Version rollout (#11311)

* Bump version and create initial changelog entry

* Translated a bit (#11309)

* Update Brazilian_Portuguese.properties (#11306)

* Update Italian.properties (#11303)

* Update Indonesian.properties (#11302)

* Update Indonesian.properties

Added and fixed the translation.

* Update Indonesian.properties

* Update Indonesian.properties

* Update Russian.properties (#11301)

* Update Russian.properties

* Update Russian.properties

* Update Russian.properties

* Update Russian.properties

---------

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: ygz213 <77006222+ygz213@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: M792003 <158552928+M792003@users.noreply.github.com>
Co-authored-by: Muxomor <69667099+Muxomor@users.noreply.github.com>
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9 changed files with 200 additions and 258 deletions

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@ -2077,8 +2077,7 @@ Triggers a global alert upon completion = Aciona um alerta global após a conclu
Cost increases by [amount] per owned city = Custo aumentado em [amount] por cidade governada
Cost increases by [amount] when built = Custo aumentado em [amount] quando construído
[amount]% production cost = [amount]% custo de produção
# Requires translation!
Can only be built =
Can only be built = Só pode ser construído
Must have an owned [tileFilter] within [amount] tiles = Precisa governar [tileFilter] dentro de [amount] painéis
Enables nuclear weapon = Habilita armas nucleares
Must not be on [tileFilter] = Não deve estar em [tileFilter]
@ -2370,8 +2369,7 @@ Provides a [buildingName] in your first [positiveAmount] cities for free = Forne
Triggers a [event] event = Aciona o evento [event]
upon discovering [techFilter] technology = ao descobrir a tecnologia [techFilter]
upon entering the [era] = ao entrar na [era]
# Requires translation!
upon entering a new era =
upon entering a new era = ao entrar em uma nova era
upon adopting [policy/belief] = ao adotar [policy/belief]
upon declaring war with a major Civilization = ao declarar guerra com uma principal civilização
upon declaring friendship = ao declarar amizade

