Update translation and Android studio to 4.1.2 (#3642)

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@ -37,8 +37,8 @@ Requires worked [resource] near city = 需要城市附近有已开发的资源
Wonder is being built elsewhere = 其他城市正在建造该奇观
Requires a [buildingName] in all cities = 需要所有城市建有[buildingName]
Requires a [buildingName] in this city = 需要城市建有[buildingName]
Consumes 1 [resource] = 需要 1 [resource]
Consumes [amount] [resource] = 需要 [amount] [resource]
Consumes 1 [resource] = 需要1单位[resource]
Consumes [amount] [resource] = 需要[amount]单位[resource]
Required tech: [requiredTech] = 需要科技:[requiredTech]
Requires [PolicyOrNationalWonder] = 需要[PolicyOrNationalWonder]
Cannot be purchased = 无法通过购买获得
@ -51,8 +51,7 @@ Add to queue = 加入队列
Remove from queue = 移出队列
Show stats drilldown = 显示城市详细信息
Show construction queue = 显示项目队列
# Requires translation!
Save =
Save = 保存
Diplomacy = 外交
War = 战争
@ -94,7 +93,7 @@ Favorable = 惺惺相惜
Friend = 秦晋之好
Ally = 同盟:
[questName] (+[influenceAmount] influence) = [questName] (+[influenceAmount]影响力)
[questName] (+[influenceAmount] influence) = [questName](+[influenceAmount]影响力)
[remainingTurns] turns remaining = 剩余[remainingTurns]回合
## Diplomatic modifiers
@ -358,14 +357,13 @@ Show pixel units = 显示像素单位
Show pixel improvements = 显示像素设施
Enable nuclear weapons = 允许使用核武器
Fontset = 字体设置
Show tile yields = 显示平铺产量
Show tile yields = 显示地块产出
Continuous rendering = 连续渲染
When disabled, saves battery life but certain animations will be suspended = 禁用时将关闭部分动画以省电
Order trade offers by amount = 按金额订购交易报价
Order trade offers by amount = 交易方贸易项目按数量排序
Generate translation files = 生成翻译文件
Translation files are generated successfully. = 翻译文件生成成功
# Requires translation!
Locate mod errors =
Locate mod errors = 定位模组错误
# Notifications
@ -450,9 +448,9 @@ Our proposed trade request is no longer relevant! = 我们的贸易項目已失
Clearing a [forest] has created [amount] Production for [cityName] = 砍伐[forest]为[cityName]增加了[amount]产能
[civName] assigned you a new quest: [questName]. = [civName]给了你一个新任务:[questName]。
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName]因为你完成了[questName]任务而获得了[influence]影响力奖励。
The resistance in [cityName] has ended! = [cityName]的抵抗结束了
Our [name] took [tileDamage] tile damage and was destroyed = 我们的[name]受了[tileDamage]地块伤所以被灭亡了
Our [name] took [tileDamage] tile damage = 我们的[name]受了[tileDamage]地块伤
The resistance in [cityName] has ended! = [cityName]的抵抗结束了
Our [name] took [tileDamage] tile damage and was destroyed = 我们的[name]因受到[tileDamage]地块伤害而被消灭
Our [name] took [tileDamage] tile damage = 我们的[name]受到[tileDamage]地块伤害
# World Screen UI
@ -461,8 +459,8 @@ Waiting for other players... = 等待其他玩家...
in = 完成需
Next turn = 下一回合
[currentPlayerCiv] ready? = [currentPlayerCiv]准备好了吗?
1 turn = 1 回合
[numberOfTurns] turns = [numberOfTurns] 回合
1 turn = 1回合
[numberOfTurns] turns = [numberOfTurns]回合
Turn = 回合
turns = 回合
turn = 回合
@ -504,16 +502,16 @@ No = 否
Acquire = 变更为本城市所属
Under construction = 建造/组建中
Gold =
Gold =
Science = 科研
Happiness = 快乐
Production = 产能
Culture = 文化
Food = 食物
Crop Yield = 物产量
Land = 土地
Force =
Crop Yield = 物产量
Land = 领土面积
Force = 军事实
GOLDEN AGE = 黄金时代
Golden Age = 黄金时代
[year] BC = 公元前[year]年
@ -583,7 +581,7 @@ The city will not produce anything. = 城市将不会建造/组建任何项目
Worked by [cityName] = 被[cityName]开发
Lock = 锁定
Unlock = 解锁
Move to city = 移动城市
Move to city = 移动城市
# Technology UI
@ -612,7 +610,7 @@ Captured! = 可以俘虏!
