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4.12.1
This commit is contained in:
parent
6ac3393e9b
commit
e61c6c2a90
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@ -1195,6 +1195,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
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# Requires translation!
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You need to restart the game for this change to take effect. =
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# AutomationTab
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# Requires translation!
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Automation =
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# AutoPlay
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# Requires translation!
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AutoPlay =
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@ -3851,7 +3855,7 @@ Unpillagable =
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# Requires translation!
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Irremovable =
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# Requires translation!
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Will be replaced by automated workers =
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Will not be replaced by automated units =
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# Requires translation!
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Will not build [baseUnitFilter/buildingFilter] =
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# Requires translation!
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@ -8713,6 +8717,8 @@ Ancient ruins =
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# Requires translation!
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City ruins =
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# Requires translation!
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Will be replaced by automated units =
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# Requires translation!
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A bleak reminder of the destruction wreaked by War =
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# Requires translation!
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@ -9800,7 +9806,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
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# Requires translation!
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Reassign worked tiles! =
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# Requires translation!
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Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
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Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
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# Requires translation!
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Got it =
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@ -11468,6 +11474,10 @@ Hussar =
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Hakkapeliitta =
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# Requires translation!
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Privateer =
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#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
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@ -11511,9 +11521,6 @@ Composite Bowman =
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Galleass =
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# Requires translation!
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Privateer =
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# Requires translation!
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Sea Beggar =
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@ -923,6 +923,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
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# Requires translation!
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You need to restart the game for this change to take effect. =
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# AutomationTab
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# Requires translation!
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Automation =
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# AutoPlay
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AutoPlay = Аўтапрайграванне
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Show AutoPlay button = Паказаць кнопку аўтапрайгравання
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@ -3510,7 +3514,7 @@ Unpillagable =
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# Requires translation!
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Irremovable =
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# Requires translation!
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Will be replaced by automated workers =
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Will not be replaced by automated units =
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# Requires translation!
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Will not build [baseUnitFilter/buildingFilter] =
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# Requires translation!
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@ -8398,6 +8402,8 @@ Ancient ruins =
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# Requires translation!
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City ruins =
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# Requires translation!
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Will be replaced by automated units =
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# Requires translation!
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A bleak reminder of the destruction wreaked by War =
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# Requires translation!
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@ -9485,7 +9491,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
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# Requires translation!
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Reassign worked tiles! =
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# Requires translation!
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Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
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Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
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# Requires translation!
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Got it =
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@ -11153,6 +11159,10 @@ Hussar =
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Hakkapeliitta =
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# Requires translation!
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Privateer =
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#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
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@ -11196,9 +11206,6 @@ Composite Bowman =
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Galleass =
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# Requires translation!
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Privateer =
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# Requires translation!
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Sea Beggar =
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@ -1429,6 +1429,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
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# Requires translation!
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You need to restart the game for this change to take effect. =
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# AutomationTab
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# Requires translation!
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Automation =
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# AutoPlay
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# Requires translation!
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AutoPlay =
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@ -4085,7 +4089,7 @@ Unpillagable =
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# Requires translation!
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Irremovable =
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# Requires translation!
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Will be replaced by automated workers =
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Will not be replaced by automated units =
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# Requires translation!
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Will not build [baseUnitFilter/buildingFilter] =
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# Requires translation!
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@ -8973,6 +8977,8 @@ Ancient ruins =
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# Requires translation!
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City ruins =
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# Requires translation!
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Will be replaced by automated units =
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# Requires translation!
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A bleak reminder of the destruction wreaked by War =
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# Requires translation!
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@ -10060,7 +10066,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
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# Requires translation!
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Reassign worked tiles! =
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# Requires translation!
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Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
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Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
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# Requires translation!
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Got it =
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@ -11728,6 +11734,10 @@ Hussar =
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Hakkapeliitta =
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# Requires translation!
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Privateer =
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#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
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@ -11771,9 +11781,6 @@ Composite Bowman =
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Galleass =
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# Requires translation!
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Privateer =
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# Requires translation!
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Sea Beggar =
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@ -890,6 +890,10 @@ Hide = Ocultar
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HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ALTAMENTE EXPERIMENTAL - VOCÊ FOI AVISADO!
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You need to restart the game for this change to take effect. = Você precisa reiniciar o jogo para que esta mudança tenha efeito.
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# AutomationTab
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# Requires translation!
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Automation =
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# AutoPlay
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AutoPlay = AutoPlay
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Show AutoPlay button = Mostrar botão de AutoPlay
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@ -2293,7 +2297,8 @@ Provides a random bonus when entered = Fornece um bônus aleatório quando inser
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Constructing it will take over the tiles around it and assign them to your closest city = Construí-lo assumirá os painéis ao seu redor e os atribuirá á sua cidade mais próxima
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Unpillagable = Impossível pilhar
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Irremovable = Irremovível
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Will be replaced by automated workers = Será substituído por trabalhadores automatizados
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# Requires translation!
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Will not be replaced by automated units =
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Will not build [baseUnitFilter/buildingFilter] = Não será construído [baseUnitFilter/buildingFilter]
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for [amount] turns = por [amount] turnos
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with [amount]% chance = com [amount]% de chance
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@ -4930,6 +4935,8 @@ Terrace farm = Cultivo em terraços
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Ancient ruins = Ruínas antigas
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City ruins = Ruínas da cidade
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# Requires translation!
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Will be replaced by automated units =
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A bleak reminder of the destruction wreaked by War = Um lembrete sombrio da destruição causada pela guerra
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City center = Centro da cidade
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@ -5663,7 +5670,8 @@ Pass a turn! = Passar um turno!
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Cycle through units with 'Next unit' → Click 'Next turn'. = Percorra as unidades com 'Próxima unidade' → Clique em 'Próximo turno'.
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Reassign worked tiles! = Reatribuir paineis trabalhados!
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Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = Entre na tela da cidade → clique no painel atribuído para cancelar a atribuição → clique em um painel não atribuído para atribuir a população.
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# Requires translation!
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Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
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Got it = Entendi
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Meet another civilization! = Conheça outra civilização!
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@ -6558,6 +6566,9 @@ Hussar = Hussardo
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Hakkapeliitta = Hakkapeliitta
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Privateer = Corsório
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#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
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@ -6591,8 +6602,6 @@ Composite Bowman = Arqueiro Composto
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Galleass = Galeaças
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Privateer = Corsório
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Sea Beggar = Mendigo do Mar
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@ -984,6 +984,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ЕКСПЕРИМЕНТАЛНО -
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# Requires translation!
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You need to restart the game for this change to take effect. =
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# AutomationTab
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# Requires translation!
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Automation =
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# AutoPlay
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# Requires translation!
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AutoPlay =
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@ -3175,7 +3179,7 @@ Unpillagable =
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# Requires translation!
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Irremovable =
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# Requires translation!
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Will be replaced by automated workers =
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Will not be replaced by automated units =
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# Requires translation!
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Will not build [baseUnitFilter/buildingFilter] =
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# Requires translation!
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@ -7064,6 +7068,8 @@ Terrace farm = Терасна ферма
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Ancient ruins = Древни руини
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City ruins = Руините на града
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# Requires translation!
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Will be replaced by automated units =
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A bleak reminder of the destruction wreaked by War = Мрачно напомняне за разрушенията, причинени от войната
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City center = Център на града
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@ -8009,7 +8015,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
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# Requires translation!
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Reassign worked tiles! =
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# Requires translation!
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Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
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Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
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# Requires translation!
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Got it =
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@ -9571,6 +9577,10 @@ Hussar =
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Hakkapeliitta =
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# Requires translation!
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Privateer =
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#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
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@ -9613,9 +9623,6 @@ Composite Bowman = Композитен стрелец с лък
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Galleass =
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# Requires translation!
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Privateer =
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# Requires translation!
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Sea Beggar =
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@ -890,6 +890,10 @@ Hide = Amaga
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HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = Molt experimental ‒ Esteu avisat!
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You need to restart the game for this change to take effect. = Heu de reiniciar el programa perquè els canvis tinguin efecte.
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# AutomationTab
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# Requires translation!
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Automation =
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# AutoPlay
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AutoPlay = AutoJuga
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Show AutoPlay button = Mostra el botó d’AutoJoc
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@ -2293,7 +2297,8 @@ Provides a random bonus when entered = S’obté una bonificació aleatòria qua
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Constructing it will take over the tiles around it and assign them to your closest city = La seva construcció farà que les caselles del voltant quedin en mans de qui l’hagi construït i s’assignaran a la ciutat més propera.
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Unpillagable = No es pot saquejar.
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Irremovable = No es pot treure.
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Will be replaced by automated workers = Els treballadors automatitzats les reemplaçaran.
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# Requires translation!
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Will not be replaced by automated units =
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Will not build [baseUnitFilter/buildingFilter] = No construirà [baseUnitFilter/buildingFilter]
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for [amount] turns = durant [amount] torns
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with [amount]% chance = amb una probabilitat de [amount] %.
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@ -4930,6 +4935,8 @@ Terrace farm = Feixes
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Ancient ruins = Ruïnes antigues
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City ruins = Ruïnes de ciutat
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# Requires translation!
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Will be replaced by automated units =
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A bleak reminder of the destruction wreaked by War = Un recordatori lúgubre de la destrucció que causa la guerra.
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City center = Centre de la ciutat
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@ -5663,14 +5670,14 @@ Pass a turn! = Passeu el torn!
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Cycle through units with 'Next unit' → Click 'Next turn'. = Canvieu d’unitat amb «Següent unitat». → Feu clic a «Proper torn».
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Reassign worked tiles! = Reassigneu les caselles treballades!
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Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = Entreu a la vista de ciutat. → Feu clic en una casella assignada per a treure-li l’assignació. → Feu clic en una casella sense assignació per a assignar-li població.
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# Requires translation!
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Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
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Got it = Entès
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Meet another civilization! = Contacteu amb una altra civilització!
