This commit is contained in:
Yair Morgenstern 2022-07-15 12:04:41 +03:00
parent 9d20f991d0
commit d9389b3c4e
34 changed files with 163 additions and 303 deletions

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@ -1253,7 +1253,8 @@ Annex = Anexar
Annexed cities become part of your regular empire. = Cidades anexadas se tornam parte de seu império regular.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Seus cidadãos geram 2x infelicidade, a menos que você construa um tribunal.
Puppet = Fantoche
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Cidades Fantoche não aumentam sua tecnologia ou política, porém seus cidadãos geram 1.5x a infelicidade normal.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Você não tem controle sobre a produção de Cidades Fantoche.
Puppeted cities also generate 25% less Gold and Science. = Cidades Fantoche também geram 25% menos de ouro e ciência.
A puppeted city can be annexed at any time. = Uma Cidade Fantoche pode ser anexada a qualquer momento.
@ -3896,7 +3897,8 @@ Tenerife = Tenerife
Spain = Espanha
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Ouro pela descoberta de uma Maravilha Natural (Valor aumentado para 500 Ouro se for o primeiro a descobrir a Maravilha Natural)
Double Happiness from Natural Wonders = Duas vezes mais Felicidade de Maravilhas Naturais
Tile yields from Natural Wonders doubled = Recursos obtidos de Maravilhas Naturais dobrados
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
Askia = Ásquia Maomé I
You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = Você é uma abominação para o paraíso e a terra, o líder dos ignorantes selvagens! Você deve ser destruído!
@ -4546,8 +4548,6 @@ Free Speech = Liberdade de Expressão
Democracy = Democracia
Freedom Complete = Liberdade Completa
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
# Requires translation!
Freedom =
Populism = Populismo
@ -7244,7 +7244,8 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must
After Conquering = Depois de Conquistar
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Ao conquistar uma cidade, agora você pode optar por queimar, tornar un fantoche ou anexar a cidade. \nA prática queimar a cidade reduzirá sua população em 1 a cada turno até que a cidade seja destruída. (Translation update needed!)
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = Tornar a cidade em um fantoche significa que você não tem controle sobre a produção da cidade. \nA cidade não aumentará sua tecnologia ou custo político, mas seus cidadãos gerarão 1,5x de infelicidade normal. \nAnexar a cidade lhe dará controle sobre a produção, mas aumentará a infelicidade do cidadão para 2x! \nIsso pode ser mitigado com a construção de um tribunal na cidade, retornando a infelicidade do cidadão ao normal. \nUma cidade fantoche pode ser anexada a qualquer momento, mas as cidades anexadas não podem voltar a ser um fantoche! (Translation update needed!)
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Você encontrou uma unidade bárbara!\nBárbaros atacam todos indiscriminadamente, então não deixe que suas \n unidades civis se aproximem deles e tenha cuidado com seu batedor!

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@ -1714,7 +1714,8 @@ Annex = Присъединяване
Annexed cities become part of your regular empire. = Присъединените градове стават част от Вашата империя.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Тяхното население произвежда 2х нещастие, освен ако не построите съдилище.
Puppet = Град кукла
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Градовете кукли не увеличават цената на технологиите или политиките, но тяхното население произвежда 1.5х нещастие.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Нямате контрол над продукцията в градовете кукли
Puppeted cities also generate 25% less Gold and Science. = Също така градовете кукли произвеждат 25% по-малко пари и наука.
A puppeted city can be annexed at any time. = Град кукла може да бъде присъединен по всяко време.
@ -5071,7 +5072,7 @@ Spain =
# Requires translation!
Double Happiness from Natural Wonders =
# Requires translation!
Tile yields from Natural Wonders doubled =
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
# Requires translation!
Askia =
@ -5941,8 +5942,6 @@ Democracy =
# Requires translation!
Freedom Complete =
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
# Requires translation!
Freedom =
# Requires translation!
@ -9132,7 +9131,7 @@ After Conquering = След Завоевание
# Requires translation!
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. =
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
# Requires translation!
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! =

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@ -1227,7 +1227,8 @@ Annex = Annexiona-la
Annexed cities become part of your regular empire. = Les ciutats annexionades formen part del vostre imperi.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Els seus ciutadans generen el doble d'infelicitat si la ciutat no té jutjat.
Puppet = Converteix-la en titella
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Les ciutats titella no augmenten el cost de les tecnologies ni de les polítiques, però els seus ciutadans generen un 50 % més d'infelicitat.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = No controleu la producció de les ciutats titella.
Puppeted cities also generate 25% less Gold and Science. = Les ciutats titella també generen un 25 % menys d'or i de ciència.
A puppeted city can be annexed at any time. = Una ciutat titella es pot annexionar en qualsevol moment.
@ -3095,7 +3096,7 @@ Tenerife = Tenerife
Spain = Espanya
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 500 d'or per la primera meravella natural que descobriu i 100 d'or per cada altra que trobeu.
Double Happiness from Natural Wonders = Es duplica la felicitat per meravelles naturals.
Tile yields from Natural Wonders doubled = Es duplica el rendiment de les caselles de meravelles naturals.
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount] % de rendiment de cada [tileFilter/buildingFilter]
Askia = Askia
You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = Sou una abominació per al cel i per la terra, el líder dels gamarussos! Us destruirem!
@ -3555,7 +3556,6 @@ Free Speech = Llibertat d'expressió
[amount] units cost no maintenance = [amount] unitats no costen manteniment.
Democracy = Democràcia
Freedom Complete = Branca de llibertats completa
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount] % de rendiment de cada [tileFilter/buildingFilter]
Freedom = Llibertats
Populism = Populisme
@ -5501,7 +5501,8 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must
After Conquering = Després de la conquesta
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Quan es conquereix una ciutat, podeu triar alliberar-la, annexionar-la, controlar-la com una titella o arrasar la ciutat.
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = \nAlliberant una ciutat, es retorna al seu propietari original, donant-vos una bonificació diplomàtica gran amb l'altra civilització o ciutat-estat.\n\nUna annexió en dóna el control total, però també duplicarà la infelicitat.\nAixò es pot mitigar si a la ciutat s'hi construeix un jutjat, que retorna la infelicitat a la ràtio normal.\n\nConvertint una ciutat a ciutat titella voldrà dir que no tindreu control de la producció de la ciutat.\nLa ciutat no comptarà pel cost de polítiques i de tecnologies, però els seus ciutadans generaran un 50 % més d'infelicitat.\nUna ciutat titella es pot annexionar en qualsevol moment, però a l'inrevés no.\n\nArrasar la ciutat farà que la població vagi descendint en 1 unitat cada torn fins que la ciutat quedi destruïda.\nNo podeu arrasar una ciutat que sigui la capital inicial d'una civilització o la ciutat sagrada d'una religió.
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Heu trobat una unitat bàrbara!\nEls bàrbars ataquen a tothom, així que no deixeu\nles unitat civils a prop i aneu amb compte amb el vostre explorador!

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@ -1424,7 +1424,8 @@ Annex = Anektovat
Annexed cities become part of your regular empire. = Anektovaná města se stanou normální součástí naší říše.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Jejich obyvatelé vytvářejí 2x tolik nespokojenosti dokud napostavíte Soud.
Puppet = Loutková vláda
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Města s loutkovou vládou nezvyšují náklady na výzkum a kulturu, ale jejich obyvatelé vytvářejí 1,5x tolik nespokojenosti.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Nemáme kontrolu nad produkcí ve městech s loutkovou vládou.
Puppeted cities also generate 25% less Gold and Science. = Města s loutkovou vládou také poskytují o 25% méně zlata a výzkumu.
A puppeted city can be annexed at any time. = Město s loutkovou vládou lze kdykoliv anektovat.
@ -3377,7 +3378,7 @@ Tenerife = Tenerife
Spain = Španělsko
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 zlata za objev Přírodního Divu (500 zlata jde-li o prvního objevitele)
Double Happiness from Natural Wonders = Spokojenost z políček Přírodních Divů je dvojnásobná
Tile yields from Natural Wonders doubled = Zisky z políček Přírodních Divů jsou dvojnásobné
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% zisku z [tileFilter/buildingFilter]
Askia = Askía
You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = Jsi ohavností pro nebe i zemi, náčelník neznalých divochů! Musíte být zničeni!
@ -3846,7 +3847,6 @@ Free Speech = Svoboda projevu
[amount] units cost no maintenance = [amount] jednotek nestojí žádnou údržbu
Democracy = Demokracie
Freedom Complete = Kompletní Svoboda
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% zisku z [tileFilter/buildingFilter]
# Requires translation!
Freedom =
@ -5821,7 +5821,8 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must
After Conquering = Dobytí města
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Ihned po obsazení města si můžeme vybrat, jaký bude jeho další osud Na výběr máme z vyhlazení, anektování a nebo loutkové vlády.\nVyhladzování města znamená, že se jeho populace sníží každý tah o 1 obyvatele až do úplného zničení. (Translation update needed!)
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = Loutková vláda znamená, že nemáme kontrolu nad výrobními procesy ve městě.\nMěsto nepřispívá říši Výzkumem, ani body do Sociální politiky, ovšem jeho obyvatelé vytvářejí 1,5 násobek běžné nespokojenosti.\nAnektování města nám dá kontrolu nad produkcí města, ale nespokojenost obyvatel se zvýší 2x!\nTento jev lze zmírnit vybudováním budovy Soudu (nejlépe koupit za zlato), což navrátí nespokojenost obyvatel na původní hodnotu.\nMěsto s Loutkovou vládou lze kdykoliv anektovat, ovšem v anektovaných městech již není možné znovu zavést loutkovou vládu! (Translation update needed!)
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Setkali jsme se s barbarskou jednotkou!\nBarbaři útočí na každého bez rozdílu, takže nenechávajme naše\n civilní jednotky v jejich blízkosti a dávejme také pozor na naše průzkumníky!

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@ -1423,7 +1423,8 @@ Annex = Annexeren
Annexed cities become part of your regular empire. = Geannexeerde steden worden onderdeel van je gewone rijk.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Hun inwoners genereren 2x zoveel onvrede, tenzij je een gerechtsgebouw bouwt.
Puppet = Vazal
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Vazalsteden verhogen je technologie- en beleidskost niet, maar hun inwoners genereren 1,5x de gewone onvrede.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Je hebt geen controle over de productie van vazalsteden.
Puppeted cities also generate 25% less Gold and Science. = Vazalsteden genereren 25% minder goud en wetenschap.
A puppeted city can be annexed at any time. = Een vazalstad kan ten allen tijde geannexeerd worden.
@ -3666,7 +3667,7 @@ Spain = Spanje
# Requires translation!
Double Happiness from Natural Wonders =
# Requires translation!
Tile yields from Natural Wonders doubled =
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
# Requires translation!
Askia =
@ -4492,8 +4493,6 @@ Democracy = Democratie
# Requires translation!
Freedom Complete =
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
# Requires translation!
Freedom =
Populism = Populisme
@ -7353,7 +7352,7 @@ After Conquering =
# Requires translation!
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. =
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
# Requires translation!
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! =

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@ -2303,7 +2303,7 @@ Their citizens generate 2x the unhappiness, unless you build a courthouse. =
# Requires translation!
Puppet =
# Requires translation!
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. =
Puppeted cities do not increase your tech or policy cost. =
# Requires translation!
You have no control over the the production of puppeted cities. =
# Requires translation!
@ -5784,7 +5784,7 @@ Spain =
# Requires translation!
Double Happiness from Natural Wonders =
# Requires translation!
Tile yields from Natural Wonders doubled =
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
# Requires translation!
Askia =
@ -6657,8 +6657,6 @@ Democracy =
# Requires translation!
Freedom Complete =
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
# Requires translation!
Freedom =
# Requires translation!
@ -9878,7 +9876,7 @@ After Conquering =
# Requires translation!
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. =
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
# Requires translation!
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! =

