From 7ccb19c28e494b4c36899b67c1b6021d5eb86e14 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Mon, 13 Nov 2023 22:39:06 +0200 Subject: [PATCH] 4.8.18 --- .../jsons/translations/Afrikaans.properties | 33 +++++++++++++------ .../jsons/translations/Belarusian.properties | 33 +++++++++++++------ .../Brazilian_Portuguese.properties | 26 +++++++++++---- .../jsons/translations/Bulgarian.properties | 29 +++++++++++----- .../jsons/translations/Catalan.properties | 26 +++++++++++---- .../jsons/translations/Czech.properties | 27 +++++++++++---- .../jsons/translations/Dutch.properties | 26 +++++++++++---- .../jsons/translations/English.properties | 33 +++++++++++++------ .../jsons/translations/Filipino.properties | 27 +++++++++++---- .../jsons/translations/Finnish.properties | 29 +++++++++++----- .../jsons/translations/French.properties | 26 +++++++++++---- .../jsons/translations/German.properties | 26 +++++++++++---- .../jsons/translations/Greek.properties | 29 +++++++++++----- .../jsons/translations/Hungarian.properties | 27 +++++++++++---- .../jsons/translations/Indonesian.properties | 26 +++++++++++---- .../jsons/translations/Italian.properties | 26 +++++++++++---- .../jsons/translations/Japanese.properties | 27 +++++++++++---- .../jsons/translations/Korean.properties | 27 +++++++++++---- .../jsons/translations/Lithuanian.properties | 27 +++++++++++---- .../jsons/translations/Malay.properties | 29 +++++++++++----- .../Persian_(Pinglish-DIN).properties | 33 +++++++++++++------ .../Persian_(Pinglish-UN).properties | 29 +++++++++++----- .../jsons/translations/Polish.properties | 26 +++++++++++---- .../jsons/translations/Portuguese.properties | 27 +++++++++++---- .../jsons/translations/Romanian.properties | 26 +++++++++++---- .../jsons/translations/Russian.properties | 26 +++++++++++---- .../Simplified_Chinese.properties | 26 +++++++++++---- .../jsons/translations/Spanish.properties | 26 +++++++++++---- .../jsons/translations/Swedish.properties | 27 +++++++++++---- .../Traditional_Chinese.properties | 27 +++++++++++---- .../jsons/translations/Turkish.properties | 26 +++++++++++---- .../jsons/translations/Ukrainian.properties | 26 +++++++++++---- .../jsons/translations/Vietnamese.properties | 27 +++++++++++---- .../completionPercentages.properties | 12 +++---- changelog.md | 22 +++++-------- .../metadata/android/en-US/changelogs/928.txt | 24 +++++--------- 36 files changed, 699 insertions(+), 270 deletions(-) diff --git a/android/assets/jsons/translations/Afrikaans.properties b/android/assets/jsons/translations/Afrikaans.properties index 8f21184d5f..ff0fffd8de 100644 --- a/android/assets/jsons/translations/Afrikaans.properties +++ b/android/assets/jsons/translations/Afrikaans.properties @@ -662,8 +662,6 @@ Floodfill = # Requires translation! [nation] starting location = # Requires translation! -Any Civ starting locations = - # Requires translation! Any Civ = # Requires translation! Remove features = @@ -3749,7 +3747,7 @@ before [amount] turns = # Requires translation! after [amount] turns = # Requires translation! -for [nationFilter] = +for [civFilter] = # Requires translation! when at war = # Requires translation! @@ -8138,6 +8136,12 @@ Desert = # Requires translation! Lakes = + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = + # Requires translation! +Oasis = + # Requires translation! +Farm = # Requires translation! Mountain = @@ -8165,7 +8169,7 @@ Only Polders can be built here = Fallout = # Requires translation! -Oasis = +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = # Requires translation! Flood plains = @@ -8176,6 +8180,21 @@ Ice = # Requires translation! Atoll = + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = + # Requires translation! +Road = + # Requires translation! +Amphibious = + # Requires translation! Great Barrier Reef = @@ -8209,8 +8228,6 @@ Barringer Crater = #################### Lines from TileImprovements from Civ V - Vanilla #################### - # Requires translation! -Farm = # Requires translation! Lumber mill = @@ -8245,8 +8262,6 @@ Fishing Boats = # Requires translation! Fort = - # Requires translation! -Road = # Requires translation! Reduces movement cost to ½ if the other tile also has a Road or Railroad = # Requires translation! @@ -8507,8 +8522,6 @@ Blitz = # Requires translation! Woodsman = - # Requires translation! -Amphibious = # Requires translation! Medic = diff --git a/android/assets/jsons/translations/Belarusian.properties b/android/assets/jsons/translations/Belarusian.properties index 864f100f06..58cca9439b 100644 --- a/android/assets/jsons/translations/Belarusian.properties +++ b/android/assets/jsons/translations/Belarusian.properties @@ -888,8 +888,6 @@ Floodfill = # Requires translation! [nation] starting location = # Requires translation! -Any Civ starting locations = - # Requires translation! Any Civ = # Requires translation! Remove features = @@ -3975,7 +3973,7 @@ before [amount] turns = # Requires translation! after [amount] turns = # Requires translation! -for [nationFilter] = +for [civFilter] = # Requires translation! when at war = # Requires translation! @@ -8390,6 +8388,12 @@ Desert = # Requires translation! Lakes = + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = + # Requires translation! +Oasis = + # Requires translation! +Farm = # Requires translation! Mountain = @@ -8417,7 +8421,7 @@ Only Polders can be built here = Fallout = # Requires translation! -Oasis = +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = # Requires translation! Flood plains = @@ -8428,6 +8432,21 @@ Ice = # Requires translation! Atoll = + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = + # Requires translation! +Road = + # Requires translation! +Amphibious = + # Requires translation! Great Barrier Reef = @@ -8461,8 +8480,6 @@ Barringer Crater = #################### Lines from TileImprovements from Civ V - Vanilla #################### - # Requires translation! -Farm = # Requires translation! Lumber mill = @@ -8497,8 +8514,6 @@ Fishing Boats = # Requires translation! Fort = - # Requires translation! -Road = # Requires translation! Reduces movement cost to ½ if the other tile also has a Road or Railroad = # Requires translation! @@ -8759,8 +8774,6 @@ Blitz = # Requires translation! Woodsman = - # Requires translation! -Amphibious = # Requires translation! Medic = diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index dd2baf0330..72875f5dc5 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -551,7 +551,6 @@ Spread Resources = Espalhar recursos Create ancient ruins = Criar ruínas antigas Floodfill = Alagamento [nation] starting location = Localização Inicial do(a) [nation] -Any Civ starting locations = Qualquer local de partida da Civilização Any Civ = Qualquer Civilização Remove features = Remover características Remove improvement = Remover melhoria @@ -2196,7 +2195,7 @@ for [amount] turns = por [amount] turnos with [amount]% chance = com [amount]% de chance before [amount] turns = antes de [amount] turnos after [amount] turns = depois de [amount] turnos -for [nationFilter] = para [nationFilter] +for [civFilter] = para [civFilter] when at war = quando em guerra when not at war = quando não está em guerra during a Golden Age = durante uma Idade de Ouro @@ -4565,6 +4564,10 @@ Tundra = Tundra Desert = Deserto Lakes = Lagos + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Oásis +Farm = Fazenda Mountain = Montanhas @@ -4582,7 +4585,8 @@ Only Polders can be built here = Apenas Polders podem ser construídos aqui Fallout = Abrigo -Oasis = Oásis + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = Planícies alagadas @@ -4590,6 +4594,19 @@ Ice = Gelo Atoll = Atol + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Estrada +Amphibious = Anfíbio + Great Barrier Reef = Grande Barreira de Coral Old Faithful = Old Faithful @@ -4613,7 +4630,6 @@ Barringer Crater = Cratera de Barringer #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Fazenda Lumber mill = Serralheria @@ -4637,7 +4653,6 @@ Fishing Boats = Barcos de pesca Fort = Forte -Road = Estrada Reduces movement cost to ½ if the other tile also has a Road or Railroad = Reduz o custo de movimento para ½ se a outro painel também tiver uma Estrada ou Ferrovia Reduces movement cost to ⅓ with Machinery = Reduz o custo de movimento para ⅓ com maquinário Requires Engineering to bridge rivers = Requer Engenharia para fazer pontes sobre rios @@ -4808,7 +4823,6 @@ Blitz = Blitz Woodsman = Lenhador -Amphibious = Anfíbio Medic = Médico I diff --git a/android/assets/jsons/translations/Bulgarian.properties b/android/assets/jsons/translations/Bulgarian.properties index 53df091b7c..5f2f2aaa56 100644 --- a/android/assets/jsons/translations/Bulgarian.properties +++ b/android/assets/jsons/translations/Bulgarian.properties @@ -556,8 +556,6 @@ Create ancient ruins = Създай древни руини Floodfill = Наводнение [nation] starting location = [nation] начална позиция # Requires translation! -Any Civ starting locations = - # Requires translation! Any Civ = Remove features = Премахни функции Remove improvement = Премахни подобрение @@ -2988,7 +2986,7 @@ before [amount] turns = # Requires