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4.8.18
This commit is contained in:
parent
46e39d7d38
commit
7ccb19c28e
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@ -662,8 +662,6 @@ Floodfill =
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# Requires translation!
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[nation] starting location =
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# Requires translation!
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Any Civ starting locations =
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# Requires translation!
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Any Civ =
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# Requires translation!
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Remove features =
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@ -3749,7 +3747,7 @@ before [amount] turns =
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# Requires translation!
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after [amount] turns =
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# Requires translation!
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for [nationFilter] =
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for [civFilter] =
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# Requires translation!
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when at war =
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# Requires translation!
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@ -8138,6 +8136,12 @@ Desert =
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# Requires translation!
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Lakes =
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# Requires translation!
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Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
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# Requires translation!
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Oasis =
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# Requires translation!
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Farm =
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# Requires translation!
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Mountain =
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@ -8165,7 +8169,7 @@ Only Polders can be built here =
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Fallout =
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# Requires translation!
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Oasis =
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Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
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# Requires translation!
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Flood plains =
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@ -8176,6 +8180,21 @@ Ice =
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# Requires translation!
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Atoll =
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# Requires translation!
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Rivers exist on tile edges, not as terrain feature per se. =
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# Requires translation!
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Tiles on both sides gain its benefits. These benefits do not stack. =
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# Requires translation!
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The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
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# Requires translation!
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Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
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# Requires translation!
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When attacking across a river, the attacker gets a -20% strength malus. =
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# Requires translation!
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Road =
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# Requires translation!
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Amphibious =
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# Requires translation!
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Great Barrier Reef =
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@ -8209,8 +8228,6 @@ Barringer Crater =
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#################### Lines from TileImprovements from Civ V - Vanilla ####################
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# Requires translation!
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Farm =
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# Requires translation!
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Lumber mill =
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@ -8245,8 +8262,6 @@ Fishing Boats =
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# Requires translation!
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Fort =
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# Requires translation!
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Road =
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# Requires translation!
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Reduces movement cost to ½ if the other tile also has a Road or Railroad =
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# Requires translation!
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@ -8507,8 +8522,6 @@ Blitz =
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# Requires translation!
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Woodsman =
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# Requires translation!
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Amphibious =
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# Requires translation!
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Medic =
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@ -888,8 +888,6 @@ Floodfill =
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# Requires translation!
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[nation] starting location =
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# Requires translation!
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Any Civ starting locations =
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# Requires translation!
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Any Civ =
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# Requires translation!
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Remove features =
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@ -3975,7 +3973,7 @@ before [amount] turns =
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# Requires translation!
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after [amount] turns =
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# Requires translation!
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for [nationFilter] =
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for [civFilter] =
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# Requires translation!
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when at war =
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# Requires translation!
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@ -8390,6 +8388,12 @@ Desert =
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# Requires translation!
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Lakes =
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# Requires translation!
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Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
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# Requires translation!
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Oasis =
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# Requires translation!
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Farm =
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# Requires translation!
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Mountain =
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@ -8417,7 +8421,7 @@ Only Polders can be built here =
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Fallout =
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# Requires translation!
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Oasis =
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Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
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# Requires translation!
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Flood plains =
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@ -8428,6 +8432,21 @@ Ice =
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# Requires translation!
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Atoll =
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# Requires translation!
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Rivers exist on tile edges, not as terrain feature per se. =
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# Requires translation!
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Tiles on both sides gain its benefits. These benefits do not stack. =
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# Requires translation!
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The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
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# Requires translation!
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Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
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# Requires translation!
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When attacking across a river, the attacker gets a -20% strength malus. =
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# Requires translation!
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Road =
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# Requires translation!
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Amphibious =
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# Requires translation!
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Great Barrier Reef =
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@ -8461,8 +8480,6 @@ Barringer Crater =
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#################### Lines from TileImprovements from Civ V - Vanilla ####################
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# Requires translation!
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Farm =
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# Requires translation!
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Lumber mill =
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@ -8497,8 +8514,6 @@ Fishing Boats =
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# Requires translation!
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Fort =
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# Requires translation!
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Road =
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# Requires translation!
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Reduces movement cost to ½ if the other tile also has a Road or Railroad =
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# Requires translation!
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@ -8759,8 +8774,6 @@ Blitz =
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# Requires translation!
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Woodsman =
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# Requires translation!
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Amphibious =
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# Requires translation!
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Medic =
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@ -551,7 +551,6 @@ Spread Resources = Espalhar recursos
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Create ancient ruins = Criar ruínas antigas
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Floodfill = Alagamento
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[nation] starting location = Localização Inicial do(a) [nation]
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Any Civ starting locations = Qualquer local de partida da Civilização
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Any Civ = Qualquer Civilização
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Remove features = Remover características
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Remove improvement = Remover melhoria
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@ -2196,7 +2195,7 @@ for [amount] turns = por [amount] turnos
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with [amount]% chance = com [amount]% de chance
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before [amount] turns = antes de [amount] turnos
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after [amount] turns = depois de [amount] turnos
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for [nationFilter] = para [nationFilter]
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for [civFilter] = para [civFilter]
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when at war = quando em guerra
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when not at war = quando não está em guerra
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during a Golden Age = durante uma Idade de Ouro
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@ -4565,6 +4564,10 @@ Tundra = Tundra
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Desert = Deserto
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Lakes = Lagos
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# Requires translation!
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Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
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Oasis = Oásis
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Farm = Fazenda
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Mountain = Montanhas
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@ -4582,7 +4585,8 @@ Only Polders can be built here = Apenas Polders podem ser construídos aqui
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Fallout = Abrigo
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Oasis = Oásis
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# Requires translation!
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Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
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Flood plains = Planícies alagadas
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@ -4590,6 +4594,19 @@ Ice = Gelo
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Atoll = Atol
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# Requires translation!
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Rivers exist on tile edges, not as terrain feature per se. =
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# Requires translation!
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Tiles on both sides gain its benefits. These benefits do not stack. =
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# Requires translation!
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The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
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# Requires translation!
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Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
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# Requires translation!
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When attacking across a river, the attacker gets a -20% strength malus. =
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Road = Estrada
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Amphibious = Anfíbio
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Great Barrier Reef = Grande Barreira de Coral
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Old Faithful = Old Faithful
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@ -4613,7 +4630,6 @@ Barringer Crater = Cratera de Barringer
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#################### Lines from TileImprovements from Civ V - Vanilla ####################
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Farm = Fazenda
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Lumber mill = Serralheria
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@ -4637,7 +4653,6 @@ Fishing Boats = Barcos de pesca
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Fort = Forte
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Road = Estrada
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Reduces movement cost to ½ if the other tile also has a Road or Railroad = Reduz o custo de movimento para ½ se a outro painel também tiver uma Estrada ou Ferrovia
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Reduces movement cost to ⅓ with Machinery = Reduz o custo de movimento para ⅓ com maquinário
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Requires Engineering to bridge rivers = Requer Engenharia para fazer pontes sobre rios
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@ -4808,7 +4823,6 @@ Blitz = Blitz
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Woodsman = Lenhador
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Amphibious = Anfíbio
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Medic = Médico I
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@ -556,8 +556,6 @@ Create ancient ruins = Създай древни руини
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Floodfill = Наводнение
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[nation] starting location = [nation] начална позиция
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# Requires translation!
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Any Civ starting locations =
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# Requires translation!
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Any Civ =
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Remove features = Премахни функции
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Remove improvement = Премахни подобрение
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@ -2988,7 +2986,7 @@ before [amount] turns =
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# Requires translation!
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after [amount] turns =
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# Requires translation!
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for [nationFilter] =
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for [civFilter] =
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# Requires translation!
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when at war =
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# Requires translation!
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@ -6460,6 +6458,10 @@ Tundra = Тундра
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Desert = Пустиня
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Lakes = Езера
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# Requires translation!
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Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
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Oasis = Оазис
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Farm = Ферма
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Mountain = Планина
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@ -6478,7 +6480,8 @@ Only Polders can be built here = Тук могат да се строят сам
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# Requires translation!
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Fallout =
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Oasis = Оазис
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# Requires translation!
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Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
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Flood plains = Заливни равнини
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@ -6486,6 +6489,20 @@ Ice = Лед
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Atoll = Атол
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# Requires translation!
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Rivers exist on tile edges, not as terrain feature per se. =
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# Requires translation!
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Tiles on both sides gain its benefits. These benefits do not stack. =
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# Requires translation!
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The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
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# Requires translation!
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Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
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# Requires translation!
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When attacking across a river, the attacker gets a -20% strength malus. =
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Road = Път
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# Requires translation!
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Amphibious =
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Great Barrier Reef = Голям бариерен риф
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Old Faithful = Олд Фейтфул
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@ -6509,7 +6526,6 @@ Barringer Crater = Кратер на Барингер
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#################### Lines from TileImprovements from Civ V - Vanilla ####################
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Farm = Ферма
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Lumber mill = Дъскорезница
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@ -6533,7 +6549,6 @@ Fishing Boats = Рибарски лодки
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Fort = Крепост
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Road = Път
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Reduces movement cost to ½ if the other tile also has a Road or Railroad = Намалява разходите за движение до ½, ако другата плочка също има път или железопътна линия
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Reduces movement cost to ⅓ with Machinery = Намалява разходите за движение до ⅓ с Машинария
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Requires Engineering to bridge rivers = Изисква Инженерство за построяване на мост над реките
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@ -6729,8 +6744,6 @@ Blitz =
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# Requires translation!
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Woodsman =
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# Requires translation!
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Amphibious =
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# Requires translation!
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Medic =
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@ -551,7 +551,6 @@ Spread Resources = Reparteix recursos
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Create ancient ruins = Crea ruïnes antigues
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Floodfill = Ompliment
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[nation] starting location = Posició inicial de [nation]
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Any Civ starting locations = Posicions inicials de civilitzacions qualssevol
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Any Civ = Qualsevol civilització
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Remove features = Treu característiques
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Remove improvement = Treu millora
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@ -2197,7 +2196,7 @@ for [amount] turns = durant [amount] torns
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with [amount]% chance = amb una probabilitat de [amount] %.
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before [amount] turns = abans de [amount] torns
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after [amount] turns = després de [amount] torns
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for [nationFilter] = per a [nationFilter]
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for [civFilter] = per a [civFilter]
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when at war = quan està en guerra
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when not at war = quan no està en guerra
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during a Golden Age = durant una edat d’or
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@ -4570,6 +4569,10 @@ Tundra = Tundra
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Desert = Desert
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Lakes = Llacs
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# Requires translation!
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Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
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Oasis = Oasi
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Farm = Granja
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Mountain = Muntanya
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@ -4587,7 +4590,8 @@ Only Polders can be built here = Aquí només es poden construir pòlders.
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Fallout = Terreny radioactiu
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Oasis = Oasi
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# Requires translation!
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Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
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Flood plains = Plana inundada
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@ -4595,6 +4599,19 @@ Ice = Gel
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Atoll = Atol·ló
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# Requires translation!
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Rivers exist on tile edges, not as terrain feature per se. =
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# Requires translation!
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Tiles on both sides gain its benefits. These benefits do not stack. =
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# Requires translation!
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The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
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# Requires translation!
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Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
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# Requires translation!
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When attacking across a river, the attacker gets a -20% strength malus. =
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Road = Carretera
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Amphibious = Amfibi
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Great Barrier Reef = Gran Barrera de Corall
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Old Faithful = Guèiser Old Faithful
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@ -4618,7 +4635,6 @@ Barringer Crater = Cràter Barringer
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#################### Lines from TileImprovements from Civ V - Vanilla ####################
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Farm = Granja
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Lumber mill = Serradora
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@ -4642,7 +4658,6 @@ Fishing Boats = Vaixells de pesca
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Fort = Fort
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Road = Carretera
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Reduces movement cost to ½ if the other tile also has a Road or Railroad = Redueix el cost de moviment a la meitat si l’altra casella també té una carretera o ferrocarril.
