From e61c6c2a90ef96d34c155858f685d6eacc1d68ab Mon Sep 17 00:00:00 2001 From: yairm210 Date: Wed, 19 Jun 2024 17:44:09 +0300 Subject: [PATCH] 4.12.1 --- .../jsons/translations/Afrikaans.properties | 17 ++++++--- .../jsons/translations/Belarusian.properties | 17 ++++++--- .../jsons/translations/Bosnian.properties | 17 ++++++--- .../Brazilian_Portuguese.properties | 17 ++++++--- .../jsons/translations/Bulgarian.properties | 17 ++++++--- .../jsons/translations/Catalan.properties | 18 +++++++--- .../jsons/translations/Czech.properties | 15 +++++--- .../jsons/translations/Dutch.properties | 16 ++++++--- .../jsons/translations/English.properties | 17 ++++++--- .../jsons/translations/Filipino.properties | 16 ++++++--- .../jsons/translations/Finnish.properties | 17 ++++++--- .../jsons/translations/French.properties | 17 ++++++--- .../jsons/translations/German.properties | 16 ++++++--- .../jsons/translations/Greek.properties | 17 ++++++--- .../jsons/translations/Hungarian.properties | 16 ++++++--- .../jsons/translations/Indonesian.properties | 18 +++++++--- .../jsons/translations/Italian.properties | 17 ++++++--- .../jsons/translations/Japanese.properties | 15 +++++--- .../jsons/translations/Korean.properties | 16 ++++++--- .../jsons/translations/Latin.properties | 17 ++++++--- .../jsons/translations/Lithuanian.properties | 16 ++++++--- .../jsons/translations/Malay.properties | 17 ++++++--- .../jsons/translations/Norwegian.properties | 17 ++++++--- .../Persian_(Pinglish-DIN).properties | 17 ++++++--- .../Persian_(Pinglish-UN).properties | 17 ++++++--- .../jsons/translations/Polish.properties | 16 ++++++--- .../jsons/translations/Portuguese.properties | 16 ++++++--- .../jsons/translations/Romanian.properties | 17 ++++++--- .../jsons/translations/Russian.properties | 16 ++++++--- .../jsons/translations/Rusyn.properties | 15 +++++--- .../Simplified_Chinese.properties | 16 ++++++--- .../jsons/translations/Spanish.properties | 23 ++++++------ .../jsons/translations/Swedish.properties | 15 +++++--- .../Traditional_Chinese.properties | 16 ++++++--- .../jsons/translations/Turkish.properties | 16 ++++++--- .../jsons/translations/Ukrainian.properties | 17 ++++++--- .../jsons/translations/Vietnamese.properties | 16 ++++++--- .../assets/jsons/translations/Zulu.properties | 17 ++++++--- .../completionPercentages.properties | 8 ++--- changelog.md | 34 ++++-------------- .../com/unciv/logic/BackwardCompatibility.kt | 4 +-- core/src/com/unciv/logic/GameInfo.kt | 1 + .../com/unciv/logic/trade/TradeEvaluation.kt | 2 +- .../android/en-US/changelogs/1009.txt | 36 ++++--------------- 44 files changed, 480 insertions(+), 238 deletions(-) diff --git a/android/assets/jsons/translations/Afrikaans.properties b/android/assets/jsons/translations/Afrikaans.properties index dad0adb03e..d5daee3bd2 100644 --- a/android/assets/jsons/translations/Afrikaans.properties +++ b/android/assets/jsons/translations/Afrikaans.properties @@ -1195,6 +1195,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = # Requires translation! You need to restart the game for this change to take effect. = +# AutomationTab + # Requires translation! +Automation = + # AutoPlay # Requires translation! AutoPlay = @@ -3851,7 +3855,7 @@ Unpillagable = # Requires translation! Irremovable = # Requires translation! -Will be replaced by automated workers = +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! @@ -8713,6 +8717,8 @@ Ancient ruins = # Requires translation! City ruins = # Requires translation! +Will be replaced by automated units = + # Requires translation! A bleak reminder of the destruction wreaked by War = # Requires translation! @@ -9800,7 +9806,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -11468,6 +11474,10 @@ Hussar = Hakkapeliitta = + # Requires translation! +Privateer = + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -11511,9 +11521,6 @@ Composite Bowman = Galleass = - # Requires translation! -Privateer = - # Requires translation! Sea Beggar = diff --git a/android/assets/jsons/translations/Belarusian.properties b/android/assets/jsons/translations/Belarusian.properties index 86d0b6a5d2..fd760361f9 100644 --- a/android/assets/jsons/translations/Belarusian.properties +++ b/android/assets/jsons/translations/Belarusian.properties @@ -923,6 +923,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = # Requires translation! You need to restart the game for this change to take effect. = +# AutomationTab + # Requires translation! +Automation = + # AutoPlay AutoPlay = Аўтапрайграванне Show AutoPlay button = Паказаць кнопку аўтапрайгравання @@ -3510,7 +3514,7 @@ Unpillagable = # Requires translation! Irremovable = # Requires translation! -Will be replaced by automated workers = +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! @@ -8398,6 +8402,8 @@ Ancient ruins = # Requires translation! City ruins = # Requires translation! +Will be replaced by automated units = + # Requires translation! A bleak reminder of the destruction wreaked by War = # Requires translation! @@ -9485,7 +9491,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -11153,6 +11159,10 @@ Hussar = Hakkapeliitta = + # Requires translation! +Privateer = + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -11196,9 +11206,6 @@ Composite Bowman = Galleass = - # Requires translation! -Privateer = - # Requires translation! Sea Beggar = diff --git a/android/assets/jsons/translations/Bosnian.properties b/android/assets/jsons/translations/Bosnian.properties index 228cc6c672..130af74c9e 100644 --- a/android/assets/jsons/translations/Bosnian.properties +++ b/android/assets/jsons/translations/Bosnian.properties @@ -1429,6 +1429,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = # Requires translation! You need to restart the game for this change to take effect. = +# AutomationTab + # Requires translation! +Automation = + # AutoPlay # Requires translation! AutoPlay = @@ -4085,7 +4089,7 @@ Unpillagable = # Requires translation! Irremovable = # Requires translation! -Will be replaced by automated workers = +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! @@ -8973,6 +8977,8 @@ Ancient ruins = # Requires translation! City ruins = # Requires translation! +Will be replaced by automated units = + # Requires translation! A bleak reminder of the destruction wreaked by War = # Requires translation! @@ -10060,7 +10066,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -11728,6 +11734,10 @@ Hussar = Hakkapeliitta = + # Requires translation! +Privateer = + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -11771,9 +11781,6 @@ Composite Bowman = Galleass = - # Requires translation! -Privateer = - # Requires translation! Sea Beggar = diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index e81d2a13ee..de7755d410 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -890,6 +890,10 @@ Hide = Ocultar HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ALTAMENTE EXPERIMENTAL - VOCÊ FOI AVISADO! You need to restart the game for this change to take effect. = Você precisa reiniciar o jogo para que esta mudança tenha efeito. +# AutomationTab + # Requires translation! +Automation = + # AutoPlay AutoPlay = AutoPlay Show AutoPlay button = Mostrar botão de AutoPlay @@ -2293,7 +2297,8 @@ Provides a random bonus when entered = Fornece um bônus aleatório quando inser Constructing it will take over the tiles around it and assign them to your closest city = Construí-lo assumirá os painéis ao seu redor e os atribuirá á sua cidade mais próxima Unpillagable = Impossível pilhar Irremovable = Irremovível -Will be replaced by automated workers = Será substituído por trabalhadores automatizados + # Requires translation! +Will not be replaced by automated units = Will not build [baseUnitFilter/buildingFilter] = Não será construído [baseUnitFilter/buildingFilter] for [amount] turns = por [amount] turnos with [amount]% chance = com [amount]% de chance @@ -4930,6 +4935,8 @@ Terrace farm = Cultivo em terraços Ancient ruins = Ruínas antigas City ruins = Ruínas da cidade + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = Um lembrete sombrio da destruição causada pela guerra City center = Centro da cidade @@ -5663,7 +5670,8 @@ Pass a turn! = Passar um turno! Cycle through units with 'Next unit' → Click 'Next turn'. = Percorra as unidades com 'Próxima unidade' → Clique em 'Próximo turno'. Reassign worked tiles! = Reatribuir paineis trabalhados! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = Entre na tela da cidade → clique no painel atribuído para cancelar a atribuição → clique em um painel não atribuído para atribuir a população. + # Requires translation! +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = Got it = Entendi Meet another civilization! = Conheça outra civilização! @@ -6558,6 +6566,9 @@ Hussar = Hussardo Hakkapeliitta = Hakkapeliitta +Privateer = Corsório + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -6591,8 +6602,6 @@ Composite Bowman = Arqueiro Composto Galleass = Galeaças -Privateer = Corsório - Sea Beggar = Mendigo do Mar diff --git a/android/assets/jsons/translations/Bulgarian.properties b/android/assets/jsons/translations/Bulgarian.properties index 4d3ba51dbf..40c422c83d 100644 --- a/android/assets/jsons/translations/Bulgarian.properties +++ b/android/assets/jsons/translations/Bulgarian.properties @@ -984,6 +984,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ЕКСПЕРИМЕНТАЛНО - # Requires translation! You need to restart the game for this change to take effect. = +# AutomationTab + # Requires translation! +Automation = + # AutoPlay # Requires translation! AutoPlay = @@ -3175,7 +3179,7 @@ Unpillagable = # Requires translation! Irremovable = # Requires translation! -Will be replaced by automated workers = +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! @@ -7064,6 +7068,8 @@ Terrace farm = Терасна ферма Ancient ruins = Древни руини City ruins = Руините на града + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = Мрачно напомняне за разрушенията, причинени от войната City center = Център на града @@ -8009,7 +8015,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -9571,6 +9577,10 @@ Hussar = Hakkapeliitta = + # Requires translation! +Privateer = + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -9613,9 +9623,6 @@ Composite Bowman = Композитен стрелец с лък Galleass = - # Requires translation! -Privateer = - # Requires translation! Sea Beggar = diff --git a/android/assets/jsons/translations/Catalan.properties b/android/assets/jsons/translations/Catalan.properties index 5fff304c4c..8d1838d3ed 100644 --- a/android/assets/jsons/translations/Catalan.properties +++ b/android/assets/jsons/translations/Catalan.properties @@ -890,6 +890,10 @@ Hide = Amaga HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = Molt experimental ‒ Esteu avisat! You need to restart the game for this change to take effect. = Heu de reiniciar el programa perquè els canvis tinguin efecte. +# AutomationTab + # Requires translation! +Automation = + # AutoPlay AutoPlay = AutoJuga Show AutoPlay button = Mostra el botó d’AutoJoc @@ -2293,7 +2297,8 @@ Provides a random bonus when entered = S’obté una bonificació aleatòria qua Constructing it will take over the tiles around it and assign them to your closest city = La seva construcció farà que les caselles del voltant quedin en mans de qui l’hagi construït i s’assignaran a la ciutat més propera. Unpillagable = No es pot saquejar. Irremovable = No es pot treure. -Will be replaced by automated workers = Els treballadors automatitzats les reemplaçaran. + # Requires translation! +Will not be replaced by automated units = Will not build [baseUnitFilter/buildingFilter] = No construirà [baseUnitFilter/buildingFilter] for [amount] turns = durant [amount] torns with [amount]% chance = amb una probabilitat de [amount] %. @@ -4930,6 +4935,8 @@ Terrace farm = Feixes Ancient ruins = Ruïnes antigues City ruins = Ruïnes de ciutat + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = Un recordatori lúgubre de la destrucció que causa la guerra. City center = Centre de la ciutat @@ -5663,14 +5670,14 @@ Pass a turn! = Passeu el torn! Cycle through units with 'Next unit' → Click 'Next turn'. = Canvieu d’unitat amb «Següent unitat». → Feu clic a «Proper torn». Reassign worked tiles! = Reassigneu les caselles treballades! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = Entreu a la vista de ciutat. → Feu clic en una casella assignada per a treure-li l’assignació. → Feu clic en una casella sense assignació per a assignar-li població. + # Requires translation! +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = Got it = Entès Meet another civilization! = Contacteu amb una altra civilització! Explore the map until you encounter another civilization! = Exploreu el mapa fins que trobeu una altra civilització! Open the options dialog! = Obriu el diàleg d’opcions! - # Requires translation! Click the menu button (top left) → Click 'Options'. = Feu clic al botó de menú (part superior esquerra). → Feu clic a «Opcions». Construct an improvement! = Construïu una millora! @@ -6559,6 +6566,9 @@ Hussar = Hússar Hakkapeliitta = Hakkapeliitta +Privateer = Corsari + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -6592,8 +6602,6 @@ Composite Bowman = Arquer d’arc compost Galleass = Galiassa -Privateer = Corsari - Sea Beggar = Captaires del mar diff --git a/android/assets/jsons/translations/Czech.properties b/android/assets/jsons/translations/Czech.properties index faa3a2fc5d..3bffd36c40 100644 --- a/android/assets/jsons/translations/Czech.properties +++ b/android/assets/jsons/translations/Czech.properties @@ -899,6 +899,10 @@ Hide = Schovat HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = VYSOCE EXPERIMENTÁLNÍ - BYLI JSTE VAROVÁNI! You need to restart the game for this change to take effect. = K zavedení změn potřebujete restartovat hru. +# AutomationTab + # Requires translation! +Automation = + # AutoPlay AutoPlay = Automatická hra Show AutoPlay button = Zobrazit tlačítko automatické hry @@ -2617,7 +2621,7 @@ Unpillagable = Nelze drancovat # Requires translation! Irremovable = # Requires translation! -Will be replaced by automated workers = +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! @@ -5591,6 +5595,8 @@ Terrace farm = Terasovité pole Ancient ruins = Starobylé ruiny City ruins = Zřiceniny města + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = Bezútěšná připomínka destrukce způsobené válkou City center = Centrum města @@ -6352,7 +6358,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -7618,6 +7624,9 @@ Hussar = Husar Hakkapeliitta = Hakapelita +Privateer = Korzár + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -7652,8 +7661,6 @@ Composite Bowman = Kompozitní lučištník Galleass = Galéra -Privateer = Korzár - Sea Beggar = Mořský géz diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index ac440d6bea..ff74b95367 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -918,6 +918,10 @@ Hide = Verberg HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = UITERST EXPERIMENTEEL - JE BENT GEWAARSCHUWD! You need to restart the game for this change to take effect. = Je moet het spel opnieuw opstarten voordat deze verandering in effect gaan. +# AutomationTab + # Requires translation! +Automation = + # AutoPlay AutoPlay = AutoPlay Show AutoPlay button = Toon AutoPlay knop @@ -2363,7 +2367,8 @@ Provides a random bonus when entered = Geeft een willekeurige bonus bij het betr Constructing it will take over the tiles around it and assign them to your closest city = Door dit te bouwen neem je aangrenzende tegels eromheen over die worden toegewezen aan je dichtsbijzijnde stad Unpillagable = Kan niet worden geplunderd Irremovable = Niet verwijderbaar -Will be replaced by automated workers = Wordt vervangen door geautomatiseerde werkers + # Requires translation! +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = for [amount] turns = voor [amount] beurten @@ -5104,6 +5109,8 @@ Terrace farm = Terras Boerderij Ancient ruins = Oude ruïnes City ruins = Stadsruïnes + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = Een kille herinnering aan de vernietiging veroorzaakt door Oorlog City center = Stadscentrum @@ -5854,7 +5861,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -6781,6 +6788,9 @@ Hussar = Huzaar Hakkapeliitta = Hakkapeliitta +Privateer = Kaper + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -6814,8 +6824,6 @@ Composite Bowman = Composietboogschutter Galleass = Galjas -Privateer = Kaper - Sea Beggar = Watergeus diff --git a/android/assets/jsons/translations/English.properties b/android/assets/jsons/translations/English.properties index cfe29628ca..034bbe165f 100644 --- a/android/assets/jsons/translations/English.properties +++ b/android/assets/jsons/translations/English.properties @@ -1620,6 +1620,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = # Requires translation! You need to restart the game for this change to take effect. = +# AutomationTab + # Requires translation! +Automation = + # AutoPlay # Requires translation! AutoPlay = @@ -4277,7 +4281,7 @@ Unpillagable = # Requires translation! Irremovable = # Requires translation! -Will be replaced by automated workers = +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! @@ -9165,6 +9169,8 @@ Ancient ruins = # Requires translation! City ruins = # Requires translation! +Will be replaced by automated units = + # Requires translation! A bleak reminder of the destruction wreaked by War = # Requires translation! @@ -10248,7 +10254,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -11916,6 +11922,10 @@ Hussar = Hakkapeliitta = + # Requires translation! +Privateer = + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -11959,9 +11969,6 @@ Composite Bowman = Galleass = - # Requires translation! -Privateer = - # Requires translation! Sea Beggar = diff --git a/android/assets/jsons/translations/Filipino.properties b/android/assets/jsons/translations/Filipino.properties index e2cb052fbf..a68ae19a60 100644 --- a/android/assets/jsons/translations/Filipino.properties +++ b/android/assets/jsons/translations/Filipino.properties @@ -925,6 +925,10 @@ Hide = Itago HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = LUBHANG EKSPERIMENTAL - BINALAAN KA! You need to restart the game for this change to take effect. = Kailangan mo i-restart ang laro para ito gumana +# AutomationTab + # Requires translation! +Automation = + # AutoPlay AutoPlay = Kusang Paglaro Show AutoPlay button = Ipakita ang pindutan ng Kusang Paglaro @@ -2397,7 +2401,8 @@ Provides a random bonus when entered = Nagbibigay ng sapalarang bonus kapag napu Constructing it will take over the tiles around it and assign them to your closest city = Sasakupin ang mga tiles na nasa paligid nito at itatalaga sa pinakamalapit na lungsod kapag naitayo ito Unpillagable = Di kayang nakawin Irremovable = Di kayang tanggalin -Will be replaced by automated workers = Mapapalitan ng mga awtomatikong manggagawa + # Requires translation! +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = for [amount] turns = abot sa [amount] turno @@ -5256,6 +5261,8 @@ Terrace farm = Hagdanang Sakahan Ancient ruins = Sinaunang Guho City ruins = Mga guho ng lungsod + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = Isang madilim na alaala ng pagkawasak na dulot ng Digmaan City center = Sentro ng Lungsod @@ -6008,7 +6015,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -6937,6 +6944,9 @@ Hussar = Hussar Hakkapeliitta = Hakkapeliitta +Privateer = Pribateer + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -6970,8 +6980,6 @@ Composite Bowman = Pinagsama-samang Arkero Galleass = Galyas -Privateer = Pribateer - Sea Beggar = Pulubi sa Dagat diff --git a/android/assets/jsons/translations/Finnish.properties b/android/assets/jsons/translations/Finnish.properties index fc150eddfc..a299ab10f6 100644 --- a/android/assets/jsons/translations/Finnish.properties +++ b/android/assets/jsons/translations/Finnish.properties @@ -1115,6 +1115,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ERITTÄIN KOKEELLISTA - SINUA ON V # Requires translation! You need to restart the game for this change to take effect. = +# AutomationTab + # Requires translation! +Automation = + # AutoPlay # Requires translation! AutoPlay = @@ -3310,7 +3314,7 @@ Unpillagable = # Requires translation! Irremovable = # Requires translation! -Will be replaced by automated workers = +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! @@ -7125,6 +7129,8 @@ Ancient ruins = Muinaiset rauniot City ruins = Kaupungin rauniot # Requires translation! +Will be replaced by automated units = + # Requires translation! A bleak reminder of the destruction wreaked by War = City center = Kaupungin keskus @@ -8120,7 +8126,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -9782,6 +9788,10 @@ Hussar = Hakkapeliitta = Hakkapeliitta + # Requires translation! +Privateer = + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -9824,9 +9834,6 @@ Composite Bowman = Yhdistelmäjousi Galleass = - # Requires translation! -Privateer = - # Requires translation! Sea Beggar = diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index 404856754e..6e079f7fef 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -890,6 +890,10 @@ Hide = Cacher HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = HAUTEMENT EXPÉRIMENTAL - VOUS ÊTES PRÉVENU ! You need to restart the game for this change to take effect. = Redémarrage du jeu nécessaire pour appliquer ces changements. +# AutomationTab + # Requires translation! +Automation = + # AutoPlay AutoPlay = Jeu Auto Show AutoPlay button = Afficher le bouton Jeu Auto @@ -2293,7 +2297,8 @@ Provides a random bonus when entered = Offre un bonus aléatoire lorsque visité Constructing it will take over the tiles around it and assign them to your closest city = Sa construction colonise les cases adjacentes et les assigne à la ville la plus proche Unpillagable = Non-pillable Irremovable = Insupprimable -Will be replaced by automated workers = Sera remplacé par les ouvriers automatisés + # Requires translation! +Will not be replaced by automated units = Will not build [baseUnitFilter/buildingFilter] = Ne construira pas [baseUnitFilter/buildingFilter] for [amount] turns = pour [amount] tours with [amount]% chance = avec [amount]% de chances @@ -4930,6 +4935,8 @@ Terrace farm = Culture en Terrasses Ancient ruins = Ruines Antiques City ruins = Ruines Urbaines + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = Un sinistre rappel des ravages causés par la Guerre City center = Centre-Ville @@ -5663,7 +5670,8 @@ Pass a turn! = Passer un tour ! Cycle through units with 'Next unit' → Click 'Next turn'. = Parcourez les unités avec 'Unité suivante' → Cliquez sur 'Tour suivant'. Reassign worked tiles! = Réassigner les cases exploitées ! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = Entrez dans la ville → Cliquez sur une case exploitée pour la libérer → Cliquez sur une case libre pour lui affecter un citoyen. + # Requires translation! +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = Got it = Compris Meet another civilization! = Rencontrer une autre civilisation ! @@ -6558,6 +6566,9 @@ Hussar = Hussard Hakkapeliitta = Hakkapélite +Privateer = Corsaire + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -6591,8 +6602,6 @@ Composite Bowman = Archer Composite Galleass = Galéasse -Privateer = Corsaire - Sea Beggar = Gueux de Mer diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index 40974b94b2..b33a38703b 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -890,6 +890,10 @@ Hide = Verstecken HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = WARNUNG: HOCHGRADIG EXPERIMENTELL - DU WURDEST GEWARNT! You need to restart the game for this change to take effect. = Diese Änderung wird erst beim nächsten Start des Spiels wirksam. +# AutomationTab + # Requires translation! +Automation = + # AutoPlay AutoPlay = AutoSpiel Show AutoPlay button = AutoSpiel-Schaltfläche anzeigen @@ -2294,7 +2298,8 @@ Provides a random bonus when entered = Bietet einen Zufallsbonus bei Betreten Constructing it will take over the tiles around it and assign them to your closest city = Beim Bau werden die anliegenden Felder übernommen und der nächstgelegenen Stadt zugewiesen Unpillagable = Darf nicht geplündert werden Irremovable = Nicht entfernbar -Will be replaced by automated workers = Wird durch automatisierte Arbeiter ersetzt + # Requires translation! +Will not be replaced by automated units = Will not build [baseUnitFilter/buildingFilter] = Kann [baseUnitFilter/buildingFilter] nicht bauen for [amount] turns = für [amount] Runden with [amount]% chance = mit [amount]% Chance @@ -4933,6 +4938,8 @@ Terrace farm = Terrassenfelder Ancient ruins = Altertümliche Ruinen City ruins = Stadtruinen + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = Eine düstere Erinnerung an die Zerstörung, die der Krieg angerichtet hat City center = Stadtzentrum @@ -5680,7 +5687,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -6590,6 +6597,9 @@ Hussar = Hussar Hakkapeliitta = Hakkapeliitta +Privateer = Kaperschiff + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -6623,8 +6633,6 @@ Composite Bowman = Kompositbogenschütze Galleass = Galeere -Privateer = Kaperschiff - Sea Beggar = Seeräuber diff --git a/android/assets/jsons/translations/Greek.properties b/android/assets/jsons/translations/Greek.properties index a434174611..c382b356a1 100644 --- a/android/assets/jsons/translations/Greek.properties +++ b/android/assets/jsons/translations/Greek.properties @@ -1404,6 +1404,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = # Requires translation! You need to restart the game for this change to take effect. = +# AutomationTab + # Requires translation! +Automation = + # AutoPlay # Requires translation! AutoPlay = @@ -3893,7 +3897,7 @@ Unpillagable = # Requires translation! Irremovable = # Requires translation! -Will be replaced by automated workers = +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! @@ -8428,6 +8432,8 @@ Ancient ruins = # Requires translation! City ruins = # Requires translation! +Will be replaced by automated units = + # Requires translation! A bleak reminder of the destruction wreaked by War = City center = Κέντρο πόλεως @@ -9466,7 +9472,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -11131,6 +11137,10 @@ Hussar = Hakkapeliitta = + # Requires translation! +Privateer = + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -11174,9 +11184,6 @@ Composite Bowman = Galleass = - # Requires translation! -Privateer = - # Requires translation! Sea Beggar = diff --git a/android/assets/jsons/translations/Hungarian.properties b/android/assets/jsons/translations/Hungarian.properties index c5794cd6b0..6c9c52c26c 100644 --- a/android/assets/jsons/translations/Hungarian.properties +++ b/android/assets/jsons/translations/Hungarian.properties @@ -891,6 +891,10 @@ Hide = Elrejt HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = KORAI KÍSÉRLETI FUNKCIÓK - FIGYELMEZTETTELEK! You need to restart the game for this change to take effect. = Újra kell indítani a játékot, hogy ez a változtatás működésbe lépjen +# AutomationTab + # Requires translation! +Automation = + # AutoPlay AutoPlay = Robotvezérlés Show AutoPlay button = Robotvezérlés gomb mutatása @@ -2313,7 +2317,8 @@ Provides a random bonus when entered = Véletlenszerű jutalmat biztosít rálé Constructing it will take over the tiles around it and assign them to your closest city = Megépülésekor a szomszédos mezőket kisajátítja és a legközelebbi városodhoz csatolja Unpillagable = Nem fosztható ki Irremovable = Elmozdíthatatlan -Will be replaced by automated workers = Önállósított munkások jelennek meg a helyén + # Requires translation! +Will not be replaced by automated units = Will not build [baseUnitFilter/buildingFilter] = Nem épít [baseUnitFilter/buildingFilter] for [amount] turns = [amount] körig with [amount]% chance = [amount]% eséllyel @@ -5277,6 +5282,8 @@ Terrace farm = Teraszos farm Ancient ruins = Ősi romok City ruins = Városromok + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = A háború könyörtelen pusztításának szomorú tanúbizonysága City center = Városközpont @@ -6033,7 +6040,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -7549,6 +7556,9 @@ Hussar = Huszár Hakkapeliitta = Hakkapeliitta +Privateer = Privatér + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -7582,8 +7592,6 @@ Composite Bowman = Összetett íjász Galleass = Galeasz -Privateer = Privatér - Sea Beggar = Tengeri koldus diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index 2112a1a00a..4fa00d1f1a 