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Added the notification for the third-party civilizations (#1558)
* Added the notification for the third-party civilizations If a civilizations knows about some two civilizations, it will be notified when: * They declare the war * They make a peace * They sign the declaration of peace * One denounce the other Additionally, when civ enters a new era, all civs that know about it get a notification * Fixed the translation `.properties` * Cleanup * Fix: 2 notifications for each peace treaty Russia and America... America and Russia... * Typo * Code style changes * Resolved conflicts * Simple getCommonKnownCivs() tests
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@ -316,6 +316,15 @@ Indeed! = Vskutku!
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Denounce ([numberOfTurns] turns) = Odsoudit ([numberOfTurns] kol)
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We will remember this. = To vám nikdy nezapomeneme!
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# Requires translation!
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[civName] has declared war on [targetCivName]! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Peace Treaty! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Declaration of Friendship! =
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# Requires translation!
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[civName] has denounced [targetCivName]! =
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Unforgivable = Nenávist
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Enemy = Nepřátelství
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Competitor = Negativní
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@ -837,6 +846,8 @@ Your trade mission to [civName] has earned you [goldAmount] gold and [influenceA
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Hurry Wonder = Uspíšit stavbu Divu
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Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = Naši občané jsou spokojeni s vaší vládou po dlouhou dobu díky čemuž říše vstoupila do Zlatého věku!
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You have entered the [newEra]! = Vstoupili jsme do éry [newEra]!
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# Requires translation!
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[civName] has entered the [eraName]! =
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[policyBranch] policy branch unlocked! = Zpřístupněna větev sociální politiky: [policyBranch]
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Overview = Přehled
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Total = Celkem
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@ -529,6 +529,15 @@ Denounce ([numberOfTurns] turns) =
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# Requires translation!
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We will remember this. =
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# Requires translation!
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[civName] has declared war on [targetCivName]! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Peace Treaty! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Declaration of Friendship! =
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# Requires translation!
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[civName] has denounced [targetCivName]! =
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# Requires translation!
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Unforgivable =
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# Requires translation!
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@ -1353,6 +1362,8 @@ Hurry Wonder =
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# Requires translation!
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Your citizens have been happy with your rule for so long that the empire enters a Golden Age! =
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You have entered the [newEra]! = Jij bent in het/de [newEra] aangekomen!
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# Requires translation!
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[civName] has entered the [eraName]! =
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[policyBranch] policy branch unlocked! = Het/De [policyBranch] beleid is ontgrendeld!
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# Requires translation!
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Overview =
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@ -550,6 +550,15 @@ Denounce ([numberOfTurns] turns) =
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# Requires translation!
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We will remember this. =
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# Requires translation!
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[civName] has declared war on [targetCivName]! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Peace Treaty! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Declaration of Friendship! =
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# Requires translation!
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[civName] has denounced [targetCivName]! =
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# Requires translation!
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Unforgivable =
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# Requires translation!
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@ -1508,6 +1517,8 @@ Your citizens have been happy with your rule for so long that the empire enters
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# Requires translation!
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You have entered the [newEra]! =
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# Requires translation!
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[civName] has entered the [eraName]! =
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# Requires translation!
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[policyBranch] policy branch unlocked! =
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# Requires translation!
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Overview =
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@ -314,6 +314,15 @@ Indeed! = Parfait!
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Denounce ([numberOfTurns] turns) = Dénoncer ([numberOfTurns] tours)
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We will remember this. = Nous nous en souviendrons.
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# Requires translation!
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[civName] has declared war on [targetCivName]! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Peace Treaty! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Declaration of Friendship! =
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# Requires translation!
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[civName] has denounced [targetCivName]! =
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Unforgivable = Impardonnable
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Enemy = Ennemi
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Competitor = Adversaire
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@ -827,6 +836,8 @@ Your trade mission to [civName] has earned you [goldAmount] gold and [influenceA
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Hurry Wonder = Accélérer la construction
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Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = Vos citoyens sont satisfaits de votre gouvernance depuis si longtemps que votre empire débute un Age d'Or !
