mirror of
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Version rollout (#10225)
* Bump version and create initial changelog entry * Update Simplified_Chinese (#10214) * Update Polish.properties (#10212) * Update Polish.properties * Update Polish.properties * Update Polish.properties * Update Russian.properties (#10211) Add required translations and one missing; also some corrections * Update Italian.properties (#10210) * Update Brazilian_Portuguese.properties (#10203) --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: chr_56 <30681738+chr56@users.noreply.github.com> Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com> Co-authored-by: Nicolas Flamme <nclsf87@gmail.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com> Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
This commit is contained in:
parent
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commit
f503737e15
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@ -748,8 +748,7 @@ Reset = Resetar
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Show zoom buttons in world screen = Mostrar botões de zoom na tela do mundo
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Experimental Demographics scoreboard = Placar de dados demográficos experimentais
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# Requires translation!
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Size of Unitset art in Civilopedia =
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Size of Unitset art in Civilopedia = Tamanho da arte do conjunto de unidades na Civilopedia
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### Visual Hints subgroup
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@ -2053,10 +2052,8 @@ Prevents spreading of religion to the city it is next to = Impede a propagação
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Removes other religions when spreading religion = Remove outras religiões ao espalhar religião
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May Paradrop up to [amount] tiles from inside friendly territory = Pode saltar até [amount] de painéis dentro do território aliado
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Can perform Air Sweep = Pode executar varredura de ar
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# Requires translation!
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Can Spread Religion =
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# Requires translation!
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Can remove other religions from cities =
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Can Spread Religion = Pode espalhar a religião
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Can remove other religions from cities = Pode remover outras religiões das cidades
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Can speed up construction of a building = Pode acelerar a construção de um edifício
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Can speed up the construction of a wonder = Pode acelerar a construção de uma maravilha
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Can hurry technology research = Pode apressar pesquisa tecnológica
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@ -6230,8 +6227,7 @@ Truffles = Trufas
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#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
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# Requires translation!
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Devout =
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Devout = Devoto(a)
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Hussar = Hussardo
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@ -748,8 +748,7 @@ Reset = Resetta
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Show zoom buttons in world screen = Mostra tasti zoom nella schermata mondiale
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Experimental Demographics scoreboard = Punteggio demografico sperimentale
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# Requires translation!
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Size of Unitset art in Civilopedia =
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Size of Unitset art in Civilopedia = Grandezza pixel Unitset sulla Civilopedia
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### Visual Hints subgroup
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@ -2053,10 +2052,8 @@ Prevents spreading of religion to the city it is next to = Previene la diffusion
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Removes other religions when spreading religion = Rimuove le altre religioni quando diffonde la propria
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May Paradrop up to [amount] tiles from inside friendly territory = Può paracadutarsi fino a [amount] caselle in territorio amico
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Can perform Air Sweep = Può eseguire una Perlustrazione
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# Requires translation!
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Can Spread Religion =
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# Requires translation!
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Can remove other religions from cities =
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Can Spread Religion = Può diffondere una Religione
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Can remove other religions from cities = Può rimuovere religioni straniere dalle città
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Can speed up construction of a building = Può accelerare la costruzione di un edificio
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Can speed up the construction of a wonder = Può accelerare la costruzione di una meraviglia
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Can hurry technology research = Può accelerare la ricerca tecnologica
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@ -6230,8 +6227,7 @@ Truffles = Tartufi
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#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
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# Requires translation!
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Devout =
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Devout = Devoto
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Hussar = Ussaro
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@ -749,7 +749,7 @@ Show zoom buttons in world screen = Pokaż przyciski Powiększ i Pomniejsz
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Experimental Demographics scoreboard = Eksperymentalna tablica Demografii
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# Requires translation!
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Size of Unitset art in Civilopedia =
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Size of Unitset art in Civilopedia = Rozmiar obrazka jednostki w Civilopedii
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### Visual Hints subgroup
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@ -2054,9 +2054,9 @@ Removes other religions when spreading religion = Usuwa inne religie podczas sze
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May Paradrop up to [amount] tiles from inside friendly territory = Możliwość desantu w promieniu do [amount] pól od przyjaznego terenu
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Can perform Air Sweep = Może przeprowadzić Oczyszczanie nieba
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# Requires translation!