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@ -1250,7 +1250,8 @@ Annex = Isanib
Annexed cities become part of your regular empire. = Ang mga pinagsanib na lungsod ay magiging bahagi ng iyong regular na imperyo.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Ang kanilang mga mamamayan ay nagdudulot ng 2x na kalungkutan, maliban kung magtatayo ka ng isang hukuman.
Puppet = Papet
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Ang mga papet na lungsod ay hindi nagpapataas ng iyong gastos sa teknolohiya o patakaran, ngunit ang kanilang mga mamamayan ay nagdudulot ng 1.5x ng regular na kalungkutan.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Wala kang kontrol sa paggawa ng mga papet na lungsod.
Puppeted cities also generate 25% less Gold and Science. = Gumagawa din ang mga papet na lungsod ng 25% na mas kaunting Ginto at Siyensiya.
A puppeted city can be annexed at any time. = Ang isang papet na lungsod ay maaaring isanib anumang oras.
@ -3174,7 +3175,8 @@ Tenerife = Tenerife
Spain = Espanya
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Ginto sa pagdiskubre ng isang Likas na Kamanghaan (500 Ginto kung ikaw ang nauna sa pagdiskubre)
Double Happiness from Natural Wonders = Dobleng Kaligayahan mula sa Likas na Kamanghaan
Tile yields from Natural Wonders doubled = Ani mula sa tile ng Likas na Kamanghaan ay doble
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
Askia = Askia
You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = Ikaw ay isang kasuklamsuklam sa langit at lupa, ang pinuno ng mga mangmang na mga ganid! Dapat mawasak ka!
@ -3280,7 +3282,6 @@ Sacrificial Captives = Mga Sakripisyo na Bihag
Welcome, O divine Montezuma! We grovel in awe at your magnificence! May the heaven shower all manner of good things upon you all the days of your life! You are the leader of the mighty Aztec people, wandering nomads from a lost home in the north who in the 12th century came to live in the mesa central in the heart of what would come to be called Mexico. Surrounded by many tribes fighting to control the rich land surrounding the sacred lakes of Texcoco, Xaltocan and Zampango, through cunning alliances and martial prowess, within a mere two hundred years, the Aztecs came to dominate the Central American basin, ruling a mighty empire stretching from sea to sea. But the empire fell at last under the assault of foreign devils - the accursed Spaniards! - wielding fiendish weapons the likes of which your faithful warriors had never seen. =
# Requires translation!
O great king Montezuma, your people call upon you once more, to rise up and lead them to glory, bring them wealth and power, and give them dominion over their foes and rivals. Will you answer their call, glorious leader? Will you build a civilization that stands the test of time? =
# Requires translation!
Tenochtitlan = Tenochtitlan
Teotihuacan = Teotihuacan
Tlatelolco = Tlatelolco
@ -3788,8 +3789,6 @@ Democracy =
# Requires translation!
Freedom Complete =
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
# Requires translation!
Freedom =
# Requires translation!
@ -7013,7 +7012,7 @@ After Conquering =
# Requires translation!
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. =
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
# Requires translation!
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! =

View File

@ -1614,7 +1614,8 @@ Annex = Hallitse
Annexed cities become part of your regular empire. = Hallitut kaupungit liittyvät osaksi valtakuntaasi.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Niiden asukkaat tuottavat tuplaten tyytymättömyyttä ellet rakenna oikeustaloa.
Puppet = Nukkekaupunki
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Nukkekaupungit eivät kasvata teknologia- tai linjaushintoja, mutta niiden asukkaat tuottavat 1.5 kertaisen määrän tyytymättömyyttä.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Et voi valita mitä nukkekaupunki tuottaa.
Puppeted cities also generate 25% less Gold and Science. = Nukkekaupungit myös tuottavat 25% vähemmän Kultaa ja Tiedettä
A puppeted city can be annexed at any time. = Nukkekaupungin voi ottaa hallintaan milloin vain.
@ -4060,7 +4061,8 @@ Tenerife =
Spain = Espanja
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Kultaa luonnonihmeiden löytämisestä (500 jos olet sen ensimmäinen löytäjä)
Double Happiness from Natural Wonders = Tuplaten Tyytyväisyytta Luonnonihmeistä
Tile yields from Natural Wonders doubled = Ruutujen saannit Luonnonihmeistä tuplattu
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
Askia = Askia
# Requires translation!
@ -4897,8 +4899,6 @@ Democracy = Demokratia
# Requires translation!
Freedom Complete =
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
# Requires translation!
Freedom =
Populism = Populismi
@ -7976,7 +7976,7 @@ After Conquering =
# Requires translation!
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. =
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
# Requires translation!
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! =

View File

@ -786,7 +786,6 @@ The City-State of [name] has been destroyed! = La Cité-État [name] a été dé
Your [ourUnit] captured an enemy [theirUnit]! = Notre [ourUnit] a capturé un(e) [theirUnit] ennemi(e) !
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Votre [ourUnit] a dépouillé [theirUnit] de [amount] [Stat]
We have captured a barbarian encampment and recovered [goldAmount] gold! = Nous avons conquis un campement barbare et récolté [goldAmount] Or !
# Requires translation!
An enemy [unitType] has joined us! = Un(e) [unitType] ennemi(e) a rejoint nos rangs !
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1228,7 +1227,8 @@ Annex = Annexer
Annexed cities become part of your regular empire. = Les villes annexées sont intégrées à votre empire.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Leurs citoyens génèrent un mécontentement x2, à moins de construire un tribunal.
Puppet = Fantochiser
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Les villes fantoches n'augmentent pas vos coûts en technologies ou doctrines, mais leurs citoyens génèrent un mécontentement x1.5.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Vous ne contrôlez pas la production des villes fantoches.
Puppeted cities also generate 25% less Gold and Science. = Les villes fantoches génèrent -25% d'Or et de Science.
A puppeted city can be annexed at any time. = Une ville fantoche peut être annexée à n'importe quel moment.
@ -3096,7 +3096,7 @@ Tenerife = Tenerife
Spain = Espagne
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Or pour la découverte d'une Merveille Naturelle (bonus augmenté à 500 Or si premier à la découvrir)
Double Happiness from Natural Wonders = Double le Bonheur fourni par les Merveilles Naturelles
Tile yields from Natural Wonders doubled = Rendement doublé pour les cases avec des Merveilles Naturelles
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% Rendement pour chaque [tileFilter/buildingFilter]
Askia = Askia
You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = Vous êtes une abomination, sur terre comme au ciel, le chef de sauvages ignorants ! Vous devez être anéanti !
@ -3556,7 +3556,6 @@ Free Speech = Liberté d'Expression
[amount] units cost no maintenance = [amount] unités ne coûtent aucune maintenance
Democracy = Démocratie
Freedom Complete = Égalité Complète
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% Rendement pour chaque [tileFilter/buildingFilter]
Freedom = Égalité
Populism = Populisme
@ -5502,7 +5501,8 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must
After Conquering = Villes conquises
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Lors de la conquête d'une ville, vous pouvez choisir de la libérer, l'annexer, la fantochiser, ou la raser.
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = \nLibérer la ville la restitue à son propriétaire initial, ce qui améliore grandement votre relation diplomatique avec ce dernier !\n\nAnnexer la ville vous permet de la contrôler totalement, mais doublera le mécontentement de ses citoyens !\nCet effet peut être atténué en construisant un Tribunal dans la ville, ramenant le mécontentement des citoyens à son niveau normal.\n\nFantochiser la ville signifie que vous n'avez aucun contrôle sur la production de la ville.\nLa ville n'augmentera pas le coût de vos Recherches ou Doctrines, mais ses citoyens génèreront 1,5x le mécontement habituel.\nUne ville fantoche peut être annexée à tout moment, mais une ville annexée ne peut pas redevenir une ville fantoche !\n\nRaser la ville diminuera sa population de 1 à chaque tour, jusqu'à que la ville soit détruite !\nVous ne pouvez pas raser une ville s'il s'agit de la capitale de départ d'une civilisation ou bien de la ville sainte d'une religion.
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Vous avez rencontré une unité barbare !\nLes barbares attaquent tous ceux qu'ils croisent, donc n'envoyez \n pas vos unités civiles près d'eux, et gardez un oeil sur vos éclaireurs !

View File

@ -1227,7 +1227,8 @@ Annex = Annektieren
Annexed cities become part of your regular empire. = Annektierte Städte werden Teil Eures Reichs
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Deren Bürger generieren 2x soviel Unzufriedenheit, solange bis Ihr ein Gerichtsgebäude gebaut habt.
Puppet = Marionette
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Marionettenstädte haben keine erhöhten Kosten für Technologie oder Politiken. Ihre Bürger generieren 1,5x der normalen Unzufriedenheit.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Ihr habt keine Kontrolle über die Produktion von Marionettenstädten.
Puppeted cities also generate 25% less Gold and Science. = Marionettenstädte generieren 25% weniger Gold und Wissenschaft.
A puppeted city can be annexed at any time. = Eine Marionettenstadt kann jederzeit annektiert werden.
@ -3095,7 +3096,7 @@ Tenerife = Teneriffa
Spain = Spanien
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Gold beim Entdecken eines Naturwunders (Bonus erhöht sich auf 500 Gold, wenn zuerst entdeckt)
Double Happiness from Natural Wonders = Verdoppelt Zufriedenheit von Naturwundern
Tile yields from Natural Wonders doubled = Verdoppelt Felderträge von Naturwundern
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% Ertrag von jedem [tileFilter/buildingFilter]
Askia = Askia
You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = Ihr seid eine Abscheulichkeit vor Himmel und Erde, ein Anführer ignoranter Wilder! Ihr müsst zerstört werden!
@ -3555,7 +3556,6 @@ Free Speech = Meinungsfreiheit
[amount] units cost no maintenance = [amount] Einheiten kosten keinen Unterhalt
Democracy = Demokratie
Freedom Complete = Freiheit vollständig
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% Ertrag von jedem [tileFilter/buildingFilter]
Freedom = Freiheit
Populism = Populismus
@ -5501,7 +5501,8 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must
After Conquering = Nach der Eroberung
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Nach der Einnahme einer Stadt besteht die Wahl, diese zu annektieren, zur Marionette zu machen, oder sie niederzubrennen.\nAbreißen wird die Bevölkerung pro Runde um eins reduzieren, bis nur noch Trümmer übrig sind. (Translation update needed!)
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = Marionetten-Städte erlauben keine Kontrolle ihrer Produktion, sie tragen nicht zu den Technologie- oder Sozialpolitik-Kosten bei, ihre Bürger generieren allerdings 50% mehr Unzufriedenheit als üblich.\nEine annektierte Stadt erlaubt sofort über ihre Produktion zu bestimmen, dafür ist die Unzufriedenheit der Bürger verdoppelt gegenüber dem normalen Niveau - bis ein Gerichtsgebäude errichtet wird.\nMarionetten-Städte können jederzeit irreversibel annektiert werden. (Translation update needed!)
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Du hast eine Einheit der Barbaren gefunden!\nBarbaren greifen jeden an, also lass deine zivilen Einheiten nicht in die Nähe von ihnen. Und sei vorsichtig mit den Spähern!

View File

@ -1973,7 +1973,7 @@ Annexed cities become part of your regular empire. =
Their citizens generate 2x the unhappiness, unless you build a courthouse. =
Puppet = Υποτελές
# Requires translation!
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. =
Puppeted cities do not increase your tech or policy cost. =
# Requires translation!
You have no control over the the production of puppeted cities. =
# Requires translation!
@ -5265,7 +5265,7 @@ Spain = Ίσπανία
# Requires translation!
Double Happiness from Natural Wonders =
# Requires translation!
Tile yields from Natural Wonders doubled =
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
# Requires translation!
Askia =
@ -6136,8 +6136,6 @@ Democracy =
# Requires translation!
Freedom Complete =
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
# Requires translation!
Freedom =
# Requires translation!
@ -9296,7 +9294,7 @@ After Conquering =
# Requires translation!
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. =
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
# Requires translation!
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! =

View File

@ -1620,7 +1620,8 @@ Annex = Annektálás
Annexed cities become part of your regular empire. = Az annektált városok a birodalom részei lesznek.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = A lakosságuk 2x annyi boldogtalanságot termelnek, amíg nem építesz bíróságot.
Puppet = Leigázás
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = A leigázott városok nem növelik a technológiai és társadalompolitikai költségeidet, de a lakosai 1,5x több boldogtalanságot termelnek.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Nincs befolyásod a leigázott városok termelésébe
Puppeted cities also generate 25% less Gold and Science. = 25%-al kevesebb aranyat és tudományt termelnek
A puppeted city can be annexed at any time. = A leigázott várost bármikor annektálhatod
@ -4123,7 +4124,7 @@ Spain = Spanyol Birodalom
# Requires translation!
Double Happiness from Natural Wonders =
# Requires translation!
Tile yields from Natural Wonders doubled =
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
Askia = Askia
# Requires translation!
@ -4817,8 +4818,6 @@ Free Speech = Szólásszabadság
[amount] units cost no maintenance =
Democracy = Demokrácia
Freedom Complete = Függetlenség befejezve
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
Freedom = Függetlenség
Populism = Populizmus
@ -7529,7 +7528,7 @@ After Conquering = Hódítás után
# Requires translation!
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. =
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
# Requires translation!
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! =