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You have entered the [newEra]! = Vous êtes entré dans l'ère [newEra]!
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# Requires translation!
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[civName] has entered the [eraName]! =
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[policyBranch] policy branch unlocked! = Doctrine [policyBranch] déverrouillée!
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Overview = Vue d'ensemble
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Total = Total
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@ -319,6 +319,15 @@ Indeed! = Auf jeden Fall!
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Denounce ([numberOfTurns] turns) = Denunziere ([numberOfTurns] Runden)
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We will remember this. = Das werden wir nie vergessen!
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# Requires translation!
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[civName] has declared war on [targetCivName]! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Peace Treaty! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Declaration of Friendship! =
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# Requires translation!
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[civName] has denounced [targetCivName]! =
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Unforgivable = Todfeind
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Enemy = Feind
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Competitor = Konkurrent
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@ -840,6 +849,8 @@ Your trade mission to [civName] has earned you [goldAmount] gold and [influenceA
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Hurry Wonder = Wunder beschleunigen
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Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = Deine Bevölkerung ist so zufrieden mit deiner Herrschaft, dass dein Imperium in ein Goldenes Zeitalter eintritt!
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You have entered the [newEra]! = Zeitalter [newEra] ist eingeläutet!
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# Requires translation!
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[civName] has entered the [eraName]! =
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[policyBranch] policy branch unlocked! = Grundsatzzweig [policyBranch] wurde freigeschaltet
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Overview = Überblick
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Total = Gesamt
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@ -362,6 +362,15 @@ Indeed! = Benar!
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Denounce ([numberOfTurns] turns) = Hina ([numberOfTurns] turns)
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We will remember this. = Kami akan ingat ini.
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# Requires translation!
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[civName] has declared war on [targetCivName]! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Peace Treaty! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Declaration of Friendship! =
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# Requires translation!
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[civName] has denounced [targetCivName]! =
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Unforgivable = Tak Termaafkan
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Enemy = Musuh
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Competitor = Saingan
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@ -1205,6 +1214,8 @@ Your citizens have been happy with your rule for so long that the empire enters
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# Requires translation!
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You have entered the [newEra]! =
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# Requires translation!
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[civName] has entered the [eraName]! =
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# Requires translation!
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[policyBranch] policy branch unlocked! =
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# Requires translation!
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Overview =
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@ -314,6 +314,15 @@ Indeed! = Perfetto!
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Denounce ([numberOfTurns] turns) = Denuncia ([numberOfTurns] turni)
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We will remember this. = Non credere che ce lo scorderemo!
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# Requires translation!
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[civName] has declared war on [targetCivName]! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Peace Treaty! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Declaration of Friendship! =
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# Requires translation!
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[civName] has denounced [targetCivName]! =
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Unforgivable = Imperdonabile!
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Enemy = Nemici
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Competitor = Avversari
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@ -826,6 +835,8 @@ Your trade mission to [civName] has earned you [goldAmount] gold and [influenceA
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Hurry Wonder = Accellera Meraviglia
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Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = I tuoi cittadini sono da tempo contenti del tuo governo! Il tuo impero è entrato in un'Età dell'Oro!
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You have entered the [newEra]! = Benvenuto nell'Era [newEra]!
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# Requires translation!
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[civName] has entered the [eraName]! =
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[policyBranch] policy branch unlocked! = Ramo sociale [policyBranch] sbloccato!
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Overview = Panoramica
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Total = Totale
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@ -329,6 +329,15 @@ Indeed! = 좋소!
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Denounce ([numberOfTurns] turns) = 비난 ([numberOfTurns] 턴 동안)
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We will remember this. = 우리는 이 일을 기억할 것입니다.
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# Requires translation!
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[civName] has declared war on [targetCivName]! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Peace Treaty! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Declaration of Friendship! =
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# Requires translation!
