From c784e131122d796ff76f481b56620fea9c2e4ee0 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Tue, 27 Dec 2022 22:52:25 +0200 Subject: [PATCH] Version rollout (#8242) * Bump version and create initial changelog entry * Update Traditional_Chinese.properties (#8241) * Update French.properties (#8233) * Create Afrikaans.properties (#8231) * Update Simplified_Chinese.properties (#8228) * Update Simplified_Chinese.properties * Update Simplified_Chinese.properties * Update Simplified_Chinese.properties * Update Simplified_Chinese.properties * Update Simplified_Chinese.properties * Updated Brazilian_Portuguese.properties (#8225) * Updated Brazilian_Portuguese.properties * Updated Brazilian_Portuguese.properties * Update Korean.properties (#8220) * Update Korean.properties * Update Korean.properties * Fix afrikaans and add icon Co-authored-by: yairm210 Co-authored-by: nacro711072 Co-authored-by: Ouaz Co-authored-by: LifeCanvasDev <93025509+LifeCanvasDev@users.noreply.github.com> Co-authored-by: xk730 <40309144+xk730@users.noreply.github.com> Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com> Co-authored-by: Yattong the Mackerel --- android/Images.Flags/FlagIcons/Afrikaans.png | Bin 0 -> 4788 bytes .../jsons/translations/Afrikaans.properties | 1675 +++++++++++++++++ .../Brazilian_Portuguese.properties | 26 +- .../jsons/translations/French.properties | 36 +- .../jsons/translations/Korean.properties | 41 +- .../Simplified_Chinese.properties | 60 +- .../Traditional_Chinese.properties | 33 +- buildSrc/src/main/kotlin/BuildConfig.kt | 4 +- changelog.md | 28 + core/src/com/unciv/UncivGame.kt | 2 +- .../metadata/android/en-US/changelogs/786.txt | 27 + 11 files changed, 1815 insertions(+), 117 deletions(-) create mode 100644 android/Images.Flags/FlagIcons/Afrikaans.png create mode 100644 android/assets/jsons/translations/Afrikaans.properties create mode 100644 fastlane/metadata/android/en-US/changelogs/786.txt diff --git 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a technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) = Kies 'n tegnologie om na te vors!\nKlik op die tegnologie-knoppie (groenerig, links bo) > \n kies tegnologie > klik 'Navorsing' (regs onder) +Pick a construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n click 'add to queue' = Kies 'n konstruksie!\nGaan in op stad skerm > Klik op 'n eenheid of gebou (links onder) > \n klik 'voeg by tou' +Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Slaan 'n beurt oor!\nSikleer deur eenhede met 'Volgende eenheid' > Klik 'Volgende beurt' +Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = Bewerkte teëls hertoewys!\nGaan in op stad skerm > klik die toegewysde (groen) teël om te onttrek > \n klik 'n nie-toegewysde teël om bevolking toe te wys +Meet another civilization!\nExplore the map until you encounter another civilization! = Ontmoet 'n ander beskawing!\nVerken die kaart totdat jy 'n ander beskawing teëkom! +Open the options table!\nClick the menu button (top left) > click 'Options' = Maak die opsiestabel oop!\nKlik op die kieslysknoppie (links bo) > klik 'Opsies' +Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Create improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = Skep 'n verbetering!\Skep 'n Werker-eenheid > Skuif na 'n Vlakte- of Grasveldteël > \n Klik 'Skep verbetering' (bo die eenheidstabel, links onder)\n > Kies die plaas > \n Los die werker daar totdat dit klaar is +Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = Skep 'n handelsroete!\nBou paaie tussen jou hoofstad en 'n ander stad\nOf outomatiseer jou werker en laat die werker vanself daarby uitkom +Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = Verower 'n stad!\nBring 'n vyandige stad af tot lae gesondheid > \nGaan die stad binne met 'n nabygeveg-eenheid +Move an air unit!\nSelect an air unit > select another city within range > \nMove the unit to the other city = Skuif 'n lugeenheid!\nKies 'n lugeenheid > kies 'n ander stad binne bereik > \nSkuif die eenheid na die ander stad +See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Sien jou statistieke uiteensetting!\nGaan die Oorsig-skerm in (regterbohoek) >\nKlik op 'Statistieke' + +# Crash screen + +An unrecoverable error has occurred in Unciv: = Onherstelbare fout in Unciv: +If this keeps happening, you can try disabling mods. = As dit voortduur: Probeer mods deaktiveer. +You can also report this on the issue tracker. = Rapporteer dit gerus op die kwessiespoorder. +Copy = Kopieer +Error report copied. = Foutverslag is gekopieer. +Open Issue Tracker = Maak kwessiespoorder oop +Please copy the error report first. = Kopieer eers die foutverslag. +Close Unciv = Beëindig Unciv + +# Buildings + +Unsellable = Nie verkoopbaar +Not displayed as an available construction unless [building] is built = Nie 'n beskikbare konstruksie tensy [building] gebou is +Not displayed as an available construction without [resource] = Nie 'n beskikbare konstruksie sonder [resource] +Cannot be hurried = Kan nie versnel word nie + +Choose a free great person = Kies 'n beskikbare wonderlike persoon +Get [unitName] = Kry [unitName] + +Hydro Plant = Hidro-aanleg +[buildingName] obsoleted = [buildingName] verouderd + +# Diplomacy,Trade,Nations + +Requires [buildingName] to be built in the city = Benodig [buildingName] om in die stad gebou te word +Requires [buildingName] to be built in all cities = Benodig [buildingName] om in alle stede gebou te word +Provides a free [buildingName] in the city = Verskaf 'n gratis [buildingName] in die stad +Requires worked [resource] near city = Benodig bewerkte [resource] naby stad +Requires at least one of the following resources worked near the city: = Benodig minstens een van die volgende hulpbronne bewerk naby die stad: +Wonder is being built elsewhere = Wonder word elders gebou +National Wonder is being built elsewhere = Nasionale Wonder word elders gebou +Requires a [buildingName] in all cities = Benodig 'n [buildingName] in alle stede +[buildingName] required: = [buildingName] benodig: +Requires a [buildingName] in this city = Benodig 'n [buildingName] in hierdie stad +Cannot be built with [buildingName] = Kan nie gebou word tesame met [buildingName] +Consumes [amount] [resource] = Verbruik [amount] [resource] +Need [amount] more [resource] = Benodig [amount] meer [resource] +[amount] available = [amount] beskikbaar +Required tech: [requiredTech] = Nodige tegnologie: [requiredTech] +Requires [PolicyOrNationalWonder] = Benodig [PolicyOrNationalWonder] +Cannot be purchased = Kan nie gekoop word nie +Can only be purchased = Kan slegs gekoop word +See also = Sien ook + +Requires at least one of the following: = Vereis ten minste een van die volgende: +Requires all of the following: = Vereis al die volgende: +Leads to [techName] = Lei tot [techName] +Leads to: = Lei tot: + +Current construction = Huidige konstruksie +Construction queue = Konstruksie tou +Pick a construction = Kies 'n konstruksie +Queue empty = Tou leeg +Add to queue = Voeg by tou +Remove from queue = Verwyder uit tou +Show stats drilldown = Wys statistieke oorsig +Show construction queue = Wys konstruksie-tou +No space to place this unit = Geen spasie om hierdie eenheid te plaas nie +Cancel = Kanselleer + +Diplomacy = Diplomasie +War = Oorlog +Peace = Vrede +Research Agreement = Navorsingsooreenkoms +Declare war = Verklaar oorlog +Declare war on [civName]? = Verklaar oorlog teen [civName]? +Go to on map = Gaan na op kaart +Let's begin! = Laat ons begin! +[civName] has declared war on us! = [civName] het oorlog teen ons verklaar! +[leaderName] of [nation] = [leaderName] van [nation] +You'll pay for this! = Jy sal hiervoor betaal! +Negotiate Peace = Onderhandel oor vrede +Peace with [civName]? = Vrede met [civName]? +Very well. = Baie goed. +Farewell. = Vaarwel. +Sounds good! = Klink goed! +Not this time. = Nie hierdie keer nie. +Excellent! = Uitstekend! +How about something else... = Wat van iets anders... +A pleasure to meet you. = 'n Plesier om jou te ontmoet. +Our relationship = Ons verhouding +We have encountered the City-State of [name]! = Ons het die Stadstaat van [name] teëgekom! +Declare Friendship ([numberOfTurns] turns) = Verklaar Vriendskap ([numberOfTurns] beurte) +May our nations forever remain united! = Mag ons nasies vir ewig verenig bly! +Indeed! = Inderdaad! +Denounce [civName]? = Veroordeel [civName]? +Denounce ([numberOfTurns] turns) = Veroordeel ([numberOfTurns] beurte) +We will remember this. = Ons sal dit onthou. + +[civName] has declared war on [targetCivName]! = [civName] het oorlog teen [targetCivName] verklaar! +[civName] and [targetCivName] have signed a Peace Treaty! = [civName] en [targetCivName] het 'n Vredesverdrag onderteken! +[civName] and [targetCivName] have signed the Declaration of Friendship! = +[civName] has denounced [targetCivName]! = [civName] en [targetCivName] het die Verklaring van Vriendskap onderteken! +Do you want to break your promise to [leaderName]? = Wil jy jou belofte aan [leaderName] verbreek? +Break promise = Verbreek belofte +We promised not to settle near them ([count] turns remaining) = Ons het belowe om nie naby hulle te vestig nie ([count] beurte bly oor) +They promised not to settle near us ([count] turns remaining) = Hulle het belowe om nie naby ons te vestig nie ([count] beurte bly oor) + +[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = [civName] is ontsteld dat jy huldeblyk geëis het van [cityState], wat hulle belowe het om te beskerm! +[civName] is upset that you attacked [cityState], whom they have pledged to protect! = [civName] is ontsteld dat jy [cityState] aangeval het, wat hulle belowe het om te beskerm! +[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = [civName] is woedend dat jy [cityState] vernietig het, wat hulle belowe het om te beskerm! +[civName] has destroyed [cityState], whom you had pledged to protect! = [civName] het [cityState] vernietig wat jy belowe het om te beskerm! + +Unforgivable = Onvergeeflik +Afraid = Bang +Enemy = Vyand +Competitor = Mededinger +Neutral = Neutraal +Favorable = Gunstig +Friend = Vriend +Ally = Bondgenoot + +[questName] (+[influenceAmount] influence) = [questName] (+[influenceAmount] invloed) +[remainingTurns] turns remaining = [remainingTurns] beurte bly oor +Current leader is [civInfo] with [amount] [stat] generated. = Huidige leier is [civInfo] met [amount] [stat] gegenereer. +Current leader is [civInfo] with [amount] Technologies discovered. = Huidige leier is [civInfo] met [amount] Tegnologieë ontdek + +## Diplomatic modifiers + +You declared war on us! = Jy het oorlog teen ons verklaar! +Your warmongering ways are unacceptable to us. = Jou maniere om oorlog te voer is vir ons onaanvaarbaar. +You have captured our cities! = Jy het ons stede verower! +We applaud your liberation of our conquered cities! = Ons verwelkom jou bevryding van ons verowerde stede! +We applaud your liberation of conquered cities! = Ons verwelkom jou bevryding van verowerde stede! +Years of peace have strengthened our relations. = Jare van vrede het ons verhoudings versterk. +Our mutual military struggle brings us closer together. = Ons onderlinge militêre stryd bring ons nader aan mekaar. +We have signed a public declaration of friendship = Ons het 'n openbare verklaring van vriendskap onderteken +You have declared friendship with our enemies! = Jy het vriendskap met ons vyande verklaar! +You have declared friendship with our allies = Jy het vriendskap met ons bondgenote verklaar +Our open borders have brought us closer together. = Ons oop grense het ons nader aan mekaar gebring. +Your so-called 'friendship' is worth nothing. = Jou sogenaamde 'vriendskap' is niks werd nie. +You have publicly denounced us! = Jy het ons in die openbaar aan die kaak gestel! +You have denounced our allies = Jy het ons bondgenote aan die kaak gestel +You have denounced our enemies = Jy het ons vyande aan die kaak gestel +You betrayed your promise to not settle cities near us = Jy het jou belofte verraai om nie stede naby ons te vestig nie +You fulfilled your promise to stop settling cities near us! = Jy het jou belofte nagekom om op te hou om stede naby ons te vestig! +You refused to stop settling cities near us = Jy het geweier om op te hou om stede naby ons te vestig +Your arrogant demands are in bad taste = Jou arrogante eise is in slegte smaak +Your use of nuclear weapons is disgusting! = Jou gebruik van kernwapens is walglik! +You have stolen our lands! = Jy het ons grondgebied gesteel! +You gave us units! = Jy het vir ons eenhede gegee! +You destroyed City-States that were under our protection! = Jy het stadstate vernietig wat onder ons beskerming was! +You attacked City-States that were under our protection! = Jy het stadstate aangeval wat onder ons beskerming was! +You demanded tribute from City-States that were under our protection! = Jy het hulde geëis van Stadstate wat onder ons beskerming was! +You sided with a City-State over us = Jy het jou geskaar by 'n Stadstaat oor ons +You returned captured units to us = Jy het gevange eenhede aan ons terugbesorg + +Demands = Eise +Please don't settle new cities near us. = Moet asseblief nie nuwe stede naby ons vestig nie. +Very well, we shall look for new lands to settle. = Nou maar goed, ons sal soek na nuwe lande om te vestig. +We shall do as we please. = Ons sal maak soos ons wil. +We noticed your new city near our borders, despite your promise. This will have....implications. = Ons het jou nuwe stad naby ons grense opgemerk, ten spyte van jou belofte. Dit sal... implikasies hê. +I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = Ek is ingelig dat my leërs hulde gebring het van [civName], 'n stadstaat onder jou beskerming.\nEk verseker jou, dit was beslis onbedoeld, en ek hoop dat dit ons nie uitmekaar sal dryf nie. +We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = Ons het [civName] onlangs vir 'n huldeblyk gevra en hulle het ingegee.\nJy het belowe om hulle teen sulke dinge te beskerm, maar ons albei weet jy kan dit nie vermag nie. +It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = Dit het onder my aandag gekom dat ek dalk [civName], 'n stadstaat onder jou beskerming, aangeval het.\nHoewel dit nie my doel was om in stryd met jou ryk te wees nie, is dit as 'n noodsaaklike aksie beskou. +I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = Ek het gedink jy sal dalk wil weet dat ek 'n inval in een van jou klein troetelstate geloods het.\nDie lande van [civName] sal 'n goeie toevoeging tot my eie maak. + +Return [unitName] to [civName]? = Stuur [unitName] terug na [civName]? +The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. = Die [unitName] wat ons bevry het, het oorspronklik aan [civName] behoort. Hulle sal dankbaar wees as ons dit aan hulle terugbesorg. + +Enter the amount of gold = Voer die hoeveelheid goud in + +# City-States + +Provides [amountOfCulture] culture at 30 Influence = Verskaf [amountOfCulture] kultuur op 30 Invloed +Provides 3 food in capital and 1 food in other cities at 30 Influence = Verskaf 3 kos in hoofstad en 1 kos in ander stede op 30 Invloed +Provides 3 happiness at 30 Influence = Verskaf 3 geluk op 30 Invloed +Provides land units every 20 turns at 30 Influence = Verskaf landeenhede elke 20 draaie op 30 Invloed +Give a Gift = Gee 'n geskenk +Gift [giftAmount] gold (+[influenceAmount] influence) = Skenk [giftAmount] goud (+[influenceAmount] invloed) +Relationship changes in another [turnsToRelationshipChange] turns = Verhouding verander binne [turnsToRelationshipChange] beurte +Protected by = Beskerm deur +Revoke Protection = Herroep beskerming +Revoke protection for [cityStateName]? = Herroep beskerming vir [cityStateName]? +Pledge to protect = Beloof om te beskerm +Declare Protection of [cityStateName]? = Verklaar Beskerming van [cityStateName]? +Build [improvementName] on [resourceName] (200 Gold) = Bou [improvementName] op [resourceName] (200 Goud) +Gift Improvement = Geskenk verbetering +[civName] is able to provide [unitName] once [techName] is researched. = [civName] kan [unitName] verskaf sodra [techName] nagevors is. + +Diplomatic Marriage ([amount] Gold) = Diplomatieke Huwelik ([amount] Goud) +We have married into the ruling family of [civName], bringing them under our control. = Ons het getrou met die regerende familie van [civName], wat hulle onder ons beheer gebring het. +[civName] has married into the ruling family of [civName2], bringing them under their control. = [civName] het getrou met die regerende familie van [civName2], wat hulle onder hul beheer gebring het. +You have broken your Pledge to Protect [civName]! = Jy het jou belofte om [civName] te beskerm verbreek! +City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. = Stadstate raak versigtig vir jou aggressie. Die ruspunt vir Invloed het met [amount] vir [civName] afgeneem. + +[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState] word deur [civName] aangeval en vra alle groot beskawings om hulle te help deur militêre eenhede aan hulle te gee. +[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] word deur Barbare binnegeval! Vernietig Barbare naby hul grondgebied om invloed te verdien. +[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] is dankbaar dat jy 'n Barbaar doodgemaak het wat hulle bedreig het! +[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState] word deur [civName] aangeval! Dood [amount] van die aanvaller se militêre eenhede en hulle sal geweldig dankbaar wees. +[cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState] is diep dankbaar vir jou bystand in die oorlog teen [civName]! +[cityState] no longer needs your assistance against [civName]. = [cityState] het nie meer jou bystand teen [civName] nodig nie. +War against [civName] = Oorlog teen [civName] +We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Ons het jou nodig om ons te help verdedig teen [civName]. Om [amount] van