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4.6.0
This commit is contained in:
parent
974d27667b
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@ -1423,6 +1423,10 @@ You may choose [amount] free Policies =
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You gain the [policy] Policy =
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# Requires translation!
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You enter a Golden Age =
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# Requires translation!
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You have gained [amount] [resourceName] =
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# Requires translation!
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You have lost [amount] [resourceName] =
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## Trigger causes
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@ -2986,6 +2990,8 @@ City-State Influence recovers at twice the normal rate =
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# Requires translation!
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Cannot build [baseUnitFilter] units =
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# Requires translation!
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Costs [amount] [resource] =
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# Requires translation!
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[relativeAmount]% growth [cityFilter] =
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# Requires translation!
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[relativeAmount]% Food is carried over after population increases [cityFilter] =
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@ -3460,6 +3466,10 @@ Deposits in [tileFilter] tiles always provide [amount] resources =
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# Requires translation!
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Can only be created by Mercantile City-States =
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# Requires translation!
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Stockpiled =
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# Requires translation!
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Cannot be traded =
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# Requires translation!
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Guaranteed with Strategic Balance resource option =
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# Requires translation!
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Can also be built on tiles adjacent to fresh water =
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@ -3502,6 +3512,8 @@ before [amount] turns =
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# Requires translation!
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after [amount] turns =
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# Requires translation!
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for [nationFilter] =
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# Requires translation!
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when at war =
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# Requires translation!
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when not at war =
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@ -3646,7 +3658,11 @@ Gain a free [beliefType] belief =
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# Requires translation!
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Triggers voting for the Diplomatic Victory =
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# Requires translation!
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Gain [amount] [stat] =
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Instantly consumes [amount] [resource] =
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# Requires translation!
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Instantly provides [amount] [resource] =
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# Requires translation!
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Gain [amount] [stat/resource] =
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# Requires translation!
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Gain [amount]-[amount2] [stat] =
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# Requires translation!
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@ -1650,6 +1650,10 @@ You may choose [amount] free Policies =
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You gain the [policy] Policy =
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# Requires translation!
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You enter a Golden Age =
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# Requires translation!
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You have gained [amount] [resourceName] =
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# Requires translation!
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You have lost [amount] [resourceName] =
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## Trigger causes
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@ -3213,6 +3217,8 @@ City-State Influence recovers at twice the normal rate =
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# Requires translation!
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Cannot build [baseUnitFilter] units =
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# Requires translation!
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Costs [amount] [resource] =
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# Requires translation!
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[relativeAmount]% growth [cityFilter] =
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# Requires translation!
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[relativeAmount]% Food is carried over after population increases [cityFilter] =
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@ -3687,6 +3693,10 @@ Deposits in [tileFilter] tiles always provide [amount] resources =
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# Requires translation!
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Can only be created by Mercantile City-States =
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# Requires translation!
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Stockpiled =
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# Requires translation!
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Cannot be traded =
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# Requires translation!
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Guaranteed with Strategic Balance resource option =
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# Requires translation!
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Can also be built on tiles adjacent to fresh water =
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@ -3729,6 +3739,8 @@ before [amount] turns =
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# Requires translation!
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after [amount] turns =
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# Requires translation!
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for [nationFilter] =
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# Requires translation!
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when at war =
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# Requires translation!
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when not at war =
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@ -3873,7 +3885,11 @@ Gain a free [beliefType] belief =
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# Requires translation!
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Triggers voting for the Diplomatic Victory =
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# Requires translation!
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Gain [amount] [stat] =
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Instantly consumes [amount] [resource] =
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# Requires translation!
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Instantly provides [amount] [resource] =
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# Requires translation!
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Gain [amount] [stat/resource] =
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# Requires translation!
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Gain [amount]-[amount2] [stat] =
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# Requires translation!
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@ -963,6 +963,10 @@ You may choose a free Policy = Você pode escolher uma política gratuita
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You may choose [amount] free Policies = Você pode escolher [amount] Políticas gratuitas
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You gain the [policy] Policy = Você ganha a Política [policy]
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You enter a Golden Age = Você entra na Era de Ouro
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# Requires translation!
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You have gained [amount] [resourceName] =
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# Requires translation!
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You have lost [amount] [resourceName] =
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## Trigger causes
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@ -1804,6 +1808,8 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
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City-State Influence recovers at twice the normal rate = Influência nas Cidades-Estado é recuperada duas vezes mais rápido que a taxa normal
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[amount] units cost no maintenance = [amount] unidades não custam manutenção
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Cannot build [baseUnitFilter] units = Não é possível construir unidades [baseUnitFilter]
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# Requires translation!
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Costs [amount] [resource] =
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[relativeAmount]% growth [cityFilter] = [relativeAmount]% de crescimento em [cityFilter]
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[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% de alimentos são transportados após o aumento da população [cityFilter]
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[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% de geração de Grande Pessoas [cityFilter]
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@ -2041,6 +2047,10 @@ Fresh water = Água doce
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Rough terrain = Terreno acidentado
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Deposits in [tileFilter] tiles always provide [amount] resources = Depósitos em painéis [tileFilter] sempre fornecem recursos [amount]
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Can only be created by Mercantile City-States = Só pode ser criado por Cidades-Estados Mercantil
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# Requires translation!
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Stockpiled =
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# Requires translation!
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Cannot be traded =
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Guaranteed with Strategic Balance resource option = Garantido com a opção de recurso Equilíbrio Estratégico
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Can also be built on tiles adjacent to fresh water = Também podem ser construído(a) adjancente a painéis de água
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[stats] from [tileFilter] tiles = [stats] dos painéis [tileFilter]
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@ -2062,6 +2072,8 @@ for [amount] turns = por [amount] turnos
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with [amount]% chance = com [amount]% de chance
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before [amount] turns = antes de [amount] turnos
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after [amount] turns = depois de [amount] turnos
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# Requires translation!
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for [nationFilter] =
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when at war = quando em guerra
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when not at war = quando não está em guerra
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during a Golden Age = durante uma Idade de Ouro
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@ -2134,7 +2146,11 @@ Free Technology = Tecnologia Gratuita
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Reveals the entire map = Revela o mapa inteiro
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Gain a free [beliefType] belief = Ganhe uma crença [beliefType] gratuita
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Triggers voting for the Diplomatic Victory = Desencadeia o voto pela Vitória Diplomática
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Gain [amount] [stat] = Ganhe [amount] [stat]
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# Requires translation!
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Instantly consumes [amount] [resource] =
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# Requires translation!
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Instantly provides [amount] [resource] =
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Gain [amount] [stat/resource] = Ganhe [amount] [stat/resource]
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Gain [amount]-[amount2] [stat] = Ganhe [amount]-[amount2] [stat]
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Gain enough Faith for a Pantheon = Ganhe fé suficiente para um Panteão
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Gain enough Faith for [amount]% of a Great Prophet = Ganhe Fé suficiente para [amount]% de um Grande Profeta
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@ -1179,6 +1179,10 @@ You may choose [amount] free Policies =
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# Requires translation!
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You gain the [policy] Policy =
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You enter a Golden Age = Влизате в Златна Ера
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# Requires translation!
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You have gained [amount] [resourceName] =
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# Requires translation!
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You have lost [amount] [resourceName] =
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## Trigger causes
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@ -2358,6 +2362,8 @@ City-State Influence recovers at twice the normal rate =
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# Requires translation!
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Cannot build [baseUnitFilter] units =
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# Requires translation!
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Costs [amount] [resource] =
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# Requires translation!
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[relativeAmount]% growth [cityFilter] =
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# Requires translation!
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[relativeAmount]% Food is carried over after population increases [cityFilter] =
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@ -2830,6 +2836,10 @@ Deposits in [tileFilter] tiles always provide [amount] resources =
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# Requires translation!
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Can only be created by Mercantile City-States =
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# Requires translation!
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Stockpiled =
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# Requires translation!
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Cannot be traded =
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# Requires translation!
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Guaranteed with Strategic Balance resource option =
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# Requires translation!
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Can also be built on tiles adjacent to fresh water =
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@ -2872,6 +2882,8 @@ before [amount] turns =
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# Requires translation!
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after [amount] turns =
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# Requires translation!
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for [nationFilter] =
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# Requires translation!
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when at war =
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# Requires translation!
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when not at war =
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@ -3016,7 +3028,11 @@ Gain a free [beliefType] belief =
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# Requires translation!
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Triggers voting for the Diplomatic Victory =
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# Requires translation!
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Gain [amount] [stat] =
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Instantly consumes [amount] [resource] =
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# Requires translation!
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Instantly provides [amount] [resource] =
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# Requires translation!
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Gain [amount] [stat/resource] =
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# Requires translation!
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Gain [amount]-[amount2] [stat] =
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# Requires translation!
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@ -964,6 +964,10 @@ You may choose a free Policy = Podeu escollir una política gratis
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You may choose [amount] free Policies = Podeu escollir [amount] polítiques gratis
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You gain the [policy] Policy = Obteniu la política [policy]
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You enter a Golden Age = Entreu en una edat d’or
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# Requires translation!
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You have gained [amount] [resourceName] =
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# Requires translation!
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You have lost [amount] [resourceName] =
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## Trigger causes
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@ -1805,6 +1809,8 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
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City-State Influence recovers at twice the normal rate = Es duplica la recuperació d’influència a les ciutats-estat.
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[amount] units cost no maintenance = [amount] unitats no costen manteniment.
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Cannot build [baseUnitFilter] units = Les unitats [baseUnitFilter] no es poden construir.
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# Requires translation!
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Costs [amount] [resource] =
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[relativeAmount]% growth [cityFilter] = [relativeAmount] % de creixement [cityFilter]
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[relativeAmount]% Food is carried over after population increases [cityFilter] = Es conserva un [relativeAmount] % de menjar després d’augmentar la població [cityFilter]
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[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount] % de generació de grans personatges [cityFilter]
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@ -2042,6 +2048,10 @@ Fresh water = Aigua dolça
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Rough terrain = Terreny irregular
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Deposits in [tileFilter] tiles always provide [amount] resources = Els dipòsits en [tileFilter] sempre proporcionen [amount] de recursos.
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Can only be created by Mercantile City-States = Només es pot crear en ciutats-estat mercantils.
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# Requires translation!
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Stockpiled =
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# Requires translation!
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Cannot be traded =
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Guaranteed with Strategic Balance resource option = Garantits amb l’opció de generació de mapes «balanç estratègic».