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[civName] has denounced [targetCivName]! =
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Unforgivable = 용서 못함
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Enemy = 적대적
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Competitor = 경쟁자
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@ -861,6 +870,8 @@ Your trade mission to [civName] has earned you [goldAmount] gold and [influenceA
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Hurry Wonder = 불가사의 건축 가속
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Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = 시민들이 당신의 통치에 행복해하여 국가에 황금기가 시작됩니다!
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You have entered the [newEra]! = [newEra]에 온 것을 환영합니다!
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# Requires translation!
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[civName] has entered the [eraName]! =
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[policyBranch] policy branch unlocked! = [policyBranch] 정책을 채택할 수 있습니다!
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Overview = 문명 상태
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Total = 전체
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@ -482,6 +482,15 @@ Indeed! = Sesungguhnya
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Denounce ([numberOfTurns] turns) = Kecam ([numberOfTurns] pusingan)
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We will remember this. = Kami akan ingat perkara ini
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# Requires translation!
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[civName] has declared war on [targetCivName]! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Peace Treaty! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Declaration of Friendship! =
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# Requires translation!
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[civName] has denounced [targetCivName]! =
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Unforgivable = Tidak dapat dimaafkan
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Enemy = Musuh
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Competitor = Persaingan
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@ -1397,6 +1406,8 @@ Your citizens have been happy with your rule for so long that the empire enters
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# Requires translation!
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You have entered the [newEra]! =
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# Requires translation!
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[civName] has entered the [eraName]! =
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# Requires translation!
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[policyBranch] policy branch unlocked! =
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# Requires translation!
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Overview =
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@ -314,6 +314,15 @@ Indeed! = Wspaniale!
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Denounce ([numberOfTurns] turns) = Potęp cywilizację na [numberOfTurns] tur
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We will remember this. = Zapamiętamy to sobie!
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# Requires translation!
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[civName] has declared war on [targetCivName]! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Peace Treaty! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Declaration of Friendship! =
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# Requires translation!
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[civName] has denounced [targetCivName]! =
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Unforgivable = Niewybaczlne
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Enemy = Wróg
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Competitor = Konkurenci
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@ -826,6 +835,8 @@ Your trade mission to [civName] has earned you [goldAmount] gold and [influenceA
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Hurry Wonder = Przyspiesz Budowanie Cudu
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Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = Twoi obywatele są zadowoleni pod twoim panowaniem tak długo że imperium wkracza w Złotą Era
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You have entered the [newEra]! = Wkroczyłeś do [newEra]!
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# Requires translation!
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[civName] has entered the [eraName]! =
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[policyBranch] policy branch unlocked! = Odblokowano gałąź ustroju społecznego [policyBranch]
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Overview = Przegląd
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Total = Łącznie
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@ -316,6 +316,15 @@ Indeed! = Perfeito!
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Denounce ([numberOfTurns] turns) = Condenar ([numberOfTurns] turnos)
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We will remember this. = Nós nos lembraremos disso.
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# Requires translation!
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[civName] has declared war on [targetCivName]! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Peace Treaty! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Declaration of Friendship! =
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# Requires translation!
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[civName] has denounced [targetCivName]! =
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Unforgivable = Imperdoável
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Enemy = Inimigos
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Competitor = Adversários
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# Requires translation!
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Your citizens have been happy with your rule for so long that the empire enters a Golden Age! =
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You have entered the [newEra]! = Voçê entrou na [newEra]!
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# Requires translation!
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[civName] has entered the [eraName]! =
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[policyBranch] policy branch unlocked! = [policyBranch] foi desbloqueado(a)
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Overview = Visão geral
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Total = Total
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@ -432,6 +432,15 @@ Denounce ([numberOfTurns] turns) =
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# Requires translation!
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We will remember this. =
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# Requires translation!
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[civName] has declared war on [targetCivName]! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Peace Treaty! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Declaration of Friendship! =
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# Requires translation!
