This commit is contained in:
yairm210 2024-06-19 17:44:09 +03:00
parent 6ac3393e9b
commit e61c6c2a90
44 changed files with 480 additions and 238 deletions

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@ -1195,6 +1195,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
# Requires translation!
You need to restart the game for this change to take effect. =
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
# Requires translation!
AutoPlay =
@ -3851,7 +3855,7 @@ Unpillagable =
# Requires translation!
Irremovable =
# Requires translation!
Will be replaced by automated workers =
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
# Requires translation!
@ -8713,6 +8717,8 @@ Ancient ruins =
# Requires translation!
City ruins =
# Requires translation!
Will be replaced by automated units =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
# Requires translation!
@ -9800,7 +9806,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -11468,6 +11474,10 @@ Hussar =
Hakkapeliitta =
# Requires translation!
Privateer =
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -11511,9 +11521,6 @@ Composite Bowman =
Galleass =
# Requires translation!
Privateer =
# Requires translation!
Sea Beggar =

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@ -923,6 +923,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
# Requires translation!
You need to restart the game for this change to take effect. =
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
AutoPlay = Аўтапрайграванне
Show AutoPlay button = Паказаць кнопку аўтапрайгравання
@ -3510,7 +3514,7 @@ Unpillagable =
# Requires translation!
Irremovable =
# Requires translation!
Will be replaced by automated workers =
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
# Requires translation!
@ -8398,6 +8402,8 @@ Ancient ruins =
# Requires translation!
City ruins =
# Requires translation!
Will be replaced by automated units =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
# Requires translation!
@ -9485,7 +9491,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -11153,6 +11159,10 @@ Hussar =
Hakkapeliitta =
# Requires translation!
Privateer =
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -11196,9 +11206,6 @@ Composite Bowman =
Galleass =
# Requires translation!
Privateer =
# Requires translation!
Sea Beggar =

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@ -1429,6 +1429,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
# Requires translation!
You need to restart the game for this change to take effect. =
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
# Requires translation!
AutoPlay =
@ -4085,7 +4089,7 @@ Unpillagable =
# Requires translation!
Irremovable =
# Requires translation!
Will be replaced by automated workers =
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
# Requires translation!
@ -8973,6 +8977,8 @@ Ancient ruins =
# Requires translation!
City ruins =
# Requires translation!
Will be replaced by automated units =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
# Requires translation!
@ -10060,7 +10066,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -11728,6 +11734,10 @@ Hussar =
Hakkapeliitta =
# Requires translation!
Privateer =
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -11771,9 +11781,6 @@ Composite Bowman =
Galleass =
# Requires translation!
Privateer =
# Requires translation!
Sea Beggar =

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@ -890,6 +890,10 @@ Hide = Ocultar
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ALTAMENTE EXPERIMENTAL - VOCÊ FOI AVISADO!
You need to restart the game for this change to take effect. = Você precisa reiniciar o jogo para que esta mudança tenha efeito.
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
AutoPlay = AutoPlay
Show AutoPlay button = Mostrar botão de AutoPlay
@ -2293,7 +2297,8 @@ Provides a random bonus when entered = Fornece um bônus aleatório quando inser
Constructing it will take over the tiles around it and assign them to your closest city = Construí-lo assumirá os painéis ao seu redor e os atribuirá á sua cidade mais próxima
Unpillagable = Impossível pilhar
Irremovable = Irremovível
Will be replaced by automated workers = Será substituído por trabalhadores automatizados
# Requires translation!
Will not be replaced by automated units =
Will not build [baseUnitFilter/buildingFilter] = Não será construído [baseUnitFilter/buildingFilter]
for [amount] turns = por [amount] turnos
with [amount]% chance = com [amount]% de chance
@ -4930,6 +4935,8 @@ Terrace farm = Cultivo em terraços
Ancient ruins = Ruínas antigas
City ruins = Ruínas da cidade
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = Um lembrete sombrio da destruição causada pela guerra
City center = Centro da cidade
@ -5663,7 +5670,8 @@ Pass a turn! = Passar um turno!
Cycle through units with 'Next unit' → Click 'Next turn'. = Percorra as unidades com 'Próxima unidade' → Clique em 'Próximo turno'.
Reassign worked tiles! = Reatribuir paineis trabalhados!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = Entre na tela da cidade → clique no painel atribuído para cancelar a atribuição → clique em um painel não atribuído para atribuir a população.
# Requires translation!
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
Got it = Entendi
Meet another civilization! = Conheça outra civilização!
@ -6558,6 +6566,9 @@ Hussar = Hussardo
Hakkapeliitta = Hakkapeliitta
Privateer = Corsório
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -6591,8 +6602,6 @@ Composite Bowman = Arqueiro Composto
Galleass = Galeaças
Privateer = Corsório
Sea Beggar = Mendigo do Mar

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@ -984,6 +984,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ЕКСПЕРИМЕНТАЛНО -
# Requires translation!
You need to restart the game for this change to take effect. =
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
# Requires translation!
AutoPlay =
@ -3175,7 +3179,7 @@ Unpillagable =
# Requires translation!
Irremovable =
# Requires translation!
Will be replaced by automated workers =
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
# Requires translation!
@ -7064,6 +7068,8 @@ Terrace farm = Терасна ферма
Ancient ruins = Древни руини
City ruins = Руините на града
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = Мрачно напомняне за разрушенията, причинени от войната
City center = Център на града
@ -8009,7 +8015,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -9571,6 +9577,10 @@ Hussar =
Hakkapeliitta =
# Requires translation!
Privateer =
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -9613,9 +9623,6 @@ Composite Bowman = Композитен стрелец с лък
Galleass =
# Requires translation!
Privateer =
# Requires translation!
Sea Beggar =

View File

@ -890,6 +890,10 @@ Hide = Amaga
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = Molt experimental Esteu avisat!
You need to restart the game for this change to take effect. = Heu de reiniciar el programa perquè els canvis tinguin efecte.
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
AutoPlay = AutoJuga
Show AutoPlay button = Mostra el botó dAutoJoc
@ -2293,7 +2297,8 @@ Provides a random bonus when entered = Sobté una bonificació aleatòria qua
Constructing it will take over the tiles around it and assign them to your closest city = La seva construcció farà que les caselles del voltant quedin en mans de qui lhagi construït i sassignaran a la ciutat més propera.
Unpillagable = No es pot saquejar.
Irremovable = No es pot treure.
Will be replaced by automated workers = Els treballadors automatitzats les reemplaçaran.
# Requires translation!
Will not be replaced by automated units =
Will not build [baseUnitFilter/buildingFilter] = No construirà [baseUnitFilter/buildingFilter]
for [amount] turns = durant [amount] torns
with [amount]% chance = amb una probabilitat de [amount] %.
@ -4930,6 +4935,8 @@ Terrace farm = Feixes
Ancient ruins = Ruïnes antigues
City ruins = Ruïnes de ciutat
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = Un recordatori lúgubre de la destrucció que causa la guerra.
City center = Centre de la ciutat
@ -5663,14 +5670,14 @@ Pass a turn! = Passeu el torn!
Cycle through units with 'Next unit' → Click 'Next turn'. = Canvieu dunitat amb «Següent unitat». → Feu clic a «Proper torn».
Reassign worked tiles! = Reassigneu les caselles treballades!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = Entreu a la vista de ciutat. → Feu clic en una casella assignada per a treure-li lassignació. → Feu clic en una casella sense assignació per a assignar-li població.
# Requires translation!
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
Got it = Entès
Meet another civilization! = Contacteu amb una altra civilització!
Explore the map until you encounter another civilization! = Exploreu el mapa fins que trobeu una altra civilització!
Open the options dialog! = Obriu el diàleg dopcions!
# Requires translation!
Click the menu button (top left) → Click 'Options'. = Feu clic al botó de menú (part superior esquerra). → Feu clic a «Opcions».
Construct an improvement! = Construïu una millora!
@ -6559,6 +6566,9 @@ Hussar = Hússar
Hakkapeliitta = Hakkapeliitta
Privateer = Corsari
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -6592,8 +6602,6 @@ Composite Bowman = Arquer darc compost
Galleass = Galiassa
Privateer = Corsari
Sea Beggar = Captaires del mar