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@ -137,7 +137,7 @@ Excellent! = Sempurna!
How about something else... = Bagaimana kalau yang lain...
A pleasure to meet you. = Sebuah kehormatan untuk bertemu denganmu.
Our relationship = Hubungan kita
We have encountered the City-State of [name]! = Kita telah bertemu dengan Negara Kota [name]!
We have encountered the City-State of [name]! = Kita telah bertemu dengan Negara-Kota [name]!
Declare Friendship ([numberOfTurns] turns) = Nyatakan Pertemanan ([numberOfTurns] giliran)
May our nations forever remain united! = Semoga bangsa kita selamanya bersatu!
Indeed! = Benar!
@ -352,7 +352,7 @@ Max number of Civilizations = Jumlah maks Peradaban
Random number of City-States = Jumlah Negara-Kota acak
Min number of City-States = Jumlah min Negara-Kota
Max number of City-States = Jumlah maks Negara-Kota
One City Challenge = Tantangan Satu(1) Kota
One City Challenge = Tantangan Satu Kota
Enable Nuclear Weapons = Perbolehkan Senjata Nuklir
No City Razing = Tanpa Peruntuhan Kota
No Barbarians = Tanpa Orang Barbar
@ -878,8 +878,8 @@ AutoPlay Economy Once = AutoMain Ekonomi Sekali
Research of [technologyName] has completed! = Penelitian [technologyName] sudah selesai!
We gained [amount] Science from Research Agreement = Kita mendapatkan [amount] Ilmu Pengetahuan dari Persetujuan Riset
[construction] has become obsolete and was removed from the queue in [cityName]! = [construction] sudah usang dan akan dihapus dari antrean konstruksi di [cityName]!
[construction] has become obsolete and was removed from the queue in [amount] cities! = [construction] telah usang dan telah dihapus dari antrean di [amount] kota!
[construction] has become obsolete and was removed from the queue in [cityName]! = [construction] sudah usang dan telah dihapus dari antrean di [cityName]!
[construction] has become obsolete and was removed from the queue in [amount] cities! = [construction] sudah usang dan telah dihapus dari antrean di [amount] kota!
[cityName] changed production from [oldUnit] to [newUnit] = [cityName] telah mengalihkan produksi [oldUnit] ke [newUnit]
[amount] cities changed production from [oldUnit] to [newUnit] = [amount] kota telah mengalihkan produksi dari [oldUnit] ke [newUnit]
Excess production for [wonder] converted to [goldAmount] gold = Kelebihan produksi untuk [wonder] telah dialihkan menjadi [goldAmount] emas
@ -892,8 +892,8 @@ We have encountered [civName]! = Kita telah menemukan bangsa [civName]!
[cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] telah memberikan [stats] karena kita adalah peradaban besar pertama yang bertemu dengan mereka
[cityStateName] has also given us [stats] = [cityStateName] juga telah memberikan kita [stats]
[cityStateName] gave us a [unitName] as a gift! = [cityStateName] memberikan [unitName] sebagai hadiah!
Cannot provide unit upkeep for [unitName] - unit has been disbanded! = Tidak dapat menyediakan persediaan untuk [unitName] - unit dibubarkan
[cityName] has grown! = [cityName] telah tumbuh
Cannot provide unit upkeep for [unitName] - unit has been disbanded! = Tidak dapat menyediakan persediaan untuk [unitName] - unit dibubarkan!
[cityName] has grown! = [cityName] telah tumbuh!
[cityName] is starving! = [cityName] sedang kelaparan!
[construction] has been built in [cityName] = [construction] telah dibangun di [cityName]
[wonder] has been built in a faraway land = [wonder] sudah dibangun di tempat lain
@ -967,11 +967,11 @@ An enemy [unitType] has joined us! = Unit [unitType] musuh telah bergabung denga
# This might be needed for a rewrite of Germany's unique - see #7376
A barbarian [unitType] has joined us! = Sekelompok [unitType], mantan orang barbar, telah bergabung dengan kita!
We have found survivors in the ruins - population added to [cityName] = Kita telah menemukan penduduk di reruntuhan - populasi bertambah di Kota [cityName]
We have found survivors in the ruins - population added to [cityName] = Kita telah menemukan penduduk di reruntuhan - populasi bertambah di [cityName]
We have discovered the lost technology of [techName] in the ruins! = Kita telah menemukan teknologi [techName] yang hilang di reruntuhan!
A [unitName] has joined us! = Seorang [unitName] telah bergabung dengan kita!
An ancient tribe trains our [unitName] in their ways of combat! = Sebuah suku kuno melatih [unitName] kita dengan teknik bertarung mereka!
We have found a stash of [amount] gold in the ruins! = Kita telah menemukan [amount] emas di reruntuhan
An ancient tribe trains our [unitName] in their ways of combat! = Sekelompok suku kuno melatih [unitName] kita dengan cara bertempur mereka!
We have found a stash of [amount] gold in the ruins! = Kita telah menemukan [amount] emas di reruntuhan!
We have found a crudely-drawn map in the ruins! = Kita telah menemukan sebuah peta kasar di reruntuhan!
[unit] finished exploring. = [unit] selesai menjelajah.
[unit] has no work to do. = [unit] tidak punya tugas lagi.
@ -997,17 +997,17 @@ One of our trades with [nation] has been cut short = Salah satu pertukaran kita
We have allied with [nation]. = Kita telah bersekutu dengan [nation].
We have lost alliance with [nation]. = Kita tidak bersekutu lagi dengan [nation].
We have discovered [naturalWonder]! = Kita telah menemukan [naturalWonder]!
We have received [goldAmount] Gold for discovering [naturalWonder] = Kita telah menerima emas sebanyak [goldAmount] karena menemukan [naturalWonder]
We have received [goldAmount] Gold for discovering [naturalWonder] = Kita telah menerima Emas sebanyak [goldAmount] karena menemukan [naturalWonder]
Your relationship with [cityStateName] is about to degrade = Hubunganmu dengan Kota Negara [cityStateName] akan memudar
Your relationship with [cityStateName] degraded = Hubunganmu dengan Kota Negara [cityStateName] telah pudar
A new barbarian encampment has spawned! = Sebuah perkemahan orang barbar telah muncul!
Barbarians raided [cityName] and stole [amount] Gold from your treasury! = Orang-orang barbar telah menyerang [cityName] dan merampas [amount] Emas dari perbendaharaanmu!
Barbarians raided [cityName] and stole [amount] Gold from your treasury! = Orang-orang Barbar telah menyerang [cityName] dan merampas [amount] Emas dari perbendaharaanmu!
Received [goldAmount] Gold for capturing [cityName] = Menerima [goldAmount] Emas karena menguasai [cityName]
Our proposed trade is no longer relevant! = Penawaran perdagangan kita tidak lagi relevan!
[defender] could not withdraw from a [attacker] - blocked. = [defender] tidak bisa mundur dari [attacker] - terhalang.
[defender] withdrew from a [attacker] = [defender] mundur dari [attacker]
By expending your [unit] you gained [Stats]! = Karena menggunakan [unit]mu, kamu mendapatkan [Stats]!
Your territory has been stolen by [civName]! = [civName] telah mencuri teritorimu!
Your territory has been stolen by [civName]! = Wilayahmu telah dicuri oleh [civName]!
Clearing a [forest] has created [amount] Production for [cityName] = Penebangan [forest] telah menghasilkan [amount] Produksi untuk [cityName]
[civName] assigned you a new quest: [questName]. = [civName] memberikan misi: [questName].
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] memberikan hadiah [influence] pengaruh karena telah sukses menjalankan misi [questName].
@ -1343,9 +1343,9 @@ The following improvements on [tileType] tiles [stats]: = Peningkatan berikut pa
# Unit actions
Hurry Research = Percepat Riset
Conduct Trade Mission = Lakukan Misi Perdagangan
Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = Misi perdaganganmu ke [civName] telah menghasilkan emas sebanyak [goldAmount] dan pengaruh sebanyak [influenceAmount]!
Hurry Research = Percepat Penelitian
Conduct Trade Mission = Lakukan Misi Dagang
Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = Misi dagangmu ke [civName] telah menghasilkan emas sebanyak [goldAmount] dan pengaruh sebanyak [influenceAmount]!
Hurry Wonder = Percepat Keajaiban Dunia
Hurry Construction = Percepat Pembangunan
Hurry Construction (+[productionAmount]⚙) = Percepat Pembangunan (+[productionAmount]⚙)
@ -1479,7 +1479,7 @@ Worst = Terburuk
# Feel free to replace it with a space and put it between other words in your translation
Turns until the next\ndiplomacy victory vote: [amount] = Jumlah giliran sebelum\npemilihan kemenangan diplomasi selanjutnya: [amount]
Choose a civ to vote for = Berikan suara kepada peradaban yang ingin dipilih
Choose who should become the world leader and win a Diplomatic Victory! = Pilih seseorang untuk menjadi pemimpin dunia dan memenangkan kemenangan diplomatik!
Choose who should become the world leader and win a Diplomatic Victory! = Pilih seseorang untuk menjadi pemimpin dunia dan memenangkan Kemenangan Diplomatik!
Vote for [civilizationName] = Berikan suara untuk [civilizationName]
Vote for World Leader = Pilih Pemimpin Dunia
Abstain = Abstain
@ -1488,7 +1488,7 @@ Abstained = Abstain
Voted for = Memilih
[number] votes = [number] suara
[number] vote = [number] suara
No valid votes were cast. = Tidak ada suara sah.
No valid votes were cast. = Tidak ada suara yang sah.
Minimum votes for electing a world leader: [number] = Suara minimal untuk mengangkat seorang pemimpin dunia: [number]
Tied in first position: [civNames] = Seri di peringkat satu: [civNames]
No world leader was elected. = Tidak ada pemimpin dunia yang terpilih.
@ -1589,7 +1589,7 @@ Bonus vs. Barbarians = Bonus vs Orang Barbar
Barbarian spawning delay = Penundaan pemunculan Orang Barbar
Bonus starting units = Bonus unit mula-mula
AI settings = Pengaturan AI
AI settings = Pengaturan AI
AI city growth modifier = Pengatur pertumbuhan kota AI
AI unit cost modifier = Pengatur biaya unit AI
AI building cost modifier = Pengatur biaya bangunan AI
@ -1648,7 +1648,7 @@ Toggle UI (World Screen only) = Ubah UI (Layar Dunia saja)
Overrides yields from underlying terrain = Menimpa penghasilan medan di bawahnya
No yields = Tidak ada penghasilan
Mod: [modname] = Mod: [modname]
Search text: = Cari tulisan:
Search text: = Cari teks:
Invalid regular expression = Ekspresi reguler yang tidak sah
Mod filter: = Filter mod:
-Combined- = -Digabung-
@ -1958,7 +1958,7 @@ Provides a unique luxury = Menyediakan barang mewah unik
Military Units gifted from City-States start with [amount] XP = Unit militer yang diberikan oleh Negara-Kota mendapatkan [amount] XP di awal
Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = Negara-Kota Militeristik memberikan unit [amount] kali lipat lebih cepat ketika kamu sama-sama berperang melawan musuh yang sama
Gifts of Gold to City-States generate [relativeAmount]% more Influence = Pemberian Emas ke Negara-Kota menghasilkan [relativeAmount]% lebih banyak Pengaruh
Can spend Gold to annex or puppet a City-State that has been your ally for [amount] turns. = Dapat menggunakan Emas untuk mencaplok atau menjadikan Negara-Kota sebuah kota bonekaa yang telah menjadi Sekutumu untuk [amount] giliran.
Can spend Gold to annex or puppet a City-State that has been your ally for [amount] turns. = Dapat menggunakan Emas untuk mencaplok atau menjadikan Negara-Kota sebuah kota boneka yang telah menjadi Sekutumu untuk [amount] giliran.
City-State territory always counts as friendly territory = Wilayah Negara-Kota selalu dihitung sebagai wilayah bersahabat
Allied City-States will occasionally gift Great People = Negara-Kota Sekutu akan secara berkala memberikan Orang Hebat
Will not be chosen for new games = Tidak akan dipilih untuk permainan baru
@ -2015,7 +2015,7 @@ Once The Long Count activates, the year on the world screen displays as the trad
[amount] Unit Supply per [amount2] population [cityFilter] = [amount] Persediaan Unit per [amount2] populasi [cityFilter]
[amount] Unit Supply per city = [amount] Persediaan Unit per kota
[amount] units cost no maintenance = [amount] unit tidak memerlukan biaya pemeliharaan
Units in cities cost no Maintenance = Unit di kota tidak perlu biaya pemeliharaan
Units in cities cost no Maintenance = Unit di kota tidak perlu biaya Pemeliharaan
Enables embarkation for land units = Memampukan unit darat untuk melaut
Enables [mapUnitFilter] units to enter ocean tiles = Memampukan unit [mapUnitFilter] memasuki daerah samudra
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Unit darat dapat melewati daerah [terrainName] setelah [baseUnitFilter] pertama didapatkan