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Reduces movement cost to ⅓ with Machinery = Redueix el cost de moviment a ⅓ amb «Maquinària».
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Requires Engineering to bridge rivers = Necessita «Enginyeria» per fer ponts als rius.
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@ -4813,7 +4828,6 @@ Blitz = Atac ràpid
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Woodsman = Muntaner
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Amphibious = Amfibi
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Medic = Metge I
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@ -558,8 +558,6 @@ Create ancient ruins = Vytvořit starověké ruiny
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Floodfill = Výplň
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[nation] starting location = [nation] startovací pozice
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# Requires translation!
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Any Civ starting locations =
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# Requires translation!
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Any Civ =
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Remove features = Odstranit vlastnosti
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Remove improvement = Odstranit vylepšení
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@ -2512,7 +2510,7 @@ before [amount] turns =
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# Requires translation!
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after [amount] turns =
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# Requires translation!
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for [nationFilter] =
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for [civFilter] =
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when at war = je-li ve válce
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when not at war = není-li ve válce
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during a Golden Age = během Zlatého věku
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@ -5067,6 +5065,10 @@ Tundra = Tundra
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Desert = Poušť
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Lakes = Jezera
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# Requires translation!
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Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
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Oasis = Oáza
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Farm = Farma
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Mountain = Hory
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@ -5084,7 +5086,8 @@ Only Polders can be built here = Zde může být postaven pouze Polder
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|
||||
Fallout = Atomový spad
|
||||
|
||||
Oasis = Oáza
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = Údolní niva
|
||||
|
||||
|
|
@ -5092,6 +5095,19 @@ Ice = Led
|
|||
|
||||
Atoll = Atol
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = Cesta
|
||||
Amphibious = Obojživelný
|
||||
|
||||
Great Barrier Reef = Velký bariérový útes
|
||||
|
||||
Old Faithful = Old Faithful gejzír
|
||||
|
|
@ -5115,7 +5131,6 @@ Barringer Crater = Barringerův kráter
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = Farma
|
||||
|
||||
Lumber mill = Pila
|
||||
|
||||
|
|
@ -5140,7 +5155,6 @@ Fishing Boats = Rybářské lodě
|
|||
|
||||
Fort = Opevnění
|
||||
|
||||
Road = Cesta
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Snižuje náročnost pohybu na ½ je-li na druhém políčku také Cesta či Železnice
|
||||
Reduces movement cost to ⅓ with Machinery = Snižuje náročnost pohybu na ⅓ s objevem Strojů
|
||||
Requires Engineering to bridge rivers = Přemostění řek vyžaduje Inženýrství
|
||||
|
|
@ -5312,7 +5326,6 @@ Blitz = Přepadení
|
|||
|
||||
Woodsman = Lesník
|
||||
|
||||
Amphibious = Obojživelný
|
||||
|
||||
Medic = Zdravotník I
|
||||
|
||||
|
|
|
|||
|
|
@ -551,7 +551,6 @@ Spread Resources = Verspreidt Grondstoffen
|
|||
Create ancient ruins = Creër oude ruines
|
||||
Floodfill = Opvullen
|
||||
[nation] starting location = [nation] startlocatie
|
||||
Any Civ starting locations = Willekeurige Beschaving startlocatie
|
||||
Any Civ = Willekeurige Beschaving
|
||||
Remove features = Verwijder kenmerken
|
||||
Remove improvement = Verwijder verbetering
|
||||
|
|
@ -2196,7 +2195,7 @@ for [amount] turns = voor [amount] beurten
|
|||
with [amount]% chance = met [amount]% kans
|
||||
before [amount] turns = voor [amount] beurten
|
||||
after [amount] turns = na [amount] beurten
|
||||
for [nationFilter] = voor [nationFilter]
|
||||
for [civFilter] = voor [civFilter]
|
||||
when at war = Tijdens een oorlog
|
||||
when not at war = Tijdens vrede
|
||||
during a Golden Age = tijdens een Gouden Tijdperk
|
||||
|
|
@ -4566,6 +4565,10 @@ Tundra = Toendra
|
|||
Desert = Woestijn
|
||||
|
||||
Lakes = Meren
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = Oase
|
||||
Farm = Boerderij
|
||||
|
||||
Mountain = Berg
|
||||
|
||||
|
|
@ -4583,7 +4586,8 @@ Only Polders can be built here = Alleen polders kunnen hier worden gebouwd
|
|||
|
||||
Fallout = Fall-out
|
||||
|
||||
Oasis = Oase
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = Riviervlakte
|
||||
|
||||
|
|
@ -4591,6 +4595,19 @@ Ice = IJs
|
|||
|
||||
Atoll = Atol
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = Weg
|
||||
Amphibious = Amfibisch
|
||||
|
||||
Great Barrier Reef = Groot Barrièrerif
|
||||
|
||||
Old Faithful = Old Faithful
|
||||
|
|
@ -4614,7 +4631,6 @@ Barringer Crater = Barringer Krater
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = Boerderij
|
||||
|
||||
Lumber mill = Houtzagerij
|
||||
|
||||
|
|
@ -4638,7 +4654,6 @@ Fishing Boats = Vissersboten
|
|||
|
||||
Fort = Fort
|
||||
|
||||
Road = Weg
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Verlaagt bewegingskosten tot ½ als de andere tegel ook een Weg of Spoorweg heeft
|
||||
Reduces movement cost to ⅓ with Machinery = Verlaagt bewegingskosten tot ⅓ met Machinebouw
|
||||
Requires Engineering to bridge rivers = Heeft Ingenieurswezen nodig om rivieren te overbruggen
|
||||
|
|
@ -4809,7 +4824,6 @@ Blitz = Blitz
|
|||
|
||||
Woodsman = Woudloper
|
||||
|
||||
Amphibious = Amfibisch
|
||||
|
||||
Medic = Dokter
|
||||
|
||||
|
|
|
|||
|
|
@ -1010,8 +1010,6 @@ Floodfill =
|
|||
# Requires translation!
|
||||
[nation] starting location =
|
||||
# Requires translation!
|
||||
Any Civ starting locations =
|
||||
# Requires translation!
|
||||
Any Civ =
|
||||
# Requires translation!
|
||||
Remove features =
|
||||
|
|
@ -4098,7 +4096,7 @@ before [amount] turns =
|
|||
# Requires translation!
|
||||
after [amount] turns =
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
for [civFilter] =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
|
|
@ -8513,6 +8511,12 @@ Desert =
|
|||
|
||||
# Requires translation!
|
||||
Lakes =
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
# Requires translation!
|
||||
Oasis =
|
||||
# Requires translation!
|
||||
Farm =
|
||||
|
||||
# Requires translation!
|
||||
Mountain =
|
||||
|
|
@ -8540,7 +8544,7 @@ Only Polders can be built here =
|
|||
Fallout =
|
||||
|
||||
# Requires translation!
|
||||
Oasis =
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
# Requires translation!
|
||||
Flood plains =
|
||||
|
|
@ -8551,6 +8555,21 @@ Ice =
|
|||
# Requires translation!
|
||||
Atoll =
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
# Requires translation!
|
||||
Road =
|
||||
# Requires translation!
|
||||
Amphibious =
|
||||
|
||||
# Requires translation!
|
||||
Great Barrier Reef =
|
||||
|
||||
|
|
@ -8584,8 +8603,6 @@ Barringer Crater =
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Farm =
|
||||
|
||||
# Requires translation!
|
||||
Lumber mill =
|
||||
|
|
@ -8620,8 +8637,6 @@ Fishing Boats =
|
|||
# Requires translation!
|
||||
Fort =
|
||||
|
||||
# Requires translation!
|
||||
Road =
|
||||
# Requires translation!
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad =
|
||||
# Requires translation!
|
||||
|
|
@ -8882,8 +8897,6 @@ Blitz =
|
|||
# Requires translation!
|
||||
Woodsman =
|
||||
|
||||
# Requires translation!
|
||||
Amphibious =
|
||||
|
||||
# Requires translation!
|
||||
Medic =
|
||||
|
|
|
|||
|
|
@ -584,8 +584,6 @@ Create ancient ruins = Gumawa ng mga sinaunang guho
|
|||
Floodfill = Floodfill
|
||||
[nation] starting location = [nation] panimulang lokasyon
|
||||
# Requires translation!
|
||||
Any Civ starting locations =
|
||||
# Requires translation!
|
||||
Any Civ =
|
||||
Remove features = Alisin ang mga katangian
|
||||
Remove improvement = Alisin ang mga pagbubuti
|
||||
|
|
@ -2336,7 +2334,7 @@ with [amount]% chance = nang may [amount]% na pagkakataon
|
|||
before [amount] turns = bago lumipas ng [amount] turno
|
||||
after [amount] turns = pagkatapos ng [amount] turno
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
for [civFilter] =
|
||||
when at war = kapag nasa giyera
|
||||
when not at war = kung hindi nasa digmaan
|
||||
during a Golden Age = sa loob ng Ginintuang Panahon
|
||||
|
|
@ -4789,6 +4787,10 @@ Tundra = Tundra
|
|||
Desert = Disyerto
|
||||
|
||||
Lakes = Lawa
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = Oasis
|
||||
Farm = Sakahan
|
||||
|
||||
Mountain = Bundok
|
||||
|
||||
|
|
@ -4806,7 +4808,8 @@ Only Polders can be built here = Polder lamang ang pwedeng itayo dito
|
|||
|
||||
Fallout = Fallout
|
||||
|
||||
Oasis = Oasis
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = Binabahang Kapatagan
|
||||
|
||||
|
|
@ -4814,6 +4817,19 @@ Ice = Yelo
|
|||
|
||||
Atoll = Atoll
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = Daanan
|
||||
Amphibious = Magdaragat
|
||||
|
||||
Great Barrier Reef = Great Barrier Reef
|
||||
|
||||
Old Faithful = Old Faithful
|
||||
|
|
@ -4837,7 +4853,6 @@ Barringer Crater = Barringer Crater
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = Sakahan
|
||||
|
||||
Lumber mill = Gilingan ng kahoy
|
||||
|
||||
|
|
@ -4861,7 +4876,6 @@ Fishing Boats = Bangkang Pangingisda
|
|||
|
||||
Fort = Muog
|
||||
|
||||
Road = Daanan
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Pinapababa ang gastos sa paggalaw ng ½ kapag ang ibang tile ay may daanan o daambakal
|
||||
Reduces movement cost to ⅓ with Machinery = Pinapababa ang gastos sa paggalaw ng ⅓ kasama ang Makinarya
|
||||
Requires Engineering to bridge rivers = Kailangan ang Inhinya para magkaroon ng tulay sa mga ilog
|
||||
|
|
@ -5032,7 +5046,6 @@ Blitz = Blitz
|
|||
|
||||
Woodsman = Mangangahoy
|
||||
|
||||
Amphibious = Magdaragat
|
||||
|
||||
Medic = Manggagamot
|
||||
|
||||
|
|
|
|||
|
|
@ -738,8 +738,6 @@ Create ancient ruins =
|
|||
Floodfill =
|
||||
[nation] starting location = Aloituspaikka sivilisaatiolle [nation]
