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4.6.5
This commit is contained in:
parent
717e4befac
commit
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@ -1079,6 +1079,9 @@ Default Font =
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# Requires translation!
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Enable Easter Eggs =
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# Requires translation!
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Enlarge selected notifications =
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# Requires translation!
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Order trade offers by amount =
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# Requires translation!
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@ -3375,8 +3378,6 @@ Unit will heal every turn, even if it performs an action =
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# Requires translation!
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All adjacent units heal [amount] HP when healing =
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# Requires translation!
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Normal vision when embarked =
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# Requires translation!
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Defense bonus when embarked =
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# Requires translation!
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No Sight =
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@ -3625,6 +3626,8 @@ with a garrison =
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# Requires translation!
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for [mapUnitFilter] units =
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# Requires translation!
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when [mapUnitFilter] =
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# Requires translation!
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for units with [promotion] =
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# Requires translation!
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for units without [promotion] =
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@ -1306,6 +1306,9 @@ Default Font =
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# Requires translation!
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Enable Easter Eggs =
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# Requires translation!
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Enlarge selected notifications =
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# Requires translation!
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Order trade offers by amount =
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# Requires translation!
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@ -3602,8 +3605,6 @@ Unit will heal every turn, even if it performs an action =
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# Requires translation!
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All adjacent units heal [amount] HP when healing =
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# Requires translation!
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Normal vision when embarked =
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# Requires translation!
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Defense bonus when embarked =
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# Requires translation!
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No Sight =
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@ -3852,6 +3853,8 @@ with a garrison =
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# Requires translation!
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for [mapUnitFilter] units =
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# Requires translation!
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when [mapUnitFilter] =
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# Requires translation!
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for units with [promotion] =
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# Requires translation!
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for units without [promotion] =
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@ -785,6 +785,9 @@ Font size multiplier = Multiplicador de tamanho de fonte
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Default Font = Fonte padrão
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Enable Easter Eggs = Habilitar Easter Eggs
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# Requires translation!
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Enlarge selected notifications =
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Order trade offers by amount = Ordenar ofertas de comércio por quantidade
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Enable display cutout (requires restart) = Ativar corte de exibição (requer reinicialização)
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@ -2007,7 +2010,6 @@ Heals [amount] damage if it kills a unit = Cura [amount] de dano se destruir uma
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Can only heal by pillaging = Só pode curar por pilhagem
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Unit will heal every turn, even if it performs an action = Esta unidade irá curar a cada turno, mesmo se executar uma ação
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All adjacent units heal [amount] HP when healing = Todas as unidades adjacentes curam [amount] de HP ao curar
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Normal vision when embarked = Visão normal ao embarcar
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Defense bonus when embarked = Bonus de defesa quando embarcado
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No Sight = Sem visão
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Can see over obstacles = Pode ver por cima dos obstáculos
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@ -2132,6 +2134,8 @@ in cities without a [buildingFilter] = em cidades sem um [buildingFilter]
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in cities with at least [amount] [populationFilter] = em cidades com pelo menos [amount] [populationFilter]
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with a garrison = com uma guarnição
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for [mapUnitFilter] units = para unidades [mapUnitFilter]
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# Requires translation!
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when [mapUnitFilter] =
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for units with [promotion] = para unidades com [promotion]
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for units without [promotion] = para unidades sem [promotion]
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vs cities = vs cidades
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@ -925,6 +925,9 @@ Default Font =
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# Requires translation!
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Enable Easter Eggs =
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# Requires translation!
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Enlarge selected notifications =
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Order trade offers by amount = Подредба на офертите за търговия по стойност
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# Requires translation!
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Enable display cutout (requires restart) =
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@ -2746,8 +2749,6 @@ Unit will heal every turn, even if it performs an action =
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# Requires translation!
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All adjacent units heal [amount] HP when healing =
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# Requires translation!
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Normal vision when embarked =
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# Requires translation!
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Defense bonus when embarked =
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# Requires translation!
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No Sight =
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@ -2994,6 +2995,8 @@ with a garrison =
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# Requires translation!
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for [mapUnitFilter] units =
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# Requires translation!
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when [mapUnitFilter] =
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# Requires translation!
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for units with [promotion] =
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# Requires translation!
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for units without [promotion] =
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@ -795,6 +795,9 @@ Font size multiplier = Multiplicador de la mida de la lletra
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Default Font = Tipus de lletra per defecte
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Enable Easter Eggs = Activa els ous de Pasqua
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# Requires translation!
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Enlarge selected notifications =
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Order trade offers by amount = Ordena les ofertes comercials per quantitat
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Enable display cutout (requires restart) = Permet vores irregulars de pantalles (cal reiniciar)
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@ -2024,7 +2027,6 @@ Heals [amount] damage if it kills a unit = Cura [amount] de dany quan mata una u
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Can only heal by pillaging = Només poden curar-se quan saquegen.
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Unit will heal every turn, even if it performs an action = La unitat es curarà cada torn, fins i tot si realitza alguna acció.
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All adjacent units heal [amount] HP when healing = La curació de cadascuna de les unitats adjacents augmenta en [amount] de vida.
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Normal vision when embarked = Visió normal quan embarca.
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Defense bonus when embarked = Bonificació de defensa quan està embarcat.
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No Sight = Sense visió
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Can see over obstacles = Pot veure per damunt dels obstacles
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@ -2153,6 +2155,8 @@ in cities without a [buildingFilter] = en ciutats sense [buildingFilter]
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in cities with at least [amount] [populationFilter] = en ciutats amb almenys [amount] [populationFilter]
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with a garrison = amb guarnició
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for [mapUnitFilter] units = per a unitats de tipus [mapUnitFilter]
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# Requires translation!
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when [mapUnitFilter] =
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for units with [promotion] = per les unitats amb [promotion]
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for units without [promotion] = per les unitats sense [promotion]
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vs cities = contra ciutats
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@ -797,6 +797,9 @@ Font size multiplier = Znásobení velikosti písma
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Default Font = Výchozí typ písma
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Enable Easter Eggs = Povolit Easter eggy
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# Requires translation!
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Enlarge selected notifications =
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Order trade offers by amount = Řadit obchodní nabídky dle množství
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Enable display cutout (requires restart) = Povolit oříznutí displeje (vyžaduje restart)
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@ -2229,7 +2232,6 @@ Heals [amount] damage if it kills a unit = Léčí [amount] zranění pokud zabi
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Can only heal by pillaging = Může se léčit pouze drancováním.
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Unit will heal every turn, even if it performs an action = Jednotka bude léčená každé kolo, i když provádí nějakou akci
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All adjacent units heal [amount] HP when healing = Všechny sousední jednotky vyléčí [amount] zdraví při léčení
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Normal vision when embarked = Normální dohled při nalodění
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Defense bonus when embarked = Bonus k obraně po nalodění
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# Requires translation!
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No Sight =
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@ -2401,6 +2403,8 @@ in cities with at least [amount] [populationFilter] =
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with a garrison = s posádkou
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for [mapUnitFilter] units = pro [mapUnitFilter] jednotky
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# Requires translation!
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when [mapUnitFilter] =
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# Requires translation!
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for units with [promotion] =
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# Requires translation!
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for units without [promotion] =
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@ -797,6 +797,9 @@ Font size multiplier = Lettertype vergrotingsfactor
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Default Font = Standaard lettertype
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Enable Easter Eggs = Laat Easter Eggs toe
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# Requires translation!
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Enlarge selected notifications =
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Order trade offers by amount = Sorteer handelsaanbiedingen naar hoeveelheid
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Enable display cutout (requires restart) = Zet beeldschermuitsnede aan (opnieuw opstarten vereist)
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@ -2080,8 +2083,6 @@ Can only heal by pillaging =
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Unit will heal every turn, even if it performs an action = Eenheid geneest elke beurt, zelfs als het een actie doet
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All adjacent units heal [amount] HP when healing = Alle aangrenzende eenheden genezen [amount] HP tijdens herstel
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# Requires translation!
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Normal vision when embarked =
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# Requires translation!
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Defense bonus when embarked =
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No Sight = Geen Zicht
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Can see over obstacles = Kan over obstakels zien
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@ -2247,6 +2248,8 @@ in cities with at least [amount] [populationFilter] =
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with a garrison = met een garnizoen
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for [mapUnitFilter] units = voor [mapUnitFilter] eenheden
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# Requires translation!
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when [mapUnitFilter] =
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# Requires translation!
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for units with [promotion] =
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# Requires translation!
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for units without [promotion] =
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@ -1428,6 +1428,9 @@ Default Font =
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# Requires translation!
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Enable Easter Eggs =
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# Requires translation!
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Enlarge selected notifications =
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# Requires translation!
