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4.7.18
This commit is contained in:
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bffbd009ad
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db279d0fd1
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@ -3919,6 +3919,14 @@ upon losing at least [amount] HP in a single attack =
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upon ending a turn in a [tileFilter] tile =
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# Requires translation!
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Hidden after generating a Great Prophet =
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# Requires translation!
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Mod is incompatible with [modFilter] =
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# Requires translation!
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Should only be used as permanent audiovisual mod =
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# Requires translation!
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Can be used as permanent audiovisual mod =
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# Requires translation!
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Cannot be used as permanent audiovisual mod =
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######### Map Unit Filters ###########
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@ -4064,6 +4072,8 @@ Desirable =
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######### Improvement Filters ###########
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# Requires translation!
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Improvement =
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# Requires translation!
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Great =
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@ -4116,8 +4126,6 @@ UnitType =
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# Requires translation!
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Promotion =
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# Requires translation!
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Improvement =
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# Requires translation!
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Resource =
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# Requires translation!
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Ruins =
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@ -11133,7 +11141,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
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# Requires translation!
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Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
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# Requires translation!
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The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
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The AI is very careful and will not accept defensive pacts with less than 80 influence. =
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# Requires translation!
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Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. =
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@ -4145,6 +4145,14 @@ upon losing at least [amount] HP in a single attack =
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upon ending a turn in a [tileFilter] tile =
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# Requires translation!
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Hidden after generating a Great Prophet =
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# Requires translation!
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Mod is incompatible with [modFilter] =
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# Requires translation!
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Should only be used as permanent audiovisual mod =
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# Requires translation!
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Can be used as permanent audiovisual mod =
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# Requires translation!
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Cannot be used as permanent audiovisual mod =
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######### Map Unit Filters ###########
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@ -4290,6 +4298,8 @@ Desirable =
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######### Improvement Filters ###########
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# Requires translation!
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Improvement =
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# Requires translation!
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Great =
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@ -4342,8 +4352,6 @@ UnitType =
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# Requires translation!
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Promotion =
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# Requires translation!
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Improvement =
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# Requires translation!
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Resource =
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# Requires translation!
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Ruins =
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@ -11385,7 +11393,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
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# Requires translation!
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Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
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# Requires translation!
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The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
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The AI is very careful and will not accept defensive pacts with less than 80 influence. =
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# Requires translation!
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Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. =
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@ -2281,6 +2281,14 @@ upon being promoted = ao ser promovido
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upon losing at least [amount] HP in a single attack = ao perder pelo menos [amount] de HP em um único ataque
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upon ending a turn in a [tileFilter] tile = ao terminar um turno em um painel [tileFilter]
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Hidden after generating a Great Prophet = Escondido depois de gerar um Grande Profeta
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# Requires translation!
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Mod is incompatible with [modFilter] =
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# Requires translation!
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Should only be used as permanent audiovisual mod =
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# Requires translation!
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Can be used as permanent audiovisual mod =
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# Requires translation!
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Cannot be used as permanent audiovisual mod =
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######### Map Unit Filters ###########
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@ -2367,6 +2375,7 @@ Desirable = Desejável
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######### Improvement Filters ###########
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Improvement = Melhoria
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Great = Grande
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######### Prophet Action Filters ###########
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@ -2397,7 +2406,6 @@ Building = Construção
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Unit = Unidade
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UnitType = Tipo de Unidade
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Promotion = Promoção
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Improvement = Melhoria
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Resource = Recursos
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Ruins = Ruínas
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Speed = Velocidade
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@ -6365,7 +6373,8 @@ The amount of ⍾Science you receive at the end is dependent on the ⍾Science g
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Defensive Pacts = Pactos Defensivos
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Defensive pacts allow you and another civ to protect one another from aggressors.\nOnce the defensive pact is signed, you will be drawn into their future defensive wars, just as they will be drawn into your future defensive wars. Declaring war on any Civ will remove all of your defensive pacts. You will have to re-sign them to use their effect. = Os pactos defensivos permitem que você e outro civilização protejam um ao outro dos agressores.\nAssim que o pacto defensivo for assinado, você será atraído para as futuras guerras defensivas deles, assim como eles serão atraídos para as suas futuras guerras defensivas. Declarar guerra a qualquer Civilização removerá todos os seus pactos defensivos. Você terá que assiná-los novamente para usar seu efeito.
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Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. = Seja cauteloso ao assinar pactos defensivos porque eles podem levá-lo a guerras nas quais você pode não querer estar.
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The AI is very careful and will not accept defensive pacts with less than 80 attitude. = A IA é muito cuidadosa e não aceitará pactos defensivos com menos de 80 de atitude.
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# Requires translation!
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The AI is very careful and will not accept defensive pacts with less than 80 influence. =
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Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. = Nem todas as nações estão lutando com você pela vitória. Cidades-estados são nações que não podem vencer, não se faz diplomacia como as principais, contudo, podem prover certos bônus a civilizações amigas.
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Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Relações diplomáticas com cidades-estado são determinadas por Influência - a medida de quanto que a Cidade-estado gosta de você.\nInfluência pode ser aumentada por atacar seus inimigos, liberar sua cidade, e dando a elas quantias de ouro.
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@ -3287,6 +3287,14 @@ upon losing at least [amount] HP in a single attack =
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upon ending a turn in a [tileFilter] tile =
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# Requires translation!
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Hidden after generating a Great Prophet =
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# Requires translation!
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Mod is incompatible with [modFilter] =
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# Requires translation!
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Should only be used as permanent audiovisual mod =
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# Requires translation!
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Can be used as permanent audiovisual mod =
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# Requires translation!
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Cannot be used as permanent audiovisual mod =
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######### Map Unit Filters ###########
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@ -3402,6 +3410,8 @@ Desirable =
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######### Improvement Filters ###########
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# Requires translation!
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Improvement =
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# Requires translation!
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Great =
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@ -3453,8 +3463,6 @@ Unit =
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UnitType =
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# Requires translation!
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Promotion =
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# Requires translation!
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Improvement =
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Resource = Ресурс
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Ruins = Руини
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Speed = Скорост
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@ -9259,7 +9267,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
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# Requires translation!
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Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
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# Requires translation!
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The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
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The AI is very careful and will not accept defensive pacts with less than 80 influence. =
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# Requires translation!
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Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. =
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@ -2281,6 +2281,14 @@ upon being promoted = quan la unitat rep un ascens
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upon losing at least [amount] HP in a single attack = quan perd com a mínim [amount] PV en un sol atac
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upon ending a turn in a [tileFilter] tile = quan acaba el torn en una casella de tipus [tileFilter]
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Hidden after generating a Great Prophet = Amagat després de generar un gran profeta.
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# Requires translation!
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Mod is incompatible with [modFilter] =
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# Requires translation!
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Should only be used as permanent audiovisual mod =
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# Requires translation!
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Can be used as permanent audiovisual mod =
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# Requires translation!