View File

@ -899,6 +899,10 @@ Hide = Schovat
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = VYSOCE EXPERIMENTÁLNÍ - BYLI JSTE VAROVÁNI!
You need to restart the game for this change to take effect. = K zavedení změn potřebujete restartovat hru.
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
AutoPlay = Automatická hra
Show AutoPlay button = Zobrazit tlačítko automatické hry
@ -2617,7 +2621,7 @@ Unpillagable = Nelze drancovat
# Requires translation!
Irremovable =
# Requires translation!
Will be replaced by automated workers =
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
# Requires translation!
@ -5591,6 +5595,8 @@ Terrace farm = Terasovité pole
Ancient ruins = Starobylé ruiny
City ruins = Zřiceniny města
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = Bezútěšná připomínka destrukce způsobené válkou
City center = Centrum města
@ -6352,7 +6358,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -7618,6 +7624,9 @@ Hussar = Husar
Hakkapeliitta = Hakapelita
Privateer = Korzár
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -7652,8 +7661,6 @@ Composite Bowman = Kompozitní lučištník
Galleass = Galéra
Privateer = Korzár
Sea Beggar = Mořský géz

View File

@ -918,6 +918,10 @@ Hide = Verberg
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = UITERST EXPERIMENTEEL - JE BENT GEWAARSCHUWD!
You need to restart the game for this change to take effect. = Je moet het spel opnieuw opstarten voordat deze verandering in effect gaan.
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
AutoPlay = AutoPlay
Show AutoPlay button = Toon AutoPlay knop
@ -2363,7 +2367,8 @@ Provides a random bonus when entered = Geeft een willekeurige bonus bij het betr
Constructing it will take over the tiles around it and assign them to your closest city = Door dit te bouwen neem je aangrenzende tegels eromheen over die worden toegewezen aan je dichtsbijzijnde stad
Unpillagable = Kan niet worden geplunderd
Irremovable = Niet verwijderbaar
Will be replaced by automated workers = Wordt vervangen door geautomatiseerde werkers
# Requires translation!
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
for [amount] turns = voor [amount] beurten
@ -5104,6 +5109,8 @@ Terrace farm = Terras Boerderij
Ancient ruins = Oude ruïnes
City ruins = Stadsruïnes
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = Een kille herinnering aan de vernietiging veroorzaakt door Oorlog
City center = Stadscentrum
@ -5854,7 +5861,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -6781,6 +6788,9 @@ Hussar = Huzaar
Hakkapeliitta = Hakkapeliitta
Privateer = Kaper
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -6814,8 +6824,6 @@ Composite Bowman = Composietboogschutter
Galleass = Galjas
Privateer = Kaper
Sea Beggar = Watergeus

View File

@ -1620,6 +1620,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
# Requires translation!
You need to restart the game for this change to take effect. =
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
# Requires translation!
AutoPlay =
@ -4277,7 +4281,7 @@ Unpillagable =
# Requires translation!
Irremovable =
# Requires translation!
Will be replaced by automated workers =
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
# Requires translation!
@ -9165,6 +9169,8 @@ Ancient ruins =
# Requires translation!
City ruins =
# Requires translation!
Will be replaced by automated units =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
# Requires translation!
@ -10248,7 +10254,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -11916,6 +11922,10 @@ Hussar =
Hakkapeliitta =
# Requires translation!
Privateer =
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -11959,9 +11969,6 @@ Composite Bowman =
Galleass =
# Requires translation!
Privateer =
# Requires translation!
Sea Beggar =

View File

@ -925,6 +925,10 @@ Hide = Itago
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = LUBHANG EKSPERIMENTAL - BINALAAN KA!
You need to restart the game for this change to take effect. = Kailangan mo i-restart ang laro para ito gumana
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
AutoPlay = Kusang Paglaro
Show AutoPlay button = Ipakita ang pindutan ng Kusang Paglaro
@ -2397,7 +2401,8 @@ Provides a random bonus when entered = Nagbibigay ng sapalarang bonus kapag napu
Constructing it will take over the tiles around it and assign them to your closest city = Sasakupin ang mga tiles na nasa paligid nito at itatalaga sa pinakamalapit na lungsod kapag naitayo ito
Unpillagable = Di kayang nakawin
Irremovable = Di kayang tanggalin
Will be replaced by automated workers = Mapapalitan ng mga awtomatikong manggagawa
# Requires translation!
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
for [amount] turns = abot sa [amount] turno
@ -5256,6 +5261,8 @@ Terrace farm = Hagdanang Sakahan
Ancient ruins = Sinaunang Guho
City ruins = Mga guho ng lungsod
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = Isang madilim na alaala ng pagkawasak na dulot ng Digmaan
City center = Sentro ng Lungsod
@ -6008,7 +6015,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -6937,6 +6944,9 @@ Hussar = Hussar
Hakkapeliitta = Hakkapeliitta
Privateer = Pribateer
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -6970,8 +6980,6 @@ Composite Bowman = Pinagsama-samang Arkero
Galleass = Galyas
Privateer = Pribateer
Sea Beggar = Pulubi sa Dagat

View File

@ -1115,6 +1115,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ERITTÄIN KOKEELLISTA - SINUA ON V
# Requires translation!
You need to restart the game for this change to take effect. =
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
# Requires translation!
AutoPlay =
@ -3310,7 +3314,7 @@ Unpillagable =
# Requires translation!
Irremovable =
# Requires translation!
Will be replaced by automated workers =
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
# Requires translation!
@ -7125,6 +7129,8 @@ Ancient ruins = Muinaiset rauniot
City ruins = Kaupungin rauniot
# Requires translation!
Will be replaced by automated units =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
City center = Kaupungin keskus
@ -8120,7 +8126,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -9782,6 +9788,10 @@ Hussar =
Hakkapeliitta = Hakkapeliitta
# Requires translation!
Privateer =
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -9824,9 +9834,6 @@ Composite Bowman = Yhdistelmäjousi
Galleass =
# Requires translation!
Privateer =
# Requires translation!
Sea Beggar =

View File

@ -890,6 +890,10 @@ Hide = Cacher
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = HAUTEMENT EXPÉRIMENTAL - VOUS ÊTES PRÉVENU !
You need to restart the game for this change to take effect. = Redémarrage du jeu nécessaire pour appliquer ces changements.
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
AutoPlay = Jeu Auto
Show AutoPlay button = Afficher le bouton Jeu Auto
@ -2293,7 +2297,8 @@ Provides a random bonus when entered = Offre un bonus aléatoire lorsque visité
Constructing it will take over the tiles around it and assign them to your closest city = Sa construction colonise les cases adjacentes et les assigne à la ville la plus proche
Unpillagable = Non-pillable
Irremovable = Insupprimable
Will be replaced by automated workers = Sera remplacé par les ouvriers automatisés
# Requires translation!
Will not be replaced by automated units =
Will not build [baseUnitFilter/buildingFilter] = Ne construira pas [baseUnitFilter/buildingFilter]
for [amount] turns = pour [amount] tours
with [amount]% chance = avec [amount]% de chances
@ -4930,6 +4935,8 @@ Terrace farm = Culture en Terrasses
Ancient ruins = Ruines Antiques
City ruins = Ruines Urbaines
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = Un sinistre rappel des ravages causés par la Guerre
City center = Centre-Ville
@ -5663,7 +5670,8 @@ Pass a turn! = Passer un tour !
Cycle through units with 'Next unit' → Click 'Next turn'. = Parcourez les unités avec 'Unité suivante' → Cliquez sur 'Tour suivant'.
Reassign worked tiles! = Réassigner les cases exploitées !
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = Entrez dans la ville → Cliquez sur une case exploitée pour la libérer → Cliquez sur une case libre pour lui affecter un citoyen.
# Requires translation!
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
Got it = Compris
Meet another civilization! = Rencontrer une autre civilisation !
@ -6558,6 +6566,9 @@ Hussar = Hussard
Hakkapeliitta = Hakkapélite
Privateer = Corsaire
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -6591,8 +6602,6 @@ Composite Bowman = Archer Composite
Galleass = Galéasse
Privateer = Corsaire
Sea Beggar = Gueux de Mer

