translate new line and minor fix

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metablaster 2025-02-19 21:13:20 +01:00
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@ -2069,7 +2069,7 @@ Nullifies Growth [cityFilter] = Poništava Rast [cityFilter]
[relativeAmount]% Production towards any buildings that already exist in the Capital = [relativeAmount]% Proizvodnje prema svim zgradama koje već postoje u prijestolnici
Provides military units every ≈[amount] turns = Osigurava vojne jedinice svakih ≈[amount] poteza
Provides a unique luxury = Pruža unikatni luksuz
Military Units gifted from City-States start with [amount] XP = Vojne jedinice darovane od Gradova-Država počinju s [amount] Iskustva
Military Units gifted from City-States start with [amount] XP = Vojne jedinice darovane od Gradova-Država počinju s [amount] iskustva
Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = Militaristički Gradovi-Države daju jedinice [amount] puta brže kada ste u ratu s zajedničkom nacijom
Gifts of Gold to City-States generate [relativeAmount]% more Influence = Pokloni zlata Gradovima-Državama generiraju [relativeAmount]% više Utjecaja
Can spend Gold to annex or puppet a City-State that has been your Ally for [amount] turns = Može se potrošiti Zlato za pripojenje ili pretvaranje Grada-Države u marionetu koji je bio vaš Saveznik [amount] poteza
@ -2134,7 +2134,7 @@ Enables [mapUnitFilter] units to enter ocean tiles = Omogućuje [mapUnitFilter]
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Kopnene jedinice mogu prelaziti [terrainName] polja nakon što se zaradi prvi [baseUnitFilter]
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Neprijateljske [mapUnitFilter] jedinice moraju potrošiti [amount] dodatnih bodova kretanja kada su unutar vašeg teritorija
# Requires translation!
New [baseUnitFilter] units start with [amount] XP [cityFilter] =
New [baseUnitFilter] units start with [amount] XP [cityFilter] = Nove [baseUnitFilter] jedinice počinju s [amount] iskustva [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Sve novoobučene [baseUnitFilter] jedinice [cityFilter] dobivaju [promotion] promaknuće
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] Jedinice uz ovaj grad liječe se [amount] Životnih Bodova po potezu kada se liječe
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Snage Grada od obrambenih zgrada
@ -2290,8 +2290,8 @@ Upon capturing a city, receive [amount] times its [stat] production as [stockpil
Earn [amount]% of killed [mapUnitFilter] unit's [costOrStrength] as [stockpile] = Zaradite [amount]% od [costOrStrength] ubijene [mapUnitFilter] jedinice kao [stockpile]
Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [stockpile] when killed within 4 tiles of a city following this religion = Zaradite [amount]% od [costOrStrength] [mapUnitFilter] jedinice kao [stockpile] kada je ubijena unutar 4 polja od grada koji slijedi ovu religiju
May capture killed [mapUnitFilter] units = Može zarobiti ubijene [mapUnitFilter] jedinice
[amount] XP gained from combat = [amount] Iskustva dobiveno iz borbe
[relativeAmount]% XP gained from combat = [relativeAmount]% Iskustva dobiveno iz borbe
[amount] XP gained from combat = [amount] iskustva dobiveno iz borbe
[relativeAmount]% XP gained from combat = [relativeAmount]% iskustva dobiveno iz borbe
Can be earned through combat = Može se zaraditi borbom
[greatPerson] is earned [relativeAmount]% faster = [greatPerson] zarađuje se [relativeAmount]% brže
Invisible to others = Nevidljiv drugima
@ -2505,7 +2505,7 @@ Provides a [buildingName] in your first [positiveAmount] cities for free = Pruž
Triggers a [event] event = Okida događaj [event]
[unitTriggerTarget] heals [positiveAmount] HP = [unitTriggerTarget] liječi se [positiveAmount] Životnih Bodova
[unitTriggerTarget] takes [positiveAmount] damage = [unitTriggerTarget] prima [positiveAmount] štete
[unitTriggerTarget] gains [amount] XP = [unitTriggerTarget] dobiva [amount] Životnih Bodova
[unitTriggerTarget] gains [amount] XP = [unitTriggerTarget] dobiva [amount] iskustva
[unitTriggerTarget] upgrades for free = [unitTriggerTarget] nadograđuje se besplatno
[unitTriggerTarget] upgrades for free including special upgrades = [unitTriggerTarget] nadograđuje se besplatno uključujući posebne nadogradnje
[unitTriggerTarget] gains the [promotion] promotion = [unitTriggerTarget] dobiva promaknuće [promotion]
@ -6931,7 +6931,7 @@ Military units can pillage improvements, which heals them 25 health and ruins th
Experience = Iskustvo
Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = Jedinice koje ulaze u borbu stječu iskustvo, koje se zatim može koristiti za promaknuća te jedinice.\nJedinice dobivaju više iskustva kada su u Bliskoj Borbi nego u Dalekometnoj borbi, i više kada napadaju nego kada se brane.
Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = Jedinice mogu dobiti samo do 30 Iskustva od Barbarskih jedinica - što znači do 2 promaknuća. Nakon toga, Barbarske jedinice neće pružati nikakvo iskustvo.
Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. = Jedinice mogu dobiti samo do 30 iskustva od Barbarskih jedinica - što znači do 2 promaknuća. Nakon toga, Barbarske jedinice neće pružati nikakvo iskustvo.
Combat = Borba
Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combat value, which can be improved by certain conditions, promotions and locations. = Jedinice i gradovi su istrošeni borbom, na što utječe niz različitih vrijednosti.\nSvaka jedinica ima određenu 'osnovnu' borbenu vrijednost, koja se može poboljšati određenim uvjetima, promaknućima i lokacijama.
@ -6989,7 +6989,7 @@ This is where you spend most of your time playing Unciv. See the world, control
: The name (and unit icon) of the selected unit or city, with current health if wounded. Clicking a unit name or icon will open its civilopedia entry. = ⑧: Ime (i ikona jedinice) odabrane jedinice ili grada, s trenutačnim zdravljem ako je ranjen(a). Klikom na naziv ili ikonu jedinice otvorit će se njen unos u civilopediji.
: The arrow buttons allow jumping to the next/previous idle unit. = Gumbi sa strelicama omogućuju skakanje na sljedeću/prethodnu jedinicu u stanju mirovanja.
: For a selected unit, its promotions appear here, and clicking leads to the promotions screen for that unit. = ⑩: Za odabranu jedinicu, njezina promaknuća se pojavljuju ovdje, a klik vodi do zaslona promaknuća za tu jedinicu.
: Remaining/per turn movement points, strength and experience / XP needed for promotion. For cities, you get its combat strength. = ⑪: Preostali/po potezu bodovi kretanja, snaga i iskustvo / Iskustvo potrebno za unaprjeđenje. Za gradove, dobivate njegovu borbenu snagu.
: Remaining/per turn movement points, strength and experience / XP needed for promotion. For cities, you get its combat strength. = ⑪: Preostali/po potezu bodovi kretanja, snaga i iskustvo / iskustvo potrebno za unaprjeđenje. Za gradove, dobivate njegovu borbenu snagu.
: This button closes the selected unit/city info pane. = ⑫: Ovaj gumb zatvara prozor s informacijama o odabranoj jedinici/gradu.
: This pane appears when you order a unit to attack an enemy. On top are attacker and defender with their respective base strengths. = ⑬: Ovaj prozor se pojavljuje kada naredite jedinici da napadne neprijatelja. Na vrhu su napadač i branič sa svojim osnovnim snagama.
: Below that are strength bonuses or penalties and health bars projecting before / after the attack. = ⑭: Ispod toga su bonusi snage ili penali i trake zdravlja koje se prikazuju prije / poslije napada.
@ -7200,4 +7200,3 @@ Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile o
Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Osnivanje gradova\nNaseljenik je jedinica koja može osnovati novi grad. Možete izgraditi jedinicu Naseljenika u gradu s najmanje 2 stanovnika, a zatim ih premjestiti na dobru lokaciju kako biste osnovali novi grad. To će obično biti vaš glavni način stjecanja više gradova.
Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Pretvorba hrane u proizvodnju\nTijekom izgradnje Naseljenika, grad neće rasti. Umjesto toga, 1., 2., 4., a odatle svaki 4., višak Hrane (Rast) pretvara se u Proizvodnju, a ostatak viška Hrane se gubi.