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Cannot be used as permanent audiovisual mod =
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######### Map Unit Filters ###########
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@ -2367,6 +2375,7 @@ Desirable = Desitjable
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######### Improvement Filters ###########
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Improvement = Millora
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Great = Gran
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######### Prophet Action Filters ###########
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@ -2397,7 +2406,6 @@ Building = Edifici
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Unit = Unitat
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UnitType = Tipus d’unitat
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Promotion = Ascens
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Improvement = Millora
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Resource = Recurs
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Ruins = Ruïnes
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Speed = Velocitat
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@ -6365,7 +6373,8 @@ The amount of ⍾Science you receive at the end is dependent on the ⍾Science g
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Defensive Pacts = Pactes de defensa
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Defensive pacts allow you and another civ to protect one another from aggressors.\nOnce the defensive pact is signed, you will be drawn into their future defensive wars, just as they will be drawn into your future defensive wars. Declaring war on any Civ will remove all of your defensive pacts. You will have to re-sign them to use their effect. = Els pactes de defensa permeten que les civilitzacions que les signen es puguin protegir d’altres agressors.\nQuan s’ha signat un pacte de defensa, si una tercera civilització declara la guerra a algun dels membres del pacte de defensa, l’altre signant entra també automàticament en guerra amb aquesta tercera civilització. Si una civilització declara la guerra a qualsevol altra, els pactes de defensa de la civilització que declara la guerra queden anul·lats.
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Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. = Aneu amb compte quan signeu pactes de defensa perquè us poden portar a guerres a les que potser no hi voleu participar.
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The AI is very careful and will not accept defensive pacts with less than 80 attitude. = La IA és molt cautelosa i no acceptarà pactes de defensa amb una actitud per sota de 80.
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# Requires translation!
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The AI is very careful and will not accept defensive pacts with less than 80 influence. =
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Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. = No totes les nacions lluiten contra vós per la victòria.\nLes ciutats-estat són nacions que no poden guanyar, amb les quals no s’hi pot comerciar i que poden atorgar bonificacions a les civilitzacions amb les que tinguin bones relacions.
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Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = En canvi, les relacions diplomàtiques amb les ciutats-estat es determinen amb influència: un mesurador de «quant li agrades a la ciutat-estat».\nEs pot augmentar la influència atacant els enemics de la ciutat-estat, alliberant la seva ciutat o enviant-hi or.
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@ -2617,6 +2617,14 @@ upon losing at least [amount] HP in a single attack =
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# Requires translation!
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upon ending a turn in a [tileFilter] tile =
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Hidden after generating a Great Prophet = Skrytý po příchodu Velkého proroka
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# Requires translation!
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Mod is incompatible with [modFilter] =
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# Requires translation!
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Should only be used as permanent audiovisual mod =
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# Requires translation!
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Can be used as permanent audiovisual mod =
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# Requires translation!
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Cannot be used as permanent audiovisual mod =
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######### Map Unit Filters ###########
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@ -2712,6 +2720,8 @@ Desirable = Žádoucí
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######### Improvement Filters ###########
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# Requires translation!
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Improvement =
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Great = Velké
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######### Prophet Action Filters ###########
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@ -2759,8 +2769,6 @@ UnitType =
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# Requires translation!
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Promotion =
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# Requires translation!
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Improvement =
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# Requires translation!
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Resource =
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# Requires translation!
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Ruins =
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@ -7181,7 +7189,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
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# Requires translation!
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Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
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# Requires translation!
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The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
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The AI is very careful and will not accept defensive pacts with less than 80 influence. =
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# Requires translation!
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Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. =
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@ -2281,6 +2281,14 @@ upon being promoted = na gepromoveerd te worden
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upon losing at least [amount] HP in a single attack = na minstens [amount] HP te verliezen in een enkele aanval
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upon ending a turn in a [tileFilter] tile = na het beindigen van een beurt in een [tileFilter] tegel
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Hidden after generating a Great Prophet = Verborgen na het genereren van een Grote Profeet
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# Requires translation!
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Mod is incompatible with [modFilter] =
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# Requires translation!
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Should only be used as permanent audiovisual mod =
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# Requires translation!
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Can be used as permanent audiovisual mod =
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# Requires translation!
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Cannot be used as permanent audiovisual mod =
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######### Map Unit Filters ###########
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@ -2367,6 +2375,7 @@ Desirable = Wenselijk
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######### Improvement Filters ###########
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Improvement = Improvement
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Great = Groot
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######### Prophet Action Filters ###########
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@ -2397,7 +2406,6 @@ Building = Building
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Unit = Unit
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UnitType = UnitType
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Promotion = Promotion
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Improvement = Improvement
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Resource = Resource
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Ruins = Ruins
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Speed = Speed
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@ -6365,7 +6373,8 @@ The amount of ⍾Science you receive at the end is dependent on the ⍾Science g
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Defensive Pacts = Defensieve Verbonden
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Defensive pacts allow you and another civ to protect one another from aggressors.\nOnce the defensive pact is signed, you will be drawn into their future defensive wars, just as they will be drawn into your future defensive wars. Declaring war on any Civ will remove all of your defensive pacts. You will have to re-sign them to use their effect. = Met defensieve verbonden kunnen jij en een andere beschaving elkaar tegen agressors beschermen.\nZodra het defensieve verbond is ondertekend, word jij betrokken bij hun toekomstige defensieve oorlogen, net zoals zij bij jouw toekomstige defensieve oorlogen betrokken zullen worden. Als je de oorlog verklaart aan een beschaving, worden al je defensieve verbonden verwijderd. Je moet ze opnieuw ondertekenen om hun effect te kunnen gebruiken.
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Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. = Wees voorzichtig bij het ondertekenen van defensieve verbonden, omdat ze je bij oorlogen kunnen betrekken waar je misschien niet aan deel wilt nemen.
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The AI is very careful and will not accept defensive pacts with less than 80 attitude. = De AI is heel voorzichtig en accepteert geen defensieve verbonden bij een houding van minder dan 80.
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# Requires translation!
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The AI is very careful and will not accept defensive pacts with less than 80 influence. =
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Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. = Niet alle naties wedijveren met je voor de overwinning.\nStadstaten zijn naties die niet kunnen winnen en niet mee gehandeld kan worden. In plaats daarvan geven ze bepaalde bonussen aan vriendelijke beschavingen.
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Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Diplomatieke relaties met Stadstaten zijn bepaald door Invloed - een maat van 'hoe graag de Stadstaat je ziet'.\nInvloed kan verbeterd worden door hun vijanden aan te vallen, hun stad te bevrijden, en hun goud te geven.
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@ -4268,6 +4268,14 @@ upon losing at least [amount] HP in a single attack =
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upon ending a turn in a [tileFilter] tile =
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# Requires translation!
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Hidden after generating a Great Prophet =
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# Requires translation!
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Mod is incompatible with [modFilter] =
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# Requires translation!
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Should only be used as permanent audiovisual mod =
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# Requires translation!
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Can be used as permanent audiovisual mod =
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# Requires translation!
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Cannot be used as permanent audiovisual mod =
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######### Map Unit Filters ###########
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@ -4413,6 +4421,8 @@ Desirable =
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######### Improvement Filters ###########
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# Requires translation!