View File

@ -890,6 +890,10 @@ Hide = Verstecken
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = WARNUNG: HOCHGRADIG EXPERIMENTELL - DU WURDEST GEWARNT!
You need to restart the game for this change to take effect. = Diese Änderung wird erst beim nächsten Start des Spiels wirksam.
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
AutoPlay = AutoSpiel
Show AutoPlay button = AutoSpiel-Schaltfläche anzeigen
@ -2294,7 +2298,8 @@ Provides a random bonus when entered = Bietet einen Zufallsbonus bei Betreten
Constructing it will take over the tiles around it and assign them to your closest city = Beim Bau werden die anliegenden Felder übernommen und der nächstgelegenen Stadt zugewiesen
Unpillagable = Darf nicht geplündert werden
Irremovable = Nicht entfernbar
Will be replaced by automated workers = Wird durch automatisierte Arbeiter ersetzt
# Requires translation!
Will not be replaced by automated units =
Will not build [baseUnitFilter/buildingFilter] = Kann [baseUnitFilter/buildingFilter] nicht bauen
for [amount] turns = für [amount] Runden
with [amount]% chance = mit [amount]% Chance
@ -4933,6 +4938,8 @@ Terrace farm = Terrassenfelder
Ancient ruins = Altertümliche Ruinen
City ruins = Stadtruinen
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = Eine düstere Erinnerung an die Zerstörung, die der Krieg angerichtet hat
City center = Stadtzentrum
@ -5680,7 +5687,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -6590,6 +6597,9 @@ Hussar = Hussar
Hakkapeliitta = Hakkapeliitta
Privateer = Kaperschiff
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -6623,8 +6633,6 @@ Composite Bowman = Kompositbogenschütze
Galleass = Galeere
Privateer = Kaperschiff
Sea Beggar = Seeräuber

View File

@ -1404,6 +1404,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
# Requires translation!
You need to restart the game for this change to take effect. =
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
# Requires translation!
AutoPlay =
@ -3893,7 +3897,7 @@ Unpillagable =
# Requires translation!
Irremovable =
# Requires translation!
Will be replaced by automated workers =
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
# Requires translation!
@ -8428,6 +8432,8 @@ Ancient ruins =
# Requires translation!
City ruins =
# Requires translation!
Will be replaced by automated units =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
City center = Κέντρο πόλεως
@ -9466,7 +9472,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -11131,6 +11137,10 @@ Hussar =
Hakkapeliitta =
# Requires translation!
Privateer =
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -11174,9 +11184,6 @@ Composite Bowman =
Galleass =
# Requires translation!
Privateer =
# Requires translation!
Sea Beggar =

View File

@ -891,6 +891,10 @@ Hide = Elrejt
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = KORAI KÍSÉRLETI FUNKCIÓK - FIGYELMEZTETTELEK!
You need to restart the game for this change to take effect. = Újra kell indítani a játékot, hogy ez a változtatás működésbe lépjen
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
AutoPlay = Robotvezérlés
Show AutoPlay button = Robotvezérlés gomb mutatása
@ -2313,7 +2317,8 @@ Provides a random bonus when entered = Véletlenszerű jutalmat biztosít rálé
Constructing it will take over the tiles around it and assign them to your closest city = Megépülésekor a szomszédos mezőket kisajátítja és a legközelebbi városodhoz csatolja
Unpillagable = Nem fosztható ki
Irremovable = Elmozdíthatatlan
Will be replaced by automated workers = Önállósított munkások jelennek meg a helyén
# Requires translation!
Will not be replaced by automated units =
Will not build [baseUnitFilter/buildingFilter] = Nem épít [baseUnitFilter/buildingFilter]
for [amount] turns = [amount] körig
with [amount]% chance = [amount]% eséllyel
@ -5277,6 +5282,8 @@ Terrace farm = Teraszos farm
Ancient ruins = Ősi romok
City ruins = Városromok
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = A háború könyörtelen pusztításának szomorú tanúbizonysága
City center = Városközpont
@ -6033,7 +6040,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -7549,6 +7556,9 @@ Hussar = Huszár
Hakkapeliitta = Hakkapeliitta
Privateer = Privatér
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -7582,8 +7592,6 @@ Composite Bowman = Összetett íjász
Galleass = Galeasz
Privateer = Privatér
Sea Beggar = Tengeri koldus

View File

@ -890,6 +890,10 @@ Hide = Sembunyikan
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = MASIH DALAM PERCOBAAN - KAMU TELAH DIPERINGATKAN!
You need to restart the game for this change to take effect. = Kamu harus memulai ulang permainannya agar perubahannya dapat diberlakukan.
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
AutoPlay = AutoMain
Show AutoPlay button = Tampilkan tombol AutoMain
@ -2293,7 +2297,8 @@ Provides a random bonus when entered = Memberikan bonus acak ketika dimasuki
Constructing it will take over the tiles around it and assign them to your closest city = Daerah yang berada di sekitar pembangunan ini akan dipakai dan diserahkan kepada kota terdekat
Unpillagable = Tidak dapat dijarah
Irremovable = Tidak dapat disingkirkan
Will be replaced by automated workers = Akan digantikan oleh pekerja yang diotomatisasi
# Requires translation!
Will not be replaced by automated units =
Will not build [baseUnitFilter/buildingFilter] = Tidak akan membuat [baseUnitFilter/buildingFilter]
for [amount] turns = untuk [amount] giliran
with [amount]% chance = dengan [amount]% kemungkinan
@ -2614,7 +2619,6 @@ Speed = Kecepatan
Tutorial = Tutorial
CityState = NegaraKota
ModOptions = OpsiMod
# Requires translation!
Event = Kejadian
Conditional = Kondisional
TriggerCondition = KondisiPemicu
@ -4931,6 +4935,8 @@ Terrace farm = Sawah bersengkedan
Ancient ruins = Reruntuhan kuno
City ruins = Reruntuhan kota
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = Pengingat yang suram akan kehancuran yang disebabkan oleh Perang
City center = Pusat kota
@ -5664,7 +5670,8 @@ Pass a turn! = Lewati giliran!
Cycle through units with 'Next unit' → Click 'Next turn'. = Lewati unit dengan 'Unit selanjutnya' → Klik 'Giliran selanjutnya'.
Reassign worked tiles! = Menugaskan kembali daerah yang dikerjakan!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = Masuk layar kota → klik daerah yang ditugaskan menjadi tidak ditugaskan → klik daerah yang tidak ditugaskan untuk menugaskan populasi.
# Requires translation!
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
Got it = Mengerti
Meet another civilization! = Temui peradaban lain!
@ -6559,6 +6566,9 @@ Hussar = Hussar
Hakkapeliitta = Hakkapeliitta
Privateer = Privateer
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -6592,8 +6602,6 @@ Composite Bowman = Pemanah Berbusur Komposit
Galleass = Galias
Privateer = Privateer
Sea Beggar = Pengemis Laut