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Can also be built on tiles adjacent to fresh water = També es pot construir en caselles adjacents a aigua dolça.
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[stats] from [tileFilter] tiles = [stats] de caselles [tileFilter]
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@ -2063,6 +2073,8 @@ for [amount] turns = durant [amount] torns
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with [amount]% chance = amb una probabilitat de [amount] %.
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before [amount] turns = abans de [amount] torns
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after [amount] turns = després de [amount] torns
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# Requires translation!
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for [nationFilter] =
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when at war = quan està en guerra
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when not at war = quan no està en guerra
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during a Golden Age = durant una edat d’or
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@ -2135,7 +2147,11 @@ Free Technology = Tecnologia de franc
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Reveals the entire map = Revela el mapa sencer.
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Gain a free [beliefType] belief = Obtén una creença [beliefType]
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Triggers voting for the Diplomatic Victory = Desencadena la votació de victòria diplomàtica
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Gain [amount] [stat] = Guanya [amount] [stat]
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# Requires translation!
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Instantly consumes [amount] [resource] =
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# Requires translation!
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Instantly provides [amount] [resource] =
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Gain [amount] [stat/resource] = Guanya [amount] [stat/resource]
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Gain [amount]-[amount2] [stat] = Guanya [amount]-[amount2] [stat]
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Gain enough Faith for a Pantheon = Guanya prou fe per un panteó
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Gain enough Faith for [amount]% of a Great Prophet = Guanya prou fe per [amount] % d’un gran profeta
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@ -1013,6 +1013,10 @@ You may choose [amount] free Policies =
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You gain the [policy] Policy =
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# Requires translation!
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You enter a Golden Age =
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# Requires translation!
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You have gained [amount] [resourceName] =
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# Requires translation!
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You have lost [amount] [resourceName] =
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## Trigger causes
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@ -2053,6 +2057,8 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
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City-State Influence recovers at twice the normal rate = Vliv městských států se obnovuje dvakrát rychleji
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[amount] units cost no maintenance = [amount] jednotek nestojí žádnou údržbu
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Cannot build [baseUnitFilter] units = Nelze stavět [baseUnitFilter] jendotky
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# Requires translation!
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Costs [amount] [resource] =
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[relativeAmount]% growth [cityFilter] = [relativeAmount]% růst [cityFilter]
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[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% jídla je zachováno poté, co se populace [cityFilter] rozroste
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# Requires translation!
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@ -2327,6 +2333,10 @@ Fresh water = Sladká voda
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Rough terrain = Obtížný terén
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Deposits in [tileFilter] tiles always provide [amount] resources = Ložiska na políčkách [tileFilter] vždy poskytují alespoň [amount] surovin
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Can only be created by Mercantile City-States = Může být vytvořeno pouze Obchodnickými městskými státy
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# Requires translation!
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Stockpiled =
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# Requires translation!
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Cannot be traded =
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Guaranteed with Strategic Balance resource option = Zaručeno při volbě Strategicky vyvážené v nastavení surovin
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Can also be built on tiles adjacent to fresh water = Smí být také postavena na políčkách sousedících se sladkou vodou
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[stats] from [tileFilter] tiles = [stats] z políček [tileFilter]
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@ -2358,6 +2368,8 @@ with [amount]% chance =
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before [amount] turns =
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# Requires translation!
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after [amount] turns =
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# Requires translation!
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for [nationFilter] =
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when at war = je-li ve válce
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when not at war = není-li ve válce
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during a Golden Age = během Zlatého věku
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@ -2455,7 +2467,11 @@ Reveals the entire map = Objeví celou mapu
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# Requires translation!
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Gain a free [beliefType] belief =
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Triggers voting for the Diplomatic Victory = Spustí hlasování pro diplomatické vítězství
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Gain [amount] [stat] = Získat [amount] [stat]
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# Requires translation!
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Instantly consumes [amount] [resource] =
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# Requires translation!
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Instantly provides [amount] [resource] =
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Gain [amount] [stat/resource] = Získat [amount] [stat/resource]
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Gain [amount]-[amount2] [stat] = Získat [amount]-[amount2] [stat]
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# Requires translation!
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Gain enough Faith for a Pantheon =
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@ -966,6 +966,10 @@ You may choose a free Policy = Je mag een gratis Beleid kiezen
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You may choose [amount] free Policies = Je mag [amount] gratis Beleiden kiezen
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You gain the [policy] Policy = Je ontvangt het [policy] Beleid
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You enter a Golden Age = Je betreed een Gouden Eeuw
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# Requires translation!
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You have gained [amount] [resourceName] =
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# Requires translation!
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You have lost [amount] [resourceName] =
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## Trigger causes
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@ -1810,6 +1814,8 @@ City-State Influence recovers at twice the normal rate = Stadstaat invloed herst
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[amount] units cost no maintenance = [amount] eenheden kosten geen onderhoud
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# Requires translation!
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Cannot build [baseUnitFilter] units =
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# Requires translation!
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Costs [amount] [resource] =
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[relativeAmount]% growth [cityFilter] = [relativeAmount]% groei [cityFilter]
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[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% voedsel is overgebracht na bevolkingsgroei [cityFilter]
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[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% Groot Persoon generatie [cityFilter]
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@ -2112,6 +2118,10 @@ Fresh water = Zoet water
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Rough terrain = Ruig terrein
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Deposits in [tileFilter] tiles always provide [amount] resources = Afzetting in [tileFilter] tegens geeft altijd [amount] grondstoffen
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Can only be created by Mercantile City-States = Kan alleen worden gegeven door Handel Stadstaten
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# Requires translation!
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Stockpiled =
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# Requires translation!
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Cannot be traded =
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Guaranteed with Strategic Balance resource option = Gegarandeerd met de Strategische Balans grondstofoptie
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Can also be built on tiles adjacent to fresh water = Kan ook gebouwd worden op tegels grenzend aan vers water
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[stats] from [tileFilter] tiles = [stats] van [tileFilter] tegels
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@ -2137,6 +2147,8 @@ with [amount]% chance = met [amount]% kans
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before [amount] turns =
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after [amount] turns = na [amount] zetten
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# Requires translation!
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for [nationFilter] =
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# Requires translation!
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when at war =
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# Requires translation!
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when not at war =
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@ -2250,7 +2262,11 @@ Reveals the entire map = Onthul de volledige kaart
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Gain a free [beliefType] belief =
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Triggers voting for the Diplomatic Victory = Triggert stemming voor diplomatieke overwinning
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# Requires translation!
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Gain [amount] [stat] =
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Instantly consumes [amount] [resource] =
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# Requires translation!
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Instantly provides [amount] [resource] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -1772,6 +1772,10 @@ You may choose [amount] free Policies =
|
|||
You gain the [policy] Policy =
|
||||
# Requires translation!
|
||||
You enter a Golden Age =
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -3336,6 +3340,8 @@ City-State Influence recovers at twice the normal rate =
|
|||
# Requires translation!
|
||||
Cannot build [baseUnitFilter] units =
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% growth [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] =
|
||||
|
|
@ -3810,6 +3816,10 @@ Deposits in [tileFilter] tiles always provide [amount] resources =
|
|||
# Requires translation!
|
||||
Can only be created by Mercantile City-States =
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
|
|
@ -3852,6 +3862,8 @@ before [amount] turns =
|
|||
# Requires translation!
|
||||
after [amount] turns =
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
when not at war =
|
||||
|
|
@ -3996,7 +4008,11 @@ Gain a free [beliefType] belief =
|
|||
# Requires translation!
|
||||
Triggers voting for the Diplomatic Victory =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -972,6 +972,10 @@ You may choose a free Policy = Maaari ka na pumili ng isang bagong Patakaran
|
|||
You may choose [amount] free Policies = Maaari ka na pumili ng [amount] bagong Patakaran
|
||||
You gain the [policy] Policy = Ika'y nakakuha ng [policy] na Patakaran
|
||||
You enter a Golden Age = Ika'y nakapasok sa isang Ginintuang Panahon!
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -1821,6 +1825,8 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
|
|||
City-State Influence recovers at twice the normal rate = Bumubuti ang Impluwensya sa Lungsod-Estado ng doble sa normal na bilis
|
||||
[amount] units cost no maintenance = [amount] na yunit ay walang gastos sa pagpapanatili
|
||||
Cannot build [baseUnitFilter] units = Hindi kayang gumawa ng mga [baseUnitFilter] na yunit
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
[relativeAmount]% growth [cityFilter] = [relativeAmount]% paglaki [cityFilter]
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] = pinapasa ang [relativeAmount]% Pagkain pagkatapos na lumaki ang populasyon [cityFilter]
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% paggawa ng Dakilang Tao [cityFilter]
|
||||
|
|
@ -2058,6 +2064,10 @@ Fresh water = Tubig-tabang
|
|||
Rough terrain = Mahirap na lupain
|
||||
Deposits in [tileFilter] tiles always provide [amount] resources = Deposito sa loob ng [tileFilter] tiles ay tiyak na magbibigay ng [amount] na mapagkukunan
|
||||
Can only be created by Mercantile City-States = Maaaring magawa lamang ng mga Mangangalakal na Lungsod-Estado
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
Guaranteed with Strategic Balance resource option = Garantisado kasama ng Estratehikong Balanse opsyon sa pagkukunan
|
||||
Can also be built on tiles adjacent to fresh water = Pwedeng itayo sa tiles malapit sa tubig-tabang
|
||||
[stats] from [tileFilter] tiles = [stats] mula sa [tileFilter] na mga tiles
|
||||
|
|
@ -2079,6 +2089,8 @@ for [amount] turns = abot sa [amount] turno
|
|||
with [amount]% chance = nang may [amount]% na pagkakataon
|
||||
before [amount] turns = bago lumipas ng [amount] turno
|
||||
after [amount] turns = pagkatapos ng [amount] turno
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
when at war = kapag nasa giyera
|
||||
when not at war = kung hindi nasa digmaan
|
||||
during a Golden Age = sa loob ng Ginintuang Panahon
|
||||
|
|
@ -2151,7 +2163,11 @@ Free Technology = Libreng Teknolohiya
|
|||
Reveals the entire map = Pinapakita ang buong mapa
|
||||
Gain a free [beliefType] belief = Kumuha ng libreng [beliefType] na paniniwala
|
||||
Triggers voting for the Diplomatic Victory = Pinapagana ang pagboto para sa Diplomatikong Tagumpay
|
||||
Gain [amount] [stat] = Kumuha ng [amount] [stat]