@ -2052,13 +2052,13 @@ Starting tech = Teknologi mula-mula
Starts with [tech] = Memulai dengan [tech]
Starts with [policy] adopted = Memulai dengan kebijakan [policy]
Triggers victory = Memicu kemenangan
Triggers a Cultural Victory upon completion = Memicu Kemenangan Kebudayaan saat diselesaikan
Triggers a Cultural Victory upon completion = Memicu Kemenangan Kultural saat diselesaikan
May buy items in puppet cities = Dapat membeli barang di kota-kota boneka
May not annex cities = Tidak boleh mencaplok kota
"Borrows" city names from other civilizations in the game = "Meminjam" nama-nama kota dari peradaban lain di gim
Cities are razed [amount] times as fast = Kota diruntuhkan [amount] kali lebih cepat
Receive a tech boost when scientific buildings/wonders are built in capital = Mendorong kemajuan teknologi ketika bangunan/bangunan keajaiban dunia dibangun di ibu kota
Can be continually researched = Bisa diriset terus-menerus
Receive a tech boost when scientific buildings/wonders are built in capital = Mendorong kemajuan teknologi ketika bangunan/keajaiban dunia ilmiah dibangun di ibu kota
Can be continually researched = Bisa diteliti terus-menerus
[relativeAmount]% Golden Age length = [relativeAmount]% panjang Masa Kejayaan
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Kehilangan populasi dari serangan nuklir [relativeAmount]% [cityFilter]
Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] = Kerusakan pada para penjaga dari serangan nuklir [relativeAmount]% [cityFilter]
@ -2078,14 +2078,14 @@ Cost increases by [amount] per owned city = Biaya meningkat sebesar [amount] per
Cost increases by [amount] when built = Biaya meningkat sebesar [amount] ketika dibangun
[amount]% production cost = [amount]% biaya produksi
# Requires translation!
Can only be built =
Can only be built = Hanya dapat dibangun
Must have an owned [tileFilter] within [amount] tiles = Harus memiliki [tileFilter] dengan jarak kurang dari [amount] daerah
Enables nuclear weapon = Perbolehkan senjata nuklir
Must not be on [tileFilter] = Tidak dapat dibangun di [tileFilter]
Must not be next to [tileFilter] = Tidak boleh di sebelah [tileFilter]
Indicates the capital city = Menandakan ibu kota
Moves to new capital when capital changes = Pindah ke ibu kota baru saat ibu kota berganti
Provides 1 extra copy of each improved luxury resource near this City = Memberikan +1 barang mewah yang ditingkatkan di kota ini
Provides 1 extra copy of each improved luxury resource near this City = Memberikan 1 duplikat barang mewah ekstra yang ditingkatkan di dekat Kota ini
Destroyed when the city is captured = Hancur ketika kota direbut
Doubles Gold given to enemy if city is captured = Menggandakan Emas yang diberikan kepada musuh jika kota ini direbut
Remove extra unhappiness from annexed cities = Menghapus ketidakbahagiaan dari daerah yang baru dikuasai
@ -2103,7 +2103,7 @@ May enhance a religion = Dapat memperkuat suatu agama
Can be added to [comment] in the Capital = Dapat ditambahkan ke [comment] di Ibu Kota
Prevents spreading of religion to the city it is next to = Mencegah penyebaran agama ke kota di sebelahnya
Removes other religions when spreading religion = Menghilangkan agama lain ketika menyebarkan agama
May Paradrop up to [amount] tiles from inside friendly territory = Dapat terjun payung hingga jarak [amount] daerah dari dalam daerah kekaisaran
May Paradrop up to [amount] tiles from inside friendly territory = Dapat terjun payung hingga jarak [amount] daerah dari dalam wilayah bersahabat
Can perform Air Sweep = Dapat melakukan Sweeping Udara
Can speed up construction of a building = Dapat mempercepat pembangunan sebuah bangunan
Can speed up the construction of a wonder = Dapat mempercepat pembangunan Keajaiban Dunia
@ -2147,8 +2147,8 @@ No movement cost to pillage = Tidak memakai biaya pergerakan untuk menjarah
Can move after attacking = Dapat bergerak setelah menyerang
Transfer Movement to [mapUnitFilter] = Memberikan Pergerakan kepada [mapUnitFilter]
Can move immediately once bought = Dapat langsung bergerak setelah dibeli
May heal outside of friendly territory = Dapat menyembuhkan diri di luar daerah kekuasaan/sekutu
All healing effects doubled = Dua kali lipat semua efek penyembuhan
May heal outside of friendly territory = Dapat menyembuhkan diri di luar wilayah bersahabat
All healing effects doubled = Semua efek penyembuhan digandakan
Heals [amount] damage if it kills a unit = Sembuh [amount] darah jika membunuh unit
Can only heal by pillaging = Hanya bisa menambah nyawa saat menjarah
Unit will heal every turn, even if it performs an action = Unit akan sembuh setiap giliran, bahkan jika melakukan suatu aksi
@ -2196,7 +2196,7 @@ May enter foreign tiles without open borders = Dapat memasuki daerah asing tanpa
May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there = Dapat memasuki daerah asing tanpa memerlukan izin pembukaan perbatasan, tetapi kekuatan agamanya berkurang sebanyak [amount] tiap giliran jika mengakhiri giliran di daerah asing tersebut
[amount] Movement point cost to disembark = [amount] biaya poin Pergerakan untuk mendarat
[amount] Movement point cost to embark = [amount] biaya poin Pergerakan untuk melaut
All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel. = Semua unit yang bergerak melalui daerah Hutan dan Hutan Rimba di dalam daerah kekuasaan secepat melewati jalan. Daerah tersebut dapat digunakan untuk mendirikan Hubungan antar Kota saat selesai meneliti teknologi Roda.
All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel. = Semua unit yang bergerak melalui daerah Hutan dan Hutan Rimba di dalam wilayah bersahabat secepat melewati jalan. Daerah tersebut dapat digunakan untuk mendirikan Hubungan antar Kota saat selesai meneliti teknologi Roda.
Units ignore terrain costs when moving into any tile with Hills = Unit mengabaikan biaya medan saat bergerak Ke daerah perbukitan apapun
Religious Unit = Unit Agama
Spaceship part = Bagian Pesawat Antariksa
@ -2371,7 +2371,7 @@ Triggers a [event] event = Memicu kejadian [event]
upon discovering [techFilter] technology = saat menemukan teknologi [techFilter]
upon entering the [era] = saat memasuki [era]
# Requires translation!
upon entering a new era =
upon entering a new era = saat memasuki era baru
upon adopting [policy/belief] = saat menerapkan [policy/belief]
upon declaring war with a major Civilization = saat menyatakan perang dengan Peradaban besar
upon declaring friendship = saat menyatakan pertemanan
@ -2484,7 +2484,7 @@ Open terrain = Medan terbuka
Water resource = Sumber daya air
resource = sumber daya
Foreign Land = Tanah Asing
Friendly Land = Tanah Sekutu
Friendly Land = Tanah Bersahabat
Enemy Land = Tanah Musuh
your = milikmu
Featureless = Tidak Berfitur
@ -2584,13 +2584,13 @@ You betrayed your promise to not settle cities near us = Kamu telah mengkhianati
Your arrogant demands are in bad taste = Tuntutan aroganmu tidak pantas.
Your use of nuclear weapons is disgusting! = Caramu menggunakan senjata nuklir itu menjijikkan!
You have stolen our lands! = Kamu telah mencuri tanah kami!
You destroyed City-States that were under our protection! = Kamu telah menghancurkan Negara Kota yang berada di bawah perlindungan kami!
You attacked City-States that were under our protection! = Kamu telah menyerang Negara Kota yang berada di bawah perlindungan kami!
You demanded tribute from City-States that were under our protection! = Kamu telah menagih upeti dari Negara Kota yang berada di bawah perlindungan kami!
You sided with a City-State over us = Kamu lebih berpihak kepada Negara Kota daripada kami
You destroyed City-States that were under our protection! = Kamu telah menghancurkan Negara-Kota yang berada di bawah perlindungan kami!
You attacked City-States that were under our protection! = Kamu telah menyerang Negara-Kota yang berada di bawah perlindungan kami!
You demanded tribute from City-States that were under our protection! = Kamu telah menagih upeti dari Negara-Kota yang berada di bawah perlindungan kami!
You sided with a City-State over us = Kamu lebih berpihak kepada Negara-Kota daripada kami
Years of peace have strengthened our relations. = Perdamaian selama bertahun-tahun telah memperkuat hubungan kita.
Our mutual military struggle brings us closer together. = Perjuangan militer kita membuat kita semakin dekat.
We applaud your liberation of conquered cities! = Kami memuji usahamu untuk memerdekakan kota yang telah direbut!
We applaud your liberation of conquered cities! = Kami memuji usahamu dalam membebaskan kota yang telah direbut!
We have signed a public declaration of friendship = Kita telah menandatangani deklarasi pertemanan secara publik.
You have declared friendship with our allies = Kamu telah mendeklarasikan pertemanan dengan sekutu kami!
We have signed a promise to protect each other. = Kita telah menandatangani sebuah janji untuk melindungi satu sama lain.
@ -4846,7 +4846,7 @@ Academy = Akademi
Landmark = Markah tanah
Manufactory = Pabrik Manufaktur
Manufactory = Perusahaan manufaktur
Customs house = Rumah cukai
@ -5159,7 +5159,7 @@ AtomicBomber = PengebomAtom
#################### Lines from Units from Civ V - Vanilla ####################
This is your basic, club-swinging fighter. = Inilah unit pejuang paling dasar yang menyerang dengan mengayunkan pentungan
This is your basic, club-swinging fighter. = Inilah unit pejuang paling dasar yang menyerang dengan mengayunkan pentungan.
Maori Warrior = Pejuang Maori
@ -5188,7 +5188,7 @@ War Chariot = Kereta Perang
War Elephant = Gajah Perang
Hoplite = Hoplite
Hoplite = Hoplites
Persian Immortal = Pasukan Abadi Persia
@ -6766,8 +6766,8 @@ Welcome to the Civilopedia! = Selamat datang di Civilopedia!
Here you can find information - general help, rules, and what makes up the game world. = Di sini kamu dapat menemukan informasi - bantuan umum, aturan, dan apa yang membentuk dunia permainan.
How to find information = Bagaimana caranya menemukan informasi
Select categories with the buttons on top of the screen. Also up there is the button to leave Civilopedia and go back to where you were before. = Pilih kategori dengan tombol di atas layar. Juga di sana ada tombol untuk keluar dari Civilopedia dan kembali ke tempatmu sebelumnya.
Each category has a list of entries on the left of the screen, sorted alphabetically (with few exceptions). Clicking an entry will update the center pane were you are currently reading this. = Setiap kategori memiliki daftar entri di sebelah kiri layar, diurutkan menurut abjad (dengan sedikit pengecualian). Mengklik entri akan memperbarui panel tengah jika kamu sedang membaca ini.
Lines can link to other Civilopedia entries, they are marked with a chain link symbol like this one. You can click anywhere on the line to follow the link. = Garis dapat ditautkan ke entri Civilopedia lainnya, garis tersebut ditandai dengan simbol rantai seperti ini. Kamu dapat mengklik di mana saja pada baris untuk mengikuti link.
Each category has a list of entries on the left of the screen, sorted alphabetically (with few exceptions). Clicking an entry will update the center pane were you are currently reading this. = Setiap kategori memiliki daftar entri di sebelah kiri layar, diurutkan menurut abjad (dengan sedikit pengecualian). Mengeklik entri akan memperbarui panel tengah jika kamu sedang membaca ini.
Lines can link to other Civilopedia entries, they are marked with a chain link symbol like this one. You can click anywhere on the line to follow the link. = Garis dapat ditautkan ke entri Civilopedia lainnya, garis tersebut ditandai dengan simbol rantai seperti ini. Kamu dapat mengeklik di mana saja pada baris untuk mengikuti pranala.
The current category is special - all articles on general concepts are here. It is called 'Tutorials' because you can revisit these here, too. = Kategori saat ini istimewa - semua artikel tentang konsep umum ada di sini. Ini disebut 'Tutorial' karena kamu juga dapat mengunjunginya kembali di sini.
What information can I find = Informasi apa yang dapat aku temukan
The data shown is not dependent on your current game's situation, e.g. bonuses for the nation you are playing or difficulty modifiers will not affect the numbers. = Data yang ditampilkan tidak bergantung pada situasi permainanmu saat ini, mis. bonus untuk negara tempatmu bermain atau pengubah kesulitan tidak akan memengaruhi angka.