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Explore the map until you encounter another civilization! = Exploreu el mapa fins que trobeu una altra civilització!
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Open the options dialog! = Obriu el diàleg d’opcions!
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# Requires translation!
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Click the menu button (top left) → Click 'Options'. = Feu clic al botó de menú (part superior esquerra). → Feu clic a «Opcions».
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Construct an improvement! = Construïu una millora!
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@ -6559,6 +6566,9 @@ Hussar = Hússar
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Hakkapeliitta = Hakkapeliitta
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Privateer = Corsari
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#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
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@ -6592,8 +6602,6 @@ Composite Bowman = Arquer d’arc compost
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Galleass = Galiassa
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Privateer = Corsari
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Sea Beggar = Captaires del mar
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@ -899,6 +899,10 @@ Hide = Schovat
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HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = VYSOCE EXPERIMENTÁLNÍ - BYLI JSTE VAROVÁNI!
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You need to restart the game for this change to take effect. = K zavedení změn potřebujete restartovat hru.
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# AutomationTab
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# Requires translation!
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Automation =
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# AutoPlay
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AutoPlay = Automatická hra
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Show AutoPlay button = Zobrazit tlačítko automatické hry
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@ -2617,7 +2621,7 @@ Unpillagable = Nelze drancovat
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# Requires translation!
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Irremovable =
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# Requires translation!
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Will be replaced by automated workers =
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Will not be replaced by automated units =
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# Requires translation!
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Will not build [baseUnitFilter/buildingFilter] =
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# Requires translation!
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@ -5591,6 +5595,8 @@ Terrace farm = Terasovité pole
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Ancient ruins = Starobylé ruiny
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City ruins = Zřiceniny města
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# Requires translation!
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Will be replaced by automated units =
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A bleak reminder of the destruction wreaked by War = Bezútěšná připomínka destrukce způsobené válkou
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City center = Centrum města
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@ -6352,7 +6358,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
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# Requires translation!
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Reassign worked tiles! =
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# Requires translation!
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Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
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Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
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# Requires translation!
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Got it =
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@ -7618,6 +7624,9 @@ Hussar = Husar
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Hakkapeliitta = Hakapelita
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Privateer = Korzár
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#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
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@ -7652,8 +7661,6 @@ Composite Bowman = Kompozitní lučištník
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Galleass = Galéra
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Privateer = Korzár
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Sea Beggar = Mořský géz
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@ -918,6 +918,10 @@ Hide = Verberg
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HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = UITERST EXPERIMENTEEL - JE BENT GEWAARSCHUWD!
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You need to restart the game for this change to take effect. = Je moet het spel opnieuw opstarten voordat deze verandering in effect gaan.
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# AutomationTab
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# Requires translation!
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Automation =
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# AutoPlay
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AutoPlay = AutoPlay
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Show AutoPlay button = Toon AutoPlay knop
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@ -2363,7 +2367,8 @@ Provides a random bonus when entered = Geeft een willekeurige bonus bij het betr
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Constructing it will take over the tiles around it and assign them to your closest city = Door dit te bouwen neem je aangrenzende tegels eromheen over die worden toegewezen aan je dichtsbijzijnde stad
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Unpillagable = Kan niet worden geplunderd
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Irremovable = Niet verwijderbaar
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Will be replaced by automated workers = Wordt vervangen door geautomatiseerde werkers
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# Requires translation!
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Will not be replaced by automated units =
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# Requires translation!
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Will not build [baseUnitFilter/buildingFilter] =
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for [amount] turns = voor [amount] beurten
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@ -5104,6 +5109,8 @@ Terrace farm = Terras Boerderij
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|||
Ancient ruins = Oude ruïnes
|
||||
|
||||
City ruins = Stadsruïnes
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
A bleak reminder of the destruction wreaked by War = Een kille herinnering aan de vernietiging veroorzaakt door Oorlog
|
||||
|
||||
City center = Stadscentrum
|
||||
|
|
@ -5854,7 +5861,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -6781,6 +6788,9 @@ Hussar = Huzaar
|
|||
Hakkapeliitta = Hakkapeliitta
|
||||
|
||||
|
||||
Privateer = Kaper
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6814,8 +6824,6 @@ Composite Bowman = Composietboogschutter
|
|||
Galleass = Galjas
|
||||
|
||||
|
||||
Privateer = Kaper
|
||||
|
||||
Sea Beggar = Watergeus
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -1620,6 +1620,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
|
|||
# Requires translation!
|
||||
You need to restart the game for this change to take effect. =
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
# Requires translation!
|
||||
AutoPlay =
|
||||
|
|
@ -4277,7 +4281,7 @@ Unpillagable =
|
|||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
Will be replaced by automated workers =
|
||||
Will not be replaced by automated units =
|
||||
# Requires translation!
|
||||
Will not build [baseUnitFilter/buildingFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -9165,6 +9169,8 @@ Ancient ruins =
|
|||
# Requires translation!
|
||||
City ruins =
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
# Requires translation!
|
||||
A bleak reminder of the destruction wreaked by War =
|
||||
|
||||
# Requires translation!
|
||||
|
|
@ -10248,7 +10254,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -11916,6 +11922,10 @@ Hussar =
|
|||
Hakkapeliitta =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Privateer =
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -11959,9 +11969,6 @@ Composite Bowman =
|
|||
Galleass =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Privateer =
|
||||
|
||||
# Requires translation!
|
||||
Sea Beggar =
|
||||
|
||||
|
|
|
|||
|
|
@ -925,6 +925,10 @@ Hide = Itago
|
|||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = LUBHANG EKSPERIMENTAL - BINALAAN KA!
|
||||
You need to restart the game for this change to take effect. = Kailangan mo i-restart ang laro para ito gumana
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
AutoPlay = Kusang Paglaro
|
||||
Show AutoPlay button = Ipakita ang pindutan ng Kusang Paglaro
|
||||
|
|
@ -2397,7 +2401,8 @@ Provides a random bonus when entered = Nagbibigay ng sapalarang bonus kapag napu
|
|||
Constructing it will take over the tiles around it and assign them to your closest city = Sasakupin ang mga tiles na nasa paligid nito at itatalaga sa pinakamalapit na lungsod kapag naitayo ito
|
||||
Unpillagable = Di kayang nakawin
|
||||
Irremovable = Di kayang tanggalin
|
||||
Will be replaced by automated workers = Mapapalitan ng mga awtomatikong manggagawa
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
# Requires translation!
|
||||
Will not build [baseUnitFilter/buildingFilter] =
|
||||
for [amount] turns = abot sa [amount] turno
|
||||
|
|
@ -5256,6 +5261,8 @@ Terrace farm = Hagdanang Sakahan
|
|||
Ancient ruins = Sinaunang Guho
|
||||
|
||||
City ruins = Mga guho ng lungsod
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
A bleak reminder of the destruction wreaked by War = Isang madilim na alaala ng pagkawasak na dulot ng Digmaan
|
||||
|
||||
City center = Sentro ng Lungsod
|
||||
|
|
@ -6008,7 +6015,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -6937,6 +6944,9 @@ Hussar = Hussar
|
|||
Hakkapeliitta = Hakkapeliitta
|
||||
|
||||
|
||||
Privateer = Pribateer
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6970,8 +6980,6 @@ Composite Bowman = Pinagsama-samang Arkero
|
|||
Galleass = Galyas
|
||||
|
||||
|
||||
Privateer = Pribateer
|
||||
|
||||
Sea Beggar = Pulubi sa Dagat
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -1115,6 +1115,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ERITTÄIN KOKEELLISTA - SINUA ON V
|
|||
# Requires translation!
|
||||
You need to restart the game for this change to take effect. =
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
# Requires translation!
|
||||
AutoPlay =
|
||||
|
|
@ -3310,7 +3314,7 @@ Unpillagable =
|
|||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
Will be replaced by automated workers =
|
||||
Will not be replaced by automated units =
|
||||
# Requires translation!
|
||||
Will not build [baseUnitFilter/buildingFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -7125,6 +7129,8 @@ Ancient ruins = Muinaiset rauniot
|
|||
|
||||
City ruins = Kaupungin rauniot
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
# Requires translation!
|
||||
A bleak reminder of the destruction wreaked by War =
|
||||
|
||||
City center = Kaupungin keskus
|
||||
|
|
@ -8120,7 +8126,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -9782,6 +9788,10 @@ Hussar =
|
|||
Hakkapeliitta = Hakkapeliitta
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Privateer =
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -9824,9 +9834,6 @@ Composite Bowman = Yhdistelmäjousi
|
|||
Galleass =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Privateer =
|
||||
|
||||
# Requires translation!
|
||||
Sea Beggar =
|
||||
|
||||
|
|
|
|||
|
|
@ -890,6 +890,10 @@ Hide = Cacher
|
|||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = HAUTEMENT EXPÉRIMENTAL - VOUS ÊTES PRÉVENU !
|
||||
You need to restart the game for this change to take effect. = Redémarrage du jeu nécessaire pour appliquer ces changements.
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
AutoPlay = Jeu Auto
|
||||
Show AutoPlay button = Afficher le bouton Jeu Auto
|
||||
|
|
@ -2293,7 +2297,8 @@ Provides a random bonus when entered = Offre un bonus aléatoire lorsque visité
|
|||
Constructing it will take over the tiles around it and assign them to your closest city = Sa construction colonise les cases adjacentes et les assigne à la ville la plus proche
|
||||
Unpillagable = Non-pillable
|
||||
Irremovable = Insupprimable
|
||||
Will be replaced by automated workers = Sera remplacé par les ouvriers automatisés
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
Will not build [baseUnitFilter/buildingFilter] = Ne construira pas [baseUnitFilter/buildingFilter]
|
||||
for [amount] turns = pour [amount] tours
|
||||
with [amount]% chance = avec [amount]% de chances
|
||||
|
|
@ -4930,6 +4935,8 @@ Terrace farm = Culture en Terrasses
|
|||
Ancient ruins = Ruines Antiques
|
||||
|
||||
City ruins = Ruines Urbaines
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
A bleak reminder of the destruction wreaked by War = Un sinistre rappel des ravages causés par la Guerre
|
||||
|
||||
City center = Centre-Ville
|
||||
|
|
@ -5663,7 +5670,8 @@ Pass a turn! = Passer un tour !
|
|||
Cycle through units with 'Next unit' → Click 'Next turn'. = Parcourez les unités avec 'Unité suivante' → Cliquez sur 'Tour suivant'.
|
||||
|
||||
Reassign worked tiles! = Réassigner les cases exploitées !