View File

@ -788,7 +788,6 @@ The City-State of [name] has been destroyed! = Negara-Kota [name] telah hancur!
Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit] kamu telah menawan [theirUnit] musuh!
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit] kamu telah menjarah [amount] [Stat] dari [theirUnit]
We have captured a barbarian encampment and recovered [goldAmount] gold! = Kita telah menguasai sebuah perkemahan orang barbar dan mendapat emas sebanyak [goldAmount]!
# Requires translation!
An enemy [unitType] has joined us! = Unit [unitType] musuh telah bergabung dengan kita!
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1185,7 +1184,6 @@ Number of your cities celebrating\n'We Love The King Day' thanks\nto access to t
WLTK demand = Permintaan HKMR
WLTK- = HKMR-
Number of your cities\ndemanding this resource for\n'We Love The King Day' = Jumlah kota-kotamu\nyang meminta sumber daya ini untuk\n'Hari Kami Mencintai Raja'
# Requires translation!
Trade request = Permintaan perdagangan
# Victory
@ -1231,7 +1229,8 @@ Annex = Caplok
Annexed cities become part of your regular empire. = Kota yang dicaplok menjadi bagian dari wilayah Anda.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Penduduk kota menghasilkan 2x ketidakbahagiaan, kecuali Anda membangun Pengadilan.
Puppet = Kota Boneka
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Kota boneka tidak meningkatkan biaya teknologi atau kebijakan, tetapi penduduknya menghasilkan 1,5x ketidakbahagiaan dari biasanya.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Anda tidak punya kontrol atas produksi kota boneka.
Puppeted cities also generate 25% less Gold and Science. = Kota boneka menghasilkan 25% lebih sedikit Emas dan Ilmu Pengetahuan.
A puppeted city can be annexed at any time. = Kota boneka dapat dicaplok kapan saja.
@ -1433,7 +1432,6 @@ Dogfighting II = Pertempuran Udara II
Dogfighting III = Pertempuran Udara III
Choose name for [unitName] = Pilih nama untuk [unitName]
[unitFilter] units gain the [promotion] promotion = Unit [unitFilter] mendapatkan promosi [promotion]
# Requires translation!
Requires = Memerlukan
# Multiplayer Turn Checker Service
@ -3100,7 +3098,7 @@ Tenerife = Tenerife
Spain = Spanyol
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Emas sebagai hadiah menemukan sebuah Keajaiban Alam (bonus ditingkatkan sebanyak 500 Emas jika menjadi yang pertama untuk menemukannya).
Double Happiness from Natural Wonders = Kebahagiaan 2x lebih besar dari Keajaiban Alam
Tile yields from Natural Wonders doubled = Penghasilan dari Keajaiban Alam meningkat 2x lipat.
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% Penghasilan dari setiap [tileFilter/buildingFilter]
Askia = Askia
You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = Engkau adalah suatu kekejian untuk surga dan bumi, bapa dari orang biadab yang bebal! Kamu harus dihancurkan!
@ -3560,7 +3558,6 @@ Free Speech = Kebebasan Berbicara
[amount] units cost no maintenance = [amount] unit tidak memerlukan biaya pemeliharaan
Democracy = Demokrasi
Freedom Complete = Kebebasan Lengkap
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% Penghasilan dari setiap [tileFilter/buildingFilter]
Freedom = Kebebasan
Populism = Populisme
@ -5506,7 +5503,8 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must
After Conquering = Setelah Menguasai
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Ketika menaklukkan sebuah kota, sekarang kamu bisa memilih untuk menghancurkan, menjadikan kota boneka, atau mencaplok kota tersebut.\nMenghancurkan kota akan menurunkan populasi sebesar 1 setiap giliran hingga kota dihancurkan. (Translation update needed!)
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = Menjadikan kota boneka berarti kamu tidak punya kontrol dalam apa yang diproduksi kota.\nKota boneka tidak meningkatkan biaya teknologi atau kebijakan, tetapi penduduknya menghasilkan 1,5x ketidakbahagiaan dari biasanya.\nMencaplok kota akan memberikan kontrol atas produksi, tetapi akan meningkatkan ketidakbahagiaan penduduk menjadi 2x semula!\nHal ini dapat dimitigasi dengan membangun pengadilan di kota itu, mengembalikan ketidakbahagiaan penduduk menjadi normal.\nKota boneka dapat dicaplok kapan saja, tetapi kota yang dicaplok tidak bisa kembali menjadi kota boneka! (Translation update needed!)
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Kamu telah menjumpai unit orang barbar!\nOrang barbar menyerang tanpa pandang bulu, jadi, jangan biarkan \n unit sipil pergi ke dekat mereka, dan hati-hati dengan pengintaimu!

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@ -1232,7 +1232,8 @@ Annex = Annetti
Annexed cities become part of your regular empire. = Le città annesse faranno parte regolare del tuo impero.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = I loro cittadini genereranno il doppio dell'Infelicità, fino a quando non costruirai un Palazzo di giustizia.
Puppet = Riduci a Stato Fantoccio
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Le città fantoccio non incrementano i costi di Scienza e Cultura, ma i loro cittadini generano Infelicità pari a una volta e mezzo.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Non hai alcun controllo sulla produzione delle città fantoccio.
Puppeted cities also generate 25% less Gold and Science. = Gli stati fantoccio generano anche il 25% di Oro e Scienza in meno.
A puppeted city can be annexed at any time. = Puoi annettere una città fantoccio ogni volta che vuoi, ma ricorda che è un processo irreversibile.
@ -3110,7 +3111,7 @@ Tenerife = Tenerife
Spain = Spagna
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Oro quando scopri una Meraviglia Naturale (500 se la scopri per primo)
Double Happiness from Natural Wonders = Doppia Felicità dalle Meraviglie Naturali
Tile yields from Natural Wonders doubled = Le Meraviglie Naturali fruttano il doppio
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% resa per ogni [tileFilter/buildingFilter]
Askia = Askia
You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = Sei un abominio per la terra e il cielo, il capo di selvaggi ignoranti! Distruggerti sarà un vero piacere!
@ -3570,7 +3571,6 @@ Free Speech = Libertà di parola
[amount] units cost no maintenance = Nessuna manutenzione per [amount] unità
Democracy = Democrazia
Freedom Complete = Uguaglianza Completa
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% resa per ogni [tileFilter/buildingFilter]
Freedom = Uguaglianza
Populism = Populismo
@ -5517,7 +5517,8 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must
After Conquering = Città conquistata!
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Conquistata una città nemica, puoi scegliere se raderla al suolo, ridurla a stato fantoccio o annetterla al tuo impero.\nSe scegli la prima opzione, la città perderà un abitante ogni turno, fino a scomparire del tutto. (Translation update needed!)
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = Porla come stato fantoccio non ti consente di controllarne la produzione, ma in compenso non incrementerà i tuoi costi tecnologici o di politica, e la popolazione genererà soltanto un'infelicità 1.5 volte superiore alla norma.\nSe annetti la città, potrai farne quello che desideri, ma l'infelicità della popolazione sarà raddoppiata!\nPuoi mitigare il tutto costruendo un palazzo di giustizia, ripristinando l'infelicità della popolazione.\nPuoi annettere una città fantoccio quando vuoi, ma ricorda che è un processo irreversibile! (Translation update needed!)
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Hai incontrato un'unità barbarica!\nI barbari attaccano chiunque indiscriminatamente, quindi tieni le tue unità civili lontane dalla loro vista, e stai attento col tuo esploratore!

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@ -1361,7 +1361,8 @@ Annex = 併合
Annexed cities become part of your regular empire. = 併合すると文明の一部になる。
Their citizens generate 2x the unhappiness, unless you build a courthouse. = 裁判所を建てない限り市民の不満が2倍。
Puppet = 傀儡化
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = 社会制度の採用に必要な文化力が増加しないが、市民の不満が1.5倍。
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = 生産を管理することができない。
Puppeted cities also generate 25% less Gold and Science. = 科学力、文化力-25%
A puppeted city can be annexed at any time. = 傀儡国家はいつでも併合できる。
@ -3392,7 +3393,7 @@ Tenerife = テネリフェ
Spain = スペイン
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 自然遺産を発見すると100ゴールド最初に見つけた文明ならば500ゴールドを与えられる
Double Happiness from Natural Wonders = 自然遺産からの幸福度が2倍
Tile yields from Natural Wonders doubled = 自然遺産タイルからの産出量が2倍
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [tileFilter/buildingFilter]の産出量[relativeAmount]%
Askia = アスキア
You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = お前は天と地の忌まわしいものだ。無知な蛮族の長だ。お前は滅ぼさねばならない!
@ -3883,7 +3884,6 @@ Free Speech = 表現の自由
[amount] units cost no maintenance = [amount]つのユニットの維持費が無料になる
Democracy = 民主主義
Freedom Complete = 自由コンプリート
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [tileFilter/buildingFilter]の産出量[relativeAmount]%
Freedom = 自由
Populism = ポピュリズム
@ -6421,7 +6421,8 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must
After Conquering = 占領後
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = 都市を陥落した後、都市を開放するか、併合するか、傀儡にするか、焼却するかを決めることができます。
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = \n都市を開放すると、元の所有者に返還され、外交的関係が向上します。\n\n併合すると都市を完全に制御できますが、市民の不満度は2倍に上昇します。\n都市に裁判所を建設することで、この不満度を通常通りに戻すことができます。\n\n傀儡にした都市は、生産を操作することができません。\nまた、テクロジーや社会制度のコストは増えませんが、市民の不満度は通常の1.5倍になります。\n傀儡にした都市はいつでも併合できますが、併合した都市を傀儡にはできません。\n\n焼却を選ぶと、その都市が崩壊するまでターンごとに人口が1人ずつ減っていきます。\n文明の最初の首都、または宗教の聖地は焼却できません。
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = 蛮族の舞台に遭遇しました!\n蛮族は無差別に全ユニットを攻撃してくるので、市民ユニットを近づかせないよう気を付けましょう。

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@ -1356,7 +1356,8 @@ Annex = 합병
Annexed cities become part of your regular empire. = 합병된 도시는 우리 문명의 일부가 됩니다.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = 합병된 도시의 시민들은 법원이 건설되기 전까지 불행을 두 배로 생성합니다.
Puppet = 괴뢰 도시
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = 괴뢰 도시는 기술 연구에 필요한 과학량이나 정책 채택에 필요한 문화량을 증가시키지는 않지만, 불행을 1.5배로 생성합니다.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = 괴뢰 도시는 어떤 것을 생산할 지 선택할 수 없습니다.
Puppeted cities also generate 25% less Gold and Science. = 괴뢰 도시는 또한 골드와 과학을 25% 적게 생성합니다.
A puppeted city can be annexed at any time. = 괴뢰 도시는 언제든지 합병할 수 있습니다.
@ -3288,7 +3289,7 @@ Tenerife = 테네리페
Spain = 스페인
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 자연 불가사의 발견시 100골드 획득, 최초 발견시 500골드 획득
Double Happiness from Natural Wonders = 자연 불가사의 발견시 얻는 행복도 두 배
Tile yields from Natural Wonders doubled = 자연 불가사의 산출량 두 배
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [tileFilter/buildingFilter]의 해당 분야 산출량 [relativeAmount]%
Askia = 아스키아
You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = 네놈은 천지의 흉물이자 무지한 야만인들의 두목이군! 죽어 마땅하다!
@ -3749,7 +3750,6 @@ Free Speech = 표현의 자유
[amount] units cost no maintenance = 유닛 [amount]기의 유지비 무료
Democracy = 민주주의
Freedom Complete = 평등 완성
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [tileFilter/buildingFilter]의 해당 분야 산출량 [relativeAmount]%
Freedom = 평등
Populism = 포퓰리즘
@ -5709,7 +5709,8 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must
After Conquering = 도시 점령 이후
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = 도시를 점령하면 해방하기, 합병하기, 괴뢰 도시, 불태우기 중 하나를 선택할 수 있습니다.
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = \n도시를 해방하면 도시를 세운 문명에게 반환되고 그들과의 외교에 큰 보너스를 얻습니다.\n\n합병한 도시는 완전히 통제할 수 있지만 일반 도시 대비 2배의 불행이 생성됩니다.\n추가적인 불행은 법원을 건설하여 없앨 수 있습니다.\n\n괴뢰 도시는 완전히 통제할 수 없지만 일반 도시 대비 1.5배의 불행이 생성되고,\n기술에 필요한 연구량이나 정책에 필요한 문화량이 증가하지 않습니다.\n괴뢰 도시는 언제나 합병할 수 있지만 합병한 도시는 괴뢰 도시로 돌아갈 수 없습니다!\n\n도시를 불태우면 완전히 파괴될 때까지 매턴 인구가 1씩 감소합니다.\n어떤 문명의 수도였던 도시나 성도는 불태울 수 없습니다.
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = 야만인을 만났습니다!\n야만인은 문명이나 도시국가를 가리지 않고 공격합니다.\n야만인이 비전투 유닛과 정찰병에게 접근하지 않도록 주의하십시오!