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@ -2077,8 +2077,7 @@ Triggers a global alert upon completion = Lancia un'allerta globale quando compl
Cost increases by [amount] per owned city = Il costo aumenta di [amount] per Città posseduta
Cost increases by [amount] when built = Aumenta il costo di [amount] per la costruzione
[amount]% production cost = [amount]% costi di produzione
# Requires translation!
Can only be built =
Can only be built = Costruibile solo
Must have an owned [tileFilter] within [amount] tiles = Deve rasentare [tileFilter] entro [amount] caselle
Enables nuclear weapon = Consente l'utilizzo delle armi nucleari
Must not be on [tileFilter] = Non deve trovarsi su [tileFilter]
@ -2370,8 +2369,7 @@ Provides a [buildingName] in your first [positiveAmount] cities for free = Le tu
Triggers a [event] event = Attiva un evento [event]
upon discovering [techFilter] technology = quando scopri una tecnologia [techFilter]
upon entering the [era] = quando entri nell'[era]
# Requires translation!
upon entering a new era =
upon entering a new era = quando entri in una nuova epoca
upon adopting [policy/belief] = quando adotti [policy/belief]
upon declaring war with a major Civilization = quando dichiari guerra a un'altra civiltà
upon declaring friendship = quando fai una Dichiarazione d'Amicizia