|
||||
# Requires translation!
|
||||
Any Civ starting locations =
|
||||
# Requires translation!
|
||||
Any Civ =
|
||||
# Requires translation!
|
||||
Remove features =
|
||||
|
|
@ -3264,7 +3262,7 @@ before [amount] turns =
|
|||
# Requires translation!
|
||||
after [amount] turns =
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
for [civFilter] =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
|
|
@ -6692,6 +6690,10 @@ Desert =
|
|||
|
||||
# Requires translation!
|
||||
Lakes =
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = Keidas
|
||||
Farm = Maatila
|
||||
|
||||
# Requires translation!
|
||||
Mountain =
|
||||
|
|
@ -6716,7 +6718,8 @@ Only Polders can be built here =
|
|||
|
||||
Fallout = Ydinlaskeuma
|
||||
|
||||
Oasis = Keidas
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = Tulvatasanko
|
||||
|
||||
|
|
@ -6724,6 +6727,20 @@ Ice = Jäätikkö
|
|||
|
||||
Atoll = Atolli
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = Tie
|
||||
# Requires translation!
|
||||
Amphibious =
|
||||
|
||||
Great Barrier Reef = Iso valliriutta
|
||||
|
||||
Old Faithful = Vanha uskollinen
|
||||
|
|
@ -6748,7 +6765,6 @@ Barringer Crater = Barringer-kraatteri
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = Maatila
|
||||
|
||||
Lumber mill = Saha
|
||||
|
||||
|
|
@ -6774,7 +6790,6 @@ Fishing Boats = Kalastusveneet
|
|||
# Requires translation!
|
||||
Fort =
|
||||
|
||||
Road = Tie
|
||||
# Requires translation!
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad =
|
||||
# Requires translation!
|
||||
|
|
@ -6987,8 +7002,6 @@ Blitz =
|
|||
# Requires translation!
|
||||
Woodsman =
|
||||
|
||||
# Requires translation!
|
||||
Amphibious =
|
||||
|
||||
Medic = Lääkintämies
|
||||
|
||||
|
|
|
|||
|
|
@ -551,7 +551,6 @@ Spread Resources = Répandre les ressources
|
|||
Create ancient ruins = Créer des ruines antiques
|
||||
Floodfill = Remplir
|
||||
[nation] starting location = [nation] position de départ
|
||||
Any Civ starting locations = Toute nation pos. de départ
|
||||
Any Civ = Toute nation
|
||||
Remove features = Supprimer les caractéristiques
|
||||
Remove improvement = Supprimer les aménagements
|
||||
|
|
@ -2196,7 +2195,7 @@ for [amount] turns = pour [amount] tours
|
|||
with [amount]% chance = avec [amount]% de chances
|
||||
before [amount] turns = avant [amount] tours
|
||||
after [amount] turns = après [amount] tours
|
||||
for [nationFilter] = pour [nationFilter]
|
||||
for [civFilter] = pour [civFilter]
|
||||
when at war = quand en guerre
|
||||
when not at war = quand en paix
|
||||
during a Golden Age = durant un Âge d'Or
|
||||
|
|
@ -4565,6 +4564,10 @@ Tundra = Toundra
|
|||
Desert = Désert
|
||||
|
||||
Lakes = Lacs
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = Oasis
|
||||
Farm = Ferme
|
||||
|
||||
Mountain = Montagne
|
||||
|
||||
|
|
@ -4582,7 +4585,8 @@ Only Polders can be built here = Seuls des Polders peuvent être construits ici
|
|||
|
||||
Fallout = Retombées radioactives
|
||||
|
||||
Oasis = Oasis
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = Plaines inondables
|
||||
|
||||
|
|
@ -4590,6 +4594,19 @@ Ice = Glace
|
|||
|
||||
Atoll = Atoll
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = Route
|
||||
Amphibious = Amphibie
|
||||
|
||||
Great Barrier Reef = Grande Barrière de Corail
|
||||
|
||||
Old Faithful = Old Faithful
|
||||
|
|
@ -4613,7 +4630,6 @@ Barringer Crater = Cratère de Barringer
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = Ferme
|
||||
|
||||
Lumber mill = Scierie
|
||||
|
||||
|
|
@ -4637,7 +4653,6 @@ Fishing Boats = Bateaux de Pêche
|
|||
|
||||
Fort = Fort
|
||||
|
||||
Road = Route
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Réduit le coût de mouvement à ½ si la case suivante contient aussi une Route ou une Voie Ferrée
|
||||
Reduces movement cost to ⅓ with Machinery = Réduit le coût de mouvement à ⅓ avec Mécanique
|
||||
Requires Engineering to bridge rivers = Nécessite Ingénierie pour des ponts enjambant les rivières
|
||||
|
|
@ -4808,7 +4823,6 @@ Blitz = Blitz
|
|||
|
||||
Woodsman = Bûcheron
|
||||
|
||||
Amphibious = Amphibie
|
||||
|
||||
Medic = Médecin
|
||||
|
||||
|
|
|
|||
|
|
@ -551,7 +551,6 @@ Spread Resources = Ressourcen verteilen
|
|||
Create ancient ruins = Ruinen verteilen
|
||||
Floodfill = Ausfüllen
|
||||
[nation] starting location = Startposition von [nation]
|
||||
Any Civ starting locations = Beliebige Zivilisation-Startpositionen
|
||||
Any Civ = Beliebige Zivilisation
|
||||
Remove features = Geländemerkmale entfernen
|
||||
Remove improvement = Verbesserungen entfernen
|
||||
|
|
@ -2196,7 +2195,7 @@ for [amount] turns = für [amount] Runden
|
|||
with [amount]% chance = mit [amount]% Chance
|
||||
before [amount] turns = vor [amount] Runden
|
||||
after [amount] turns = nach [amount] Runden
|
||||
for [nationFilter] = für [nationFilter]
|
||||
for [civFilter] = für [civFilter]
|
||||
when at war = wenn im Krieg
|
||||
when not at war = wenn nicht im Krieg
|
||||
during a Golden Age = während eines Goldenen Zeitalters
|
||||
|
|
@ -4565,6 +4564,10 @@ Tundra = Tundra
|
|||
Desert = Wüste
|
||||
|
||||
Lakes = Seen
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = Oase
|
||||
Farm = Farm
|
||||
|
||||
Mountain = Berge
|
||||
|
||||
|
|
@ -4582,7 +4585,8 @@ Only Polders can be built here = Hier können nur Polder gebaut werden
|
|||
|
||||
Fallout = Verseucht
|
||||
|
||||
Oasis = Oase
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = Flussaue
|
||||
|
||||
|
|
@ -4590,6 +4594,19 @@ Ice = Eis
|
|||
|
||||
Atoll = Atoll
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = Straße
|
||||
Amphibious = Amphibisch
|
||||
|
||||
Great Barrier Reef = Great Barrier Reef
|
||||
|
||||
Old Faithful = Old Faithful
|
||||
|
|
@ -4613,7 +4630,6 @@ Barringer Crater = Barringer-Krater
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = Farm
|
||||
|
||||
Lumber mill = Sägewerk
|
||||
|
||||
|
|
@ -4637,7 +4653,6 @@ Fishing Boats = Fischerboote
|
|||
|
||||
Fort = Festung
|
||||
|
||||
Road = Straße
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Reduziert die Bewegungskosten auf ½, wenn das andere Feld auch eine Straße oder Schiene hat
|
||||
Reduces movement cost to ⅓ with Machinery = Reduziert die Bewegungskosten auf ⅓ mit Maschinenbau
|
||||
Requires Engineering to bridge rivers = Erfordert Ingenieurswesen zur Überbrückung von Flüssen
