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* New Map editor - attempts 1 * New Map editor - attempts 2 * New Map editor - attempts 3 * New Map editor - attempts 4 * New Map editor - attempts 5 * New Map editor - attempts 6 * New Map editor - attempts 7 * New Map editor - attempts 8 * New Map editor - attempts 9 * New Map editor - attempts 10 * New Map editor - merge * Revert included Stat icons in favour of #f90b22a * Adapt to renamed TileGroup methods * Manual merge of some baseruleset code for the map loader only * Kludge for disappeared `getBaseRuleset` * Fix after-merge conflicts, run convertTerrains in stepwise map generation * Fix merge error * Adapt to latest merge * Baseruleset control - unpolished draft + max zoom out * MapEditorV2 - merge fixes, base ruleset and mod control, texture loader fix, pedia links, translation, load mod maps, continent visualization, minor improvements and fixes * MapEditorV2 - removed old editor |
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| .. | ||
| ExtraImages | ||
| jsons | ||
| sounds | ||
| Atlases.json | ||
| Construction.atlas | ||
| Construction.png | ||
| Flags.atlas | ||
| Flags.png | ||
| game.atlas | ||
| game.png | ||
| Skin.atlas | ||
| Skin.json | ||
| Skin.png | ||
| Tech.atlas | ||
| Tech.png | ||