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[civName] has denounced [targetCivName]! =
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# Requires translation!
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Unforgivable =
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# Requires translation!
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@ -1204,6 +1213,8 @@ Hurry Wonder = Grăbește minune
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# Requires translation!
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Your citizens have been happy with your rule for so long that the empire enters a Golden Age! =
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You have entered the [newEra]! = Ai intrat în epoca [newEra]!
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# Requires translation!
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[civName] has entered the [eraName]! =
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[policyBranch] policy branch unlocked! = Ramura [policyBranch] deblocată!
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Overview = Prezentare generală
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Total = Total
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@ -315,6 +315,15 @@ Indeed! = Разумеется!
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Denounce ([numberOfTurns] turns) = Осуждение на [numberOfTurns] ходов
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We will remember this. = Мы это запомним
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# Requires translation!
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[civName] has declared war on [targetCivName]! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Peace Treaty! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Declaration of Friendship! =
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# Requires translation!
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[civName] has denounced [targetCivName]! =
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Unforgivable = Непростительно враждебные
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Enemy = Враждебные
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Competitor = Соперничающие
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Hurry Wonder = Ускорить постройку чуда
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Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = Граждане настолько счастливы при вашей власти, что ваша империя вступает в золотой век!
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You have entered the [newEra]! = Вы вошли в эпоху [newEra]!
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# Requires translation!
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[civName] has entered the [eraName]! =
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[policyBranch] policy branch unlocked! = Ветвь общественных институтов [policyBranch] разблокирована!
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Overview = Обзор
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Total = Всего
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@ -315,6 +315,15 @@ Indeed! = 这是无比正确的命运抉择!
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Denounce ([numberOfTurns] turns) = 谴责([numberOfTurns]回合)
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We will remember this. = 这种侮辱我们绝不会忘记。请好自为之!
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# Requires translation!
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[civName] has declared war on [targetCivName]! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Peace Treaty! =
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# Requires translation!
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[civName] and [targetCivName] have signed the Declaration of Friendship! =
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# Requires translation!
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[civName] has denounced [targetCivName]! =
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Unforgivable = 仇深似海
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Enemy = 宿命之敌
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Competitor = 瑜亮之争
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Hurry Wonder = 加速奇观建造
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Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = 人民为您英明领导下取得的丰功伟绩欢欣鼓舞,您的帝国进入了黄金时代!
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You have entered the [newEra]! = 您已进入了[newEra]!
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# Requires translation!
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[civName] has entered the [eraName]! =
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[policyBranch] policy branch unlocked! = [policyBranch]分支解锁!
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Overview = 概览
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Total = 总计
|
||||
|
|
|
|||
|
|
@ -314,6 +314,15 @@ Indeed! = ¡Por supuesto!
|
|||
Denounce ([numberOfTurns] turns) = Denunciar ([numberOfTurns] turnos)]
|
||||
We will remember this. = Recordaremos esto.
|
||||
|
||||
# Requires translation!
|
||||
[civName] has declared war on [targetCivName]! =
|
||||
# Requires translation!
|
||||
[civName] and [targetCivName] have signed the Peace Treaty! =
|
||||
# Requires translation!
|
||||
[civName] and [targetCivName] have signed the Declaration of Friendship! =
|
||||
# Requires translation!
|
||||
[civName] has denounced [targetCivName]! =
|
||||
|
||||
Unforgivable = Imperdonable
|
||||
Enemy = Enemigo
|
||||
Competitor = Competidor
|
||||
|
|
@ -826,6 +835,8 @@ Your trade mission to [civName] has earned you [goldAmount] gold and [influenceA
|
|||
Hurry Wonder = Acelerar Maravilla
|
||||
Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = ¡Tus ciudadanos han estado contentos con tu gobierno durante tanto tiempo que el imperio ha entrado en una Edad de Oro!
|
||||
You have entered the [newEra]! = ¡Has entrado en la [newEra]!