|
||||
# Requires translation!
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
Gain [amount] [stat/resource] = Kumuha ng [amount] [stat/resource]
|
||||
Gain [amount]-[amount2] [stat] = Kumuha ng [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Kumuha ng sapat na Pananalig para sa isang Panteon
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Kumuha ng sapat na Pananalig para sa [amount]% ng isang Dakilang Propeta
|
||||
|
|
|
|||
|
|
@ -1315,6 +1315,10 @@ You may choose [amount] free Policies =
|
|||
You gain the [policy] Policy =
|
||||
# Requires translation!
|
||||
You enter a Golden Age =
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -2522,6 +2526,8 @@ City-State Influence recovers at twice the normal rate = Vaikutusvalta Kaupunkiv
|
|||
# Requires translation!
|
||||
Cannot build [baseUnitFilter] units =
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% growth [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] =
|
||||
|
|
@ -2974,6 +2980,10 @@ Deposits in [tileFilter] tiles always provide [amount] resources =
|
|||
# Requires translation!
|
||||
Can only be created by Mercantile City-States =
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
|
|
@ -3015,6 +3025,8 @@ before [amount] turns =
|
|||
# Requires translation!
|
||||
after [amount] turns =
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
when not at war =
|
||||
|
|
@ -3154,7 +3166,11 @@ Gain a free [beliefType] belief =
|
|||
# Requires translation!
|
||||
Triggers voting for the Diplomatic Victory =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -964,6 +964,10 @@ You may choose a free Policy = Vous pouvez choisir une doctrine gratuite
|
|||
You may choose [amount] free Policies = Vous pouvez choisir [amount] doctrines gratuites
|
||||
You gain the [policy] Policy = Vous gagnez la doctrine [policy]
|
||||
You enter a Golden Age = Vous entrez dans un Âge d'Or
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -1805,6 +1809,8 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
|
|||
City-State Influence recovers at twice the normal rate = L'influence sur les Cités-États remonte deux fois plus vite que la normale
|
||||
[amount] units cost no maintenance = [amount] unités ne coûtent aucune maintenance
|
||||
Cannot build [baseUnitFilter] units = Ne peut pas construire les unités [baseUnitFilter]
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
[relativeAmount]% growth [cityFilter] = [relativeAmount]% croissance [cityFilter]
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% de la nourriture est conservée après augmentation de la population [cityFilter]
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% en génération de Personnage Illustre [cityFilter]
|
||||
|
|
@ -2042,6 +2048,10 @@ Fresh water = Eau douce
|
|||
Rough terrain = Terrain accidenté
|
||||
Deposits in [tileFilter] tiles always provide [amount] resources = Les gisements sur les cases [tileFilter] fournissent toujours [amount] ressources
|
||||
Can only be created by Mercantile City-States = Peut seulement être créé par les Cités-États Mercantiles
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
Guaranteed with Strategic Balance resource option = Garanti avec l'option Équilibre Stratégique pour les ressources
|
||||
Can also be built on tiles adjacent to fresh water = Peut également être construit sur des cases adjacentes à Eau douce
|
||||
[stats] from [tileFilter] tiles = [stats] pour les cases [tileFilter]
|
||||
|
|
@ -2063,6 +2073,8 @@ for [amount] turns = pour [amount] tours
|
|||
with [amount]% chance = avec [amount]% de chances
|
||||
before [amount] turns = avant [amount] tours
|
||||
after [amount] turns = après [amount] tours
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
when at war = quand en guerre
|
||||
when not at war = quand en paix
|
||||
during a Golden Age = durant un Âge d'Or
|
||||
|
|
@ -2135,7 +2147,11 @@ Free Technology = Technologie gratuite
|
|||
Reveals the entire map = Révèle toute la carte
|
||||
Gain a free [beliefType] belief = Gagner une croyance [beliefType] gratuite
|
||||
Triggers voting for the Diplomatic Victory = Déclenche le vote pour la Victoire Diplomatique
|
||||
Gain [amount] [stat] = Gagne [amount] [stat]
|
||||
# Requires translation!
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
Gain [amount] [stat/resource] = Gagne [amount] [stat/resource]
|
||||
Gain [amount]-[amount2] [stat] = Gagner [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Gagner assez de Foi pour un Panthéon
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Gagner assez de Foi pour [amount]% d'un Grand Prophète
|
||||
|
|
|
|||
|
|
@ -964,6 +964,10 @@ You may choose a free Policy = kannst du eine freie Politik wählen
|
|||
You may choose [amount] free Policies = kannst du [amount] freie Politiken wählen
|
||||
You gain the [policy] Policy = Du erhältst die [policy] Politik
|
||||
You enter a Golden Age = tritts du in ein Goldenes Zeitalter ein
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -1805,6 +1809,8 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
|
|||
City-State Influence recovers at twice the normal rate = Stadtstaaten-Einfluss erholt sich doppelt so schnell wie normalerweise
|
||||
[amount] units cost no maintenance = [amount] Einheiten kosten keinen Unterhalt
|
||||
Cannot build [baseUnitFilter] units = Kann keine [baseUnitFilter]-Einheiten bauen
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
[relativeAmount]% growth [cityFilter] = [relativeAmount]% Wachstum [cityFilter]
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% der Nahrung wird übertragen nachdem die Bevölkerung [cityFilter] gewachsen ist
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% Große Persönlichkeiten Erschaffung [cityFilter]
|
||||
|
|
@ -2042,6 +2048,10 @@ Fresh water = Frischwasser
|
|||
Rough terrain = Unwegsames Gelände
|
||||
Deposits in [tileFilter] tiles always provide [amount] resources = Lagerstätten in [tileFilter] Feldern liefern immer [amount] Ressourcen
|
||||
Can only be created by Mercantile City-States = Kann nur durch kaufmännisch geprägte Stadtstaaten erzeugt werden
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
Guaranteed with Strategic Balance resource option = Garantiert mit der Ressourcenoption Strategisch ausgewogen
|
||||
Can also be built on tiles adjacent to fresh water = Kann auch auf Feldern neben Frischwasser gebaut werden
|
||||
[stats] from [tileFilter] tiles = [stats] von [tileFilter] Feldern
|
||||
|
|
@ -2063,6 +2073,8 @@ for [amount] turns = für [amount] Runden
|
|||
with [amount]% chance = mit [amount]% Chance
|
||||
before [amount] turns = vor [amount] Runden
|
||||
after [amount] turns = nach [amount] Runden
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
when at war = wenn im Krieg
|
||||
when not at war = wenn nicht im Krieg
|
||||
during a Golden Age = während eines Goldenen Zeitalters
|
||||
|
|
@ -2135,7 +2147,11 @@ Free Technology = Kostenlose Technologie
|
|||
Reveals the entire map = Enthüllt die gesamte Weltkarte
|
||||
Gain a free [beliefType] belief = Erhalte einen kostenlosen [beliefType] Glauben
|
||||
Triggers voting for the Diplomatic Victory = Löst eine Abstimmung über den Diplomatiesieg aus
|
||||
Gain [amount] [stat] = Erhalte [amount] [stat]
|
||||
# Requires translation!
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
Gain [amount] [stat/resource] = Erhalte [amount] [stat/resource]
|
||||
Gain [amount]-[amount2] [stat] = Erhalte [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Erhalte genug Glaube für ein Pantheon
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Erhalte genug Glaube für [amount]% eines Großen Propheten
|
||||
|
|
|
|||
|
|
@ -1532,6 +1532,10 @@ You may choose [amount] free Policies =
|
|||
You gain the [policy] Policy =
|
||||
# Requires translation!
|
||||
You enter a Golden Age =
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -2953,6 +2957,8 @@ City-State Influence recovers at twice the normal rate =
|
|||
# Requires translation!
|
||||
Cannot build [baseUnitFilter] units =
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% growth [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] =
|
||||
|
|
@ -3425,6 +3431,10 @@ Deposits in [tileFilter] tiles always provide [amount] resources =
|
|||
# Requires translation!
|
||||
Can only be created by Mercantile City-States =
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
|
|
@ -3466,6 +3476,8 @@ before [amount] turns =
|
|||
# Requires translation!
|
||||
after [amount] turns =
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
when not at war =
|
||||
|
|
@ -3609,7 +3621,11 @@ Gain a free [beliefType] belief =
|
|||
# Requires translation!
|
||||
Triggers voting for the Diplomatic Victory =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -965,6 +965,10 @@ You may choose a free Policy = Választhatsz egy politikai eszmét ajándékba
|
|||
You may choose [amount] free Policies = Választhatsz [amount] politikai eszmét ajándékba
|
||||
You gain the [policy] Policy = Megkapod a(z) [policy] eszméjét
|
||||
You enter a Golden Age = Beköszöntött birodalmadra az aranykor
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -1812,6 +1816,8 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
|
|||
City-State Influence recovers at twice the normal rate = A városállamokbeli befolyás a normálisnál kétszer gyorsabban helyreáll
|
||||
[amount] units cost no maintenance = [amount] egység fenntartása ingyenes
|
||||
Cannot build [baseUnitFilter] units = Nem építhetők [baseUnitFilter] egységek
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
[relativeAmount]% growth [cityFilter] = [relativeAmount]% növekedés [cityFilter]
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] = Az étel [relativeAmount]%-a megőrzésre kerül a populáció növekedése után [cityFilter]
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]%-kal gyorsabban képződnek híres emberek [cityFilter]
|
||||
|
|
@ -2049,6 +2055,10 @@ Fresh water = Édesvíz
|
|||
Rough terrain = Nehéz terep
|
||||
Deposits in [tileFilter] tiles always provide [amount] resources = A [tileFilter] mezőkön lévő készletekből mindig [amount] erőforráshoz lehet jutni
|
||||
Can only be created by Mercantile City-States = Csak kereskedő városállamok tudják létrehozni
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
Guaranteed with Strategic Balance resource option = A stratégiai egyensúly opció által garantált
|
||||
Can also be built on tiles adjacent to fresh water = Édesvíz melletti mezőkre is építhető
|
||||
[stats] from [tileFilter] tiles = [stats] [tileFilter] mezőkből
|
||||
|
|
@ -2070,6 +2080,8 @@ for [amount] turns = [amount] körig
|
|||
with [amount]% chance = [amount]% eséllyel
|
||||
before [amount] turns = [amount] körrel korábban
|
||||
after [amount] turns = [amount] körrel később
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
when at war = háborúban
|
||||
when not at war = , ha nem állsz hadban senkivel
|
||||
during a Golden Age = az Aranykor időtartama alatt
|
||||
|
|
@ -2142,7 +2154,11 @@ Free Technology = Ajándék technológia
|
|||
Reveals the entire map = Felfedi az egész térképet
|
||||
Gain a free [beliefType] belief = [beliefType] tant megkapod ajándékba
|
||||
Triggers voting for the Diplomatic Victory = Elindítja a diplomáciai győzelemhez szükséges szavazást