|
||||
|
|
@ -4808,7 +4823,6 @@ Blitz = Blitzkrieg
|
|||
|
||||
Woodsman = Förster
|
||||
|
||||
Amphibious = Amphibisch
|
||||
|
||||
Medic = Sanitäter I
|
||||
|
||||
|
|
|
|||
|
|
@ -833,8 +833,6 @@ Floodfill =
|
|||
# Requires translation!
|
||||
[nation] starting location =
|
||||
# Requires translation!
|
||||
Any Civ starting locations =
|
||||
# Requires translation!
|
||||
Any Civ =
|
||||
# Requires translation!
|
||||
Remove features =
|
||||
|
|
@ -3712,7 +3710,7 @@ before [amount] turns =
|
|||
# Requires translation!
|
||||
after [amount] turns =
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
for [civFilter] =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
|
|
@ -7787,6 +7785,10 @@ Tundra =
|
|||
Desert = έρημος
|
||||
|
||||
Lakes = Λίμνη
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = Όαση
|
||||
Farm = Φάρμα
|
||||
|
||||
# Requires translation!
|
||||
Mountain =
|
||||
|
|
@ -7809,7 +7811,8 @@ Only Polders can be built here =
|
|||
# Requires translation!
|
||||
Fallout =
|
||||
|
||||
Oasis = Όαση
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
# Requires translation!
|
||||
Flood plains =
|
||||
|
|
@ -7819,6 +7822,20 @@ Ice = Πάγος
|
|||
# Requires translation!
|
||||
Atoll =
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = δρόμος
|
||||
# Requires translation!
|
||||
Amphibious =
|
||||
|
||||
# Requires translation!
|
||||
Great Barrier Reef =
|
||||
|
||||
|
|
@ -7852,7 +7869,6 @@ Barringer Crater =
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = Φάρμα
|
||||
|
||||
# Requires translation!
|
||||
Lumber mill =
|
||||
|
|
@ -7886,7 +7902,6 @@ Fishing Boats =
|
|||
# Requires translation!
|
||||
Fort =
|
||||
|
||||
Road = δρόμος
|
||||
# Requires translation!
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad =
|
||||
# Requires translation!
|
||||
|
|
@ -8129,8 +8144,6 @@ Blitz =
|
|||
# Requires translation!
|
||||
Woodsman =
|
||||
|
||||
# Requires translation!
|
||||
Amphibious =
|
||||
|
||||
# Requires translation!
|
||||
Medic =
|
||||
|
|
|
|||
|
|
@ -558,8 +558,6 @@ Create ancient ruins = Ősi romok keletkezése
|
|||
Floodfill = Kitöltés
|
||||
[nation] starting location = [nation] kezdőhelye
|
||||
# Requires translation!
|
||||
Any Civ starting locations =
|
||||
# Requires translation!
|
||||
Any Civ =
|
||||
Remove features = Képződmények eltávolítása
|
||||
Remove improvement = Területfejleszés eltávolítása
|
||||
|
|
@ -2247,7 +2245,7 @@ for [amount] turns = [amount] körig
|
|||
with [amount]% chance = [amount]% eséllyel
|
||||
before [amount] turns = [amount] körrel korábban
|
||||
after [amount] turns = [amount] körrel később
|
||||
for [nationFilter] = [nationFilter] számára
|
||||
for [civFilter] = [civFilter] számára
|
||||
when at war = háborúban
|
||||
when not at war = , ha nem állsz hadban senkivel
|
||||
during a Golden Age = az Aranykor időtartama alatt
|
||||
|
|
@ -5019,6 +5017,10 @@ Tundra = Tundra
|
|||
Desert = Sivatag
|
||||
|
||||
Lakes = Tó
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = Oázis
|
||||
Farm = Farm
|
||||
|
||||
Mountain = Hegység
|
||||
|
||||
|
|
@ -5036,7 +5038,8 @@ Only Polders can be built here = Csak polder építhető rajta
|
|||
|
||||
Fallout = Sugárszennyezés
|
||||
|
||||
Oasis = Oázis
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = Ártér
|
||||
|
||||
|
|
@ -5044,6 +5047,19 @@ Ice = Jégmező
|
|||
|
||||
Atoll = Korallzátony
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = Út
|
||||
Amphibious = Kétéltű
|
||||
|
||||
Great Barrier Reef = Nagy-korallzátony
|
||||
|
||||
Old Faithful = Old Faithful-gejzír
|
||||
|
|
@ -5067,7 +5083,6 @@ Barringer Crater = Barringer-kráter
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = Farm
|
||||
|
||||
Lumber mill = Fűrésztelep
|
||||
|
||||
|
|
@ -5091,7 +5106,6 @@ Fishing Boats = Halászhajó
|
|||
|
||||
Fort = Erőd
|
||||
|
||||
Road = Út
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = A mezőn való átlépés költsége ½-re csökken, ha a másik mezőn is út vagy vasút van
|
||||
Reduces movement cost to ⅓ with Machinery = Gépesítés esetén ⅓-ra csökkenti a mezőn való átlépés költségét
|
||||
Requires Engineering to bridge rivers = A folyók áthidalásához fel kell találni a műszaki tudományokat
|
||||
|
|
@ -5262,7 +5276,6 @@ Blitz = Villámháború
|
|||
|
||||
Woodsman = Erdőjáró
|
||||
|
||||
Amphibious = Kétéltű
|
||||
|
||||
Medic = Orvos
|
||||
|
||||
|
|
|
|||
|
|
@ -551,7 +551,6 @@ Spread Resources = Sebarkan Sumber Daya
|
|||
Create ancient ruins = Buat reruntuhan kuno
|
||||
Floodfill = Isi Banjir
|
||||
[nation] starting location = Tempat mulai [nation]
|
||||
Any Civ starting locations = Tempat mulai peradaban apa pun
|
||||
Any Civ = Peradaban apa pun
|
||||
Remove features = Hapus fitur
|
||||
Remove improvement = Hapus peningkatan
|
||||
|
|
@ -2196,7 +2195,7 @@ for [amount] turns = untuk [amount] giliran
|
|||
with [amount]% chance = dengan [amount]% kemungkinan
|
||||
before [amount] turns = sebelum [amount] giliran
|
||||
after [amount] turns = setelah [amount] giliran
|
||||
for [nationFilter] = untuk [nationFilter]
|
||||
for [civFilter] = untuk [civFilter]
|
||||
when at war = saat sedang berperang
|
||||
when not at war = saat tidak sedang berperang
|
||||
during a Golden Age = di saat Masa Kejayaan
|
||||
|
|
@ -4566,6 +4565,10 @@ Tundra = padang di kutub
|
|||
Desert = Padang Pasir
|
||||
|
||||
Lakes = Danau
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = Oasis
|
||||
Farm = Pertanian
|
||||
|
||||
Mountain = Gunung
|
||||
|
||||
|
|
@ -4583,7 +4586,8 @@ Only Polders can be built here = Hanya Polder yang bisa dibangun di sini
|
|||
|
||||
Fallout = Daerah Radioaktif Nuklir
|
||||
|
||||
Oasis = Oasis
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = Dataran banjir
|
||||
|
||||
|
|
@ -4591,6 +4595,19 @@ Ice = Es
|
|||
|
||||
Atoll = Atol
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = Jalan
|
||||
Amphibious = Amfibi
|
||||
|
||||
Great Barrier Reef = Karang Penghalang Besar
|
||||
|
||||
Old Faithful = Geiser Bakti Tua
|
||||
|
|
@ -4614,7 +4631,6 @@ Barringer Crater = Kawah Barringer
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = Pertanian
|
||||
|
||||
Lumber mill = Pabrik kayu
|
||||
|
||||
|
|
@ -4638,7 +4654,6 @@ Fishing Boats = Perahu Penangkap Ikan
|
|||
|
||||
Fort = Kubu Pertahanan
|
||||
|
||||
Road = Jalan
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Mengurangi biaya pergerakan menjadi ½nya jika daerah lainnya memiliki Jalan atau Rel Kereta juga
|
||||
Reduces movement cost to ⅓ with Machinery = Mengurangi biaya pergerakan menjadi ⅓nya dengan Permesinan
|
||||
Requires Engineering to bridge rivers = Membutuhkan Keinsinyuran untuk membangun jembatan melintasi sungai
|
||||
|
|
@ -4809,7 +4824,6 @@ Blitz = Blitz
|
|||
|
||||
Woodsman = Ahli Hutan
|
||||
|
||||
Amphibious = Amfibi
|
||||
|
||||
Medic = Medis
|
||||
|
||||
|
|
|
|||
|
|
@ -551,7 +551,6 @@ Spread Resources = Diffondi le risorse
|
|||
Create ancient ruins = Crea antiche rovine
|
||||
Floodfill = Riempi
|
||||
[nation] starting location = Punto iniziale di [nation]
|
||||
Any Civ starting locations = Punto iniziale di civiltà qualsiasi
|
||||
Any Civ = Qualsiasi civiltà
|
||||
Remove features = Rimuovi caratteristiche
|
||||
Remove improvement = Rimuovi miglioramenti
|
||||
|
|
@ -2196,7 +2195,7 @@ for [amount] turns = per [amount] turni
|
|||
with [amount]% chance = (probabilità [amount]%)
|
||||
before [amount] turns = entro [amount] turni
|
||||
after [amount] turns = dopo [amount] turni
|
||||
for [nationFilter] = per [nationFilter]
|
||||
for [civFilter] = per [civFilter]
|
||||
when at war = quando sei in guerra
|
||||
when not at war = quando non sei in guerra
|
||||
during a Golden Age = durante un'Età dell'Oro
|
||||
|
|
@ -4566,6 +4565,10 @@ Tundra = Tundra
|
|||
Desert = Deserto
|
||||
|
||||
Lakes = Laghi
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = Oasi
|
||||
Farm = Fattoria
|
||||
|
||||
Mountain = Montagna
|
||||
|
||||
|
|
@ -4583,7 +4586,8 @@ Only Polders can be built here = Può ospitare solo Polder
|
|||
|
||||
Fallout = Scorie Radioattive
|
||||
|
||||
Oasis = Oasi
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = Pianure allagate
|
||||
|
||||
|
|
@ -4591,6 +4595,19 @@ Ice = Ghiaccio
|
|||
|
||||
Atoll = Atollo
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = Strada
|
||||
Amphibious = Attacco anfibio
|
||||
|
||||
Great Barrier Reef = Grande barriera corallina
|
||||
|
||||
Old Faithful = Old Faithful
|
||||
|
|
@ -4614,7 +4631,6 @@ Barringer Crater = Cratere di Barringer
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = Fattoria
|
||||
|
||||
Lumber mill = Segheria
|
||||
|
||||
|
|
@ -4638,7 +4654,6 @@ Fishing Boats = Peschereccio
|
|||
|
||||
Fort = Forte
|
||||
|
||||
Road = Strada
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Dimezza i costi di movimento se vi si trova una Strada o Ferrovia
|
||||
Reduces movement cost to ⅓ with Machinery = Dimezza i costi di movimento con la Macchineria
|
||||
Requires Engineering to bridge rivers = Richiede Ingegneria per costruire ponti sui fiumi
|
||||
|
|
@ -4809,7 +4824,6 @@ Blitz = Incursione
|
|||
|
||||
Woodsman = Forestali
|
||||
|
||||
Amphibious = Attacco anfibio
|
||||
|
||||
Medic = Medico I
|
||||
|
||||
|
|
|
|||
|
|
@ -568,8 +568,6 @@ Create ancient ruins = 古代の遺跡を生成
|
|||
Floodfill = 塗りつぶし
|
||||
[nation] starting location = [nation]の出現場所
|
||||
# Requires translation!
|
||||
Any Civ starting locations =
|
||||
# Requires translation!
|
||||
Any Civ =
|
||||
Remove features = 特徴を削除
|
||||
Remove improvement = タイルの整備を削除
|
||||
|
|
@ -2273,7 +2271,7 @@ with [amount]% chance = [amount]%の確率で
|
|||
before [amount] turns =
|
||||
after [amount] turns = [amount]ターン後
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
for [civFilter] =
|
||||
when at war = 戦時
|
||||
when not at war = 非戦時
|
||||
during a Golden Age = 黄金時代の間
|
||||
|
|
@ -4807,6 +4805,10 @@ Tundra = ツンドラ
|
|||
Desert = 砂漠
|
||||
|
||||
Lakes = 湖
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = オアシス
|
||||
Farm = 農場
|
||||
|
||||
Mountain = 山岳
|
||||
|
||||
|
|
@ -4826,7 +4828,8 @@ Only Polders can be built here =
|
|||
|
||||
Fallout = 死の灰
|
||||
|
||||
Oasis = オアシス
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = 氾濫原
|
||||
|
||||
|
|
@ -4834,6 +4837,19 @@ Ice = 氷河
|
|||
|
||||
Atoll = 環礁
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = 道路
|
||||
Amphibious = 上陸作戦
|
||||
|
||||
Great Barrier Reef = グレート・バリア・リーフ
|
||||
|
||||
Old Faithful = オールド・フェイスフル
|
||||
|
|
@ -4857,7 +4873,6 @@ Barringer Crater = バリンジャー・クレーター
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = 農場
|
||||
|
||||
Lumber mill = 製材所
|
||||
|
||||
|
|
@ -4881,7 +4896,6 @@ Fishing Boats = 漁船
|
|||
|
||||
Fort = 要塞
|
||||
|
||||
Road = 道路
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = 道路タイルまたは鉄道タイルが連続する場合、移動コストが半分になる
|
||||
Reduces movement cost to ⅓ with Machinery = 機械の研究後、移動コストが3分の1になる
|
||||
Requires Engineering to bridge rivers = 川をまたぐには建築学が必要
|
||||
|
|
@ -5052,7 +5066,6 @@ Blitz = 電撃攻撃
|
|||
|
||||
Woodsman = 木こり
|
||||
|
||||
Amphibious = 上陸作戦
|
||||
|
||||
Medic = 衛生兵
|
||||
|
||||
|
|
|
|||
|
|
@ -559,8 +559,6 @@ Create ancient ruins = 고대 유적 생성
|
|||
Floodfill = 채우기
|
||||
[nation] starting location = [nation] 시작 지점
|
||||
# Requires translation!
|
||||
Any Civ starting locations =
|
||||
# Requires translation!
|
||||
Any Civ =
|
||||
Remove features = 추가지형 제거
|
||||
Remove improvement = 시설 제거
|
||||
|
|
@ -2260,7 +2258,7 @@ with [amount]% chance = [amount]% 확률로
|
|||
before [amount] turns = [amount] 턴 전
|
||||
after [amount] turns = [amount] 턴 후
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
for [civFilter] =
|
||||
when at war = 전쟁 중에
|
||||
when not at war = 전쟁이 없을 때
|
||||
during a Golden Age = 황금기 동안
|
||||
|
|
@ -4688,6 +4686,10 @@ Tundra = 툰드라
|
|||
Desert = 사막
|
||||
|
||||
Lakes = 호수
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = 오아시스
|
||||
Farm = 농장
|
||||
|
||||
Mountain = 산
|
||||
|
||||
|
|
@ -4705,7 +4707,8 @@ Only Polders can be built here = 현재 타일에 간척지 시설만 건설 가
|
|||
|
||||
Fallout = 낙진
|
||||
|
||||
Oasis = 오아시스
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = 범람원
|
||||
|
||||
|
|
@ -4713,6 +4716,19 @@ Ice = 빙하
|
|||
|
||||
Atoll = 산호섬
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = 도로
|
||||
Amphibious = 수륙 양용
|
||||
|
||||
Great Barrier Reef = 대보초
|
||||
|
||||
Old Faithful = 올드 페이스풀 간헐천
|
||||
|
|
@ -4736,7 +4752,6 @@ Barringer Crater = 베린저 크레이터
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = 농장
|
||||
|
||||
Lumber mill = 제재소
|
||||
|
||||
|
|
@ -4760,7 +4775,6 @@ Fishing Boats = 어선
|
|||
|
||||
Fort = 요새
|
||||
|
||||
Road = 도로
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = 도로에서 도로 또는 철도 타일로 이동시 행동력 0.5 소모
