This commit is contained in:
Yair Morgenstern 2023-11-13 22:39:06 +02:00
parent 46e39d7d38
commit 7ccb19c28e
36 changed files with 699 additions and 270 deletions

View File

@ -662,8 +662,6 @@ Floodfill =
# Requires translation!
[nation] starting location =
# Requires translation!
Any Civ starting locations =
# Requires translation!
Any Civ =
# Requires translation!
Remove features =
@ -3749,7 +3747,7 @@ before [amount] turns =
# Requires translation!
after [amount] turns =
# Requires translation!
for [nationFilter] =
for [civFilter] =
# Requires translation!
when at war =
# Requires translation!
@ -8138,6 +8136,12 @@ Desert =
# Requires translation!
Lakes =
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
# Requires translation!
Oasis =
# Requires translation!
Farm =
# Requires translation!
Mountain =
@ -8165,7 +8169,7 @@ Only Polders can be built here =
Fallout =
# Requires translation!
Oasis =
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
# Requires translation!
Flood plains =
@ -8176,6 +8180,21 @@ Ice =
# Requires translation!
Atoll =
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
# Requires translation!
Road =
# Requires translation!
Amphibious =
# Requires translation!
Great Barrier Reef =
@ -8209,8 +8228,6 @@ Barringer Crater =
#################### Lines from TileImprovements from Civ V - Vanilla ####################
# Requires translation!
Farm =
# Requires translation!
Lumber mill =
@ -8245,8 +8262,6 @@ Fishing Boats =
# Requires translation!
Fort =
# Requires translation!
Road =
# Requires translation!
Reduces movement cost to ½ if the other tile also has a Road or Railroad =
# Requires translation!
@ -8507,8 +8522,6 @@ Blitz =
# Requires translation!
Woodsman =
# Requires translation!
Amphibious =
# Requires translation!
Medic =

View File

@ -888,8 +888,6 @@ Floodfill =
# Requires translation!
[nation] starting location =
# Requires translation!
Any Civ starting locations =
# Requires translation!
Any Civ =
# Requires translation!
Remove features =
@ -3975,7 +3973,7 @@ before [amount] turns =
# Requires translation!
after [amount] turns =
# Requires translation!
for [nationFilter] =
for [civFilter] =
# Requires translation!
when at war =
# Requires translation!
@ -8390,6 +8388,12 @@ Desert =
# Requires translation!
Lakes =
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
# Requires translation!
Oasis =
# Requires translation!
Farm =
# Requires translation!
Mountain =
@ -8417,7 +8421,7 @@ Only Polders can be built here =
Fallout =
# Requires translation!
Oasis =
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
# Requires translation!
Flood plains =
@ -8428,6 +8432,21 @@ Ice =
# Requires translation!
Atoll =
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
# Requires translation!
Road =
# Requires translation!
Amphibious =
# Requires translation!
Great Barrier Reef =
@ -8461,8 +8480,6 @@ Barringer Crater =
#################### Lines from TileImprovements from Civ V - Vanilla ####################
# Requires translation!
Farm =
# Requires translation!
Lumber mill =
@ -8497,8 +8514,6 @@ Fishing Boats =
# Requires translation!
Fort =
# Requires translation!
Road =
# Requires translation!
Reduces movement cost to ½ if the other tile also has a Road or Railroad =
# Requires translation!
@ -8759,8 +8774,6 @@ Blitz =
# Requires translation!
Woodsman =
# Requires translation!
Amphibious =
# Requires translation!
Medic =

View File

@ -551,7 +551,6 @@ Spread Resources = Espalhar recursos
Create ancient ruins = Criar ruínas antigas
Floodfill = Alagamento
[nation] starting location = Localização Inicial do(a) [nation]
Any Civ starting locations = Qualquer local de partida da Civilização
Any Civ = Qualquer Civilização
Remove features = Remover características
Remove improvement = Remover melhoria
@ -2196,7 +2195,7 @@ for [amount] turns = por [amount] turnos
with [amount]% chance = com [amount]% de chance
before [amount] turns = antes de [amount] turnos
after [amount] turns = depois de [amount] turnos
for [nationFilter] = para [nationFilter]
for [civFilter] = para [civFilter]
when at war = quando em guerra
when not at war = quando não está em guerra
during a Golden Age = durante uma Idade de Ouro
@ -4565,6 +4564,10 @@ Tundra = Tundra
Desert = Deserto
Lakes = Lagos
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Oásis
Farm = Fazenda
Mountain = Montanhas
@ -4582,7 +4585,8 @@ Only Polders can be built here = Apenas Polders podem ser construídos aqui
Fallout = Abrigo
Oasis = Oásis
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = Planícies alagadas
@ -4590,6 +4594,19 @@ Ice = Gelo
Atoll = Atol
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Estrada
Amphibious = Anfíbio
Great Barrier Reef = Grande Barreira de Coral
Old Faithful = Old Faithful
@ -4613,7 +4630,6 @@ Barringer Crater = Cratera de Barringer
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Fazenda
Lumber mill = Serralheria
@ -4637,7 +4653,6 @@ Fishing Boats = Barcos de pesca
Fort = Forte
Road = Estrada
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Reduz o custo de movimento para ½ se a outro painel também tiver uma Estrada ou Ferrovia
Reduces movement cost to ⅓ with Machinery = Reduz o custo de movimento para ⅓ com maquinário
Requires Engineering to bridge rivers = Requer Engenharia para fazer pontes sobre rios
@ -4808,7 +4823,6 @@ Blitz = Blitz
Woodsman = Lenhador
Amphibious = Anfíbio
Medic = Médico I

View File

@ -556,8 +556,6 @@ Create ancient ruins = Създай древни руини
Floodfill = Наводнение
[nation] starting location = [nation] начална позиция
# Requires translation!
Any Civ starting locations =
# Requires translation!
Any Civ =
Remove features = Премахни функции
Remove improvement = Премахни подобрение
@ -2988,7 +2986,7 @@ before [amount] turns =
# Requires translation!
after [amount] turns =
# Requires translation!
for [nationFilter] =
for [civFilter] =
# Requires translation!
when at war =
# Requires translation!
@ -6460,6 +6458,10 @@ Tundra = Тундра
Desert = Пустиня
Lakes = Езера
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Оазис
Farm = Ферма
Mountain = Планина
@ -6478,7 +6480,8 @@ Only Polders can be built here = Тук могат да се строят сам
# Requires translation!
Fallout =
Oasis = Оазис
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = Заливни равнини
@ -6486,6 +6489,20 @@ Ice = Лед
Atoll = Атол
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Път
# Requires translation!
Amphibious =
Great Barrier Reef = Голям бариерен риф
Old Faithful = Олд Фейтфул
@ -6509,7 +6526,6 @@ Barringer Crater = Кратер на Барингер
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Ферма
Lumber mill = Дъскорезница
@ -6533,7 +6549,6 @@ Fishing Boats = Рибарски лодки
Fort = Крепост
Road = Път
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Намалява разходите за движение до ½, ако другата плочка също има път или железопътна линия
Reduces movement cost to ⅓ with Machinery = Намалява разходите за движение до ⅓ с Машинария
Requires Engineering to bridge rivers = Изисква Инженерство за построяване на мост над реките
@ -6729,8 +6744,6 @@ Blitz =
# Requires translation!
Woodsman =
# Requires translation!
Amphibious =
# Requires translation!
Medic =

View File

@ -551,7 +551,6 @@ Spread Resources = Reparteix recursos
Create ancient ruins = Crea ruïnes antigues
Floodfill = Ompliment
[nation] starting location = Posició inicial de [nation]
Any Civ starting locations = Posicions inicials de civilitzacions qualssevol
Any Civ = Qualsevol civilització
Remove features = Treu característiques
Remove improvement = Treu millora
@ -2197,7 +2196,7 @@ for [amount] turns = durant [amount] torns
with [amount]% chance = amb una probabilitat de [amount] %.
before [amount] turns = abans de [amount] torns
after [amount] turns = després de [amount] torns
for [nationFilter] = per a [nationFilter]
for [civFilter] = per a [civFilter]
when at war = quan està en guerra
when not at war = quan no està en guerra
during a Golden Age = durant una edat dor
@ -4570,6 +4569,10 @@ Tundra = Tundra
Desert = Desert
Lakes = Llacs
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Oasi
Farm = Granja
Mountain = Muntanya
@ -4587,7 +4590,8 @@ Only Polders can be built here = Aquí només es poden construir pòlders.
Fallout = Terreny radioactiu
Oasis = Oasi
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = Plana inundada
@ -4595,6 +4599,19 @@ Ice = Gel
Atoll = Atol·ló
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Carretera
Amphibious = Amfibi
Great Barrier Reef = Gran Barrera de Corall
Old Faithful = Guèiser Old Faithful
@ -4618,7 +4635,6 @@ Barringer Crater = Cràter Barringer
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Granja
Lumber mill = Serradora
@ -4642,7 +4658,6 @@ Fishing Boats = Vaixells de pesca
Fort = Fort
Road = Carretera
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Redueix el cost de moviment a la meitat si laltra casella també té una carretera o ferrocarril.
Reduces movement cost to ⅓ with Machinery = Redueix el cost de moviment a ⅓ amb «Maquinària».
Requires Engineering to bridge rivers = Necessita «Enginyeria» per fer ponts als rius.
@ -4813,7 +4828,6 @@ Blitz = Atac ràpid
Woodsman = Muntaner
Amphibious = Amfibi
Medic = Metge I