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Order trade offers by amount =
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# Requires translation!
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@ -3725,8 +3728,6 @@ Unit will heal every turn, even if it performs an action =
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# Requires translation!
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All adjacent units heal [amount] HP when healing =
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# Requires translation!
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Normal vision when embarked =
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# Requires translation!
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Defense bonus when embarked =
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# Requires translation!
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No Sight =
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@ -3975,6 +3976,8 @@ with a garrison =
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# Requires translation!
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for [mapUnitFilter] units =
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# Requires translation!
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when [mapUnitFilter] =
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# Requires translation!
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for units with [promotion] =
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# Requires translation!
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for units without [promotion] =
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@ -803,6 +803,9 @@ Font size multiplier = Paglaki ng font size
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Default Font = Panimulang Font
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Enable Easter Eggs = Paganahin ang mga Easter Eggs
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# Requires translation!
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Enlarge selected notifications =
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Order trade offers by amount = Magbigay ng alok ayon sa dami
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Enable display cutout (requires restart) = Paganahin ang display cutout (kailangan irestart)
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@ -2040,7 +2043,6 @@ Heals [amount] damage if it kills a unit = Gumaling ng [amount] na pinsala kapag
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Can only heal by pillaging = Nagpapagaling lamang sa pagnanakaw
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Unit will heal every turn, even if it performs an action = Gumagaling ang yunit kada turno, kahit may ginagawa ito
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All adjacent units heal [amount] HP when healing = Lahat ng katabi na yunit ay gumagaling ng [amount] HP
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Normal vision when embarked = Normal na pagtingin tuwing sumasakay ng barko
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Defense bonus when embarked = Dagdag depensa kapag nakasakay sa barko
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No Sight = Walang Paningin
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Can see over obstacles = Maaaring makakita lampas sa mga hadlang
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@ -2169,6 +2171,8 @@ in cities without a [buildingFilter] = sa mga lungsod na walang [buildingFilter]
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in cities with at least [amount] [populationFilter] = sa mga lungsod na hindi bababa ng [amount] [populationFilter]
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with a garrison = kasama ang garison
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for [mapUnitFilter] units = para sa [mapUnitFilter] na yunit
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# Requires translation!
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when [mapUnitFilter] =
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for units with [promotion] = para sa mga yunit na may [promotion]
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for units without [promotion] = para sa mga yunit na walang [promotion]
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vs cities = laban sa mga lungsod
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@ -1069,6 +1069,9 @@ Default Font = Oletus Kirjasin
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# Requires translation!
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Enable Easter Eggs =
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# Requires translation!
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Enlarge selected notifications =
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Order trade offers by amount = Listaa kauppatarjoukset määrän mukaan
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# Requires translation!
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Enable display cutout (requires restart) =
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@ -2893,8 +2896,6 @@ Unit will heal every turn, even if it performs an action =
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# Requires translation!
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All adjacent units heal [amount] HP when healing =
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# Requires translation!
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Normal vision when embarked =
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# Requires translation!
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Defense bonus when embarked =
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# Requires translation!
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No Sight =
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@ -3137,6 +3138,8 @@ with a garrison =
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# Requires translation!
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for [mapUnitFilter] units =
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# Requires translation!
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when [mapUnitFilter] =
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# Requires translation!
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for units with [promotion] =
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# Requires translation!
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for units without [promotion] =
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@ -680,7 +680,6 @@ Display = Affichage
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### Screen subgroup
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# Requires translation!
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Screen = Écran
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Screen Mode = Mode d'affichage
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Windowed = Fenêtré
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@ -705,18 +704,12 @@ UI Skin = Style de l'interface
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### UI subgroup
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# Requires translation!
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UI = Interface
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# Requires translation!
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Notifications on world screen = Affichage des notifications sur la carte
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# Requires translation!
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Disabled = Désactivé
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# Requires translation!
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Hidden = Caché
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# Requires translation!
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Visible = Visible
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# Requires translation!
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Permanent = Permanent
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Minimap size = Taille de la minicarte
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@ -731,13 +724,11 @@ Experimental Demographics scoreboard = Tableau comparatif des scores
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### Visual Hints subgroup
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# Requires translation!
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Visual Hints = Visuels
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Show worked tiles = Afficher les cases exploitées
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Show resources and improvements = Afficher les ressources et les aménagements
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Show tile yields = Afficher les rendements des cases
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Show unit movement arrows = Afficher les flèches de déplacement des unités
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# Requires translation!
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Show suggested city locations for units that can found cities = Afficher les suggestions d'emplacement d'une ville avant de la fonder
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Show pixel units = Afficher les unités en pixel-art
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Show pixel improvements = Afficher les aménagements en pixel-art
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@ -794,6 +785,9 @@ Font size multiplier = Multiplicateur de taille de police
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Default Font = Police par défaut
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Enable Easter Eggs = Activer les Easter Eggs
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# Requires translation!
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Enlarge selected notifications =
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Order trade offers by amount = Classer les offres d'échange par valeur
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Enable display cutout (requires restart) = Activer l'encoche d'écran (redémarrage requis)
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@ -1388,14 +1382,11 @@ You have been defeated. Your civilization has been overwhelmed by its many foes.
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One more turn...! = Encore un tour...!
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Destroy [civName] = Détruire [civName]
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Capture [cityName] = Conquérir [cityName]
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# Requires translation!
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Destroy ? * [civName] = Détruire ? * [civName]
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# Requires translation!
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Capture ? * [cityName] = Conquérir ? * [cityName]
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Our status = Notre situation
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Global status = Situation globale
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Rankings = Classements
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# Requires translation!
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Charts = Courbes
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Demographics = Comparatif
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Demographic = Statistiques
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@ -1618,7 +1609,6 @@ Minimal Faith required for\nthe next [Great Prophet]: = Foi minimum requise pour
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Religions to be founded: [amount] = Religions encore à fonder : [amount]
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Available religion symbols = Symboles disponibles de religion
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Number of civilizations * [amount] + [amount2] = Nombre de civilisations * [amount] + [amount2]
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# Requires translation!
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Estimated Number of civilizations * [amount] + [amount2] = Nombre estimé de civilisations * [amount] + [amount2]
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Religions already founded = Religions déjà fondées
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Available founder beliefs = Croyances de Fondateur disponibles
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@ -2020,7 +2010,6 @@ Heals [amount] damage if it kills a unit = Se soigne de [amount] dégâts s'il t
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Can only heal by pillaging = Ne peut se soigner qu'en pillant
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Unit will heal every turn, even if it performs an action = L'unité se soignera à chaque tour, même si elle effectue une action
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All adjacent units heal [amount] HP when healing = Toutes les unités adjacentes récupèrent [amount] PV en phase de soin
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Normal vision when embarked = Vision normale quand embarqué
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Defense bonus when embarked = Bonus de défense quand embarqué
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No Sight = Pas de Vision
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Can see over obstacles = Peut voir par-delà les obstacles
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@ -2139,13 +2128,14 @@ without [resource] = sans [resource]
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when above [amount] [resource] = quand à plus de [amount] [resource]
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when below [amount] [resource] = quand à moins de [amount] [resource]
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in this city = dans cette ville
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# Requires translation!
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in other cities = dans les autres villes
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in cities with a [buildingFilter] = dans les villes avec [buildingFilter]
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in cities without a [buildingFilter] = dans les villes sans [buildingFilter]
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in cities with at least [amount] [populationFilter] = dans les villes avec au moins [amount] en [populationFilter]
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with a garrison = avec une garnison
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for [mapUnitFilter] units = pour les unités [mapUnitFilter]
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# Requires translation!
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when [mapUnitFilter] =
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for units with [promotion] = pour les unités avec [promotion]
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for units without [promotion] = pour les unités sans [promotion]
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vs cities = contre les villes
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@ -795,6 +795,9 @@ Font size multiplier = Schriftgrößen-Multiplikator
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Default Font = Standardschrift
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Enable Easter Eggs = 'Easter Eggs' aktivieren
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# Requires translation!