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@ -1227,7 +1227,8 @@ Annex = Aneksuoti
Annexed cities become part of your regular empire. = Aneksuoti miestai taps jūsų imperijos dalimi.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Jų piliečiai bus 2 kartus nelaimingesni, kol nepastatysite teismo rūmų.
Puppet = Marionetė
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Miestai-marionetės nedidina technologijų ar institutų kainos.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Jūs nevaldote jų gamybos.
Puppeted cities also generate 25% less Gold and Science. = Taip pat miestai-satelitai gamina ketvirčiu mažiau aukso ir mokslo.
A puppeted city can be annexed at any time. = Miestą-satelitą galima bet kada aneksuoti.
@ -3095,7 +3096,7 @@ Tenerife = Tenerifė
Spain = Ispanija
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 aukso už Gamtos Stebuklo atradimą (arba 500 aukso jei tas Stebuklas iki tol nebuvo niekieno atrastas)
Double Happiness from Natural Wonders = Dvigubai daugiau laimės iš Gamtos Stebuklų
Tile yields from Natural Wonders doubled = Dvigubai gėrybių iš laukelių su Gamtos Stebuklais
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% prie įplaukų iš kiekvieno: [tileFilter/buildingFilter]
Askia = Mindaugas
You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = Tavo apgailėtinas egzistavimas teršia žemę! Mirk!
@ -3555,7 +3556,6 @@ Free Speech = Žodžio laisvė
[amount] units cost no maintenance = [amount] dalinių išlaikymas nekainuoja
Democracy = Demokratija
Freedom Complete = Laisvė +
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% prie įplaukų iš kiekvieno: [tileFilter/buildingFilter]
Freedom = Laisvė
Populism = Populizmas

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@ -1607,7 +1607,8 @@ Annex = Ilhak
Annexed cities become part of your regular empire. = Bandar yang diilhakkan menjadi sebahagian daripada empayar biasa anda.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Rakyat mereka menyebabkan 2x ketidakgembiraan, melainkan anda membina sebuah mahkamah.
Puppet = Bonekakan
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Bandar boneka tidak meningkatkan kos teknologi atau polisi anda, tetapi rakyat mereka menyebabkan 1.5x ketidakgembiraan biasa.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Anda tiada kawalan akan pengeluaran bandar boneka.
Puppeted cities also generate 25% less Gold and Science. = Bandar boneka juga memberikan 25% Emas dan Sains kurang dari biasa.
A puppeted city can be annexed at any time. = Bandar boneka boleh diilhakkan pada bila-bila masa.
@ -4793,7 +4794,7 @@ Spain = Sepanyol
# Requires translation!
Double Happiness from Natural Wonders =
# Requires translation!
Tile yields from Natural Wonders doubled =
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
# Requires translation!
Askia =
@ -5623,8 +5624,6 @@ Democracy = Demokrasi
# Requires translation!
Freedom Complete =
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
# Requires translation!
Freedom =
Populism = Populisme
@ -8661,7 +8660,7 @@ After Conquering =
# Requires translation!
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. =
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
# Requires translation!
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! =

View File

@ -1761,7 +1761,8 @@ Annex = Zamime
Annexed cities become part of your regular empire. = Šahr hāye zamime šode baḵši az emperātoori e āddi e šomā mišavand.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Šahrvandān e ānhā 2 barābar Nārezāyati toolid mikonand, magar inke yek dādgāh besāzid
Puppet = Mostaemere
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Šahr hāye mostaemere hazine ye teknoloji yā siāsat šomā rā ziad nemikonand, vali šahrvandān e ānhā 1.5 barābar e hālat e maamool Nārezāyati toolid mikonand.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Šomā hič kontoroli be sāḵt-o-sāz e šahr hāye mostaemere nadārid.
Puppeted cities also generate 25% less Gold and Science. = Šahr hāye mostaemere hamčenin 25% Talā va Elm e kamtari toolid mikonand.
A puppeted city can be annexed at any time. = Yek šahr e mostaemere harvağti mitavānad zamime šavad.
@ -5097,7 +5098,7 @@ Spain =
# Requires translation!
Double Happiness from Natural Wonders =
# Requires translation!
Tile yields from Natural Wonders doubled =
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
# Requires translation!
Askia =
@ -5966,8 +5967,6 @@ Democracy =
# Requires translation!
Freedom Complete =
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
# Requires translation!
Freedom =
# Requires translation!
@ -9169,7 +9168,7 @@ After Conquering =
# Requires translation!
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. =
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
# Requires translation!
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! =

View File

@ -1685,7 +1685,8 @@ Annex = Zamime
Annexed cities become part of your regular empire. = Shahr haaye zamime shode bakhshi az emperaatoori e aaddi e shomaa mishavand.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Shahrvandaan e aanhaa 2 baraabar Naarezaayati toolid mikonand, magar inke yek daadgaah besaazid
Puppet = Mostaemere
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Shahr haaye mostaemere hazine ye teknoloji yaa siaasat shomaa raa ziad nemikonand, vali shahrvandaan e aanhaa 1.5 baraabar e haalat e maamool Naarezaayati toolid mikonand.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Shomaa hich kontoroli be saakht-o-saaz e shahr haaye mostaemere nadaarid.
Puppeted cities also generate 25% less Gold and Science. = Shahr haaye mostaemere hamchenin 25% Talaa va Elm e kamtari toolid mikonand.
A puppeted city can be annexed at any time. = Yek shahr e mostaemere harvaghti mitavaanad zamime shavad.
@ -5021,7 +5022,7 @@ Spain =
# Requires translation!
Double Happiness from Natural Wonders =
# Requires translation!
Tile yields from Natural Wonders doubled =
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
# Requires translation!
Askia =
@ -5890,8 +5891,6 @@ Democracy =
# Requires translation!
Freedom Complete =
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
# Requires translation!
Freedom =
# Requires translation!
@ -9093,7 +9092,7 @@ After Conquering =
# Requires translation!
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. =
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
# Requires translation!
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! =

View File

@ -1439,7 +1439,8 @@ Annex = Przyłącz
Annexed cities become part of your regular empire. = Przyłączone miasta stają się zwyczajną częścią twego imperium.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Obywatele w tych miastach generują podwójne niezadowolenie, chyba że wybudujesz Sąd.
Puppet = Uczyń Marionetką
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Marionetkowe miasta nie zwiększają kosztów technologii ani ustrojów społecznych, ale ich mieszkańcy generują o 50% więcej niezadowolenia.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Nie masz kontroli nad produkcją w marionetkowych miastach.
Puppeted cities also generate 25% less Gold and Science. = Marionetkowe miasta generują również o 25% mniej Złota i Nauki.
A puppeted city can be annexed at any time. = Marionetkowe miasto może zostać w każdej chwili przyłączone do twego imperium.
@ -3539,7 +3540,8 @@ Tenerife = Teneryfa
Spain = Hiszpania
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = Otrzymuje 100 złota za odkrycie cudu natury (500 złota, jeśli cywilizacja odkryje go jako pierwsza).
Double Happiness from Natural Wonders = Podwójne zadowolenie z cudów natury
Tile yields from Natural Wonders doubled = Podwojony dochód z pól cudów natury
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
Askia = Askia
You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = Nikczemna istoto! Jesteś abominacją, dla której nie ma miejsca na ziemi. Musisz zginąć!
@ -4088,8 +4090,6 @@ Free Speech = Wolność Słowa
Democracy = Demokracja
Freedom Complete = Ukończone Swobody
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
# Requires translation!
Freedom =
Populism = Populizm
@ -6662,7 +6662,8 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must
After Conquering = Po Podboju
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Podczas podbijania Miasta możesz wybrać czy wolisz zburzyć je, czerpać z niego zysk\n w zamian namiastkę autonomii czy zaanektować.\nBurzenie miasta będzie co ture zabierało 1 Populacji co turę do momentu kiedy miasto zostanie zniszczone. (Translation update needed!)
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = Uczynienie z Miasta marionetki oznacza tyle co czerpanie z niego korzyści ale brak kontroli nad produkcją.\nSamo Miasto nie zwiększy kosztów Technologii czy Ustroi Społecznych, ale jego mieszkańcy będą generować 1.5x podstawowego Niezadowolenia.\nZaanektowanie Miasta da Ci kontrolę nad produkcją, ale tym samym zwiększy przyrost Niezadowolenia Obywateli dwukrotnie!\nZłagodzić to może zbudowanie Sądu w mieście, co przywróci Niezadowolenie Obywateli do normy.\nMiasta-marionetki mogą zostać zaanektowane, ale w drugą stronę to już nie zadziała! (Translation update needed!)
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Napotkałeś jednostkę Barbarzyńców!\nBarbarzyńcy atakują wszystkich bez wyjątku, więc nie pozwól\n swoim Cywilom zbliżać się do nich!\nUważaj też na swoich Zwiadowców!

View File

@ -1518,7 +1518,8 @@ Annex = Anexar
Annexed cities become part of your regular empire. = Cidades anexadas se tornam parte de seu império regular.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Os seus cidadãos geram 2x mais infelicidade, a menos que construas um tribunal
Puppet = Fantoche
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Cidades fantoche não aumentam o custo das tecnologias nem das políticas, mas os seus cidadãos geram 1.5x the infelicidade regular.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Não tens controlo sobre a produção das cidades fantoche.
Puppeted cities also generate 25% less Gold and Science. = Cidade fantoche geram 25% menos Ouro e Ciência.
A puppeted city can be annexed at any time. = Uma cidade fantoche pode ser anexada a qualquer altura.
@ -3903,7 +3904,7 @@ Spain = Espanha
# Requires translation!
Double Happiness from Natural Wonders =
# Requires translation!
Tile yields from Natural Wonders doubled =
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
Askia = Ásquia Maomé I
# Requires translation!
@ -4640,8 +4641,6 @@ Free Speech = Liberdade de Expressão
Democracy = Democracia
Freedom Complete = Liberdade Completa
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
# Requires translation!
Freedom =
Populism = Populismo
@ -7318,7 +7317,7 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must
After Conquering = Depois de conquistar
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Quando conquistas uma cidade, podes escolher ou destruir, deixa-la fantoche ou anexar a cidade.\n EDestruir a cidade reduzirá a tua população em 1 a cada turno até que a cidade seja destruída. (Translation update needed!)
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Encontraste uma unidade bárbara!\nOs Bárbaros atacam todos indiscriminadamente, então não deixes as tuas \n unidades civis chegarem perto deles e toma cuidado com o teu batedor!

View File

@ -1244,7 +1244,8 @@ Annex = Anexează
Annexed cities become part of your regular empire. = Orașele anexate devin parte din imperiul tău obișnuit.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Cetăţenii lor generează de două ori nefericirea, cu excepţia cazului în care construieşti un tribunal.
Puppet = Marionetă
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Orașele marionete nu vă cresc costul de tehnologie sau de politică, dar cetățenii lor generează de 1,5 ori nefericirea obișnuită.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Nu aveți control asupra producției de orașe păpuși.
Puppeted cities also generate 25% less Gold and Science. = Orașele păpuși generează, de asemenea, cu 25% mai puțin aur și știință.
A puppeted city can be annexed at any time. = Un oraș păpuși poate fi anexat oricând.
@ -3114,7 +3115,7 @@ Tenerife = Tenerife
Spain = Spania
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 de aur pentru descoperirea unei minuni naturale (bonus sporit la 500 de aur dacă o descoperi primul)
Double Happiness from Natural Wonders = Fericire dublă din minunile naturale
Tile yields from Natural Wonders doubled = Randamentele de plăci de la Natural Wonders s-au dublat
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% randament de la fiecare [tileFilter/buildingFilter]
Askia = Askia
You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = Ești o urâciune pentru cer și pământ, șeful sălbaticilor ignoranți! Trebuie să fii distrus!
@ -3574,7 +3575,6 @@ Free Speech = Exprimare liberă
[amount] units cost no maintenance = [amount] unitățile nu costă întreținere
Democracy = Democrație
Freedom Complete = Libertate realizată
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% randament de la fiecare [tileFilter/buildingFilter]
Freedom = Libertate
Populism = Populism
@ -6042,7 +6042,7 @@ After Conquering =
# Requires translation!
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. =
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
# Requires translation!
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! =

View File

@ -1245,7 +1245,8 @@ Annex = Аннексировать
Annexed cities become part of your regular empire. = Аннексированые города станут частью вашей империи.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = До постройки здания суда их жители будут генерировать в 2 раза больше несчастья.
Puppet = Создать сателлита
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Города-сателлиты не увеличивают стоимость технологий и общественных институтов, но их жители генерируют в 1.5 раза больше несчастья.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Вы не имеете контроля над их производством.
Puppeted cities also generate 25% less Gold and Science. = Также города-сателлиты производят на 25% меньше золота и науки.
A puppeted city can be annexed at any time. = Город-сателлит можно аннексировать в любое время.
@ -3115,7 +3116,7 @@ Tenerife = Тенерифе
Spain = Испания
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 золота за открытие чуда природы (или 500 золота если чудо никем не было открыто прежде)
Double Happiness from Natural Wonders = Вдвое больше счастья от чудес природы
Tile yields from Natural Wonders doubled = Доход от клеток с чудесами природы удвоен
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% к доходу от каждого: [tileFilter/buildingFilter]
Askia = Аския
You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = Твое существование оскорбляет небо и землю, вождь невежественных дикарей! Ты должен быть уничтожен!
@ -3575,7 +3576,6 @@ Free Speech = Свобода Слова
[amount] units cost no maintenance = [amount] юнитов содержатся бесплатно
Democracy = Демократия
Freedom Complete = Свобода Завершена
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% к доходу от каждого: [tileFilter/buildingFilter]
Freedom = Свобода
Populism = Популизм
@ -5522,7 +5522,8 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must
After Conquering = После захвата города
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Завоевав город, вы можете его освободить, аннексировать, сделать своим сателлитом или разрушить город.
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = \nОсвобождение города возвращает его исходному владельцу и значительно улучшает отношения с ним!\n\nАннексия города дает полный контроль над его производством, но увеличивает количество несчастья от жителей в 2 раза!\nВернуть счастье жителей к обычному уровню поможет постройка суда.\n\nВ городе-сателлите нельзя напрямую контролировать производство.\nОн не увеличит стоимость технологий и общественных институтов, но его жители будут производить в 1.5 раза больше несчастья.\nГород-сателлит может быть аннексирован в любое время, но аннексированный город не может снова стать сателлитом!\n\nРазрушение города уменьшает его население на 1 жителя каждый ход до тех пор, пока город не разрушится.\nВы не можете разрушить города, которые являются начальной столицей цивилизации или священным городом религии.
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Вы встретили варварский юнит!\nВарвары атакуют всех подряд, поэтому не давайте мирным\nюнитам проходить рядом с ними и берегите разведчика!

