerangi [ourUnit]
Our [attackerName] was destroyed by an intercepting [interceptorName] = [attackerName] kami dimusnahkan oleh [interceptorName] memintas
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = [interceptorName] kami telah memintas dan memusnahkan [attackerName] musuh
Our [attackerName] was attacked by an intercepting [interceptorName] = [attackerName] kami diserangi oleh [interceptorName] memintas
Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName] kami telah memintas dan menyerangi [attackerName] musuh
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Sebuah [unit] musuh terjumpa berhampiran kawasan kami
An enemy [unit] was spotted in our territory = Sebuah [unit] musuh terjumpa di dalam kawasan kami
# Requires translation!
@ -1122,6 +1138,10 @@ Your city [cityName] was converted to [religionName]! =
# Requires translation!
Your [unitName] lost its faith after spending too long inside enemy territory! =
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
# Requires translation!
You have unlocked [ability] =
# Requires translation!
A new b'ak'tun has just begun! =
@ -1818,7 +1838,9 @@ Majority Religion: [name] =
# Requires translation!
+ [amount] pressure =
# Requires translation!
Holy city of: [religionName] =
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
# Requires translation!
Followers =
# Requires translation!
@ -6304,6 +6326,8 @@ Unbuildable = Tidak dapat dibina
# Requires translation!
City ruins =
# Requires translation!
Will be replaced by automated workers =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
# Requires translation!
@ -6624,6 +6648,10 @@ Interception II =
# Requires translation!
Interception III =
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
# Requires translation!
Air Targeting I =
@ -6751,6 +6779,8 @@ Can see invisible [mapUnitFilter] units =
Aircraft =
# Requires translation!
Can see over obstacles =
# Requires translation!
Can perform Air Sweep =
Atomic Bomber = Pengebom Atomik
@ -8973,6 +9003,19 @@ During the We Love The King Day, the city will grow 25% faster. =
# Requires translation!
This means exploration and trade is important to grow your cities! =
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################

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@ -1121,10 +1121,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = Yek [RangedUnit]
Enemy city [cityName] has destroyed our [ourUnit] = Šahr e [cityName] e došman, [ourUnit] e mā rā nābood kard
An enemy [unit] was destroyed while attacking [cityName] = Yek [unit] e došman, dar heyn e hamle be [cityName] nābood šod
An enemy [unit] was destroyed while attacking our [ourUnit] = Yek [unit] e došman dar heyn e hamle be [ourUnit] e mā nābood šod
Our [attackerName] was destroyed by an intercepting [interceptorName] = [attackerName] e mā, tavasot e yek [interceptorName] e modāfe nābood šod
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = [interceptorName] defā kard va yek [attackerName] e došman rā nābood kard
Our [attackerName] was attacked by an intercepting [interceptorName] = be [attackerName] e mā tavasot yek [interceptorName] e došman hamle šod
Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName] e mā defā kard va be yek [attackerName] e došman hamle kard
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Yek [unit] e došman kenār e ğalamro e mā dide šod
An enemy [unit] was spotted in our territory = Yek [unit] e došman dar ğalamro e mā dide šod
# Requires translation!
@ -1229,6 +1245,10 @@ Your city [cityName] was converted to [religionName]! =
# Requires translation!
Your [unitName] lost its faith after spending too long inside enemy territory! =
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
# Requires translation!
You have unlocked [ability] =
# Requires translation!
A new b'ak'tun has just begun! =
@ -1998,7 +2018,9 @@ Majority Religion: [name] =
# Requires translation!
+ [amount] pressure =
# Requires translation!
Holy city of: [religionName] =
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
# Requires translation!
Followers =
# Requires translation!
@ -6761,6 +6783,8 @@ Unbuildable = Ğeyr e ğābel e sāḵt
# Requires translation!
City ruins =
# Requires translation!
Will be replaced by automated workers =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
# Requires translation!
@ -7110,6 +7134,10 @@ Interception II =
# Requires translation!
Interception III =
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
# Requires translation!
Air Targeting I =
@ -7238,6 +7266,8 @@ Can see invisible [mapUnitFilter] units =
Aircraft =
# Requires translation!
Can see over obstacles =
# Requires translation!
Can perform Air Sweep =
# Requires translation!
@ -9481,6 +9511,19 @@ During the We Love The King Day, the city will grow 25% faster. =
# Requires translation!
This means exploration and trade is important to grow your cities! =
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################