|
||||
Reduces movement cost to ⅓ with Machinery = 기계 장치 연구 후 행동력 소모 0.33으로 감소
|
||||
Requires Engineering to bridge rivers = 공학 연구 후 도로가 강을 가로질러 연결됨
|
||||
|
|
@ -4931,7 +4945,6 @@ Blitz = 전격전
|
|||
|
||||
Woodsman = 벌목꾼
|
||||
|
||||
Amphibious = 수륙 양용
|
||||
|
||||
Medic = 의무병 I
|
||||
|
||||
|
|
|
|||
|
|
@ -605,8 +605,6 @@ Create ancient ruins = Sukurti senovinių griuvėsių
|
|||
Floodfill = Potvynis
|
||||
[nation] starting location = [nation] pradžios vieta
|
||||
# Requires translation!
|
||||
Any Civ starting locations =
|
||||
# Requires translation!
|
||||
Any Civ =
|
||||
Remove features = Pašalinti ypatumus
|
||||
Remove improvement = Pašalinti patobulinimus
|
||||
|
|
@ -2458,7 +2456,7 @@ before [amount] turns =
|
|||
# Requires translation!
|
||||
after [amount] turns =
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
for [civFilter] =
|
||||
when at war = karo metu
|
||||
when not at war = taikos metu
|
||||
during a Golden Age = Aukso amžiaus metu
|
||||
|
|
@ -4954,6 +4952,10 @@ Tundra = Tundra
|
|||
Desert = Dykuma
|
||||
|
||||
Lakes = Ežerai
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = Oazė
|
||||
Farm = Ferma
|
||||
|
||||
Mountain = Kalnas
|
||||
|
||||
|
|
@ -4971,7 +4973,8 @@ Only Polders can be built here = Čia galima statyti tik polderius
|
|||
|
||||
Fallout = Radioaktyvi dykynė
|
||||
|
||||
Oasis = Oazė
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = Užliejamos pievos
|
||||
|
||||
|
|
@ -4979,6 +4982,19 @@ Ice = Ledas
|
|||
|
||||
Atoll = Koralinis atolas
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = Kelias
|
||||
Amphibious = Jūrų desantas
|
||||
|
||||
Great Barrier Reef = Didysis Koralinis Rifas
|
||||
|
||||
Old Faithful = Geizeris Jeloustone JAV
|
||||
|
|
@ -5002,7 +5018,6 @@ Barringer Crater = Barringer Arizonos krateris
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = Ferma
|
||||
|
||||
Lumber mill = Lentpjūvė
|
||||
|
||||
|
|
@ -5026,7 +5041,6 @@ Fishing Boats = Žvejybos laivai
|
|||
|
||||
Fort = Įtvirtinimas
|
||||
|
||||
Road = Kelias
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = 2 kartus sumažina judėjimo kainą, jei sekančiame laukelyje yra kelias ar geležinkelis
|
||||
Reduces movement cost to ⅓ with Machinery = 3 kartus sumažina judėjimo kainą po Mašinų Gamybos atradimo
|
||||
Requires Engineering to bridge rivers = Tilto statymui per upę reikalinga Inžinerija
|
||||
|
|
@ -5198,7 +5212,6 @@ Blitz = Staigi ataka
|
|||
|
||||
Woodsman = Pėdsekys
|
||||
|
||||
Amphibious = Jūrų desantas
|
||||
|
||||
Medic = Medikas
|
||||
|
||||
|
|
|
|||
|
|
@ -764,8 +764,6 @@ Create ancient ruins =
|
|||
Floodfill =
|
||||
[nation] starting location = Lokasi mula [nation]
|
||||
# Requires translation!
|
||||
Any Civ starting locations =
|
||||
# Requires translation!
|
||||
Any Civ =
|
||||
# Requires translation!
|
||||
Remove features =
|
||||
|
|
@ -3273,7 +3271,7 @@ before [amount] turns =
|
|||
# Requires translation!
|
||||
after [amount] turns =
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
for [civFilter] =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
|
|
@ -7405,6 +7403,10 @@ Tundra = Tundra
|
|||
Desert = Gurun
|
||||
|
||||
Lakes = Tasik
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = Oasis
|
||||
Farm = Ladang
|
||||
|
||||
Mountain = Gunung
|
||||
|
||||
|
|
@ -7427,7 +7429,8 @@ Only Polders can be built here =
|
|||
# Requires translation!
|
||||
Fallout =
|
||||
|
||||
Oasis = Oasis
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
# Requires translation!
|
||||
Flood plains =
|
||||
|
|
@ -7436,6 +7439,20 @@ Ice = Ais
|
|||
|
||||
Atoll = Atol
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = Jalan
|
||||
# Requires translation!
|
||||
Amphibious =
|
||||
|
||||
# Requires translation!
|
||||
Great Barrier Reef =
|
||||
|
||||
|
|
@ -7468,7 +7485,6 @@ Barringer Crater =
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = Ladang
|
||||
|
||||
# Requires translation!
|
||||
Lumber mill =
|
||||
|
|
@ -7497,7 +7513,6 @@ Fishing Boats =
|
|||
|
||||
Fort = Kubu
|
||||
|
||||
Road = Jalan
|
||||
# Requires translation!
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad =
|
||||
# Requires translation!
|
||||
|
|
@ -7723,8 +7738,6 @@ Blitz =
|
|||
# Requires translation!
|
||||
Woodsman =
|
||||
|
||||
# Requires translation!
|
||||
Amphibious =
|
||||
|
||||
# Requires translation!
|
||||
Medic =
|
||||
|
|
|
|||
|
|
@ -824,8 +824,6 @@ Create ancient ruins =
|
|||
Floodfill =
|
||||
[nation] starting location = Mahalle šoro’e [nation]
|
||||
# Requires translation!
|
||||
Any Civ starting locations =
|
||||
# Requires translation!
|
||||
Any Civ =
|
||||
# Requires translation!
|
||||
Remove features =
|
||||
|
|
@ -3491,7 +3489,7 @@ before [amount] turns =
|
|||
# Requires translation!
|
||||
after [amount] turns =
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
for [civFilter] =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
|
|
@ -7833,6 +7831,12 @@ Desert =
|
|||
|
||||
# Requires translation!
|
||||
Lakes =
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
# Requires translation!
|
||||
Oasis =
|
||||
# Requires translation!
|
||||
Farm =
|
||||
|
||||
# Requires translation!
|
||||
Mountain =
|
||||
|
|
@ -7860,7 +7864,7 @@ Only Polders can be built here =
|
|||
Fallout =
|
||||
|
||||
# Requires translation!
|
||||
Oasis =
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
# Requires translation!
|
||||
Flood plains =
|
||||
|
|
@ -7871,6 +7875,21 @@ Ice =
|
|||
# Requires translation!
|
||||
Atoll =
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
# Requires translation!
|
||||
Road =
|
||||
# Requires translation!
|
||||
Amphibious =
|
||||
|
||||
# Requires translation!
|
||||
Great Barrier Reef =
|
||||
|
||||
|
|
@ -7904,8 +7923,6 @@ Barringer Crater =
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
Farm =
|
||||
|
||||
# Requires translation!
|
||||
Lumber mill =
|
||||
|
|
@ -7940,8 +7957,6 @@ Fishing Boats =
|
|||
# Requires translation!
|
||||
Fort =
|
||||
|
||||
# Requires translation!
|
||||
Road =
|
||||
# Requires translation!
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad =
|
||||
# Requires translation!
|
||||
|
|
@ -8201,8 +8216,6 @@ Blitz =
|
|||
# Requires translation!
|
||||
Woodsman =
|
||||
|
||||
# Requires translation!
|
||||
Amphibious =
|
||||
|
||||
# Requires translation!
|
||||
Medic =
|
||||
|
|
|
|||
|
|
@ -669,8 +669,6 @@ Create ancient ruins = Kharaabe haaye baastaani besaaz
|
|||
Floodfill =
|
||||
[nation] starting location = Mahalle shoro’e [nation]
