Unciv/android/assets
r3versi 12a98aa4bb City construction queue (#1479)
* Construction Queue

* Added constructionQueue in addition to currentConstruction: if currentConstruction is done, next construction from Queue is started; if Queue is empty invoke ConstructionAutomation
* Queue utility methods: add, remove, higher prio, lower prio
* Icons to move constructions in queue
* Top left city stats moved to top right panel
* Added current construction and queue construction to top left
* Extended selected construction (containing description) moved to bottom right, it is now displayed alternatively to selected tile

Rework

* Max queue size, cannot change queue in puppet city or in other player turn

* Queue and current construction reset on puppeting city

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2020-01-09 20:58:15 +02:00
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ExtraImages Resolved #1422 - resources are now spread over different terrains as much as possible 2019-12-08 21:19:45 +02:00
jsons City construction queue (#1479) 2020-01-09 20:58:15 +02:00
music Music now downloads on another thread to not harm the user experience 2019-10-31 09:40:50 +02:00
skin can use native font and "WenQuanYimicroHei" in andriod and desktop (#1013) 2019-09-01 13:01:37 +03:00
sounds Music now downloads on another thread to not harm the user experience 2019-10-31 09:40:50 +02:00
game.atlas Code cleanup - when{} instead of if-else chains, toLabel() instead of Label(...) 2020-01-09 20:54:33 +02:00
game.png Code cleanup - when{} instead of if-else chains, toLabel() instead of Label(...) 2020-01-09 20:54:33 +02:00
game2.png Songhai (#1636) 2020-01-09 19:23:00 +02:00
GameSettingsOld.json Cleaned up tutorials 2019-12-12 20:58:02 +02:00