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Improvement =
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# Requires translation!
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Great =
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@ -4465,8 +4475,6 @@ UnitType =
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# Requires translation!
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Promotion =
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# Requires translation!
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Improvement =
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# Requires translation!
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Resource =
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# Requires translation!
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Ruins =
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@ -11504,7 +11512,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
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# Requires translation!
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Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
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# Requires translation!
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The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
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The AI is very careful and will not accept defensive pacts with less than 80 influence. =
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# Requires translation!
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Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. =
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@ -2393,6 +2393,14 @@ upon being promoted = kapag tumaas ang ranggo
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upon losing at least [amount] HP in a single attack = kapag nabawasan ng hindi bababa ng [amount] HP sa isang pagatake
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upon ending a turn in a [tileFilter] tile = kapag nagtapaos ang turno sa isang [tileFilter] na tile
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Hidden after generating a Great Prophet = Nakatago pagkatapos magpakita ang isang Dakilang Propeta
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# Requires translation!
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Mod is incompatible with [modFilter] =
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# Requires translation!
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Should only be used as permanent audiovisual mod =
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# Requires translation!
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Can be used as permanent audiovisual mod =
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# Requires translation!
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Cannot be used as permanent audiovisual mod =
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######### Map Unit Filters ###########
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@ -2479,6 +2487,7 @@ Desirable = Kanais-nais
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######### Improvement Filters ###########
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Improvement = Pagbubuti
|
||||
Great = Dakila
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -2509,7 +2518,6 @@ Building = Gusali
|
|||
Unit = Yunit
|
||||
UnitType = TipoNgUnit
|
||||
Promotion = Promosyon
|
||||
Improvement = Pagbubuti
|
||||
Resource = Pagkukunan
|
||||
Ruins = Guho
|
||||
Speed = Bilis
|
||||
|
|
@ -6581,7 +6589,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
|
|||
# Requires translation!
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
# Requires translation!
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. =
|
||||
|
|
|
|||
|
|
@ -3426,6 +3426,14 @@ upon losing at least [amount] HP in a single attack =
|
|||
upon ending a turn in a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -3546,6 +3554,8 @@ Desirable =
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
# Requires translation!
|
||||
Improvement =
|
||||
Great = Suuri
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -3596,8 +3606,6 @@ UnitType =
|
|||
# Requires translation!
|
||||
Promotion =
|
||||
# Requires translation!
|
||||
Improvement =
|
||||
# Requires translation!
|
||||
Resource =
|
||||
# Requires translation!
|
||||
Ruins =
|
||||
|
|
@ -9575,7 +9583,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
|
|||
# Requires translation!
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
# Requires translation!
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. =
|
||||
|
|
|
|||
|
|
@ -2281,6 +2281,14 @@ upon being promoted = en étant promu(e)
|
|||
upon losing at least [amount] HP in a single attack = en perdant au moins [amount] PV en une seule attaque
|
||||
upon ending a turn in a [tileFilter] tile = en terminant un tour sur une case [tileFilter]
|
||||
Hidden after generating a Great Prophet = Caché après avoir généré un Grand Prophète
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -2367,6 +2375,7 @@ Desirable = Attrayant
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
Improvement = Aménagement
|
||||
Great = Grand
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -2397,7 +2406,6 @@ Building = Bâtiment
|
|||
Unit = Unité
|
||||
UnitType = Type Unité
|
||||
Promotion = Promotion
|
||||
Improvement = Aménagement
|
||||
Resource = Ressource
|
||||
Ruins = Ruines
|
||||
Speed = Vitesse
|
||||
|
|
@ -6365,7 +6373,8 @@ The amount of ⍾Science you receive at the end is dependent on the ⍾Science g
|
|||
Defensive Pacts = Pactes de défense
|
||||
Defensive pacts allow you and another civ to protect one another from aggressors.\nOnce the defensive pact is signed, you will be drawn into their future defensive wars, just as they will be drawn into your future defensive wars. Declaring war on any Civ will remove all of your defensive pacts. You will have to re-sign them to use their effect. = Les pactes de défense permettent à deux civilisations de se protéger mutuellement contre tout agresseur.\nUne fois le pacte de défense signé avec une autre civilisation, vous serez impliqué dans toutes les guerres défensives de cette civilisation, tout comme cette dernière sera impliquée dans toutes vos guerres défensives. Déclarer la guerre à une civilisation rendra caduques tous vos pactes de défense. Vous devrez les signer de nouveau pour bénéficier de leur effet.
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. = Soyez prudent lors de la signature de pactes de défense, car cela peut vous entraîner dans des guerres que vous ne pouvez ou ne voulez pas mener.
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. = L'IA sera très méfiante et n'acceptera aucun pacte de défense avec moins de 80 en relation.
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. = Toutes les nations ne sont pas en compétition pour la victoire finale.\nLes Cités-États ne peuvent pas gagner, ni effectuer d'échanges, mais offrent divers bonus aux civilisations amies ou alliées.
|
||||
Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = À cet effet, vos relations diplomatiques avec les Cités-États seront déterminées par votre Influence - un indicateur de 'combien vous apprécie une Cité-État'.\nL'Influence peut être augmentée en attaquant les ennemis de la Cité-État, en la libérant ou en lui versant de l'or.
|
||||
|
|
|
|||
|
|
@ -2282,6 +2282,14 @@ upon being promoted = bei der Beförderung
|
|||
upon losing at least [amount] HP in a single attack = bei Verlust von mindestens [amount] LP in einem einzigen Angriff
|
||||
upon ending a turn in a [tileFilter] tile = bei Beendigung einer Runde auf einem [tileFilter] Feld
|
||||
Hidden after generating a Great Prophet = Versteckt, nachdem ein Großer Prophet erzeugt wurde
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -2368,6 +2376,7 @@ Desirable = Erwünscht
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
Improvement = Verbesserung
|
||||
Great = Große
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -2398,7 +2407,6 @@ Building = Gebäude
|
|||
Unit = Einheit
|
||||
UnitType = Einheitentyp
|
||||
Promotion = Beförderung
|
||||
Improvement = Verbesserung
|
||||
Resource = Ressource
|
||||
Ruins = Ruinen
|
||||
Speed = Geschwindigkeit
|
||||
|
|
@ -6366,7 +6374,8 @@ The amount of ⍾Science you receive at the end is dependent on the ⍾Science g
|
|||
Defensive Pacts = Schutzpakte
|
||||
Defensive pacts allow you and another civ to protect one another from aggressors.\nOnce the defensive pact is signed, you will be drawn into their future defensive wars, just as they will be drawn into your future defensive wars. Declaring war on any Civ will remove all of your defensive pacts. You will have to re-sign them to use their effect. = Ein Schutzpakt ermöglichen es dir und einer anderen Zivilisation, sich gegenseitig vor Angreifern zu schützen.\nSobald der Schutzpakt unterzeichnet ist, wirst du in ihre zukünftigen Defensivkriege verwickelt, genauso wie sie in deine zukünftigen Defensivkriege verwickelt werden. Wenn du jeglicher Zivilisation den Krieg erklärst, bricht das alle deine Schutzpakte. Du musst sie dann erneut unterzeichnen, um ihre Wirkung zu nutzen.