|
||||
# Requires translation!
|
||||
[civName] has entered the [eraName]! =
|
||||
[policyBranch] policy branch unlocked! = ¡Rama política [policyBranch] desbloqueada!
|
||||
Overview = Visión general
|
||||
Total = Total
|
||||
|
|
|
|||
|
|
@ -315,6 +315,15 @@ Indeed! = 這是無比正確的選擇!
|
|||
Denounce ([numberOfTurns] turns) = 譴責([numberOfTurns]回合)
|
||||
We will remember this. = 這種侮辱我們絕不會忘記。請好自為之!
|
||||
|
||||
# Requires translation!
|
||||
[civName] has declared war on [targetCivName]! =
|
||||
# Requires translation!
|
||||
[civName] and [targetCivName] have signed the Peace Treaty! =
|
||||
# Requires translation!
|
||||
[civName] and [targetCivName] have signed the Declaration of Friendship! =
|
||||
# Requires translation!
|
||||
[civName] has denounced [targetCivName]! =
|
||||
|
||||
Unforgivable = 仇深似海
|
||||
Enemy = 宿命之敵
|
||||
Competitor = 瑜亮之爭
|
||||
|
|
@ -838,6 +847,8 @@ Your trade mission to [civName] has earned you [goldAmount] gold and [influenceA
|
|||
Hurry Wonder = 加速奇觀建造
|
||||
Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = 人民為您英明領導下取得的豐功偉業歡欣鼓舞,您的帝國進入了黃金時代!
|
||||
You have entered the [newEra]! = 您已進入了[newEra]!
|
||||
# Requires translation!
|
||||
[civName] has entered the [eraName]! =
|
||||
[policyBranch] policy branch unlocked! = [policyBranch]分支解鎖!
|
||||
Overview = 概覽
|
||||
Total = 總計
|
||||
|
|
|
|||
|
|
@ -314,6 +314,15 @@ Indeed! = Справді!
|
|||
Denounce ([numberOfTurns] turns) = Звинувачення (Ходів: [numberOfTurns])
|
||||
We will remember this. = Ми пам’ятатимемо це.
|
||||
|
||||
# Requires translation!
|
||||
[civName] has declared war on [targetCivName]! =
|
||||
# Requires translation!
|
||||
[civName] and [targetCivName] have signed the Peace Treaty! =
|
||||
# Requires translation!
|
||||
[civName] and [targetCivName] have signed the Declaration of Friendship! =
|
||||
# Requires translation!
|
||||
[civName] has denounced [targetCivName]! =
|
||||
|
||||
Unforgivable = непрощальні
|
||||
Enemy = ворожі
|
||||
Competitor = конкурентні
|
||||
|
|
@ -826,6 +835,8 @@ Your trade mission to [civName] has earned you [goldAmount] gold and [influenceA
|
|||
Hurry Wonder = Завершити будування дива
|
||||
Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = Ваші громадяни були задоволені вашим правлінням так довго, що імперія вступає в Золотий вік!
|
||||
You have entered the [newEra]! = Ви увійшли до епохи [newEra]!
