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Update CityLocationTileRanker.kt
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@ -133,7 +133,7 @@ object CityLocationTileRanker {
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// If it is not higher the settler may get stuck when it ranks the same tile differently
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// as it moves away from the city and doesn't include it in the calculation
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// and values it higher than when it moves closer to the city
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distanceToCity == 6 -> 4f
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distanceToCity == 6 -> 3f
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distanceToCity == 5 -> 8f // Settling further away sacrifices tempo
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distanceToCity == 4 -> 4f
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distanceToCity < 4 -> -30f // Even if it is a mod that lets us settle closer, lets still not do it
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