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = Entrez dans la ville → Cliquez sur une case exploitée pour la libérer → Cliquez sur une case libre pour lui affecter un citoyen.
|
||||
# Requires translation!
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
Got it = Compris
|
||||
Meet another civilization! = Rencontrer une autre civilisation !
|
||||
|
|
@ -6558,6 +6566,9 @@ Hussar = Hussard
|
|||
Hakkapeliitta = Hakkapélite
|
||||
|
||||
|
||||
Privateer = Corsaire
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6591,8 +6602,6 @@ Composite Bowman = Archer Composite
|
|||
Galleass = Galéasse
|
||||
|
||||
|
||||
Privateer = Corsaire
|
||||
|
||||
Sea Beggar = Gueux de Mer
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -890,6 +890,10 @@ Hide = Verstecken
|
|||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = WARNUNG: HOCHGRADIG EXPERIMENTELL - DU WURDEST GEWARNT!
|
||||
You need to restart the game for this change to take effect. = Diese Änderung wird erst beim nächsten Start des Spiels wirksam.
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
AutoPlay = AutoSpiel
|
||||
Show AutoPlay button = AutoSpiel-Schaltfläche anzeigen
|
||||
|
|
@ -2294,7 +2298,8 @@ Provides a random bonus when entered = Bietet einen Zufallsbonus bei Betreten
|
|||
Constructing it will take over the tiles around it and assign them to your closest city = Beim Bau werden die anliegenden Felder übernommen und der nächstgelegenen Stadt zugewiesen
|
||||
Unpillagable = Darf nicht geplündert werden
|
||||
Irremovable = Nicht entfernbar
|
||||
Will be replaced by automated workers = Wird durch automatisierte Arbeiter ersetzt
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
Will not build [baseUnitFilter/buildingFilter] = Kann [baseUnitFilter/buildingFilter] nicht bauen
|
||||
for [amount] turns = für [amount] Runden
|
||||
with [amount]% chance = mit [amount]% Chance
|
||||
|
|
@ -4933,6 +4938,8 @@ Terrace farm = Terrassenfelder
|
|||
Ancient ruins = Altertümliche Ruinen
|
||||
|
||||
City ruins = Stadtruinen
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
A bleak reminder of the destruction wreaked by War = Eine düstere Erinnerung an die Zerstörung, die der Krieg angerichtet hat
|
||||
|
||||
City center = Stadtzentrum
|
||||
|
|
@ -5680,7 +5687,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -6590,6 +6597,9 @@ Hussar = Hussar
|
|||
Hakkapeliitta = Hakkapeliitta
|
||||
|
||||
|
||||
Privateer = Kaperschiff
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6623,8 +6633,6 @@ Composite Bowman = Kompositbogenschütze
|
|||
Galleass = Galeere
|
||||
|
||||
|
||||
Privateer = Kaperschiff
|
||||
|
||||
Sea Beggar = Seeräuber
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -1404,6 +1404,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
|
|||
# Requires translation!
|
||||
You need to restart the game for this change to take effect. =
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
# Requires translation!
|
||||
AutoPlay =
|
||||
|
|
@ -3893,7 +3897,7 @@ Unpillagable =
|
|||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
Will be replaced by automated workers =
|
||||
Will not be replaced by automated units =
|
||||
# Requires translation!
|
||||
Will not build [baseUnitFilter/buildingFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -8428,6 +8432,8 @@ Ancient ruins =
|
|||
# Requires translation!
|
||||
City ruins =
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
# Requires translation!
|
||||
A bleak reminder of the destruction wreaked by War =
|
||||
|
||||
City center = Κέντρο πόλεως
|
||||
|
|
@ -9466,7 +9472,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -11131,6 +11137,10 @@ Hussar =
|
|||
Hakkapeliitta =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Privateer =
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -11174,9 +11184,6 @@ Composite Bowman =
|
|||
Galleass =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Privateer =
|
||||
|
||||
# Requires translation!
|
||||
Sea Beggar =
|
||||
|
||||
|
|
|
|||
|
|
@ -891,6 +891,10 @@ Hide = Elrejt
|
|||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = KORAI KÍSÉRLETI FUNKCIÓK - FIGYELMEZTETTELEK!
|
||||
You need to restart the game for this change to take effect. = Újra kell indítani a játékot, hogy ez a változtatás működésbe lépjen
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
AutoPlay = Robotvezérlés
|
||||
Show AutoPlay button = Robotvezérlés gomb mutatása
|
||||
|
|
@ -2313,7 +2317,8 @@ Provides a random bonus when entered = Véletlenszerű jutalmat biztosít rálé
|
|||
Constructing it will take over the tiles around it and assign them to your closest city = Megépülésekor a szomszédos mezőket kisajátítja és a legközelebbi városodhoz csatolja
|
||||
Unpillagable = Nem fosztható ki
|
||||
Irremovable = Elmozdíthatatlan
|
||||
Will be replaced by automated workers = Önállósított munkások jelennek meg a helyén
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
Will not build [baseUnitFilter/buildingFilter] = Nem épít [baseUnitFilter/buildingFilter]
|
||||
for [amount] turns = [amount] körig
|
||||
with [amount]% chance = [amount]% eséllyel
|
||||
|
|
@ -5277,6 +5282,8 @@ Terrace farm = Teraszos farm
|
|||
Ancient ruins = Ősi romok
|
||||
|
||||
City ruins = Városromok
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
A bleak reminder of the destruction wreaked by War = A háború könyörtelen pusztításának szomorú tanúbizonysága
|
||||
|
||||
City center = Városközpont
|
||||
|
|
@ -6033,7 +6040,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -7549,6 +7556,9 @@ Hussar = Huszár
|
|||
Hakkapeliitta = Hakkapeliitta
|
||||
|
||||
|
||||
Privateer = Privatér
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -7582,8 +7592,6 @@ Composite Bowman = Összetett íjász
|
|||
Galleass = Galeasz
|
||||
|
||||
|
||||
Privateer = Privatér
|
||||
|
||||
Sea Beggar = Tengeri koldus
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -890,6 +890,10 @@ Hide = Sembunyikan
|
|||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = MASIH DALAM PERCOBAAN - KAMU TELAH DIPERINGATKAN!
|
||||
You need to restart the game for this change to take effect. = Kamu harus memulai ulang permainannya agar perubahannya dapat diberlakukan.
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
AutoPlay = AutoMain
|
||||
Show AutoPlay button = Tampilkan tombol AutoMain
|
||||
|
|
@ -2293,7 +2297,8 @@ Provides a random bonus when entered = Memberikan bonus acak ketika dimasuki
|
|||
Constructing it will take over the tiles around it and assign them to your closest city = Daerah yang berada di sekitar pembangunan ini akan dipakai dan diserahkan kepada kota terdekat
|
||||
Unpillagable = Tidak dapat dijarah
|
||||
Irremovable = Tidak dapat disingkirkan
|
||||
Will be replaced by automated workers = Akan digantikan oleh pekerja yang diotomatisasi
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
Will not build [baseUnitFilter/buildingFilter] = Tidak akan membuat [baseUnitFilter/buildingFilter]
|
||||
for [amount] turns = untuk [amount] giliran
|
||||
with [amount]% chance = dengan [amount]% kemungkinan
|
||||
|
|
@ -2614,7 +2619,6 @@ Speed = Kecepatan
|
|||
Tutorial = Tutorial
|
||||
CityState = NegaraKota
|
||||
ModOptions = OpsiMod
|
||||
# Requires translation!
|
||||
Event = Kejadian
|
||||
Conditional = Kondisional
|
||||
TriggerCondition = KondisiPemicu
|
||||
|
|
@ -4931,6 +4935,8 @@ Terrace farm = Sawah bersengkedan
|
|||
Ancient ruins = Reruntuhan kuno
|
||||
|
||||
City ruins = Reruntuhan kota
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
A bleak reminder of the destruction wreaked by War = Pengingat yang suram akan kehancuran yang disebabkan oleh Perang
|
||||
|
||||
City center = Pusat kota
|
||||
|
|
@ -5664,7 +5670,8 @@ Pass a turn! = Lewati giliran!
|
|||
Cycle through units with 'Next unit' → Click 'Next turn'. = Lewati unit dengan 'Unit selanjutnya' → Klik 'Giliran selanjutnya'.
|
||||
|
||||
Reassign worked tiles! = Menugaskan kembali daerah yang dikerjakan!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = Masuk layar kota → klik daerah yang ditugaskan menjadi tidak ditugaskan → klik daerah yang tidak ditugaskan untuk menugaskan populasi.
|
||||
# Requires translation!
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
Got it = Mengerti
|
||||
Meet another civilization! = Temui peradaban lain!
|
||||
|
|
@ -6559,6 +6566,9 @@ Hussar = Hussar
|
|||
Hakkapeliitta = Hakkapeliitta
|
||||
|
||||
|
||||
Privateer = Privateer
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6592,8 +6602,6 @@ Composite Bowman = Pemanah Berbusur Komposit
|
|||
Galleass = Galias
|
||||
|
||||
|
||||
Privateer = Privateer
|
||||
|
||||
Sea Beggar = Pengemis Laut
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -890,6 +890,10 @@ Hide = Nascondi
|
|||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = IN FASE SPERIMENTALE - TI ABBIAMO AVVERTITO!
|
||||
You need to restart the game for this change to take effect. = Riavvia il gioco per applicare i cambiamenti.