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@ -1231,7 +1231,8 @@ Annex = 吞并
Annexed cities become part of your regular empire. = “吞并城市” 意味着该城市将成为您的帝国直辖的一部分。
Their citizens generate 2x the unhappiness, unless you build a courthouse. = 该城市人口导致的不满将是正常值的 2 倍,建造 “法庭” 可以使该值降低到正常值。
Puppet = 傀儡城市
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = “傀儡城市” 不会额外增加您研发科技和推行社会政策时的花费,但其人口产生的不满是正常值的 1.5 倍。
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = 您无法控制已傀儡城市的产能。
Puppeted cities also generate 25% less Gold and Science. = 已傀儡城市的金钱和科研产出 -25%。
A puppeted city can be annexed at any time. = 可以在任何时候选择吞并已傀儡城市。
@ -3102,7 +3103,7 @@ Tenerife = 特内里费岛
Spain = 西班牙
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 每发现一座自然奇观+100金钱(若为第一个发现该自然奇观的文明奖励则增加至500金钱)
Double Happiness from Natural Wonders = 自然奇观提供的快乐加倍
Tile yields from Natural Wonders doubled = 自然奇观提供的地块产出加倍
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]%来自每个[tileFilter/buildingFilter]的产出
Askia = 阿斯基亚
You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = 你是天地之恨,无知的野蛮人之首!你必须被毁灭!
@ -3562,7 +3563,6 @@ Free Speech = 言论自由
[amount] units cost no maintenance = [amount]个单位无需维护费
Democracy = 民主主义
Freedom Complete = 完整的自由政策
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]%来自每个[tileFilter/buildingFilter]的产出
Freedom = 自由政策
Populism = 民粹主义
@ -5508,7 +5508,8 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must
After Conquering = 占领城市的处理
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = 当征服了一座城市,您可以选择解放、吞并、傀儡、甚至摧毁它。
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = \n“解放城市”让它回归原来的文明会使你与他们的外交关系得到巨大的提升\n\n“吞并城市”将会给予您该城市的绝对控制权但该城市人口产生的不满将是正常值的2倍。\n在城市内建造法庭可以使人口产生的不满降低到正常值。\n\n“傀儡城市”意味着您将无法控制该城市的产能\n该城市将不会额外增加您研发科技和推行社会政策时的花费但该城市人口产生的不满是正常值的1.5倍。\n可以在任何时候吞并已傀儡的城市但已吞并的城市无法再变为傀儡状态。\n\n“摧毁城市”可以令城市人口每回合-1人口为0时城市将完全被摧毁。\n你不能摧残一个文明的起始首都或一个宗教的圣城。
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = 您遇到蛮族了!\n蛮族会不分青红皂白地攻击靠近它的每一个单位\n所以请不要让您的移民等平民单位靠近他们同时还要注意你的斥候

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@ -786,7 +786,6 @@ The City-State of [name] has been destroyed! = ¡La Ciudad-Estado de [name] ha s
Your [ourUnit] captured an enemy [theirUnit]! = ¡Tu [ourUnit] capturó un [theirUnit] enemigo!
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Tu [ourUnit] saqueó [amount] [Stat] de [theirUnit]
We have captured a barbarian encampment and recovered [goldAmount] gold! = ¡Hemos capturado un campamento bárbaro y recuperamos [goldAmount] de oro!
# Requires translation!
An enemy [unitType] has joined us! = ¡Un [unitType] enemigo ha cambiado de bando!
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1228,7 +1227,8 @@ Annex = Anexionarla
Annexed cities become part of your regular empire. = Las ciudades anexionadas pasan a formar parte de tu imperio
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Sus ciudadanos generan el doble de infelicidad a no ser que construyas un juzgado.
Puppet = Convertir en títere
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Las ciudades títere no aumentan tu coste de tecnologías o políticas, pero sus ciudadanos generan 1,5 veces la infelicidad normal.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = No puedes controlar la producción en las ciudades títere.
Puppeted cities also generate 25% less Gold and Science. = Las ciudades títere generan un 25% menos de Oro y Ciencia.
A puppeted city can be annexed at any time. = Una ciudad títere puede ser anexionada en cualquier momento.
@ -3096,7 +3096,7 @@ Tenerife = Tenerife
Spain = España
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 de oro por descubrir una Maravilla Natural (bonificación mejorada a 500 de oro si es la primera en descubrirla)
Double Happiness from Natural Wonders = Doble felicidad de maravillas naturales
Tile yields from Natural Wonders doubled = Doble rendimiento de casillas de maravillas naturales
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% al Rendimiento de cada [tileFilter/buildingFilter]
Askia = Askia
You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = ¡Eres una abominación para el cielo y la tierra, el líder de salvajes ignorantes! ¡Has de ser destruido!
@ -3556,7 +3556,6 @@ Free Speech = Libertad de Expresión
[amount] units cost no maintenance = [amount] unidades no cuestan mantenimiento
Democracy = Democracia
Freedom Complete = Emancipación Completada
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% al Rendimiento de cada [tileFilter/buildingFilter]
Freedom = Enmancipación
Populism = Populismo
@ -5502,7 +5501,8 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must
After Conquering = Después de Conquistar
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Cuando conquistas una ciudad, puedes elegir entre liberarla, convertirla en títere, anexionarla, o arrasarla.
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = \nLiberar la ciudad hace que regrese a su dueño original, ¡Te dará una gran bonificación diplomatica con ellos!\n\nAnexionarla te dará control completo sobre ella, ¡pero también aumenta la infelicidad de sus ciudadanos x2!\nEsto puede ser mitigado al construír un Juzgado en la ciudad, devolviendo la infelicidad de esta a lo normal.\n\nConvertirla en Títere significa que no tienes control sobre la producción de la ciudad.\nLa ciudad no aumentará el coste de Políticas o Tecnologías, pero los ciudadanos generarán infelicidad x1.25 más de lo normal.\nUna ciudad Títere puede ser anexionada a cualquier hora, ¡pero las ciudades anexionadas no pueden ser convertidas en títere!\n\n¡Arrasar una ciudad reducirá la población 1 a 1 cada turno hasta que la ciudad sea destruida!\nNo se puede arrasar una ciudad que sea la capitál inicial de una civ. o la ciudad santa de una religión.
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = ¡Has encontrado una unidad bárbara!\nLos bárbaros atacan indiscriminadamente a cualquiera, por ello no dejes\n a tus unidades civiles ir cerca de ellos, y ten cuidad con tus exploradores.

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@ -1432,7 +1432,8 @@ Annex = Annektera
Annexed cities become part of your regular empire. = Annekterade städer blir en del av ditt vanliga rike.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Deras medborgare genererar 2x så mycket olycklighet, om du inte bygger ett rådhus.
Puppet = Marionett
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Marionettstäder ökar inte din teknologi- eller policykostnad, men deras medborgare genererar 1,5x så mycket olycklighet.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Du kan inte styra över marionettstäders produktion.
Puppeted cities also generate 25% less Gold and Science. = Marionettstäder genererar även 25% mindre Guld och Vetenskap.
A puppeted city can be annexed at any time. = En marionettstad kan närsomhelst annekteras.
@ -3399,7 +3400,8 @@ Tenerife = Teneriffa
Spain = Spanien
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Guld för upptäckt av ett Naturligt Underverk (bonusen ökar till 500 guld om första upptäckaren)
Double Happiness from Natural Wonders = Dubbel Lycka från Naturliga Underverk
Tile yields from Natural Wonders doubled = Rutavkastning från Naturliga Underverk dubbleras
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
Askia = Askia
You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = Du är himlens och jordens avskum, alla okunniga vildars hövding! Du måste förgöras!
@ -3879,8 +3881,6 @@ Free Speech = Yttrandefrihet
Democracy = Demokrati
Freedom Complete = Frihet Fullbordat
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
# Requires translation!
Freedom =
Populism = Populism
@ -5858,7 +5858,8 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must
After Conquering = Efter Erövring
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = När du erövrar en stad, kan du välja mellan att jämna den med marken, skapa en marionett, eller annektera staden.\nAtt jämna staden minskar befolkningen med 1 varje drag tills staden är utplånad. (Translation update needed!)
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = Att skapa en marionett innebär att du inte har någon kontroll över stadens produktion.\nStaden kommer inte öka din teknologi- eller policykostnad, med dess medborgare komer generera 1,5x vanlig olycklighet.\nAtt annektera staden ger dig kontroll över produktionen, men ökar medborgarnas olycklighet till 2x!\nDetta kan avhjälpas genom att bygga ett rådhus i staden, vilket tar medborgarnas olycklighet tillbaka till den vanliga nivån.\nEn marionettad stad kan närsomhelst annekteras, men annekterade städer kan inte återgå till marionettstatus! (Translation update needed!)
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Du har mött en barbarenhet!\nBarbarer anfaller alla utan urskilling, så låt inte dina \n civila enheter komma nära dem, och var försiktig med din spejare!

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@ -1272,7 +1272,8 @@ Annex = 併吞
Annexed cities become part of your regular empire. = “併吞城市”意味著該城市將成為您的帝國的一部分。
Their citizens generate 2x the unhappiness, unless you build a courthouse. = 該城市人口產生的不滿將是一般城市的2倍建造“法院”可以使其降低到正常值。
Puppet = 傀儡城市
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = “傀儡城市”不會額外增加您研發科技和推行社會政策時的花費但其人口產生的不滿是一般城市的1.5倍。
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = 您無法控制傀儡城市的產能。
Puppeted cities also generate 25% less Gold and Science. = 傀儡城市的金錢和科研產出-25%。
A puppeted city can be annexed at any time. = 可以在任何時候併吞傀儡城市。
@ -3270,7 +3271,8 @@ Tenerife = 特內里費島
Spain = 西班牙
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 每發現一座自然奇觀+100金錢(若為第一個發現該自然奇觀的文明獎勵則增加至500金錢)
Double Happiness from Natural Wonders = 自然奇觀提供的快樂加倍
Tile yields from Natural Wonders doubled = 自然奇觀提供的地塊產出加倍
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
Askia = 阿斯基亞
You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = 你是天地之恨,無知的野蠻人之首!你必須被毀滅!
@ -3769,8 +3771,6 @@ Free Speech = 言論自由
[amount] units cost no maintenance = [amount]單位無需維護費
Democracy = 民主主義
Freedom Complete = 民主政策完善
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
Freedom = 民主
Populism = 民粹主義
@ -6041,7 +6041,8 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must
After Conquering = 佔領城市的處理
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = 當征服了一座城市,您可以選擇摧毀、傀儡甚至吞併它。\n“摧毀城市”可以令城市人口每回合-1人口為0時城市將完全被摧毀。 (Translation update needed!)
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = “傀儡城市”意味著您將無法控制該城市的產能,\n好處是該城市將不會額外增加您研發科技和推行社會政策時的花費同時該城市人口產生的不滿是正常值的1.5倍。\n“吞併城市”將會給予您該城市的絕對控制權但該城市人口產生的不滿將是正常值的2倍。\n在城市內建造“法庭”可以使人口產生的不滿降低到正常值。\n可以在任何時候吞併已傀儡的城市但已吞併的城市無法再變為傀儡狀態。選擇前請考慮清楚 (Translation update needed!)
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = 您遇到蠻族了!\n蠻族會不分青紅皂白地攻擊靠近它的每一個單位\n所以請不要讓您的移民等平民單位靠近他們同時還要注意你的斥候