View File

@ -558,8 +558,6 @@ Create ancient ruins = Vytvořit starověké ruiny
Floodfill = Výplň
[nation] starting location = [nation] startovací pozice
# Requires translation!
Any Civ starting locations =
# Requires translation!
Any Civ =
Remove features = Odstranit vlastnosti
Remove improvement = Odstranit vylepšení
@ -2512,7 +2510,7 @@ before [amount] turns =
# Requires translation!
after [amount] turns =
# Requires translation!
for [nationFilter] =
for [civFilter] =
when at war = je-li ve válce
when not at war = není-li ve válce
during a Golden Age = během Zlatého věku
@ -5067,6 +5065,10 @@ Tundra = Tundra
Desert = Poušť
Lakes = Jezera
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Oáza
Farm = Farma
Mountain = Hory
@ -5084,7 +5086,8 @@ Only Polders can be built here = Zde může být postaven pouze Polder
Fallout = Atomový spad
Oasis = Oáza
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = Údolní niva
@ -5092,6 +5095,19 @@ Ice = Led
Atoll = Atol
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Cesta
Amphibious = Obojživelný
Great Barrier Reef = Velký bariérový útes
Old Faithful = Old Faithful gejzír
@ -5115,7 +5131,6 @@ Barringer Crater = Barringerův kráter
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Farma
Lumber mill = Pila
@ -5140,7 +5155,6 @@ Fishing Boats = Rybářské lodě
Fort = Opevnění
Road = Cesta
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Snižuje náročnost pohybu na ½ je-li na druhém políčku také Cesta či Železnice
Reduces movement cost to ⅓ with Machinery = Snižuje náročnost pohybu na ⅓ s objevem Strojů
Requires Engineering to bridge rivers = Přemostění řek vyžaduje Inženýrství
@ -5312,7 +5326,6 @@ Blitz = Přepadení
Woodsman = Lesník
Amphibious = Obojživelný
Medic = Zdravotník I

View File

@ -551,7 +551,6 @@ Spread Resources = Verspreidt Grondstoffen
Create ancient ruins = Creër oude ruines
Floodfill = Opvullen
[nation] starting location = [nation] startlocatie
Any Civ starting locations = Willekeurige Beschaving startlocatie
Any Civ = Willekeurige Beschaving
Remove features = Verwijder kenmerken
Remove improvement = Verwijder verbetering
@ -2196,7 +2195,7 @@ for [amount] turns = voor [amount] beurten
with [amount]% chance = met [amount]% kans
before [amount] turns = voor [amount] beurten
after [amount] turns = na [amount] beurten
for [nationFilter] = voor [nationFilter]
for [civFilter] = voor [civFilter]
when at war = Tijdens een oorlog
when not at war = Tijdens vrede
during a Golden Age = tijdens een Gouden Tijdperk
@ -4566,6 +4565,10 @@ Tundra = Toendra
Desert = Woestijn
Lakes = Meren
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Oase
Farm = Boerderij
Mountain = Berg
@ -4583,7 +4586,8 @@ Only Polders can be built here = Alleen polders kunnen hier worden gebouwd
Fallout = Fall-out
Oasis = Oase
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = Riviervlakte
@ -4591,6 +4595,19 @@ Ice = IJs
Atoll = Atol
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Weg
Amphibious = Amfibisch
Great Barrier Reef = Groot Barrièrerif
Old Faithful = Old Faithful
@ -4614,7 +4631,6 @@ Barringer Crater = Barringer Krater
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Boerderij
Lumber mill = Houtzagerij
@ -4638,7 +4654,6 @@ Fishing Boats = Vissersboten
Fort = Fort
Road = Weg
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Verlaagt bewegingskosten tot ½ als de andere tegel ook een Weg of Spoorweg heeft
Reduces movement cost to ⅓ with Machinery = Verlaagt bewegingskosten tot ⅓ met Machinebouw
Requires Engineering to bridge rivers = Heeft Ingenieurswezen nodig om rivieren te overbruggen
@ -4809,7 +4824,6 @@ Blitz = Blitz
Woodsman = Woudloper
Amphibious = Amfibisch
Medic = Dokter

View File

@ -1010,8 +1010,6 @@ Floodfill =
# Requires translation!
[nation] starting location =
# Requires translation!
Any Civ starting locations =
# Requires translation!
Any Civ =
# Requires translation!
Remove features =
@ -4098,7 +4096,7 @@ before [amount] turns =
# Requires translation!
after [amount] turns =
# Requires translation!
for [nationFilter] =
for [civFilter] =
# Requires translation!
when at war =
# Requires translation!
@ -8513,6 +8511,12 @@ Desert =
# Requires translation!
Lakes =
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
# Requires translation!
Oasis =
# Requires translation!
Farm =
# Requires translation!
Mountain =
@ -8540,7 +8544,7 @@ Only Polders can be built here =
Fallout =
# Requires translation!
Oasis =
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
# Requires translation!
Flood plains =
@ -8551,6 +8555,21 @@ Ice =
# Requires translation!
Atoll =
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
# Requires translation!
Road =
# Requires translation!
Amphibious =
# Requires translation!
Great Barrier Reef =
@ -8584,8 +8603,6 @@ Barringer Crater =
#################### Lines from TileImprovements from Civ V - Vanilla ####################
# Requires translation!
Farm =
# Requires translation!
Lumber mill =
@ -8620,8 +8637,6 @@ Fishing Boats =
# Requires translation!
Fort =
# Requires translation!
Road =
# Requires translation!
Reduces movement cost to ½ if the other tile also has a Road or Railroad =
# Requires translation!
@ -8882,8 +8897,6 @@ Blitz =
# Requires translation!
Woodsman =
# Requires translation!
Amphibious =
# Requires translation!
Medic =

View File

@ -584,8 +584,6 @@ Create ancient ruins = Gumawa ng mga sinaunang guho
Floodfill = Floodfill
[nation] starting location = [nation] panimulang lokasyon
# Requires translation!
Any Civ starting locations =
# Requires translation!
Any Civ =
Remove features = Alisin ang mga katangian
Remove improvement = Alisin ang mga pagbubuti
@ -2336,7 +2334,7 @@ with [amount]% chance = nang may [amount]% na pagkakataon
before [amount] turns = bago lumipas ng [amount] turno
after [amount] turns = pagkatapos ng [amount] turno
# Requires translation!
for [nationFilter] =
for [civFilter] =
when at war = kapag nasa giyera
when not at war = kung hindi nasa digmaan
during a Golden Age = sa loob ng Ginintuang Panahon
@ -4789,6 +4787,10 @@ Tundra = Tundra
Desert = Disyerto
Lakes = Lawa
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Oasis
Farm = Sakahan
Mountain = Bundok
@ -4806,7 +4808,8 @@ Only Polders can be built here = Polder lamang ang pwedeng itayo dito
Fallout = Fallout
Oasis = Oasis
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = Binabahang Kapatagan
@ -4814,6 +4817,19 @@ Ice = Yelo
Atoll = Atoll
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Daanan
Amphibious = Magdaragat
Great Barrier Reef = Great Barrier Reef
Old Faithful = Old Faithful
@ -4837,7 +4853,6 @@ Barringer Crater = Barringer Crater
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Sakahan
Lumber mill = Gilingan ng kahoy
@ -4861,7 +4876,6 @@ Fishing Boats = Bangkang Pangingisda
Fort = Muog
Road = Daanan
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Pinapababa ang gastos sa paggalaw ng ½ kapag ang ibang tile ay may daanan o daambakal
Reduces movement cost to ⅓ with Machinery = Pinapababa ang gastos sa paggalaw ng ⅓ kasama ang Makinarya
Requires Engineering to bridge rivers = Kailangan ang Inhinya para magkaroon ng tulay sa mga ilog
@ -5032,7 +5046,6 @@ Blitz = Blitz
Woodsman = Mangangahoy
Amphibious = Magdaragat
Medic = Manggagamot