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Enlarge selected notifications =
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Order trade offers by amount = Handelsangebote nach Menge sortieren
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Enable display cutout (requires restart) = Aktiviere Bildschirmausschnitt (Neustart erforderlich)
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@ -2024,7 +2027,6 @@ Heals [amount] damage if it kills a unit = Heilt [amount] Schaden beim Töten ei
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Can only heal by pillaging = Kann sich nur durch Plündern heilen
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Unit will heal every turn, even if it performs an action = Einheit heilt jede Runde, selbst wenn sie eine Aktion durchführt
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All adjacent units heal [amount] HP when healing = Beim Heilen werden alle benachbarten Einheiten um [amount] LP geheilt
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Normal vision when embarked = Normale Sichtweite wenn eingeschifft
|
||||
Defense bonus when embarked = Verteidigungsbonus wenn Eingeschifft
|
||||
No Sight = Keine Sicht
|
||||
Can see over obstacles = Kann über Hindernisse hinweg sehen
|
||||
|
|
@ -2153,6 +2155,8 @@ in cities without a [buildingFilter] = in Städten ohne [buildingFilter]
|
|||
in cities with at least [amount] [populationFilter] = in Städten mit mindestens [amount] [populationFilter]
|
||||
with a garrison = mit einer Garnison
|
||||
for [mapUnitFilter] units = für [mapUnitFilter] Einheiten
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] =
|
||||
for units with [promotion] = für Einheiten mit [promotion]
|
||||
for units without [promotion] = für Einheiten ohne [promotion]
|
||||
vs cities = vs Städte
|
||||
|
|
|
|||
|
|
@ -1214,6 +1214,9 @@ Default Font =
|
|||
|
||||
# Requires translation!
|
||||
Enable Easter Eggs =
|
||||
# Requires translation!
|
||||
Enlarge selected notifications =
|
||||
|
||||
# Requires translation!
|
||||
Order trade offers by amount =
|
||||
# Requires translation!
|
||||
|
|
@ -3340,8 +3343,6 @@ Unit will heal every turn, even if it performs an action =
|
|||
# Requires translation!
|
||||
All adjacent units heal [amount] HP when healing =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
Defense bonus when embarked =
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
|
|
@ -3588,6 +3589,8 @@ with a garrison =
|
|||
# Requires translation!
|
||||
for [mapUnitFilter] units =
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
# Requires translation!
|
||||
for units without [promotion] =
|
||||
|
|
|
|||
|
|
@ -795,6 +795,9 @@ Font size multiplier = Betűméret nagyítási foka
|
|||
Default Font = Alapértelmezett betűtípus
|
||||
|
||||
Enable Easter Eggs = Eldugott meglepetések engedélyezése
|
||||
# Requires translation!
|
||||
Enlarge selected notifications =
|
||||
|
||||
Order trade offers by amount = Kereskedelmi ajánlatok mennyiség szerinti rendezése
|
||||
Enable display cutout (requires restart) = Alkalmazokodás a kijelzőbemetszéshez (újraindítás szükséges)
|
||||
|
||||
|
|
@ -2027,7 +2030,6 @@ Heals [amount] damage if it kills a unit = Ellenséges egység elpusztítása ut
|
|||
Can only heal by pillaging = Csak fosztogatás révén tud gyógyulni
|
||||
Unit will heal every turn, even if it performs an action = Az egység minden körben gyógyul, még akkor is, ha épp bevetésen van
|
||||
All adjacent units heal [amount] HP when healing = Gyógyuláskor minden szomszédos egység [amount] ÉP-vel gyógyul
|
||||
Normal vision when embarked = Normál látótávolság vízre szállva
|
||||
Defense bonus when embarked = Vízre szálláskor védelmi bónusz
|
||||
No Sight = Nincs látása
|
||||
Can see over obstacles = Keresztüllát az akadályokon
|
||||
|
|
@ -2153,6 +2155,8 @@ in cities without a [buildingFilter] = [buildingFilter] nélküli városokban
|
|||
in cities with at least [amount] [populationFilter] = olyan városokban, ahol [populationFilter] létszáma legalább [amount]
|
||||
with a garrison = beszállásolt egység esetén
|
||||
for [mapUnitFilter] units = [mapUnitFilter] egységeknek
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] =
|
||||
for units with [promotion] = [promotion] előléptetéssel rendelkező egységeknek
|
||||
for units without [promotion] = [promotion] nélküli egységeknek
|
||||
vs cities = városok ellen
|
||||
|
|
|
|||
|
|
@ -795,6 +795,9 @@ Font size multiplier = Pengganda ukuran font
|
|||
Default Font = Font Standar
|
||||
|
||||
Enable Easter Eggs = Nyalakan Telur Paskah
|
||||
# Requires translation!
|
||||
Enlarge selected notifications =
|
||||
|
||||
Order trade offers by amount = Susun penawaran perdagangan berdasarkan jumlah
|
||||
Enable display cutout (requires restart) = Izinkan pemotongan tampilan (memerlukan restart)
|
||||
|
||||
|
|
@ -2024,7 +2027,6 @@ Heals [amount] damage if it kills a unit = Sembuh [amount] darah jika membunuh u
|
|||
Can only heal by pillaging = Hanya bisa menambah nyawa saat menjarah
|
||||
Unit will heal every turn, even if it performs an action = Unit akan sembuh setiap giliran, bahkan jika melakukan suatu aksi
|
||||
All adjacent units heal [amount] HP when healing = Semua unit bersebelahan mendapatkan [amount] darah tambahan saat penyembuhan
|
||||
Normal vision when embarked = Penglihatan normal saat melaut
|
||||
Defense bonus when embarked = Bonus pertahanan ketika di air
|
||||
No Sight = Tidak Ada Penglihatan
|
||||
Can see over obstacles = Dapat melihat melewati rintangan
|
||||
|
|
@ -2153,6 +2155,8 @@ in cities without a [buildingFilter] = untuk kota-kota tanpa [buildingFilter]
|
|||
in cities with at least [amount] [populationFilter] = untuk kota-kota dengan setidaknya [amount] [populationFilter]
|
||||
with a garrison = dengan garnisun
|
||||
for [mapUnitFilter] units = untuk unit [mapUnitFilter]
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] =
|
||||
for units with [promotion] = untuk unit dengan [promotion]
|
||||
for units without [promotion] = untuk unit tanpa [promotion]
|
||||
vs cities = vs kota
|
||||
|
|
@ -6398,30 +6402,17 @@ Double-click the image to reset the binding to default. = Klik gambarnya dua kal
|
|||
Bindings mapped to their default keys are displayed in gray, those reassigned by you in white. = Pintasan yang dipetakan ke tombol bawaannya ditampilkan dalam warna abu, sedangkan tombol yang diatur ulang oleh Anda berwarna putih.
|
||||
For discussion about missing entries, see the linked github issue. = Untuk diskusi tentang entri yang tidak ada, lihat isu GitHub yang tertaut.
|
||||
|
||||
# Requires translation!
|
||||
Welcome to the Civilopedia! = Selamat datang di Civilopedia!
|
||||
# Requires translation!
|
||||
Here you can find information - general help, rules, and what makes up the game world. = Di sini kamu dapat menemukan informasi - bantuan umum, aturan, dan apa yang membentuk dunia game.
|
||||
# Requires translation!
|
||||
How to find information = Bagaimana caranya menemukan informasi
|
||||
# Requires translation!
|
||||
Select categories with the buttons on top of the screen. Also up there is the button to leave Civilopedia and go back to where you were before. = Pilih kategori dengan tombol di atas layar. Juga di sana ada tombol untuk keluar dari Civilopedia dan kembali ke tempatmu sebelumnya.
|
||||
# Requires translation!
|
||||
Each category has a list of entries on the left of the screen, sorted alphabetically (with few exceptions). Clicking an entry will update the center pane were you are currently reading this. = Setiap kategori memiliki daftar entri di sebelah kiri layar, diurutkan menurut abjad (dengan sedikit pengecualian). Mengklik entri akan memperbarui panel tengah jika kamu sedang membaca ini.
|
||||
# Requires translation!
|
||||
Lines can link to other Civilopedia entries, they are marked with a chain link symbol like this one. You can click anywhere on the line to follow the link. = Garis dapat ditautkan ke entri Civilopedia lainnya, garis tersebut ditandai dengan simbol rantai seperti ini. Kamu dapat mengklik di mana saja pada baris untuk mengikuti link.
|
||||
# Requires translation!
|
||||
The current category is special - all articles on general concepts are here. It is called 'Tutorials' because you can revisit these here, too. = Kategori saat ini istimewa - semua artikel tentang konsep umum ada di sini. Ini disebut 'Tutorial' karena kamu juga dapat mengunjunginya kembali di sini.
|
||||
# Requires translation!
|
||||
What information can I find = Informasi apa yang dapat aku temukan
|
||||
# Requires translation!
|
||||
The data shown is not dependent on your current game's situation, e.g. bonuses for the nation you are playing or difficulty modifiers will not affect the numbers. = Data yang ditampilkan tidak bergantung pada situasi game-mu saat ini, mis. bonus untuk negara tempatmu bermain atau pengubah kesulitan tidak akan memengaruhi angka.
|
||||
# Requires translation!
|
||||
However, it will reflect the mods you are playing! The combination of base ruleset and extension mods you select define the rules of a game, what objects exist and how they interact, and the Civilopedia mirrors these rules. = Namun, itu akan mencerminkan mod yang kamu mainkan! Kombinasi aturan dasar dan mod ekstensi yang kamu pilih menentukan aturan permainan, objek apa yang ada dan bagaimana mereka berinteraksi, dan Civilopedia mencerminkan aturan ini.