View File

@ -890,6 +890,10 @@ Hide = Nascondi
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = IN FASE SPERIMENTALE - TI ABBIAMO AVVERTITO!
You need to restart the game for this change to take effect. = Riavvia il gioco per applicare i cambiamenti.
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
AutoPlay = AutoPlay (Gioco automatico)
Show AutoPlay button = Mostra pulsante AutoPlay
@ -2293,7 +2297,8 @@ Provides a random bonus when entered = Concede un bonus casuale all'accesso
Constructing it will take over the tiles around it and assign them to your closest city = Costruirlo prenderà il controllo delle caselle circostanti e le assegnerà alla tua città più vicina
Unpillagable = Non saccheggiabile
Irremovable = Irremovibile
Will be replaced by automated workers = Rimpiazzabile da lavoratori automatizzati
# Requires translation!
Will not be replaced by automated units =
Will not build [baseUnitFilter/buildingFilter] = Non può costruire [baseUnitFilter/buildingFilter]
for [amount] turns = per [amount] turni
with [amount]% chance = (probabilità [amount]%)
@ -4930,6 +4935,8 @@ Terrace farm = Terrazzamento
Ancient ruins = Antiche rovine
City ruins = Rovine cittadine
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = Un cupo promemoria della distruzione provocata dalla guerra
City center = Centro cittadino
@ -5663,7 +5670,8 @@ Pass a turn! = Termina un turno!
Cycle through units with 'Next unit' → Click 'Next turn'. = Assicurati che tutte le unità finiscano il proprio turno ("Prossima unità") → Clicca su "Turno successivo".
Reassign worked tiles! = Riassegna celle sfruttate!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = Entra nella schermata cittadina → Clicca su una casella assegnata per svuotarla → Clicca su una casella vuota per assegnarvi un cittadino.
# Requires translation!
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
Got it = Capito
Meet another civilization! = Incontra un'altra civiltà!
@ -6558,6 +6566,9 @@ Hussar = Ussaro
Hakkapeliitta = Hakkapeliitta
Privateer = Corsaro
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -6591,8 +6602,6 @@ Composite Bowman = Arciere composito
Galleass = Galeazza
Privateer = Corsaro
Sea Beggar = Pezzente del mare

View File

@ -951,6 +951,10 @@ Hide = 非表示
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = 非常に実験的な機能です。注意してください!
You need to restart the game for this change to take effect. = この変更を反映するにはゲームを再起動する必要があります。
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
# Requires translation!
AutoPlay =
@ -2476,7 +2480,7 @@ Constructing it will take over the tiles around it and assign them to your close
Unpillagable = 侵略不可
Irremovable = 削除不可
# Requires translation!
Will be replaced by automated workers =
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
for [amount] turns = [amount]ターンの間
@ -5424,6 +5428,8 @@ Terrace farm = 棚田
Ancient ruins = 古代遺跡
City ruins = 都市の遺跡
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = 戦争がもたらした破壊の悲惨さを思い知らされる
City center = 市街地
@ -6186,7 +6192,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -7455,6 +7461,9 @@ Hussar = 軽騎兵
Hakkapeliitta = ハッカペル
Privateer = 私掠船
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -7488,8 +7497,6 @@ Composite Bowman = 戦闘弓射手
Galleass = ガレアス船
Privateer = 私掠船
Sea Beggar = 海の乞食団

View File

@ -911,6 +911,10 @@ Hide = 숨기기
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = 경고: 불안정한 실험 기능입니다!
You need to restart the game for this change to take effect. = 변경된 설정을 적용하려면 게임을 재시작해야 합니다.
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
AutoPlay = 오토
Show AutoPlay button = 오토 버튼 보이기
@ -2341,7 +2345,8 @@ Provides a random bonus when entered = 타일 진입시 무작위 보너스 제
Constructing it will take over the tiles around it and assign them to your closest city = 건설시 주위 타일을 점령하여 가장 가까운 아군 도시에 할당함
Unpillagable = 약탈 불가
Irremovable = 제거 불가
Will be replaced by automated workers = 자동화한 노동자가 다른 시설로 대체할 수 있음
# Requires translation!
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
for [amount] turns = [amount] 턴 동안
@ -5066,6 +5071,8 @@ Terrace farm = 계단식 농업
Ancient ruins = 고대 유적
City ruins = 도시 폐허
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = 전쟁으로 파괴된 도시의 자취
City center = 도시 중심가
@ -5818,7 +5825,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -6747,6 +6754,9 @@ Hussar = 후사르
Hakkapeliitta = 하카펠리타
Privateer = 사략선
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -6780,8 +6790,6 @@ Composite Bowman = 합성궁병
Galleass = 갈레아스
Privateer = 사략선
Sea Beggar = 제고이센

View File

@ -1459,6 +1459,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
# Requires translation!
You need to restart the game for this change to take effect. =
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
# Requires translation!
AutoPlay =
@ -4029,7 +4033,7 @@ Unpillagable =
# Requires translation!
Irremovable =
# Requires translation!
Will be replaced by automated workers =
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
# Requires translation!
@ -8793,6 +8797,8 @@ Ancient ruins = Parietinæ antiquæ
City ruins = Parietinæ urbi
# Requires translation!
Will be replaced by automated units =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
City center = Centrum urbi
@ -9842,7 +9848,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -11504,6 +11510,10 @@ Hussar =
Hakkapeliitta =
# Requires translation!
Privateer =
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -11547,9 +11557,6 @@ Composite Bowman =
Galleass =
# Requires translation!
Privateer =
# Requires translation!
Sea Beggar =

View File

@ -1040,6 +1040,10 @@ Hide = Slėpti
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = PERSPĖJU - STIPRIAI EKSPERIMENTINIS!
You need to restart the game for this change to take effect. = Perleiskite žaidimą kad įsigaliotų pakeitimai.
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
# Requires translation!
AutoPlay =
@ -2659,7 +2663,8 @@ Provides a random bonus when entered = Įeinant duoda atsitiktį priedą
Constructing it will take over the tiles around it and assign them to your closest city = Pastatas pasisavins laukelius aplink ir priskirs juos artimiausiam miestui
Unpillagable = Negalima apiplėšti
Irremovable = Nepašalinama(s)
Will be replaced by automated workers = Gali būti pakeista auto darbininkų
# Requires translation!
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
for [amount] turns = [amount] ėjimams
@ -5571,6 +5576,8 @@ Terrace farm = Terasinis ūkis
Ancient ruins = Senoviniai griuvėsiai
City ruins = Miesto griuvėsiai
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = Niūrus Karo prisiminimas
City center = Miesto centras
@ -6323,7 +6330,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -7252,6 +7259,9 @@ Hussar = Husaras
Hakkapeliitta = Švedų raitininkas
Privateer = Piratų laivas
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -7285,8 +7295,6 @@ Composite Bowman = Kompozit. lankas
Galleass = Galeas trirema
Privateer = Piratų laivas
Sea Beggar = Danų piratlaivis

View File

@ -1059,6 +1059,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = PERKEMBANGAN MASIH AWAL - ANDA TEL
# Requires translation!
You need to restart the game for this change to take effect. =
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
# Requires translation!
AutoPlay =
@ -3226,7 +3230,7 @@ Unpillagable =
# Requires translation!
Irremovable =
# Requires translation!
Will be replaced by automated workers =
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
# Requires translation!
@ -7811,6 +7815,8 @@ Ancient ruins =
# Requires translation!
City ruins =
# Requires translation!
Will be replaced by automated units =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
# Requires translation!
@ -8840,7 +8846,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -10495,6 +10501,10 @@ Hussar =
Hakkapeliitta =
# Requires translation!
Privateer =
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -10538,9 +10548,6 @@ Composite Bowman =
Galleass =
# Requires translation!
Privateer =
# Requires translation!
Sea Beggar =