View File

@ -738,8 +738,6 @@ Create ancient ruins =
Floodfill =
[nation] starting location = Aloituspaikka sivilisaatiolle [nation]
# Requires translation!
Any Civ starting locations =
# Requires translation!
Any Civ =
# Requires translation!
Remove features =
@ -3264,7 +3262,7 @@ before [amount] turns =
# Requires translation!
after [amount] turns =
# Requires translation!
for [nationFilter] =
for [civFilter] =
# Requires translation!
when at war =
# Requires translation!
@ -6692,6 +6690,10 @@ Desert =
# Requires translation!
Lakes =
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Keidas
Farm = Maatila
# Requires translation!
Mountain =
@ -6716,7 +6718,8 @@ Only Polders can be built here =
Fallout = Ydinlaskeuma
Oasis = Keidas
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = Tulvatasanko
@ -6724,6 +6727,20 @@ Ice = Jäätikkö
Atoll = Atolli
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Tie
# Requires translation!
Amphibious =
Great Barrier Reef = Iso valliriutta
Old Faithful = Vanha uskollinen
@ -6748,7 +6765,6 @@ Barringer Crater = Barringer-kraatteri
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Maatila
Lumber mill = Saha
@ -6774,7 +6790,6 @@ Fishing Boats = Kalastusveneet
# Requires translation!
Fort =
Road = Tie
# Requires translation!
Reduces movement cost to ½ if the other tile also has a Road or Railroad =
# Requires translation!
@ -6987,8 +7002,6 @@ Blitz =
# Requires translation!
Woodsman =
# Requires translation!
Amphibious =
Medic = Lääkintämies

View File

@ -551,7 +551,6 @@ Spread Resources = Répandre les ressources
Create ancient ruins = Créer des ruines antiques
Floodfill = Remplir
[nation] starting location = [nation] position de départ
Any Civ starting locations = Toute nation pos. de départ
Any Civ = Toute nation
Remove features = Supprimer les caractéristiques
Remove improvement = Supprimer les aménagements
@ -2196,7 +2195,7 @@ for [amount] turns = pour [amount] tours
with [amount]% chance = avec [amount]% de chances
before [amount] turns = avant [amount] tours
after [amount] turns = après [amount] tours
for [nationFilter] = pour [nationFilter]
for [civFilter] = pour [civFilter]
when at war = quand en guerre
when not at war = quand en paix
during a Golden Age = durant un Âge d'Or
@ -4565,6 +4564,10 @@ Tundra = Toundra
Desert = Désert
Lakes = Lacs
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Oasis
Farm = Ferme
Mountain = Montagne
@ -4582,7 +4585,8 @@ Only Polders can be built here = Seuls des Polders peuvent être construits ici
Fallout = Retombées radioactives
Oasis = Oasis
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = Plaines inondables
@ -4590,6 +4594,19 @@ Ice = Glace
Atoll = Atoll
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Route
Amphibious = Amphibie
Great Barrier Reef = Grande Barrière de Corail
Old Faithful = Old Faithful
@ -4613,7 +4630,6 @@ Barringer Crater = Cratère de Barringer
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Ferme
Lumber mill = Scierie
@ -4637,7 +4653,6 @@ Fishing Boats = Bateaux de Pêche
Fort = Fort
Road = Route
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Réduit le coût de mouvement à ½ si la case suivante contient aussi une Route ou une Voie Ferrée
Reduces movement cost to ⅓ with Machinery = Réduit le coût de mouvement à ⅓ avec Mécanique
Requires Engineering to bridge rivers = Nécessite Ingénierie pour des ponts enjambant les rivières
@ -4808,7 +4823,6 @@ Blitz = Blitz
Woodsman = Bûcheron
Amphibious = Amphibie
Medic = Médecin

View File

@ -551,7 +551,6 @@ Spread Resources = Ressourcen verteilen
Create ancient ruins = Ruinen verteilen
Floodfill = Ausfüllen
[nation] starting location = Startposition von [nation]
Any Civ starting locations = Beliebige Zivilisation-Startpositionen
Any Civ = Beliebige Zivilisation
Remove features = Geländemerkmale entfernen
Remove improvement = Verbesserungen entfernen
@ -2196,7 +2195,7 @@ for [amount] turns = für [amount] Runden
with [amount]% chance = mit [amount]% Chance
before [amount] turns = vor [amount] Runden
after [amount] turns = nach [amount] Runden
for [nationFilter] = für [nationFilter]
for [civFilter] = für [civFilter]
when at war = wenn im Krieg
when not at war = wenn nicht im Krieg
during a Golden Age = während eines Goldenen Zeitalters
@ -4565,6 +4564,10 @@ Tundra = Tundra
Desert = Wüste
Lakes = Seen
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Oase
Farm = Farm
Mountain = Berge
@ -4582,7 +4585,8 @@ Only Polders can be built here = Hier können nur Polder gebaut werden
Fallout = Verseucht
Oasis = Oase
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = Flussaue
@ -4590,6 +4594,19 @@ Ice = Eis
Atoll = Atoll
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Straße
Amphibious = Amphibisch
Great Barrier Reef = Great Barrier Reef
Old Faithful = Old Faithful
@ -4613,7 +4630,6 @@ Barringer Crater = Barringer-Krater
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Farm
Lumber mill = Sägewerk
@ -4637,7 +4653,6 @@ Fishing Boats = Fischerboote
Fort = Festung
Road = Straße
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Reduziert die Bewegungskosten auf ½, wenn das andere Feld auch eine Straße oder Schiene hat
Reduces movement cost to ⅓ with Machinery = Reduziert die Bewegungskosten auf ⅓ mit Maschinenbau
Requires Engineering to bridge rivers = Erfordert Ingenieurswesen zur Überbrückung von Flüssen
@ -4808,7 +4823,6 @@ Blitz = Blitzkrieg
Woodsman = Förster
Amphibious = Amphibisch
Medic = Sanitäter I

View File

@ -833,8 +833,6 @@ Floodfill =
# Requires translation!
[nation] starting location =
# Requires translation!
Any Civ starting locations =
# Requires translation!
Any Civ =
# Requires translation!
Remove features =
@ -3712,7 +3710,7 @@ before [amount] turns =
# Requires translation!
after [amount] turns =
# Requires translation!
for [nationFilter] =
for [civFilter] =
# Requires translation!
when at war =
# Requires translation!
@ -7787,6 +7785,10 @@ Tundra =
Desert = έρημος
Lakes = Λίμνη
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Όαση
Farm = Φάρμα
# Requires translation!
Mountain =
@ -7809,7 +7811,8 @@ Only Polders can be built here =
# Requires translation!
Fallout =
Oasis = Όαση
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
# Requires translation!
Flood plains =
@ -7819,6 +7822,20 @@ Ice = Πάγος
# Requires translation!
Atoll =
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = δρόμος
# Requires translation!
Amphibious =
# Requires translation!
Great Barrier Reef =
@ -7852,7 +7869,6 @@ Barringer Crater =
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Φάρμα
# Requires translation!
Lumber mill =
@ -7886,7 +7902,6 @@ Fishing Boats =
# Requires translation!
Fort =
Road = δρόμος
# Requires translation!
Reduces movement cost to ½ if the other tile also has a Road or Railroad =
# Requires translation!
@ -8129,8 +8144,6 @@ Blitz =
# Requires translation!
Woodsman =
# Requires translation!
Amphibious =
# Requires translation!
Medic =