|
||||
# Requires translation!
|
||||
[civName] has entered the [eraName]! =
|
||||
[policyBranch] policy branch unlocked! = Галузь політики [policyBranch] розблоковано
|
||||
Overview = Огляд
|
||||
Total = Усього
|
||||
|
|
|
|||
|
|
@ -1,17 +1,17 @@
|
|||
Traditional_Chinese = 97
|
||||
Italian = 100
|
||||
Russian = 99
|
||||
Traditional_Chinese = 96
|
||||
Italian = 99
|
||||
Polish = 99
|
||||
Russian = 99
|
||||
Romanian = 48
|
||||
Korean = 94
|
||||
Simplified_Chinese = 97
|
||||
Simplified_Chinese = 96
|
||||
German = 96
|
||||
English = 0
|
||||
Ukrainian = 99
|
||||
Ukrainian = 98
|
||||
French = 99
|
||||
Portuguese = 83
|
||||
Indonesian = 21
|
||||
Spanish = 99
|
||||
Czech = 96
|
||||
Malay = 13
|
||||
Czech = 97
|
||||
Spanish = 99
|
||||
Dutch = 21
|
||||
|
|
|
|||
|
|
@ -314,6 +314,11 @@ Indeed! =
|
|||
Denounce ([numberOfTurns] turns) =
|
||||
We will remember this. =
|
||||
|
||||
[civName] has declared war on [targetCivName]! =
|
||||
[civName] and [targetCivName] have signed the Peace Treaty! =
|
||||
[civName] and [targetCivName] have signed the Declaration of Friendship! =
|
||||
[civName] has denounced [targetCivName]! =
|
||||
|
||||
Unforgivable =
|
||||
Enemy =
|
||||
Competitor =
|
||||
|
|
@ -826,6 +831,7 @@ Your trade mission to [civName] has earned you [goldAmount] gold and [influenceA
|
|||
Hurry Wonder =
|
||||
Your citizens have been happy with your rule for so long that the empire enters a Golden Age! =
|
||||
You have entered the [newEra]! =
|
||||
[civName] has entered the [eraName]! =
|
||||
[policyBranch] policy branch unlocked! =
|
||||
Overview =
|
||||
Total =
|
||||
|
|
|
|||
|
|
@ -158,6 +158,7 @@ project(":core") {
|
|||
|
||||
testImplementation 'junit:junit:4.12'
|
||||
testImplementation "org.mockito:mockito-all:1.9.5"
|
||||
testImplementation "io.mockk:mockk:1.9.3"
|
||||
|
||||
testImplementation "com.badlogicgames.gdx:gdx-backend-headless:$gdxVersion"
|
||||
testImplementation "com.badlogicgames.gdx:gdx:$gdxVersion"
|
||||
|
|
|
|||
|
|
@ -206,6 +206,9 @@ class TechManager {
|
|||
val currentEra = civInfo.getEra()
|
||||
if (previousEra < currentEra) {
|
||||
civInfo.addNotification("You have entered the [$currentEra era]!", null, Color.GOLD)
|
||||
civInfo.getKnownCivs().forEach {
|
||||
it.addNotification("[${civInfo.civName}] has entered the [$currentEra era]!", null, Color.BLUE)
|
||||
}
|
||||
getRuleset().policyBranches.values.filter { it.era == currentEra }
|
||||
.forEach { civInfo.addNotification("[" + it.name + "] policy branch unlocked!", null, Color.PURPLE) }
|
||||
}
|
||||
|
|
|
|||
|
|
@ -198,6 +198,10 @@ class DiplomacyManager() {
|
|||
}
|
||||
return counter
|
||||
}
|
||||
|
||||
/** Returns the [civilizations][CivilizationInfo] that know about both sides ([civInfo] and [otherCiv]) */
|
||||
fun getCommonKnownCivs(): Set<CivilizationInfo> = civInfo.getKnownCivs().intersect(otherCiv().getKnownCivs())
|
||||
|
||||
//endregion
|
||||
|
||||
//region state-changing functions
|
||||
|
|
@ -361,6 +365,10 @@ class DiplomacyManager() {
|
|||
otherCiv.addNotification("[${civInfo.civName}] has declared war on us!",null, Color.RED)
|
||||
otherCiv.popupAlerts.add(PopupAlert(AlertType.WarDeclaration,civInfo.civName))
|
||||
|
||||
getCommonKnownCivs().forEach {
|
||||