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. = Sei beim Unterzeichnen von Schutzpakten vorsichtig, denn sie können dich in potenziell unerwünschte Kriege verwickeln.
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. = Die KI ist sehr vorsichtig und akzeptiert keine Schutzpakte mit weniger als 80 Einfluss.
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. = Nicht alle Nationen kämpfen mit dir um den Sieg.\nStadtstaaten sind Nationen, die nicht gewinnen können, mit denen nicht gehandelt werden kann und die stattdessen befreundeten Zivilisationen bestimmte Boni gewähren.
|
||||
Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Stattdessen beruhen diplomatische Beziehungen zu Stadtstaaten auf 'Einfluss' - ein Maß, wie sehr sie Euch 'mögen'.\nEinfluss kann gewonnen werden durch kriegerische Handlungen gegen ihre Feinde, befreien ihrer besetzten Stadt, oder durch Bestechung mit Gold.
|
||||
|
|
|
|||
|
|
@ -3880,6 +3880,14 @@ upon losing at least [amount] HP in a single attack =
|
|||
upon ending a turn in a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -4005,6 +4013,8 @@ Desirable =
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
# Requires translation!
|
||||
Improvement =
|
||||
Great = Τέλειος/α/ο
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -4055,8 +4065,6 @@ UnitType =
|
|||
# Requires translation!
|
||||
Promotion =
|
||||
# Requires translation!
|
||||
Improvement =
|
||||
# Requires translation!
|
||||
Resource =
|
||||
# Requires translation!
|
||||
Ruins =
|
||||
|
|
@ -10715,7 +10723,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
|
|||
# Requires translation!
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
# Requires translation!
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. =
|
||||
|
|
|
|||
|
|
@ -2300,6 +2300,14 @@ upon being promoted = előléptetéskor
|
|||
upon losing at least [amount] HP in a single attack = egyetlen támadásban legalább [amount] ÉP elvesztésekor
|
||||
upon ending a turn in a [tileFilter] tile = a kör [tileFilter] mezőn való befejezésekor
|
||||
Hidden after generating a Great Prophet = Híres próféta születése után nem lesz látható
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -2386,6 +2394,7 @@ Desirable = Kívánatos
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
Improvement = Területfejlesztés
|
||||
Great = Nagy
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -2416,7 +2425,6 @@ Building = Épület
|
|||
Unit = Egység
|
||||
UnitType = Egységtípus
|
||||
Promotion = Előléptetés
|
||||
Improvement = Területfejlesztés
|
||||
Resource = Erőforrás
|
||||
Ruins = Romok
|
||||
Speed = Sebesség
|
||||
|
|
@ -7455,7 +7463,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
|
|||
# Requires translation!
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. = Vannak nemzetek, amelyek nem versengenek veled a győzelemért.\nA városállamok olyan nemzetek, amelyek nem nyerhetnek, nem lehet velük kereskedni, viszont különféle bónuszokat biztosítanak a barátságos civilizációknak.
|
||||
Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = A városállamokkal való diplomáciai kapcsolatokat a befolyás határozza meg, amely annak a mérőszáma, hogy mennyire szeret téged a városállam.\nA befolyás növelhető, ha megtámadod az ellenségeit, felszabadítod a városát vagy bizonyos összegű aranyat adományozol neki.
|
||||
|
|
|
|||
|
|
@ -2292,6 +2292,14 @@ upon being promoted = saat dipromosi
|
|||
upon losing at least [amount] HP in a single attack = saat kehilangan setidaknya [amount] darah dalam satu serangan
|
||||
upon ending a turn in a [tileFilter] tile = saat menyelesaikan giliran di daerah [tileFilter]
|
||||
Hidden after generating a Great Prophet = Tersembunyi setelah mendapatkan Nabi
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -2378,6 +2386,7 @@ Desirable = Diinginkan
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
Improvement = Peningkatan
|
||||
Great = Besar
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -2408,7 +2417,6 @@ Building = Bangunan
|
|||
Unit = Unit
|
||||
UnitType = JenisUnit
|
||||
Promotion = Promosi
|
||||
Improvement = Peningkatan
|
||||
Resource = SumberDaya
|
||||
Ruins = Reruntuhan
|
||||
Speed = Kecepatan
|
||||
|
|
@ -6384,7 +6392,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
|
|||
# Requires translation!
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. = Tidak semua bangsa bersaing denganmu untuk mencapai kemenangan.\nNegara-Kota adalah bangsa-bangsa yang tidak bisa menang dan tidak bisa berdagang denganmu. Sebagai gantinya, mereka bisa memberikan bonus-bonus tertentu kepada peradaban-peradaban yang bersahabat.
|
||||
Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Akan tetapi, relasi diplomatik dengan negara kota ditentukan dengan Pengaruh - sebuah meteran yang menunjukkan sejauh apa negara kota itu menyukai kamu.\nPengaruh dapat ditingkatkan dengan menyerang musuh mereka, memerdekakan kota mereka, dan memberikan mereka sejumlah emas.
|
||||
|
|
|
|||
|
|
@ -2281,6 +2281,14 @@ upon being promoted = quando promuovi un'unità
|
|||
upon losing at least [amount] HP in a single attack = quando perdi almeno [amount] HP in un unico attacco
|
||||
upon ending a turn in a [tileFilter] tile = quando finisci un turno su una casella [tileFilter]
|
||||
Hidden after generating a Great Prophet = Nascosto quando ottieni un Grande Profeta
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -2367,6 +2375,7 @@ Desirable = Desiderabile
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
Improvement = Miglioramento
|
||||
Great = Grande
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -2397,7 +2406,6 @@ Building = Edificio
|
|||
Unit = Unità
|
||||
UnitType = TipoUnità
|
||||
Promotion = Promozione
|
||||
Improvement = Miglioramento
|
||||
Resource = Risorsa
|
||||
Ruins = Rovine
|
||||
Speed = Velocità
|
||||
|
|
@ -6365,7 +6373,8 @@ The amount of ⍾Science you receive at the end is dependent on the ⍾Science g
|
|||
Defensive Pacts = Patti Difensivi
|
||||
Defensive pacts allow you and another civ to protect one another from aggressors.\nOnce the defensive pact is signed, you will be drawn into their future defensive wars, just as they will be drawn into your future defensive wars. Declaring war on any Civ will remove all of your defensive pacts. You will have to re-sign them to use their effect. = I patti difensivi consentono a te e a un'altra civiltà di proteggervi reciprocamente dagli aggressori.\nUna volta firmato il patto difensivo, verrai coinvolto nelle loro future guerre difensive, così come loro saranno coinvolti nelle tue future guerre difensive. Dichiarare guerra contro qualsiasi Civiltà annullerà tutti i tuoi patti difensivi. Dovrai rinnovare l'accordo per usufruire di nuovo del loro effetto.