View File

@ -558,8 +558,6 @@ Create ancient ruins = Ősi romok keletkezése
Floodfill = Kitöltés
[nation] starting location = [nation] kezdőhelye
# Requires translation!
Any Civ starting locations =
# Requires translation!
Any Civ =
Remove features = Képződmények eltávolítása
Remove improvement = Területfejleszés eltávolítása
@ -2247,7 +2245,7 @@ for [amount] turns = [amount] körig
with [amount]% chance = [amount]% eséllyel
before [amount] turns = [amount] körrel korábban
after [amount] turns = [amount] körrel később
for [nationFilter] = [nationFilter] számára
for [civFilter] = [civFilter] számára
when at war = háborúban
when not at war = , ha nem állsz hadban senkivel
during a Golden Age = az Aranykor időtartama alatt
@ -5019,6 +5017,10 @@ Tundra = Tundra
Desert = Sivatag
Lakes =
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Oázis
Farm = Farm
Mountain = Hegység
@ -5036,7 +5038,8 @@ Only Polders can be built here = Csak polder építhető rajta
Fallout = Sugárszennyezés
Oasis = Oázis
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = Ártér
@ -5044,6 +5047,19 @@ Ice = Jégmező
Atoll = Korallzátony
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Út
Amphibious = Kétéltű
Great Barrier Reef = Nagy-korallzátony
Old Faithful = Old Faithful-gejzír
@ -5067,7 +5083,6 @@ Barringer Crater = Barringer-kráter
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Farm
Lumber mill = Fűrésztelep
@ -5091,7 +5106,6 @@ Fishing Boats = Halászhajó
Fort = Erőd
Road = Út
Reduces movement cost to ½ if the other tile also has a Road or Railroad = A mezőn való átlépés költsége ½-re csökken, ha a másik mezőn is út vagy vasút van
Reduces movement cost to ⅓ with Machinery = Gépesítés esetén ⅓-ra csökkenti a mezőn való átlépés költségét
Requires Engineering to bridge rivers = A folyók áthidalásához fel kell találni a műszaki tudományokat
@ -5262,7 +5276,6 @@ Blitz = Villámháború
Woodsman = Erdőjáró
Amphibious = Kétéltű
Medic = Orvos

View File

@ -551,7 +551,6 @@ Spread Resources = Sebarkan Sumber Daya
Create ancient ruins = Buat reruntuhan kuno
Floodfill = Isi Banjir
[nation] starting location = Tempat mulai [nation]
Any Civ starting locations = Tempat mulai peradaban apa pun
Any Civ = Peradaban apa pun
Remove features = Hapus fitur
Remove improvement = Hapus peningkatan
@ -2196,7 +2195,7 @@ for [amount] turns = untuk [amount] giliran
with [amount]% chance = dengan [amount]% kemungkinan
before [amount] turns = sebelum [amount] giliran
after [amount] turns = setelah [amount] giliran
for [nationFilter] = untuk [nationFilter]
for [civFilter] = untuk [civFilter]
when at war = saat sedang berperang
when not at war = saat tidak sedang berperang
during a Golden Age = di saat Masa Kejayaan
@ -4566,6 +4565,10 @@ Tundra = padang di kutub
Desert = Padang Pasir
Lakes = Danau
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Oasis
Farm = Pertanian
Mountain = Gunung
@ -4583,7 +4586,8 @@ Only Polders can be built here = Hanya Polder yang bisa dibangun di sini
Fallout = Daerah Radioaktif Nuklir
Oasis = Oasis
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = Dataran banjir
@ -4591,6 +4595,19 @@ Ice = Es
Atoll = Atol
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Jalan
Amphibious = Amfibi
Great Barrier Reef = Karang Penghalang Besar
Old Faithful = Geiser Bakti Tua
@ -4614,7 +4631,6 @@ Barringer Crater = Kawah Barringer
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Pertanian
Lumber mill = Pabrik kayu
@ -4638,7 +4654,6 @@ Fishing Boats = Perahu Penangkap Ikan
Fort = Kubu Pertahanan
Road = Jalan
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Mengurangi biaya pergerakan menjadi ½nya jika daerah lainnya memiliki Jalan atau Rel Kereta juga
Reduces movement cost to ⅓ with Machinery = Mengurangi biaya pergerakan menjadi ⅓nya dengan Permesinan
Requires Engineering to bridge rivers = Membutuhkan Keinsinyuran untuk membangun jembatan melintasi sungai
@ -4809,7 +4824,6 @@ Blitz = Blitz
Woodsman = Ahli Hutan
Amphibious = Amfibi
Medic = Medis

View File

@ -551,7 +551,6 @@ Spread Resources = Diffondi le risorse
Create ancient ruins = Crea antiche rovine
Floodfill = Riempi
[nation] starting location = Punto iniziale di [nation]
Any Civ starting locations = Punto iniziale di civiltà qualsiasi
Any Civ = Qualsiasi civiltà
Remove features = Rimuovi caratteristiche
Remove improvement = Rimuovi miglioramenti
@ -2196,7 +2195,7 @@ for [amount] turns = per [amount] turni
with [amount]% chance = (probabilità [amount]%)
before [amount] turns = entro [amount] turni
after [amount] turns = dopo [amount] turni
for [nationFilter] = per [nationFilter]
for [civFilter] = per [civFilter]
when at war = quando sei in guerra
when not at war = quando non sei in guerra
during a Golden Age = durante un'Età dell'Oro
@ -4566,6 +4565,10 @@ Tundra = Tundra
Desert = Deserto
Lakes = Laghi
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Oasi
Farm = Fattoria
Mountain = Montagna
@ -4583,7 +4586,8 @@ Only Polders can be built here = Può ospitare solo Polder
Fallout = Scorie Radioattive
Oasis = Oasi
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = Pianure allagate
@ -4591,6 +4595,19 @@ Ice = Ghiaccio
Atoll = Atollo
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Strada
Amphibious = Attacco anfibio
Great Barrier Reef = Grande barriera corallina
Old Faithful = Old Faithful
@ -4614,7 +4631,6 @@ Barringer Crater = Cratere di Barringer
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Fattoria
Lumber mill = Segheria
@ -4638,7 +4654,6 @@ Fishing Boats = Peschereccio
Fort = Forte
Road = Strada
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Dimezza i costi di movimento se vi si trova una Strada o Ferrovia
Reduces movement cost to ⅓ with Machinery = Dimezza i costi di movimento con la Macchineria
Requires Engineering to bridge rivers = Richiede Ingegneria per costruire ponti sui fiumi
@ -4809,7 +4824,6 @@ Blitz = Incursione
Woodsman = Forestali
Amphibious = Attacco anfibio
Medic = Medico I

View File

@ -568,8 +568,6 @@ Create ancient ruins = 古代の遺跡を生成
Floodfill = 塗りつぶし
[nation] starting location = [nation]の出現場所
# Requires translation!
Any Civ starting locations =
# Requires translation!
Any Civ =
Remove features = 特徴を削除
Remove improvement = タイルの整備を削除
@ -2273,7 +2271,7 @@ with [amount]% chance = [amount]%の確率で
before [amount] turns =
after [amount] turns = [amount]ターン後
# Requires translation!
for [nationFilter] =
for [civFilter] =
when at war = 戦時
when not at war = 非戦時
during a Golden Age = 黄金時代の間
@ -4807,6 +4805,10 @@ Tundra = ツンドラ
Desert = 砂漠
Lakes =
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = オアシス
Farm = 農場
Mountain = 山岳
@ -4826,7 +4828,8 @@ Only Polders can be built here =
Fallout = 死の灰
Oasis = オアシス
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = 氾濫原
@ -4834,6 +4837,19 @@ Ice = 氷河
Atoll = 環礁
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = 道路
Amphibious = 上陸作戦
Great Barrier Reef = グレート・バリア・リーフ
Old Faithful = オールド・フェイスフル
@ -4857,7 +4873,6 @@ Barringer Crater = バリンジャー・クレーター
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = 農場
Lumber mill = 製材所
@ -4881,7 +4896,6 @@ Fishing Boats = 漁船
Fort = 要塞
Road = 道路
Reduces movement cost to ½ if the other tile also has a Road or Railroad = 道路タイルまたは鉄道タイルが連続する場合、移動コストが半分になる
Reduces movement cost to ⅓ with Machinery = 機械の研究後、移動コストが3分の1になる
Requires Engineering to bridge rivers = 川をまたぐには建築学が必要
@ -5052,7 +5066,6 @@ Blitz = 電撃攻撃
Woodsman = 木こり
Amphibious = 上陸作戦
Medic = 衛生兵

