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4.8.14
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a2f2b1c009
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@ -3261,6 +3261,8 @@ No Maintenance costs for improvements in [tileFilter] tiles =
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# Requires translation!
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[relativeAmount]% maintenance cost for buildings [cityFilter] =
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# Requires translation!
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Remove [buildingFilter] [cityFilter] =
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# Requires translation!
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[relativeAmount]% Culture cost of natural border growth [cityFilter] =
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# Requires translation!
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
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@ -3799,9 +3801,13 @@ with [resource] =
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# Requires translation!
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without [resource] =
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# Requires translation!
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when above [amount] [resource] =
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when above [amount] [stat/resource] =
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# Requires translation!
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when below [amount] [resource] =
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when below [amount] [stat/resource] =
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# Requires translation!
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when above [amount] [stat] (modified by game speed) =
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# Requires translation!
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when below [amount] [stat] (modified by game speed) =
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# Requires translation!
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in this city =
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# Requires translation!
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@ -3487,6 +3487,8 @@ No Maintenance costs for improvements in [tileFilter] tiles =
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# Requires translation!
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[relativeAmount]% maintenance cost for buildings [cityFilter] =
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# Requires translation!
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Remove [buildingFilter] [cityFilter] =
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# Requires translation!
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[relativeAmount]% Culture cost of natural border growth [cityFilter] =
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# Requires translation!
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
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@ -4025,9 +4027,13 @@ with [resource] =
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# Requires translation!
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without [resource] =
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# Requires translation!
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when above [amount] [resource] =
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when above [amount] [stat/resource] =
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# Requires translation!
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when below [amount] [resource] =
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when below [amount] [stat/resource] =
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# Requires translation!
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when above [amount] [stat] (modified by game speed) =
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# Requires translation!
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when below [amount] [stat] (modified by game speed) =
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# Requires translation!
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in this city =
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# Requires translation!
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@ -1952,6 +1952,8 @@ Roads connect tiles across rivers = Estradas conectam painéis através dos rios
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No Maintenance costs for improvements in [tileFilter] tiles = Sem custos de manutenção para melhorias nos painéis [tileFilter]
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[relativeAmount]% tile improvement construction time = [relativeAmount]% do tempo de construção da melhoria do hexágono
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[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% de custo de manutenção para edifícios [cityFilter]
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# Requires translation!
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Remove [buildingFilter] [cityFilter] =
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[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Custo de cultura do crescimento natural da fronteira [cityFilter]
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% custo em ouro de aquisição de painéis [cityFilter]
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = A cada cidade a mais fundada aumenta [relativeAmount]% do que o normal
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@ -2221,8 +2223,12 @@ after enhancing a religion = depois de aprimorar uma religião
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if [buildingFilter] is constructed = se [buildingFilter] for construído
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with [resource] = com [resource]
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without [resource] = sem [resource]
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when above [amount] [resource] = quando acima de [amount] de [resource]
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when below [amount] [resource] = quando abaixo de [amount] de [resource]
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when above [amount] [stat/resource] = quando acima de [amount] de [stat/resource]
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when below [amount] [stat/resource] = quando abaixo de [amount] de [stat/resource]
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# Requires translation!
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when above [amount] [stat] (modified by game speed) =
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# Requires translation!
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when below [amount] [stat] (modified by game speed) =
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in this city = nesta cidade
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in cities with a [buildingFilter] = em cidades com um [buildingFilter]
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in cities without a [buildingFilter] = em cidades sem um [buildingFilter]
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@ -2504,6 +2504,8 @@ No Maintenance costs for improvements in [tileFilter] tiles =
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# Requires translation!
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[relativeAmount]% maintenance cost for buildings [cityFilter] =
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# Requires translation!
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Remove [buildingFilter] [cityFilter] =
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# Requires translation!
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[relativeAmount]% Culture cost of natural border growth [cityFilter] =
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# Requires translation!
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
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@ -3038,9 +3040,13 @@ with [resource] =
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# Requires translation!
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without [resource] =
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# Requires translation!
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when above [amount] [resource] =
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when above [amount] [stat/resource] =
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# Requires translation!
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when below [amount] [resource] =
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when below [amount] [stat/resource] =
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# Requires translation!
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when above [amount] [stat] (modified by game speed) =
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# Requires translation!
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when below [amount] [stat] (modified by game speed) =
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in this city = в този град
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# Requires translation!
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in cities with a [buildingFilter] =
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@ -1952,6 +1952,8 @@ Roads connect tiles across rivers = Les carreteres també connecten caselles a t
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No Maintenance costs for improvements in [tileFilter] tiles = Les millores en caselles [tileFilter] no tenen costos de manteniment.
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[relativeAmount]% tile improvement construction time = [relativeAmount] % de temps de construcció de millores de casella
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[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount] % de cost de manteniment dels edificis [cityFilter]
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# Requires translation!
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Remove [buildingFilter] [cityFilter] =
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[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount] % de cost cultural per al creixement de frontera natural [cityFilter]
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount] % de cost d’or per adquirir caselles [cityFilter]
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada ciutat fundada augmenta el cost de cultura de les polítiques un [relativeAmount] % menys del normal.
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@ -2221,8 +2223,12 @@ after enhancing a religion = després de millorar una religió
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if [buildingFilter] is constructed = si «[buildingFilter]» està construït
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with [resource] = amb [resource]
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without [resource] = sense [resource]
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when above [amount] [resource] = quan s’estigui per damunt de [amount] [resource]
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when below [amount] [resource] = quan s’estigui per sota de [amount] [resource]
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when above [amount] [stat/resource] = quan s’estigui per damunt de [amount] [stat/resource]
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when below [amount] [stat/resource] = quan s’estigui per sota de [amount] [stat/resource]
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# Requires translation!
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when above [amount] [stat] (modified by game speed) =
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# Requires translation!
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when below [amount] [stat] (modified by game speed) =
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in this city = en aquesta ciutat
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in cities with a [buildingFilter] = en ciutats amb un [buildingFilter]
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in cities without a [buildingFilter] = en ciutats sense [buildingFilter]
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@ -2208,6 +2208,8 @@ Roads connect tiles across rivers = Cesty spojují políčka i přes řeky
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No Maintenance costs for improvements in [tileFilter] tiles = Žádný poplatek za vylepšení na políčkách [tileFilter]
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[relativeAmount]% tile improvement construction time = [relativeAmount]% doby postavení vylepšení
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[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% nákladů na údržbu budov [cityFilter]
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# Requires translation!
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Remove [buildingFilter] [cityFilter] =
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[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% bodů kultury pro přirozený růst území [cityFilter]
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% zlata pro nákup nového území [cityFilter]
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = Každé založené město zvyšuje cenu sociální politiky o [relativeAmount]% méně než obvykle
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@ -2549,9 +2551,13 @@ with [resource] =
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# Requires translation!
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without [resource] =
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# Requires translation!
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when above [amount] [resource] =
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when above [amount] [stat/resource] =
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# Requires translation!
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when below [amount] [resource] =
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when below [amount] [stat/resource] =
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# Requires translation!
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when above [amount] [stat] (modified by game speed) =
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# Requires translation!
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when below [amount] [stat] (modified by game speed) =
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in this city = v tomto městě
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# Requires translation!
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in cities with a [buildingFilter] =
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@ -1952,6 +1952,8 @@ Roads connect tiles across rivers = Wegen verbinden tegels over rivieren
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No Maintenance costs for improvements in [tileFilter] tiles = Geen onderhoudskosten voor verbeteringen in [tileFilter] tegels
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[relativeAmount]% tile improvement construction time = [relativeAmount]% tegelverbetering bouwtijd
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[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% onderhoudskosten voor gebouwen [cityFilter]
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# Requires translation!
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Remove [buildingFilter] [cityFilter] =
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[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% cultuurkosten voor natuurlijke grensuitbreiding [cityFilter]
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% goudkosten voor het verkrijgen van tegels [cityFilter]
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = Elke gestichte stad verhoogt de cultuurkosten van beleid [relativeAmount]% minder dan normaal
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@ -2221,8 +2223,12 @@ after enhancing a religion = na het verbeteren van een religie
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if [buildingFilter] is constructed = als [buildingFilter] is gebouwd
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with [resource] = met [resource]
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without [resource] = zonder [resource]
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when above [amount] [resource] = boven [amount] [resource]
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when below [amount] [resource] = onder [amount] [resource]
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when above [amount] [stat/resource] = boven [amount] [stat/resource]
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when below [amount] [stat/resource] = onder [amount] [stat/resource]
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# Requires translation!
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when above [amount] [stat] (modified by game speed) =
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# Requires translation!
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when below [amount] [stat] (modified by game speed) =
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in this city = in deze stad
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in cities with a [buildingFilter] = in steden met een [buildingFilter]
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in cities without a [buildingFilter] = in steden zonder een [buildingFilter]
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@ -3610,6 +3610,8 @@ No Maintenance costs for improvements in [tileFilter] tiles =
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# Requires translation!
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[relativeAmount]% maintenance cost for buildings [cityFilter] =
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# Requires translation!
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Remove [buildingFilter] [cityFilter] =
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# Requires translation!
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[relativeAmount]% Culture cost of natural border growth [cityFilter] =
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# Requires translation!
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
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@ -4148,9 +4150,13 @@ with [resource] =
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# Requires translation!
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without [resource] =
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# Requires translation!
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when above [amount] [resource] =
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when above [amount] [stat/resource] =
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# Requires translation!
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when below [amount] [resource] =
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when below [amount] [stat/resource] =
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# Requires translation!
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when above [amount] [stat] (modified by game speed) =
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# Requires translation!
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when below [amount] [stat] (modified by game speed) =
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# Requires translation!
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in this city =
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# Requires translation!
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@ -2078,6 +2078,8 @@ Roads connect tiles across rivers = Ang mga daan ay nakadugtong sa pagitan ng mg
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No Maintenance costs for improvements in [tileFilter] tiles = Walang gastos sa pagpapanatili ng mga pagbubuti sa [tileFilter] na tile
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[relativeAmount]% tile improvement construction time = [relativeAmount]% oras ng paggawa ng pagbubuti sa tile
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[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% gastos sa pagpapanatili ng mga gusali [cityFilter]
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# Requires translation!
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Remove [buildingFilter] [cityFilter] =
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[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% gastos sa Kultura ng likas na paglawak ng teritoryo [cityFilter]
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% gastos sa Ginto ng pagkuha ng bagong tiles [cityFilter]
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = Mababawasan ng [relativeAmount]% sa normal na gastos sa kultura sa bawat tinatag na lungsod
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@ -2360,8 +2362,12 @@ after enhancing a religion = pagkatapos magpabuti ng isang relihiyon
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if [buildingFilter] is constructed = kung itinayo ang [buildingFilter]
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with [resource] = kasama ang [resource]
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without [resource] = kapag wala ang [resource]
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when above [amount] [resource] = kapag nasa itaas ng [amount] [resource]
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when below [amount] [resource] = kapag nasa ibaba ng [amount] [resource]
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when above [amount] [stat/resource] = kapag nasa itaas ng [amount] [stat/resource]
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when below [amount] [stat/resource] = kapag nasa ibaba ng [amount] [stat/resource]
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# Requires translation!
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when above [amount] [stat] (modified by game speed) =
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# Requires translation!
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when below [amount] [stat] (modified by game speed) =
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in this city = sa lungsod
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in cities with a [buildingFilter] = sa mga lungsod na may isang [buildingFilter]
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in cities without a [buildingFilter] = sa mga lungsod na walang [buildingFilter]
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@ -2796,6 +2796,8 @@ No Maintenance costs for improvements in [tileFilter] tiles =
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# Requires translation!
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[relativeAmount]% maintenance cost for buildings [cityFilter] =
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# Requires translation!
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Remove [buildingFilter] [cityFilter] =
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# Requires translation!
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[relativeAmount]% Culture cost of natural border growth [cityFilter] =
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# Requires translation!
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
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@ -3314,9 +3316,13 @@ with [resource] =
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# Requires translation!
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without [resource] =
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# Requires translation!
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when above [amount] [resource] =
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when above [amount] [stat/resource] =
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# Requires translation!
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when below [amount] [resource] =
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when below [amount] [stat/resource] =
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# Requires translation!
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when above [amount] [stat] (modified by game speed) =
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# Requires translation!
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when below [amount] [stat] (modified by game speed) =
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in this city = tässä kaupungissa
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# Requires translation!
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in cities with a [buildingFilter] =
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@ -3582,7 +3588,6 @@ Friendly Land = Omilla mailla
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Enemy Land =
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# Requires translation!
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Featureless =
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# Requires translation!
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Fresh Water = Makea vesi
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non-fresh water = suolavesi
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Natural Wonder = Kansallisihme
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@ -6240,7 +6245,6 @@ Connect Resource =
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# Requires translation!
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In order to make our civilizations stronger, connect [tileResource] to your trade network. =
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# Requires translation!
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Construct Wonder = Rakenna ihme
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# Requires translation!
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We recommend you to start building [wonder] to show the whole world your civilization strength. =
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@ -6381,11 +6385,9 @@ Agriculture = Maanviljely
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Pottery = Keramiikka
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# Requires translation!
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'Thou shalt not muzzle the ox when he treadeth out the corn.' - Bible Deuteronomy 25:4 =
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# Requires translation!
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Animal Husbandry = Karjanhoito
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# Requires translation!
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'The haft of the arrow has been feathered with one of the eagle's own plumes, we often give our enemies the means of our own destruction' - Aesop =
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# Requires translation!
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Archery = Jousiammunta
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# Requires translation!
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'The meek shall inherit the Earth, but not its mineral rights.' - J. Paul Getty =
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@ -6405,7 +6407,6 @@ Writing = Kirjoitus
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Trapping = Ansoitus
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# Requires translation!
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'Wisdom and virtue are like the two wheels of a cart.' - Japanese proverb =
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# Requires translation!
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The Wheel = Pyörä
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# Requires translation!
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'How happy are those whose walls already rise!' - Virgil =
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@ -6413,7 +6414,6 @@ The Wheel = Pyörä
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Masonry =
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# Requires translation!
