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4.2.4
This commit is contained in:
parent
afa2327828
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9898789772
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@ -778,10 +778,10 @@ We have conquered the city of [cityName]! = Nós consquistamos a cidade de [city
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Your citizens are revolting due to very high unhappiness! =
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An enemy [unit] has attacked [cityName] = Um(a) [unit] inimigo(a) atacou [cityName]
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# Requires translation!
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An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) =
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An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
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An enemy [unit] has attacked our [ourUnit] = Um(a) [unit] inimigo(a) atacou nossa [ourUnit]
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# Requires translation!
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An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) =
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An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
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Enemy city [cityName] has attacked our [ourUnit] = A cidade inimiga [cityName] atacou nosso(a) [ourUnit]
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# Requires translation!
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Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
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@ -1103,6 +1103,8 @@ Convert production to [stat] at a rate of [rate] to 1 =
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# Requires translation!
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Production to [stat] conversion in cities changed by [relativeAmount]% =
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The city will not produce anything. = A cidade não vai produzir nada.
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# Requires translation!
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Owned by [cityName] =
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Worked by [cityName] = Trabalhado por [cityName]
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Lock = Trancar
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Unlock = Destrancar
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@ -1505,6 +1507,10 @@ Found Religion =
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# Requires translation!
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Found Pantheon =
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# Requires translation!
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Reform Religion =
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# Requires translation!
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Expand Pantheon =
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# Requires translation!
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Follow [belief] =
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# Requires translation!
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Religions and Beliefs =
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@ -7692,6 +7698,8 @@ Gain [amount]-[amount2] [stat] =
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# Requires translation!
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Gain enough Faith for a Pantheon =
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# Requires translation!
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Gain a free [beliefType] belief =
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# Requires translation!
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Gain enough Faith for [amount]% of a Great Prophet =
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# Requires translation!
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Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
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@ -1091,10 +1091,10 @@ We have conquered the city of [cityName]! = Завладяхме [cityName]!
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Your citizens are revolting due to very high unhappiness! =
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An enemy [unit] has attacked [cityName] = Вражески [unit] атакува [cityName]
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# Requires translation!
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An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) =
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An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
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An enemy [unit] has attacked our [ourUnit] = Вражески [unit] атакува [ourUnit]
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# Requires translation!
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An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) =
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An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
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Enemy city [cityName] has attacked our [ourUnit] = Вражески град [cityName] атакува [ourUnit]
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# Requires translation!
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Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
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@ -1478,6 +1478,8 @@ Convert production to [stat] at a rate of [rate] to 1 =
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# Requires translation!
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Production to [stat] conversion in cities changed by [relativeAmount]% =
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The city will not produce anything. = Градът няма да произвежда нищо.
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# Requires translation!
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Owned by [cityName] =
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Worked by [cityName] = Използва се от [cityName]
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Lock = Заключване
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Unlock = Отключване
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@ -2008,6 +2010,10 @@ Found Religion =
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# Requires translation!
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Found Pantheon =
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# Requires translation!
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Reform Religion =
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# Requires translation!
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Expand Pantheon =
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# Requires translation!
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Follow [belief] =
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# Requires translation!
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Religions and Beliefs =
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@ -9646,6 +9652,8 @@ Gain [amount]-[amount2] [stat] =
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# Requires translation!
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Gain enough Faith for a Pantheon =
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# Requires translation!
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Gain a free [beliefType] belief =
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# Requires translation!
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Gain enough Faith for [amount]% of a Great Prophet =
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# Requires translation!
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Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
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@ -1049,6 +1049,8 @@ Convert production to science at a rate of [rate] to 1 = Converteix la producci
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Convert production to [stat] at a rate of [rate] to 1 = Converteix la producció en [stat] a una ràtio de [rate] a 1.
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Production to [stat] conversion in cities changed by [relativeAmount]% = La conversió de producció en [stat] a les ciutats ha augmentat un [relativeAmount] %.
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The city will not produce anything. = La ciutat no produirà res.
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# Requires translation!
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Owned by [cityName] =
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Worked by [cityName] = Treballat per [cityName]
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Lock = Bloca
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Unlock = Desbloca
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@ -1410,6 +1412,10 @@ Choose a pantheon = Tria un panteó
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Choose a Religion = Tria una religió
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Found Religion = Funda una religió
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Found Pantheon = Funda un panteó
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# Requires translation!
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Reform Religion =
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# Requires translation!
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Expand Pantheon =
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Follow [belief] = Segueix el [belief]
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Religions and Beliefs = Religions i creences
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Majority Religion: [name] = Religió majoritària: [name]
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@ -5774,6 +5780,8 @@ Free [baseUnitFilter] found in the ruins = s’ha trobat un [baseUnitFilter] de
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Gain [amount] [stat] = Guanya [amount] [stat]
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Gain [amount]-[amount2] [stat] = Guanya [amount]-[amount2] [stat]
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Gain enough Faith for a Pantheon = Guanya prou fe per un panteó
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# Requires translation!
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Gain a free [beliefType] belief =
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Gain enough Faith for [amount]% of a Great Prophet = Guanya prou fe per [amount] % d’un gran profeta
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Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Revela fins a [amount/'all'] [tileFilter] dins d’un radi de caselles de [amount].
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From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = Des d’una casella triada a l’atzar a una distància de [amount] caselles de les ruïnes, revela les caselles que estan fins a una distància de [amount2] caselles amb una probabilitat de [amount3] %.
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@ -903,10 +903,10 @@ We have conquered the city of [cityName]! = Dobyli jsme město [cityName]!
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Your citizens are revolting due to very high unhappiness! =
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An enemy [unit] has attacked [cityName] = Nepřátelská jednotka [unit] zaútočila na město [cityName]
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# Requires translation!
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An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) =
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An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
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An enemy [unit] has attacked our [ourUnit] = Nepřátelská jednotka [unit] zaútočila na naši jednotku [ourUnit]
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# Requires translation!
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An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) =
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An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
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Enemy city [cityName] has attacked our [ourUnit] = Nepřátelské město [cityName] zaútočilo na naši jednotku [ourUnit]
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# Requires translation!
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Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
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@ -1237,6 +1237,8 @@ Convert production to [stat] at a rate of [rate] to 1 =
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# Requires translation!
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Production to [stat] conversion in cities changed by [relativeAmount]% =
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The city will not produce anything. = Město nebude nic vyrábět.
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# Requires translation!
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Owned by [cityName] =
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Worked by [cityName] = Obděláváno městem [cityName]
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Lock = Uzamknout
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Unlock = Odemknout
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@ -1671,6 +1673,10 @@ Choose a pantheon = Zvolit panteon
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Choose a Religion = Vybrat nábožentví
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Found Religion = Založit náboženství
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Found Pantheon = Založit panteon
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# Requires translation!
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Reform Religion =
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# Requires translation!
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Expand Pantheon =
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Follow [belief] = Následovat [belief]
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Religions and Beliefs = Náboženství a přesvědčení
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Majority Religion: [name] = Většinové náboženství: [name]
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@ -6221,6 +6227,8 @@ Gain [amount]-[amount2] [stat] = Získat [amount]-[amount2] [stat]
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# Requires translation!
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Gain enough Faith for a Pantheon =
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# Requires translation!
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Gain a free [beliefType] belief =
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# Requires translation!
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Gain enough Faith for [amount]% of a Great Prophet =
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Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Objeví až [amount/'all'] políček [tileFilter] v okruhu [amount]
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From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = Z náhodně vybraného políčka [amount] daleko od ruin, objeví políčka do poloměru [amount2] s [amount3]% šancí
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@ -817,10 +817,10 @@ We have conquered the city of [cityName]! = We hebben de stad [cityName] ingenom
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Your citizens are revolting due to very high unhappiness! =
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An enemy [unit] has attacked [cityName] = Een vijandelijke [unit] heeft [cityName] aangevallen
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# Requires translation!
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An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) =
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An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
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An enemy [unit] has attacked our [ourUnit] = Een vijandige [unit] heeft onze [ourUnit] aangevallen
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# Requires translation!
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An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) =
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An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
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Enemy city [cityName] has attacked our [ourUnit] = Vijandelijke stad [cityName] heeft onze [ourUnit] aangevallen
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# Requires translation!
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Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
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@ -1121,6 +1121,8 @@ Convert production to science at a rate of [rate] to 1 = Zet productie om in wet
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Convert production to [stat] at a rate of [rate] to 1 = Zet productie om naar [stat] voor een ratio van [rate] op 1
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Production to [stat] conversion in cities changed by [relativeAmount]% = Omzetting van productie naar [stat] in steden wijzigd met [relativeAmount]%
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The city will not produce anything. = Deze stad zal niets produceren.
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# Requires translation!
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Owned by [cityName] =
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Worked by [cityName] = Bewerkt door [cityName]
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Lock = Zet vast
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Unlock = Maak los
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@ -1510,6 +1512,10 @@ Choose a pantheon = Kies een pantheon
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Choose a Religion = Kies een religie
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Found Religion = Sticht religie
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Found Pantheon = Sticht pantheon
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# Requires translation!
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Reform Religion =
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# Requires translation!
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Expand Pantheon =
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Follow [belief] = Volg [belief]
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Religions and Beliefs = Religies en geloofsovertuigingen
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Majority Religion: [name] = Meerderheids religie: [name]
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@ -7691,6 +7697,8 @@ Gain [amount]-[amount2] [stat] =
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# Requires translation!
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Gain enough Faith for a Pantheon =
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# Requires translation!
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Gain a free [beliefType] belief =
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# Requires translation!
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Gain enough Faith for [amount]% of a Great Prophet =
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# Requires translation!
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Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
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@ -1411,11 +1411,11 @@ Your citizens are revolting due to very high unhappiness! =
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# Requires translation!
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An enemy [unit] has attacked [cityName] =
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# Requires translation!
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An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) =
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An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
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# Requires translation!
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An enemy [unit] has attacked our [ourUnit] =
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# Requires translation!
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An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) =
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An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
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# Requires translation!
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Enemy city [cityName] has attacked our [ourUnit] =
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# Requires translation!
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@ -1972,6 +1972,8 @@ Production to [stat] conversion in cities changed by [relativeAmount]% =
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# Requires translation!
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The city will not produce anything. =
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# Requires translation!
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Owned by [cityName] =
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# Requires translation!
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Worked by [cityName] =
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# Requires translation!
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Lock =
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@ -2656,6 +2658,10 @@ Found Religion =
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# Requires translation!
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Found Pantheon =
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# Requires translation!
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Reform Religion =
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# Requires translation!
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Expand Pantheon =
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# Requires translation!
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Follow [belief] =
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# Requires translation!
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Religions and Beliefs =
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@ -10391,6 +10397,8 @@ Gain [amount]-[amount2] [stat] =
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# Requires translation!
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Gain enough Faith for a Pantheon =
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# Requires translation!
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Gain a free [beliefType] belief =
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# Requires translation!
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Gain enough Faith for [amount]% of a Great Prophet =
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# Requires translation!
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Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
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@ -779,10 +779,10 @@ We have conquered the city of [cityName]! = Nasakop na natin ang lungsod ng [cit
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Your citizens are revolting due to very high unhappiness! =
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An enemy [unit] has attacked [cityName] = Isang kalaban na [unit] ang lumusob sa [cityName]
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# Requires translation!
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An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) =
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An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
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An enemy [unit] has attacked our [ourUnit] = Isang kalaban na [unit] ang sumalakay sa ating [ourUnit]
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# Requires translation!
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An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) =
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An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
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Enemy city [cityName] has attacked our [ourUnit] = Ang kalaban na lungsod ng [cityName] ay umatake sa ating [ourUnit]
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# Requires translation!
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Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
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@ -1093,6 +1093,8 @@ Convert production to science at a rate of [rate] to 1 = Ipagpalit ang produksyo
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Convert production to [stat] at a rate of [rate] to 1 = Ipagpalit ang produksyon sa [stat] sa palitan ng [rate] sa 1
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Production to [stat] conversion in cities changed by [relativeAmount]% = Nagbago ng [relativeAmount]% ang palitan ng produksyon patungo sa [stat]
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The city will not produce anything. = Hindi gagawa ang lungsod ng kahit ano.
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# Requires translation!
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Owned by [cityName] =
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Worked by [cityName] = Nagtrabaho sa [cityName]
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Lock = I-kandado
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Unlock = Ibukas
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@ -1457,6 +1459,10 @@ Choose a pantheon = Pumili ng panteon
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Choose a Religion = Pumili ng Relihiyon
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Found Religion = Magtatag ng Relihiyon
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Found Pantheon = Magtatag ng Panteon
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# Requires translation!
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Reform Religion =
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# Requires translation!
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Expand Pantheon =
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Follow [belief] = Sumunod sa [belief]
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Religions and Beliefs = Mga Relihiyon at Paniniwala
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Majority Religion: [name] = Karamihan sa Relihiyon: [name]
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@ -6792,6 +6798,8 @@ Gain [amount]-[amount2] [stat] =
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# Requires translation!
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Gain enough Faith for a Pantheon =
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# Requires translation!
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Gain a free [beliefType] belief =
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# Requires translation!
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Gain enough Faith for [amount]% of a Great Prophet =
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# Requires translation!
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Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
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@ -988,10 +988,10 @@ We have conquered the city of [cityName]! = Olemme valloittaneet kaupungin [city
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Your citizens are revolting due to very high unhappiness! =
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An enemy [unit] has attacked [cityName] = Vihollisen [unit] on tehnyt hyökkäyksen kaupunkiin [cityName]
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# Requires translation!
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An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) =
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An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
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An enemy [unit] has attacked our [ourUnit] = Vihollisen [unit] on tehnyt hyökkäyksen yksikköämme [ourUnit] vastaan
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# Requires translation!
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An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) =
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An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
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Enemy city [cityName] has attacked our [ourUnit] = Viholliskaupunki [cityName] teki hyökkäyksen yksikköämme [ourUnit] vastaan
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# Requires translation!
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Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
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@ -1362,6 +1362,8 @@ Convert production to [stat] at a rate of [rate] to 1 =
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# Requires translation!
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Production to [stat] conversion in cities changed by [relativeAmount]% =
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The city will not produce anything. = Kaupunki ei tuota mitään
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# Requires translation!
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Owned by [cityName] =
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Worked by [cityName] = [cityName] työstää
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Lock = Lukitse
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Unlock = Poista lukitus
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@ -1848,6 +1850,10 @@ Choose a pantheon = Valitse pantheoni
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Choose a Religion = Valitse Uskonto
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Found Religion = Perusta uskonto
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Found Pantheon = Perusta pantheoni
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# Requires translation!
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Reform Religion =
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# Requires translation!
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Expand Pantheon =
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Follow [belief] = Seuraa uskoa [belief]
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# Requires translation!
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Religions and Beliefs =
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@ -8452,6 +8458,8 @@ Gain [amount]-[amount2] [stat] =
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# Requires translation!
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Gain enough Faith for a Pantheon =
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# Requires translation!
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Gain a free [beliefType] belief =
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# Requires translation!
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Gain enough Faith for [amount]% of a Great Prophet =
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# Requires translation!