|
||||
Gain [amount] [stat] = [amount] [stat] lesz a tiéd
|
||||
# Requires translation!
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
Gain [amount] [stat/resource] = [amount] [stat/resource] lesz a tiéd
|
||||
Gain [amount]-[amount2] [stat] = [amount]-[amount2] [stat] lesz a tiéd
|
||||
Gain enough Faith for a Pantheon = A panteon alapításához elegendő hithez jutsz
|
||||
Gain enough Faith for [amount]% of a Great Prophet = A Híres prófétához szükséges hit [amount]%-ához jutsz
|
||||
|
|
|
|||
|
|
@ -964,6 +964,10 @@ You may choose a free Policy = Kamu bisa memilih Kebijakan gratis
|
|||
You may choose [amount] free Policies = Kamu bisa memilih [amount] Kebijakan gratis
|
||||
You gain the [policy] Policy = Kamu mendapatkan Kebijakan [policy]
|
||||
You enter a Golden Age = Kamu memasuki Masa Kejayaan
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -1805,6 +1809,8 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
|
|||
City-State Influence recovers at twice the normal rate = Pengaruh negara-kota pulih dua kali lebih cepat
|
||||
[amount] units cost no maintenance = [amount] unit tidak memerlukan biaya pemeliharaan
|
||||
Cannot build [baseUnitFilter] units = Tidak bisa membuat unit [baseUnitFilter]
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
[relativeAmount]% growth [cityFilter] = [relativeAmount]% pertumbuhan [cityFilter]
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% Makanan dibawa setelah populasi meningkat [cityFilter]
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% pemunculan Orang Hebat [cityFilter]
|
||||
|
|
@ -2042,6 +2048,10 @@ Fresh water = Air tawar
|
|||
Rough terrain = Medan kasar
|
||||
Deposits in [tileFilter] tiles always provide [amount] resources = Deposit di daerah [tileFilter] selalu menyediakan [amount] sumber daya
|
||||
Can only be created by Mercantile City-States = Hanya bisa dibuat oleh Negara-Kota Pedagang
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
Guaranteed with Strategic Balance resource option = Dijamin jika memilih opsi sumber daya Keseimbangan Strategis
|
||||
Can also be built on tiles adjacent to fresh water = Dapat dibangun juga pada daerah yang bersebelahan dengan air tawar
|
||||
[stats] from [tileFilter] tiles = [stats] dari daerah [tileFilter]
|
||||
|
|
@ -2063,6 +2073,8 @@ for [amount] turns = untuk [amount] giliran
|
|||
with [amount]% chance = dengan [amount]% kemungkinan
|
||||
before [amount] turns = sebelum [amount] giliran
|
||||
after [amount] turns = setelah [amount] giliran
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
when at war = saat sedang berperang
|
||||
when not at war = saat tidak sedang berperang
|
||||
during a Golden Age = di saat Masa Kejayaan
|
||||
|
|
@ -2135,7 +2147,11 @@ Free Technology = Teknologi Gratis
|
|||
Reveals the entire map = Menyingkapkan seluruh peta
|
||||
Gain a free [beliefType] belief = Mendapatkan kepercayaan [beliefType] gratis
|
||||
Triggers voting for the Diplomatic Victory = Memulai pemilihan untuk Kemenangan Diplomatik
|
||||
Gain [amount] [stat] = Memperoleh [amount] [stat]
|
||||
# Requires translation!
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
Gain [amount] [stat/resource] = Memperoleh [amount] [stat/resource]
|
||||
Gain [amount]-[amount2] [stat] = Memperoleh [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Mendapatkan keyakinan yang cukup untuk membuat Kepercayaan
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Mendapatkan keyakinan yang cukup untuk [amount]% dari Nabi
|
||||
|
|
|
|||
|
|
@ -969,6 +969,10 @@ You may choose a free Policy = Ottieni una Politica gratuita
|
|||
You may choose [amount] free Policies = Ottieni [amount] Politiche gratuite
|
||||
You gain the [policy] Policy = Ottieni la politica sociale [policy]
|
||||
You enter a Golden Age = Entri in un Età dell'Oro
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -1811,6 +1815,8 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
|
|||
City-State Influence recovers at twice the normal rate = L'influenza delle Città-Stato sale il doppio più velocemente
|
||||
[amount] units cost no maintenance = Nessuna manutenzione per [amount] unità
|
||||
Cannot build [baseUnitFilter] units = Non può costruire unità [baseUnitFilter]
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
[relativeAmount]% growth [cityFilter] = [relativeAmount]% crescita [cityFilter]
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% di cibo viene immagazzinato alla nascita di un nuovo cittadino [cityFilter]
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% generazione di Grandi Personaggi [cityFilter]
|
||||
|
|
@ -2048,6 +2054,10 @@ Fresh water = acqua fresca
|
|||
Rough terrain = Terreno accidentato
|
||||
Deposits in [tileFilter] tiles always provide [amount] resources = I depositi sulle caselle [tileFilter] concedono sempre [amount] risorse
|
||||
Can only be created by Mercantile City-States = Creabile solo dalle Città-Stato mercantili
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
Guaranteed with Strategic Balance resource option = Garantito con l'opzione risorsa Equilibrio strategico
|
||||
Can also be built on tiles adjacent to fresh water = Costruibile sulle caselle adiacenti all'acqua dolce
|
||||
[stats] from [tileFilter] tiles = [stats] dalle caselle [tileFilter]
|
||||
|
|
@ -2069,6 +2079,8 @@ for [amount] turns = per [amount] turni
|
|||
with [amount]% chance = (probabilità [amount]%)
|
||||
before [amount] turns = entro [amount] turni
|
||||
after [amount] turns = dopo [amount] turni
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
when at war = quando sei in guerra
|
||||
when not at war = quando non sei in guerra
|
||||
during a Golden Age = durante un'Età dell'Oro
|
||||
|
|
@ -2141,7 +2153,11 @@ Free Technology = Dona una tecnologia gratuita
|
|||
Reveals the entire map = Rivela l'intera mappa
|
||||
Gain a free [beliefType] belief = Ottieni una credenza gratuita [beliefType]
|
||||
Triggers voting for the Diplomatic Victory = Attiva la votazione per la Vittoria Diplomatica
|
||||
Gain [amount] [stat] = Ottieni [amount] [stat]
|
||||
# Requires translation!
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
Gain [amount] [stat/resource] = Ottieni [amount] [stat/resource]
|
||||
Gain [amount]-[amount2] [stat] = Ottieni [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Ottieni abbastanza fede per un Pantheon
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Ottieni abbastanza Fede per il [amount]% di un Grande Profeta
|
||||
|
|
|
|||
|
|
@ -1047,6 +1047,10 @@ You may choose [amount] free Policies =
|
|||
You gain the [policy] Policy =
|
||||
# Requires translation!
|
||||
You enter a Golden Age =
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -2120,6 +2124,8 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
|
|||
City-State Influence recovers at twice the normal rate = 都市国家への影響力の回復速度が2倍になる
|
||||
[amount] units cost no maintenance = [amount]つのユニットの維持費が無料になる
|
||||
Cannot build [baseUnitFilter] units = [baseUnitFilter]ユニットを生産できない
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
[relativeAmount]% growth [cityFilter] = [cityFilter]成長[relativeAmount]%
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] = [cityFilter]人口増加後[relativeAmount]%の食料を持ち越す
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [cityFilter]偉人生成[relativeAmount]%
|
||||
|
|
@ -2467,6 +2473,10 @@ Rough terrain = 起伏に富んだ地形
|
|||
Deposits in [tileFilter] tiles always provide [amount] resources =
|
||||
Can only be created by Mercantile City-States = 商業の都市国家でのみ作られる
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
Can also be built on tiles adjacent to fresh water = 淡水源に隣接したタイルに建設可能
|
||||
[stats] from [tileFilter] tiles = [tileFilter]タイルから[stats]
|
||||
|
|
@ -2501,6 +2511,8 @@ with [amount]% chance =
|
|||
before [amount] turns =
|
||||
# Requires translation!
|
||||
after [amount] turns =
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
when at war = 戦時
|
||||
when not at war = 非戦時
|
||||
during a Golden Age = 黄金時代の間
|
||||
|
|
@ -2614,7 +2626,11 @@ Reveals the entire map = マップ全体を表示
|
|||
Gain a free [beliefType] belief =
|
||||
Triggers voting for the Diplomatic Victory = 外交勝利のための投票が行なわれる
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -998,6 +998,10 @@ You may choose [amount] free Policies = [amount]개의 무료 정책을 채택
|
|||
# Requires translation!
|
||||
You gain the [policy] Policy =
|
||||
You enter a Golden Age = 황금기가 시작되었습니다.