hul militêre eenhede dood te maak, sou hul offensief vertraag. +Currently you have killed [amount] of their military units. = Tans het jy [amount] van hul militêre eenhede doodgemaak. +You need to find them first! = Jy moet hulle eers vind! + +Cultured = Gekultiveerd +Maritime = Maritiem +Mercantile = Handel +Religious = Godsdienstig +Militaristic = Militaristies +Type = Tipe +Friendly = Vriendelik +Hostile = Vyandig +Irrational = Irrasioneel +Personality = Persoonlikheid +Influence = Invloed + +Ally: [civilization] with [amount] Influence = Bondgenoot: [civilization] met [amount] Invloed +Unknown civilization = Onbekende beskawing +Reach 30 for friendship. = Bereik 30 vir vriendskap. +Reach highest influence above 60 for alliance. = Bereik die hoogste invloed bo 60 vir alliansie. +When Friends: = Wanneer vriende: +When Allies: = Wanneer bondgenote: +The unique luxury is one of: = Die unieke luukse is een van: +Demand Tribute = Eis huldeblyk +Tribute Willingness = Huldeblyk Gewilligheid +At least 0 to take gold, at least 30 and size 4 city for worker = Ten minste 0 om goud te neem, ten minste 30 en grootte 4 stad vir werker +Take [amount] gold (-15 Influence) = Neem [amount] goud (-15 Invloed) +Take worker (-50 Influence) = Neem werker (-50 Invloed) +[civName] is afraid of your military power! = [civName] is bang vir jou militêre mag! + +Major Civ = Groot Beskawing +No Cities = Geen Stede +Base value = Basis waarde +Has Ally = Het Bondgenoot +Has Protector = Het Beskermer +Demanding a Worker = Eis 'n Werker +Demanding a Worker from small City-State = Eis 'n Werker van klein Stadstaat +Very recently paid tribute = Baie onlangs hulde gebring +Recently paid tribute = Onlangs hulde gebring +Influence below -30 = Invloed onder -30 +Military Rank = Militêre Rang +Military near City-State = Weermag naby Stadstaat +Sum: = Totaal: + + +# Trades + +Trade = Dryf handel +Offer trade = Bied handel aan +Retract offer = Trek aanbod terug +What do you have in mind? = Wat het jy in gedagte? +Our items = Ons items +Our trade offer = Ons handel aanbod +[otherCiv]'s trade offer = [otherCiv] se handelsaanbod +[otherCiv]'s items = [otherCiv] se items ++[amount] untradable copy = +[amount] onverhandelbare kopie ++[amount] untradable copies = +[amount] onverhandelbare kopieë +Pleasure doing business with you! = Aangenaam om met jou besigheid te doen! +I think not. = Ek dink nie so nie. +That is acceptable. = Dit is aanvaarbaar. +Accept = Aanvaar +Keep going = Hou aan +There's nothing on the table = Daar is niks op die tafel nie +Peace Treaty = Vredesverdrag +Agreements = Ooreenkomste +Open Borders = Oop Grense +Gold per turn = Goud per beurt +Cities = Stede +Technologies = Tegnologieë +Declarations of war = Oorlogsverklarings +Introduction to [nation] = Bekendstelling tot [nation] +Declare war on [nation] = Verklaar oorlog teen [nation] +Luxury resources = Luukse hulpbronne +Strategic resources = Strategiese hulpbronne +Owned by you: [amountOwned] = Besit deur jou: [amountOwned] +Non-existent city = Nie-bestaande stad + +# Nation picker + +[resourceName] not required = [resourceName] nie benodig +Lost ability = Verlore vermoë +National ability = Nasionale vermoë +[firstValue] vs [secondValue] = [firstValue] teen [secondValue] + + +# New game screen + +Uniques = Uniek +Promotions = Bevorderings +Load copied data = Laai gekopieerde data +Reset to defaults = Stel terug na verstek +Are you sure you want to reset all game options to defaults? = Is jy seker jy wil alle speletjie-opsies na verstekwaardes terugstel? +Start game! = Begin spel! +Map Options = Kaartopsies +Game Options = Spelopsies +Civilizations = Beskawings +Map Type = Kaarttipe +Map file = Kaart lêer +Max Turns = Maksimum Beurte +Could not load map! = Kon nie kaart laai nie! +Generated = Gegenereer +Existing = Bestaande +Custom = Pasgemaak +Map Generation Type = Kaart Generasie Tipe +Default = Verstek +Pangaea = Pangaea +Smoothed Random = Gladgemaak Lukraak +Continent and Islands = Vasteland en Eilande +Two Continents = Twee Vastelande +Three Continents = Drie Vastelande +Four Corners = Vier Hoeke +Archipelago = Argipel +Inner Sea = Binnesee +Number of City-States = Aantal Stadstate +One City Challenge = Een Stad Uitdaging +No City Razing = Geen Stadsverwoesting +No Barbarians = Geen Barbare +Disable starting bias = Deaktiveer beginvooroordeel +Raging Barbarians = Woedende Barbare +No Ancient Ruins = Geen Antieke Ruïnes +No Natural Wonders = Geen Natuurwonders +Allow anyone to spectate = Laat enigiemand toe om te kyk +Victory Conditions = Oorwinningsvoorwaardes +Scientific = Wetenskaplik +Domination = Oorheersing +Cultural = Kultureel +Diplomatic = Diplomaties +Time = Tyd + +# Used for random nation indicator in empire selector and unknown nation icons in various overview screens. +# Should be a single character, or at least visually square. +? = + +Map Shape = Kaartvorm +Hexagonal = Seskantig +Flat Earth Hexagonal = Plat Aarde Seskantig +Rectangular = Reghoekig +Height = Hoogte +Width = Breedte +Radius = Radius +Enable Espionage = Aktiveer Spioenasie + +Resource Setting = Hulpbroninstelling +Sparse = Skaars +Default = Verstek +Abundant = Volop +Strategic Balance = Strategiese Balans +Legendary Start = Legendariese Begin + +Advanced Settings = Gevorderde Instellings +RNG Seed = RNG Saad +Map Elevation = Kaarthoogte +Temperature extremeness = Uiterste temperatuur +Temperature shift = Temperatuurverskuiwing +Resource richness = Hulpbronrykdom +Vegetation richness = Plantegroeirykheid +Rare features richness = Skaars kenmerke rykdom +Max Coast extension = Maksimum Kusuitbreiding +Biome areas extension = Bioomgebiede uitbreiding +Water level = Watervlak + +Online Multiplayer = Aanlyn Multispeler +You're currently using the default multiplayer server, which is based on a free Dropbox account. Because a lot of people use this, it is uncertain if you'll actually be able to access it consistently. Consider using a custom server instead. = Jy gebruik tans die verstek multispeler-bediener, wat gebaseer is op 'n gratis Dropbox-rekening. Omdat baie mense dit gebruik, is dit onseker of jy konsekwent toegang daartoe sal kan kry. Oorweeg dit om eerder 'n pasgemaakte bediener te gebruik. +Open Documentation = Maak dokumentasie oop +Don't show again = Moenie weer vertoon nie + +World Size = Wêreld Grootte +Tiny = Baie Klein +Small = Klein +Medium = Medium +Large = Groot +Huge = Baie Groot +World wrap requires a minimum width of 32 tiles = Wêreldomhulsel vereis 'n minimum breedte van 32 teëls +The provided map dimensions were too small = Die verskafde kaartafmetings was te klein +The provided map dimensions were too big = Die verskafde kaartafmetings was te groot +The provided map dimensions had an unacceptable aspect ratio = Die verskafde kaartafmetings het 'n onaanvaarbare aspekverhouding gehad + +Difficulty = Moeilikheidsgraad + +AI = Kunsmatige Intelligensie +Remove = Verwyder +Random = Willekeurig +Human = Menslik +Hotseat = Warm stoel +User ID = Gebruiker ID +Click to copy = Klik om te kopieer + + +Game Speed = Spelspoed +Quick = Vinnig +Standard = Standaard +Epic = Epies +Marathon = Maraton + +Starting Era = Begin Era +It looks like we can't make a map with the parameters you requested! = Dit lyk of ons nie 'n kaart kan maak met die parameters wat jy versoek het nie! +Maybe you put too many players into too small a map? = Miskien plaas jy te veel spelers in 'n te klein kaart? +No human players selected! = Geen menslike spelers gekies nie! +Invalid Player ID! = Ongeldige speler-ID! +No victory conditions were selected! = Geen oorwinningsvoorwaardes is gekies nie! +Mods: = Modifikasies: +Extension mods: = Uitbreidingsmodifikasies +Base ruleset: = Basis reëlstel: +The mod you selected is incorrectly defined! = Die mod wat jy gekies het is verkeerd gedefinieer! +The mod combination you selected is incorrectly defined! = Die mod-kombinasie wat jy gekies het, is verkeerd gedefinieer! +The mod combination you selected has problems. = Die mod-kombinasie wat jy gekies het, het probleme. +You can play it, but don't expect everything to work! = Jy kan dit speel, maar moenie verwag dat alles sal werk nie! +This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Hierdie basisreëlstel is nie versoenbaar met die voorheen geselekteerde\n uitbreiding mods nie. Hulle is gedeaktiveer. +Base Ruleset = Basis reëls +[amount] Techs = [amount] Tegnologieë +[amount] Nations = [amount] Nasies +[amount] Units = [amount] Eenhede +[amount] Buildings = [amount] Geboue +[amount] Resources = [amount] Hulpbronne +[amount] Improvements = [amount] Verbeterings +[amount] Religions = [amount] Godsdienste +[amount] Beliefs = [amount] Gelowe + +World Wrap = Wêreldomvouing +World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! = Wêreldomhulkaarte is baie geheue-intensief - die skep van groot wêreldomhulkaarte op Android kan tot ineenstortings lei! +Anything above 80 by 50 may work very slowly