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Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
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@ -87,7 +87,6 @@ Requires a [buildingName] in all cities = Nécessite un(e) [buildingName] dans t
|
|||
Requires a [buildingName] in this city = Nécessite un(e) [buildingName] dans cette ville
|
||||
Cannot be built with [buildingName] = Ne peut pas être construit avec [buildingName]
|
||||
Consumes [amount] [resource] = Consomme [amount] [resource]
|
||||
# Requires translation!
|
||||
Need [amount] more [resource] = Nécessite [amount] [resource] de plus
|
||||
[amount] available = [amount] en stock
|
||||
Required tech: [requiredTech] = Nécessite la technologie : [requiredTech]
|
||||
|
|
@ -318,7 +317,6 @@ Declare war on [nation] = Déclarer la guerre à [nation]
|
|||
Luxury resources = Ressources de luxe
|
||||
Strategic resources = Ressources stratégiques
|
||||
Owned by you: [amountOwned] = Vous avez : [amountOwned]
|
||||
# Requires translation!
|
||||
Non-existent city = Ville inexistante
|
||||
|
||||
# Nation picker
|
||||
|
|
@ -760,43 +758,30 @@ Work has started on [construction] = La production de [construction] a débuté
|
|||
Your Golden Age has ended. = Votre Âge d'Or a pris fin.
|
||||
[cityName] has been razed to the ground! = [cityName] a été rasée !
|
||||
We have conquered the city of [cityName]! = Nous avons conquis la ville de [cityName] !
|
||||
# Requires translation!
|
||||
Your citizens are revolting due to very high unhappiness! = Vos citoyens se révoltent en raison du très fort mécontentement !
|
||||
An enemy [unit] has attacked [cityName] = Un(e) [unit] ennemi(e) a attaqué [cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = Un(e) [unit] ennemi(e) ([amount] PV) a attaqué [cityName] ([amount2] PV)
|
||||
An enemy [unit] has attacked our [ourUnit] = Un(e) [unit] ennemi(e) a attaqué notre [ourUnit]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Un(e) [unit] ennemi(e) ([amount] PV) a attaqué notre [ourUnit] ([amount2] PV)
|
||||
Enemy city [cityName] has attacked our [ourUnit] = La ville ennemie [cityName] a attaqué notre [ourUnit]
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = La ville ennemie [cityName] ([amount] PV) a attaqué notre [ourUnit] ([amount2] PV)
|
||||
An enemy [unit] has captured [cityName] = Un(e) [unit] ennemi(e) a conquis [cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = Un(e) [unit] ennemi(e) ([amount] PV) a conquis [cityName] ([amount2] PV)
|
||||
An enemy [unit] has raided [cityName] = Un(e) [unit] ennemi(e) a mis à sac [cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = Un(e) [unit] ennemi(e) ([amount] PV) a mis à sac [cityName] ([amount2] PV)
|
||||
An enemy [unit] has captured our [ourUnit] = Un(e) [unit] ennemi(e) a capturé notre [ourUnit]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = Un(e) [unit] ennemi(e) ([amount] PV) a capturé notre [ourUnit] ([amount2] PV)
|
||||
An enemy [unit] has destroyed our [ourUnit] = Un(e) [unit] ennemi(e) a détruit notre [ourUnit]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = Un(e) [unit] ennemi(e) ([amount] PV) a détruit notre [ourUnit] ([amount2] PV)
|
||||
Your [ourUnit] has destroyed an enemy [unit] = Votre [ourUnit] a détruit un(e) [unit] ennemi(e)
|
||||
# Requires translation!
|
||||
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) = Votre [ourUnit] ([amount] PV) a détruit un(e) [unit] ennemi(e) ([amount2] PV)
|
||||
An enemy [RangedUnit] has destroyed the defence of [cityName] = Un(e) [RangedUnit] ennemi(e) a détruit la défense de [cityName]
|
||||
# Requires translation!
|
||||
An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) = Un(e) [RangedUnit] ennemi(e) ([amount] PV) a détruit la défense de [cityName] ([amount2] PV)
|
||||
Enemy city [cityName] has destroyed our [ourUnit] = La ville ennemie [cityName] a détruit notre [ourUnit]
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = La ville ennemie [cityName] ([amount] PV) a détruit notre [ourUnit] ([amount2] PV)
|
||||
An enemy [unit] was destroyed while attacking [cityName] = Un(e) [unit] ennemi(e) a été détruit(e) en attaquant [cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) = Un(e) [unit] ennemi(e) ([amount] PV) a été détruit(e) en attaquant [cityName] ([amount2] PV)
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Un(e) [unit] ennemi(e) a été détruit(e) en attaquant notre [ourUnit]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = Un(e) [unit] ennemi(e) ([amount] PV) a été détruit(e) en attaquant notre [ourUnit] ([amount2] PV)
|
||||
Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) = Notre [attackerName] ([amount] PV) a été intercepté(e) et détruit(e) par un(e) [interceptorName] ([amount2] PV)
|
||||
Our [attackerName] ([amount] HP) was destroyed by an unknown interceptor = Notre [attackerName] ([amount] PV) a été détruit(e) par une unité d'interception inconnue
|
||||
|
|
@ -916,7 +901,6 @@ Strength = Puissance
|
|||
Ranged strength = Puissance à distance
|
||||
Bombard strength = Puissance de bombardement
|
||||
Range = Portée
|
||||
# Requires translation!
|
||||
XP = XP
|
||||
Move unit = Déplacer l'unité
|
||||
Stop movement = Stopper le déplacement
|
||||
|
|
@ -933,7 +917,6 @@ Sleep until healed = Dormir jusqu'à guérison
|
|||
Moving = En mouvement
|
||||
Set up = Installer
|
||||
Paradrop = Parachutage
|
||||
# Requires translation!
|
||||
Air Sweep = Balayage aérien
|
||||
Add in capital = Ajouter à la capitale
|
||||
Add to [comment] = Ajouter à [comment]
|
||||
|
|
@ -1066,6 +1049,8 @@ Convert production to science at a rate of [rate] to 1 = Convertit la production
|
|||
Convert production to [stat] at a rate of [rate] to 1 = Convertit la production en [stat] au taux de [rate] pour 1
|
||||
Production to [stat] conversion in cities changed by [relativeAmount]% = Conversion de la production en [stat] dans les villes modifiée de [relativeAmount]%
|
||||
The city will not produce anything. = La ville ne produira plus rien.
|
||||
# Requires translation!
|
||||
Owned by [cityName] =
|
||||
Worked by [cityName] = Exploité par [cityName]
|
||||
Lock = Verrouiller
|
||||
Unlock = Déverrouiller
|
||||
|
|
@ -1081,7 +1066,6 @@ Please select a tile for this building's [improvement] = Veuillez sélectionner
|
|||
# Ask for text or numbers popup UI
|
||||
|
||||
Invalid input! Please enter a different string. = Entrée invalide ! Veuillez saisir une autre valeur.
|
||||
# Requires translation!
|
||||
Invalid input! Please enter a valid number. = Entrée invalide ! Veuillez saisir un nombre valide.
|
||||
Please enter some text = Veuillez entrer du texte.
|
||||
|
||||
|
|
@ -1404,7 +1388,6 @@ Start year: [comment] = Année de départ : [comment]
|
|||
Pillaging this improvement yields [stats] = Piller cet aménagement rapporte [stats]
|
||||
Pillaging this improvement yields approximately [stats] = Piller cet aménagement rapporte environ [stats]
|
||||
Needs removal of terrain features to be built = Nécessite de supprimer les caractéristiques de terrain pour être construit
|
||||
# Requires translation!
|
||||
Unit type = Type d'unité
|
||||
|
||||
# Policies
|
||||
|
|
@ -1429,6 +1412,10 @@ Choose a pantheon = Choisir un panthéon
|
|||
Choose a Religion = Choisir une religion
|
||||
Found Religion = Fonder une religion
|
||||
Found Pantheon = Fonder un panthéon
|
||||
# Requires translation!
|
||||
Reform Religion =
|
||||
# Requires translation!
|
||||
Expand Pantheon =
|
||||
Follow [belief] = Pratiquer [belief]
|
||||
Religions and Beliefs = Religions et Croyances
|
||||
Majority Religion: [name] = Religion majoritaire : [name]
|
||||
|
|
@ -5647,7 +5634,6 @@ This is where you spend most of your time playing Unciv. See the world, control
|
|||
⑱: Tile information for the selected hex - current or potential yield, terrain, effects, present units, city located there and such. Where appropriate, clicking a line opens the corresponding civilopedia entry. = ⑱: Information de case pour l'hexagone sélectionné - rendement actuel ou potentiel, terrain, effets, unités présentes, villes fondées ici, etc. Si possible, cliquer sur une ligne ouvre la page correspondante dans la civilopédia.
|
||||
⑲: Notifications - what happened during the last 'next turn' phase. Some are clickable to show a relevant place on the map, some even show several when you click repeatedly. = ⑲: Notifications - ce qui s'est passé durant la dernière phase 'tour suivant'. Certaines sont cliquables pour afficher l'emplacement correspondant sur la carte, quelques-unes en affichant même plusieurs à la suite en cliquant de manière répétée.
|
||||
⑳: The Next Turn Button - unless there are things to do, in which case the label changes to 'next unit', 'pick policy' and so on. = ⑳: Bouton Tour Suivant - s'il reste des actions à effectuer, le label change pour 'Unité suivante', 'Choisir une doctrine', etc.
|
||||
# Requires translation!
|
||||
㉑: The Multiplayer Button - Here you can easily check your active multiplayer games. = ㉑: Bouton multijoueur - Permet de vérifier facilement le statut de vos parties multijoueurs en cours.
|
||||
ⓐ: The overview button leads to the empire overview screen with various tabs (the last one viewed is remembered) holding vital information about the state of your civilization in the world. = ⓐ: Le bouton Vue d'ensemble mène à l'écran de l'empire proposant différents onglets (le dernier consulté reste en mémoire), contenant des informations vitales sur l'état de votre civilisation dans le monde.
|
||||
ⓑ: The ♪Culture icon shows accumulated ♪Culture and ♪Culture needed for the next policy - in this case, the exclamation mark tells us a next policy can be enacted. Clicking is another way to the policies manager. = ⓑ: L'icône ♪Culture affiche la ♪Culture accumulée et la ♪Culture nécessaire pour la prochaine doctrine - dans ce cas, un point d'exclamation avertit qu'une nouvelle doctrine peut être adoptée. Cliquer est un autre moyen d'accéder au gestionnaire de doctrines.
|
||||
|
|
@ -5656,7 +5642,6 @@ This is where you spend most of your time playing Unciv. See the world, control
|
|||
ⓔ: The ⍾Science icon shows the number of ⍾Science points produced per turn. Clicking leads to the technology tree. = ⓔ: L'icône ⍾Science affiche le nombre de points de ⍾Science produits par tour. Cliquer mène à l'arbre des technologies.
|
||||
ⓕ: Number of turns played with translation into calendar years. Click to see the victory overview. = ⓕ: Nombre de tours joués avec conversion en années calendaires. Cliquer pour consulter les conditions de victoire.
|
||||
ⓖ: The number of gold coins in your treasury and income. Clicks lead to the Stats overview screen. = ⓖ: Le nombre de pièces d'or dans votre trésorerie et le revenu. Cliquer mène à la Vue d'ensemble des Statistiques.
|
||||
# Requires translation!
|
||||
ⓗ: The quantity of ☮Faith your citizens have generated, or 'off' if religion is disabled. Clicking it makes you go to the religion overview screen. = ⓗ: La quantité de ☮Foi accumulée et générée par tour par votre empire, ou 'off' si la religion est désactivée. Cliquer affiche la Vue d'ensemble de la religion.
|
||||
ⓧ: In the center of all this - the world map! Here, the "X" marks a spot outside the map. Yes, unless the wrap option was used, Unciv worlds are flat. Don't worry, your ships won't fall off the edge. = ⓧ: Au centre de tout cela - la carte du monde ! Ici, le "X" indique un point en dehors de la carte. Et oui, à moins d'activer l'option de carte sphérique, les mondes d'Unciv sont plats. Mais pas d'inquiétude, vos navires ne tomberont pas dans le vide une fois arrivés au bord.
|
||||
ⓨ: By the way, here's how an empire border looks like - it's in the national colours of the nation owning the territory. = ⓨ: D'ailleurs, voici à quoi ressemble les frontières d'un empire - elles sont de la même couleur que celle de la nation possédant le territoire.
|
||||
|
|
@ -5726,13 +5711,10 @@ During the We Love The King Day, the city will grow 25% faster. = Pendant la Fê
|
|||
This means exploration and trade is important to grow your cities! = L'exploration et les échanges sont donc importants pour la croissance de vos villes !
|
||||
|
||||
Air Sweeps = Balayages aériens
|
||||
# Requires translation!
|
||||
Fighter units are able to perform Air Sweeps over a tile helping clear out potential enemy Air, Sea, or Land Interceptions that can reach that tile. = Les unités Chasseur sont capables d'effectuer des Balayages aériens sur une case donnée, permettant de "déblayer" les potentielles unités d'interception ennemies (aériennes, navales, ou terrestres) pouvant défendre cette case.
|
||||
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. = Bien que cette action consomme un tour d'attaque, le bénéfice est de déclencher les interceptions ennemies afin de protéger vos autres unités aériennes. En particulier vos Bombardiers.
|
||||
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. = Votre unité déclenchera toujours une interception ennemie, si celle-ci peut défendre la case visée par votre unité, même si l'unité d'interception a une chance de rater sa cible.
|
||||
# Requires translation!
|
||||
If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Si l'unité d'interception n'est pas une unité aérienne (par ex. terrestre ou navale), l'unité effectuant le Balayage aérien ainsi que l'unité d'interception ne subiront pas de dégâts !
|
||||
# Requires translation!
|
||||
If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Si l'unité d'interception est une unité aérienne, les deux unités s'endommageront l'une l'autre dans un combat direct sans qu'aucun bonus d'interception ne soit appliqué. Seule l'unité attaquante effectuant le Balayage aérien profitera d'éventuels bonus de Balayage aérien.
|
||||
|
||||
|
||||
|
|
@ -5767,7 +5749,6 @@ May attack when embarked = Peut attaquer quand embarqué(e)
|
|||
No Sight = Pas de Vision
|
||||
Cannot intercept [mapUnitFilter] units = Ne peut pas intercepter les unités [mapUnitFilter]
|
||||
[amount] XP gained from combat = [amount] XP gagné après combat
|
||||
# Requires translation!
|
||||
Destroys tile improvements when attacking = Détruit les aménagements de case en attaquant
|
||||
[amount] Movement point cost to embark = [amount] point(s) de Mouvement pour embarquer
|
||||
Can speed up the construction of a wonder = Peut accélérer la construction d'une merveille
|
||||
|
|
@ -5780,7 +5761,6 @@ if no other Civilization has researched this = si aucune autre Civilisation n'a
|
|||
upon discovering [tech] = en découvrant [tech]
|
||||
after adopting [policy] = après avoir adopté [policy]
|
||||
with [resource] = avec [resource]
|
||||
# Requires translation!
|
||||
without [resource] = sans [resource]
|
||||
in cities with a [buildingFilter] = dans les villes avec un(e) [buildingFilter]
|
||||
for units with [promotion] = pour les unités avec [promotion]
|
||||
|
|
@ -5800,6 +5780,8 @@ Free [baseUnitFilter] found in the ruins = [baseUnitFilter] gratuit(e) trouvé(e
|
|||
Gain [amount] [stat] = Gagner [amount] [stat]
|
||||
Gain [amount]-[amount2] [stat] = Gagner [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Gagner assez de Foi pour un Panthéon
|
||||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Gagner assez de Foi pour [amount]% d'un Grand Prophète
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Révéler jusqu'à [amount/'all'] [tileFilter] dans un rayon de [amount] case(s)
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = Pour une case aléatoire choisie à [amount] case(s) des ruines, révéler les cases jusqu'à [amount2] case(s) de distance avec [amount3]% de chances
|
||||
|
|
|
|||
|
|
@ -760,9 +760,11 @@ Your Golden Age has ended. = Euer Goldenes Zeitalter ist vorbei.