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Can Spread Religion =
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Can Spread Religion = Może rozszerzać religię
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# Requires translation!
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Can remove other religions from cities =
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Can remove other religions from cities = Może wytępiać obce religie z miast
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Can speed up construction of a building = Może przyśpieszyć konstruowanie budynku
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Can speed up the construction of a wonder = Może przyspieszyć budowę Cudu
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Can hurry technology research = Może przyspieszyć badanie technologii
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@ -6231,7 +6231,7 @@ Truffles = Trufle
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# Requires translation!
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Devout =
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Devout = Pobożny
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Hussar = Huzar
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@ -148,6 +148,7 @@ We will remember this. = Мы это запомним.
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[civName] has declared war on [targetCivName]! = [civName] объявляет войну державе [targetCivName]!
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[civName] and [targetCivName] have signed a Peace Treaty! = [civName] и [targetCivName] подписали мирное соглашение!
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[civName] and [targetCivName] have signed the Declaration of Friendship! = [civName] и [targetCivName] подписали декларацию дружбы!
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[civName] and [targetCivName] have signed the Defensive Pact! = [civName] и [targetCivName] подписали оборонительный союз!
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[civName] has denounced [targetCivName]! = [civName] осуждает державу [targetCivName]!
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Do you want to break your promise to [leaderName]? = Вы хотите нарушить свое обещание, данное лидеру: [leaderName]?
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Break promise = Нарушить обещание
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@ -176,7 +177,7 @@ Current leader is [civInfo] with [amount] Technologies discovered. = Текущ
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Demands = Требования
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Please don't settle new cities near us. = Пожалуйста, не закладывайте новых городов рядом с нами.
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Very well, we shall look for new lands to settle. = Хорошо, мы найдем другие земли для поселений.
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We shall do as we please. = Мы поступим, как сочтем нужным.
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We shall do as we please. = Мы поступим, как сочтём нужным.
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We noticed your new city near our borders, despite your promise. This will have....implications. = Мы заметили ваш новый город около наших границ. Это может повлечь... последствия.
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I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = Мне сообщили, что мои войска взяли дань с [civName], города-государства, находящегося под вашей защитой.\nУверяю вас, это было совершенно непреднамеренно, и я надеюсь, что это не будет причиной портить наши отношения.
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We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = Мы не так давно попросили [civName] выплатить нам дань, и они согласились.\nВы обещали защищать их от подобных выходок, но мы оба прекрасно знаем, что ваши слова ничем не подкреплены.
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@ -212,9 +213,9 @@ We have married into the ruling family of [civName], bringing them under our con
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You have broken your Pledge to Protect [civName]! = Вы нарушили свое обещание защищать [civName]!
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City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. = Города-государства опасаются вашей агрессии. Базовое влияние уменьшилось на [amount] для [civName].
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[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = Город [cityState] атакован державой [civName] и просит всех великих цивилизаций помочь им, подарив им военных юнитов.
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[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = Город [cityState] атакован державой [civName] и просит все великие цивилизации помочь им, подарив им военных юнитов.
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[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] под нашествием варваров! Уничтожьте варваров рядом с их территорией, чтобы заработать влияние.
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[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] благодарны вам за избавление от угрожавшим им варваров!
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[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] благодарны вам за избавление от угрожавших им варваров!
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[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = Город [cityState] атакован державой [civName]! Уничтожьте [amount] военных юнитов агрессора и вам будут безмерно благодарны.
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[cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState] безмерно благодарны вам за помощь в войне против державы [civName]!
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[cityState] no longer needs your assistance against [civName]. = [cityState] больше не нуждается в вашей помощи против державы [civName].
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@ -443,7 +444,7 @@ No human players selected! = Не выбраны игроки (люди)!
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Invalid Player ID! = Неверный ID игрока!
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No victory conditions were selected! = Не выбраны условия победы!
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Mods: = Моды:
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Extension mods = Моды - расширения
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Extension mods = Моды-расширения
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Base ruleset: = Базовый набор правил:
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# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
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The mod you selected is incorrectly defined! = Выбранный вами мод имеет неправильное описание!
