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Correctly reset pixmap packer when loading a new ruleset
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6234171a55
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d34d2cb092
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@ -92,8 +92,6 @@ object ImageGetter {
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fun resetAtlases() {
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atlases.values.forEach { it.dispose() }
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atlases.clear()
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yieldPixmapPacker.dispose()
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yieldPixmapPacker = PixmapPacker(2048, 2048, Pixmap.Format.RGBA8888, 2, false).apply { packToTexture = true }
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}
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fun reloadImages() = setNewRuleset(ruleset)
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@ -103,6 +101,9 @@ object ImageGetter {
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ImageGetter.ruleset = ruleset
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textureRegionDrawables.clear()
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yieldPixmapPacker.dispose()
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yieldPixmapPacker = PixmapPacker(2048, 2048, Pixmap.Format.RGBA8888, 2, false).apply { packToTexture = true }
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// Load base
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loadModAtlases("", Gdx.files.internal(""))
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