|
|||
We have conquered the city of [cityName]! = Wir haben die Stadt [cityName] eingenommen!
|
||||
Your citizens are revolting due to very high unhappiness! = Eure Bürger rebellieren, weil sie sehr unglücklich sind!
|
||||
An enemy [unit] has attacked [cityName] = Eine feindliche [unit] Einheit hat [cityName] angegriffen
|
||||
An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) = Eine feindliche [unit] Einheit ([amount]) hat [cityName] ([amount2]) angegriffen
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
|
||||
An enemy [unit] has attacked our [ourUnit] = Eine feindliche [unit] Einheit hat unsere [ourUnit] Einheit angegriffen
|
||||
An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) = Eine feindliche [unit] Einheit ([amount]) hat unsere [ourUnit] Einheit ([amount2]) angegriffen
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
Enemy city [cityName] has attacked our [ourUnit] = Die feindliche Stadt [cityName] hat unsere [ourUnit] Einheit angegriffen
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Die feindliche Stadt [cityName] ([amount] LP) hat unsere [ourUnit] Einheit ([amount2] LP) angegriffen
|
||||
An enemy [unit] has captured [cityName] = Eine feindliche [unit] Einheit hat [cityName] eingenommen
|
||||
|
|
@ -1049,6 +1051,8 @@ Convert production to science at a rate of [rate] to 1 = Konvertiert Produktion
|
|||
Convert production to [stat] at a rate of [rate] to 1 = Konvertiert Produktion zu [stat] ([rate]:1)
|
||||
Production to [stat] conversion in cities changed by [relativeAmount]% = Die Konvertierung von Produktion zu [stat] in Städten wurde um [relativeAmount]% angepasst
|
||||
The city will not produce anything. = Die Stadt produziert nichts.
|
||||
# Requires translation!
|
||||
Owned by [cityName] =
|
||||
Worked by [cityName] = Bewirtschaftet von [cityName]
|
||||
Lock = Sperren
|
||||
Unlock = Entsperren
|
||||
|
|
@ -1410,6 +1414,10 @@ Choose a pantheon = Wähle ein Pantheon
|
|||
Choose a Religion = Wähle eine Religion
|
||||
Found Religion = Religion gründen
|
||||
Found Pantheon = Pantheon gründen
|
||||
# Requires translation!
|
||||
Reform Religion =
|
||||
# Requires translation!
|
||||
Expand Pantheon =
|
||||
Follow [belief] = An [belief] glauben
|
||||
Religions and Beliefs = Religionen und Glaubenssätze
|
||||
Majority Religion: [name] = Hauptreligion: [name]
|
||||
|
|
@ -5774,6 +5782,8 @@ Free [baseUnitFilter] found in the ruins = Kostenlose [baseUnitFilter] Einheiz i
|
|||
Gain [amount] [stat] = Erhalte [amount] [stat]
|
||||
Gain [amount]-[amount2] [stat] = Erhalte [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Erhalte genug Glaube für ein Pantheon
|
||||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Erhalte genug Glaube für [amount]% eines Großen Propheten
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Deckt bis zu [amount/'all'] [tileFilter] innerhalb eines Radius von [amount] auf
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = Von einem zufällig gewählten Feld, das [amount] Felder von Ruinen entfernt ist, werden mit einer Chance von [amount3]% Felder in einer Entfernung von bis zu [amount2] Feldern aufgedeckt.
|
||||
|
|
|
|||
|
|
@ -1189,11 +1189,11 @@ We have conquered the city of [cityName]! =
|
|||
Your citizens are revolting due to very high unhappiness! =
|
||||
An enemy [unit] has attacked [cityName] = Μία εχθρική μονάδα [unit] επιτέθηκε στον/στην/στο/στους/στις/στα [cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
|
||||
# Requires translation!
|
||||
An enemy [unit] has attacked our [ourUnit] =
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
# Requires translation!
|
||||
Enemy city [cityName] has attacked our [ourUnit] =
|
||||
# Requires translation!
|
||||
|
|
@ -1685,6 +1685,8 @@ Production to [stat] conversion in cities changed by [relativeAmount]% =
|
|||
# Requires translation!
|
||||
The city will not produce anything. =
|
||||
# Requires translation!
|
||||
Owned by [cityName] =
|
||||
# Requires translation!
|
||||
Worked by [cityName] =
|
||||
Lock = Κλείδωσε
|
||||
Unlock = Ξεκλείδωσε
|
||||
|
|
@ -2314,6 +2316,10 @@ Found Religion = Ίδρυσε θρησκεία
|
|||
# Requires translation!
|
||||
Found Pantheon =
|
||||
# Requires translation!
|
||||
Reform Religion =
|
||||
# Requires translation!
|
||||
Expand Pantheon =
|
||||
# Requires translation!
|
||||
Follow [belief] =
|
||||
# Requires translation!
|
||||
Religions and Beliefs =
|
||||
|
|
@ -9811,6 +9817,8 @@ Gain [amount]-[amount2] [stat] =
|
|||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
|
|
|
|||
|
|
@ -980,10 +980,10 @@ We have conquered the city of [cityName]! = Elfoglaltuk [cityName] városát!
|
|||
Your citizens are revolting due to very high unhappiness! =
|
||||
An enemy [unit] has attacked [cityName] = Egy ellenséges [unit] megtámadta [cityName] városát
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
|
||||
An enemy [unit] has attacked our [ourUnit] = Egy ellenséges [unit] megtámadta [ourUnit] egységünket
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
Enemy city [cityName] has attacked our [ourUnit] = Az ellenséges [cityName] városa megtámadta [ourUnit] egységünket
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
|
|
@ -1354,6 +1354,8 @@ Convert production to [stat] at a rate of [rate] to 1 =
|
|||
# Requires translation!
|
||||
Production to [stat] conversion in cities changed by [relativeAmount]% =
|
||||
The city will not produce anything. = A város nem termel semmit.
|
||||
# Requires translation!
|
||||
Owned by [cityName] =
|
||||
Worked by [cityName] = Megmunkálva [cityName] város által
|
||||
Lock = Lezár
|
||||
Unlock = Felold
|
||||
|
|
@ -1837,6 +1839,10 @@ Found Religion = Vallás Létrehozása
|
|||
# Requires translation!
|
||||
Found Pantheon =
|
||||
# Requires translation!
|
||||
Reform Religion =
|
||||
# Requires translation!
|
||||
Expand Pantheon =
|
||||
# Requires translation!
|
||||
Follow [belief] =
|
||||
# Requires translation!
|
||||
Religions and Beliefs =
|
||||
|
|
@ -7945,6 +7951,8 @@ Gain [amount]-[amount2] [stat] =
|
|||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
|
|
|
|||
|
|
@ -87,7 +87,6 @@ Requires a [buildingName] in all cities = Membutuhkan [buildingName] yang sudah
|
|||
Requires a [buildingName] in this city = Membutuhkan [buildingName] yang sudah dibangun di kota ini
|
||||
Cannot be built with [buildingName] = Tidak dapat dibangun dengan [buildingName]
|
||||
Consumes [amount] [resource] = Membutuhkan [amount] [resource]
|
||||
# Requires translation!
|
||||
Need [amount] more [resource] = Membutuhkan [amount] [resource] lagi
|
||||
[amount] available = [amount] tersedia
|
||||
Required tech: [requiredTech] = Membutuhkan teknologi: [requiredTech]
|
||||
|
|
@ -318,7 +317,6 @@ Declare war on [nation] = Nyatakan perang pada [nation]
|
|||
Luxury resources = Barang mewah
|
||||
Strategic resources = Sumber daya strategis
|
||||
Owned by you: [amountOwned] = Dimiliki kamu: [amountOwned]
|
||||
# Requires translation!
|
||||
Non-existent city = Kota yang tidak ada lagi
|
||||
|
||||
# Nation picker
|
||||
|
|
@ -690,7 +688,6 @@ Show tutorials = Tunjukkan tutorial
|
|||
Auto-assign city production = Otomatis tugaskan penduduk kota
|
||||
Auto-build roads = Otomatis bangun jalan
|
||||
Automated workers replace improvements = Perbolehkan pekerja otomatis mengubah peningkatan
|
||||
# Requires translation!
|
||||
Minimap size = Ukuran peta mini
|
||||
off = mati
|
||||
Show pixel units = Tampilkan gambar unit
|
||||
|
|
@ -761,43 +758,32 @@ Work has started on [construction] = Pembangunan [construction] telah dimulai
|
|||
Your Golden Age has ended. = Masa Kejayaanmu sudah berakhir.
|
||||
[cityName] has been razed to the ground! = [cityName] telah dihancurkan!
|
||||
We have conquered the city of [cityName]! = Kita telah menguasai Kota [cityName]!
|
||||
# Requires translation!
|
||||
Your citizens are revolting due to very high unhappiness! = Rakyatmu sedang memberontak karena tingkat ketidakbahagiaan yang tinggi!
|
||||
An enemy [unit] has attacked [cityName] = [unit] musuh telah menyerang [cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) = [unit] musuh ([amount]) telah menyerang [cityName] ([amount2])
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
|
||||
An enemy [unit] has attacked our [ourUnit] = [unit] musuh telah menyerang [ourUnit] kita
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) = [unit] musuh ([amount]) telah menyerang [ourUnit] kita ([amount2])
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
Enemy city [cityName] has attacked our [ourUnit] = Kota [cityName] musuh telah menyerang [ourUnit] kita
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Kota musuh, [cityName] ([amount] HP), telah menyerang [ourUnit] kita ([amount2] HP)
|
||||
An enemy [unit] has captured [cityName] = [unit] musuh telah menguasai Kota [cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = [unit] musuh ([amount] HP) telah menguasai [cityName] ([amount2] HP)
|
||||
An enemy [unit] has raided [cityName] = [unit] musuh telah menyerang [cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = [unit] musuh ([amount] HP) telah menyerang [cityName] ([amount2] HP)
|
||||
An enemy [unit] has captured our [ourUnit] = [unit] musuh telah menangkap [ourUnit] kita
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = [unit] musuh ([amount] HP) telah menangkap [ourUnit] kita ([amount2] HP)
|
||||
An enemy [unit] has destroyed our [ourUnit] = [unit] musuh telah menghancurkan [ourUnit] kita
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = [unit] musuh ([amount] HP) telah menghancurkan [ourUnit] kita ([amount2] HP)
|
||||
Your [ourUnit] has destroyed an enemy [unit] = [ourUnit] milikmu telah menghancurkan [unit] milik musuh
|
||||
# Requires translation!
|
||||
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) = [ourUnit] milikmu ([amount] HP) telah menghancurkan [unit] milik musuh ([amount2] HP)
|
||||
An enemy [RangedUnit] has destroyed the defence of [cityName] = [RangedUnit] musuh telah menghancurkan perlindungan Kota [cityName]
|
||||
# Requires translation!
|
||||
An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) = [RangedUnit] musuh ([amount] HP) telah menghancurkan perlindungan Kota [cityName] ([amount2] HP)
|
||||
Enemy city [cityName] has destroyed our [ourUnit] = Kota [cityName] musuh telah menghancurkan [ourUnit] kita
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = Kota [cityName] ([amount] HP) musuh telah menghancurkan [ourUnit] kita ([amount2] HP)
|
||||
An enemy [unit] was destroyed while attacking [cityName] = [unit] musuh ([amount] HP) telah dihancurkan ketika menyerang Kota [cityName] ([amount2] HP)
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) = [unit] musuh ([amount] HP) telah dihancurkan ketika menyerang Kota [cityName] ([amount2] HP)
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = [unit] musuh telah dihancurkan ketika menyerang [ourUnit] kita
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = [unit] musuh ([amount] HP) telah dihancurkan ketika menyerang [ourUnit] kita ([amount2] HP)
|
||||
Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) = [attackerName] kita ([amount] HP) telah dihancurkan oleh [interceptorName] pencegat ([amount2] HP)
|
||||
Our [attackerName] ([amount] HP) was destroyed by an unknown interceptor = [attackerName] kita ([amount] HP) telah dihancurkan oleh pencegat yang tidak diketahui
|
||||
|
|
@ -917,7 +903,6 @@ Strength = Kekuatan
|
|||
Ranged strength = Kekuatan jarak jauh
|
||||
Bombard strength = Kekuatan bombardir
|
||||
Range = Jarak
|
||||
# Requires translation!
|
||||
XP = XP
|
||||
Move unit = Gerakkan unit
|
||||
Stop movement = Hentikan pergerakan
|
||||
|
|
@ -934,7 +919,6 @@ Sleep until healed = Istirahat hingga pulih
|
|||
Moving = Bergerak
|
||||
Set up = Persiapkan
|
||||
Paradrop = Terjun payung
|
||||
# Requires translation!
|
||||
Air Sweep = Sweeping Udara
|
||||
Add in capital = Tambahkan di ibu kota
|
||||
Add to [comment] = Tambahkan ke [comment]
|
||||
|
|
@ -1067,6 +1051,8 @@ Convert production to science at a rate of [rate] to 1 = Ubah produksi ke ilmu p
|
|||
Convert production to [stat] at a rate of [rate] to 1 = Ubah produksi ke [stat] dalam perbandingan [rate] banding 1
|
||||
Production to [stat] conversion in cities changed by [relativeAmount]% = Perubahan produksi ke [stat] di kota-kota berubah sebesar [relativeAmount]%
|
||||
The city will not produce anything. = Kota ini tidak akan memproduksi apapun.
|
||||
# Requires translation!
|
||||
Owned by [cityName] =
|
||||
Worked by [cityName] = Dikerjakan oleh [cityName]
|
||||
Lock = Kunci
|
||||
Unlock = Buka
|
||||
|
|
@ -1082,7 +1068,6 @@ Please select a tile for this building's [improvement] = Silakan memilih daerah
|
|||
# Ask for text or numbers popup UI
|
||||
|
||||
Invalid input! Please enter a different string. = Input tidak valid! Harap masukkan teks yang berbeda.
|
||||
# Requires translation!
|
||||
Invalid input! Please enter a valid number. = Input tidak valid! Harap masukkan angka yang berbeda.
|
||||
Please enter some text = Masukkan beberapa teks
|
||||
|
||||
|
|
@ -1405,7 +1390,6 @@ Start year: [comment] = Tahun mulai: [comment]
|
|||
Pillaging this improvement yields [stats] = Menjarah peningkatan ini menghasilkan [stats]
|
||||
Pillaging this improvement yields approximately [stats] = Menjarah peningkatan ini menghasilkan kira-kira [stats]
|
||||
Needs removal of terrain features to be built = Memerlukan penyingkiran fitur-fitur medan supaya bisa dibangun
|
||||
# Requires translation!
|
||||
Unit type = Jenis unit
|
||||
|
||||
# Policies
|
||||
|
|
@ -1430,6 +1414,10 @@ Choose a pantheon = Pilih kepercayaan
|
|||
Choose a Religion = Pilih Agama
|
||||
Found Religion = Dirikan Agama
|
||||
Found Pantheon = Dirikan Kepercayaan
|
||||
# Requires translation!
|
||||
Reform Religion =
|
||||
# Requires translation!
|
||||
Expand Pantheon =
|
||||
Follow [belief] = Ikuti [belief]
|
||||
Religions and Beliefs = Agama dan Kepercayaan
|
||||
Majority Religion: [name] = Agama Mayoritas: [name]
|
||||
|
|
@ -5648,7 +5636,6 @@ This is where you spend most of your time playing Unciv. See the world, control
|
|||
⑱: Tile information for the selected hex - current or potential yield, terrain, effects, present units, city located there and such. Where appropriate, clicking a line opens the corresponding civilopedia entry. = ⑱: Informasi daerah yang dipilih - penghasilan terkini atau potensi penghasilannya, medan, efek, unit yang ada, kota yang terletak di sana, dan lain-lain. Ketika tersedia, catatan civilopedia akan muncul jika salah satu baris diklik.
