Version rollout (#8386)

* Bump version and create initial changelog entry

* Update French.properties (#8385)

* Provide missing Ukrainian translations (#8384)

Co-authored-by: Kostiantyn Kolesnichenko <mormat.iam@gmail.com>

* Update Korean.properties (#8380)

* Updated Brazilian_Portuguese.properties (#8379)

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Kostiantyn Kolesnichenko <test9@mormat.name>
Co-authored-by: Kostiantyn Kolesnichenko <mormat.iam@gmail.com>
Co-authored-by: Yattong the Mackerel <saud2410@naver.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
This commit is contained in:
Yair Morgenstern 2023-01-15 23:36:32 +02:00 committed by GitHub
parent 6df871a8bc
commit 9d149fb2cf
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 53 additions and 26 deletions

View File

@ -946,10 +946,8 @@ Add in capital = Adicionar na capital
Add to [comment] = Adicionar a [comment]
Upgrade to [unitType] ([goldCost] gold) = Melhora [unitType] ([goldCost] de Ouro)
Upgrade to [unitType]\n([goldCost] gold, [resources]) = Melhorar para [unitType]\n([goldCost] ouro, [resources])
# Requires translation!
Transform to [unitType] =
# Requires translation!
Transform to [unitType]\n([resources]) =
Transform to [unitType] = Transformar em [unitType]
Transform to [unitType]\n([resources]) = Transformar em [unitType]\n([resources])
Found city = Fundar Cidade
Promote = Promover
Health = Saúde
@ -1334,8 +1332,7 @@ Can upgrade from [unit] = Pode melhorar unidade de [unit]
Can upgrade from: = Pode melhorar de:
Upgrades to [upgradedUnit] = Melhorar para [upgradedUnit]
Obsolete with [obsoleteTech] = Obsoleto com [obsoleteTech]
# Requires translation!
Can Transform to [upgradedUnit] =
Can Transform to [upgradedUnit] = Pode se transformar em [upgradedUnit]
Occurs on [listOfTerrains] = Ocorre em [listOfTerrains]
Occurs on: = Ocorre em:
Placed on [terrainType] = Colocado em [terrainType]
@ -6106,8 +6103,7 @@ Destroys tile improvements when attacking = Destrói melhorias de hexágono ao a
Cannot move = Não pode se mover
[amount] Movement point cost to embark = Custa [amount] pontos de movimento para embarcar
Can speed up the construction of a wonder = Pode acelerar a construção de uma maravilha
# Requires translation!
Can transform to [unit] =
Can transform to [unit] = Pode se transformar em [unit]
Costs [amount] gold per turn when in your territory = Custa [amount] ouros por turno quando se encontra dentro de seu território
by consuming this unit = Por consumir esta unidade
before [amount] turns = antes de [amount] turnos

View File

@ -947,9 +947,9 @@ Add to [comment] = Ajouter à [comment]
Upgrade to [unitType] ([goldCost] gold) = Améliorer en [unitType] ([goldCost] or)
Upgrade to [unitType]\n([goldCost] gold, [resources]) = Améliorer en [unitType]\n([goldCost] or, [resources])
# Requires translation!
Transform to [unitType] =
Transform to [unitType] = Transformer en [unitType]
# Requires translation!
Transform to [unitType]\n([resources]) =
Transform to [unitType]\n([resources]) = Transformer en [unitType]\n([resources])
Found city = Fonder une ville
Promote = Promouvoir
Health = Santé
@ -1335,7 +1335,7 @@ Can upgrade from: = Amélioration de :
Upgrades to [upgradedUnit] = Améliorable en [upgradedUnit]
Obsolete with [obsoleteTech] = Obsolète avec [obsoleteTech]
# Requires translation!
Can Transform to [upgradedUnit] =
Can Transform to [upgradedUnit] = Transformable en [upgradedUnit]
Occurs on [listOfTerrains] = Apparaît sur [listOfTerrains]
Occurs on: = Apparaît sur :
Placed on [terrainType] = Placé comme [terrainType]
@ -6107,7 +6107,7 @@ Cannot move = Ne peut pas se déplacer
[amount] Movement point cost to embark = [amount] point(s) de Mouvement pour embarquer
Can speed up the construction of a wonder = Peut accélérer la construction d'une merveille
# Requires translation!
Can transform to [unit] =
Can transform to [unit] = Transformable en [unit]
Costs [amount] gold per turn when in your territory = Coûte [amount] Or par tour quand construit sur votre territoire
by consuming this unit = en consommant cette unité
before [amount] turns = avant [amount] tours