on Android! = Enigiets bo 80 by 50 kan baie stadig op Android werk! +Anything above 40 may work very slowly on Android! = Enigiets bo 40 kan baie stadig op Android werk! + +# Map editor + +## Tabs/Buttons +Map editor = +View = +Generate = +Partial = +Generator steps = +Edit = +Rivers = +Load = +Save = +New map = +Empty = +Save map = +Load map = +Delete map = +Are you sure you want to delete this map? = +It looks like your map can't be saved! = +Exit map editor = +Change map ruleset = +Change the map to use the ruleset selected on this page = +Revert to map ruleset = +Reset the controls to reflect the current map ruleset = +Features = +Starting locations = +Tile Matching Criteria = +Complete match = +Except improvements = +Base and terrain features = +Base terrain only = +Land or water only = + +## Labels/messages +Brush ([size]): = +# The single letter shown in the [size] parameter above for setting "Floodfill". +# Please do not make this longer, the associated slider will not handle well. +Floodfill_Abbreviation = +Error loading map! = +Map saved successfully! = +It looks like your map can't be saved! = +Current map RNG seed: [amount] = +Map copy and paste = +Position: [param] = +Starting location(s): [param] = +Continent: [param] ([amount] tiles) = +Change map to fit selected ruleset? = +Area: [amount] tiles, [amount2] continents/islands = +Area: [amount] tiles, [amount2]% water, [amount3] continents/islands = +Do you want to leave without saving the recent changes? = +Leave = +Do you want to load another map without saving the recent changes? = +Invalid map: Area ([area]) does not match saved dimensions ([dimensions]). = +The dimensions have now been fixed for you. = +River generation failed! = +Please don't use step 'Landmass' with map type 'Empty', create a new empty map instead. = +This map has errors: = +The incompatible elements have been removed. = + +## Map/Tool names +My new map = +Generate landmass = +Raise mountains and hills = +Humidity and temperature = +Lakes and coastline = +Sprout vegetation = +Spawn rare features = +Distribute ice = +Assign continent IDs = +Place Natural Wonders = +Let the rivers flow = +Spread Resources = +Create ancient ruins = +Floodfill = +[nation] starting location = +Remove features = +Remove improvement = +Remove resource = +Remove starting locations = +Remove rivers = +Spawn river from/to = +Bottom left river = +Bottom right river = +Bottom river = + +# Multiplayer + +Help = +Username = +Multiplayer = +Could not download game! = +Could not upload game! = +Couldn't connect to Multiplayer Server! = +Retry = +Join game = +Invalid game ID! = +Copy user ID = +Copy game ID = +UserID copied to clipboard = +Game ID copied to clipboard! = +Friend name = +Player ID = +Please input a name for your friend! = +Please input a player ID for your friend! = +Are you sure you want to delete this friend? = +Paste player ID from clipboard = +Player name already used! = +Player ID already used! = +Player ID is incorrect = +Select friend = +Select [thingToSelect] = +Friends list = +Add friend = +Edit friend = +Friend name is already in your friends list! = +Player ID is already in your friends list! = +You have to write a name for your friend! = +You have to write an ID for your friend! = +You cannot add your own player ID in your friend list! = +To add a friend, ask him to send you his player ID.\nClick the 'Add friend' button.\nInsert his player ID and a name for him.\nThen click the 'Add friend' button again.\n\nAfter that you will see him in your friends list.\n\nA new button will appear when creating a new\nmultiplayer game, which allows you to select your friend. = +Please input Player ID! = +Set current user = +Player ID from clipboard = +Player ID from friends list = +To create a multiplayer game, check the 'multiplayer' toggle in the New Game screen, and for each human player insert that player's user ID. = +You can assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game. = +Once you've created your game, the Game ID gets automatically copied to your clipboard so you can send it to the other players. = +Players can enter your game by copying the game ID to the clipboard, and clicking on the 'Add multiplayer game' button = +The symbol of your nation will appear next to the game when it's your turn = +Back = +Rename = +Game settings = +Add multiplayer game = +Refresh list = +Could not save game! = +Could not delete game! = +Error while refreshing: = +Current Turn: = +Add Currently Running Game = +Paste gameID from clipboard = +GameID = +Game name = +Loading latest game state... = +You are not allowed to spectate! = +Couldn't download the latest game state! = +Resign = +Are you sure you want to resign? = +You can only resign if it's your turn = +[civName] resigned and is now controlled by AI = +Last refresh: [duration] ago = +Current Turn: [civName] since [duration] ago = +Seconds = +Minutes = +Hours = +Days = +[amount] Seconds = +[amount] Minutes = +[amount] Hours = +[amount] Days = +Server limit reached! Please wait for [time] seconds = +File could not be found on the multiplayer server = +Unhandled problem, [errorMessage] = + +# Save game menu + +Current saves = +Show autosaves = +Saved game name = +# This is the save game name the dialog will suggest +[player] - [turns] turns = +Copy to clipboard = +Copy saved game to clipboard = +Could not load game! = +Could not load game from clipboard! = +Could not load game from custom location! = +The save was created with an incompatible version of Unciv: [version]. Please update Unciv to this version or later and try again. = +Load [saveFileName] = +Are you sure you want to delete this save? = +Delete save = +[saveFileName] deleted successfully. = +Insufficient permissions to delete [saveFileName]. = +Failed to delete [saveFileName]. = +Saved at = +Saving... = +Overwrite existing file? = +Overwrite = +It looks like your saved game can't be loaded! = +If you could copy your game data ("Copy saved game to clipboard" - = + paste into an email to yairm210@hotmail.com) = +I could maybe help you figure out what went wrong, since this isn't supposed to happen! = +Missing mods: [mods] = +Load from custom location = +Save to custom location = +Could not save game to custom location! = +Download missing mods = +Missing mods are downloaded successfully. = +Could not load the missing mods! = +Could not download mod list. = +Could not find a mod named "[modName]". = + +# Options + +Options = +About = +Display = +Gameplay = +Sound = +Advanced = +Multiplayer = +Locate mod errors = +Debug = + +Version = +See online Readme = +Visit repository = +Turns between autosaves = +Sound effects volume = +Music volume = +City ambient sound volume = +Pause between tracks = +Currently playing: [title] = +Download music = +Downloading... = +Could not download music! = +Show = +Hide = +Show worked tiles = +Show resources and improvements = +Check for idle units = +Auto Unit Cycle = +Move units with a single tap = +Show tutorials = +Auto-assign city production = +Auto-build roads = +Automated workers replace improvements = +Automated units move on turn start = +Minimap size = +off = +Show pixel units = +Show pixel improvements = +Enable Nuclear Weapons = +Experimental Demographics scoreboard = +Unit icon opacity = +Show zoom buttons in world screen = +Enable display cutout (requires restart) = +Show tile yields = +Show unit movement arrows = +Continuous rendering = +When disabled, saves battery life but certain animations will be suspended = +Order trade offers by amount = +Ask for confirmation when pressing next turn = +Notifications log max turns = +Check extension mods based on: = +-none- = +Reload mods = +Checking mods for errors... = +No problems found. = +Autoupdate mod uniques = +Uniques updated! = + +Max zoom out = +Show experimental world wrap for maps = +HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = +Enable portrait orientation = +Generate translation files = +Translation files are generated successfully. = +Fastlane files are generated successfully. = +Please note that translations are a community-based work in progress and are INCOMPLETE! The percentage shown is how much of the language is translated in-game. If you want to help translating the game into your language, click here. = +Font family = +Font size multiplier = +Default Font = +You need to restart the game for this change to take effect. = + +# Notifications + +Research of [technologyName] has completed! = +[construction] has become obsolete and was removed from the queue in [cityName]! = +[construction] has become obsolete and was removed from the queue in [amount] cities! = +[cityName] changed production from [oldUnit] to [newUnit] = +[amount] cities changed production from [oldUnit] to [newUnit] = +Excess production for [wonder] converted to [goldAmount] gold = +You have entered a Golden Age! = +[resourceName] revealed near [cityName] = +[n] sources of [resourceName] revealed, e.g. near [cityName] = +A [greatPerson] has been born in [cityName]! = +We have encountered [civName]! = +[cityStateName] has given us [stats] as a token of goodwill for meeting us = +[cityStateName] has given us [stats] as we are the first major civ to meet them = +[cityStateName] has also given us [stats] = +[cityStateName] gave us a [unitName] as a gift! = +Cannot provide unit upkeep for [unitName] - unit has been disbanded! = +[cityName] has grown! = +[cityName] is starving! = +[construction] has been built in [cityName] = +[wonder] has been built in a faraway land = +[civName] has completed [construction]! = +An unknown civilization has completed [construction]! = +The city of [cityname] has started constructing [construction]! = +[civilization] has started constructing [construction]! = +An unknown civilization has started constructing [construction]! = +Work has started on [construction] = +[cityName] cannot continue work on [construction] = +[cityName] has expanded its borders! = +Your Golden Age has ended. = +[cityName] has been razed to the ground! = +We have conquered the city of [cityName]! = +Your citizens are revolting due to very high unhappiness! = +An enemy [unit] has attacked [cityName] = +An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = +An enemy [unit] has attacked our [ourUnit] = +An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = +Enemy city [cityName] has attacked our [ourUnit] = +Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = +An enemy [unit] has captured [cityName] = +An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = +An enemy [unit] has raided [cityName] = +An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = +An enemy [unit] has captured our [ourUnit] = +An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = +An enemy [unit] has destroyed our [ourUnit] = +An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = +Your [ourUnit] has destroyed an enemy [unit] = +Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) = +An enemy [RangedUnit] has destroyed the defence of [cityName] = +An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) = +Enemy city [cityName] has destroyed our [ourUnit] = +Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = +An enemy [unit] was destroyed while attacking [cityName] = +An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) = +An enemy [unit] was destroyed while attacking our [ourUnit] = +An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = +Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) = +Our [attackerName] ([amount] HP) was destroyed by an unknown interceptor = +Our [interceptorName] ([amount] HP) intercepted and destroyed an enemy [attackerName] ([amount2] HP) = +Our [attackerName] ([amount] HP) destroyed an intercepting [interceptorName] ([amount2] HP) = +Our [interceptorName] ([amount] HP) intercepted and was destroyed by an enemy [attackerName] ([amount2] HP) = +Our [interceptorName] ([amount] HP) intercepted and was destroyed by an unknown enemy = +Our [attackerName] ([amount] HP) was attacked by an intercepting [interceptorName] ([amount2] HP) = +Our [attackerName] ([amount] HP) was attacked by an unknown interceptor = +Our [interceptorName] ([amount] HP) intercepted and attacked an enemy [attackerName] ([amount2] HP) = +Nothing tried to intercept our [attackerName] = +An enemy [unit] was spotted near our territory = +An enemy [unit] was spotted in our territory = +Your city [cityName] can bombard the enemy! = +[amount] of your cities can bombard the enemy! = +[amount] enemy units were spotted near our territory = +[amount] enemy units were spotted in our territory = +A(n) [nukeType] exploded in our territory! = +After being hit by our [nukeType], [civName] has declared war on us! = +The civilization of [civName] has been destroyed! = +The City-State of [name] has been destroyed! = +Your [ourUnit] captured an enemy [theirUnit]! = +Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = +We have captured a barbarian encampment and recovered [goldAmount] gold! = +An enemy [unitType] has joined us! = +After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = +We have recruited [spyName] as a spy! = +[unitName] can be promoted! = + +# This might be needed for a rewrite of Germany's unique - see #7376 +A barbarian [unitType] has joined us! = + +We have found survivors in the ruins - population added to [cityName] = +We have discovered cultural artifacts in the ruins! (+20 Culture) = +We have discovered the lost technology of [techName] in the ruins! = +A [unitName] has joined us! = +An ancient tribe trains our [unitName] in their ways of combat! = +We have found a stash of [amount] gold in the ruins! = +We have found a crudely-drawn map in the ruins! = +[unit] finished exploring. = +[unit] has no work to do. = +You're losing control of [name]. = +You and [name] are no longer friends! = +Your alliance with [name] is faltering. = +You and [name] are no longer allies! = +[civName] gave us a [unitName] as gift near [cityName]! = +[civName] has denounced us! = +[cityName] has been connected to your capital! = +[cityName] has been disconnected from your capital! = +[civName] has accepted your trade request = +[civName] has made a counteroffer to your trade request = +[civName] has denied your trade request = +[tradeOffer] from [otherCivName] has ended = +[tradeOffer] to [otherCivName] has ended = +One of our trades with [nation] has ended = +One of our trades with [nation] has been cut short = +[nation] agreed to stop settling cities near us! = +[nation] refused to stop settling cities near us! = +We have allied with [nation]. = +We have lost alliance with [nation]. = +We have discovered [naturalWonder]! = +We have received [goldAmount] Gold for discovering [naturalWonder] = +Your relationship with [cityStateName] is about to degrade = +Your relationship with [cityStateName] degraded = +A new barbarian encampment has spawned! = +Barbarians raided [cityName] and stole [amount] Gold from your treasury! = +Received [goldAmount] Gold for capturing [cityName] = +Our proposed trade is no longer relevant! = +[defender] could not withdraw from a [attacker] - blocked. = +[defender] withdrew from a [attacker] = +By expending your [unit] you gained [Stats]! = +Your territory has been stolen by [civName]! = +Clearing a [forest] has created [amount] Production for [cityName] = +[civName] assigned you a new quest: [questName]. = +[civName] rewarded you with [influence] influence for completing the [questName] quest. = +[civName] no longer needs your help with the [questName] quest. = +The [questName] quest for [civName] has ended. It was won by [civNames]. = +The resistance in [cityName] has ended! = +[cityName] demands [resource]! = +Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! = +We Love The King Day in [cityName] has ended. = +Our [name] took [tileDamage] tile damage and was destroyed = +Our [name] took [tileDamage] tile damage = +[civName] has adopted the [policyName] policy = +An unknown civilization has adopted the [policyName] policy = +You gained [Stats] as your religion was spread to [cityName] = +You gained [Stats] as your religion was spread to an unknown city = +Your city [cityName] was converted to [religionName]! = +Your [unitName] lost its faith after spending too long inside enemy territory! = +An [unitName] has removed your religion [religionName] from its Holy City [cityName]! = +An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! = +You have unlocked [ability] = +A new b'ak'tun has just begun! = +A Great Person joins you! = +[civ1] has liberated [civ2] = +[civ] has liberated an unknown civilization = +An unknown civilization has liberated [civ] = + + +# World Screen UI + +Working... = +Waiting for other players... = +Waiting for [civName]... = +in = +Next turn = +Confirm next turn = +Move automated units = +[currentPlayerCiv] ready? = +1 turn = +[numberOfTurns] turns = +Turn = +turns = +turn = +Next unit = +Fog of War = +Pick a policy = +Movement = +Strength = +Ranged strength = +Bombard strength = +Range = +XP = +Move unit = +Stop movement = +Swap units = +Construct improvement = +Automate = +Stop automation = +Construct road = +Fortify = +Fortify until healed = +Fortification = +Sleep = +Sleep until healed = +Moving = +Set up = +Paradrop = +Air Sweep = +Add in capital = +Add to [comment] = +Upgrade to [unitType] ([goldCost] gold) = +Upgrade to [unitType]\n([goldCost] gold, [resources]) = +Found city = +Promote = +Health = +Disband unit = +Do you really want to disband this unit? = +Disband this unit for [goldAmount] gold? = +Gift unit = +Explore = +Stop exploration = +Pillage = +Pillage [improvement] = +[improvement] (Pillaged!) = +Repair [improvement] - [turns] = +Wait = +Are you sure you want to pillage this [improvement]? = +We have looted [amount] from a [improvement] = +We have looted [amount] from a [improvement] which has been sent