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. = Sii prudente quando firmi patti difensivi perché potrebbero coinvolgerti in guerre alle quali potresti non voler partecipare.
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. = L'IA è molto cauta e non accetterà un'alleanza con un'opinione su di te inferiore a 80.
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. = Non tutti i giocatori in gioco contendono per la vittoria: esistono anche le Città-Stato.\nQuesti giocatori minori sono "civiltà" non giocabili che non conseguono alcuna condizione di vittoria, e piuttosto che commerciare, concedono bonus alle civiltà loro amiche.
|
||||
Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = I loro rapporti diplomatici sono invece determinati dall'Influenza, una barra che indica i rapporti che la Città-Stato ha con te.\nL'Influenza aumenta attaccando i loro nemici, liberando le loro città, e concedendole delle tantum in Oro, mentre diminuisce se attraversi i loro territori con un'Influenza al di sotto di 30.
|
||||
|
|
|
|||
|
|
@ -2569,6 +2569,14 @@ upon losing at least [amount] HP in a single attack =
|
|||
upon ending a turn in a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -2659,6 +2667,7 @@ Desirable = 望ましい
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
Improvement = タイル整備
|
||||
Great = 偉大
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -2697,7 +2706,6 @@ Building = 建物
|
|||
Unit = ユニット
|
||||
UnitType = ユニットタイプ
|
||||
Promotion = 昇進
|
||||
Improvement = タイル整備
|
||||
Resource = 資源
|
||||
# Requires translation!
|
||||
Ruins =
|
||||
|
|
@ -7279,7 +7287,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
|
|||
# Requires translation!
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
# Requires translation!
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. =
|
||||
|
|
|
|||
|
|
@ -760,7 +760,6 @@ UI Skin = UI 스킨
|
|||
|
||||
UI = UI
|
||||
|
||||
# Requires translation!
|
||||
Notifications on world screen = 세계 화면에서 알림
|
||||
Disabled = 비활성화
|
||||
Hidden = 숨김
|
||||
|
|
@ -2365,6 +2364,14 @@ upon being promoted =
|
|||
upon losing at least [amount] HP in a single attack =
|
||||
upon ending a turn in a [tileFilter] tile = [tileFilter] 타일에서 턴을 마칠 시
|
||||
Hidden after generating a Great Prophet = 위대한 선지자 획득 후 숨겨짐
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -2451,6 +2458,7 @@ Desirable = 매력적인
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
Improvement = 시설
|
||||
Great = 위인
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -2482,7 +2490,6 @@ Building = 건물
|
|||
Unit = 유닛
|
||||
UnitType = 유닛
|
||||
Promotion = 승급
|
||||
Improvement = 시설
|
||||
Resource = 자원
|
||||
Ruins = 도시 폐허
|
||||
Speed = 속도
|
||||
|
|
@ -6493,7 +6500,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
|
|||
# Requires translation!
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. = 모든 국가가 승리를 놓고 당신과 경쟁하는 것은 아닙니다.\n도시 국가는 승리할 수 없고, 타 문명과 거래할 수도 없으나,\n우호적인 문명에게 일정한 보너스를 제공하는 국가입니다.
|
||||
Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = 도시 국가와의 관계는 '영향력', 즉 '해당 도시국가가 당신을 얼마나 좋아하는지' 로 결정됩니다.\n영향력을 높이는 방법은 해당 도국의 적을 공격하거나, 도시를 해방시키거나, 일시불 골드를 주는 방법이 있습니다.
|
||||
|
|
|
|||
|
|
@ -2547,6 +2547,14 @@ upon losing at least [amount] HP in a single attack =
|
|||
# Requires translation!
|
||||
upon ending a turn in a [tileFilter] tile =
|
||||
Hidden after generating a Great Prophet = Slepiama po Didžiojo pranašo atėjimo
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -2633,6 +2641,7 @@ Desirable = Trokštama
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
Improvement = Patobulinimas
|
||||
Great = Didis
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -2664,7 +2673,6 @@ Building = Pastatas
|
|||
Unit = Dalinys
|
||||
UnitType = Dalinio tipas
|
||||
Promotion = Paaukštinmas
|
||||
Improvement = Patobulinimas
|
||||
Resource = Resursas
|
||||
Ruins = Griuvėsiai
|
||||
Speed = Greitis
|
||||
|
|
@ -6715,7 +6723,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
|
|||
# Requires translation!
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
# Requires translation!
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. =
|
||||
|
|
|
|||
|
|
@ -3440,6 +3440,14 @@ upon losing at least [amount] HP in a single attack =
|
|||
upon ending a turn in a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -3548,6 +3556,8 @@ Desirable =
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
# Requires translation!
|
||||
Improvement =
|
||||
Great = Hebat
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -3598,8 +3608,6 @@ UnitType =
|
|||
# Requires translation!
|
||||
Promotion =
|
||||
# Requires translation!
|
||||
Improvement =
|
||||
# Requires translation!
|
||||
Resource =
|
||||
# Requires translation!
|
||||
Ruins =
|
||||
|
|
@ -10304,7 +10312,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
|
|||
# Requires translation!
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
# Requires translation!
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. =
|
||||
|
|
|
|||
|
|
@ -3660,6 +3660,14 @@ upon losing at least [amount] HP in a single attack =
|
|||
upon ending a turn in a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -3798,6 +3806,8 @@ Desirable =
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
# Requires translation!
|
||||
Improvement =
|
||||
# Requires translation!
|
||||
Great =
|
||||
|
||||
|
|
@ -3850,8 +3860,6 @@ UnitType =
|
|||
# Requires translation!
|
||||
Promotion =
|
||||
# Requires translation!
|
||||
Improvement =
|
||||
# Requires translation!
|
||||
Resource =
|
||||
# Requires translation!
|
||||
Ruins =
|
||||
|
|
@ -10807,7 +10815,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
|
|||
# Requires translation!
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
# Requires translation!
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. =
|
||||
|
|
|
|||
|
|
@ -3230,6 +3230,14 @@ upon losing at least [amount] HP in a single attack =
|
|||
upon ending a turn in a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -3349,6 +3357,8 @@ Desirable =
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
# Requires translation!
|
||||
Improvement =
|
||||
Great = Aali
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -3395,8 +3405,6 @@ UnitType =