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@ -170,16 +170,13 @@ Ally = Союзник
[questName] (+[influenceAmount] influence) = [questName] (+[influenceAmount] влияния)
[remainingTurns] turns remaining = [remainingTurns] ходов осталось
# Requires translation!
Current leader(s): [leaders] =
# Requires translation!
Current leader(s): [leaders], you: [yourScore] =
Current leader(s): [leaders] = Текущий лидер(ы): [leaders]
Current leader(s): [leaders], you: [yourScore] = Текущий лидер(ы): [leaders], ваш результат: [yourScore]
# In the two templates above, 'leaders' will be one or more of the following, and 'yourScore' one:
# Requires translation!
[civInfo] with [value] [valueType] =
[civInfo] with [value] [valueType] = [civInfo] с [value] [valueType]
Demands = Требования
Please don't settle new cities near us. = Пожалуйста, не закладывайте новых городов рядом с нами.
Please don't settle new cities near us. = Пожалуйста, не основывайте новых городов рядом с нами.
Very well, we shall look for new lands to settle. = Хорошо, мы найдем другие земли для поселений.
We shall do as we please. = Мы поступим, как сочтём нужным.
We noticed your new city near our borders, despite your promise. This will have....implications. = Мы заметили ваш новый город около наших границ. Это может повлечь... последствия.
@ -773,8 +770,7 @@ Unit icon opacity = Непрозрачность значка юнитов
### Performance subgroup
# Requires translation!
Performance =
Performance = Производительность
Continuous rendering = Непрерывная отрисовка
When disabled, saves battery life but certain animations will be suspended = Когда выключено, расходует меньше заряда, но некоторые анимации будут отключены
@ -789,8 +785,7 @@ Automated workers replace improvements = Автоматизированные р
Automated units move on turn start = Автоматизированные юниты двигаются в начале хода
Automated units can upgrade = Автоматизированные юниты могут улучшаться
Automated units choose promotions = Автоматизированные юниты выбирают повышение
# Requires translation!
Cities auto-bombard at end of turn =
Cities auto-bombard at end of turn = Город автоматически отстреливается в конце хода
Order trade offers by amount = Сортировать торговые предложения по количеству
Ask for confirmation when pressing next turn = Спрашивать подтверждение при нажатии следующего хода
Notifications log max turns = Макс. ходов в журнале оповещений
@ -835,8 +830,7 @@ Default Font = Стандартный шрифт
Max zoom out = Максимальное отдаление камеры
Enable Easter Eggs = Включить секреты
# Requires translation!
Enable Scenarios (experimental) =
Enable Scenarios (experimental) = Включить сценарии (экспериментально)
Enlarge selected notifications = Увеличить размер выбранных уведомлений
Generate translation files = Создать файлы перевода
@ -872,15 +866,13 @@ You need to restart the game for this change to take effect. = Вам нужно
AutoPlay = Авто-игра
Show AutoPlay button = Показывать кнопку авто-игры
Multi-turn AutoPlay amount = Количество ходов авто-игры
# Requires translation!
AutoPlay until victory =
AutoPlay until victory = Авто-игра до победы
Start AutoPlay = Начать авто-игру
AutoPlay End Turn = Закончить ход (Авто-игра)
AutoPlay Military Once = Авто-игра воен. юнитами один раз
AutoPlay Civilians Once = Авто-игра гражд. юнитами один раз
# Requires translation!
AutoPlay Economy Once =
AutoPlay Economy Once = Авто-игра экономически один раз
# Notifications
@ -1117,10 +1109,8 @@ Sleep = Спать
Sleep until healed = Спать до выздоровления
Moving = В движении
Set up = Подготовиться
# Requires translation!
Escort formation =
# Requires translation!
Stop Escort formation =
Escort formation = Сопровождение юнита
Stop Escort formation = Прекратить сопровождение
Paradrop = Десантироваться
Air Sweep = Зачистить небо
Add in capital = Доставить в столицу
@ -1273,11 +1263,9 @@ Unlock = Разблокировать
Move to city = Перейти в город
Reset Citizens = Сбросить расстановку
Citizen Management = Управление жителями
# Requires translation!
Citizen Focus =
Citizen Focus = Приоритет жителей
Avoid Growth = Нулевая рождаемость
# Requires translation!
Manual =
Manual = Ручной
Please enter a new name for your city = Пожалуйста, введите новое название для вашего города
Please select a tile for this building's [improvement] = Пожалуйста, выберите клетку для этого улучшения [improvement] от здания
Move to the top of the queue = Переместить в начало очереди
@ -1444,8 +1432,7 @@ Number of your cities\ndemanding this resource for\n'We Love The King Day' = Ч
Politics = Политика
Show global politics = Показать глобальную политику
Show diagram = Показать диаграмму
# Requires translation!
Diagram line colors =
Diagram line colors = Цвета линий диаграммы
At war with [enemy] = Воюет с [enemy]
Defensive pact with [civName] = Оборонительный союз с [civName]
Friends with [civName] = Друзья с [civName]
@ -1746,30 +1733,24 @@ Move = Переместить
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = После того, как неизвестная цивилизация вошла в эпоху [eraName], мы наняли [spyName] в качестве шпиона!
We have recruited [spyName] as a spy! = Мы наняли [spyName] в качестве шпиона!
# Requires translation!
Your spy [spyName] has leveled up! =
Your spy [spyName] has leveled up! = Ваш шпион [spyName] повысил свой уровень!
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = Ваш шпион [spyName] больше не сможет красть технологии у [civName], поскольку мы уже исследовали все известные им технологии!
# Stealing Technology defending civ
An unidentified spy stole the Technology [techName] from [cityName]! = Неизвестный шпион украл технологию [techName] у [cityName]!
A spy from [civName] stole the Technology [techName] from [cityName]! = Шпион из [civName] украл технологию [techName] у [cityName]!
# Requires translation!
A spy from [civName] was found and killed trying to steal Technology in [cityName]! =
# Requires translation!
A spy from [civName] was found and killed by [spyName] trying to steal Technology in [cityName]! =
A spy from [civName] was found and killed trying to steal Technology in [cityName]! = Шпион из [civName] был обнаружен и убит при попытке украсть технологию в [cityName]!
A spy from [civName] was found and killed by [spyName] trying to steal Technology in [cityName]! = Шпион из [civName] был обнаружен и убит [spyName] при попытке украсть технологию в [cityName]!
# Stealing Technology offending civ
Your spy [spyName] stole the Technology [techName] from [cityName]! = Ваш шпион [spyName] украл технологию [techName] у [cityName]!
# Requires translation!
Your spy [spyName] was killed trying to steal Technology in [cityName]! =
Your spy [spyName] was killed trying to steal Technology in [cityName]! = Ваш шпион [spyName] был убит при попытке украсть технологию в [cityName]!
# Rigging elections
# Requires translation!
A spy from [civName] tried to rig elections and was found and killed in [cityName] by [spyName]! =
# Requires translation!
Your spy [spyName] was killed trying to rig the election in [cityName]! =
# Requires translation!
Your spy successfully rigged the election in [cityName]! =
A spy from [civName] tried to rig elections and was found and killed in [cityName] by [spyName]! = Шпион из [civName] был обнаружен и уничтожен [spyName] при попытке сфальсифицировать выборы в [cityName]!
Your spy [spyName] was killed trying to rig the election in [cityName]! = Ваш шпион [spyName] был убит при попытке сфальсифицировать выборы в [cityName]!
Your spy successfully rigged the election in [cityName]! = Ваш шпион успешно сфальсифицировал выборы в [cityName]!
# Spy fleeing city
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. = После разрушения [cityName], ваш шпион [spyName] укрылся.
@ -1829,12 +1810,9 @@ Download [modName] = Скачать [modName]
Update [modName] = Обновить [modName]
Could not download mod list = Не удалось получить список модов
Download mod from URL = Скачать мод по URL
# Requires translation!
Please enter the mod repository -or- archive zip -or- branch -or- release url: =
# Requires translation!
That is not a valid ZIP file =
# Requires translation!
Invalid Mod archive structure =
That is not a valid ZIP file = Недействительный ZIP-файл
Invalid Mod archive structure = Недопустимая структура архива модов
Invalid link! = Неправильная ссылка!
Paste from clipboard = Вставить из буфера обмена
Download = Скачать
@ -1857,8 +1835,7 @@ Mods of mods = Моды модов
Mod info and options = Информация и параметры мода
Next page = Следующая страница
Open Github page = Открыть страницу на GitHub
# Requires translation!
Link copied to clipboard =
Link copied to clipboard = Ссылка скопирована в буфер обмена
Permanent audiovisual mod = Перманентный аудиовизуальный мод
Installed = Установлено
Downloaded! = Скачано!
@ -1883,8 +1860,7 @@ Date ↓ = Дата ↓
Stars ↓ = Кол-во звёзд ↓
Status ↓ = Статус ↓
# Requires translation!
Scenarios =
Scenarios = Сценарии
# Uniques that are relevant to more than one type of game object
@ -2095,19 +2071,15 @@ Can be purchased for [amount] [stat] [cityFilter] = Можно купить за
Limited to [amount] per Civilization = До [amount] штук на цивилизацию
Hidden until [amount] social policy branches have been completed = Скрыто до завершения [amount] ветвей общественных институтов
Only available = Доступно только
# Requires translation!
Unavailable =
Unavailable = Недоступно
Excess Food converted to Production when under construction = Избыток еды конвертируется в производство во время сооружения
Requires at least [amount] population = Требуется как минимум [amount] населения
Triggers a global alert upon build start = Вызывает глобальное оповещение при начале строительства
Triggers a global alert upon completion = Вызывает глобальное оповещение при завершении
Cost increases by [amount] per owned city = Стоимость строительства увеличивается на [amount] за каждый город под вашим контролем
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
# Requires translation!
Can only be built =
Cost increases by [amount] when built = Цена увеличивается на [amount] когда построено
[amount]% production cost = [amount]% стоимости производства
Can only be built = Можно построить только
Must have an owned [tileFilter] within [amount] tiles = Городу должна принадлежать клетка [tileFilter] в радиусе [amount] клеток
Enables nuclear weapon = Позволяет производить ядерное оружие
Must not be on [tileFilter] = Не должен находиться на клетке [tileFilter]
@ -2138,8 +2110,7 @@ Can perform Air Sweep = Может проводить воздушную зач
Can speed up construction of a building = Может ускорить строительство здания
Can speed up the construction of a wonder = Может ускорить строительство чуда
Can hurry technology research = Может ускорить изучение технологии
# Requires translation!
Can generate a large amount of culture =
Can generate a large amount of culture = Может создавать огромное количество культуры
Can undertake a trade mission with City-State, giving a large sum of gold and [amount] Influence = Может заключить торговый договор с городом-государством, что принесет большое количество золота и [amount] влияния
Can transform to [unit] = Можно трансформировать в [unit]
[relativeAmount]% Strength = [relativeAmount]% к боевой мощи
@ -2206,14 +2177,12 @@ Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when
May capture killed [mapUnitFilter] units = Может захватывать разгромленных юнитов: [mapUnitFilter]
[amount] XP gained from combat = [amount] ОО от боя
[relativeAmount]% XP gained from combat = Бой приносит [relativeAmount]% опыта
# Requires translation!
Can be earned through combat =
Can be earned through combat = Может быть получено через бой
[greatPerson] is earned [relativeAmount]% faster = [greatPerson] появляется на [relativeAmount]% быстрее
Invisible to non-adjacent units = Невидим для юнитов, которые не находятся рядом