to [cityName] = +An enemy [unitName] has pillaged our [improvement] = +Create [improvement] = +Start Golden Age = +Trigger unique = +Show more = +Yes = +No = +Acquire = +Under construction = + +Food = +Production = +Gold = +Happiness = +Culture = +Science = +Faith = + +Crop Yield = +Growth = +Territory = +Force = +GOLDEN AGE = +Golden Age = +Global Effect = +[year] BC = +[year] AD = +Civilopedia = +# Display name of unknown nations. +??? = + +Start new game = +Save game = +Load game = +Main menu = +Resume = +Cannot resume game! = +Not enough memory on phone to load game! = +Quickstart = +Cannot start game with the default new game parameters! = +Victory status = +Social policies = +Community = +Close = +Do you want to exit the game? = +Exit = +Start bias: = +Avoid [terrain] = + +# Maya calendar popup + +The Mayan Long Count = +Your scientists and theologians have devised a systematic approach to measuring long time spans - the Long Count. During the festivities whenever the current b'ak'tun ends, a Great Person will join you. = +While the rest of the world calls the current year [year], in the Maya Calendar that is: = +[amount] b'ak'tun, [amount2] k'atun, [amount3] tun = + +# City screen + +Exit city = +Raze city = +Stop razing city = +Buy for [amount] gold = +Buy = +Currently you have [amount] [stat]. = +Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = +Purchase = +No space available to place [unit] near [city] = +Maintenance cost = +Pick construction = +Pick improvement = +Provides [resource] = +Provides [amount] [resource] = +Replaces [improvement] = +Pick now! = +Remove [feature] first = +Research [tech] first = +Have this tile close to your borders = +Have this tile inside your empire = +Acquire more [resource] = +Build [building] = +Train [unit] = +Produce [thingToProduce] = +Nothing = +Annex city = +Specialist Buildings = +Specialist Allocation = +Manual Specialists = +Auto Specialists = +Specialists = +[specialist] slots = +Food eaten = +Unassigned population = +[turnsToExpansion] turns to expansion = +Stopped expansion = +[turnsToPopulation] turns to new population = +Food converts to production = +[turnsToStarvation] turns to lose population = +Stopped population growth = +In resistance for another [numberOfTurns] turns = +We Love The King Day for another [numberOfTurns] turns = +Demanding [resource] = +Sell for [sellAmount] gold = +Are you sure you want to sell this [building]? = +Free = +[greatPerson] points = +Great person points = +Current points = +Points per turn = +Convert production to gold at a rate of 4 to 1 = +Convert production to science at a rate of [rate] to 1 = +Convert production to [stat] at a rate of [rate] to 1 = +Production to [stat] conversion in cities changed by [relativeAmount]% = +The city will not produce anything. = +Owned by [cityName] = +Worked by [cityName] = +Lock = +Unlock = +Move to city = +Reset Citizens = +Citizen Management = +Avoid Growth = +Default Focus = +[stat] Focus = +Please enter a new name for your city = +Please select a tile for this building's [improvement] = + +# Ask for text or numbers popup UI + +Invalid input! Please enter a different string. = +Invalid input! Please enter a valid number. = +Please enter some text = + +# Technology UI + +Pick a tech = +Pick a free tech = +Research [technology] = +Pick [technology] as free tech = +Units enabled = +Buildings enabled = +Wonder = +National Wonder = +National Wonders = +Wonders enabled = +Tile improvements enabled = +Reveals [resource] on the map = +XP for new units = +provide = +provides = +City strength = +City health = +Occupied! = +Attack = +Bombard = +NUKE = +Captured! = +Cannot gain more XP from Barbarians = + +# Battle modifier categories + +defence vs ranged = +[percentage] to unit defence = +Attacker Bonus = +Defender Bonus = +Landing = +Boarding = +Flanking = +vs [unitType] = +Terrain = +Tile = +Missing resource = +Adjacent units = +Adjacent enemy units = +Combat Strength = +Across river = +Temporary Bonus = +Garrisoned unit = +Attacking Bonus = +defence vs [unitType] = +[tileFilter] defence = +Defensive Bonus = +Stacked with [unitType] = + +Unit ability = +National ability = + +The following improvements [stats]: = +The following improvements on [tileType] tiles [stats]: = + +# Unit actions + +Hurry Research = +Conduct Trade Mission = +Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = +Hurry Wonder = +Hurry Construction = +Hurry Construction (+[productionAmount]⚙) = +Spread Religion = +Spread [religionName] = +Remove Heresy = +Found a Religion = +Enhance a Religion = +Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = +You have entered the [newEra]! = +[civName] has entered the [eraName]! = +[policyBranch] policy branch unlocked! = + +# Overview screens + +Overview = +Total = +Stats = +Policies = +Base happiness = +Traded Luxuries = +City-State Luxuries = +Occupied City = +Buildings = +Wonders = +Notifications = +Base values = +Bonuses = +Final = +Other = +Population = +City-States = +Tile yields = +Trade routes = +Maintenance = +Transportation upkeep = +Unit upkeep = +Trades = +Score = +Units = +Unit Supply = +Base Supply = +Total Supply = +In Use = +Supply Deficit = +Production Penalty = +Increase your supply or reduce the amount of units to remove the production penalty = +Name = +Closest city = +Action = +Upgrade = +Defeated = +[numberOfCivs] Civilizations in the game = +Our Civilization: = +Known and alive ([numberOfCivs]) = +Known and defeated ([numberOfCivs]) = +Tiles = +Natural Wonders = +Treasury deficit = +Unknown = +Not built = +Not found = +Known = +Owned = +Near [city] = +Somewhere around [city] = +Far away = +Status = +Current turn = +Turn [turnNumber] = +Location = +Unimproved = +Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it = +We Love The King Day = +WLTK+ = +Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource = +WLTK demand = +WLTK- = +Number of your cities\ndemanding this resource for\n'We Love The King Day' = +Politics = +Show global politics = +Show diagram = +At war with [enemy] = +Friends with [civName] = +an unknown civilization = +[numberOfTurns] Turns Left = +Denounced [otherCiv] = +Allied with [civName] = +Civilization Info = +Relations = +Trade request = + +# Victory + +[victoryType] Victory = +Built [building] = +Add all [comment] in capital = +Destroy all players = +Capture all capitals = +Complete [amount] Policy branches = +You have won a [victoryType] Victory! = +[civilization] has won a [victoryType] Victory! = +Your civilization stands above all others! The exploits of your people shall be remembered until the end of civilization itself! = +You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! = +One more turn...! = +Destroy [civName] = +Capture [cityName] = +Our status = +Global status = +Rankings = +Demographics = +Demographic = +Rank = +Value = +Best = +Average = +Worst = +# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide. +# Feel free to replace it with a space and put it between other words in your translation +Turns until the next\ndiplomacy victory vote: [amount] = +Choose a civ to vote for = +Choose who should become the world leader and win a Diplomatic Victory! = +Voted for = +Vote for [civilizationName] = +Continue = +Abstained = +Vote for World Leader = + +# Capturing a city + +What would you like to do with the city of [cityName]? = +Annex = +Annexed cities become part of your regular empire. = +Their citizens generate 2x the unhappiness, unless you build a courthouse. = +Puppet = +Puppeted cities do not increase your tech or policy cost. = +You have no control over the the production of puppeted cities. = +Puppeted cities also generate 25% less Gold and Science. = +A puppeted city can be annexed at any time. = +Liberate (city returns to [originalOwner]) = +Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = +Raze = +Razing the city annexes it, and starts burning the city to the ground. = +The population will gradually dwindle until the city is destroyed. = +Original capitals and holy cities cannot be razed. = +Destroy = +Destroying the city instantly razes the city to the ground. = +Keep it = +Remove your troops in our border immediately! = +Sorry. = +Never! = + +Offer Declaration of Friendship ([30] turns) = +My friend, shall we declare our friendship to the world? = +Sign Declaration of Friendship ([30] turns) = +We are not interested. = +We have signed a Declaration of Friendship with [otherCiv]! = +[otherCiv] has denied our Declaration of Friendship! = + +Basics = +Resources = +Terrains = +Tile Improvements = +Unique to [civName], replaces [unitName] = +Unique to [civName] = +Tutorials = +Cost = +May contain [listOfResources] = +May contain: = +Can upgrade from [unit] = +Can upgrade from: = +Upgrades to [upgradedUnit] = +Obsolete with [obsoleteTech] = +Occurs on [listOfTerrains] = +Occurs on: = +Placed on [terrainType] = +Can be found on = +Improved by [improvement] = +Bonus