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -890,6 +890,10 @@ Hide = Sembunyikan HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = MASIH DALAM PERCOBAAN - KAMU TELAH DIPERINGATKAN! You need to restart the game for this change to take effect. = Kamu harus memulai ulang permainannya agar perubahannya dapat diberlakukan. +# AutomationTab + # Requires translation! +Automation = + # AutoPlay AutoPlay = AutoMain Show AutoPlay button = Tampilkan tombol AutoMain @@ -2293,7 +2297,8 @@ Provides a random bonus when entered = Memberikan bonus acak ketika dimasuki Constructing it will take over the tiles around it and assign them to your closest city = Daerah yang berada di sekitar pembangunan ini akan dipakai dan diserahkan kepada kota terdekat Unpillagable = Tidak dapat dijarah Irremovable = Tidak dapat disingkirkan -Will be replaced by automated workers = Akan digantikan oleh pekerja yang diotomatisasi + # Requires translation! +Will not be replaced by automated units = Will not build [baseUnitFilter/buildingFilter] = Tidak akan membuat [baseUnitFilter/buildingFilter] for [amount] turns = untuk [amount] giliran with [amount]% chance = dengan [amount]% kemungkinan @@ -2614,7 +2619,6 @@ Speed = Kecepatan Tutorial = Tutorial CityState = NegaraKota ModOptions = OpsiMod - # Requires translation! Event = Kejadian Conditional = Kondisional TriggerCondition = KondisiPemicu @@ -4931,6 +4935,8 @@ Terrace farm = Sawah bersengkedan Ancient ruins = Reruntuhan kuno City ruins = Reruntuhan kota + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = Pengingat yang suram akan kehancuran yang disebabkan oleh Perang City center = Pusat kota @@ -5664,7 +5670,8 @@ Pass a turn! = Lewati giliran! Cycle through units with 'Next unit' → Click 'Next turn'. = Lewati unit dengan 'Unit selanjutnya' → Klik 'Giliran selanjutnya'. Reassign worked tiles! = Menugaskan kembali daerah yang dikerjakan! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = Masuk layar kota → klik daerah yang ditugaskan menjadi tidak ditugaskan → klik daerah yang tidak ditugaskan untuk menugaskan populasi. + # Requires translation! +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = Got it = Mengerti Meet another civilization! = Temui peradaban lain! @@ -6559,6 +6566,9 @@ Hussar = Hussar Hakkapeliitta = Hakkapeliitta +Privateer = Privateer + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -6592,8 +6602,6 @@ Composite Bowman = Pemanah Berbusur Komposit Galleass = Galias -Privateer = Privateer - Sea Beggar = Pengemis Laut diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index baca2e6766..3f8d1a7a0f 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -890,6 +890,10 @@ Hide = Nascondi HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = IN FASE SPERIMENTALE - TI ABBIAMO AVVERTITO! You need to restart the game for this change to take effect. = Riavvia il gioco per applicare i cambiamenti. +# AutomationTab + # Requires translation! +Automation = + # AutoPlay AutoPlay = AutoPlay (Gioco automatico) Show AutoPlay button = Mostra pulsante AutoPlay @@ -2293,7 +2297,8 @@ Provides a random bonus when entered = Concede un bonus casuale all'accesso Constructing it will take over the tiles around it and assign them to your closest city = Costruirlo prenderà il controllo delle caselle circostanti e le assegnerà alla tua città più vicina Unpillagable = Non saccheggiabile Irremovable = Irremovibile -Will be replaced by automated workers = Rimpiazzabile da lavoratori automatizzati + # Requires translation! +Will not be replaced by automated units = Will not build [baseUnitFilter/buildingFilter] = Non può costruire [baseUnitFilter/buildingFilter] for [amount] turns = per [amount] turni with [amount]% chance = (probabilità [amount]%) @@ -4930,6 +4935,8 @@ Terrace farm = Terrazzamento Ancient ruins = Antiche rovine City ruins = Rovine cittadine + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = Un cupo promemoria della distruzione provocata dalla guerra City center = Centro cittadino @@ -5663,7 +5670,8 @@ Pass a turn! = Termina un turno! Cycle through units with 'Next unit' → Click 'Next turn'. = Assicurati che tutte le unità finiscano il proprio turno ("Prossima unità") → Clicca su "Turno successivo". Reassign worked tiles! = Riassegna celle sfruttate! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = Entra nella schermata cittadina → Clicca su una casella assegnata per svuotarla → Clicca su una casella vuota per assegnarvi un cittadino. + # Requires translation! +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = Got it = Capito Meet another civilization! = Incontra un'altra civiltà! @@ -6558,6 +6566,9 @@ Hussar = Ussaro Hakkapeliitta = Hakkapeliitta +Privateer = Corsaro + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -6591,8 +6602,6 @@ Composite Bowman = Arciere composito Galleass = Galeazza -Privateer = Corsaro - Sea Beggar = Pezzente del mare diff --git a/android/assets/jsons/translations/Japanese.properties b/android/assets/jsons/translations/Japanese.properties index 43ad985e2e..d31be9fde1 100644 --- a/android/assets/jsons/translations/Japanese.properties +++ b/android/assets/jsons/translations/Japanese.properties @@ -951,6 +951,10 @@ Hide = 非表示 HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = 非常に実験的な機能です。注意してください! You need to restart the game for this change to take effect. = この変更を反映するにはゲームを再起動する必要があります。 +# AutomationTab + # Requires translation! +Automation = + # AutoPlay # Requires translation! AutoPlay = @@ -2476,7 +2480,7 @@ Constructing it will take over the tiles around it and assign them to your close Unpillagable = 侵略不可 Irremovable = 削除不可 # Requires translation! -Will be replaced by automated workers = +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = for [amount] turns = [amount]ターンの間 @@ -5424,6 +5428,8 @@ Terrace farm = 棚田 Ancient ruins = 古代遺跡 City ruins = 都市の遺跡 + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = 戦争がもたらした破壊の悲惨さを思い知らされる City center = 市街地 @@ -6186,7 +6192,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -7455,6 +7461,9 @@ Hussar = 軽騎兵 Hakkapeliitta = ハッカペル +Privateer = 私掠船 + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -7488,8 +7497,6 @@ Composite Bowman = 戦闘弓射手 Galleass = ガレアス船 -Privateer = 私掠船 - Sea Beggar = 海の乞食団 diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index 9fcecad14f..cd8c9a5967 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -911,6 +911,10 @@ Hide = 숨기기 HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = 경고: 불안정한 실험 기능입니다! You need to restart the game for this change to take effect. = 변경된 설정을 적용하려면 게임을 재시작해야 합니다. +# AutomationTab + # Requires translation! +Automation = + # AutoPlay AutoPlay = 오토 Show AutoPlay button = 오토 버튼 보이기 @@ -2341,7 +2345,8 @@ Provides a random bonus when entered = 타일 진입시 무작위 보너스 제 Constructing it will take over the tiles around it and assign them to your closest city = 건설시 주위 타일을 점령하여 가장 가까운 아군 도시에 할당함 Unpillagable = 약탈 불가 Irremovable = 제거 불가 -Will be replaced by automated workers = 자동화한 노동자가 다른 시설로 대체할 수 있음 + # Requires translation! +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = for [amount] turns = [amount] 턴 동안 @@ -5066,6 +5071,8 @@ Terrace farm = 계단식 농업 Ancient ruins = 고대 유적 City ruins = 도시 폐허 + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = 전쟁으로 파괴된 도시의 자취 City center = 도시 중심가 @@ -5818,7 +5825,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -6747,6 +6754,9 @@ Hussar = 후사르 Hakkapeliitta = 하카펠리타 +Privateer = 사략선 + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -6780,8 +6790,6 @@ Composite Bowman = 합성궁병 Galleass = 갈레아스 -Privateer = 사략선 - Sea Beggar = 제고이센 diff --git a/android/assets/jsons/translations/Latin.properties b/android/assets/jsons/translations/Latin.properties index ca01e14897..d7353229e2 100644 --- a/android/assets/jsons/translations/Latin.properties +++ b/android/assets/jsons/translations/Latin.properties @@ -1459,6 +1459,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = # Requires translation! You need to restart the game for this change to take effect. = +# AutomationTab + # Requires translation! +Automation = + # AutoPlay # Requires translation! AutoPlay = @@ -4029,7 +4033,7 @@ Unpillagable = # Requires translation! Irremovable = # Requires translation! -Will be replaced by automated workers = +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! @@ -8793,6 +8797,8 @@ Ancient ruins = Parietinæ antiquæ City ruins = Parietinæ urbi # Requires translation! +Will be replaced by automated units = + # Requires translation! A bleak reminder of the destruction wreaked by War = City center = Centrum urbi @@ -9842,7 +9848,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -11504,6 +11510,10 @@ Hussar = Hakkapeliitta = + # Requires translation! +Privateer = + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -11547,9 +11557,6 @@ Composite Bowman = Galleass = - # Requires translation! -Privateer = - # Requires translation! Sea Beggar = diff --git a/android/assets/jsons/translations/Lithuanian.properties b/android/assets/jsons/translations/Lithuanian.properties index f8ec336f9b..93a31b0e47 100644 --- a/android/assets/jsons/translations/Lithuanian.properties +++ b/android/assets/jsons/translations/Lithuanian.properties @@ -1040,6 +1040,10 @@ Hide = Slėpti HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = PERSPĖJU - STIPRIAI EKSPERIMENTINIS! You need to restart the game for this change to take effect. = Perleiskite žaidimą kad įsigaliotų pakeitimai. +# AutomationTab + # Requires translation! +Automation = + # AutoPlay # Requires