|
||||
⑲: Notifications - what happened during the last 'next turn' phase. Some are clickable to show a relevant place on the map, some even show several when you click repeatedly. = ⑲: Notifikasi - apa yang terjadi selama fase giliran terakhir. Beberapa dapat ditekan untuk menunjukkan tempat yang bersangkutan di peta, beberapa dari itu dapat menunjukkan beberapa tempat ketika ditekan beberapa kali.
|
||||
⑳: The Next Turn Button - unless there are things to do, in which case the label changes to 'next unit', 'pick policy' and so on. = ⑳: Tombol Giliran Selanjutnya - kalau ada hal yang bisa dilakukan, tulisannya akan berganti menjadi 'unit selanjutnya', 'pilih kebijakan', dan seterusnya.
|
||||
# Requires translation!
|
||||
㉑: The Multiplayer Button - Here you can easily check your active multiplayer games. = ㉑: Tombol Multiplayer - Di sini, kamu dapat dengan mudah melihat gim-gim multiplayermu yang sedang aktif.
|
||||
ⓐ: The overview button leads to the empire overview screen with various tabs (the last one viewed is remembered) holding vital information about the state of your civilization in the world. = ⓐ: Tombol gambaran akan menunjukkan layar gambaran kekaisaran dengan berbagai tab (tab terakhir yang dilihat akan diingat) yang menyimpan berbagai informasi vital tentang keadaan peradabanmu di dunia.
|
||||
ⓑ: The ♪Culture icon shows accumulated ♪Culture and ♪Culture needed for the next policy - in this case, the exclamation mark tells us a next policy can be enacted. Clicking is another way to the policies manager. = Ikon budaya menunjukkan jumlah budaya yang terakumulasi dan budaya yang diperlukan untuk kebijakan selanjutnya - dalam hal ini, tanda seru memberitahu kita bahwa kebijakan baru dapat ditetapkan. Menekannya adalah salah satu cara lain untuk menuju pengelola kebijakan.
|
||||
|
|
@ -5657,7 +5644,6 @@ This is where you spend most of your time playing Unciv. See the world, control
|
|||
ⓔ: The ⍾Science icon shows the number of ⍾Science points produced per turn. Clicking leads to the technology tree. = ⓔ: Ikon ilmu pengetahuan menunjukkan jumlah poin ilmu pengetahuan yang dihasilkan tiap giliran. Menekannya akan mengantarmu ke layar cabang-cabang teknologi.
|
||||
ⓕ: Number of turns played with translation into calendar years. Click to see the victory overview. = ⓕ: Jumlah giliran yang diterjemahkan menjadi tahun dalam kalender. Tekan untuk melihat gambaran kemenangan.
|
||||
ⓖ: The number of gold coins in your treasury and income. Clicks lead to the Stats overview screen. = ⓖ: Jumlah koin emas di perbendaharaanmu dan pemasukanmu. Tekan untuk melihat layar gambaran statistik.
|
||||
# Requires translation!
|
||||
ⓗ: The quantity of ☮Faith your citizens have generated, or 'off' if religion is disabled. Clicking it makes you go to the religion overview screen. = ⓗ: Jumlah ☮Iman yang telah dihasilkan rakyatmu, atau 'dimatikan' jika fitur agama dimatikan. Dengan menekannya, kamu akan dibawa ke layar gambaran agama.
|
||||
ⓧ: In the center of all this - the world map! Here, the "X" marks a spot outside the map. Yes, unless the wrap option was used, Unciv worlds are flat. Don't worry, your ships won't fall off the edge. = Di tengah semua ini - peta dunia! Di sini, "X" berarti tanda di luar peta. Ya, kecuali pengaturan dunia gabungan diaktifkan, dunia Unciv datar. Jangan takut, kapal-kapalmu tidak akan jatuh di ujungnya.
|
||||
ⓨ: By the way, here's how an empire border looks like - it's in the national colours of the nation owning the territory. = ⓨ: Omong-omong, seperti inilah tampilan perbatasan kekaisaranmu - warnanya sesuai dengan bangsa yang memilikinya.
|
||||
|
|
@ -5727,13 +5713,10 @@ During the We Love The King Day, the city will grow 25% faster. = Pada Hari Kami
|
|||
This means exploration and trade is important to grow your cities! = Ini berarti penjelajahan dan perdagangan penting agar kotamu berkembang!
|
||||
|
||||
Air Sweeps = Sweeping Udara
|
||||
# Requires translation!
|
||||
Fighter units are able to perform Air Sweeps over a tile helping clear out potential enemy Air, Sea, or Land Interceptions that can reach that tile. = Unit pesawat tempur dapat melakukan Sweeping Udara pada suatu daerah untuk menyapu bersih potensi Pencegatan Udara, Laut, maupun Darat yang dilakukan musuh yang dapat mencapai daerah tersebut.
|
||||
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. = Meskipun Aksi ini mengambil satu Serangan, keuntungannya adalah melucuti para Pencegat untuk membantu melindungi Unit Udaramu yang lain, terutama para Pengebom.
|
||||
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. = Unitmu akan selalu melucuti suatu Pencegatan jika ia bisa mencapai daerah targetnya, walaupun unit Pencegat memiliki kemungkinan untuk meleset.
|
||||
# Requires translation!
|
||||
If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Jika Pencegat bukan merupakan Unit Udara (seperti Unit Darat atau Laut), unit Sweeping Udara dan Pencegat tidak mendapat kerusakan!
|
||||
# Requires translation!
|
||||
If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Jika Pencegat merupakan Unit Udara, kedua unit akan saling melukai dalam pertempuran langsung tanpa bonus Pencegatan. Hanya Unit Sweeping Udara Penyerang yang mendapatkan bonus kekuatan Sweeping Udara.
|
||||
|
||||
|
||||
|
|
@ -5768,7 +5751,6 @@ May attack when embarked = Dapat menyerang saat melaut
|
|||
No Sight = Tidak Ada Penglihatan
|
||||
Cannot intercept [mapUnitFilter] units = Tidak dapat mencegat unit [mapUnitFilter]
|
||||
[amount] XP gained from combat = [amount] XP dari pertarungan
|
||||
# Requires translation!
|
||||
Destroys tile improvements when attacking = Menghancurkan peningkatan daerah saat menyerang
|
||||
[amount] Movement point cost to embark = [amount] biaya poin Pergerakan untuk melaut
|
||||
Can speed up the construction of a wonder = Dapat mempercepat pembangunan Keajaiban Dunia
|
||||
|
|
@ -5781,7 +5763,6 @@ if no other Civilization has researched this = jika tidak ada Peradaban lain yan
|
|||
upon discovering [tech] = saat menemukan [tech]
|
||||
after adopting [policy] = setelah menerapkan [policy]
|
||||
with [resource] = dengan [resource]
|
||||
# Requires translation!
|
||||
without [resource] = tanpa [resource]
|
||||
in cities with a [buildingFilter] = untuk kota-kota dengan [buildingFilter]
|
||||
for units with [promotion] = untuk unit dengan [promotion]
|
||||
|
|
@ -5801,6 +5782,8 @@ Free [baseUnitFilter] found in the ruins = [baseUnitFilter] gratis ditemukan di
|
|||
Gain [amount] [stat] = Memperoleh [amount] [stat]
|
||||
Gain [amount]-[amount2] [stat] = Memperoleh [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Mendapatkan keyakinan yang cukup untuk membuat Kepercayaan
|
||||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Mendapatkan keyakinan yang cukup untuk [amount]% dari Nabi
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Mengungkapkan hingga [amount/'all'] [tileFilter] dalam jarak [amount] daerah
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = Dari daerah yang dipilih secara acak [amount] daerah dari reruntuhan, mengungkapkan hingga [amount2] daerah dengan [amount3]% kemungkinan
|
||||
|
|
|
|||
|
|
@ -765,9 +765,11 @@ Your Golden Age has ended. = La tua Età dell'Oro è terminata.
|
|||
We have conquered the city of [cityName]! = Abbiamo conquistato la città di [cityName]!
|
||||
Your citizens are revolting due to very high unhappiness! = I tuoi cittadini si rivoltano a causa di un'Infelicità elevata!
|
||||
An enemy [unit] has attacked [cityName] = L'unità nemica [unit] ha attaccato [cityName]
|
||||
An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) = L'unità nemica [unit] ([amount]) ha attaccato [cityName] ([amount2])
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
|
||||
An enemy [unit] has attacked our [ourUnit] = L'unità nemica [unit] ha attaccato [ourUnit]
|
||||
An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) = L'unità nemica [unit] ([amount]) ha attaccato la nostra unità [ourUnit] ([amount2])
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
Enemy city [cityName] has attacked our [ourUnit] = La città nemica di [cityName] ha attaccato [ourUnit]
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = La città nemica [cityName] ([amount] HP) ha attaccato la nostra unità [ourUnit] ([amount2] HP)
|
||||
An enemy [unit] has captured [cityName] = Un'unità nemica [unit] ha conquistato [cityName]
|
||||
|
|
@ -1054,6 +1056,8 @@ Convert production to science at a rate of [rate] to 1 = Converte la Produzione
|
|||
Convert production to [stat] at a rate of [rate] to 1 = Converte la Produzione a [stat] a un tasso di [rate] a 1
|
||||
Production to [stat] conversion in cities changed by [relativeAmount]% = La conversione da Produzione a [stat] nelle città cambia di [relativeAmount]%
|
||||
The city will not produce anything. = La città non produrrà nulla
|
||||
# Requires translation!
|
||||
Owned by [cityName] =
|
||||
Worked by [cityName] = Sfruttata da [cityName]
|
||||
Lock = Blocca
|
||||
Unlock = Sblocca
|
||||
|
|
@ -1415,6 +1419,10 @@ Choose a pantheon = Scegli un pantheon
|
|||
Choose a Religion = Scegli una religione
|
||||
Found Religion = Fonda religione
|
||||
Found Pantheon = Fonda pantheon
|
||||
# Requires translation!
|
||||
Reform Religion =
|
||||
# Requires translation!
|
||||
Expand Pantheon =
|
||||
Follow [belief] = Segui [belief]
|
||||
Religions and Beliefs = Religioni e credenze
|
||||
Majority Religion: [name] = Religione di prevalenza: [name]
|
||||
|
|
@ -5790,6 +5798,8 @@ Free [baseUnitFilter] found in the ruins = Unità [baseUnitFilter] gratuita trov
|
|||
Gain [amount] [stat] = Ottieni [amount] [stat]
|
||||
Gain [amount]-[amount2] [stat] = Ottieni [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Ottieni abbastanza fede per un Pantheon
|
||||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Ottieni abbastanza Fede per il [amount]% di un Grande Profeta
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Sveli fino a [amount/'all'] [tileFilter] entro un raggio di [amount] caselle
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = Da una casella scelta a caso a [amount] caselle di distanza dalle rovine, riveli caselle fino a [amount2] caselle di distanza ([amount3]% probabilità)
|
||||
|
|
|
|||
|
|
@ -818,10 +818,10 @@ We have conquered the city of [cityName]! = [cityName]の都市を占領しま
|
|||
Your citizens are revolting due to very high unhappiness! =
|
||||
An enemy [unit] has attacked [cityName] = 敵の[unit]が[cityName]を攻撃しました
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
|
||||
An enemy [unit] has attacked our [ourUnit] = 敵の[unit]が[ourUnit]を攻撃しました
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
Enemy city [cityName] has attacked our [ourUnit] = 敵の都市[cityName]が[ourUnit]を攻撃しました
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
|
|
@ -1163,6 +1163,8 @@ Convert production to [stat] at a rate of [rate] to 1 =
|
|||
# Requires translation!
|
||||
Production to [stat] conversion in cities changed by [relativeAmount]% =
|
||||
The city will not produce anything. = 都市は何も生産しません
|
||||
# Requires translation!
|
||||
Owned by [cityName] =
|
||||
Worked by [cityName] = [cityName]で勤務
|
||||
Lock = ロック
|
||||
Unlock = アンロック
|
||||
|
|
@ -1621,6 +1623,10 @@ Found Religion =
|
|||
# Requires translation!
|
||||
Found Pantheon =
|
||||
# Requires translation!
|
||||
Reform Religion =
|
||||
# Requires translation!
|
||||
Expand Pantheon =
|
||||
# Requires translation!
|
||||
Follow [belief] =
|
||||
# Requires translation!
|
||||
Religions and Beliefs =
|
||||
|
|
@ -6861,6 +6867,8 @@ Gain [amount]-[amount2] [stat] =
|
|||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
|
|
|
|||
|
|
@ -762,10 +762,10 @@ We have conquered the city of [cityName]! = [cityName]을(를) 점령했습니
|
|||
Your citizens are revolting due to very high unhappiness! =
|
||||
An enemy [unit] has attacked [cityName] = 적 [unit]이(가) [cityName]을(를) 공격했습니다.
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
|
||||
An enemy [unit] has attacked our [ourUnit] = 적 [unit]이(가) 아군 [ourUnit]을(를) 공격했습니다.
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
Enemy city [cityName] has attacked our [ourUnit] = 적 도시 [cityName]이(가) 아군 [ourUnit]을(를) 공격했습니다.
