diff --git a/android/assets/jsons/Nations/Nations_German.json b/android/assets/jsons/Nations/Nations_German.json new file mode 100644 index 0000000000..f45b8d9d80 --- /dev/null +++ b/android/assets/jsons/Nations/Nations_German.json @@ -0,0 +1,1205 @@ +[ + { + //nations + "name": "Babylon", + "leaderName": "Nebuchadnezzar II", + "adjective": ["Babylonisch"], + "startBias": ["Vermeide Tundra"], + "preferredVictoryType": "Wissenschaft", + + "startIntroPart1": "May the blessings of heaven be upon you, O great Nebuchadnezzar, father of mighty and ancient Babylon! Young was the world when Sargon built Babylon some five thousand years ago, long did it grow and prosper, gaining its first empire the eighteenth century BC, under godlike Hammurabi, the giver of law. Although conquered by the Kassites and then by the Assyrians, Babylon endured, emerging phoenix-like from its ashes of destruction and regaining its independence despite its many enemies. Truly was Babylon the center of arts and learning in the ancient world. O Nebuchadnezzar, your empire endured but a short time after your death, falling to the mighty Persians, and then to the Greeks, until the great city was destroyed by 141 BC.", + "startIntroPart2": "But is Babylon indeed gone forever, great Nebuchadnezzar? Your people look to you to bring the empire back to life once more. Will you accept the challenge? Will you build a civilization that will stand the test of time?", + + "declaringWar": "Der Dämon will das Blut der Soldaten!", + "attacked": "Nun gut, ich nehme an Ihr wisst was Ihr tut.", + "defeated": "Es ist vorbei. Vielleicht soll ich jetzt meinen Frieden finden.", + "introduction": "Bist du real oder ein Phantom?", + + "neutralHello": "Grüße.", + "neutralLetsHearIt": ["ich höre.","Was wollt Ihr??"], + "neutralNo": ["Nein!","Sicherlich nicht.","Das ist nicht annehmbar!"], + "neutralYes": ["Abgemacht!","Ja!","Einverstanden!"], + + "hateHello": "Was wollt IHR?!", + "hateLetsHearIt": ["Ich höre gewiss zu.","Ich höre!"], + "hateNo": ["Nein!","Sicherlich nicht!","Unerhört!"], + "hateYes": ["Ja!"], + + "afterPeace": "Töricht, töricht, - mich am Leben zu lassen.", + "tradeRequest": "Es scheint, dass Ihr eine Existenzberechtigung habt – um diesen Handel mit mir zu machen.", + + "outerColor": [27,53,63], + "innerColor": [213,249,255], + "uniqueName": "Einfallsreichtum", + "unique": "Erhalte einen kostenlosen wissenschaftler bei Entdeckung der Schrift, Verdiene Große Wissenschaftler 50% schneller.", + "cities": ["Babylon","Akkad","Dur-Kurigalzu","Nippur","Borsippa","Sippar","Opis","Mari","Shushan","Eshnunna", + "Ellasar","Erech","Kutha","Sirpurla","Neribtum","Ashur","Ninveh","Nimrud","Arbela","Nuzi", + "Arrapkha","Tutub","Shaduppum","Rapiqum","Mashkan Shapir","Tuttul","Ramad","Ana","Haradum","Agrab"] + }, + { + "name": "Griechenland", + "leaderName": "Alexander", + "adjective": ["Grieschisch"], + "startBias": ["Küste"], + // preferredVictoryType:"Diplomatic", + + "startIntroPart1": "May the blessings of the gods be upon you, oh great King Alexander! You are the ruler of the mighty Greek nation. Your people lived for so many years in isolated city-states - legendary cities such as Athens, Sparta, Thebes - where they gave the world many great things, such as democracy, philosophy, ragedy, art and architecture, the very foundation of Western Civilization. Although few in number and often hostile to each other, in the 5th century BC they were able to defeat their much larger neighbor, Persia, on land and sea.", + "startIntroPart2": "Alexander, your people stand ready to march to war, to spread the great Greek culture to millions and to bring you everlasting glory. Are you ready to accept your destiny, King Alexander? Will you lead your people to triumph and greatness? Can you build a civilization that will stand the test of time?", + + "declaringWar": "Ihr stehst mir im Weg, Ihr müsst vernichtet werden.", + "attacked": "Tatsächlich werde auch ich des Friedens müde.", + "defeated": "Irgendwie seid Ihr mein Verhängnis geworden! Was für eine Bestie seid Ihr?", + "introduction": "Hallo Fremder! Ich bin Alexandros, Sohn von Königen und Enkel der Götter!", + + "neutralHello": "Seid gegrüßt!", + "neutralLetsHearIt": ["I'm listening.","Go on.","Yes?","Come."], + "neutralNo": ["We decline.","Certainly not.","It is necessary not to accept."], + "neutralYes": ["Certainly.","Very much.","The very best!"], + + "hateHello": "What?", + "hateLetsHearIt": ["You say.","And?","Come on."], + "hateNo": ["This is not pleasant!","You're not being earnest!","Pardon me?"], + "hateYes": ["Oh, very well.","I suppose I must.","Well done."], + + "afterPeace": "I must congratulate you on your remarkable victory.", + "tradeRequest": "My friend, does this seem reasonable to you?", + + "outerColor": [181, 232, 232], + "innerColor": [68,142,249], + "uniqueName": "Hellenic League", + "unique": "City-State Influence degrades at half and recovers at twice the normal rate", + "cities": ["Athens","Sparta","Corinth","Argos","Knossos","Mycenae","Pharsalos","Ephesus","Halicarnassus","Rhodes", + "Eretria","Pergamon","Miletos","Megara","Phocaea","Sicyon","Tiryns","Samos","Mytilene","Chios", + "Paros","Ellis","Syracuse","Herakleia","Gortyn","Chalkis","Pylos","Pella","Naxos"] + }, + { + "name": "China", + "leaderName": "Wu Zetian", + "adjective": ["Chinese"], + "preferredVictoryType": "Scientific", + + "startIntroPart1": "The Blessings of Heaven be upon you. Empress Wu Zetian, most beautiful and haughty ruler of China! Oh great Empress, whose shadow causes the flowers to blossom and the rivers to flow! You are the leader of the Chinese, the oldest and the greatest civilization that humanity has ever produced. China's history stretches back into the mists of time, its people achieving many great things long before the other upstart civilizations were even conceived. China's contributions to the arts and sciences are too many and too wondrous to do justice to - the printing press, gunpowder, the works of Confucius - these are but a few of the gifts China has given to an undeserving world!", + "startIntroPart2": "You, great Queen, who, with cunning and beauty, rose from the position of lowly concubine to that of Divine Empress - your people call out to you to lead them! Great China is once again beset on all sides by barbarians. Can you defeat all your many foes and return your country to greatness? Can you build a civilization to stand the test of time?", + "declaringWar": "You won't ever be able to bother me again. Go meet Yama.", + "attacked": "Fool! I will disembowel you all!", + "defeated": "You have proven to be a cunning and competent adversary. I congratulate you on your victory.", + "introduction": "Greetings, I am Empress Wu Zetian. China desires peace and development. You leave us alone, we'll leave you alone.", + "neutralHello": "How are you today?", + "neutralLetsHearIt": ["Continue.","What?","Keep going."], + "neutralNo": ["Nope.","Of course not.","Definitely not."], + "neutralYes": ["Of course.","I agree.","Excellent!"], + "hateHello": "Oh. It's you?", + "hateLetsHearIt": ["And what else?","Keep talking."], + "hateNo": ["I cannot accept that.","Sorry, say that again.","Get out of my face!"], + "hateYes": ["I suppose I must accept.","Ah. Very good."], + "afterPeace": "The Blessings of Heaven be upon you.", + "tradeRequest": "My friend, do you think you can accept this request?", + "outerColor": [9, 112, 84], + "innerColor": [255,255,255], + "uniqueName": "Art of War", + "unique": "Great general provides double combat bonus, and spawns 50% faster", + "cities": ["Beijing","Shanghai","Guangzhou","Nanjing","Xian","Chengdu","Hangzhou","Tianjin","Macau","Shandong", + "Kaifeng","Ningbo","Baoding","Yangzhou","Harbin","Chongqing","Luoyang","Kunming","Taipei","Shenyang", + "Taiyuan","Tainan","Dalian","Lijiang","Wuxi","Suzhou","Maoming","Shaoguan","Yangjiang","Heyuan"] + }, + { + "name": "Egypt", + "leaderName": "Ramesses II", + "adjective": ["Egyptian"], + "startBias": ["Avoid Jungle","Avoid Forest"], + "preferredVictoryType": "Cultural", + + "startIntroPart1": "We greet thee, oh great Ramesses, Pharaoh of Egypt, who causes the sun to rise and the Nile to flow, and who blesses his fortunate people with all the good things of life! Oh great lord, from time immemorial your people lived on the banks of the Nile river, where they brought writing to the world, and advanced mathematics, sculpture, and architecture. Thousands of years ago they created the great monuments which still stand tall and proud.", + "startIntroPart2": "Oh, Ramesses, for uncounted years your people endured, as other petty nations around them have risen and then fallen into dust. They look to you to lead them once more into greatness. Can you honor the gods and bring Egypt back to her rightful place at the very center of the world? Can you build a civilization that will stand the test of time?", + + "declaringWar": "You are but a pest on this Earth, prepare to be eliminated!", + "attacked": "You are a fool who evokes pity. You have brought my hostility upon yourself and your repulsive civilization!", + "defeated": "Strike me down and my soul will torment yours forever, you have won nothing.", + "introduction": "Greetings, I am Ramesses the god. I am the living embodiment of Egypt, mother and father of all civilizations.", + + "neutralHello": "Good day.", + "neutralLetsHearIt": ["Go on.","Speak.","I am all ears."], + "neutralNo": ["No.","Definitely not."], + "neutralYes": ["Okay.","Very well."], + + "hateHello": "Oh, it's you.", + "hateLetsHearIt": ["Then?","Finish your speech."], + "hateNo": ["This is unacceptable.","You cannot be serious about your request."], + "hateYes": ["Oh, very well.","I think I should agree."], + + "afterPeace": "You know I could have destroyed you, but the feeling of generosity perfumes me today.", + "tradeRequest": "Generous Egypt makes you this offer.", + + "outerColor": [ 231, 213, 0], + "innerColor": [98,10,210], + "uniqueName": "Monument Builders", + "unique": "+20% production towards Wonder construction", + "cities": ["Thebes","Memphis","Heliopolis","Elephantine","Alexandria","Pi-Ramesses","Giza","Byblos","Akhetaten","Hieraconpolis", + "Abydos","Asyut","Avaris","Lisht","Buto","Edfu","Pithom","Busiris","Kahun","Athribis", + "Mendes","Elashmunein","Tanis","Bubastis","Oryx","Sebennytus","Akhmin","Karnak","Luxor","El Kab"] + }, + { + "name": "England", + "leaderName": "Elizabeth", + "adjective": ["English"], + "startBias": ["Coast"], + //preferredVictoryType:"Diplomatic", + + "startIntroPart1": "Praises upon her serene highness, Queen Elizabeth Gloriana. You lead and protect the celebrated maritime nation of England. England is an ancient land, settled as early as 35,000 years ago. The island has seen countless waves of invaders, each in turn becoming a part of the fabric of the people. Although England is a small island, for many years your people dominated the world stage. Their matchless navy, brilliant artists and shrewd merchants, giving them power and influence far in excess of their mere numbers.", + "startIntroPart2": "Queen Elizabeth, will you bring about a new golden age for the English people? They look to you once more to return peace and prosperity to the nation. Will you take up the mantle of greatness? Can you build a civilization that will stand the test of time?", + "declaringWar": "By the grace of God, your days are numbered.", + "attacked": "We shall never surrender.", + "defeated": "You have triumphed over us. The day is yours.", + "introduction": "We are pleased to meet you.", + "neutralHello": "Hello, again.", + "neutralLetsHearIt": ["Go on.","Go ahead."], + "neutralNo": ["I beg your pardon?","That's unacceptable!"], + "neutralYes": ["Certainly!","Very well!"], + "hateHello": "Oh, it's you!", + "hateLetsHearIt": ["I'm listening.","You were saying?"], + "hateNo": ["You cannot be serious.","Of course not!"], + "hateYes": ["Oh, very well!","I suppose I must!"], + "afterPeace": "Well then, that's settled.", + "tradeRequest": "Would you be interested in a trade agreement with England?", + "outerColor": [ 114, 0, 0], + "innerColor": [255,255,255], + "uniqueName": "Sun Never Sets", + "unique": "+2 movement for all naval units", + "cities": ["London","York","Nottingham","Hastings","Canterbury","Coventry","Warwick","Newcastle","Oxford","Liverpool", + "Dover","Brighton","Norwich","Leeds","Reading","Birmingham","Richmond","Exeter","Cambridge","Gloucester", + "Manchester","Bristol","Leicester","Carlisle","Ipswich","Portsmouth","Berwick","Bath","Mumbles","Southampton"] + }, + { + "name": "France", + "leaderName": "Napoleon", + "adjective": ["French"], + "preferredVictoryType": "Cultural", + + "startIntroPart1": "Long life and triumph to you, First Consul and Emperor of France, Napoleon I, ruler of the French people. France lies at the heart of Europe. Long has Paris been the world center of culture, arts and letters. Although surrounded by competitors - and often enemies - France has endured as a great nation. Its armies have marched triumphantly into battle from one end of the world to the other, its soldiers and generals among the best in history.", + "startIntroPart2": "Napoleon Bonaparte, France yearns for you to rebuild your empire, to lead her once more to glory and greatness, to make France once more the epicenter of culture and refinement. Emperor, will you ride once more against your foes? Can you build a civilization that will stand the test of time?", + "declaringWar": "You're disturbing us, prepare for war.", + "attacked": "You've fallen into my trap. I'll bury you.", + "defeated": "I congratulate you for your victory.", + "introduction": "Welcome. I'm Napoleon, of France; the smartest military man in world history.", + "neutralHello": "Hello.", + "neutralLetsHearIt": ["Continue.","I'm listening.","Go on.","You were saying?"], + "neutralNo": ["We refuse.","Of course not.","No."], + "neutralYes": ["Excellent.","Very well.","I heard."], + "hateHello": "It's you.", + "hateLetsHearIt": ["Speak."], + "hateNo": ["You cannot be serious.","Certainly not.","That's unacceptable."], + "hateYes": ["All right.","I guess I've no choice.","Certainly.","It's all right."], + "afterPeace": "It seems I underestimated you. I won't make the same mistake again, I promise you.", + "tradeRequest": "France offers you this exceptional proposition.", + "outerColor": [ 38, 98, 255], + "innerColor": [239,236,148], + "uniqueName": "Ancien Régime", + "unique": "+2 Culture per turn from cities before discovering Steam Power", + "cities": ["Paris","Orleans","Lyon","Troyes","Tours","Marseille","Chartres","Avignon","Rouen","Grenoble", + "Dijon","Amiens","Cherbourg","Poitiers","Toulouse","Bayonne","Strasbourg","Brest","Bordeaux","Rennes", + "Nice","Saint Etienne","Nantes","Reims","Le Mans","Montpellier","Limoges","Nancy","Lille","Caen"] + }, + { + "name": "Russia", + "leaderName": "Catherine", + "adjective": ["Russian"], + "startBias": ["Tundra"], + "preferredVictoryType": "Scientific", + + "startIntroPart1": "Greetings upon thee, Your Imperial Majesty Catherine, wondrous Empress of all the Russias. At your command lies the largest country in the world. Mighty Russia stretches from the Pacific Ocean in the east to the Baltic Sea in the west. Despite wars, droughts, and every manner of disaster the heroic Russian people survive and prosper, their artists and scientists among the best in the world. The Empire today remains one of the strongest ever seen in human history - a true superpower, with the greatest destructive force ever devised at her command.", + "startIntroPart2": "Catherine, your people look to you to bring forth glorious days for Russia and her people, to revitalize the land and recapture the wonder of the Enlightenment. Will you lead your people once more into greatness? Can you build a civilization that will stand the test of time?", + "declaringWar": "You've behaved yourself very badly, you know it. Now it's payback time.", + "attacked": "You've mistaken my passion for a weakness, you'll regret about this.", + "defeated": "We were defeated, so this makes me your prisoner. I suppose there are worse fates.", + "introduction": "I greet you, stranger! If you are as intelligent and tactful as you are attractive, we'll get along just fine.", + "neutralHello": "Hello!", + "neutralLetsHearIt": ["Go on.","Speak."], + "neutralNo": ["We decline.","Ha! Of course not!","Certainly not."], + "neutralYes": ["Of course.","I agree.","Excellent!"], + "hateHello": "What do you need?!", + "hateLetsHearIt": ["And?","Forward.","Go on."], + "hateNo": ["Are you joking?!","I beg your pardon?!","This is unacceptable."], + "hateYes": ["I think...I shall agree.","Oh... Very good.","Deal."], + "afterPeace": "Now it's the time to enjoy the fruits of peace.", + "tradeRequest": "How would you like it if I propose this kind of exchange?", + "outerColor": [ 236, 178, 0], + "innerColor": [0,0,0], + "uniqueName": "Siberian Riches", + "unique": "Strategic Resources provide +1 Production, and Horses, Iron and Uranium Resources provide double quantity", + "cities": ["Moscow","St. Petersburg","Novgorod","Rostov","Yaroslavl","Yekaterinburg","Yakutsk","Vladivostok","Smolensk","Orenburg", + "Krasnoyarsk","Khabarovsk","Bryansk","Tver","Novosibirsk","Magadan","Murmansk","Irkutsk","Chita","Samara", + "Arkhangelsk","Chelyabinsk","Tobolsk","Vologda","Omsk","Astrakhan","Kursk","Saratov","Tula","Vladimir"] + }, + { + "name": "Rome", + "leaderName": "Augustus