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@ -748,8 +749,7 @@ Reset = Сбросить
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Show zoom buttons in world screen = Показывать кнопки масштабирования на экране мира
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Experimental Demographics scoreboard = Экспериментальная таблица рейтинга
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# Requires translation!
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Size of Unitset art in Civilopedia =
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Size of Unitset art in Civilopedia = Размер изображений палитры юнитов в Цивилопедии
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### Visual Hints subgroup
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@ -2053,10 +2053,8 @@ Prevents spreading of religion to the city it is next to = Предотвращ
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Removes other religions when spreading religion = Очищает от остальных религий при распространении своей
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May Paradrop up to [amount] tiles from inside friendly territory = Может десантироваться с парашютом максимум на [amount] клеток от дружественной территории
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Can perform Air Sweep = Может проводить воздушную зачистку
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# Requires translation!
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Can Spread Religion =
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# Requires translation!
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Can remove other religions from cities =
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Can Spread Religion = Может распространять религию
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Can remove other religions from cities = Может удалять другие религии из городов
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Can speed up construction of a building = Может ускорить строительство здания
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Can speed up the construction of a wonder = Может ускорить строительство чуда
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Can hurry technology research = Может ускорить изучение технологии
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@ -6230,11 +6228,10 @@ Truffles = Трюфели
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#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
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# Requires translation!
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Devout =
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Devout = Набожный
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Hussar = Гуссар
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Hussar = Гусар
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Hakkapeliitta = Хаккапелит
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@ -748,8 +748,7 @@ Reset = 重置
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Show zoom buttons in world screen = 在游戏界面显示缩放按钮
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Experimental Demographics scoreboard = 启用实验性统计记分板
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# Requires translation!
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Size of Unitset art in Civilopedia =
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Size of Unitset art in Civilopedia = 文明百科规则集图片大小
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### Visual Hints subgroup
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@ -932,14 +931,10 @@ Your city [cityName] can bombard the enemy! = 你的城市[cityName]可以轰击
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[amount] of your cities can bombard the enemy! = 你有 [amount] 座城市可以轰击敌人!
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[amount] enemy units were spotted near our territory = 我们的领土附近发现了 [amount] 个敌方单位
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[amount] enemy units were spotted in our territory = 我们的领土内发现了 [amount] 个敌方单位
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# Requires translation!
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A(n) [nukeType] from [civName] has exploded in our territory! =
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# Requires translation!
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A(n) [nukeType] has been detonated by [civName]! =
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# Requires translation!
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A(n) [nukeType] has been detonated by an unkown civilization! =
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# Requires translation!
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After an attempted attack by our [nukeType], [civName] has declared war on us! =
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A(n) [nukeType] from [civName] has exploded in our territory! = 一枚来自 [civName] 的 [nukeType] 在我们领土上爆炸了!
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A(n) [nukeType] has been detonated by [civName]! = 一枚来自 [civName] 的 [nukeType] 被引爆了!
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A(n) [nukeType] has been detonated by an unkown civilization! = 一枚来自 未知文明 的 [nukeType] 被引爆了!
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After an attempted attack by our [nukeType], [civName] has declared war on us! = 由于受我们 [nukeType] 的打击, [civName] 对我们宣战!
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After being hit by our [nukeType], [civName] has declared war on us! = 在被我们的[nukeType]打击后,[civName]向我们宣战了!
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The civilization of [civName] has been destroyed! = [civName]文明已经灭亡!
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The City-State of [name] has been destroyed! = 城邦[name]覆灭了!
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@ -2057,10 +2052,8 @@ Prevents spreading of religion to the city it is next to = 阻止紧邻城市的
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Removes other religions when spreading religion = 传播宗教时消除异端
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May Paradrop up to [amount] tiles from inside friendly territory = 可空降到离友好领土[amount]格的位置
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Can perform Air Sweep = 可以进行空中扫荡
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# Requires translation!
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Can Spread Religion =
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# Requires translation!
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Can remove other religions from cities =
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Can Spread Religion = 可以传播宗教
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Can remove other religions from cities = 可以驱除城市异教
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Can speed up construction of a building = 可以加速建筑物的建造
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Can speed up the construction of a wonder = 可以加速一个奇观的建造
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Can hurry technology research = 可以加速科技研究
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@ -6233,9 +6226,7 @@ Truffles = 松露
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#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
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# Requires translation!