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
|
|
@ -1071,6 +1071,8 @@ Convert production to science at a rate of [rate] to 1 = 생산력의 1/[rate]
|
|||
Convert production to [stat] at a rate of [rate] to 1 = 생산력의 1/[rate]을 [stat](으)로 전환
|
||||
Production to [stat] conversion in cities changed by [relativeAmount]% = 생산력이 [stat](으)로 전환되는 비율이 [relativeAmount]% 가 되었습니다.
|
||||
The city will not produce anything. = 아무 것도 생산하지 않음
|
||||
# Requires translation!
|
||||
Owned by [cityName] =
|
||||
Worked by [cityName] = [cityName]에서 작업중
|
||||
Lock = 잠금
|
||||
Unlock = 해제
|
||||
|
|
@ -1433,6 +1435,10 @@ Choose a pantheon = 종교관 선택
|
|||
Choose a Religion = 종교 선택
|
||||
Found Religion = 종교 창시
|
||||
Found Pantheon = 종교관 세우기
|
||||
# Requires translation!
|
||||
Reform Religion =
|
||||
# Requires translation!
|
||||
Expand Pantheon =
|
||||
Follow [belief] = [belief] 교리 선택
|
||||
Religions and Beliefs = 종교와 교리
|
||||
Majority Religion: [name] = 대중 종교: [name]
|
||||
|
|
@ -5805,6 +5811,8 @@ Free [baseUnitFilter] found in the ruins = 고대 유적에서 [baseUnitFilter]
|
|||
Gain [amount] [stat] = [amount] [stat] 획득
|
||||
Gain [amount]-[amount2] [stat] = [amount]~[amount2] [stat] 획득
|
||||
Gain enough Faith for a Pantheon = 종교관 선택에 필요한 신앙 획득
|
||||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
Gain enough Faith for [amount]% of a Great Prophet = 위대한 선지자 획득에 필요한 신앙의 [amount]% 획득
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = [amount]타일 반경의 [amount/'all'] [tileFilter] 타일을 드러냄
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = 고대 유적에서 [amount]타일 떨어진 임의의 지점을 기준으로 [amount2]타일 반경을 [amount3]% 확률로 드러냄
|
||||
|
|
|
|||
|
|
@ -765,10 +765,10 @@ We have conquered the city of [cityName]! = Mes užkariavome: [cityName]!
|
|||
Your citizens are revolting due to very high unhappiness! =
|
||||
An enemy [unit] has attacked [cityName] = Priešo [unit] puola: [cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
|
||||
An enemy [unit] has attacked our [ourUnit] = Priešo [unit] puola mūsų: [ourUnit]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
Enemy city [cityName] has attacked our [ourUnit] = Priešo miestas: [cityName] atakuoja mūsų: [ourUnit]
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
|
|
@ -1079,6 +1079,8 @@ Convert production to science at a rate of [rate] to 1 = Kesiti gamybą į moksl
|
|||
Convert production to [stat] at a rate of [rate] to 1 = Keisti gamybą į [stat] kursu [rate] prie 1
|
||||
Production to [stat] conversion in cities changed by [relativeAmount]% = Gamybos į [stat] keitimas miestuose pakito [relativeAmount]%
|
||||
The city will not produce anything. = Miestas nieko negamins.
|
||||
# Requires translation!
|
||||
Owned by [cityName] =
|
||||
Worked by [cityName] = Yra mieste: [cityName]
|
||||
Lock = Užrakinti
|
||||
Unlock = Atrakinti
|
||||
|
|
@ -1442,6 +1444,10 @@ Choose a pantheon = Rinktis panteoną
|
|||
Choose a Religion = Rinktis religiją
|
||||
Found Religion = Įkurti religiją
|
||||
Found Pantheon = Įkurti panteoną
|
||||
# Requires translation!
|
||||
Reform Religion =
|
||||
# Requires translation!
|
||||
Expand Pantheon =
|
||||
Follow [belief] = Sekti: [belief]
|
||||
Religions and Beliefs = Religijos ir Tikėjimai
|
||||
Majority Religion: [name] = Daugumos religija: [name]
|
||||
|
|
@ -5821,6 +5827,8 @@ Free [baseUnitFilter] found in the ruins = Įgijome: [baseUnitFilter] surastą g
|
|||
Gain [amount] [stat] = Duoda: [amount] [stat]
|
||||
Gain [amount]-[amount2] [stat] = Duoda: [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Duoda pakankamai Tikėjimo panteonui
|
||||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Duoda pakankamai Tikėjimo gauti [amount]% Didžiojo pranašo atėjimui
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Atveria [amount/'all'] [tileFilter] spinduliu [amount] laukelių
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = Bet kuriame laukelyje, nunolusiame [amount] nuo griuvėsių, atveria [amount2] laukelių [amount3]% tikimybe
|
||||
|
|
|
|||
|
|
@ -1022,10 +1022,10 @@ We have conquered the city of [cityName]! = Kami telah menakluki bandar [cityNam
|
|||
Your citizens are revolting due to very high unhappiness! =
|
||||
An enemy [unit] has attacked [cityName] = Sebuah [unit] musuh telah menyerangi [cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
|
||||
An enemy [unit] has attacked our [ourUnit] = Sebuah [unit] musuh telah menyerangi [ourUnit]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
Enemy city [cityName] has attacked our [ourUnit] = Bandar musuh [cityName] telah menyerangi [ourUnit] kami
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
|
|
@ -1393,6 +1393,8 @@ Convert production to [stat] at a rate of [rate] to 1 =
|
|||
# Requires translation!
|
||||
Production to [stat] conversion in cities changed by [relativeAmount]% =
|
||||
The city will not produce anything. = Bandar tidak akan menghasilkan apa-apa.
|
||||
# Requires translation!
|
||||
Owned by [cityName] =
|
||||
Worked by [cityName] = Dikerjakan oleh [cityName]
|
||||
Lock = Kuncikan
|
||||
Unlock = Sediakan
|
||||
|
|
@ -1868,6 +1870,10 @@ Choose a pantheon = Pilih pantheon
|
|||
Choose a Religion =
|
||||
Found Religion = Asaskan Agama
|
||||
Found Pantheon = Asaskan Pantheon
|
||||
# Requires translation!
|
||||
Reform Religion =
|
||||
# Requires translation!
|
||||
Expand Pantheon =
|
||||
Follow [belief] = Ikut [belief]
|
||||
Religions and Beliefs = Agama dan Kepercayaan
|
||||
# Requires translation!
|
||||
|
|
@ -9181,6 +9187,8 @@ Gain [amount]-[amount2] [stat] =
|
|||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
|
|
|
|||
|
|
@ -1115,10 +1115,10 @@ We have conquered the city of [cityName]! = Mā bā šahrestān e [cityName] mov
|
|||
Your citizens are revolting due to very high unhappiness! =
|
||||
An enemy [unit] has attacked [cityName] = Yek [unit] e došman, be [cityName] hamle kard
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
|
||||
An enemy [unit] has attacked our [ourUnit] = Yek [unit] e došman, be [ourUnit] e mā hamle kard
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
Enemy city [cityName] has attacked our [ourUnit] = Šahr e [cityName] e došman be [ourUnit] e mā hamle kard
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
|
|
@ -1515,6 +1515,8 @@ Convert production to [stat] at a rate of [rate] to 1 =
|
|||
# Requires translation!
|
||||
Production to [stat] conversion in cities changed by [relativeAmount]% =
|
||||
The city will not produce anything. = In šahr čizi tolid naḵāhad kard.
|
||||
# Requires translation!
|
||||
Owned by [cityName] =
|
||||
Worked by [cityName] = Dar dast e ejrā dar [cityName]
|
||||
Lock = Ğofl kardan
|
||||
Unlock = Bāz kardan
|
||||
|
|
@ -2047,6 +2049,10 @@ Found Religion =
|
|||
# Requires translation!
|
||||
Found Pantheon =
|
||||
# Requires translation!
|
||||
Reform Religion =
|
||||
# Requires translation!
|
||||
Expand Pantheon =
|
||||
# Requires translation!
|
||||
Follow [belief] =
|
||||
# Requires translation!
|
||||
Religions and Beliefs =
|
||||
|
|
@ -9689,6 +9695,8 @@ Gain [amount]-[amount2] [stat] =
|
|||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
|
|
|
|||
|
|
@ -1040,10 +1040,10 @@ We have conquered the city of [cityName]! = Maa baa shahrestaan e [cityName] mov
|
|||
Your citizens are revolting due to very high unhappiness! =
|
||||
An enemy [unit] has attacked [cityName] = Yek [unit] e doshman, be [cityName] hamle kard
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
|
||||
An enemy [unit] has attacked our [ourUnit] = Yek [unit] e doshman, be [ourUnit] e maa hamle kard
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
Enemy city [cityName] has attacked our [ourUnit] = Shahr e [cityName] e doshman be [ourUnit] e maa hamle kard
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
|
|
@ -1439,6 +1439,8 @@ Convert production to [stat] at a rate of [rate] to 1 =
|
|||
# Requires translation!
|
||||
Production to [stat] conversion in cities changed by [relativeAmount]% =
|
||||
The city will not produce anything. = In shahr chizi tolid nakhaahad kard.
|
||||
# Requires translation!
|
||||
Owned by [cityName] =
|
||||
Worked by [cityName] = Dar dast e ejraa dar [cityName]
|
||||
Lock = Ghofl kardan
|
||||
Unlock = Baaz kardan
|
||||
|
|
@ -1971,6 +1973,10 @@ Found Religion =
|
|||
# Requires translation!
|
||||
Found Pantheon =
|
||||
# Requires translation!
|
||||
Reform Religion =
|
||||
# Requires translation!
|
||||
Expand Pantheon =
|
||||
# Requires translation!
|
||||
Follow [belief] =
|
||||
# Requires translation!
|
||||
Religions and Beliefs =
|
||||
|
|
@ -9613,6 +9619,8 @@ Gain [amount]-[amount2] [stat] =
|
|||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -941,10 +941,10 @@ We have conquered the city of [cityName]! = Consquistamos a cidade de [cityName]
|
|||
Your citizens are revolting due to very high unhappiness! =
|
||||
An enemy [unit] has attacked [cityName] = Um(a) [unit] inimigo(a) atacou [cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
|
||||
An enemy [unit] has attacked our [ourUnit] = Um(a) [unit] inimigo(a) atacout nossa [ourUnit]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
Enemy city [cityName] has attacked our [ourUnit] = A cidade inimiga [cityName] atacou nosso(a) [ourUnit]
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
|
|
@ -1305,6 +1305,8 @@ Convert production to [stat] at a rate of [rate] to 1 =
|
|||
# Requires translation!
|
||||
Production to [stat] conversion in cities changed by [relativeAmount]% =
|
||||
The city will not produce anything. = A cidade não vai produzir nada.
|
||||
# Requires translation!
|
||||
Owned by [cityName] =
|
||||
Worked by [cityName] = Trabalhado por [cityName]
|
||||
Lock = Bloquear
|
||||
Unlock = Desbloquear
|
||||
|
|
@ -1774,6 +1776,10 @@ Choose a pantheon = Escolhe um panteão
|
|||
Choose a Religion =
|
||||
Found Religion = Religião encontrada
|
||||
Found Pantheon = Pantheon encontrado
|
||||
# Requires translation!
|
||||
Reform Religion =
|
||||
# Requires translation!
|
||||
Expand Pantheon =
|
||||
Follow [belief] = Seguir [belief]
|
||||
Religions and Beliefs = Religiões e Crenças
|
||||
Majority Religion: [name] = Religião majoritária: [name]
|
||||
|
|
@ -7769,6 +7775,8 @@ Gain [amount]-[amount2] [stat] =
|
|||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
|
|
|
|||
|
|
@ -771,10 +771,10 @@ We have conquered the city of [cityName]! = Am cucerit orașul [cityName]!
|
|||
Your citizens are revolting due to very high unhappiness! =
|
||||
An enemy [unit] has attacked [cityName] = Un [unit] inamic a atacat [cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
|
||||
An enemy [unit] has attacked our [ourUnit] = Un [unit] inamic ne-a atacat un [ourUnit]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
Enemy city [cityName] has attacked our [ourUnit] = Orașul inamic [cityName] ne-a atacat un [ourUnit]
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
|
|
@ -1091,6 +1091,8 @@ Convert production to [stat] at a rate of [rate] to 1 =
|
|||
# Requires translation!
|
||||
Production to [stat] conversion in cities changed by [relativeAmount]% =
|
||||
The city will not produce anything. = Acest oraș nu va produce nimic
|
||||
# Requires translation!
|
||||
Owned by [cityName] =
|
||||
Worked by [cityName] = Lucrat de [cityName]
|
||||
Lock = Blocați
|
||||
Unlock = Deblocați
|
||||
|
|
@ -1461,6 +1463,10 @@ Choose a pantheon = Alege un panteon
|
|||
Choose a Religion = Alege o religie
|
||||
Found Religion = Religie fondată
|
||||
Found Pantheon = Panteon fondat
|
||||
# Requires translation!
|
||||
Reform Religion =
|
||||
# Requires translation!
|
||||
Expand Pantheon =
|
||||
Follow [belief] = Urmăriți [belief]
|
||||
Religions and Beliefs = Religii și credințe
|
||||
Majority Religion: [name] = Religia majoritară: [name]
|
||||
|
|
@ -6560,6 +6566,8 @@ Gain [amount]-[amount2] [stat] =
|
|||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
|
|
|
|||
|
|
@ -765,10 +765,10 @@ We have conquered the city of [cityName]! = Мы завоевали город [
|
|||
Your citizens are revolting due to very high unhappiness! =
|
||||
An enemy [unit] has attacked [cityName] = [unit] врага атакует город [cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
|
||||
An enemy [unit] has attacked our [ourUnit] = [unit] врага атакует наш юнит [ourUnit]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
Enemy city [cityName] has attacked our [ourUnit] = Вражеский город [cityName] атакует наш юнит [ourUnit]
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
|
|
@ -1079,6 +1079,8 @@ Convert production to science at a rate of [rate] to 1 = Обмен произв
|
|||
Convert production to [stat] at a rate of [rate] to 1 = Обмен производства на [stat] в соотношении [rate] к 1
|
||||
Production to [stat] conversion in cities changed by [relativeAmount]% = Обмен производства на [stat] в городах изменилась на [relativeAmount]%
|
||||
The city will not produce anything. = Город ничего не будет производить.
|
||||
# Requires translation!
|
||||
Owned by [cityName] =
|
||||
Worked by [cityName] = Обрабатывается в городе [cityName]
|
||||
Lock = Блокировать
|
||||
Unlock = Разблокировать
|
||||
|
|
@ -1442,6 +1444,10 @@ Choose a pantheon = Выберите пантеон
|
|||
Choose a Religion = Выберите религию
|
||||
Found Religion = Основать религию
|
||||
Found Pantheon = Основать пантеон
|
||||
# Requires translation!
|
||||
Reform Religion =
|
||||
# Requires translation!
|
||||
Expand Pantheon =
|
||||
Follow [belief] = Следовать: [belief]
|
||||
Religions and Beliefs = Религии и Верования
|
||||
Majority Religion: [name] = Религия большинства: [name]
|
||||
|
|
@ -5821,6 +5827,8 @@ Free [baseUnitFilter] found in the ruins = Бесплатный юнит: [baseU
|
|||
Gain [amount] [stat] = Даёт [amount] [stat]
|
||||
Gain [amount]-[amount2] [stat] = Даёт [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Даёт очки веры, достаточных для пантеона
|
||||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Даёт очки веры, достаточных для [amount]% Великого пророка
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Открывает [amount/'all'] [tileFilter] в радиусе [amount] клеток
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = В случайно выбранной клетке, удаленной на [amount] клеток от руин, открывает до [amount2] клеток с шансом в [amount3]%
|
||||
|
|
|
|||
|
|
@ -127,6 +127,8 @@ Negotiate Peace = 议和
|
|||
Peace with [civName]? = 与[civName]议和吗?
|
||||
Very well. = 很好。
|
||||
Farewell. = 再见。
|
||||
# Requires translation!
|
||||
Sounds good! =
|
||||
Not this time. = 这次不行,我只和有诚意的人交易。(拒绝)
|
||||
Excellent! = 真是荣幸之至!互相尊重、平等互利是建立友好关系的第一步。
|
||||
How about something else... = 谈判桌上的尔虞我诈才是我的兴趣所在。(进行协商)
|
||||
|
|
@ -741,7 +743,7 @@ You have entered a Golden Age! = 你开启了一个黄金时代!
|
|||
A [greatPerson] has been born in [cityName]! = [greatPerson]在[cityName]诞生了!
|
||||
We have encountered [civName]! = 我们遇到了[civName]!
|
||||
[cityStateName] has given us [stats] as a token of goodwill for meeting us = [cityStateName]给了我们 [stats]作为与我们会面的情谊象征
|
||||
[cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] has given us [stats] as we are the first major civ to meet them = 作为我们是第一个见到他们的主要文明,[cityStateName]给了我们[stats]
|
||||
[cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] has given us [stats] as we are the first major civ to meet them
|
||||
[cityStateName] has also given us [stats] = [cityStateName]也赠与我们[stats]
|
||||
[cityStateName] gave us a [unitName] as a gift! = 我们与[cityStateName]的友好关系取得了回报!\n[cityStateName]赠与了我们一支[unitName]
|
||||
Cannot provide unit upkeep for [unitName] - unit has been disbanded! = 无法为[unitName]提供维护费 - 单位已被解散!
|
||||
|
|
@ -762,22 +764,20 @@ Your Golden Age has ended. = 你的黄金时代结束了
|
|||
We have conquered the city of [cityName]! = 我们已经占领城市[cityName]!