stats for improvement = +Buildings that consume this resource = +Buildings that provide this resource = +Improvements that provide this resource = +Buildings that require this resource worked near the city = +Units that consume this resource = +Can be built on = +or [terrainType] = +Can be constructed by = +Can be created instantly by = +Defence bonus = +Movement cost = +for = +Missing translations: = +Version = +Screen Size = +Tileset = +Unitset = +UI Skin = +Create = +Language = +Improvements = +Loading... = +Filter: = +OK = +Map is incompatible with the chosen ruleset! = +Base terrain [terrain] does not exist in ruleset! = +Terrain feature [feature] does not exist in ruleset! = +Resource [resource] does not exist in ruleset! = +Improvement [improvement] does not exist in ruleset! = +Nation [nation] does not exist in ruleset! = +Natural Wonder [naturalWonder] does not exist in ruleset! = + +# Civilopedia difficulty levels +Player settings = +Extra happiness per luxury = +Research cost modifier = +Unit cost modifier = +Building cost modifier = +Policy cost modifier = +Unhappiness modifier = +Bonus vs. Barbarians = +Barbarian spawning delay = +Bonus starting units = + +AI settings = +AI city growth modifier = +AI unit cost modifier = +AI building cost modifier = +AI wonder cost modifier = +AI building maintenance modifier = +AI unit maintenance modifier = +AI unhappiness modifier = +AI free techs = +Major AI civilization bonus starting units = +City state bonus starting units = +Turns until barbarians enter player tiles = +Gold reward for clearing barbarian camps = + +# Other civilopedia things +Nations = +Available for [unitTypes] = +Available for: = +Free promotion: = +Free promotions: = +Free for [units] = +Free for: = +Granted by [param] = +Granted by: = +[bonus] with [tech] = +Difficulty levels = +The possible rewards are: = +Eras = +Embarked strength: [amount]† = +Base unit buy cost: [amount]¤ = +Research agreement cost: [amount]¤ = +Speeds = +General speed modifier: [amount]%⏳ = +Production cost modifier: [amount]%⚙ = +Gold cost modifier: [amount]%¤ = +Science cost modifier: [amount]%⍾ = +Culture cost modifier: [amount]%♪ = +Faith cost modifier: [amount]%☮ = +Improvement build length modifier: [amount]%⏳ = +Diplomatic deal duration: [amount] turns⏳ = +Gold gift influence gain modifier: [amount]%¤ = +City-state tribute scaling interval: [amount] turns⏳ = +Barbarian spawn modifier: [amount]%† = +Golden age length modifier: [amount]%⌣ = +Adjacent city religious pressure: [amount]☮ = +Peace deal duration: [amount] turns⏳ = +Start year: [comment] = +Pillaging this improvement yields [stats] = +Pillaging this improvement yields approximately [stats] = +Needs removal of terrain features to be built = +Unit type = +Toggle UI (World Screen only) = + +# Policies + + +Adopt = +Completed = +On adoption = +On completion = +Cannot be adopted together with = +Adopt policy = +Adopt free policy = +Unlocked at = +Gain 2 free technologies = +All policies adopted = +Policy branch: [branchName] = +Are you sure you want to adopt [branchName]? = + +# Religions + +Religions = +Choose an Icon and name for your Religion = +Choose a name for your religion = +Choose a [beliefType] belief! = +Choose any belief! = +Found [religionName] = +Enhance [religionName] = +Choose a pantheon = +Choose a Religion = +Found Religion = +Found Pantheon = +Reform Religion = +Expand Pantheon = +Follow [belief] = +Religions and Beliefs = +Majority Religion: [name] = ++ [amount] pressure = +Holy City of: [religionName] = +Former Holy City of: [religionName] = +Followers = +Pressure = + +# Religion overview screen +Religion Name: = +Pantheon Name: = +Founding Civ: = +Holy City: = +Cities following this religion: = +Followers of this religion: = +Click an icon to see the stats of this religion = +Religion: Off = +Minimal Faith required for\nthe next [Great Prophet]: = +Religions to be founded: = +Religious status: = + +None = +Pantheon = +Founding religion = +Religion = +Enhancing religion = +Enhanced religion = + +# Espionage +# As espionage is WIP and these strings are currently not shown in-game, +# feel free to not translate these strings for now + +Spy = +Spy Hideout = +Location = +Spy present = +Move = + +# Promotions + +Pick promotion = + OR = +units in open terrain = +units in rough terrain = +wounded units = +Targeting II (air) = +Targeting III (air) = +Bonus when performing air sweep [bonusAmount]% = +Dogfighting I = +Dogfighting II = +Dogfighting III = +Choose name for [unitName] = +[unitFilter] units gain the [promotion] promotion = +Requires = + +# Multiplayer Turn Checker Service + +Enable out-of-game turn notifications = +Out-of-game, update status of all games every: = +Show persistent notification for turn notifier service = +Take user ID from clipboard = +Doing this will reset your current user ID to the clipboard contents - are you sure? = +ID successfully set! = +Invalid ID! = + +# Multiplayer options tab + +Enable multiplayer status button in singleplayer games = +Update status of currently played game every: = +In-game, update status of all games every: = +Server address = +Reset to Dropbox = +Check connection to server = +Awaiting response... = +Success! = +Failed! = +Sound notification for when it's your turn in your currently open game: = +Sound notification for when it's your turn in any other game: = +Notification [number] = +Chimes = +Choir = +[unit] Attack Sound = + +# Mods + +Mods = +Download [modName] = +Update [modName] = +Could not download mod list = +Download mod from URL = +Please enter the mod repository -or- archive zip url: = +Paste from clipboard = +Download = +Done! = +Delete [modName] = +Are you SURE you want to delete this mod? = +[mod] was deleted. = +Updated = +Current mods = +Downloadable mods = +Category: = +All mods = +Rulesets = +Expansions = +Graphics = +Audio = +Maps = +Fun = +Mods of mods = +Mod info and options = +Next page = +Open Github page = +Permanent audiovisual mod = +Installed = +Downloaded! = +[modName] Downloaded! = +Could not download [modName] = +Online query result is incomplete = +No description provided = +[stargazers]✯ = +Author: [author] = +Size: [size] kB = +The mod you selected is incompatible with the defined ruleset! = +Sort and Filter = +Enter search text = +Filter: = +Enter search text = +Sort Current: = +Sort Downloadable: = +Name ↑ = +Name ↓ = +Date ↑ = +Date ↓ = +Stars ↓ = +Status ↓ = + + +# Uniques that are relevant to more than one type of game object + +[stats] from every [param] = +[stats] from [param] tiles in this city = +[stats] from every [param] on [tileFilter] tiles = +[stats] for each adjacent [param] = +Must be next to [terrain] = +Must be on [terrain] = ++[amount]% vs [unitType] = ++[amount] Movement for all [unitType] units = ++[amount]% Production when constructing [param] = +Can only be built on [tileFilter] tiles = +Cannot be built on [tileFilter] tiles = +Does not need removal of [feature] = +Gain a free [building] [cityFilter] = + +# Uniques not found in JSON files + +Only available after [] turns = +This Unit upgrades for free = +[stats] when a city adopts this religion for the first time = +Never destroyed when the city is captured = +Invisible to others = + +# Unused Resources + +Bison = +Cocoa = + +# Exceptions that _may_ be shown to the user + +Building '[buildingName]' is buildable and therefore must either have an explicit cost or reference an existing tech. = +Nation [nationName] is not found! = +Unit [unitName] doesn't seem to exist! = + + +# In English we just paste all these conditionals at the end of each unique, but in your language that +# may not turn into valid sentences. Therefore we have the following two translations to determine +# where they should go. +# The first determines whether the conditionals should be placed before or after the base unique. +# It should be translated with only the untranslated english word 'before' or 'after', without the quotes. +# Example: In the unique "+20% Strength ", should the +# be translated before or after the "+20% Strength"? + +ConditionalsPlacement = + +# The second determines the exact ordering of all conditionals that are to be translated. +# ALL conditionals that exist will be part of this line, and they may be moved around and rearranged as you please. +# However, you should not translate the parts between the brackets, only move them around so that when +# translated in your language the sentence sounds natural. +# +# Example: "+20% Strength " +# In what order should these conditionals between <> be translated? +# Note that this example currently doesn't make sense yet, as those conditionals do not exist, but they will in the future. +# +# As this is still under development, conditionals will be added al the time. As a result, +# any translations added for this string will be removed immediately in the next version when more +# conditionals are added. As we don't want to