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Version rollout (#8386)
* Bump version and create initial changelog entry * Update French.properties (#8385) * Provide missing Ukrainian translations (#8384) Co-authored-by: Kostiantyn Kolesnichenko <mormat.iam@gmail.com> * Update Korean.properties (#8380) * Updated Brazilian_Portuguese.properties (#8379) Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: Ouaz <Ouaz@users.noreply.github.com> Co-authored-by: Kostiantyn Kolesnichenko <test9@mormat.name> Co-authored-by: Kostiantyn Kolesnichenko <mormat.iam@gmail.com> Co-authored-by: Yattong the Mackerel <saud2410@naver.com> Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
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@ -946,10 +946,8 @@ Add in capital = Adicionar na capital
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Add to [comment] = Adicionar a [comment]
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Upgrade to [unitType] ([goldCost] gold) = Melhora [unitType] ([goldCost] de Ouro)
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Upgrade to [unitType]\n([goldCost] gold, [resources]) = Melhorar para [unitType]\n([goldCost] ouro, [resources])
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# Requires translation!
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Transform to [unitType] =
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# Requires translation!
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Transform to [unitType]\n([resources]) =
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Transform to [unitType] = Transformar em [unitType]
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Transform to [unitType]\n([resources]) = Transformar em [unitType]\n([resources])
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Found city = Fundar Cidade
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Promote = Promover
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Health = Saúde
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@ -1334,8 +1332,7 @@ Can upgrade from [unit] = Pode melhorar unidade de [unit]
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Can upgrade from: = Pode melhorar de:
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Upgrades to [upgradedUnit] = Melhorar para [upgradedUnit]
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Obsolete with [obsoleteTech] = Obsoleto com [obsoleteTech]
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# Requires translation!
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Can Transform to [upgradedUnit] =
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Can Transform to [upgradedUnit] = Pode se transformar em [upgradedUnit]
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Occurs on [listOfTerrains] = Ocorre em [listOfTerrains]
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Occurs on: = Ocorre em:
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Placed on [terrainType] = Colocado em [terrainType]
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@ -6106,8 +6103,7 @@ Destroys tile improvements when attacking = Destrói melhorias de hexágono ao a
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Cannot move = Não pode se mover
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[amount] Movement point cost to embark = Custa [amount] pontos de movimento para embarcar
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Can speed up the construction of a wonder = Pode acelerar a construção de uma maravilha
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# Requires translation!
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Can transform to [unit] =
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Can transform to [unit] = Pode se transformar em [unit]
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Costs [amount] gold per turn when in your territory = Custa [amount] ouros por turno quando se encontra dentro de seu território
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by consuming this unit = Por consumir esta unidade
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before [amount] turns = antes de [amount] turnos
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@ -947,9 +947,9 @@ Add to [comment] = Ajouter à [comment]
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Upgrade to [unitType] ([goldCost] gold) = Améliorer en [unitType] ([goldCost] or)
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Upgrade to [unitType]\n([goldCost] gold, [resources]) = Améliorer en [unitType]\n([goldCost] or, [resources])
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# Requires translation!
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Transform to [unitType] =
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Transform to [unitType] = Transformer en [unitType]
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# Requires translation!
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Transform to [unitType]\n([resources]) =
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Transform to [unitType]\n([resources]) = Transformer en [unitType]\n([resources])
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Found city = Fonder une ville
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Promote = Promouvoir
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Health = Santé
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@ -1335,7 +1335,7 @@ Can upgrade from: = Amélioration de :
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Upgrades to [upgradedUnit] = Améliorable en [upgradedUnit]
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Obsolete with [obsoleteTech] = Obsolète avec [obsoleteTech]
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# Requires translation!
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Can Transform to [upgradedUnit] =
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Can Transform to [upgradedUnit] = Transformable en [upgradedUnit]
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Occurs on [listOfTerrains] = Apparaît sur [listOfTerrains]
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Occurs on: = Apparaît sur :
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Placed on [terrainType] = Placé comme [terrainType]
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@ -6107,7 +6107,7 @@ Cannot move = Ne peut pas se déplacer
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[amount] Movement point cost to embark = [amount] point(s) de Mouvement pour embarquer
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Can speed up the construction of a wonder = Peut accélérer la construction d'une merveille
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# Requires translation!