|
||||
Your citizens are revolting due to very high unhappiness! = 您的居民正因高不满值而进行反叛!
|
||||
An enemy [unit] has attacked [cityName] = 敌方的[unit]攻击了[cityName]
|
||||
An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) = 敌方的[unit]([amount])攻击了[cityName]([amount2])
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
|
||||
An enemy [unit] has attacked our [ourUnit] = 敌方的[unit]攻击了我们的[ourUnit]
|
||||
An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) = 敌方的[unit]([amount])攻击了我们的[ourUnit]([amount2])
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
Enemy city [cityName] has attacked our [ourUnit] = 敌方城市[cityName]攻击了我们的[ourUnit]
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = 敌方城市[cityName]([amount] HP)攻击了我们的[ourUnit]([amount2] HP)
|
||||
An enemy [unit] has captured [cityName] = 敌方的[unit]占领了[cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = 敌方的[unit]([amount] HP)占领了[cityName]([amount2] HP)
|
||||
An enemy [unit] has raided [cityName] = 敌方的[unit]劫掠了[cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = 敌方的[unit]([amount] HP)劫掠了[cityName]([amount2] HP)
|
||||
An enemy [unit] has captured our [ourUnit] = 敌方的[unit]俘虏了我们的[ourUnit]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = 敌方的[unit]([amount] HP)俘虏了我们的[ourUnit]([amount2] HP)
|
||||
An enemy [unit] has destroyed our [ourUnit] = 敌方的[unit]击杀了我们的[ourUnit]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = 敌方的[unit]([amount] HP)击杀了我们的[ourUnit]([amount2] HP)
|
||||
Your [ourUnit] has destroyed an enemy [unit] = 我方单位[ourUnit]摧毁了一个敌人[unit]
|
||||
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) = 我方单位[ourUnit]([amount] HP)摧毁了一个敌人[unit]([amount2] HP)
|
||||
|
|
@ -795,9 +795,12 @@ Our [interceptorName] ([amount] HP) intercepted and destroyed an enemy [attacker
|
|||
Our [attackerName] ([amount] HP) destroyed an intercepting [interceptorName] ([amount2] HP) = 我方[attackerName] ([amount] HP)击毁了试图拦截的[interceptorName] ([amount2] HP)
|
||||
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an enemy [attackerName] ([amount2] HP) = 我方的 [interceptorName] ([amount])在拦截未知敌方[attackerName]([amount2] HP)时因公殉职
|
||||
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an unknown enemy = 我方的 [interceptorName] ([amount] HP)在拦截未知敌方单位时因公殉职
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) = 我方的 [attackerName] ([amount]) 在执行任务时被敌方的 [interceptorName] ([amount2]) 拦截了!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor = 我方的 [attackerName] ([amount]) 在执行任务时被未知的拦截机器拦截了!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) = 我方的 [interceptorName] ([amount]) 拦截并攻击了敌方正在执行任务的 [attackerName] ([amount2])
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount] HP) was attacked by an intercepting [interceptorName] ([amount2] HP) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount] HP) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount] HP) intercepted and attacked an enemy [attackerName] ([amount2] HP) =
|
||||
Nothing tried to intercept our [attackerName] = 无人试图拦截我方[attackerName]
|
||||
An enemy [unit] was spotted near our territory = 我们的领土附近发现了敌方的[unit]
|
||||
An enemy [unit] was spotted in our territory = 我们的领土内发现了敌方的[unit]
|
||||
|
|
@ -1055,6 +1058,8 @@ Convert production to science at a rate of [rate] to 1 = 按 [rate]:1 的比例
|
|||
Convert production to [stat] at a rate of [rate] to 1 = 按照[rate]比1的比例将产能转化为[stat]
|
||||
Production to [stat] conversion in cities changed by [relativeAmount]% = 城市中向[stat]的产能转化[relativeAmount]%
|
||||
The city will not produce anything. = 城市将不会建造 / 组建任何项目
|
||||
# Requires translation!
|
||||
Owned by [cityName] =
|
||||
Worked by [cityName] = 被[cityName]开发
|
||||
Lock = 锁定
|
||||
Unlock = 解锁
|
||||
|
|
@ -1418,6 +1423,10 @@ Choose a pantheon = 选择神系
|
|||
Choose a Religion = 选择宗教
|
||||
Found Religion = 创建宗教
|
||||
Found Pantheon = 创建神系
|
||||
# Requires translation!
|
||||
Reform Religion =
|
||||
# Requires translation!
|
||||
Expand Pantheon =
|
||||
Follow [belief] = 追随[belief]
|
||||
Religions and Beliefs = 宗教信仰
|
||||
Majority Religion: [name] = 主流宗教:[name]
|
||||
|
|
@ -4742,7 +4751,7 @@ Religious Art = 宗教艺术
|
|||
Religious Center = 宗教中心
|
||||
|
||||
Religious Community = 宗教社区
|
||||
[relativeAmount]% [stat] from every follower, up to [relativeAmount2]% = [relativeAmount]% [stat] from every follower, up to [relativeAmount2]% = 每个信徒增加[relativeAmount]%[stat],最高[relativeAmount2]%
|
||||
[relativeAmount]% [stat] from every follower, up to [relativeAmount2]% = [relativeAmount]% [stat] from every follower, up to [relativeAmount2]%
|
||||
|
||||
Swords into Ploughshares = 铸剑为犁
|
||||
when not at war = 当不处于战争时
|
||||
|
|
@ -5789,6 +5798,8 @@ Free [baseUnitFilter] found in the ruins = 免费获得在遗迹中发现[baseUn
|
|||
Gain [amount] [stat] = 获得[amount][stat]
|
||||
Gain [amount]-[amount2] [stat] = 获得[amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = 为万神殿获得足够的信仰
|
||||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
Gain enough Faith for [amount]% of a Great Prophet = 为一个大先知获得足够的信仰的[amount]%
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = 在[amount]格半径内最多显示[amount/'all'][tileFilter]
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = 从距离一个废墟[amount]格外随机选择一个的地块处以[amount3]%的可能性揭示至多[amount2]格地块
|
||||
|
|
|
|||
|
|
@ -87,7 +87,6 @@ Requires a [buildingName] in all cities = Requiere un [buildingName] en cada ciu
|
|||
Requires a [buildingName] in this city = Requiere un [buildingName] en esta ciudad
|
||||
Cannot be built with [buildingName] = No puede construirse con [buildingName]
|
||||
Consumes [amount] [resource] = Consume [amount] de [resource]
|
||||
# Requires translation!
|
||||
Need [amount] more [resource] = Necesita [amount] [resource] más
|
||||
[amount] available = [amount] disponibles
|
||||
Required tech: [requiredTech] = Tecnología requerida: [requiredTech]
|
||||
|
|
@ -318,7 +317,6 @@ Declare war on [nation] = Declarar la guerra a [nation]
|
|||
Luxury resources = Recursos de lujo
|
||||
Strategic resources = Recursos estratégicos
|
||||
Owned by you: [amountOwned] = De tu pertenencia: [amountOwned]
|
||||
# Requires translation!
|
||||
Non-existent city = Ciudad Inexistente
|
||||
|
||||
# Nation picker
|
||||
|
|
@ -760,43 +758,32 @@ Work has started on [construction] = Se ha empezado a trabajar en [construction]
|
|||
Your Golden Age has ended. = Tu Edad de Oro ha terminado.
|
||||
[cityName] has been razed to the ground! = ¡[cityName] ha sido arrasada hasta los cimientos!
|
||||
We have conquered the city of [cityName]! = ¡Hemos conquistado la ciudad de [cityName]!
|
||||
# Requires translation!
|
||||
Your citizens are revolting due to very high unhappiness! = ¡Tus ciudadanos se revelan por la gran infelicidad!
|
||||
An enemy [unit] has attacked [cityName] = Un [unit] enemigo ha atacado [cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) = Un [unit] enemigo ([amount] HP) atacó [cityName] ([amount2] HP)
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
|
||||
An enemy [unit] has attacked our [ourUnit] = Un [unit] enemigo ha atacado nuestro [ourUnit]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) = Un [unit] enemigo ([amount] HP) atacó nuestro [ourUnit] ([amount2] HP)
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
Enemy city [cityName] has attacked our [ourUnit] = La ciudad enemiga de [cityName] ha atacado nuestro [ourUnit]
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Ciudad enemiga de [cityName] ([amount] HP) atacó nuestro [ourUnit] ([amount2] HP)
|
||||
An enemy [unit] has captured [cityName] = Un [unit] enemigo ha capturado [cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = Un [unit] enemigo ([amount] HP) capturó [cityName] ([amount2] HP)
|
||||
An enemy [unit] has raided [cityName] = Un [unit] enemigo ha saqueado [cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = Un [unit] enemigo ([amount] HP) saqueó [cityName] ([amount2] HP)
|
||||
An enemy [unit] has captured our [ourUnit] = Un [unit] enemigo ha capturado nuestro [ourUnit]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = Un [unit] enemigo ([amount] HP) capturó nuestro [ourUnit] ([amount2] HP)
|
||||
An enemy [unit] has destroyed our [ourUnit] = Un [unit] enemigo ha destruido nuestro [ourUnit]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = Un [unit] enemigo ([amount] HP) destruyó nuestro [ourUnit] ([amount2] HP)
|
||||
Your [ourUnit] has destroyed an enemy [unit] = Tu [ourUnit] ha destruido un [unit] enemigo
|
||||
# Requires translation!
|
||||
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) = Tu [ourUnit] ([amount] HP) destruyó un [unit] enemigo ([amount2] HP)
|
||||
An enemy [RangedUnit] has destroyed the defence of [cityName] = Un [RangedUnit] enemigo ha destruido las defensas de [cityName]
|
||||
# Requires translation!
|
||||
An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) = Un [RangedUnit] enemigo ([amount] HP) destrozó las defensas de [cityName] ([amount2] HP)
|
||||
Enemy city [cityName] has destroyed our [ourUnit] = La ciudad enemiga de [cityName] ha destruido nuestro [ourUnit]
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = Ciudad enemiga [cityName] ([amount] HP) destruyó [ourUnit] ([amount2] HP)
|
||||
An enemy [unit] was destroyed while attacking [cityName] = Un [unit] enemigo ha sido destruido mientras atacaba [cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) = Un [unit] enemigo ([amount] HP) fué destruído al atacar a [cityName] ([amount2] HP)
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Un [unit] enemigo ha sido destruido mientras atacaba nuestro [ourUnit]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = Un [unit] enemigo ([amount] HP) fué destruído al atacar nuestro [ourUnit] ([amount2] HP)
|
||||
Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) = Nuestro [attackerName] ([amount] HP) fué DESTRUIDO por un [interceptorName] ([amount2] HP) interceptor
|
||||
Our [attackerName] ([amount] HP) was destroyed by an unknown interceptor = Nuestro [attackerName] ([amount] HP) fué DESTRUIDO por un interceptor desconocido
|
||||
|
|
@ -916,7 +903,6 @@ Strength = Fuerza
|
|||
Ranged strength = Fuerza a distancia
|
||||
Bombard strength = Fuerza de bombardeo
|
||||
Range = Alcance
|
||||
# Requires translation!
|
||||
XP = EXP
|
||||
Move unit = Mover unidad
|
||||
Stop movement = Parar movimiento
|
||||
|
|
@ -933,7 +919,6 @@ Sleep until healed = Dormir hasta sanar
|
|||
Moving = Moviéndose
|
||||
Set up = Montar
|
||||
Paradrop = Lanzar
|
||||
# Requires translation!
|
||||
Air Sweep = Barrido Aéreo
|
||||
Add in capital = Añadir a la capital
|
||||
Add to [comment] = Añadir a [comment]
|
||||
|
|
@ -1066,6 +1051,8 @@ Convert production to science at a rate of [rate] to 1 = Convertir producción a
|
|||
Convert production to [stat] at a rate of [rate] to 1 = Convertir producción a [stat] a una tasa de [rate] a 1
|
||||
Production to [stat] conversion in cities changed by [relativeAmount]% = La conversión de producción a [stat] en ciudades se cambia en un [relativeAmount]%
|
||||
The city will not produce anything. = La ciudad no producirá nada.
|
||||
# Requires translation!
|
||||
Owned by [cityName] =
|
||||
Worked by [cityName] = Trabajado por [cityName]
|
||||
Lock = Bloquear
|
||||
Unlock = Desbloquear
|
||||
|
|
@ -1081,7 +1068,6 @@ Please select a tile for this building's [improvement] = Por favor, selecciona u
|
|||
# Ask for text or numbers popup UI
|
||||
|
||||
Invalid input! Please enter a different string. = ¡Entrada inválida! Por favor pon algo diferente.
|
||||
# Requires translation!
|
||||
Invalid input! Please enter a valid number. = ¡Entrada inválida! Por favor, digite un número válido.
|
||||
Please enter some text = Por favor, introduzca algún texto
|
||||
|
||||
|
|
@ -1404,7 +1390,6 @@ Start year: [comment] = Año de inicio: [comment]
|
|||
Pillaging this improvement yields [stats] = Saquear esta mejora da [stats]
|
||||
Pillaging this improvement yields approximately [stats] = Saquear esta mejora da aproximadamente [stats]
|
||||
Needs removal of terrain features to be built = Necesita el retiro de los aspectos de terreno para poder edificarse
|
||||
# Requires translation!
|
||||
Unit type = Tipo de unidad
|
||||
|
||||
# Policies
|
||||
|
|
@ -1429,6 +1414,10 @@ Choose a pantheon = Elige panteón
|
|||
Choose a Religion = Elige Religión
|
||||
Found Religion = Fundar Religión
|
||||
Found Pantheon = Fundar Panteón
|
||||
# Requires translation!
|
||||
Reform Religion =
|
||||
# Requires translation!
|
||||
Expand Pantheon =
|
||||
Follow [belief] = Seguir [belief]
|
||||
Religions and Beliefs = Religiones y Creencias
|
||||
Majority Religion: [name] = Religión Mayoritaria: [name]
|
||||
|
|
@ -5647,7 +5636,6 @@ This is where you spend most of your time playing Unciv. See the world, control
|
|||
⑱: Tile information for the selected hex - current or potential yield, terrain, effects, present units, city located there and such. Where appropriate, clicking a line opens the corresponding civilopedia entry. = ⑱: Información de casilla del hexagono seleccionado - actual o potencial rendimiento, terreno, effectos, unidades presentes, ciudades y demás. Algunas líneas tienen elaces con la página adequada de la Civilopedia.
|
||||
⑲: Notifications - what happened during the last 'next turn' phase. Some are clickable to show a relevant place on the map, some even show several when you click repeatedly. = ⑲: Notificaciones - que pasó durante la fase de "Siguiente Turno". Algunas se pueden tocar para mostrar cosas en el mapa, e incluso mostrar varias si se toca repetidamente.
|
||||
⑳: The Next Turn Button - unless there are things to do, in which case the label changes to 'next unit', 'pick policy' and so on. = ⑳: El botón de Siguiente Turno - a menos de que hayan cosas que hacer, que en tal caso aparecerá "Siguiente Unidad", "Selecciona Política" y demás.
|
||||
# Requires translation!
|
||||
㉑: The Multiplayer Button - Here you can easily check your active multiplayer games. = ㉑: El Botón Multijugador - Aquí puedes revisar tus partidas multijugador facilmente.
