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* Implemented religious pressure: cities now can have more than one religion in them and religions spread between nearby cities over time. * Implemented proposed changes * Implemented requested changes & minor changes I forgot to include last time * All pantheons not founded by you are now removed when you gain a new city (found this somewhere in the source code of the original, don't know if it's documented anywhere online) |
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| Acquire.png | ||
| CityConnection.png | ||
| Culture.png | ||
| Faith.png | ||
| Food.png | ||
| Gold.png | ||
| Happiness.png | ||
| InterceptRange.png | ||
| Malcontent.png | ||
| Movement.png | ||
| Population.png | ||
| Production.png | ||
| Range.png | ||
| RangedStrength.png | ||
| ReligiousStrength.png | ||
| Resistance.png | ||
| Science.png | ||
| Specialist.png | ||
| Strength.png | ||