mirror of
https://github.com/yairm210/Unciv.git
synced 2025-02-20 19:56:51 +01:00
Version rollout (#12191)
* Bump version and create initial changelog entry * Update Indonesian.properties (#12186) Corrected grammatical errors and translated the new code. * Update Latin translation (#12185) * Update translation * Update translation * Update translation * Update translation * Update translation * Update translation * Update translation * Update translation * Update translation * Update translation * Update translation * Update translation * Update translation * Update translation * Merge a branch --------- Co-authored-by: sls1005 <sls1005@github.com> * Update French.properties (#12184) --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com> Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com> Co-authored-by: sls1005 <sls1005@github.com> Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
This commit is contained in:
parent
333b1b194f
commit
316d57bb26
|
|
@ -1271,7 +1271,7 @@ Buy for [amount] gold = Acheter pour [amount] or
|
|||
Buy = Acheter
|
||||
Currently you have [amount] [stat]. = Vous avez actuellement [amount] [stat].
|
||||
Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = Voulez-vous acheter [constructionName] pour [buildingGoldCost] [stat] ?
|
||||
You are buying a religious unit in a city that doesn't follow the religion you founded ([yourReligion]). This means that the unit is tied to that foreign religion ([majorityReligion]) and will be less useful. = Vous achetez une unité religieuse dans une cité ne pratiquant pas la religion que vous avez fondée ([yourReligion]). Cela signifie que cette unité est liée à une religion étrangère ([majorityReligion]) et sera peu utile.
|
||||
You are buying a religious unit in a city that doesn't follow the religion you founded ([yourReligion]). This means that the unit is tied to that foreign religion ([majorityReligion]) and will be less useful. = Vous achetez une unité religieuse dans une cité ne pratiquant pas la religion que vous avez fondée ([yourReligion]). Cela signifie que cette unité est liée à une religion étrangère ([majorityReligion]) et sera moins utile.
|
||||
Are you really sure you want to purchase this unit? = Êtes-vous vraiment sûr(e) de vouloir acheter cette unité ?
|
||||
Purchase = Acheter
|
||||
No space available to place [unit] near [city] = Aucun espace disponible pour placer [unit] près de [city]
|
||||
|
|
@ -2723,7 +2723,7 @@ CityState = Cité-État
|
|||
ModOptions = Options Mod
|
||||
Event = Événement
|
||||
# Requires translation!
|
||||
EventChoice =
|
||||
EventChoice = ÉvénementChoix
|
||||
Conditional = Conditionnel
|
||||
TriggerCondition = DéclencherCondition
|
||||
UnitTriggerCondition = UnitéDéclencherCondition
|
||||
|
|
|
|||
|
|
@ -547,7 +547,7 @@ Revert to map ruleset = Kembalikan aturan dasar peta
|
|||
Reset the controls to reflect the current map ruleset = Atur ulang kontrol-kontrol untuk merefleksikan aturan dasar peta ini
|
||||
Features = Fitur
|
||||
Starting locations = Tempat mulai
|
||||
Tile Matching Criteria = Kriteria Pencocokan Daerah
|
||||
Tile Matching Criteria = Kriteria Pencocokan Ubin
|
||||
Complete match = Cocok sempurna
|
||||
Except improvements = Kecuali peningkatan
|
||||
Base and terrain features = Fitur dasar dan medan
|
||||
|
|
@ -596,13 +596,13 @@ My new map = Peta baru saya
|
|||
Generate landmass = Buat daratan
|
||||
Raise mountains and hills = Naikkan pegunungan dan perbukitan
|
||||
Humidity and temperature = Kelembapan dan suhu
|
||||
Lakes and coastline = Danau dan pantai
|
||||
Lakes and coastline = Danau dan garis pantai
|
||||
Sprout vegetation = Tumbuhkan vegetasi
|
||||
Spawn rare features = Munculkan fitur-fitur langka
|
||||
Distribute ice = Sebarkan es
|
||||
Assign continent IDs = Tetapkan ID benua
|
||||
Place Natural Wonders = Tempatkan Keajaiban Alam
|
||||
Let the rivers flow = Alirkan sungai
|
||||
Let the rivers flow = Biarkan sungai mengalir
|
||||
Spread Resources = Sebarkan Sumber Daya
|
||||
Create ancient ruins = Buat reruntuhan kuno
|
||||
Floodfill = Isi Banjir
|
||||
|
|
@ -840,7 +840,7 @@ When disabled, saves battery life but certain animations will be suspended = Ket
|
|||
|
||||
## Gameplay tab
|
||||
Gameplay = Permainan
|
||||
Check for idle units = Cek untuk unit yang menganggur
|
||||
Check for idle units = Cek unit yang menganggur
|
||||
Auto Unit Cycle = Siklus Unit Otomatis
|
||||
Move units with a single tap = Gerakkan unit dengan sekali ketuk
|
||||
Move units with a long tap = Gerakkan unit dengan ketukan yang lama
|
||||
|
|
@ -967,16 +967,16 @@ Cannot provide unit upkeep for [unitName] - unit has been disbanded! = Tidak dap
|
|||
[wonder] has been built in a faraway land = [wonder] telah dibangun di tempat yang jauh
|
||||
[civName] has completed [construction]! = [civName] telah menyelesaikan pembangunan [construction]!
|
||||
An unknown civilization has completed [construction]! = Peradaban tak dikenal telah menyelesaikan pembangunan [construction]!
|
||||
The city of [cityname] has started constructing [construction]! = Kota [cityname] telah memulai pembangunan [construction]!