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'Here Hector entered, with a spear eleven cubits long in his hand; the bronze point gleamed in front of him, and was fastened to the shaft of the spear by a ring of gold.' - Homer =
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# Requires translation!
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Bronze Working = Pronssintyöstö
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# Requires translation!
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@ -6475,12 +6475,10 @@ Machinery =
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Physics =
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# Requires translation!
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'John Henry said to his Captain, / 'A man ain't nothin' but a man, / And before I'll let your steam drill beat me down, / I'll die with the hammer in my hand.'' - Anonymous: The Ballad of John Henry, the Steel-Drivin' Man =
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# Requires translation!
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Steel = Teräs
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# Requires translation!
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'Joyfully to the breeze royal Odysseus spread his sail, and with his rudder skillfully he steered.' - Homer =
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# Requires translation!
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Astronomy = Astronomia
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# Requires translation!
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'Their rising all at once was as the sound of thunder heard remote' - Milton =
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@ -6518,7 +6516,6 @@ Metallurgy =
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# Requires translation!
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'Those who cannot remember the past are condemned to repeat it.' - George Santayana =
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# Requires translation!
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Archaeology = Arkeologia
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# Requires translation!
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'Every great advance in science has issued from a new audacity of imagination.' - John Dewey =
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@ -6547,7 +6544,6 @@ Biology =
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Steam Power =
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# Requires translation!
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'As soon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy.' - Christopher Dawson =
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# Requires translation!
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Dynamite = Dynamiitti
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# Requires translation!
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@ -6560,7 +6556,6 @@ Electricity =
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Replaceable Parts =
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# Requires translation!
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'The introduction of so powerful an agent as steam to a carriage on wheels will make a great change in the situation of man.' - Thomas Jefferson =
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# Requires translation!
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Railroads = Rautatiet
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# Requires translation!
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@ -6573,11 +6568,9 @@ Refrigeration =
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Telegraph =
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# Requires translation!
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'The whole country was tied together by radio. We all experienced the same heroes and comedians and singers. They were giants.' - Woody Allen =
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# Requires translation!
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Radio = Radio
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# Requires translation!
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'Aeronautics was neither an industry nor a science. It was a miracle.' - Igor Sikorsky =
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# Requires translation!
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Flight = Lentäminen
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# Requires translation!
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'Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves.' - Albert Einstein =
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@ -6785,12 +6778,10 @@ Reduces movement cost to ⅓ with Machinery =
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# Requires translation!
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Requires Engineering to bridge rivers =
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# Requires translation!
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Railroad = Rautatie
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# Requires translation!
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Reduces movement cost to ⅒ if the other tile also has a Railroad =
|
||||
|
||||
# Requires translation!
|
||||
Remove Forest = Poista Metsä
|
||||
# Requires translation!
|
||||
Provides a one-time Production bonus depending on distance to the closest city once finished =
|
||||
|
|
@ -6846,7 +6837,6 @@ Marks the center of a city =
|
|||
# Requires translation!
|
||||
Appearance changes with the technological era of the owning civilization =
|
||||
|
||||
# Requires translation!
|
||||
Barbarian encampment = Barbaarileiri
|
||||
# Requires translation!
|
||||
Home to uncivilized barbarians, will spawn a hostile unit from time to time =
|
||||
|
|
@ -6888,7 +6878,6 @@ Dyes = Värit
|
|||
|
||||
Gems = Jalokivet
|
||||
|
||||
# Requires translation!
|
||||
Gold Ore = Kultamalmi
|
||||
|
||||
Silver = Hopea
|
||||
|
|
@ -6914,7 +6903,6 @@ Pearls = Helmet
|
|||
# Requires translation!
|
||||
Jewelry =
|
||||
|
||||
# Requires translation!
|
||||
Porcelain = Posliini
|
||||
|
||||
|
||||
|
|
@ -7284,13 +7272,10 @@ Horseman =
|
|||
# Requires translation!
|
||||
Companion Cavalry =
|
||||
|
||||
# Requires translation!
|
||||
Catapult = Katapultti
|
||||
|
||||
# Requires translation!
|
||||
Ballista = Ballista
|
||||
|
||||
# Requires translation!
|
||||
Swordsman = Miekkamies
|
||||
|
||||
# Requires translation!
|
||||
|
|
@ -7309,7 +7294,6 @@ Knight =
|
|||
# Requires translation!
|
||||
Camel Archer =
|
||||
|
||||
# Requires translation!
|
||||
Conquistador = Konkistadori
|
||||
|
||||
# Requires translation!
|
||||
|
|
@ -7374,7 +7358,6 @@ Lancer =
|
|||
# Requires translation!
|
||||
Sipahi =
|
||||
|
||||
# Requires translation!
|
||||
Cannon = Kanuuna
|
||||
|
||||
|
||||
|
|
@ -7460,18 +7443,14 @@ Giant Death Robot =
|
|||
# Requires translation!
|
||||
Stealth Bomber =
|
||||
|
||||
# Requires translation!
|
||||
Great Artist = Suuri Taiteilija
|
||||
|
||||
# Requires translation!
|
||||
Great Scientist = Suuri Tiedemies
|
||||
|
||||
Great Merchant = Merkittävä Kauppias
|
||||
|
||||
# Requires translation!
|
||||
Great Engineer = Suuri Insinööri
|
||||
|
||||
# Requires translation!
|
||||
Great General = Suuri Kenraali
|
||||
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -1952,6 +1952,8 @@ Roads connect tiles across rivers = Les routes relient les cases par-delà les r
|
|||
No Maintenance costs for improvements in [tileFilter] tiles = Pas de coûts d'entretien pour les aménagements sur les cases [tileFilter]
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% temps nécessaire à la construction d'un aménagement de case
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% coût d'entretien pour les bâtiments [cityFilter]
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% coût en Culture pour l'expansion des frontières [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% coût en Or pour l'achat des cases [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Chaque ville fondée augmente le coût en culture des doctrines de [relativeAmount]% de moins que la normale
|
||||
|
|
@ -2221,8 +2223,12 @@ after enhancing a religion = après avoir renforcé une religion
|
|||
if [buildingFilter] is constructed = si [buildingFilter] est construit(e)
|
||||
with [resource] = avec [resource]
|
||||
without [resource] = sans [resource]
|
||||
when above [amount] [resource] = quand à plus de [amount] [resource]
|
||||
when below [amount] [resource] = quand à moins de [amount] [resource]
|
||||
when above [amount] [stat/resource] = quand à plus de [amount] [stat/resource]
|
||||
when below [amount] [stat/resource] = quand à moins de [amount] [stat/resource]
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
in this city = dans cette ville
|
||||
in cities with a [buildingFilter] = dans les villes avec [buildingFilter]
|
||||
in cities without a [buildingFilter] = dans les villes sans [buildingFilter]
|
||||
|
|
|
|||
|
|
@ -1952,6 +1952,8 @@ Roads connect tiles across rivers = Straßen verbinden Felder über Flüsse - Br
|
|||
No Maintenance costs for improvements in [tileFilter] tiles = Keine Wartungskosten für Verbesserungen auf [tileFilter]
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% Bauzeit für Feldverbesserung
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% Wartungskosten für Gebäude [cityFilter]
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Kulturkosten für Grenzerweiterung [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Goldkosten für den Erwerb von Feldern [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Jede gegründete Stadt erhöht die Kulturkosten der Richtlinien um [relativeAmount]% weniger als normal
|
||||
|
|
@ -2221,8 +2223,12 @@ after enhancing a religion = nach der Verbesserung einer Religion
|
|||
if [buildingFilter] is constructed = wenn [buildingFilter] gebaut wurde
|
||||
with [resource] = mit [resource]
|
||||
without [resource] = ohne [resource]
|
||||
when above [amount] [resource] = bei mehr als [amount] [resource]
|
||||
when below [amount] [resource] = bei weniger als [amount] [resource]
|
||||
when above [amount] [stat/resource] = bei mehr als [amount] [stat/resource]
|
||||
when below [amount] [stat/resource] = bei weniger als [amount] [stat/resource]
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
in this city = in dieser Stadt
|
||||
in cities with a [buildingFilter] = in Städten mit [buildingFilter]
|
||||
in cities without a [buildingFilter] = in Städten ohne [buildingFilter]
|
||||
|
|
|
|||
|
|
@ -3227,6 +3227,8 @@ No Maintenance costs for improvements in [tileFilter] tiles =
|
|||
# Requires translation!
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] =
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
|
||||
|
|
@ -3762,9 +3764,13 @@ with [resource] =
|
|||
# Requires translation!
|
||||
without [resource] =
|
||||
# Requires translation!
|
||||
when above [amount] [resource] =
|
||||
when above [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
when below [amount] [resource] =
|
||||
when below [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
in this city = Σε αυτήν την πόλη
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
|
|
|
|||
|
|
@ -1998,6 +1998,8 @@ Roads connect tiles across rivers = Az utak folyókon keresztül is összeköthe
|
|||
No Maintenance costs for improvements in [tileFilter] tiles = Nincs fenntartási költsége a(z) [tileFilter] mezőkön épült területfejlesztéseknek
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]%-kal változik a területfejlesztés időigénye
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]%-kal változik az épületek karbantartási költsége [cityFilter]
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]%-kal változik a természetes területterjeszkedés kulturális költsége [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]%-kal változik a mezők aranyban mért vásárlási ára [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Minden megalapított város a normálisnál [relativeAmount]%-kal kisebb mértékben növeli az új eszmék kulturális költségét
|
||||
|
|
@ -2271,8 +2273,12 @@ after enhancing a religion = a vallás kibővítése után
|
|||
if [buildingFilter] is constructed = ha [buildingFilter] kész
|
||||
with [resource] = [resource] segítségével
|
||||
without [resource] = [resource] nélkül
|
||||
when above [amount] [resource] = [amount] egységnél több [resource] esetén
|
||||
when below [amount] [resource] = [amount] egységnél kevesebb [resource] esetén
|
||||
when above [amount] [stat/resource] = [amount] egységnél több [stat/resource] esetén
|
||||
when below [amount] [stat/resource] = [amount] egységnél kevesebb [stat/resource] esetén
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
in this city = az adott városban
|
||||
in cities with a [buildingFilter] = [buildingFilter] épülettel rendelkező városokban
|
||||
in cities without a [buildingFilter] = [buildingFilter] nélküli városokban
|
||||
|
|
|
|||
|
|
@ -119,11 +119,8 @@ Peace = Damai
|
|||
Research Agreement = Persetujuan Riset
|
||||
Declare war = Nyatakan perang
|
||||
Declare war on [civName]? = Nyatakan perang pada [civName]?
|
||||
# Requires translation!
|
||||
[civName] will also join them in the war = [civName] juga akan bergabung dengan mereka dalam perang ini
|
||||
# Requires translation!
|
||||
An unknown civilization will also join them in the war = Peradaban yang belum diketahui juga akan bergabung dengan mereka dalam perang ini
|
||||
# Requires translation!
|
||||
This will cancel your defensive pact with [civName] = Ini akan membatalkan pakta pertahanan dengan [civName]
|
||||
Go to on map = Pergi ke sana di peta
|
||||
Let's begin! = Mari kita mulai!
|
||||
|
|
@ -271,7 +268,6 @@ Sum: = Jumlah:
|
|||
|
||||
Trade = Dagang
|
||||
Offer trade = Tawarkan perdagangan
|
||||
# Requires translation!
|
||||
They'll decide on their turn = Mereka akan memutuskan pada gilirannya
|
||||
Retract offer = Batalkan tawaran
|
||||
What do you have in mind? = Apa yang ada di pikiranmu?
|
||||
|
|
@ -289,7 +285,6 @@ Keep going = Teruskan
|
|||
There's nothing on the table = Tidak ada apa pun di tabel
|
||||
Peace Treaty = Perjanjian Perdamaian
|
||||
Agreements = Perjanjian
|
||||
# Requires translation!
|
||||
Defensive Pact = Pakta Pertahanan
|
||||
Open Borders = Buka Perbatasan
|
||||
Gold per turn = Emas per giliran
|
||||
|
|
@ -523,7 +518,6 @@ Starting location(s): [param] = Tempat mulai: [param]
|
|||
Continent: [param] ([amount] tiles) = Benua: [param] ([amount] daerah)
|
||||
Resource abundance = Ketersediaan sumber daya
|
||||
Change map to fit selected ruleset? = Ubah peta supaya sesuai dengan set peraturan?
|
||||
# Requires translation!
|
||||
Area: [amount] tiles, [amount2]% water, [amount3]% impassable, [amount4] continents/islands = Area: [amount] daerah, [amount2]% air, [amount3]% tidak dapat dilalui, [amount4] benua/pulau
|
||||
Do you want to leave without saving the recent changes? = Apakah kamu ingin keluar tanpa menyimpan perubahan terkini?
|
||||
Leave = Keluar
|
||||
|
|
@ -557,9 +551,7 @@ Spread Resources = Sebarkan Sumber Daya
|
|||
Create ancient ruins = Buat reruntuhan kuno
|
||||
Floodfill = Isi Banjir
|
||||
[nation] starting location = Tempat mulai [nation]
|
||||
# Requires translation!
|
||||
Any Civ starting locations = Tempat mulai peradaban apa pun
|
||||
# Requires translation!
|
||||
Any Civ = Peradaban apa pun
|
||||
Remove features = Hapus fitur
|
||||
Remove improvement = Hapus peningkatan
|
||||
|
|
@ -756,7 +748,6 @@ Reset = Atur ulang
|
|||
Show zoom buttons in world screen = Tampilkan tombol perbesaran di layar dunia
|
||||
Experimental Demographics scoreboard = Papan Skor Demografik Eksperimental
|
||||
|
||||
# Requires translation!
|
||||
Size of Unitset art in Civilopedia = Ukuran gambar Unitset di Civilopedia
|
||||
|
||||
### Visual Hints subgroup
|
||||
|
|
@ -785,9 +776,7 @@ Auto-assign city production = Otomatis tugaskan penduduk kota
|
|||
Auto-build roads = Otomatis bangun jalan
|
||||
Automated workers replace improvements = Perbolehkan pekerja otomatis mengubah peningkatan
|
||||
Automated units move on turn start = Unit otomatis bergerak saat giliran dimulai
|
||||
# Requires translation!
|
||||
Automated units can upgrade = Unit otomatis bisa meningkatkan diri
|
||||
# Requires translation!
|
||||
Automated units choose promotions = Unit otomatis bisa memilih promosi
|
||||
Order trade offers by amount = Susun penawaran perdagangan berdasarkan jumlah
|
||||
Ask for confirmation when pressing next turn = Konfirmasi saat menekan giliran selanjutnya
|
||||
|
|
@ -942,19 +931,14 @@ Your city [cityName] can bombard the enemy! = Kota [cityName] kepunyaanmu bisa m
|
|||
[amount] of your cities can bombard the enemy! = [amount] kotamu bisa membombardir musuh!