View File

@ -947,9 +947,9 @@ Add to [comment] = [comment]에 추가
Upgrade to [unitType] ([goldCost] gold) = [unitType](으)로 ([goldCost]골드)
Upgrade to [unitType]\n([goldCost] gold, [resources]) = [unitType](으)로 ([goldCost]골드, [resources])
# Requires translation!
Transform to [unitType] =
Transform to [unitType] = [unitType](으)로 변신
# Requires translation!
Transform to [unitType]\n([resources]) =
Transform to [unitType]\n([resources]) = [unitType](으)로 변신 ([resources])
Found city = 도시 건설
Promote = 승급
Health = HP
@ -1335,7 +1335,7 @@ Can upgrade from: = 이전 유닛:
Upgrades to [upgradedUnit] = 다음 유닛: [upgradedUnit]
Obsolete with [obsoleteTech] = [obsoleteTech] 연구 후 생산 불가
# Requires translation!
Can Transform to [upgradedUnit] =
Can Transform to [upgradedUnit] = [upgradedUnit](으)로 변신 가능
Occurs on [listOfTerrains] = 발생하는 지형: [listOfTerrains]
Occurs on: = 발생하는 지형:
Placed on [terrainType] = [terrainType]에 위치함
@ -2046,7 +2046,7 @@ Pentagon = 펜타곤
Solar Plant = 태양열 발전소
in cities without a [buildingFilter] = [buildingFilter]이(가) 건설되지 않은 도시
Only available = 에만 가능
Only available = 이용 가능
Nuclear Plant = 원자력 발전소
@ -6107,7 +6107,7 @@ Cannot move = 이동 불가
[amount] Movement point cost to embark = 승선하는데 [amount] 행동력 소모
Can speed up the construction of a wonder = 불가사의 건설 가속 가능
# Requires translation!
Can transform to [unit] =
Can transform to [unit] = [unit] (으)로 변신 가능
Costs [amount] gold per turn when in your territory = 영토 내에 건설시 턴당 -[amount] 골드
by consuming this unit = 이 유닛을 소모하여
before [amount] turns = [amount] 턴 전