defence vs ranged = 对远程攻击防御
[percentage] to unit defence = [percentage]单位防御力
Attacker Bonus = 主动攻击加成
Defender Bonus = 防御者奖励
Defender Bonus = 防御方加成
Landing = 登陆作战
Flanking = 侧翼夹击
vs [unitType] = vs [unitType]
@ -698,7 +696,7 @@ You have won! = 恭喜!您赢得了胜利!
You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. = 您依靠文化的强大力量取得了胜利。您的文明的伟大创作——富丽堂皇的建筑和鬼斧神工的艺术品震惊了世界!这些沁入心扉的美丽给疲乏的心带来温暖,给悲伤的人送去欢乐,诗人为您赞叹,乐者为您歌唱!
The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! = 世界因战争而动荡不安。许多伟大而强盛的文明衰落了,但您幸存了下来——并且取得了胜利!世界将永远记住您的光辉与荣耀!
You have achieved victory through mastery of Science! You have conquered the mysteries of nature and led your people on a voyage to a brave new world! Your triumph will be remembered as long as the stars burn in the night sky! = 您通过掌握先进的科技取得了胜利!您已经征服了大自然的神秘,带领人民踏上了通往美丽新世界的航程!只要星星在夜空中燃烧,您的胜利就会被永远铭记!
Your civilization stands above all others! The exploits of your people shall be remembered until the end of civilizaton itself! = 您的文明高于一切!您的人民的功绩将被铭记,直到文明的终结!
Your civilization stands above all others! The exploits of your people shall be remembered until the end of civilizaton itself! = 您的文明睥睨万物、傲视天下!您的人民的丰功伟绩将被永远铭记,直到文明的终结!
You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! = 您被打败了。虽然您的文明曾经被许多敌人所征服,但是您的人民永不放弃,因为他们知道总有一天您会回来的!届时,您的文明将会成为天空中最耀眼的恒星!
One more turn...! = 再来一回合...
Built Apollo Program = 开启阿波罗计划
@ -726,10 +724,8 @@ Liberating a city returns it to its original owner, giving you a massive relatio
Raze = 摧毁
Razing the city annexes it, and starts razing the city to the ground. = “摧毁城市”意味着吞并该城市,同时开始将该城市夷为平地。
The population will gradually dwindle until the city is destroyed. = 城市人口将会持续地减少直至该城市被完全摧毁。
# Requires translation!
Destroy =
# Requires translation!
Destroying the city instantly razes the city to the ground. =
Destroy = 毁灭
Destroying the city instantly razes the city to the ground. = 毁灭这座城市将立刻把城市夷为平地。
Remove your troops in our border immediately! = 请停止这种无理而且野蛮的行径!马上让你的单位滚出我的领土!
Sorry. = 请您原谅我的鲁莽。
Never! = 愤怒是无能的表现。
@ -872,6 +868,7 @@ Ranged = 远程单位
WaterRanged = 海军远程单位
WaterSubmarine = 海军潜艇单位
Mounted = 骑乘单位
Siege = 攻城单位
Armor = 装甲单位
City = 城市
Missile = 导弹单位
@ -880,9 +877,9 @@ WaterAircraftCarrier = 海军航母单位
# Units
Composite Bowman = 复合弓兵
Foreign Land = 境外
Friendly Land = 友好领土
Air =
Foreign Land = 异国领土
Friendly Land = 友好领土
Air =
Wounded = 受伤
Marine = 海军陆战队
Mobile SAM = 防空导弹车
@ -904,8 +901,7 @@ Bonus when performing air sweep [bonusAmount]% = 空中游猎时+[bonusAmount]%
Dogfighting I = 缠斗I级
Dogfighting II = 缠斗II级
Dogfighting III = 缠斗III级
# Requires translation!
Choose name for [unitName] =
Choose name for [unitName] = 为英雄的[unitName]赐名
# Multiplayer Turn Checker Service
@ -923,7 +919,7 @@ Invalid ID! = 无效的ID
Mods = 模组
Download [modName] = 下载模组:[modName]
Could not download mod list = 无法模组列表
Could not download mod list = 无法载模组列表
Download mod from URL = 从网络地址获取模组
Download = 下载
Done! = 完成!