Caesar", + "adjective": ["Roman"], + "preferredVictoryType": "Scientific", + + "startIntroPart1": "The blessings of the gods be upon you, Caesar Augustus, emperor of Rome and all her holdings. Your empire was the greatest and longest lived of all in Western civilization. And your people single handedly shaped its culture, law, art, and warfare like none other, before or since. Through years of glorious conquest, Rome came to dominate all the lands of the Mediterranean from Spain in the west to Syria in the east. And her dominion would eventually expand to cover much of England and northern Germany. Roman art and architecture still awe and inspire the world. And she remains the envy of all lesser civilizations who have followed.", + "startIntroPart2": "O mighty emperor, your people turn to you to once more reclaim the glory of Rome! Will you see to it that your empire rises again, bringing peace and order to all? Will you make Rome once again center of the world? Can you build a civilization that will stand the test of time?", + "declaringWar": "My treasury contains little and my soldiers are getting impatient... ...therefore you must die.", + "attacked": "So brave, yet so stupid! If only you had a brain similar to your courage.", + "defeated": "The gods have deprived Rome of their favour. We have been defeated.", + "introduction": "I greet you. I am Augustus, Imperator and Pontifex Maximus of Rome. If you are a friend of Rome, you are welcome.", + "neutralHello": "Hail.", + "neutralLetsHearIt": ["Begin.","Continue."], + "neutralNo": ["No.","Certainly not!"], + "neutralYes": ["Good.","I agree."], + "hateHello": "What do you want?", + "hateLetsHearIt": ["And?","Continue."], + "hateNo": ["That is unpleasant.","You can't be serious!"], + "hateYes": ["Good.","Oh. Good."], + "afterPeace": "Your soldiers fought well. I congratulate you on your victory.", + "tradeRequest": "I offer this, for your consideration.", + "outerColor": [ 53,0,87], + "innerColor": [238,201,9], + "uniqueName": "The Glory of Rome", + "unique": "+25% Production towards any buildings that already exist in the Capital", + "cities": ["Rome","Antium","Cumae","Neapolis","Ravenna","Arretium","Mediolanum","Arpinum","Circei","Setia", + "Satricum","Ardea","Ostia","Velitrae","Viroconium","Tarentum","Brundisium","Caesaraugusta","Caesarea","Palmyra", + "Signia","Aquileia","Clusium","Sutrium","Cremona","Placentia","Hispalis","Artaxata","Aurelianorum","Nicopolis", + "Agrippina","Verona","Corfinium","Treverii","Sirmium","Augustadorum","Curia","Interrama","Adria",] + }, + { + "name": "Arabia", + "leaderName": "Harun al-Rashid", + "adjective": ["Arabian"], + "startBias": ["Desert"], + "preferredVictoryType": "Scientific", + + "startIntroPart1": "Blessings of God be upon you oh great caliph Harun al-Rashid, leader of the pious Arabian people! The Muslim empire, the Caliphate was born in the turbulent years after the death of the prophet Muhammad in 632 AD, as his followers sought to extend the rule of God to all of the people of the earth. The caliphate grew mighty indeed at the height of its power, ruling Spain, North Africa, the Middle East, Anatolia, the Balkans and Persia. An empire as great as or even greater than that of Rome. The arts and sciences flourished in Arabia during the Middle Ages, even as the countries of Europe descended into ignorance and chaos. The Caliphate survived for six hundred years, until finally succumbing to attack from the Mongols, those destroyers of Empires.", + "startIntroPart2": "Great Caliph Harun al Rashid, your people look to you to return them to greatness! To make Arabia once again an enlightened land of arts and knowledge, a powerful nation who needs fear no enemy! Oh Caliph, will you take up the challenge? Can you build a civilization that will stand the test of time?", + "declaringWar": "The world will be more beautiful without you. Prepare for war.", + "attacked": "Fool! You will soon regret dearly! I swear it!", + "defeated": "You have won, congratulations. My palace is now in your possession, and I beg that you care well for the peacock.", + "introduction": "Welcome foreigner, I am Harun Al-Rashid, Caliph of the Arabs. Come and tell me about your empire.", + "neutralHello": "Peace be upon you.", + "neutralLetsHearIt": ["What is this?","What were you saying?"], + "neutralNo": ["Of course not.","Certainly not."], + "neutralYes": ["Okay.","Excellent."], + "hateHello": "Oh, it's you.", + "hateLetsHearIt": ["What's this?!","Finish your speech."], + "hateNo": ["This matter is unacceptable.","You can't be serious about this request."], + "hateYes": ["Very well.","If I must."], + "afterPeace": "We thank you for your generous terms, we will not forget the favor you show us.", + "tradeRequest": "Come forth, let's do business.", + "outerColor": [ 41,83,42], + "innerColor": [146,221,9], + "uniqueName": "Trade Caravans", + "unique": "+1 Gold from each Trade Route, Oil resources provide double quantity", + "cities": ["Mecca","Medina","Damascus","Baghdad","Najran","Kufah","Basra","Khurasan","Anjar","Fustat", + "Aden","Yamama","Muscat","Mansura","Bukhara","Fez","Shiraz","Merw","Balkh","Mosul", + "Aydab","Bayt","Suhar","Taif","Hama","Tabuk","Sana'a","Shihr","Tripoli","Tunis"] + }, + { + "name": "America", + "leaderName": "George Washington", + "adjective": ["American"], + "preferredVictoryType": "Scientific", + + "startIntroPart1": "Welcome President Washington! You lead the industrious American civilization! Formed in the conflagration of revolution in the 18th century, within a hundred years, the young nation became embroiled in a terrible civil war that nearly tore the country apart, but it was just a few short years later in the 20th century that the United States reached the height of its power, emerging triumphant and mighty from the two terrible wars that destroyed so many other great nations. The United States is a nation of immigrants, filled with optimism and determination. They lack only a leader to help them fulfill their promise.", + "startIntroPart2": "President Washington, can you lead the American people to greatness? Can you build a civilization that will stand the test of time?", + "declaringWar": "Your wanton aggression leaves us no choice. Prepare for war!", + "attacked": "You have mistaken our love of peace for weakness. You shall regret this!", + "defeated": "The day...is yours. I hope you will be merciful in your triumph.", + "introduction": "The people of the United States of America welcome you.", + "neutralHello": "Good day.", + "neutralLetsHearIt": ["Proceed!","Go ahead.","I'm listening."], + "neutralNo": ["Of course not!","No."], + "neutralYes": ["Very well.","Alright.","Certainly!"], + "hateHello": "Well?", + "hateLetsHearIt": ["Go on.","You were saying?"], + "hateNo": ["Certainly not.","We decline!","You cannot be serious."], + "hateYes": ["Oh, very well.","I suppose I must.","Agreed.","Alright."], + "afterPeace": "We welcome peace with your great nation. I pray that no future misunderstanding will come between our two peoples.", + "tradeRequest": "Is the following trade of interest to you?", + "outerColor": [ 28,51,119], + "innerColor": [255,255,255], + "uniqueName": "Manifest Destiny", + "unique": "All land military units have +1 sight, 50% discount when purchasing tiles", + "cities": ["Washington","New York","Boston","Philadelphia","Atlanta","Chicago","Seattle","San Francisco","Los Angeles","Houston", + "Portland","St. Louis","Miami","Buffalo","Detroit","New Orleans","Baltimore","Denver","Cincinnati","Dallas","Memphis", + "Cleveland","Kansas City","San Diego","Richmond","Las Vegas","Phoenix","Albuquerque","Minneapolis","Pittsburgh"] + }, + { + "name": "Japan", + "leaderName": "Oda Nobunaga", + "adjective": ["Japanese"], + "startBias": ["Coast"], + "preferredVictoryType": "Domination", + + "startIntroPart1": "Blessings upon you, noble Oda Nobunaga, ruler of Japan, the land of the Rising Sun! May you long walk among its flowering blossoms. The Japanese are an island people, proud and pious with a rich culture of arts and letters. Your civilization stretches back thousands of years, years of bloody warfare, expansion and isolation, great wealth and great poverty. In addition to their prowess on the field of battle, your people are also immensely industrious, and their technological innovation and mighty factories are the envy of lesser people everywhere.", + "startIntroPart2": "Legendary damiyo, will you grab the reins of destiny? Will you bring your family and people the honor and glory they deserve? Will you once again pick up the sword and march to triumph? Will you build a civilization that stands the test of time?", + "declaringWar": "I hereby inform you of our intention to wipe out your civilization from this world.", + "attacked": "Pitiful fool! Now we shall destroy you!", + "defeated": "You were much wiser than I thought.", + "introduction": "We hope for a fair and just relationship with you, who are renowned for military bravery.", + "neutralHello": "Hello.", + "neutralLetsHearIt": ["Go on.","Proceed.","I'm listening."], + "neutralNo": ["Sorry.","No.","Maybe another time."], + "neutralYes": ["Very well.","Agreed.","Hai. (Yes)"], + "hateHello": "Oh, it's you...", + "hateLetsHearIt": ["Let me hear it.","Go on","Proceed"], + "hateNo": ["Ie. (No)","Excuse me?","Maybe another time"], + "hateYes": ["I agree.","Oh... very well.","There is probably no other way."], + "afterPeace": "It was an honor to fight you.", + "tradeRequest": "I would be grateful if you agreed on the following proposal.", + "outerColor": [215,225,225], + "innerColor": [185,0,0], + "uniqueName": "Bushido", + "unique": "Units fight as though they were at full strength even when damaged", + "cities": ["Kyoto","Osaka","Tokyo","Satsuma","Kagoshima","Nara","Nagoya","Izumo","Nagasaki","Yokohama", + "Shimonoseki","Matsuyama","Sapporo","Hakodate","Ise","Toyama","Fukushima","Suo","Bizen","Echizen", + "Izumi","Omi","Echigo","Kozuke","Sado","Kobe","Nagano","Hiroshima","Takayama","Akita","Fukuoka","Aomori", + "Kamakura","Kochi","Naha","Sendai","Gifu","Yamaguchi","Ota","Tottori"] + }, + { + "name": "India", + "leaderName": "Gandhi", + "adjective": ["Indian"], + "startBias": ["Grassland"], + "preferredVictoryType": "Cultural", + + "startIntroPart1": "Greetings, President Mahatma Gandhi, great souled leader of India! You are the ruler of one of the oldest countries in the world with history stretching back almost 10'000 years. A spiritual country, India is the birthplace of three of the world's great religions - Hinduism, Buddhism and Jainism. This is a passionate land of music and color, a land of great wealth and grinding poverty. For centuries, India was divided into kingdoms who fought constantly with each other and against outside invaders. That was, horever, after empires such as Maratha, Maurya and Gupta. In the 12th century AD, India was conquered by Muslim Turks fled from the Mongols. In the early 17th century, the English arrived, and thought a combination of shrewd diplomacy and technological supeiority, they conquered your fragmented nation. England remained in power for some two centuries until driven out by a rising wave of Indian nationalism, a peaceful rebellion unlike any before seen in history, one led by you!", + "startIntroPart2": "Gandhi, your people look to you to lead them to even greater heights of glory! Can you help your people realize their great potential, to once again become the world's center of arts, culture and religion? Can you build a civilization that will stand the test of time?", + "declaringWar": "I have just received a report that large numbers of my troops have crossed your borders.", + "attacked": "My attempts to avoid violence have failed. An eye for an eye only makes the world blind.", + "defeated": "You can chain me, you can torture me, you can even destroy this body, but you will never imprison my mind. ", + "introduction": "Hello, I am Mohandas Gandhi. My people call me Bapu, but please, call me friend.", + "neutralHello": "I wish you peace.", + "neutralLetsHearIt": ["Go ahead.","Yes?","I'm listening."], + "neutralNo": ["Absolutely not.","No.","This is unacceptable"], + "neutralYes": ["Okay.","We agree.","Fine."], + "hateHello": "What do you want?", + "hateLetsHearIt": ["Continue.","And?","Go on."], + "hateNo": ["This is not acceptable.","You are probably not serious.","This is impossible."], + "hateYes": ["Oh. Very good.","I think that I should accept.","Very well..."], + "afterPeace": "I am happy that it is once again peaceful at our place, even if we had to pay a price for it.", + "tradeRequest": "My friend, are you interested in this arrangement?", + "outerColor": [16,126,5], + "innerColor": [255,153,51], + "unique": "Unhappiness from number of Cities doubled, Unhappiness from number of Citizens halved.", + "cities": ["Delhi","Mumbai","Vijayanagara","Pataliputra","Varanasi","Agra","Calcutta","Lahore","Bangalore","Hyderabad","Madurai","Ahmedabad", + "Kolhapur","Prayaga","Ayodhya","Indraprastha","Mathura","Ujjain","Gulbarga","Jaunpur","Rajagriha","Sravasti","Tiruchirapalli","Thanjavur", + "Bodhgaya","Kushinagar","Amaravati","Gaur","Gwalior","Jaipur","Karachi"] + }, + { + "name": "Germany", + "leaderName": "Otto von Bismarck", + "adjective": ["German"], + "preferredVictoryType": "Scientific", + + "startIntroPart1": "Hail mighty Bismarck, first canchellor of Germany and her empire! Germany is an upstart nation, fashioned from the ruins of the Holy Roman Empire and finally unified in 1871, a little more than a century ago. The German people have proven themselves to be creative, industrious a ferocious warriors. Despite enduring great catastrophes in the first half of the 20th century, Germany remains a worldwide economic, artistic and technological leader.", + "startIntroPart2": "Great Prince Bismarck, the German people look up too you to lead them to greater days of glory. Their determination is strong, and now they turn to you, their beloved iron chancellor, to guide them once more. Will you rile and conquer through blood and iron, or foster the Germanic arts and industry? Can you build a civilization that will stand the test of time?", + "declaringWar": "I cannot wait until ye grow even mightier. Therefore, prepare for war!", + "attacked": "Corrupted villain! We will bring you into the ground!", + "defeated": "Germany has been destroyed. I weep for the future generations.", + "introduction": "Guten tag. In the name of the great German people, I bid you welcome.", + "neutralHello": "What now?", + "neutralLetsHearIt": ["What do ye say?","Yes?","Ja?"], + "neutralNo": ["We do not accept.","Nein.","Not a chance."], + "neutralYes": ["Agreed","Very well, then","Alright."], + "hateHello": "So, out with it!", + "hateLetsHearIt": ["And?!","Come on!","Well, tell me!"], + "hateNo": ["That is unacceptable!","Ye can't be serious!","Nein!"], + "hateYes": ["Well, okay.","Gut.","It seems I can't refuse."], + "afterPeace": "What do ye think about calling it a draw?", + "tradeRequest": "It would be in your best interest, to carefully consider this proposal.", + "outerColor": [150,150,150], + "innerColor": [60,60,60], + "uniqueName": "Furor Teutonicus", + "unique": "67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment, -25% land units maintenance.", + "cities": ["Berlin","Hamburg","Munich","Cologne","Frankfurt","Essen","Dortmund","Stuttgart","Dusseldorf","Bremen", + "Hannover","Duisburg","Leipzig","Dresden","Bonn","Bochum","Bielefeld","Karlsruhe","Gelsenkirchen","Wiesbaden", + "Munster","Rostok","Chemnitz","Braunschweig","Halle","Mצnchengladbach","Kiel","Wuppertal","Freiburg","Hagen", + "Erfurt","Kaiserslautern","Kassel","Oberhausen","Hamm","Saarbrucken","Krefeld","Pirmasens","Potsdam","Solingen", + "Osnabruck","Ludwingshafen","Leverkusen","Oldenburg","Neuss","Mulheim","Darmstadt","Herne","Wurzburg", + "Recklinghausen","Gצttingen","Wolfsburg","Koblenz","Hildesheim","Erlangen"] + }, + + + { + "name": "The Ottomans", + "leaderName": "Suleiman I", + "adjective": ["Ottoman"], + "startBias": ["Coast"], + "preferredVictoryType": "Domination", + + "startIntroPart1": "Blessings of God be upon you, oh Great Emperor Suleiman! Your power, wealth and generosity awe the world! Truly, are you called 'Magnificent!' Your empire began in Bithynia, a small country in Eastern Anatolia in 12th century. Taking advantage in the decline of the great Selkuj Sultanate of Rum, King Osman I of Bithynia expanded west into Anatolia. Over the next century, your subjects brought down the empire of Byzantium, taking its holdings in Turkey and then the Balkans. In the mid 15th century, the Ottomans captured ancient Constantinople, gaining control of the strategic link between Europe and the Middle East. Your people's empire would continue to expand for centuries governing much of North Africa, the Middle East and Eastern Europe at its height.", + "startIntroPart2": "Mighty Sultan, heed the call of your people! Bring your empire back to the height of its power and glory and once again the world will look upon your greatness with awe and admiration! Will you accept the challenge, great emperor? Will you build an empire that will stand the test of time?", + "declaringWar": "Your continued insolence and failure to recognize and preeminence leads us to war.", + "attacked": "Good. The world shall witness the incontestable might of my armies and the glory of the Empire.", + "defeated": "Ruin! Ruin! Istanbul