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@ -1369,7 +1369,8 @@ Annex = İlhak et
Annexed cities become part of your regular empire. = İlhak edilmiş şehirler düzenli imparatorluğunuzun bir parçası haline gelir.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Bir mahkeme inşa etmediğiniz sürece vatandaşlar 2 kat mutsuzluk yaratır.
Puppet = Kukla yap
Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Kukla şehirler teknoloji veya politika maliyetinizi artırmaz, ancak vatandaşları normal mutsuzluğun 1,5 katı üretir.
# Requires translation!
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. = Kukla şehirlerin üretimi üzerinde hiçbir kontrolünüz yoktur.
Puppeted cities also generate 25% less Gold and Science. = Kukla şehirler 25% daha az Altın ve Bilim üretir.
A puppeted city can be annexed at any time. = Kukla şehir istediğiniz zaman ilhak edilebilir.
@ -3411,7 +3412,8 @@ Tenerife = Tenerife
Spain = İspanya
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = Doğal Harika keşfi için 100 Altın (İlk keşif eden ise 500 Altın)
Double Happiness from Natural Wonders = Doğal Harikalardan İki Kat Mutluluk
Tile yields from Natural Wonders doubled = Doğal Harikalardan gelen bölge kaynakları iki katına çıkar
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
Askia = Askia
# Requires translation!
@ -3924,8 +3926,6 @@ Free Speech = İfade Özgürlüğü
Democracy = Demokrasi
Freedom Complete = Özgürlük Tamamlandı
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
# Requires translation!
Freedom =
Populism = Halkçılık
@ -6344,7 +6344,8 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must
After Conquering = Fetihten Sonra
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Bir şehri fethederken o şehri işgal edebilir, kuklanız yapabilir, veya şehri yıkabilirsiniz>\nBir şehri yıkmak şehir yokolana kadar nüfusunu her tur 1 birim azaltır. (Translation update needed!)
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = Bir şehri kukla haline getirmek şehrin üretimi konusunda hiçbir sözünün geçmemesi demektir.\nŞehir Teknoloji veya Politika maliyetini arttırmaz ancak oranın vatandaşları 1.5 kat daha mutsuz olur.\nBir şehri ilhak etmek şehrin üretimini kontrol etme yetkisi verecektir ama oranın vatandaşlarının mutsuzluğu 2 katı artacaktır!\n Bu durum ise şehirde bir Adliye üreterek çözülebilir ve vatandaşlar fazladan mutsuzluk üretmez.\nBir kukla şehir her an ilhak edilebilir ancak ilhak edilmiş şehirler kukla şehir yapılamaz! (Translation update needed!)
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Bir barbar birliğiyle karşılaştın!\nBarbarlar ayırt etmeksizin herkese saldırırlar, bu yüzden \n sivil birliklerinizi onların yanına götürmeyin, izcinize de dikkat edin!