@ -934,8 +930,7 @@ Are you SURE you want to delete this mod? = 你确定要删除这个模组吗?
[stats] from every [param] = 每个[param][stats]
[stats] from [param] tiles in this city = 所在城市的[param]地块[stats]
# Requires translation!
[stats] from every [param] on [tileFilter] tiles =
[stats] from every [param] on [tileFilter] tiles = 每个[tileFilter]地块上的[param][stats]
[stats] for each adjacent [param] = 每个相邻的[param][stats]
Must be next to [terrain] = 城市必须毗邻[terrain]
Must be on [terrain] = 城市必须位于[terrain]之上
@ -947,7 +942,7 @@ Must be on [terrain] = 城市必须位于[terrain]之上
in this city = 所在城市
in every city = 每座城市
in capital = 首都
in every coastal city = 每座沿海城市
in every coastal city = 每座城市
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -982,7 +977,7 @@ Floating Gardens = 水上园圃
'It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit.' - Robert Louis Stevenson = “森林在世人心中享有崇高的地位,并非仅仅因为它的美丽,还有一些微妙的东西,例如古老树木所散发出来的独特气息,能够如此奇妙地让疲惫的精神重新振奋起来。”——罗伯特·路易斯·斯蒂文森(英国作家)
+[amount]% growth in all cities = 所有城市+[amount]%食物积累速率
+[amount]% Production when constructing [unitType] units = 建造[unitType]时的+[amount]%产量
+[amount]% Production when constructing [unitType] units = 组建[unitType]单位时+[amount]%产能
Temple of Artemis = 阿尔忒弥斯神庙
Walls = 城墙
@ -999,8 +994,8 @@ Barracks = 军营
'Why man, he doth bestride the narrow world like a colossus, and we petty men walk under his huge legs, and peep about to find ourselves dishonorable graves.' - William Shakespeare, Julius Caesar = “嘿,老兄,他像一个巨人似的跨越这狭隘的世界;我们这些渺小的凡人一个个在他粗大的两腿下行走,四处张望着,替自己寻找不光荣的坟墓。”——威廉·莎士比亚:《尤利乌斯·恺撒》
Colossus = 太阳神巨像
-[amount]% Culture cost of acquiring tiles [cityFilter] = [cityFilter]获取地块的文化成本-[amount]%
-[amount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]获取地块的黄金成本-[amount]%
-[amount]% Culture cost of acquiring tiles [cityFilter] = [cityFilter]获取地块的文化花费-[amount]%
-[amount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]获取地块的金钱花费-[amount]%
Krepost = 俄罗斯营垒
'He spoke, the son of Kronos, and nodded his head with the dark brows, and the immortally anointed hair of the great god swept from his divine head, and all Olympos was shaken' - The Iliad = “克罗诺斯之子言罢,弯颈点动浓黑的眉毛,涂着仙液的发绺从众神之王永生的头颅上顺势泼泻,摇撼着巍峨的奥林匹斯山脉。”——荷马:《伊利亚特》
@ -1020,7 +1015,7 @@ The Great Lighthouse = 大灯塔
+[amount]% Production when constructing [unitType] units [cityFilter] = [cityFilter]组建[unitType]单位时+[amount]%产能
Stable = 马厩
Cost increases by [amount] per owned city = 每个城市的成本增加[amount]
Cost increases by [amount] per owned city = 每座己方城市使建造所需的产能花费增加[amount]
Circus Maximus = 大竞技场
'I think that if ever a mortal heard the word of God it would be in a garden at the cool of the day.' - F. Frankfort Moore = “我相信如果有凡人能听到神谕,那一定是在天气凉爽时的花园之中。”——弗兰克·法兰克福·摩尔(英国作家)
@ -1037,7 +1032,7 @@ Terracotta Army = 兵马俑
Temple = 神庙
Doubles Gold given to enemy if city is captured = 如果城市被攻占,给予敌人的金币加倍
Doubles Gold given to enemy if city is captured = 如果城市被攻占,给予敌方的金钱加倍
Burial Tomb = 陵墓
Mud Pyramid Mosque = 土塔清真寺
@ -1146,7 +1141,7 @@ Free Great Person = 免费的伟人
Leaning Tower of Pisa = 比萨斜塔