View File

@ -559,8 +559,6 @@ Create ancient ruins = 고대 유적 생성
Floodfill = 채우기
[nation] starting location = [nation] 시작 지점
# Requires translation!
Any Civ starting locations =
# Requires translation!
Any Civ =
Remove features = 추가지형 제거
Remove improvement = 시설 제거
@ -2260,7 +2258,7 @@ with [amount]% chance = [amount]% 확률로
before [amount] turns = [amount] 턴 전
after [amount] turns = [amount] 턴 후
# Requires translation!
for [nationFilter] =
for [civFilter] =
when at war = 전쟁 중에
when not at war = 전쟁이 없을 때
during a Golden Age = 황금기 동안
@ -4688,6 +4686,10 @@ Tundra = 툰드라
Desert = 사막
Lakes = 호수
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = 오아시스
Farm = 농장
Mountain =
@ -4705,7 +4707,8 @@ Only Polders can be built here = 현재 타일에 간척지 시설만 건설 가
Fallout = 낙진
Oasis = 오아시스
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = 범람원
@ -4713,6 +4716,19 @@ Ice = 빙하
Atoll = 산호섬
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = 도로
Amphibious = 수륙 양용
Great Barrier Reef = 대보초
Old Faithful = 올드 페이스풀 간헐천
@ -4736,7 +4752,6 @@ Barringer Crater = 베린저 크레이터
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = 농장
Lumber mill = 제재소
@ -4760,7 +4775,6 @@ Fishing Boats = 어선
Fort = 요새
Road = 도로
Reduces movement cost to ½ if the other tile also has a Road or Railroad = 도로에서 도로 또는 철도 타일로 이동시 행동력 0.5 소모
Reduces movement cost to ⅓ with Machinery = 기계 장치 연구 후 행동력 소모 0.33으로 감소
Requires Engineering to bridge rivers = 공학 연구 후 도로가 강을 가로질러 연결됨
@ -4931,7 +4945,6 @@ Blitz = 전격전
Woodsman = 벌목꾼
Amphibious = 수륙 양용
Medic = 의무병 I

View File

@ -605,8 +605,6 @@ Create ancient ruins = Sukurti senovinių griuvėsių
Floodfill = Potvynis
[nation] starting location = [nation] pradžios vieta
# Requires translation!
Any Civ starting locations =
# Requires translation!
Any Civ =
Remove features = Pašalinti ypatumus
Remove improvement = Pašalinti patobulinimus
@ -2458,7 +2456,7 @@ before [amount] turns =
# Requires translation!
after [amount] turns =
# Requires translation!
for [nationFilter] =
for [civFilter] =
when at war = karo metu
when not at war = taikos metu
during a Golden Age = Aukso amžiaus metu
@ -4954,6 +4952,10 @@ Tundra = Tundra
Desert = Dykuma
Lakes = Ežerai
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Oazė
Farm = Ferma
Mountain = Kalnas
@ -4971,7 +4973,8 @@ Only Polders can be built here = Čia galima statyti tik polderius
Fallout = Radioaktyvi dykynė
Oasis = Oazė
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = Užliejamos pievos
@ -4979,6 +4982,19 @@ Ice = Ledas
Atoll = Koralinis atolas
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Kelias
Amphibious = Jūrų desantas
Great Barrier Reef = Didysis Koralinis Rifas
Old Faithful = Geizeris Jeloustone JAV
@ -5002,7 +5018,6 @@ Barringer Crater = Barringer Arizonos krateris
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Ferma
Lumber mill = Lentpjūvė
@ -5026,7 +5041,6 @@ Fishing Boats = Žvejybos laivai
Fort = Įtvirtinimas
Road = Kelias
Reduces movement cost to ½ if the other tile also has a Road or Railroad = 2 kartus sumažina judėjimo kainą, jei sekančiame laukelyje yra kelias ar geležinkelis
Reduces movement cost to ⅓ with Machinery = 3 kartus sumažina judėjimo kainą po Mašinų Gamybos atradimo
Requires Engineering to bridge rivers = Tilto statymui per upę reikalinga Inžinerija
@ -5198,7 +5212,6 @@ Blitz = Staigi ataka
Woodsman = Pėdsekys
Amphibious = Jūrų desantas
Medic = Medikas

View File

@ -764,8 +764,6 @@ Create ancient ruins =
Floodfill =
[nation] starting location = Lokasi mula [nation]
# Requires translation!
Any Civ starting locations =
# Requires translation!
Any Civ =
# Requires translation!
Remove features =
@ -3273,7 +3271,7 @@ before [amount] turns =
# Requires translation!
after [amount] turns =
# Requires translation!
for [nationFilter] =
for [civFilter] =
# Requires translation!
when at war =
# Requires translation!
@ -7405,6 +7403,10 @@ Tundra = Tundra
Desert = Gurun
Lakes = Tasik
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Oasis
Farm = Ladang
Mountain = Gunung
@ -7427,7 +7429,8 @@ Only Polders can be built here =
# Requires translation!
Fallout =
Oasis = Oasis
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
# Requires translation!
Flood plains =
@ -7436,6 +7439,20 @@ Ice = Ais
Atoll = Atol
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Jalan
# Requires translation!
Amphibious =
# Requires translation!
Great Barrier Reef =
@ -7468,7 +7485,6 @@ Barringer Crater =
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Ladang
# Requires translation!
Lumber mill =
@ -7497,7 +7513,6 @@ Fishing Boats =
Fort = Kubu
Road = Jalan
# Requires translation!
Reduces movement cost to ½ if the other tile also has a Road or Railroad =
# Requires translation!
@ -7723,8 +7738,6 @@ Blitz =
# Requires translation!
Woodsman =
# Requires translation!
Amphibious =
# Requires translation!
Medic =

View File

@ -824,8 +824,6 @@ Create ancient ruins =
Floodfill =
[nation] starting location = Mahalle šoroe [nation]
# Requires translation!
Any Civ starting locations =
# Requires translation!
Any Civ =
# Requires translation!
Remove features =
@ -3491,7 +3489,7 @@ before [amount] turns =
# Requires translation!
after [amount] turns =
# Requires translation!
for [nationFilter] =
for [civFilter] =
# Requires translation!
when at war =
# Requires translation!
@ -7833,6 +7831,12 @@ Desert =
# Requires translation!
Lakes =
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
# Requires translation!
Oasis =
# Requires translation!
Farm =
# Requires translation!
Mountain =
@ -7860,7 +7864,7 @@ Only Polders can be built here =
Fallout =
# Requires translation!
Oasis =
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
# Requires translation!
Flood plains =
@ -7871,6 +7875,21 @@ Ice =
# Requires translation!
Atoll =
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
# Requires translation!
Road =
# Requires translation!
Amphibious =
# Requires translation!
Great Barrier Reef =
@ -7904,8 +7923,6 @@ Barringer Crater =
#################### Lines from TileImprovements from Civ V - Vanilla ####################
# Requires translation!
Farm =
# Requires translation!
Lumber mill =
@ -7940,8 +7957,6 @@ Fishing Boats =
# Requires translation!
Fort =
# Requires translation!
Road =
# Requires translation!
Reduces movement cost to ½ if the other tile also has a Road or Railroad =
# Requires translation!
@ -8201,8 +8216,6 @@ Blitz =
# Requires translation!
Woodsman =
# Requires translation!
Amphibious =
# Requires translation!
Medic =

View File

@ -669,8 +669,6 @@ Create ancient ruins = Kharaabe haaye baastaani besaaz
Floodfill =
[nation] starting location = Mahalle shoroe [nation]
# Requires translation!
Any Civ starting locations =
# Requires translation!
Any Civ =
# Requires translation!
Remove features =
@ -3062,7 +3060,7 @@ before [amount] turns =
# Requires translation!
after [amount] turns =
# Requires translation!
for [nationFilter] =
for [civFilter] =
# Requires translation!
when at war =
# Requires translation!
@ -7132,6 +7130,11 @@ Tundra = Tondraa
Desert = Kavir
Lakes = Daryaache
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
# Requires translation!
Oasis =
Farm = Mazrae
Mountain = Kooh
@ -7154,7 +7157,7 @@ Only Polders can be built here =
Fallout =
# Requires translation!
Oasis =
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
# Requires translation!
Flood plains =
@ -7164,6 +7167,20 @@ Ice = Yakh
# Requires translation!
Atoll =
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Jadde
# Requires translation!
Amphibious =
# Requires translation!
Great Barrier Reef =
@ -7197,7 +7214,6 @@ Barringer Crater =
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Mazrae
# Requires translation!
Lumber mill =
@ -7228,7 +7244,6 @@ Fishing Boats =
Fort = Dezh
Road = Jadde
# Requires translation!
Reduces movement cost to ½ if the other tile also has a Road or Railroad =
# Requires translation!
@ -7454,8 +7469,6 @@ Blitz =
# Requires translation!
Woodsman =
# Requires translation!
Amphibious =
# Requires translation!
Medic =