|
||||
[amount] enemy units were spotted near our territory = [amount] unit musuh terlihat di dekat daerah kita
|
||||
[amount] enemy units were spotted in our territory = [amount] unit musuh terlihat di daerah kita
|
||||
# Requires translation!
|
||||
A(n) [nukeType] from [civName] has exploded in our territory! = Sebuah [nukeType] dari [civName] telah meledak di teritori kita!
|
||||
# Requires translation!
|
||||
A(n) [nukeType] has been detonated by [civName]! = Sebuah [nukeType] telah diledakkan oleh [civName]!
|
||||
# Requires translation!
|
||||
A(n) [nukeType] has been detonated by an unkown civilization! = Sebuah [nukeType] telah diledakkan oleh peradaban yang belum diketahui!
|
||||
# Requires translation!
|
||||
After an attempted attack by our [nukeType], [civName] has declared war on us! = Setelah sebuah percobaan penyerangan menggunakan [nukeType] kita, [civName] telah menyatakan perang terhadap negara kita!
|
||||
After being hit by our [nukeType], [civName] has declared war on us! = Setelah diserang dengan [nukeType], [civName] telah menyatakan perang terhadap negara kita!
|
||||
The civilization of [civName] has been destroyed! = Peradaban [civName] telah hancur!
|
||||
The City-State of [name] has been destroyed! = Negara-Kota [name] telah hancur!
|
||||
Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit] kamu telah menawan [theirUnit] musuh!
|
||||
# Requires translation!
|
||||
Your captured [unitName] has been returned by [civName] = [unitName] kamu yang ditawan telah dikembalikan oleh [civName]
|
||||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit] kamu telah menjarah [amount] [Stat] dari [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Kita telah menguasai sebuah perkemahan orang barbar dan mendapat emas sebanyak [goldAmount]!
|
||||
|
|
@ -1093,7 +1077,6 @@ Range = Jarak
|
|||
XP = XP
|
||||
Move unit = Gerakkan unit
|
||||
Stop movement = Hentikan pergerakan
|
||||
# Requires translation!
|
||||
Show unit destination = Tampilkan tujuan unit
|
||||
Swap units = Tukar unit
|
||||
Construct improvement = Bangun peningkatan
|
||||
|
|
@ -1202,16 +1185,12 @@ No space available to place [unit] near [city] = Tidak tersedia tempat untuk men
|
|||
Maintenance cost = Biaya pemeliharaan
|
||||
Pick construction = Pilih konstruksi
|
||||
Pick improvement = Pilih peningkatan
|
||||
# Requires translation!
|
||||
Tile owned by [civName] - [cityName] = Daerah dimiliki oleh [civName] - [cityName]
|
||||
# Requires translation!
|
||||
Tile owned by [civName] (You) = Daerah dimiliki oleh [civName] (Kamu)
|
||||
# Requires translation!
|
||||
Unowned tile = Daerah yang tidak dimiliki siapa pun
|
||||
Provides [resource] = Menyediakan [resource]
|
||||
Provides [amount] [resource] = Memberikan [amount] [resource]
|
||||
Replaces [improvement] = Menggantikan [improvement]
|
||||
# Requires translation!
|
||||
Not in city work range = Tidak berada dalam jangkauan kerja kota
|
||||
Pick now! = Pilih sekarang!
|
||||
Remove [feature] first = Singkirkan [feature] dulu
|
||||
|
|
@ -1266,21 +1245,13 @@ Default Focus = Fokus Standar
|
|||
[stat] Focus = Fokus [stat]
|
||||
Please enter a new name for your city = Silakan masukkan nama baru untuk kotamu
|
||||
Please select a tile for this building's [improvement] = Silakan memilih daerah untuk [improvement] bangunan ini
|
||||
# Requires translation!
|
||||
Move to the top of the queue = Pindahkan ke atas antrean
|
||||
# Requires translation!
|
||||
Move to the end of the queue = Pindahkan ke akhir antrean
|
||||
# Requires translation!
|
||||
Add to the top of the queue = Tambahkan ke atas antrean
|
||||
# Requires translation!
|
||||
Add to the queue in all cities = Tambahkan ke antrean di semua kota
|
||||
# Requires translation!
|
||||
Add or move to the top in all cities = Tambahkan atau pindahkan ke atas antrean di semua kota
|
||||
# Requires translation!
|
||||
Remove from the queue in all cities = Hapus dari antrean di semua kota
|
||||
# Requires translation!
|
||||
Disable = Nonaktifkan
|
||||
# Requires translation!
|
||||
Enable = Aktifkan
|
||||
|
||||
# Specialized Popups - Ask for text or numbers, file picker
|
||||
|
|
@ -1439,7 +1410,6 @@ Politics = Politik
|
|||
Show global politics = Tunjukkan politik global
|
||||
Show diagram = Tunjukkan diagram
|
||||
At war with [enemy] = Berperang dengan [enemy]
|
||||
# Requires translation!
|
||||
Defensive pact with [civName] = Pakta pertahanan dengan [civName]
|
||||
Friends with [civName] = Berteman dengan [civName]
|
||||
an unknown civilization = peradaban yang tidak diketahui
|
||||
|
|
@ -1450,7 +1420,6 @@ Civilization Info = Info Peradaban
|
|||
Relations = Relasi
|
||||
Trade request = Permintaan perdagangan
|
||||
Garrisoned by unit = Dijaga oleh unit
|
||||
# Requires translation!
|
||||
Status\n(puppet, resistance or being razed) = Status\n(boneka, perlawanan, atau sedang diruntuhkan)
|
||||
|
||||
# Victory
|
||||
|
|
@ -1470,7 +1439,6 @@ Destroy [civName] = Hancurkan [civName]
|
|||
Capture [cityName] = Duduki [cityName]
|
||||
Destroy ? * [civName] = Hancurkan ? * [civName]
|
||||
Capture ? * [cityName] = Duduki ? * [cityName]
|
||||
# Requires translation!
|
||||
Majority religion of ? * [civName] = Agama mayoritas dari ? * [civName]
|
||||
Our status = Status kita
|
||||
Global status = Status global
|
||||
|
|
@ -1655,19 +1623,12 @@ Toggle UI (World Screen only) = Ubah UI (Layar Dunia saja)
|
|||
Overrides yields from underlying terrain = Menimpa penghasilan medan di bawahnya
|
||||
No yields = Tidak ada penghasilan
|
||||
Mod: [modname] = Mod: [modname]
|
||||
# Requires translation!
|
||||
Search text: = Cari tulisan:
|
||||
# Requires translation!
|
||||
Invalid regular expression = Ekspresi reguler yang tidak valid
|
||||
# Requires translation!
|
||||
Mod filter: = Filter mod:
|
||||
# Requires translation!
|
||||
-Combined- = -Digabung-
|
||||
# Requires translation!
|
||||
Search! = Cari!
|
||||
# Requires translation!
|
||||
Results = Hasil
|
||||
# Requires translation!
|
||||
Nothing found! = Tidak ada yang ditemukan!
|
||||
|
||||
# Policies
|
||||
|
|
@ -1991,6 +1952,8 @@ Roads connect tiles across rivers = Pembangunan jalan menghubungkan daerah yang
|
|||
No Maintenance costs for improvements in [tileFilter] tiles = Tidak memerlukan biaya pemeliharaan untuk improvisasi di daerah [tileFilter]
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% waktu pembangunan peningkatan daerah
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% biaya pemeliharaan untuk bangunan-bangunan [cityFilter]
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% biaya Budaya untuk pertumbuhan perbatasan alami [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% biaya Emas untuk memperoleh daerah baru [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Setiap kota yang didirikan meringankan biaya budaya untuk kebijakan sebesar [relativeAmount]% dari biasanya
|
||||
|
|
@ -2024,7 +1987,6 @@ Double quantity of [resource] produced = [resource] dihasilkan 2 kali lebih bany
|
|||
Enables Open Borders agreements = Memberikan kemampuan untuk membuka perbatasan
|
||||
Enables Research agreements = Memungkinkan Persetujuan Riset
|
||||
Science gained from research agreements [relativeAmount]% = Ilmu pengetahuan dari persetujuan riset [relativeAmount]%
|
||||
# Requires translation!
|
||||
Enables Defensive Pacts = Aktifkan Pakta Pertahanan
|
||||
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Saat menyatakan pertemanan, kedua belah pihak akan mendapatkan [relativeAmount]% poin tambahan untuk orang hebat
|
||||
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Pengaruh semua peradaban lain dengan semua Negara-Kota berkurang [relativeAmount]% lebih cepat
|
||||
|
|
@ -2083,9 +2045,7 @@ Automatically built in all cities where it is buildable = Otomatis dibangun di s
|
|||
Creates a [improvementName] improvement on a specific tile = Membuat peningkatan [improvementName] di daerah yang spesifik
|
||||
Founds a new city = Mendirikan kota baru
|
||||
Can instantly construct a [improvementFilter] improvement = Bisa langsung membangun peningkatan [improvementFilter]
|
||||
# Requires translation!
|
||||
Can Spread Religion = Bisa Menyebarkan Agama
|
||||
# Requires translation!
|
||||
Can remove other religions from cities = Bisa menyingkirkan agama lain dari kota
|
||||
May found a religion = Dapat mendirikan suatu agama
|
||||
May enhance a religion = Dapat memperkuat suatu agama
|
||||
|
|
@ -2263,8 +2223,12 @@ after enhancing a religion = setelah menguatkan agama
|
|||
if [buildingFilter] is constructed = jika [buildingFilter] telah dibangun
|
||||
with [resource] = dengan [resource]
|
||||
without [resource] = tanpa [resource]
|
||||
when above [amount] [resource] = saat di atas [amount] [resource]
|
||||
when below [amount] [resource] = saat di bawah [amount] [resource]
|
||||
when above [amount] [stat/resource] = saat di atas [amount] [stat/resource]
|
||||
when below [amount] [stat/resource] = saat di bawah [amount] [stat/resource]
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
in this city = di kota ini
|
||||
in cities with a [buildingFilter] = untuk kota-kota dengan [buildingFilter]
|
||||
in cities without a [buildingFilter] = untuk kota-kota tanpa [buildingFilter]
|
||||
|
|
@ -2327,7 +2291,6 @@ This Unit gains [amount] XP = Unit ini mendapatkan [amount] XP
|
|||
This Unit upgrades for free including special upgrades = Unit ini secara gratis ditingkatkan, termasuk peningkatan spesial
|
||||
This Unit gains the [promotion] promotion = Unit ini memperoleh promosi [promotion]
|
||||
Doing so will consume this opportunity to choose a Promotion = Tindakan ini akan memakai kesempatan untuk memilih sebuah Promosi
|
||||
# Requires translation!
|
||||
This Promotion is free = Promosi ini gratis
|
||||
Provides the cheapest [stat] building in your first [amount] cities for free = Menyediakan bangunan [stat] yang paling murah di [amount] kota pertamamu secara gratis
|
||||
Provides a [buildingName] in your first [amount] cities for free = Menyediakan [buildingName] di [amount] kota pertamamu secara gratis
|
||||
|
|
@ -2336,7 +2299,6 @@ upon entering the [era] = saat memasuki [era]
|
|||
upon adopting [policy/belief] = saat menerapkan [policy/belief]
|
||||
upon declaring war with a major Civilization = saat menyatakan perang dengan Peradaban besar
|
||||
upon declaring friendship = saat menyatakan pertemanan
|
||||
# Requires translation!
|
||||
upon declaring a defensive pact = saat menyatakan pakta pertahanan
|
||||
upon entering a Golden Age = saat memasuki Masa Kejayaan
|
||||
upon conquering a city = saat menaklukkan kota
|
||||
|
|
@ -2354,13 +2316,9 @@ upon being promoted = saat dipromosi
|
|||
upon losing at least [amount] HP in a single attack = saat kehilangan setidaknya [amount] darah dalam satu serangan
|
||||
upon ending a turn in a [tileFilter] tile = saat menyelesaikan giliran di daerah [tileFilter]
|
||||
Hidden after generating a Great Prophet = Tersembunyi setelah mendapatkan Nabi
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] = Mod tidak kompatibel dengan [modFilter]
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod = Hanya boleh digunakan sebagai mod audiovisual permanen
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod = Bisa digunakan sebagai mod audiovisual permanen
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod = Tidak bisa digunakan sebagai mod audiovisual permanen
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
|
@ -2476,7 +2434,6 @@ Policy = Kebijakan
|
|||
FounderBelief = KepercayaanPendiri
|
||||
FollowerBelief = KepercayaanPengikut
|
||||
Building = Bangunan
|
||||
# Requires translation!
|
||||
UnitAction = TindakanUnit
|
||||
Unit = Unit
|
||||
UnitType = JenisUnit
|
||||
|
|
@ -2509,9 +2466,7 @@ Your warmongering ways are unacceptable to us. = Cara kamu berperang tidak kami
|
|||
You have captured our cities! = Kamu telah menguasai kota kami!
|
||||
You have declared friendship with our enemies! = Kamu telah mendeklarasikan pertemanan dengan musuh kami!