|
|||
# Requires translation!
|
||||
Promotion =
|
||||
# Requires translation!
|
||||
Improvement =
|
||||
# Requires translation!
|
||||
Resource =
|
||||
# Requires translation!
|
||||
Ruins =
|
||||
|
|
@ -10016,7 +10024,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
|
|||
# Requires translation!
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
# Requires translation!
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. =
|
||||
|
|
|
|||
|
|
@ -2281,6 +2281,14 @@ upon being promoted = po byciu awansowanym
|
|||
upon losing at least [amount] HP in a single attack = po straceniu przynajmniej [amount] PŻ w pojedynczym ataku
|
||||
upon ending a turn in a [tileFilter] tile = po zakończeniu tury na polu [tileFilter]
|
||||
Hidden after generating a Great Prophet = Ukryte po wygenerowaniu Wielkiego Proroka
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -2367,6 +2375,7 @@ Desirable = Pożądany
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
Improvement = Ulepszenie
|
||||
Great = Wielki
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -2397,7 +2406,6 @@ Building = Budowla
|
|||
Unit = Jednostka
|
||||
UnitType = Typ jednostki
|
||||
Promotion = Awans
|
||||
Improvement = Ulepszenie
|
||||
Resource = Surowiec
|
||||
Ruins = Ruiny
|
||||
Speed = Prędkość
|
||||
|
|
@ -6365,7 +6373,8 @@ The amount of ⍾Science you receive at the end is dependent on the ⍾Science g
|
|||
Defensive Pacts = Pakty Defensywne
|
||||
Defensive pacts allow you and another civ to protect one another from aggressors.\nOnce the defensive pact is signed, you will be drawn into their future defensive wars, just as they will be drawn into your future defensive wars. Declaring war on any Civ will remove all of your defensive pacts. You will have to re-sign them to use their effect. = Pakty defensywne pozwalają Tobie i innej Cywilizacji na wspólną obronę przed agresorami.\nGdy pakt defensywny jest podpisany twoja cywilizacja zostanie automatycznie włączona do potencjalnej wojny obronnej drugiej cywilizacji tak samo jak ona do twojej. Wypowiedzenie wojny dowolnej cywilizacji usunie wszystkie twoje pakty defensywne. Żeby móc ponownie korzystać z przywilejów wynikających z Paktu Defensywnego będziesz musiał go ponownie podpisać.
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. = Bądź ostrożny przy podpisywaniu paktów defensywnych bo mogą one wpętać twoją cywilizację w wojny których możesz nie chcieć.
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. = Sztuczna Inteligencja jest bardzo ostrożna i nie akceputje paktów defensywnych z mniej niż 80 punktami przyjaźni.
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. = Nie wszystkie cywilizacje walczą o zwycięstwo.\nW grze pojawiają się Wolne Miasta, które nie mogą wygrać, nie podbijają innych miast i nie można z nimi handlować ale zapewniają pewne premie zaprzyjaźnionym cywilizacjom.
|
||||
Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Zamiast tego, stosunki z Wolnymi Miastami są zależne od punktów Wpływów, które określają jakie jest nastawienie Wolnego Miasta do twojego imperium.\nWpływy można zwiększyć atakując wrogów Wolnego Miasta, wyzwalając ich jednostki – i przede wszystkim przekazując im ¤Złoto jak dar.
|
||||
|
|
|
|||
|
|
@ -2694,6 +2694,14 @@ upon losing at least [amount] HP in a single attack =
|
|||
upon ending a turn in a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -2780,6 +2788,8 @@ Desirable = Desejável
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
# Requires translation!
|
||||
Improvement =
|
||||
Great = Bom
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -2825,8 +2835,6 @@ UnitType =
|
|||
# Requires translation!
|
||||
Promotion =
|
||||
# Requires translation!
|
||||
Improvement =
|
||||
# Requires translation!
|
||||
Resource =
|
||||
# Requires translation!
|
||||
Ruins =
|
||||
|
|
@ -8243,7 +8251,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
|
|||
# Requires translation!
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
# Requires translation!
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. =
|
||||
|
|
|
|||
|
|
@ -2831,6 +2831,14 @@ upon losing at least [amount] HP in a single attack =
|
|||
upon ending a turn in a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -2917,6 +2925,8 @@ Desirable = De dorit
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
# Requires translation!
|
||||
Improvement =
|
||||
Great = Grozav
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -2961,8 +2971,6 @@ UnitType =
|
|||
# Requires translation!
|
||||
Promotion =
|
||||
# Requires translation!
|
||||
Improvement =
|
||||
# Requires translation!
|
||||
Resource =
|
||||
# Requires translation!
|
||||
Ruins =
|
||||
|
|
@ -7733,7 +7741,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
|
|||
# Requires translation!
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
# Requires translation!
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. =
|
||||
|
|
|
|||
|
|
@ -2292,6 +2292,14 @@ upon being promoted = при повышении
|
|||
upon losing at least [amount] HP in a single attack = при потере как минимум [amount] ОЗ за одну атаку
|
||||
upon ending a turn in a [tileFilter] tile = при окончании хода на [tileFilter]
|
||||
Hidden after generating a Great Prophet = Скрыто после появления Великого пророка
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -2378,6 +2386,7 @@ Desirable = Желательный
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
Improvement = Улучшение
|
||||
Great = Великое
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -2408,7 +2417,6 @@ Building = Здание
|
|||
Unit = Юнит
|
||||
UnitType = Тип юнита
|
||||
Promotion = Повышение
|
||||
Improvement = Улучшение
|
||||
Resource = Ресурс
|
||||
Ruins = Руины
|
||||
Speed = Скорость
|
||||
|
|
@ -6384,7 +6392,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
|
|||
# Requires translation!
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. = Не все государства сражаются с вами за победу.\nГорода-государства - государства, не способные выиграть, с которыми нельзя обмениваться, и вместо этого дают определённые бонусы союзным цивилизациям.
|
||||
Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Дипломатические отношения с городами-государствами меняются за счет Влияния - показателя того, насколько игрок им нравится.\nВлияние можно увеличить, атакуя их врагов, освобождая их города и предоставляя им золото.