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
AutoPlay = AutoPlay (Gioco automatico)
|
||||
Show AutoPlay button = Mostra pulsante AutoPlay
|
||||
|
|
@ -2293,7 +2297,8 @@ Provides a random bonus when entered = Concede un bonus casuale all'accesso
|
|||
Constructing it will take over the tiles around it and assign them to your closest city = Costruirlo prenderà il controllo delle caselle circostanti e le assegnerà alla tua città più vicina
|
||||
Unpillagable = Non saccheggiabile
|
||||
Irremovable = Irremovibile
|
||||
Will be replaced by automated workers = Rimpiazzabile da lavoratori automatizzati
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
Will not build [baseUnitFilter/buildingFilter] = Non può costruire [baseUnitFilter/buildingFilter]
|
||||
for [amount] turns = per [amount] turni
|
||||
with [amount]% chance = (probabilità [amount]%)
|
||||
|
|
@ -4930,6 +4935,8 @@ Terrace farm = Terrazzamento
|
|||
Ancient ruins = Antiche rovine
|
||||
|
||||
City ruins = Rovine cittadine
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
A bleak reminder of the destruction wreaked by War = Un cupo promemoria della distruzione provocata dalla guerra
|
||||
|
||||
City center = Centro cittadino
|
||||
|
|
@ -5663,7 +5670,8 @@ Pass a turn! = Termina un turno!
|
|||
Cycle through units with 'Next unit' → Click 'Next turn'. = Assicurati che tutte le unità finiscano il proprio turno ("Prossima unità") → Clicca su "Turno successivo".
|
||||
|
||||
Reassign worked tiles! = Riassegna celle sfruttate!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = Entra nella schermata cittadina → Clicca su una casella assegnata per svuotarla → Clicca su una casella vuota per assegnarvi un cittadino.
|
||||
# Requires translation!
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
Got it = Capito
|
||||
Meet another civilization! = Incontra un'altra civiltà!
|
||||
|
|
@ -6558,6 +6566,9 @@ Hussar = Ussaro
|
|||
Hakkapeliitta = Hakkapeliitta
|
||||
|
||||
|
||||
Privateer = Corsaro
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6591,8 +6602,6 @@ Composite Bowman = Arciere composito
|
|||
Galleass = Galeazza
|
||||
|
||||
|
||||
Privateer = Corsaro
|
||||
|
||||
Sea Beggar = Pezzente del mare
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -951,6 +951,10 @@ Hide = 非表示
|
|||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = 非常に実験的な機能です。注意してください!
|
||||
You need to restart the game for this change to take effect. = この変更を反映するにはゲームを再起動する必要があります。
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
# Requires translation!
|
||||
AutoPlay =
|
||||
|
|
@ -2476,7 +2480,7 @@ Constructing it will take over the tiles around it and assign them to your close
|
|||
Unpillagable = 侵略不可
|
||||
Irremovable = 削除不可
|
||||
# Requires translation!
|
||||
Will be replaced by automated workers =
|
||||
Will not be replaced by automated units =
|
||||
# Requires translation!
|
||||
Will not build [baseUnitFilter/buildingFilter] =
|
||||
for [amount] turns = [amount]ターンの間
|
||||
|
|
@ -5424,6 +5428,8 @@ Terrace farm = 棚田
|
|||
Ancient ruins = 古代遺跡
|
||||
|
||||
City ruins = 都市の遺跡
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
A bleak reminder of the destruction wreaked by War = 戦争がもたらした破壊の悲惨さを思い知らされる
|
||||
|
||||
City center = 市街地
|
||||
|
|
@ -6186,7 +6192,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -7455,6 +7461,9 @@ Hussar = 軽騎兵
|
|||
Hakkapeliitta = ハッカペル
|
||||
|
||||
|
||||
Privateer = 私掠船
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -7488,8 +7497,6 @@ Composite Bowman = 戦闘弓射手
|
|||
Galleass = ガレアス船
|
||||
|
||||
|
||||
Privateer = 私掠船
|
||||
|
||||
Sea Beggar = 海の乞食団
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -911,6 +911,10 @@ Hide = 숨기기
|
|||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = 경고: 불안정한 실험 기능입니다!
|
||||
You need to restart the game for this change to take effect. = 변경된 설정을 적용하려면 게임을 재시작해야 합니다.
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
AutoPlay = 오토
|
||||
Show AutoPlay button = 오토 버튼 보이기
|
||||
|
|
@ -2341,7 +2345,8 @@ Provides a random bonus when entered = 타일 진입시 무작위 보너스 제
|
|||
Constructing it will take over the tiles around it and assign them to your closest city = 건설시 주위 타일을 점령하여 가장 가까운 아군 도시에 할당함
|
||||
Unpillagable = 약탈 불가
|
||||
Irremovable = 제거 불가
|
||||
Will be replaced by automated workers = 자동화한 노동자가 다른 시설로 대체할 수 있음
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
# Requires translation!
|
||||
Will not build [baseUnitFilter/buildingFilter] =
|
||||
for [amount] turns = [amount] 턴 동안
|
||||
|
|
@ -5066,6 +5071,8 @@ Terrace farm = 계단식 농업
|
|||
Ancient ruins = 고대 유적
|
||||
|
||||
City ruins = 도시 폐허
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
A bleak reminder of the destruction wreaked by War = 전쟁으로 파괴된 도시의 자취
|
||||
|
||||
City center = 도시 중심가
|
||||
|
|
@ -5818,7 +5825,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -6747,6 +6754,9 @@ Hussar = 후사르
|
|||
Hakkapeliitta = 하카펠리타
|
||||
|
||||
|
||||
Privateer = 사략선
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6780,8 +6790,6 @@ Composite Bowman = 합성궁병
|
|||
Galleass = 갈레아스
|
||||
|
||||
|
||||
Privateer = 사략선
|
||||
|
||||
Sea Beggar = 제고이센
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -1459,6 +1459,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
|
|||
# Requires translation!
|
||||
You need to restart the game for this change to take effect. =
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
# Requires translation!
|
||||
AutoPlay =
|
||||
|
|
@ -4029,7 +4033,7 @@ Unpillagable =
|
|||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
Will be replaced by automated workers =
|
||||
Will not be replaced by automated units =
|
||||
# Requires translation!
|
||||
Will not build [baseUnitFilter/buildingFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -8793,6 +8797,8 @@ Ancient ruins = Parietinæ antiquæ
|
|||
|
||||
City ruins = Parietinæ urbi
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
# Requires translation!
|
||||
A bleak reminder of the destruction wreaked by War =
|
||||
|
||||
City center = Centrum urbi
|
||||
|
|
@ -9842,7 +9848,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -11504,6 +11510,10 @@ Hussar =
|
|||
Hakkapeliitta =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Privateer =
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -11547,9 +11557,6 @@ Composite Bowman =
|
|||
Galleass =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Privateer =
|
||||
|
||||
# Requires translation!
|
||||
Sea Beggar =
|
||||
|
||||
|
|
|
|||
|
|
@ -1040,6 +1040,10 @@ Hide = Slėpti
|
|||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = PERSPĖJU - STIPRIAI EKSPERIMENTINIS!
|
||||
You need to restart the game for this change to take effect. = Perleiskite žaidimą kad įsigaliotų pakeitimai.
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
# Requires translation!
|
||||
AutoPlay =
|
||||
|
|
@ -2659,7 +2663,8 @@ Provides a random bonus when entered = Įeinant duoda atsitiktį priedą
|
|||
Constructing it will take over the tiles around it and assign them to your closest city = Pastatas pasisavins laukelius aplink ir priskirs juos artimiausiam miestui
|
||||
Unpillagable = Negalima apiplėšti
|
||||
Irremovable = Nepašalinama(s)
|
||||
Will be replaced by automated workers = Gali būti pakeista auto darbininkų
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
# Requires translation!
|
||||
Will not build [baseUnitFilter/buildingFilter] =
|
||||
for [amount] turns = [amount] ėjimams
|
||||
|
|
@ -5571,6 +5576,8 @@ Terrace farm = Terasinis ūkis
|
|||
Ancient ruins = Senoviniai griuvėsiai
|
||||
|
||||
City ruins = Miesto griuvėsiai
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
A bleak reminder of the destruction wreaked by War = Niūrus Karo prisiminimas
|
||||
|
||||
City center = Miesto centras
|
||||
|
|
@ -6323,7 +6330,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -7252,6 +7259,9 @@ Hussar = Husaras
|
|||
Hakkapeliitta = Švedų raitininkas
|
||||
|
||||
|
||||
Privateer = Piratų laivas
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -7285,8 +7295,6 @@ Composite Bowman = Kompozit. lankas
|
|||
Galleass = Galeas trirema
|
||||
|
||||
|
||||
Privateer = Piratų laivas
|
||||
|
||||
Sea Beggar = Danų piratlaivis
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -1059,6 +1059,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = PERKEMBANGAN MASIH AWAL - ANDA TEL
|
|||
# Requires translation!
|
||||
You need to restart the game for this change to take effect. =
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
# Requires translation!
|
||||
AutoPlay =
|
||||
|
|
@ -3226,7 +3230,7 @@ Unpillagable =
|
|||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
Will be replaced by automated workers =
|
||||
Will not be replaced by automated units =
|
||||
# Requires translation!
|
||||
Will not build [baseUnitFilter/buildingFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -7811,6 +7815,8 @@ Ancient ruins =
|
|||
# Requires translation!
|
||||
City ruins =
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
# Requires translation!
|
||||
A bleak reminder of the destruction wreaked by War =
|
||||
|
||||
# Requires translation!
|
||||
|
|
@ -8840,7 +8846,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -10495,6 +10501,10 @@ Hussar =
|
|||
Hakkapeliitta =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Privateer =
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -10538,9 +10548,6 @@ Composite Bowman =
|
|||
Galleass =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Privateer =
|
||||
|
||||
# Requires translation!
|
||||
Sea Beggar =
|
||||
|
||||
|
|
|
|||
|
|
@ -991,6 +991,10 @@ Hide = Gøym
|
|||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = VELDIG EKSPERIMENTELT - DU ER ÅTVARA
|
||||
You need to restart the game for this change to take effect. = For at dette skal tre i kraft må du opna spelet om att.
