Version rollout (#11935)

* Bump version and create initial changelog entry

* Update Turkish.properties (#11930)

* Update Simplified_Chinese.properties (#11923)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: ygz213 <77006222+ygz213@users.noreply.github.com>
Co-authored-by: AutumnPizazz <114050365+AutumnPizazz@users.noreply.github.com>
This commit is contained in:
Yair Morgenstern 2024-07-09 17:57:56 +03:00 committed by GitHub
parent 3b40620cd6
commit 05f7ac1529
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6 changed files with 77 additions and 19 deletions

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@ -13,17 +13,12 @@ StartWithCapitalLetter = false
# See https://yairm210.github.io/Unciv/Other/Translating/#diacritics-support for details!
# Most languages will not need these, feel free to ignore, or use "" to avoid the "requires translation" mark. Do NOT translate the "key" to the left of the equals sign!
# Requires translation!
diacritics_support =
# Requires translation!
unicode_block_start_character =
# Requires translation!
unicode_block_end_character =
# Requires translation!
left_joining_diacritics =
# Requires translation!
right_joining_diacritics =
# Requires translation!
left_and_right_joiners =
diacritics_support = 支持变音符号
unicode_block_start_character = Unicode块起始字符
unicode_block_end_character = Unicode块结束字符
left_joining_diacritics = 左连接变音符号
right_joining_diacritics = 右连接变音符号
left_and_right_joiners = 左右连接符
# Fastlane
# These will be automatically copied to the fastlane descriptions used by F-Droid. Their keys are not as usual the english original, please read those directly as linked.

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@ -256,10 +256,10 @@ Relationship changes in another [turnsToRelationshipChange] turns = [turnsToRela
Protected by = Tarafından Korunuyor
Revoke Protection = Koruma Taahhütünü iptal et
Revoke protection for [cityStateName]? = [cityStateName]'in Koruma Taahhüdü feshedilsin mi?
Pledge to protect = Koruma Taahhütü
Pledge to protect = Koruma taahhütü
Declare Protection of [cityStateName]? = [cityStateName]'e Koruma Taahhüdü ilan etmek istediğine emin misin?
Build [improvementName] on [resourceName] (200 Gold) = [resourceName] üstüne [improvementName] yap (200 ¤Altın)
Gift Improvement = Geliştirme Hediye et
Gift Improvement = Geliştirme hediye et
[civName] is able to provide [unitName] once [techName] [isOrAre] researched. = [civName], [techName] araştırma[isOrAre]ndan sonra [unitName] sağlayabilir
is = sı
are = ları
@ -300,7 +300,7 @@ Reach highest influence above 60 for alliance. = İttifak için 60'ın üzerinde
When Friends: = Dostken:
When Allies: = Müttefikken:
The unique luxury is one of: = Eşsiz lüks:
Demand Tribute = Haraca Bağla
Demand Tribute = Haraca bağla
Tribute Willingness = Haraç İstekliliği
At least 0 to take gold, at least 30 and size 4 city for worker = ¤Altın istemek için en az 0, işçi istemek için en az 30 ve 4 büyüklüğünde şehir
Take [amount] gold (-15 Influence) = [amount] ¤Altın al (-15 Nüfuz)
@ -1742,7 +1742,7 @@ Cannot be adopted together with = Beraber benimsenemez
Cannot be adopted before = Daha önce benimsenemez
Adopt policy = Politika benimse
Adopt free policy = Ücretsiz politika benimse
Unlocked at = Şurada kilidi açıldı
Unlocked at = Şurada kilidi açıldı:
Gain 2 free technologies = 2 ücretsiz teknoloji kazanın
All policies adopted = Bütün siyasetler benimsendi
[branchName] branch = [branchName] dal
@ -2188,7 +2188,7 @@ Moves to new capital when capital changes = Başkent değiştiğinde yeni başke
Provides 1 extra copy of each improved luxury resource near this City = Bu Şehir civarında geliştirilmiş her Lüks Kaynaktan 1 tane daha sağlar
Destroyed when the city is captured = Şehir ele geçirildiğinde yıkılır
Doubles Gold given to enemy if city is captured = Şehir ele geçirilirse düşmana verilen ¤Altın ikiye katlanır
Remove extra unhappiness from annexed cities = İlhak edilmiş şehirlerdeki fazladan Mutsuzluğu giderir
Remove extra unhappiness from annexed cities = İlhak edilmiş şehirlerdeki mutsuzluğu azaltır
Connects trade routes over water = Ticaret yollarını su üzerinden bağlar
Automatically built in all cities where it is buildable = İnşa edilebildiği tüm şehirlerde otomatik olarak inşa edilir
Creates a [improvementName] improvement on a specific tile = Belirli bir karoda [improvementName] iyileştirmesi oluşturur

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@ -4,8 +4,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.9.24"
const val appName = "Unciv"
const val appCodeNumber = 1019
const val appVersion = "4.12.8"
const val appCodeNumber = 1020
const val appVersion = "4.12.9"
const val gdxVersion = "1.12.1"
const val ktorVersion = "2.3.12"

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@ -1,3 +1,35 @@
## 4.12.9
Delete temporary files created when downloading mods
Allow purchasing air units whenever they can be built
Resolved - ALWAYS reload images when loading
Resolved - Hidden conditionals are hidden in more places
URGH
Don't store it dammit
Resolve detekt error
Resolved - Duplicate notifications are all shown
Resolved - Can no longer build infinite air units in cities
Resolved - Countable parameter doesn't display error for "[buildingFilter] Buildings"
Resolved - Friendship-based modifiers calculated correctly
By SomeTroglodyte:
- UX: Notifications for map units select better when tapped
- Fix GlobalPoliticsOverviewTable listing layout after switching back from diagram
By SpacedOutChicken:
- Remove old "will be replaced by automated units" unique
- Correct Unique parameters doc to display terrain quality
## 4.12.8
Performance improvements

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@ -480,7 +480,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.12.8", 1019)
val VERSION = Version("4.12.9", 1020)
//endregion
/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */

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@ -0,0 +1,31 @@
Delete temporary files created when downloading mods
Allow purchasing air units whenever they can be built
Resolved - ALWAYS reload images when loading
Resolved - Hidden conditionals are hidden in more places
URGH
Don't store it dammit
Resolve detekt error
Resolved - Duplicate notifications are all shown
Resolved - Can no longer build infinite air units in cities
Resolved - Countable parameter doesn't display error for "[buildingFilter] Buildings"
Resolved - Friendship-based modifiers calculated correctly
By SomeTroglodyte:
- UX: Notifications for map units select better when tapped
- Fix GlobalPoliticsOverviewTable listing layout after switching back from diagram
By SpacedOutChicken:
- Remove old "will be replaced by automated units" unique
- Correct Unique parameters doc to display terrain quality