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Deprecate old uniques
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b37c24c177
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@ -109,12 +109,6 @@ object BattleDamage {
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if (strengthMalus != null) {
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modifiers.add("Adjacent enemy units", strengthMalus.params[0].toInt())
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}
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// e.g., Mongolia - https://civilization.fandom.com/wiki/Mongolian_(Civ5)
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if (enemy.getCivInfo().isCityState()
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&& civInfo.hasUnique(UniqueType.StrengthBonusVsCityStates)
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)
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modifiers["vs [City-States]"] = 30
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}
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private fun addResourceLackingMalus(combatant: MapUnitCombatant, modifiers: Counter<String>) {
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@ -50,7 +50,6 @@ class RuinsManager(
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if (civInfo.gameInfo.difficulty in ruinReward.excludedDifficulties) return false
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val stateForConditionals = StateForConditionals(civInfo, unit = unit, tile = unit.getTile())
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if (ruinReward.hasUnique(UniqueType.HiddenWithoutReligion, stateForConditionals) && !civInfo.gameInfo.isReligionEnabled()) return false
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if (ruinReward.hasUnique(UniqueType.HiddenAfterGreatProphet, stateForConditionals) && civInfo.religionManager.greatProphetsEarned() > 0) return false
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if (ruinReward.hasUnique(UniqueType.Unavailable, stateForConditionals)) return false
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if (ruinReward.getMatchingUniques(UniqueType.OnlyAvailable, StateForConditionals.IgnoreConditionals)
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.any { !it.conditionalsApply(stateForConditionals) }) return false
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@ -276,9 +276,6 @@ object Conditionals {
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UniqueType.ConditionalNotAdjacentTo -> relevantTile?.isAdjacentTo(condition.params[0], relevantCiv) == false
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UniqueType.ConditionalFightingInTiles ->
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state.attackedTile?.matchesFilter(condition.params[0], relevantCiv) == true
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UniqueType.ConditionalInTilesAnd ->
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relevantTile != null && relevantTile!!.matchesFilter(condition.params[0], relevantCiv)
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&& relevantTile!!.matchesFilter(condition.params[1], relevantCiv)
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UniqueType.ConditionalNearTiles ->
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relevantTile != null && relevantTile!!.getTilesInDistance(condition.params[0].toInt()).any {
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it.matchesFilter(condition.params[1])
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@ -310,12 +307,6 @@ object Conditionals {
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&& relevantTile!!.neighbors.count {
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it.matchesFilter(condition.params[2], relevantCiv)
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} in condition.params[0].toInt()..condition.params[1].toInt()
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UniqueType.ConditionalNeighborTilesAnd ->
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relevantTile != null
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&& relevantTile!!.neighbors.count {
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it.matchesFilter(condition.params[2], relevantCiv)
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&& it.matchesFilter(condition.params[3], relevantCiv)
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} in condition.params[0].toInt()..condition.params[1].toInt()
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UniqueType.ConditionalOnWaterMaps -> state.region?.continentID == -1
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UniqueType.ConditionalInRegionOfType -> state.region?.type == condition.params[0]
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@ -368,8 +368,6 @@ enum class UniqueType(
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Strength("[relativeAmount]% Strength", UniqueTarget.Unit, UniqueTarget.Global),
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StrengthNearCapital("[relativeAmount]% Strength decreasing with distance from the capital", UniqueTarget.Unit, UniqueTarget.Global),
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FlankAttackBonus("[relativeAmount]% to Flank Attack bonuses", UniqueTarget.Unit, UniqueTarget.Global),
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@Deprecated("as of 4.10.3", ReplaceWith("[+30]% Strength <vs [City-States]>"))
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StrengthBonusVsCityStates("+30% Strength when fighting City-State units and cities", UniqueTarget.Global),
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StrengthForAdjacentEnemies("[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles", UniqueTarget.Unit),
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StrengthWhenStacked("[relativeAmount]% Strength when stacked with [mapUnitFilter]", UniqueTarget.Unit), // candidate for conditional!