View File

@ -27,7 +27,6 @@ Fastlane_full_description =
# https://yairm210.github.io/Unciv/Other/Translating/
# General
# Requires translation!
Delete = Видалити
# Base ruleset names
@ -67,7 +66,6 @@ Close Unciv = Закрити гру
Unsellable = Не продається
Not displayed as an available construction unless [building] is built = Не показувати як доступну споруду, крім спорудження [building]
Not displayed as an available construction without [resource] = Не показувати як доступну споруду без ресурсу: [resource]
# Requires translation!
Cannot be hurried = Не може бути прискорено
Choose a free great person = Вибрати видатну особу безкоштовно
@ -146,7 +144,6 @@ We will remember this. = Ми пам’ятатимемо це.
[civName] and [targetCivName] have signed the Declaration of Friendship! = [civName] і [targetCivName] підписали Декларацію про дружбу!
[civName] has denounced [targetCivName]! = [civName] засуджує дії нації «[targetCivName]»!
Do you want to break your promise to [leaderName]? = Ви точно хочете порушити свою обіцянку [leaderName]?
# Requires translation!
Break promise = Порушити обіцянку
We promised not to settle near them ([count] turns remaining) = Ми обіцяли їм не селитись біля них (залишилось іще [count] ходів)
They promised not to settle near us ([count] turns remaining) = Вони обіцяли не селитись біля нас (залишилось іще [count] ходів)
@ -358,7 +355,6 @@ Inner Sea = Внутрішнє море
Number of City-States = Міст-держав
One City Challenge = Випробовування «Одне місто»
No Barbarians = Без варварів
# Requires translation!
Disable starting bias = Відключити початкові схильності
Raging Barbarians = Агресивні варвари
No Ancient Ruins = Без древніх руїн
@ -402,9 +398,7 @@ Water level = Рівень води
Online Multiplayer = Багатокористувацька гра
# Requires translation!
You're currently using the default multiplayer server, which is based on a free Dropbox account. Because a lot of people use this, it is uncertain if you'll actually be able to access it consistently. Consider using a custom server instead. =
# Requires translation!
Open Documentation = Відкрити документацію
# Requires translation!
Don't show again = Більше не показувати
World Size = Розмір світу
@ -515,7 +509,6 @@ Area: [amount] tiles, [amount2] continents/islands = Площа: [amount] клі
# Requires translation!
Area: [amount] tiles, [amount2]% water, [amount3] continents/islands =
Do you want to leave without saving the recent changes? = Ви хочете вийти без збереження змін?
# Requires translation!
Leave = Вийти
Do you want to load another map without saving the recent changes? = Ви справді хочете завантажити іншу мапу без збереження поточних змін?
Invalid map: Area ([area]) does not match saved dimensions ([dimensions]). = Некоректна мапа: територія ([area]) не збігається зі збереженими розмірами ([dimensions]).
@ -559,7 +552,6 @@ Username = Імʼя гравця
Multiplayer = Багатокористувацька гра
Could not download game! = Неможливо завантажити гру!
Could not upload game! = Неможливо надіслати гру!
# Requires translation!
Retry = Спробувати ще
Join game = Приєднатися до гри
Invalid game ID! = Ідентифікатор гри недійсний!
@ -567,9 +559,7 @@ Copy user ID = Копіювати ідентифікатор гравця
Copy game ID = Копіювати ідентифікатор гри
UserID copied to clipboard = Ідентифікатор користувача скопійовано до буферу
Game ID copied to clipboard! = Ідентифікатор гри скопійовано до буферу
# Requires translation!
Friend name = Ім'я друга
# Requires translation!
Player ID = ID гравця
# Requires translation!
Please input a name for your friend! =
@ -585,15 +575,10 @@ Player name already used! =
Player ID already used! =
# Requires translation!
Player ID is incorrect =
# Requires translation!
Select friend = Вибрати друга
# Requires translation!
Select [thingToSelect] = Вибрати [thingToSelect]
# Requires translation!
Friends list = Список друзів
# Requires translation!
Add friend = Додати друга
# Requires translation!
Edit friend = Редагувати друга
# Requires translation!
Friend name is already in your friends list! =
@ -625,7 +610,6 @@ Add multiplayer game = Додати багатокористувацьку гр
Refresh list = Оновити список
Could not save game! = Неможливо зберегти гру!
Could not delete game! = Неможливо видалити гру!
# Requires translation!
Error while refreshing: = Помилка оновлення:
Last refresh: [time] minutes ago = Останнє оновлення: [time] хвилин тому
Current Turn: = Поточний хід:
@ -643,23 +627,17 @@ You can only resign if it's your turn = Ви можете покинути гр
Last refresh: [duration] ago =
# Requires translation!
Current Turn: [civName] since [duration] ago =
# Requires translation!
Seconds = секунд
Minutes = хвилин
Hours = годин
Days = днів
# Requires translation!
[amount] Seconds = [amount] секунд
# Requires translation!
[amount] Minutes = [amount] хвилин
# Requires translation!
[amount] Hours = [amount] годин
# Requires translation!
[amount] Days = [amount] днів
Server limit reached! Please wait for [time] seconds = Ліміт серверу вичерпано! Будь-ласка, зачекайте [time] секунд
# Requires translation!
File could not be found on the multiplayer server =
# Requires translation!
Unhandled problem, [errorMessage] = Необроблена помилка, [errorMessage]
# Save game menu
@ -671,26 +649,20 @@ Saved game name = Назва збереженої гри
[player] - [turns] turns = [player] - [turns] ходів
Copy to clipboard = Зберегти до буфера обміну
Copy saved game to clipboard = Копіювати збережену гру до буфера обміну
# Requires translation!
Could not load game! = Неможливо завантажити гру!
Could not load game from clipboard! = Неможливо завантажити гру з буфера обміну!
Could not load game from custom location! = Не вдалося завантажити з пристрою
# Requires translation!
The save was created with an incompatible version of Unciv: [version]. Please update Unciv to this version or later and try again. =
Load [saveFileName] = Завантажити [saveFileName]
# Requires translation!
Are you sure you want to delete this save? = Ви впевнені, що бажаєте видалити цю збережену гру?
Delete save = Видалити збережену гру
# Requires translation!
[saveFileName] deleted successfully. = [saveFileName] успішно видалено.
# Requires translation!
Insufficient permissions to delete [saveFileName]. = Недостатньо прав, щоб видалити [saveFileName].
# Requires translation!
Failed to delete [saveFileName]. = Помилка видалення [saveFileName].
Saved at = Збережено
Saving... = Збереження...
Overwrite existing file? = Перезаписати існуючий файл?
# Requires translation!
Overwrite = Перезаписати
It looks like your saved game can't be loaded! = Здається, ваша збережена гра не може бути завантажена!
If you could copy your game data ("Copy saved game to clipboard" - = Якщо ви можете скопіювати дані вашої гри («Копіювати збережену гру до буфера обміну» -
@ -700,7 +672,6 @@ Missing mods: [mods] = Відсутні модифікації: [mods]
Load from custom location = Завантажити з пристрою
Save to custom location = Зберегти на пристрої
Could not save game to custom location! = Не вдалося зберегти на пристрої
# Requires translation!
Download missing mods = Завантажити відсутні модифікації
Missing mods are downloaded successfully. = Відсутні модифікації завантажені успішно.
Could not load the missing mods! = Неможливо завантажити відсутні модифікації!
@ -724,7 +695,6 @@ Visit repository = Відвідати репозиторій
Turns between autosaves = Ходів між автозбереженнями
Sound effects volume = Гучність звуків
Music volume = Гучність музики
# Requires translation!
City ambient sound volume = Гучність фонових звуків міста
Pause between tracks = Пауза між треками
Currently playing: [title] = Наразі грає: [title]
@ -747,20 +717,15 @@ Show pixel units = Показувати підрозділи
Show pixel improvements = Показувати вдосконалення
Enable Nuclear Weapons = Увімкнути ядерну зброю
Experimental Demographics scoreboard = Експериментальна дошка демографії
# Requires translation!
Unit icon opacity = Прозорість іконок підрозділів
# Requires translation!
Show zoom buttons in world screen = Показувати кнопки наближення на головному екрані
# Requires translation!
Enable display cutout (requires restart) = Увімкнути обрізання екрану (потребує перезапуску)
Show tile yields = Показувати виробництво клітинок
Show unit movement arrows = Показувати стрілки переміщень підрозділів
Continuous rendering = Безперервна візуалізація
When disabled, saves battery life but certain animations will be suspended = Коли вимкнено, зменшує витрати заряду батареї, проте деякі анімації стануть статичними.
Order trade offers by amount = Сортувати торгові пропозиції за кількістю
# Requires translation!
Ask for confirmation when pressing next turn = Питати підтвердження наступного ходу
# Requires translation!
Notifications log max turns = Максимальна кількість ходів у логу сповіщень
Check extension mods based on: = Перевірка розширених модифікацій заснованих на:
-none- = -жодна-
@ -780,7 +745,6 @@ Translation files are generated successfully. = Файли для перекла
Fastlane files are generated successfully. =
Please note that translations are a community-based work in progress and are INCOMPLETE! The percentage shown is how much of the language is translated in-game. If you want to help translating the game into your language, click here. = Будь-ласка, зауважте, що переклади - це робота спільноти, що є у прогресі та НЕЗАВЕРШЕНА! Вказаний відсоток показує наскільки гра вже перекладена цією мовою. Якщо ви хочете допомогти перекладати гру своєю мовою, натисніть тут.
Font family = Тип шрифта
# Requires translation!
Font size multiplier = Коефіцієнт розміру шрифта
Default Font = Шрифт за замовчуванням
You need to restart the game for this change to take effect. = Для застосування цих змін потрібно перезапустити гру.
@ -847,7 +811,6 @@ The City-State of [name] has been destroyed! = [name]: місто-держава
Your [ourUnit] captured an enemy [theirUnit]! = Ваш «[ourUnit]» узяв у полон ворожий підрозділ «[theirUnit]»!
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Ваш підрозділ «[ourUnit]» награбував [amount] [Stat] у «[theirUnit]»
We have captured a barbarian encampment and recovered [goldAmount] gold! = Ми захопили табір варварів і отримали золота: [goldAmount]
# Requires translation!
An enemy [unitType] has joined us! = Ворожий підрозділ «[unitType]» приєднався до нас!
# This might be needed for a rewrite of Germany's unique - see #7376
@ -913,11 +876,8 @@ Your [unitName] lost its faith after spending too long inside enemy territory! =
You have unlocked [ability] = Ви відкрили [ability]
A new b'ak'tun has just begun! = Розпчався новий бактун!
A Great Person joins you! = Видатна особа приєднується до вас!
# Requires translation!
[civ1] has liberated [civ2] = Держава [civ1] звільнила [civ2]
# Requires translation!
[civ] has liberated an unknown civilization = Держава [civ] звільнила невідому цивілізацію
# Requires translation!
An unknown civilization has liberated [civ] = Невідома цивілізація звільнила [civ]
@ -928,7 +888,6 @@ Waiting for other players... = Очікування інших гравців…
Waiting for [civName]... = Очікуємо на [civName]…
in = через
Next turn = Наступний хід
# Requires translation!
Confirm next turn = Підтверження наступного ходу
Move automated units = Хід автоматизованих підрозділів
[currentPlayerCiv] ready? = [currentPlayerCiv]
@ -963,7 +922,6 @@ Paradrop = Десантувати
Add in capital = Додати в столицю
Add to [comment] = Додати до [comment]
Upgrade to [unitType] ([goldCost] gold) = Удосконалити до [unitType] ([goldCost] золота)
# Requires translation!
Upgrade to [unitType]\n([goldCost] gold, [resources]) = Удосконалити до [unitType]\n([goldCost] золота, [resources])
Found city = Заснувати місто
Promote = Підвищити
@ -975,14 +933,10 @@ Gift unit = Подарунковий підрозділ
Explore = Розвідувати
Stop exploration = Зупинити розвідку
Pillage = Пограбувати
# Requires translation!
Wait = Зачекати
Are you sure you want to pillage this [improvement]? = Ви впевнені, що хочете пограбувати цю(цей) [improvement]?
# Requires translation!
We have looted [amount] from a [improvement] = Ми награбували [amount] з [improvement]
# Requires translation!
We have looted [amount] from a [improvement] which has been sent to [cityName] = Ми награбували [amount] з [improvement], яке пішло до [cityName]
# Requires translation!
An enemy [unitName] has pillaged our [improvement] = Ворожий підрозділ [unitName] зруйнував наш(у) [improvement]
Create [improvement] = Створити [improvement]
Start Golden Age = Розпочати Золоту добу
@ -1028,7 +982,6 @@ Social policies = Соціальні інституції
Community = Спільнота
Close = Закрити
Do you want to exit the game? = Ви бажаєте вийти з гри?
# Requires translation!
Exit = Вийти
Start bias: = Початковий біом:
Avoid [terrain] = Не [terrain]
@ -1049,7 +1002,6 @@ Buy for [amount] gold = Купити за [amount] золота
Buy = Купити
Currently you have [amount] [stat]. = Наразі у вас є [amount] [stat].
Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = Бажаєте придбати [constructionName] за [buildingGoldCost] [stat]?
# Requires translation!
Purchase = Придбати
No space available to place [unit] near [city] = Біля [city] немає місця, щоб розмістити [unit]
Maintenance cost = Вартість обслуговування
@ -1060,13 +1012,9 @@ Provides [amount] [resource] = Забезпечує [resource]: [amount]
Replaces [improvement] = Заміщує [improvement]
Pick now! = Вибрати!
Remove [feature] first = Спочатку приберіть [feature]
# Requires translation!
Research [tech] first = Спочатку дослідіть [tech]
# Requires translation!
Have this tile close to your borders = Розташуйте цю клітинку біля вашого кордону
# Requires translation!
Have this tile inside your empire = Розташуйте цю клітинку на вашій території
# Requires translation!
Acquire more [resource] = Отримайте більше [resource]
Build [building] = Побудувати [building]
Train [unit] = Навчити [unit]
@ -1075,9 +1023,7 @@ Nothing = Нічого
Annex city = Анексувати місто
Specialist Buildings = Спеціалізовані будівлі
Specialist Allocation = Розподіл спеціалістів
# Requires translation!
Manual Specialists = Ручне керування спеціалістами
# Requires translation!
Auto Specialists = Автоматичне керування спеціалістами
Specialists = Спеціалісти
[specialist] slots = Слотів: [specialist]
@ -1101,27 +1047,19 @@ Current points = Поточні очки
Points per turn = Очки за хід
Convert production to gold at a rate of 4 to 1 = Конвертує виробництво в золото з курсом 4 до 1
Convert production to science at a rate of [rate] to 1 = Конвертує виробництво в науку з курсом [rate] до 1
# Requires translation!
Convert production to [stat] at a rate of [rate] to 1 = Перетворювати виробництво у [stat], як [rate] до 1
# Requires translation!
Production to [stat] conversion in cities changed by [relativeAmount]% = Конвертація виробництва у [stat] у містах змінюється на [relativeAmount]%
The city will not produce anything. = Місто не буде нічого виробляти.
Worked by [cityName] = Працівник міста [cityName]
Lock = Заблокувати
Unlock = Розблокувати
Move to city = Перейти до міста
# Requires translation!
Reset Citizens = Зкинути громадян за замовчуванням
# Requires translation!
Citizen Management = Управління громадянами
# Requires translation!
Avoid Growth = Уникати зростання
# Requires translation!
Default Focus = Приорітет за замовчуванням
# Requires translation!
[stat] Focus = [stat] у приорітеті
Please enter a new name for your city = Вкажіть нову назву міста
# Requires translation!
Please select a tile for this building's [improvement] = Оберіть клітинку для [improvement] цієї будівлі
# Ask for text or numbers popup UI
@ -1215,7 +1153,6 @@ City-State Luxuries = Розкоші міст-держав
Occupied City = Окуповане місто
Buildings = Споруди
Wonders = Дива
# Requires translation!
Notifications = Сповіщення
Base values = Початкове значення
Bonuses = Бонуси
@ -1259,9 +1196,7 @@ Near [city] = Поблизу міста [city]
Somewhere around [city] = Десь біля міста [city]
Far away = Дуже далеко
Status = Стан
# Requires translation!
Current turn = Поточний хід
# Requires translation!
Turn [turnNumber] = Хід [turnNumber]
Location = Розташування
Unimproved = Не покращено
@ -1272,7 +1207,6 @@ Number of your cities celebrating\n'We Love The King Day' thanks\nto access to t
WLTK demand = Потреба для ДЛдК
WLTK- = ДЛдК-
Number of your cities\ndemanding this resource for\n'We Love The King Day' = Кількість ваших міст,\nякі потребують цей ресурс для\n'Дня Любові до Короля'
# Requires translation!
Trade request = Торгівельний запит
# Victory
@ -1318,7 +1252,6 @@ Annex = Анексувати
Annexed cities become part of your regular empire. = Анексовані міста стануть частиною вашої імперії.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Їх громадяни породжують вдвійчі більше нещастя, якщо ви не побудуєте будинок суду.
Puppet = Маріонетка
# Requires translation!
Puppeted cities do not increase your tech or policy cost. = Маріонеткові міста не збільшують ваші витрати на техніку чи інституції.
You have no control over the the production of puppeted cities. = Ви не маєте контролю над виробництвом маріонеткових міст.
Puppeted cities also generate 25% less Gold and Science. = Маріонеткові міста також генерують на 25% менше золота та науки.
@ -1371,7 +1304,6 @@ Units that consume this resource = Підрозділи, що потребуют
Can be built on = Можна побудувати лише на таких клітинках:
or [terrainType] = або [terrainType]
Can be constructed by = Можуть побудувати:
# Requires translation!
Can be created instantly by = Можуть миттєво створити:
Defence bonus = Бонус до захисту
Movement cost = Вартість руху
@ -1389,9 +1321,7 @@ Base terrain [terrain] does not exist in ruleset! = Основної місце
Terrain feature [feature] does not exist in ruleset! = Місцевість [feature] не існує у наборі правил!
Resource [resource] does not exist in ruleset! = Ресурс [resource] не існує у наборі правил!
Improvement [improvement] does not exist in ruleset! = Удосконалення [improvement] не існує у наборі правил!
# Requires translation!
Nation [nation] does not exist in ruleset! = Нація [nation] не існує у наборі правил!
# Requires translation!
Natural Wonder [naturalWonder] does not exist in ruleset! = Природнє диво [naturalWonder] не існує у наборі правил!
# Civilopedia difficulty levels
@ -1546,7 +1476,6 @@ Dogfighting II = Повітряний бій II
Dogfighting III = Повітряний бій III
Choose name for [unitName] = Змінити ім'я підрозділу [unitName]
[unitFilter] units gain the [promotion] promotion = [unitFilter] підрозділи отримують підвищення: [promotion]
# Requires translation!
Requires = Потребує
# Multiplayer Turn Checker Service
@ -1578,7 +1507,6 @@ Failed! = Невдача!
Sound notification for when it's your turn in your currently open game: =
# Requires translation!
Sound notification for when it's your turn in any other game: =
# Requires translation!
Notification [number] = Сповіщення [number]
# Requires translation!
Chimes =
@ -1662,9 +1590,7 @@ Cocoa = Какао
# Requires translation!
Building '[buildingName]' is buildable and therefore must either have an explicit cost or reference an existing tech. =
# Requires translation!
Nation [nationName] is not found! = Нація [nationName] не знайдена!
# Requires translation!
Unit [unitName] doesn't seem to exist! = Підрозділ [unitName] не існує!
@ -1735,7 +1661,6 @@ in all cities in which the majority religion is an enhanced religion = в усі
in non-enemy foreign cities = у дружніх іноземних містах
in foreign cities = у іноземних містах
in annexed cities = у анексованих містах
# Requires translation!
in puppeted cities = у містах-маріонетках
in holy cities = у св'ятих містах
in City-State cities = у містах-державах
@ -3301,7 +3226,8 @@ Tenerife = Тенеріфе
Spain = Іспанія
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 золота за виявлення Природного дива (бонус зростає до 500 золота, якщо ви першим його виявили).
Double Happiness from Natural Wonders = Подвійне щастя від природних див
Tile yields from Natural Wonders doubled = Ефект від клітинних поліпшень подвоюється
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
Askia = Аскія
You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = Ти - мерзота для небес та землі, вождь неосвічених дикунів! Тебе потрібно знищити!
@ -3796,8 +3722,6 @@ Free Speech = Свобода слова
Democracy = Демократія
Freedom Complete = Свобода завершена
# Requires translation!
[relativeAmount]% Yield from every [tileFilter/buildingFilter] =
# Requires translation!
Freedom =
Populism = Популізм
@ -4217,7 +4141,6 @@ Barringer Crater = Аризонський кратер
Farm = Ферма
Can also be built on tiles adjacent to fresh water = Також можна побудувати на клітинах, що прилеглі до прісної води
# Requires translation!
[stats] from [tileFilter] tiles = [stats] від [tileFilter] клітинок
Lumber mill = Лісопилка
@ -4228,12 +4151,10 @@ Mine = Шахта
Trading post = Торговий пост
Camp = Табір
# Requires translation!
Can only be built to improve a resource = Може бути побудоване лише для покращення ресурсу
Oil well = Нафтова свердловина
# Requires translation!
Offshore Platform = Нафтова платформа
Pasture = Вигін
@ -4254,7 +4175,6 @@ Costs [amount] gold per turn when in your territory = Коштує [amount] зо
Reduces movement cost to ½ if the other tile also has a Road or Railroad =
# Requires translation!
Reduces movement cost to ⅓ with Machinery =
# Requires translation!
Requires Engineering to bridge rivers = Потребує Інженерію для переходу через річки
Railroad = Залізниця
@ -4278,7 +4198,6 @@ Remove Railroad = Прибрати колію
Cancel improvement order = Скасувати будівництво покращення
Academy = Академія
# Requires translation!
Removes removable features when built = Коли будується, прибирає риси, які можна прибрати
Landmark = Визначна пам’ятка
@ -4290,10 +4209,8 @@ Customs house = Митниця
Holy site = Святе місце
Citadel = Цитадель
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage = Ворожі війська, які закінчили хід поряд, отримують [amount] пошкоджень
Can be built just outside your borders = Може бути спорудженим безпосередньо поза власними кордонами
# Requires translation!
Constructing it will take over the tiles around it and assign them to your closest city = Захоплює територію навколо себе та призначає її до найближчого вашого міста
Moai = Моаї
@ -4302,12 +4219,10 @@ Terrace farm = Терасна ферма
Ancient ruins = Стародавні руїни
Unpillagable = Не піддається грабунку
# Requires translation!
Provides a random bonus when entered = Забезпечують випадковий бонус на вході
Unbuildable = Неможливо створити
City ruins = Руїни міста
# Requires translation!
A bleak reminder of the destruction wreaked by War = Суворе нагадування про руйнівні наслідки війни
City center = Центр міста
@ -4336,7 +4251,6 @@ Stone = Камінь
Fish = Риба
Horses = Коні
# Requires translation!
Guaranteed with Strategic Balance resource option = Гарантовані при опції Стратегічного Балансу ресурсів
Iron = Залізо
@ -4392,15 +4306,12 @@ Sword = Меч
Mounted = Кіннота
Siege = Облоговий
Ranged Gunpowder = Дальнобійний вогнепальний
# Requires translation!
Armored = Броньований
Melee Water = Ближньобійний морський
Ranged Water = Дальнобійний морський
Submarine = Субмарина
Heal Instantly = Миттєве лікування
# Requires translation!
Heal this unit by [amount] HP = Лікує цей підрозділ на [amount] здоров'я
# Requires translation!
Doing so will consume this opportunity to choose a Promotion = Це витрачає можливість обрати покращення
Accuracy I = Точність I
@ -4447,7 +4358,6 @@ Blitz = Набіг
[amount] additional attacks per turn = [amount] додаткових атак на хід
Woodsman = Лісовик
# Requires translation!
Double movement in [terrainFilter] = Подвійний рух у [terrainFilter]
Amphibious = Амфібій
@ -4457,11 +4367,9 @@ Eliminates combat penalty for attacking over a river =
Eliminates combat penalty for attacking across a coast =
Medic = Медик I
# Requires translation!
All adjacent units heal [amount] HP when healing = Усі підрозділи поряд відновлюють [amount] здоров'я під час лікування
Medic II = Медик II
# Requires translation!
in [tileFilter] tiles = у [tileFilter] клітинках
[amount] HP when healing = [amount] здоров'я під час лікування
@ -4486,14 +4394,12 @@ Boarding Party II = Абордаж II
Boarding Party III = Абордаж III
Coastal Raider I = Береговий рейдер I
# Requires translation!
Earn [amount]% of the damage done to [combatantFilter] units as [civWideStat] = Заробляє [amount]% від пошкоджень завданих [combatantFilter] підрозділам як [civWideStat]
Coastal Raider II = Береговий рейдер II
Coastal Raider III = Береговий рейдер III
# Requires translation!
Landing Party = Десант
Targeting I = Ціль I
@ -4559,10 +4465,8 @@ Mobility I = Мобільність I
Mobility II = Мобільність II
# Requires translation!
Anti-Armor I = Бронебійність I
# Requires translation!
Anti-Armor II = Бронебійність II
Cover I = Схов I
@ -4609,10 +4513,8 @@ Ignores terrain cost = Перетинає місцевість без переш
Pictish Courage = Піктська мужність
Home Sweet Home = Дім, милий дім
# Requires translation!
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% сили, зменшується при віддаленні від столиці
# Requires translation!
[unit] ability = Здатність [unit]
Heals [amount] damage if it kills a unit = Відновлення [amount] пошкоджень при знищенні підрозділу
@ -4625,9 +4527,7 @@ Civilian Water = Цивільні води
Can enter ice tiles = Може проходити крізь лід
# Requires translation!
Invisible to non-adjacent units = Невидима для не-прилеглих підрозділів
# Requires translation!
Can see invisible [mapUnitFilter] units = Може бачити невидимі [mapUnitFilter] підрозділи
@ -4639,7 +4539,6 @@ Atomic Bomber = Ядерний бомбардувальник
Missile = Ракета
Self-destructs when attacking = Самознищується при атаці
# Requires translation!
Cannot be intercepted = Не може бути перехоплена
Can pass through impassable tiles = Можна проходити через непроходимі клітинки
@ -4875,7 +4774,6 @@ Great Engineer = Видатний інженер
Can speed up construction of a building = Може прискорити будівнцтво споруди.
Great Prophet = Видатний пророк
# Requires translation!
if it hasn't used other actions yet = якщо не використовувались інші дії
Can [action] [amount] times = Може [action] [amount] разів.
Removes other religions when spreading religion = Видаляє інші релігії під час поширення власної
@ -4887,7 +4785,6 @@ Religious Unit = Релігійний підрозділ
Takes your religion over the one in their birth city =
Great General = Видатний генерал
# Requires translation!
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = Додаткові [relativeAmount]% сили для [mapUnitFilter] підрозділів у радіусі [amount] клітинок
Khan = Хан
@ -4901,9 +4798,7 @@ Prevents spreading of religion to the city it is next to = Запобігає п
SS Booster = Ракетний прискорювач
Spaceship part = Частина космічного корабля
# Requires translation!
Can be added to [comment] in the Capital = Може бути додано до [comment] у столиці
# Requires translation!
Limited to [amount] per Civilization = Обмежено до [amount] на цивілізацію
SS Cockpit = Кабіна екіпажу
@ -4916,28 +4811,21 @@ SS Stasis Chamber = Камера стазису
#################### Lines from VictoryTypes from Civ V - Vanilla ####################
Complete all the spaceship parts\nto win! = Побудуйте усі частини космічного\nкорабля для перемоги!
# Requires translation!
spaceship parts = частини космічного корабля
You have achieved victory through mastery of Science! You have conquered the mysteries of nature and led your people on a voyage to a brave new world! Your triumph will be remembered as long as the stars burn in the night sky! = Ви здобули перемогу завдяки оволодінню Наукою! Ви розкрили таємниці природи і повели своїх людей у плавання до сміливого нового світу! Ваш тріумф запам’ятається, доки у нічному небі сяють зірки!
Complete 5 policy branches and\nbuild the Utopia Project to win! = Завершіть 5 гілок соціальних політик та\nпобудуйте Проєкт Утопія для перемоги!
You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. = Ви домоглися перемоги завдяки приголомшливій силі вашої культури. Велич вашої цивілізації — пишність пам’ятників та сила її митців вразили світ! Поети будуть шанувати вас до тих пір, поки краса приносить радість стомленому серцю.
# Requires translation!
Destroy all enemies\nto win! = Знищіть усіх ворогів\nдля перемоги!
The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! = Світ заплутаний війною. Занепало багато великих і могутніх цивілізацій, але ви вижили — і вийшли переможцями! Світ надовго запам’ятає твій славний тріумф!
# Requires translation!
Build the UN and be voted\nworld leader to win! = Побудуйте ООН та будьте обрані\nсвітовим лідером для перемоги!
# Requires translation!
Anyone should build [buildingFilter] = Хтось має побудувати [buildingFilter]
# Requires translation!
Win diplomatic vote = Перемогти у дипломатичних виборах
You have triumphed over your foes through the art of diplomacy! Your cunning and wisdom have earned you great friends - and divided and sown confusion among your enemies! Forever will you be remembered as the leader who brought peace to this weary world! = Ви торжествуєте над Вашими ворогами завдяки мистецтву дипломатії! Ваш розум та мудрість здобули Вам великих друзів - та посіяли розбрат серед ваших ворогів! Вас навіки запам'ятають, як лідера, що приніс мир до цього втомленного світу!
# Requires translation!
Do things to win! = Зробіть дещо для перемоги!
# Requires translation!
Have highest score after max turns = Мати найвищий рахунок після максимальної кількості ходів
@ -5010,7 +4898,6 @@ Feed the World = Нагодуємо світ
Guruship = Гуру
Holy Warriors = Релігійні воїни
# Requires translation!
before the [era] = до [era]
# Requires translation!
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost =
@ -5018,7 +4905,6 @@ May buy [baseUnitFilter] units with [stat] for [amount] times their normal Produ
Liturgical Drama = Літургійна драма
Monasteries = Монастирі
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Можна придбати будівлю «[buildingFilter]» за [amount] [stat] [cityFilter]
Mosques = Мечеті
@ -5145,7 +5031,6 @@ Neuschwanstein = Замок Нойшванштайн
'...the location is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world.' - King Ludwig II of Bavaria =
# Requires translation!
Recycling Center = Центр переробки
@ -5987,7 +5872,8 @@ The city can no longer put up any resistance!\nHowever, to conquer it, you must
After Conquering = Після завоювання
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. = Ви захопили місто, тепер виберіть що ви хочете зробити з ним: зруйнувати, зробити з нього маріонетку чи анексувати.\n«Зруйнувати» означає зменшувати чисельність населення міста на 1 одиницю кожен хід, поки воно не буде зрівняно з землею. (Translation update needed!)
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost, but its citizens will generate 1.5x the regular unhappiness.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. = Зробити місто «маріонеткою» означатиме, що ви не будете мати контролю над виробництвом міста.\nМісто не збільшуватиме ваші витрати на технології чи інституції, але його громадяни вриоблятимуть у 1,5 рази більше нещастя.\nАнексія міста надасть вам контроль над виробництвом, але збільшить нещастя громадян до 2х!\nЦе можна зменшити, побудувавши у місті суд, задля усунення нещастя громадян від окупації.\nМаріонеткове місто можна будь-коли анексувати, але анексовані міста не можна повернути до маріонеткового стану! (Translation update needed!)
# Requires translation!
\nLiberating the city will return it to its original owner, giving you a massive diplomatic boost with them!\n\nAnnexing the city will give you full control over it, but also increase the citizens' unhappiness to 2x!\nThis can be mitigated by building a courthouse in the city, returning the citizen's unhappiness to normal.\n\nPuppeting the city will mean that you have no control on the city's production.\nThe city will not increase your tech or policy cost.\nA puppeted city can be annexed at any time, but annexed cities cannot be returned to a puppeted state!\n\nRazing the city will lower its population by 1 each turn until the city is destroyed!\nYou cannot raze a city that is either the starting capital of a civilization or the holy city of a religion. =
You have encountered a barbarian unit!\nBarbarians attack everyone indiscriminately, so don't let your \n civilian units go near them, and be careful of your scout! = Ви зіткнулися з підрозділом варварів!\nВарвари нападають на всіх без розбору, тому не дозволяйте \n цивільним підрозділам підходити до них і стежте уважно за своїм розвідником!