|
||||
Your so-called 'friendship' is worth nothing. = 'Pertemanan'mu tidak berharga apapun untuk kami.
|
||||
# Requires translation!
|
||||
You have declared a defensive pact with our enemies! = Kamu telah menyatakan pakta pertahanan dengan musuh-musuh kita!
|
||||
# Requires translation!
|
||||
Your so-called 'defensive pact' is worth nothing. = 'Pakta pertahanan' kamu tidak berharga.
|
||||
You have publicly denounced us! = Kamu telah menghina kami secara publik!
|
||||
You have denounced our allies = Kamu telah menghina sekutu kami
|
||||
|
|
@ -2529,9 +2484,7 @@ Our mutual military struggle brings us closer together. = Perjuangan militer kit
|
|||
We applaud your liberation of conquered cities! = Kami memuji usahamu untuk memerdekakan kota yang telah direbut!
|
||||
We have signed a public declaration of friendship = Kita telah menandatangani deklarasi pertemanan secara publik.
|
||||
You have declared friendship with our allies = Kamu telah mendeklarasikan pertemanan dengan sekutu kami!
|
||||
# Requires translation!
|
||||
We have signed a promise to protect each other. = Kita telah menandatangani sebuah janji untuk melindungi satu sama lain.
|
||||
# Requires translation!
|
||||
You have declared a defensive pact with our allies = Kamu telah menyatakan pakta pertahanan dengan sekutu kita
|
||||
You have denounced our enemies = Kamu telah menghina musuh kami
|
||||
Our open borders have brought us closer together. = Perbatasan kita yang terbuka telah membuat kita semakin dekat.
|
||||
|
|
@ -2548,7 +2501,6 @@ World Screen = Layar Dunia
|
|||
Map Panning = Penggeseran Peta
|
||||
Unit Actions = Tindakan Unit
|
||||
City Screen = Layar Kota
|
||||
# Requires translation!
|
||||
City Screen Construction Menu = Menu Pembangunan Layar Kota
|
||||
Popups = Popup
|
||||
Menu = Menu
|
||||
|
|
@ -2600,7 +2552,6 @@ Buildable Buildings = Bangunan yang Dapat Dibangun
|
|||
Buildable Wonders = Keajaiban yang Dapat Dibangun
|
||||
Buildable National Wonders = Keajaiban Nasional yang Dapat Dibangun
|
||||
Other Constructions = Pembangunan Lainnya
|
||||
# Requires translation!
|
||||
Disabled Constructions = Pembangunan yang Dinonaktifkan
|
||||
Next City = Kota Selanjutnya
|
||||
Previous City = Kota Sebelumnya
|
||||
|
|
@ -6277,7 +6228,6 @@ Truffles = Jamur Truffle
|
|||
#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Devout = Saleh
|
||||
|
||||
|
||||
|
|
@ -6458,13 +6408,9 @@ Research Agreements = Perjanjian Riset
|
|||
In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreement, you will both receive a 'lump sum' of Science, which will go towards one of your unresearched technologies. = Dalam persetujuan riset, kamu dan peradaban lain bertekad untuk meriset teknologi bersama-sama.\nDi akhir proses, kalian akan menerima 'pembayaran sekaligus' Ilmu Pengetahuan yang akan menuju satu teknologi yang belum diriset.
|
||||
The amount of ⍾Science you receive at the end is dependent on the ⍾Science generated by your cities and the other civilization's cities during the agreement - the more, the better! = Jumlah Ilmu Pengetahuan yang diterima di akhir tergantung ilmu pengetahuan yang dihasilkan kota-kotamu dan kota-kota peradaban lain ketika masa persetujuan masih berlaku - semakin banyak, semakin baik!
|
||||
|
||||
# Requires translation!
|
||||
Defensive Pacts = Pakta Pertahanan
|
||||
# Requires translation!
|
||||
Defensive pacts allow you and another civ to protect one another from aggressors.\nOnce the defensive pact is signed, you will be drawn into their future defensive wars, just as they will be drawn into your future defensive wars. Declaring war on any Civ will remove all of your defensive pacts. You will have to re-sign them to use their effect. = Pakta pertahanan mengizinkan kamu beserta dengan peradaban lain untuk melindungi satu sama lain dari penyerang.\nSaat pakta pertahanannya ditandatangani, kamu akan diseret ke dalam peperangan pertahanan mereka yang akan datang dan mereka juga akan diseret ke dalam peperangan pertahanan kamu yang akan datang. Menyatakan perang kepada peradaban apa pun akan membatalkan semua pakta pertahanan kamu. Kamu harus menandatangani ulang paktanya untuk mendapatkan pengaruhnya kembali.
|
||||
# Requires translation!
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. = Berhati-hatilah saat menandatangani pakta pertahanan karena mereka bisa menyeretmu ke dalam perang yang tidak diinginkan.
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. = AI sangat berhati-hati dan tidak akan menerima pakta pertahanan dengan pengaruh di bawah 80.
|
||||
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. = Tidak semua bangsa bersaing denganmu untuk mencapai kemenangan.\nNegara-Kota adalah bangsa-bangsa yang tidak bisa menang dan tidak bisa berdagang denganmu. Sebagai gantinya, mereka bisa memberikan bonus-bonus tertentu kepada peradaban-peradaban yang bersahabat.
|
||||
|
|
|
|||
|
|
@ -1952,6 +1952,8 @@ Roads connect tiles across rivers = Le strade diventano ponti sui fiumi
|
|||
No Maintenance costs for improvements in [tileFilter] tiles = Nessun costo di mantenimento sui miglioramenti su [tileFilter]
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% tempi di costruzione miglioramenti
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% costi di mantenimento per gli edifici [cityFilter]
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% costi in Cultura della crescita naturale dei confini [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% costi in Oro per l'acquisto di caselle [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Ogni città fondata incrementa il costo delle Politiche il [relativeAmount]% in meno del normale
|
||||
|
|
@ -2221,8 +2223,12 @@ after enhancing a religion = dopo aver potenziato una religione
|
|||
if [buildingFilter] is constructed = se [buildingFilter] è presente
|
||||
with [resource] = con [resource]
|
||||
without [resource] = senza [resource]
|
||||
when above [amount] [resource] = oltre [amount] [resource]
|
||||
when below [amount] [resource] = a meno di [amount] [resource]
|
||||
when above [amount] [stat/resource] = oltre [amount] [stat/resource]
|
||||
when below [amount] [stat/resource] = a meno di [amount] [stat/resource]
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
in this city = in questa città
|
||||
in cities with a [buildingFilter] = nelle città che possiedono edifici [buildingFilter]
|
||||
in cities without a [buildingFilter] = nelle città senza edifici [buildingFilter]
|
||||
|
|
|
|||
|
|
@ -2006,6 +2006,8 @@ Roads connect tiles across rivers = 道が川を越える
|
|||
No Maintenance costs for improvements in [tileFilter] tiles = [tileFilter]タイル上の整備の維持コストが不要
|
||||
[relativeAmount]% tile improvement construction time = タイル整備にかかる時間[relativeAmount]%
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter]建造物の維持費[relativeAmount]%
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]国境拡大に必要な文化力[relativeAmount]%
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]タイル購入に必要なゴールド[relativeAmount]%
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = 都市の新設による社会制度の採用に必要な文化力の増加を[relativeAmount]%抑える
|
||||
|
|
@ -2298,8 +2300,12 @@ after enhancing a religion = 宗教強化後
|
|||
if [buildingFilter] is constructed = [buildingFilter]が建設されていれば
|
||||
with [resource] = [resource]で
|
||||
without [resource] = [resource]無しで
|
||||
when above [amount] [resource] = [resource][amount]より多く
|
||||
when below [amount] [resource] = [resource][amount]未満で
|
||||
when above [amount] [stat/resource] = [stat/resource][amount]より多く
|
||||
when below [amount] [stat/resource] = [stat/resource][amount]未満で
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
in this city = この都市で
|
||||
in cities with a [buildingFilter] = [buildingFilter]を持つ都市で
|
||||
in cities without a [buildingFilter] = [buildingFilter]が無い都市で
|
||||
|
|
|
|||
|
|
@ -2003,6 +2003,8 @@ Roads connect tiles across rivers = 도로가 강을 가로질러 연결됨
|
|||
No Maintenance costs for improvements in [tileFilter] tiles = [tileFilter]에 건설된 시설 유지비 없음
|
||||
[relativeAmount]% tile improvement construction time = 시설 건설 시간 [relativeAmount]%
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter]의 건물 유지비 [relativeAmount]%
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]에서 타일 확장에 필요한 문화량 [relativeAmount]%
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]에서 타일 구매에 필요한 골드 [relativeAmount]%
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = 도시 수로 인한 정책 문화 요구치 -[relativeAmount]%
|
||||
|
|
@ -2284,8 +2286,12 @@ after enhancing a religion = 종교 강화 후
|
|||
if [buildingFilter] is constructed = [buildingFilter]이 건설되었을때만
|
||||
with [resource] = [resource]이(가) 있는
|
||||
without [resource] = [resource]이(가) 없는
|
||||
when above [amount] [resource] = [resource] 자원이 [amount]개 이상일 때
|
||||
when below [amount] [resource] = [resource] 자원이 [amount]개 이하일 때
|
||||
when above [amount] [stat/resource] = [stat/resource] 자원이 [amount]개 이상일 때
|
||||
when below [amount] [stat/resource] = [stat/resource] 자원이 [amount]개 이하일 때
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
in this city = 이 도시
|
||||
in cities with a [buildingFilter] = [buildingFilter]이(가) 건설된 도시
|
||||
in cities without a [buildingFilter] = [buildingFilter]이(가) 건설되지 않은 도시
|
||||
|
|
|
|||
|
|
@ -2187,6 +2187,8 @@ Roads connect tiles across rivers = Galima statyti tiltus
|
|||
No Maintenance costs for improvements in [tileFilter] tiles = Pagerinimų išlaikymas laukeliuose: [tileFilter] nekainuoja
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% laukelių tobulinimo trukmei
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% prie išlaikymo kainos pastatams mieste: [cityFilter]
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Kultūros kainai naturialiai plečiantis miestui: [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% aukso kainai įgyjant laukelius mieste: [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Kiekvienas įkurtas miestas [relativeAmount]% mažiau didina kultūros kainą santvarkos institutams
|
||||
|
|
@ -2490,9 +2492,13 @@ if [buildingFilter] is constructed = jei pastatyta(s): [buildingFilter]
|
|||
with [resource] = su: [resource]
|
||||
without [resource] = be: [resource]
|
||||
# Requires translation!
|
||||
when above [amount] [resource] =
|
||||
when above [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
when below [amount] [resource] =
|
||||
when below [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
in this city = šiame mieste
|
||||
in cities with a [buildingFilter] = miestuose turinčiuose: [buildingFilter]
|
||||
in cities without a [buildingFilter] = miestuose be: [buildingFilter]
|
||||
|
|
|
|||
|
|
@ -2790,6 +2790,8 @@ No Maintenance costs for improvements in [tileFilter] tiles =
|
|||
# Requires translation!
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] =
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
|
||||
|
|
@ -3323,9 +3325,13 @@ with [resource] =
|
|||
# Requires translation!
|
||||
without [resource] =
|
||||
# Requires translation!
|
||||
when above [amount] [resource] =
|
||||
when above [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
when below [amount] [resource] =
|
||||
when below [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
in this city = di bandar ini
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
|
|
|
|||
|
|
@ -3007,6 +3007,8 @@ No Maintenance costs for improvements in [tileFilter] tiles =
|
|||
# Requires translation!
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] =
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
|
||||
|
|
@ -3541,9 +3543,13 @@ with [resource] =
|
|||
# Requires translation!
|
||||
without [resource] =
|
||||
# Requires translation!
|
||||
when above [amount] [resource] =
|
||||
when above [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
when below [amount] [resource] =
|
||||
when below [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
in this city =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -2578,6 +2578,8 @@ No Maintenance costs for improvements in [tileFilter] tiles =
|
|||
# Requires translation!
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] =
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
|
||||
|
|
@ -3112,9 +3114,13 @@ with [resource] =
|
|||
# Requires translation!
|
||||
without [resource] =
|
||||
# Requires translation!
|
||||
when above [amount] [resource] =
|
||||
when above [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
when below [amount] [resource] =
|
||||
when below [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
in this city =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -1952,6 +1952,8 @@ Roads connect tiles across rivers = Pozwala tworzyć mosty nad rzekami (brak kar
|
|||
No Maintenance costs for improvements in [tileFilter] tiles = Brak kosztów utrzymania dla ulepszeń na polach [tileFilter]
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% krótszy czas budowy Ulepszeń przez Robotników
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = Koszt utrzymania budynków [cityFilter] mniejszy o [relativeAmount]% ¤Złota
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% mniej kosztów ♪Kultury podczas naturalnego rozszerzania granic [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% mniej ¤Złota na zakup nowych terenów [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Każde założone miasto zwiększa koszt ♪Kultury ustroju o [relativeAmount]% mniej niż normalnie
|
||||
|
|
@ -2221,8 +2223,12 @@ after enhancing a religion = po umocnieniu religii
|
|||
if [buildingFilter] is constructed = jeśli ukończono [buildingFilter]
|
||||
with [resource] = z [resource]
|
||||
without [resource] = bez [resource]
|
||||
when above [amount] [resource] = gdy posiadasz ponad [amount] [resource]
|
||||
when below [amount] [resource] = gdy posiadasz mniej niż [amount] [resource]
|
||||
when above [amount] [stat/resource] = gdy posiadasz ponad [amount] [stat/resource]
|
||||
when below [amount] [stat/resource] = gdy posiadasz mniej niż [amount] [stat/resource]
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
in this city = w tym mieście
|
||||
in cities with a [buildingFilter] = w miastach z [buildingFilter]
|
||||
in cities without a [buildingFilter] = w miastach bez → [buildingFilter]
|
||||
|
|
|
|||
|
|
@ -2165,6 +2165,8 @@ Roads connect tiles across rivers =
|
|||
No Maintenance costs for improvements in [tileFilter] tiles = Não há custos de manutenção para melhorias em terrenos [tileFilter]
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% de tempo de construção de melhoria do bloco
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% de custo de manutenção para edifícios [cityFilter]
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% de custo de cultura de crescimento natural da fronteira [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% de custo de ouro de aquisição de blocos [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada cidade fundada aumenta o custo cultural das apólices em [relativeAmount]% menos do que o normal
|
||||
|
|
@ -2598,9 +2600,13 @@ with [resource] =
|
|||
# Requires translation!
|
||||
without [resource] =
|
||||
# Requires translation!
|
||||
when above [amount] [resource] =
|
||||
when above [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
when below [amount] [resource] =
|
||||
when below [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
in this city = nesta cidade
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
|
|
|
|||
|
|
@ -2293,6 +2293,8 @@ Roads connect tiles across rivers = Drumurile leagă plăci peste râuri
|
|||
No Maintenance costs for improvements in [tileFilter] tiles = Fără costuri de întreținere pentru îmbunătățirea plăcilor [tileFilter].