|
||||
# Requires translation!
|
||||
Any Civ starting locations =
|
||||
# Requires translation!
|
||||
Any Civ =
|
||||
# Requires translation!
|
||||
Remove features =
|
||||
|
|
@ -3062,7 +3060,7 @@ before [amount] turns =
|
|||
# Requires translation!
|
||||
after [amount] turns =
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
for [civFilter] =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
|
|
@ -7132,6 +7130,11 @@ Tundra = Tondraa
|
|||
Desert = Kavir
|
||||
|
||||
Lakes = Daryaache
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
# Requires translation!
|
||||
Oasis =
|
||||
Farm = Mazra’e
|
||||
|
||||
Mountain = Kooh
|
||||
|
||||
|
|
@ -7154,7 +7157,7 @@ Only Polders can be built here =
|
|||
Fallout =
|
||||
|
||||
# Requires translation!
|
||||
Oasis =
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
# Requires translation!
|
||||
Flood plains =
|
||||
|
|
@ -7164,6 +7167,20 @@ Ice = Yakh
|
|||
# Requires translation!
|
||||
Atoll =
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = Jadde
|
||||
# Requires translation!
|
||||
Amphibious =
|
||||
|
||||
# Requires translation!
|
||||
Great Barrier Reef =
|
||||
|
||||
|
|
@ -7197,7 +7214,6 @@ Barringer Crater =
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = Mazra’e
|
||||
|
||||
# Requires translation!
|
||||
Lumber mill =
|
||||
|
|
@ -7228,7 +7244,6 @@ Fishing Boats =
|
|||
|
||||
Fort = Dezh
|
||||
|
||||
Road = Jadde
|
||||
# Requires translation!
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad =
|
||||
# Requires translation!
|
||||
|
|
@ -7454,8 +7469,6 @@ Blitz =
|
|||
# Requires translation!
|
||||
Woodsman =
|
||||
|
||||
# Requires translation!
|
||||
Amphibious =
|
||||
|
||||
# Requires translation!
|
||||
Medic =
|
||||
|
|
|
|||
|
|
@ -553,7 +553,6 @@ Spread Resources = Surowce
|
|||
Create ancient ruins = Starożytne Ruiny
|
||||
Floodfill = Wypełnienie
|
||||
[nation] starting location = Lokacja startowa ([nation])
|
||||
Any Civ starting locations = Lokacja startowa każdej cywilizacji
|
||||
Any Civ = Każda Cywilizacja
|
||||
Remove features = Usuń cechy terenu
|
||||
Remove improvement = Usuń ulepszenia
|
||||
|
|
@ -2198,7 +2197,7 @@ for [amount] turns = przez [amount] ⏳tur
|
|||
with [amount]% chance = z szansą [amount]%
|
||||
before [amount] turns = przed [amount] turą
|
||||
after [amount] turns = po [amount] turach
|
||||
for [nationFilter] = dla [nationFilter]
|
||||
for [civFilter] = dla [civFilter]
|
||||
when at war = podczas wojny
|
||||
when not at war = w czasie trwania pokoju
|
||||
during a Golden Age = podczas Złotej Ery
|
||||
|
|
@ -4567,6 +4566,10 @@ Tundra = Tundra
|
|||
Desert = Pustynia
|
||||
|
||||
Lakes = Jezioro
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = Oaza
|
||||
Farm = Farma
|
||||
|
||||
Mountain = Góry
|
||||
|
||||
|
|
@ -4584,7 +4587,8 @@ Only Polders can be built here = Na tym terenie można zbudować tylko Poldery
|
|||
|
||||
Fallout = Skażenie radioaktywne
|
||||
|
||||
Oasis = Oaza
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = Tereny zalewowe
|
||||
|
||||
|
|
@ -4592,6 +4596,19 @@ Ice = Lodowiec
|
|||
|
||||
Atoll = Atol
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = Droga
|
||||
Amphibious = Desant
|
||||
|
||||
Great Barrier Reef = Wielka Rafa Koralowa
|
||||
|
||||
Old Faithful = Gejzer Old Faithful
|
||||
|
|
@ -4615,7 +4632,6 @@ Barringer Crater = Krater Barringera
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = Farma
|
||||
|
||||
Lumber mill = Tartak
|
||||
|
||||
|
|
@ -4639,7 +4655,6 @@ Fishing Boats = Przystań rybacka
|
|||
|
||||
Fort = Fort
|
||||
|
||||
Road = Droga
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Zmniejsza koszty ruchu o połowę jeśli na kolejnym polu jest droga albo linia kolejowa
|
||||
Reduces movement cost to ⅓ with Machinery = Trzykrotnie zmniejsza koszty ruchu po odkryciu → Mechanika
|
||||
Requires Engineering to bridge rivers = Do budowy mostów wymagana jest → Inżynieria
|
||||
|
|
@ -4810,7 +4825,6 @@ Blitz = Atak Błyskawiczny
|
|||
|
||||
Woodsman = Traper
|
||||
|
||||
Amphibious = Desant
|
||||
|
||||
Medic = Medyk I
|
||||
|
||||
|
|
|
|||
|
|
@ -587,8 +587,6 @@ Create ancient ruins = Criar ruínas antigas
|
|||
Floodfill = Preencher
|
||||
[nation] starting location = [nation] localização inicial
|
||||
# Requires translation!
|
||||
Any Civ starting locations =
|
||||
# Requires translation!
|
||||
Any Civ =
|
||||
Remove features = Remover características
|
||||
Remove improvement = Remover melhoria
|
||||
|
|
@ -2556,7 +2554,7 @@ before [amount] turns =
|
|||
# Requires translation!
|
||||
after [amount] turns =
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
for [civFilter] =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
|
|
@ -5640,6 +5638,10 @@ Tundra = Tundra
|
|||
Desert = Deserto
|
||||
|
||||
Lakes = Lagos
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = Oásis
|
||||
Farm = Fazenda
|
||||
|
||||
Mountain = Montanhas
|
||||
|
||||
|
|
@ -5659,7 +5661,8 @@ Only Polders can be built here =
|
|||
|
||||
Fallout = Abrigo
|
||||
|
||||
Oasis = Oásis
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = Planícies alagadas
|
||||
|
||||
|
|
@ -5667,6 +5670,19 @@ Ice = Gelo
|
|||
|
||||
Atoll = Atol
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = Estrada
|
||||
Amphibious = Anfíbio
|
||||
|
||||
Great Barrier Reef = Grande Barreira de Coral
|
||||
|
||||
Old Faithful = Old Faithful
|
||||
|
|
@ -5691,7 +5707,6 @@ Barringer Crater = Cratera de Barringer
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = Fazenda
|
||||
|
||||
Lumber mill = Serralheria
|
||||
|
||||
|
|
@ -5716,7 +5731,6 @@ Fishing Boats = Barcos de pesca
|
|||
|
||||
Fort = Forte
|
||||
|
||||
Road = Estrada
|
||||
# Requires translation!
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad =
|
||||
# Requires translation!
|
||||
|
|
@ -5908,7 +5922,6 @@ Blitz = Blitz
|
|||
|
||||
Woodsman = Lenhador
|
||||
|
||||
Amphibious = Anfíbio
|
||||
|
||||
Medic = Médico I
|
||||
|
||||
|
|
|
|||
|
|
@ -571,7 +571,6 @@ Spread Resources = Răspândiți resurse
|
|||
Create ancient ruins = Creați ruine antice
|
||||
Floodfill = Umplere
|
||||
[nation] starting location = Locația de început a [nation]
|
||||
Any Civ starting locations = Orice locație de început o oricărei civilizații
|
||||
Any Civ = Orice civilizație
|
||||
Remove features = Eliminați caracteristici
|
||||
Remove improvement = Eliminați îmbunătățirea
|
||||
|
|
@ -2488,7 +2487,7 @@ for [amount] turns = pentru [amount] rânduri
|
|||
with [amount]% chance = cu [amount]% șansă
|
||||
before [amount] turns = înainte de [amount] rânduri
|
||||
after [amount] turns = după [amount] rânduri
|
||||
for [nationFilter] = pentru [nationFilter]
|
||||
for [civFilter] = pentru [civFilter]
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
|
|
@ -4993,6 +4992,10 @@ Tundra = Tundră
|
|||
Desert = Deșert
|
||||
|
||||
Lakes = Lacuri
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = Oază
|
||||
Farm = Fermă
|
||||
|
||||
Mountain = Munte
|
||||
|
||||
|
|
@ -5011,7 +5014,8 @@ Only Polders can be built here = Doar poldere pot fi construite aici
|
|||
|
||||
Fallout = Radioactiv
|
||||
|
||||
Oasis = Oază
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = Câmpii inundabile
|
||||
|
||||
|
|
@ -5019,6 +5023,19 @@ Ice = Gheață
|
|||
|
||||
Atoll = Atol
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = Drum
|
||||
Amphibious = Amfibiu
|
||||
|
||||
Great Barrier Reef = Marea Barieră de Corali
|
||||
|
||||
Old Faithful = Old Faithful
|
||||
|
|
@ -5042,7 +5059,6 @@ Barringer Crater = Craterul Barringer
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = Fermă
|
||||
|
||||
Lumber mill = Fabrică de cherestea
|
||||
|
||||
|
|
@ -5067,7 +5083,6 @@ Fishing Boats = Bărci de pescuit
|
|||
|
||||
Fort = Fort
|
||||
|
||||
Road = Drum
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Reduce costul mișcării la ½ dacă cealaltă dală are și ea un drum sau o cale ferată
|
||||
Reduces movement cost to ⅓ with Machinery = Reduce costul mișcării la ⅓ cu instalații mecanice
|
||||
Requires Engineering to bridge rivers = Este nevoide de ingineria pentru a construi poduri peste râuri
|
||||
|
|
@ -5254,7 +5269,6 @@ Blitz =
|
|||
|
||||
Woodsman = Pădurar
|
||||
|
||||
Amphibious = Amfibiu
|
||||
|
||||
Medic = Medic I
|
||||
|
||||
|
|
|
|||
|
|
@ -551,7 +551,6 @@ Spread Resources = Ресурсы
|
|||
Create ancient ruins = Создать древние руины
|
||||
Floodfill = Заливка
|
||||
[nation] starting location = Начальная позиция [nation]
|
||||
Any Civ starting locations = Начальная позиция любой цивилизации
|
||||
Any Civ = Любая цивилизация
|
||||
Remove features = Убрать особенности
|
||||
Remove improvement = Убрать улучшение
|
||||
|
|
@ -2197,7 +2196,7 @@ for [amount] turns = на [amount] ходов
|
|||
with [amount]% chance = с [amount]% шансом
|
||||
before [amount] turns = до [amount] ходов
|
||||
after [amount] turns = после [amount] ходов
|
||||
for [nationFilter] = для [nationFilter]
|
||||
for [civFilter] = для [civFilter]
|
||||
when at war = во время войны
|
||||
when not at war = в мирное время
|
||||
during a Golden Age = во время золотого века
|
||||
|
|
@ -4570,6 +4569,10 @@ Tundra = Тундра
|
|||
Desert = Пустыня
|
||||
|
||||
Lakes = Озёра
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = Оазис
|
||||
Farm = Ферма
|
||||
|
||||
Mountain = Гора
|
||||
|
||||
|
|
@ -4587,7 +4590,8 @@ Only Polders can be built here = Здесь можно строить тольк
|
|||
|
||||
Fallout = Пустошь
|
||||
|
||||
Oasis = Оазис
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = Пойма
|
||||
|
||||
|
|
@ -4595,6 +4599,19 @@ Ice = Лед
|
|||
|
||||
Atoll = Атолл
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = Дорога
|
||||
Amphibious = Морской десант
|
||||
|
||||
Great Barrier Reef = Большой Барьерный риф
|
||||
|
||||
Old Faithful = Старый служака
|
||||
|
|
@ -4618,7 +4635,6 @@ Barringer Crater = Аризонский кратер
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = Ферма
|
||||
|
||||
Lumber mill = Лесопилка
|
||||
|
||||
|
|
@ -4642,7 +4658,6 @@ Fishing Boats = Рыбацкие лодки
|
|||
|
||||
Fort = Форт
|
||||
|
||||
Road = Дорога
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Снижает стоимость передвижения в 2 раза, если на другой клетке также есть Дорога или Железная дорога
|
||||
Reduces movement cost to ⅓ with Machinery = Снижает стоимость передвижения в 3 раза после открытия Машиностроения
|
||||
Requires Engineering to bridge rivers = Требуется Инженерное дело для постройки моста через реку