View File

@ -991,6 +991,10 @@ Hide = Gøym
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = VELDIG EKSPERIMENTELT - DU ER ÅTVARA
You need to restart the game for this change to take effect. = For at dette skal tre i kraft må du opna spelet om att.
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
AutoPlay = Sjølvavspeling
Show AutoPlay button = Syn knapp for sjølvavspeling
@ -2820,7 +2824,7 @@ Constructing it will take over the tiles around it and assign them to your close
Unpillagable = Ikkje mogleg å plyndra
Irremovable = Ikkje mogleg å fjerna
# Requires translation!
Will be replaced by automated workers =
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
for [amount] turns = i [amount] turar
@ -6570,6 +6574,8 @@ Terrace farm =
Ancient ruins = Oldtidsruinar
City ruins = Byruinar
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = Ei mørk påminning av skadene Strid medfører
City center = Bysentrum
@ -7425,7 +7431,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -8514,6 +8520,10 @@ Hussar =
Hakkapeliitta =
# Requires translation!
Privateer =
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -8556,9 +8566,6 @@ Composite Bowman =
Galleass =
# Requires translation!
Privateer =
# Requires translation!
Sea Beggar =

View File

@ -1365,6 +1365,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ŠADIDAN ĀZMĀYEŠI BE ŠOMA
# Requires translation!
You need to restart the game for this change to take effect. =
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
# Requires translation!
AutoPlay =
@ -3675,7 +3679,7 @@ Unpillagable =
# Requires translation!
Irremovable =
# Requires translation!
Will be replaced by automated workers =
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
# Requires translation!
@ -8490,6 +8494,8 @@ Ancient ruins =
# Requires translation!
City ruins =
# Requires translation!
Will be replaced by automated units =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
# Requires translation!
@ -9561,7 +9567,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -11225,6 +11231,10 @@ Hussar =
Hakkapeliitta =
# Requires translation!
Privateer =
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -11267,9 +11277,6 @@ Composite Bowman = Kamāndār e morakkab
Galleass =
# Requires translation!
Privateer =
# Requires translation!
Sea Beggar =

View File

@ -1145,6 +1145,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ShADIDAN AaZMAaYEShI BE ShOMAA
# Requires translation!
You need to restart the game for this change to take effect. =
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
# Requires translation!
AutoPlay =
@ -3249,7 +3253,7 @@ Unpillagable =
# Requires translation!
Irremovable =
# Requires translation!
Will be replaced by automated workers =
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
# Requires translation!
@ -7747,6 +7751,8 @@ Ancient ruins =
# Requires translation!
City ruins =
# Requires translation!
Will be replaced by automated units =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
City center = Markaz e shahr
@ -8736,7 +8742,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -10384,6 +10390,10 @@ Hussar =
Hakkapeliitta =
# Requires translation!
Privateer =
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -10424,9 +10434,6 @@ Composite Bowman = Kamaandaar e morakkab
Galleass =
# Requires translation!
Privateer =
# Requires translation!
Sea Beggar =

View File

@ -897,6 +897,10 @@ Hide = Ukryj
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = OSTRZEŻENIE! TRYB EKSPERYMENTALNY!
You need to restart the game for this change to take effect. = Muisz zrestartować grę aby zastosować zmiany.
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
AutoPlay = Automatyzacja Rozgrywki
Show AutoPlay button = Pokazuj przycisk Automatyzacji Rozgrywki
@ -2302,7 +2306,8 @@ Provides a random bonus when entered = Po wejściu zapewnia losowy bonus
Constructing it will take over the tiles around it and assign them to your closest city = Po wybudowaniu pola otaczające obiekt zostają przejęte przez najbliższe miasto.
Unpillagable = Nie można splądrować.
Irremovable = Nie można usunąć.
Will be replaced by automated workers = Zostanie zastąpione przez zautomatyzowanych Robotników
# Requires translation!
Will not be replaced by automated units =
Will not build [baseUnitFilter/buildingFilter] = Nie wyprodukuje [baseUnitFilter/buildingFilter]
for [amount] turns = przez [amount] ⏳tur
with [amount]% chance = z szansą [amount]%
@ -4944,6 +4949,8 @@ Terrace farm = Uprawa tarasowa
Ancient ruins = Starożytne ruiny
City ruins = Ruiny miasta
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = Pozostałości po miastach zniszczonych w czasie wojen.
City center = Centrum miasta
@ -5691,7 +5698,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -6601,6 +6608,9 @@ Hussar = Huzar
Hakkapeliitta = Hakapelita
Privateer = Korsarz
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -6634,8 +6644,6 @@ Composite Bowman = Łucznik Kompozytowy
Galleass = Galeas
Privateer = Korsarz
Sea Beggar = Gez Morski

View File

@ -894,6 +894,10 @@ Hide = Ocultar
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ALTAMENTE EXPERIMENTAL - FOSTE AVISADO!
You need to restart the game for this change to take effect. = Precisas de reiniciar o jogo para que esta alteração tenha efeito.
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
AutoPlay = AutoPlay
Show AutoPlay button = Mostrar botão de AutoPlay
@ -2312,7 +2316,8 @@ Provides a random bonus when entered = Oferece um bónus aleatório ao entrar
Constructing it will take over the tiles around it and assign them to your closest city = Ao construí-la, os blocos à sua volta serão atribuídos à tua cidade mais próxima
Unpillagable = Insaqueável
Irremovable = Irremovível
Will be replaced by automated workers = Serão substituídos por trabalhadores automáticos
# Requires translation!
Will not be replaced by automated units =
Will not build [baseUnitFilter/buildingFilter] = Não será construído [baseUnitFilter/buildingFilter]
for [amount] turns = durante [amount] turnos
with [amount]% chance = com [amount]% de chance
@ -5664,6 +5669,8 @@ Ancient ruins = Ruínas antigas
City ruins = Ruínas da cidade
# Requires translation!
Will be replaced by automated units =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
City center = Centro da cidade
@ -6489,7 +6496,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -8145,6 +8152,9 @@ Hussar =
Hakkapeliitta =
Privateer = Corsário
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -8186,8 +8196,6 @@ Composite Bowman = Arqueiro Composto
Galleass = Galeaças
Privateer = Corsário
Sea Beggar = Mendigo do Mar

View File

@ -935,6 +935,10 @@ Hide = Ascunde
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = FOARTE EXPERIMENTAL - AI FOST AVERTIZAT!
You need to restart the game for this change to take effect. = Trebuie să repornești jocul pentru ca această modificare să intre în vigoare.
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
# Requires translation!
AutoPlay =
@ -2598,7 +2602,7 @@ Unpillagable =
# Requires translation!
Irremovable =
# Requires translation!
Will be replaced by automated workers =
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
for [amount] turns = pentru [amount] rânduri
@ -5512,6 +5516,8 @@ Terrace farm =
Ancient ruins = Ruine străvechi
City ruins = Oraș în ruină
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = O amintire sumbră a distrugerii cauzate de război
City center = Centrul orașului
@ -6353,7 +6359,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -7663,6 +7669,10 @@ Hussar = Husar
Hakkapeliitta = Hakkapeliitta
# Requires translation!
Privateer =
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -7697,9 +7707,6 @@ Composite Bowman = Arcaș cu arc compozit
Galleass = Galeră
# Requires translation!
Privateer =
# Requires translation!
Sea Beggar =