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
AutoPlay = Sjølvavspeling
|
||||
Show AutoPlay button = Syn knapp for sjølvavspeling
|
||||
|
|
@ -2820,7 +2824,7 @@ Constructing it will take over the tiles around it and assign them to your close
|
|||
Unpillagable = Ikkje mogleg å plyndra
|
||||
Irremovable = Ikkje mogleg å fjerna
|
||||
# Requires translation!
|
||||
Will be replaced by automated workers =
|
||||
Will not be replaced by automated units =
|
||||
# Requires translation!
|
||||
Will not build [baseUnitFilter/buildingFilter] =
|
||||
for [amount] turns = i [amount] turar
|
||||
|
|
@ -6570,6 +6574,8 @@ Terrace farm =
|
|||
Ancient ruins = Oldtidsruinar
|
||||
|
||||
City ruins = Byruinar
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
A bleak reminder of the destruction wreaked by War = Ei mørk påminning av skadene Strid medfører
|
||||
|
||||
City center = Bysentrum
|
||||
|
|
@ -7425,7 +7431,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -8514,6 +8520,10 @@ Hussar =
|
|||
Hakkapeliitta =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Privateer =
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -8556,9 +8566,6 @@ Composite Bowman =
|
|||
Galleass =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Privateer =
|
||||
|
||||
# Requires translation!
|
||||
Sea Beggar =
|
||||
|
||||
|
|
|
|||
|
|
@ -1365,6 +1365,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ŠADIDAN ĀZMĀYEŠI – BE ŠOMA
|
|||
# Requires translation!
|
||||
You need to restart the game for this change to take effect. =
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
# Requires translation!
|
||||
AutoPlay =
|
||||
|
|
@ -3675,7 +3679,7 @@ Unpillagable =
|
|||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
Will be replaced by automated workers =
|
||||
Will not be replaced by automated units =
|
||||
# Requires translation!
|
||||
Will not build [baseUnitFilter/buildingFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -8490,6 +8494,8 @@ Ancient ruins =
|
|||
# Requires translation!
|
||||
City ruins =
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
# Requires translation!
|
||||
A bleak reminder of the destruction wreaked by War =
|
||||
|
||||
# Requires translation!
|
||||
|
|
@ -9561,7 +9567,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -11225,6 +11231,10 @@ Hussar =
|
|||
Hakkapeliitta =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Privateer =
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -11267,9 +11277,6 @@ Composite Bowman = Kamāndār e morakkab
|
|||
Galleass =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Privateer =
|
||||
|
||||
# Requires translation!
|
||||
Sea Beggar =
|
||||
|
||||
|
|
|
|||
|
|
@ -1145,6 +1145,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ShADIDAN AaZMAaYEShI – BE ShOMAA
|
|||
# Requires translation!
|
||||
You need to restart the game for this change to take effect. =
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
# Requires translation!
|
||||
AutoPlay =
|
||||
|
|
@ -3249,7 +3253,7 @@ Unpillagable =
|
|||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
Will be replaced by automated workers =
|
||||
Will not be replaced by automated units =
|
||||
# Requires translation!
|
||||
Will not build [baseUnitFilter/buildingFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -7747,6 +7751,8 @@ Ancient ruins =
|
|||
# Requires translation!
|
||||
City ruins =
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
# Requires translation!
|
||||
A bleak reminder of the destruction wreaked by War =
|
||||
|
||||
City center = Markaz e shahr
|
||||
|
|
@ -8736,7 +8742,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -10384,6 +10390,10 @@ Hussar =
|
|||
Hakkapeliitta =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Privateer =
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -10424,9 +10434,6 @@ Composite Bowman = Kamaandaar e morakkab
|
|||
Galleass =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Privateer =
|
||||
|
||||
# Requires translation!
|
||||
Sea Beggar =
|
||||
|
||||
|
|
|
|||
|
|
@ -897,6 +897,10 @@ Hide = Ukryj
|
|||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = OSTRZEŻENIE! – TRYB EKSPERYMENTALNY!
|
||||
You need to restart the game for this change to take effect. = Muisz zrestartować grę aby zastosować zmiany.
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
AutoPlay = Automatyzacja Rozgrywki
|
||||
Show AutoPlay button = Pokazuj przycisk Automatyzacji Rozgrywki
|
||||
|
|
@ -2302,7 +2306,8 @@ Provides a random bonus when entered = Po wejściu zapewnia losowy bonus
|
|||
Constructing it will take over the tiles around it and assign them to your closest city = Po wybudowaniu pola otaczające obiekt zostają przejęte przez najbliższe miasto.
|
||||
Unpillagable = Nie można splądrować.
|
||||
Irremovable = Nie można usunąć.
|
||||
Will be replaced by automated workers = Zostanie zastąpione przez zautomatyzowanych Robotników
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
Will not build [baseUnitFilter/buildingFilter] = Nie wyprodukuje [baseUnitFilter/buildingFilter]
|
||||
for [amount] turns = przez [amount] ⏳tur
|
||||
with [amount]% chance = z szansą [amount]%
|
||||
|
|
@ -4944,6 +4949,8 @@ Terrace farm = Uprawa tarasowa
|
|||
Ancient ruins = Starożytne ruiny
|
||||
|
||||
City ruins = Ruiny miasta
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
A bleak reminder of the destruction wreaked by War = Pozostałości po miastach zniszczonych w czasie wojen.
|
||||
|
||||
City center = Centrum miasta
|
||||
|
|
@ -5691,7 +5698,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -6601,6 +6608,9 @@ Hussar = Huzar
|
|||
Hakkapeliitta = Hakapelita
|
||||
|
||||
|
||||
Privateer = Korsarz
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6634,8 +6644,6 @@ Composite Bowman = Łucznik Kompozytowy
|
|||
Galleass = Galeas
|
||||
|
||||
|
||||
Privateer = Korsarz
|
||||
|
||||
Sea Beggar = Gez Morski
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -894,6 +894,10 @@ Hide = Ocultar
|
|||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ALTAMENTE EXPERIMENTAL - FOSTE AVISADO!
|
||||
You need to restart the game for this change to take effect. = Precisas de reiniciar o jogo para que esta alteração tenha efeito.
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
AutoPlay = AutoPlay
|
||||
Show AutoPlay button = Mostrar botão de AutoPlay
|
||||
|
|
@ -2312,7 +2316,8 @@ Provides a random bonus when entered = Oferece um bónus aleatório ao entrar
|
|||
Constructing it will take over the tiles around it and assign them to your closest city = Ao construí-la, os blocos à sua volta serão atribuídos à tua cidade mais próxima
|
||||
Unpillagable = Insaqueável
|
||||
Irremovable = Irremovível
|
||||
Will be replaced by automated workers = Serão substituídos por trabalhadores automáticos
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
Will not build [baseUnitFilter/buildingFilter] = Não será construído [baseUnitFilter/buildingFilter]
|
||||
for [amount] turns = durante [amount] turnos
|
||||
with [amount]% chance = com [amount]% de chance
|
||||
|
|
@ -5664,6 +5669,8 @@ Ancient ruins = Ruínas antigas
|
|||
|
||||
City ruins = Ruínas da cidade
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
# Requires translation!
|
||||
A bleak reminder of the destruction wreaked by War =
|
||||
|
||||
City center = Centro da cidade
|
||||
|
|
@ -6489,7 +6496,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -8145,6 +8152,9 @@ Hussar =
|
|||
Hakkapeliitta =
|
||||
|
||||
|
||||
Privateer = Corsário
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -8186,8 +8196,6 @@ Composite Bowman = Arqueiro Composto
|
|||
Galleass = Galeaças
|
||||
|
||||
|
||||
Privateer = Corsário
|
||||
|
||||
Sea Beggar = Mendigo do Mar
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -935,6 +935,10 @@ Hide = Ascunde
|
|||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = FOARTE EXPERIMENTAL - AI FOST AVERTIZAT!
|
||||
You need to restart the game for this change to take effect. = Trebuie să repornești jocul pentru ca această modificare să intre în vigoare.
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
# Requires translation!
|
||||
AutoPlay =
|
||||
|
|
@ -2598,7 +2602,7 @@ Unpillagable =
|
|||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
Will be replaced by automated workers =
|
||||
Will not be replaced by automated units =
|
||||
# Requires translation!
|
||||
Will not build [baseUnitFilter/buildingFilter] =
|
||||
for [amount] turns = pentru [amount] rânduri
|
||||
|
|
@ -5512,6 +5516,8 @@ Terrace farm =
|
|||
Ancient ruins = Ruine străvechi
|
||||
|
||||
City ruins = Oraș în ruină
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
A bleak reminder of the destruction wreaked by War = O amintire sumbră a distrugerii cauzate de război
|
||||
|
||||
City center = Centrul orașului
|
||||
|
|
@ -6353,7 +6359,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -7663,6 +7669,10 @@ Hussar = Husar
|
|||
Hakkapeliitta = Hakkapeliitta
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Privateer =
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -7697,9 +7707,6 @@ Composite Bowman = Arcaș cu arc compozit
|
|||
Galleass = Galeră
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Privateer =
|
||||
|
||||
# Requires translation!
|
||||
Sea Beggar =
|
||||
|
||||
|
|
|
|||
|
|
@ -901,6 +901,10 @@ Hide = Скрыть
|
|||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = В РАЗРАБОТКЕ - ВЫ ПРЕДУПРЕЖДЕНЫ!
|
||||
You need to restart the game for this change to take effect. = Вам нужно перезапустить игру, чтобы это изменение вступило в силу.