translation! after [amount] turns = # Requires translation! -for [nationFilter] = +for [civFilter] = # Requires translation! when at war = # Requires translation! @@ -6460,6 +6458,10 @@ Tundra = Тундра Desert = Пустиня Lakes = Езера + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Оазис +Farm = Ферма Mountain = Планина @@ -6478,7 +6480,8 @@ Only Polders can be built here = Тук могат да се строят сам # Requires translation! Fallout = -Oasis = Оазис + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = Заливни равнини @@ -6486,6 +6489,20 @@ Ice = Лед Atoll = Атол + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Път + # Requires translation! +Amphibious = + Great Barrier Reef = Голям бариерен риф Old Faithful = Олд Фейтфул @@ -6509,7 +6526,6 @@ Barringer Crater = Кратер на Барингер #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Ферма Lumber mill = Дъскорезница @@ -6533,7 +6549,6 @@ Fishing Boats = Рибарски лодки Fort = Крепост -Road = Път Reduces movement cost to ½ if the other tile also has a Road or Railroad = Намалява разходите за движение до ½, ако другата плочка също има път или железопътна линия Reduces movement cost to ⅓ with Machinery = Намалява разходите за движение до ⅓ с Машинария Requires Engineering to bridge rivers = Изисква Инженерство за построяване на мост над реките @@ -6729,8 +6744,6 @@ Blitz = # Requires translation! Woodsman = - # Requires translation! -Amphibious = # Requires translation! Medic = diff --git a/android/assets/jsons/translations/Catalan.properties b/android/assets/jsons/translations/Catalan.properties index 5563faf7e9..6557259fb0 100644 --- a/android/assets/jsons/translations/Catalan.properties +++ b/android/assets/jsons/translations/Catalan.properties @@ -551,7 +551,6 @@ Spread Resources = Reparteix recursos Create ancient ruins = Crea ruïnes antigues Floodfill = Ompliment [nation] starting location = Posició inicial de [nation] -Any Civ starting locations = Posicions inicials de civilitzacions qualssevol Any Civ = Qualsevol civilització Remove features = Treu característiques Remove improvement = Treu millora @@ -2197,7 +2196,7 @@ for [amount] turns = durant [amount] torns with [amount]% chance = amb una probabilitat de [amount] %. before [amount] turns = abans de [amount] torns after [amount] turns = després de [amount] torns -for [nationFilter] = per a [nationFilter] +for [civFilter] = per a [civFilter] when at war = quan està en guerra when not at war = quan no està en guerra during a Golden Age = durant una edat d’or @@ -4570,6 +4569,10 @@ Tundra = Tundra Desert = Desert Lakes = Llacs + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Oasi +Farm = Granja Mountain = Muntanya @@ -4587,7 +4590,8 @@ Only Polders can be built here = Aquí només es poden construir pòlders. Fallout = Terreny radioactiu -Oasis = Oasi + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = Plana inundada @@ -4595,6 +4599,19 @@ Ice = Gel Atoll = Atol·ló + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Carretera +Amphibious = Amfibi + Great Barrier Reef = Gran Barrera de Corall Old Faithful = Guèiser Old Faithful @@ -4618,7 +4635,6 @@ Barringer Crater = Cràter Barringer #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Granja Lumber mill = Serradora @@ -4642,7 +4658,6 @@ Fishing Boats = Vaixells de pesca Fort = Fort -Road = Carretera Reduces movement cost to ½ if the other tile also has a Road or Railroad = Redueix el cost de moviment a la meitat si l’altra casella també té una carretera o ferrocarril. Reduces movement cost to ⅓ with Machinery = Redueix el cost de moviment a ⅓ amb «Maquinària». Requires Engineering to bridge rivers = Necessita «Enginyeria» per fer ponts als rius. @@ -4813,7 +4828,6 @@ Blitz = Atac ràpid Woodsman = Muntaner -Amphibious = Amfibi Medic = Metge I diff --git a/android/assets/jsons/translations/Czech.properties b/android/assets/jsons/translations/Czech.properties index ef8064dfd8..34d33b4a7c 100644 --- a/android/assets/jsons/translations/Czech.properties +++ b/android/assets/jsons/translations/Czech.properties @@ -558,8 +558,6 @@ Create ancient ruins = Vytvořit starověké ruiny Floodfill = Výplň [nation] starting location = [nation] startovací pozice # Requires translation! -Any Civ starting locations = - # Requires translation! Any Civ = Remove features = Odstranit vlastnosti Remove improvement = Odstranit vylepšení @@ -2512,7 +2510,7 @@ before [amount] turns = # Requires translation! after [amount] turns = # Requires translation! -for [nationFilter] = +for [civFilter] = when at war = je-li ve válce when not at war = není-li ve válce during a Golden Age = během Zlatého věku @@ -5067,6 +5065,10 @@ Tundra = Tundra Desert = Poušť Lakes = Jezera + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Oáza +Farm = Farma Mountain = Hory @@ -5084,7 +5086,8 @@ Only Polders can be built here = Zde může být postaven pouze Polder Fallout = Atomový spad -Oasis = Oáza + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = Údolní niva @@ -5092,6 +5095,19 @@ Ice = Led Atoll = Atol + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Cesta +Amphibious = Obojživelný + Great Barrier Reef = Velký bariérový útes Old Faithful = Old Faithful gejzír @@ -5115,7 +5131,6 @@ Barringer Crater = Barringerův kráter #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Farma Lumber mill = Pila @@ -5140,7 +5155,6 @@ Fishing Boats = Rybářské lodě Fort = Opevnění -Road = Cesta Reduces movement cost to ½ if the other tile also has a Road or Railroad = Snižuje náročnost pohybu na ½ je-li na druhém políčku také Cesta či Železnice Reduces movement cost to ⅓ with Machinery = Snižuje náročnost pohybu na ⅓ s objevem Strojů Requires Engineering to bridge rivers = Přemostění řek vyžaduje Inženýrství @@ -5312,7 +5326,6 @@ Blitz = Přepadení Woodsman = Lesník -Amphibious = Obojživelný Medic = Zdravotník I diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index 65925201ea..51755fd955 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -551,7 +551,6 @@ Spread Resources = Verspreidt Grondstoffen Create ancient ruins = Creër oude ruines Floodfill = Opvullen [nation] starting location = [nation] startlocatie -Any Civ starting locations = Willekeurige Beschaving startlocatie Any Civ = Willekeurige Beschaving Remove features = Verwijder kenmerken Remove improvement = Verwijder verbetering @@ -2196,7 +2195,7 @@ for [amount] turns = voor [amount] beurten with [amount]% chance = met [amount]% kans before [amount] turns = voor [amount] beurten after [amount] turns = na [amount] beurten -for [nationFilter] = voor [nationFilter] +for [civFilter] = voor [civFilter] when at war = Tijdens een oorlog when not at war = Tijdens vrede during a Golden Age = tijdens een Gouden Tijdperk @@ -4566,6 +4565,10 @@ Tundra = Toendra Desert = Woestijn Lakes = Meren + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Oase +Farm = Boerderij Mountain = Berg @@ -4583,7 +4586,8 @@ Only Polders can be built here = Alleen polders kunnen hier worden gebouwd Fallout = Fall-out -Oasis = Oase + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = Riviervlakte @@ -4591,6 +4595,19 @@ Ice = IJs Atoll = Atol + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Weg +Amphibious = Amfibisch + Great Barrier Reef = Groot Barrièrerif Old Faithful = Old Faithful @@ -4614,7 +4631,6 @@ Barringer Crater = Barringer Krater #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Boerderij Lumber mill = Houtzagerij @@ -4638,7 +4654,6 @@ Fishing Boats = Vissersboten Fort = Fort -Road = Weg Reduces movement cost to ½ if the other tile also has a Road or Railroad = Verlaagt bewegingskosten tot ½ als de andere tegel ook een Weg of Spoorweg heeft Reduces movement cost to ⅓ with Machinery = Verlaagt bewegingskosten tot ⅓ met Machinebouw Requires Engineering to bridge rivers = Heeft Ingenieurswezen nodig om rivieren te overbruggen @@ -4809,7 +4824,6 @@ Blitz = Blitz Woodsman = Woudloper -Amphibious = Amfibisch Medic = Dokter diff --git a/android/assets/jsons/translations/English.properties b/android/assets/jsons/translations/English.properties index bdd886d1da..4fef9b74a2 100644 --- a/android/assets/jsons/translations/English.properties +++ b/android/assets/jsons/translations/English.properties @@ -1010,8 +1010,6 @@ Floodfill = # Requires translation! [nation] starting location = # Requires translation! -Any Civ starting locations = - # Requires translation! Any Civ = # Requires translation! Remove features = @@ -4098,7 +4096,7 @@ before [amount] turns = # Requires translation! after [amount] turns = # Requires translation! -for [nationFilter] = +for [civFilter] = # Requires translation! when at war = # Requires translation! @@ -8513,6 +8511,12 @@ Desert = # Requires translation! Lakes = + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = + # Requires translation! +Oasis = + # Requires translation! +Farm = # Requires translation! Mountain = @@ -8540,7 +8544,7 @@ Only Polders can be built here = Fallout = # Requires translation! -Oasis = +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = # Requires translation! Flood plains = @@ -8551,6 +8555,21 @@ Ice = # Requires translation! Atoll = + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = + # Requires translation! +Road = + # Requires translation! +Amphibious = + # Requires translation! Great Barrier Reef = @@ -8584,8 +8603,6 @@ Barringer Crater = #################### Lines from TileImprovements from Civ V - Vanilla #################### - # Requires translation! -Farm = # Requires translation! Lumber mill = @@ -8620,8 +8637,6 @@ Fishing Boats = # Requires translation! Fort = - # Requires translation! -Road = # Requires translation! Reduces movement cost to ½ if the other tile also has a Road or Railroad = # Requires translation! @@ -8882,8 +8897,6 @@ Blitz = # Requires translation! Woodsman = - # Requires translation! -Amphibious = # Requires translation! Medic = diff --git a/android/assets/jsons/translations/Filipino.properties b/android/assets/jsons/translations/Filipino.properties index 10bd47fe2f..335e453ff9 100644 --- a/android/assets/jsons/translations/Filipino.properties +++ b/android/assets/jsons/translations/Filipino.properties @@ -584,8 +584,6 @@ Create ancient ruins = Gumawa ng mga sinaunang guho Floodfill = Floodfill [nation] starting location = [nation] panimulang lokasyon # Requires translation! -Any Civ starting locations = - # Requires translation! Any Civ = Remove features = Alisin ang mga katangian Remove improvement = Alisin ang mga pagbubuti @@ -2336,7 +2334,7 @@ with [amount]% chance = nang may [amount]% na pagkakataon before [amount] turns = bago lumipas ng [amount] turno after [amount] turns = pagkatapos ng [amount] turno # Requires translation! -for [nationFilter] = +for [civFilter] = when at war = kapag nasa giyera when not at war = kung hindi nasa digmaan during a Golden Age = sa loob ng Ginintuang Panahon @@ -4789,6 +4787,10 @@ Tundra = Tundra Desert = Disyerto Lakes = Lawa + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Oasis +Farm = Sakahan Mountain = Bundok @@ -4806,7 +4808,8 @@ Only Polders can be built here = Polder lamang ang pwedeng itayo dito Fallout = Fallout -Oasis = Oasis + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = Binabahang Kapatagan @@ -4814,6 +4817,19 @@ Ice = Yelo Atoll = Atoll + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Daanan +Amphibious = Magdaragat + Great Barrier Reef = Great Barrier Reef Old Faithful = Old Faithful @@ -4837,7 +4853,6 @@ Barringer Crater = Barringer Crater #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Sakahan Lumber mill = Gilingan ng kahoy @@ -4861,7 +4876,6 @@ Fishing Boats = Bangkang Pangingisda Fort = Muog -Road = Daanan Reduces movement cost to ½ if the other tile also has a Road or Railroad = Pinapababa ang gastos sa paggalaw ng ½ kapag ang ibang tile ay may daanan o daambakal Reduces movement cost to ⅓ with Machinery = Pinapababa ang gastos sa paggalaw ng ⅓ kasama ang Makinarya Requires Engineering to bridge rivers = Kailangan ang Inhinya para magkaroon ng tulay sa mga ilog @@ -5032,7 +5046,6 @@ Blitz = Blitz Woodsman = Mangangahoy -Amphibious = Magdaragat Medic = Manggagamot diff --git a/android/assets/jsons/translations/Finnish.properties b/android/assets/jsons/translations/Finnish.properties index a6bc3ce2f5..f67a195d86 100644 --- a/android/assets/jsons/translations/Finnish.properties +++ b/android/assets/jsons/translations/Finnish.properties @@ -738,8 +738,6 @@ Create ancient ruins = Floodfill = [nation] starting location = Aloituspaikka sivilisaatiolle [nation] # Requires translation! -Any Civ starting locations = - # Requires translation! Any Civ = # Requires translation! Remove features = @@ -3264,7 +3262,7 @@ before [amount] turns = # Requires translation! after [amount] turns = # Requires translation! -for [nationFilter] = +for [civFilter] = # Requires translation! when at war = # Requires translation! @@ -6692,6 +6690,10 @@ Desert = # Requires translation! Lakes = + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Keidas +Farm = Maatila # Requires translation! Mountain = @@ -6716,7 +6718,8 @@ Only Polders can be built here = Fallout = Ydinlaskeuma -Oasis = Keidas + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = Tulvatasanko @@ -6724,6 +6727,20 @@ Ice = Jäätikkö Atoll = Atolli + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Tie + # Requires translation! +Amphibious = + Great Barrier Reef = Iso valliriutta Old Faithful = Vanha uskollinen @@ -6748,7 +6765,6 @@ Barringer Crater = Barringer-kraatteri #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Maatila Lumber mill = Saha @@ -6774,7 +6790,6 @@ Fishing Boats = Kalastusveneet # Requires translation! Fort = -Road = Tie # Requires translation! Reduces movement cost to ½ if the other tile also has a Road or Railroad = # Requires translation! @@ -6987,8 +7002,6 @@ Blitz = # Requires translation! Woodsman = - # Requires translation! -Amphibious = Medic = Lääkintämies diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index 9b1755a2db..3f3b94fc15 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -551,7 +551,6 @@ Spread Resources = Répandre les ressources Create ancient ruins = Créer des ruines antiques Floodfill = Remplir [nation] starting location = [nation] position de départ -Any Civ starting locations = Toute nation pos. de départ Any Civ = Toute nation Remove features = Supprimer les caractéristiques Remove improvement = Supprimer les aménagements @@ -2196,7 +2195,7 @@ for [amount] turns = pour [amount] tours with [amount]% chance = avec [amount]% de chances before [amount] turns = avant [amount] tours after [amount] turns = après [amount] tours -for [nationFilter] = pour [nationFilter] +for [civFilter] = pour [civFilter] when at war = quand en guerre when not at war = quand en paix during a Golden Age = durant un Âge d'Or @@ -4565,6 +4564,10 @@ Tundra = Toundra Desert = Désert Lakes = Lacs + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Oasis +Farm = Ferme Mountain = Montagne @@ -4582,7 +4585,8 @@ Only Polders can be built here = Seuls des Polders peuvent être construits ici Fallout = Retombées radioactives -Oasis = Oasis + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = Plaines inondables @@ -4590,6 +4594,19 @@ Ice = Glace Atoll = Atoll + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Route +Amphibious = Amphibie + Great Barrier Reef = Grande Barrière de Corail Old Faithful = Old Faithful @@ -4613,7 +4630,6 @@ Barringer Crater = Cratère de Barringer #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Ferme Lumber mill = Scierie @@ -4637,7 +4653,6 @@ Fishing Boats = Bateaux de Pêche Fort = Fort -Road = Route Reduces movement cost to ½ if the other tile also has a Road or Railroad = Réduit le coût de mouvement à ½ si la case suivante contient aussi une Route ou une Voie Ferrée Reduces movement cost to ⅓ with Machinery = Réduit le coût de mouvement à ⅓ avec Mécanique Requires Engineering to bridge rivers = Nécessite Ingénierie pour des ponts enjambant les rivières @@ -4808,7 +4823,6 @@ Blitz = Blitz Woodsman = Bûcheron -Amphibious = Amphibie Medic = Médecin diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index 7c992d888b..d002840988 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -551,7 +551,6 @@ Spread Resources = Ressourcen verteilen Create ancient ruins = Ruinen verteilen Floodfill = Ausfüllen [nation] starting location = Startposition von [nation] -Any Civ starting locations = Beliebige Zivilisation-Startpositionen Any Civ = Beliebige Zivilisation Remove features = Geländemerkmale entfernen Remove improvement = Verbesserungen entfernen @@ -2196,7 +2195,7 @@ for [amount] turns = für [amount] Runden with [amount]% chance = mit [amount]% Chance before [amount] turns = vor [amount] Runden after [amount] turns = nach [amount] Runden -for [nationFilter] = für [nationFilter] +for [civFilter] = für [civFilter] when at war = wenn im Krieg when not at war = wenn nicht im Krieg during a Golden Age = während eines Goldenen Zeitalters @@ -4565,6 +4564,10 @@ Tundra = Tundra Desert = Wüste Lakes = Seen + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Oase +Farm = Farm Mountain = Berge @@ -4582,7 +4585,8 @@ Only Polders can be built here = Hier können nur Polder gebaut werden Fallout = Verseucht -Oasis = Oase + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = Flussaue @@ -4590,6 +4594,19 @@ Ice = Eis Atoll = Atoll + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Straße +Amphibious = Amphibisch + Great Barrier Reef = Great Barrier Reef Old Faithful = Old Faithful @@ -4613,7 +4630,6 @@ Barringer Crater = Barringer-Krater #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Farm Lumber mill = Sägewerk @@ -4637,7 +4653,6 @@ Fishing Boats = Fischerboote Fort = Festung -Road = Straße Reduces movement cost to ½ if the other tile also has a Road or Railroad = Reduziert die Bewegungskosten auf ½, wenn das andere Feld auch eine Straße oder Schiene hat Reduces movement cost to ⅓ with Machinery = Reduziert die Bewegungskosten auf ⅓ mit Maschinenbau Requires Engineering to bridge rivers = Erfordert Ingenieurswesen zur Überbrückung von Flüssen @@ -4808,7 +4823,6 @@ Blitz = Blitzkrieg Woodsman = Förster -Amphibious = Amphibisch Medic = Sanitäter I diff --git a/android/assets/jsons/translations/Greek.properties