View File

@ -901,6 +901,10 @@ Hide = Скрыть
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = В РАЗРАБОТКЕ - ВЫ ПРЕДУПРЕЖДЕНЫ!
You need to restart the game for this change to take effect. = Вам нужно перезапустить игру, чтобы это изменение вступило в силу.
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
AutoPlay = Авто-игра
Show AutoPlay button = Показывать кнопку авто-игры
@ -2307,7 +2311,8 @@ Provides a random bonus when entered = Предоставляет случайн
Constructing it will take over the tiles around it and assign them to your closest city = Постройка присвоит клетки вокруг и назначит их ближайшему городу
Unpillagable = Нельзя разграбить
Irremovable = Неудаляемо
Will be replaced by automated workers = Заменяется автоматизированными рабочими
# Requires translation!
Will not be replaced by automated units =
Will not build [baseUnitFilter/buildingFilter] = Не может быть построено [baseUnitFilter/buildingFilter]
for [amount] turns = на [amount] ходов
with [amount]% chance = с [amount]% шансом
@ -4977,6 +4982,8 @@ Terrace farm = Террасная ферма
Ancient ruins = Древние руины
City ruins = Руины города
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = Мрачное напоминание о разрушениях, нанесенных войной
City center = Центр города
@ -5724,7 +5731,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -6652,6 +6659,9 @@ Hussar = Гусар
Hakkapeliitta = Хаккапелит
Privateer = Капер
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -6685,8 +6695,6 @@ Composite Bowman = Лучник (композитный лук)
Galleass = Галера
Privateer = Капер
Sea Beggar = Морские гёзы

View File

@ -1376,6 +1376,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
# Requires translation!
You need to restart the game for this change to take effect. =
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
# Requires translation!
AutoPlay =
@ -3621,7 +3625,7 @@ Unpillagable =
# Requires translation!
Irremovable =
# Requires translation!
Will be replaced by automated workers =
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
# Requires translation!
@ -6690,6 +6694,8 @@ Terrace farm = Терасна фарма
Ancient ruins = Прастарі розвалениська
City ruins = Варошові розвалениська
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = Журноє припоминания про пустошні наслідкы воєн
City center = Центер вароша
@ -7458,7 +7464,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -8443,6 +8449,9 @@ Hussar = Гусарь
Hakkapeliitta = Гаккапеліта
Privateer = Капер
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -8476,8 +8485,6 @@ Composite Bowman = Стрілець из композітного лука
Galleass = Ґаліас
Privateer = Капер
Sea Beggar = Морськый Бетярь

View File

@ -890,6 +890,10 @@ Hide = 隐藏
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ⚠ 警告!这是试验性功能!⚠
You need to restart the game for this change to take effect. = 您需要重新启动游戏才能使此更改生效。
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
AutoPlay = 自动进行
Show AutoPlay button = 显示「自动进行」按钮
@ -2294,7 +2298,8 @@ Provides a random bonus when entered = 有单位进入则提供随机奖励
Constructing it will take over the tiles around it and assign them to your closest city = 建造它会将其周围的地块划归给你最近的城市
Unpillagable = 不可劫掠
Irremovable = 不可劫掠且不可摧毁
Will be replaced by automated workers = 可能被自动工作的工人清除
# Requires translation!
Will not be replaced by automated units =
Will not build [baseUnitFilter/buildingFilter] = 禁止建造[baseUnitFilter/buildingFilter]
for [amount] turns = 持续[amount]回合
with [amount]% chance = 有[amount]%概率
@ -4933,6 +4938,8 @@ Terrace farm = 梯田
Ancient ruins = 远古遗迹
City ruins = 城市废墟
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = 战争之果的凄凉警示
City center = 城市中心
@ -5680,7 +5687,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -6590,6 +6597,9 @@ Hussar = 轻骑兵
Hakkapeliitta = 芬兰刀骑兵
Privateer = 私掠舰
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -6623,8 +6633,6 @@ Composite Bowman = 复合弓兵
Galleass = 桨帆船
Privateer = 私掠舰
Sea Beggar = 皮特·海恩护卫舰

View File

@ -161,11 +161,8 @@ We have joined [allyCivName] in the war against [enemyCivName]! = ¡Nos hemos un
[civName] has joined [allyCivName] in the war against [enemyCivName]! = ¡[civName] se unió con [allyCivName] en la guerra contra [enemyCivName]!
[civName] has joined us in the war against [enemyCivName]! = ¡[civName] se nos ha unido en la guerra contra [enemyCivName]!
# Team War
# Requires translation!
You and [allyCivName] have declared war against [enemyCivName]! = ¡[allyCivName] y tu le han declarado la guerra a [enemyCivName]!
# Requires translation!
[civName] and [allyCivName] have declared war against us! = ¡[civName] y [allyCivName] nos han declarado la guerra!
# Requires translation!
[civName] and [allyCivName] have declared war against [enemyCivName]! = ¡[civName] y [allyCivName] le han declarado la guerra a [enemyCivName]!
[civName] cancelled their Defensive Pact with [otherCivName]! = ¡[civName] anuló su Pacto Defensivo con [otherCivName]!
@ -809,7 +806,6 @@ Gameplay = Jugabilidad
Check for idle units = Comprobar Unidades sin Utilizar
Auto Unit Cycle = Ciclo Aut. de Unidades
Move units with a single tap = Mover Unidades con un solo toque
# Requires translation!
Move units with a long tap = Mover unidades con toque prolongado
Auto-assign city production = Construcción Automática en las Ciudades
Auto-build roads = Construir carreteras autom.
@ -894,6 +890,10 @@ Hide = Ocultar
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = Experimental, ¡Quedas Avisado!
You need to restart the game for this change to take effect. = Necesitas reiniciar el juego para que este cambio tenga efecto.
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
AutoPlay = Juego Automático
Show AutoPlay button = Mostrar botón de AutoJuego
@ -1099,7 +1099,6 @@ due to our [unitName] defeating a [otherUnitName] = porque nuestro [unitName] de
due to our [unitName] being defeated by a [otherUnitName] = porque nuestro [unitName] fue derrotado por un [otherUnitName]
due to our [unitName] losing [amount] HP = porque nuestro [unitName] perdió [amount] HP
due to our [unitName] being promoted = porque nuestro [unitName] fue promovido
# Requires translation!
due to expending our [unitName] = por gastar nuestro [unitName]
from the ruins = de las ruinas
@ -1771,7 +1770,6 @@ Move = Mover
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Después de que una civilización desconocida entró en la [eraName], ¡hemos reclutado un Espía llamado [spyName]!
We have recruited [spyName] as a spy! = ¡[spyName] es el nuevo espía reclutado!
Your spy [spyName] has leveled up! = ¡Tu espía [spyName] ha subido de nivel!
# Requires translation!
Your spy [spyName] has leveled up [amount] times! = ¡Tu espía [spyName] ha subido [amount] nivel(es)!
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = ¡Tu espía [spyName] no pudo robarle más tecnologías a [civName], porque ya descubrimos todas las tecnologías que ellos tienen!
@ -2299,7 +2297,8 @@ Provides a random bonus when entered = Provee un bonus aleatorio al entrar
Constructing it will take over the tiles around it and assign them to your closest city = Al construirlo, tomará las casillas adyacentes y se las dará a la ciudad más cercana
Unpillagable = Insaqueable
Irremovable = Inremovible
Will be replaced by automated workers = Será reemplazada por trabajadores automatizados
# Requires translation!
Will not be replaced by automated units =
Will not build [baseUnitFilter/buildingFilter] = No construirá [baseUnitFilter/buildingFilter]
for [amount] turns = Por [amount] ⏳turnos
with [amount]% chance = con una probabilidad de [amount]%
@ -2415,7 +2414,6 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = De una casilla elegida al azar a [positiveAmount] casillas lejos de las ruinas, revela hasta [positiveAmount2] casillas con [positiveAmount3]% de probabilidad
Triggers the following global alert: [comment] = Activa la siguiente alarma mundial: [comment]
Every major Civilization gains a spy once a civilization enters this era = Toda Civilización mayor ganará un Espía cuando una civ. entre a esta era
# Requires translation!
Promotes all spies [amount] time(s) = Sube [amount] nivel(es) a todos los espías
Gain an extra spy = Gana un espía extra
Heal this unit by [positiveAmount] HP = Cura esta unidad por [positiveAmount] HP
@ -4973,6 +4971,8 @@ Terrace farm = Terrazas de Cultivo
Ancient ruins = Ruinas Antiguas
City ruins = Ruinas de la Ciudad
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = Un lúgrube recordatorio de la destrucción causada por la Guerra
City center = Centro de la Ciudad
@ -5724,7 +5724,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -6644,6 +6644,9 @@ Hussar = Husar
Hakkapeliitta = Hakkapeliitta
Privateer = Corsario
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -6677,8 +6680,6 @@ Composite Bowman = Arquero Compuesto
Galleass = Galeaza
Privateer = Corsario
Sea Beggar = Mendigos