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% timpul de construcție pentru îmbunătățirea plăcilor
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% cost de întreținere pentru clădiri [cityFilter]
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Costul cultural al creșterii granițelor naturale [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Costul aurului pentru achiziționarea plăcilor [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Fiecare oraș fondat crește costul politicilor [relativeAmount]% mai puțin decât în mod normal
|
||||
|
|
@ -2735,9 +2737,13 @@ with [resource] =
|
|||
# Requires translation!
|
||||
without [resource] =
|
||||
# Requires translation!
|
||||
when above [amount] [resource] =
|
||||
when above [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
when below [amount] [resource] =
|
||||
when below [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
in this city = in acest oras
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
|
|
|
|||
|
|
@ -1952,6 +1952,8 @@ Roads connect tiles across rivers = Мосты позволяют проклад
|
|||
No Maintenance costs for improvements in [tileFilter] tiles = Улучшения на клетках [tileFilter] содержатся бесплатно
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% к скорости создания улучшений
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% к стоимости содержания зданий [cityFilter]
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% к затратам культуры на естественное расширение границ [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% к затратам золота на приобретение клеток [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Каждый основанный город увеличивает затраты на принятие общественных институтов на [relativeAmount]% меньше чем обычно
|
||||
|
|
@ -2221,8 +2223,12 @@ after enhancing a religion = после укрепления религии
|
|||
if [buildingFilter] is constructed = если имеется: [buildingFilter]
|
||||
with [resource] = с: [resource]
|
||||
without [resource] = без: [resource]
|
||||
when above [amount] [resource] = когда больше [amount] [resource]
|
||||
when below [amount] [resource] = когда меньше [amount] [resource]
|
||||
when above [amount] [stat/resource] = когда больше [amount] [stat/resource]
|
||||
when below [amount] [stat/resource] = когда меньше [amount] [stat/resource]
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
in this city = в этом городе
|
||||
in cities with a [buildingFilter] = в городах, имеющих [buildingFilter]
|
||||
in cities without a [buildingFilter] = в городах, не имеющих [buildingFilter]
|
||||
|
|
|
|||
|
|
@ -1952,6 +1952,8 @@ Roads connect tiles across rivers = 道(铁)路可跨河建造
|
|||
No Maintenance costs for improvements in [tileFilter] tiles = 在[tileFilter]地块的设施无维修费用
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% 地块设施建造时间
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter][relativeAmount]%建筑维护费
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]自然扩张文化需求[relativeAmount]%
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]购买地块金钱需求[relativeAmount]%
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = 新建城市导致推行政策所需文化成本的增幅低于正常值[relativeAmount]%
|
||||
|
|
@ -2221,8 +2223,12 @@ after enhancing a religion = 在加强宗教信仰之后
|
|||
if [buildingFilter] is constructed = 如果该城市已建造[buildingFilter]
|
||||
with [resource] = 拥有[resource]的
|
||||
without [resource] = 未拥有[resource]的
|
||||
when above [amount] [resource] = 当[resource]超过[amount]时
|
||||
when below [amount] [resource] = 当[resource]低于[amount]时
|
||||
when above [amount] [stat/resource] = 当[stat/resource]超过[amount]时
|
||||
when below [amount] [stat/resource] = 当[stat/resource]低于[amount]时
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
in this city = 在这个城市中
|
||||
in cities with a [buildingFilter] = 在建有[buildingFilter]的城市中
|
||||
in cities without a [buildingFilter] = 在未建造[buildingFilter]的城市中
|
||||
|
|
|
|||
|
|
@ -1952,6 +1952,8 @@ Roads connect tiles across rivers = Las carreteras conectan casillas a través d
|
|||
No Maintenance costs for improvements in [tileFilter] tiles = Sin costo de ¤Mantenimiento para mejoras en casillas de [tileFilter]
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% tiempo de construcción de mejoras de casilla
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% coste de mantenimiento para edificios [cityFilter]
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Costo cultural del crecimiento de la frontera natural [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Costo de oro de adquirir casillas [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada ciudad fundada aumenta el costo cultural de las póliticas [relativeAmount]% menos de lo normal
|
||||
|
|
@ -2221,8 +2223,12 @@ after enhancing a religion = después de Realzar una Religión
|
|||
if [buildingFilter] is constructed = si [buildingFilter] está construido
|
||||
with [resource] = con [resource]
|
||||
without [resource] = sin [resource]
|
||||
when above [amount] [resource] = al tener más de [amount] [resource]
|
||||
when below [amount] [resource] = al tener menos de [amount] [resource]
|
||||
when above [amount] [stat/resource] = al tener más de [amount] [stat/resource]
|
||||
when below [amount] [stat/resource] = al tener menos de [amount] [stat/resource]
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
in this city = en esta ciudad
|
||||
in cities with a [buildingFilter] = en ciudades con un/a [buildingFilter]
|
||||
in cities without a [buildingFilter] = en ciudades sin un/a [buildingFilter]
|
||||
|
|
|
|||
|
|
@ -2191,6 +2191,8 @@ Roads connect tiles across rivers = Vägar sammanlänkar rutor tvärs över flod
|
|||
No Maintenance costs for improvements in [tileFilter] tiles = Ingen Driftkostnad för förbättringar i [tileFilter]-rutor.
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% konstruktionstid av rutförbättringar
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% driftkostnad för byggnader [cityFilter]
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Kulturkostnad för vanlig gränstillväxt [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Guldkostnad för att köpa rutor [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Varje stad som grundas ökar kulturkostnaden för policys [relativeAmount]% mindre än vanligt
|
||||
|
|
@ -2503,9 +2505,13 @@ with [resource] = med [resource]
|
|||
# Requires translation!
|
||||
without [resource] =
|
||||
# Requires translation!
|
||||
when above [amount] [resource] =
|
||||
when above [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
when below [amount] [resource] =
|
||||
when below [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
in this city = i denna stad
|
||||
in cities with a [buildingFilter] = i städer med en [buildingFilter]
|
||||
in cities without a [buildingFilter] = i städer utan [buildingFilter]
|
||||
|
|
@ -5629,7 +5635,6 @@ Sacred Waters = Heliga Vatten
|
|||
Stone Circles = Stensättningar
|
||||
|
||||
Follower = Anhängare
|
||||
|
||||
Asceticism = Asketism
|
||||
|
||||
Cathedrals = Katedraler
|
||||
|
|
@ -5663,7 +5668,6 @@ Religious Community = Religiös Gemenskap
|
|||
Swords into Ploughshares = Svärd till Plogbillar
|
||||
|
||||
Founder = Grundare
|
||||
|
||||
Ceremonial Burial = Ceremoniell Begravning
|
||||
|
||||
Church Property = Kyrkoegendom
|
||||
|
|
@ -5683,7 +5687,6 @@ Tithe = Tionde
|
|||
World Church = Världskyrka
|
||||
|
||||
Enhancer = Förbättrare
|
||||
|
||||
Defender of the Faith = Försvarare av Tron
|
||||
|
||||
Holy Order = Helig Orden
|
||||
|
|
@ -5708,6 +5711,7 @@ Reliquary = Relikvarium
|
|||
|
||||
Stele = Stele
|
||||
|
||||
|
||||
Shrine = Helgedom
|
||||
|
||||
Pyramid = Pyramid
|
||||
|
|
@ -5716,31 +5720,41 @@ Pyramid = Pyramid
|
|||
Terracotta Army = Terrakottaarmén
|
||||
'Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.' - Sun Tzu = 'Betrakta dina soldater som dina barn, så kommer de följa dig in i de djupaste dalar; se på dem som dina egna älskade söner, så kommer de stå dig bi intill döden.' - Sun Zi
|
||||
|
||||
|
||||
Amphitheater = Amfiteater
|
||||
|
||||
|
||||
Petra = Petra
|
||||
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones = '...den som dricker vattnet jag skall giva honom, säger Herren, kommer ha en källa som väller upp inom honom och ger evigt liv. Låt dem föra mig till det heliga berg där du finns. Över öknen och genom bergen, till Halvmånens dalgång.' - Indiana Jones
|
||||
|
||||
|
||||
Great Mosque of Djenne = Stora Moskén i Djenne
|
||||
'With the magnificence of eternity before us, let time, with all its fluctuations, dwindle into its own littleness.' - Thomas Chalmers = 'Med evighetens storslagenhet framför oss, låt tiden, med alla dess fluktuationer, krympa till sin egen litenhet.' - Thomas Chalmers
|
||||
|
||||
Grand Temple = Storslaget Tempel
|
||||
|
||||
|
||||
Alhambra = Alhambra
|
||||
'Justice is an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies.' - Joseph Addison = 'Rättvisan är en ointaglig fästning, byggd på krönet av ett berg som inte kan nedkastas av våldsamma skurar, heller ej rivas av arméers styrka.' - Joseph Addison
|
||||
|
||||
|
||||
Ceilidh Hall = Céilíhall
|
||||
|
||||
|
||||
Leaning Tower of Pisa = Lutande Tornet i Pisa
|
||||
'Don't clap too hard - it's a very old building.' - John Osbourne = 'Klappa inte för hårt - det är en väldigt gammal byggnad.' - John Osbourne
|
||||
|
||||
|
||||
Coffee House = Kafé
|
||||
|
||||
|
||||
Neuschwanstein = Neuschwanstein
|
||||
'...the location is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world.' - King Ludwig II of Bavaria = '...platsen är en av de vackraste som kan finnas, helig och oantastlig, ett värdigt tempel för den gudomlige vän som givit frälsning och sann välsignelse till världen.' - Kung Ludwig II av Bayern
|
||||
|
||||
|
||||
Recycling Center = Återvinningscentral
|
||||
|
||||
|
||||
CN Tower = CN Tower
|
||||
'Nothing travels faster than light with the possible exception of bad news, which obeys its own special rules.' - Douglas Adams = 'Inget färdas snabbare än ljuset, möjligtvis undantaget dåliga nyheter, som lyder under sina egna speciella regler.' – Douglas Adams
|
||||
|
||||
|
|
@ -5749,8 +5763,10 @@ Bomb Shelter = Skyddsrum
|
|||
Hubble Space Telescope = Hubbleteleskopet
|
||||
'The wonder is, not that the field of stars is so vast, but that man has measured it.' - Anatole France = 'Det otroliga är inte att stjärnfältet är så enormt, utan att man har mätt det.' - Anatole France
