Commit Graph

529 Commits

Author SHA1 Message Date
SomeTroglodyte
cf2ff124cf
Fix Mod checker crash on RekMod (#10349)
* Verbose exception for the original RekMod's Civilian crash

* Make ConstructImprovementInstantly validation gameInfo-agnostic

* Helpers to encapsulate repetitive Conditional test patterns, eliminating ruleset(), all ruleset access guarded

* Make ConditionalFirstCivToResearch actually work on Policies - ???

* Linting

* Revert params accessor helpers and reduce ConditionalFirstCivToResearch to tech only

* Implement ConditionalFirstCivToAdopt for nicer symmetry
2023-10-29 19:00:09 +02:00
Yair Morgenstern
8d0853f0a9 4.8.14 2023-10-23 10:23:47 +03:00
PLynx
2dfac21004
Added five new uniques (#10311)
* Added two new Conditional Uniques

These are:
- <when above [amount] gold>
- <when below [amount] gold>

* Added Remove Building unique

It has two parameters: buildingFilter and cityFilter

* Minor example update

* Applied the corrections proposed by SomeTroglodyte

* Update uniques.md

* Slightly changed an unique text

Removed "in" word from the unique

* Updated the Stat Conditional to support more stats

Now supports more stockpileable Stats
- Gold
- Faith
- Culture
- Science

* Added the game speed-adjusted conditionals

Now there are 5 uniques in my pull request

* Integrated the Stat and Resource Conditionals

Requested by @yairm210

* Applied the suggestions of @yairm210

* Applied the suggestions of @yairm210 again

I hope my PR is ready to merge
2023-10-23 10:02:42 +03:00
SomeTroglodyte
c6f820b0f2
Remove UniqueTarget.Terrain from UniqueType.Stats as there is no implementation (#10321)
* UniqueType.Stats has no implementation for Terrain, remove UniqueTarget

* Generated Docs
2023-10-15 18:03:30 +03:00
SomeTroglodyte
5db8489bcb
Tweak FasterUIDevelopment to offer normal Scene2D debugging, and some linting (#10263) 2023-10-07 21:58:19 +03:00
SomeTroglodyte
815df1bcc4
Some religion stuff (#10242)
* Enable HiddenWithoutReligion to work directly on a Tutorial

* Remove religious units from Vanilla

* Fix limited uses of Missionary and Prophet
2023-10-05 10:23:25 +03:00
Yair Morgenstern
701b8c3a52 Updated tech schema to answer modder questions 2023-10-04 21:49:26 +03:00
SomeTroglodyte
9e7fd9b067
Update build documentation (incl FasterUIDevelopment run config) (#10234) 2023-10-04 12:47:22 +03:00
Yair Morgenstern
ec1451c9e9 chore: Separated Air Interception logic into separate object 2023-10-03 12:40:42 +03:00
Yair Morgenstern
ffd77c82d8 4.8.9-patch1 2023-10-01 13:52:00 +03:00
Yair Morgenstern
ffc3a66707 Converted "May enhance a religion" unique to a UnitAction 2023-10-01 12:11:52 +03:00
Yair Morgenstern
6dbf240899 Converted "May found a religion" unique to a UnitAction 2023-10-01 12:01:54 +03:00
Yair Morgenstern
6a2b483640 4.8.9 2023-10-01 10:17:19 +03:00
SomeTroglodyte
8f7acf37d2
Pedia pixel units (#10187)
* Display Pixel Unit Art in Civilopedia

* Pixel Unit Art in Civilopedia - Setting UI

* Change FormattedLine.extraImage sizing to apply to longer coordinate

* Pixel Unit Art in Civilopedia - better centering using 'crop to content'
2023-10-01 09:45:02 +03:00
SomeTroglodyte
0f75947d18
City overview restore fixed header (#10197)
* More SortableGrid comments

* Fix City Overview header row

* CityOverviewTab minor lint

* Documentation for the 'Gdx Scene2D debug' option

* Lint - TabbedPager sort imports and some spaces
2023-10-01 09:43:53 +03:00
Yair Morgenstern
6d6dc51bea
Get rid of old religion style actions!!! (#10192)
* Giant refactoring - get rid of old religion style actions!!!