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -1863,6 +1867,8 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
|
|||
City-State Influence recovers at twice the normal rate = 도시 국가에 대한 영향력 회복 속도 두 배
|
||||
[amount] units cost no maintenance = 유닛 [amount]기의 유지비 무료
|
||||
Cannot build [baseUnitFilter] units = [baseUnitFilter] 유닛 생산 불가
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
[relativeAmount]% growth [cityFilter] = [cityFilter]의 성장률 [relativeAmount]%
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] = 새로운 시민이 증가한 이후 [cityFilter]의 식량 [relativeAmount]%가 이월됨
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [cityFilter]의 위인 출현 속도 [relativeAmount]%
|
||||
|
|
@ -2106,6 +2112,10 @@ Fresh water = 담수
|
|||
Rough terrain = 험지
|
||||
Deposits in [tileFilter] tiles always provide [amount] resources = [tileFilter]에서 [amount]개의 자원을 보장함
|
||||
Can only be created by Mercantile City-States = 상업적 도시 국가에서 제공
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
Guaranteed with Strategic Balance resource option = 자원 설정이 전략적 균형으로 보장됨
|
||||
Can also be built on tiles adjacent to fresh water = 담수 옆에도 건설 가능
|
||||
[stats] from [tileFilter] tiles = [tileFilter]에서 [stats]
|
||||
|
|
@ -2127,6 +2137,8 @@ for [amount] turns = [amount] 턴 동안
|
|||
with [amount]% chance = [amount]% 확률로
|
||||
before [amount] turns = [amount] 턴 전
|
||||
after [amount] turns = [amount] 턴 후
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
when at war = 전쟁 중에
|
||||
when not at war = 전쟁이 없을 때
|
||||
during a Golden Age = 황금기 동안
|
||||
|
|
@ -2206,7 +2218,11 @@ Free Technology = 무료 기술 획득
|
|||
Reveals the entire map = 지도의 모든 지역이 드러남
|
||||
Gain a free [beliefType] belief = 무료 [beliefType] 교리 획득
|
||||
Triggers voting for the Diplomatic Victory = 외교 승리를 위한 투표가 시작됨
|
||||
Gain [amount] [stat] = [amount] [stat] 획득
|
||||
# Requires translation!
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
Gain [amount] [stat/resource] = [amount] [stat/resource] 획득
|
||||
Gain [amount]-[amount2] [stat] = [amount]~[amount2] [stat] 획득
|
||||
Gain enough Faith for a Pantheon = 종교관 선택에 필요한 신앙 획득
|
||||
Gain enough Faith for [amount]% of a Great Prophet = 위대한 선지자 획득에 필요한 신앙의 [amount]% 획득
|
||||
|
|
|
|||
|
|
@ -1037,6 +1037,10 @@ You may choose [amount] free Policies =
|
|||
You gain the [policy] Policy =
|
||||
# Requires translation!
|
||||
You enter a Golden Age =
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -1932,6 +1936,8 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
|
|||
City-State Influence recovers at twice the normal rate = Įtaka laisviesiems miestams didėja dvigubai greičiau
|
||||
[amount] units cost no maintenance = [amount] dalinių išlaikymas nekainuoja
|
||||
Cannot build [baseUnitFilter] units = Negali gaminti: [baseUnitFilter]
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
[relativeAmount]% growth [cityFilter] = [relativeAmount]% prie augimo: [cityFilter]
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] = Taupo [relativeAmount]% maisto didėjant gyventojų skaičiui mieste: [cityFilter]
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% Didžių žmonių įgijimui mieste: [cityFilter]
|
||||
|
|
@ -2177,6 +2183,10 @@ Fresh water = Gėlas vanduo
|
|||
Rough terrain = Kalnuota vietovė
|
||||
Deposits in [tileFilter] tiles always provide [amount] resources = Šaltiniai esantys ant: [tileFilter] visada duoda [amount] resurso
|
||||
Can only be created by Mercantile City-States = Sukuriamos tik prekybinių laisvųju miestų
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
Guaranteed with Strategic Balance resource option = Garantuojama su resursų strateginiu balansu
|
||||
Can also be built on tiles adjacent to fresh water = Taip pat galima statyti šalia gėlo vandens
|
||||
[stats] from [tileFilter] tiles = [stats] iš: [tileFilter]
|
||||
|
|
@ -2202,6 +2212,8 @@ with [amount]% chance = su [amount]% tikimybe
|
|||
before [amount] turns =
|
||||
# Requires translation!
|
||||
after [amount] turns =
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
when at war = karo metu
|
||||
when not at war = taikos metu
|
||||
during a Golden Age = Aukso amžiaus metu
|
||||
|
|
@ -2286,7 +2298,11 @@ Free Technology = Technologija dovanai
|
|||
Reveals the entire map = Atveria visą žemėlapį
|
||||
Gain a free [beliefType] belief = Įgyjam: [beliefType] tikėjimą dovanai
|
||||
Triggers voting for the Diplomatic Victory = Pradeda balsavimus už Diplomatinę pergalę
|
||||
Gain [amount] [stat] = Duoda: [amount] [stat]
|
||||
# Requires translation!
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
Gain [amount] [stat/resource] = Duoda: [amount] [stat/resource]
|
||||
Gain [amount]-[amount2] [stat] = Duoda: [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Duoda pakankamai Tikėjimo panteonui
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Duoda pakankamai Tikėjimo gauti [amount]% Didžiojo pranašo atėjimui
|
||||
|
|
|
|||
|
|
@ -1343,6 +1343,10 @@ You may choose [amount] free Policies =
|
|||
You gain the [policy] Policy =
|
||||
# Requires translation!
|
||||
You enter a Golden Age =
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -2513,6 +2517,8 @@ City-State Influence recovers at twice the normal rate =
|
|||
# Requires translation!
|
||||
Cannot build [baseUnitFilter] units =
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% growth [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] =
|
||||
|
|
@ -2983,6 +2989,10 @@ Deposits in [tileFilter] tiles always provide [amount] resources =
|
|||
# Requires translation!
|
||||
Can only be created by Mercantile City-States =
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
|
|
@ -3024,6 +3034,8 @@ before [amount] turns =
|
|||
# Requires translation!
|
||||
after [amount] turns =
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
when not at war =
|
||||
|
|
@ -3167,7 +3179,11 @@ Gain a free [beliefType] belief =
|
|||
# Requires translation!
|
||||
Triggers voting for the Diplomatic Victory =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -1446,6 +1446,10 @@ You may choose [amount] free Policies =
|
|||
You gain the [policy] Policy =
|
||||
# Requires translation!
|
||||
You enter a Golden Age =
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -2732,6 +2736,8 @@ City-State Influence recovers at twice the normal rate =
|
|||
# Requires translation!
|
||||
Cannot build [baseUnitFilter] units =
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% growth [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] =
|
||||
|
|
@ -3203,6 +3209,10 @@ Deposits in [tileFilter] tiles always provide [amount] resources =
|
|||
# Requires translation!
|
||||
Can only be created by Mercantile City-States =
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
|
|
@ -3245,6 +3255,8 @@ before [amount] turns =
|
|||
# Requires translation!
|
||||
after [amount] turns =
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
when not at war =
|
||||
|
|
@ -3388,7 +3400,11 @@ Gain a free [beliefType] belief =
|
|||
# Requires translation!
|
||||
Triggers voting for the Diplomatic Victory =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -1375,6 +1375,10 @@ You may choose [amount] free Policies =
|
|||
You gain the [policy] Policy =
|
||||
# Requires translation!
|
||||
You enter a Golden Age =
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -2661,6 +2665,8 @@ City-State Influence recovers at twice the normal rate =
|
|||
# Requires translation!
|
||||
Cannot build [baseUnitFilter] units =
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% growth [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] =
|
||||
|
|
@ -3132,6 +3138,10 @@ Deposits in [tileFilter] tiles always provide [amount] resources =
|
|||
# Requires translation!
|
||||
Can only be created by Mercantile City-States =
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
|
|
@ -3174,6 +3184,8 @@ before [amount] turns =
|
|||
# Requires translation!
|
||||
after [amount] turns =
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
when not at war =
|
||||
|
|
@ -3317,7 +3329,11 @@ Gain a free [beliefType] belief =
|
|||
# Requires translation!
|
||||
Triggers voting for the Diplomatic Victory =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -968,6 +968,10 @@ You may choose a free Policy = Można wybrać darmowy ustrój
|
|||
You may choose [amount] free Policies = Można wybrać [amount] darmowe ustroje
|
||||
You gain the [policy] Policy = Otrzymujesz ustrój [policy]
|
||||
You enter a Golden Age = Twoja cywilizacja weszła w Złoty Wiek
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -1811,6 +1815,8 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
|
|||
City-State Influence recovers at twice the normal rate = Wpływy w Wolnych Miastach odnawiają się 2x szybciej
|
||||
[amount] units cost no maintenance = Darmowe utrzymanie dla [amount] jednostek
|
||||
Cannot build [baseUnitFilter] units = Nie można zbudować jednostek [baseUnitFilter]
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
[relativeAmount]% growth [cityFilter] = [relativeAmount]% wzrostu Populacji [cityFilter]
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% ⁂Żywności zostaje zachowane po wzroście populacji [cityFilter]
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% więcej punktów do generowania Wielkich Ludzi [cityFilter]
|
||||
|
|
@ -2049,6 +2055,10 @@ Fresh water = Woda pitna
|
|||
Rough terrain = Teren Trudny
|
||||
Deposits in [tileFilter] tiles always provide [amount] resources = Złoża na polach [tileFilter] zawsze dostarczają [amount] zasobu
|
||||
Can only be created by Mercantile City-States = Może być stworzone tylko przez miasta kupieckie
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
Guaranteed with Strategic Balance resource option = Gwarantowane z opcją strategicznego balansu surowców
|
||||
Can also be built on tiles adjacent to fresh water = Można zbudować także na innych polach, jeśli mają dostęp do wody pitnej.
|
||||
[stats] from [tileFilter] tiles = [stats] za każde pole z [tileFilter]
|
||||
|
|
@ -2070,6 +2080,8 @@ for [amount] turns = przez [amount] ⏳tur
|
|||
with [amount]% chance = z szansą [amount]%
|
||||
before [amount] turns = przed [amount] turą
|
||||
after [amount] turns = po [amount] turach
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
when at war = podczas wojny
|
||||
when not at war = w czasie trwania pokoju
|
||||
during a Golden Age = podczas Złotej Ery
|
||||
|
|
@ -2142,7 +2154,11 @@ Free Technology = Otrzymasz 1 darmową technologię
|
|||
Reveals the entire map = Odkrywa mapę całego Świata
|
||||
Gain a free [beliefType] belief = Zdobądź darmowe wierzenie [beliefType]
|
||||
Triggers voting for the Diplomatic Victory = Rozpoczyna głosowanie za Zwycięstwem Dyplomatycznym
|
||||
Gain [amount] [stat] = Zdobądź [amount] [stat]