|
||||
# Requires translation!
|
||||
If you opened the Civilopedia from the main menu, the "Ruleset" will be that of the last game you started. = Jika kamu membuka Civilopedia dari menu utama, "Aturan" akan menjadi permainan terakhir yang kamu mulai.
|
||||
# Requires translation!
|
||||
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Huruf dapat memilih kategori, dan bila ada beberapa kategori yang cocok dengan huruf yang sama, kamu dapat menekannya berulang kali untuk menggilirnya.
|
||||
# Requires translation!
|
||||
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Tombol panah juga memungkinkan navigasi - kiri/kanan untuk kategori, atas/bawah untuk entri.
|
||||
|
||||
|
|
|
|||
|
|
@ -790,6 +790,9 @@ Font size multiplier = Grandezza font
|
|||
Default Font = Font default
|
||||
|
||||
Enable Easter Eggs = Abilita Easter Egg
|
||||
# Requires translation!
|
||||
Enlarge selected notifications =
|
||||
|
||||
Order trade offers by amount = Ordina offerte per quantità
|
||||
Enable display cutout (requires restart) = Abilita ritaglio diplay (richiede riavvio)
|
||||
|
||||
|
|
@ -2014,7 +2017,6 @@ Heals [amount] damage if it kills a unit = Cura [amount] PF quando uccide un'uni
|
|||
Can only heal by pillaging = Guarisce solo tramite il saccheggio
|
||||
Unit will heal every turn, even if it performs an action = L'unità guarisce ad ogni turno, anche quando esegue un'azione
|
||||
All adjacent units heal [amount] HP when healing = Tutte le unità adiacenti guariscono [amount] HP
|
||||
Normal vision when embarked = Visione normale quando imbarcata
|
||||
Defense bonus when embarked = Difesa bonus quando imbarcato
|
||||
No Sight = Nessuna visione
|
||||
Can see over obstacles = Può vedere oltre gli ostacoli
|
||||
|
|
@ -2139,6 +2141,8 @@ in cities without a [buildingFilter] = nelle città senza edifici [buildingFilte
|
|||
in cities with at least [amount] [populationFilter] = nelle città con almeno [amount] [populationFilter]
|
||||
with a garrison = con una guarnigione
|
||||
for [mapUnitFilter] units = per le unità [mapUnitFilter]
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] =
|
||||
for units with [promotion] = per le unità con la promozione [promotion]
|
||||
for units without [promotion] = per le unità senza la promozione [promotion]
|
||||
vs cities = contro le città
|
||||
|
|
|
|||
|
|
@ -858,6 +858,9 @@ Default Font = デフォルトのフォント
|
|||
|
||||
# Requires translation!
|
||||
Enable Easter Eggs =
|
||||
# Requires translation!
|
||||
Enlarge selected notifications =
|
||||
|
||||
Order trade offers by amount = 取引オファーを金額で注文
|
||||
Enable display cutout (requires restart) = 画面の切り抜きを有効化(再起動が必要)
|
||||
|
||||
|
|
@ -2407,8 +2410,6 @@ Can only heal by pillaging = 略奪でのみ回復する
|
|||
Unit will heal every turn, even if it performs an action = 別の行動を起こした場合でも毎ターン回復する
|
||||
# Requires translation!
|
||||
All adjacent units heal [amount] HP when healing =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
Defense bonus when embarked = 乗船時の防御ボーナス
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
|
|
@ -2611,6 +2612,8 @@ in cities with at least [amount] [populationFilter] =
|
|||
with a garrison =
|
||||
for [mapUnitFilter] units = [mapUnitFilter]のユニットに
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
# Requires translation!
|
||||
for units without [promotion] =
|
||||
|
|
|
|||
|
|
@ -823,6 +823,9 @@ Font size multiplier = 글꼴 배율
|
|||
Default Font = 기본 글꼴
|
||||
|
||||
Enable Easter Eggs = 이스터에그 적용
|
||||
# Requires translation!
|
||||
Enlarge selected notifications =
|
||||
|
||||
Order trade offers by amount = 거래 품목 갯수순 정렬
|
||||
Enable display cutout (requires restart) = 화면 컷아웃 변경
|
||||
|
||||
|
|
@ -2083,7 +2086,6 @@ Heals [amount] damage if it kills a unit = 유닛 처치시 [amount] HP 회복
|
|||
Can only heal by pillaging = 약탈 이외에는 회복 불가
|
||||
Unit will heal every turn, even if it performs an action = 행동 여부와 무관하게 매 턴 회복
|
||||
All adjacent units heal [amount] HP when healing = 인접한 유닛이 회복시 추가로 [amount] HP 회복
|
||||
Normal vision when embarked = 승선시 시야 감소 없음
|
||||
Defense bonus when embarked = 승선시 방어력 보너스
|
||||
No Sight = 시야 없음
|
||||
Can see over obstacles = 시야가 지형을 무시함
|
||||
|
|
@ -2221,6 +2223,8 @@ in cities without a [buildingFilter] = [buildingFilter]이(가) 건설되지 않
|
|||
in cities with at least [amount] [populationFilter] = [amount] [populationFilter] 이상의 도시에서
|
||||
with a garrison = 유닛 주둔중
|
||||
for [mapUnitFilter] units = [mapUnitFilter] 유닛에
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] =
|
||||
for units with [promotion] = [promotion] 승급이 있는 유닛에
|
||||
for units without [promotion] = [promotion] 승급이 없는 유닛에
|
||||
vs cities = 도시 대항
|
||||
|
|
|
|||
|
|
@ -857,6 +857,9 @@ Default Font = Numatytasis šriftas
|
|||
|
||||
# Requires translation!
|
||||
Enable Easter Eggs =
|
||||
# Requires translation!
|
||||
Enlarge selected notifications =
|
||||
|
||||
Order trade offers by amount = Rūšiuoti prek. siūlymus pagal kiekį
|
||||
Enable display cutout (requires restart) = Įjungti pilną ekraną (reikės restartuot)
|
||||
|
||||
|
|
@ -2154,7 +2157,6 @@ Heals [amount] damage if it kills a unit = Atstato [amount] sveikatos, jei įvei
|
|||
Can only heal by pillaging = Išgydoma tik plėšiant
|
||||
Unit will heal every turn, even if it performs an action = Dalinys gydysis kiekvieną ėjimą, net veiksmo metu
|
||||
All adjacent units heal [amount] HP when healing = Visi gretutiniai daliniai atstato [amount] sveikatos gydymo ėjime
|
||||
Normal vision when embarked = Įprastas matymas įsilaipinus
|
||||
Defense bonus when embarked = Priedas prie gynybos ilaipintiems daliniams.
|
||||
No Sight = Nesimato
|
||||
Can see over obstacles = Gali matyti per kliūtis
|
||||
|
|
@ -2301,6 +2303,8 @@ in cities without a [buildingFilter] = miestuose be: [buildingFilter]
|
|||
in cities with at least [amount] [populationFilter] = miestuose turinčiuose bent [amount] [populationFilter]
|
||||
with a garrison = su įgula
|
||||
for [mapUnitFilter] units = daliniams: [mapUnitFilter]
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] =
|
||||
for units with [promotion] = daliniams su paaukštinimu: [promotion]
|
||||
for units without [promotion] = daliniams be paaukštinimo: [promotion]
|
||||
vs cities = prieš miestus
|
||||
|
|
|
|||
|
|
@ -1102,6 +1102,9 @@ Default Font =
|
|||
|
||||
# Requires translation!
|
||||
Enable Easter Eggs =
|
||||
# Requires translation!
|
||||
Enlarge selected notifications =
|
||||
|
||||
Order trade offers by amount = Pesan tawaran perdagangan mengikut jumlah
|
||||
# Requires translation!
|
||||
Enable display cutout (requires restart) =
|
||||
|
|
@ -2901,8 +2904,6 @@ Unit will heal every turn, even if it performs an action =
|
|||
# Requires translation!
|
||||
All adjacent units heal [amount] HP when healing =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