View File

@ -553,7 +553,6 @@ Spread Resources = Surowce
Create ancient ruins = Starożytne Ruiny
Floodfill = Wypełnienie
[nation] starting location = Lokacja startowa ([nation])
Any Civ starting locations = Lokacja startowa każdej cywilizacji
Any Civ = Każda Cywilizacja
Remove features = Usuń cechy terenu
Remove improvement = Usuń ulepszenia
@ -2198,7 +2197,7 @@ for [amount] turns = przez [amount] ⏳tur
with [amount]% chance = z szansą [amount]%
before [amount] turns = przed [amount] turą
after [amount] turns = po [amount] turach
for [nationFilter] = dla [nationFilter]
for [civFilter] = dla [civFilter]
when at war = podczas wojny
when not at war = w czasie trwania pokoju
during a Golden Age = podczas Złotej Ery
@ -4567,6 +4566,10 @@ Tundra = Tundra
Desert = Pustynia
Lakes = Jezioro
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Oaza
Farm = Farma
Mountain = Góry
@ -4584,7 +4587,8 @@ Only Polders can be built here = Na tym terenie można zbudować tylko Poldery
Fallout = Skażenie radioaktywne
Oasis = Oaza
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = Tereny zalewowe
@ -4592,6 +4596,19 @@ Ice = Lodowiec
Atoll = Atol
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Droga
Amphibious = Desant
Great Barrier Reef = Wielka Rafa Koralowa
Old Faithful = Gejzer Old Faithful
@ -4615,7 +4632,6 @@ Barringer Crater = Krater Barringera
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Farma
Lumber mill = Tartak
@ -4639,7 +4655,6 @@ Fishing Boats = Przystań rybacka
Fort = Fort
Road = Droga
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Zmniejsza koszty ruchu o połowę jeśli na kolejnym polu jest droga albo linia kolejowa
Reduces movement cost to ⅓ with Machinery = Trzykrotnie zmniejsza koszty ruchu po odkryciu → Mechanika
Requires Engineering to bridge rivers = Do budowy mostów wymagana jest → Inżynieria
@ -4810,7 +4825,6 @@ Blitz = Atak Błyskawiczny
Woodsman = Traper
Amphibious = Desant
Medic = Medyk I

View File

@ -587,8 +587,6 @@ Create ancient ruins = Criar ruínas antigas
Floodfill = Preencher
[nation] starting location = [nation] localização inicial
# Requires translation!
Any Civ starting locations =
# Requires translation!
Any Civ =
Remove features = Remover características
Remove improvement = Remover melhoria
@ -2556,7 +2554,7 @@ before [amount] turns =
# Requires translation!
after [amount] turns =
# Requires translation!
for [nationFilter] =
for [civFilter] =
# Requires translation!
when at war =
# Requires translation!
@ -5640,6 +5638,10 @@ Tundra = Tundra
Desert = Deserto
Lakes = Lagos
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Oásis
Farm = Fazenda
Mountain = Montanhas
@ -5659,7 +5661,8 @@ Only Polders can be built here =
Fallout = Abrigo
Oasis = Oásis
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = Planícies alagadas
@ -5667,6 +5670,19 @@ Ice = Gelo
Atoll = Atol
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Estrada
Amphibious = Anfíbio
Great Barrier Reef = Grande Barreira de Coral
Old Faithful = Old Faithful
@ -5691,7 +5707,6 @@ Barringer Crater = Cratera de Barringer
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Fazenda
Lumber mill = Serralheria
@ -5716,7 +5731,6 @@ Fishing Boats = Barcos de pesca
Fort = Forte
Road = Estrada
# Requires translation!
Reduces movement cost to ½ if the other tile also has a Road or Railroad =
# Requires translation!
@ -5908,7 +5922,6 @@ Blitz = Blitz
Woodsman = Lenhador
Amphibious = Anfíbio
Medic = Médico I

View File

@ -571,7 +571,6 @@ Spread Resources = Răspândiți resurse
Create ancient ruins = Creați ruine antice
Floodfill = Umplere
[nation] starting location = Locația de început a [nation]
Any Civ starting locations = Orice locație de început o oricărei civilizații
Any Civ = Orice civilizație
Remove features = Eliminați caracteristici
Remove improvement = Eliminați îmbunătățirea
@ -2488,7 +2487,7 @@ for [amount] turns = pentru [amount] rânduri
with [amount]% chance = cu [amount]% șansă
before [amount] turns = înainte de [amount] rânduri
after [amount] turns = după [amount] rânduri
for [nationFilter] = pentru [nationFilter]
for [civFilter] = pentru [civFilter]
# Requires translation!
when at war =
# Requires translation!
@ -4993,6 +4992,10 @@ Tundra = Tundră
Desert = Deșert
Lakes = Lacuri
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Oază
Farm = Fermă
Mountain = Munte
@ -5011,7 +5014,8 @@ Only Polders can be built here = Doar poldere pot fi construite aici
Fallout = Radioactiv
Oasis = Oază
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = Câmpii inundabile
@ -5019,6 +5023,19 @@ Ice = Gheață
Atoll = Atol
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Drum
Amphibious = Amfibiu
Great Barrier Reef = Marea Barieră de Corali
Old Faithful = Old Faithful
@ -5042,7 +5059,6 @@ Barringer Crater = Craterul Barringer
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Fermă
Lumber mill = Fabrică de cherestea
@ -5067,7 +5083,6 @@ Fishing Boats = Bărci de pescuit
Fort = Fort
Road = Drum
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Reduce costul mișcării la ½ dacă cealaltă dală are și ea un drum sau o cale ferată
Reduces movement cost to ⅓ with Machinery = Reduce costul mișcării la ⅓ cu instalații mecanice
Requires Engineering to bridge rivers = Este nevoide de ingineria pentru a construi poduri peste râuri
@ -5254,7 +5269,6 @@ Blitz =
Woodsman = Pădurar
Amphibious = Amfibiu
Medic = Medic I

View File

@ -551,7 +551,6 @@ Spread Resources = Ресурсы
Create ancient ruins = Создать древние руины
Floodfill = Заливка
[nation] starting location = Начальная позиция [nation]
Any Civ starting locations = Начальная позиция любой цивилизации
Any Civ = Любая цивилизация
Remove features = Убрать особенности
Remove improvement = Убрать улучшение
@ -2197,7 +2196,7 @@ for [amount] turns = на [amount] ходов
with [amount]% chance = с [amount]% шансом
before [amount] turns = до [amount] ходов
after [amount] turns = после [amount] ходов
for [nationFilter] = для [nationFilter]
for [civFilter] = для [civFilter]
when at war = во время войны
when not at war = в мирное время
during a Golden Age = во время золотого века
@ -4570,6 +4569,10 @@ Tundra = Тундра
Desert = Пустыня
Lakes = Озёра
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Оазис
Farm = Ферма
Mountain = Гора
@ -4587,7 +4590,8 @@ Only Polders can be built here = Здесь можно строить тольк
Fallout = Пустошь
Oasis = Оазис
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = Пойма
@ -4595,6 +4599,19 @@ Ice = Лед
Atoll = Атолл
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Дорога
Amphibious = Морской десант
Great Barrier Reef = Большой Барьерный риф
Old Faithful = Старый служака
@ -4618,7 +4635,6 @@ Barringer Crater = Аризонский кратер
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Ферма
Lumber mill = Лесопилка
@ -4642,7 +4658,6 @@ Fishing Boats = Рыбацкие лодки
Fort = Форт
Road = Дорога
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Снижает стоимость передвижения в 2 раза, если на другой клетке также есть Дорога или Железная дорога
Reduces movement cost to ⅓ with Machinery = Снижает стоимость передвижения в 3 раза после открытия Машиностроения
Requires Engineering to bridge rivers = Требуется Инженерное дело для постройки моста через реку
@ -4813,7 +4828,6 @@ Blitz = Блиц
Woodsman = Следопыт
Amphibious = Морской десант
Medic = Медик

