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* Correct logic for blocking Naval Melee from capturing Civilians on Land * Even better solution now that we can move on to unguarded Civilian tiles. But still won't let us capture Civilians if we can't get there * Make Embarked unable to capture Civilians * Embarked can't capture Water Civilians * Fix Gradle Test * Better unit test without making variable not internal * attempt not working * Just make currentTile not internal * remove debug * erronious import Co-authored-by: itanasi <spellman23@gmail.com> |
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| src/com/unciv | ||
| build.gradle.kts | ||