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Devout =
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Devout = 神圣
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Hussar = 轻骑兵
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@ -4,8 +4,8 @@ package com.unciv.build
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object BuildConfig {
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const val kotlinVersion = "1.8.21"
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const val appName = "Unciv"
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const val appCodeNumber = 919
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const val appVersion = "4.8.9-patch2"
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const val appCodeNumber = 920
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const val appVersion = "4.8.10"
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const val gdxVersion = "1.11.0"
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const val ktorVersion = "2.2.3"
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50
changelog.md
50
changelog.md
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@ -1,3 +1,53 @@
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## 4.8.10
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chore: More luxury assignment into the new object
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chore: Separated luxury resource placement logic into a separate object
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chore: Separated minor civ placement into a separate object
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chore: Separated start normalization into a separate object
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chore: Split normalizeStart into subfunctions for easier parsing
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chore: Separated MapRegionResources with more functions related to placing resources in tiles
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chore: Started splitting resource functions into separate class from MapRegions
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chore: Split MapRegions into class files, first step of refactor
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4.8.9-patch2
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Fixed unique validation refactor breaks
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chore: Split conditional unique validation to separate function
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chore: Split RulesetValidator into subfunctions for easier parsing, and separate class for unique validations
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Resolved
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4.8.9-patch1
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Revert "Apply conditionals for free buildings to the destination city instead of the originating city "
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performance: calculate current settler tile rank once, when comparing to other settlers around on first turn
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Converted "May enhance a religion" unique to a UnitAction
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Converted "May found a religion" unique to a UnitAction
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Added UnitAction unique type for modder clarity and ruleset validation
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🐛 fix golden age points computation to consider negative happiness - By Framonti
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City-States don't trigger defensive pacts - By tuvus
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By SomeTroglodyte:
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- City overview Fix Hotfix
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- Fix activating unit art in civilopedia crashes
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Reimplement and fix - By SeventhM
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## 4.8.9
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New online multiplayer no longer stuck when first player is human spectator
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@ -536,7 +536,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
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companion object {
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//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
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val VERSION = Version("4.8.9-patch2", 919)
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val VERSION = Version("4.8.10", 920)
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//endregion
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lateinit var Current: UncivGame
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49
fastlane/metadata/android/en-US/changelogs/920.txt
Normal file
49
fastlane/metadata/android/en-US/changelogs/920.txt
Normal file
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@ -0,0 +1,49 @@
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chore: More luxury assignment into the new object
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chore: Separated luxury resource placement logic into a separate object
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chore: Separated minor civ placement into a separate object
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chore: Separated start normalization into a separate object
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chore: Split normalizeStart into subfunctions for easier parsing
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|
||||
chore: Separated MapRegionResources with more functions related to placing resources in tiles
|
||||
|
||||
chore: Started splitting resource functions into separate class from MapRegions
|
||||
|
||||
chore: Split MapRegions into class files, first step of refactor
|
||||
|
||||
4.8.9-patch2
|
||||
|
||||
Fixed unique validation refactor breaks
|
||||
|
||||
chore: Split conditional unique validation to separate function
|
||||
|
||||
chore: Split RulesetValidator into subfunctions for easier parsing, and separate class for unique validations
|
||||
|
||||
Resolved
|
||||
|
||||
4.8.9-patch1
|
||||
|
||||
Revert "Apply conditionals for free buildings to the destination city instead of the originating city "
|
||||
|
||||
performance: calculate current settler tile rank once, when comparing to other settlers around on first turn
|
||||
|
||||
Converted "May enhance a religion" unique to a UnitAction
|
||||
|
||||
Converted "May found a religion" unique to a UnitAction
|
||||
|
||||
Added UnitAction unique type for modder clarity and ruleset validation
|
||||
|
||||
🐛 fix golden age points computation to consider negative happiness - By Framonti
|
||||
|
||||
City-States don't trigger defensive pacts - By tuvus
|
||||
|
||||
By SomeTroglodyte:
|
||||
- City overview Fix Hotfix
|
||||
- Fix activating unit art in civilopedia crashes
|
||||
|
||||
Reimplement and fix - By SeventhM
|
||||
Loading…
Reference in New Issue
Block a user