translation! AutoPlay = @@ -2659,7 +2663,8 @@ Provides a random bonus when entered = Įeinant duoda atsitiktį priedą Constructing it will take over the tiles around it and assign them to your closest city = Pastatas pasisavins laukelius aplink ir priskirs juos artimiausiam miestui Unpillagable = Negalima apiplėšti Irremovable = Nepašalinama(s) -Will be replaced by automated workers = Gali būti pakeista auto darbininkų + # Requires translation! +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = for [amount] turns = [amount] ėjimams @@ -5571,6 +5576,8 @@ Terrace farm = Terasinis ūkis Ancient ruins = Senoviniai griuvėsiai City ruins = Miesto griuvėsiai + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = Niūrus Karo prisiminimas City center = Miesto centras @@ -6323,7 +6330,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -7252,6 +7259,9 @@ Hussar = Husaras Hakkapeliitta = Švedų raitininkas +Privateer = Piratų laivas + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -7285,8 +7295,6 @@ Composite Bowman = Kompozit. lankas Galleass = Galeas trirema -Privateer = Piratų laivas - Sea Beggar = Danų piratlaivis diff --git a/android/assets/jsons/translations/Malay.properties b/android/assets/jsons/translations/Malay.properties index 5572106fff..be9e54aeb0 100644 --- a/android/assets/jsons/translations/Malay.properties +++ b/android/assets/jsons/translations/Malay.properties @@ -1059,6 +1059,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = PERKEMBANGAN MASIH AWAL - ANDA TEL # Requires translation! You need to restart the game for this change to take effect. = +# AutomationTab + # Requires translation! +Automation = + # AutoPlay # Requires translation! AutoPlay = @@ -3226,7 +3230,7 @@ Unpillagable = # Requires translation! Irremovable = # Requires translation! -Will be replaced by automated workers = +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! @@ -7811,6 +7815,8 @@ Ancient ruins = # Requires translation! City ruins = # Requires translation! +Will be replaced by automated units = + # Requires translation! A bleak reminder of the destruction wreaked by War = # Requires translation! @@ -8840,7 +8846,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -10495,6 +10501,10 @@ Hussar = Hakkapeliitta = + # Requires translation! +Privateer = + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -10538,9 +10548,6 @@ Composite Bowman = Galleass = - # Requires translation! -Privateer = - # Requires translation! Sea Beggar = diff --git a/android/assets/jsons/translations/Norwegian.properties b/android/assets/jsons/translations/Norwegian.properties index a61b85acd8..6fb8adf203 100644 --- a/android/assets/jsons/translations/Norwegian.properties +++ b/android/assets/jsons/translations/Norwegian.properties @@ -991,6 +991,10 @@ Hide = Gøym HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = VELDIG EKSPERIMENTELT - DU ER ÅTVARA You need to restart the game for this change to take effect. = For at dette skal tre i kraft må du opna spelet om att. +# AutomationTab + # Requires translation! +Automation = + # AutoPlay AutoPlay = Sjølvavspeling Show AutoPlay button = Syn knapp for sjølvavspeling @@ -2820,7 +2824,7 @@ Constructing it will take over the tiles around it and assign them to your close Unpillagable = Ikkje mogleg å plyndra Irremovable = Ikkje mogleg å fjerna # Requires translation! -Will be replaced by automated workers = +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = for [amount] turns = i [amount] turar @@ -6570,6 +6574,8 @@ Terrace farm = Ancient ruins = Oldtidsruinar City ruins = Byruinar + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = Ei mørk påminning av skadene Strid medfører City center = Bysentrum @@ -7425,7 +7431,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -8514,6 +8520,10 @@ Hussar = Hakkapeliitta = + # Requires translation! +Privateer = + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -8556,9 +8566,6 @@ Composite Bowman = Galleass = - # Requires translation! -Privateer = - # Requires translation! Sea Beggar = diff --git a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties index feb4a5ef63..0c9d75c913 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties @@ -1365,6 +1365,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ŠADIDAN ĀZMĀYEŠI – BE ŠOMA # Requires translation! You need to restart the game for this change to take effect. = +# AutomationTab + # Requires translation! +Automation = + # AutoPlay # Requires translation! AutoPlay = @@ -3675,7 +3679,7 @@ Unpillagable = # Requires translation! Irremovable = # Requires translation! -Will be replaced by automated workers = +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! @@ -8490,6 +8494,8 @@ Ancient ruins = # Requires translation! City ruins = # Requires translation! +Will be replaced by automated units = + # Requires translation! A bleak reminder of the destruction wreaked by War = # Requires translation! @@ -9561,7 +9567,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -11225,6 +11231,10 @@ Hussar = Hakkapeliitta = + # Requires translation! +Privateer = + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -11267,9 +11277,6 @@ Composite Bowman = Kamāndār e morakkab Galleass = - # Requires translation! -Privateer = - # Requires translation! Sea Beggar = diff --git a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties index 6ad000ac99..402ebc1fd9 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties @@ -1145,6 +1145,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ShADIDAN AaZMAaYEShI – BE ShOMAA # Requires translation! You need to restart the game for this change to take effect. = +# AutomationTab + # Requires translation! +Automation = + # AutoPlay # Requires translation! AutoPlay = @@ -3249,7 +3253,7 @@ Unpillagable = # Requires translation! Irremovable = # Requires translation! -Will be replaced by automated workers = +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! @@ -7747,6 +7751,8 @@ Ancient ruins = # Requires translation! City ruins = # Requires translation! +Will be replaced by automated units = + # Requires translation! A bleak reminder of the destruction wreaked by War = City center = Markaz e shahr @@ -8736,7 +8742,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -10384,6 +10390,10 @@ Hussar = Hakkapeliitta = + # Requires translation! +Privateer = + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -10424,9 +10434,6 @@ Composite Bowman = Kamaandaar e morakkab Galleass = - # Requires translation! -Privateer = - # Requires translation! Sea Beggar = diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index 7bba727ae2..1ee3bf0743 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -897,6 +897,10 @@ Hide = Ukryj HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = OSTRZEŻENIE! – TRYB EKSPERYMENTALNY! You need to restart the game for this change to take effect. = Muisz zrestartować grę aby zastosować zmiany. +# AutomationTab + # Requires translation! +Automation = + # AutoPlay AutoPlay = Automatyzacja Rozgrywki Show AutoPlay button = Pokazuj przycisk Automatyzacji Rozgrywki @@ -2302,7 +2306,8 @@ Provides a random bonus when entered = Po wejściu zapewnia losowy bonus Constructing it will take over the tiles around it and assign them to your closest city = Po wybudowaniu pola otaczające obiekt zostają przejęte przez najbliższe miasto. Unpillagable = Nie można splądrować. Irremovable = Nie można usunąć. -Will be replaced by automated workers = Zostanie zastąpione przez zautomatyzowanych Robotników + # Requires translation! +Will not be replaced by automated units = Will not build [baseUnitFilter/buildingFilter] = Nie wyprodukuje [baseUnitFilter/buildingFilter] for [amount] turns = przez [amount] ⏳tur with [amount]% chance = z szansą [amount]% @@ -4944,6 +4949,8 @@ Terrace farm = Uprawa tarasowa Ancient ruins = Starożytne ruiny City ruins = Ruiny miasta + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = Pozostałości po miastach zniszczonych w czasie wojen. City center = Centrum miasta @@ -5691,7 +5698,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -6601,6 +6608,9 @@ Hussar = Huzar Hakkapeliitta = Hakapelita +Privateer = Korsarz + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -6634,8 +6644,6 @@ Composite Bowman = Łucznik Kompozytowy Galleass = Galeas -Privateer = Korsarz - Sea Beggar = Gez Morski diff --git a/android/assets/jsons/translations/Portuguese.properties b/android/assets/jsons/translations/Portuguese.properties index 6a677a8205..14cce3adf9 100644 --- a/android/assets/jsons/translations/Portuguese.properties +++ b/android/assets/jsons/translations/Portuguese.properties @@ -894,6 +894,10 @@ Hide = Ocultar HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ALTAMENTE EXPERIMENTAL - FOSTE AVISADO! You need to restart the game for this change to take effect. = Precisas de reiniciar o jogo para que esta alteração tenha efeito. +# AutomationTab + # Requires translation! +Automation = + # AutoPlay AutoPlay = AutoPlay Show AutoPlay button = Mostrar botão de AutoPlay @@ -2312,7 +2316,8 @@ Provides a random bonus when entered = Oferece um bónus aleatório ao entrar Constructing it will take over the tiles around it and assign them to your closest city = Ao construí-la, os blocos à sua volta serão atribuídos à tua cidade mais próxima Unpillagable = Insaqueável Irremovable = Irremovível -Will be replaced by automated workers = Serão substituídos por trabalhadores automáticos + # Requires translation! +Will not be replaced by automated units = Will not build [baseUnitFilter/buildingFilter] = Não