|
||||
|
|
@ -4813,7 +4828,6 @@ Blitz = Блиц
|
|||
|
||||
Woodsman = Следопыт
|
||||
|
||||
Amphibious = Морской десант
|
||||
|
||||
Medic = Медик
|
||||
|
||||
|
|
|
|||
|
|
@ -551,7 +551,6 @@ Spread Resources = 法·资源之馈
|
|||
Create ancient ruins = 法·先祖之智(生成远古遗迹)
|
||||
Floodfill = 填充刷
|
||||
[nation] starting location = [nation]起源位置
|
||||
Any Civ starting locations = 任何文明起始地点
|
||||
Any Civ = 任何文明
|
||||
Remove features = 移除地形
|
||||
Remove improvement = 移除地块设施
|
||||
|
|
@ -2196,7 +2195,7 @@ for [amount] turns = 持续[amount]回合
|
|||
with [amount]% chance = 有[amount]%概率
|
||||
before [amount] turns = [amount]回合前
|
||||
after [amount] turns = [amount]回合后
|
||||
for [nationFilter] = 对于 [nationFilter]
|
||||
for [civFilter] = 对于 [civFilter]
|
||||
when at war = 当处于战争时
|
||||
when not at war = 当不处于战争时
|
||||
during a Golden Age = 在黄金时代期间
|
||||
|
|
@ -4566,6 +4565,10 @@ Tundra = 冻土
|
|||
Desert = 沙漠
|
||||
|
||||
Lakes = 湖泊
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = 绿洲
|
||||
Farm = 农场
|
||||
|
||||
Mountain = 山脉
|
||||
|
||||
|
|
@ -4583,7 +4586,8 @@ Only Polders can be built here = 这里只能建造圩田
|
|||
|
||||
Fallout = 核辐射
|
||||
|
||||
Oasis = 绿洲
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = 冲积平原
|
||||
|
||||
|
|
@ -4591,6 +4595,19 @@ Ice = 冰区
|
|||
|
||||
Atoll = 环礁
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = 道路
|
||||
Amphibious = 两栖能力
|
||||
|
||||
Great Barrier Reef = 大堡礁
|
||||
|
||||
Old Faithful = 老忠实间歇泉
|
||||
|
|
@ -4614,7 +4631,6 @@ Barringer Crater = 巴林杰陨石坑
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = 农场
|
||||
|
||||
Lumber mill = 锯木场
|
||||
|
||||
|
|
@ -4638,7 +4654,6 @@ Fishing Boats = 渔船
|
|||
|
||||
Fort = 堡垒
|
||||
|
||||
Road = 道路
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = 如果另一个地块也有公路或铁路,则移动成本降低至 ½
|
||||
Reduces movement cost to ⅓ with Machinery = 使用机械将移动成本降低至 ⅓
|
||||
Requires Engineering to bridge rivers = 需要工程来桥接河流
|
||||
|
|
@ -4809,7 +4824,6 @@ Blitz = 闪击战术
|
|||
|
||||
Woodsman = 林地幽灵
|
||||
|
||||
Amphibious = 两栖能力
|
||||
|
||||
Medic = 治疗I级
|
||||
|
||||
|
|
|
|||
|
|
@ -551,7 +551,6 @@ Spread Resources = Esparcir recursos
|
|||
Create ancient ruins = Crear Ruinas Antiguas
|
||||
Floodfill = Cubeta
|
||||
[nation] starting location = Posición inicial de [nation]
|
||||
Any Civ starting locations = Posición inicial de cualquier civ
|
||||
Any Civ = Cualquier Civ
|
||||
Remove features = Quitar caracteristicas
|
||||
Remove improvement = Quitar mejora
|
||||
|
|
@ -2196,7 +2195,7 @@ for [amount] turns = Por [amount] ⏳turnos
|
|||
with [amount]% chance = con una probabilidad de [amount]%
|
||||
before [amount] turns = antes de [amount] ⏳turnos
|
||||
after [amount] turns = después de [amount] ⏳turnos
|
||||
for [nationFilter] = para [nationFilter]
|
||||
for [civFilter] = para [civFilter]
|
||||
when at war = si está en guerra
|
||||
when not at war = si no está en guerra
|
||||
during a Golden Age = durante una Edad Dorada
|
||||
|
|
@ -4565,6 +4564,10 @@ Tundra = Tundra
|
|||
Desert = Desierto
|
||||
|
||||
Lakes = Lago
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = Oasis
|
||||
Farm = Granja
|
||||
|
||||
Mountain = Montaña
|
||||
|
||||
|
|
@ -4582,7 +4585,8 @@ Only Polders can be built here = Solo Pólderos pueden ser construidos aquí
|
|||
|
||||
Fallout = Terreno Radioactivo
|
||||
|
||||
Oasis = Oasis
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = Ciénaga
|
||||
|
||||
|
|
@ -4590,6 +4594,19 @@ Ice = Hielo
|
|||
|
||||
Atoll = Atolón
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = Carretera
|
||||
Amphibious = Anfibio
|
||||
|
||||
Great Barrier Reef = Gran Barrera de Coral
|
||||
|
||||
Old Faithful = Viejo Fiel
|
||||
|
|
@ -4613,7 +4630,6 @@ Barringer Crater = Cráter Barringer
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = Granja
|
||||
|
||||
Lumber mill = Serrería
|
||||
|
||||
|
|
@ -4637,7 +4653,6 @@ Fishing Boats = Barcos Pesqueros
|
|||
|
||||
Fort = Fuerte
|
||||
|
||||
Road = Carretera
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Reduce el costo de movimiento a ½ si la otra casilla también tiene una Carretera o Vía Férrea
|
||||
Reduces movement cost to ⅓ with Machinery = Reduce el costo de movimiento por ⅓ con Mecanica
|
||||
Requires Engineering to bridge rivers = Requiere Ingenieria para hacer puentes en rios
|
||||
|
|
@ -4808,7 +4823,6 @@ Blitz = Ataque Relámpago
|
|||
|
||||
Woodsman = Montaraz
|
||||
|
||||
Amphibious = Anfibio
|
||||
|
||||
Medic = Médico
|
||||
|
||||
|
|
|
|||
|
|
@ -590,8 +590,6 @@ Create ancient ruins = Skapa Antika Ruiner
|
|||
Floodfill = Fyll område
|
||||
[nation] starting location = [nation]s startplats
|
||||
# Requires translation!
|
||||
Any Civ starting locations =
|
||||
# Requires translation!
|
||||
Any Civ =
|
||||
Remove features = Ta bort terrängdrag
|
||||
Remove improvement = Ta bort förbättring
|
||||
|
|
@ -2469,7 +2467,7 @@ before [amount] turns =
|
|||
# Requires translation!
|
||||
after [amount] turns =
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
for [civFilter] =
|
||||
when at war = medan i krig
|
||||
when not at war = medan ej i krig
|
||||
during a Golden Age = under en Guldålder
|
||||
|
|
@ -4969,6 +4967,10 @@ Tundra = Tundra
|
|||
Desert = Öken
|
||||
|
||||
Lakes = Sjöar
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = Oas
|
||||
Farm = Bondgård
|
||||
|
||||
Mountain = Berg
|
||||
|
||||
|
|
@ -4986,7 +4988,8 @@ Only Polders can be built here = Endast Poldrar kan byggas här
|
|||
|
||||
Fallout = Nedfall
|
||||
|
||||
Oasis = Oas
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = Flodslätt
|
||||
|
||||
|
|
@ -4994,6 +4997,19 @@ Ice = Is
|
|||
|
||||
Atoll = Atoll
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = Väg
|
||||
Amphibious = Amfibisk
|
||||
|
||||
Great Barrier Reef = Stora Barriärrevet
|
||||
|
||||
Old Faithful = Old Faithful
|
||||
|
|
@ -5017,7 +5033,6 @@ Barringer Crater = Barringerkratern
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = Bondgård
|
||||
|
||||
Lumber mill = Sågverk
|
||||
|
||||
|
|
@ -5041,7 +5056,6 @@ Fishing Boats = Fiskebåtar
|
|||
|
||||
Fort = Fort
|
||||
|
||||
Road = Väg
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Minskar rörelsekostnaden till ½ om de andra rutorna också har en Väg eller Järnväg
|
||||
Reduces movement cost to ⅓ with Machinery = Minskar rörelsekostnaden till ⅓ med Maskineri
|
||||
Requires Engineering to bridge rivers = Kräver Ingenjörskonst för att överbrygga floder
|
||||
|
|
@ -5213,7 +5227,6 @@ Blitz = Blixtkrig
|
|||
|
||||
Woodsman = Skogsvan
|
||||
|
||||
Amphibious = Amfibisk
|
||||
|
||||
Medic = Sjukvårdare
|
||||
|
||||
|
|
|
|||
|
|
@ -564,8 +564,6 @@ Create ancient ruins = 生成古代遺跡
|
|||
Floodfill = 魔術棒(漫水填充)
|
||||
[nation] starting location = [nation]起始位置
|
||||
# Requires translation!
|
||||
Any Civ starting locations =
|
||||
# Requires translation!
|
||||
Any Civ =
|
||||
Remove features = 移除地貌
|
||||
Remove improvement = 移除設施
|
||||
|
|
@ -2271,7 +2269,7 @@ for [amount] turns = 需要[amount]回合
|
|||
with [amount]% chance = 有[amount]%的機率
|
||||
before [amount] turns = [amount]回合前
|
||||
after [amount] turns = [amount]回合後
|
||||
for [nationFilter] = 對於 [nationFilter]
|
||||
for [civFilter] = 對於 [civFilter]
|
||||
when at war = 當戰爭時
|
||||
when not at war = 不打仗的時候
|
||||
during a Golden Age = 黃金時代期間
|
||||
|
|
@ -4683,6 +4681,10 @@ Tundra = 凍土
|
|||
Desert = 沙漠
|
||||
|
||||
Lakes = 湖泊
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = 綠洲
|
||||
Farm = 農場
|
||||
|
||||
Mountain = 山脈
|
||||
|
||||
|
|
@ -4700,7 +4702,8 @@ Only Polders can be built here = 這裡只能建造圩田
|
|||
|
||||
Fallout = 核輻射
|
||||
|
||||
Oasis = 綠洲
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = 沖積平原
|
||||
|
||||
|
|
@ -4708,6 +4711,19 @@ Ice = 冰區
|
|||
|
||||
Atoll = 環礁
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = 道路
|
||||
Amphibious = 兩栖的
|
||||
|
||||
Great Barrier Reef = 大堡礁
|
||||
|
||||
Old Faithful = 老忠實間歇泉
|
||||
|
|
@ -4731,7 +4747,6 @@ Barringer Crater = 巴林傑隕石坑
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = 農場
|
||||
|
||||
Lumber mill = 鋸木場
|
||||
|
||||
|
|
@ -4755,7 +4770,6 @@ Fishing Boats = 漁船
|
|||
|
||||
Fort = 堡壘
|
||||
|
||||
Road = 道路
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = 在公路或鐵路的地塊移動時,移動消耗變成 ½
|
||||
Reduces movement cost to ⅓ with Machinery = 研發 '機械' 科技後,移動花費變為 ⅓
|
||||
Requires Engineering to bridge rivers = 需要科技 '工程學',以跨河造橋
|
||||
|
|
@ -4926,7 +4940,6 @@ Blitz = 閃擊戰術
|
|||
|
||||
Woodsman = 林地幽靈
|
||||
|
||||
Amphibious = 兩栖的
|
||||
|
||||
Medic = 治療I級
|
||||
|
||||
|
|
|
|||
|
|
@ -553,7 +553,6 @@ Spread Resources = Kaynakları dağıt
|
|||
Create ancient ruins = Antik kalıntılar oluştur
|
||||
Floodfill = Kova
|
||||
[nation] starting location = [nation] başlangıç yeri
|
||||
Any Civ starting locations = Herhangi bir medeniyet başlangıç yerleri
|
||||
Any Civ = Herhangi bir medeniyet
|
||||
Remove features = Özellikleri kaldır
|
||||
Remove improvement = Geliştirmeleri kaldır
|
||||
|
|
@ -2517,7 +2516,7 @@ before [amount] turns =
|
|||
# Requires translation!
|
||||
after [amount] turns =
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
for [civFilter] =
|
||||
when at war = savaştayken
|
||||
when not at war = savaşta değilken
|
||||
during a Golden Age = Altın Çağdayken
|
||||
|
|
@ -5102,6 +5101,10 @@ Tundra = Tundra
|
|||
Desert = Çöl
|
||||
|
||||
Lakes = Göl
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = Vaha
|
||||
Farm = Çiftlik
|
||||
|
||||
Mountain = Dağ
|
||||
|
||||
|
|
@ -5119,7 +5122,8 @@ Only Polders can be built here = Buraya sadece polder inşa edilebilir
|
|||
|
||||
Fallout = Radyoaktif döküntü
|
||||
|
||||
Oasis = Vaha
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = Taşkın ovaları
|
||||
|
||||
|
|
@ -5127,6 +5131,19 @@ Ice = Buz
|
|||
|
||||
Atoll = Atol
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = Yol
|
||||
Amphibious = Yüzergezer
|
||||
|
||||
Great Barrier Reef = Büyük Pasifik Resifiği
|
||||
|
||||
Old Faithful = Old Faithful
|
||||
|
|
@ -5150,7 +5167,6 @@ Barringer Crater = Barringer Krateri
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = Çiftlik
|
||||
|
||||
Lumber mill = Kereste fabrikası
|
||||
|
||||
|
|
@ -5174,7 +5190,6 @@ Fishing Boats = Balıkçı Tekneleri
|
|||
|
||||
Fort = Kale
|
||||
|
||||
Road = Yol
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Yanındaki karo yol veya demiryolu ise hareket maliyeti ⅒'a düşer
|
||||
Reduces movement cost to ⅓ with Machinery = Makineler araştırıldığında üzerinde hareket ederken hareket maliyeti ⅓ azalır.