becomes Iram of the Pillars, remembered only by the melancholy poets.", + "introduction": "From the magnificence of Topkapi, the Ottoman nation greets you, stranger! I'm Suleiman, Kayser-I Rum, and I bestow upon you my welcome!", + "neutralHello": "Greetings!", + "neutralLetsHearIt": ["I'm listening.","Go on."], + "neutralNo": ["No.","Of course not!","We decline."], + "neutralYes": ["Very good.","Fine.","We accept!"], + "hateHello": "What do you want?", + "hateLetsHearIt": ["So you say!","Go on!"], + "hateNo": ["Excuse me?","This is unacceptable!","You can't be serious!"], + "hateYes": ["Ah, very good!","Very good.","I assume we must come to an agreement."], + "afterPeace": "Congratulations on your victory! I hope that peace between us will last forever!", + "tradeRequest": "Let us do business! Would you be interested?", + "outerColor": [245,248,185], + "innerColor": [18,84,30], + "uniqueName": "Barbary Corsairs", + "unique": "Pay only one third the usual cost for naval unit maintenance. Melee naval units have a 1/3 chance to capture defeated naval units.", + "cities": ["Istanbul","Edirne","Ankara","Bursa","Konya","Samsun","Gaziantep","Diyabakir","Izmir","Kayseri","Malatya", + "Marsin","Antalya","Zonguldak","Denizli","Ordu","Mugia","Eskishehir","Inebolu","Sinop","Adana","Artuin", + "Bodrum","Eregli","Silifke","Sivas","Amasya","Marmaris","Trabzon","Erzurum","Urfa","Izmit","Afyonkarhisar", + "Bitlis","Yalova"] + }, + { + "name": "Korea", + "leaderName": "Sejong", + "adjective": ["Korean"], + "startBias": ["Coast"], + "preferredVictoryType": "Scientific", + + "startIntroPart1": "Greetings to you, exalted King Sejong the Great, servant to the people and protector of the Choson Dynasty! Your glorious vision of prosperity and overwhelming benevolence towards the common man made you the most beloved of all Korean kings. From the earliest days of your reign, the effort you took to provide a fair and just society for all was surpassed only by the technological advances spurred onwards by your unquenched thirst for knowledge. Guided by your wisdom, the scholars of the Jade Hall developed Korea's first written language, Hangul, bringing the light of literature and science to the masses after centuries of literary darkness.", + "startIntroPart2": "Honorable Sejong, once more the people look to your for guidance. Will you rise to the occasion, bringing harmony and understanding to the people? Can you once again advance your kingdom's standing to such wondrous heights? Can you build a civilization that stands the test of time?", + "declaringWar": "Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them!", + "attacked": "Foolish, miserable wretch! You will be crushed by this country's magnificent scientific power!", + "defeated": "Now the question is who will protect my people. A dark age has come.", + "introduction": "Welcome to the palace of Choson, stranger. I am the learned King Sejong, who looks after his great people.", + + "neutralHello": "Hello.", + "neutralLetsHearIt": ["I will hear it.","Go on","Continue."], + "neutralNo": ["I cannot do that.","Apologies, but I will not accept it."], + "neutralYes": ["That is good.","I understand.","Of course!"], + "hateHello": "Oh, it's you", + "hateLetsHearIt": ["What do you wish to say?","So?","Continue your speech."], + "hateNo": ["Heaven forbid","That is crazy talk!","I cannot do that."], + "hateYes": ["Hm... very well, fine.","I suppose I should agree...","Very well..."], + "afterPeace": "It seems you implemented some interesting strategies... Very well, perhaps we should call it a tie.", + "tradeRequest": "We have many things to discuss and have much to benefit from each other.", + "outerColor": [20,25,73], + "innerColor": [187,33,51], + "uniqueName": "Scholars of the Jade Hall", + "unique": "+2 Science for all specialists and Great Person tile improvements", + "cities": ["Seoul","Busan","Jeonju","Daegu","Pyongyang","Kaesong","Suwon","Gwangju","Gangneung","Hamhung","Wonju","Ulsan", + "Changwon","Andong","Gongju","Haeju","Cheongju","Mokpo","Dongducheon","Geoje","Suncheon","Jinju","Sangju", + "Rason","Gyeongju","Chungju","Sacheon","Gimje","Anju"] + }, + + { + "name": "Iroquois", + "leaderName": "Hiawatha", + "adjective": ["Irochese"], + "startBias": ["Forest"], + "preferredVictoryType": "Scientific", + + "startIntroPart1": "Greetings, noble Hiawatha, leader of the mighty Iroquois nations! Long have your people lived near the great and holy lake Ontario in the land that has come to be known as the New York state in North America. In the mists of antiquity, the five peoples of Seneca, Onondaga, Mohawks, Cayugas and Oneida united into one nation, the Haudenosaunee, the Iroquois. With no written language, the wise men of your nation created the great law of peace, the model for many contitutions including that of the United States. For many years, your people battled great enemies, such as the Huron, and the French and English invaders. Tought outnumbered and facing weapons far more advanced than the ones your warriors wielded, the Iroquois survived and prospered, until they were finally overwhelmed by the mighty armies of the new United States.", + "startIntroPart2": "Oh noble Hiawatha, listen to the cries of your people! They call out to you to lead them in peace and war, to rebuild the great longhouse and unite the tribes once again. Will you accept this challenge, great leader? Will you build a civilization that will stand the test of time?", + "declaringWar": "You are a plague upon Mother Earth! Prepare for battle!", + "attacked": "You evil creature! My braves will slaughter you!", + "defeated": "You have defeated us... but our spirits will never be vanquished! We shall return!", + "introduction": "Greetings, stranger. I am Hiawatha, speaker for the Iroquois. We seek peace with all, but we do not shrink from war.", + "neutralHello": "Good day.", + "neutralLetsHearIt": ["Yes?","I'm listening"], + "neutralNo": ["No.","Certainly not."], + "neutralYes": ["Very well.","Alright."], + "hateHello": "Oh, it's you.", + "hateLetsHearIt": ["I'm listening.","Speak."], + "hateNo": ["That's unacceptable","You cannot be serious!"], + "hateYes": ["I suppose I must.","Very well."], + "afterPeace": "I thank you for your mercy. I pray that we can now be friends.", + "tradeRequest": "Does this trade work for you, my friend?", + "outerColor": [54,72,72], + "innerColor": [246,205,137], + "uniqueName": "The Great Warpath", + "unique": "All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel.", + "cities": ["Onoondaga","Osininka","Grand River","Akwesasme","Buffalo Creek","Brantford","Montreal","Genesse River", + "Canandaigua Lake","Lake Simcoe","Salamanca","Gowanda","Cuba","Akron","Kanesatake","Ganienkeh","Cayuga Castle", + "Chondote","Canajoharie","Nedrow","Oneida Lake","Kanonwalohale","Green Bay","Southwold","Mohawk Valley", + "Schoharie","Bay of Quinte","Kanawale","Kanatsiokareke","Tyendinaga","Hahta"] + }, + { + "name": "Persia", + "leaderName": "Darius I", + "adjective": ["Persian"], + "preferredVictoryType": "Scientific", + + "startIntroPart1": "The blessings of heaven be upon you, beloved king Darius of Persia! You lead a strong and wise people. In the morning of the world, the great Persian leader Cyrus revolted against the mighty Median empire and by 550 BC, the Medes were no more. Through cunning diplomacy and military prowess, great Cyrus conquered wealthy Lydia and powerful Babylon. His son conquering proud Egypt some years later. Over time, Persian might expanded into far away Macedonia, at the very door of the upstart Greek city-states. Long would Persia prosper until the upstart villain Alexander of Macedon, destroyed the great empire in one shocking campaign.", + "startIntroPart2": "Darius, your people look to you to once again bring back the days of power and glory for Persia! The empire of your ancestors must emerge again, to triumph over its foes and to bring peace and order to the world! O king, will you answer the call? Can you build a civilization that will stand the test of time?", + "declaringWar": "Your continue existence is an embarrassment to all leaders everywhere! You must be destroyed!", + "attacked": "Curse you! You are beneath me, son of a donkey driver! I will crush you!", + "defeated": "You mongrel! Cursed be you! The world will long lament your heinous crime!", + "introduction": "Peace be on you! I am Darius, the great and outstanding king of kings of great Persia... but I suppose you knew that.", + "neutralHello": "Good day to you!", + "neutralLetsHearIt": ["Go on.","You said?"], + "neutralNo": ["You are not serious!","Not good enough."], + "neutralYes": ["Good!","Certainly.","Agreed!"], + "hateHello": "Ahh... you...", + "hateLetsHearIt": ["I'm listening.","Go on!"], + "hateNo": ["We say... no!","Of course not!"], + "hateYes": ["Alright!","Agreed."], + "afterPeace": "It appears we should call it a tie...", + "tradeRequest": "In my endless magnanimity, I am making you this offer. You agree, of course?", + "outerColor": [153,5,3], + "innerColor": [244,232,54], + "uniqueName": "Achaemenid Legacy", + "unique": "Golden Ages last 50% longer. During a Golden Age, units receive +1 Movement and +10% Strength", + "cities": ["Persepolis","Parsagadae","Susa","Ecbatana","Tarsus","Gordium","Bactra","Sardis","Ergili","Dariushkabir", + "Ghulaman","Zohak","Istakhr","Jinjan","Borazjan","Herat","Dakyanus","Bampur","Turengtepe","Rey","Shiraz", + "Thuspa","Hasanlu","Gabae","Merv","Behistun","Kandahar","Altintepe","Bunyan","Charsadda","Uratyube", + "Dura Europos","Aleppo","Qatna","Kabul","Capisa","Kyreskhata","Marakanda","Peshawar","Van","Pteira","Arshada", + "Artakaona","Aspabota","Autiyara","Bagastana","Baxtri","Darmasa","Daphnai","Drapsaka","Eion","Gandutava", + "Gaugamela","Harmozeia","Ekatompylos","Izata","Kampada","Kapisa","Karmana","Kounaxa","Kuganaka","Nautaka", + "Paishiyauvada","Patigrbana","Phrada"] + }, + { + "name": "Polynesia", + "leaderName": "Kamehameha I", + "adjective": ["Polynesia"], + "startBias": ["Coast"], + "preferredVictoryType": "Cultural", + + "startIntroPart1": "Greetings and blessings be upon you, Kamehameha the Great, chosen by the heavens to unite your scattered peoples. Oh mighty King, you were the first to bring the Big Island of Hawai'I under one solitary rule in 1791 AD. This was followed by the merging of all the remaining islands under your standard in 1810. As the first King of Hawai'I, you standardized the legal and taxation systems and instituted the Mamalahoe Kawanai, an edict protecting civilians in times of war. You ensured the continued unification and sovereignty of the islands by your strong laws and deeds, even after your death in 1819.", + "startIntroPart2": "Oh wise and exalted King, your people wish for a kingdom of their own once more and require a leader of unparalleled greatness! Will you answer their call and don the mantle of the Lion of the Pacific? Will you build a kingdom that stands the test of time?", + "declaringWar": "The ancient fire flashing across the sky is what proclaimed that this day would come, though I had foolishly hoped for a different outcome.", + "attacked": "It is obvious now that I misjudged you and your true intentions.", + "defeated": "The hard-shelled crab yields, and the lion lies down to sleep. Kanaloa comes for me now.", + "introduction": "Aloha! Greetings and blessings upon you, friend. I am Kamehameha, Great King of this strand of islands.", + "neutralHello": "Welcome, friend!", + "neutralLetsHearIt": ["Proceed.","And?","What is it?"], + "hateNo": ["Certainly not.","We will have to decline."], + "hateYes": ["It is agreed, then.","Excellent!"], + "hateHello": "Oh, it's you.", + "hateLetsHearIt": ["Proceed.","I'm listening","What is it?"], + "afterPeace": "Perhaps the stars were mistakenly placed... I will consult my Kahuna.", + "tradeRequest": "Come, let our people feast together!", + "outerColor": [225,105,0], + "innerColor": [255,255,78], + "uniqueName": "Wayfinding", + "unique": "Can embark and move over Coasts and Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai.", + "cities": ["Honolulu","Samoa","Tonga","Nuku Hiva","Raiatea","Aotearoa","Tahiti","Hilo","Te Wai Pounamu","Rapa Nui", + "Tuamotu","Rarotonga","Tuvalu","Tubuai","Mangareva","Oahu","Kiritimati","Ontong Java","Niue","Rekohu", + "Rakahanga","Bora Bora","Kailua","Uvea","Futuna","Rotuma","Tokelau","Lahaina","Bellona","Mungava","Tikopia", + "Emae","Kapingamarangi","Takuu","Nukuoro","Sikaiana","Anuta","Nuguria","Pileni","Nukumanu"] + }, + { + "name": "Siam", + "leaderName": "Ramkhamhaeng", + "adjective": ["Siamese"], + "startBias": ["Avoid Forest"], + //preferredVictoryType:"Diplomatic", + + "startIntroPart1": "Greetings to you, Great King Ramkhamhaeng, leader of the glorious Siamese people! O mighty King, your people bow down before you in awe and fear! You are the ruler of Siam, an ancient country in the heart of Southeast Asia, a beautiful and mysterious land. Surrounded by foes, beset by bloody war and grinding poverty, the clever and loyal Siamese people have endured and trumphed. King Ramkhamhaeng, your empire was once part of the Khmer Empire, until the 13th century AD, when your ancestors revolted, forming the small Sukhothai kingdom. Through successful battle and cunning diplomacy, the tiny kingdom grew into a mighty empire, an empire which would dominate South East Asia for more than a century!", + "startIntroPart2": "Oh, wise and puissant King Ramkhamhaeng, your people need you to once again lead them to greatness! Cann you use your wits and strenght of arms to protect your people and defeat your foes? Can you build a civilization that will stand the test of time?", + "declaringWar": "You lowly, arrogant fool! I will make you regret of your insolence!", + "attacked": "You scoundrel! I shall prepare to fend you off!", + "defeated": "Althought I lost, my honor shall endure. I wish you good luck.", + "introduction": "I, Pho Kun Ramkhamhaeng, King of Siam, consider it a great honor that you have walked to visit my country of Siam.", + "neutralHello": "Welcome.", + "neutralLetsHearIt": ["Let us hear it.","You say?","I'm listening"], + "neutralNo": ["No.","Certainly no.","No way."], + "neutralYes": ["In that case...","Of course.","Agreed."], + "hateHello": "Greetings.", + "hateLetsHearIt": ["You were saying?.","Please proceed","So?"], + "hateNo": ["That is unacceptable.","You probably didn't mean that.","What did you say?"], + "hateYes": ["I think I must do as such.","Very well."], + "afterPeace": "You have won, but I shall return to repay this debt.", + "tradeRequest": "Greetings. I believe this is a fair proposal for both parties. What do you think?", + "outerColor": [228,208,43], + "innerColor": [193,21,17], + "uniqueName": "Father Governs Children", + "unique": "Food and Culture from Friendly City-States are increased by 50%", + "cities": ["Sukhothai","Si Satchanalai","Muang Saluang","Lampang","Phitsanulok","Kamphaeng Pet","Nakhom Chum","Vientiane", + "Nakhon Si Thammarat","Martaban","Nakhon Sawan","Chainat","Luang Prabang","Uttaradit","Chiang Thong","Phrae", + "Nan","Tak","Suphanburi","Hongsawadee","Thawaii","Ayutthuya","Taphan Hin","Uthai Thani","Lap Buri","Ratchasima", + "Ban Phai","Loci","Khan Kaen","Surin"] + }, + { + "name": "Spain", + "leaderName": "Isabella", + "adjective": ["Spanish"], + "startBias": ["Coast"], + "preferredVictoryType": "Domination", + + "startIntroPart1": "Blessed Isabella, servant of God, holy queen of Castille and Leòn! Your people greet and welcome you. You are the ruler of Spain, a beautiful and ancient country at the crossroads of the world between Europe and Africa, one shor on the Mediterranean and the other on the mighty Atlantic Ocean. The Spanish are a multicultural people with roots in the Muslim and Christian worlds. A seafaring race, Spanish explorers found and conquered much of the New World, and, for many centuries, its gold and silver brought Spain unrivalled wealth and power, making the Spanish court the envy of the world.", + "startIntroPart2": "O fair and virtuous Isabella! Will you rebuld the Spanish empire and show the world again the greatness of your people? Will your take up the mantle of the holy monarchy, and vanquish your foes under heaven's watchful eyes? Your adoring subjects await your command! Will you build a civilization that stands the test of time?", + "declaringWar": "God will probably forgive you... but I shall not. Prepare for war.", + "attacked": "Repugnant spawn of the devil! You will pay!", + "defeated": "If my defeat is, without any doubt, the will of God, then I will accept it.", + "introduction": "God blesses those who deserve it. I am Isabel of Spain.", + "neutralHello": "Greetings.", + "neutralLetsHearIt": ["Proceed","I'm listening.","Yes?"], + "neutralNo": ["We refuse.","Not before God.","No way."], + "neutralYes": ["Very well.","Excellent.","With the blessing of God, I accept."], + "hateHello": "Well?", + "hateLetsHearIt": ["Onward","What were you saying?","Continue."], + "hateNo": ["That is unacceptable.","Of course not.","Are you crazy?"], + "hateYes": ["I agree.","Fine.","I think that I am obliged to accept."], + "afterPeace": "May God bless you for your clemency to the defeated enemy.", + "tradeRequest": "I hope this deal will receive your blessing.", + "outerColor": [102,0,0], + "innerColor": [255,102,102], + "uniqueName": "Seven Cities of