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
AutoPlay = Авто-игра
|
||||
Show AutoPlay button = Показывать кнопку авто-игры
|
||||
|
|
@ -2307,7 +2311,8 @@ Provides a random bonus when entered = Предоставляет случайн
|
|||
Constructing it will take over the tiles around it and assign them to your closest city = Постройка присвоит клетки вокруг и назначит их ближайшему городу
|
||||
Unpillagable = Нельзя разграбить
|
||||
Irremovable = Неудаляемо
|
||||
Will be replaced by automated workers = Заменяется автоматизированными рабочими
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
Will not build [baseUnitFilter/buildingFilter] = Не может быть построено [baseUnitFilter/buildingFilter]
|
||||
for [amount] turns = на [amount] ходов
|
||||
with [amount]% chance = с [amount]% шансом
|
||||
|
|
@ -4977,6 +4982,8 @@ Terrace farm = Террасная ферма
|
|||
Ancient ruins = Древние руины
|
||||
|
||||
City ruins = Руины города
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
A bleak reminder of the destruction wreaked by War = Мрачное напоминание о разрушениях, нанесенных войной
|
||||
|
||||
City center = Центр города
|
||||
|
|
@ -5724,7 +5731,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -6652,6 +6659,9 @@ Hussar = Гусар
|
|||
Hakkapeliitta = Хаккапелит
|
||||
|
||||
|
||||
Privateer = Капер
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6685,8 +6695,6 @@ Composite Bowman = Лучник (композитный лук)
|
|||
Galleass = Галера
|
||||
|
||||
|
||||
Privateer = Капер
|
||||
|
||||
Sea Beggar = Морские гёзы
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -1376,6 +1376,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
|
|||
# Requires translation!
|
||||
You need to restart the game for this change to take effect. =
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
# Requires translation!
|
||||
AutoPlay =
|
||||
|
|
@ -3621,7 +3625,7 @@ Unpillagable =
|
|||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
Will be replaced by automated workers =
|
||||
Will not be replaced by automated units =
|
||||
# Requires translation!
|
||||
Will not build [baseUnitFilter/buildingFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -6690,6 +6694,8 @@ Terrace farm = Терасна фарма
|
|||
Ancient ruins = Прастарі розвалениська
|
||||
|
||||
City ruins = Варошові розвалениська
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
A bleak reminder of the destruction wreaked by War = Журноє припоминания про пустошні наслідкы воєн
|
||||
|
||||
City center = Центер вароша
|
||||
|
|
@ -7458,7 +7464,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -8443,6 +8449,9 @@ Hussar = Гусарь
|
|||
Hakkapeliitta = Гаккапеліта
|
||||
|
||||
|
||||
Privateer = Капер
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -8476,8 +8485,6 @@ Composite Bowman = Стрілець из композітного лука
|
|||
Galleass = Ґаліас
|
||||
|
||||
|
||||
Privateer = Капер
|
||||
|
||||
Sea Beggar = Морськый Бетярь
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -890,6 +890,10 @@ Hide = 隐藏
|
|||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ⚠ 警告!这是试验性功能!⚠
|
||||
You need to restart the game for this change to take effect. = 您需要重新启动游戏才能使此更改生效。
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
AutoPlay = 自动进行
|
||||
Show AutoPlay button = 显示「自动进行」按钮
|
||||
|
|
@ -2294,7 +2298,8 @@ Provides a random bonus when entered = 有单位进入则提供随机奖励
|
|||
Constructing it will take over the tiles around it and assign them to your closest city = 建造它会将其周围的地块划归给你最近的城市
|
||||
Unpillagable = 不可劫掠
|
||||
Irremovable = 不可劫掠且不可摧毁
|
||||
Will be replaced by automated workers = 可能被自动工作的工人清除
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
Will not build [baseUnitFilter/buildingFilter] = 禁止建造[baseUnitFilter/buildingFilter]
|
||||
for [amount] turns = 持续[amount]回合
|
||||
with [amount]% chance = 有[amount]%概率
|
||||
|
|
@ -4933,6 +4938,8 @@ Terrace farm = 梯田
|
|||
Ancient ruins = 远古遗迹
|
||||
|
||||
City ruins = 城市废墟
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
A bleak reminder of the destruction wreaked by War = 战争之果的凄凉警示
|
||||
|
||||
City center = 城市中心
|
||||
|
|
@ -5680,7 +5687,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -6590,6 +6597,9 @@ Hussar = 轻骑兵
|
|||
Hakkapeliitta = 芬兰刀骑兵
|
||||
|
||||
|
||||
Privateer = 私掠舰
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6623,8 +6633,6 @@ Composite Bowman = 复合弓兵
|
|||
Galleass = 桨帆船
|
||||
|
||||
|
||||
Privateer = 私掠舰
|
||||
|
||||
Sea Beggar = 皮特·海恩护卫舰
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -161,11 +161,8 @@ We have joined [allyCivName] in the war against [enemyCivName]! = ¡Nos hemos un
|
|||
[civName] has joined [allyCivName] in the war against [enemyCivName]! = ¡[civName] se unió con [allyCivName] en la guerra contra [enemyCivName]!
|
||||
[civName] has joined us in the war against [enemyCivName]! = ¡[civName] se nos ha unido en la guerra contra [enemyCivName]!
|
||||
# Team War
|
||||
# Requires translation!
|
||||
You and [allyCivName] have declared war against [enemyCivName]! = ¡[allyCivName] y tu le han declarado la guerra a [enemyCivName]!
|
||||
# Requires translation!
|
||||
[civName] and [allyCivName] have declared war against us! = ¡[civName] y [allyCivName] nos han declarado la guerra!
|
||||
# Requires translation!
|
||||
[civName] and [allyCivName] have declared war against [enemyCivName]! = ¡[civName] y [allyCivName] le han declarado la guerra a [enemyCivName]!
|
||||
|
||||
[civName] cancelled their Defensive Pact with [otherCivName]! = ¡[civName] anuló su Pacto Defensivo con [otherCivName]!
|
||||
|
|
@ -809,7 +806,6 @@ Gameplay = Jugabilidad
|
|||
Check for idle units = Comprobar Unidades sin Utilizar
|
||||
Auto Unit Cycle = Ciclo Aut. de Unidades
|
||||
Move units with a single tap = Mover Unidades con un solo toque
|
||||
# Requires translation!
|
||||
Move units with a long tap = Mover unidades con toque prolongado
|
||||
Auto-assign city production = Construcción Automática en las Ciudades
|
||||
Auto-build roads = Construir carreteras autom.
|
||||
|
|
@ -894,6 +890,10 @@ Hide = Ocultar
|
|||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = Experimental, ¡Quedas Avisado!
|
||||
You need to restart the game for this change to take effect. = Necesitas reiniciar el juego para que este cambio tenga efecto.
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
AutoPlay = Juego Automático
|
||||
Show AutoPlay button = Mostrar botón de AutoJuego
|
||||
|
|
@ -1099,7 +1099,6 @@ due to our [unitName] defeating a [otherUnitName] = porque nuestro [unitName] de
|
|||
due to our [unitName] being defeated by a [otherUnitName] = porque nuestro [unitName] fue derrotado por un [otherUnitName]
|
||||
due to our [unitName] losing [amount] HP = porque nuestro [unitName] perdió [amount] HP
|
||||
due to our [unitName] being promoted = porque nuestro [unitName] fue promovido
|
||||
# Requires translation!
|
||||
due to expending our [unitName] = por gastar nuestro [unitName]
|
||||
from the ruins = de las ruinas
|
||||
|
||||
|
|
@ -1771,7 +1770,6 @@ Move = Mover
|
|||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Después de que una civilización desconocida entró en la [eraName], ¡hemos reclutado un Espía llamado [spyName]!
|
||||
We have recruited [spyName] as a spy! = ¡[spyName] es el nuevo espía reclutado!
|
||||
Your spy [spyName] has leveled up! = ¡Tu espía [spyName] ha subido de nivel!
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! = ¡Tu espía [spyName] ha subido [amount] nivel(es)!
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = ¡Tu espía [spyName] no pudo robarle más tecnologías a [civName], porque ya descubrimos todas las tecnologías que ellos tienen!
|
||||
|
||||
|
|
@ -2299,7 +2297,8 @@ Provides a random bonus when entered = Provee un bonus aleatorio al entrar
|
|||
Constructing it will take over the tiles around it and assign them to your closest city = Al construirlo, tomará las casillas adyacentes y se las dará a la ciudad más cercana
|
||||
Unpillagable = Insaqueable
|
||||
Irremovable = Inremovible
|
||||
Will be replaced by automated workers = Será reemplazada por trabajadores automatizados
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
Will not build [baseUnitFilter/buildingFilter] = No construirá [baseUnitFilter/buildingFilter]
|
||||
for [amount] turns = Por [amount] ⏳turnos
|
||||
with [amount]% chance = con una probabilidad de [amount]%
|
||||
|
|
@ -2415,7 +2414,6 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile
|
|||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = De una casilla elegida al azar a [positiveAmount] casillas lejos de las ruinas, revela hasta [positiveAmount2] casillas con [positiveAmount3]% de probabilidad
|
||||
Triggers the following global alert: [comment] = Activa la siguiente alarma mundial: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Toda Civilización mayor ganará un Espía cuando una civ. entre a esta era
|
||||
# Requires translation!
|
||||
Promotes all spies [amount] time(s) = Sube [amount] nivel(es) a todos los espías
|
||||
Gain an extra spy = Gana un espía extra
|
||||
Heal this unit by [positiveAmount] HP = Cura esta unidad por [positiveAmount] HP
|
||||
|
|
@ -4973,6 +4971,8 @@ Terrace farm = Terrazas de Cultivo
|
|||
Ancient ruins = Ruinas Antiguas
|
||||
|
||||
City ruins = Ruinas de la Ciudad
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
A bleak reminder of the destruction wreaked by War = Un lúgrube recordatorio de la destrucción causada por la Guerra
|
||||
|
||||
City center = Centro de la Ciudad
|
||||
|
|
@ -5724,7 +5724,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -6644,6 +6644,9 @@ Hussar = Husar
|
|||
Hakkapeliitta = Hakkapeliitta
|
||||
|
||||
|
||||
Privateer = Corsario
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6677,8 +6680,6 @@ Composite Bowman = Arquero Compuesto
|
|||
Galleass = Galeaza
|
||||
|
||||
|
||||
Privateer = Corsario
|
||||
|
||||
Sea Beggar = Mendigos
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -1006,6 +1006,10 @@ Hide = Dölj
|
|||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = MYCKET EXPERIMENTELLT - DU HAR VARNATS!
|
||||
You need to restart the game for this change to take effect. = Du måste starta om spelet för att denna ändring ska verka.