|
||||
|
|
|
|||
|
|
@ -2289,6 +2289,14 @@ upon being promoted = 被晋升时
|
|||
upon losing at least [amount] HP in a single attack = 单次战斗中丢失至少 [amount] HP时
|
||||
upon ending a turn in a [tileFilter] tile = 在 [tileFilter] 地块上结束一回合
|
||||
Hidden after generating a Great Prophet = 在产生大先知后隐藏
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -2375,6 +2383,7 @@ Desirable = 想要的
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
Improvement = 地块设施
|
||||
Great = 伟人
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -2405,7 +2414,6 @@ Building = 建筑
|
|||
Unit = 单位
|
||||
UnitType = 单位类别
|
||||
Promotion = 晋升项
|
||||
Improvement = 地块设施
|
||||
Resource = 资源
|
||||
Ruins = 遗迹
|
||||
Speed = 游戏速度
|
||||
|
|
@ -6373,7 +6381,8 @@ The amount of ⍾Science you receive at the end is dependent on the ⍾Science g
|
|||
Defensive Pacts = 防御条约
|
||||
Defensive pacts allow you and another civ to protect one another from aggressors.\nOnce the defensive pact is signed, you will be drawn into their future defensive wars, just as they will be drawn into your future defensive wars. Declaring war on any Civ will remove all of your defensive pacts. You will have to re-sign them to use their effect. = 防御条约允许你和另一个文明互相保护免受侵略者的侵害。\n一旦签署防御条约,你将被卷入他们未来的防御战争,就像他们将被卷入你未来的防御战争一样。 对任何文明宣战都会消除你所有的防御条约。 您必须重新签署才能重新生效。
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. = 签署防御条约时要小心,因为它们可能会让你陷入你可能不想卷入的战争
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. = AI非常谨慎,不会接受低于80态度的防御契约。
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. = 并非所有国家都在与您争夺胜利。\n城邦国家是无法获胜的国家,不能与之交易,而能给予其友好文明一定的奖励。
|
||||
Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = 相反,与城邦的外交关系取决于影响力——一个表示“城邦有多喜欢你”的数值。\n与他们的敌人战斗,解放他们的城市,或者给予他们一大笔金钱,都可以增加你对他们的影响力。
|
||||
|
|
|
|||
|
|
@ -2281,6 +2281,14 @@ upon being promoted = al ser promovida
|
|||
upon losing at least [amount] HP in a single attack = al perder por lo menos [amount] HP en un solo ataque
|
||||
upon ending a turn in a [tileFilter] tile = al terminar turno en una casilla [tileFilter]
|
||||
Hidden after generating a Great Prophet = Oculto después de generar un gran profeta
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -2367,6 +2375,7 @@ Desirable = Deseable
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
Improvement = Mejora
|
||||
Great = Gran
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -2397,7 +2406,6 @@ Building = Edificio
|
|||
Unit = Unidad
|
||||
UnitType = Tipo de unidad
|
||||
Promotion = Promoción
|
||||
Improvement = Mejora
|
||||
Resource = Recurso
|
||||
Ruins = Ruinas
|
||||
Speed = Velocidad
|
||||
|
|
@ -6365,7 +6373,8 @@ The amount of ⍾Science you receive at the end is dependent on the ⍾Science g
|
|||
Defensive Pacts = Pactos Defensivos
|
||||
Defensive pacts allow you and another civ to protect one another from aggressors.\nOnce the defensive pact is signed, you will be drawn into their future defensive wars, just as they will be drawn into your future defensive wars. Declaring war on any Civ will remove all of your defensive pacts. You will have to re-sign them to use their effect. = Los pactos defensivos permiten que dos civilizaciones se protejan de un agresor.\nUna vez que se haya firmado el pacto defensivo, serás incluido en las futuras guerras defensivas del aliado, al igual que el aliado se unirá en tus futuras guerras defensivas.\nAl declarar la guerra contra otra Civ (guerra ofensiva) se anularán todos tus pactos defensivos. Por lo que tendrás que volver a firmarlos para usar su efecto.
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. = Tenga cuidado al firmar pactos defensivos porque te pueden arrastrar a guerras que no te convengan.
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. = La IA es muy cauteloza y no aceptarán una alianza con una opinión tuya de menos de 80.
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. = No todas las naciones pueden alcanzar una victoria.\nLas Ciudades-Estado (CE) son naciones con las cuales no se puede comerciar y que tampoco pueden ganar. En cambio, las CEs confieren ciertos atributos a las Civilizaciones amigas.
|
||||
Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = En vez de eso las relaciones diplomáticas con las ciudades estado se ven determinadas por la Influencia (un medidor de cuando le "gustas" a la ciudad-estado).\nLa influencia puede aumentarse atacando a sus enemigos, liberando su ciudad y dándoles oro.
|
||||
|
|
|
|||
|
|
@ -2582,6 +2582,14 @@ upon losing at least [amount] HP in a single attack =
|
|||
# Requires translation!
|
||||
upon ending a turn in a [tileFilter] tile =
|
||||
Hidden after generating a Great Prophet = Gömt efter att en Stor Profet alstrats
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -2668,6 +2676,7 @@ Desirable = Önskvärd
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
Improvement = Förbättring
|
||||
Great = Stor
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -2699,7 +2708,6 @@ Building = Byggnad
|
|||
Unit = Enhet
|
||||
UnitType = UnitType
|
||||
Promotion = Befordran
|
||||
Improvement = Förbättring
|
||||
Resource = Resurs
|
||||
Ruins = Ruiner
|
||||
Speed = Hastighet
|
||||
|
|
@ -7087,7 +7095,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
|
|||
# Requires translation!
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
# Requires translation!
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. =
|
||||
|
|
|
|||
|
|
@ -2324,6 +2324,14 @@ upon being promoted = 被晉升時
|
|||
upon losing at least [amount] HP in a single attack = 單次戰鬥中丟失至少 [amount] HP時
|
||||
upon ending a turn in a [tileFilter] tile = 在 [tileFilter] 地塊上結束一回合時
|
||||
Hidden after generating a Great Prophet = 在生成大先知後隱藏
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -2410,6 +2418,7 @@ Desirable = 想要的
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
Improvement = 改良設施
|
||||
Great = 偉人
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -2440,7 +2449,6 @@ Building = 建築
|
|||
Unit = 單位
|
||||
UnitType = 職業
|
||||
Promotion = 晉升
|
||||
Improvement = 改良設施
|
||||
Resource = 資源
|
||||
Ruins = 廢墟
|
||||
Speed = 速度
|
||||
|
|
@ -6442,7 +6450,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
|
|||
# Requires translation!
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. = 不是所有的國家都和您競爭勝利。\n城邦國家無法獲勝,無法交易,但能給予友好文明特定的獎勵。
|
||||
Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = 相反,與城邦的外交關係取決於影響力——一個表示“城邦有多喜歡你”的數值。\n與他們的敵人戰鬥,解放他們的城市,或者給予他們一大筆金錢,都可以增加你對他們的影響力。
|
||||
|
|
|
|||
|
|
@ -2956,6 +2956,14 @@ upon losing at least [amount] HP in a single attack =
|
|||
upon ending a turn in a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -3050,6 +3058,8 @@ Desirable =
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
# Requires translation!
|
||||
Improvement =
|
||||
Great = Harika
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -3092,8 +3102,6 @@ Unit = Birim
|
|||
UnitType =
|
||||
# Requires translation!
|
||||
Promotion =
|
||||
# Requires translation!
|
||||
Improvement =
|
||||
Resource = Kaynak
|
||||
# Requires translation!
|
||||
Ruins =
|
||||
|
|
@ -7873,7 +7881,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
|
|||
# Requires translation!
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
# Requires translation!
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. =
|
||||
|
|
|
|||
|
|
@ -2310,6 +2310,14 @@ upon being promoted = при підвищенні
|
|||
upon losing at least [amount] HP in a single attack = при втраті принаймні [amount] ОЗ за одну атаку
|
||||
upon ending a turn in a [tileFilter] tile = при закінченні ходу в клітинках типу [tileFilter]
|
||||
Hidden after generating a Great Prophet = Приховано після появи Видатного пророка
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -2396,6 +2404,7 @@ Desirable = Досяжне
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
Improvement = Покращення
|
||||
Great = Велике
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -2426,7 +2435,6 @@ Building = Споруда
|
|||
Unit = Підрозділ
|
||||
UnitType = Тип підрозділу
|
||||
Promotion = Підвищення
|
||||
Improvement = Покращення
|
||||
Resource = Ресурс
|
||||
Ruins = Руїни
|
||||
Speed = Швидкість
|
||||
|
|
@ -6423,7 +6431,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
|
|||
# Requires translation!
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. = Не всі нації змагаються з вами за перемогу.\nМіста-держави - це нації які не мають змоги перемогти, також з ними не можна вести торгівлю, натомість вони надають певні бонуси дружнім до себе цивілізаціям.