'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo = “所谓武士道,就是看透死亡。于生死两难之际,应果断选择死,而不需要任何原因。”——山本常朝(日本江户时代武士)
+[amount]% combat bonus for units fighting in [param] = 在[param]中战斗的单位的+[amount]%战斗加成
+[amount]% combat bonus for units fighting in [param] = 在[param]中的作战单位+[amount]%战斗力
Himeji Castle = 姬路城
Museum = 博物馆
@ -1202,7 +1197,7 @@ Research Lab = 研发实验室
Stadium = 体育场
'Come to me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28 = “凡劳苦担重担的人,可以到我这里来,我就使你们得安息。”——圣经·马太福音 11:28
Culture cost of adopting new Policies reduced by [amount]% = 推行新政策所需的文化点数减少[amount]%。
Culture cost of adopting new Policies reduced by [amount]% = 推行新政策的文化花費-[amount]%
Cristo Redentor = 救世基督像
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed = “律法当如山巅之城:无论是敌人还是洪水都无法征服。”——先知穆罕默德
@ -1335,7 +1330,7 @@ Greetings! = 欢迎您的到来!
What? = 所为何事?
Hellenic League = 城邦同盟
City-State Influence recovers at twice the normal rate = 对城邦的影响力恢复速度是正常水平的两倍
City-State Influence degrades [amount]% slower = 城邦影响降低减缓[amount]%
City-State Influence degrades [amount]% slower = 对城邦的影响力下降速度-[amount]%
Athens = 雅典
Sparta = 斯巴达
Corinth = 科林斯
@ -1899,7 +1894,7 @@ What now? = 现在要干什么?
So, out with it! = 所以,滚出这里!
Furor Teutonicus = 条顿狂热
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 击败蛮族营地中的蛮族单位有67%几率得到25金钱并使其加入
-[amount]% [param] unit maintenance costs = -[amount]% [param] 单位维护费
-[amount]% [param] unit maintenance costs = -[amount]%[param]单位维护费
Berlin = 柏林
Hamburg = 汉堡
Munich = 慕尼黑
@ -2010,7 +2005,7 @@ Welcome to the palace of Choson, stranger. I am the learned King Sejong, who loo
We have many things to discuss and have much to benefit from each other. = 我们有很多事情需要讨论,还可以从中受益。
Oh, it's you = 哦,是你。
Scholars of the Jade Hall = 集贤殿学士
Receive a tech boost when scientific buildings/wonders are built in capital = 在首都建造科学建筑/奇迹时获得科技推动
Receive a tech boost when scientific buildings/wonders are built in capital = 每当在首都建成科研建筑/奇观时立刻获得一次科研点数奖励
Seoul = 首尔
Busan = 釜山
Jeonju = 全州
@ -2170,7 +2165,7 @@ Welcome, friend! = 你好!朋友!
Wayfinding = 海路探寻
+1 Sight when embarked = 单位处于船运状态时+1视野
Can embark and move over Coasts and Oceans immediately = 单位初始就拥有船运能力,可进入海滨和海洋地块
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] = 如果在[tileImprovement]的[amount2]格内,则+[amount]%强度
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] = 在[tileImprovement][amount2]格内的军事单位+[amount]%战斗力
Honolulu = 火奴鲁鲁
Samoa = 萨摩亚
Tonga = 汤加
@ -2398,7 +2393,7 @@ What do I see before me? Another beating heart for my sacrificial fire. = 将跳
Accept this agreement or suffer the consequences. = 接受这个协议否则后果自负。
Welcome, friend. = 欢迎您,我最尊贵的朋友!
Sacrificial Captives = 人牲献祭
Earn [amount]% of [param] opponent's [param2] as [stat] for kills = 获得[param]对手[param2]的[amount]%作为击杀[stat]
Earn [amount]% of [param] opponent's [param2] as [stat] for kills = 击杀敌方[param]单位后可获得[stat] ≈ 已击杀单位的[param2] × [amount]%
Tenochtitlan = 特诺奇提特兰
Teotihuacan = 特奥蒂瓦坎
Tlatelolco = 特拉特洛尔科
@ -2445,7 +2440,7 @@ The Incan people offer this fair trade. = 印加人提供这种公平贸易。
How are you doing? = 你好吗?