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@ -1045,10 +1045,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = Yek [RangedUnit]
Enemy city [cityName] has destroyed our [ourUnit] = Shahr e [cityName] e doshman, [ourUnit] e maa raa naabood kard
An enemy [unit] was destroyed while attacking [cityName] = Yek [unit] e doshman, dar heyn e hamle be [cityName] naabood shod
An enemy [unit] was destroyed while attacking our [ourUnit] = Yek [unit] e doshman dar heyn e hamle be [ourUnit] e maa naabood shod
Our [attackerName] was destroyed by an intercepting [interceptorName] = [attackerName] e maa, tavasot e yek [interceptorName] e modaafe naabood shod
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = [interceptorName] defaa kard va yek [attackerName] e doshman raa naabood kard
Our [attackerName] was attacked by an intercepting [interceptorName] = be [attackerName] e maa tavasot yek [interceptorName] e doshman hamle shod
Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName] e maa defaa kard va be yek [attackerName] e doshman hamle kard
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Yek [unit] e doshman kenaar e ghalamro e maa dide shod
An enemy [unit] was spotted in our territory = Yek [unit] e doshman dar ghalamro e maa dide shod
# Requires translation!
@ -1153,6 +1169,10 @@ Your city [cityName] was converted to [religionName]! =
# Requires translation!
Your [unitName] lost its faith after spending too long inside enemy territory! =
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
# Requires translation!
You have unlocked [ability] =
# Requires translation!
A new b'ak'tun has just begun! =
@ -1922,7 +1942,9 @@ Majority Religion: [name] =
# Requires translation!
+ [amount] pressure =
# Requires translation!
Holy city of: [religionName] =
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
# Requires translation!
Followers =
# Requires translation!
@ -6685,6 +6707,8 @@ Unbuildable = Gheyr e ghaabel e saakht
# Requires translation!
City ruins =
# Requires translation!
Will be replaced by automated workers =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
# Requires translation!
@ -7034,6 +7058,10 @@ Interception II =
# Requires translation!
Interception III =
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
# Requires translation!
Air Targeting I =
@ -7162,6 +7190,8 @@ Can see invisible [mapUnitFilter] units =
Aircraft =
# Requires translation!
Can see over obstacles =
# Requires translation!
Can perform Air Sweep =
# Requires translation!
@ -9405,6 +9435,19 @@ During the We Love The King Day, the city will grow 25% faster. =
# Requires translation!
This means exploration and trade is important to grow your cities! =
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################

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@ -946,10 +946,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = Um(a) [RangedUni
Enemy city [cityName] has destroyed our [ourUnit] = A cidade inimiga [cityName] destruiu nosso(a) [ourUnit]
An enemy [unit] was destroyed while attacking [cityName] = Um(a) [unit] inimigo(a) foi destruido enquanto atacava [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Um(a) [unit] inimigo(a) foi destruido(a) enquanto atacando nosso(a) [ourUnit]
Our [attackerName] was destroyed by an intercepting [interceptorName] = O(A) nosso(a) [attackerName] foi destruido(a) por um(a) [interceptorName] interceptor(a)
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = O(A) nosso(a) [interceptorName] interceptou e destruiu um(a) [attackerName] inimigo(a)
Our [attackerName] was attacked by an intercepting [interceptorName] = O(A) nosso(a) [attackerName] foi atacado(a) por um(a) [interceptorName] interceptor(a)
Our [interceptorName] intercepted and attacked an enemy [attackerName] = O(A) nosso(a) [interceptorName] interceptou e atacou um(a) [attackerName] inimigo(a)
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Um(a) [unit] foi visto perto do nosso território
An enemy [unit] was spotted in our territory = Um(a) [unit] inimigo(a) foi vista dentro do nosso território
# Requires translation!
@ -1038,6 +1054,10 @@ Your city [cityName] was converted to [religionName]! = A tua cidade [cityName]
# Requires translation!
Your [unitName] lost its faith after spending too long inside enemy territory! =
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
# Requires translation!
You have unlocked [ability] =
# Requires translation!
A new b'ak'tun has just begun! =
@ -1722,7 +1742,9 @@ Religions and Beliefs = Religiões e Crenças
Majority Religion: [name] = Religião majoritária: [name]
+ [amount] pressure = + [amount] de pressão
# Requires translation!
Holy city of: [religionName] =
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
# Requires translation!
Followers =
Pressure = Pressão
@ -5248,6 +5270,8 @@ Unbuildable = Não construível
City ruins = Ruínas da cidade
# Requires translation!
Will be replaced by automated workers =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
City center = Centro da cidade
@ -5505,6 +5529,10 @@ Interception II = Interceptação II
Interception III = Interceptação III
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
Air Targeting I = Mira Aérea I
Air Targeting II = Mira Aérea II
@ -5610,6 +5638,8 @@ Can see invisible [mapUnitFilter] units =
Aircraft =
# Requires translation!
Can see over obstacles =
# Requires translation!
Can perform Air Sweep =
# Requires translation!
@ -7561,6 +7591,19 @@ During the We Love The King Day, the city will grow 25% faster. =
# Requires translation!
This means exploration and trade is important to grow your cities! =
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################

