Unciv/core
Yair Morgenstern 461385fff6
Current map generation is extremely dependant on specific terrains existing in the ruleset. (#6067)
* Current map generation is extremely dependant on specific terrains existing in the ruleset.
This attempts to eliminate those dependencies.
All changes indicate areas where a crash occured before the change.

I still encounter problems in generateRegions when trying to generate a map with no water tiles - @SimorCedar I think the splitRegion doesn't like the fact that there are land tiles on edges of the map?

* Split 'equal fertility' regions as close to the center as possible
Also, don't crash if no luxury resources are defined
2022-01-29 23:28:00 +02:00
..
src/com/unciv Current map generation is extremely dependant on specific terrains existing in the ruleset. (#6067) 2022-01-29 23:28:00 +02:00
build.gradle.kts 3.16.13 2021-09-08 23:19:07 +03:00