View File

@ -551,7 +551,6 @@ Spread Resources = 法·资源之馈
Create ancient ruins = 法·先祖之智(生成远古遗迹)
Floodfill = 填充刷
[nation] starting location = [nation]起源位置
Any Civ starting locations = 任何文明起始地点
Any Civ = 任何文明
Remove features = 移除地形
Remove improvement = 移除地块设施
@ -2196,7 +2195,7 @@ for [amount] turns = 持续[amount]回合
with [amount]% chance = 有[amount]%概率
before [amount] turns = [amount]回合前
after [amount] turns = [amount]回合后
for [nationFilter] = 对于 [nationFilter]
for [civFilter] = 对于 [civFilter]
when at war = 当处于战争时
when not at war = 当不处于战争时
during a Golden Age = 在黄金时代期间
@ -4566,6 +4565,10 @@ Tundra = 冻土
Desert = 沙漠
Lakes = 湖泊
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = 绿洲
Farm = 农场
Mountain = 山脉
@ -4583,7 +4586,8 @@ Only Polders can be built here = 这里只能建造圩田
Fallout = 核辐射
Oasis = 绿洲
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = 冲积平原
@ -4591,6 +4595,19 @@ Ice = 冰区
Atoll = 环礁
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = 道路
Amphibious = 两栖能力
Great Barrier Reef = 大堡礁
Old Faithful = 老忠实间歇泉
@ -4614,7 +4631,6 @@ Barringer Crater = 巴林杰陨石坑
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = 农场
Lumber mill = 锯木场
@ -4638,7 +4654,6 @@ Fishing Boats = 渔船
Fort = 堡垒
Road = 道路
Reduces movement cost to ½ if the other tile also has a Road or Railroad = 如果另一个地块也有公路或铁路,则移动成本降低至 ½
Reduces movement cost to ⅓ with Machinery = 使用机械将移动成本降低至 ⅓
Requires Engineering to bridge rivers = 需要工程来桥接河流
@ -4809,7 +4824,6 @@ Blitz = 闪击战术
Woodsman = 林地幽灵
Amphibious = 两栖能力
Medic = 治疗I级

View File

@ -551,7 +551,6 @@ Spread Resources = Esparcir recursos
Create ancient ruins = Crear Ruinas Antiguas
Floodfill = Cubeta
[nation] starting location = Posición inicial de [nation]
Any Civ starting locations = Posición inicial de cualquier civ
Any Civ = Cualquier Civ
Remove features = Quitar caracteristicas
Remove improvement = Quitar mejora
@ -2196,7 +2195,7 @@ for [amount] turns = Por [amount] ⏳turnos
with [amount]% chance = con una probabilidad de [amount]%
before [amount] turns = antes de [amount] ⏳turnos
after [amount] turns = después de [amount] ⏳turnos
for [nationFilter] = para [nationFilter]
for [civFilter] = para [civFilter]
when at war = si está en guerra
when not at war = si no está en guerra
during a Golden Age = durante una Edad Dorada
@ -4565,6 +4564,10 @@ Tundra = Tundra
Desert = Desierto
Lakes = Lago
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Oasis
Farm = Granja
Mountain = Montaña
@ -4582,7 +4585,8 @@ Only Polders can be built here = Solo Pólderos pueden ser construidos aquí
Fallout = Terreno Radioactivo
Oasis = Oasis
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = Ciénaga
@ -4590,6 +4594,19 @@ Ice = Hielo
Atoll = Atolón
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Carretera
Amphibious = Anfibio
Great Barrier Reef = Gran Barrera de Coral
Old Faithful = Viejo Fiel
@ -4613,7 +4630,6 @@ Barringer Crater = Cráter Barringer
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Granja
Lumber mill = Serrería
@ -4637,7 +4653,6 @@ Fishing Boats = Barcos Pesqueros
Fort = Fuerte
Road = Carretera
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Reduce el costo de movimiento a ½ si la otra casilla también tiene una Carretera o Vía Férrea
Reduces movement cost to ⅓ with Machinery = Reduce el costo de movimiento por ⅓ con Mecanica
Requires Engineering to bridge rivers = Requiere Ingenieria para hacer puentes en rios
@ -4808,7 +4823,6 @@ Blitz = Ataque Relámpago
Woodsman = Montaraz
Amphibious = Anfibio
Medic = Médico

View File

@ -590,8 +590,6 @@ Create ancient ruins = Skapa Antika Ruiner
Floodfill = Fyll område
[nation] starting location = [nation]s startplats
# Requires translation!
Any Civ starting locations =
# Requires translation!
Any Civ =
Remove features = Ta bort terrängdrag
Remove improvement = Ta bort förbättring
@ -2469,7 +2467,7 @@ before [amount] turns =
# Requires translation!
after [amount] turns =
# Requires translation!
for [nationFilter] =
for [civFilter] =
when at war = medan i krig
when not at war = medan ej i krig
during a Golden Age = under en Guldålder
@ -4969,6 +4967,10 @@ Tundra = Tundra
Desert = Öken
Lakes = Sjöar
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Oas
Farm = Bondgård
Mountain = Berg
@ -4986,7 +4988,8 @@ Only Polders can be built here = Endast Poldrar kan byggas här
Fallout = Nedfall
Oasis = Oas
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = Flodslätt
@ -4994,6 +4997,19 @@ Ice = Is
Atoll = Atoll
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Väg
Amphibious = Amfibisk
Great Barrier Reef = Stora Barriärrevet
Old Faithful = Old Faithful
@ -5017,7 +5033,6 @@ Barringer Crater = Barringerkratern
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Bondgård
Lumber mill = Sågverk
@ -5041,7 +5056,6 @@ Fishing Boats = Fiskebåtar
Fort = Fort
Road = Väg
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Minskar rörelsekostnaden till ½ om de andra rutorna också har en Väg eller Järnväg
Reduces movement cost to ⅓ with Machinery = Minskar rörelsekostnaden till ⅓ med Maskineri
Requires Engineering to bridge rivers = Kräver Ingenjörskonst för att överbrygga floder
@ -5213,7 +5227,6 @@ Blitz = Blixtkrig
Woodsman = Skogsvan
Amphibious = Amfibisk
Medic = Sjukvårdare

View File

@ -564,8 +564,6 @@ Create ancient ruins = 生成古代遺跡
Floodfill = 魔術棒(漫水填充)
[nation] starting location = [nation]起始位置
# Requires translation!
Any Civ starting locations =
# Requires translation!
Any Civ =
Remove features = 移除地貌
Remove improvement = 移除設施
@ -2271,7 +2269,7 @@ for [amount] turns = 需要[amount]回合
with [amount]% chance = 有[amount]%的機率
before [amount] turns = [amount]回合前
after [amount] turns = [amount]回合後
for [nationFilter] = 對於 [nationFilter]
for [civFilter] = 對於 [civFilter]
when at war = 當戰爭時
when not at war = 不打仗的時候
during a Golden Age = 黃金時代期間
@ -4683,6 +4681,10 @@ Tundra = 凍土
Desert = 沙漠
Lakes = 湖泊
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = 綠洲
Farm = 農場
Mountain = 山脈
@ -4700,7 +4702,8 @@ Only Polders can be built here = 這裡只能建造圩田
Fallout = 核輻射
Oasis = 綠洲
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = 沖積平原
@ -4708,6 +4711,19 @@ Ice = 冰區
Atoll = 環礁
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = 道路
Amphibious = 兩栖的
Great Barrier Reef = 大堡礁
Old Faithful = 老忠實間歇泉
@ -4731,7 +4747,6 @@ Barringer Crater = 巴林傑隕石坑
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = 農場
Lumber mill = 鋸木場
@ -4755,7 +4770,6 @@ Fishing Boats = 漁船
Fort = 堡壘
Road = 道路
Reduces movement cost to ½ if the other tile also has a Road or Railroad = 在公路或鐵路的地塊移動時,移動消耗變成 ½
Reduces movement cost to ⅓ with Machinery = 研發 '機械' 科技後,移動花費變為 ⅓
Requires Engineering to bridge rivers = 需要科技 '工程學',以跨河造橋
@ -4926,7 +4940,6 @@ Blitz = 閃擊戰術
Woodsman = 林地幽靈
Amphibious = 兩栖的
Medic = 治療I級

View File

@ -553,7 +553,6 @@ Spread Resources = Kaynakları dağıt
Create ancient ruins = Antik kalıntılar oluştur
Floodfill = Kova
[nation] starting location = [nation] başlangıç yeri
Any Civ starting locations = Herhangi bir medeniyet başlangıç yerleri
Any Civ = Herhangi bir medeniyet
Remove features = Özellikleri kaldır
Remove improvement = Geliştirmeleri kaldır
@ -2517,7 +2516,7 @@ before [amount] turns =
# Requires translation!
after [amount] turns =
# Requires translation!
for [nationFilter] =
for [civFilter] =
when at war = savaştayken
when not at war = savaşta değilken
during a Golden Age = Altın Çağdayken
@ -5102,6 +5101,10 @@ Tundra = Tundra
Desert = Çöl
Lakes = Göl
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Vaha
Farm = Çiftlik
Mountain = Dağ
@ -5119,7 +5122,8 @@ Only Polders can be built here = Buraya sadece polder inşa edilebilir
Fallout = Radyoaktif döküntü
Oasis = Vaha
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = Taşkın ovaları
@ -5127,6 +5131,19 @@ Ice = Buz
Atoll = Atol
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Yol
Amphibious = Yüzergezer
Great Barrier Reef = Büyük Pasifik Resifiği
Old Faithful = Old Faithful
@ -5150,7 +5167,6 @@ Barringer Crater = Barringer Krateri
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Çiftlik
Lumber mill = Kereste fabrikası
@ -5174,7 +5190,6 @@ Fishing Boats = Balıı Tekneleri
Fort = Kale
Road = Yol
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Yanındaki karo yol veya demiryolu ise hareket maliyeti ⅒'a düşer
Reduces movement cost to ⅓ with Machinery = Makineler araştırıldığında üzerinde hareket ederken hareket maliyeti ⅓ azalır.
Requires Engineering to bridge rivers = Irmaklar üzerine köprü yapabilmek Mühendisliği gerektirir
@ -5345,7 +5360,6 @@ Blitz = Yıldırım Saldırı
Woodsman = Oduncu
Amphibious = Yüzergezer
Medic = Doktor I