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@ -775,10 +775,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = Un [RangedUnit]
Enemy city [cityName] has destroyed our [ourUnit] = Orașul inamic [cityName] ne-a distrus o unitate [ourUnit]
An enemy [unit] was destroyed while attacking [cityName] = Un [unit] inamic a fost distrus în timp ce ataca [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Un [unit] inamic a fost distrus în timp ce ne ataca un [ourUnit]
Our [attackerName] was destroyed by an intercepting [interceptorName] = [attackerName] nostru a fost interceptat și distrus de un [interceptorName] inamic
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = [interceptorName] nostru a interceptat și distrus un [attackerName] inamic
Our [attackerName] was attacked by an intercepting [interceptorName] = [attackerName] nostru a fost interceptat și atacat de un [interceptorName] inamic
Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName] nostru a interceptat și atacat un [attackerName] inamic
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Un [unit] inamic a fost reperat în apropierea teritoriului nostru
An enemy [unit] was spotted in our territory = Un [unit] inamic a fost reperat pe teritoriul nostru
Your city [cityName] can bombard the enemy! = Orașul tău [cityName] poate bombarda inamicul!
@ -855,6 +871,10 @@ You gained [Stats] as your religion was spread to [cityName] = Ați obținut [St
You gained [Stats] as your religion was spread to an unknown city = Ai câștigat [Stats] pe măsură ce religia ta a fost răspândită într-un oraș necunoscut
Your city [cityName] was converted to [religionName]! = Orașul tău [cityName] a fost convertit în [religionName]!
Your [unitName] lost its faith after spending too long inside enemy territory! = [unitName] dvs. și-a pierdut credința după ce a petrecut prea mult timp pe teritoriul inamic!
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
You have unlocked [ability] = Ai deblocat [ability]
A new b'ak'tun has just begun! = Un nou b'ak'tun tocmai a început!
A Great Person joins you! = O persoană grozavă ți se alătură!
@ -1408,7 +1428,10 @@ Follow [belief] = Urmăriți [belief]
Religions and Beliefs = Religii și credințe
Majority Religion: [name] = Religia majoritară: [name]
+ [amount] pressure = + [amount] presiune
Holy city of: [religionName] = Orașul sfânt al: [religionName]
# Requires translation!
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
Followers = Urmăritori
Pressure = Presiune
@ -4095,6 +4118,8 @@ Unbuildable =
City ruins = Oraș în ruină
# Requires translation!
Will be replaced by automated workers =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
# Requires translation!
@ -4388,6 +4413,10 @@ Interception II = Interceptare II
Interception III = Interceptare III
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
# Requires translation!
Air Targeting I =
@ -4506,6 +4535,8 @@ Can see invisible [mapUnitFilter] units =
Aircraft =
# Requires translation!
Can see over obstacles =
# Requires translation!
Can perform Air Sweep =
# Requires translation!
@ -6351,6 +6382,19 @@ During the We Love The King Day, the city will grow 25% faster. =
# Requires translation!
This means exploration and trade is important to grow your cities! =
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################

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@ -769,10 +769,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = [RangedUnit] в
Enemy city [cityName] has destroyed our [ourUnit] = Вражеский город [cityName] уничтожает наш юнит [ourUnit]
An enemy [unit] was destroyed while attacking [cityName] = [unit] врага был уничтожен, атакуя город [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = [unit] врага был уничтожен, атакуя наш юнит [ourUnit]
Our [attackerName] was destroyed by an intercepting [interceptorName] = [interceptorName] врага перехватывает и уничтожает наш [attackerName]
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = Наш [interceptorName] перехватывает и уничтожает [attackerName] врага
Our [attackerName] was attacked by an intercepting [interceptorName] = [interceptorName] врага перехватывает и атакует наш [attackerName]
Our [interceptorName] intercepted and attacked an enemy [attackerName] = Наш [interceptorName] перехватывает и атакует [attackerName] врага
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = [unit] врага был замечен рядом с нашей территорией
An enemy [unit] was spotted in our territory = [unit] врага был замечен на нашей территории
Your city [cityName] can bombard the enemy! = Ваш город [cityName] может обстрелять врага!
@ -848,6 +864,10 @@ You gained [Stats] as your religion was spread to [cityName] = Вы получи
You gained [Stats] as your religion was spread to an unknown city = Вы получили [Stats], поскольку ваша религия распространилась на неизвестный город
Your city [cityName] was converted to [religionName]! = Ваш город [cityName] был обращен в [religionName]!
Your [unitName] lost its faith after spending too long inside enemy territory! = Ваш [unitName] потерял веру, поскольку слишком долго находился на вражеской территории!
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
You have unlocked [ability] = Вы разблокировали способность [ability]
A new b'ak'tun has just begun! = Новый бактун только что начался!
A Great Person joins you! = К вам присоединяется Великий человек!
@ -1389,7 +1409,10 @@ Follow [belief] = Следовать: [belief]
Religions and Beliefs = Религии и Верования
Majority Religion: [name] = Религия большинства: [name]
+ [amount] pressure = + [amount] давления
Holy city of: [religionName] = Священный город для: [religionName]
# Requires translation!
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
Followers = Приверженцы
Pressure = Давление
@ -1475,23 +1498,14 @@ Are you SURE you want to delete this mod? = Вы УВЕРЕНЫ, что хоти
Updated = Обновлено
Current mods = Установленные моды
Downloadable mods = Скачиваемые моды
# Requires translation!
Category: = Категория:
# Requires translation!
All mods = Все моды
# Requires translation!
Rulesets = Наборы правил
# Requires translation!
Expansions = Расширения
# Requires translation!
Graphics = Графика
# Requires translation!
Audio = Аудио
# Requires translation!
Maps = Карты
# Requires translation!
Fun = Весёлые
# Requires translation!
Mods of mods = Моды модов
Mod info and options = Информация и параметры мода
Next page = Следующая страница
@ -4027,6 +4041,8 @@ Provides a random bonus when entered = Предоставляет случайн
Unbuildable = Нельзя построить
City ruins = Руины города
# Requires translation!
Will be replaced by automated workers =
A bleak reminder of the destruction wreaked by War = Мрачное напоминание о разрушениях, нанесенных войной
City center = Центр города
@ -4251,6 +4267,10 @@ Interception II = Перехват II
Interception III = Перехват III
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
Air Targeting I = Воздушное прицеливание I
Air Targeting II = Воздушное прицеливание II
@ -4335,6 +4355,8 @@ Can see invisible [mapUnitFilter] units = Может обнаруживать н
Aircraft = Самолёт
Can see over obstacles = Может видеть сквозь препятствия
# Requires translation!
Can perform Air Sweep =
Atomic Bomber = Атомный бомбардировщик
@ -5680,6 +5702,19 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
During the We Love The King Day, the city will grow 25% faster. = Во время Дня любви к отчизне ваши города растут на 25% быстрее.
This means exploration and trade is important to grow your cities! = Это значит, что исследование и торговля важны для роста ваших городов!
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################
@ -5710,7 +5745,6 @@ Creates a [improvementName] improvement on a specific tile = Создает ул
No defensive terrain penalty = Нет штрафа защиты от местности
May attack when embarked = Может атаковать, погрузившись на борт
No Sight = Нет радиуса обзора
# Requires translation!
Cannot intercept [mapUnitFilter] units = Не может перехватывать юниты: [mapUnitFilter]
[amount] XP gained from combat = [amount] ОО от боя
[amount] Movement point cost to embark = [amount] очков передвижения, чтобы погрузиться на борт