View File

@ -1006,6 +1006,10 @@ Hide = Dölj
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = MYCKET EXPERIMENTELLT - DU HAR VARNATS!
You need to restart the game for this change to take effect. = Du måste starta om spelet för att denna ändring ska verka.
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
# Requires translation!
AutoPlay =
@ -2670,7 +2674,7 @@ Constructing it will take over the tiles around it and assign them to your close
Unpillagable = Oplundringsbar
Irremovable = Oborttaglig
# Requires translation!
Will be replaced by automated workers =
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
for [amount] turns = i [amount] drag
@ -5586,6 +5590,8 @@ Terrace farm = Terassbondgård
Ancient ruins = Antika ruiner
City ruins = Stadsruiner
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = En dyster påminnelse om den förstörelse som krig skapar
City center = Stadscenter
@ -6338,7 +6344,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -7593,6 +7599,9 @@ Hussar = Hussar
Hakkapeliitta = Hakkapelit
Privateer = Kapare
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -7626,8 +7635,6 @@ Composite Bowman = Kompositbågskytt
Galleass = Galeas
Privateer = Kapare
Sea Beggar = Havsgeus

View File

@ -945,6 +945,10 @@ Hide = 隱藏
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ⚠警告!實驗性功能!
You need to restart the game for this change to take effect. = 您需要重新啟動遊戲才能使此更改生效。
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
# Requires translation!
AutoPlay =
@ -2476,7 +2480,8 @@ Provides a random bonus when entered = 當進入時提供隨機獎勵
Constructing it will take over the tiles around it and assign them to your closest city = 建造後可接管周圍的地塊,並將這些地塊分配到你最近的城市
Unpillagable = 不可掠奪的
Irremovable = 不可移動
Will be replaced by automated workers = 會被自動工作的工人清除掉
# Requires translation!
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
for [amount] turns = 需要[amount]回合
@ -5289,6 +5294,8 @@ Terrace farm = 梯田
Ancient ruins = 遠古遺跡
City ruins = 城市廢墟
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = 戰爭之果的凄凉警示
City center = 城市中心
@ -6041,7 +6048,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -6970,6 +6977,9 @@ Hussar = 驃騎兵
Hakkapeliitta = 芬蘭輕騎兵
Privateer = 私掠者
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -7003,8 +7013,6 @@ Composite Bowman = 複合弓兵
Galleass = 槳帆戰艦
Privateer = 私掠者
Sea Beggar = 海上丐軍

View File

@ -906,6 +906,10 @@ Hide = Gizle
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = AŞIRI DENEYSEL - UYARILDINIZ!
You need to restart the game for this change to take effect. = Bu değişimin etki göstermesi için oyunu yeniden başlatmanız gerekiyor.
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
AutoPlay = Otomatik Oynat
Show AutoPlay button = Otomatik Oynat tuşunu göster
@ -2322,7 +2326,8 @@ Provides a random bonus when entered = Bulunduğu karoya girildiğinde rastgele
Constructing it will take over the tiles around it and assign them to your closest city = Bunu inşa etmek etrafındaki karoları devralacak ve onları en yakın şehre atayacaktır
Unpillagable = Yağmalanamaz
Irremovable = Kaldırılamaz
Will be replaced by automated workers = Yerini otomatikmen işçiler alır
# Requires translation!
Will not be replaced by automated units =
Will not build [baseUnitFilter/buildingFilter] = [baseUnitFilter/buildingFilter] oluşturulmayacak
for [amount] turns = [amount] tur boyunca
with [amount]% chance = [amount]% şans ile
@ -4969,6 +4974,8 @@ Terrace farm = Terrace Çiftliği
Ancient ruins = Antik Kalıntılar
City ruins = Şehir Kalıntıları
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = Savaşın yol açtığı yıkımın iç karartıcı bir hatırlatıcısı
City center = Şehir merkezi
@ -5716,7 +5723,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -6626,6 +6633,9 @@ Hussar = Hüssar
Hakkapeliitta = Hakkapeliitta
Privateer = Korsan Gemisi
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -6659,8 +6669,6 @@ Composite Bowman = Karma Okçular
Galleass = Büyük Kadırga
Privateer = Korsan Gemisi
Sea Beggar = Deniz Dilencisi

View File

@ -890,6 +890,10 @@ Hide = Сховати
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ПЕРЕБУВАЄ В РОЗРОБЦІ — ВАС ПОПЕРЕДЖЕНО!
You need to restart the game for this change to take effect. = Для застосування цих змін потрібно перезапустити гру.
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
AutoPlay = Авто-гра
Show AutoPlay button = Показувати кнопку Авто-гри
@ -2293,7 +2297,8 @@ Provides a random bonus when entered = Забезпечують випадков
Constructing it will take over the tiles around it and assign them to your closest city = Захоплює територію навколо себе та призначає її до найближчого вашого міста
Unpillagable = Не піддається грабунку
Irremovable = Не прибирається
Will be replaced by automated workers = Буде замінено автоматизованими робочими
# Requires translation!
Will not be replaced by automated units =
Will not build [baseUnitFilter/buildingFilter] = Не будує [baseUnitFilter/buildingFilter]
for [amount] turns = на [amount]⏳
with [amount]% chance = з імовірністю [amount]%
@ -4930,6 +4935,8 @@ Terrace farm = Терасна ферма
Ancient ruins = Стародавні руїни
City ruins = Руїни міста
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = Похмуре нагадування про руйнівні наслідки війни
City center = Центр міста
@ -5663,7 +5670,8 @@ Pass a turn! = Пропустіть хід!
Cycle through units with 'Next unit' → Click 'Next turn'. = Перебирайте підрозділи за допомогою "Наступний підрозділ" → Натисніть "Наступний хід".
Reassign worked tiles! = Переназначте оброблювані клітинки!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = Відкрийте екран міста → натисніть на клітинку, що вже має призначеного міщанина, щоб зняти його → натисніть на іншу вільну клітинку, щоб призначити туди міщанина.
# Requires translation!
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
Got it = Зрозуміло
Meet another civilization! = Зустріньте іншу цивілізацію!
@ -6558,6 +6566,9 @@ Hussar = Гусари
Hakkapeliitta = Хаккапелітта
Privateer = Капер
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -6591,8 +6602,6 @@ Composite Bowman = Композитний лук
Galleass = Галеас
Privateer = Капер
Sea Beggar = Морський Геза