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
# Requires translation!
|
||||
AutoPlay =
|
||||
|
|
@ -2670,7 +2674,7 @@ Constructing it will take over the tiles around it and assign them to your close
|
|||
Unpillagable = Oplundringsbar
|
||||
Irremovable = Oborttaglig
|
||||
# Requires translation!
|
||||
Will be replaced by automated workers =
|
||||
Will not be replaced by automated units =
|
||||
# Requires translation!
|
||||
Will not build [baseUnitFilter/buildingFilter] =
|
||||
for [amount] turns = i [amount] drag
|
||||
|
|
@ -5586,6 +5590,8 @@ Terrace farm = Terassbondgård
|
|||
Ancient ruins = Antika ruiner
|
||||
|
||||
City ruins = Stadsruiner
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
A bleak reminder of the destruction wreaked by War = En dyster påminnelse om den förstörelse som krig skapar
|
||||
|
||||
City center = Stadscenter
|
||||
|
|
@ -6338,7 +6344,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -7593,6 +7599,9 @@ Hussar = Hussar
|
|||
Hakkapeliitta = Hakkapelit
|
||||
|
||||
|
||||
Privateer = Kapare
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -7626,8 +7635,6 @@ Composite Bowman = Kompositbågskytt
|
|||
Galleass = Galeas
|
||||
|
||||
|
||||
Privateer = Kapare
|
||||
|
||||
Sea Beggar = Havsgeus
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -945,6 +945,10 @@ Hide = 隱藏
|
|||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ⚠警告!實驗性功能!
|
||||
You need to restart the game for this change to take effect. = 您需要重新啟動遊戲才能使此更改生效。
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
# Requires translation!
|
||||
AutoPlay =
|
||||
|
|
@ -2476,7 +2480,8 @@ Provides a random bonus when entered = 當進入時提供隨機獎勵
|
|||
Constructing it will take over the tiles around it and assign them to your closest city = 建造後可接管周圍的地塊,並將這些地塊分配到你最近的城市
|
||||
Unpillagable = 不可掠奪的
|
||||
Irremovable = 不可移動
|
||||
Will be replaced by automated workers = 會被自動工作的工人清除掉
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
# Requires translation!
|
||||
Will not build [baseUnitFilter/buildingFilter] =
|
||||
for [amount] turns = 需要[amount]回合
|
||||
|
|
@ -5289,6 +5294,8 @@ Terrace farm = 梯田
|
|||
Ancient ruins = 遠古遺跡
|
||||
|
||||
City ruins = 城市廢墟
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
A bleak reminder of the destruction wreaked by War = 戰爭之果的凄凉警示
|
||||
|
||||
City center = 城市中心
|
||||
|
|
@ -6041,7 +6048,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -6970,6 +6977,9 @@ Hussar = 驃騎兵
|
|||
Hakkapeliitta = 芬蘭輕騎兵
|
||||
|
||||
|
||||
Privateer = 私掠者
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -7003,8 +7013,6 @@ Composite Bowman = 複合弓兵
|
|||
Galleass = 槳帆戰艦
|
||||
|
||||
|
||||
Privateer = 私掠者
|
||||
|
||||
Sea Beggar = 海上丐軍
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -906,6 +906,10 @@ Hide = Gizle
|
|||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = AŞIRI DENEYSEL - UYARILDINIZ!
|
||||
You need to restart the game for this change to take effect. = Bu değişimin etki göstermesi için oyunu yeniden başlatmanız gerekiyor.
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
AutoPlay = Otomatik Oynat
|
||||
Show AutoPlay button = Otomatik Oynat tuşunu göster
|
||||
|
|
@ -2322,7 +2326,8 @@ Provides a random bonus when entered = Bulunduğu karoya girildiğinde rastgele
|
|||
Constructing it will take over the tiles around it and assign them to your closest city = Bunu inşa etmek etrafındaki karoları devralacak ve onları en yakın şehre atayacaktır
|
||||
Unpillagable = Yağmalanamaz
|
||||
Irremovable = Kaldırılamaz
|
||||
Will be replaced by automated workers = Yerini otomatikmen işçiler alır
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
Will not build [baseUnitFilter/buildingFilter] = [baseUnitFilter/buildingFilter] oluşturulmayacak
|
||||
for [amount] turns = [amount] tur boyunca
|
||||
with [amount]% chance = [amount]% şans ile
|
||||
|
|
@ -4969,6 +4974,8 @@ Terrace farm = Terrace Çiftliği
|
|||
Ancient ruins = Antik Kalıntılar
|
||||
|
||||
City ruins = Şehir Kalıntıları
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
A bleak reminder of the destruction wreaked by War = Savaşın yol açtığı yıkımın iç karartıcı bir hatırlatıcısı
|
||||
|
||||
City center = Şehir merkezi
|
||||
|
|
@ -5716,7 +5723,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -6626,6 +6633,9 @@ Hussar = Hüssar
|
|||
Hakkapeliitta = Hakkapeliitta
|
||||
|
||||
|
||||
Privateer = Korsan Gemisi
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6659,8 +6669,6 @@ Composite Bowman = Karma Okçular
|
|||
Galleass = Büyük Kadırga
|
||||
|
||||
|
||||
Privateer = Korsan Gemisi
|
||||
|
||||
Sea Beggar = Deniz Dilencisi
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -890,6 +890,10 @@ Hide = Сховати
|
|||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ПЕРЕБУВАЄ В РОЗРОБЦІ — ВАС ПОПЕРЕДЖЕНО!
|
||||
You need to restart the game for this change to take effect. = Для застосування цих змін потрібно перезапустити гру.
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
AutoPlay = Авто-гра
|
||||
Show AutoPlay button = Показувати кнопку Авто-гри
|
||||
|
|
@ -2293,7 +2297,8 @@ Provides a random bonus when entered = Забезпечують випадков
|
|||
Constructing it will take over the tiles around it and assign them to your closest city = Захоплює територію навколо себе та призначає її до найближчого вашого міста
|
||||
Unpillagable = Не піддається грабунку
|
||||
Irremovable = Не прибирається
|
||||
Will be replaced by automated workers = Буде замінено автоматизованими робочими
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
Will not build [baseUnitFilter/buildingFilter] = Не будує [baseUnitFilter/buildingFilter]
|
||||
for [amount] turns = на [amount]⏳
|
||||
with [amount]% chance = з імовірністю [amount]%
|
||||
|
|
@ -4930,6 +4935,8 @@ Terrace farm = Терасна ферма
|
|||
Ancient ruins = Стародавні руїни
|
||||
|
||||
City ruins = Руїни міста
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
A bleak reminder of the destruction wreaked by War = Похмуре нагадування про руйнівні наслідки війни
|
||||
|
||||
City center = Центр міста
|
||||
|
|
@ -5663,7 +5670,8 @@ Pass a turn! = Пропустіть хід!
|
|||
Cycle through units with 'Next unit' → Click 'Next turn'. = Перебирайте підрозділи за допомогою "Наступний підрозділ" → Натисніть "Наступний хід".
|
||||
|
||||
Reassign worked tiles! = Переназначте оброблювані клітинки!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = Відкрийте екран міста → натисніть на клітинку, що вже має призначеного міщанина, щоб зняти його → натисніть на іншу вільну клітинку, щоб призначити туди міщанина.
|
||||
# Requires translation!
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
Got it = Зрозуміло
|
||||
Meet another civilization! = Зустріньте іншу цивілізацію!
|
||||
|
|
@ -6558,6 +6566,9 @@ Hussar = Гусари
|
|||
Hakkapeliitta = Хаккапелітта
|
||||
|
||||
|
||||
Privateer = Капер
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6591,8 +6602,6 @@ Composite Bowman = Композитний лук
|
|||
Galleass = Галеас
|
||||
|
||||
|
||||
Privateer = Капер
|
||||
|
||||
Sea Beggar = Морський Геза
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -901,6 +901,10 @@ Hide = Ẩn
|
|||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = THÍ NGHIỆM CAO - BẠN ĐÃ ĐƯỢC CẢNH BÁO!
|
||||
You need to restart the game for this change to take effect. = Bạn cần khởi động lại trò chơi để thay đổi này có hiệu lực.