View File

@ -771,10 +771,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = 敌方的[Ranged
Enemy city [cityName] has destroyed our [ourUnit] = 敌方城市[cityName]击杀了我们的[ourUnit]
An enemy [unit] was destroyed while attacking [cityName] = 敌方的[unit]在攻击[cityName]时被消灭
An enemy [unit] was destroyed while attacking our [ourUnit] = 敌方的[unit]在攻击我方[ourUnit]时被消灭
Our [attackerName] was destroyed by an intercepting [interceptorName] = 我们的[attackerName]被敌方的[interceptorName]拦截并摧毁
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = 我们的[interceptorName]拦截并摧毁了敌方的[attackerName]
Our [attackerName] was attacked by an intercepting [interceptorName] = 我们的[attackerName]被敌方的[interceptorName]拦截并攻击
Our [interceptorName] intercepted and attacked an enemy [attackerName] = 我们的[interceptorName]拦截并攻击了敌方的[attackerName]
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = 我们的领土附近发现了敌方的[unit]
An enemy [unit] was spotted in our territory = 我们的领土内发现了敌方的[unit]
Your city [cityName] can bombard the enemy! = 你的城市[cityName]可以轰击敌人!
@ -850,6 +866,10 @@ You gained [Stats] as your religion was spread to [cityName] = 你的宗教已
You gained [Stats] as your religion was spread to an unknown city = 你的宗教已传播到遥远的国度,获得[Stats]
Your city [cityName] was converted to [religionName]! = 城市[cityName]开始信奉[religionName]!
Your [unitName] lost its faith after spending too long inside enemy territory! = 你的[unitName]在敌对领土停留太久而丧失斗志
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
You have unlocked [ability] = 你已经解锁了[ability]
A new b'ak'tun has just begun! = 玛雅历法开始了新的一年!
A Great Person joins you! = 一位伟人加入了我们!
@ -1229,7 +1249,6 @@ Annex = 吞并
Annexed cities become part of your regular empire. = “吞并城市” 意味着该城市将成为您的帝国直辖的一部分。
Their citizens generate 2x the unhappiness, unless you build a courthouse. = 该城市人口导致的不满将是正常值的 2 倍,建造 “法庭” 可以使该值降低到正常值。
Puppet = 傀儡城市
# Requires translation!
Puppeted cities do not increase your tech or policy cost. = 傀儡城市
You have no control over the the production of puppeted cities. = 您无法控制已傀儡城市的产能。
Puppeted cities also generate 25% less Gold and Science. = 已傀儡城市的金钱和科研产出 -25%。
@ -1356,7 +1375,6 @@ Improvement build length modifier: [amount]%⏳ = 区块建筑建造时长:[am
Diplomatic deal duration: [amount] turns⏳ = 外交周期时长:[amount]回合⏳
Gold gift influence gain modifier: [amount]%¤ = 城邦赠礼所获影响力: [amount]%¤
City-state tribute scaling interval: [amount] turns⏳ = 城邦进贡间隔:[amount] turns⏳
# Requires translation!
Barbarian spawn modifier: [amount]%† = 蛮族生成速率:[amount]%†
Golden age length modifier: [amount]%⌣ = 黄金时代时长:[amount]%⌣
Adjacent city religious pressure: [amount]☮ = 相邻城市宗教传播压力:[amount]☮
@ -1393,7 +1411,10 @@ Follow [belief] = 追随[belief]
Religions and Beliefs = 宗教信仰
Majority Religion: [name] = 主流宗教:[name]
+ [amount] pressure = +[amount]宗教压力
Holy city of: [religionName] = [religionName] 的圣城
# Requires translation!
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
Followers = 信徒
Pressure = 宗教压力
@ -1479,23 +1500,14 @@ Are you SURE you want to delete this mod? = 你确定要删除这个模组吗?
Updated = 已更新
Current mods = 当前模组
Downloadable mods = 可下载的模组
# Requires translation!
Category: = 分类
# Requires translation!
All mods = 所有模组
# Requires translation!
Rulesets = 规则集模组
# Requires translation!
Expansions = 扩展模组
# Requires translation!
Graphics = 材质包
# Requires translation!
Audio = 音效
# Requires translation!
Maps = 地图集
# Requires translation!
Fun = 奇葩恶搞
# Requires translation!
Mods of mods = 对其他模组的修改
Mod info and options = 模组信息与选项
Next page = 下一页
@ -4032,6 +4044,8 @@ Provides a random bonus when entered = 进入时提供随机奖励
Unbuildable = 不可组建单位
City ruins = 城市废墟
# Requires translation!
Will be replaced by automated workers =
A bleak reminder of the destruction wreaked by War = 战争之果的凄凉警示
City center = 城市中心
@ -4256,6 +4270,10 @@ Interception II = 拦截II级
Interception III = 拦截III级
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
Air Targeting I = 飞行定位I级
Air Targeting II = 飞行定位II级
@ -4340,6 +4358,8 @@ Can see invisible [mapUnitFilter] units = 能发现隐形的[mapUnitFilter]单
Aircraft = 航空器
Can see over obstacles = 障碍物对视野无影响
# Requires translation!
Can perform Air Sweep =
Atomic Bomber = 原子弹
@ -5523,10 +5543,8 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must
After Conquering = 占领城市的处理
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = 当征服了一座城市,您可以选择解放、吞并、傀儡、甚至摧毁它。
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = \n“解放城市”让它回归原来的文明会使你与他们的外交关系得到巨大的提升\n\n“吞并城市”将会给予您该城市的绝对控制权但该城市人口产生的不满将是正常值的2倍。\n在城市内建造法庭可以使人口产生的不满降低到正常值。\n\n“傀儡城市”意味着您将无法控制该城市的产能\n该城市将不会额外增加您研发科技和推行社会政策时的花费但该城市人口产生的不满是正常值的1.5倍。\n可以在任何时候吞并已傀儡的城市但已吞并的城市无法再变为傀儡状态。\n\n“摧毁城市”可以令城市人口每回合-1人口为0时城市将完全被摧毁。\n你不能摧毁一个文明的原始首都或一个宗教的圣城。
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = 您遇到蛮族了!\n蛮族会不分青红皂白地攻击靠近它的每一个单位\n所以请不要让您的移民等平民单位靠近他们同时还要注意你的斥候
You have encountered another civilization!\nOther civilizations start out peaceful, and you can trade with them,\n but they may choose to declare war on you later on = 您遇到了另一个文明!\n其他文明一开始是和平的您可以和他们进行贸易\n但是他们以后可能会选择对您宣战。
@ -5687,6 +5705,19 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
During the We Love The King Day, the city will grow 25% faster. = 在“我们爱戴领袖日”庆祝期间该城市的增长速度将提高25%。
This means exploration and trade is important to grow your cities! = 这意味着探索和贸易对于发展你的城市是很重要的!
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################

