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* Added OneTimeSpiesLevelUp, OneTimeGainSpy, SpyEffectiveness, EnemySpyEffectiveness and HiddenWithoutEspionage Uniques * Spy effectiveness affects stealing tech and rigging elections * Fixed HiddenWithoutEspionage * Added Constabulary and Police Station * Added cityFilter to SpyEffectiveness * Added national Intelligence agency * Added Great Firewall * Fixed great firewall having a float value * EspionageManager addSpy now returns Spy instead of name * Added some simple espionage tests * Fixed OneTimeSpiesLevelUp still wanting parameter * Spy efficiency occurs after skill modifier * Added another test * Added Police State spy efficiency reduction unique * Fixed "Hidden when espionage is disabled" wording * Fixed "effectiveness" wording * Changed "enemy spy effectiveness" unique to use negative matters * Spy effectiveness only affect tech steal rate * Changed "Gain an extra spy" and "Promotes all spies" uniques * Removed Police State comment that is no longer accurate * Changed spy effectiveness to be multiplicative |
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| .. | ||
| Mod-file-structure | ||
| schemas | ||
| .pages | ||
| Creating-a-custom-tileset.md | ||
| Creating-a-UI-skin.md | ||
| Images-and-Audio.md | ||
| Making-a-new-Civilization.md | ||
| Mods.md | ||
| Scenarios.md | ||
| Type-checking.md | ||
| Unique-parameters.md | ||
| uniques.md | ||