What do you want now? = 你现在需要什么?
Great Andean Road = 山地路网
Maintenance on roads & railroads reduced by [amount]% = 道路和铁路维护费用减少[amount]%
Maintenance on roads & railroads reduced by [amount]% = 道路和铁路维护费-[amount]%
Units ignore terrain costs when moving into any tile with Hills = 单位进入丘陵地块不消耗额外移动力
No Maintenance costs for improvements in Hills = 丘陵上的设施不需要维护费
Cuzco = 库斯科
@ -2659,8 +2654,8 @@ Oligarchy = 寡头政治
Units in cities cost no Maintenance = 镇守城市的单位无需维护费
+50% attacking strength for cities with garrisoned units = 有单位镇守的城市+50%远程战斗力
Landed Elite = 缙绅阶层
+[amount]% growth [cityFilter] = [cityFilter]+[amount]%增长
[stats] [cityFilter] = [cityFilter] [stats]
+[amount]% growth [cityFilter] = [cityFilter]食物积累速率+[amount]%
[stats] [cityFilter] = [cityFilter][stats]
Monarchy = 君主政体
[stats] per [amount] population [cityFilter] = [cityFilter]每[amount]人口[stats]
Tradition Complete = 完整的传统政策
@ -2673,7 +2668,7 @@ Citizenship = 公民制度
Tile improvement speed +25% = 地块设施建造速度+25%
Republic = 共和政体
Representation = 代议制度
Each city founded increases culture cost of policies [amount]% less than normal = 新建城市导致推行政策所需文化成本的增幅低于正常值[amount]%
Each city founded increases culture cost of policies [amount]% less than normal = 新建城市导致推行政策所需文化成本的增幅低于正常值[amount]%
Meritocracy = 精英政治
Liberty Complete = 完整的自主政策
Liberty = 自主政策
@ -2682,7 +2677,7 @@ Warrior Code = 尚武精神
Discipline = 军事纪律
+15% combat strength for melee units which have another military unit in an adjacent tile = 近战单位可从每个相邻的己方单位获得15%战斗力加成
Military Tradition = 军事传统
[unitType] units gain [amount]% more Experience from combat = [unitType]单位从战斗中获得的经验值增加[amount]%
[unitType] units gain [amount]% more Experience from combat = [unitType]单位从战斗中获得的经验值+[amount]%
Military Caste = 军人阶层
Professional Army = 职业军队
Honor Complete = 完整的荣誉政策
@ -2739,14 +2734,14 @@ Tile yield from Great Improvements +100% = 建有伟人设施的地块产出+100
Freedom = 自由政策
Populism = 民粹主义
[param] units deal +[amount]% damage = [param]单位造成+[amount]%伤害
[param] units deal +[amount]% damage = [param]单位造成的伤害+[amount]%
Militarism = 军国主义
Gold cost of purchasing units -33% = 购买单位时的金钱花费-33%
Fascism = 法西斯
Quantity of strategic resources produced by the empire increased by 100% = 帝国战略资源产出+100%
Police State = 极权国家
Total War = 全面战争
New [unitType] units start with [amount] Experience = 新的[unitType]从[amount]经验开始
New [unitType] units start with [amount] Experience = 新组建的[unitType]单位初始拥有[amount]经验值
Autocracy Complete = 完整的独裁政策
+20% attack bonus to all Military Units for 30 turns = 所有军事单位主动攻击时战斗力+20%效果持续30回合
Industrial era = 工业时代
@ -2756,25 +2751,25 @@ Autocracy = 独裁政策
#################### Lines from Quests from Civ V - Vanilla ####################
Route =
Build a road to connect your capital to our city. = 如果你能建造我们首都之间的道路,将极大的有利于我们的文明
Route = 建道
Build a road to connect your capital to our city. = 建造一条连接我们的城市和您的首都的道路,将极大地增进彼此关系
Clear Barbarian Camp = 清除蛮族营地
We feel threatened by a Barbarian Camp near our city. Please take care of it. = 我们城市附近的一个蛮人营地对我们的城市构成了威胁,请处理好它
We feel threatened by a Barbarian Camp near our city. Please take care of it. = 附近的一个蛮人营地对我们的城市构成了极大威胁,请处理好它
Connect Resource = 连接资源