|
||||
Requires Engineering to bridge rivers = Irmaklar üzerine köprü yapabilmek Mühendisliği gerektirir
|
||||
|
|
@ -5345,7 +5360,6 @@ Blitz = Yıldırım Saldırı
|
|||
|
||||
Woodsman = Oduncu
|
||||
|
||||
Amphibious = Yüzergezer
|
||||
|
||||
Medic = Doktor I
|
||||
|
||||
|
|
|
|||
|
|
@ -551,7 +551,6 @@ Spread Resources = Додати ресурси
|
|||
Create ancient ruins = Створити стародавні руїни
|
||||
Floodfill = Розтікання
|
||||
[nation] starting location = [nation]
|
||||
Any Civ starting locations = Стартові локації цивілізацій
|
||||
Any Civ = Будь-яка цивілізація
|
||||
Remove features = Прибрати особливості
|
||||
Remove improvement = Прибрати покращення
|
||||
|
|
@ -2196,7 +2195,7 @@ for [amount] turns = на [amount]⏳
|
|||
with [amount]% chance = з імовірністю [amount]%
|
||||
before [amount] turns = перед здійсненням [amount]⏳ ходів
|
||||
after [amount] turns = після здійснення [amount]⏳ ходів
|
||||
for [nationFilter] = для [nationFilter]
|
||||
for [civFilter] = для [civFilter]
|
||||
when at war = коли воює
|
||||
when not at war = у мирний час
|
||||
during a Golden Age = під час Золотої доби
|
||||
|
|
@ -4566,6 +4565,10 @@ Tundra = Тундра
|
|||
Desert = Пустеля
|
||||
|
||||
Lakes = Озера
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = Оазис
|
||||
Farm = Ферма
|
||||
|
||||
Mountain = Гори
|
||||
|
||||
|
|
@ -4583,7 +4586,8 @@ Only Polders can be built here = Лише Польдер може бути по
|
|||
|
||||
Fallout = Радіоактивні опади
|
||||
|
||||
Oasis = Оазис
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = Заплави
|
||||
|
||||
|
|
@ -4591,6 +4595,19 @@ Ice = Лід
|
|||
|
||||
Atoll = Атол
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = Дорога
|
||||
Amphibious = Амфібія
|
||||
|
||||
Great Barrier Reef = Великий бар’єрний риф
|
||||
|
||||
Old Faithful = Старий Служака
|
||||
|
|
@ -4614,7 +4631,6 @@ Barringer Crater = Аризонський кратер
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = Ферма
|
||||
|
||||
Lumber mill = Лісопилка
|
||||
|
||||
|
|
@ -4638,7 +4654,6 @@ Fishing Boats = Рибальські човни
|
|||
|
||||
Fort = Форт
|
||||
|
||||
Road = Дорога
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Зменшує вартість ➡Переміщення до ½ якщо інша клітинка також містить Дорогу або Залізницю
|
||||
Reduces movement cost to ⅓ with Machinery = Зменшує вартість ➡Переміщення за допомогою машин до ⅓
|
||||
Requires Engineering to bridge rivers = Вимагає технологію Інженерія для створення мостів через річки
|
||||
|
|
@ -4809,7 +4824,6 @@ Blitz = Набіг
|
|||
|
||||
Woodsman = Лісник
|
||||
|
||||
Amphibious = Амфібія
|
||||
|
||||
Medic = Медик
|
||||
|
||||
|
|
|
|||
|
|
@ -605,8 +605,6 @@ Create ancient ruins = Tạo ra tàn tích cổ đại
|
|||
Floodfill = Floodfill
|
||||
[nation] starting location = [nation] vị trí xuất phát
|
||||
# Requires translation!
|
||||
Any Civ starting locations =
|
||||
# Requires translation!
|
||||
Any Civ =
|
||||
Remove features = Loại bỏ các tính năng
|
||||
Remove improvement = Xóa cải tiến
|
||||
|
|
@ -2455,7 +2453,7 @@ with [amount]% chance = với [amount]% cơ hội
|
|||
before [amount] turns = trước [amount] lượt
|
||||
after [amount] turns = sau [amount] lượt
|
||||
# Requires translation!
|
||||
for [nationFilter] =
|
||||
for [civFilter] =
|
||||
when at war = khi có chiến tranh
|
||||
when not at war = khi không có chiến tranh
|
||||
during a Golden Age = trong thời kỳ hoàng kim
|
||||
|
|
@ -4949,6 +4947,10 @@ Tundra = Lãnh nguyên
|
|||
Desert = Sa mạc
|
||||
|
||||
Lakes = Hồ
|
||||
# Requires translation!
|
||||
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
|
||||
Oasis = Ốc đảo
|
||||
Farm = Trang trại
|
||||
|
||||
Mountain = Núi
|
||||
|
||||
|
|
@ -4966,7 +4968,8 @@ Only Polders can be built here = Chỉ có thể tạo các Thư mục tại đ
|
|||
|
||||
Fallout = Bụi phóng xạ
|
||||
|
||||
Oasis = Ốc đảo
|
||||
# Requires translation!
|
||||
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
|
||||
|
||||
Flood plains = Đồng bằng lũ lụt
|
||||
|
||||
|
|
@ -4974,6 +4977,19 @@ Ice = Băng
|
|||
|
||||
Atoll = Đảo san hô vòng
|
||||
|
||||
# Requires translation!
|
||||
Rivers exist on tile edges, not as terrain feature per se. =
|
||||
# Requires translation!
|
||||
Tiles on both sides gain its benefits. These benefits do not stack. =
|
||||
# Requires translation!
|
||||
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
|
||||
# Requires translation!
|
||||
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
|
||||
# Requires translation!
|
||||
When attacking across a river, the attacker gets a -20% strength malus. =
|
||||
Road = Đường
|
||||
Amphibious = Lưỡng cư
|
||||
|
||||
Great Barrier Reef = Rạn san hô Great Barrier
|
||||
|
||||
Old Faithful = mạch nước phun Old Faithful
|
||||
|
|
@ -4997,7 +5013,6 @@ Barringer Crater = Miệng núi lửa Barringer
|
|||
|
||||
#################### Lines from TileImprovements from Civ V - Vanilla ####################
|
||||
|
||||
Farm = Trang trại
|
||||
|
||||
Lumber mill = Nhà máy gỗ
|
||||
|
||||
|
|
@ -5021,7 +5036,6 @@ Fishing Boats = Thuyền đánh cá
|
|||
|
||||
Fort = Pháo đài
|
||||
|
||||
Road = Đường
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Giảm chi phí di chuyển xuống ½ nếu ô khác cũng có Đường hoặc Đường sắt
|
||||
Reduces movement cost to ⅓ with Machinery = Giảm chi phí di chuyển xuống ⅓ với Máy móc
|
||||
Requires Engineering to bridge rivers = Yêu cầu Kỹ thuật bắc cầu sông
|
||||
|
|
@ -5193,7 +5207,6 @@ Blitz = Chớp nhoáng
|
|||
|
||||
Woodsman = Người rừng
|
||||
|
||||
Amphibious = Lưỡng cư
|
||||
|
||||
Medic = Thuốc men
|
||||
|
||||
|
|
|
|||
|
|
@ -3,19 +3,19 @@ Italian = 99
|
|||
Russian = 99
|
||||
Belarusian = 2
|
||||
Afrikaans = 7
|
||||
German = 100
|
||||
German = 99
|
||||
Swedish = 85
|
||||
Turkish = 79
|
||||
Ukrainian = 99
|
||||
Filipino = 93
|
||||
French = 100
|
||||
Filipino = 92
|
||||
French = 99
|
||||
Portuguese = 62
|
||||
Indonesian = 99
|
||||
Catalan = 99
|
||||
Finnish = 36
|
||||
Spanish = 100
|
||||
Spanish = 99
|
||||
Malay = 22
|
||||
Brazilian_Portuguese = 100
|
||||
Brazilian_Portuguese = 99
|
||||
Traditional_Chinese = 97
|
||||
Polish = 99
|
||||
Lithuanian = 91
|
||||
|
|
@ -26,7 +26,7 @@ Korean = 97
|
|||
Persian_(Pinglish-DIN) = 13
|
||||
Japanese = 88
|
||||
English = 0
|
||||
Vietnamese = 92
|
||||
Vietnamese = 91
|
||||
Czech = 82
|
||||
Hungarian = 78
|
||||
Dutch = 99
|
||||
|
|
|
|||
22
changelog.md
22
changelog.md
|
|
@ -1,23 +1,17 @@
|
|||
## 4.8.18
|
||||
|
||||
typo fix for enhanced religion city filter
|
||||
|
||||
Added Human and AI filters, separated civFilter from nationFilter
|
||||
Modding: Added Human and AI filters, separated civFilter from nationFilter
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Patch for on-screen keyboard hiding pedia search results
|
||||
- CrashScreen info improved, allow easier testing of CrashScreen
|
||||
- Fix "hidden from users" where Nation describes its unique Building (if it replaces an existing one)
|
||||
- Rivers... Moddable Stats and Civilopedia
|
||||
- (UX, QOL) World screen top stats row scales down to squeeze into available width
|
||||
- Allow the "Civ destroyed" Notification to show a location
|
||||
- Whitespace linting for opening curly braces and inheritance colon
|
||||
- Fix Mod download issue - github url and indicator refresh
|
||||
- Mix of issue fixes around diplomacy and trade
|
||||
- Patch for on-screen keyboard hiding pedia search results
|
||||
- Rivers... Moddable Stats and Civilopedia
|
||||
- World screen top bar scales down to available width
|
||||
- "Civ destroyed" Notification includes location
|
||||
- Lots of other issue fixes!
|
||||
|
||||
By tuvus:
|
||||
- Fixed land/sea nukes trying to act like air units
|
||||
- Fixed promise not to settle
|
||||
- Fixed land/sea nukes trying to act like air units
|
||||
- Fixed promise not to settle
|
||||
|
||||
Fix Multiplayer spectator ids not logging - By SeventhM
|
||||
|
||||
|
|
|
|||
|
|
@ -1,22 +1,14 @@
|
|||
|
||||
|
||||
typo fix for enhanced religion city filter
|
||||
|
||||
Added Human and AI filters, separated civFilter from nationFilter
|
||||
Modding: Added Human and AI filters, separated civFilter from nationFilter
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Patch for on-screen keyboard hiding pedia search results
|
||||
- CrashScreen info improved, allow easier testing of CrashScreen
|
||||
- Fix "hidden from users" where Nation describes its unique Building (if it replaces an existing one)
|
||||
- Rivers... Moddable Stats and Civilopedia
|
||||
- (UX, QOL) World screen top stats row scales down to squeeze into available width
|
||||
- Allow the "Civ destroyed" Notification to show a location
|
||||
- Whitespace linting for opening curly braces and inheritance colon
|
||||
- Fix Mod download issue - github url and indicator refresh
|
||||
- Mix of issue fixes around diplomacy and trade
|
||||
- Patch for on-screen keyboard hiding pedia search results
|
||||
- Rivers... Moddable Stats and Civilopedia
|
||||
- World screen top bar scales down to available width
|
||||
- "Civ destroyed" Notification includes location
|
||||
- Lots of other issue fixes!
|
||||
|
||||
By tuvus:
|
||||
- Fixed land/sea nukes trying to act like air units
|
||||
- Fixed promise not to settle
|
||||
- Fixed land/sea nukes trying to act like air units
|
||||
- Fixed promise not to settle
|
||||
|
||||
Fix Multiplayer spectator ids not logging - By SeventhM
|
||||
Loading…
Reference in New Issue
Block a user