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Can transform to [unit] =
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Can transform to [unit] = Transformable en [unit]
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Costs [amount] gold per turn when in your territory = Coûte [amount] Or par tour quand construit sur votre territoire
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by consuming this unit = en consommant cette unité
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before [amount] turns = avant [amount] tours
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@ -947,9 +947,9 @@ Add to [comment] = [comment]에 추가
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Upgrade to [unitType] ([goldCost] gold) = [unitType](으)로 ([goldCost]골드)
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Upgrade to [unitType]\n([goldCost] gold, [resources]) = [unitType](으)로 ([goldCost]골드, [resources])
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# Requires translation!
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Transform to [unitType] =
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Transform to [unitType] = [unitType](으)로 변신
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# Requires translation!
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Transform to [unitType]\n([resources]) =
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Transform to [unitType]\n([resources]) = [unitType](으)로 변신 ([resources])
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Found city = 도시 건설
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Promote = 승급
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Health = HP
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@ -1335,7 +1335,7 @@ Can upgrade from: = 이전 유닛:
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Upgrades to [upgradedUnit] = 다음 유닛: [upgradedUnit]
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Obsolete with [obsoleteTech] = [obsoleteTech] 연구 후 생산 불가
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# Requires translation!
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Can Transform to [upgradedUnit] =
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Can Transform to [upgradedUnit] = [upgradedUnit](으)로 변신 가능
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Occurs on [listOfTerrains] = 발생하는 지형: [listOfTerrains]
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Occurs on: = 발생하는 지형:
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Placed on [terrainType] = [terrainType]에 위치함
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@ -2046,7 +2046,7 @@ Pentagon = 펜타곤
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Solar Plant = 태양열 발전소
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in cities without a [buildingFilter] = [buildingFilter]이(가) 건설되지 않은 도시
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Only available = 에만 가능
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Only available = 이용 가능
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Nuclear Plant = 원자력 발전소
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@ -6107,7 +6107,7 @@ Cannot move = 이동 불가
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[amount] Movement point cost to embark = 승선하는데 [amount] 행동력 소모
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Can speed up the construction of a wonder = 불가사의 건설 가속 가능
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# Requires translation!
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Can transform to [unit] =
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Can transform to [unit] = [unit] (으)로 변신 가능
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Costs [amount] gold per turn when in your territory = 영토 내에 건설시 턴당 -[amount] 골드
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by consuming this unit = 이 유닛을 소모하여
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before [amount] turns = [amount] 턴 전
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@ -947,9 +947,9 @@ Add to [comment] = Додати до [comment]
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Upgrade to [unitType] ([goldCost] gold) = Удосконалити до [unitType] ([goldCost] золота)
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Upgrade to [unitType]\n([goldCost] gold, [resources]) = Удосконалити до [unitType]\n([goldCost] золота, [resources])
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# Requires translation!
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Transform to [unitType] =
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Transform to [unitType] = Перетворити на підрозділ «[unitType]»
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# Requires translation!
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Transform to [unitType]\n([resources]) =
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Transform to [unitType]\n([resources]) = Перетворити на підрозділ «[unitType]»\n([resources])
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Found city = Заснувати місто
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Promote = Підвищити
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Health = Здоров’я
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@ -1335,7 +1335,7 @@ Can upgrade from: = Можна отримати вдосконаливши:
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Upgrades to [upgradedUnit] = Удосконалюється до «[upgradedUnit]»
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Obsolete with [obsoleteTech] = Застаріває після дослідження технології «[obsoleteTech]»
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# Requires translation!