In order to make our civilizations stronger, connect [param] to your trade network. = 如果我们能找到[param]并将其连接到贸易网络,我们的商人将会十分高兴。
In order to make our civilizations stronger, connect [param] to your trade network. = 开发资源[param]并将其连接到您的贸易网络,我们的商人将会十分高兴。
Construct Wonder = 建造奇观
We recommend you to start building [param] to show the whole world your civilization strength. = 如果你能建造[param],我们的学者和艺术家将因你的成就而感到惊叹
We recommend you to start building [param] to show the whole world your civilization strength. = 如果您能建造[param],我们的学者和艺术家将会交口称誉您的成就
Acquire Great Person = 获得伟人
Great People can change the course of a Civilization! You will be rewarded for acquiring a new [param]. = 伟人可以改变文明的进程! 您将获得新的[param]奖励
Great People can change the course of a Civilization! You will be rewarded for acquiring a new [param]. = 伟人可以改变文明的进程!您将获得一个新的[param]。
Find Player = 查找玩家
You have yet to discover where [param] set up their cities. You will be rewarded for finding their territories. = 您尚未发现[param]在哪里建立他们的城市。 找到他们的领地将给您奖励。
Find Player = 寻找文明
You have yet to discover where [param] set up their cities. You will be rewarded for finding their territories. = 您尚未发现[param]在哪里建立他们的城市。找到他们将给您奖励。
Find Natural Wonder = 寻找自然奇观
Find Natural Wonder = 探索自然奇观
Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of [param] yet. = 派遣你最好的探险家去探索自然奇观。还没有人知道[param]的位置。
@ -2980,8 +2975,7 @@ Ocean = 海洋
Coast = 海滨
# Requires translation!
Occurs at temperature between [param] and [param2] and humidity between [param3] and [amount] =
Occurs at temperature between [param] and [param2] and humidity between [param3] and [amount] = 出现在当温度在[param][param2]之间且湿度在[param3][amount]之间时
Grassland = 草原
Plains = 平原
@ -3066,7 +3060,7 @@ Gives a defensive bonus of [amount]% = 提供[amount]%防御力加成
Can be built outside your borders = 可在境外建造
Fort = 堡垒
Costs [amount] gold per turn when in your territory = 在您的领土内每回合花费[amount]金币
Costs [amount] gold per turn when in your territory = 建在您的领土内时每回合花费[amount]金钱维护费
Road = 道路
@ -3145,8 +3139,7 @@ Dyes = 染料
Gems = 宝石
# Requires translation!
Gold Ore =
Gold Ore = 黄金
Silver = 白银
@ -3210,8 +3203,7 @@ Drill III = 操练III级
Charge = 猛烈冲锋
# Requires translation!
Besiege =
Besiege = 攻城能力
Formation I = 列阵I级
@ -3250,14 +3242,14 @@ Coastal Raider II = 海掠II级
Coastal Raider III = 海掠III级
Wolfpack I = 狼群I级
+[amount]% Strength when attacking = 攻击时获得+ [amount]%战斗力加成
+[amount]% Strength when attacking = 主动攻击时+[amount]%战斗力
Wolfpack II = 狼群II级
Wolfpack III = 狼群III级
Armor Plating I = 船体装甲I级
+[amount]% Strength when defending = 防御时获得+ [amount]%战斗力加成
+[amount]% Strength when defending = 防御时+[amount]%战斗力
Armor Plating II = 船体装甲II级
@ -3334,7 +3326,7 @@ Great Generals I = 统帅I级
Great Generals II = 统帅II级
Quick Study = 快速学习
[amount]% Bonus XP gain = 额外奖励[amount]%经验值
[amount]% Bonus XP gain = 经验获得+[amount]%
Haka War Dance = 哈卡战舞
-10% combat strength for adjacent enemy units = 相邻的敌方单位-10%战斗力
@ -3343,15 +3335,15 @@ Rejuvenation = 返老还童
All healing effects doubled = 所有生命回复效果加倍
Slinger Withdraw = 抛石手撤退
May withdraw before melee ([amount]%) = 可以在近战前撤退([amount]%
May withdraw before melee ([amount]%) = 遭受近战攻击时有机率撤退([amount]%
#################### Lines from Units from Civ V - Vanilla ####################