View File

@ -769,10 +769,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = Un [RangedUnit]
Enemy city [cityName] has destroyed our [ourUnit] = La ciudad enemiga de [cityName] ha destruido nuestro [ourUnit]
An enemy [unit] was destroyed while attacking [cityName] = Un [unit] enemigo ha sido destruido mientras atacaba [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Un [unit] enemigo ha sido destruido mientras atacaba nuestro [ourUnit]
Our [attackerName] was destroyed by an intercepting [interceptorName] = Nuestro [attackerName] fue destruido por un interceptor [interceptorName]
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = Nuestro [interceptorName] interceptó y destruyó un [attackerName] enemigo
Our [attackerName] was attacked by an intercepting [interceptorName] = Nuestro [attackerName] fue atacado por un interceptor [interceptorName]
Our [interceptorName] intercepted and attacked an enemy [attackerName] = Nuestro [interceptorName] interceptó y atacó a un [attackerName] enemigo
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Se ha avistado un [unit] enemigo cerca de nuestro territorio
An enemy [unit] was spotted in our territory = Se ha avistado un [unit] enemigo en nuestro territorio
Your city [cityName] can bombard the enemy! = ¡Tu ciudad de [cityName] puede bombardear al enemigo!
@ -848,6 +864,10 @@ You gained [Stats] as your religion was spread to [cityName] = Has ganado [Stats
You gained [Stats] as your religion was spread to an unknown city = Has ganado [Stats] porque tu religión se ha difundido en una ciudad desconocida
Your city [cityName] was converted to [religionName]! = ¡Tu ciudad [cityName] se ha convertido al [religionName]!
Your [unitName] lost its faith after spending too long inside enemy territory! = ¡Tu [unitName] perdió su fe por pasar demasiado tiempo en territorio enemigo!
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
You have unlocked [ability] = Has desbloqueado [ability]
A new b'ak'tun has just begun! = ¡Un nuevo b'ak'tun acaba de empezar!
A Great Person joins you! = ¡Un Gran Personaje se ha unido a ti!
@ -1389,7 +1409,10 @@ Follow [belief] = Seguir [belief]
Religions and Beliefs = Religiones y Creencias
Majority Religion: [name] = Religión Mayoritaria: [name]
+ [amount] pressure = + [amount] presión
Holy city of: [religionName] = Ciudad santa de: [religionName]
# Requires translation!
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
Followers = Seguidores
Pressure = Presión
@ -1475,23 +1498,14 @@ Are you SURE you want to delete this mod? = ¿SEGURO que quieres eliminar este m
Updated = Actualizado
Current mods = Mods Actuales
Downloadable mods = Mods Descargables
# Requires translation!
Category: = Categoría:
# Requires translation!
All mods = Todos los Mods
# Requires translation!
Rulesets = De Reglamento
# Requires translation!
Expansions = De Expansión
# Requires translation!
Graphics = De Gráficos
# Requires translation!
Audio = De Audio
# Requires translation!
Maps = De Mapas
# Requires translation!
Fun = De Juerga
# Requires translation!
Mods of mods = Mod de Mod
Mod info and options = Información de mods y opciones
Next page = Siguiente página
@ -4027,6 +4041,8 @@ Provides a random bonus when entered = Provee un bonus aleatorio al entrar
Unbuildable = Inedificable
City ruins = Ciudad en ruinas
# Requires translation!
Will be replaced by automated workers =
A bleak reminder of the destruction wreaked by War = Un lúgrube recordatorio de la destrucción causada por la Guerra
City center = Centro de la ciudad
@ -4251,6 +4267,10 @@ Interception II = Intercepción II
Interception III = Intercepción III
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
Air Targeting I = Focalización Aerea I
Air Targeting II = Focalización Aerea II
@ -4335,6 +4355,8 @@ Can see invisible [mapUnitFilter] units = Puede ver unidades [mapUnitFilter] inv
Aircraft = Aeronave
Can see over obstacles = Puede ver sobre obstaculos