|
||||
# Requires translation!
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
Gain [amount] [stat/resource] = Zdobądź [amount] [stat/resource]
|
||||
Gain [amount]-[amount2] [stat] = Zdobądź [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Zdobądź wystarczającą ilość Wiary dla Panteonu
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Zdobądź wystarczającą ilość Wiary za [amount]% Wielkiego Proroka
|
||||
|
|
|
|||
|
|
@ -1011,6 +1011,10 @@ You may choose [amount] free Policies =
|
|||
You gain the [policy] Policy =
|
||||
# Requires translation!
|
||||
You enter a Golden Age =
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -1898,6 +1902,8 @@ City-State Influence recovers at twice the normal rate = A influência da cidade
|
|||
[amount] units cost no maintenance = [amount] unidades sem custos de manutenção
|
||||
# Requires translation!
|
||||
Cannot build [baseUnitFilter] units =
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
[relativeAmount]% growth [cityFilter] = [relativeAmount]% de crescimento [cityFilter]
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% de comida que é transportada após o aumento da população [cityFilter]
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% de geração de Pessoas Experientes [cityFilter]
|
||||
|
|
@ -2262,6 +2268,10 @@ Deposits in [tileFilter] tiles always provide [amount] resources =
|
|||
# Requires translation!
|
||||
Can only be created by Mercantile City-States =
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
|
|
@ -2301,6 +2311,8 @@ before [amount] turns =
|
|||
# Requires translation!
|
||||
after [amount] turns =
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
when not at war =
|
||||
|
|
@ -2420,7 +2432,11 @@ Reveals the entire map =
|
|||
Gain a free [beliefType] belief =
|
||||
Triggers voting for the Diplomatic Victory = Desencadeia a votação para a vitória diplomática
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -1082,6 +1082,10 @@ You may choose [amount] free Policies =
|
|||
You gain the [policy] Policy =
|
||||
# Requires translation!
|
||||
You enter a Golden Age =
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -2030,6 +2034,8 @@ City-State Influence recovers at twice the normal rate = Influența orașului-st
|
|||
[amount] units cost no maintenance = [amount] unitățile nu costă întreținere
|
||||
# Requires translation!
|
||||
Cannot build [baseUnitFilter] units =
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
[relativeAmount]% growth [cityFilter] = [relativeAmount]% creștere [cityFilter]
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% Mâncarea este transportată după ce populația crește [cityFilter]
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% generație de persoane grozave [cityFilter]
|
||||
|
|
@ -2405,6 +2411,10 @@ Deposits in [tileFilter] tiles always provide [amount] resources =
|
|||
# Requires translation!
|
||||
Can only be created by Mercantile City-States =
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
# Requires translation!
|
||||
Can also be built on tiles adjacent to fresh water =
|
||||
|
|
@ -2441,6 +2451,8 @@ before [amount] turns =
|
|||
# Requires translation!
|
||||
after [amount] turns =
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
when not at war =
|
||||
|
|
@ -2560,7 +2572,11 @@ Reveals the entire map = Dezvăluie întreaga hartă
|
|||
Gain a free [beliefType] belief =
|
||||
Triggers voting for the Diplomatic Victory = Declanșează votul pentru Victoria Diplomatică
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -968,6 +968,10 @@ You may choose a free Policy = Вы можете выбрать бесплатн
|
|||
You may choose [amount] free Policies = Вы можете выбрать [amount] бесплатных общественных институтов
|
||||
You gain the [policy] Policy = Вы получили общественный институт [policy]
|
||||
You enter a Golden Age = Вы вошли в золотой век
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -1813,6 +1817,8 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
|
|||
City-State Influence recovers at twice the normal rate = Влияние на город-государство увеличивается вдвое быстрее
|
||||
[amount] units cost no maintenance = [amount] юнитов содержатся бесплатно
|
||||
Cannot build [baseUnitFilter] units = Не может строить юниты: [baseUnitFilter]
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
[relativeAmount]% growth [cityFilter] = [relativeAmount]% к росту [cityFilter]
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] = Сберегает [relativeAmount]% еды при появлении нового жителя [cityFilter]
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% к скорости появления Великих людей [cityFilter]
|
||||
|
|
@ -2051,6 +2057,10 @@ Fresh water = Пресная вода
|
|||
Rough terrain = Пересечённая местность
|
||||
Deposits in [tileFilter] tiles always provide [amount] resources = Месторождения на клетках [tileFilter] всегда предоставляют [amount] ресурса
|
||||
Can only be created by Mercantile City-States = Может быть создано только торговыми городами-государствами
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
Guaranteed with Strategic Balance resource option = Гарантируется при стратегическом балансе ресурсов
|
||||
Can also be built on tiles adjacent to fresh water = Также можно построить на клетках, прилегающих к пресной воде
|
||||
[stats] from [tileFilter] tiles = [stats] от клеток [tileFilter]
|
||||
|
|
@ -2072,6 +2082,8 @@ for [amount] turns = на [amount] ходов
|
|||
with [amount]% chance = с [amount]% шансом
|
||||
before [amount] turns = до [amount] ходов
|
||||
after [amount] turns = после [amount] ходов
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
when at war = во время войны
|
||||
when not at war = в мирное время
|
||||
during a Golden Age = во время золотого века
|
||||
|
|
@ -2145,7 +2157,11 @@ Free Technology = Бесплатная технология
|
|||
Reveals the entire map = Открывает всю карту
|
||||
Gain a free [beliefType] belief = Даёт бесплатное верование: [beliefType]
|
||||
Triggers voting for the Diplomatic Victory = Начинает голосование за дипломатическую победу
|
||||
Gain [amount] [stat] = Даёт [amount] [stat]
|
||||
# Requires translation!
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
Gain [amount] [stat/resource] = Даёт [amount] [stat/resource]
|
||||
Gain [amount]-[amount2] [stat] = Даёт [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Даёт очки веры, достаточных для пантеона
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Даёт очки веры, достаточных для [amount]% Великого пророка
|
||||
|
|
|
|||
|
|
@ -967,6 +967,10 @@ You may choose a free Policy = 您可以选择一项免费的政策
|
|||
You may choose [amount] free Policies = 您可以选择[amount]项免费的政策
|
||||
You gain the [policy] Policy = 你得到了 [policy] 政策
|
||||
You enter a Golden Age = 您进入了黄金时代
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -1809,6 +1813,8 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
|
|||
City-State Influence recovers at twice the normal rate = 对城邦的影响力恢复速度是正常水平的两倍
|
||||
[amount] units cost no maintenance = [amount]个单位无需维护费
|
||||
Cannot build [baseUnitFilter] units = 无法建造[baseUnitFilter]单位
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
[relativeAmount]% growth [cityFilter] = [cityFilter][relativeAmount]%人口增长
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] = [cityFilter]在人口增长后人口增长所需食物减少[relativeAmount]%
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [cityFilter]伟人点数生成速度[relativeAmount]%
|
||||
|
|
@ -2046,6 +2052,10 @@ Fresh water = 淡水
|
|||
Rough terrain = 崎岖地形
|
||||
Deposits in [tileFilter] tiles always provide [amount] resources = [tileFilter]地块始终提供[amount]资源
|
||||
Can only be created by Mercantile City-States = 只能由商业城邦制造
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
Guaranteed with Strategic Balance resource option = 战略平衡资源选项下一定出现
|
||||
Can also be built on tiles adjacent to fresh water = 也能建造在毗邻淡水的地块
|
||||
[stats] from [tileFilter] tiles = [tileFilter]地块 [stats]
|
||||
|
|
@ -2067,6 +2077,8 @@ for [amount] turns = 持续[amount]回合
|
|||
with [amount]% chance = 有[amount]%概率
|
||||
before [amount] turns = [amount]回合前
|
||||
after [amount] turns = [amount]回合后
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
when at war = 当处于战争时
|
||||
when not at war = 当不处于战争时
|
||||
during a Golden Age = 在黄金时代期间
|
||||
|
|
@ -2139,7 +2151,11 @@ Free Technology = 获得 1 项免费科技
|
|||
Reveals the entire map = 显示整个地图
|
||||
Gain a free [beliefType] belief = 获得免费的[beliefType]信仰
|
||||
Triggers voting for the Diplomatic Victory = 发起外交胜利投票
|
||||
Gain [amount] [stat] = 获得[amount][stat]
|
||||
# Requires translation!
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
Gain [amount] [stat/resource] = 获得[amount][stat/resource]
|
||||
Gain [amount]-[amount2] [stat] = 获得[amount]-[amount2][stat]
|
||||
Gain enough Faith for a Pantheon = 为万神殿获得足够的信仰
|
||||
Gain enough Faith for [amount]% of a Great Prophet = 获得足够一个大先知的[amount]%的信仰
|
||||
|
|
@ -6334,7 +6350,6 @@ This is a work in progress. = 现工作尚未完结。
|
|||
For technical reasons, only direct keys or Ctrl-Letter combinations can be used. = 由于技术原因,现仅可用单个按键或加Ctrl,作为快捷键
|
||||
The Escape key is intentionally excluded from being reassigned. = 不可重定义Esc键
|
||||
Currently, there are no checks to prevent conflicting assignments. = 目前,系统无法侦测快捷键间冲突
|
||||
# Requires translation!
|
||||
Using the Keys page = 使用密钥页面
|
||||
Each binding has a button with an image looking like this: = 每一个绑定都有一个像这样的图标:
|
||||
While hovering the mouse over the key button, you can press a desired key directly to assign it. = 移动鼠标至功能键上,然后按下键盘按键即可定义快捷键。
|
||||
|
|
@ -6347,16 +6362,12 @@ Here you can find information - general help, rules, and what makes up the game
|
|||
How to find information = 如何检索信息
|
||||
Select categories with the buttons on top of the screen. Also up there is the button to leave Civilopedia and go back to where you were before. = 于屏幕上方选择对应分类,另外,屏幕上方还有回退键
|
||||
Each category has a list of entries on the left of the screen, sorted alphabetically (with few exceptions). Clicking an entry will update the center pane were you are currently reading this. = 每个分类都含有一列排好的条目,点击条目即可阅读。
|
||||
# Requires translation!
|
||||
Lines can link to other Civilopedia entries, they are marked with a chain link symbol like this one. You can click anywhere on the line to follow the link. = 线可以链接到其他Civilopedia条目,它们被标记为像这样的链接符号。您可以单击该行上的任何位置来跟踪该链接。
|
||||
# Requires translation!
|
||||
The current category is special - all articles on general concepts are here. It is called 'Tutorials' because you can revisit these here, too. = 当前类别是特殊的-所有关于一般概念的文章都在这里。它被称为“教程”,因为你也可以在这里重温这些内容。
|
||||
What information can I find = 我可以检索到什么样的信息
|
||||
The data shown is not dependent on your current game's situation, e.g. bonuses for the nation you are playing or difficulty modifiers will not affect the numbers. = 这里的数据并不等同于你游戏状态的数据,因为有些民族或有些模组数据会不同。