Gold", + "unique": "100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled.", + "cities": ["Madrid","Barcelona","Seville","Cordoba","Toledo","Santiago","Salamanca","Murcia","Valencia","Zaragoza","Pamplona", + "Vitoria","Santander","Oviedo","Jaen","Logroño","Valladolid","Palma","Teruel","Almeria","Leon","Zamora","Mida", + "Lugo","Alicante","Càdiz","Eiche","Alcorcon","Burgos","Vigo","Badajoz","La Coruña","Guadalquivir","Bilbao", + "San Sebastian","Granada","Mérida","Huelva","Ibiza","Las Palmas","Tenerife"] + }, + { + "name": "Songhai", + "leaderName": "Askia", + "adjective": ["Songhai"], + "startBias": ["Avoid Tundra"], + "preferredVictoryType": "Domination", + + "startIntroPart1": "May the blessings of God, who is greatest of all, be upon you Askia, leader of the Songhai people! For many years your kingdom was a vassal of the mighty West African state of Mali, until the middle of the 14th century, when King Sunni Ali Ber wrested independence from the Mali, conquering much territory and fighting off numerous foes who sought to destroy him. Ultimately, his conquest of the wealthy cities of Timbuktu and Jenne gave the growing Songhai empire the economic power to survive for some 100 years, until the empire was destroyed by foes with advanced technology - muskets against spearmen.", + "startIntroPart2": "King Askia, your people look yo you to lead them to glory. To make them powerful and wealthy, to keep them supplied with the weapons they need to defeat any foe. Can you save them from destruction, oh King? Can you build a civilization that will stand the test of time?", + "declaringWar": "You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed!", + "attacked": "Fool! You have doomed your people to fire and destruction!", + "defeated": "We have been consumed by the fires of hatred and rage. Enjoy your victory in this world - you shall pay a heavy price in the next!", + "introduction": "I am Askia of the Songhai. We are a fair people - but those who cross us will find only destruction. You would do well to avoid repeating the mistakes others have made in the past.", + "neutralHello": "Greetings.", + "neutralLetsHearIt": ["Yes?","Proceed."], + "neutralNo": ["No","Of course not."], + "neutralYes": ["Very well.","Yes.","Fine."], + "hateHello": "Oh, it's you.", + "hateLetsHearIt": ["And?","Continue."], + "hateNo": ["You cannot be serious!","That's unacceptable!","We decline."], + "hateYes": ["Oh, very well.","Alright."], + "afterPeace": "We thank you for bringing an end to this pointless war.", + "tradeRequest": "Can I interest you in this deal?", + "outerColor": [214,145,19], + "innerColor": [90,0,10], + "uniqueName": "River Warlord", + // Vanilla unique: triple gold and embarked defense + "unique": "Receive triple Gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves.", + "cities": ["Gao","Tombouctu","Jenne","Taghaza","Tondibi","Kumbi Saleh","Kukia","Walata","Tegdaoust","Argungu","Gwandu", + "Kebbi","Boussa","Motpi","Bamako","Wa","Kayes","Awdaghost","Ouadane","Dakar","Tadmekket","Tekedda","Kano", + "Agadez","Niamey","Torodi","Ouatagouna","Dori","Bamba","Segou"] + }, + { + "name": "Mongolia", + "leaderName": "Genghis Khan", + "adjective": ["Mongolian"], + "startBias": ["Plains"], + "preferredVictoryType": "Domination", + + "startIntroPart1": "Greetings, o great Temujin, immortal emperor of the mighty Mongol Empire! Your fists shatter walls of cities and your voice brings despair to your enemies. O Khan! You united the warring tribes of Northern Asia into a mighty people, creating the greatest cavalry force the world has ever witnessed. Your people's cunning diplomacy divided their enemies, making them weak and helpless before Mongolia's conquering armies. In a few short years, your people soldiers conquered most of China and Eastern Asia, and the empire continued to grow until it reached west into Europe and south to Korea. Indeed, it was the greatest empire ever seen, dwarfing those pathetic conquests of the Romans of the Greeks.", + "startIntroPart2": "Temujin, your people cann upon you once more to lead them to battle and conquest. Will the world once again trembe at the thunderous sound of your cavalry, sweeping down from the steppes? Will you build a civilization that stands the test of time?", + "declaringWar": "You stand in the way of my armies. Let us solve this like warriors!", + "attacked": "No more words. Today, Mongolia charges toward your defeat.", + "defeated": "You have hobbled the Mongolian clans. My respect for you nearly matches the loathing. I am waiting for my execution.", + "introduction": "I am Temuujin, conqueror of cities and countries. Before me lie future Mongolian lands. Behind me is the only cavalry that matters.", + "neutralHello": "Hello.", + "neutralLetsHearIt": ["I'm listening.","What?"], + "neutralNo": ["No.","Of course not!"], + "neutralYes": ["Good.","That works.","Of course!"], + "hateHello": "So what now?", + "hateLetsHearIt": ["And then?","Continue..."], + "hateNo": ["Stop playing around.","This is not to be tolerated!"], + "hateYes": ["Very well...","Fine!"], + "afterPeace": "It seems I have underestimate you. Very well... I won't take you head for now.", + "tradeRequest": "I am not always this generous, but we hope you take this rare opportunity we give you.", + "outerColor": [81,0,9], + "innerColor": [255,120,0], + "uniqueName": "Mongol Terror", + "unique": "Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement.", + "cities": ["Karakorum","Beshbalik","Turfan","Hsia","Old Sarai","New Sarai","Tabriz","Tiflis","Otrar","Sanchu","Kazan", + "Almarikh","Ulaanbaatar","Hovd","Darhan","Dalandzadgad","Mandalgovi","Choybalsan","Erdenet","Tsetserieg", + "Baruun-Urt","Ereen","Batshireet","Choyr","Ulaangom","Tosontsengel","Atlay","Uliastay","Bayanhongor", + "Har-Ayrag","Nalayh","Tes"] + }, + /* + + { // REQUIRES RIVERS + "name": "Aztecs", + "leaderName": "Montezuma I", + "adjective": ["Aztec"], + "startBias": ["Jungle"], + "preferredVictoryType": "Domination", + + "startIntroPart1": "Welcome, O divine Montezuma! We grovel in awe at your magnificence! May the heaven shower all manner of good things upon you all the days of your life! Your are the leader of the mighty Aztec people, wandering nomads from a lost home in the north who in the 12th century came to live in the mesa central in the heart of what would come to be call Mexico. Surrounded by many tribes fighting to control the rich land surrounding the sacred lakes of Texoco, Xaltocan and Zampango. Through cunning alliances and martial prowess, within a mere two hundred years, the Aztecs came to dominate the Central American basin, ruling a mighty empire stretching from sea to sea. But the empire fell soon under the assault of the accursed Spaniards, wielding fiendish weapons the likes of which your faithful warriors had never seen.", + "startIntroPart2": "O great king Montezuma, your people call upon you once more, to rise up and lead them to glory, bring them wealth and power, and give them dominion over their foes and rivals. Will you answer their call, glorious leader? Will you build a civilization that stands the test of time?", + "declaringWar": "Xi-miqa-can! Xi-miqa-can! Xi-miqa-can! (Die, die, die!)", + "attacked": "Excellent! Let the blood flow in raging torrents!", + "defeated": " Monster! Who are you to destroy my greatness?", + "introduction": "What do I see before me? Another beating heart for my sacrificial fire.", + "neutralHello": "Welcome, friend.", + "neutralLetsHearIt": ["Go ahead.","Proceed.","I'm listening."], + "neutralNo": ["Certainly not!","No!","Unacceptable!"], + "neutralYes": ["Certainly.","Yes, it is good.","Agreed!"], + "hateHello": "What do you want?", + "hateLetsHearIt": ["What?","What do you say?","Go on."], + "hateNo": ["Are you crazy?","Certainly not!","I would rather pierce my bowels with hot skewers!"], + "hateYes": ["Oh, very well.","I suppose I must.","Yes, it is good!"], + "afterPeace": "Curses! I will sacrifice ten thousand citizens to expiate this humiliation!", + "tradeRequest": " Accept this agreement or suffer the consequences.", + "outerColor": [255,51,51], + "innerColor": [153,255,255], + "uniqueName": "Sacrificial Captives", + "unique": "Gain Culture for the empire from each enemy unit killed.", + "cities": ["Tenochtitlan","Teotihuacan","Tlatelolco","Texcoco","Tlaxcala","Calixtlahuaca","Xochicalco","Tlacopan", + "Atzcapotzalco","Tzintzuntzan","Malinalco","Tula","Tamuin","Teayo","Cempoala","Chalco","Tlalmanalco", + "Ixtapaluca","Huexotla","Tepexpan","Tepetlaoxtoc","Chiconautla","Zitlaltepec","Coyotepec","Tequixquiac", + "Jilotzingo","Tlapanaloya","Tultitan","Ecatepec","Coatepec","Chalchiuites","Chiauhita","Chapultepec", + "Itzapalapa","Ayotzinco","Iztapam"] + }, + { + "name": "Incan", + "leaderName": "Pachacuti", + "adjective": ["Incan"], + "startBias": ["Hill"], + "preferredVictoryType": "Cultural", + + "startIntroPart1": "Oh ye who remakes the world, your loyal subjects greet you, King Pachacuti Sapa Inca, ruler of the Inca people! From the beginnings in the small state of Cusco, the Incans displayed their potential for greatness, marching to war against their many enemies, crushing their armies into dust and carving for themselves a mighty empire stretching from Ecuador to Chile. Indeed, they build the greatest empire ever seen in all pre-Columbian Americas. More than mere soldiers, your people were great builders and artists as well, and the remnants of their works still awe and inspire the world today.", + "startIntroPart2": "Oh King Pachacuti, truly are you called 'Earth Shaker'! Will you once again call upon the ground itself to a fight at your side? Your armies await your signal. Will you restore the glory of your empire? Can you build a civilization that will stand the test of time?", + "declaringWar": "Resistance is futile! You cannot hope to stand against the mighty Incan empire. If you will not surrender immediately, then prepare for war!", + "attacked": "Declare war on me?!? You can't, because I declare war on you first!", + "defeated": "How did you darken the sun? I ruled with diligence and mercy—see that you do so as well.", + "introduction": "How are you? You stand before Pachacuti Inca Yupanqui.", + "neutralHello": "How are you doing?", + "neutralLetsHearIt": ["Go on.","What do you say?","You may begin."], + "neutralNo": ["We absolutely refuse.","No!","I refuse."], + "neutralYes": ["Very good.","Of course, yes","That is very good."], + "hateHello": "What do you want now?", + "hateLetsHearIt": ["Speak!","What do you say?","Go on."], + "hateNo": ["That is not possible!","We are not agreeing to that!","I beg your pardon?"], + "hateYes": ["That is fine.","That is good enough.","Very well..."], + "afterPeace": "Viracocha has frowned upon our war, and has agreed to our peace agreements.", + "tradeRequest": "The Incan people offer this fair trade.", + "outerColor": [255,255,51], + "innerColor": [0,204,102], + "uniqueName": "Great Andean Road", + "unique": "Units ignore terrain costs when moving into any tile with Hills. No maintenance costs for improvements in Hills; half cost elsewhere.", + "cities": ["Cuzco","Tiwanaku","Machu","Ollantaytambo","Corihuayrachina","Huamanga","Vilcas","Vilcabamba","Vitcos", + "Andahuaylas","Ica","Arequipa","Nasca","Atico","Juli","Chuito","Chuquiapo","Huanuco Pampa","Tamboccocha", + "Huaras","Riobamba","Caxamalca","Sausa","Tambo Colorado","Huaca","Tumbes","Chan Chan","Sipan","Pachacamac", + "Llactapata","Pisac","Kuelap","Pajaten","Chucuito","Choquequirao"] + }, + { + //NEEDS SNOW AND ICE + "name": "Denmark", + "leaderName": "Harald Bluetooth", + "adjective": ["Danish"], + "startBias": ["Coast"], + "preferredVictoryType": "Domination", + + "startIntroPart1": "Honor and glory be yours, Harald Bluetooth Gormsson, mighty heir of King Gorm of the Old and Thryra Dannebod. Not only were you victorious on the battlefield against the armies of Norway, you also completed massive construction project across the land - numerous Ring Fortresses to protect the populace from invasion and internal strife. You successfully drove off waves of German settlers in 983 AD and sheltered your kingdom from unwanted foreign influence.", + "startIntroPart2": "Stalwart Viking, the time for greatness is upon you once more. You are called to rise up and lead your people to renewed power and trumph! Will you make the world shudder once more at the very thought of your great armies of the Northsmen? Will you let the Viking battle cry ring out across the crashing waved? Will you build a civilization to stand the test of time?", + "declaringWar": "If I am to be honest, I tire of those pointless charades. Why don't we settle our disputes on the field of battle, like true men? Perhaps the skalds will sing of your valor... or mine!", + "attacked": "Ahahah! You seem to show some skills of a true Viking! Too bad that I'll probably kill you!", + "defeated": "Loki must have stood by you, for a common man alone could not have defeated me... Oh well! I will join the einherjar in Valhalla and feast, while you toil away here.", + "introduction": "Harad Bluetooth bids you welcome to his lands, a Viking unlike any the seas and lands have ever known! Hah, are you afraid?", + "neutralHello": "Hail to you.", + "neutralLetsHearIt": ["Let us hear it.","Go ahead.","I'm listening"], + "neutralNo": ["No.","Not today, I'm afraid.","I must decline."], + "neutralYes": ["Very well.","Of course, my friend!","That's a deal!"], + "hateHello": "Oh, it's you.", + "hateLetsHearIt": ["What is it?.","And?","Go on"], + "hateNo": ["Don't be silly!","That is unacceptable."], + "hateYes": ["I guess I have to.","Oh, very well."], + "afterPeace": "By the hammer of Thor, you have proven yourself a worthy opponent today. I congratulate you!", + "tradeRequest": "This is a fine deal! Even a drunk beggar would agree!", + "outerColor": [51,25,0], + "innerColor": [255,255,102], + "uniqueName": "Viking Fury", + "unique": "+1 Movement to all embarked units, units pay only 1 movement point to embark and disembark. Melee units pay no movement cost to pillage.", + "cities": ["Copenhagen","Aarhus","Kaupang","Ribe","Viborg","Tunsbers","Roskilde","Hedeby","Oslo","Jelling","Truso", + "Bergen","Faeroerne","Reykjavik","Trondheim","Godthab","Helluland","Lillehammer","Markland","Elsinore", + "Sarpsborg","Odense","Aalborg","Stavanger","Vorbasse","Schleswig","Kristiansand","Halogaland","Randers", + "Fredrikstad","Kolding","Horsens","Tromsoe","Vejle","Koge","Sandnes","Holstebro","Slagelse","Drammen", + "Hillerod","Sonderborg","Skien","Svendborg","Holbaek","Hjorring","Fladstrand","Haderslev","Ringsted","Skrive"] + }, + { + "name": "Sweden", + "leaderName": "Gustavus Adolphus", + "adjective": ["Swedish"], + "startBias": ["Tundra"], + "preferredVictoryType": "Diplomatic", + + "startIntroPart1": "All hail the transcendent King Gustavus Adolphus, founder of the Swedish Empire and her most distinguished military tactician. It was during your reign that Sweden emerged as one of the greatest powers in Europe, due in no small part to your wisdom, both on and off the battlefield. As king, you initiated a number of domestic reforms that ensured the economic stability and prosperity of your people. As the general who came to be known as the "Lion of the North," your visionary designs in warfare gained the admiration of military commanders the world over. Thanks to your triumphs in the Thirty Years' War, you were assured a legacy as one of history's greatest generals.", + "startIntroPart2": "Oh noble King, the people long for your prudent leadership, hopeful that once again they will see your kingdom rise to glory. Will you devise daring new strategies, leading your armies to victory on the theater of war? Will you build a civilization that stands the test of time?", + + "declaringWar": "The Hakkapeliittas will ride again and your men will fall just at the sight of my cavalry!God with us!", + "attacked": "Ha ha ha, captain Gars will be very glad to head out to war again.", + "defeated": "I am Sweden's king. You can take my lands, my people, my kingdom, but you will never reach the House of Vasa.", + "introduction": "Stranger, welcome to the Snow King's kingdom! I am Gustavus Adolphus,member of the esteemed House of Vasa", + + "neutralHello": "Oh","welcome!", + "neutralLetsHearIt": ["Let us hear.","Go on.","I am listening."], + "neutralNo": ["I must decline.","No, absolutely not.","We must decline."], + "neutralYes": ["Very good!","Gladly!","Hah, excellent!"], + "hateHello": "Oh, it is you.", + "hateLetsHearIt": ["Go on."], + "hateNo": ["That is unacceptable.","You can't be serious.","What did you say!?"], + "hateYes": [" Aargh, very well!"," Aargh, very well!","Bah, I guess I have no choice."], + "afterPeace": "Enjoy your victory while you can. It will not be long-lasting.", + "tradeRequest": "My friend, it is my belief that this settlement can benefit both our peoples.", + "innerColor": [194,97,255] + "uniqueName": "The Lion of the North,", + "unique": "Gain 90 Influence with a Great Person gift to a City-State,When declaring friendship, Sweden and their friend gain a +10% boost to Great Person generation", + "cities": ["StockHolm","Malmo","Gothenburg","Visby","Upssala","Umea","Lund","Kiruna","Helsingborg", + "Orebro","Vasteras","Linkoping","Norrkoping","Gavle","Karlskrona","Halmstad","Karlstad","Vaxjo", + "Copenhagen","Jonkoping",Boras",] + }, + */ + + + //City states + { + "name": "Milan", + "adjective": ["Milan"], + "cityStateType": "Cultured", + + "declaringWar": "You