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@ -901,6 +901,10 @@ Hide = Ẩn
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = THÍ NGHIỆM CAO - BẠN ĐÃ ĐƯỢC CẢNH BÁO!
You need to restart the game for this change to take effect. = Bạn cần khởi động lại trò chơi để thay đổi này có hiệu lực.
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
AutoPlay = Tự chạy
Show AutoPlay button = Hiển thị nút Tự động phát
@ -2327,7 +2331,8 @@ Provides a random bonus when entered = Cung cấp phần thưởng ngẫu nhiên
Constructing it will take over the tiles around it and assign them to your closest city = Việc xây dựng nó sẽ chiếm các ô xung quanh nó và gán chúng cho thành phố gần bạn nhất
Unpillagable = Không thể gắn thẻ
Irremovable = Không thể thay đổi
Will be replaced by automated workers = Sẽ được thay thế bởi công nhân tự động
# Requires translation!
Will not be replaced by automated units =
Will not build [baseUnitFilter/buildingFilter] = Sẽ không xây dựng [baseUnitFilter/buildingFilter]
for [amount] turns = cho [amount] lượt
with [amount]% chance = với [amount]% cơ hội
@ -4979,6 +4984,8 @@ Terrace farm = Trang trại sân thượng
Ancient ruins = Di tích cổ
City ruins = Tàn tích thành phố
# Requires translation!
Will be replaced by automated units =
A bleak reminder of the destruction wreaked by War = Một lời nhắc nhở ảm đạm về sự tàn phá do Chiến tranh tàn phá
City center = Trung tâm thành phố
@ -5726,7 +5733,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -6636,6 +6643,9 @@ Hussar = Khinh kỵ binh
Hakkapeliitta = Khinh kỵ binh
Privateer = Tư nhân
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -6669,8 +6679,6 @@ Composite Bowman = Tổng hợp Bowman
Galleass = Khinh hạm
Privateer = Tư nhân
Sea Beggar = Hải quân Beggar

View File

@ -1073,6 +1073,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
# Requires translation!
You need to restart the game for this change to take effect. =
# AutomationTab
# Requires translation!
Automation =
# AutoPlay
# Requires translation!
AutoPlay =
@ -3729,7 +3733,7 @@ Unpillagable =
# Requires translation!
Irremovable =
# Requires translation!
Will be replaced by automated workers =
Will not be replaced by automated units =
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
# Requires translation!
@ -8618,6 +8622,8 @@ Ancient ruins =
# Requires translation!
City ruins =
# Requires translation!
Will be replaced by automated units =
# Requires translation!
A bleak reminder of the destruction wreaked by War =
# Requires translation!
@ -9705,7 +9711,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. =
# Requires translation!
Reassign worked tiles! =
# Requires translation!
Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. =
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. =
# Requires translation!
Got it =
@ -11373,6 +11379,10 @@ Hussar =
Hakkapeliitta =
# Requires translation!
Privateer =
#################### Lines from UnitTypes from Civ V - Gods & Kings ####################
@ -11416,9 +11426,6 @@ Composite Bowman =
Galleass =
# Requires translation!
Privateer =
# Requires translation!
Sea Beggar =

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@ -1,7 +1,7 @@
Afrikaans = 8
Belarusian = 13
Bosnian = 3
Brazilian_Portuguese = 100
Brazilian_Portuguese = 99
Bulgarian = 41
Catalan = 99
Czech = 78
@ -9,10 +9,10 @@ Dutch = 95
English = 0
Filipino = 89
Finnish = 37
French = 100
French = 99
German = 99
Greek = 13
Hungarian = 81
Hungarian = 82
Indonesian = 99
Italian = 99
Japanese = 82
@ -33,6 +33,6 @@ Spanish = 98
Swedish = 79
Traditional_Chinese = 91
Turkish = 98
Ukrainian = 100
Ukrainian = 99
Vietnamese = 97
Zulu = 9

View File

@ -1,42 +1,22 @@
## 4.12.1
Resolves - Allow hidden conditionals
Performance improvements
perf(minor): Don't check stat purchases for non-purchacable stats
"join war" offers only valid if can declare war
perf: Resolved
Resolved - "join war" offers are only valid if you can actually declare war on them
Simplified DispatcherVetoer, explained dispatcher
Fix misaligned change
minor corrections
Resolved - Added "Will not be replaced by automated units" unique
Don't notify for "0 stat" plunders
Resolved
Added "Will not be replaced by automated units" unique
By tuvus:
- Defeated civilizations don't use spies
- Defeated civilizations don't use spies
- Spies deselect when moved on map
- Civs can no longer declare war right after peace with a city-state
- Moved automation settings to AutoPlayTab and renamed it to AutomationTab
- TechDebt: Made getDiplomacyManger() nullable
- 4.12.0-patch1
- Fixed a city-state coup crash
- Moved automation settings to AutoPlayTab
By SomeTroglodyte:
- Add "release patch" section to the wiki
- Fix Civilopedia content clipped at the top
- Thwart the nathty dithband thpammer
- Fix disband spamming
- Fix coastal rivers near Rock of Gibraltar
- Add wiki section on how to begin a new language
- Turn Privateer's unique ability into a promotion - By SpacedOutChicken
Turn Privateer's ability into promotion - By SpacedOutChicken
## 4.12.0

View File

@ -203,9 +203,9 @@ object BackwardCompatibility {
fun GameInfo.ensureUnitIds(){
if (lastUnitId == 0) lastUnitId = tileMap.values.asSequence()
.flatMap { it.getUnits() }.maxOfOrNull { it.id } ?: 0
.flatMap { it.getUnits() }.maxOfOrNull { it.id }?.coerceAtLeast(0) ?: 0
for (unit in tileMap.values.flatMap { it.getUnits() }) {
if (unit.id == 0) unit.id = ++lastUnitId
if (unit.id == Constants.NO_ID) unit.id = ++lastUnitId
}
}
}

View File

@ -200,6 +200,7 @@ class GameInfo : IsPartOfGameInfoSerialization, HasGameInfoSerializationVersion
toReturn.customSaveLocation = customSaveLocation
toReturn.victoryData = victoryData?.copy()
toReturn.historyStartTurn = historyStartTurn
toReturn.lastUnitId = lastUnitId
return toReturn
}

View File

@ -54,7 +54,7 @@ class TradeEvaluation {
TradeType.Strategic_Resource -> hasResource(tradeOffer)
TradeType.Technology -> true
TradeType.Introduction -> !tradePartner.knows(tradeOffer.name) // You can't introduce them to someone they already know!
TradeType.WarDeclaration -> offerer.getDiplomacyManager(tradeOffer.name)?.canDeclareWar() == true
TradeType.WarDeclaration -> offerer.getDiplomacyManager(tradeOffer.name)!!.canDeclareWar()
TradeType.City -> offerer.cities.any { it.id == tradeOffer.name }
}
}

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@ -1,39 +1,17 @@
Performance improvements
"join war" offers only valid if can declare war
Resolves - Allow hidden conditionals
perf(minor): Don't check stat purchases for non-purchacable stats
perf: Resolved
Resolved - "join war" offers are only valid if you can actually declare war on them
Simplified DispatcherVetoer, explained dispatcher
Fix misaligned change
minor corrections
Resolved - Added "Will not be replaced by automated units" unique
Don't notify for "0 stat" plunders
Resolved
Added "Will not be replaced by automated units" unique
By tuvus:
- Defeated civilizations don't use spies
- Defeated civilizations don't use spies
- Spies deselect when moved on map
- Civs can no longer declare war right after peace with a city-state
- Moved automation settings to AutoPlayTab and renamed it to AutomationTab
- TechDebt: Made getDiplomacyManger() nullable
- 4.12.0-patch1
- Fixed a city-state coup crash
- Moved automation settings to AutoPlayTab
By SomeTroglodyte:
- Add "release patch" section to the wiki
- Fix Civilopedia content clipped at the top
- Thwart the nathty dithband thpammer
- Fix disband spamming
- Fix coastal rivers near Rock of Gibraltar
- Add wiki section on how to begin a new language
- Turn Privateer's unique ability into a promotion - By SpacedOutChicken
Turn Privateer's ability into promotion - By SpacedOutChicken