View File

@ -551,7 +551,6 @@ Spread Resources = Додати ресурси
Create ancient ruins = Створити стародавні руїни
Floodfill = Розтікання
[nation] starting location = [nation]
Any Civ starting locations = Стартові локації цивілізацій
Any Civ = Будь-яка цивілізація
Remove features = Прибрати особливості
Remove improvement = Прибрати покращення
@ -2196,7 +2195,7 @@ for [amount] turns = на [amount]⏳
with [amount]% chance = з імовірністю [amount]%
before [amount] turns = перед здійсненням [amount]⏳ ходів
after [amount] turns = після здійснення [amount]⏳ ходів
for [nationFilter] = для [nationFilter]
for [civFilter] = для [civFilter]
when at war = коли воює
when not at war = у мирний час
during a Golden Age = під час Золотої доби
@ -4566,6 +4565,10 @@ Tundra = Тундра
Desert = Пустеля
Lakes = Озера
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Оазис
Farm = Ферма
Mountain = Гори
@ -4583,7 +4586,8 @@ Only Polders can be built here = Лише Польдер може бути по
Fallout = Радіоактивні опади
Oasis = Оазис
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = Заплави
@ -4591,6 +4595,19 @@ Ice = Лід
Atoll = Атол
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Дорога
Amphibious = Амфібія
Great Barrier Reef = Великий бар’єрний риф
Old Faithful = Старий Служака
@ -4614,7 +4631,6 @@ Barringer Crater = Аризонський кратер
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Ферма
Lumber mill = Лісопилка
@ -4638,7 +4654,6 @@ Fishing Boats = Рибальські човни
Fort = Форт
Road = Дорога
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Зменшує вартість ➡Переміщення до ½ якщо інша клітинка також містить Дорогу або Залізницю
Reduces movement cost to ⅓ with Machinery = Зменшує вартість ➡Переміщення за допомогою машин до ⅓
Requires Engineering to bridge rivers = Вимагає технологію Інженерія для створення мостів через річки
@ -4809,7 +4824,6 @@ Blitz = Набіг
Woodsman = Лісник
Amphibious = Амфібія
Medic = Медик

View File

@ -605,8 +605,6 @@ Create ancient ruins = Tạo ra tàn tích cổ đại
Floodfill = Floodfill
[nation] starting location = [nation] vị trí xuất phát
# Requires translation!
Any Civ starting locations =
# Requires translation!
Any Civ =
Remove features = Loại bỏ các tính năng
Remove improvement = Xóa cải tiến
@ -2455,7 +2453,7 @@ with [amount]% chance = với [amount]% cơ hội
before [amount] turns = trước [amount] lượt
after [amount] turns = sau [amount] lượt
# Requires translation!
for [nationFilter] =
for [civFilter] =
when at war = khi có chiến tranh
when not at war = khi không có chiến tranh
during a Golden Age = trong thời kỳ hoàng kim
@ -4949,6 +4947,10 @@ Tundra = Lãnh nguyên
Desert = Sa mạc
Lakes = Hồ
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Oasis = Ốc đảo
Farm = Trang trại
Mountain = Núi
@ -4966,7 +4968,8 @@ Only Polders can be built here = Chỉ có thể tạo các Thư mục tại đ
Fallout = Bụi phóng xạ
Oasis = Ốc đảo
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Flood plains = Đồng bằng lũ lụt
@ -4974,6 +4977,19 @@ Ice = Băng
Atoll = Đảo san hô vòng
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Road = Đường
Amphibious = Lưỡng cư
Great Barrier Reef = Rạn san hô Great Barrier
Old Faithful = mạch nước phun Old Faithful
@ -4997,7 +5013,6 @@ Barringer Crater = Miệng núi lửa Barringer
#################### Lines from TileImprovements from Civ V - Vanilla ####################
Farm = Trang trại
Lumber mill = Nhà máy gỗ
@ -5021,7 +5036,6 @@ Fishing Boats = Thuyền đánh cá
Fort = Pháo đài
Road = Đường
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Giảm chi phí di chuyển xuống ½ nếu ô khác cũng có Đường hoặc Đường sắt
Reduces movement cost to ⅓ with Machinery = Giảm chi phí di chuyển xuống ⅓ với Máy móc
Requires Engineering to bridge rivers = Yêu cầu Kỹ thuật bắc cầu sông
@ -5193,7 +5207,6 @@ Blitz = Chớp nhoáng
Woodsman = Người rừng
Amphibious = Lưỡng cư
Medic = Thuốc men

View File

@ -3,19 +3,19 @@ Italian = 99
Russian = 99
Belarusian = 2
Afrikaans = 7
German = 100
German = 99
Swedish = 85
Turkish = 79
Ukrainian = 99
Filipino = 93
French = 100
Filipino = 92
French = 99
Portuguese = 62
Indonesian = 99
Catalan = 99
Finnish = 36
Spanish = 100
Spanish = 99
Malay = 22
Brazilian_Portuguese = 100
Brazilian_Portuguese = 99
Traditional_Chinese = 97
Polish = 99
Lithuanian = 91
@ -26,7 +26,7 @@ Korean = 97
Persian_(Pinglish-DIN) = 13
Japanese = 88
English = 0
Vietnamese = 92
Vietnamese = 91
Czech = 82
Hungarian = 78
Dutch = 99

View File

@ -1,23 +1,17 @@
## 4.8.18
typo fix for enhanced religion city filter
Added Human and AI filters, separated civFilter from nationFilter
Modding: Added Human and AI filters, separated civFilter from nationFilter
By SomeTroglodyte:
- Patch for on-screen keyboard hiding pedia search results
- CrashScreen info improved, allow easier testing of CrashScreen
- Fix "hidden from users" where Nation describes its unique Building (if it replaces an existing one)
- Rivers... Moddable Stats and Civilopedia
- (UX, QOL) World screen top stats row scales down to squeeze into available width
- Allow the "Civ destroyed" Notification to show a location
- Whitespace linting for opening curly braces and inheritance colon
- Fix Mod download issue - github url and indicator refresh
- Mix of issue fixes around diplomacy and trade
- Patch for on-screen keyboard hiding pedia search results
- Rivers... Moddable Stats and Civilopedia
- World screen top bar scales down to available width
- "Civ destroyed" Notification includes location
- Lots of other issue fixes!
By tuvus:
- Fixed land/sea nukes trying to act like air units
- Fixed promise not to settle
- Fixed land/sea nukes trying to act like air units
- Fixed promise not to settle
Fix Multiplayer spectator ids not logging - By SeventhM

View File

@ -1,22 +1,14 @@
typo fix for enhanced religion city filter
Added Human and AI filters, separated civFilter from nationFilter
Modding: Added Human and AI filters, separated civFilter from nationFilter
By SomeTroglodyte:
- Patch for on-screen keyboard hiding pedia search results
- CrashScreen info improved, allow easier testing of CrashScreen
- Fix "hidden from users" where Nation describes its unique Building (if it replaces an existing one)
- Rivers... Moddable Stats and Civilopedia
- (UX, QOL) World screen top stats row scales down to squeeze into available width
- Allow the "Civ destroyed" Notification to show a location
- Whitespace linting for opening curly braces and inheritance colon
- Fix Mod download issue - github url and indicator refresh
- Mix of issue fixes around diplomacy and trade
- Patch for on-screen keyboard hiding pedia search results
- Rivers... Moddable Stats and Civilopedia
- World screen top bar scales down to available width
- "Civ destroyed" Notification includes location
- Lots of other issue fixes!
By tuvus:
- Fixed land/sea nukes trying to act like air units
- Fixed promise not to settle
- Fixed land/sea nukes trying to act like air units
- Fixed promise not to settle
Fix Multiplayer spectator ids not logging - By SeventhM