View File

@ -947,9 +947,9 @@ Add to [comment] = Додати до [comment]
Upgrade to [unitType] ([goldCost] gold) = Удосконалити до [unitType] ([goldCost] золота)
Upgrade to [unitType]\n([goldCost] gold, [resources]) = Удосконалити до [unitType]\n([goldCost] золота, [resources])
# Requires translation!
Transform to [unitType] =
Transform to [unitType] = Перетворити на підрозділ «[unitType]»
# Requires translation!
Transform to [unitType]\n([resources]) =
Transform to [unitType]\n([resources]) = Перетворити на підрозділ «[unitType]»\n([resources])
Found city = Заснувати місто
Promote = Підвищити
Health = Здоров’я
@ -1335,7 +1335,7 @@ Can upgrade from: = Можна отримати вдосконаливши:
Upgrades to [upgradedUnit] = Удосконалюється до «[upgradedUnit]»
Obsolete with [obsoleteTech] = Застаріває після дослідження технології «[obsoleteTech]»
# Requires translation!
Can Transform to [upgradedUnit] =
Can Transform to [upgradedUnit] = Можна перетворити на підрозділ «[upgradedUnit]»
Occurs on [listOfTerrains] = Зустрічається на таких клітинках: [listOfTerrains]
Occurs on: = Зустрічається на:
Placed on [terrainType] = Є клітинкою типу «[terrainType]»
@ -1428,7 +1428,7 @@ Diplomatic deal duration: [amount] turns⏳ = Тривалість диплом
Gold gift influence gain modifier: [amount]%¤ = Множник впливу від подарунків золотом: [amount]%¤
City-state tribute scaling interval: [amount] turns⏳ = Інтервал масштабування данини міст-держав: [amount] ходів⏳
Barbarian spawn modifier: [amount]%† = Множник появи варварів: [amount]%†
Golden age length modifier: [amount]%⌣ = Множник тривалості золотого віку: [amount]%⌣
Golden age length modifier: [amount]%⌣ = Множник тривалості Золотої доби: [amount]%⌣
Adjacent city religious pressure: [amount]☮ = Релігійний тиск від сусідніх міст: [amount]☮
Peace deal duration: [amount] turns⏳ = Тривалість мирного договору: [amount] ходів⏳
Start year: [comment] = Початковий рік: [comment]
@ -2239,7 +2239,7 @@ City-State territory always counts as friendly territory = Територія м
Wu Zetian = У Цзетянь
You won't ever be able to bother me again. Go meet Yama. = Ви більше ніколи не зможете мене потурбувати. Іди назустріч Ямі.
Fool! I will disembowel you all! = Дурень! Я вас знищу!
Fool! I will disembowel you all! = Дурень! Я вас випотрошу!
You have proven to be a cunning and competent adversary. I congratulate you on your victory. = Ви зарекомендували себе як хитрий та грамотний суперник. Вітаю вас з перемогою.
Greetings, I am Empress Wu Zetian. China desires peace and development. You leave us alone, we'll leave you alone. = Вітаю, я імператриця У Цзетянь. Китай бажає миру та розвитку. Не турбуйте нас, і ми не турбуватимемо вас.
My friend, do you think you can accept this request? = Друже, чи не міг би ти прийняти це?
@ -6107,7 +6107,7 @@ Cannot move = Неспроможний рухатись
[amount] Movement point cost to embark = [amount] пунктів руху для посадки на борт
Can speed up the construction of a wonder = Може прискорити будівництво дива
# Requires translation!
Can transform to [unit] =
Can transform to [unit] = Можна перетворити на підрозділ «[unit]»
Costs [amount] gold per turn when in your territory = Коштує [amount] золота за хід, коли розташована на вашій території
by consuming this unit = використавши цей підрозділ
before [amount] turns = перед здійсненням [amount] ходів

View File

@ -3,8 +3,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.7.21"
const val appName = "Unciv"
const val appCodeNumber = 797
const val appVersion = "4.4.0"
const val appCodeNumber = 798
const val appVersion = "4.4.1"
const val gdxVersion = "1.11.0"
const val roboVMVersion = "2.3.1"

View File

@ -1,3 +1,19 @@
## 4.4.1
Bonus damage additive
Differentiated attackable from visible tiles per Civ V
Tiles 1 step out of bounds of visibility are visible if they're higher than current tile
New tile visibility framework!
Added framework for tile visibility testing
Resolved health bar overflow problems
Preparation for Tactical AI Rework: analysis map, domination zones - By vegeta1k95
## 4.4.0
Fixed battle table uneven when only one side has modifiers

View File

@ -470,7 +470,7 @@ class UncivGame(parameters: UncivGameParameters) : Game() {
companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.3.22", 797)
val VERSION = Version("4.4.1", 798)
//endregion
lateinit var Current: UncivGame

View File

@ -0,0 +1,15 @@
Bonus damage additive
Differentiated attackable from visible tiles per Civ V
Tiles 1 step out of bounds of visibility are visible if they're higher than current tile
New tile visibility framework!
Added framework for tile visibility testing
Resolved health bar overflow problems
Preparation for Tactical AI Rework: analysis map, domination zones - By vegeta1k95