# Requires translation!
Can perform Air Sweep =
Atomic Bomber = Bombardero Atómico
@ -5680,6 +5702,19 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
During the We Love The King Day, the city will grow 25% faster. = Durante el Día de Adoración al Rey, la ciudad crecerá un 25% más rápido.
This means exploration and trade is important to grow your cities! = ¡Esto significa que la exploración y el comercio son importantes para hacer crecer tus ciudades!
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################
@ -5710,7 +5745,6 @@ Creates a [improvementName] improvement on a specific tile = Crea una mejora de
No defensive terrain penalty = Sin penalización de terreno defensivo
May attack when embarked = Puede atacar al estár embarcado
No Sight = Sin Visión
# Requires translation!
Cannot intercept [mapUnitFilter] units = No puede interceptar unidades [mapUnitFilter]
[amount] XP gained from combat = [amount] XP obtenido del combate
[amount] Movement point cost to embark = [amount] al coste de puntos de Movimiento para embarcar

File diff suppressed because it is too large Load Diff

View File

@ -797,10 +797,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = 敵方的[Ranged
Enemy city [cityName] has destroyed our [ourUnit] = 敵方城市[cityName]殺死了我們的[ourUnit]
An enemy [unit] was destroyed while attacking [cityName] = 敵方的[unit]在攻擊[cityName]時被消滅
An enemy [unit] was destroyed while attacking our [ourUnit] = 敵方的[unit]在攻擊我方[ourUnit]時被消滅
Our [attackerName] was destroyed by an intercepting [interceptorName] = 我們的[attackerName]被敵方的[interceptorName]攔截並摧毀
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = 我們的[interceptorName]攔截並摧毀了敵方的[attackerName]
Our [attackerName] was attacked by an intercepting [interceptorName] = 我們的[attackerName]被敵方的[interceptorName]攔截並攻擊
Our [interceptorName] intercepted and attacked an enemy [attackerName] = 我們的[interceptorName]攔截並攻擊了敵方的[attackerName]
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = 我們的領土附近發現了敵方的[unit]
An enemy [unit] was spotted in our territory = 在我們的領土內發現了敵方的[unit]
Your city [cityName] can bombard the enemy! = 你的城市[cityName]可以轟炸敵人!
@ -877,6 +893,10 @@ You gained [Stats] as your religion was spread to [cityName] = 當你的宗教
You gained [Stats] as your religion was spread to an unknown city = 當你的宗教傳播到一個未知的城市時,你獲得了[Stats]
Your city [cityName] was converted to [religionName]! = 您的城市[cityName]已轉換為[religionName]
Your [unitName] lost its faith after spending too long inside enemy territory! = 您的[unitName]在敵方領土內停留太久後失去了信心!
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
You have unlocked [ability] = 你已解鎖[ability]
A new b'ak'tun has just begun! = 瑪雅曆法開始了新的一年!
A Great Person joins you! = 一個偉大的人加入了你!
@ -1459,7 +1479,10 @@ Follow [belief] = 追隨[belief]
Religions and Beliefs = 宗教與信仰
Majority Religion: [name] = 主流宗教:[name]
+ [amount] pressure = +[amount]宗教壓力
Holy city of: [religionName] = [religionName]的聖域
# Requires translation!
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
Followers = 信徒
Pressure = 宗教壓力
@ -4273,6 +4296,8 @@ Unbuildable = 不可训练單位
City ruins = 城市廢墟
# Requires translation!
Will be replaced by automated workers =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
City center = 城市中心
@ -4506,6 +4531,10 @@ Interception II = 攔截II級
Interception III = 攔截III級
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
Air Targeting I = 空中瞄準 I
Air Targeting II = 空中瞄準 II
@ -4598,6 +4627,8 @@ Can see invisible [mapUnitFilter] units = 能發現不可見的[mapUnitFilter]
Aircraft = 航空器
# Requires translation!
Can see over obstacles =
# Requires translation!
Can perform Air Sweep =
Atomic Bomber = 原子彈轟炸機
@ -6282,6 +6313,19 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
During the We Love The King Day, the city will grow 25% faster. = 在我們愛國王日期間,這座城市的增長速度將加快 25%。
This means exploration and trade is important to grow your cities! = 這意味著探索和貿易對於發展您的城市很重要!
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################