Defense bonus when embarked =
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
|
|
@ -3146,6 +3147,8 @@ with a garrison =
|
|||
# Requires translation!
|
||||
for [mapUnitFilter] units =
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
# Requires translation!
|
||||
for units without [promotion] =
|
||||
|
|
|
|||
|
|
@ -1176,6 +1176,9 @@ Default Font =
|
|||
|
||||
# Requires translation!
|
||||
Enable Easter Eggs =
|
||||
# Requires translation!
|
||||
Enlarge selected notifications =
|
||||
|
||||
Order trade offers by amount = Morattab kardan e pišnahād hāye tejāri az meğdārešoon
|
||||
# Requires translation!
|
||||
Enable display cutout (requires restart) =
|
||||
|
|
@ -3118,8 +3121,6 @@ Unit will heal every turn, even if it performs an action =
|
|||
# Requires translation!
|
||||
All adjacent units heal [amount] HP when healing =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
Defense bonus when embarked =
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
|
|
@ -3368,6 +3369,8 @@ with a garrison =
|
|||
# Requires translation!
|
||||
for [mapUnitFilter] units =
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
# Requires translation!
|
||||
for units without [promotion] =
|
||||
|
|
|
|||
|
|
@ -1106,6 +1106,9 @@ Default Font =
|
|||
|
||||
# Requires translation!
|
||||
Enable Easter Eggs =
|
||||
# Requires translation!
|
||||
Enlarge selected notifications =
|
||||
|
||||
Order trade offers by amount = Morattab kardan e pishnahaad haaye tejaari az meghdaareshoon
|
||||
# Requires translation!
|
||||
Enable display cutout (requires restart) =
|
||||
|
|
@ -3047,8 +3050,6 @@ Unit will heal every turn, even if it performs an action =
|
|||
# Requires translation!
|
||||
All adjacent units heal [amount] HP when healing =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
Defense bonus when embarked =
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
|
|
@ -3297,6 +3298,8 @@ with a garrison =
|
|||
# Requires translation!
|
||||
for [mapUnitFilter] units =
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
# Requires translation!
|
||||
for units without [promotion] =
|
||||
|
|
|
|||
|
|
@ -682,7 +682,6 @@ Display = Ekran
|
|||
|
||||
### Screen subgroup
|
||||
|
||||
# Requires translation!
|
||||
Screen = Ekran
|
||||
Screen Mode = Tryb ekranu
|
||||
Windowed = Tryb okienkowy
|
||||
|
|
@ -708,18 +707,12 @@ UI Skin = Skórka
|
|||
|
||||
### UI subgroup
|
||||
|
||||
# Requires translation!
|
||||
UI = Interfejs
|
||||
|
||||
# Requires translation!
|
||||
Notifications on world screen = Powiadomienia na Ekranie Świata
|
||||
# Requires translation!
|
||||
Disabled = Wyłączone
|
||||
# Requires translation!
|
||||
Hidden = Schowane
|
||||
# Requires translation!
|
||||
Visible = Widoczne
|
||||
# Requires translation!
|
||||
Permanent = Na stałe
|
||||
|
||||
Minimap size = Wielkość minimapy
|
||||
|
|
@ -734,13 +727,11 @@ Experimental Demographics scoreboard = Eksperymentalna tablica Demografii
|
|||
|
||||
### Visual Hints subgroup
|
||||
|
||||
# Requires translation!
|
||||
Visual Hints = Wizualne wskazówki
|
||||
Show worked tiles = Pokaż ikonki obywateli pracujących na polach
|
||||
Show resources and improvements = Pokaż ikonki surowców i ulepszeń
|
||||
Show tile yields = Pokaż dochody z pól
|
||||
Show unit movement arrows = Pokaż kierunki ruchu jednostek
|
||||
# Requires translation!
|
||||
Show suggested city locations for units that can found cities = Pokaż sugerowane lokalizacje miast dla jednostek mogących je założyć
|
||||
Show pixel units = Pokaż jednostki
|
||||
Show pixel improvements = Pokaż ulepszenia
|
||||
|
|
@ -797,6 +788,9 @@ Font size multiplier = Skala rozmiaru czcionki
|
|||
Default Font = Podstawowa czcionka
|
||||
|
||||
Enable Easter Eggs = Włącz Easter Eggs
|
||||
# Requires translation!
|
||||
Enlarge selected notifications =
|
||||
|
||||
Order trade offers by amount = Sortuj oferty handlowe według kwoty
|
||||
Enable display cutout (requires restart) = Włącz wcięcie ekranu telefonu (wymagany restart)
|
||||
|
||||
|
|
@ -1392,14 +1386,11 @@ You have been defeated. Your civilization has been overwhelmed by its many foes.
|
|||
One more turn...! = Jeszcze... jedna... tura!
|
||||
Destroy [civName] = Zniszcz: [civName]
|
||||
Capture [cityName] = Zajmij: [cityName]
|
||||
# Requires translation!
|
||||
Destroy ? * [civName] = Zniszcz ? * [civName]
|
||||
# Requires translation!
|
||||
Capture ? * [cityName] = Zajmij ? * [cityName]
|
||||
Our status = Twój status
|
||||
Global status = Status globalny
|
||||
Rankings = Ranking
|
||||
# Requires translation!
|
||||
Charts = Wykresy
|
||||
Demographics = Demografia
|
||||
Demographic = Demografia
|
||||
|
|
@ -1623,7 +1614,6 @@ Minimal Faith required for\nthe next [Great Prophet]: = Minimalny poziom ☮Wiar
|
|||
Religions to be founded: [amount] = Religie które będą stworzone: [amount]
|
||||
Available religion symbols = Dostępne symbole Religii
|
||||
Number of civilizations * [amount] + [amount2] = Liczba cywilizacji * [amount] + [amount2]
|
||||
# Requires translation!
|
||||
Estimated Number of civilizations * [amount] + [amount2] = Szacowana liczba Cywilizacji * [amount] + [amount2]
|
||||
Religions already founded = Religie już stworzone
|
||||
Available founder beliefs = Dostępne Wierzenia Założyciela
|
||||
|
|
@ -2026,7 +2016,6 @@ Heals [amount] damage if it kills a unit = Odzyskuje +[amount] PŻ za każdą po
|
|||
Can only heal by pillaging = Mogą się leczyć tylko w czasie plądrowania
|
||||
Unit will heal every turn, even if it performs an action = Jednostka odzyskuje sprawność (PŻ) co turę, nawet po wykonaniu ruchu / akcji
|
||||
All adjacent units heal [amount] HP when healing = Sąsiadujące jednostki odzyskują [amount] PŻ na turę
|
||||
Normal vision when embarked = Normalny zasięg widzenia po zaokrętowaniu
|
||||
Defense bonus when embarked = Premia obronna po zaokrętowaniu
|
||||
No Sight = Brak zasięgu widzenia
|
||||
Can see over obstacles = Przeszkody nie ograniczają zasięgu widzenia jednostki
|
||||
|
|
@ -2146,13 +2135,14 @@ without [resource] = bez [resource]
|
|||
when above [amount] [resource] = gdy posiadasz ponad [amount] [resource]
|
||||
when below [amount] [resource] = gdy posiadasz mniej niż [amount] [resource]
|
||||
in this city = w tym mieście
|
||||
# Requires translation!
|
||||
in other cities = w innych miastach
|
||||
in cities with a [buildingFilter] = w miastach z [buildingFilter]
|
||||
in cities without a [buildingFilter] = w miastach bez → [buildingFilter]
|
||||
in cities with at least [amount] [populationFilter] = w miastach, w których [populationFilter] to przynajmniej [amount] osoba/y
|
||||
with a garrison = z garnizonem
|
||||
for [mapUnitFilter] units = otrzymują jednostki [mapUnitFilter]
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] =
|
||||
for units with [promotion] = dla jednostek z [promotion]
|
||||
for units without [promotion] = dla jednostek bez [promotion]
|
||||
vs cities = przeciw miastom
|
||||
|
|
|
|||
|
|
@ -830,6 +830,9 @@ Font size multiplier = Multiplicador de tamanho de fonte
|
|||
Default Font = Fonte Padrão
|
||||
|
||||
Enable Easter Eggs = Permitir Easter Eggs
|
||||
# Requires translation!
|
||||
Enlarge selected notifications =
|
||||
|
||||
Order trade offers by amount = Ordenar ofertas de comércio por quantidade
|
||||
Enable display cutout (requires restart) = Permitir corte de exibição (requer reinício)
|
||||
|
||||
|
|
@ -2198,7 +2201,6 @@ Can only heal by pillaging = Só podes curar pela pilhagem
|
|||
Unit will heal every turn, even if it performs an action = Esta unidade irá curar a cada turno, mesmo se executar uma ação
|
||||
# Requires translation!
|
||||
All adjacent units heal [amount] HP when healing =
|
||||
Normal vision when embarked = Visão normal quando embarcado
|
||||
Defense bonus when embarked = Bonus de defesa quando embarcado
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
|
|
@ -2414,6 +2416,8 @@ in cities with at least [amount] [populationFilter] =
|
|||
with a garrison = com uma guarnição
|
||||
for [mapUnitFilter] units = Para unidades [mapUnitFilter]
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
# Requires translation!
|
||||
for units without [promotion] =
|
||||
|
|
|
|||
|
|
@ -872,6 +872,9 @@ Default Font = Font implicit
|
|||
|
||||
# Requires translation!
|
||||
Enable Easter Eggs =
|
||||
# Requires translation!
|
||||
Enlarge selected notifications =
|
||||
|
||||
Order trade offers by amount = Comandați oferte comercial după cantitate
|
||||
Enable display cutout (requires restart) = Activați decuparea afișajului (necesită repornire)
|
||||
|
||||
|
|
@ -2341,7 +2344,6 @@ Can only heal by pillaging = Se poate vindeca doar prin jefuire
|
|||
Unit will heal every turn, even if it performs an action =
|
||||
# Requires translation!
|
||||
All adjacent units heal [amount] HP when healing =
|
||||
Normal vision when embarked = Vedere normală la îmbarcare
|
||||
Defense bonus when embarked = Bonus de apărare la îmbarcare
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
|
|
@ -2554,6 +2556,8 @@ in cities with at least [amount] [populationFilter] =
|
|||
with a garrison = cu o garnizoană
|
||||
for [mapUnitFilter] units = pentru unitățile [mapUnitFilter].