|
||||
|
||||
|
||||
Cathedral = Katedral
|
||||
|
||||
|
||||
Mosque = Moské
|
||||
|
||||
Pagoda = Pagod
|
||||
|
|
@ -6046,6 +6062,7 @@ Viper =
|
|||
Albrecht =
|
||||
# Requires translation!
|
||||
Anton =
|
||||
|
||||
# Requires translation!
|
||||
Ibrahim =
|
||||
# Requires translation!
|
||||
|
|
@ -6066,6 +6083,7 @@ Hafsa =
|
|||
Kosem =
|
||||
# Requires translation!
|
||||
Nurbanu =
|
||||
|
||||
# Requires translation!
|
||||
Kim =
|
||||
# Requires translation!
|
||||
|
|
@ -6085,6 +6103,7 @@ Da =
|
|||
# Requires translation!
|
||||
Eun =
|
||||
Confucianism = Konfucianism
|
||||
|
||||
# Requires translation!
|
||||
Onatah =
|
||||
# Requires translation!
|
||||
|
|
@ -6105,6 +6124,7 @@ Kateri =
|
|||
Onondakai =
|
||||
# Requires translation!
|
||||
Honanyawus =
|
||||
|
||||
# Requires translation!
|
||||
Azi =
|
||||
# Requires translation!
|
||||
|
|
@ -6126,6 +6146,7 @@ Sartaj =
|
|||
# Requires translation!
|
||||
Yasmin =
|
||||
Zoroastrianism = Zoroastrianism
|
||||
|
||||
# Requires translation!
|
||||
Tiki =
|
||||
# Requires translation!
|
||||
|
|
@ -6146,6 +6167,7 @@ Kulu Lau =
|
|||
Nangananga =
|
||||
# Requires translation!
|
||||
Turua =
|
||||
|
||||
# Requires translation!
|
||||
Aran =
|
||||
# Requires translation!
|
||||
|
|
@ -6167,6 +6189,7 @@ Ratana =
|
|||
# Requires translation!
|
||||
Tola =
|
||||
Buddhism = Buddism
|
||||
|
||||
# Requires translation!
|
||||
Rodrigo =
|
||||
# Requires translation!
|
||||
|
|
@ -6185,6 +6208,7 @@ Serpiente =
|
|||
Garcia =
|
||||
# Requires translation!
|
||||
El Lobo =
|
||||
|
||||
# Requires translation!
|
||||
Ahmadou =
|
||||
# Requires translation!
|
||||
|
|
@ -6205,6 +6229,7 @@ Laila =
|
|||
Mariama =
|
||||
# Requires translation!
|
||||
Oni =
|
||||
|
||||
# Requires translation!
|
||||
Asashōryū =
|
||||
# Requires translation!
|
||||
|
|
@ -6226,6 +6251,7 @@ Batachikhan =
|
|||
# Requires translation!
|
||||
Chulunny =
|
||||
Tengriism = Tengriism
|
||||
|
||||
# Requires translation!
|
||||
Metztli =
|
||||
# Requires translation!
|
||||
|
|
@ -6246,6 +6272,7 @@ Huitzilin =
|
|||
Itzli =
|
||||
# Requires translation!
|
||||
Tepin =
|
||||
|
||||
# Requires translation!
|
||||
Amaru =
|
||||
# Requires translation!
|
||||
|
|
@ -6264,6 +6291,7 @@ Uturuncu =
|
|||
Purutu =
|
||||
# Requires translation!
|
||||
Ozcollo =
|
||||
|
||||
# Requires translation!
|
||||
Jørgen =
|
||||
# Requires translation!
|
||||
|
|
@ -6841,6 +6869,7 @@ Jerusalem = Jerusalem
|
|||
|
||||
Judaism = Judendom
|
||||
|
||||
|
||||
Sikhism = Sikhism
|
||||
|
||||
|
||||
|
|
@ -6869,18 +6898,21 @@ Drama and Poetry = Drama och Poesi
|
|||
'The merchants and the traders have come; their profits are pre-ordained...' - Sri Guru Granth Sahib = 'Köpmännen och handelsresanden har kommit; deras vinster är förutbestämda...' - Sri Guru Granth Sahib
|
||||
Guilds = Skrån
|
||||
|
||||
|
||||
'Architecture begins where engineering ends.' - Walter Gropius = 'Arkitektur börjar där ingenjörskonsten slutar.' - Walter Gropius
|
||||
Architecture = Arkitektur
|
||||
|
||||
'Industrialization based on machinery, already referred to as a characteristic of our age, is but one aspect of the revolution that is being wrought by technology.' - Emily Greene Balch = 'Maskinindustrialisering, som redan kallas för karaktäristiskt för vår tidsålder, är endast en aspekt av den revolution som teknologin åsamkat.' - Emily Greene Balch
|
||||
Industrialization = Industrialisering
|
||||
|
||||
|
||||
'Men, like bullets, go farthest when they are smoothest.' - Jean Paul = 'Män, i likhet med kulor, kommer längst då de är polerade.' - Jean Paul
|
||||
Ballistics = Ballistik
|
||||
|
||||
'The root of the evil is not the construction of new, more dreadful weapons. It is the spirit of conquest.' - Ludwig von Mises = 'Roten till det onda är inte byggande av nya, mer fasansfulla vapen. Det är erövrandets anda.' - Ludwig von Mises
|
||||
Combined Arms = Kombinerade Vapenslag
|
||||
|
||||
|
||||
'The more we elaborate our means of communication, the less we communicate.' - J.B. Priestly = 'Ju mer vi utvecklar våra kommunikationsmetoder, desto mindre kommunicerar vi.' – J.B. Priestly
|
||||
Telecommunications = Telekommunikationer
|
||||
'All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.' - Sun Tzu = 'Alla kan se dessa taktiker med vilka jag segrar, men det som ingen kan se är strategin ur vilken segern utvecklas.' - Sun Zi
|
||||
|
|
@ -6925,8 +6957,10 @@ Truffles = Tryffel
|
|||
# Requires translation!
|
||||
Devout =
|
||||
|
||||
|
||||
Hussar = Hussar
|
||||
|
||||
|
||||
Hakkapeliitta = Hakkapelit
|
||||
|
||||
|
||||
|
|
@ -6938,46 +6972,61 @@ Hakkapeliitta = Hakkapelit
|
|||
|
||||
Atlatlist = Spjutslungare
|
||||
|
||||
|
||||
Quinquereme = Quinquerem
|
||||
|
||||
Dromon = Dromon
|
||||
|
||||
|
||||
Horse Archer = Beriden Bågskytt
|
||||
|
||||
|
||||
Battering Ram = Murbräcka
|
||||
|
||||
Pictish Warrior = Piktisk Krigare
|
||||
|
||||
|
||||
African Forest Elephant = Skogselefant
|
||||
|
||||
Cataphract = Katafrakt
|
||||
|
||||
|
||||
Composite Bowman = Kompositbågskytt
|
||||
|
||||
|
||||
Galleass = Galeas
|
||||
|
||||
|
||||
Privateer = Kapare
|
||||
|
||||
Sea Beggar = Havsgeus
|
||||
|
||||
|
||||
Gatling Gun = Gatlingkulspruta
|
||||
|
||||
|
||||
Carolean = Karolin
|
||||
|
||||
Mehal Sefari = Mehal Sefari
|
||||
|
||||
|
||||
Great War Infantry = Första Världskrigsinfanteri
|
||||
|
||||
|
||||
Triplane = Triplan
|
||||
|
||||
Great War Bomber = Första Världskrigsbombplan
|
||||
|
||||
|
||||
Machine Gun = Kulspruta
|
||||
|
||||
|
||||
Landship = Landskepp
|
||||
|
||||
|
||||
Great Prophet = Stor Profet
|
||||
|
||||
|
||||
Missionary = Missionär
|
||||
|
||||
Inquisitor = Inkvisitor
|
||||
|
|
@ -7239,14 +7288,12 @@ One of your tiles is blocked by an enemy: when an enemy unit stands on a tile yo
|
|||
# Requires translation!
|
||||
Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. =
|
||||
|
||||
# Requires translation!
|
||||
City Blockade = Stadsblockad
|
||||
# Requires translation!
|
||||
One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. =
|
||||
|
||||
# Requires translation!
|
||||
Keyboard Bindings =
|
||||
# Requires translation!
|
||||
Limitations = Begränsningar
|
||||
# Requires translation!
|
||||
This is a work in progress. =
|
||||
|
|
|
|||
|
|
@ -2018,6 +2018,8 @@ Roads connect tiles across rivers = 道(鐵)路可跨河建造
|
|||
No Maintenance costs for improvements in [tileFilter] tiles = 在[tileFilter]地塊上的設施無需維護費用
|
||||
[relativeAmount]% tile improvement construction time = 地塊建造時間[relativeAmount]%
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter][relativeAmount]%維護建築費用
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]中自然擴張文化成本[relativeAmount]%
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]中金錢購買地塊所需花費[relativeAmount]%
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = 新建城市導致推行政策所需文化成本的增幅低於正常值[relativeAmount]%
|
||||
|
|
@ -2295,8 +2297,12 @@ after enhancing a religion = 在加強宗教信仰之後
|
|||
if [buildingFilter] is constructed = 如果[buildingFilter]已建造
|
||||
with [resource] = 擁有[resource]
|
||||
without [resource] = 未擁有[resource]
|
||||
when above [amount] [resource] = 當[resource]高於[amount]時
|
||||
when below [amount] [resource] = 當[resource]低於[amount]時
|
||||
when above [amount] [stat/resource] = 當[stat/resource]高於[amount]時
|
||||
when below [amount] [stat/resource] = 當[stat/resource]低於[amount]時
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
in this city = 在所在城市
|
||||
in cities with a [buildingFilter] = 在具有[buildingFilter]的城市中
|
||||
in cities without a [buildingFilter] = 在沒有[buildingFilter]的城市中
|
||||
|
|
|
|||
|
|
@ -2152,6 +2152,8 @@ No Maintenance costs for improvements in [tileFilter] tiles = [tileFilter] Karol
|
|||
# Requires translation!
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] =
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
|
||||
|
|
@ -2560,9 +2562,13 @@ with [resource] =
|
|||
# Requires translation!
|
||||
without [resource] =
|
||||
# Requires translation!
|
||||
when above [amount] [resource] =
|
||||
when above [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
when below [amount] [resource] =
|
||||
when below [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
in this city = bu şehirde
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
|
|
|
|||
|
|
@ -119,11 +119,8 @@ Peace = Мир
|
|||
Research Agreement = Спільне дослідження
|
||||
Declare war = Оголосити війну
|
||||
Declare war on [civName]? = Ви дійсно хочете оголосити війну нації [civName]?
|
||||
# Requires translation!
|
||||
[civName] will also join them in the war = [civName] також доєднається до них у цій війні
|
||||
# Requires translation!
|
||||
An unknown civilization will also join them in the war = Невідома цивілізація також доєднається до них у цій війні
|
||||
# Requires translation!
|
||||
This will cancel your defensive pact with [civName] = Ця дія скасує вашу оборонну угоду із [civName]
|
||||
Go to on map = Знайти на мапі
|
||||
Let's begin! = Розпочнемо!
|
||||
|
|
@ -271,7 +268,6 @@ Sum: = Всього:
|
|||
|
||||
Trade = Торгівля
|
||||
Offer trade = Запропонувати угоду
|
||||
# Requires translation!
|
||||
They'll decide on their turn = Вони вирішуватимуть на своєму ході
|
||||
Retract offer = Відкликати пропозицію
|
||||
What do you have in mind? = Що ви маєте на увазі?
|
||||
|
|
@ -289,7 +285,6 @@ Keep going = Продовжуйте
|
|||
There's nothing on the table = На столі нічого немає
|
||||
Peace Treaty = Мирний договір
|
||||
Agreements = Угоди
|
||||
# Requires translation!
|
||||
Defensive Pact = Оборонна угода
|
||||
Open Borders = Відкриті кордони
|
||||
Gold per turn = ¤Золото за хід
|
||||
|
|
@ -370,7 +365,6 @@ Domination = Військова
|
|||
Cultural = Культурна
|
||||
Diplomatic = Дипломатична
|
||||
Time = Рейтингова
|
||||
# Requires translation!
|
||||
Your previous options needed to be reset to defaults. = Ваші попередні налаштування довелося скинути.
|
||||
|
||||
# Used for random nation indicator in empire selector and unknown nation icons in various overview screens.
|
||||
|
|
@ -524,7 +518,6 @@ Starting location(s): [param] = Початкове(і) розташування:
|
|||
Continent: [param] ([amount] tiles) = Континент: [param] ([amount] клітинок)
|
||||
Resource abundance = Багатство ресурсів
|
||||
Change map to fit selected ruleset? = Змінити мапу, відповідно до вибраного набору правил?
|
||||
# Requires translation!
|
||||
Area: [amount] tiles, [amount2]% water, [amount3]% impassable, [amount4] continents/islands = Площа [amount] клітинок, [amount2]% води, [amount3]% непрохідні, [amount4] континенти/острови
|
||||
Do you want to leave without saving the recent changes? = Ви хочете вийти без збереження змін?
|
||||
Leave = Вийти
|
||||
|
|
@ -558,9 +551,7 @@ Spread Resources = Додати ресурси
|
|||
Create ancient ruins = Створити стародавні руїни
|
||||
Floodfill = Розтікання
|
||||
[nation] starting location = [nation]
|
||||
# Requires translation!
|
||||
Any Civ starting locations = Стартові локації цивілізацій
|
||||
# Requires translation!
|
||||
Any Civ = Будь-яка цивілізація
|
||||
Remove features = Прибрати особливості
|
||||
Remove improvement = Прибрати покращення
|
||||
|
|
@ -757,7 +748,6 @@ Reset = Скинути
|
|||
Show zoom buttons in world screen = Показувати кнопки наближення на екрані світу
|
||||
Experimental Demographics scoreboard = Експериментальний Демографічний рейтинг
|
||||
|
||||
# Requires translation!
|
||||
Size of Unitset art in Civilopedia = Розмір зображень підрозділу в Цивілопедії
|
||||
|
||||
### Visual Hints subgroup
|
||||
|
|
@ -786,9 +776,7 @@ Auto-assign city production = Автоматичне виробництво у
|
|||
Auto-build roads = Автоматичне будівництво доріг
|
||||
Automated workers replace improvements = Автоматизовані працівники замінюють покращення
|
||||
Automated units move on turn start = Автоматичний рух підрозділів на початку ходу
|
||||
# Requires translation!
|
||||
Automated units can upgrade = Автоматизовані підрозділи можна вдосконалити
|
||||
# Requires translation!
|
||||
Automated units choose promotions = Оберіть підвищення для автоматизованих підрозділів
|
||||
Order trade offers by amount = Сортувати торгові пропозиції за кількістю
|
||||
Ask for confirmation when pressing next turn = Питати підтвердження наступного ходу
|
||||
|
|
@ -1060,7 +1048,6 @@ due to adopting [policy] = завдяки прийняттю політики [p
|
|||
due to discovering [naturalWonder] = завдяки відкриттю природного дива [naturalWonder]
|
||||
due to entering the [eraName] = завдяки входженню в [eraName]
|
||||
due to constructing [buildingName] = завдяки будівництву споруди [buildingName]
|
||||
# Requires translation!
|
||||
due to gaining a [unitName] = завдяки здобуттю [unitName]
|
||||
due to founding a city = завдяки заснуванню міста
|
||||
due to discovering a Natural Wonder = завдяки відкриттю природного дива
|
||||
|
|
@ -1096,7 +1083,6 @@ Range = Дальність
|
|||
XP = Досвід
|
||||
Move unit = Перемістити підрозділ
|
||||
Stop movement = Скасувати переміщення
|
||||
# Requires translation!
|
||||
Show unit destination = Показати місце призначення підрозділу
|
||||
Swap units = Поміняти місцями
|
||||
Construct improvement = Покращити
|
||||
|
|
@ -1205,16 +1191,12 @@ No space available to place [unit] near [city] = Біля міста [city] не
|
|||
Maintenance cost = Вартість обслуговування
|
||||
Pick construction = Обрати споруду
|
||||
Pick improvement = Обрати покращення
|
||||
# Requires translation!
|
||||
Tile owned by [civName] - [cityName] = Клітинка належить [civName] - [cityName]
|
||||
# Requires translation!
|
||||
Tile owned by [civName] (You) = Клітинка належить [civName] (це ви)
|
||||
# Requires translation!
|
||||
Unowned tile = Клітинка не належить нікому
|
||||
Provides [resource] = Забезпечує: [resource]
|
||||
Provides [amount] [resource] = Забезпечує: [resource] ([amount] од.)