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Can Transform to [upgradedUnit] =
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Can Transform to [upgradedUnit] = Можна перетворити на підрозділ «[upgradedUnit]»
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Occurs on [listOfTerrains] = Зустрічається на таких клітинках: [listOfTerrains]
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Occurs on: = Зустрічається на:
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Placed on [terrainType] = Є клітинкою типу «[terrainType]»
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@ -1428,7 +1428,7 @@ Diplomatic deal duration: [amount] turns⏳ = Тривалість диплом
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Gold gift influence gain modifier: [amount]%¤ = Множник впливу від подарунків золотом: [amount]%¤
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City-state tribute scaling interval: [amount] turns⏳ = Інтервал масштабування данини міст-держав: [amount] ходів⏳
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Barbarian spawn modifier: [amount]%† = Множник появи варварів: [amount]%†
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Golden age length modifier: [amount]%⌣ = Множник тривалості золотого віку: [amount]%⌣
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Golden age length modifier: [amount]%⌣ = Множник тривалості Золотої доби: [amount]%⌣
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Adjacent city religious pressure: [amount]☮ = Релігійний тиск від сусідніх міст: [amount]☮
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Peace deal duration: [amount] turns⏳ = Тривалість мирного договору: [amount] ходів⏳
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Start year: [comment] = Початковий рік: [comment]
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@ -2239,7 +2239,7 @@ City-State territory always counts as friendly territory = Територія м
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Wu Zetian = У Цзетянь
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You won't ever be able to bother me again. Go meet Yama. = Ви більше ніколи не зможете мене потурбувати. Іди назустріч Ямі.
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Fool! I will disembowel you all! = Дурень! Я вас знищу!
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Fool! I will disembowel you all! = Дурень! Я вас випотрошу!
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You have proven to be a cunning and competent adversary. I congratulate you on your victory. = Ви зарекомендували себе як хитрий та грамотний суперник. Вітаю вас з перемогою.
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Greetings, I am Empress Wu Zetian. China desires peace and development. You leave us alone, we'll leave you alone. = Вітаю, я імператриця У Цзетянь. Китай бажає миру та розвитку. Не турбуйте нас, і ми не турбуватимемо вас.
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My friend, do you think you can accept this request? = Друже, чи не міг би ти прийняти це?
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@ -6107,7 +6107,7 @@ Cannot move = Неспроможний рухатись
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[amount] Movement point cost to embark = [amount] пунктів руху для посадки на борт
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Can speed up the construction of a wonder = Може прискорити будівництво дива
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# Requires translation!
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Can transform to [unit] =
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Can transform to [unit] = Можна перетворити на підрозділ «[unit]»
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Costs [amount] gold per turn when in your territory = Коштує [amount] золота за хід, коли розташована на вашій території
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by consuming this unit = використавши цей підрозділ
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before [amount] turns = перед здійсненням [amount] ходів
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@ -3,8 +3,8 @@ package com.unciv.build
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object BuildConfig {
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const val kotlinVersion = "1.7.21"
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const val appName = "Unciv"
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const val appCodeNumber = 797
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const val appVersion = "4.4.0"
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const val appCodeNumber = 798
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const val appVersion = "4.4.1"
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const val gdxVersion = "1.11.0"
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const val roboVMVersion = "2.3.1"
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16
changelog.md
16
changelog.md
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@ -1,3 +1,19 @@
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## 4.4.1
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Bonus damage additive
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Differentiated attackable from visible tiles per Civ V
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Tiles 1 step out of bounds of visibility are visible if they're higher than current tile
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New tile visibility framework!
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Added framework for tile visibility testing
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Resolved health bar overflow problems
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Preparation for Tactical AI Rework: analysis map, domination zones - By vegeta1k95
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## 4.4.0
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Fixed battle table uneven when only one side has modifiers
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@ -470,7 +470,7 @@ class UncivGame(parameters: UncivGameParameters) : Game() {
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companion object {
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//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
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val VERSION = Version("4.3.22", 797)
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val VERSION = Version("4.4.1", 798)
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//endregion
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lateinit var Current: UncivGame
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15
fastlane/metadata/android/en-US/changelogs/798.txt
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15
fastlane/metadata/android/en-US/changelogs/798.txt
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@ -0,0 +1,15 @@
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Bonus damage additive
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Differentiated attackable from visible tiles per Civ V
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Tiles 1 step out of bounds of visibility are visible if they're higher than current tile
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New tile visibility framework!
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Added framework for tile visibility testing
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Resolved health bar overflow problems
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Preparation for Tactical AI Rework: analysis map, domination zones - By vegeta1k95
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