|
||||
# Requires translation!
|
||||
However, it will reflect the mods you are playing! The combination of base ruleset and extension mods you select define the rules of a game, what objects exist and how they interact, and the Civilopedia mirrors these rules. = 然而,它将反映你正在玩的mod !你选择的基本规则集和扩展mod的组合定义了游戏规则,存在什么对象以及它们如何交互,而Civilopedia反映了这些规则
|
||||
If you opened the Civilopedia from the main menu, the "Ruleset" will be that of the last game you started. = 如果从主页打开文明维基,规则级会显示为你上一个游戏选择的。
|
||||
# Requires translation!
|
||||
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = 字母可以选择类别,当有多个类别匹配同一个字母时,您可以重复按下该按钮,在这些类别之间循环。
|
||||
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = 方向键也可以用来在文明维基导航,左右切换分类,上下切换条目。
|
||||
|
||||
|
|
|
|||
|
|
@ -379,7 +379,6 @@ Sparse = Escasos
|
|||
Abundant = Abundantes
|
||||
Strategic Balance = Balance Estratégico
|
||||
Legendary Start = Inicio Legendario
|
||||
# Requires translation!
|
||||
This is used for painting resources, not in map generator steps: = Esto es usado para pintar recursos, no en los pasos del generador:
|
||||
|
||||
Advanced Settings = Ajustes Avanzados
|
||||
|
|
@ -964,6 +963,10 @@ You may choose a free Policy = Puedes escoger una Política gratis
|
|||
You may choose [amount] free Policies = Puedes escoger [amount] Políticas gratis
|
||||
You gain the [policy] Policy = Obtuviste la Política [policy]
|
||||
You enter a Golden Age = Entraste a una Edad Dorada
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -1805,6 +1808,8 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
|
|||
City-State Influence recovers at twice the normal rate = La influencia de Ciudad-Estado se recupera al doble de la tasa normal
|
||||
[amount] units cost no maintenance = [amount] unidades no cuestan mantenimiento
|
||||
Cannot build [baseUnitFilter] units = No se puede construír unidades [baseUnitFilter]
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
[relativeAmount]% growth [cityFilter] = [relativeAmount]% crecimiento [cityFilter]
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% La comida se transfiere después de que aumenta la población [cityFilter]
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% Aparición de Gran Personaje [cityFilter]
|
||||
|
|
@ -2042,6 +2047,10 @@ Fresh water = Agua Dulce
|
|||
Rough terrain = Terreno Abrupto
|
||||
Deposits in [tileFilter] tiles always provide [amount] resources = Depósitos en casillas de [tileFilter] siempre brindan [amount] recursos
|
||||
Can only be created by Mercantile City-States = Solo puede ser creado por Ciudades-Estados Mercantiles
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
Guaranteed with Strategic Balance resource option = Garantizado con la opción de recurso Equilibrado Estratégico
|
||||
Can also be built on tiles adjacent to fresh water = También se puede construir sobre casillas adyacentes al agua dulce.
|
||||
[stats] from [tileFilter] tiles = [stats] de casillas con [tileFilter]
|
||||
|
|
@ -2063,6 +2072,8 @@ for [amount] turns = Por [amount] ⏳turnos
|
|||
with [amount]% chance = con una probabilidad de [amount]%
|
||||
before [amount] turns = antes de [amount] ⏳turnos
|
||||
after [amount] turns = después de [amount] ⏳turnos
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
when at war = si está en guerra
|
||||
when not at war = si no está en guerra
|
||||
during a Golden Age = durante una Edad Dorada
|
||||
|
|
@ -2135,7 +2146,11 @@ Free Technology = Tecnología gratis
|
|||
Reveals the entire map = Revela todo el mapa
|
||||
Gain a free [beliefType] belief = Gana una creencia [beliefType] gratis
|
||||
Triggers voting for the Diplomatic Victory = Activa las votaciones para la victoria diplomática
|
||||
Gain [amount] [stat] = Ganar [amount] [stat]
|
||||
# Requires translation!
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
Gain [amount] [stat/resource] = Ganar [amount] [stat/resource]
|
||||
Gain [amount]-[amount2] [stat] = Ganar [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Gana suficiente fe para un panteón
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Obtenga suficiente Fé para [amount]% de un Gran Profeta
|
||||
|
|
|
|||
|
|
@ -1049,6 +1049,10 @@ You may choose [amount] free Policies =
|
|||
You gain the [policy] Policy =
|
||||
# Requires translation!
|
||||
You enter a Golden Age =
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -1956,6 +1960,8 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
|
|||
City-State Influence recovers at twice the normal rate = Stadsstadsinflytande återhämtas dubbelt så fort som vanligt
|
||||
[amount] units cost no maintenance = [amount] enheter kostar ingen driftkostnad
|
||||
Cannot build [baseUnitFilter] units = Kan inte bygga [baseUnitFilter]-enheter
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
[relativeAmount]% growth [cityFilter] = [relativeAmount]% tillväxt [cityFilter]
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% Mat behålls efter att befolkningen ökar [cityFilter]
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% generation av Stora Personer [cityFilter]
|
||||
|
|
@ -2207,6 +2213,10 @@ Fresh water = Färskvatten
|
|||
Rough terrain = Kuperad terräng
|
||||
Deposits in [tileFilter] tiles always provide [amount] resources = Fyndigheter i [tileFilter]-rutor ger alltid [amount] resurser
|
||||
Can only be created by Mercantile City-States = Kan endast skapas av Merkantil Statsstater
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
Guaranteed with Strategic Balance resource option = Garanteras vid Strategisk Balans-resursalternativet
|
||||
Can also be built on tiles adjacent to fresh water = Kan även byggas på rutor angränsande färskvatten
|
||||
[stats] from [tileFilter] tiles = [stats] från [tileFilter]-rutor
|
||||
|
|
@ -2233,6 +2243,8 @@ with [amount]% chance = med [amount]% chans
|
|||
before [amount] turns =
|
||||
# Requires translation!
|
||||
after [amount] turns =
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
when at war = medan i krig
|
||||
when not at war = medan ej i krig
|
||||
during a Golden Age = under en Guldålder
|
||||
|
|
@ -2320,7 +2332,11 @@ Reveals the entire map = Visar hela kartan
|
|||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
Triggers voting for the Diplomatic Victory = Utlöser röstning för Diplomatisegern
|
||||
Gain [amount] [stat] = Få [amount] [stat]
|
||||
# Requires translation!
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
Gain [amount] [stat/resource] = Få [amount] [stat/resource]
|
||||
Gain [amount]-[amount2] [stat] = Få [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Få tillräckligt med Tro för ett Panteon
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Få tillräckligt med Tro för [amount]% av en Stor Profet
|
||||
|
|
|
|||
|
|
@ -998,6 +998,10 @@ You may choose [amount] free Policies = 您可以選擇[amount]項免費的政
|
|||
# Requires translation!
|
||||
You gain the [policy] Policy =
|
||||
You enter a Golden Age = 您進入了黃金時代。
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -1863,6 +1867,8 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
|
|||
City-State Influence recovers at twice the normal rate = 對城邦的影響力恢復速度是正常水準的兩倍
|
||||
[amount] units cost no maintenance = [amount]單位無需維護費
|
||||
Cannot build [baseUnitFilter] units = 無法建造[baseUnitFilter]單位
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
[relativeAmount]% growth [cityFilter] = [cityFilter][relativeAmount]%人口成長
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] = [cityFilter]在人口成長後人口所需食物减少[relativeAmount]%
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [cityFilter]中偉人生成速度[relativeAmount]%
|
||||
|
|
@ -2106,6 +2112,10 @@ Fresh water = 淡水
|
|||
Rough terrain = 崎嶇地形
|
||||
Deposits in [tileFilter] tiles always provide [amount] resources = [tileFilter]地塊始終提供[amount]資源
|
||||
Can only be created by Mercantile City-States = 只能由商業城邦生產
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
Guaranteed with Strategic Balance resource option = 開啟新遊戲時,在資源設置選項中,若選擇"戰略平衡"選項,則該資源一定會出現
|
||||
Can also be built on tiles adjacent to fresh water = 也能建造在毗鄰淡水的地塊
|
||||
[stats] from [tileFilter] tiles = 來自[tileFilter]地塊的[stats]
|
||||
|
|
@ -2127,6 +2137,8 @@ for [amount] turns = 需要[amount]回合
|
|||
with [amount]% chance = 有[amount]%的機率
|
||||
before [amount] turns = [amount]回合前
|
||||
after [amount] turns = [amount]回合後
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
when at war = 當戰爭時
|
||||
when not at war = 不打仗的時候
|
||||
during a Golden Age = 黃金時代期間
|
||||
|
|
@ -2206,7 +2218,11 @@ Free Technology = 獲得1項免費科技
|
|||
Reveals the entire map = 顯示整個地圖
|
||||
Gain a free [beliefType] belief = 獲得免費的[beliefType]信仰
|
||||
Triggers voting for the Diplomatic Victory = 發起外交勝利的投票
|
||||
Gain [amount] [stat] = 獲得 [amount] [stat]
|
||||
# Requires translation!
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
Gain [amount] [stat/resource] = 獲得 [amount] [stat/resource]
|
||||
Gain [amount]-[amount2] [stat] = 獲得 [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = 為萬神殿獲得足夠的信仰
|
||||
Gain enough Faith for [amount]% of a Great Prophet = 為一個大先知獲得足夠的信仰值的[amount]%
|
||||
|
|
|
|||
|
|
@ -1136,6 +1136,10 @@ You may choose [amount] free Policies =
|
|||
You gain the [policy] Policy =
|
||||
# Requires translation!
|
||||
You enter a Golden Age =
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -2209,6 +2213,8 @@ City-State Influence recovers at twice the normal rate = Şehir-Devlet Nüfuzu,
|
|||
# Requires translation!
|
||||
Cannot build [baseUnitFilter] units =
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% growth [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] =
|
||||
|
|
@ -2563,6 +2569,10 @@ Rough terrain = Engebeli arazi
|
|||
Deposits in [tileFilter] tiles always provide [amount] resources =
|
||||
Can only be created by Mercantile City-States = Sadece Tüccar Şehir Devletleri tarafından yapılabilir
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option =
|
||||
Can also be built on tiles adjacent to fresh water = Tatlı suyun yanındaki arazilere de yapılabilir
|
||||
# Requires translation!
|
||||
|
|
@ -2596,6 +2606,8 @@ with [amount]% chance =
|
|||
before [amount] turns =
|
||||
# Requires translation!
|
||||
after [amount] turns =
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
when at war = savaştayken
|
||||
when not at war = savaşta değilken
|
||||
during a Golden Age = Altın Çağdayken
|
||||
|
|
@ -2722,7 +2734,11 @@ Reveals the entire map = Bütün haritayı ortaya çıkarır
|
|||
Gain a free [beliefType] belief =
|
||||
Triggers voting for the Diplomatic Victory = Diplomatik Zafer oylamasını tetikler.