|
||||
Replaces [improvement] = Заміщує: [improvement]
|
||||
# Requires translation!
|
||||
Not in city work range = За робочими межами міста
|
||||
Pick now! = Вибрати!
|
||||
Remove [feature] first = Спочатку приберіть [feature]
|
||||
|
|
@ -1269,21 +1251,13 @@ Default Focus = Пріоритет за замовчуванням
|
|||
[stat] Focus = [stat] у пріоритеті
|
||||
Please enter a new name for your city = Вкажіть нову назву міста
|
||||
Please select a tile for this building's [improvement] = Оберіть клітинку для [improvement] цієї споруди
|
||||
# Requires translation!
|
||||
Move to the top of the queue = Пересунути в початок черги
|
||||
# Requires translation!
|
||||
Move to the end of the queue = Пересунути в кінець черги
|
||||
# Requires translation!
|
||||
Add to the top of the queue = Додати в початок черги
|
||||
# Requires translation!
|
||||
Add to the queue in all cities = Додати в черги всіх міст
|
||||
# Requires translation!
|
||||
Add or move to the top in all cities = Додати або перемістити в початок черг всіх міст
|
||||
# Requires translation!
|
||||
Remove from the queue in all cities = Прибрати з черг всіх міст
|
||||
# Requires translation!
|
||||
Disable = Вимкнути
|
||||
# Requires translation!
|
||||
Enable = Увімкнути
|
||||
|
||||
# Specialized Popups - Ask for text or numbers, file picker
|
||||
|
|
@ -1442,7 +1416,6 @@ Politics = Політика
|
|||
Show global politics = Міжнародна політика
|
||||
Show diagram = Показати діаграму
|
||||
At war with [enemy] = Воює з [enemy]
|
||||
# Requires translation!
|
||||
Defensive pact with [civName] = Оборонна угода з [civName]
|
||||
Friends with [civName] = Дружить з [civName]
|
||||
an unknown civilization = невідомою цивілізацією
|
||||
|
|
@ -1453,7 +1426,6 @@ Civilization Info = Інф. про цивілізацію
|
|||
Relations = Відносини
|
||||
Trade request = Торгова пропозиція
|
||||
Garrisoned by unit = Охороняється підрозділом
|
||||
# Requires translation!
|
||||
Status\n(puppet, resistance or being razed) = Статус\n(маріонетка, супротив, або зноситься)
|
||||
|
||||
# Victory
|
||||
|
|
@ -1473,7 +1445,6 @@ Destroy [civName] = Знищити націю [civName]
|
|||
Capture [cityName] = Захопити місто [cityName]
|
||||
Destroy ? * [civName] = Знищити ? * [civName]
|
||||
Capture ? * [cityName] = Захопити ? * [cityName]
|
||||
# Requires translation!
|
||||
Majority religion of ? * [civName] = Релігія більшості в ? * [civName]
|
||||
Our status = Наш статус
|
||||
Global status = Глобальний статус
|
||||
|
|
@ -1493,26 +1464,18 @@ Choose a civ to vote for = Оберіть цивілізацію, котру в
|
|||
Choose who should become the world leader and win a Diplomatic Victory! = Оберіть, хто повинен стати світовим лідером та здобути Дипломатичну перемогу!
|
||||
Vote for [civilizationName] = Проголосував за [civilizationName]
|
||||
Vote for World Leader = Голосування за Світового лідера
|
||||
# Requires translation!
|
||||
Abstain = Утриматись
|
||||
Continue = Продовжити
|
||||
Abstained = Утримався
|
||||
Voted for = Проголосував за
|
||||
# Requires translation!
|
||||
[number] votes = [number] голосів
|
||||
# Requires translation!
|
||||
[number] vote = [number] голос
|
||||
# Requires translation!
|
||||
No valid votes were cast. = Не було жодних дійсних голосів.
|
||||
# Requires translation!
|
||||
Minimum votes for electing a world leader: [number] = Мінімальна кількість голосів для обрання Світового лідера: [number]
|
||||
# Requires translation!
|
||||
Tied in first position: [civNames] =
|
||||
# Requires translation!
|
||||
No world leader was elected. = Світового лідера не обрано.
|
||||
# Requires translation!
|
||||
You have been elected world leader! = Вас було обрано Світовим лідером!
|
||||
# Requires translation!
|
||||
[leaderName] of [civ] has been elected world leader! = [leaderName] з [civ] було обрано Світовим лідером!
|
||||
Replay = Повтор
|
||||
|
||||
|
|
@ -1666,21 +1629,13 @@ Domain: [param] = Домен: [param]
|
|||
Toggle UI (World Screen only) = Перемкнути видимість інтерфейсу (тільки на екрані світу)
|
||||
Overrides yields from underlying terrain = Перекриває прибуток від основної місцевості
|
||||
No yields = Без прибутку
|
||||
# Requires translation!
|
||||
Mod: [modname] = Мод: [modname]
|
||||
# Requires translation!
|
||||
Search text: = Пошуковий текст:
|
||||
# Requires translation!
|
||||
Invalid regular expression = Недійсний регулярний вираз
|
||||
# Requires translation!
|
||||
Mod filter: = Фільтрувати моди:
|
||||
# Requires translation!
|
||||
-Combined- = -Комбіновано-
|
||||
# Requires translation!
|
||||
Search! = Шукати!
|
||||
# Requires translation!
|
||||
Results = Результати
|
||||
# Requires translation!
|
||||
Nothing found! = Нічого не знайдено!
|
||||
|
||||
# Policies
|
||||
|
|
@ -1785,7 +1740,6 @@ Dogfighting III = Повітряний бій III
|
|||
Choose name for [unitName] = Змінити ім'я підрозділу [unitName]
|
||||
[unitFilter] units gain the [promotion] promotion = Підрозділи [unitFilter] отримують підвищення: [promotion]
|
||||
Requires = Вимагає
|
||||
# Requires translation!
|
||||
Path to [promotion] is ambiguous = Шлях до [promotion] неоднозначний
|
||||
|
||||
# Multiplayer Turn Checker Service
|
||||
|
|
@ -1980,7 +1934,6 @@ City-State Influence recovers at twice the normal rate = Вплив на міс
|
|||
[relativeAmount]% growth [cityFilter] = [relativeAmount]% до росту [cityFilter]
|
||||
[amount]% Food is carried over after population increases [cityFilter] = [amount]% витраченої ⁂Їжі переноситься після зростання населення [cityFilter]
|
||||
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% споживання ⁂Їжі спеціалістами [cityFilter]
|
||||
# Requires translation!
|
||||
[relativeAmount]% unhappiness from the number of cities = [relativeAmount]% нещастя від міст
|
||||
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Нещастя від [populationFilter] [cityFilter]
|
||||
[amount] Happiness from each type of luxury resource = [amount] ⌣Щастя від кожного виду ресурсів розкоші
|
||||
|
|
@ -2006,6 +1959,8 @@ Roads connect tiles across rivers = Дороги з’єднують кліти
|
|||
No Maintenance costs for improvements in [tileFilter] tiles = Покращення на клітинках типу [tileFilter] утримуються безкоштовно
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% часу на покращення клітинок
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% до вартості утримання споруд [cityFilter]
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% ♪Культури за розширення кордонів [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% ¤Золота за придбання клітинок [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Кожне засноване місто збільшує ♪Культурну вартість політик на [relativeAmount]% менше ніж зазвичай
|
||||
|
|
@ -2039,7 +1994,6 @@ Double quantity of [resource] produced = Удвічі збільшується
|
|||
Enables Open Borders agreements = Дозволяє угоду про відкриті кордони
|
||||
Enables Research agreements = Дозволяє Спільні дослідження
|
||||
Science gained from research agreements [relativeAmount]% = [relativeAmount]% ⍾Науки від Спільного дослідження
|
||||
# Requires translation!
|
||||
Enables Defensive Pacts = Увімкнути Оборонні угоди
|
||||
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Після оголошення дружби, обидві сторони отримують [relativeAmount]% прискорення створення Видатної особи
|
||||
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Вплив усіх інших цивілізацій на усі міста-держави зменшується на [relativeAmount]% швидше
|
||||
|
|
@ -2069,7 +2023,6 @@ Receive a tech boost when scientific buildings/wonders are built in capital = О
|
|||
Can be continually researched = Можна досліджувати повторно
|
||||
[relativeAmount]% Golden Age length = [relativeAmount]% до тривалості Золотої доби
|
||||
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Втрати населення від ядерних атак [relativeAmount]% [cityFilter]
|
||||
# Requires translation!
|
||||
Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] = Пошкодження гарнізону від ядерних атак [relativeAmount]% [cityFilter]
|
||||
Rebel units may spawn = Можуть з'являтись підрозділи повстанців
|
||||
Unbuildable = Неможливо створити
|
||||
|
|
@ -2099,9 +2052,7 @@ Automatically built in all cities where it is buildable = Автоматично
|
|||
Creates a [improvementName] improvement on a specific tile = Створює покращення [improvementName] на певній клітинці
|
||||
Founds a new city = Може заснувати нове місто
|
||||
Can instantly construct a [improvementFilter] improvement = Може миттєво створити покращення: [improvementFilter]
|
||||
# Requires translation!
|
||||
Can Spread Religion = Може поширити релігію
|
||||
# Requires translation!
|
||||
Can remove other religions from cities = Може прибирати інші релігії з міст
|
||||
May found a religion = Може заснувати релігію
|
||||
May enhance a religion = Може покращити релігію
|
||||
|
|
@ -2205,7 +2156,6 @@ Religious Unit = Релігійний підрозділ
|
|||
Spaceship part = Частина космічного корабля
|
||||
Takes your religion over the one in their birth city = Переймає вашу релігію, а не релігію міста, у якому народився
|
||||
Great Person - [comment] = Видатна особа — [comment]
|
||||
# Requires translation!
|
||||
Is part of Great Person group [comment] = Є учасником групи Видатних осіб [comment]
|
||||
by consuming this unit = використавши цей підрозділ
|
||||
for [amount] movement = за [amount] ➡Переміщення
|
||||
|
|
@ -2230,7 +2180,6 @@ Rough terrain = Пересічна місцевість
|
|||
Deposits in [tileFilter] tiles always provide [amount] resources = Родовища у клітинках типу [tileFilter] завжди генерують [amount] одиниць ресурсу
|
||||
Can only be created by Mercantile City-States = Можуть бути створені лише торговельними містами-державами
|
||||
Stockpiled = Накопичено
|
||||
# Requires translation!
|
||||
City-level resource = Міський ресурс
|
||||
Cannot be traded = Не може бути проданий
|
||||
Guaranteed with Strategic Balance resource option = Гарантовані при опції Стратегічного Балансу ресурсів
|
||||
|
|
@ -2281,8 +2230,12 @@ after enhancing a religion = після покращення Релігії
|
|||
if [buildingFilter] is constructed = якщо створено [buildingFilter]
|
||||
with [resource] = з [resource]
|
||||
without [resource] = без [resource]
|
||||
when above [amount] [resource] = коли більше [amount] [resource]
|
||||
when below [amount] [resource] = коли менше [amount] [resource]
|
||||
when above [amount] [stat/resource] = коли більше [amount] [stat/resource]
|
||||
when below [amount] [stat/resource] = коли менше [amount] [stat/resource]
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
in this city = у цьому місті
|
||||
in cities with a [buildingFilter] = у містах з [buildingFilter]
|
||||
in cities without a [buildingFilter] = у містах без [buildingFilter]
|
||||
|
|
@ -2345,7 +2298,6 @@ This Unit gains [amount] XP = Цей підрозділ отримує [amount]
|
|||
This Unit upgrades for free including special upgrades = Цей підрозділ удосконалюється безкоштовно включно з особливими вдосконаленнями
|
||||
This Unit gains the [promotion] promotion = Цей підрозділ отримує підвищення: [promotion]
|
||||
Doing so will consume this opportunity to choose a Promotion = Це витрачає можливість обрати Підвищення
|
||||
# Requires translation!
|
||||
This Promotion is free = Це підвищення безкоштовне
|
||||
Provides the cheapest [stat] building in your first [amount] cities for free = Надає найдешевшу споруду категорії [stat] у ваших перших [amount]-ох містах безкоштовно
|
||||
Provides a [buildingName] in your first [amount] cities for free = Надає [buildingName] у ваших перших [amount]-ох містах безкоштовно
|
||||
|
|
@ -2354,7 +2306,6 @@ upon entering the [era] = увійшовши в [era]
|
|||
upon adopting [policy/belief] = прийнявши [policy/belief]
|
||||
upon declaring war with a major Civilization = після оголошення війни з великою Цивілізацією
|
||||
upon declaring friendship = оголосивши дружбу
|
||||
# Requires translation!
|
||||
upon declaring a defensive pact = оголосивши оборонну угоду
|
||||
upon entering a Golden Age = після початку Золотої доби
|
||||
upon conquering a city = завоювавши місто
|
||||
|
|
@ -2372,13 +2323,9 @@ upon being promoted = при підвищенні
|
|||
upon losing at least [amount] HP in a single attack = при втраті принаймні [amount] ОЗ за одну атаку
|
||||
upon ending a turn in a [tileFilter] tile = при закінченні ходу в клітинках типу [tileFilter]
|
||||
Hidden after generating a Great Prophet = Приховано після появи Видатного пророка
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] = Мод несумісний із [modFilter]
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod = Має бути використано тільки як постійний аудіо-візуальний мод
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod = Може бути використано як постійний аудіо-візуальний мод
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod = Не може бути використано як постійний аудіо-візуальний мод
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
|
@ -2494,7 +2441,6 @@ Policy = Політика
|
|||
FounderBelief = Засновник вірування
|
||||
FollowerBelief = Послідовник вірування
|
||||
Building = Споруда
|
||||
# Requires translation!
|
||||
UnitAction = Дія підрозділу
|
||||
Unit = Підрозділ
|
||||
UnitType = Тип підрозділу
|
||||
|
|
@ -2527,9 +2473,7 @@ Your warmongering ways are unacceptable to us. = Ваші войовничі с
|
|||
You have captured our cities! = Ви захопили наші міста!