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@ -845,10 +845,26 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = Bir düşman [Ra
Enemy city [cityName] has destroyed our [ourUnit] = Düşman şehri [cityName], [ourUnit] birimimizi yok etti
An enemy [unit] was destroyed while attacking [cityName] = Bir düşman [unit], [cityName] şehrine saldırırken yok edildi
An enemy [unit] was destroyed while attacking our [ourUnit] = Bir düşman [unit], [ourUnit] birimimize saldırırken yok edildi
Our [attackerName] was destroyed by an intercepting [interceptorName] = [attackerName], onu durduran bir [interceptorName] tarafından yok edildi
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = [interceptorName] bir düşmanı ele geçirdi ve yok etti [attackerName]
Our [attackerName] was attacked by an intercepting [interceptorName] = Bizim [attackerName], onu durduran bir [interceptorName] tarafından saldırıya uğradı
Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName] bir düşmana müdahale etti ve [attackerName] dümanına saldırdı
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Bölgemiz yakınında bir düşman [unit] tespit edildi
An enemy [unit] was spotted in our territory = Bölgemizde bir düşman [unit] tespit edildi
Your city [cityName] can bombard the enemy! = [cityName] şehriniz düşmanı topa tutabilir!
@ -933,6 +949,10 @@ Your city [cityName] was converted to [religionName]! = [cityName] şehriniz [re
# Requires translation!
Your [unitName] lost its faith after spending too long inside enemy territory! =
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
# Requires translation!
You have unlocked [ability] =
# Requires translation!
A new b'ak'tun has just begun! =
@ -1571,7 +1591,10 @@ Follow [belief] = [belief] inancını benimseyin
Religions and Beliefs = Dinler ve İnançlar
Majority Religion: [name] = Çoğunluk Dini: [name]
+ [amount] pressure = + [amount] baskı
Holy city of: [religionName] = [religionName] dininin mukaddes şehri
# Requires translation!
Holy City of: [religionName] =
# Requires translation!
Former Holy City of: [religionName] =
Followers = İnananlar
Pressure = Baskı
@ -4449,6 +4472,8 @@ Provides a random bonus when entered = Bulunduğu karoya girildiğinde rastgele
Unbuildable = İnşa edilemez
City ruins = Şehir Kalıntıları
# Requires translation!
Will be replaced by automated workers =
A bleak reminder of the destruction wreaked by War = Savaşın yol açtığı yıkımın iç karartıcı bir hatırlatıcısı
City center = Şehir merkezi
@ -4681,6 +4706,10 @@ Interception II = Engelleme 2
Interception III = Engelleme 3
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep =
Air Targeting I = Hava Hedefi 1
Air Targeting II = Hava Hedefi 2
@ -4777,6 +4806,8 @@ Can see invisible [mapUnitFilter] units =
Aircraft = Havaaracı
# Requires translation!
Can see over obstacles =
# Requires translation!
Can perform Air Sweep =
Atomic Bomber = Atom Bombası
@ -6630,6 +6661,19 @@ During the We Love The King Day, the city will grow 25% faster. =
# Requires translation!
This means exploration and trade is important to grow your cities! =
# Requires translation!
Air Sweeps =
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. =
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. =
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. =
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! =
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. =
#################### Lines from Unique Types #######################

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@ -1,28 +1,28 @@
Persian_(Pinglish-UN) = 17
Persian_(Pinglish-UN) = 16
Italian = 99
Russian = 99
German = 99
Swedish = 90
Swedish = 99
Turkish = 77
Ukrainian = 91
Filipino = 72
Filipino = 77
French = 99
Portuguese = 57
Portuguese = 56
Indonesian = 99
Catalan = 99
Finnish = 41
Finnish = 42
Spanish = 99
Malay = 26
Brazilian_Portuguese = 59
Brazilian_Portuguese = 58
Traditional_Chinese = 85
Polish = 71
Polish = 99
Lithuanian = 99
Romanian = 83
Romanian = 82
Simplified_Chinese = 99
Korean = 94
Korean = 97
Bulgarian = 16
Persian_(Pinglish-DIN) = 15
Japanese = 77
Japanese = 76
English = 0
Czech = 90
Hungarian = 51

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@ -1,25 +1,13 @@
## 4.1.22
4.1.21-patch2
Quick win for - check religion spread range for cities only after checking it's with a majority major religion
Quick win for - only update resources after trade/unit if resources are relevant
Quick win for - when creating a unit, only update civ resources if the unit has resource requirements
Disabled autosave when resizing worldScreen
Resolved - Fixed Civilopedia crash on terrains
Allows inquisitors to block holy cities - By xlenstra
## 4.2.0
Add Air Sweep - By itanasi
Allows inquisitors to block holy cities - By xlenstra
Performance improvements
By SimonCeder:
- change wording
- workers will replace city ruins
- cover more cases
- avoid potential marriage bug
Fix games not being loadable - By Azzurite