será construído [baseUnitFilter/buildingFilter] for [amount] turns = durante [amount] turnos with [amount]% chance = com [amount]% de chance @@ -5664,6 +5669,8 @@ Ancient ruins = Ruínas antigas City ruins = Ruínas da cidade # Requires translation! +Will be replaced by automated units = + # Requires translation! A bleak reminder of the destruction wreaked by War = City center = Centro da cidade @@ -6489,7 +6496,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -8145,6 +8152,9 @@ Hussar = Hakkapeliitta = +Privateer = Corsário + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -8186,8 +8196,6 @@ Composite Bowman = Arqueiro Composto Galleass = Galeaças -Privateer = Corsário - Sea Beggar = Mendigo do Mar diff --git a/android/assets/jsons/translations/Romanian.properties b/android/assets/jsons/translations/Romanian.properties index 9fc63b340d..32fa51e3ab 100644 --- a/android/assets/jsons/translations/Romanian.properties +++ b/android/assets/jsons/translations/Romanian.properties @@ -935,6 +935,10 @@ Hide = Ascunde HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = FOARTE EXPERIMENTAL - AI FOST AVERTIZAT! You need to restart the game for this change to take effect. = Trebuie să repornești jocul pentru ca această modificare să intre în vigoare. +# AutomationTab + # Requires translation! +Automation = + # AutoPlay # Requires translation! AutoPlay = @@ -2598,7 +2602,7 @@ Unpillagable = # Requires translation! Irremovable = # Requires translation! -Will be replaced by automated workers = +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = for [amount] turns = pentru [amount] rânduri @@ -5512,6 +5516,8 @@ Terrace farm = Ancient ruins = Ruine străvechi City ruins = Oraș în ruină + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = O amintire sumbră a distrugerii cauzate de război City center = Centrul orașului @@ -6353,7 +6359,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -7663,6 +7669,10 @@ Hussar = Husar Hakkapeliitta = Hakkapeliitta + # Requires translation! +Privateer = + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -7697,9 +7707,6 @@ Composite Bowman = Arcaș cu arc compozit Galleass = Galeră - # Requires translation! -Privateer = - # Requires translation! Sea Beggar = diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index b039f169d8..595160772c 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -901,6 +901,10 @@ Hide = Скрыть HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = В РАЗРАБОТКЕ - ВЫ ПРЕДУПРЕЖДЕНЫ! You need to restart the game for this change to take effect. = Вам нужно перезапустить игру, чтобы это изменение вступило в силу. +# AutomationTab + # Requires translation! +Automation = + # AutoPlay AutoPlay = Авто-игра Show AutoPlay button = Показывать кнопку авто-игры @@ -2307,7 +2311,8 @@ Provides a random bonus when entered = Предоставляет случайн Constructing it will take over the tiles around it and assign them to your closest city = Постройка присвоит клетки вокруг и назначит их ближайшему городу Unpillagable = Нельзя разграбить Irremovable = Неудаляемо -Will be replaced by automated workers = Заменяется автоматизированными рабочими + # Requires translation! +Will not be replaced by automated units = Will not build [baseUnitFilter/buildingFilter] = Не может быть построено [baseUnitFilter/buildingFilter] for [amount] turns = на [amount] ходов with [amount]% chance = с [amount]% шансом @@ -4977,6 +4982,8 @@ Terrace farm = Террасная ферма Ancient ruins = Древние руины City ruins = Руины города + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = Мрачное напоминание о разрушениях, нанесенных войной City center = Центр города @@ -5724,7 +5731,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -6652,6 +6659,9 @@ Hussar = Гусар Hakkapeliitta = Хаккапелит +Privateer = Капер + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -6685,8 +6695,6 @@ Composite Bowman = Лучник (композитный лук) Galleass = Галера -Privateer = Капер - Sea Beggar = Морские гёзы diff --git a/android/assets/jsons/translations/Rusyn.properties b/android/assets/jsons/translations/Rusyn.properties index 5bcd8e47ab..b1021e8516 100644 --- a/android/assets/jsons/translations/Rusyn.properties +++ b/android/assets/jsons/translations/Rusyn.properties @@ -1376,6 +1376,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = # Requires translation! You need to restart the game for this change to take effect. = +# AutomationTab + # Requires translation! +Automation = + # AutoPlay # Requires translation! AutoPlay = @@ -3621,7 +3625,7 @@ Unpillagable = # Requires translation! Irremovable = # Requires translation! -Will be replaced by automated workers = +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! @@ -6690,6 +6694,8 @@ Terrace farm = Терасна фарма Ancient ruins = Прастарі розвалениська City ruins = Варошові розвалениська + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = Журноє припоминания про пустошні наслідкы воєн City center = Центер вароша @@ -7458,7 +7464,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -8443,6 +8449,9 @@ Hussar = Гусарь Hakkapeliitta = Гаккапеліта +Privateer = Капер + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -8476,8 +8485,6 @@ Composite Bowman = Стрілець из композітного лука Galleass = Ґаліас -Privateer = Капер - Sea Beggar = Морськый Бетярь diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index ba048dbf43..670bd007c9 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -890,6 +890,10 @@ Hide = 隐藏 HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ⚠ 警告!这是试验性功能!⚠ You need to restart the game for this change to take effect. = 您需要重新启动游戏才能使此更改生效。 +# AutomationTab + # Requires translation! +Automation = + # AutoPlay AutoPlay = 自动进行 Show AutoPlay button = 显示「自动进行」按钮 @@ -2294,7 +2298,8 @@ Provides a random bonus when entered = 有单位进入则提供随机奖励 Constructing it will take over the tiles around it and assign them to your closest city = 建造它会将其周围的地块划归给你最近的城市 Unpillagable = 不可劫掠 Irremovable = 不可劫掠且不可摧毁 -Will be replaced by automated workers = 可能被自动工作的工人清除 + # Requires translation! +Will not be replaced by automated units = Will not build [baseUnitFilter/buildingFilter] = 禁止建造[baseUnitFilter/buildingFilter] for [amount] turns = 持续[amount]回合 with [amount]% chance = 有[amount]%概率 @@ -4933,6 +4938,8 @@ Terrace farm = 梯田 Ancient ruins = 远古遗迹 City ruins = 城市废墟 + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = 战争之果的凄凉警示 City center = 城市中心 @@ -5680,7 +5687,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -6590,6 +6597,9 @@ Hussar = 轻骑兵 Hakkapeliitta = 芬兰刀骑兵 +Privateer = 私掠舰 + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -6623,8 +6633,6 @@ Composite Bowman = 复合弓兵 Galleass = 桨帆船 -Privateer = 私掠舰 - Sea Beggar = 皮特·海恩护卫舰 diff --git a/android/assets/jsons/translations/Spanish.properties b/android/assets/jsons/translations/Spanish.properties index 3db260bfec..6970eefc3c 100644 --- a/android/assets/jsons/translations/Spanish.properties +++ b/android/assets/jsons/translations/Spanish.properties @@ -161,11 +161,8 @@ We have joined [allyCivName] in the war against [enemyCivName]! = ¡Nos hemos un [civName] has joined [allyCivName] in the war against [enemyCivName]! = ¡[civName] se unió con [allyCivName] en la guerra contra [enemyCivName]! [civName] has joined us in the war against [enemyCivName]! = ¡[civName] se nos ha unido en la guerra contra [enemyCivName]! # Team War - # Requires translation! You and [allyCivName] have declared war against [enemyCivName]! = ¡[allyCivName] y tu le han declarado la guerra a [enemyCivName]! - # Requires translation! [civName] and [allyCivName] have declared war against us! = ¡[civName] y [allyCivName] nos han declarado la guerra! - # Requires translation! [civName] and [allyCivName] have declared war against [enemyCivName]! = ¡[civName] y [allyCivName] le han declarado la guerra a [enemyCivName]! [civName] cancelled their Defensive Pact with [otherCivName]! = ¡[civName] anuló su Pacto Defensivo con [otherCivName]! @@ -809,7 +806,6 @@ Gameplay = Jugabilidad Check for idle units = Comprobar Unidades sin Utilizar Auto Unit Cycle = Ciclo Aut. de Unidades Move units with a single tap = Mover Unidades con un solo toque - # Requires translation! Move units with a long tap = Mover unidades con toque prolongado Auto-assign city production = Construcción Automática en las Ciudades Auto-build roads = Construir carreteras autom. @@ -894,6 +890,10 @@ Hide = Ocultar HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = Experimental, ¡Quedas Avisado! You need to restart the game for this change to take effect. = Necesitas reiniciar el juego para que este cambio tenga efecto. +# AutomationTab + # Requires translation! +Automation = + # AutoPlay AutoPlay = Juego Automático Show AutoPlay button = Mostrar botón de AutoJuego @@ -1099,7 +1099,6 @@ due to our [unitName] defeating a [otherUnitName] = porque nuestro [unitName] de due to our [unitName] being defeated by a [otherUnitName] = porque nuestro [unitName] fue derrotado por un [otherUnitName] due to our [unitName] losing [amount] HP = porque nuestro [unitName] perdió [amount] HP due to our [unitName] being promoted = porque nuestro [unitName] fue promovido - # Requires translation! due to expending our [unitName] = por gastar nuestro [unitName] from the ruins = de las ruinas @@ -1771,7 +1770,6 @@ Move = Mover After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Después de que una civilización desconocida entró en la [eraName], ¡hemos reclutado un Espía llamado [spyName]! We have recruited [spyName] as a spy! = ¡[spyName] es el nuevo espía reclutado! Your spy [spyName] has leveled up! = ¡Tu espía [spyName] ha subido de nivel! - # Requires translation! Your spy [spyName] has leveled up [amount] times! = ¡Tu espía [spyName] ha subido [amount] nivel(es)! Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = ¡Tu espía [spyName] no pudo robarle más tecnologías a [civName], porque ya descubrimos todas las tecnologías que ellos tienen! @@ -2299,7 +2297,8 @@ Provides a random bonus when entered = Provee un bonus aleatorio al entrar Constructing it will take over the tiles around it and assign them to your closest city = Al construirlo, tomará las casillas adyacentes y se las dará a la ciudad más cercana Unpillagable = Insaqueable Irremovable = Inremovible -Will be replaced by automated workers = Será reemplazada por trabajadores automatizados + # Requires translation! +Will not be replaced by automated units = Will not build [baseUnitFilter/buildingFilter] = No construirá [baseUnitFilter/buildingFilter] for [amount] turns = Por [amount] ⏳turnos with [amount]% chance = con una probabilidad de [amount]% @@ -2415,7 +2414,6 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = De una casilla elegida al azar a [positiveAmount] casillas lejos de las ruinas, revela hasta [positiveAmount2] casillas con [positiveAmount3]% de probabilidad Triggers the following global alert: [comment] = Activa la siguiente alarma mundial: [comment] Every major Civilization gains a spy once a civilization enters this era = Toda Civilización mayor ganará un Espía cuando una civ. entre a esta era - # Requires translation! Promotes all spies [amount] time(s) = Sube [amount] nivel(es) a todos los espías Gain an extra spy = Gana un espía extra Heal this unit by [positiveAmount] HP = Cura esta unidad por [positiveAmount] HP @@ -4973,6 +4971,8 @@ Terrace farm = Terrazas de Cultivo Ancient ruins = Ruinas Antiguas City ruins = Ruinas de la Ciudad + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = Un lúgrube recordatorio de la destrucción causada por la Guerra City center = Centro de la Ciudad @@ -5724,7 +5724,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -6644,6 +6644,9 @@ Hussar = Husar Hakkapeliitta = Hakkapeliitta +Privateer = Corsario + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -6677,8 +6680,6 @@ Composite Bowman = Arquero Compuesto Galleass = Galeaza -Privateer = Corsario - Sea Beggar = Mendigos diff --git a/android/assets/jsons/translations/Swedish.properties b/android/assets/jsons/translations/Swedish.properties index 44fc571bd8..6829fff332 100644 --- a/android/assets/jsons/translations/Swedish.properties +++ b/android/assets/jsons/translations/Swedish.properties @@ -1006,6 +1006,10 @@ Hide = Dölj HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = MYCKET EXPERIMENTELLT - DU HAR VARNATS! You need to restart the game for this change to take effect. = Du måste starta om spelet för att denna ändring ska verka. +# AutomationTab + # Requires translation! +Automation = + # AutoPlay # Requires translation! AutoPlay = @@ -2670,7 +2674,7 @@ Constructing it will take over the tiles around it and assign them to your close Unpillagable = Oplundringsbar Irremovable = Oborttaglig # Requires translation! -Will be replaced by automated workers = +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = for [amount] turns = i [amount] drag @@ -5586,6 +5590,8 @@ Terrace farm = Terassbondgård Ancient ruins = Antika ruiner City ruins = Stadsruiner + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = En dyster påminnelse om den förstörelse som krig skapar City center = Stadscenter @@ -6338,7 +6344,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -7593,6 +7599,9 @@ Hussar = Hussar Hakkapeliitta = Hakkapelit +Privateer = Kapare + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -7626,8 +7635,6 @@ Composite Bowman = Kompositbågskytt Galleass = Galeas -Privateer = Kapare - Sea Beggar = Havsgeus diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index d8d3e5134d..60d2c1c4c4 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -945,6 +945,10 @@ Hide = 隱藏 HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ⚠警告!實驗性功能! You need to restart the game for this change to take effect. = 您需要重新啟動遊戲才能使此更改生效。 +# AutomationTab + # Requires translation! +Automation = + # AutoPlay # Requires translation! AutoPlay = @@ -2476,7 +2480,8 @@ Provides a random bonus when entered = 當進入時提供隨機獎勵 Constructing it will take over the tiles around it and assign them to your closest city = 建造後可接管周圍的地塊,並將這些地塊分配到你最近的城市 Unpillagable = 不可掠奪的 Irremovable = 不可移動 -Will be replaced by automated workers = 會被自動工作的工人清除掉 + # Requires translation! +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = for [amount] turns = 需要[amount]回合 @@ -5289,6 +5294,8 @@ Terrace farm = 梯田 Ancient ruins = 遠古遺跡 City ruins = 城市廢墟 + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = 戰爭之果的凄凉警示 City center = 城市中心 @@ -6041,7 +6048,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -6970,6 +6977,9 @@ Hussar = 驃騎兵 Hakkapeliitta = 芬蘭輕騎兵 +Privateer = 私掠者 + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -7003,8 +7013,6 @@ Composite Bowman = 複合弓兵 Galleass = 槳帆戰艦 -Privateer = 私掠者 - Sea Beggar = 海上丐軍 diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index baaebf12ab..b1f0d8c06b 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -906,6 +906,10 @@ Hide = Gizle HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = AŞIRI DENEYSEL - UYARILDINIZ! You need to restart the game for this change to take effect. = Bu değişimin etki göstermesi için oyunu yeniden başlatmanız gerekiyor. +# AutomationTab + # Requires translation! +Automation = + # AutoPlay AutoPlay = Otomatik Oynat Show AutoPlay button = Otomatik Oynat tuşunu göster @@ -2322,7 +2326,8 @@ Provides a random bonus when entered = Bulunduğu karoya girildiğinde rastgele Constructing it will take over the tiles around it and assign them to your closest city = Bunu inşa etmek etrafındaki karoları devralacak ve onları en yakın şehre atayacaktır Unpillagable = Yağmalanamaz Irremovable = Kaldırılamaz -Will be replaced by automated workers = Yerini otomatikmen işçiler alır + # Requires translation! +Will not be replaced by automated units = Will not build [baseUnitFilter/buildingFilter] = [baseUnitFilter/buildingFilter] oluşturulmayacak for [amount] turns = [amount] tur boyunca with [amount]% chance = [amount]% şans ile @@ -4969,6 +4974,8 @@ Terrace farm = Terrace Çiftliği Ancient ruins = Antik Kalıntılar City ruins = Şehir Kalıntıları + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = Savaşın yol açtığı yıkımın iç karartıcı bir hatırlatıcısı City center = Şehir merkezi @@ -5716,7 +5723,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -6626,6 +6633,9 @@ Hussar = Hüssar Hakkapeliitta = Hakkapeliitta +Privateer = Korsan Gemisi + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -6659,8 +6669,6 @@ Composite Bowman = Karma Okçular Galleass = Büyük Kadırga -Privateer = Korsan Gemisi - Sea Beggar = Deniz Dilencisi diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index 0c4b6d5f45..2098416109 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -890,6 +890,10 @@ Hide = Сховати HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ПЕРЕБУВАЄ В РОЗРОБЦІ — ВАС ПОПЕРЕДЖЕНО! You need to restart the game for this change to take effect. = Для застосування цих змін потрібно перезапустити гру. +# AutomationTab + # Requires translation! +Automation = + # AutoPlay AutoPlay = Авто-гра Show AutoPlay button = Показувати кнопку Авто-гри @@ -2293,7 +2297,8 @@ Provides a random bonus when entered = Забезпечують випадков Constructing it will take over the tiles around it and assign them to your closest city = Захоплює територію навколо себе та призначає її до найближчого вашого міста Unpillagable = Не піддається грабунку Irremovable = Не прибирається -Will be replaced by automated workers = Буде замінено автоматизованими робочими + # Requires translation! +Will not be replaced by automated units = Will not build [baseUnitFilter/buildingFilter] = Не будує [baseUnitFilter/buildingFilter] for [amount] turns = на [amount]⏳ with [amount]% chance = з імовірністю [amount]% @@ -4930,6 +4935,8 @@ Terrace farm = Терасна ферма Ancient ruins = Стародавні руїни City ruins = Руїни міста + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = Похмуре нагадування про руйнівні наслідки війни City center = Центр міста @@ -5663,7 +5670,8 @@ Pass a turn! = Пропустіть хід! Cycle through units with 'Next unit' → Click 'Next turn'. = Перебирайте підрозділи за допомогою "Наступний підрозділ" → Натисніть "Наступний хід". Reassign worked tiles! = Переназначте оброблювані клітинки! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = Відкрийте екран міста → натисніть на клітинку, що вже має призначеного міщанина, щоб зняти його → натисніть на іншу вільну клітинку, щоб призначити туди міщанина. + # Requires translation! +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = Got it = Зрозуміло Meet another civilization! = Зустріньте іншу цивілізацію! @@ -6558,6 +6566,9 @@ Hussar = Гусари Hakkapeliitta = Хаккапелітта +Privateer = Капер + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -6591,8 +6602,6 @@ Composite Bowman = Композитний лук Galleass = Галеас -Privateer = Капер - Sea Beggar = Морський Геза diff --git a/android/assets/jsons/translations/Vietnamese.properties b/android/assets/jsons/translations/Vietnamese.properties index a1fdc243eb..e507f62969 100644 --- a/android/assets/jsons/translations/Vietnamese.properties +++ b/android/assets/jsons/translations/Vietnamese.properties @@ -901,6 +901,10 @@ Hide = Ẩn HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = THÍ NGHIỆM CAO - BẠN ĐÃ ĐƯỢC CẢNH BÁO! You need to restart the game for this change to take effect. = Bạn cần khởi động lại trò chơi để thay đổi này có hiệu lực. +# AutomationTab + # Requires translation! +Automation = + # AutoPlay AutoPlay = Tự chạy Show AutoPlay button = Hiển thị nút Tự động phát @@ -2327,7 +2331,8 @@ Provides a random bonus when entered = Cung cấp phần thưởng ngẫu nhiên Constructing it will take over the tiles around it and assign them to your closest city = Việc xây dựng nó sẽ chiếm các ô xung quanh nó và gán chúng cho thành phố gần bạn nhất Unpillagable = Không thể gắn thẻ Irremovable = Không thể thay đổi -Will be replaced by automated workers = Sẽ được thay thế bởi công nhân tự động + # Requires translation! +Will not be replaced by automated units = Will not build [baseUnitFilter/buildingFilter] = Sẽ không xây dựng [baseUnitFilter/buildingFilter] for [amount] turns = cho [amount] lượt with [amount]% chance = với [amount]% cơ hội @@ -4979,6 +4984,8 @@ Terrace farm = Trang trại sân thượng Ancient ruins = Di tích cổ City ruins = Tàn tích thành phố + # Requires translation! +Will be replaced by automated units = A bleak reminder of the destruction wreaked by War = Một lời nhắc nhở ảm đạm về sự tàn phá do Chiến tranh tàn phá City center = Trung tâm thành phố @@ -5726,7 +5733,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -6636,6 +6643,9 @@ Hussar = Khinh kỵ binh Hakkapeliitta = Khinh kỵ binh +Privateer = Tư nhân + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -6669,8 +6679,6 @@ Composite Bowman = Tổng hợp Bowman Galleass = Khinh hạm -Privateer = Tư nhân - Sea Beggar = Hải quân Beggar diff --git a/android/assets/jsons/translations/Zulu.properties b/android/assets/jsons/translations/Zulu.properties index 0d7ebd0bcf..f5e85e4e5b 100644 --- a/android/assets/jsons/translations/Zulu.properties +++ b/android/assets/jsons/translations/Zulu.properties @@ -1073,6 +1073,10 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = # Requires translation! You need to restart the game for this change to take effect. = +# AutomationTab + # Requires translation! +Automation = + # AutoPlay # Requires translation! AutoPlay = @@ -3729,7 +3733,7 @@ Unpillagable = # Requires translation! Irremovable = # Requires translation! -Will be replaced by automated workers = +Will not be replaced by automated units = # Requires translation! Will not build [baseUnitFilter/buildingFilter] = # Requires translation! @@ -8618,6 +8622,8 @@ Ancient ruins = # Requires translation! City ruins = # Requires translation! +Will be replaced by automated units = + # Requires translation! A bleak reminder of the destruction wreaked by War = # Requires translation! @@ -9705,7 +9711,7 @@ Cycle through units with 'Next unit' → Click 'Next turn'. = # Requires translation! Reassign worked tiles! = # Requires translation! -Enter city screen → click the assigned tile to unassign → click an unassigned tile to assign population. = +Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = # Requires translation! Got it = @@ -11373,6 +11379,10 @@ Hussar = Hakkapeliitta = + # Requires translation! +Privateer = + + #################### Lines from UnitTypes from Civ V - Gods & Kings #################### @@ -11416,9 +11426,6 @@ Composite Bowman = Galleass = - # Requires translation! -Privateer = - # Requires translation! Sea Beggar = diff --git a/android/assets/jsons/translations/completionPercentages.properties b/android/assets/jsons/translations/completionPercentages.properties index 26ccf94dab..6d510144b7 100644 --- a/android/assets/jsons/translations/completionPercentages.properties +++ b/android/assets/jsons/translations/completionPercentages.properties @@ -1,7 +1,7 @@ Afrikaans = 8 Belarusian = 13 Bosnian = 3 -Brazilian_Portuguese = 100 +Brazilian_Portuguese = 99 Bulgarian = 41 Catalan = 99 Czech = 78 @@ -9,10 +9,10 @@ Dutch = 95 English = 0 Filipino = 89 Finnish = 37 -French = 100 +French = 99 German = 99 Greek = 13 -Hungarian = 81 +Hungarian = 82 Indonesian = 99 Italian = 99 Japanese = 82 @@ -33,6 +33,6 @@ Spanish = 98 Swedish = 79 Traditional_Chinese = 91 Turkish = 98 -Ukrainian = 100 +Ukrainian = 99 Vietnamese = 97 Zulu = 9 diff --git a/changelog.md b/changelog.md index bd9a67c32c..0a44db0a34 100644 --- a/changelog.md +++ b/changelog.md @@ -1,42 +1,22 @@ ## 4.12.1 -Resolves - Allow hidden conditionals +Performance improvements -perf(minor): Don't check stat purchases for non-purchacable stats +"join war" offers only valid if can declare war -perf: Resolved - -Resolved - "join war" offers are only valid if you can actually declare war on them - -Simplified DispatcherVetoer, explained dispatcher - -Fix misaligned change - -minor corrections - -Resolved - Added "Will not be replaced by automated units" unique - -Don't notify for "0 stat" plunders - -Resolved +Added "Will not be replaced by automated units" unique By tuvus: -- Defeated civilizations don't use spies +- Defeated civilizations don't use spies - Spies deselect when moved on map - Civs can no longer declare war right after peace with a city-state -- Moved automation settings to AutoPlayTab and renamed it to AutomationTab -- TechDebt: Made getDiplomacyManger() nullable -- 4.12.0-patch1 -- Fixed a city-state coup crash +- Moved automation settings to AutoPlayTab By SomeTroglodyte: -- Add "release patch" section to the wiki -- Fix Civilopedia content clipped at the top -- Thwart the nathty dithband thpammer +- Fix disband spamming - Fix coastal rivers near Rock of Gibraltar -- Add wiki section on how to begin a new language -- Turn Privateer's unique ability into a promotion - By SpacedOutChicken +Turn Privateer's ability into promotion - By SpacedOutChicken ## 4.12.0 diff --git a/core/src/com/unciv/logic/BackwardCompatibility.kt b/core/src/com/unciv/logic/BackwardCompatibility.kt index 2310f6454e..3662ffac54 100644 --- a/core/src/com/unciv/logic/BackwardCompatibility.kt +++ b/core/src/com/unciv/logic/BackwardCompatibility.kt @@ -203,9 +203,9 @@ object BackwardCompatibility { fun GameInfo.ensureUnitIds(){ if (lastUnitId == 0) lastUnitId = tileMap.values.asSequence() - .flatMap { it.getUnits() }.maxOfOrNull { it.id } ?: 0 + .flatMap { it.getUnits() }.maxOfOrNull { it.id }?.coerceAtLeast(0) ?: 0 for (unit in tileMap.values.flatMap { it.getUnits() }) { - if (unit.id == 0) unit.id = ++lastUnitId + if (unit.id == Constants.NO_ID) unit.id = ++lastUnitId } } } diff --git a/core/src/com/unciv/logic/GameInfo.kt b/core/src/com/unciv/logic/GameInfo.kt index 93c766a6e7..05d09fc69c 100644 --- a/core/src/com/unciv/logic/GameInfo.kt +++ b/core/src/com/unciv/logic/GameInfo.kt @@ -200,6 +200,7 @@ class GameInfo : IsPartOfGameInfoSerialization, HasGameInfoSerializationVersion toReturn.customSaveLocation = customSaveLocation toReturn.victoryData = victoryData?.copy() toReturn.historyStartTurn = historyStartTurn + toReturn.lastUnitId = lastUnitId return toReturn } diff --git a/core/src/com/unciv/logic/trade/TradeEvaluation.kt b/core/src/com/unciv/logic/trade/TradeEvaluation.kt index 2c644482d7..e185466859 100644 --- a/core/src/com/unciv/logic/trade/TradeEvaluation.kt +++ b/core/src/com/unciv/logic/trade/TradeEvaluation.kt @@ -54,7 +54,7 @@ class TradeEvaluation { TradeType.Strategic_Resource -> hasResource(tradeOffer) TradeType.Technology -> true TradeType.Introduction -> !tradePartner.knows(tradeOffer.name) // You can't introduce them to someone they already know! - TradeType.WarDeclaration -> offerer.getDiplomacyManager(tradeOffer.name)?.canDeclareWar() == true + TradeType.WarDeclaration -> offerer.getDiplomacyManager(tradeOffer.name)!!.canDeclareWar() TradeType.City -> offerer.cities.any { it.id == tradeOffer.name } } } diff --git a/fastlane/metadata/android/en-US/changelogs/1009.txt b/fastlane/metadata/android/en-US/changelogs/1009.txt index 77deb98fd7..bf1fec13fa 100644 --- a/fastlane/metadata/android/en-US/changelogs/1009.txt +++ b/fastlane/metadata/android/en-US/changelogs/1009.txt @@ -1,39 +1,17 @@ +Performance improvements +"join war" offers only valid if can declare war -Resolves - Allow hidden conditionals - -perf(minor): Don't check stat purchases for non-purchacable stats - -perf: Resolved - -Resolved - "join war" offers are only valid if you can actually declare war on them - -Simplified DispatcherVetoer, explained dispatcher - -Fix misaligned change - -minor corrections - -Resolved - Added "Will not be replaced by automated units" unique - -Don't notify for "0 stat" plunders - -Resolved +Added "Will not be replaced by automated units" unique By tuvus: -- Defeated civilizations don't use spies +- Defeated civilizations don't use spies - Spies deselect when moved on map - Civs can no longer declare war right after peace with a city-state -- Moved automation settings to AutoPlayTab and renamed it to AutomationTab -- TechDebt: Made getDiplomacyManger() nullable -- 4.12.0-patch1 -- Fixed a city-state coup crash +- Moved automation settings to AutoPlayTab By SomeTroglodyte: -- Add "release patch" section to the wiki -- Fix Civilopedia content clipped at the top -- Thwart the nathty dithband thpammer +- Fix disband spamming - Fix coastal rivers near Rock of Gibraltar -- Add wiki section on how to begin a new language -- Turn Privateer's unique ability into a promotion - By SpacedOutChicken \ No newline at end of file +Turn Privateer's ability into promotion - By SpacedOutChicken \ No newline at end of file