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
AutoPlay = Tự chạy
|
||||
Show AutoPlay button = Hiển thị nút Tự động phát
|
||||
|
|
@ -2327,7 +2331,8 @@ Provides a random bonus when entered = Cung cấp phần thưởng ngẫu nhiên
|
|||
Constructing it will take over the tiles around it and assign them to your closest city = Việc xây dựng nó sẽ chiếm các ô xung quanh nó và gán chúng cho thành phố gần bạn nhất
|
||||
Unpillagable = Không thể gắn thẻ
|
||||
Irremovable = Không thể thay đổi
|
||||
Will be replaced by automated workers = Sẽ được thay thế bởi công nhân tự động
|
||||
# Requires translation!
|
||||
Will not be replaced by automated units =
|
||||
Will not build [baseUnitFilter/buildingFilter] = Sẽ không xây dựng [baseUnitFilter/buildingFilter]
|
||||
for [amount] turns = cho [amount] lượt
|
||||
with [amount]% chance = với [amount]% cơ hội
|
||||
|
|
@ -4979,6 +4984,8 @@ Terrace farm = Trang trại sân thượng
|
|||
Ancient ruins = Di tích cổ
|
||||
|
||||
City ruins = Tàn tích thành phố
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
A bleak reminder of the destruction wreaked by War = Một lời nhắc nhở ảm đạm về sự tàn phá do Chiến tranh tàn phá
|
||||
|
||||
City center = Trung tâm thành phố
|
||||
|
|
@ -5726,7 +5733,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -6636,6 +6643,9 @@ Hussar = Khinh kỵ binh
|
|||
Hakkapeliitta = Khinh kỵ binh
|
||||
|
||||
|
||||
Privateer = Tư nhân
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6669,8 +6679,6 @@ Composite Bowman = Tổng hợp Bowman
|
|||
Galleass = Khinh hạm
|
||||
|
||||
|
||||
Privateer = Tư nhân
|
||||
|
||||
Sea Beggar = Hải quân Beggar
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -1073,6 +1073,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
|
|||
# Requires translation!
|
||||
You need to restart the game for this change to take effect. =
|
||||
|
||||
# AutomationTab
|
||||
# Requires translation!
|
||||
Automation =
|
||||
|
||||
# AutoPlay
|
||||
# Requires translation!
|
||||
AutoPlay =
|
||||
|
|
@ -3729,7 +3733,7 @@ Unpillagable =
|
|||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
Will be replaced by automated workers =
|
||||
Will not be replaced by automated units =
|
||||
# Requires translation!
|
||||
Will not build [baseUnitFilter/buildingFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -8618,6 +8622,8 @@ Ancient ruins =
|
|||
# Requires translation!
|
||||
City ruins =
|
||||
# Requires translation!
|
||||
Will be replaced by automated units =
|
||||
# Requires translation!
|
||||
A bleak reminder of the destruction wreaked by War =
|
||||
|
||||
# Requires translation!
|
||||
|
|
@ -9705,7 +9711,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
|
|||
# Requires translation!
|
||||
Reassign worked tiles! =
|
||||
# Requires translation!
|
||||
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
|
||||
|
||||
# Requires translation!
|
||||
Got it =
|
||||
|
|
@ -11373,6 +11379,10 @@ Hussar =
|
|||
Hakkapeliitta =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Privateer =
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -11416,9 +11426,6 @@ Composite Bowman =
|
|||
Galleass =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Privateer =
|
||||
|
||||
# Requires translation!
|
||||
Sea Beggar =
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
Afrikaans = 8
|
||||
Belarusian = 13
|
||||
Bosnian = 3
|
||||
Brazilian_Portuguese = 100
|
||||
Brazilian_Portuguese = 99
|
||||
Bulgarian = 41
|
||||
Catalan = 99
|
||||
Czech = 78
|
||||
|
|
@ -9,10 +9,10 @@ Dutch = 95
|
|||
English = 0
|
||||
Filipino = 89
|
||||
Finnish = 37
|
||||
French = 100
|
||||
French = 99
|
||||
German = 99
|
||||
Greek = 13
|
||||
Hungarian = 81
|
||||
Hungarian = 82
|
||||
Indonesian = 99
|
||||
Italian = 99
|
||||
Japanese = 82
|
||||
|
|
@ -33,6 +33,6 @@ Spanish = 98
|
|||
Swedish = 79
|
||||
Traditional_Chinese = 91
|
||||
Turkish = 98
|
||||
Ukrainian = 100
|
||||
Ukrainian = 99
|
||||
Vietnamese = 97
|
||||
Zulu = 9
|
||||
|
|
|
|||
34
changelog.md
34
changelog.md
|
|
@ -1,42 +1,22 @@
|
|||
## 4.12.1
|
||||
|
||||
Resolves - Allow hidden conditionals
|
||||
Performance improvements
|
||||
|
||||
perf(minor): Don't check stat purchases for non-purchacable stats
|
||||
"join war" offers only valid if can declare war
|
||||
|
||||
perf: Resolved
|
||||
|
||||
Resolved - "join war" offers are only valid if you can actually declare war on them
|
||||
|
||||
Simplified DispatcherVetoer, explained dispatcher
|
||||
|
||||
Fix misaligned change
|
||||
|
||||
minor corrections
|
||||
|
||||
Resolved - Added "Will not be replaced by automated units" unique
|
||||
|
||||
Don't notify for "0 stat" plunders
|
||||
|
||||
Resolved
|
||||
Added "Will not be replaced by automated units" unique
|
||||
|
||||
By tuvus:
|
||||
- Defeated civilizations don't use spies
|
||||
- Defeated civilizations don't use spies
|
||||
- Spies deselect when moved on map
|
||||
- Civs can no longer declare war right after peace with a city-state
|
||||
- Moved automation settings to AutoPlayTab and renamed it to AutomationTab
|
||||
- TechDebt: Made getDiplomacyManger() nullable
|
||||
- 4.12.0-patch1
|
||||
- Fixed a city-state coup crash
|
||||
- Moved automation settings to AutoPlayTab
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Add "release patch" section to the wiki
|
||||
- Fix Civilopedia content clipped at the top
|
||||
- Thwart the nathty dithband thpammer
|
||||
- Fix disband spamming
|
||||
- Fix coastal rivers near Rock of Gibraltar
|
||||
- Add wiki section on how to begin a new language
|
||||
|
||||
- Turn Privateer's unique ability into a promotion - By SpacedOutChicken
|
||||
Turn Privateer's ability into promotion - By SpacedOutChicken
|
||||
|
||||
## 4.12.0
|
||||
|
||||
|
|
|
|||
|
|
@ -203,9 +203,9 @@ object BackwardCompatibility {
|
|||
|
||||
fun GameInfo.ensureUnitIds(){
|
||||
if (lastUnitId == 0) lastUnitId = tileMap.values.asSequence()
|
||||
.flatMap { it.getUnits() }.maxOfOrNull { it.id } ?: 0
|
||||
.flatMap { it.getUnits() }.maxOfOrNull { it.id }?.coerceAtLeast(0) ?: 0
|
||||
for (unit in tileMap.values.flatMap { it.getUnits() }) {
|
||||
if (unit.id == 0) unit.id = ++lastUnitId
|
||||
if (unit.id == Constants.NO_ID) unit.id = ++lastUnitId
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -200,6 +200,7 @@ class GameInfo : IsPartOfGameInfoSerialization, HasGameInfoSerializationVersion
|
|||
toReturn.customSaveLocation = customSaveLocation
|
||||
toReturn.victoryData = victoryData?.copy()
|
||||
toReturn.historyStartTurn = historyStartTurn
|
||||
toReturn.lastUnitId = lastUnitId
|
||||
|
||||
return toReturn
|
||||
}
|
||||
|
|
|
|||
|
|
@ -54,7 +54,7 @@ class TradeEvaluation {
|
|||
TradeType.Strategic_Resource -> hasResource(tradeOffer)
|
||||
TradeType.Technology -> true
|
||||
TradeType.Introduction -> !tradePartner.knows(tradeOffer.name) // You can't introduce them to someone they already know!
|
||||
TradeType.WarDeclaration -> offerer.getDiplomacyManager(tradeOffer.name)?.canDeclareWar() == true
|
||||
TradeType.WarDeclaration -> offerer.getDiplomacyManager(tradeOffer.name)!!.canDeclareWar()
|
||||
TradeType.City -> offerer.cities.any { it.id == tradeOffer.name }
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,39 +1,17 @@
|
|||
Performance improvements
|
||||
|
||||
"join war" offers only valid if can declare war
|
||||
|
||||
Resolves - Allow hidden conditionals
|
||||
|
||||
perf(minor): Don't check stat purchases for non-purchacable stats
|
||||
|
||||
perf: Resolved
|
||||
|
||||
Resolved - "join war" offers are only valid if you can actually declare war on them
|
||||
|
||||
Simplified DispatcherVetoer, explained dispatcher
|
||||
|
||||
Fix misaligned change
|
||||
|
||||
minor corrections
|
||||
|
||||
Resolved - Added "Will not be replaced by automated units" unique
|
||||
|
||||
Don't notify for "0 stat" plunders
|
||||
|
||||
Resolved
|
||||
Added "Will not be replaced by automated units" unique
|
||||
|
||||
By tuvus:
|
||||
- Defeated civilizations don't use spies
|
||||
- Defeated civilizations don't use spies
|
||||
- Spies deselect when moved on map
|
||||
- Civs can no longer declare war right after peace with a city-state
|
||||
- Moved automation settings to AutoPlayTab and renamed it to AutomationTab
|
||||
- TechDebt: Made getDiplomacyManger() nullable
|
||||
- 4.12.0-patch1
|
||||
- Fixed a city-state coup crash
|
||||
- Moved automation settings to AutoPlayTab
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Add "release patch" section to the wiki
|
||||
- Fix Civilopedia content clipped at the top
|
||||
- Thwart the nathty dithband thpammer
|
||||
- Fix disband spamming
|
||||
- Fix coastal rivers near Rock of Gibraltar
|
||||
- Add wiki section on how to begin a new language
|
||||
|
||||
- Turn Privateer's unique ability into a promotion - By SpacedOutChicken
|
||||
Turn Privateer's ability into promotion - By SpacedOutChicken
|
||||
Loading…
Reference in New Issue
Block a user