View File

@ -4,8 +4,8 @@ Russian = 99
German = 99
Swedish = 91
Turkish = 77
Ukrainian = 88
Filipino = 55
Ukrainian = 90
Filipino = 62
French = 99
Portuguese = 57
Indonesian = 99

View File

@ -1,30 +1,20 @@
## 4.1.19
Unique deprecation
Added pi-apps badge to readme
Interception always takes an attack - By itanasi
By OptimizedForDensity:
- Add more music triggers
- Better era-specific tile image support
- Move border below icons
- Significantly reduce AI turn time
- City health updates when finishing health-increasing buildings
- Add more music triggers
- Move border below icons
- Significantly reduce AI turn time
- City health updates when finishing health-increasing buildings
By Azzurite:
- Fix potential race condition in multiplayer game update
- Fix game crashing when a multiplayer game can not be read
- Add a simple GDX application to help with developing UI components
- Fix potential race condition in multiplayer game update
- Fix game crashing when a multiplayer game can not be read
Added more unit tests - By xlenstra
Sorted Civilopedia eras - By alexban011
sorted eras by eraNumber - By alexban011
small readme fixes - By b1tt0
Remove all in-game mentions of 1.5x unhappiness for puppeted cities - By Ouaz
Remove in-game mentions of 1.5x unhappiness for puppeted cities - By Ouaz
## 4.1.18

View File

@ -163,11 +163,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Global
??? example "[relativeAmount]% Production when constructing [buildingFilter] wonders [cityFilter]"
Example: "[+20]% Production when constructing [Culture] wonders [in all cities]"
Applicable to: Global, FollowerBelief
??? example "[relativeAmount]% Production when constructing [buildingFilter] buildings [cityFilter]"
Example: "[+20]% Production when constructing [Culture] buildings [in all cities]"
@ -178,14 +173,16 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Global, FollowerBelief
??? example "[relativeAmount]% Production when constructing [buildingFilter] wonders [cityFilter]"
Example: "[+20]% Production when constructing [Culture] wonders [in all cities]"
Applicable to: Global, FollowerBelief
??? example "[relativeAmount]% Production towards any buildings that already exist in the Capital"
Example: "[+20]% Production towards any buildings that already exist in the Capital"
Applicable to: Global, FollowerBelief
??? example "Tile yields from Natural Wonders doubled"
Applicable to: Global
??? example "Military Units gifted from City-States start with [amount] XP"
Example: "Military Units gifted from City-States start with [3] XP"

View File

@ -1,27 +1,15 @@
Unique deprecation
Added pi-apps badge to readme
Interception always takes an attack - By itanasi
By OptimizedForDensity:
- Add more music triggers
- Better era-specific tile image support
- Move border below icons
- Significantly reduce AI turn time
- City health updates when finishing health-increasing buildings
- Add more music triggers
- Move border below icons
- Significantly reduce AI turn time
- City health updates when finishing health-increasing buildings
By Azzurite:
- Fix potential race condition in multiplayer game update
- Fix game crashing when a multiplayer game can not be read
- Add a simple GDX application to help with developing UI components
- Fix potential race condition in multiplayer game update
- Fix game crashing when a multiplayer game can not be read
Added more unit tests - By xlenstra
Sorted Civilopedia eras - By alexban011
sorted eras by eraNumber - By alexban011
small readme fixes - By b1tt0
Remove all in-game mentions of 1.5x unhappiness for puppeted cities - By Ouaz
Remove in-game mentions of 1.5x unhappiness for puppeted cities - By Ouaz