diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index 64c789e44a..9562a6835a 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -13,17 +13,12 @@ StartWithCapitalLetter = false # See https://yairm210.github.io/Unciv/Other/Translating/#diacritics-support for details! # Most languages will not need these, feel free to ignore, or use "" to avoid the "requires translation" mark. Do NOT translate the "key" to the left of the equals sign! # Requires translation! -diacritics_support = - # Requires translation! -unicode_block_start_character = - # Requires translation! -unicode_block_end_character = - # Requires translation! -left_joining_diacritics = - # Requires translation! -right_joining_diacritics = - # Requires translation! -left_and_right_joiners = +diacritics_support = 支持变音符号 +unicode_block_start_character = Unicode块起始字符 +unicode_block_end_character = Unicode块结束字符 +left_joining_diacritics = 左连接变音符号 +right_joining_diacritics = 右连接变音符号 +left_and_right_joiners = 左右连接符 # Fastlane # These will be automatically copied to the fastlane descriptions used by F-Droid. Their keys are not as usual the english original, please read those directly as linked. diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index 6b0ba5ae68..9fc11c8710 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -256,10 +256,10 @@ Relationship changes in another [turnsToRelationshipChange] turns = [turnsToRela Protected by = Tarafından Korunuyor Revoke Protection = Koruma Taahhütünü iptal et Revoke protection for [cityStateName]? = [cityStateName]'in Koruma Taahhüdü feshedilsin mi? -Pledge to protect = Koruma Taahhütü +Pledge to protect = Koruma taahhütü Declare Protection of [cityStateName]? = [cityStateName]'e Koruma Taahhüdü ilan etmek istediğine emin misin? Build [improvementName] on [resourceName] (200 Gold) = [resourceName] üstüne [improvementName] yap (200 ¤Altın) -Gift Improvement = Geliştirme Hediye et +Gift Improvement = Geliştirme hediye et [civName] is able to provide [unitName] once [techName] [isOrAre] researched. = [civName], [techName] araştırma[isOrAre]ndan sonra [unitName] sağlayabilir is = sı are = ları @@ -300,7 +300,7 @@ Reach highest influence above 60 for alliance. = İttifak için 60'ın üzerinde When Friends: = Dostken: When Allies: = Müttefikken: The unique luxury is one of: = Eşsiz lüks: -Demand Tribute = Haraca Bağla +Demand Tribute = Haraca bağla Tribute Willingness = Haraç İstekliliği At least 0 to take gold, at least 30 and size 4 city for worker = ¤Altın istemek için en az 0, işçi istemek için en az 30 ve 4 büyüklüğünde şehir Take [amount] gold (-15 Influence) = [amount] ¤Altın al (-15 Nüfuz) @@ -1742,7 +1742,7 @@ Cannot be adopted together with = Beraber benimsenemez Cannot be adopted before = Daha önce benimsenemez Adopt policy = Politika benimse Adopt free policy = Ücretsiz politika benimse -Unlocked at = Şurada kilidi açıldı +Unlocked at = Şurada kilidi açıldı: Gain 2 free technologies = 2 ücretsiz teknoloji kazanın All policies adopted = Bütün siyasetler benimsendi [branchName] branch = [branchName] dal @@ -2188,7 +2188,7 @@ Moves to new capital when capital changes = Başkent değiştiğinde yeni başke Provides 1 extra copy of each improved luxury resource near this City = Bu Şehir civarında geliştirilmiş her Lüks Kaynaktan 1 tane daha sağlar Destroyed when the city is captured = Şehir ele geçirildiğinde yıkılır Doubles Gold given to enemy if city is captured = Şehir ele geçirilirse düşmana verilen ¤Altın ikiye katlanır -Remove extra unhappiness from annexed cities = İlhak edilmiş şehirlerdeki fazladan Mutsuzluğu giderir +Remove extra unhappiness from annexed cities = İlhak edilmiş şehirlerdeki mutsuzluğu azaltır Connects trade routes over water = Ticaret yollarını su üzerinden bağlar Automatically built in all cities where it is buildable = İnşa edilebildiği tüm şehirlerde otomatik olarak inşa edilir Creates a [improvementName] improvement on a specific tile = Belirli bir karoda [improvementName] iyileştirmesi oluşturur diff --git a/buildSrc/src/main/kotlin/BuildConfig.kt b/buildSrc/src/main/kotlin/BuildConfig.kt index 2a611926dd..6debaa4f30 100644 --- a/buildSrc/src/main/kotlin/BuildConfig.kt +++ b/buildSrc/src/main/kotlin/BuildConfig.kt @@ -4,8 +4,8 @@ package com.unciv.build object BuildConfig { const val kotlinVersion = "1.9.24" const val appName = "Unciv" - const val appCodeNumber = 1019 - const val appVersion = "4.12.8" + const val appCodeNumber = 1020 + const val appVersion = "4.12.9" const val gdxVersion = "1.12.1" const val ktorVersion = "2.3.12" diff --git a/changelog.md b/changelog.md index f8617bd408..dc9a77c77e 100644 --- a/changelog.md +++ b/changelog.md @@ -1,3 +1,35 @@ +## 4.12.9 + +Delete temporary files created when downloading mods + +Allow purchasing air units whenever they can be built + +Resolved - ALWAYS reload images when loading + +Resolved - Hidden conditionals are hidden in more places + +URGH + +Don't store it dammit + +Resolve detekt error + +Resolved - Duplicate notifications are all shown + +Resolved - Can no longer build infinite air units in cities + +Resolved - Countable parameter doesn't display error for "[buildingFilter] Buildings" + +Resolved - Friendship-based modifiers calculated correctly + +By SomeTroglodyte: +- UX: Notifications for map units select better when tapped +- Fix GlobalPoliticsOverviewTable listing layout after switching back from diagram + +By SpacedOutChicken: +- Remove old "will be replaced by automated units" unique +- Correct Unique parameters doc to display terrain quality + ## 4.12.8 Performance improvements diff --git a/core/src/com/unciv/UncivGame.kt b/core/src/com/unciv/UncivGame.kt index 2d0f23bd67..300e0e2bb5 100644 --- a/core/src/com/unciv/UncivGame.kt +++ b/core/src/com/unciv/UncivGame.kt @@ -480,7 +480,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci companion object { //region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT - val VERSION = Version("4.12.8", 1019) + val VERSION = Version("4.12.9", 1020) //endregion /** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */ diff --git a/fastlane/metadata/android/en-US/changelogs/1020.txt b/fastlane/metadata/android/en-US/changelogs/1020.txt new file mode 100644 index 0000000000..5496591bc0 --- /dev/null +++ b/fastlane/metadata/android/en-US/changelogs/1020.txt @@ -0,0 +1,31 @@ + + +Delete temporary files created when downloading mods + +Allow purchasing air units whenever they can be built + +Resolved - ALWAYS reload images when loading + +Resolved - Hidden conditionals are hidden in more places + +URGH + +Don't store it dammit + +Resolve detekt error + +Resolved - Duplicate notifications are all shown + +Resolved - Can no longer build infinite air units in cities + +Resolved - Countable parameter doesn't display error for "[buildingFilter] Buildings" + +Resolved - Friendship-based modifiers calculated correctly + +By SomeTroglodyte: +- UX: Notifications for map units select better when tapped +- Fix GlobalPoliticsOverviewTable listing layout after switching back from diagram + +By SpacedOutChicken: +- Remove old "will be replaced by automated units" unique +- Correct Unique parameters doc to display terrain quality \ No newline at end of file