Unciv - Civ V remake for Android & Desktop.
Go to file
Yair Morgenstern b3a4ed4c4f Declaration of Friendship is go!
I'm sure there's stuff I've forgotten but there is just so much that happens in diplomacy that is dependant on these declarations
2019-05-08 18:48:36 +03:00
android Declaration of Friendship is go! 2019-05-08 18:48:36 +03:00
core Declaration of Friendship is go! 2019-05-08 18:48:36 +03:00
desktop Updated gradle wrapper 2019-04-24 09:47:33 +03:00
extraImages Apparently .replaceAll is incompatible with Android 5.1, but hey who needs them. 2019-03-24 20:27:00 +02:00
gradle/wrapper Updated gradle wrapper 2019-04-24 09:47:33 +03:00
ios Resolved #595 - Added release version to options table 2019-03-21 22:46:49 +02:00
.gitignore Added initial map editor! Woohoo! 2019-02-02 22:43:02 +02:00
.travis.yml Travis update, using 'android:components' instead of 'install' for base installations 2018-12-03 10:17:06 +02:00
app.json Add Heroku generated app.json 2019-02-06 23:12:51 +02:00
build.gradle nations in Chinese (#696) 2019-05-04 21:17:18 +03:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2018-07-29 00:04:10 +03:00
Credits.md added German unique military 2019-05-06 20:09:23 +03:00
debug.keystore Added the debug keystore manually, hope this fixes the travis build... 2018-12-02 15:16:50 +02:00
Game Making Tips.md Update Game Making Tips.md 2018-09-20 18:59:55 +03:00
gradlew Initial commit 2017-11-22 00:09:35 +02:00
gradlew.bat Initial commit 2017-11-22 00:09:35 +02:00
keystore.jks Google play-able 2017-11-25 21:56:04 +02:00
LICENSE Create LICENSE 2018-02-25 00:13:37 +02:00
README.md Solved #413 probable (ANR trying to load super-huge autosave game) by disabling the update() in the initialize, instead setting shouldUpdate to true by default so it'll update in the rendering thread 2019-01-14 21:57:09 +02:00
settings.gradle Initial commit 2017-11-22 00:09:35 +02:00

UnCiv

LibGDX Kotlin

What is this?

An Android port of Civ V Made with LibGDX on Android Studio

What's been implemented?

  • Map tiles (including water), resources and improvements
  • Units and movement
  • Cities, production and buildings
    • Population and Specialists
  • Policies and Golden Ages
  • Combat and barbarians
    • Promotions and combat modifiers
  • Other civilizations, diplomacy and trade
  • Hotseat multiplayer

What's next?

  • UI+UX improvements (suggestions welcome!)
  • Map editor

So, does it work?

Everything that's been implemented so far, works.

You can start and finish a game by:

  • Science victory - building the Apollo Program and then all the required spaceship parts.
  • Cultural victory - completing 4 policy branches
  • Domination victory - defeating all other civilizations!

I'd love to hear your feedback, either here or via mail to yairm210@hotmail.com!

Credits and 3rd parties