b/android/assets/jsons/translations/Greek.properties index 5a09eca307..a3d355e6a1 100644 --- a/android/assets/jsons/translations/Greek.properties +++ b/android/assets/jsons/translations/Greek.properties @@ -833,8 +833,6 @@ Floodfill = # Requires translation! [nation] starting location = # Requires translation! -Any Civ starting locations = - # Requires translation! Any Civ = # Requires translation! Remove features = @@ -3712,7 +3710,7 @@ before [amount] turns = # Requires translation! after [amount] turns = # Requires translation! -for [nationFilter] = +for [civFilter] = # Requires translation! when at war = # Requires translation! @@ -7787,6 +7785,10 @@ Tundra = Desert = έρημος Lakes = Λίμνη + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Όαση +Farm = Φάρμα # Requires translation! Mountain = @@ -7809,7 +7811,8 @@ Only Polders can be built here = # Requires translation! Fallout = -Oasis = Όαση + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = # Requires translation! Flood plains = @@ -7819,6 +7822,20 @@ Ice = Πάγος # Requires translation! Atoll = + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = δρόμος + # Requires translation! +Amphibious = + # Requires translation! Great Barrier Reef = @@ -7852,7 +7869,6 @@ Barringer Crater = #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Φάρμα # Requires translation! Lumber mill = @@ -7886,7 +7902,6 @@ Fishing Boats = # Requires translation! Fort = -Road = δρόμος # Requires translation! Reduces movement cost to ½ if the other tile also has a Road or Railroad = # Requires translation! @@ -8129,8 +8144,6 @@ Blitz = # Requires translation! Woodsman = - # Requires translation! -Amphibious = # Requires translation! Medic = diff --git a/android/assets/jsons/translations/Hungarian.properties b/android/assets/jsons/translations/Hungarian.properties index c5c29d83e6..a2fa4efc85 100644 --- a/android/assets/jsons/translations/Hungarian.properties +++ b/android/assets/jsons/translations/Hungarian.properties @@ -558,8 +558,6 @@ Create ancient ruins = Ősi romok keletkezése Floodfill = Kitöltés [nation] starting location = [nation] kezdőhelye # Requires translation! -Any Civ starting locations = - # Requires translation! Any Civ = Remove features = Képződmények eltávolítása Remove improvement = Területfejleszés eltávolítása @@ -2247,7 +2245,7 @@ for [amount] turns = [amount] körig with [amount]% chance = [amount]% eséllyel before [amount] turns = [amount] körrel korábban after [amount] turns = [amount] körrel később -for [nationFilter] = [nationFilter] számára +for [civFilter] = [civFilter] számára when at war = háborúban when not at war = , ha nem állsz hadban senkivel during a Golden Age = az Aranykor időtartama alatt @@ -5019,6 +5017,10 @@ Tundra = Tundra Desert = Sivatag Lakes = Tó + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Oázis +Farm = Farm Mountain = Hegység @@ -5036,7 +5038,8 @@ Only Polders can be built here = Csak polder építhető rajta Fallout = Sugárszennyezés -Oasis = Oázis + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = Ártér @@ -5044,6 +5047,19 @@ Ice = Jégmező Atoll = Korallzátony + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Út +Amphibious = Kétéltű + Great Barrier Reef = Nagy-korallzátony Old Faithful = Old Faithful-gejzír @@ -5067,7 +5083,6 @@ Barringer Crater = Barringer-kráter #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Farm Lumber mill = Fűrésztelep @@ -5091,7 +5106,6 @@ Fishing Boats = Halászhajó Fort = Erőd -Road = Út Reduces movement cost to ½ if the other tile also has a Road or Railroad = A mezőn való átlépés költsége ½-re csökken, ha a másik mezőn is út vagy vasút van Reduces movement cost to ⅓ with Machinery = Gépesítés esetén ⅓-ra csökkenti a mezőn való átlépés költségét Requires Engineering to bridge rivers = A folyók áthidalásához fel kell találni a műszaki tudományokat @@ -5262,7 +5276,6 @@ Blitz = Villámháború Woodsman = Erdőjáró -Amphibious = Kétéltű Medic = Orvos diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index 279179978e..60ecfb763f 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -551,7 +551,6 @@ Spread Resources = Sebarkan Sumber Daya Create ancient ruins = Buat reruntuhan kuno Floodfill = Isi Banjir [nation] starting location = Tempat mulai [nation] -Any Civ starting locations = Tempat mulai peradaban apa pun Any Civ = Peradaban apa pun Remove features = Hapus fitur Remove improvement = Hapus peningkatan @@ -2196,7 +2195,7 @@ for [amount] turns = untuk [amount] giliran with [amount]% chance = dengan [amount]% kemungkinan before [amount] turns = sebelum [amount] giliran after [amount] turns = setelah [amount] giliran -for [nationFilter] = untuk [nationFilter] +for [civFilter] = untuk [civFilter] when at war = saat sedang berperang when not at war = saat tidak sedang berperang during a Golden Age = di saat Masa Kejayaan @@ -4566,6 +4565,10 @@ Tundra = padang di kutub Desert = Padang Pasir Lakes = Danau + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Oasis +Farm = Pertanian Mountain = Gunung @@ -4583,7 +4586,8 @@ Only Polders can be built here = Hanya Polder yang bisa dibangun di sini Fallout = Daerah Radioaktif Nuklir -Oasis = Oasis + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = Dataran banjir @@ -4591,6 +4595,19 @@ Ice = Es Atoll = Atol + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Jalan +Amphibious = Amfibi + Great Barrier Reef = Karang Penghalang Besar Old Faithful = Geiser Bakti Tua @@ -4614,7 +4631,6 @@ Barringer Crater = Kawah Barringer #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Pertanian Lumber mill = Pabrik kayu @@ -4638,7 +4654,6 @@ Fishing Boats = Perahu Penangkap Ikan Fort = Kubu Pertahanan -Road = Jalan Reduces movement cost to ½ if the other tile also has a Road or Railroad = Mengurangi biaya pergerakan menjadi ½nya jika daerah lainnya memiliki Jalan atau Rel Kereta juga Reduces movement cost to ⅓ with Machinery = Mengurangi biaya pergerakan menjadi ⅓nya dengan Permesinan Requires Engineering to bridge rivers = Membutuhkan Keinsinyuran untuk membangun jembatan melintasi sungai @@ -4809,7 +4824,6 @@ Blitz = Blitz Woodsman = Ahli Hutan -Amphibious = Amfibi Medic = Medis diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index bf24b427b9..d3c606f5e6 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -551,7 +551,6 @@ Spread Resources = Diffondi le risorse Create ancient ruins = Crea antiche rovine Floodfill = Riempi [nation] starting location = Punto iniziale di [nation] -Any Civ starting locations = Punto iniziale di civiltà qualsiasi Any Civ = Qualsiasi civiltà Remove features = Rimuovi caratteristiche Remove improvement = Rimuovi miglioramenti @@ -2196,7 +2195,7 @@ for [amount] turns = per [amount] turni with [amount]% chance = (probabilità [amount]%) before [amount] turns = entro [amount] turni after [amount] turns = dopo [amount] turni -for [nationFilter] = per [nationFilter] +for [civFilter] = per [civFilter] when at war = quando sei in guerra when not at war = quando non sei in guerra during a Golden Age = durante un'Età dell'Oro @@ -4566,6 +4565,10 @@ Tundra = Tundra Desert = Deserto Lakes = Laghi + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Oasi +Farm = Fattoria Mountain = Montagna @@ -4583,7 +4586,8 @@ Only Polders can be built here = Può ospitare solo Polder Fallout = Scorie Radioattive -Oasis = Oasi + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = Pianure allagate @@ -4591,6 +4595,19 @@ Ice = Ghiaccio Atoll = Atollo + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Strada +Amphibious = Attacco anfibio + Great Barrier Reef = Grande barriera corallina Old Faithful = Old Faithful @@ -4614,7 +4631,6 @@ Barringer Crater = Cratere di Barringer #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Fattoria Lumber mill = Segheria @@ -4638,7 +4654,6 @@ Fishing Boats = Peschereccio Fort = Forte -Road = Strada Reduces movement cost to ½ if the other tile also has a Road or Railroad = Dimezza i costi di movimento se vi si trova una Strada o Ferrovia Reduces movement cost to ⅓ with Machinery = Dimezza i costi di movimento con la Macchineria Requires Engineering to bridge rivers = Richiede Ingegneria per costruire ponti sui fiumi @@ -4809,7 +4824,6 @@ Blitz = Incursione Woodsman = Forestali -Amphibious = Attacco anfibio Medic = Medico I diff --git a/android/assets/jsons/translations/Japanese.properties b/android/assets/jsons/translations/Japanese.properties index 42e27dca0c..5f8fb9f792 100644 --- a/android/assets/jsons/translations/Japanese.properties +++ b/android/assets/jsons/translations/Japanese.properties @@ -568,8 +568,6 @@ Create ancient ruins = 古代の遺跡を生成 Floodfill = 塗りつぶし [nation] starting location = [nation]の出現場所 # Requires translation! -Any Civ starting locations = - # Requires translation! Any Civ = Remove features = 特徴を削除 Remove improvement = タイルの整備を削除 @@ -2273,7 +2271,7 @@ with [amount]% chance = [amount]%の確率で before [amount] turns = after [amount] turns = [amount]ターン後 # Requires translation! -for [nationFilter] = +for [civFilter] = when at war = 戦時 when not at war = 非戦時 during a Golden Age = 黄金時代の間 @@ -4807,6 +4805,10 @@ Tundra = ツンドラ Desert = 砂漠 Lakes = 湖 + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = オアシス +Farm = 農場 Mountain = 山岳 @@ -4826,7 +4828,8 @@ Only Polders can be built here = Fallout = 死の灰 -Oasis = オアシス + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = 氾濫原 @@ -4834,6 +4837,19 @@ Ice = 氷河 Atoll = 環礁 + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = 道路 +Amphibious = 上陸作戦 + Great Barrier Reef = グレート・バリア・リーフ Old Faithful = オールド・フェイスフル @@ -4857,7 +4873,6 @@ Barringer Crater = バリンジャー・クレーター #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = 農場 Lumber mill = 製材所 @@ -4881,7 +4896,6 @@ Fishing Boats = 漁船 Fort = 要塞 -Road = 道路 Reduces movement cost to ½ if the other tile also has a Road or Railroad = 道路タイルまたは鉄道タイルが連続する場合、移動コストが半分になる Reduces movement cost to ⅓ with Machinery = 機械の研究後、移動コストが3分の1になる Requires Engineering to bridge rivers = 川をまたぐには建築学が必要 @@ -5052,7 +5066,6 @@ Blitz = 電撃攻撃 Woodsman = 木こり -Amphibious = 上陸作戦 Medic = 衛生兵 diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index 2a91623d7c..ce71539dba 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -559,8 +559,6 @@ Create ancient ruins = 고대 유적 생성 Floodfill = 채우기 [nation] starting location = [nation] 시작 지점 # Requires translation! -Any Civ starting locations = - # Requires translation! Any Civ = Remove features = 추가지형 제거 Remove improvement = 시설 제거 @@ -2260,7 +2258,7 @@ with [amount]% chance = [amount]% 확률로 before [amount] turns = [amount] 턴 전 after [amount] turns = [amount] 턴 후 # Requires translation! -for [nationFilter] = +for [civFilter] = when at war = 전쟁 중에 when not at war = 전쟁이 없을 때 during a Golden Age = 황금기 동안 @@ -4688,6 +4686,10 @@ Tundra = 툰드라 Desert = 사막 Lakes = 호수 + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = 오아시스 +Farm = 농장 Mountain = 산 @@ -4705,7 +4707,8 @@ Only Polders can be built here = 현재 타일에 간척지 시설만 건설 가 Fallout = 낙진 -Oasis = 오아시스 + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = 범람원 @@ -4713,6 +4716,19 @@ Ice = 빙하 Atoll = 산호섬 + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = 도로 +Amphibious = 수륙 양용 + Great Barrier Reef = 대보초 Old Faithful = 올드 페이스풀 간헐천 @@ -4736,7 +4752,6 @@ Barringer Crater = 베린저 크레이터 #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = 농장 Lumber mill = 제재소 @@ -4760,7 +4775,6 @@ Fishing Boats = 어선 Fort = 요새 -Road = 도로 Reduces movement cost to ½ if the other tile also has a Road or Railroad = 도로에서 도로 또는 철도 타일로 이동시 행동력 0.5 소모 Reduces movement cost to ⅓ with Machinery = 기계 장치 연구 후 행동력 소모 0.33으로 감소 Requires Engineering to bridge rivers = 공학 연구 후 도로가 강을 가로질러 연결됨 @@ -4931,7 +4945,6 @@ Blitz = 전격전 Woodsman = 벌목꾼 -Amphibious = 수륙 양용 Medic = 의무병 I diff --git a/android/assets/jsons/translations/Lithuanian.properties b/android/assets/jsons/translations/Lithuanian.properties index 57a39da5be..cba7b77a26 100644 --- a/android/assets/jsons/translations/Lithuanian.properties +++ b/android/assets/jsons/translations/Lithuanian.properties @@ -605,8 +605,6 @@ Create ancient ruins = Sukurti senovinių griuvėsių Floodfill = Potvynis [nation] starting location = [nation] pradžios vieta # Requires translation! -Any Civ starting locations = - # Requires translation! Any Civ = Remove features = Pašalinti ypatumus Remove improvement = Pašalinti patobulinimus @@ -2458,7 +2456,7 @@ before [amount] turns = # Requires translation! after [amount] turns = # Requires translation! -for [nationFilter] = +for [civFilter] = when at war = karo metu when not at war = taikos metu during a Golden Age = Aukso amžiaus metu @@ -4954,6 +4952,10 @@ Tundra = Tundra Desert = Dykuma Lakes = Ežerai + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Oazė +Farm = Ferma Mountain = Kalnas @@ -4971,7 +4973,8 @@ Only Polders can be built here = Čia galima statyti tik polderius Fallout = Radioaktyvi dykynė -Oasis = Oazė + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = Užliejamos pievos @@ -4979,6 +4982,19 @@ Ice = Ledas Atoll = Koralinis atolas + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Kelias +Amphibious = Jūrų desantas + Great Barrier Reef = Didysis Koralinis Rifas Old Faithful = Geizeris Jeloustone JAV @@ -5002,7 +5018,6 @@ Barringer Crater = Barringer Arizonos krateris #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Ferma Lumber mill = Lentpjūvė @@ -5026,7 +5041,6 @@ Fishing Boats = Žvejybos laivai Fort = Įtvirtinimas -Road = Kelias Reduces movement cost to ½ if the other tile also has a Road or Railroad = 2 kartus sumažina judėjimo kainą, jei sekančiame laukelyje yra kelias ar geležinkelis Reduces movement cost to ⅓ with Machinery = 3 kartus sumažina judėjimo kainą po Mašinų Gamybos atradimo Requires Engineering to bridge rivers = Tilto statymui per upę reikalinga Inžinerija @@ -5198,7 +5212,6 @@ Blitz = Staigi ataka Woodsman = Pėdsekys -Amphibious = Jūrų desantas Medic = Medikas diff --git a/android/assets/jsons/translations/Malay.properties b/android/assets/jsons/translations/Malay.properties index e2fbf0add8..b3f1c1a410 100644 --- a/android/assets/jsons/translations/Malay.properties +++ b/android/assets/jsons/translations/Malay.properties @@ -764,8 +764,6 @@ Create ancient ruins = Floodfill = [nation] starting location = Lokasi mula [nation] # Requires translation! -Any Civ starting locations = - # Requires translation! Any Civ = # Requires translation! Remove features = @@ -3273,7 +3271,7 @@ before [amount] turns = # Requires translation! after [amount] turns = # Requires translation! -for [nationFilter] = +for [civFilter] = # Requires translation! when at war = # Requires translation! @@ -7405,6 +7403,10 @@ Tundra = Tundra Desert = Gurun Lakes = Tasik + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Oasis +Farm = Ladang Mountain = Gunung @@ -7427,7 +7429,8 @@ Only Polders can be built here = # Requires translation! Fallout = -Oasis = Oasis + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = # Requires translation! Flood plains = @@ -7436,6 +7439,20 @@ Ice = Ais Atoll = Atol + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Jalan + # Requires translation! +Amphibious = + # Requires translation! Great Barrier Reef = @@ -7468,7 +7485,6 @@ Barringer Crater = #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Ladang # Requires translation! Lumber mill = @@ -7497,7 +7513,6 @@ Fishing Boats = Fort = Kubu -Road = Jalan # Requires translation! Reduces movement cost to ½ if the other tile also has a Road or Railroad = # Requires translation! @@ -7723,8 +7738,6 @@ Blitz = # Requires translation! Woodsman = - # Requires translation! -Amphibious = # Requires translation! Medic = diff --git a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties index acacb9f500..6f44bd37c6 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties @@ -824,8 +824,6 @@ Create ancient ruins = Floodfill = [nation] starting location = Mahalle šoro’e [nation] # Requires translation! -Any Civ starting locations = - # Requires translation! Any Civ = # Requires translation! Remove features = @@ -3491,7 +3489,7 @@ before [amount] turns = # Requires translation! after [amount] turns = # Requires translation! -for [nationFilter] = +for [civFilter] = # Requires translation! when at war = # Requires translation! @@ -7833,6 +7831,12 @@ Desert = # Requires translation! Lakes = + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = + # Requires translation! +Oasis = + # Requires translation! +Farm = # Requires translation! Mountain = @@ -7860,7 +7864,7 @@ Only Polders can be built here = Fallout = # Requires translation! -Oasis = +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = # Requires translation! Flood plains = @@ -7871,6 +7875,21 @@ Ice = # Requires translation! Atoll = + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = + # Requires translation! +Road = + # Requires translation! +Amphibious = + # Requires translation! Great Barrier Reef = @@ -7904,8 +7923,6 @@ Barringer Crater = #################### Lines from TileImprovements from Civ V - Vanilla #################### - # Requires translation! -Farm = # Requires translation! Lumber mill = @@ -7940,8 +7957,6 @@ Fishing Boats = # Requires translation! Fort = - # Requires translation! -Road = # Requires translation! Reduces movement cost to ½ if the other tile also has a Road or Railroad = # Requires translation! @@ -8201,8 +8216,6 @@ Blitz = # Requires translation! Woodsman = - # Requires translation! -Amphibious = # Requires translation! Medic = diff --git a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties index d562be42d0..72586d8f9e 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties @@ -669,8 +669,6 @@ Create ancient ruins = Kharaabe haaye baastaani besaaz Floodfill = [nation] starting location = Mahalle shoro’e [nation] # Requires translation! -Any Civ starting locations = - # Requires translation! Any Civ = # Requires translation! Remove features = @@ -3062,7 +3060,7 @@ before [amount] turns = # Requires translation! after [amount] turns = # Requires translation! -for [nationFilter] = +for [civFilter] = # Requires translation! when at war = # Requires translation! @@ -7132,6 +7130,11 @@ Tundra = Tondraa Desert = Kavir Lakes = Daryaache + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = + # Requires translation! +Oasis = +Farm = Mazra’e Mountain = Kooh @@ -7154,7 +7157,7 @@ Only Polders can be built here = Fallout = # Requires translation! -Oasis = +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = # Requires translation! Flood plains = @@ -7164,6 +7167,20 @@ Ice = Yakh # Requires translation! Atoll = + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Jadde + # Requires translation! +Amphibious = + # Requires translation! Great Barrier Reef = @@ -7197,7 +7214,6 @@ Barringer Crater = #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Mazra’e # Requires translation! Lumber mill = @@ -7228,7 +7244,6 @@ Fishing Boats = Fort = Dezh -Road = Jadde # Requires translation! Reduces movement cost to ½ if the other tile also has a Road or Railroad = # Requires translation! @@ -7454,8 +7469,6 @@ Blitz = # Requires translation! Woodsman = - # Requires translation! -Amphibious = # Requires translation! Medic = diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index 7bd7b47d2b..dedc510c6a 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -553,7 +553,6 @@ Spread Resources = Surowce Create ancient ruins = Starożytne Ruiny Floodfill = Wypełnienie [nation] starting location = Lokacja startowa ([nation]) -Any Civ starting locations = Lokacja startowa każdej cywilizacji Any Civ = Każda Cywilizacja Remove features = Usuń cechy terenu Remove improvement = Usuń ulepszenia @@ -2198,7 +2197,7 @@ for [amount] turns = przez [amount] ⏳tur with [amount]% chance = z szansą [amount]% before [amount] turns = przed [amount] turą after [amount] turns = po [amount] turach -for [nationFilter] = dla [nationFilter] +for [civFilter] = dla [civFilter] when at war = podczas wojny when not at war = w czasie trwania pokoju during a Golden Age = podczas Złotej Ery @@ -4567,6 +4566,10 @@ Tundra = Tundra Desert = Pustynia Lakes = Jezioro + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Oaza +Farm = Farma Mountain = Góry @@ -4584,7 +4587,8 @@ Only Polders can be built here = Na tym terenie można zbudować tylko Poldery Fallout = Skażenie radioaktywne -Oasis = Oaza + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = Tereny zalewowe @@ -4592,6 +4596,19 @@ Ice = Lodowiec Atoll = Atol + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Droga +Amphibious = Desant + Great Barrier Reef = Wielka Rafa Koralowa Old Faithful = Gejzer Old Faithful @@ -4615,7 +4632,6 @@ Barringer Crater = Krater Barringera #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Farma Lumber mill = Tartak @@ -4639,7 +4655,6 @@ Fishing Boats = Przystań rybacka Fort = Fort -Road = Droga Reduces movement cost to ½ if the other tile also has a Road or Railroad = Zmniejsza koszty ruchu o połowę jeśli na kolejnym polu jest droga albo linia kolejowa Reduces movement cost to ⅓ with Machinery = Trzykrotnie zmniejsza koszty ruchu po odkryciu → Mechanika Requires Engineering to bridge rivers = Do budowy mostów wymagana jest → Inżynieria @@ -4810,7 +4825,6 @@ Blitz = Atak Błyskawiczny Woodsman = Traper -Amphibious = Desant Medic = Medyk I diff --git a/android/assets/jsons/translations/Portuguese.properties b/android/assets/jsons/translations/Portuguese.properties index 32c6c02a59..8545436428 100644 --- a/android/assets/jsons/translations/Portuguese.properties +++ b/android/assets/jsons/translations/Portuguese.properties @@ -587,8 +587,6 @@ Create ancient ruins = Criar ruínas antigas Floodfill = Preencher [nation] starting location = [nation] localização inicial # Requires translation! -Any Civ starting locations = - # Requires translation! Any Civ = Remove features = Remover características Remove improvement = Remover melhoria @@ -2556,7 +2554,7 @@ before [amount] turns = # Requires translation! after [amount] turns = # Requires translation! -for [nationFilter] = +for [civFilter] = # Requires translation! when at war = # Requires translation! @@ -5640,6 +5638,10 @@ Tundra = Tundra Desert = Deserto Lakes = Lagos + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Oásis +Farm = Fazenda Mountain = Montanhas @@ -5659,7 +5661,8 @@ Only Polders can be built here = Fallout = Abrigo -Oasis = Oásis + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = Planícies alagadas @@ -5667,6 +5670,19 @@ Ice = Gelo Atoll = Atol + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Estrada +Amphibious = Anfíbio + Great Barrier Reef = Grande Barreira de Coral Old Faithful = Old Faithful @@ -5691,7 +5707,6 @@ Barringer Crater = Cratera de Barringer #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Fazenda Lumber mill = Serralheria @@ -5716,7 +5731,6 @@ Fishing Boats = Barcos de pesca Fort = Forte -Road = Estrada # Requires translation! Reduces movement cost to ½ if the other tile also has a Road or Railroad = # Requires translation! @@ -5908,7 +5922,6 @@ Blitz = Blitz Woodsman = Lenhador -Amphibious = Anfíbio Medic = Médico I diff --git a/android/assets/jsons/translations/Romanian.properties b/android/assets/jsons/translations/Romanian.properties index 82281aebb9..64f4d510e8 100644 --- a/android/assets/jsons/translations/Romanian.properties +++ b/android/assets/jsons/translations/Romanian.properties @@ -571,7 +571,6 @@ Spread Resources = Răspândiți resurse Create ancient ruins = Creați ruine antice Floodfill = Umplere [nation] starting location = Locația de început a [nation] -Any Civ starting locations = Orice locație de început o oricărei civilizații Any Civ = Orice civilizație Remove features = Eliminați caracteristici Remove improvement = Eliminați îmbunătățirea @@ -2488,7 +2487,7 @@ for [amount] turns = pentru [amount] rânduri with [amount]% chance = cu [amount]% șansă before [amount] turns = înainte de [amount] rânduri after [amount] turns = după [amount] rânduri -for [nationFilter] = pentru [nationFilter] +for [civFilter] = pentru [civFilter] # Requires translation! when at war = # Requires translation! @@ -4993,6 +4992,10 @@ Tundra = Tundră Desert = Deșert Lakes = Lacuri + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Oază +Farm = Fermă Mountain = Munte @@ -5011,7 +5014,8 @@ Only Polders can be built here = Doar poldere pot fi construite aici Fallout = Radioactiv -Oasis = Oază + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = Câmpii inundabile @@ -5019,6 +5023,19 @@ Ice = Gheață Atoll = Atol + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Drum +Amphibious = Amfibiu + Great Barrier Reef = Marea Barieră de Corali Old Faithful = Old Faithful @@ -5042,7 +5059,6 @@ Barringer Crater = Craterul Barringer #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Fermă Lumber mill = Fabrică de cherestea @@ -5067,7 +5083,6 @@ Fishing Boats = Bărci de pescuit Fort = Fort -Road = Drum Reduces movement cost to ½ if the other tile also has a Road or Railroad = Reduce costul mișcării la ½ dacă cealaltă dală are și ea un drum sau o cale ferată Reduces movement cost to ⅓ with Machinery = Reduce costul mișcării la ⅓ cu instalații mecanice Requires Engineering to bridge rivers = Este nevoide de ingineria pentru a construi poduri peste râuri @@ -5254,7 +5269,6 @@ Blitz = Woodsman = Pădurar -Amphibious = Amfibiu Medic = Medic I diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index e248f404e5..d9437ef5d0 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -551,7 +551,6 @@ Spread Resources = Ресурсы Create ancient ruins = Создать древние руины Floodfill = Заливка [nation] starting location = Начальная позиция [nation] -Any Civ starting locations = Начальная позиция любой цивилизации Any Civ = Любая цивилизация Remove features = Убрать особенности Remove improvement = Убрать улучшение @@ -2197,7 +2196,7 @@ for [amount] turns = на [amount] ходов with [amount]% chance = с [amount]% шансом before [amount] turns = до [amount] ходов after [amount] turns = после [amount] ходов -for [nationFilter] = для [nationFilter] +for [civFilter] = для [civFilter] when at war = во время войны when not at war = в мирное время during a Golden Age = во время золотого века @@ -4570,6 +4569,10 @@ Tundra = Тундра Desert = Пустыня Lakes = Озёра + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Оазис +Farm = Ферма Mountain = Гора @@ -4587,7 +4590,8 @@ Only Polders can be built here = Здесь можно строить тольк Fallout = Пустошь -Oasis = Оазис + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = Пойма @@ -4595,6 +4599,19 @@ Ice = Лед Atoll = Атолл + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Дорога +Amphibious = Морской десант + Great Barrier Reef = Большой Барьерный риф Old Faithful = Старый служака @@ -4618,7 +4635,6 @@ Barringer Crater = Аризонский кратер #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Ферма Lumber mill = Лесопилка @@ -4642,7 +4658,6 @@ Fishing Boats = Рыбацкие лодки Fort = Форт -Road = Дорога Reduces movement cost to ½ if the other tile also has a Road or Railroad = Снижает стоимость передвижения в 2 раза, если на другой клетке также есть Дорога или Железная дорога Reduces movement cost to ⅓ with Machinery = Снижает стоимость передвижения в 3 раза после открытия Машиностроения Requires Engineering to bridge rivers = Требуется Инженерное дело для постройки моста через реку @@ -4813,7 +4828,6 @@ Blitz = Блиц Woodsman = Следопыт -Amphibious = Морской десант Medic = Медик diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index 9b04dbea82..691139eaa0 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -551,7 +551,6 @@ Spread Resources = 法·资源之馈 Create ancient ruins = 法·先祖之智(生成远古遗迹) Floodfill = 填充刷 [nation] starting location = [nation]起源位置 -Any Civ starting locations = 任何文明起始地点 Any Civ = 任何文明 Remove features = 移除地形 Remove improvement = 移除地块设施 @@ -2196,7 +2195,7 @@ for [amount] turns = 持续[amount]回合 with [amount]% chance = 有[amount]%概率 before [amount] turns = [amount]回合前 after [amount] turns = [amount]回合后 -for [nationFilter] = 对于 [nationFilter] +for [civFilter] = 对于 [civFilter] when at war = 当处于战争时 when not at war = 当不处于战争时 during a Golden Age = 在黄金时代期间 @@ -4566,6 +4565,10 @@ Tundra = 冻土 Desert = 沙漠 Lakes = 湖泊 + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = 绿洲 +Farm = 农场 Mountain = 山脉 @@ -4583,7 +4586,8 @@ Only Polders can be built here = 这里只能建造圩田 Fallout = 核辐射 -Oasis = 绿洲 + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = 冲积平原 @@ -4591,6 +4595,19 @@ Ice = 冰区 Atoll = 环礁 + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = 道路 +Amphibious = 两栖能力 + Great Barrier Reef = 大堡礁 Old Faithful = 老忠实间歇泉 @@ -4614,7 +4631,6 @@ Barringer Crater = 巴林杰陨石坑 #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = 农场 Lumber mill = 锯木场 @@ -4638,7 +4654,6 @@ Fishing Boats = 渔船 Fort = 堡垒 -Road = 道路 Reduces movement cost to ½ if the other tile also has a Road or Railroad = 如果另一个地块也有公路或铁路,则移动成本降低至 ½ Reduces movement cost to ⅓ with Machinery = 使用机械将移动成本降低至 ⅓ Requires Engineering to bridge rivers = 需要工程来桥接河流 @@ -4809,7 +4824,6 @@ Blitz = 闪击战术 Woodsman = 林地幽灵 -Amphibious = 两栖能力 Medic = 治疗I级 diff --git a/android/assets/jsons/translations/Spanish.properties b/android/assets/jsons/translations/Spanish.properties index be6bf263e1..937d691690 100644 --- a/android/assets/jsons/translations/Spanish.properties +++ b/android/assets/jsons/translations/Spanish.properties @@ -551,7 +551,6 @@ Spread Resources = Esparcir recursos Create ancient ruins = Crear Ruinas Antiguas Floodfill = Cubeta [nation] starting location = Posición inicial de [nation] -Any Civ starting locations = Posición inicial de cualquier civ Any Civ = Cualquier Civ Remove features = Quitar caracteristicas Remove improvement = Quitar mejora @@ -2196,7 +2195,7 @@ for [amount] turns = Por [amount] ⏳turnos with [amount]% chance = con una probabilidad de [amount]% before [amount] turns = antes de [amount] ⏳turnos after [amount] turns = después de [amount] ⏳turnos -for [nationFilter] = para [nationFilter] +for [civFilter] = para [civFilter] when at war = si está en guerra when not at war = si no está en guerra during a Golden Age = durante una Edad Dorada @@ -4565,6 +4564,10 @@ Tundra = Tundra Desert = Desierto Lakes = Lago + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Oasis +Farm = Granja Mountain = Montaña @@ -4582,7 +4585,8 @@ Only Polders can be built here = Solo Pólderos pueden ser construidos aquí Fallout = Terreno Radioactivo -Oasis = Oasis + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = Ciénaga @@ -4590,6 +4594,19 @@ Ice = Hielo Atoll = Atolón + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Carretera +Amphibious = Anfibio + Great Barrier Reef = Gran Barrera de Coral Old Faithful = Viejo Fiel @@ -4613,7 +4630,6 @@ Barringer Crater = Cráter Barringer #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Granja Lumber mill = Serrería @@ -4637,7 +4653,6 @@ Fishing Boats = Barcos Pesqueros Fort = Fuerte -Road = Carretera Reduces movement cost to ½ if the other tile also has a Road or Railroad = Reduce el costo de movimiento a ½ si la otra casilla también tiene una Carretera o Vía Férrea Reduces movement cost to ⅓ with Machinery = Reduce el costo de movimiento por ⅓ con Mecanica Requires Engineering to bridge rivers = Requiere Ingenieria para hacer puentes en rios @@ -4808,7 +4823,6 @@ Blitz = Ataque Relámpago Woodsman = Montaraz -Amphibious = Anfibio Medic = Médico diff --git a/android/assets/jsons/translations/Swedish.properties b/android/assets/jsons/translations/Swedish.properties index 4e04061881..1222dd471b 100644 --- a/android/assets/jsons/translations/Swedish.properties +++ b/android/assets/jsons/translations/Swedish.properties @@ -590,8 +590,6 @@ Create ancient ruins = Skapa Antika Ruiner Floodfill = Fyll område [nation] starting location = [nation]s startplats # Requires translation! -Any Civ starting locations = - # Requires translation! Any Civ = Remove features = Ta bort terrängdrag Remove improvement = Ta bort förbättring @@ -2469,7 +2467,7 @@ before [amount] turns = # Requires translation! after [amount] turns = # Requires translation! -for [nationFilter] = +for [civFilter] = when at war = medan i krig when not at war = medan ej i krig during a Golden Age = under en Guldålder @@ -4969,6 +4967,10 @@ Tundra = Tundra Desert = Öken Lakes = Sjöar + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Oas +Farm = Bondgård Mountain = Berg @@ -4986,7 +4988,8 @@ Only Polders can be built here = Endast Poldrar kan byggas här Fallout = Nedfall -Oasis = Oas + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = Flodslätt @@ -4994,6 +4997,19 @@ Ice = Is Atoll = Atoll + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Väg +Amphibious = Amfibisk + Great Barrier Reef = Stora Barriärrevet Old Faithful = Old Faithful @@ -5017,7 +5033,6 @@ Barringer Crater = Barringerkratern #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Bondgård Lumber mill = Sågverk @@ -5041,7 +5056,6 @@ Fishing Boats = Fiskebåtar Fort = Fort -Road = Väg Reduces movement cost to ½ if the other tile also has a Road or Railroad = Minskar rörelsekostnaden till ½ om de andra rutorna också har en Väg eller Järnväg Reduces movement cost to ⅓ with Machinery = Minskar rörelsekostnaden till ⅓ med Maskineri Requires Engineering to bridge rivers = Kräver Ingenjörskonst för att överbrygga floder @@ -5213,7 +5227,6 @@ Blitz = Blixtkrig Woodsman = Skogsvan -Amphibious = Amfibisk Medic = Sjukvårdare diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index d9f28bee06..7dafd97c55 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -564,8 +564,6 @@ Create ancient ruins = 生成古代遺跡 Floodfill = 魔術棒(漫水填充) [nation] starting location = [nation]起始位置 # Requires translation! -Any Civ starting locations = - # Requires translation! Any Civ = Remove features = 移除地貌 Remove improvement = 移除設施 @@ -2271,7 +2269,7 @@ for [amount] turns = 需要[amount]回合 with [amount]% chance = 有[amount]%的機率 before [amount] turns = [amount]回合前 after [amount] turns = [amount]回合後 -for [nationFilter] = 對於 [nationFilter] +for [civFilter] = 對於 [civFilter] when at war = 當戰爭時 when not at war = 不打仗的時候 during a Golden Age = 黃金時代期間 @@ -4683,6 +4681,10 @@ Tundra = 凍土 Desert = 沙漠 Lakes = 湖泊 + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = 綠洲 +Farm = 農場 Mountain = 山脈 @@ -4700,7 +4702,8 @@ Only Polders can be built here = 這裡只能建造圩田 Fallout = 核輻射 -Oasis = 綠洲 + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = 沖積平原 @@ -4708,6 +4711,19 @@ Ice = 冰區 Atoll = 環礁 + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = 道路 +Amphibious = 兩栖的 + Great Barrier Reef = 大堡礁 Old Faithful = 老忠實間歇泉 @@ -4731,7 +4747,6 @@ Barringer Crater = 巴林傑隕石坑 #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = 農場 Lumber mill = 鋸木場 @@ -4755,7 +4770,6 @@ Fishing Boats = 漁船 Fort = 堡壘 -Road = 道路 Reduces movement cost to ½ if the other tile also has a Road or Railroad = 在公路或鐵路的地塊移動時,移動消耗變成 ½ Reduces movement cost to ⅓ with Machinery = 研發 '機械' 科技後,移動花費變為 ⅓ Requires Engineering to bridge rivers = 需要科技 '工程學',以跨河造橋 @@ -4926,7 +4940,6 @@ Blitz = 閃擊戰術 Woodsman = 林地幽靈 -Amphibious = 兩栖的 Medic = 治療I級 diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index 877a4be792..ea95a02907 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -553,7 +553,6 @@ Spread Resources = Kaynakları dağıt Create ancient ruins = Antik kalıntılar oluştur Floodfill = Kova [nation] starting location = [nation] başlangıç yeri -Any Civ starting locations = Herhangi bir medeniyet başlangıç yerleri Any Civ = Herhangi bir medeniyet Remove features = Özellikleri kaldır Remove improvement = Geliştirmeleri kaldır @@ -2517,7 +2516,7 @@ before [amount] turns = # Requires translation! after [amount] turns = # Requires translation! -for [nationFilter] = +for [civFilter] = when at war = savaştayken when not at war = savaşta değilken during a Golden Age = Altın Çağdayken @@ -5102,6 +5101,10 @@ Tundra = Tundra Desert = Çöl Lakes = Göl + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Vaha +Farm = Çiftlik Mountain = Dağ @@ -5119,7 +5122,8 @@ Only Polders can be built here = Buraya sadece polder inşa edilebilir Fallout = Radyoaktif döküntü -Oasis = Vaha + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = Taşkın ovaları @@ -5127,6 +5131,19 @@ Ice = Buz Atoll = Atol + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Yol +Amphibious = Yüzergezer + Great Barrier Reef = Büyük Pasifik Resifiği Old Faithful = Old Faithful @@ -5150,7 +5167,6 @@ Barringer Crater = Barringer Krateri #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Çiftlik Lumber mill = Kereste fabrikası @@ -5174,7 +5190,6 @@ Fishing Boats = Balıkçı Tekneleri Fort = Kale -Road = Yol Reduces movement