|
||||
ⓐ: The overview button leads to the empire overview screen with various tabs (the last one viewed is remembered) holding vital information about the state of your civilization in the world. = ⓐ: El botón de vision general lleva a la pantalla de vista general de tu imperio con varias ventanas (se mantiene en la última vista) teniendo información vital sobre el estado de tu civilización en el mundo.
|
||||
ⓑ: The ♪Culture icon shows accumulated ♪Culture and ♪Culture needed for the next policy - in this case, the exclamation mark tells us a next policy can be enacted. Clicking is another way to the policies manager. = ⓑ: El icono de ♪cultura muestra la ♪cultura acumulada y la necesaria para adoptar una nueva politica - en este caso el signo de exclamación nos dice que una nueva política puede ser adoptada. Tocandolo es otra manera de ver la pantalla de Políticas Sociales.
|
||||
|
|
@ -5656,7 +5644,6 @@ This is where you spend most of your time playing Unciv. See the world, control
|
|||
ⓔ: The ⍾Science icon shows the number of ⍾Science points produced per turn. Clicking leads to the technology tree. = ⓔ: El icono de ⍾Ciencia muestra los puntos de ⍾ciencia producidos por turno. Tocandolo lleva al árbol de tecnologías.
|
||||
ⓕ: Number of turns played with translation into calendar years. Click to see the victory overview. = ⓕ: El número de turnos pasados junto a una traducción en años de calendario. Toca para ver la vista general de victoria.
|
||||
ⓖ: The number of gold coins in your treasury and income. Clicks lead to the Stats overview screen. = ⓖ: El número de monedas de oro en tu tesorería e ingresos. Tocarlo lleva al vista general de estadisticas.
|
||||
# Requires translation!
|
||||
ⓗ: The quantity of ☮Faith your citizens have generated, or 'off' if religion is disabled. Clicking it makes you go to the religion overview screen. = ⓗ: La cantidad de ☮Fé que tus ciudanos generaron, o "apagado" si la Religión está desactivada. Dandole clic te envía a la Vista General de las Religiones.
|
||||
ⓧ: In the center of all this - the world map! Here, the "X" marks a spot outside the map. Yes, unless the wrap option was used, Unciv worlds are flat. Don't worry, your ships won't fall off the edge. = ⓧ: En el centro de todo esto - ¡el mapa mundial! Aquí, la "X" marca un lugar fuera del mapa. Si, a menos de que tengas activado el mapa envolvente, los mundos de Unciv son planos. No te preocupes, tus naves no se caerán del mundo.
|
||||
ⓨ: By the way, here's how an empire border looks like - it's in the national colours of the nation owning the territory. = ⓨ: Por cierto, así es como se vén los bordes de un imperio - son de los colores de la nación a la que pertenece el territorio.
|
||||
|
|
@ -5726,13 +5713,10 @@ During the We Love The King Day, the city will grow 25% faster. = Durante el Dí
|
|||
This means exploration and trade is important to grow your cities! = ¡Esto significa que la exploración y el comercio son importantes para hacer crecer tus ciudades!
|
||||
|
||||
Air Sweeps = Barridos Aéreos
|
||||
# Requires translation!
|
||||
Fighter units are able to perform Air Sweeps over a tile helping clear out potential enemy Air, Sea, or Land Interceptions that can reach that tile. = Las unidades "Caza" pueden hacer un Barrido Aéreo sobre una casilla, ayudando a limpiar posibles Intercepciones Aéreas, Terrestres o Marinas enemigas que estén cubriendo esa casilla.
|
||||
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. = Esta acción consumirá un Ataque, a cambio de gastar las Intercepciones enemigas para proteger tus otras unidades aéreas que vayan a atacar esa casilla.
|
||||
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. = Tu unidad siempre "pescará" una Intercepción, incluso si el Interceptor tiene chance de fallar, siempre y cuando dicho Interceptor pueda alcanzar el lugar seleccionado.
|
||||
# Requires translation!
|
||||
If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Si el Interceptor no es una unidad Aérea (osea terrestre o marina), ¡la unidad que Barre y el Interceptor no toman daño!
|
||||
# Requires translation!
|
||||
If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Si el Interceptor es una unidad Aérea, las dos unidades iniciarán un combate donde toman daño, y ninguno recibe bonus de Intercepción. Además, sólo la unidad que Barre recibe bonuses por Barrido Aéreo.
|
||||
|
||||
|
||||
|
|
@ -5767,7 +5751,6 @@ May attack when embarked = Puede atacar al estár embarcado
|
|||
No Sight = Sin Visión
|
||||
Cannot intercept [mapUnitFilter] units = No puede interceptar unidades [mapUnitFilter]
|
||||
[amount] XP gained from combat = [amount] EXP obtenido del combate
|
||||
# Requires translation!
|
||||
Destroys tile improvements when attacking = Destruye mejoras de casilla al atacar
|
||||
[amount] Movement point cost to embark = [amount] al coste de puntos de Movimiento para embarcar
|
||||
Can speed up the construction of a wonder = Puede acelerar la construcción de una maravilla
|
||||
|
|
@ -5780,7 +5763,6 @@ if no other Civilization has researched this = si nadie más la ha investigado
|
|||
upon discovering [tech] = al descubrir [tech]
|
||||
after adopting [policy] = después de adoptar [policy]
|
||||
with [resource] = con [resource]
|
||||
# Requires translation!
|
||||
without [resource] = sin [resource]
|
||||
in cities with a [buildingFilter] = en ciudades con un/a [buildingFilter]
|
||||
for units with [promotion] = para unidades con [promotion]
|
||||
|
|
@ -5800,6 +5782,8 @@ Free [baseUnitFilter] found in the ruins = Gratis [baseUnitFilter] encontrado en
|
|||
Gain [amount] [stat] = Ganar [amount] [stat]
|
||||
Gain [amount]-[amount2] [stat] = Ganar [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Gana suficiente fe para un panteón
|
||||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Obtenga suficiente Fé para [amount]% de un Gran Profeta
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Revela hasta [amount/'all'] [tileFilter] dentro de un radio de [amount] casillas
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = De una casilla elegida al azar a [amount] casillas lejos de las ruinas, revela hasta [amount2] casillas con [amount3]% de probabilidad
|
||||
|
|
|
|||
|
|
@ -767,10 +767,10 @@ We have conquered the city of [cityName]! = Vi har erövrat staden [cityName]!
|
|||
Your citizens are revolting due to very high unhappiness! =
|
||||
An enemy [unit] has attacked [cityName] = En fientlig [unit] har anfallit [cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
|
||||
An enemy [unit] has attacked our [ourUnit] = En fientlig [unit] har anfallit vår [ourUnit]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
Enemy city [cityName] has attacked our [ourUnit] = Den fientliga staden [cityName] har anfallit vår [ourUnit]
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
|
|
@ -1082,6 +1082,8 @@ Convert production to [stat] at a rate of [rate] to 1 = Omvandla produktion till
|
|||
# Requires translation!
|
||||
Production to [stat] conversion in cities changed by [relativeAmount]% =
|
||||
The city will not produce anything. = Denna stad kommer inte producera något.
|
||||
# Requires translation!
|
||||
Owned by [cityName] =
|
||||
Worked by [cityName] = Arbetas av [cityName]
|
||||
Lock = Lås
|
||||
Unlock = Lås upp
|
||||
|
|
@ -1445,6 +1447,10 @@ Choose a pantheon = Välj ett panteon
|
|||
Choose a Religion = Välj en Religion
|
||||
Found Religion = Stifta Religion
|
||||
Found Pantheon = Stifta Panteon
|
||||
# Requires translation!
|
||||
Reform Religion =
|
||||
# Requires translation!
|
||||
Expand Pantheon =
|
||||
Follow [belief] = Följ [belief]
|
||||
Religions and Beliefs = Religion och Tro
|
||||
Majority Religion: [name] = Majoritets Religion: [name]
|
||||
|
|
@ -5825,6 +5831,8 @@ Free [baseUnitFilter] found in the ruins = Gratis [baseUnitFilter] hittad i ruin
|
|||
Gain [amount] [stat] = Få [amount] [stat]
|
||||
Gain [amount]-[amount2] [stat] = Få [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Få tillräckligt med Tro för ett Panteon
|
||||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Få tillräckligt med Tro för [amount]% av en Stor Profet
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Visa upp till [amount/'all'] [tileFilter] inom [amount] rutors radie
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = Från en slumpmässigt vald ruta [amount] rutor från ruinen, visa rutor upp till [amount2] rutor bort med [amount3]% sannolikhet
|
||||
|
|
|
|||
|
|
@ -793,10 +793,10 @@ We have conquered the city of [cityName]! = 我們已經佔領城市[cityName]!
|
|||
Your citizens are revolting due to very high unhappiness! =
|
||||
An enemy [unit] has attacked [cityName] = 敵方的[unit]攻擊了[cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
|
||||
An enemy [unit] has attacked our [ourUnit] = 敵方的[unit]攻擊了我們的[ourUnit]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
Enemy city [cityName] has attacked our [ourUnit] = 敵方城市[cityName]攻擊了我們的[ourUnit]
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
|
|
@ -1118,6 +1118,8 @@ Convert production to [stat] at a rate of [rate] to 1 =
|
|||
# Requires translation!
|
||||
Production to [stat] conversion in cities changed by [relativeAmount]% =
|
||||
The city will not produce anything. = 城市將不會建造/訓練任何項目
|
||||
# Requires translation!
|
||||
Owned by [cityName] =
|
||||
Worked by [cityName] = 被[cityName]開發
|
||||
Lock = 鎖定
|
||||
Unlock = 解鎖
|
||||
|
|
@ -1512,6 +1514,10 @@ Choose a pantheon = 選擇神系
|
|||
Choose a Religion = 選擇宗教
|
||||
Found Religion = 創立宗教
|
||||
Found Pantheon = 創立神系
|
||||
# Requires translation!
|
||||
Reform Religion =
|
||||
# Requires translation!
|
||||
Expand Pantheon =
|
||||
Follow [belief] = 追隨[belief]
|
||||
Religions and Beliefs = 宗教與信仰
|
||||
Majority Religion: [name] = 主流宗教:[name]
|
||||
|
|
@ -6456,6 +6462,8 @@ Gain [amount]-[amount2] [stat] =
|
|||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
|
|
|
|||
|
|
@ -841,10 +841,10 @@ We have conquered the city of [cityName]! = [cityName] şehrini fethettik!
|
|||
Your citizens are revolting due to very high unhappiness! =
|
||||
An enemy [unit] has attacked [cityName] = Bir düşman [unit], [cityName] şehrine saldırdı
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
|
||||
An enemy [unit] has attacked our [ourUnit] = Bir düşman [unit], [ourUnit] birimimize saldırdı
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) =
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
Enemy city [cityName] has attacked our [ourUnit] = Düşman şehri [cityName], [ourUnit] birimimize saldırdı
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
|
|
@ -1193,6 +1193,8 @@ Convert production to [stat] at a rate of [rate] to 1 =
|
|||
# Requires translation!
|
||||
Production to [stat] conversion in cities changed by [relativeAmount]% =
|
||||
The city will not produce anything. = Şehir hiçbir şey üretmeyecek
|
||||
# Requires translation!
|
||||
Owned by [cityName] =
|
||||
Worked by [cityName] = [cityName] tarafından çalıştı
|
||||
Lock = Kilitle
|
||||
Unlock = Kilidi aç
|
||||
|
|
@ -1624,6 +1626,10 @@ Choose a Religion = Bir Din Seçin
|
|||
Found Religion = Din Kurun
|
||||
# Requires translation!
|
||||
Found Pantheon =
|
||||
# Requires translation!
|
||||
Reform Religion =
|
||||
# Requires translation!
|
||||
Expand Pantheon =
|
||||
Follow [belief] = [belief] inancını benimseyin
|
||||
Religions and Beliefs = Dinler ve İnançlar
|
||||
Majority Religion: [name] = Çoğunluk Dini: [name]
|
||||
|
|
@ -6838,6 +6844,8 @@ Gain [amount]-[amount2] [stat] =
|
|||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
|
|
|
|||
|
|
@ -88,7 +88,6 @@ Requires a [buildingName] in all cities = У всіх містах мусить
|
|||
Requires a [buildingName] in this city = У місті мусить бути споруда: [buildingName]
|
||||
Cannot be built with [buildingName] = Не можна спорудити разом з [buildingName]
|
||||
Consumes [amount] [resource] = Споживає [amount] [resource]
|
||||
# Requires translation!
|
||||
Need [amount] more [resource] = Необхідно ще [amount] [resource]
|
||||
[amount] available = Доступно: [amount]
|
||||
Required tech: [requiredTech] = Потрібна технологія: [requiredTech]
|
||||
|
|
@ -319,7 +318,6 @@ Declare war on [nation] = Оголосити війну [nation]
|
|||
Luxury resources = Ресурси розкоші
|
||||
Strategic resources = Стратегічні ресурси
|
||||
Owned by you: [amountOwned] = Належить вам: [amountOwned]
|
||||
# Requires translation!
|
||||
Non-existent city = Неіснуюче місто
|
||||
|
||||
# Nation picker
|
||||
|
|
@ -765,43 +763,32 @@ Work has started on [construction] = [construction]: розпочато буді
|
|||
Your Golden Age has ended. = Ваша Золота доба завершилася.
|
||||
[cityName] has been razed to the ground! = Місто [cityName] зруйновано вщент!
|
||||
We have conquered the city of [cityName]! = Загарбано місто [cityName]!
|
||||
# Requires translation!
|
||||
Your citizens are revolting due to very high unhappiness! = Через надвисокий рівень нещастя ваші громадяни вчинили заколот!