it.addNotification("[${civInfo.civName}] has declared war on [${otherCiv().civName}]!", null, Color.RED)
|
||||
}
|
||||
|
||||
otherCivDiplomacy.setModifier(DiplomaticModifiers.DeclaredWarOnUs,-20f)
|
||||
if(otherCiv.isCityState()) otherCivDiplomacy.influence -= 60
|
||||
|
||||
|
|
@ -406,6 +414,17 @@ class DiplomacyManager() {
|
|||
|
||||
fun makePeace(){
|
||||
diplomaticStatus= DiplomaticStatus.Peace
|
||||
|
||||
if (otherCiv().isAtWarWith(civInfo)) {
|
||||
for (civ in getCommonKnownCivs()) {
|
||||
civ.addNotification(
|
||||
"[${civInfo.civName}] and [${otherCiv().civName}] have signed the Peace Treaty!",
|
||||
null,
|
||||
Color.WHITE
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
val otherCiv = otherCiv()
|
||||
// We get out of their territory
|
||||
for(unit in civInfo.getCivUnits().filter { it.getTile().getOwner()== otherCiv})
|
||||
|
|
@ -453,8 +472,8 @@ class DiplomacyManager() {
|
|||
setFlag(DiplomacyFlags.DeclarationOfFriendship,30)
|
||||
otherCivDiplomacy().setFlag(DiplomacyFlags.DeclarationOfFriendship,30)
|
||||
|
||||
for(thirdCiv in civInfo.getKnownCivs().filter { it.isMajorCiv() }){
|
||||
if(thirdCiv==otherCiv() || !thirdCiv.knows(otherCivName)) continue
|
||||
for (thirdCiv in getCommonKnownCivs().filter { it.isMajorCiv() }) {
|
||||
thirdCiv.addNotification("[${civInfo.civName}] and [${otherCiv().civName}] have signed the Declaration of Friendship!", null, Color.WHITE)
|
||||
val thirdCivRelationshipWithOtherCiv = thirdCiv.getDiplomacyManager(otherCiv()).relationshipLevel()
|
||||
when(thirdCivRelationshipWithOtherCiv){
|
||||
RelationshipLevel.Unforgivable -> addModifier(DiplomaticModifiers.DeclaredFriendshipWithOurEnemies,-15f)
|
||||
|
|
@ -464,7 +483,7 @@ class DiplomacyManager() {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fun denounce(){
|
||||
setModifier(DiplomaticModifiers.Denunciation,-35f)
|
||||
otherCivDiplomacy().setModifier(DiplomaticModifiers.Denunciation,-35f)
|
||||
|
|
@ -474,8 +493,8 @@ class DiplomacyManager() {
|
|||
otherCiv().addNotification("[${civInfo.civName}] has denounced us!", Color.RED)
|
||||
|
||||
// We, A, are denouncing B. What do other major civs (C,D, etc) think of this?
|
||||
for(thirdCiv in civInfo.getKnownCivs().filter { it.isMajorCiv() }){
|
||||
if(thirdCiv==otherCiv() || !thirdCiv.knows(otherCivName)) continue
|
||||
getCommonKnownCivs().filter { it.isMajorCiv() }.forEach { thirdCiv ->
|
||||
thirdCiv.addNotification("[${civInfo.civName}] has denounced [${otherCiv().civName}]!", null, Color.RED)
|
||||
val thirdCivRelationshipWithOtherCiv = thirdCiv.getDiplomacyManager(otherCiv()).relationshipLevel()
|
||||
when(thirdCivRelationshipWithOtherCiv){
|
||||
RelationshipLevel.Unforgivable -> addModifier(DiplomaticModifiers.DenouncedOurEnemies,15f)
|
||||
|
|
|
|||
|
|
@ -0,0 +1,103 @@
|
|||
package com.unciv.logic.civilization.diplomacy
|
||||
|
||||
import com.unciv.logic.GameInfo
|
||||
import com.unciv.logic.civilization.CivilizationInfo
|
||||
import com.unciv.testing.GdxTestRunner
|
||||
import io.mockk.every
|
||||
import io.mockk.mockk
|
||||
import io.mockk.slot
|
||||
import org.junit.After
|
||||
import org.junit.Assert
|
||||
import org.junit.Before
|
||||
import org.junit.Test
|
||||
import org.junit.runner.RunWith
|
||||
|
||||
@RunWith(GdxTestRunner::class)
|
||||
class DiplomacyManagerTests {