|
||||
Instead, diplomatic relations with City-States are determined by Influence - a meter of 'how much the City-State likes you'.\nInfluence can be increased by attacking their enemies, liberating their city, and giving them sums of gold. = Дипломатичні відносини з державами-містами визначаються Впливом — показником того, "наскільки містам-державам ви подобаєтеся".\nВплив можна збільшити шляхом атаки їхніх ворогів, визволенням їхнього міста чи просто пожертвуванням купи ¤Золота.
|
||||
|
|
|
|||
|
|
@ -2542,6 +2542,14 @@ upon losing at least [amount] HP in a single attack =
|
|||
# Requires translation!
|
||||
upon ending a turn in a [tileFilter] tile =
|
||||
Hidden after generating a Great Prophet = Ẩn sau khi tạo ra một nhà tiên tri vĩ đại
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Should only be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
|
||||
######### Map Unit Filters ###########
|
||||
|
||||
|
|
@ -2628,6 +2636,7 @@ Desirable = Mong muốn
|
|||
|
||||
######### Improvement Filters ###########
|
||||
|
||||
Improvement = Cải tiến
|
||||
Great = Tuyệt vời
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
|
@ -2659,7 +2668,6 @@ Building = Tòa nhà
|
|||
Unit = Đơn vị
|
||||
UnitType = LoạiĐơnvị
|
||||
Promotion = Khuyến mại
|
||||
Improvement = Cải tiến
|
||||
Resource = Nguồn lực
|
||||
Ruins = Tàn tích
|
||||
Speed = Tốc độ
|
||||
|
|
@ -6710,7 +6718,7 @@ Defensive pacts allow you and another civ to protect one another from aggressors
|
|||
# Requires translation!
|
||||
Be cautious when signing defensive pacts because they can bring you into wars that you might not want to be in. =
|
||||
# Requires translation!
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 attitude. =
|
||||
The AI is very careful and will not accept defensive pacts with less than 80 influence. =
|
||||
|
||||
# Requires translation!
|
||||
Not all nations are contending with you for victory.\nCity-States are nations that can't win, can't be traded with, and instead confer certain bonuses to friendly civilizations. =
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
Persian_(Pinglish-UN) = 28
|
||||
Italian = 100
|
||||
Italian = 99
|
||||
Russian = 99
|
||||
Belarusian = 2
|
||||
Afrikaans = 7
|
||||
|
|
@ -8,26 +8,26 @@ Swedish = 85
|
|||
Turkish = 68
|
||||
Ukrainian = 98
|
||||
Filipino = 93
|
||||
French = 100
|
||||
French = 99
|
||||
Portuguese = 62
|
||||
Indonesian = 99
|
||||
Catalan = 99
|
||||
Finnish = 36
|
||||
Spanish = 100
|
||||
Spanish = 99
|
||||
Malay = 22
|
||||
Brazilian_Portuguese = 99
|
||||
Traditional_Chinese = 98
|
||||
Polish = 100
|
||||
Polish = 99
|
||||
Lithuanian = 92
|
||||
Romanian = 71
|
||||
Simplified_Chinese = 99
|
||||
Bulgarian = 42
|
||||
Korean = 95
|
||||
Korean = 97
|
||||
Persian_(Pinglish-DIN) = 13
|
||||
Japanese = 80
|
||||
English = 0
|
||||
Vietnamese = 92
|
||||
Czech = 82
|
||||
Hungarian = 79
|
||||
Dutch = 100
|
||||
Dutch = 99
|
||||
Greek = 15
|
||||
|
|
|
|||
24
changelog.md
24
changelog.md
|
|
@ -1,28 +1,20 @@
|
|||
## 4.7.18
|
||||
|
||||
Fix detekt by using fully qualified import
|
||||
Resolved ANRs on new game screen with a lot of maps
|
||||
|
||||
Resolved ANRs on new game screen when user has a lot of maps, by deferring the parsing of most of the map files until after the screen has loaded
|
||||
|
||||
Fixed errors when cloning civ that should open policy picker
|
||||
|
||||
4.7.17-patch1
|
||||
Fixed errors when cloning civs that should open policy picker
|
||||
|
||||
By SeventhM:
|
||||
- Fix promotions being available when they shouldn't
|
||||
- Allow buildings to require population, Allow buildings to use condtionals
|
||||
- Add Improvements to the list of of known improvement filters
|
||||
- Refactor: Remove unnecessary ruleset checks
|
||||
- Fix promotions being available when they shouldn't
|
||||
- Allow buildings to require population, Allow buildings to use condtionals
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Fix Permanent Audiovisual toggle and start on declarative Mod Compatibility
|
||||
- Linting of unused new function shouldOpenPolicyPicker()
|
||||
- Fix Permanent Audiovisual toggle
|
||||
|
||||
By tuvus:
|
||||
- Ai nuke improvement
|
||||
- AI now move units closer to enemy first in wartime
|
||||
- Improved AI chooseAttackTarget
|
||||
- Changed defensive pact description
|
||||
- AI nuke improvement
|
||||
- AI move units closer to enemy first in wartime
|
||||
- Improved AI attack targetting
|
||||
|
||||
Add tests for city class and introduce small refactor - By Framonti
|
||||
|
||||
|
|
|
|||
|
|
@ -1,27 +1,17 @@
|
|||
Resolved ANRs on new game screen with a lot of maps
|
||||
|
||||
|
||||
Fix detekt by using fully qualified import
|
||||
|
||||
Resolved ANRs on new game screen when user has a lot of maps, by deferring the parsing of most of the map files until after the screen has loaded
|
||||
|
||||
Fixed errors when cloning civ that should open policy picker
|
||||
|
||||
4.7.17-patch1
|
||||
Fixed errors when cloning civs that should open policy picker
|
||||
|
||||
By SeventhM:
|
||||
- Fix promotions being available when they shouldn't
|
||||
- Allow buildings to require population, Allow buildings to use condtionals
|
||||
- Add Improvements to the list of of known improvement filters
|
||||
- Refactor: Remove unnecessary ruleset checks
|
||||
- Fix promotions being available when they shouldn't
|
||||
- Allow buildings to require population, Allow buildings to use condtionals
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Fix Permanent Audiovisual toggle and start on declarative Mod Compatibility
|
||||
- Linting of unused new function shouldOpenPolicyPicker()
|
||||
- Fix Permanent Audiovisual toggle
|
||||
|
||||
By tuvus:
|
||||
- Ai nuke improvement
|
||||
- AI now move units closer to enemy first in wartime
|
||||
- Improved AI chooseAttackTarget
|
||||
- Changed defensive pact description
|
||||
- AI nuke improvement
|
||||
- AI move units closer to enemy first in wartime
|
||||
- Improved AI attack targetting
|
||||
|
||||
Add tests for city class and introduce small refactor - By Framonti
|
||||
Loading…
Reference in New Issue
Block a user