Unciv/docs
Yair Morgenstern 9696fa59f5
Added unique to convert terrain to other terrain if adjacent to something (#6094)
* Added unique to convert terrain to other terrain if adjacent to something

Terrain converting to other terrain when adjacent to rivers was using hardcoded stuff, so I un-hardcoded it
I thought I could use this to replace the 'coast' hardcoding, and if it wasn't for the maxCoastExtension then I could.
Modders CAN therefore add their own coast (Lava tiles and Ash tiles I dunno) but it will only be for directly close terrains.
This enables Deciv Redux to spawn huge maps.

* Also for Vanilla, which apparently had a different number of tabs than G&K for no apparent reason.

* Apparently terrain name wasn't a uniquetype yet

(cherry picked from commit 593fc257b5)
2022-02-02 00:59:37 -08:00
..
wiki Gradle build tools upgrade (#6085) 2022-01-31 15:05:42 +02:00
Credits.md updated Caravel.png, resolves #5317 (#6069) 2022-01-29 18:36:05 +02:00
Game Making Tips.md Fix typo (#4168) 2021-06-17 12:13:23 +03:00
unique parameters.md Typed all remaining uniques using CityInfo.GetMatchingUniques and removed that function (#6071) 2022-01-29 23:27:48 +02:00
uniques.md Added unique to convert terrain to other terrain if adjacent to something (#6094) 2022-02-02 00:59:37 -08:00