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
# Requires translation!
|
||||
for units without [promotion] =
|
||||
|
|
|
|||
|
|
@ -708,6 +708,7 @@ UI Skin = Вид UI
|
|||
### UI subgroup
|
||||
|
||||
UI = Интерфейс
|
||||
|
||||
Notifications on world screen = Уведомления на экране мира
|
||||
Disabled = Отключены
|
||||
Hidden = Скрыты
|
||||
|
|
@ -787,6 +788,9 @@ Font size multiplier = Множитель размера шрифта
|
|||
Default Font = Стандартный шрифт
|
||||
|
||||
Enable Easter Eggs = Включить секреты
|
||||
# Requires translation!
|
||||
Enlarge selected notifications =
|
||||
|
||||
Order trade offers by amount = Сортировать торговые предложения по количеству
|
||||
Enable display cutout (requires restart) = Включить поддержку выреза на экране (требуется перезапуск)
|
||||
|
||||
|
|
@ -2020,7 +2024,6 @@ Heals [amount] damage if it kills a unit = Восстанавливает [amoun
|
|||
Can only heal by pillaging = Может излечиваться только путем разграблений
|
||||
Unit will heal every turn, even if it performs an action = Юнит излечивается на каждом ходу, даже при выполнении действия
|
||||
All adjacent units heal [amount] HP when healing = Все соседние юниты восстанавливают [amount] ОЗ при лечении
|
||||
Normal vision when embarked = Стандартная дальность видимости на борту
|
||||
Defense bonus when embarked = Бонус к защите при погрузке на борт
|
||||
No Sight = Нет радиуса обзора
|
||||
Can see over obstacles = Может видеть сквозь препятствия
|
||||
|
|
@ -2150,6 +2153,8 @@ in cities without a [buildingFilter] = в городах, не имеющих [b
|
|||
in cities with at least [amount] [populationFilter] = в городах, имеющих как минимум [amount] [populationFilter]
|
||||
with a garrison = с гарнизоном
|
||||
for [mapUnitFilter] units = для юнитов: [mapUnitFilter]
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] =
|
||||
for units with [promotion] = для юнитов с повышением [promotion]
|
||||
for units without [promotion] = для юнитов без повышения [promotion]
|
||||
vs cities = против городов
|
||||
|
|
|
|||
|
|
@ -785,6 +785,9 @@ Font size multiplier = 字体大小倍率
|
|||
Default Font = 默认字体
|
||||
|
||||
Enable Easter Eggs = 启用复活节彩蛋
|
||||
# Requires translation!
|
||||
Enlarge selected notifications =
|
||||
|
||||
Order trade offers by amount = 交易方贸易项目按数量排序
|
||||
Enable display cutout (requires restart) = 启用切边显示(需要重启)
|
||||
|
||||
|
|
@ -2007,7 +2010,6 @@ Heals [amount] damage if it kills a unit = 消灭敌方单位后恢复 [amount]
|
|||
Can only heal by pillaging = 只能通过劫掠回复生命值
|
||||
Unit will heal every turn, even if it performs an action = 每回合自动恢复生命值(包括执行指令后)
|
||||
All adjacent units heal [amount] HP when healing = 所有相邻单位在治疗时治疗 [amount] 生命值
|
||||
Normal vision when embarked = 下海时视野正常
|
||||
Defense bonus when embarked = 在船运状态时防御力强化
|
||||
No Sight = 无视野
|
||||
Can see over obstacles = 障碍物对视野无影响
|
||||
|
|
@ -2132,6 +2134,8 @@ in cities without a [buildingFilter] = 在未建造[buildingFilter]的城市中
|
|||
in cities with at least [amount] [populationFilter] = 在至少有 [amount] [populationFilter] 的城市中
|
||||
with a garrison = 如果城市有军队驻扎
|
||||
for [mapUnitFilter] units = [mapUnitFilter]单位
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] =
|
||||
for units with [promotion] = 对于拥有[promotion]的单位
|
||||
for units without [promotion] = 对于没有[promotion]的单位
|
||||
vs cities = 对战城市
|
||||
|
|
|
|||
|
|
@ -680,7 +680,6 @@ Display = Vídeo
|
|||
|
||||
### Screen subgroup
|
||||
|
||||
# Requires translation!
|
||||
Screen = Pantalla
|
||||
Screen Mode = Modo de Pantalla
|
||||
Windowed = Ventana
|
||||
|
|
@ -705,18 +704,12 @@ UI Skin = Aspecto de la IU
|
|||
|
||||
### UI subgroup
|
||||
|
||||
# Requires translation!
|
||||
UI = IU
|
||||
|
||||
# Requires translation!
|
||||
Notifications on world screen = Notificaciones en la pantalla del mapa
|
||||
# Requires translation!
|
||||
Disabled = Desactivadas
|
||||
# Requires translation!
|
||||
Hidden = Ocultas
|
||||
# Requires translation!
|
||||
Visible = Visibles
|
||||
# Requires translation!
|
||||
Permanent = Permanentes
|
||||
|
||||
Minimap size = Tamaño del Minimapa
|
||||
|
|
@ -731,13 +724,11 @@ Experimental Demographics scoreboard = Tabla de Puntaje Demográfica
|
|||
|
||||
### Visual Hints subgroup
|
||||
|
||||
# Requires translation!
|
||||
Visual Hints = Pistas Visuales
|
||||
Show worked tiles = Mostrar Casillas Trabajadas
|
||||
Show resources and improvements = Mostrar Iconos de Recursos y Mejoras
|
||||
Show tile yields = Mostrar Rendimientos de Casilla
|
||||
Show unit movement arrows = Mostrar Flechas de Acción
|
||||
# Requires translation!
|
||||
Show suggested city locations for units that can found cities = Mostrar sugerencias para unidades que puedan fundar ciudades
|
||||
Show pixel units = Mostrar Modelos de las Unidades
|
||||
Show pixel improvements = Mostrar Modelos de las Mejoras
|
||||
|
|
@ -794,6 +785,9 @@ Font size multiplier = Escala de la Fuente
|
|||
Default Font = Fuente predeterminada
|
||||
|
||||
Enable Easter Eggs = Activar "Huevos de Pascua"
|
||||
# Requires translation!
|
||||
Enlarge selected notifications =
|
||||
|
||||
Order trade offers by amount = Ordenar ofertas comerciales por cantidad
|
||||
Enable display cutout (requires restart) = Permitir ajuste total a la pantalla (requiere reinicio)
|
||||
|
||||
|
|
@ -1388,14 +1382,11 @@ You have been defeated. Your civilization has been overwhelmed by its many foes.
|
|||
One more turn...! = ¡Un turno más...!