|
||||
An enemy [unit] has attacked [cityName] = Ворожий підрозділ [unit] атакував наше місто [cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked [cityName] ([amount2]) = Ворожий підрозділ [unit] ([amount]) атакував місто [cityName] ([amount2])
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
|
||||
An enemy [unit] has attacked our [ourUnit] = Ворожий підрозділ [unit] атакував наш підрозділ [ourUnit]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount]) has attacked our [ourUnit] ([amount2]) = Ворожий підрозділ [unit] ([amount]) атакував наш підрозділ [ourUnit] ([amount2])
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
Enemy city [cityName] has attacked our [ourUnit] = Вороже місто [cityName] атакувало наш підрозділ [ourUnit]
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Вороже місто [cityName] ([amount] HP) здійснило напад на наш підрозділ [ourUnit] ([amount2] HP)
|
||||
An enemy [unit] has captured [cityName] = Ворожий підрозділ [unit] захопив наше місто [cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = Ворожий підрозділ [unit] ([amount] HP) захопив місто [cityName] ([amount2] HP)
|
||||
An enemy [unit] has raided [cityName] = Ворожий підрозділ «[unit]» здійснив напад на місто [cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = Ворожий підрозділ [unit] ([amount] HP) здійснив напад на місто [cityName] ([amount2] HP)
|
||||
An enemy [unit] has captured our [ourUnit] = Ворожий підрозділ «[unit]» захопив наш підрозділ «[ourUnit]»
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = Ворожий підрозділ [unit] ([amount] HP) захопив наш підрозділ [ourUnit] ([amount2] HP)
|
||||
An enemy [unit] has destroyed our [ourUnit] = Ворожий підрозділ «[unit]» знищив наш підрозділ «[ourUnit]»
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = Ворожий підрозділ [unit] ([amount] HP) знищив наш підрозділ [ourUnit] ([amount2] HP)
|
||||
Your [ourUnit] has destroyed an enemy [unit] = Ваш «[ourUnit]» знищив ворожий підрозділ «[unit]»
|
||||
# Requires translation!
|
||||
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) = Ваш підрозділ [ourUnit] ([amount] HP) знищив ворожий підрозділ [unit] ([amount2] HP)
|
||||
An enemy [RangedUnit] has destroyed the defence of [cityName] = Ворожий підрозділ «[RangedUnit]» знищив оборону нашого міста [cityName]
|
||||
# Requires translation!
|
||||
An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) = Ворожий підрозділ [RangedUnit] ([amount] HP) знищив оборону нашого міста [cityName] ([amount2] HP)
|
||||
Enemy city [cityName] has destroyed our [ourUnit] = Вороже місто [cityName] знищило наш підрозділ «[ourUnit]»
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = Вороже місто [cityName] ([amount] HP) знищило наш підрозділ [ourUnit] ([amount2] HP)
|
||||
An enemy [unit] was destroyed while attacking [cityName] = Ворожий підрозділ «[unit]» знищено під час атаки нашого міста «[cityName]
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) = Ворожий підрозділ [unit] ([amount] HP) було знищено під час атаки нашого міста [cityName] ([amount2] HP)
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Ворожий підрозділ «[unit]» знищено під час атаки нашого підрозділу «[ourUnit]»
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = Ворожий підрозділ [unit] ([amount] HP) було знищено під час атаки нашого підрозділу [ourUnit] ([amount2] HP)
|
||||
Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) = Наш [attackerName] ([amount] HP) знищено при перехопленні ворожим підрозділом [interceptorName] ([amount2] HP)
|
||||
Our [attackerName] ([amount] HP) was destroyed by an unknown interceptor = Наш [attackerName] ([amount] HP) знищено невідомим перехоплювачем
|
||||
|
|
@ -921,7 +908,6 @@ Strength = Сила
|
|||
Ranged strength = Сила у дальньому бою
|
||||
Bombard strength = Сила обстрілу
|
||||
Range = Дальність
|
||||
# Requires translation!
|
||||
XP = Досвід
|
||||
Move unit = Перемістити підрозділ
|
||||
Stop movement = Скасувати переміщення
|
||||
|
|
@ -938,7 +924,6 @@ Sleep until healed = Спати до одужання
|
|||
Moving = У русі
|
||||
Set up = Підготуватися
|
||||
Paradrop = Десантувати
|
||||
# Requires translation!
|
||||
Air Sweep = Повітряна зачистка
|
||||
Add in capital = Додати в столицю
|
||||
Add to [comment] = Додати до [comment]
|
||||
|
|
@ -1071,6 +1056,8 @@ Convert production to science at a rate of [rate] to 1 = Конвертує ви
|
|||
Convert production to [stat] at a rate of [rate] to 1 = Перетворювати виробництво у [stat], як [rate] до 1
|
||||
Production to [stat] conversion in cities changed by [relativeAmount]% = Конвертація виробництва у [stat] у містах змінюється на [relativeAmount]%
|
||||
The city will not produce anything. = Місто не буде нічого виробляти.
|
||||
# Requires translation!
|
||||
Owned by [cityName] =
|
||||
Worked by [cityName] = Працівник міста [cityName]
|
||||
Lock = Заблокувати
|
||||
Unlock = Розблокувати
|
||||
|
|
@ -1434,6 +1421,10 @@ Choose a pantheon = Виберіть пантеон
|
|||
Choose a Religion = Оберіть релігію
|
||||
Found Religion = Заснувати релігію
|
||||
Found Pantheon = Заснувати пантеон
|
||||
# Requires translation!
|
||||
Reform Religion =
|
||||
# Requires translation!
|
||||
Expand Pantheon =
|
||||
Follow [belief] = Слідувати [belief]
|
||||
Religions and Beliefs = Релігії та догми
|
||||
Majority Religion: [name] = Найбільша релігія: [name]
|
||||
|
|
@ -4793,7 +4784,6 @@ Guruship = Гуру
|
|||
|
||||
Holy Warriors = Релігійні воїни
|
||||
before the [era] = до [era]
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Дозволяє купувати підрозділи [baseUnitFilter] за [stat] у [amount] разів більше від їхньої нормальної вартості виробництва
|
||||
|
||||
Liturgical Drama = Літургійна драма
|
||||
|
|
@ -4930,7 +4920,6 @@ Bomb Shelter = Бомбосховище
|
|||
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Цивільні втрати унаслідок ядерних бомбардувань зменшені на [relativeAmount]% [cityFilter]
|
||||
|
||||
Hubble Space Telescope = Космічний телескоп «Габбл»
|
||||
# Requires translation!
|
||||
'The wonder is, not that the field of stars is so vast, but that man has measured it.' - Anatole France = «Диво не в тому, що на небі така величезна кількість зірок, а в тому, що людство подужало їх порахувати» — Анатоль Франс
|
||||
|
||||
|
||||
|
|
@ -4950,7 +4939,6 @@ Pagoda = Пагода
|
|||
|
||||
# Requires translation!
|
||||
May not generate great prophet equivalents naturally =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Дозволяє купляти підрозділи [baseUnitFilter] за [amount] [stat] [cityFilter] за підвищеною ціною ([amount2])
|
||||
Starting in this era disables religion = Старт у цій епосі вимикає релігії
|
||||
|
||||
|
|
@ -5119,7 +5107,6 @@ When declaring friendship, both parties gain a [relativeAmount]% boost to great
|
|||
Maria Theresa = Марія-Терезія
|
||||
Shame that it has come this far. But ye wished it so. Next time, be so good, choose your words more wisely. = Прикро, що дійшло до такого. Але ти сам так хотів. Наступного разу, будь ласкавий, обирай свої слова обережніше.
|
||||
What a fool ye are! Ye will end swiftly and miserably. = Ну ти і дурень! Ти закінчиш своє життя скоро і жалюгідно.
|
||||
# Requires translation!
|
||||
The world is pitiful! There's no beauty in it, no wisdom. I am almost glad to go. = Цей світ нікчемний! В ньому немає краси, немає мудрості. Я майже радий, що залишаю його.
|
||||
# Requires translation!
|
||||
The archduchess of Austria welcomes your Eminence to... Oh let's get this over with! I have a luncheon at four o'clock. =
|
||||
|
|
@ -5400,7 +5387,6 @@ Ixinche = Ішімче
|
|||
Zaculeu = Сакулеу
|
||||
Kabah = Каба
|
||||
The Maya = Мая
|
||||
# Requires translation!
|
||||
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Отримай безкоштовну Видатну особу у кінці кожного [comment] (кожні 394 роки), після дослідження [tech]. Кожен вид Видатної особи можна отримати лише один раз.
|
||||
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = З моменту активації Довгого Рахунку, рік відображатиметься у традиційному форматі Майя.
|
||||
|
||||
|
|
@ -5528,7 +5514,6 @@ Truffles = Трюфелі
|
|||
|
||||
|
||||
Hussar = Гусари
|
||||
# Requires translation!
|
||||
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% бонус при атаці з флангу
|
||||
|
||||
|
||||
|
|
@ -5772,32 +5757,21 @@ This is where you spend most of your time playing Unciv. See the world, control
|
|||
ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬. = ⓩ: А це - червоне коло прицілу, що дозволяє відкрити панель атаки з пункту ⑬.
|
||||
What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key. = Чого Ви не бачите: Після натискання кнопки "Назад" на планшеті/телефоні з'явиться віконце з питанням, чи дійсно Ви хотіли б залишити Unciv і повернутися до реального життя. На ПК для цього можна використовувати клавішу Esc.
|
||||
|
||||
# Requires translation!
|
||||
After building a shrine, your civilization will start generating ☮Faith. = Після будівництва вівтаря ваша цивілізація почне накопичувати ☮Віру.
|
||||
# Requires translation!
|
||||
When enough ☮Faith has been generated, you will be able to found a pantheon. = Як тільки ви накопичете достатньо ☮Віри, ви зможете заснувати пантеон.
|
||||
# Requires translation!
|
||||
A pantheon will provide a small bonus for your civilization that will apply to all your cities. = Пантеон надаватиме невеличкий бонус вашій цивілізації, який буде застосовано до всіх ваших міст.
|
||||
# Requires translation!
|
||||
Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = Кожна цивілізація може обрати лише один пантеон, при цьому кожний з пантеонів може бути обраний лише один раз.
|
||||
# Requires translation!
|
||||
Generating more ☮Faith will allow you to found a religion. = Продовжуючи накопичувати ☮Віру ви згодом зможете заснувати релігію.
|
||||
|
||||
# Requires translation!
|
||||
Keep generating ☮Faith, and eventually a great prophet will be born in one of your cities. = Продовжуйте накопичувати ☮Віру, і врешті в одному з ваших міст народиться видатний пророк.
|
||||
# Requires translation!
|
||||
This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = Видатного пророка можна використати багатьма способами: збудувати священне місце, заснувати релігію, поширювати релігію.
|
||||
# Requires translation!
|
||||
When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. =
|
||||
# Requires translation!
|
||||
Additionally, the city where you used your great prophet will become the holy city of that religion. = Додатково, те місто, в якому ви використали видатного пророка, стане святим містом цієї релігії.
|
||||
# Requires translation!
|
||||
Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = Після заснування релігії видатні пророки продовжуватимуть народжуватись час від часу, але потребуватимуть всі більшої кількості накопиченої віри☮.
|
||||
# Requires translation!
|
||||
One of these great prophets can then be used to enhance your religion. = Одного з цих видатних пророків можна застосувати, щоб покращити вашу релігію.
|
||||
# Requires translation!
|
||||
This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. =
|
||||
# Requires translation!
|
||||
Do take care founding a religion soon, only about half the players in the game are able to found a religion! = Докладіть зусиль щоб заснувати свою релігію якнайскоріше, оскільки лише близько половини гравців у грі матимуть таку змогу.
|
||||
|
||||
Beliefs = Догми
|
||||
|
|
@ -5949,6 +5923,8 @@ Free [baseUnitFilter] found in the ruins = Безкоштовний підроз
|
|||
Gain [amount] [stat] = Отримати [amount] [stat]
|
||||
Gain [amount]-[amount2] [stat] = Отримати [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Отримати достатньо віри для пантеону
|
||||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Отримати достатньо віри для [amount]% Великого Пророка
|
||||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
|
|
|
|||
16
changelog.md
16
changelog.md
|
|
@ -1,19 +1,13 @@
|
|||
## 4.2.4
|
||||
|
||||
Resolved - Mod translations loaded upon lod download
|
||||
|
||||
Increment sdk version to 32, to see if it passes Github build
|
||||
|
||||
Increment sdk version to 31, to see if it passes Github build
|
||||
|
||||
Revert ktx version
|
||||
Mod translations are now loaded upon mod download
|
||||
|
||||
By OptimizedForDensity:
|
||||
- List which city owns each tile in the city screen UI
|
||||
- Add free belief unique + refactor a few religion functions
|
||||
- Several pathfinding optimizations
|
||||
- List which city owns each tile in the city screen UI
|
||||
- Add free belief unique + refactor a few religion functions
|
||||
- Several pathfinding optimizations
|
||||
|
||||
Fix missing "HP" in battle notifications - By Ouaz
|
||||
Fix missing "HP" in battle notifications - By Ouaz
|
||||
|
||||
## 4.2.3
|
||||
|
||||
|
|
|
|||
|
|
@ -41,6 +41,11 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
|||
??? example "Reveals the entire map"
|
||||
Applicable to: Triggerable
|
||||
|
||||
??? example "Gain a free [beliefType] belief"
|
||||
Example: "Gain a free [Follower] belief"
|
||||
|
||||
Applicable to: Triggerable
|
||||
|
||||
??? example "Triggers voting for the Diplomatic Victory"
|
||||
Applicable to: Triggerable
|
||||
|
||||
|
|
|
|||
|
|
@ -2,20 +2,20 @@ Una reimplementació del joc de construcció de civilitzacions més famós - rà
|
|||
|
||||
Construïu la vostra civilització, investigueu tecnologies, expandiu les ciutats i derroteu els enemics!
|
||||
|
||||
Si teniu suggeriments o trobeu algun error, ho podeu comunicar a la <a href="https://github.com/yairm210/UnCiv/issues">llista de problemes de l'aplicació de GitHub</a>. Qualsevol ajuda, per petita que sigui, serà benvinguda!
|
||||
Si teniu suggeriments o trobeu algun error, ho podeu comunicar a la <a href="https://github.com/yairm210/UnCiv/issues">llista de problemes de l’aplicació de GitHub</a>. Qualsevol ajuda, per petita que sigui, serà benvinguda!
|
||||
|
||||
Uniu-vos al <a href="https://discord.gg/bjrB4Xw">canal del Discord</a> si teniu preguntes, comentaris o esteu avorrits.
|
||||
|
||||
Si voleu ajudar en la traducció del joc, seguiu les instruccions a l'<a href="https://yairm210.github.io/Unciv/Other/Translating">article d'instruccions de traducció de l'Unciv</a>.
|
||||
Si voleu ajudar en la traducció del joc, seguiu les instruccions a l’<a href="https://yairm210.github.io/Unciv/Other/Translating">article d’instruccions de traducció de l’Unciv</a>.
|
||||
|
||||
Sabeu programar amb Grok Java o Kotlin? Podeu col·laborar amb el desenvolupament del joc a la <a href="https://github.com/yairm210/UnCiv">pàgina de GitHub</a>.
|
||||
|
||||
El món espera! Podreu conduir la vostra civilització i convertir-la en un imperi que sobrevisqui al pas del temps?
|
||||
|
||||
L'opció de «permetre accés complet a la xarxa» es necessita per:
|
||||
L’opció de «permetre accés complet a la xarxa» es necessita per:
|
||||
|
||||
- participar en partides multijugador,
|
||||
- descarregar i mostrar llistes de contingut addicional (música i mods) i
|
||||
- enviar l'edat dels jugadors en mode multijugador.
|
||||
- enviar l’edat dels jugadors en mode multijugador.
|
||||
|
||||
Tots els altres permisos els inclou automàticament l'API per permetre notificacions de torn en partides multijugador. L'Unciv no utilitza la xarxa per cap altre tipus de comunicació.
|
||||
Tots els altres permisos els inclou automàticament l’API per permetre notificacions de torn en partides multijugador. L’Unciv no utilitza la xarxa per cap altre tipus de comunicació.
|
||||
|
|
|
|||
|
|
@ -1,16 +1,8 @@
|
|||
|
||||
|
||||
Resolved - Mod translations loaded upon lod download
|
||||
|
||||
Increment sdk version to 32, to see if it passes Github build
|
||||
|
||||
Increment sdk version to 31, to see if it passes Github build
|
||||
|
||||
Revert ktx version
|
||||
Mod translations are now loaded upon mod download
|
||||
|
||||
By OptimizedForDensity:
|
||||
- List which city owns each tile in the city screen UI
|
||||
- Add free belief unique + refactor a few religion functions
|
||||
- Several pathfinding optimizations
|
||||
- List which city owns each tile in the city screen UI
|
||||
- Add free belief unique + refactor a few religion functions
|
||||
- Several pathfinding optimizations
|
||||
|
||||
Fix missing "HP" in battle notifications - By Ouaz
|
||||
Fix missing "HP" in battle notifications - By Ouaz
|
||||
1
fastlane/metadata/android/pl/full_description.txt
Normal file
1
fastlane/metadata/android/pl/full_description.txt
Normal file
|
|
@ -0,0 +1 @@
|
|||
Fastlane
|
||||
1
fastlane/metadata/android/pl/short_description.txt
Normal file
1
fastlane/metadata/android/pl/short_description.txt
Normal file
|
|
@ -0,0 +1 @@
|
|||
Fast
|
||||
Loading…
Reference in New Issue
Block a user