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@ -238,7 +238,7 @@ class GameInfo : IsPartOfGameInfoSerialization, HasGameInfoSerializationVersion
//region State changing functions
fun nextTurn() {
val previousHumanPlayer = getCurrentPlayerCivilization()!!
val previousHumanPlayer = getCurrentPlayerCivilization()
var thisPlayer = previousHumanPlayer // not calling it currentPlayer because that's already taken and I can't think of a better name
var currentPlayerIndex = civilizations.indexOf(thisPlayer)

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@ -1144,6 +1144,14 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Unit
??? example "Can perform Air Sweep"
Applicable to: Unit
??? example "[relativeAmount]% Strength when performing Air Sweep"
Example: "[+20]% Strength when performing Air Sweep"
Applicable to: Unit
??? example "May capture killed [mapUnitFilter] units"
Example: "May capture killed [Wounded] units"
@ -1504,7 +1512,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
??? example "Irremovable"
Applicable to: Improvement
??? example "Automated workers will replace"
??? example "Will be replaced by automated workers"
Applicable to: Improvement
## Resource uniques

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@ -1,25 +1,11 @@
4.1.21-patch2
Quick win for - check religion spread range for cities only after checking it's with a majority major religion
Quick win for - only update resources after trade/unit if resources are relevant
Quick win for - when creating a unit, only update civ resources if the unit has resource requirements
Disabled autosave when resizing worldScreen
Resolved - Fixed Civilopedia crash on terrains
Add Air Sweep - By itanasi
Allows inquisitors to block holy cities - By xlenstra
Add Air Sweep - By itanasi
Performance improvements
By SimonCeder:
- change wording
- workers will replace city ruins
- cover more cases
- avoid potential marriage bug
Fix games not being loadable - By Azzurite

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@ -1 +1,15 @@
Fastlane_penjelesan_lengkap
Reimplementasi permainan pembangunan peradaban terpopuler - cepat, tidak memakan ruang, tanpa iklan, gratis selamanya!
Bangun peradabanmu, teliti teknologi-teknologi baru, perluas kota-kotamu dan kalahkan musuh-musuhmu!
Permintaan? Eror? Daftar hal-hal yang akan dilakukan pada aplikasi ada di https://github.com/yairm210/UnCiv/issues, kami menerima bantuan-bantuanmu meskipun hanya sedikit!
Pertanyaan? Komentar? Hanya mengisi waktu luang? Bergabunglah dengan kami di https://discord.gg/bjrB4Xw.
Mau membantu menerjemahkan gim ini ke dalam bahasamu? Kirim email ke yairm210@hotmail.com.
Grok Java atau Kotlin? Bergabunglah dengan kami di https://github.com/yairm210/UnCiv.
Dunia menunggumu! Akankah kamu membangun peradabn menjadi sebuah kerajaan yang akan bertahan seiring berjalannya waktu?
Izin 'memiliki akses jaringan penuh' diperlukan untuk pengunduhan yang diinisiasi pengguna dan fitur multiplayer. Semua izin lainnya telah termasuk secara otomatis oleh API yang digunakan untuk menjalankan notifikasi giliran multiplayer. Izin jaringan digunakan untuk membuat daftar mod, mengunduh mod, mengunduh musik dan mengunggah/mengunduh gim multiplayer. Tidak ada komunikasi internet lainnya yand diinisiasi oleh Unciv.

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Fastlane_penjelasan_singkat
Gim pembangunan peradaban 4X

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@ -0,0 +1,14 @@
역대 가장 유명한 문명 건설 게임을 가볍고 빠른 프리웨어로 재현합니다.
당신의 문명을 건설하고, 기술을 연구하고, 도시를 확장하고, 적을 무찌르세요!
요청이나 버그는 <a href="https://github.com/yairm210/UnCiv/issues">여기</a> 남겨주세요. 아무리 사소한 것이라도 좋습니다!n
질문이나 후기는 <a href="https://discord.gg/bjrB4Xw">공식 커뮤니티</a>로 오세요.
번역에 참여하고 싶으시면 게임 위키의 <a href="https://yairm210.github.io/Unciv/Other/Translating">번역 페이지</a>를 참고해 주세요.
자바나 코틀린에 능숙하시다면 <a href="https://github.com/yairm210/UnCiv">여기</a>에서 개발에 참여해보세요.
세계가 당신을 기다립니다! 세월의 시련을 이겨낼 문명을 건설해 주시겠습니까?
사용자가 지시한 다운로드와 멀티플레이에 '완전한 네트워크 접근' 권한이 필요합니다. 그외 모든 권한이 멀티플레이 턴 알림 API에 사용됩니다. 모드 불러오기, 모드 다운로드, 음악 다운로드, 멀티플레이 업로드/다운로드에 네트워크 권한이 사용됩니다. 이상을 제외한 다른 인터넷 연결은 Unciv에 의해 발생하지 않습니다.

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4x 문명 구축 게임

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Fastlane

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Fast

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En nytillämpning av det mest berömda civilisationsbyggarspelet någonsin - snabbt, litet, ingen reklam, gratis för alltid!

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4X-civilisationsbyggarspel