|
||||
Destroy [civName] = Destruye [civName]
|
||||
Capture [cityName] = Captura [cityName]
|
||||
# Requires translation!
|
||||
Destroy ? * [civName] = Destruya ? * [civName]
|
||||
# Requires translation!
|
||||
Capture ? * [cityName] = Captura ? * [cityName]
|
||||
Our status = Nuestro estado
|
||||
Global status = Estado global
|
||||
Rankings = Puntuaciones
|
||||
# Requires translation!
|
||||
Charts = Gráficas
|
||||
Demographics = Demográficas
|
||||
Demographic = Degráfica
|
||||
|
|
@ -1618,7 +1609,6 @@ Minimal Faith required for\nthe next [Great Prophet]: = Fé mínima requerida pa
|
|||
Religions to be founded: [amount] = Religiones a fundar: [amount]
|
||||
Available religion symbols = Símbolos religiosos disponibles
|
||||
Number of civilizations * [amount] + [amount2] = Número de Civilizaciones * [amount] + [amount2]
|
||||
# Requires translation!
|
||||
Estimated Number of civilizations * [amount] + [amount2] = Número Estimado de Civilizaciones * [amount] + [amount2]
|
||||
Religions already founded = Religiones ya fundadas
|
||||
Available founder beliefs = Creencias de Fundador disponibles
|
||||
|
|
@ -2020,7 +2010,6 @@ Heals [amount] damage if it kills a unit = Se cura [amount] de daño si mata a u
|
|||
Can only heal by pillaging = Solo puede sanar al saquear
|
||||
Unit will heal every turn, even if it performs an action = La unidad se curará todos los turnos, incluso si realiza alguna acción
|
||||
All adjacent units heal [amount] HP when healing = Todas las unidades adyacentes se curan [amount] HP al sanarse
|
||||
Normal vision when embarked = Visión normal al embarcar
|
||||
Defense bonus when embarked = Bonus de †defensa mientras esté embarcado
|
||||
No Sight = Sin Visión
|
||||
Can see over obstacles = Puede ver sobre obstaculos
|
||||
|
|
@ -2139,13 +2128,14 @@ without [resource] = sin [resource]
|
|||
when above [amount] [resource] = al tener más de [amount] [resource]
|
||||
when below [amount] [resource] = al tener menos de [amount] [resource]
|
||||
in this city = en esta ciudad
|
||||
# Requires translation!
|
||||
in other cities = en otras ciudades
|
||||
in cities with a [buildingFilter] = en ciudades con un/a [buildingFilter]
|
||||
in cities without a [buildingFilter] = en ciudades sin un/a [buildingFilter]
|
||||
in cities with at least [amount] [populationFilter] = en ciudades con por lo menos [amount] [populationFilter]
|
||||
with a garrison = con una guarnición
|
||||
for [mapUnitFilter] units = para unidades [mapUnitFilter]
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] =
|
||||
for units with [promotion] = para unidades con [promotion]
|
||||
for units without [promotion] = para unidades sin [promotion]
|
||||
vs cities = vs ciudades
|
||||
|
|
|
|||
|
|
@ -843,6 +843,9 @@ Font size multiplier = Teckensnittsstorleksfaktor
|
|||
Default Font = Standardteckensnitt
|
||||
|
||||
Enable Easter Eggs = Aktivera Påskägg
|
||||
# Requires translation!
|
||||
Enlarge selected notifications =
|
||||
|
||||
Order trade offers by amount = Sortera handelserbjudanden efter mängd
|
||||
Enable display cutout (requires restart) = Aktivera bildutskärning (kräver omstart)
|
||||
|
||||
|
|
@ -2181,7 +2184,6 @@ Heals [amount] damage if it kills a unit = Läker [amount] skada om den dödar e
|
|||
Can only heal by pillaging = Kan bara läkas genom plundring
|
||||
Unit will heal every turn, even if it performs an action = Enheten kommer läka varje drag, oavsett om den utför en handling
|
||||
All adjacent units heal [amount] HP when healing = Alla intilliggande enheter läker [amount] KP då de läker
|
||||
Normal vision when embarked = Ser som vanligt medan ombordstigen
|
||||
Defense bonus when embarked = Försvarsbonus medan ombordstigen
|
||||
No Sight = Ingen syn
|
||||
Can see over obstacles = Kan se över hinder
|
||||
|
|
@ -2334,6 +2336,8 @@ in cities without a [buildingFilter] = i städer utan [buildingFilter]
|
|||
in cities with at least [amount] [populationFilter] = i städer med minst [amount] [populationFilter]
|
||||
with a garrison = med en garnison
|
||||
for [mapUnitFilter] units = för [mapUnitFilter]-enheter
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] =
|
||||
for units with [promotion] = för enheter med [promotion]
|
||||
for units without [promotion] = för enheter utan [promotion]
|
||||
vs cities = mot städer
|
||||
|
|
|
|||
|
|
@ -823,6 +823,9 @@ Font size multiplier = 字體大小倍數
|
|||
Default Font = 默認字體
|
||||
|
||||
Enable Easter Eggs = 啟用遊戲彩蛋
|
||||
# Requires translation!
|
||||
Enlarge selected notifications =
|
||||
|
||||
Order trade offers by amount = 交易方貿易項目按數量排序
|
||||
Enable display cutout (requires restart) = 啟用切邊顯示 (需重啟)
|
||||
|
||||
|
|
@ -2083,7 +2086,6 @@ Heals [amount] damage if it kills a unit = 消滅敵方單位後回復[amount]
|
|||
Can only heal by pillaging = 只能通過劫掠回復生命
|
||||
Unit will heal every turn, even if it performs an action = 每回合回復生命值(包括執行指令後)
|
||||
All adjacent units heal [amount] HP when healing = 所有鄰近單位在治療時治療[amount]生命值
|
||||
Normal vision when embarked = 登船時視野正常
|
||||
Defense bonus when embarked = 在船運狀態時防禦力強化
|
||||
No Sight = 無視野
|
||||
Can see over obstacles = 障礙物不會影響視野
|
||||
|
|
@ -2221,6 +2223,8 @@ in cities without a [buildingFilter] = 在沒有[buildingFilter]的城市中
|
|||
in cities with at least [amount] [populationFilter] = 在該城市至少[amount][populationFilter]
|
||||
with a garrison = (有軍人駐紮),
|
||||
for [mapUnitFilter] units = 對於[mapUnitFilter]單位
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] =
|
||||
for units with [promotion] = 對於擁有[promotion]的單位
|
||||
for units without [promotion] = 對於沒有[promotion]的單位
|
||||
vs cities = 對城市交戰
|
||||
|
|
|
|||
|
|
@ -517,7 +517,7 @@ Generate = Oluştur
|
|||
# Requires translation!
|
||||
Partial =
|
||||
# Requires translation!
|
||||
Generator steps =
|
||||
Generator steps =
|
||||
Edit = Düzenle
|
||||
Rivers = Irmaklar
|
||||
Load = Yükle
|
||||
|
|
@ -902,6 +902,9 @@ Default Font = Varsayılan Yazı Türü
|
|||
|
||||
# Requires translation!
|
||||
Enable Easter Eggs =
|
||||
# Requires translation!
|
||||
Enlarge selected notifications =
|
||||
|
||||
Order trade offers by amount = Kaynakları ticaret penceresinde sayıya göre büyükten küçüğe sırala
|
||||
# Requires translation!
|
||||
Enable display cutout (requires restart) =
|
||||
|
|
@ -2499,8 +2502,6 @@ Heals [amount] damage if it kills a unit = Bir birimi öldürürse [amount] can
|
|||
Can only heal by pillaging = Sadece yağmalayarak iyileşebilir.
|
||||
Unit will heal every turn, even if it performs an action = Birim bir eylem gerçekleştirse bile her tur iyileşir
|
||||
All adjacent units heal [amount] HP when healing = Bitişikteki birlikler iyileşirken [amount] HP iyileşir
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
Defense bonus when embarked = Denizdeyken savunma bonusu
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
|
|
@ -2704,6 +2705,8 @@ with a garrison =
|
|||
# Requires translation!
|
||||
for [mapUnitFilter] units =
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
# Requires translation!
|
||||
for units without [promotion] =
|
||||
|
|
|
|||
|
|
@ -794,6 +794,9 @@ Font size multiplier = Коефіцієнт розміру шрифту
|
|||
Default Font = Шрифт за замовчуванням
|
||||
|
||||
Enable Easter Eggs = Увімкнути пасхалки
|
||||
# Requires translation!
|
||||
Enlarge selected notifications =
|
||||
|
||||
Order trade offers by amount = Сортувати торгові пропозиції за кількістю
|
||||
Enable display cutout (requires restart) = Увімкнути обрізання екрану (потребує перезапуску)
|
||||
|
||||
|
|
@ -2020,7 +2023,6 @@ Heals [amount] damage if it kills a unit = Відновлює [amount] пошк
|
|||
Can only heal by pillaging = Може лікуватись тільки грабуванням
|
||||
Unit will heal every turn, even if it performs an action = Підрозділ лікується кожен хід, навіть якщо виконує дію
|
||||
All adjacent units heal [amount] HP when healing = Усі підрозділи поряд відновлюють [amount] Здоров'я під час лікування
|
||||
Normal vision when embarked = Нормальне бачення на водних клітинках
|
||||
Defense bonus when embarked = Бонус до захисту коли спущений на воду
|
||||
No Sight = Не у полі зору
|
||||
Can see over obstacles = Може бачити через перешкоди
|
||||
|
|
@ -2146,6 +2148,8 @@ in cities without a [buildingFilter] = у містах без [buildingFilter]
|
|||
in cities with at least [amount] [populationFilter] = у містах із принаймні [amount] [populationFilter]
|
||||
with a garrison = з гарнізоном
|
||||
for [mapUnitFilter] units = для підрозділів типу [mapUnitFilter]
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] =
|
||||
for units with [promotion] = для підрозділів з [promotion]
|
||||
for units without [promotion] = для підрозділів без [promotion]