Can see invisible [mapUnitFilter] units = Может обнаруживать невидимые юниты: [mapUnitFilter]
May upgrade to [unit] through ruins-like effects = Может быть промодернизирован до [unit] через действия руин
# Requires translation!
Can upgrade to [unit] =
Can upgrade to [unit] = Может модернизироваться до [unit]
Destroys tile improvements when attacking = Разрушает улучшения клеток при атаке
Cannot move = Не может передвигаться
Double movement in [terrainFilter] = Двукратная скорость перемещения через [terrainFilter]
@ -2279,12 +2248,10 @@ Constructing it will take over the tiles around it and assign them to your close
Unpillagable = Нельзя разграбить
Irremovable = Неудаляемо
Will be replaced by automated workers = Заменяется автоматизированными рабочими
# Requires translation!
Will not build [baseUnitFilter/buildingFilter] =
Will not build [baseUnitFilter/buildingFilter] = Не может быть построено [baseUnitFilter/buildingFilter]
for [amount] turns = на [amount] ходов
with [amount]% chance = с [amount]% шансом
# Requires translation!
every [positiveAmount] turns =
every [positiveAmount] turns = каждые [positiveAmount] ходов
before [amount] turns = до [amount] ходов
after [amount] turns = после [amount] ходов
for [civFilter] = для [civFilter]
@ -2294,20 +2261,17 @@ during a Golden Age = во время золотого века
during We Love The King Day = во время Дня любви к отчизне
while the empire is happy = когда цивилизация счастлива
when between [amount] and [amount2] Happiness = когда счастье между [amount] и [amount2]
# Requires translation!
when above [amount] Happiness =
when above [amount] Happiness = когда больше [amount] счастья
when below [amount] Happiness = когда меньше [amount] счастья
during the [era] = во время эпохи: [era]
before the [era] = до эпохи: [era]
starting from the [era] = начиная с эпохи: [era]
if starting in the [era] = если начинать в [era]
# Requires translation!
on [speed] game speed =
on [speed] game speed = на [speed] скорости игры
if no other Civilization has researched this = если никакая другая цивилизация не исследовала
after discovering [tech] = после исследования: [tech]
before discovering [tech] = до исследования: [tech]
# Requires translation!
while researching [tech] =
while researching [tech] = во время исследования [tech]
if no other Civilization has adopted this = если это еще не приняли другие цивилизации
after adopting [policy/belief] = после принятия: [policy/belief]
before adopting [policy/belief] = до принятия: [policy/belief]
@ -2317,41 +2281,29 @@ before founding a religion = до основания религии
after founding a religion = после основания религии
before enhancing a religion = до укрепления религии
after enhancing a religion = после укрепления религии
# Requires translation!
after generating a Great Prophet =
after generating a Great Prophet = после появления Великого пророка
if [buildingFilter] is constructed = если имеется: [buildingFilter]
# Requires translation!
if [buildingFilter] is constructed in all [cityFilter] cities =
# Requires translation!
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
# Requires translation!
if [buildingFilter] is constructed by anybody =
if [buildingFilter] is constructed in all [cityFilter] cities = если [buildingFilter] построено во всех [cityFilter] городах
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities = если [buildingFilter] построено хотя-бы в [positiveAmount] из [cityFilter] городов
if [buildingFilter] is constructed by anybody = если [buildingFilter] построено кем-либо
with [resource] = с: [resource]
without [resource] = без: [resource]
when above [amount] [stat/resource] = когда больше [amount] [stat/resource]
when below [amount] [stat/resource] = когда меньше [amount] [stat/resource]
# Requires translation!
when between [amount] and [amount2] [stat/resource] =
when above [amount] [stat/resource] (modified by game speed) = когда больше [amount] [stat/resource] (modified by game speed)
when below [amount] [stat/resource] (modified by game speed) = когда меньше [amount] [stat/resource] (modified by game speed)
# Requires translation!
when between [amount] and [amount2] [stat/resource] (modified by game speed) =
when between [amount] and [amount2] [stat/resource] = когда между [amount] и [amount2] [stat/resource]
when above [amount] [stat/resource] (modified by game speed) = когда больше [amount] [stat/resource] (зависит от скорости игры)
when below [amount] [stat/resource] (modified by game speed) = когда меньше [amount] [stat/resource] (зависит от скорости игры)
when between [amount] and [amount2] [stat/resource] (modified by game speed) = когда между [amount] и [amount2] [stat/resource] (зависит от скорости игры)
in this city = в этом городе
# Requires translation!
in [cityFilter] cities =
# Requires translation!
in cities connected to the capital =
# Requires translation!
in cities with a major religion =
# Requires translation!
in cities with an enhanced religion =
# Requires translation!
in cities following our religion =
in [cityFilter] cities = в [cityFilter] городах
in cities connected to the capital = в городах, соединенных со столицей
in cities with a major religion = в гордах с преобладающей религией
in cities with an enhanced religion = с городах с укрепленной религией
in cities following our religion = в городах, исповедующих нашу религию
in cities with a [buildingFilter] = в городах, имеющих [buildingFilter]
in cities without a [buildingFilter] = в городах, не имеющих [buildingFilter]
in cities with at least [amount] [populationFilter] = в городах, имеющих как минимум [amount] [populationFilter]
# Requires translation!
in cities with [amount] [populationFilter] =
in cities with [amount] [populationFilter] = в городах с [amount] [populationFilter]
with a garrison = с гарнизоном
for [mapUnitFilter] units = для юнитов: [mapUnitFilter]
when [mapUnitFilter] = когда [mapUnitFilter]
@ -2371,10 +2323,8 @@ if it hasn't used other actions yet = если ещё не использова
with [amount] to [amount2] neighboring [tileFilter] tiles = когда от [amount] до [amount2] соседних клеток [tileFilter]
in [tileFilter] tiles = на клетках [tileFilter]
in tiles without [tileFilter] = на клетках, не имеющих [tileFilter]
# Requires translation!
in tiles adjacent to [tileFilter] =
# Requires translation!
in tiles not adjacent to [tileFilter] =
in tiles adjacent to [tileFilter] = на клетках, соседствующих с [tileFilter]
in tiles not adjacent to [tileFilter] = на клетках, не соседствующих с [tileFilter]
within [amount] tiles of a [tileFilter] = в радиусе [amount] клеток от: [tileFilter]
on water maps = на морских участках
in [regionType] Regions = в областях: [regionType]
@ -2409,23 +2359,19 @@ From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal t
Triggers the following global alert: [comment] = Вызывает глобальное оповещение: [comment]
Every major Civilization gains a spy once a civilization enters this era = Каждая крупная цивилизация получает шпиона как только цивилизация войдет в эту эпоху
Heal this unit by [positiveAmount] HP = Восстанавливает этот юнит на [positiveAmount] ОЗ
# Requires translation!
This Unit takes [positiveAmount] damage =
This Unit takes [positiveAmount] damage = Этот юнит получает [positiveAmount] урона
This Unit gains [amount] XP = Этот юнит получает [amount] ОО
This Unit upgrades for free including special upgrades = Этот юнит модернизируется бесплатно включая специальные улучшения
This Unit gains the [promotion] promotion = Этот юнит получает повышение [promotion]
# Requires translation!
This Unit loses the [promotion] promotion =
This Unit loses the [promotion] promotion = Этот юнит теряет повышение [promotion]
Doing so will consume this opportunity to choose a Promotion = Забирает возможность выбрать повышение
This Promotion is free = Это бесплатное повышение
# Requires translation!
Turn this tile into a [terrainName] tile =
Turn this tile into a [terrainName] tile = Превратить эту клетку в [terrainName] клетку
Provides the cheapest [stat] building in your first [positiveAmount] cities for free = Самое дешёвое здание типа [stat] появляется в ваших первых [positiveAmount] городах
Provides a [buildingName] in your first [positiveAmount] cities for free = [buildingName] появляется в ваших первых [positiveAmount] городах
# Requires translation!
Triggers a [event] event =
# Requires translation!
upon discovering [techFilter] technology =
upon discovering [techFilter] technology = при исследовании технологии [techFilter]
upon entering the [era] = при вхождении в эпоху [era]
# Requires translation!
upon entering a new era =
@ -2441,8 +2387,7 @@ upon discovering a Natural Wonder = при нахождении чуда при
upon constructing [buildingFilter] = при строительстве [buildingFilter]
upon constructing [buildingFilter] [cityFilter] = при строительстве [buildingFilter] в [cityFilter]
upon gaining a [baseUnitFilter] unit = при получении юнита [baseUnitFilter]
# Requires translation!
upon turn end =
upon turn end = в конце хода
upon founding a Pantheon = при основании пантеона
upon founding a Religion = при основании религии
upon enhancing a Religion = при укреплении религии
@ -2454,23 +2399,16 @@ upon ending a turn in a [tileFilter] tile = при окончании хода
upon discovering a [tileFilter] tile = при нахождении клетки [tileFilter]
hidden from users = спрятано от пользователей
Comment [comment] = [comment]
# Requires translation!
Diplomatic relationships cannot change =
# Requires translation!
Can convert gold to science with sliders =
# Requires translation!
Allow City States to spawn with additional units =
Diplomatic relationships cannot change = Дипломатические отношения не могут измениться
Can convert gold to science with sliders = Может конвертировать золото в науку при помощи ползунков
Allow City States to spawn with additional units = Позволить городам-государствам появлятся с дополнительными юнитами
# Requires translation!
Can trade civilization introductions for [positiveAmount] Gold =
# Requires translation!
Disable religion =
# Requires translation!
Allow raze capital =
# Requires translation!
Allow raze holy city =
Disable religion = Отключить религию
Allow raze capital = Разрешить разрушать столицу
Allow raze holy city = Разрешить разрушать святые города
Mod is incompatible with [modFilter] = Мод несовместим с [modFilter]
# Requires translation!
Mod requires [modFilter] =
Mod requires [modFilter] = Мод требует [modFilter]
Should only be used as permanent audiovisual mod = Следует использовать только в качестве постоянного аудиовизуального мода
Can be used as permanent audiovisual mod = Может быть использован как постоянный аудиовизуальный мод
Cannot be used as permanent audiovisual mod = Не может быть использован как постоянный аудиовизуальный мод
@ -2495,8 +2433,7 @@ Nuclear Weapon = Ядерное оружие
Great Person = Великий человек
relevant = релевантный
All = Все
# Requires translation!
all =
all = все
######### Unit Type Filters ###########
@ -2507,47 +2444,34 @@ Air = Воздушные
######### City filters ###########
in all cities = во всех городах
# Requires translation!
in your cities =
# Requires translation!
Your =
in your cities = в ваших городах
Your = Ваш
in all coastal cities = во всех прибрежных городах
Coastal = Прибрежные
in capital = в столице
# Requires translation!
Capital =
Capital = Столица
in all non-occupied cities = во всех неоккупированных городах
# Requires translation!
Non-occupied =
Non-occupied = Неокупированный
in all cities with a world wonder = во всех городах с чудом света
in all cities connected to capital = во всех городах, связанных со столицей
in all cities with a garrison = во всех городах с гарнизоном
# Requires translation!
Garrisoned =
Garrisoned = С гарнизоном
in all cities in which the majority religion is a major religion = во всех городах, в которых большинство исповедует доминирующую религию