* Added special promotion to replace Great Mosque of Djenne ability

* removed double promotion added my mistake

* Added AI recognition of cities with bonus spread religion charges

* Added "disallowed for pantheon" filtering to new unit actions

* merge unit action changes with religion action changes

* Use new invokeUnitAction function for simplicity

* revert inquisitor unique change used for tests

* separate modifier side effects from old-style side effects

* Use canUSe shorthand for clarity
2023-10-01 09:43:26 +03:00
Yair Morgenstern
46dd1cfc19 Added unitTypes json schema 2023-09-24 12:24:41 +03:00
Yair Morgenstern
f13bb7990f Added techs json schema 2023-09-24 12:15:22 +03:00
Yair Morgenstern
daafa5104f Added tileImprovement json schema 2023-09-24 12:05:00 +03:00
Yair Morgenstern
fc02ac8825 Added nations json schema 2023-09-24 11:55:54 +03:00
Yair Morgenstern
1447056d23 description testing on vscode showed we should remove pattern descriptions 2023-09-22 11:25:43 +03:00
Yair Morgenstern
3ebb96e7a9 Added link to unique list :D 2023-09-22 11:22:37 +03:00
Yair Morgenstern
79b54484e5 Added descriptions for some fields 2023-09-22 11:14:59 +03:00
Yair Morgenstern
08816c7f6b Double patterns for uniques, for square brackets as well 2023-09-22 10:55:43 +03:00
Yair Morgenstern
1891a37c66 Added pattern to uniques to catch bugs 2023-09-22 10:47:56 +03:00
Yair Morgenstern
8ccee2e862 civilopediaText.json array-ized, since it's common *as an array* 2023-09-22 10:36:51 +03:00
Yair Morgenstern
8678e4eeda Added units.json and separate schemas for uniques and civilopediaText, for sharing 2023-09-22 10:31:45 +03:00
Yair Morgenstern
ae18b6d7ad specialistSlots and greatPersonPoints are specifically maps to numbers 2023-09-22 10:17:00 +03:00
Yair Morgenstern
8913b667c8 Buildings schema references stats schema, so it's reusable from other places 2023-09-22 10:13:35 +03:00
Yair Morgenstern
c7775412c7 Documentation: Validate json using online tool 2023-09-21 23:54:56 +03:00
Yair Morgenstern
ecb88ea10d Documentation: Validate json using online tool 2023-09-21 23:48:14 +03:00
Yair Morgenstern
94a7d3afa8 update documentation since latest schema works on both! 2023-09-21 23:39:59 +03:00
Yair Morgenstern
38e0d6bd38 Add stats as separate schema 2023-09-21 23:38:00 +03:00
Yair Morgenstern
cb27d13723 Remove anyOf, because technically it requires matching all subschemas - just redeclare the stats values... 2023-09-21 23:34:24 +03:00
Yair Morgenstern
5dbdf630ab Consistent indendation 2023-09-21 23:23:38 +03:00
Yair Morgenstern
ba2a9e7127 Instructions for setting up schemas on Visual Studio 2023-09-21 23:21:30 +03:00
Yair Morgenstern
ab3a04f50f Instructions for setting up schemas on AS 2023-09-21 23:00:57 +03:00
Yair Morgenstern
14c5d9eb17 Better schema for checking field names 2023-09-21 22:41:32 +03:00
Yair Morgenstern
da28d275be Test - Added building schema.json to docs 2023-09-21 21:56:38 +03:00
Yair Morgenstern
bdd3af9a43 docs: linting - List for victory illustrations to be shown as list 2023-09-14 09:09:53 +03:00
Yair Morgenstern
55809c9b22 Unique deprecation - "Receive free [unit] when you discover [tech]" replaced with trigger + condition, tested 2023-09-13 11:11:37 +03:00
Yair Morgenstern
9e557c8890
Update Privacy-Policy.md 2023-09-07 18:23:33 +03:00
Yair Morgenstern
96f957c52b 4.8.1 2023-09-04 15:18:46 +03:00
Yair Morgenstern
1e027199a6 4.7.19 2023-08-31 00:04:19 +03:00
Brian
a6142ec482
"Jump To Destination" Unit Action Button for units that are moving (#9955)
* Added "Jump To Destination" UnitActionButton for moving unit

This commit also fixes the situation where the player is unable to open the Show More unit actions list while the unit is moving and out of moves for the turn. Previously, clicking Show More in this scenario would jump to the next active unit.