|
||||
vs cities = у битвах з містом
|
||||
|
|
|
|||
|
|
@ -857,6 +857,9 @@ Default Font = Phông chữ mặc định
|
|||
|
||||
# Requires translation!
|
||||
Enable Easter Eggs =
|
||||
# Requires translation!
|
||||
Enlarge selected notifications =
|
||||
|
||||
Order trade offers by amount = Yêu cầu giao dịch theo số lượng
|
||||
Enable display cutout (requires restart) = Bật tính năng cắt màn hình (yêu cầu khởi động lại)
|
||||
|
||||
|
|
@ -2153,7 +2156,6 @@ Heals [amount] damage if it kills a unit = Hồi [amount] sát thương nếu n
|
|||
Can only heal by pillaging = Chỉ có thể chữa lành bằng cách cướp bóc
|
||||
Unit will heal every turn, even if it performs an action = Đơn vị sẽ hồi máu mỗi lượt, ngay cả khi nó thực hiện một hành động
|
||||
All adjacent units heal [amount] HP when healing = Tất cả các đơn vị lân cận hồi máu [amount] HP khi hồi máu
|
||||
Normal vision when embarked = Tầm nhìn bình thường khi bắt tay vào
|
||||
Defense bonus when embarked = Tiền thưởng phòng thủ khi bắt tay
|
||||
No Sight = Không có tầm nhìn
|
||||
Can see over obstacles = Có thể nhìn qua chướng ngại vật
|
||||
|
|
@ -2296,6 +2298,8 @@ in cities without a [buildingFilter] = ở các thành phố không có [buildin
|
|||
in cities with at least [amount] [populationFilter] = ở các thành phố có ít nhất [amount] [populationFilter]
|
||||
with a garrison = với một đơn vị đồn trú
|
||||
for [mapUnitFilter] units = cho [mapUnitFilter] đơn vị
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] =
|
||||
for units with [promotion] = cho các đơn vị có [promotion]
|
||||
for units without [promotion] = cho các đơn vị không có [promotion]
|
||||
vs cities = so với các thành phố
|
||||
|
|
|
|||
20
changelog.md
20
changelog.md
|
|
@ -1,25 +1,15 @@
|
|||
## 4.6.5
|
||||
|
||||
Resolved - Dockerfile update for new location
|
||||
Solved AI Great Scientist crash
|
||||
|
||||
Resolved - Solved AI Great Scientist crash
|
||||
|
||||
Resolved #9246 #9248 #9252 #9237 - Great Merchant doesn't try to go to unreachable tiles
|
||||
|
||||
4.6.4-patch2
|
||||
|
||||
4.6.4-patch1
|
||||
Great Merchant doesn't try to go to unreachable tiles
|
||||
|
||||
By letstalkaboutdune:
|
||||
- AbsoluteUnits - Sipahi, Hakkapeliitta
|
||||
- AbsoluteUnits - Janissary, Tercio, Musketeer, Minuteman
|
||||
- AbsoluteUnits - Sipahi, Hakkapeliitta, Janissary, Tercio, Musketeer, Minuteman
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Make AI diplomatic marriage safe from concurrent modification issues
|
||||
- Fix Main Menu BG map cycle not stopping on user action
|
||||
- Little documentation cleanup
|
||||
|
||||
fix: fix a typo in Civilization-related-JSON-files.md - By caffidev
|
||||
- Make AI diplomatic marriage safe from concurrent modification issues
|
||||
- Fix Main Menu BG map cycle not stopping on user action
|
||||
|
||||
## 4.6.4
|
||||
|
||||
|
|
|
|||
|
|
@ -1,22 +1,10 @@
|
|||
Solved AI Great Scientist crash
|
||||
|
||||
|
||||
Resolved - Dockerfile update for new location
|
||||
|
||||
Resolved - Solved AI Great Scientist crash
|
||||
|
||||
Resolved #9246 #9248 #9252 #9237 - Great Merchant doesn't try to go to unreachable tiles
|
||||
|
||||
4.6.4-patch2
|
||||
|
||||
4.6.4-patch1
|
||||
Great Merchant doesn't try to go to unreachable tiles
|
||||
|
||||
By letstalkaboutdune:
|
||||
- AbsoluteUnits - Sipahi, Hakkapeliitta
|
||||
- AbsoluteUnits - Janissary, Tercio, Musketeer, Minuteman
|
||||
- AbsoluteUnits - Sipahi, Hakkapeliitta, Janissary, Tercio, Musketeer, Minuteman
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Make AI diplomatic marriage safe from concurrent modification issues
|
||||
- Fix Main Menu BG map cycle not stopping on user action
|
||||
- Little documentation cleanup
|
||||
|
||||
fix: fix a typo in Civilization-related-JSON-files.md - By caffidev
|
||||
- Make AI diplomatic marriage safe from concurrent modification issues
|
||||
- Fix Main Menu BG map cycle not stopping on user action
|
||||
|
|
@ -1,15 +1,15 @@
|
|||
Reimplementasi permainan pembangunan peradaban terpopuler - cepat, tidak memakan ruang, tanpa iklan, gratis selamanya!
|
||||
Implementasi ulang dari game membangun peradaban paling terkenal yang pernah ada - cepat, kecil, tanpa iklan, gratis selamanya!
|
||||
|
||||
Bangun peradabanmu, teliti teknologi-teknologi baru, perluas kota-kotamu dan kalahkan musuh-musuhmu!
|
||||
Bangun peradabanmu, teliti teknologi, perluas kotamu dan kalahkan musuhmu!
|
||||
|
||||
Permintaan? Eror? Daftar hal-hal yang akan dilakukan pada aplikasi ada di https://github.com/yairm210/Unciv/issues, kami menerima bantuan-bantuanmu meskipun hanya sedikit!
|
||||
Permintaan? Bug? Daftar hal-hal yang akan dilakukan pada aplikasi ada di https://github.com/yairm210/Unciv/issues, setiap bantuan kecil diterima!
|
||||
|
||||
Pertanyaan? Komentar? Hanya mengisi waktu luang? Bergabunglah dengan kami di https://discord.gg/bjrB4Xw.
|
||||
Pertanyaan? Komentar? Hanya gabut? Bergabunglah dengan kami di https://discord.gg/bjrB4Xw.
|
||||
|
||||
Mau membantu menerjemahkan gim ini ke dalam bahasamu? Kirim email ke yairm210@hotmail.com.
|
||||
Mau membantu menerjemahkan game ke dalam bahasamu? Kirimi saya email ke yairm210@hotmail.com.
|
||||
|
||||
Grok Java atau Kotlin? Bergabunglah dengan kami di https://github.com/yairm210/Unciv.
|
||||
Paham Java atau Kotlin? Bergabunglah dengan kami di https://github.com/yairm210/Unciv.
|
||||
|
||||
Dunia menunggumu! Akankah kamu membangun peradabn menjadi sebuah kerajaan yang akan bertahan seiring berjalannya waktu?
|
||||
Dunia menunggu! Akankah kamu akan membangun peradabanmi menjadi sebuah kerajaan yang akan bertahan seiring berjalannya waktu?
|
||||
|
||||
Izin 'memiliki akses jaringan penuh' diperlukan untuk pengunduhan yang diinisiasi pengguna dan fitur multiplayer. Semua izin lainnya telah termasuk secara otomatis oleh API yang digunakan untuk menjalankan notifikasi giliran multiplayer. Izin jaringan digunakan untuk membuat daftar mod, mengunduh mod, mengunduh musik dan mengunggah/mengunduh gim multiplayer. Tidak ada komunikasi internet lainnya yand diinisiasi oleh Unciv.
|
||||
Izin 'memiliki akses jaringan penuh' diperlukan untuk pengunduhan yang dilakukan pengguna dan fitur multiplayer. Semua izin lainnya telah termasuk secara otomatis oleh API yang digunakan untuk menjalankan notifikasi giliran multiplayer. Izin jaringan digunakan untuk membuat daftar mod, mengunduh mod, mengunduh musik dan mengunggah/mengunduh game multiplayer. Tidak ada komunikasi internet lainnya yang dilakukan oleh Unciv.
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
Gim pembangunan peradaban 4X
|
||||
Game membangun peradaban 4X
|
||||
Loading…
Reference in New Issue
Block a user