|
||||
|
||||
private val mockGameInfo = mockk<GameInfo>()
|
||||
private val slot = slot<String>()
|
||||
|
||||
private val testCivilizationNames = arrayListOf("Russia", "America", "Germany", "Greece", "Babylon")
|
||||
private val civilizations = testCivilizationNames.associateWith { CivilizationInfo(it) }
|
||||
|
||||
private fun meetByName(civilization: String, civilizationToMeet: String) {
|
||||
civilizations.getValue(civilization)
|
||||
.meetCivilization(civilizations.getValue(civilizationToMeet))
|
||||
}
|
||||
|
||||
@Before
|
||||
fun setup() {
|
||||
// Setup the GameInfo mock
|
||||
|
||||
every { mockGameInfo.getCivilization(capture(slot)) } answers { civilizations.getValue(slot.captured) }
|
||||
// Just return the default CivilizationInfo, since the .meetCivilization() includes the tutorial logic and crashes otherwise
|
||||
every { mockGameInfo.getCurrentPlayerCivilization() } returns CivilizationInfo()
|
||||
|
||||
for (civ in civilizations.values) {
|
||||
civ.gameInfo = mockGameInfo
|
||||
}
|
||||
}
|
||||
|
||||
@After
|
||||
fun tearDown() {
|
||||
// Clear the diplomacy
|
||||
for (civ in civilizations.values) {
|
||||
civ.diplomacy.clear()
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `getCommonKnownCivs does not include either DiplomacyManagers's civs`() {
|
||||
val russia = civilizations.getValue("Russia")
|
||||
val america = civilizations.getValue("America")
|
||||
meetByName("Russia", "America")
|
||||
|
||||
val commonKnownCivs = russia.getDiplomacyManager(america).getCommonKnownCivs()
|
||||
|
||||
Assert.assertTrue(russia !in commonKnownCivs)
|
||||
Assert.assertTrue(america !in commonKnownCivs)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `getCommonKnownCivs includes civs met by both civs`() {
|
||||
val russia = civilizations.getValue("Russia")
|
||||
val america = civilizations.getValue("America")
|
||||
meetByName("Russia", "America")
|
||||
meetByName("Russia", "Germany")
|
||||
meetByName("America", "Germany")
|
||||
|
||||
val commonKnownCivs = russia.getDiplomacyManager(america).getCommonKnownCivs()
|
||||
|
||||
Assert.assertTrue(civilizations.getValue("Germany") in commonKnownCivs)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `getCommonKnownCivs does not include civs met by only one civ`() {
|
||||
val russia = civilizations.getValue("Russia")
|
||||
val america = civilizations.getValue("America")
|
||||
meetByName("Russia", "America")
|
||||
meetByName("Russia", "Germany")
|
||||
|
||||
val commonKnownCivs = russia.getDiplomacyManager(america).getCommonKnownCivs()
|
||||
|
||||
Assert.assertTrue(civilizations.getValue("Germany") !in commonKnownCivs)
|
||||
}
|
||||
|
||||
@Test
|
||||
fun `getCommonKnownCivs is equal for mirrored DiplomacyManagers`() {
|
||||
val russia = civilizations.getValue("Russia")
|
||||
val america = civilizations.getValue("America")
|
||||
meetByName("Russia", "America")
|
||||
meetByName("Russia", "Germany")
|
||||
meetByName("America", "Germany")
|
||||
meetByName("Russia", "Greece")
|
||||
meetByName("America", "Greece")
|
||||
|
||||
Assert.assertEquals(
|
||||
america.getDiplomacyManager(russia).getCommonKnownCivs(),
|
||||
russia.getDiplomacyManager(america).getCommonKnownCivs()
|
||||
)
|
||||
}
|
||||
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user