cost to ½ if the other tile also has a Road or Railroad = Yanındaki karo yol veya demiryolu ise hareket maliyeti ⅒'a düşer Reduces movement cost to ⅓ with Machinery = Makineler araştırıldığında üzerinde hareket ederken hareket maliyeti ⅓ azalır. Requires Engineering to bridge rivers = Irmaklar üzerine köprü yapabilmek Mühendisliği gerektirir @@ -5345,7 +5360,6 @@ Blitz = Yıldırım Saldırı Woodsman = Oduncu -Amphibious = Yüzergezer Medic = Doktor I diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index f761258c08..402f1cdd0a 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -551,7 +551,6 @@ Spread Resources = Додати ресурси Create ancient ruins = Створити стародавні руїни Floodfill = Розтікання [nation] starting location = [nation] -Any Civ starting locations = Стартові локації цивілізацій Any Civ = Будь-яка цивілізація Remove features = Прибрати особливості Remove improvement = Прибрати покращення @@ -2196,7 +2195,7 @@ for [amount] turns = на [amount]⏳ with [amount]% chance = з імовірністю [amount]% before [amount] turns = перед здійсненням [amount]⏳ ходів after [amount] turns = після здійснення [amount]⏳ ходів -for [nationFilter] = для [nationFilter] +for [civFilter] = для [civFilter] when at war = коли воює when not at war = у мирний час during a Golden Age = під час Золотої доби @@ -4566,6 +4565,10 @@ Tundra = Тундра Desert = Пустеля Lakes = Озера + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Оазис +Farm = Ферма Mountain = Гори @@ -4583,7 +4586,8 @@ Only Polders can be built here = Лише Польдер може бути по Fallout = Радіоактивні опади -Oasis = Оазис + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = Заплави @@ -4591,6 +4595,19 @@ Ice = Лід Atoll = Атол + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Дорога +Amphibious = Амфібія + Great Barrier Reef = Великий бар’єрний риф Old Faithful = Старий Служака @@ -4614,7 +4631,6 @@ Barringer Crater = Аризонський кратер #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Ферма Lumber mill = Лісопилка @@ -4638,7 +4654,6 @@ Fishing Boats = Рибальські човни Fort = Форт -Road = Дорога Reduces movement cost to ½ if the other tile also has a Road or Railroad = Зменшує вартість ➡Переміщення до ½ якщо інша клітинка також містить Дорогу або Залізницю Reduces movement cost to ⅓ with Machinery = Зменшує вартість ➡Переміщення за допомогою машин до ⅓ Requires Engineering to bridge rivers = Вимагає технологію Інженерія для створення мостів через річки @@ -4809,7 +4824,6 @@ Blitz = Набіг Woodsman = Лісник -Amphibious = Амфібія Medic = Медик diff --git a/android/assets/jsons/translations/Vietnamese.properties b/android/assets/jsons/translations/Vietnamese.properties index 36737cdada..2523c8dbee 100644 --- a/android/assets/jsons/translations/Vietnamese.properties +++ b/android/assets/jsons/translations/Vietnamese.properties @@ -605,8 +605,6 @@ Create ancient ruins = Tạo ra tàn tích cổ đại Floodfill = Floodfill [nation] starting location = [nation] vị trí xuất phát # Requires translation! -Any Civ starting locations = - # Requires translation! Any Civ = Remove features = Loại bỏ các tính năng Remove improvement = Xóa cải tiến @@ -2455,7 +2453,7 @@ with [amount]% chance = với [amount]% cơ hội before [amount] turns = trước [amount] lượt after [amount] turns = sau [amount] lượt # Requires translation! -for [nationFilter] = +for [civFilter] = when at war = khi có chiến tranh when not at war = khi không có chiến tranh during a Golden Age = trong thời kỳ hoàng kim @@ -4949,6 +4947,10 @@ Tundra = Lãnh nguyên Desert = Sa mạc Lakes = Hồ + # Requires translation! +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Oasis = Ốc đảo +Farm = Trang trại Mountain = Núi @@ -4966,7 +4968,8 @@ Only Polders can be built here = Chỉ có thể tạo các Thư mục tại đ Fallout = Bụi phóng xạ -Oasis = Ốc đảo + # Requires translation! +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Flood plains = Đồng bằng lũ lụt @@ -4974,6 +4977,19 @@ Ice = Băng Atoll = Đảo san hô vòng + # Requires translation! +Rivers exist on tile edges, not as terrain feature per se. = + # Requires translation! +Tiles on both sides gain its benefits. These benefits do not stack. = + # Requires translation! +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = + # Requires translation! +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = + # Requires translation! +When attacking across a river, the attacker gets a -20% strength malus. = +Road = Đường +Amphibious = Lưỡng cư + Great Barrier Reef = Rạn san hô Great Barrier Old Faithful = mạch nước phun Old Faithful @@ -4997,7 +5013,6 @@ Barringer Crater = Miệng núi lửa Barringer #################### Lines from TileImprovements from Civ V - Vanilla #################### -Farm = Trang trại Lumber mill = Nhà máy gỗ @@ -5021,7 +5036,6 @@ Fishing Boats = Thuyền đánh cá Fort = Pháo đài -Road = Đường Reduces movement cost to ½ if the other tile also has a Road or Railroad = Giảm chi phí di chuyển xuống ½ nếu ô khác cũng có Đường hoặc Đường sắt Reduces movement cost to ⅓ with Machinery = Giảm chi phí di chuyển xuống ⅓ với Máy móc Requires Engineering to bridge rivers = Yêu cầu Kỹ thuật bắc cầu sông @@ -5193,7 +5207,6 @@ Blitz = Chớp nhoáng Woodsman = Người rừng -Amphibious = Lưỡng cư Medic = Thuốc men diff --git a/android/assets/jsons/translations/completionPercentages.properties b/android/assets/jsons/translations/completionPercentages.properties index 93fe6c71b8..54c0036450 100644 --- a/android/assets/jsons/translations/completionPercentages.properties +++ b/android/assets/jsons/translations/completionPercentages.properties @@ -3,19 +3,19 @@ Italian = 99 Russian = 99 Belarusian = 2 Afrikaans = 7 -German = 100 +German = 99 Swedish = 85 Turkish = 79 Ukrainian = 99 -Filipino = 93 -French = 100 +Filipino = 92 +French = 99 Portuguese = 62 Indonesian = 99 Catalan = 99 Finnish = 36 -Spanish = 100 +Spanish = 99 Malay = 22 -Brazilian_Portuguese = 100 +Brazilian_Portuguese = 99 Traditional_Chinese = 97 Polish = 99 Lithuanian = 91 @@ -26,7 +26,7 @@ Korean = 97 Persian_(Pinglish-DIN) = 13 Japanese = 88 English = 0 -Vietnamese = 92 +Vietnamese = 91 Czech = 82 Hungarian = 78 Dutch = 99 diff --git a/changelog.md b/changelog.md index 767ed7346b..36ff9f0e77 100644 --- a/changelog.md +++ b/changelog.md @@ -1,23 +1,17 @@ ## 4.8.18 -typo fix for enhanced religion city filter - -Added Human and AI filters, separated civFilter from nationFilter +Modding: Added Human and AI filters, separated civFilter from nationFilter By SomeTroglodyte: -- Patch for on-screen keyboard hiding pedia search results -- CrashScreen info improved, allow easier testing of CrashScreen -- Fix "hidden from users" where Nation describes its unique Building (if it replaces an existing one) -- Rivers... Moddable Stats and Civilopedia -- (UX, QOL) World screen top stats row scales down to squeeze into available width -- Allow the "Civ destroyed" Notification to show a location -- Whitespace linting for opening curly braces and inheritance colon -- Fix Mod download issue - github url and indicator refresh -- Mix of issue fixes around diplomacy and trade +- Patch for on-screen keyboard hiding pedia search results +- Rivers... Moddable Stats and Civilopedia +- World screen top bar scales down to available width +- "Civ destroyed" Notification includes location +- Lots of other issue fixes! By tuvus: -- Fixed land/sea nukes trying to act like air units -- Fixed promise not to settle +- Fixed land/sea nukes trying to act like air units +- Fixed promise not to settle Fix Multiplayer spectator ids not logging - By SeventhM diff --git a/fastlane/metadata/android/en-US/changelogs/928.txt b/fastlane/metadata/android/en-US/changelogs/928.txt index 7f2b8204c9..2856ac41b2 100644 --- a/fastlane/metadata/android/en-US/changelogs/928.txt +++ b/fastlane/metadata/android/en-US/changelogs/928.txt @@ -1,22 +1,14 @@ - - -typo fix for enhanced religion city filter - -Added Human and AI filters, separated civFilter from nationFilter +Modding: Added Human and AI filters, separated civFilter from nationFilter By SomeTroglodyte: -- Patch for on-screen keyboard hiding pedia search results -- CrashScreen info improved, allow easier testing of CrashScreen -- Fix "hidden from users" where Nation describes its unique Building (if it replaces an existing one) -- Rivers... Moddable Stats and Civilopedia -- (UX, QOL) World screen top stats row scales down to squeeze into available width -- Allow the "Civ destroyed" Notification to show a location -- Whitespace linting for opening curly braces and inheritance colon -- Fix Mod download issue - github url and indicator refresh -- Mix of issue fixes around diplomacy and trade +- Patch for on-screen keyboard hiding pedia search results +- Rivers... Moddable Stats and Civilopedia +- World screen top bar scales down to available width +- "Civ destroyed" Notification includes location +- Lots of other issue fixes! By tuvus: -- Fixed land/sea nukes trying to act like air units -- Fixed promise not to settle +- Fixed land/sea nukes trying to act like air units +- Fixed promise not to settle Fix Multiplayer spectator ids not logging - By SeventhM \ No newline at end of file