* Added Jump To Destination to translation file

* Changed Jump to Destination to Show Unit Destination, updated icon, credits
2023-08-30 23:39:16 +03:00
SomeTroglodyte
4d068d7b20
Some wiki documentation for declarative mod compatibility (#9990) 2023-08-28 13:05:55 +03:00
SomeTroglodyte
96292cbf4d
Fix Permanent Audiovisual toggle and start on declarative Mod Compatibility (#9970)
* Fix Mod Manager not offering "Permanent Audiovisual" for audio-only mods

* Beginnings of declarative Mod Compatibility
2023-08-28 10:51:14 +03:00
SomeTroglodyte
4851865bce
Victory illustrations (#9934)
* Victory Screen Illustrations page

* Fix WorldReligion victory disclosing random player count

* Victory screen icons and Victory types get their separately moddable path

* Merge fix and nicer wiki text

* VictoryScreenIllustrations debug run

* Fix Image sizing and some polishing

* Fix white squares on some Victory Screen Cultural milestone buttons
2023-08-21 18:17:13 +03:00
SeventhM
6e3d4d99e0
Add "Improvement" as an improvement filter (#9906)
* Add "Improvement" as an improvement filter

* Update docs, change from non road improvement to all improvement
2023-08-16 17:59:54 +03:00
Oskar Niesen
548b536818
Add Defensive pact (#9900)
* Defensive Pacts can now be offered.

* Signing a defensive pact now makes the Civs join all defensive wars. Any future defensive wars will force the other civ to join.

* Removed Popup Alert Defensive Pact.

* Defensive pact and Research pact now are only on the trade screen.

* AI now offers defensive pacts.

* Added AI evaluating sending and receiving Defensive Pact offers.

* Reverted some temporary changes

* Reduced the chance an AI offers a defensive pact

* Starting an offensive war now cancels all Defensive Pacts with other civilisations.

* Removed extra requirements before an AI will sign or offer a defensive pact.

* Added Defensive Pacts to the Civilopedia.

* Fixed the AI counter offering with treaties.

* Fixed a test using the old method of checking if a civ is at war.

* Fixed a previous refactor error.

* Deleted commented out Research Agreement button code.

* Fixed some spelling errors and remnant debugging code.

* Removed signing a defensive pact brings both Civ's into each others previous defensive wars.

* Refactored setFriendshipBasedModifier to look better

* Starting an offensive war now removes the defensive pact form both sides.

* Reverted changes to DiplomaticStatus

* Removed extra technology check to sign a defensive pact.

* Removed DiplomacyManager.isAtWar() completely.

* Moved setting defensivePact flags from  TradeLogic.transferTrade() to DiplomacyManager.signDefensivePact.

* Changed diplomatic modifiers related to Defensive Pacts to be less extreme.

* Fixed canceling Defensive Pacts when declaring war and notifying other Civs.

* Updated the Defensive Pact entry in the Civilopedia and fixed some spelling.

* Fixed Defensive Pact behavior while attacking and defending.

* Changed a variable to a more readable name.

* Improved readability of setFriendshipBasedModifier().

* Moved the important onWarDeclared functionality to their own functions.

* Added a notification for the attacking Civ when a Civ joins war through a Defensive Pact.

* Refactored setDefensivePactBasedModifier() to be more readable.

* Increased DeclinedDefensivePact time.

* Deleted old commented code that removed the research agreement button.

* Fixed having reverting changes errors in UnitMovementTests.

* Refactored breaking treaties when declaring war.

* Removed unnecessary semicolons.
2023-08-16 17:59:41 +03:00