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat/resource] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -964,6 +964,10 @@ You may choose a free Policy = Ви можете вибрати безкошто
|
|||
You may choose [amount] free Policies = Ви можете вибрати безкоштовно [amount] політик(и)
|
||||
You gain the [policy] Policy = Ви отримуєте Політику [policy]
|
||||
You enter a Golden Age = Розпочалась Золота доба
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -1805,6 +1809,8 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
|
|||
City-State Influence recovers at twice the normal rate = Вплив на місто-державу відновлюється удвічі швидше
|
||||
[amount] units cost no maintenance = [amount] підрозділів утримуються безкоштовно
|
||||
Cannot build [baseUnitFilter] units = Не може будувати підрозділи типу [baseUnitFilter]
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
[relativeAmount]% growth [cityFilter] = [relativeAmount]% до росту [cityFilter]
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% витраченої ⁂Їжі переноситься після зростання населення [cityFilter]
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% до створення Видатних осіб [cityFilter]
|
||||
|
|
@ -2042,6 +2048,10 @@ Fresh water = Прісна вода
|
|||
Rough terrain = Пересічна місцевість
|
||||
Deposits in [tileFilter] tiles always provide [amount] resources = Родовища у клітинках типу [tileFilter] завжди генерують [amount] одиниць ресурсу
|
||||
Can only be created by Mercantile City-States = Можуть бути створені лише торговельними містами-державами
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
Guaranteed with Strategic Balance resource option = Гарантовані при опції Стратегічного Балансу ресурсів
|
||||
Can also be built on tiles adjacent to fresh water = Також можна побудувати на клітинах, що прилеглі до прісної води
|
||||
[stats] from [tileFilter] tiles = [stats] від клітинок типу [tileFilter]
|
||||
|
|
@ -2063,6 +2073,8 @@ for [amount] turns = на [amount]⏳
|
|||
with [amount]% chance = з імовірністю [amount]%
|
||||
before [amount] turns = перед здійсненням [amount]⏳ ходів
|
||||
after [amount] turns = після здійснення [amount]⏳ ходів
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
when at war = коли воює
|
||||
when not at war = у мирний час
|
||||
during a Golden Age = під час Золотої доби
|
||||
|
|
@ -2135,7 +2147,11 @@ Free Technology = Надає безкоштовну технологію
|
|||
Reveals the entire map = Показує всю мапу
|
||||
Gain a free [beliefType] belief = Отримати безкоштовну догму [beliefType]
|
||||
Triggers voting for the Diplomatic Victory = Розпочинає голосування за Дипломатичну перемогу
|
||||
Gain [amount] [stat] = Отримати [amount] [stat]
|
||||
# Requires translation!
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
Gain [amount] [stat/resource] = Отримати [amount] [stat/resource]
|
||||
Gain [amount]-[amount2] [stat] = Отримати [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Отримати достатньо ☮Віри для Пантеону
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Отримати достатньо ☮Віри для [amount]% Видатного Пророка
|
||||
|
|
|
|||
|
|
@ -1037,6 +1037,10 @@ You may choose [amount] free Policies =
|
|||
You gain the [policy] Policy =
|
||||
# Requires translation!
|
||||
You enter a Golden Age =
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] =
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] =
|
||||
|
||||
## Trigger causes
|
||||
|
||||
|
|
@ -1931,6 +1935,8 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
|
|||
City-State Influence recovers at twice the normal rate = Mức độ ảnh hưởng của Thành-Bang phục hồi với tốc độ gấp đôi mức bình thường
|
||||
[amount] units cost no maintenance = [amount] đơn vị không tốn phí bảo trì
|
||||
Cannot build [baseUnitFilter] units = Không thể tạo các đơn vị [baseUnitFilter]
|
||||
# Requires translation!
|
||||
Costs [amount] [resource] =
|
||||
[relativeAmount]% growth [cityFilter] = [relativeAmount]% tăng trưởng [cityFilter]
|
||||
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% Lương thực được chuyển đi sau khi dân số tăng [cityFilter]
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% Thế hệ người vĩ đại [cityFilter]
|
||||
|
|
@ -2176,6 +2182,10 @@ Fresh water = Nước ngọt
|
|||
Rough terrain = Địa hình gồ ghề
|
||||
Deposits in [tileFilter] tiles always provide [amount] resources = Các khoản tiền gửi trong ô [tileFilter] luôn cung cấp [amount] tài nguyên
|
||||
Can only be created by Mercantile City-States = Chỉ có thể được tạo bởi Mercantile Thành-Bang
|
||||
# Requires translation!
|
||||
Stockpiled =
|
||||
# Requires translation!
|
||||
Cannot be traded =
|
||||
Guaranteed with Strategic Balance resource option = Được đảm bảo với tùy chọn tài nguyên Cân bằng chiến lược
|
||||
Can also be built on tiles adjacent to fresh water = Cũng có thể được xây trên ô tiếp giáp với nước ngọt
|
||||
[stats] from [tileFilter] tiles = [stats] từ [tileFilter] tile
|
||||
|
|
@ -2199,6 +2209,8 @@ for [amount] turns = cho [amount] lượt
|
|||
with [amount]% chance = với [amount]% cơ hội
|
||||
before [amount] turns = trước [amount] lượt
|
||||
after [amount] turns = sau [amount] lượt
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
when at war = khi có chiến tranh
|
||||
when not at war = khi không có chiến tranh
|
||||
during a Golden Age = trong thời kỳ hoàng kim
|
||||
|
|
@ -2281,7 +2293,11 @@ Free Technology = Công nghệ miễn phí
|
|||
Reveals the entire map = Tiết lộ toàn bộ bản đồ
|
||||
Gain a free [beliefType] belief = Có được Tín nguỡng [beliefType] miễn phí
|
||||
Triggers voting for the Diplomatic Victory = Kích hoạt bỏ phiếu cho Chiến thắng Ngoại giao
|
||||
Gain [amount] [stat] = Đạt được [amount] [stat]
|
||||
# Requires translation!
|
||||
Instantly consumes [amount] [resource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [resource] =
|
||||
Gain [amount] [stat/resource] = Đạt được [amount] [stat/resource]
|
||||
Gain [amount]-[amount2] [stat] = Thu được [amount] - [amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Có đủ niềm tin cho một Đền thờ
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Đạt được đủ Niềm tin cho [amount]% của một Nhà Tiên tri Vĩ đại
|
||||
|
|
|
|||
|
|
@ -29,5 +29,5 @@ English = 0
|
|||
Vietnamese = 95
|
||||
Czech = 83
|
||||
Hungarian = 78
|
||||
Dutch = 69
|
||||
Dutch = 68
|
||||
Greek = 15
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ object BuildConfig {
|
|||
const val kotlinVersion = "1.8.0"
|
||||
const val appName = "Unciv"
|
||||
const val appCodeNumber = 845
|
||||
const val appVersion = "4.5.18"
|
||||
const val appVersion = "4.6.0"
|
||||
|
||||
const val gdxVersion = "1.11.0"
|
||||
const val roboVMVersion = "2.3.1"
|
||||
|
|
|
|||
19
changelog.md
19
changelog.md
|
|
@ -1,24 +1,15 @@
|
|||
## 4.5.18
|
||||
## 4.6.0
|
||||
|
||||
4.5.17-patch1
|
||||
Modding: Resources can now be optionally stockpiled, as in Gathering Storm, Endless Legend, etc!
|
||||
|
||||
Resolved - crash screen '
|
||||
Resolved crash screen copy error
|
||||
|
||||
toString extension including sign (+/-)
|
||||
|
||||
Actually implemented nation filter conditional
|
||||
|
||||
Better wrapping for long construction item names
|
||||
UI: Better wrapping for long construction item names in city streen
|
||||
|
||||
"<for [nationFilter]>" conditional added
|
||||
|
||||
By SomeTroglodyte:
|
||||
- User option to control NotificationScroll behaviour
|
||||
- Code Reorg AlertPopup
|
||||
|
||||
Attempt to re-add screenshots to help new Android Studio setups. Check if rendering properly - By itanasi
|
||||
|
||||
Updated Building-Locally.md - By vermontbail
|
||||
- User option to control NotificationScroll behaviour
|
||||
|
||||
## 4.5.17
|
||||
|
||||
|
|
|
|||
|
|
@ -531,7 +531,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
|
|||
|
||||
companion object {
|
||||
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
|
||||
val VERSION = Version("4.5.18", 845)
|
||||
val VERSION = Version("4.6.0", 845)
|
||||
//endregion
|
||||
|
||||
lateinit var Current: UncivGame
|
||||
|
|
|
|||
|
|
@ -1619,6 +1619,9 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
|||
??? example "Stockpiled"
|
||||
Applicable to: Resource
|
||||
|
||||
??? example "Cannot be traded"
|
||||
Applicable to: Resource
|
||||
|
||||
??? example "Not shown on world screen"
|
||||
Applicable to: Resource
|
||||
|
||||
|
|
|
|||
|
|
@ -1,21 +1,10 @@
|
|||
Modding: Resources can now be optionally stockpiled, as in Gathering Storm, Endless Legend, etc!
|
||||
|
||||
Resolved crash screen copy error
|
||||
|
||||
4.5.17-patch1
|
||||
|
||||
Resolved - crash screen '
|
||||
|
||||
toString extension including sign (+/-)
|
||||
|
||||
Actually implemented nation filter conditional
|
||||
|
||||
Better wrapping for long construction item names
|
||||
UI: Better wrapping for long construction item names in city streen
|
||||
|
||||
"<for [nationFilter]>" conditional added
|
||||
|
||||
By SomeTroglodyte:
|
||||
- User option to control NotificationScroll behaviour
|
||||
- Code Reorg AlertPopup
|
||||
|
||||
Attempt to re-add screenshots to help new Android Studio setups. Check if rendering properly - By itanasi
|
||||
|
||||
Updated Building-Locally.md - By vermontbail
|
||||
- User option to control NotificationScroll behaviour
|
||||
Loading…
Reference in New Issue
Block a user