leave us no choice. War it must be.", + "attacked": "Very well, this shall not be forgotten.", + "afterPeace": "May peace forever bless our lands.", + "defeated": "You fiend! History shall remember this!", + "outerColor": [0, 0, 0], + "innerColor": [185,132,66], + "cities": ["Milan"] + }, + { + "name": "Florence", + "adjective": ["Florence"], + "cityStateType": "Cultured", + + "declaringWar": "You leave us no choice. War it must be.", + "attacked": "Very well, this shall not be forgotten.", + "afterPeace": "May peace forever bless our lands.", + "defeated": "And so the flower of Florence falls to barbaric hands...", + "outerColor": [0, 0, 0], + "innerColor": [62,197,252], + "cities": ["Florence"] + }, + { + "name": "Rio de Janeiro", + "adjective": ["Rio de Janeiro"], + "cityStateType": "Maritime", + "startBias": ["Coast"], + "declaringWar": "I have to do this, for the sake of progress if nothing else. You must be opposed!", + "attacked": "You can see how fruitless this will be for you... right?", + "afterPeace": "This is why I prefer diplomacy to war.", + "defeated": "May God grant me these last wishes - peace and prosperity for Brazil.", + "outerColor": [0, 0, 0], + "innerColor": [211, 220, 103], + "cities": ["Rio de Janeiro"] + }, + { + "name": "Antwerp", + "adjective": ["Antwerp"], + "cityStateType": "Mercantile", + "startBias": ["Coast"], + "declaringWar": "You leave us no choice. War it must be.", + "attacked": "Very well, this shall not be forgotten.", + "afterPeace": "May peace forever bless our lands.", + "defeated": "They will write songs of this.... pray that they shall be in your favor.", + "outerColor": [0, 0, 0], + "innerColor": [194,97,255], + "cities": ["Antwerp"] + }, + { + "name": "Dublin", + "adjective": ["Dublin"], + "cityStateType": "Militaristic", + "declaringWar": "War lingers in our hearts. Why carry on with a false peace?", + "attacked": "You gormless radger! You'll dine on your own teeth before you set foot in Ireland!", + "afterPeace": "Wise to keep peace with your neighbors. Blood feuds are paid at great expense.", + "defeated": "A lonely wind blows through the highlands today. A dirge for Ireland. Can you hear it?", + "outerColor": [0, 0, 0], + "innerColor": [211,180,113], + "cities": ["Dublin"] + }, + { + "name": "Tyre", + "adjective": ["Tyre"], + "cityStateType": "Mercantile", + "startBias": ["Coast"], + "declaringWar": "You leave us no choice. War it must be.", + "attacked": "Very well, this shall not be forgotten.", + "afterPeace": "May peace forever bless our lands.", + "defeated": "We never fully trusted you from the start.", + "outerColor": [0, 0, 0], + "innerColor": [255,97,255], + "cities": ["Tyre"] + }, + { + "name": "Ur", + "adjective": ["Ur"], + "cityStateType": "Maritime", + "startBias": ["Coast"], + "declaringWar": "I will enjoy hearing your last breath as you witness the destruction of your realm!", + "attacked": "Why do we fight' Because Inanna demands it. Now, witness the power of the Sumerians!", + "afterPeace": "May peace forever bless our lands.", + "defeated": "What treachery has struck us? No, what evil?", + "outerColor": [0, 0, 0], + "innerColor": [255,69,0], + "cities": ["Ur"] + }, + { + "name": "Genoa", + "adjective": ["Genoa"], + "cityStateType": "Mercantile", + "startBias": ["Coast"], + "declaringWar": "You leave us no choice. War it must be.", + "attacked": "Very well, this shall not be forgotten.", + "afterPeace": "May peace forever bless our lands.", + "defeated": "How barbaric. Those who live by the sword shall perish by the sword.", + "outerColor": [0, 0, 0], + "innerColor": [45,255,86], + "cities": ["Genoa"] + }, + { + "name": "Venice", + "adjective": ["Venice"], + "cityStateType": "Maritime", + "startBias": ["Coast"], + "declaringWar": "You have revealed your purposes a bit too early, my friend...", + "attacked": "Very well, this shall not be forgotten.", + "afterPeace": "I am glad that my plan has succeded.", + "defeated": "A wrong calculation, on my part.", + "outerColor": [0, 0, 0], + "innerColor": [153,204,255], + "cities": ["Venice"] + }, + { + "name": "Brussels", + "adjective": ["Brussels"], + "cityStateType": "Cultured", + + "declaringWar": "You leave us no choice. War it must be.", + "attacked": "Very well, this shall not be forgotten.", + "afterPeace": "May peace forever bless our lands.", + "defeated": "I guess you weren't here for the sprouts after all...", + "outerColor": [0, 0, 0], + "innerColor": [153,255,51], + "cities": ["Brussels"] + }, + { + "name": "Kabul", + "adjective": ["Kabul"], + "cityStateType": "Cultured", + + "declaringWar": "You leave us no choice. War it must be.", + "attacked": "Very well, this shall not be forgotten.", + "afterPeace": "May peace forever bless our lands.", + "defeated": "Unacceptable!", + "outerColor": [0, 0, 0], + "innerColor": [153,0,76], + "cities": ["Kabul"] + }, + { + "name": "Sidon", + "adjective": ["Sidon"], + "cityStateType": "Militaristic", + "declaringWar": "You leave us no choice. War it must be.", + "attacked": "Very well, this shall not be forgotten.", + "afterPeace": "May peace forever bless our lands.", + "defeated": "What a fine battle! Sidon is willing to serve you!", + "outerColor": [0, 0, 0], + "innerColor": [250,128,114], + "cities": ["Sidon"] + }, + { + "name": "Almaty", + "adjective": ["Almaty"], + "cityStateType": "Militaristic", + "declaringWar": "You leave us no choice. War it must be.", + "attacked": "Very well, this shall not be forgotten.", + "afterPeace": "May peace forever bless our lands.", + "defeated": "How could we fall to the likes of you?!", + "outerColor": [0, 0, 0], + "innerColor": [102,0,51], + "cities": ["Almaty"] + }, + { + "name": "Edinburgh", + "adjective": ["Edinburgh"], + "cityStateType": "Militaristic", + "declaringWar": "You shall stain this land no longer with your vileness! To arms, my countrymen - we ride to war!", + "attacked": "Traitorous man! The Celtic peoples will not stand for such wanton abuse and slander - I shall have your head!", + "afterPeace": "May peace forever bless our lands.", + "defeated": "Vile ruler, kow that you 'won' this war in name only!", + "outerColor": [0, 0, 0], + "innerColor": [0,102,102], + "cities": ["Edinburgh"] + }, + { + "name": "Singapore", + "adjective": ["Singapore"], + "cityStateType": "Mercantile", + "declaringWar": "You leave us no choice. War it must be.", + "attacked": "Very well, this shall not be forgotten.", + "afterPeace": "May peace forever bless our lands.", + "defeated": "Perhaps, in another world, we could have been friends...", + "outerColor": [0, 0, 0], + "innerColor": [255,255,0], + "cities": ["Singapore"] + }, + { + "name": "Zanzibar", + "adjective": ["Zanzibar"], + "cityStateType": "Mercantile", + "declaringWar": "You leave us no choice. War it must be.", + "attacked": "Very well, this shall not be forgotten.", + "afterPeace": "May peace forever bless our lands.", + "defeated": "May the Heavens forgive you for inflicting this humiliation to our people.", + "outerColor": [0, 0, 0], + "innerColor": [255,153,255], + "cities": ["Zanzibar"] + }, + { + "name": "Sydney", + "adjective": ["Sydney"], + "cityStateType": "Maritime", + "declaringWar": "After thorough deliberation, Australia finds itself at a crossroads. Prepare yourself, for war is upon us.", + "attacked": "We will mobilize every means of resistance to stop this transgression against our nation!", + "afterPeace": "May peace forever bless our lands.", + "defeated": "The principles for which we have fought will survive longer than any nation you could ever build.", + "outerColor": [0, 0, 0], + "innerColor": [255,204,204], + "cities": ["Sydney"] + }, + { + "name": "Cape Town", + "adjective": ["Cape Town"], + "cityStateType": "Maritime", + "declaringWar": "You leave us no choice. War it must be.", + "attacked": "Very well, this shall not be forgotten.", + "afterPeace": "May peace forever bless our lands.", + "defeated": "I have failed. May you, at least, know compassion towards our people.", + "outerColor": [0, 0, 0], + "innerColor": [255,153,153], + "cities": ["Cape Town"] + }, + { + "name": "Kathmandu", + "adjective": ["Kathmandu"], + "cityStateType": "Mercantile", + "declaringWar": "You leave us no choice. War it must be.", + "attacked": "Very well, this shall not be forgotten.", + "afterPeace": "May peace forever bless our lands.", + "defeated": "We... defeated? No... we had so much work to do!", + "outerColor": [0, 0, 0], + "innerColor": [51,25,0], + "cities": ["Kathmandu"] + }, + { + "name": "Hanoi", + "adjective": ["Hanoi"], + "cityStateType": "Cultured", + "declaringWar": "You leave us no choice. War it must be.", + "attacked": "Very well, this shall not be forgotten.", + "afterPeace": "May peace forever bless our lands.", + "defeated": "So this is how it feels to die...", + "outerColor": [0, 0, 0], + "innerColor": [0,0,255], + "cities": ["Hanoi"] + }, + { + "name": "Quebec City", + "adjective": ["Quebec City"], + "cityStateType": "Cultured", + "declaringWar": "You leave us no choice. War it must be.", + "attacked": "Very well, this shall not be forgotten.", + "afterPeace": "May peace forever bless our lands.", + "defeated": "We were too weak to protect ourselves...", + "outerColor": [0, 0, 0], + "innerColor": [51,102,0], + "cities": ["Quebec City"] + }, + { + "name": "Helsinki", + "adjective": ["Helsinki"], + "cityStateType": "Maritime", + "declaringWar": "You leave us no choice. War it must be.", + "attacked": "Very well, this shall not be forgotten.", + "afterPeace": "May peace forever bless our lands.", + "defeated": "The day of judgement has come to us. But rest assured, the same will go for you!", + "outerColor": [0, 0, 0], + "innerColor": [255,178,102], + "cities": ["Helsinki"] + }, + { + "name": "Kuala Lumpur", + "adjective": ["Kuala Lumpur"], + "cityStateType": "Cultured", + "declaringWar": "You leave us no choice. War it must be.", + "attacked": "Very well, this shall not be forgotten.", + "afterPeace": "May peace forever bless our lands.", + "defeated": "Today, the Malay people obey you, but do not think this is over...", + "outerColor": [0, 0, 0], + "innerColor": [0,102,102], + "cities": ["Kuala Lumpur"] + }, + { + "name": "Manila", + "adjective": ["Manila"], + "cityStateType": "Maritime", + "declaringWar": "You leave us no choice. War it must be.", + "attacked": "Very well, this shall not be forgotten.", + "afterPeace": "May peace forever bless our lands.", + "defeated": "Ah, Gods! Why have you forsaken us?", + "outerColor": [0, 0, 0], + "innerColor": [96,96,96], + "cities": ["Manila"] + }, + { + "name": "Lhasa", + "translatedName": "Lhasa", + "adjective": ["tibetano"], + "cityStateType": "Cultured", + "declaringWar": "You leave us no choice. War it must be.", + "attacked": "Very well, this shall not be forgotten.", + "afterPeace": "May peace forever bless our lands.", + "defeated": "Perhaps now we will find peace in death...", + "outerColor": [0, 0, 0], + "innerColor": [204,102,0], + "cities": ["Lhasa"] + }, + { + "name": "Vancouver", + "translatedName": "Vancouver", + "adjective": ["canadese"], + "cityStateType": "Maritime", + "declaringWar": "In responding to the unstinting malignancy that has heretofore defined your relationship with Canada, we can have no recourse but war!", + "attacked": "As we can reach no peaceful resolution with you, Canada must turn, with reluctance, to war.", + "afterPeace": "May peace forever bless our lands.", + "defeated": "I regret not defending my country to the last, although it was not of use.", + "outerColor": [0, 0, 0], + "innerColor": [0,255,128], + "cities": ["Vancouver"] + }, + { + "name": "M'Banza-Kongo", + "adjective": ["M'Banza-Kongo"], + "cityStateType": "Militaristic", + "declaringWar": "Do you really think you can walk over us so easily? I will not let it happen. Not to Kongo - not to my people!", + "attacked": "We are no strangers to war. You have strayed from the right path, and now we will correct it.", + "afterPeace": "May peace forever bless our lands.", + "defeated": "You are nothing but a glorified barbarian. Cruel, and ruthless.", + "outerColor": [0, 0, 0], + "innerColor": [255,128,0], + "cities": ["M'Banza-Kongo"] + }, + { + "name": "Mogadishu", + "adjective": ["Mogadishu"], + "cityStateType": "Maritime", + "declaringWar": "You leave us no choice. War it must be.", + "attacked": "Very well, this shall not be forgotten.", + "afterPeace": "May peace forever bless our lands.", + "defeated": "Congratulations, conquerer. This tribe serves you now.", + "outerColor": [0, 0, 0], + "innerColor": [153,204,255], + "cities": ["Mogadishu"] + }, + + + //Barbarian + { + "name": "Barbarians", + "outerColor": [0,0,0], + "innerColor": [182,0,0] + } + +] diff --git a/android/assets/jsons/translationsByLanguage/French.properties b/android/assets/jsons/translationsByLanguage/French.properties index e583ab2cb3..18c03ade56 100644 --- a/android/assets/jsons/translationsByLanguage/French.properties +++ b/android/assets/jsons/translationsByLanguage/French.properties @@ -53,7 +53,7 @@ Provides 2 free workers = Fournit 2 travailleurs gratuits Barracks = Caserne Krepost = Krepost -Culture and Gold costs of acquiring new tiles reduced by 25% in this city = Cout d'acquisition en or et en culture de nouvelle cases réduit de 25% dans cette ville +Culture and Gold costs of acquiring new tiles reduced by 25% in this city = Cout d'acquisition en or et en culture de nouvelles cases réduit de 25% dans cette ville Colossus = Colosse 'Why man, he doth bestride the narrow world like a colossus, and we petty men walk under his huge legs, and peep about to find ourselves dishonorable graves.' - William Shakespeare, Julius Caesar = 'Eh ! Ami, il enjambe cet étroit univers comme un colosse, et nous autres, hommes chétifs, nous passons sous ses jambes énormes et nous furetons partout pour trouver des tombes déshonorées.' - William Shakespeare, Julius Caesar @@ -65,7 +65,7 @@ Doubles Gold given to enemy if city is captured = Double l'Or donné à un ennem Mud Pyramid Mosque = Mosquée Pyramidale de Terre The Oracle = L'oracle -'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates = 'L'Oracle a dit que j'étais le plus sage de tous les grecs. C'est parce que je suis le seul, de tous les grecs, à savoir que je ne sais rien' - Socrate +'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates = 'L'Oracle a dit que j'étais le plus sage de tous les Grecs. C'est parce que je suis le seul, de tous les Grecs, à savoir que je ne sais rien' - Socrate Free Social Policy = Doctrine gratuite @@ -358,11 +358,11 @@ You have declared friendship with our allies = Vous avez signé une Déclaration Our open borders have brought us closer together. = Notre Accord de libre passage nous a rapprochés Your so-called 'friendship' is worth nothing. = Votre soi-disant 'amitié' ne vaut rien. You have publicly denounced us! = Vous nous avez accusé publiquement! -You have denounced our allies = Vous avez accusé nos alliées -You have denounced our enemies = Vous avez accusé nos ennemies -You betrayed your promise to not settle cities near us = Vous avez trahis votre promesse de ne pas fonder de ville proche de nous -You fulfilled your promise to stop settling cities near us! = Vous avez tenu votre promesse de ne pas fonder de ville proche de nous! -You refused to stop settling cities near us = Vous avez refusez de ne pas fonder de villes proches de nous +You have denounced our allies = Vous avez accusé nos alliés +You have denounced our enemies = Vous avez accusé nos ennemis +You betrayed your promise to not settle cities near us = Vous avez trahi votre promesse de ne pas fonder de villes proches de nous +You fulfilled your promise to stop settling cities near us! = Vous avez tenu votre promesse de ne pas fonder de villes proches de nous! +You refused to stop settling cities near us = Vous avez refusé de ne pas fonder de villes proches de nous Your arrogant demands are in bad taste = Vos arrogantes demandes sont de mauvais goût Your use of nuclear weapons is disgusting! = Votre utilisation des armes nucléaires est écoeurante @@ -370,7 +370,7 @@ Demands = Demandes Please don't settle new cities near us. = Veuillez ne pas construire de villes proches de nous. Very well, we shall look for new lands to settle. = Très bien, nous chercherons d'autres terres à coloniser We shall do as we please. = Nous faisons ce que nous voulons. -We noticed your new city near our borders, despite your promise. This will have....implications. = Nous avons remarquez votre nouvelle ville à notre frontière, malgré votre promesse. Cela aura des... conséquences. +We noticed your new city near our borders, despite your promise. This will have....implications. = Nous avons remarqué votre nouvelle ville près de nos frontières, malgré votre promesse. Cela aura des... conséquences. # City states @@ -409,11 +409,11 @@ Relationship changes in another [turnsToRelationshipChange] turns = Les relation Cultured = Cultivée Maritime = Maritime Mercantile = Mercantile -Militaristic = Militarisée +Militaristic = Militariste Type: = Type : -Influence: = Influence: +Influence: = Influence : Reach 30 for friendship. = Atteignez 30 pour être amis. -Reach highest influence above 60 for alliance. = Atteignez 60 (max) pour être alliés. +Reach highest influence above 60 for alliance. = Obtenez la plus grande influence au-dessus de 60 pour être alliés. Ally: = Allié : # Trades @@ -431,7 +431,7 @@ I think not. = Je ne crois pas. That is acceptable. = C'est acceptable. Accept = Accepter Keep going = Continuer... -There's nothing on the table = Il n'y a rien a échangé +There's nothing on the table = Il n'y a rien a échanger Peace Treaty = Traité de paix Agreements = Accords Open Borders = Accord de libre passage @@ -447,14 +447,14 @@ Strategic resources = Ressources stratégiques # Nation picker [resourceName] not required = [resourceName] non requis -Lost ability = capacité manquante +Lost ability = Capacité manquante National ability = Capacité de la civilisation [firstValue] vs [secondValue] = [firstValue] vs [secondValue] # Nations Babylon = Babylone -Receive free Great Scientist when you discover Writing, Earn Great Scientists 50% faster = Gagner un scientifique illustre lorsque Ecriture est dévouvert, les scientifiques illustres apparaissent 50% plus vite +Receive free Great Scientist when you discover Writing, Earn Great Scientists 50% faster = Gagne un scientifique illustre lorsque l'Ecriture est découverte, les scientifiques illustres apparaissent 50% plus vite Nebuchadnezzar II = Nabuchodonosor II Greece = Grèce @@ -463,23 +463,23 @@ City-State Influence degrades at half and recovers at twice the normal rate = L' China = Chine Wu Zetian = Wu Zetian -Great general provides double combat bonus, and spawns 50% faster = Le général illustre donne deux fois plus de bonus de combat, et apparait 50% plus vite +Great general provides double combat bonus, and spawns 50% faster = Le général illustre donne deux fois plus de bonus de combat, et apparaît 50% plus vite Egypt = Égypte Ramesses II = Ramsès II -+20% production towards Wonder construction = +20% vitesse de construction des merveilles ++20% production towards Wonder construction = +20% Production lors de la construction de merveilles England = Angleterre -Elizabeth = Elisabeth -+2 movement for all naval units = +2 mouvements pour les unités navales +Elizabeth = Elisabeth I ++2 movement for all naval units = +2 points de mouvement pour les unités navales France = France -Napoleon = Napoléon -+2 Culture per turn from cities before discovering Steam Power = +2 culture par tour et par villes jusqu'à la découverte de la machine à vapeur +Napoleon = Napoléon I ++2 Culture per turn from cities before discovering Steam Power = +2 culture par tour et par ville jusqu'à la découverte de la machine à vapeur Russia = Russie Catherine = Catherine II -Strategic Resources provide +1 Production, and Horses, Iron and Uranium Resources provide double quantity = Les ressources stratégiques donnent +1 production, et les quantités de chevaux, fer et uranium sont doublés +Strategic Resources provide +1 Production, and Horses, Iron and Uranium Resources provide double quantity = Les ressources stratégiques donnent +1 production, et les quantités de chevaux, fer et uranium sont doublées Rome = Rome Augustus Caesar = Jules César @@ -491,47 +491,47 @@ Harun al-Rashid = Hâroun ar-Rachîd America = Etats-Unis George Washington = George Washington -All land military units have +1 sight, 50% discount when purchasing tiles = Toutes les unités terrestres ont +1 porté de vision, les cases coutent 50% de leurs prix à l'achat +All land military units have +1 sight, 50% discount when purchasing tiles = Toutes les unités terrestres ont +1 portée de vision, le prix de nouvelles cases est réduit Japan = Japon Oda Nobunaga = Oda Nobunaga -Units fight as though they were at full strength even when damaged = Les unités combattent comme si elles étaient à pleine force même lorsqu'elles sont endommagées +Units fight as though they were at full strength even when damaged = Les unités endommagées combattent gardent une Puissance de Combat maximale Germany = Allemagne Otto von Bismarck = Otto von Bismarck -67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment, -25% land units maintenance. = 67% de chance de gagner 25 or et d'enroler une unité barbare lors de la prise d'un campement barbare. -25% de coût de maintenance pour les unités terrestres. +67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment, -25% land units maintenance. = 67% de chance de gagner 25 or et d'enrôler une unité barbare lors de la prise d'un campement barbare. -25% de coût de maintenance pour les unités terrestres. India = Inde Gandhi = Gandhi -Unhappiness from number of Cities doubled, Unhappiness from number of Citizens halved. = Le mécontentement dut au nombre de villes est doublé. Le mécontentement dut au nombre de citoyens est réduit de moitié +Unhappiness from number of Cities doubled, Unhappiness from number of Citizens halved. = Le mécontentement dû au nombre de villes est doublé. Le mécontentement dû au nombre de citoyens est réduit de moitié The Ottomans = Turquie Suleiman I = Soliman le Magnifique -Pay only one third the usual cost for naval unit maintenance. Melee naval units have a 1/3 chance to capture defeated naval units. = 50% de chance de convertir une unité barbare navale et de gagner 25 Or. Les unités navales coutent 3 fois moins à entretenir. +Pay only one third the usual cost for naval unit maintenance. Melee naval units have a 1/3 chance to capture defeated naval units. = 50% de chance de convertir une unité barbare navale et de gagner 25 Or. Les unités navales coûtent 3 fois moins à entretenir. Korea = Corée Sejong = Sejong -+2 Science for all specialists and Great Person tile improvements = +2 en Science pour tous les spécialistes les améliorations de cases des personnages illustres ++2 Science for all specialists and Great Person tile improvements = +2 en Science pour tous les spécialistes et les améliorations de cases des personnages illustres Iroquois = Iroquois Hiawatha = Hiawatha -All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel. = Les Forêt et les Jungles en territoire alliés ont les mêmes attributs que les routes. A la découverte de la Roue, elles peuvent établir des routes commerciales. +All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel. = Les Forêt et les Jungles en territoire allié ont les mêmes attributs que les routes. A la découverte de la Roue, elles peuvent établir des routes commerciales. Persia = Perse Darius I = Darius I -Golden Ages last 50% longer. During a Golden Age, units receive +1 Movement and +10% Strength = Les Ages d'Or durent 50% plus longtemps. Durant les Ages d'Or, les unités gagnent +1 mouvement et +10% de force de Combat. +Golden Ages last 50% longer. During a Golden Age, units receive +1 Movement and +10% Strength = Les Ages d'Or durent 50% plus longtemps. Durant les Ages d'Or, les unités gagnent +1 mouvement et +10% de Puissance de Combat. Polynesia = Polynésie Kamehameha I = Kamehameha I -Can embark and move over Coasts and Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai. = Peut embarquer et bouger sur les océans dès le début. +1 Vision lorsque embarqué. +Can embark and move over Coasts and Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai. = Peut embarquer et se déplacer sur les océans dès le début de la partie. +1 Vision lorsque embarqué. +10% de Puissance de Combat à moins de 2 cases d'un Moai Siam = Siam Ramkhamhaeng = Ramkhamhaeng -Food and Culture from Friendly City-States are increased by 50% = La Nourriture et la Culture fournit par les cités-états sont augmentées de 50% +Food and Culture from Friendly City-States are increased by 50% = La Nourriture et la Culture fournies par les cités-états amies sont augmentées de 50% Songhai = Songhaï Askia = Askia -Receive triple Gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves. = Reçoit 3 fois plus d'or lors des pillages de campement barbare et de villes. Les unités embarquées peuvent se défendre. +Receive triple Gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves. = Reçoit 3 fois plus d'or en pillant les campements barbares et les villes. Les unités embarquées peuvent se défendre. Spain = Espagne Isabella = Isabelle @@ -539,7 +539,7 @@ Isabella = Isabelle Mongolia = Mongolie Genghis Khan = Genghis Khan -Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = +30% dans l'attaque des villes ou de leur unitées. +1 Mouvement pour toutes les unités montées. +Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement. = +30% dans l'attaque des Cité-Etats ou de leur unités. +1 Mouvement pour toutes les unités montées. Mongol Terror = Terreur Mongole # New game screen @@ -553,22 +553,22 @@ Start game! = Démarrer la partie! Map options = Options de Carte Game options = Options de partie Map type = Type de carte -Generated = Généré -Existing = Existant -Custom = Personnaliser +Generated = Générée +Existing = Existante +Custom = Personnalisée Map generation type = Type de carte générée Default = Défaut Pangaea = Pangée Perlin = Perlin Continents = Continents -Number of city-states = Nombre de cité-état +Number of city-states = Nombre de cité-état(s) One City Challenge = Défi ville unique No barbarians = Aucun barbare No ancient ruins = Aucune ruine ancienne No Natural Wonders = Aucune Merveille de la Nature Victory conditions = Conditions de victoire Scientific = Scientifique -Domination = Conquête +Domination = Domination Cultural = Culturelle Map shape = Forme de la carte @@ -577,12 +577,12 @@ Rectangular = Rectangulaire Show advanced settings = Afficher les paramètres avancés Hide advanced settings = Cacher les paramètres avancés -Map Height = Hauteur de carte -Temperature extremeness = Extrême de température -Resource richness = Richesse des ressources +Map Height = Altitude moyenne +Temperature extremeness = Amplitude thermique +Resource richness = Abondance de ressources Terrain Features richness = Richesse des terrains Max Coast extension = Extension maximale de la côte -Biome areas extension = Extension maximale de la biomasse +Biome areas extension = Taille maximale des biomes Water percent = Pourcentage d'eau Land percent = Pourcentage de terre Reset to default = Options par défaut @@ -640,7 +640,7 @@ Copy Game ID = Copier l'ID de partie UserID copied to clipboard = ID utilisateur copié dans le presse-papier GameID copied to clipboard = ID de partie copié dans le presse-papier Set current user = Définir l'utilisateur actuel -Player ID from clipboard = ID utilisateur depuis le presse-papier +Player ID from clipboard = Coller l'ID utilisateur du presse-papier To create a multiplayer game, check the 'multiplayer' toggle in the New Game screen, and for each human player insert that player's user ID. = Pour créer une partie multijoueurs, cochez la case 'multijoueurs' dans l'écran 'Nouvelle Partie' et, pour chaque joueur humain, renseignez l'ID utilisateur du joueur You can assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game. = Vous pouvez renseigner votre propre ID utilisateur ici facilement, et les autres joueurs peuvent copier leurs IDs ici et vous les envoyer pour les inclure dans la partie. #Depricated @@ -659,8 +659,7 @@ Could not save game! = Impossible de sauvegarder la partie ! Could not delete game! = Impossible de supprimer la partie ! Could not refresh! = Impossible d'actualiser ! Last refresh: [time] minutes ago = Dernière actualisation il y a [time] minutes - # Requires translation! -Current Turn: = +Current Turn: = Tour courant Add Currently Running Game = Ajouter la partie courante # Save game menu @@ -708,38 +707,37 @@ Show pixel units = Afficher les unités en pixel-art Show pixel improvements = Afficher les améliorations en pixel-art Enable nuclear weapons = Permet les armes nucléaires Fontset = Police de caractères - # Requires translation! -Continuous rendering = +Continuous rendering = Rendu en continu # Notifications Research of [technologyName] has completed! = Recherche de [technologyName] est completée! You have entered a golden age! = Vous êtes entré dans un âge d'or! -[resourceName] revealed near [cityName] = [resourceName] est dévoilé près de [cityName] +[resourceName] revealed near [cityName] = [resourceName] découvert près de [cityName] A [greatPerson] has been born in [cityName]! = [cityName] - Un [greatPerson] est né! We have encountered [civName]! = Nous sommes entrés en contact avec [civName]! -Cannot provide unit upkeep for [unitName] - unit has been disbanded! = Le support ne peut être fournit pour [unitName] - l'unité a été dissoute! -[cityName] has grown! = [cityName] a grandi! +Cannot provide unit upkeep for [unitName] - unit has been disbanded! = Nous ne pouvons entretenir [unitName] - l'unité a été dissoute! +[cityName] has grown! = [cityName] a gagné un citoyen! [cityName] has been founded! = [cityName] a été fondée! [cityName] is starving! = [cityName] est en famine! -[construction] has been built in [cityName] = [construction] a été construit dans [cityName] -[wonder] has been built in a faraway land = [wonder] a été construit(e) dans un lointain pays +[construction] has been built in [cityName] = [construction] a été construit à [cityName] +[wonder] has been built in a faraway land = [wonder] a été construit(e) dans un pays lointain Work has started on [construction] = Le travail a commencé sur [construction] [cityName] cannot continue work on [construction] = [cityName] ne peut plus travailler sur [construction] [cityname] has expanded its borders! = [cityname] a élargi ses frontières! Your Golden Age has ended. = Votre Age d'Or est terminé. -[cityName] has been razed to the ground! = [cityName] a été rasée au sol! +[cityName] has been razed to the ground! = [cityName] a été rasée ! We have conquered the city of [cityname]! = Nous avons conquis la ville de [cityname]! An enemy [unit] has attacked [cityname] = Un(e) [unit] ennemi(e) a attaqué [cityname] -An enemy [unit] has attacked our [ourUnit] = Un(e) [unit] ennemi(e) a attaqué [ourUnit] +An enemy [unit] has attacked our [ourUnit] = Un(e) [unit] ennemi(e) a attaqué notre [ourUnit] Enemy city [cityName] has attacked our [ourUnit] = La cité ennemie [cityName] a attaqué notre [ourUnit] An enemy [unit] has captured [cityname] = Un(e) [unit] ennemi(e) a capturé [cityname] -An enemy [unit] has captured our [ourUnit] = Un(e) [unit] ennemi(e) a capturé [ourUnit] -An enemy [unit] has destroyed our [ourUnit] = Un(e) [unit] ennemi(e) a détruit [ourUnit] -An enemy [RangedUnit] has destroyed the defence of [cityname] = [RangedUnit] ennemi(e) a détruit la défense de [cityname] +An enemy [unit] has captured our [ourUnit] = Un(e) [unit] ennemi(e) a capturé notre [ourUnit] +An enemy [unit] has destroyed our [ourUnit] = Un(e) [unit] ennemi(e) a détruit notre [ourUnit] +An enemy [RangedUnit] has destroyed the defence of [cityname] = Un(e) [RangedUnit] ennemi(e) a détruit la défense de [cityname] Enemy city [cityName] has destroyed our [ourUnit] = La cité ennemie [cityName] a détruit notre [ourUnit] An enemy [unit] was destroyed while attacking [cityname] = Un(e) [unit] ennemi(e) a été détruit(e) en attaquant [cityname] -An enemy [unit] was destroyed while attacking our [ourUnit] = Un(e) [unit] ennemi(e) a été détruit(e) en attaquant [ourUnit] +An enemy [unit] was destroyed while attacking our [ourUnit] = Un(e) [unit] ennemi(e) a été détruit(e) en attaquant notre [ourUnit] Our [attackerName] was destroyed by an intercepting [interceptorName] = Notre [attackerName] a été intercepté et détruit par un(e) [interceptorName] ennemie Our [interceptorName] intercepted and destroyed an enemy [attackerName] = Notre [interceptorName] a intercepté et détruit un(e) [attackerName] ennemie Our [$attackerName] was attacked by an intercepting [$interceptorName] = Notre [$attackerName] a été intercepté par un(e) [$interceptorName] ennemie @@ -749,42 +747,42 @@ An enemy [unit] was spotted in our territory = Un(e) [unit] ennemi(e) a été re [amount] enemy units were spotted near our territory = [amount] unités ennemies ont été repérées proche de notre territoire [amount] enemy units were spotted in our territory = [amount] unités ennemies ont été repérées sur notre territoire The civilization of [civName] has been destroyed! = La civilisation [civName] a été détruite! -The City-State of [name] has been destroyed! = La Cité état [name] a été détruite -We have captured a barbarian encampment and recovered [goldAmount] gold! = Nous avons capturé un campement barbare et pillé [goldAmount] ors -A barbarian [unitType] has joined us! = Un [unitType] barbare nous a rejoins! -We have found survivors in the ruins - population added to [cityName] = Des survivants ont été trouvés dans les ruines - ils ont rejoins [cityName] -We have discovered the lost technology of [techName] in the ruins! = Nous avons découvert la technologie perdu [techName] dans les ruines! +The City-State of [name] has been destroyed! = La Cité-état [name] a été détruite +We have captured a barbarian encampment and recovered [goldAmount] gold! = Nous avons capturé un campement barbare et pillé [goldAmount] Or ! +A barbarian [unitType] has joined us! = Nous avons enrôlé un(e) [unitType] barbare ! +We have found survivors in the ruins - population added to [cityName] = Des survivants ont été trouvés dans les ruines - ils ont rejoint [cityName] +We have discovered the lost technology of [techName] in the ruins! = Nous avons découvert la technologie perdue [techName] dans les ruines ! A [unitName] has joined us! = Un(e) [unitName] nous a rejoint! -An ancient tribe trains our [unitName] in their ways of combat! = Une tribue ancienne a entrainée notre [unitName] au combat -We have found a stash of [amount] gold in the ruins! = Nous avons trouvés un tas de [amount] ors dans les ruines! -We have found a crudely-drawn map in the ruins! = Nous avons trouvé une carte grossière dans les ruines ! +An ancient tribe trains our [unitName] in their ways of combat! = Une tribu ancienne a entrainé notre [unitName] au combat +We have found a stash of [amount] gold in the ruins! = Nous avons trouvé un tas de [amount] Or dans les ruines! +We have found a crudely-drawn map in the ruins! = Nous avons trouvé une carte grossière des environs dans les ruines ! [unit] finished exploring. = [unit] a fini d'explorer [unit] has no work to do. = [unit] n'a rien à faire -You're losing control of [name]. = Vous perdez le contrôle de [name] -You and [name] are no longer friends! = Vous et [name] n'êtes plus amis! -Your alliance with [name] is faltering. = Votre alliance avec [name] est vacillante. -You and [name] are no longer allies! = Vous et [name] n'êtes plus alliés! -[civName] gave us a [unitName] as gift near [cityName]! = [civName] nous offre un(e) [unitName] prêt de [cityName]! +You're losing control of [name]. = Votre influence auprès de [name] se réduit ! +You and [name] are no longer friends! = Vous et [name] n'êtes plus amis ! +Your alliance with [name] is faltering. = Votre alliance avec [name] faiblit ! +You and [name] are no longer allies! = Vous et [name] n'êtes plus alliés ! +[civName] gave us a [unitName] as gift near [cityName]! = [civName] nous offre un(e) [unitName] près de [cityName]! [civName] has denounced us! = [civName] nous a accusé ! -[cityName] has been connected to your capital! = [cityName] est connecté à notre capitale ! -[cityName] has been disconnected from your capital! = [cityName] n'est plus connecté à notre capitale ! -[civName] has accepted your trade request = [civName] a accepté(e) notre offre d'échanges -[civName] has denied your trade request = [civName] a refusé(e) notre offre d'échanges +[cityName] has been connected to your capital! = La ville de [cityName] est connectée à notre capitale ! +[cityName] has been disconnected from your capital! = La ville de [cityName] n'est plus connectée à notre capitale ! +[civName] has accepted your trade request = [civName] a accepté(e) notre offre commerciale +[civName] has denied your trade request = [civName] a refusé(e) notre offre commerciale [tradeOffer] from [otherCivName] has ended = [tradeOffer] de [otherCivName] a pris fin [tradeOffer] to [otherCivName] has ended = [tradeOffer] avec [otherCivName] a pris fin One of our trades with [nation] has ended = Un de nos échanges avec [nation] a pris fin -One of our trades with [nation] has been cut short = L'un de nos accord commercial avec [nation] s'est arrêté +One of our trades with [nation] has been cut short = L'un de nos accords commerciaux avec [nation] s'est arrêté [nation] agreed to stop settling cities near us! = Le/la/l' [nation] accepte d'arrêter de fonder des cités près de nous ! [nation] refused to stop settling cities near us! = Le/la/l' [nation] refuse d'arrêter de fonder des cités près de nous ! We have allied with [nation]. = Nous sommes alliés avec le/la/l' [nation]. We have lost alliance with [nation]. = Notre alliance est terminée avec le/la/l' [nation]. -We have discovered [naturalWonder]! = Nous avons découverts [naturalWonder] ! +We have discovered [naturalWonder]! = Nous avons découvert [naturalWonder] ! We have received [goldAmount] Gold for discovering [naturalWonder] = Nous avons reçu [goldAmount] Or pour la découverte de [naturalWonder] Your relationship with [cityStateName] is about to degrade = Notre relation avec [cityStateName] va se dégrader -Your relationship with [cityStateName] degraded = Notre relation avec [cityStateName] est dégradée +Your relationship with [cityStateName] degraded = Notre relation avec [cityStateName] s'est dégradée A new barbarian encampment has spawned! = Un nouveau campement barbare est apparu ! Received [goldAmount] Gold for capturing [cityName] = Vous recevez [goldAmount] Or pour la capture de [cityName] -Our proposed trade request is no longer relevant! = Notre demande commerciale n'est plus pertinente ! +Our proposed trade request is no longer relevant! = Notre offre commerciale n'est plus pertinente ! # World Screen UI @@ -798,9 +796,9 @@ turn = tour Next unit = Unité suivante Pick a policy = Choisir une Doctrine Movement = Déplacer -Strength = Force -Ranged strength = Force à distance -Bombard strength = Force de bombardement +Strength = Puissance de Combat +Ranged strength = Puissance de Combat à distance +Bombard strength = Puissance de bombardement Range = Portée Move unit = Déplacer l'unité Stop movement = Arrêter le mouvement @@ -857,8 +855,7 @@ Raze city = Démolir la ville Stop razing city = Annuler démolition de la ville Buy for [amount] gold = Acheter avec [amount] or Buy = Acheter - # Requires translation! -Currently you have [amount] gold. = +Currently you have [amount] gold. = Vous avez actuellement [amount] Or. Would you like to purchase [constructionName] for [buildingGoldCost] gold? = Souhaitez-vous acheter [constructionName] pour [buildingGoldCost] gold? Maintenance cost = Coût de maintenance Pick construction = Sélectionner la construction @@ -882,9 +879,9 @@ Artist specialist = spécialiste Ariste Food eaten = Nourriture consommée Growth bonus = Bonus de Croissance Unassigned population = Population libre -[turnsToExpansion] turns to expansion = [turnsToExpansion] tours à l'expansion +[turnsToExpansion] turns to expansion = [turnsToExpansion] tours avant une prochaine l'expansion Stopped expansion = Expansion arrêtée -[turnsToPopulation] turns to new population = [turnsToPopulation] tours à un nouveau résident +[turnsToPopulation] turns to new population = [turnsToPopulation] tours avant l'apparition d'un nouveau résident Food converts to production = Nourriture convertie en production [turnsToStarvation] turns to lose population = Perte de population dans [turnsToStarvation] tours Stopped population growth = Accroissement de la population arrêtée @@ -893,10 +890,10 @@ Sell for [sellAmount] gold = Vendre pour [sellAmount] or Are you sure you want to sell this [building]? = Voulez-vous vraiment vendre [building]? [greatPerson] points = [greatPerson] points Great person points = Points de personnage illustre -Current points = Points actuelles -Points per turn = Points par tours -Convert production to gold at a rate of 4 to 1 = Convertie la production en or au taux de 4 pour 1 -Convert production to science at a rate of 4 to 1 = Convertie la production en science au taux de 4 pour 1 +Current points = Nombre actuel de points +Points per turn = Points par tour +Convert production to gold at a rate of 4 to 1 = Convertit la production en or au taux de 4 pour 1 +Convert production to science at a rate of 4 to 1 = Convertit la production en science au taux de 4 pour 1 The city will not produce anything. = La cité ne produira plus rien # Technology UI @@ -905,24 +902,24 @@ Pick a tech = Choisir une technologie Pick a free tech = Choisir une technologie gratuite Research [technology] = Rechercher [technology] Pick [technology] as free tech = Choisir [technology] comme technologie gratuite -Units enabled = Unités activées -Buildings enabled = Bâtiments activés +Units enabled = Unités débloquées +Buildings enabled = Bâtiments débloquée Wonder = Merveille National Wonder = Merveille Nationale National Wonders = Merveilles Nationales -Wonders enabled = Merveilles activées -Tile improvements enabled = Améliorations apportées aux cases +Wonders enabled = Merveilles débloquées +Tile improvements enabled = Améliorations de case débloquées Reveals [resource] on the map = Révèle [resource] sur la carte XP for new units = XP pour les nouvelles unités provide = fournit provides = fournit -City strength = Force de la ville +City strength = Puissance de Combat de la ville City health = Santé de la ville -Occupied! = Défendue ! +Occupied! = Ville envahie ! Attack = Attaque Bombard = Bombarder NUKE = NUCLEAIRE -Captured! = Capturé! +Captured! = Unité capturée! defence vs ranged = défense contre les attaques à distance [percentage] to unit defence = [percentage] de défense Attacker Bonus = Bonus d'attaque @@ -933,10 +930,10 @@ Terrain = Terrain Hurry Research = Accélère la Recherche -Conduct Trade Mission = Faire une mission commerciale +Conduct Trade Mission = Conduire une mission commerciale Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = Votre mission commerciale vers [civName] vous a rapporté [goldAmount] Or et [influenceAmount] Influence! Hurry Wonder = Accélérer la construction -Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = Vos citoyens sont satisfaits de votre gouvernance depuis si longtemps que votre empire débute un Age d'Or ! +Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = Vos citoyens sont si satisfaits de votre gouvernance depuis si longtemps que votre empire débute un Age d'Or ! You have entered the [newEra]! = Vous êtes entré dans l'ère [newEra]! [civName] has entered the [eraName]! = [civName] entre en [eraName] ! [policyBranch] policy branch unlocked! = Doctrine [policyBranch] déverrouillée! @@ -948,16 +945,16 @@ Base happiness = Bonheur de base Occupied City = Cité Occupée Buildings = Bâtiments Wonders = Merveilles -Base values = valeurs initiales +Base values = Valeurs brutes Bonuses = Bonus -Final = valeurs finales +Final = Valeurs nettes Other = Autre Population = Population -City States = Cité état +City States = Cité-Etat Tile yields = Rendement des cases Trade routes = Routes commerciales Maintenance = Entretien -Transportation upkeep = Entretien des transports +Transportation upkeep = Entretien des routes et chemins de fer Unit upkeep = Entretien des unités Trades = Échanges Units = Unités @@ -967,26 +964,26 @@ Action = Action Defeated = Vaincu Tiles = Cases Natural Wonders = Merveilles de la Nature -Treasury deficit = Finances déficitaires +Treasury deficit = Déficit budgétaire #Victory Science victory = Victoire scientifique -Cultural victory = Victoire Culturelle +Cultural victory = Victoire culturelle Conquest victory = Victoire militaire Complete all the spaceship parts\n to win! = Construisez toutes les parties du \n vaisseau spatial pour gagner! -Complete 5 policy branches\n to win! = Completer 4 Doctrines pour gagner! -Destroy all enemies\n to win! = Eliminer tous vos adversaires pour gagner! -You have won a scientific victory! = Vous avez fait une victoire scientifique! -You have won a cultural victory! = Vous avez fait une victoire culturelle! -You have won a domination victory! = Vous avez fait une victoire militaire ! -You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. = Vous êtes victorieux grâce au pouvoir impressionnant de votre Culture. La grandeur de votre civilisation - la beauté de ses monuments et le talent de ses artistes - ont étonnés le monde ! Les poètes vous loueront tant que la beauté apportera de la joie à un coeur fatigué -The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! = Le monde a été boulversé par la guerre. De grandes et puissantes civilisations sont tombées mais vous avez survécu - et ressorti victorieux ! Le monde se rappelera longtemps de votre glorieux triomphe ! -You have achieved victory through mastery of Science! You have conquered the mysteries of nature and led your people on a voyage to a brave new world! Your triumph will be remembered as long as the stars burn in the night sky! = Vous êtes victorieux grâce à votre maîtrise de la Science ! Vous avez compris les mystères de la nature et conduit votre peuple vers un nouveau monde ! On se rappelera de votre triomphe aussi longtemps que les étoiles brillent dans la nuit ! +Complete 5 policy branches\n to win! = Complétez 5 Doctrines pour gagner! +Destroy all enemies\n to win! = Éliminez tous vos adversaires pour gagner! +You have won a scientific victory! = Vous avez remporté une victoire scientifique! +You have won a cultural victory! = Vous avez remporté une victoire culturelle! +You have won a domination victory! = Vous avez remporté une victoire militaire ! +You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. = Le pouvoir impressionnant de votre Culture vous a apporté la victoire. La grandeur de votre civilisation - la beauté de ses monuments et le talent de ses artistes - ont étonné le monde ! Les poètes vous loueront tant que la beauté apportera de la joie à un coeur fatigué... +The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! = Le monde a été bouleversé par la guerre. De grandes et puissantes civilisations sont tombées mais vous avez survécu - et ressorti en êtes sortis victorieux ! Le monde se rappelera longtemps de votre glorieux triomphe ! +You have achieved victory through mastery of Science! You have conquered the mysteries of nature and led your people on a voyage to a brave new world! Your triumph will be remembered as long as the stars burn in the night sky! = Vous êtes victorieux grâce à votre maîtrise de la Science ! Vous avez compris les mystères de la nature et conduit votre peuple vers un nouveau monde ! On se rappelera de votre triomphe aussi longtemps que les étoiles brilleront dans la ciel ! You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! = Vous êtes vaincu. Votre civilisation a été submergée par de nombreux ennemis. Mais votre peuple n'est pas desespéré car ils savent que, un jour, vous reviendrez - et les conduirez à la victoire ! -One more turn...! = Un autre tour... ! -Built Apollo Program = Construiser le programme Apollo -Destroy [civName] = Détruiser [civName] +One more turn...! = Un... dernier... tour... +Built Apollo Program = Construit le programme Apollo +Destroy [civName] = Détruire [civName] Our status = Notre situation Global status = Situation globale Spaceship parts remaining = Parties de Vaisseau spatial manquantes @@ -998,9 +995,9 @@ Undefeated civs = Civilization invaincues What would you like to do with the city? = Que voulez vous faire de cette ville? Annex = Annexer Annexed cities become part of your regular empire. = Les cités annexées sont intégrées à votre empire -Their citizens generate 2x the unhappiness, unless you build a courthouse. = x2 au mécontentement de leurs citoyens tant que vous n'aurez pas construit un tribunal +Their citizens generate 2x the unhappiness, unless you build a courthouse. = x2 mécontentement dans cette ville tant que vous n'aurez pas construit un tribunal Puppet = Fantoche -Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Les cités fantoches n'augmentent pas vos coûts en technologies ou culture mais x1,5 au mécontentement de leurs citoyens. +Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Les cités fantoches n'augmentent pas vos coûts en technologies ou culture mais leur mécontentement est multiplié par x1.5 You have no control over the the production of puppeted cities. = Vous ne contrôlez pas la production des cités fantoches. Puppeted cities also generate 25% less Gold and Science. = Les cités fantoches produisent -25% en Or et Science. A puppeted city can be annexed at any time. = Une cité fantoche peut être annexée à n'importe quel moment. @@ -1010,8 +1007,8 @@ Raze = Raser Razing the city annexes it, and starts razing the city to the ground. = Raser une ville l'annexe puis la rase jusqu'au sol. The population will gradually dwindle until the city is destroyed. = La population de la ville diminuera progressivement jusqu'à sa destruction. Destroy = Détruire -Destroying the city instantly razes the city to the ground. = Détruire la ville, la rase instantanément jusqu'au sol. -Remove your troops in our border immediately! = Enlevez vos troupes de nos terres immédiatement! +Destroying the city instantly razes the city to the ground. = Fait disparaître la ville instantanément. +Remove your troops in our border immediately! = Enlevez vos troupes de nos frontières immédiatement! Sorry. = Désolé. Never! = Jamais! Basics = Basiques @@ -1026,13 +1023,13 @@ Upgrades to [upgradedUnit] = Améliorer en [upgradedUnit] Obsolete with [obsoleteTech] = Obsolète avec [obsoleteTech] Occurs on [listOfTerrains] = Doit possèder [listOfTerrains] Placed on [terrainType] = Placé en [terrainType] -Can be found on = Peut être trouver sur +Can be found on = Peut être trouvé sur Improved by [improvement] = Amélioré par [improvement] Bonus stats for improvement: = Bonus de case améliorée: Can be built on = Peut être construit sur -Defence bonus = Bonus de défence +Defence bonus = Bonus de défense Movement cost = Coût de mouvement -Rough Terrain = Terrain abrupte +Rough Terrain = Terrain accidenté for = par Missing translations: = Traductions manquantes: Version = Version @@ -1085,17 +1082,17 @@ Available for [unitTypes] = Disponible pour [unitTypes] # Policies Adopt policy = Adopter la Doctrine -Adopt free policy = Adopter la Doctrine +Adopt free policy = Adopter une Doctrine gratuite Unlocked at = Débloqué à Tradition = Tradition +3 culture in capital and increased rate of border expansion = +3 culture dans la capitale and accélère la vitesse d'expension du territoire Aristocracy = Aristocratie -+15% production when constructing wonders, +1 happiness for every 10 citizens in a city = +15% production lors de la construction de merveilles, +1 de bonheur pour chaque tranche de 10 citoyens dans chaques villes ++15% production when constructing wonders, +1 happiness for every 10 citizens in a city = +15% production lors de la construction de merveilles, +1 de bonheur pour chaque tranche de 10 citoyens dans chaque ville Legalism = Légalisme -Immediately creates a cheapest available cultural building in each of your first 4 cities for free = Un monument culturel gratuit dans