in all cities in which the majority religion is an enhanced religion = во всех городах, в которых большинство исповедует укрепленную религию
in non-enemy foreign cities = в чужих невражеских городах
# Requires translation!
in enemy cities =
in enemy cities = во вражеских городах
in foreign cities = в чужих городах
Foreign = Чужие
in annexed cities = в аннексированных городах
# Requires translation!
Annexed =
Annexed = Аннексированный
in puppeted cities = в городах-сателлитах
# Requires translation!
Puppeted =
# Requires translation!
in resisting cities =
# Requires translation!
Resisting =
# Requires translation!
in cities being razed =
# Requires translation!
Razing =
Puppeted = Сателлит
in resisting cities = в сопротивляющихся городах
Resisting = Сопротивление
in cities being razed = в разрушаемых городах
Razing = Разрушение
in holy cities = в священных городах
# Requires translation!
Holy =
Holy = Священный
in City-State cities = в городах-государствах
in cities following this religion = в городах, следующих этой религии
@ -2562,13 +2486,11 @@ Followers of this Religion = Последователи этой религии
River = Река
Open terrain = Открытая местность
Water resource = Морской ресурс
# Requires translation!
resource =
resource = ресурс
Foreign Land = Чужая территория
Friendly Land = Дружественная территория
Enemy Land = Вражеская территория
# Requires translation!
your =
your = ваш
Featureless = Без особенностей
Fresh Water = Пресная вода
non-fresh water = Солёная вода
@ -2581,8 +2503,7 @@ Bonus resource = Бонусный ресурс
######### Tile Filters ###########
unimproved = неулучшенные
# Requires translation!
improved =
improved = улучшенные
All Road = Все дороги
######### Region Types ###########
@ -2649,8 +2570,7 @@ Observing City = Наблюдение за городом
Stealing Tech = Кража технологии
Rigging Elections = Фальсификация выборов
Conducting Counter-intelligence = Контрразведка
# Requires translation!
Dead =
Dead = Мертв
#################### Lines from diplomatic modifiers #######################
@ -2692,10 +2612,8 @@ You returned captured units to us = Вы вернули нам захвачен
Main Menu = Главное меню
World Screen = Экран мира
# Requires translation!
AutoPlay menu =
# Requires translation!
NextTurn menu =
AutoPlay menu = Меню авто-игры
NextTurn menu = Меню следующего хода
Map Panning = Смещение обзора карты
Unit Actions = Действия юнита
City Screen = Экран города
@ -2704,12 +2622,10 @@ Popups = Всплывающие окна
Menu = Меню
Next Turn = Следующий ход
Next Turn Alternate = Следующий ход (альтернативно)
# Requires translation!
Open AutoPlay menu =
Open AutoPlay menu = Открыть меню авто-игры
Empire Overview = Обзор империи
Music Player = Музыкальный проигрыватель
# Requires translation!
Developer Console =
Developer Console = Консоль разработчика
Empire Overview Trades = Обзор торговли империи
Empire Overview Units = Обзор юнитов империи
Empire Overview Politics = Обзор институтов империи
@ -2745,8 +2661,7 @@ Pan Right Alternate = Сместить вправо (альтернативно)
Connect road = Соединить дорогой
Transform = Трансформировать
Repair = Починить
# Requires translation!
Move Automated Units =
Move Automated Units = Передвинуть автоматизированных юнитов
Add to or remove from queue = Добавить/убрать из очереди
Raise queue priority = Повысить приоритет в очереди
Lower queue priority = Понизить приоритет в очереди
@ -3071,10 +2986,8 @@ It appears that you do have a reason for existing to make this deal with me.
Greetings. = Приветствую.
What do YOU want?! = Что ТЕБЕ нужно?!
Ingenuity = Изобретательность
# Requires translation!
May the gods bless you, great Nebuchadnezzar, ruler of ancient Babylon! Built 5000 years ago, Babylon emerged as an empire in 1800 BC, thanks to godlike Hammurabi, The Giver of Law. Falling under the Kassites assaults then the Assyrian domination, Babylon was reborn from its ashes, gaining back its independance, and became the beacon for Arts and Learning in the ancient world. O Nebuchadnezzar, after your death, Babylon quickly fell, conquered by the mighty Persians, and then by the Greeks, until the great city disappeared forever in 141 BC. =
# Requires translation!
Great Nebuchadnezzar, Babylon's glory still lives through you and your people. Will you create a spark to enlighten the world again? Will your new empire shine through the ages of history? =
May the gods bless you, great Nebuchadnezzar, ruler of ancient Babylon! Built 5000 years ago, Babylon emerged as an empire in 1800 BC, thanks to godlike Hammurabi, The Giver of Law. Falling under the Kassites assaults then the Assyrian domination, Babylon was reborn from its ashes, gaining back its independance, and became the beacon for Arts and Learning in the ancient world. O Nebuchadnezzar, after your death, Babylon quickly fell, conquered by the mighty Persians, and then by the Greeks, until the great city disappeared forever in 141 BC. = Да сохранят Вас небеса, божественный Навуходоносор, отец прекрасного и древнего Вавилона. Заложенный 5000 лет назад, долгое время город рос и процветал, в 1800-м веке до нашей эры он стал столицей империи богоподобного Хаммурапи, Великого Законодателя. Вавилон завоевывали Касситы и Ассирийцы, но всякий раз он восставал из пепла разрухи, как феникс, наперекор врагам он вновь приобрел независимость и стал подлинным центром искусства и науки древнего мира. О, Навуходоносор, ваша империя не намного пережила вас, сперва ее покорили Персы, затем Греки, великий город все-таки был разрушен в 141 году до нашей эры. Но неужто Вавилон не возродится еще раз?
Great Nebuchadnezzar, Babylon's glory still lives through you and your people. Will you create a spark to enlighten the world again? Will your new empire shine through the ages of history? = Великий Навуходоносор, ваш народ ждет, что вы воскресите былую империю. По силам ли вам такая задача? Сможете ли вы создать цивилизацию, что устоит под натиском времени?
Babylon = Вавилон
Akkad = Аккад
Dur-Kurigalzu = Дур-Куригалзу
@ -3126,10 +3039,8 @@ My friend, does this seem reasonable to you? = Это приемлемо, мой
Greetings! = Приветствую!
What? = Что?
Hellenic League = Эллинский союз
# Requires translation!
Great King Alexander, leader of the mighty Greek nation, you are truly blessed by the gods. In 480 BC, quarrelsome city-states such as Athens, Sparta, Thebes, found a way to join their forces, allowing Greece to defeat the mighty Persia in the 5th century BC, both on land and sea. Following their example, you lead a Greek coalition and finally struck down the Persian Empire in 331 BC. You conquered almost all the known world, and from Europe to Africa to India, you built an empire unmatched by any before it. =
# Requires translation!
Megalexandros, son of Zeus, will you ride Bucephalas again, to gift the world with the brightness of the Greek culture? Will your new empire shine through the ages of history? =
Great King Alexander, leader of the mighty Greek nation, you are truly blessed by the gods. In 480 BC, quarrelsome city-states such as Athens, Sparta, Thebes, found a way to join their forces, allowing Greece to defeat the mighty Persia in the 5th century BC, both on land and sea. Following their example, you lead a Greek coalition and finally struck down the Persian Empire in 331 BC. You conquered almost all the known world, and from Europe to Africa to India, you built an empire unmatched by any before it. = Да прибудет над тобою благословение Зевса, о великий царь Александр, ты повелеваешь народом греков, долгое время жили они в обособленных полисах, в легендарных Афинах, Фивах и Спарте. Полисы нередко враждовали друг с другом, но в пятом веке до нашей эры смогли объединиться и разбить гораздо более могущественного соседа — Персию на земле и на море. Следуя их примеру, ты, возглавляя Греческую коалицию, окончательно сразил Персидскую империю. Мир обязан Греции изобретением демократии, философии и театра. Вся западная культура стоит на фундаменте греческой.
Megalexandros, son of Zeus, will you ride Bucephalas again, to gift the world with the brightness of the Greek culture? Will your new empire shine through the ages of history? = Александр, твой народ готов выступить в поход, стяжать тебе не меркнущую славу и принести варварам свет Греческой культуры. Готов ли ты ко встрече с судьбой? Приведешь ли ты свой народ к победе и процветанию? Создашь ли цивилизацию, которая устоит под натиском веков?
Athens = Афины
Sparta = Спарта
Corinth = Коринф
@ -3182,10 +3093,8 @@ My friend, do you think you can accept this request? = Мой друг, как
How are you today? = Как поживаете?
Oh. It's you? = А, это вы?
Art of War = Искусство войны
# Requires translation!
Heaven itself bends before your beauty, Empress Wu Zetian, ruler of eternal China! You lead one of the oldest and greatest civilization of humanity. In your time, China stood at the forefront of science and technology, bringing the world such contributions as gunpowder, the printing press, and the world of Confucius, and this, long before the rest of the world was mature enough to make the same discoveries! =
# Requires translation!
Great Queen, can you make China prevail again, using your divine intelligence and beauty? China stands for greatness, and all its enemies will be dazzled soon enough! Will your new empire shine through the ages of history? =
Heaven itself bends before your beauty, Empress Wu Zetian, ruler of eternal China! You lead one of the oldest and greatest civilization of humanity. In your time, China stood at the forefront of science and technology, bringing the world such contributions as gunpowder, the printing press, and the world of Confucius, and this, long before the rest of the world was mature enough to make the same discoveries! = Да прибудет с вами благословение небес, высокородная императрица У Цзэтянь! В вашей тени распускаются цветы и бьют родники, вы прекрасная правительница Китая, цивилизации, чьи корни теряются во мгле истории. Жители Китая уже гордились великими достижениями тогда, когда прочие цивилизации еще зарождались. Вклад Китая в науку и искусство слишком велик, чтобы описать его в двух словах: книгопечатание, порох, мудрость Конфуция — это лишь малая часть того, что Китай подарил недостойному миру.
Great Queen, can you make China prevail again, using your divine intelligence and beauty? China stands for greatness, and all its enemies will be dazzled soon enough! Will your new empire shine through the ages of history? = Народ китая взывает к вам, кто из наложниц попала в императрицы благодаря незаурядному уму и красоте. Могущественный китай вновь оказался в кольце врагов. Сможете ли вы победить их и вернуть империи былое величие? Сможете ли вы создать цивилизацию которая выдержит натиск времени?
Beijing = Пекин
Shanghai = Шанхай
Guangzhou = Гуанчжоу
@ -6933,10 +6842,8 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Вы можете выбирать категорию, нажимая на клавиатуре первую букву названия. Если есть несколько категорий, названия которых начинаются на ту же букву, нажимайте её несколько раз для поочерёдного прохождения по ним.
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Также можно использовать стрелки для навигации - влево/вправо для категорий, вверх/вниз для статей.
# Requires translation!
UI Tips =
# Requires translation!
Toggle notification list display =
UI Tips = Подсказки интерфейса
Toggle notification list display = Переключить отображение списка уведомлений
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
@ -6973,8 +6880,7 @@ In the Resources overview, click on a resource icon to center the world screen o
Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
External links =
External links = Внешняя ссылка
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!