|
||||
[civilization] has started constructing [construction]! = [civilization] telah memulai pembangunan [construction]!
|
||||
An unknown civilization has started constructing [construction]! = Peradaban tak dikenal telah memulai pembangunan [construction]!
|
||||
The city of [cityname] has started constructing [construction]! = Kota [cityname] mulai membangun [construction]!
|
||||
[civilization] has started constructing [construction]! = [civilization] mulai membangun [construction]!
|
||||
An unknown civilization has started constructing [construction]! = Peradaban tak dikenal mulai membangun [construction]!
|
||||
[cityName] has started working on [construction] = [cityName] mulai membangun [construction]
|
||||
[cityName] has expanded its borders! = [cityName] telah memperluas perbatasannya!
|
||||
Your Golden Age has ended. = Masa Kejayaanmu sudah berakhir.
|
||||
[cityName] has been razed to the ground! = [cityName] telah dibumihanguskan!
|
||||
We have conquered the city of [cityName]! = Kita telah menguasai kota [cityName]!
|
||||
Your citizens are revolting due to very high unhappiness! = Rakyatmu sedang memberontak karena tingkat ketidakbahagiaan yang sangat tinggi!
|
||||
An enemy [unit] has attacked [cityName] = [unit] musuh telah menyerang [cityName]
|
||||
An enemy [unit] has attacked [cityName] = [unit] musuh menyerang [cityName]
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = [unit] musuh ([amount] HP) telah menyerang [cityName] ([amount2] HP)
|
||||
An enemy [unit] has attacked our [ourUnit] = [unit] musuh telah menyerang [ourUnit] kita
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = [unit] musuh ([amount] HP) telah menyerang [ourUnit] kita ([amount2] HP)
|
||||
|
|
@ -1409,7 +1409,7 @@ Stacked with [unitType] = Tertimbun bersama [unitType]
|
|||
Unit ability = Kemampuan unit
|
||||
|
||||
The following improvements [stats]: = Peningkatan berikut [stats]:
|
||||
The following improvements on [tileType] tiles [stats]: = Peningkatan berikut pada ubin [tileType] [stats]:
|
||||
The following improvements on [tileType] tiles [stats]: = Peningkatan berikut di ubin [tileType] [stats]:
|
||||
|
||||
# Unit actions
|
||||
|
||||
|
|
@ -2723,7 +2723,7 @@ CityState = NegaraKota
|
|||
ModOptions = OpsiMod
|
||||
Event = Kejadian
|
||||
# Requires translation!
|
||||
EventChoice =
|
||||
EventChoice = PilihanKejadian
|
||||
Conditional = Kondisional
|
||||
TriggerCondition = KondisiPemicu
|
||||
UnitTriggerCondition = KondisiPemicuUnit
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -4,8 +4,8 @@ package com.unciv.build
|
|||
object BuildConfig {
|
||||
const val kotlinVersion = "1.9.24"
|
||||
const val appName = "Unciv"
|
||||
const val appCodeNumber = 1044
|
||||
const val appVersion = "4.13.5"
|
||||
const val appCodeNumber = 1045
|
||||
const val appVersion = "4.13.6"
|
||||
|
||||
const val gdxVersion = "1.12.1"
|
||||
const val ktorVersion = "2.3.12"
|
||||
|
|
|
|||
18
changelog.md
18
changelog.md
|
|
@ -1,3 +1,21 @@
|
|||
## 4.13.6
|
||||
|
||||
perf: Don't update city stats at *end turn* when unassigning extra population (won't affect anything until next turn where we'll recalc anyway)
|
||||
|
||||
chore: rename hasUnique(String) -> hasTagUnique(String)
|
||||
|
||||
perf: Unique mapping overhaul - don't multiply when checking 'has unique', prep for EnumMap for typed uniques
|
||||
|
||||
Moved AI unit upgrade into "use gold" function, so it is prioritized *over* purchasing new constructions
|
||||
|
||||
Resolved - units are not added to cities in resistance if non-resistant cities are available
|
||||
|
||||
Updated Events json schema
|
||||
|
||||
Docker build doesn't like linking version numbers of plugins
|
||||
|
||||
Improve desktop file for Linux desktop - By MayeulC
|
||||
|
||||
## 4.13.5
|
||||
|
||||
Modding:
|
||||
|
|
|
|||
|
|
@ -483,7 +483,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
|
|||
|
||||
companion object {
|
||||
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
|
||||
val VERSION = Version("4.13.5", 1044)
|
||||
val VERSION = Version("4.13.6", 1045)
|
||||
//endregion
|
||||
|
||||
/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */
|
||||
|
|
|
|||
17
fastlane/metadata/android/en-US/changelogs/1045.txt
Normal file
17
fastlane/metadata/android/en-US/changelogs/1045.txt
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
|
||||
|
||||
perf: Don't update city stats at *end turn* when unassigning extra population (won't affect anything until next turn where we'll recalc anyway)
|
||||
|
||||
chore: rename hasUnique(String) -> hasTagUnique(String)
|
||||
|
||||
perf: Unique mapping overhaul - don't multiply when checking 'has unique', prep for EnumMap for typed uniques
|
||||
|
||||
Moved AI unit upgrade into "use gold" function, so it is prioritized *over* purchasing new constructions
|
||||
|
||||
Resolved - units are not added to cities in resistance if non-resistant cities are available
|
||||
|
||||
Updated Events json schema
|
||||
|
||||
Docker build doesn't like linking version numbers of plugins
|
||||
|
||||
Improve desktop file for Linux desktop - By MayeulC
|
||||
Loading…
Reference in New Issue
Block a user