Can build improvements on tiles = 可以在地块上建造设施
Excess Food converted to Production when under construction = 过剩的食物在建设中转化为生产力
Requires at least [amount] population = 至少需要[amount]人口
Excess Food converted to Production when under construction = 组建过程中富余的食物将转化为产能
Requires at least [amount] population = 至少需要[amount]人口
Founds a new city = 建立一座城市,组建此单位时城市的食物积累停止
Ignores terrain cost = 所有地形都只消耗1移动力
@ -3539,8 +3531,8 @@ Panzer = “虎II”坦克
Anti-Tank Gun = 反坦克炮
Unable to capture cities = 无法占领城市
All tiles cost 1 movement = 所有地块消耗移动力
Unable to capture cities = 不能占领城市
All tiles cost 1 movement = 所有地块消耗1移动力
Can pass through impassable tiles = 可以穿过无法通行的地块
Rocket Artillery = 火箭炮

View File

@ -870,6 +870,7 @@ Ranged =
WaterRanged =
WaterSubmarine =
Mounted =
Siege =
Armor =
City =
Missile =

View File

@ -1,4 +1,3 @@
import com.unciv.build.BuildConfig
import com.unciv.build.BuildConfig.gdxVersion
import com.unciv.build.BuildConfig.kotlinVersion
import com.unciv.build.BuildConfig.roboVMVersion
@ -7,10 +6,10 @@ buildscript {
repositories {
// Chinese mirrors for quicker loading for chinese devs - uncomment if you're chinese
// maven{ url = uri("https://maven.aliyun.com/repository/jcenter") }
// maven{ url = uri("https://maven.aliyun.com/repository/google") }
// maven{ url = uri("https://maven.aliyun.com/repository/gradle-plugin") }
// maven{ url = uri("https://maven.aliyun.com/repository/public") }
// maven{ url = uri("https://maven.aliyun.com/repository/jcenter") }
// maven{ url = uri("https://maven.aliyun.com/repository/google") }
// maven{ url = uri("https://maven.aliyun.com/repository/gradle-plugin") }
// maven{ url = uri("https://maven.aliyun.com/repository/public") }
google()
mavenLocal()
mavenCentral()
@ -21,7 +20,7 @@ buildscript {
dependencies {
classpath("org.jetbrains.kotlin:kotlin-gradle-plugin:${com.unciv.build.BuildConfig.kotlinVersion}")
classpath("de.richsource.gradle.plugins:gwt-gradle-plugin:0.6")
classpath("com.android.tools.build:gradle:4.1.0")
classpath("com.android.tools.build:gradle:4.1.2")
classpath("com.mobidevelop.robovm:robovm-gradle-plugin:2.3.1")
// This is for wrapping the .jar file into a standalone executable
@ -130,13 +129,13 @@ project(":core") {
"implementation"("org.jetbrains.kotlin:kotlin-stdlib:$kotlinVersion")
"implementation"("junit:junit:4.12")
"implementation"("junit:junit:4.13.1")
"implementation"("org.mockito:mockito-all:1.9.5")
"implementation"("com.badlogicgames.gdx:gdx-backend-headless:$gdxVersion")
"implementation"("com.badlogicgames.gdx:gdx:$gdxVersion")
"testImplementation"("junit:junit:4.12")
"testImplementation"("junit:junit:4.13.1")
"testImplementation"("org.mockito:mockito-all:1.9.5")
"testImplementation"("io.mockk:mockk:1.9.3")

View File

@ -235,12 +235,11 @@ object ImageGetter {
}
fun getPromotionIcon(promotionName: String): Actor {
var level = 0
when {
promotionName.endsWith(" I") -> level = 1
promotionName.endsWith(" II") -> level = 2
promotionName.endsWith(" III") -> level = 3
val level = when {
promotionName.endsWith(" I") -> 1
promotionName.endsWith(" II") -> 2
promotionName.endsWith(" III") -> 3
else -> 0
}
val basePromotionName = if (level == 0) promotionName