vos 4 premières villes +Immediately creates a cheapest available cultural building in each of your first 4 cities for free = Un monument culturel (le moins cher) apparaît gratuitement dans vos 4 premières villes Oligarchy = Oligarchie -Units in cities cost no Maintenance, garrisoned city +50% attacking strength = Les unités en garnison n'ont plus de coût d'entretien, +50% de la force d'attaque +Units in cities cost no Maintenance, garrisoned city +50% attacking strength = Les unités en garnison n'ont plus de coût d'entretien, +50% de la Puissance de Combat en attaque Landed Elite = Élite terrienne +10% food growth and +2 food in capital = Croissance +10% et Nourriture +2 dans la capitale Monarchy = Monarchie @@ -1464,7 +1461,7 @@ Lumber mill = Scierie Mine = Mine Trading post = Comptoir commercial Camp = Campement -Oil well = Puit de pétrole +Oil well = Puits de pétrole Pasture = Pâturage Plantation = Plantation Quarry = Carrière @@ -1749,12 +1746,9 @@ An error has occured = Une erreur est survenue Multiplayer turn notifier service terminated = Service de notification du tour multijoueur terminé Your friends are waiting on your turn. = Vos amis attendent votre action. Unciv - It's your turn! = Unciv - C'est à vous ! - # Requires translation! -Unciv will inform you when it's your turn in multiplayer. = - # Requires translation! -Last online turn check: [lastTimeChecked] = - # Requires translation! -Checks ca. every [checkPeriod] minute(s) when Internet available. = +Unciv will inform you when it's your turn in multiplayer. = Unciv vous informera quand vous devez jouer votre tour en multijoueurs. +Last online turn check: [lastTimeChecked] = Dernière vérification en ligne : [lastTimeChecked] +Checks ca. every [checkPeriod] minute(s) when Internet available. = Faite une vérification toutes les [checkPeriod] minute(s) quand Internet est disponible. Configurable in Unciv options menu. = Configurable dans le menu des options de Unciv Unciv multiplayer turn notifier running = Notification du tour multijoueur en cours Multiplayer options = options multijoueurs diff --git a/android/assets/jsons/translationsByLanguage/German.properties b/android/assets/jsons/translationsByLanguage/German.properties index 29dcb8e8a7..6cf4cca782 100644 --- a/android/assets/jsons/translationsByLanguage/German.properties +++ b/android/assets/jsons/translationsByLanguage/German.properties @@ -650,18 +650,15 @@ Once you've created your game, the Game ID gets automatically copied to your cli Players can enter your game by copying the game ID to the clipboard, and clicking on the Join Game button = SpielerInnen können deinem Spiel betreten, indem sie die Spiel-ID in die Zwischenablage kopieren und auf 'Spiel betreten' klicken. Players can enter your game by copying the game ID to the clipboard, and clicking on the 'Add Multiplayer Game' button = SpielerInnen können deinem Spiel beitreten, indem sie die Spiel-ID kopieren und auf 'Mehrspielerspiel hinzufügen' klicken. The symbol of your nation will appear next to the game when it's your turn = Das Symbol deiner Nation wird neben dem Spiel erscheinen, wenn du am Zug bist. - # Requires translation! -Back = - # Requires translation! -Rename = +Back = Zurück +Rename = Umbenennen Edit Game Info = Spielinfo bearbeiten Add Multiplayer Game = Mehrspielerspiel hinzufügen Refresh List = Liste aktualisieren Could not save game! = Konnte das Spiel nicht speichern! Could not delete game! = Konnte das Spiel nicht löschen! Could not refresh! = Konnte nicht aktualisieren! - # Requires translation! -Last refresh: [time] minutes ago = +Last refresh: [time] minutes ago = Letzte Aktualisierung: Vor [time] Minuten Current Turn: = Aktuelle Runde: Add Currently Running Game = Laufendes Spiel hinzufügen @@ -710,8 +707,7 @@ Show pixel units = Zeige Pixel Einheiten Show pixel improvements = Zeige Pixel-Verbesserungen Enable nuclear weapons = Atomwaffen aktivieren Fontset = Schriftart - # Requires translation! -Continuous rendering = +Continuous rendering = Kontinuierliches Rendern # Notifications @@ -859,8 +855,7 @@ Raze city = Stadt zerstören Stop razing city = Zerstörung anhalten Buy for [amount] gold = Für [amount] Gold kaufen Buy = Kaufen - # Requires translation! -Currently you have [amount] gold. = +Currently you have [amount] gold. = Zur Zeit besitzen Sie [amount] Gold. Would you like to purchase [constructionName] for [buildingGoldCost] gold? = Möchten Sie [constructionName] für [buildingGoldCost] Gold kaufen? Maintenance cost = Wartungskosten Pick construction = Bauwerk auswählen diff --git a/android/assets/jsons/translationsByLanguage/Italian.properties b/android/assets/jsons/translationsByLanguage/Italian.properties index 6291265862..a64227f334 100644 --- a/android/assets/jsons/translationsByLanguage/Italian.properties +++ b/android/assets/jsons/translationsByLanguage/Italian.properties @@ -1748,12 +1748,9 @@ An error has occured = Si è verificato un errore Multiplayer turn notifier service terminated = Servizio di notifiche multiplayer terminato Your friends are waiting on your turn. = I tuoi amici ti stanno aspettando! Unciv - It's your turn! = Unciv - Tocca a te! - # Requires translation! -Unciv will inform you when it's your turn in multiplayer. = - # Requires translation! -Last online turn check: [lastTimeChecked] = - # Requires translation! -Checks ca. every [checkPeriod] minute(s) when Internet available. = +Unciv will inform you when it's your turn in multiplayer. = UnCiv ti informerà quando è il tuo turno nel multiplayer. +Last online turn check: [lastTimeChecked] = Ultimo controllo online: [lastTimeChecked] +Checks ca. every [checkPeriod] minute(s) when Internet available. = Controlla circa ogni [checkPeriod] minuto/i quando c'è Internet. Configurable in Unciv options menu. = Configurabile nel menu opzioni del gioco. Unciv multiplayer turn notifier running = Notifiche turni multigiocatore attive Multiplayer options = Opzioni multigiocatore diff --git a/android/assets/jsons/translationsByLanguage/Polish.properties b/android/assets/jsons/translationsByLanguage/Polish.properties index 4dd9e83cef..af4c4e11c2 100644 --- a/android/assets/jsons/translationsByLanguage/Polish.properties +++ b/android/assets/jsons/translationsByLanguage/Polish.properties @@ -454,7 +454,7 @@ National ability = Zdolność narodowa # Nations Babylon = Babilon -Receive free Great Scientist when you discover Writing, Earn Great Scientists 50% faster = Otrzymajesz Wielkiego Naukowca po odkryciu Pisma, Zdobywasz Wielkiego Naukowca 50% szybciej +Receive free Great Scientist when you discover Writing, Earn Great Scientists 50% faster = Otrzymujesz Wielkiego Naukowca po odkryciu Pisma, Zdobywasz Wielkiego Naukowca 50% szybciej Nebuchadnezzar II = Nabuchodonozor II Greece = Grecja @@ -499,7 +499,7 @@ Units fight as though they were at full strength even when damaged = Jednostki w Germany = Niemcy Otto von Bismarck = Otto von Bismarck -67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment, -25% land units maintenance. = 67% szans na zdobycie 25 Złota i zrekrutowanie Barbażyńskiej jednostki z podbitego obozowiska, -25% do utrzymania jednostek lądowych. +67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment, -25% land units maintenance. = 67% szans na zdobycie 25 Złota i zrekrutowanie Barbarzyńskiej jednostki z podbitego obozowiska, -25% do utrzymania jednostek lądowych. India = Indie Gandhi = Mahatma Gandhi @@ -531,7 +531,7 @@ Food and Culture from Friendly City-States are increased by 50% = Zasoby Pożywi Songhai = Songhaj Askia = Asika -Receive triple Gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves. = Otrzymajesz potrojone Złoto z Barbażyńskich obozowisk i plądrowanych Miast. Jednostki w trybie okrętu mogą same się bronić +Receive triple Gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves. = Otrzymujesz potrojone Złoto z Barbarzyńskich obozowisk i plądrowanych Miast. Jednostki w trybie okrętu mogą same się bronić Spain = Hiszpania Isabella = Izabella @@ -650,18 +650,15 @@ Once you've created your game, the Game ID gets automatically copied to your cli Players can enter your game by copying the game ID to the clipboard, and clicking on the Join Game button = Gracze mogą wejść do gry, kopiując ID gry do schowka i klikając przycisk 'Dołącz do gry' Players can enter your game by copying the game ID to the clipboard, and clicking on the 'Add Multiplayer Game' button = Gracze mogą dołączyć do twojej gry, kopiując ID gry do schowka i klikając przycisk 'Dodaj grę wieloosobową' The symbol of your nation will appear next to the game when it's your turn = Ikona twojego kraju pojawi się obok gry, gdy nadejdzie twoja tura - # Requires translation! -Back = - # Requires translation! -Rename = +Back = Powrót +Rename = Zmień nazwę Edit Game Info = Edytuj informacje o grze Add Multiplayer Game = Dodaj grę wieloosobową Refresh List = Odśwież listę Could not save game! = Nie można zapisać gry! Could not delete game! = Nie można usunąć gry! Could not refresh! = Nie można odświeżyć! - # Requires translation! -Last refresh: [time] minutes ago = +Last refresh: [time] minutes ago = Ostatnie odświeżenie: [time] minut(ę/y) temu Current Turn: = Bieżąca tura: Add Currently Running Game = Dodaj aktualnie uruchomioną grę @@ -752,8 +749,8 @@ An enemy [unit] was spotted in our territory = Wroga jednostka [unit] została z [amount] enemy units were spotted in our territory = [amount] wrogich jednostek zostało zauważonych na naszym terytorium The civilization of [civName] has been destroyed! = Cywilizacja [civName] została zniszczona! The City-State of [name] has been destroyed! = Miasto-Państwo [name] zostało zniszczone! -We have captured a barbarian encampment and recovered [goldAmount] gold! = Przejeliśmy obóz barbażyńców i znaleźliśmy [goldAmount] złota! -A barbarian [unitType] has joined us! = Barbażyńska jednostka [unitType] przyłączyła się do nas! +We have captured a barbarian encampment and recovered [goldAmount] gold! = Przejeliśmy obóz barbarzyńców i znaleźliśmy [goldAmount] złota! +A barbarian [unitType] has joined us! = Barbarzyńska jednostka [unitType] przyłączyła się do nas! We have found survivors in the ruins - population added to [cityName] = Znaleźliśmy w ruinach ocalałych - dodano obywateli do [cityName] We have discovered the lost technology of [techName] in the ruins! = Odkryliśmy w ruinach zaginioną technologię [techName]! A [unitName] has joined us! = [unitName] włączyła się w nasze szeregi! @@ -1338,7 +1335,7 @@ Atomic Theory = Teoria atomu 'The unleashed power of the atom has changed everything save our modes of thinking, and we thus drift toward unparalleled catastrophes.' - Albert Einstein = 'Uwolniona potęga atomu zmieniła wszystko poza naszym myśleniem, dlatego zmierzamy ku niesłychanej katastrofie.' – Albert Einstein Computers = Komputerów 'Computers are like Old Testament gods: lots of rules and no mercy.' - Joseph Campbell = 'Komputery są niczym bogowie ze Starego Testamentu: wiele pokus i żadnej litości.' – Joseph Campbell -Mobile Tactics = Taktyk mobilnych +Mobile Tactics = Taktyki mobilne 'All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.' - Sun Tzu = 'Każdy może dostrzec taktykę mych podbojów, lecz nikt nie widzi stojącej za nią strategii.' - Sun Zi Combined Arms = Połączonych rodzajów wojsk 'The root of the evil is not the construction of new, more dreadful weapons. It is the spirit of conquest.' - Ludwig von Mises = 'Zło nie powstaje w wyniku konstruowania nowych, jeszcze straszliwszych rodzajów broni. Jego źródło to chęć podboju.' - Ludwig von Mises @@ -1464,7 +1461,7 @@ Truffles = Trufle Farm = Farma Lumber mill = Tartak Mine = Kopalnia -Trading post = Stoisko handlowe +Trading post = Punkt handlowy Camp = Obozowisko Oil well = Szyb naftowy Pasture = Pastwisko @@ -1488,7 +1485,7 @@ Customs house = Urząd celny Moai = Moai +1 additional Culture for each adjacent Moai = +1 dodatkowej Kultury za każde Moai w pobliżu Can only be built on Coastal tiles = Może być zbudowane wyłącznie na polach Wybrzeża -Barbarian encampment = Obóz barbażyńców +Barbarian encampment = Obóz barbarzyńców # Unit types diff --git a/android/assets/jsons/translationsByLanguage/completionPercentages.properties b/android/assets/jsons/translationsByLanguage/completionPercentages.properties index 151a7c1aeb..70ef6ef4ab 100644 --- a/android/assets/jsons/translationsByLanguage/completionPercentages.properties +++ b/android/assets/jsons/translationsByLanguage/completionPercentages.properties @@ -5,12 +5,12 @@ Russian = 99 Romanian = 70 Korean = 86 Simplified_Chinese = 97 -German = 99 +German = 100 Japanese = 99 Turkish = 97 English = 1 Ukrainian = 99 -French = 99 +French = 100 Portuguese = 76 Indonesian = 69 Czech = 93 diff --git a/core/src/com/unciv/UncivGame.kt b/core/src/com/unciv/UncivGame.kt index 08a8983b67..14750d9cd1 100644 --- a/core/src/com/unciv/UncivGame.kt +++ b/core/src/com/unciv/UncivGame.kt @@ -32,7 +32,7 @@ class UncivGame( lateinit var gameInfo: GameInfo fun isGameInfoInitialized() = this::gameInfo.isInitialized - lateinit var settings : GameSettings + lateinit var settings: GameSettings lateinit var crashController: CrashController /** * This exists so that when debugging we can see the entire map. @@ -42,7 +42,7 @@ class UncivGame( /** For when you need to test something in an advanced game and don't have time to faff around */ val superchargedForDebug = false - /** Simulate until this turn on the first "Next turn" button press. + /** Simulate until this turn on the first "Next turn" button press. * Does not update World View changes until finished. * Set to 0 to disable. */ @@ -52,7 +52,7 @@ class UncivGame( lateinit var worldScreen: WorldScreen - var music : Music? =null + var music: Music? = null val musicLocation = "music/thatched-villagers.mp3" var isInitialized = false @@ -76,7 +76,7 @@ class UncivGame( Gdx.graphics.isContinuousRendering = settings.continuousRendering - thread(name="LoadJSON") { + thread(name = "LoadJSON") { RulesetCache.loadRulesets() if (rewriteTranslationFiles) { // Yes, also when running from the Jar. Sue me. @@ -103,7 +103,7 @@ class UncivGame( crashController = CrashController.Impl(crashReportSender) } - fun autoLoadGame(){ + fun autoLoadGame() { if (!GameSaver().getSave("Autosave").exists()) return setScreen(LanguagePickerScreen()) try { @@ -113,13 +113,13 @@ class UncivGame( } } - fun startMusic(){ + fun startMusic() { val musicFile = Gdx.files.local(musicLocation) - if(musicFile.exists()){ + if (musicFile.exists()) { music = Gdx.audio.newMusic(musicFile) - music!!.isLooping=true - music!!.volume = 0.4f*settings.musicVolume + music!!.isLooping = true + music!!.volume = 0.4f * settings.musicVolume music!!.play() } } @@ -129,7 +129,7 @@ class UncivGame( super.setScreen(screen) } - fun loadGame(gameInfo:GameInfo){ + fun loadGame(gameInfo: GameInfo) { this.gameInfo = gameInfo ImageGetter.ruleset = gameInfo.ruleSet ImageGetter.refreshAtlas() @@ -137,35 +137,35 @@ class UncivGame( setWorldScreen() } - fun loadGame(gameName:String){ + fun loadGame(gameName: String) { loadGame(GameSaver().loadGameByName(gameName)) } fun startNewGame() { - val newGame = GameStarter().startNewGame(GameParameters().apply { difficulty="Chieftain" }, MapParameters()) + val newGame = GameStarter().startNewGame(GameParameters().apply { difficulty = "Chieftain" }, MapParameters()) loadGame(newGame) } fun setWorldScreen() { - if(screen != null && screen != worldScreen) screen.dispose() + if (screen != null && screen != worldScreen) screen.dispose() setScreen(worldScreen) - worldScreen.shouldUpdate=true // This can set the screen to the policy picker or tech picker screen, so the input processor must come before + worldScreen.shouldUpdate = true // This can set the screen to the policy picker or tech picker screen, so the input processor must come before Gdx.graphics.requestRendering() } // This is ALWAYS called after create() on Android - google "Android life cycle" override fun resume() { super.resume() - if(!isInitialized) return // The stuff from Create() is still happening, so the main screen will load eventually + if (!isInitialized) return // The stuff from Create() is still happening, so the main screen will load eventually ImageGetter.refreshAtlas() // This is to solve a rare problem - // Sometimes, resume() is called and the gameInfo doesn't have any civilizations. // Can happen if you resume to the language picker screen for instance. - if(!::gameInfo.isInitialized || gameInfo.civilizations.isEmpty()) + if (!::gameInfo.isInitialized || gameInfo.civilizations.isEmpty()) return autoLoadGame() - if(::worldScreen.isInitialized) worldScreen.dispose() // I hope this will solve some of the many OuOfMemory exceptions... + if (::worldScreen.isInitialized) worldScreen.dispose() // I hope this will solve some of the many OuOfMemory exceptions... loadGame(gameInfo) } @@ -175,7 +175,7 @@ class UncivGame( } override fun dispose() { - if(::gameInfo.isInitialized) + if (::gameInfo.isInitialized) GameSaver().autoSave(gameInfo) } @@ -185,15 +185,14 @@ class UncivGame( } } -class LoadingScreen:CameraStageBaseScreen(){ - init{ +class LoadingScreen:CameraStageBaseScreen() { + init { val happinessImage = ImageGetter.getImage("StatIcons/Happiness") happinessImage.center(stage) happinessImage.setOrigin(Align.center) happinessImage.addAction(Actions.sequence( Actions.delay(1f), - Actions.rotateBy(360f,0.5f))) + Actions.rotateBy(360f, 0.5f))) stage.addActor(happinessImage) } - } \ No newline at end of file