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StrengthBonusInRadius("[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles", UniqueTarget.Unit),
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@ -729,11 +727,7 @@ enum class UniqueType(
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/////// tile conditionals
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ConditionalNeighborTiles("with [amount] to [amount] neighboring [tileFilter] tiles", UniqueTarget.Conditional),
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@Deprecated("as of 4.10.3", ReplaceWith("with [amount] to [amount] neighboring [{tileFilter} {tileFilter}] tiles"))
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ConditionalNeighborTilesAnd("with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles", UniqueTarget.Conditional),
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ConditionalInTiles("in [tileFilter] tiles", UniqueTarget.Conditional),
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@Deprecated("as of 4.10.3", ReplaceWith("in [{tileFilter} {tileFilter}] tiles"))
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ConditionalInTilesAnd("in [tileFilter] [tileFilter] tiles", UniqueTarget.Conditional),
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ConditionalInTilesNot("in tiles without [tileFilter]", UniqueTarget.Conditional),
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ConditionalAdjacentTo("in tiles adjacent to [tileFilter]", UniqueTarget.Conditional),
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ConditionalNotAdjacentTo("in tiles not adjacent to [tileFilter]", UniqueTarget.Conditional),
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@ -856,8 +850,6 @@ enum class UniqueType(
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UniqueTarget.Unit, UniqueTarget.Building, UniqueTarget.Ruins, UniqueTarget.Tutorial,
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flags = UniqueFlag.setOfHiddenToUsers),
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@Deprecated("as of 4.10.3", ReplaceWith("Unavailable <after generating a Great Prophet>"))
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HiddenAfterGreatProphet("Hidden after generating a Great Prophet", UniqueTarget.Ruins),
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HiddenWithoutVictoryType("Hidden when [victoryType] Victory is disabled", UniqueTarget.Building, UniqueTarget.Unit, flags = UniqueFlag.setOfHiddenToUsers),
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HiddenFromCivilopedia("Will not be displayed in Civilopedia", *UniqueTarget.Displayable, flags = UniqueFlag.setOfHiddenToUsers),
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ModifierHiddenFromUsers("hidden from users", UniqueTarget.MetaModifier),
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@ -892,6 +884,14 @@ enum class UniqueType(
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///////////////////////////////////////////// region 99 DEPRECATED AND REMOVED /////////////////////////////////////////////
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@Deprecated("as of 4.10.3", ReplaceWith("[+30]% Strength <vs [City-States]>"))
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StrengthBonusVsCityStates("+30% Strength when fighting City-State units and cities", UniqueTarget.Global),
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@Deprecated("as of 4.10.3", ReplaceWith("with [amount] to [amount] neighboring [{tileFilter} {tileFilter}] tiles"))
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ConditionalNeighborTilesAnd("with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles", UniqueTarget.Conditional),
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@Deprecated("as of 4.10.3", ReplaceWith("in [{tileFilter} {tileFilter}] tiles"))
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ConditionalInTilesAnd("in [tileFilter] [tileFilter] tiles", UniqueTarget.Conditional),
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@Deprecated("as of 4.10.3", ReplaceWith("Unavailable <after generating a Great Prophet>"), DeprecationLevel.ERROR)
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HiddenAfterGreatProphet("Hidden after generating a Great Prophet", UniqueTarget.Ruins),
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@Deprecated("as of 4.9.0",ReplaceWith("[relativeAmount]% construction time for [All] improvements"), DeprecationLevel.ERROR)
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TileImprovementTime("[relativeAmount]% tile improvement construction time", UniqueTarget.Global, UniqueTarget.Unit),
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@Deprecated("as of 4.8.9", ReplaceWith("Can Spread Religion <[amount] times> <after which this unit is consumed>\" OR \"Can remove other religions from cities <in [Friendly] tiles> <once> <after which this unit is consumed>"), DeprecationLevel.ERROR)
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