|
||||
You have declared friendship with our enemies! = Ви оголосили дружбу з нашими ворогами!
|
||||
Your so-called 'friendship' is worth nothing. = Ваша так звана "дружба" нічого не варта.
|
||||
# Requires translation!
|
||||
You have declared a defensive pact with our enemies! = Ти уклав оборонну угоду із нашими ворогами!
|
||||
# Requires translation!
|
||||
Your so-called 'defensive pact' is worth nothing. = Твоя так звана "оборонна угода" нічого не варта.
|
||||
You have publicly denounced us! = Ви публічно засудили нас!
|
||||
You have denounced our allies = Ви засудили наших союзників
|
||||
|
|
@ -2547,9 +2491,7 @@ Our mutual military struggle brings us closer together. = Наша взаємн
|
|||
We applaud your liberation of conquered cities! = Ми вдячні вам за визволення завойованих міст!
|
||||
We have signed a public declaration of friendship = Ми підписали публічну Декларацію дружби
|
||||
You have declared friendship with our allies = Ви оголосили дружбу з нашими союзниками
|
||||
# Requires translation!
|
||||
We have signed a promise to protect each other. = Ми обіцяли захищати один одного.
|
||||
# Requires translation!
|
||||
You have declared a defensive pact with our allies = Ви уклали оборонну угоду із нашими союзниками
|
||||
You have denounced our enemies = Ви засудили наших ворогів
|
||||
Our open borders have brought us closer together. = Наші відкриті кордони зблизили нас.
|
||||
|
|
@ -2561,14 +2503,11 @@ You returned captured units to us = Ви повернули нам захопл
|
|||
|
||||
#################### Lines from key bindings #######################
|
||||
|
||||
# Requires translation!
|
||||
Main Menu = Головне меню
|
||||
World Screen = Екран світу
|
||||
Map Panning = Пересування мапи
|
||||
Unit Actions = Дії підрозділу
|
||||
# Requires translation!
|
||||
City Screen = Екран міста
|
||||
# Requires translation!
|
||||
City Screen Construction Menu = Меню будівництва на екрані міста
|
||||
Popups = Вспливаючі підказки
|
||||
Menu = Меню
|
||||
|
|
@ -2610,47 +2549,27 @@ Pan Down Alternate = Посунути вниз (альтернатива)
|
|||
Pan Right Alternate = Посунути праворуч (альтернатива)
|
||||
Transform = Змінити
|
||||
Repair = Полагодити
|
||||
# Requires translation!
|
||||
Add to or remove from queue = Додати або прибрати з черги
|
||||
# Requires translation!
|
||||
Raise queue priority = Підвищити пріоритет черги
|
||||
# Requires translation!
|
||||
Lower queue priority = Понизити пріоритет черги
|
||||
# Requires translation!
|
||||
Buy Construction = Викупити проєкт
|
||||
# Requires translation!
|
||||
Buy Tile = Викупити клітинку
|
||||
# Requires translation!
|
||||
Buildable Units = Доступні підрозділи
|
||||
# Requires translation!
|
||||
Buildable Buildings = Доступні споруди
|
||||
# Requires translation!
|
||||
Buildable Wonders = Доступні дива
|
||||
# Requires translation!
|
||||
Buildable National Wonders = Доступні національні дива
|
||||
# Requires translation!
|
||||
Other Constructions = Інші проєкти
|
||||
# Requires translation!
|
||||
Disabled Constructions = Вимкненні проєкти
|
||||
# Requires translation!
|
||||
Next City = Наступне місто
|
||||
# Requires translation!
|
||||
Previous City = Попереднє місто
|
||||
# Requires translation!
|
||||
Show Stats = Показати статистику
|
||||
# Requires translation!
|
||||
Toggle Stat Details = Показати статистику
|
||||
# Requires translation!
|
||||
Great People Detail = Огляд по Видатним особам
|
||||
# Requires translation!
|
||||
Specialist Detail = Огляд по спеціалістам
|
||||
# Requires translation!
|
||||
Religion Detail = Огляд по релігіям
|
||||
# Requires translation!
|
||||
Buildings Detail = Огляд по спорудам
|
||||
Confirm Dialog = Підтвердити дію
|
||||
Cancel Dialog = Скасувати дію
|
||||
# Requires translation!
|
||||
Upgrade All = Удосконалити всіх
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
|
@ -6316,7 +6235,6 @@ Truffles = Трюфелі
|
|||
#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Devout = Набожний
|
||||
|
||||
|
||||
|
|
@ -6497,13 +6415,9 @@ Research Agreements = Спільні дослідження
|
|||
In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreement, you will both receive a 'lump sum' of Science, which will go towards one of your unresearched technologies. = Укладаючи Угоду про дослідження, ви та інша цивілізація погоджуєтесь спільно дослідити технологію.\nПісля завершення угоди ви отримаєте "одноразову суму" ⍾Науки, яка піде на користь однієї з ваших недосліджених технологій.
|
||||
The amount of ⍾Science you receive at the end is dependent on the ⍾Science generated by your cities and the other civilization's cities during the agreement - the more, the better! = Кількість ⍾Науки, яку ви отримаєте в кінці кінців, залежить від ⍾Науки, створеної вашими містами та містами іншої цивілізації під час угоди — чим більше, тим краще!
|
||||
|
||||
# Requires translation!
|
||||
Defensive Pacts = Оборонні угоди
|
||||
# Requires translation!
|
||||
Defensive pacts allow you and another civ to protect one another from aggressors.\nOnce the defensive pact is signed, you will be drawn into their future defensive wars, just as they will be drawn into your future defensive wars. Declaring war on any Civ will remove all of your defensive pacts. You will have to re-sign them to use their effect. = Оборонні угоди дозволяють вам та іншій цивілізації захищати одна одну від агрессорів.\nЯкщо ви підпишите таку угоду, вас буде залучено в майбутню оборонну війну тієї цивілізації коли така трапиться, так само як і її буде залучено у вашу майбутню оборонну війну. Оголошення війни проти будь-якої цивілізації позбавить вас від всіх ваших оборонних угод, і вам доведеться їх укладати повторно для поновлення їхнього ефекту.
|
||||
# Requires translation!
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. = Будьте обережні підписуючи оборонну угоду оскільки вона може втягнути вас у війну, у якій ви не схочете приймати участі.
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. = ШІ дуже обережний, і не прийматиме оборонних угод із менш ніж 80 впливу.
|
||||
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. = Не всі нації змагаються з вами за перемогу.\nМіста-держави - це нації які не мають змоги перемогти, також з ними не можна вести торгівлю, натомість вони надають певні бонуси дружнім до себе цивілізаціям.
|
||||
|
|
@ -6664,3 +6578,4 @@ However, it will reflect the mods you are playing! The combination of base rules
|
|||
If you opened the Civilopedia from the main menu, the "Ruleset" will be that of the last game you started. = Якщо ви відкрили Цивілопедію з головного меню, то "Набір правил" буде з останньої гри, яку ви починали.
|
||||
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Буквами можна вибирати категорії, а якщо є кілька категорій, що відповідають одній і тій же букві, ви можете натискати її кілька разів, щоб переходити між ними.
|
||||
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Клавіші зі стрілками також забезпечують навігацію - вліво/вправо для категорій, вгору/вниз для записів.
|
||||
|
||||
|
|
|
|||
|
|
@ -2186,6 +2186,8 @@ Roads connect tiles across rivers = Đường nối ô qua sông
|
|||
No Maintenance costs for improvements in [tileFilter] tiles = Không có chi phí bảo trì cho các cải tiến trong [tileFilter] xếp
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% thời gian thi công cải thiện
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% chi phí bảo trì cho các tòa nhà [cityFilter]
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Chi phí văn hóa của tăng trưởng biên giới tự nhiên [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Vàng chi phí mua các ô [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Mỗi thành phố được thành lập sẽ tăng chi phí văn hóa của các chính sách [relativeAmount] ít hơn% so với bình thường
|
||||
|
|
@ -2485,9 +2487,13 @@ if [buildingFilter] is constructed = nếu [buildingFilter] được xây dựng
|
|||
with [resource] = với [resource]
|
||||
without [resource] = không có [resource]
|
||||
# Requires translation!
|
||||
when above [amount] [resource] =
|
||||
when above [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
when below [amount] [resource] =
|
||||
when below [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
when above [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
when below [amount] [stat] (modified by game speed) =
|
||||
in this city = tại thành phố này
|
||||
in cities with a [buildingFilter] = ở các thành phố có [buildingFilter]
|
||||
in cities without a [buildingFilter] = ở các thành phố không có [buildingFilter]
|
||||
|
|
|
|||
|
|
@ -1,27 +1,27 @@
|
|||
Persian_(Pinglish-UN) = 28
|
||||
Italian = 99
|
||||
Russian = 100
|
||||
Russian = 99
|
||||
Belarusian = 2
|
||||
Afrikaans = 7
|
||||
German = 100
|
||||
German = 99
|
||||
Swedish = 85
|
||||
Turkish = 79
|
||||
Ukrainian = 98
|
||||
Ukrainian = 99
|
||||
Filipino = 93
|
||||
French = 100
|
||||
French = 99
|
||||
Portuguese = 62
|
||||
Indonesian = 98
|
||||
Catalan = 100
|
||||
Indonesian = 99
|
||||
Catalan = 99
|
||||
Finnish = 36
|
||||
Spanish = 100
|
||||
Spanish = 99
|
||||
Malay = 22
|
||||
Brazilian_Portuguese = 100
|
||||
Brazilian_Portuguese = 99
|
||||
Traditional_Chinese = 97
|
||||
Polish = 100
|
||||
Lithuanian = 92
|
||||
Polish = 99
|
||||
Lithuanian = 91
|
||||
Romanian = 70
|
||||
Simplified_Chinese = 99
|
||||
Bulgarian = 43
|
||||
Bulgarian = 44
|
||||
Korean = 97
|
||||
Persian_(Pinglish-DIN) = 13
|
||||
Japanese = 88
|
||||
|
|
@ -29,5 +29,5 @@ English = 0
|
|||
Vietnamese = 92
|
||||
Czech = 82
|
||||
Hungarian = 78
|
||||
Dutch = 100
|
||||
Dutch = 99
|
||||
Greek = 14
|
||||
|
|
|
|||
12
changelog.md
12
changelog.md
|
|
@ -2,12 +2,14 @@
|
|||
|
||||
Allow "[stats]" unique on terrains - By SeventhM
|
||||
|
||||
Added five new uniques - By PLynx01
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Fix android pause
|
||||
- PolicyPickerScreen description links to Civilopedia
|
||||
- Remove UniqueTarget.Terrain from UniqueType.Stats as there is no implementation
|
||||
- PolicyPickerScreen description links to Civilopedia
|
||||
- Fix music errors on android pause-via-homescreen-button
|
||||
- Remove UniqueTarget.Terrain from UniqueType.Stats as there is no implementation
|
||||
|
||||
By PLynx01:
|
||||
- Added new trigger unique "Remove [buildingFilter] [cityFilter]"
|
||||
- "when above [amount] [stat]" conditional, with gamespeed-modified version
|
||||
|
||||
## 4.8.13
|
||||
|
||||
|
|
|
|||
|
|
@ -14,7 +14,6 @@ import com.unciv.logic.trade.TradeLogic
|
|||
import com.unciv.logic.trade.TradeOffer
|
||||
import com.unciv.logic.trade.TradeType
|
||||
import com.unciv.models.ruleset.unique.UniqueType
|
||||
import com.unciv.utils.debug
|
||||
import kotlin.math.max
|
||||
import kotlin.math.min
|
||||
import kotlin.math.roundToInt
|
||||
|
|
@ -69,7 +68,7 @@ class CityConquestFunctions(val city: City){
|
|||
} >= unique.params[0].toInt()
|
||||
) {
|
||||
// For now, just destroy in new city. Even if constructing in own cities
|
||||
this.city.cityConstructions.removeBuilding(building)
|
||||
city.cityConstructions.removeBuilding(building)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -175,7 +175,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
|||
??? example "[stats]"
|
||||
Example: "[+1 Gold, +2 Production]"
|
||||
|
||||
Applicable to: Global, Improvement
|
||||
Applicable to: Global, Terrain, Improvement
|
||||
|
||||
??? example "[stats] [cityFilter]"
|
||||
Example: "[+1 Gold, +2 Production] [in all cities]"
|
||||
|
|
@ -1878,13 +1878,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
|||
|
||||
Applicable to: Conditional
|
||||
|
||||
??? example "<when above [amount] [resource]>"
|
||||
Example: "<when above [3] [Iron]>"
|
||||
??? example "<when above [amount] [stat/resource]>"
|
||||
Example: "<when above [3] [Culture]>"
|
||||
|
||||
Applicable to: Conditional
|
||||
|
||||
??? example "<when below [amount] [resource]>"
|
||||
Example: "<when below [3] [Iron]>"
|
||||
??? example "<when below [amount] [stat/resource]>"
|
||||
Example: "<when below [3] [Culture]>"
|
||||
|
||||
Applicable to: Conditional
|
||||
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
|
||||
|
||||
Allow "[stats]" unique on terrains - By SeventhM
|
||||
|
||||
Added five new uniques - By PLynx01
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Fix android pause
|
||||
- PolicyPickerScreen description links to Civilopedia
|
||||
- Remove UniqueTarget.Terrain from UniqueType.Stats as there is no implementation
|
||||
- PolicyPickerScreen description links to Civilopedia
|
||||
- Fix music errors on android pause-via-homescreen-button
|
||||
- Remove UniqueTarget.Terrain from UniqueType.Stats as there is no implementation
|
||||
|
||||
By PLynx01:
|
||||
- Added new trigger unique "Remove [buildingFilter] [cityFilter]"
|
||||
- "when above [amount] [stat]" conditional, with gamespeed-modified version
|
||||
Loading…
Reference in New Issue
Block a user