View File

@ -1658,7 +1658,7 @@ Adjacent city religious pressure: [amount]☮ =
Peace deal duration: [amount] turns⏳ = Barış anlaşması süresi: [amount] tur⏳
Start year: [comment] = Başlangıç yılı: [comment]
# Requires translation!
Pillaging this improvement yields [stats] =
Pillaging this improvement yields [stats] =
# Requires translation!
Pillaging this improvement yields approximately [stats] =
Needs removal of terrain features to be built = İnşa edebilmek için arazi özelliklerinin temizlenmesi gerek
@ -1831,9 +1831,9 @@ Invalid ID! = Geçersiz kimlik!
Enable multiplayer status button in singleplayer games = Çok oyunculu gösterge tuşunu tek oyunculu oynarken aktive et
# Requires translation!
Update status of currently played game every: =
Update status of currently played game every: = ılan oyunu şu kadar sürede bir güncelle:
# Requires translation!
In-game, update status of all games every: =
In-game, update status of all games every: = Oyundayken bütün oyunları şu kadar sürede bir güncelle:
Server address = Sunucu adresi
Check connection to server = Sunucu bağlantısını kontrol et
Awaiting response... = Yanıt bekleniyor...
@ -1859,7 +1859,7 @@ Download mod from URL = Modu URL ile indir
# Requires translation!
Please enter the mod repository -or- archive zip -or- branch -or- release url: =
# Requires translation!
That is not a valid ZIP file =
That is not a valid ZIP file = Bu geçerli bir ZIP dosyası değil
# Requires translation!
Invalid Mod archive structure =
Invalid link! = Geçersiz internet adresi!
@ -2486,7 +2486,7 @@ before discovering [tech] = [tech] keşfedilmeden önce
while researching [tech] =
if no other Civilization has adopted this = Eğer hiçbir uygarlık bunu kabul etmediyse
# Requires translation!
after adopting [policy/belief] =
after adopting [policy/belief] = [policy/belief] siyasetini benimsedikten sonra
before adopting [policy/belief] = [policy/belief] siyasetini benimsemeden önce
before founding a Pantheon = Panteon kurmadan önce
after founding a Pantheon = Panteon kurduktan sonra
@ -2756,7 +2756,7 @@ non-air =
# Requires translation!
Nuclear Weapon =
# Requires translation!
Great Person =
Great Person = Harika Kişi
# Requires translation!
relevant =
All = Hepsi
@ -2960,9 +2960,9 @@ You have captured our cities! = Şehirlerimizi ele geçirdiniz
You have declared friendship with our enemies! = Düşmanlarımızla dostluk ilan ettiniz!
Your so-called 'friendship' is worth nothing. = Sözde 'dostluğun' hiçbir şeye değmez.
# Requires translation!
You have declared a defensive pact with our enemies! =
You have declared a defensive pact with our enemies! = Düşmanlarımızla savunma paktı imzaladınız!
# Requires translation!
Your so-called 'defensive pact' is worth nothing. =
Your so-called 'defensive pact' is worth nothing. = Sözde "savunma paktı"nızın hiçbir değeri yokmuş.
You have publicly denounced us! = Bizi alenen kınadın!
You have denounced our allies = Müttefiklerimizi kınadın
You refused to stop settling cities near us = Yakınımıza şehir kurmamayı reddettin
@ -2982,13 +2982,13 @@ You have declared friendship with our allies = Müttefiklerimizle arkadaşlık i
# Requires translation!
We have signed a promise to protect each other. =
# Requires translation!
You have declared a defensive pact with our allies =
You have declared a defensive pact with our allies = Müttefiklerimizle savunma paktı imzaladınız
You have denounced our enemies = Düşmanlarımızı kınadın
Our open borders have brought us closer together. = Açık sınırlarımız bizi bir araya getirdi.
You fulfilled your promise to stop settling cities near us! = Yakınmıza şehir kurmama sözüne uydun!
You gave us units! = Bize birlikler hediye ettiniz!
# Requires translation!
We appreciate your gifts =
We appreciate your gifts = Hediyelerinizi takdir ediyoruz
You returned captured units to us = Yakalanan birimleri bize geri verdiniz
@ -5260,7 +5260,7 @@ Desert = Çöl
Lakes = Göl
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = Göller bitişiğindeki karolara su sağlarlar ve böylece normalde çiftlik kurulamayacak karolara bile çiftlik kurulması mümkün olur (ırmaklara ve vahalara benzer şekilde).
Oasis = Vaha
Farm = Çiftlik
@ -5281,7 +5281,8 @@ Only Polders can be built here = Buraya sadece polder inşa edilebilir
Fallout = Radyoaktif döküntü
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Vahalar bitişiğindeki karolara su sağlarlar ve böylece normalde çiftlik kurulamayacak karolara çiftlik kurulması mümkün olur (ırmaklara ve göllere benzer şekilde).
Oasis = Vaha
Flood plains = Taşkın ovaları
@ -5887,7 +5888,7 @@ Complete 5 policy branches and\nbuild the Utopia Project to win! = Kazanmak içi
You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. = Kültürünüzün müthiş gücü ile zafer kazandınız. Medeniyetinizin büyüklüğü - anıtlarının ihtişamı ve sanatçılarının gücü - dünyayı hayrete düşürdü! Güzellik yorgun bir kalbe mutluluk getirdiği sürece şairler sizi onurlandıracaktır.
# Requires translation!
Capture all enemy Capitals\nto win! =
Capture all enemy Capitals\nto win! = Kazanmak için bütün ülkelerin başkentlerini ele geçir!
The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! = Dünya savaşla sarsıldı. Birçok büyük ve güçlü medeniyet düştü, ama hayatta kaldın - ve galip geldin! Dünya uzun zamanlar boyunca görkemli zaferini hatırlayacak!
Build the UN and be voted\nworld leader to win! = Kazanmak için Birleşmiş Milletleri\nkur ve dünya lideri seçil!

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@ -4,8 +4,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.8.21"
const val appName = "Unciv"
const val appCodeNumber = 978
const val appVersion = "4.10.18"
const val appCodeNumber = 979
const val appVersion = "4.10.19"
const val gdxVersion = "1.12.1"
const val ktorVersion = "2.2.3"

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@ -1,3 +1,23 @@
## 4.10.19
Fixed group natural wonders only spawning in single tile
Fixed crash entering trade from overview on other player's turn
Fix visual bug in event when more than one trigger is activated by a choice
Create stale-issues-and-prs.yaml
Resolved - Workers cannot repair improvements in enemy territory, thus avoiding repair-pillage exploit
Resolved - zero-cost constructions no longer cause automation crash
Revert "Worker automation takes city focus and civ personality into account"
Melee Escort Attacking Fix - By tuvus
New ActionModifiers to enable Stats and Minimum Movement - By itanasi
## 4.10.18
Performance improvements!

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@ -464,7 +464,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.10.18", 978)
val VERSION = Version("4.10.19", 979)
//endregion
lateinit var Current: UncivGame

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@ -0,0 +1,19 @@
Fixed group natural wonders only spawning in single tile
Fixed crash entering trade from overview on other player's turn
Fix visual bug in event when more than one trigger is activated by a choice
Create stale-issues-and-prs.yaml
Resolved - Workers cannot repair improvements in enemy territory, thus avoiding repair-pillage exploit
Resolved - zero-cost constructions no longer cause automation crash
Revert "Worker automation takes city focus and civ personality into account"
Melee Escort Attacking Fix - By tuvus
New ActionModifiers to enable Stats and Minimum Movement - By itanasi