make you retranslate this same line over and over, +# it's removed for now, but it will return once all planned conditionals have been added. + + + + + +########################### AUTOMATICALLY GENERATED TRANSLATABLE STRINGS ########################### diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index 0572f6c9c3..38b396fc39 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -1233,8 +1233,7 @@ Show global politics = Mostrar política global Show diagram = Mostrar diagrama At war with [enemy] = Em guerra com [enemy] Friends with [civName] = Amigos com [civName] - # Requires translation! -an unknown civilization = +an unknown civilization = uma civilização desconhecida [numberOfTurns] Turns Left = [numberOfTurns] Turnos Faltando Denounced [otherCiv] = Denunciado [otherCiv] Allied with [civName] = Aliado a [civName] @@ -1423,30 +1422,23 @@ Pillaging this improvement yields [stats] = A pilhagem dessa melhoria produz [st Pillaging this improvement yields approximately [stats] = A pilhagem dessa melhoria rende aproximadamente [stats] Needs removal of terrain features to be built = Precisa de remoção de características do terreno para ser construído Unit type = Tipo de unidade - # Requires translation! -Toggle UI (World Screen only) = +Toggle UI (World Screen only) = Alternar IU (Somente Tela Mundial) # Policies - # Requires translation! -Adopt = - # Requires translation! -Completed = - # Requires translation! -On adoption = - # Requires translation! -On completion = - # Requires translation! -Cannot be adopted together with = +Adopt = Adotar +Completed = Concluído(a) +On adoption = Na adoção +On completion = Na conclusão +Cannot be adopted together with = Não pode ser adotado junto com Adopt policy = Adotar política Adopt free policy = Adotar política gratuita Unlocked at = Desbloqueado em Gain 2 free technologies = Ganhe 2 tecnologias gratuitamente All policies adopted = Todas as políticas adotadas Policy branch: [branchName] = Ramificação da política: [branchName] - # Requires translation! -Are you sure you want to adopt [branchName]? = +Are you sure you want to adopt [branchName]? = Tem certeza que quer adotar [branchName] # Religions @@ -4013,7 +4005,7 @@ Gives a defensive bonus of [relativeAmount]% = Dá um bônus defensivo de [relat Road = Estrada # Requires translation! -Costs [amount] [stat] per turn when in your territory = +Costs [amount] [stat] per turn when in your territory = Custa [amount] [stat] por turno quando em seu territorio Reduces movement cost to ½ if the other tile also has a Road or Railroad = Reduz o custo de movimento para ½ se a outra peça também tiver uma Estrada ou Ferrovia Reduces movement cost to ⅓ with Machinery = Reduz o custo de movimento para ⅓ com maquinário Requires Engineering to bridge rivers = Requer Engenharia para fazer pontes sobre rios diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index 472ab8aa28..1f4cd7e416 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -47,7 +47,7 @@ Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassla Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = Créez une route commerciale !\nConstruisez une route entre votre capitale et une autre ville\nOu, automatisez votre ouvrier et laissez-le faire. Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = Partez à la conquête d'une ville !\nAttaquez une ville ennemie pour suffisamment l'affaiblir > \nPénétrez dans la ville avec une unité de combat rapproché Move an air unit!\nSelect an air unit > select another city within range > \nMove the unit to the other city = Déplacez une unité aérienne !\nSélectionnez une unité aérienne > Sélectionnez une autre ville à portée > \nDéplacez l'unité vers l'autre ville -See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Observez vos statistiques en détail !\nAffichez la Vue d'ensemble (dans le coin en haut à droite) >\nCliquez sur 'Stats' +See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Observez vos statistiques en détail !\nAffichez la Vue d'ensemble (dans le coin en haut à droite) >\nCliquez sur 'Statistiques' # Crash screen @@ -262,7 +262,7 @@ Influence = Influence Ally: [civilization] with [amount] Influence = Allié : [civilization] avec [amount] Influence # Requires translation! -Unknown civilization = +Unknown civilization = Civilisation inconnue Reach 30 for friendship. = Atteignez 30 pour une amitié. Reach highest influence above 60 for alliance. = Atteignez la plus grande Influence au-dessus de 60 pour une alliance. When Friends: = Quand Amis : @@ -361,7 +361,7 @@ Inner Sea = Mer intérieure Number of City-States = Nombre de Cités-États One City Challenge = Défi Ville unique # Requires translation! -No City Razing = +No City Razing = Interdit de raser les villes No Barbarians = Aucun Barbare Disable starting bias = Désactiver la tendance de départ Raging Barbarians = Barbares déchaînés @@ -1166,7 +1166,7 @@ You have entered the [newEra]! = Vous êtes entré(e) dans une nouvelle ère : [ Overview = Vue d'ensemble Total = Total -Stats = Stats +Stats = Statistiques Policies = Doctrines Base happiness = Bonheur de base Traded Luxuries = Ress. de luxe échangées @@ -1203,8 +1203,8 @@ Upgrade = Améliorer Defeated = Vaincu [numberOfCivs] Civilizations in the game = [numberOfCivs] Civilisations dans la partie Our Civilization: = Notre Civilisation : -Known and alive ([numberOfCivs]) = ([numberOfCivs]) connues et vivantes -Known and defeated ([numberOfCivs]) = ([numberOfCivs]) connues et battues +Known and alive ([numberOfCivs]) = ([numberOfCivs]) connues et actives +Known and defeated ([numberOfCivs]) = ([numberOfCivs]) connues et vaincues Tiles = Cases Natural Wonders = Merveilles Naturelles Treasury deficit = Déficit budgétaire @@ -1234,7 +1234,7 @@ Show diagram = Afficher Diagramme At war with [enemy] = En guerre avec [enemy] Friends with [civName] = Ami avec [civName] # Requires translation! -an unknown civilization = +an unknown civilization = une civilisation inconnue [numberOfTurns] Turns Left = [numberOfTurns] tours restants Denounced [otherCiv] = A dénoncé [otherCiv] Allied with [civName] = Allié avec [civName] @@ -1424,21 +1424,21 @@ Pillaging this improvement yields approximately [stats] = Piller cet aménagemen Needs removal of terrain features to be built = Nécessite de supprimer les caractéristiques de terrain pour être construit Unit type = Type d'unité # Requires translation! -Toggle UI (World Screen only) = +Toggle UI (World Screen only) = Afficher/Cacher l'IU (écran Carte uniquement) # Policies # Requires translation! -Adopt = +Adopt = Adopter # Requires translation! -Completed = +Completed = Complet # Requires translation! -On adoption = +On adoption = En adoptant : # Requires translation! -On completion = +On completion = En terminant : # Requires translation! -Cannot be adopted together with = +Cannot be adopted together with = Ne peut pas être adopté avec Adopt policy = Adopter la doctrine Adopt free policy = Adopter une doctrine gratuite Unlocked at = Débloqué à @@ -1446,7 +1446,7 @@ Gain 2 free technologies = Gagner 2 technologies gratuites All policies adopted = Toutes les doctrines adoptées Policy branch: [branchName] = Branche Doctrine : [branchName] # Requires translation! -Are you sure you want to adopt [branchName]? = +Are you sure you want to adopt [branchName]? = Êtes-vous sûr(e) de vouloir adopter [branchName] ? # Religions @@ -4013,7 +4013,7 @@ Gives a defensive bonus of [relativeAmount]% = Accorde un bonus défensif de [re Road = Route # Requires translation! -Costs [amount] [stat] per turn when in your territory = +Costs [amount] [stat] per turn when in your territory = Coûte [amount] [stat] par tour quand construit sur votre territoire Reduces movement cost to ½ if the other tile also has a Road or Railroad = Réduit le coût de mouvement à ½ si la case suivante contient aussi une Route ou une Voie Ferrée Reduces movement cost to ⅓ with Machinery = Réduit le coût de mouvement à ⅓ avec Mécanique Requires Engineering to bridge rivers = Nécessite Ingénierie pour des ponts enjambant les rivières @@ -5744,7 +5744,7 @@ Uluru = Uluru # Requires translation! -Costs [amount] [stat] per turn = +Costs [amount] [stat] per turn = Coûte [amount] [stat] par tour Polder = Polder @@ -5959,10 +5959,10 @@ Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barri Keyboard = Clavier If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. = Si vous possédez un clavier, certains raccourcis sont disponibles. Les commandes d'unités et les sélections d'aménagements, par exemple, sont indiquées directement sur leurs boutons correspondants. On the world screen the hotkeys are as follows: = Sur l'écran de jeu principal, les raccourcis sont les suivants : -Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital or open its city screen if already centered = Espace ou 'N' - Unité suivante ou Tour suivant\n'E' - Vue d'ensemble (dernière page consultée)\n'+', '-' - Zoomer / Dézoomer\nHome - centrer sur la capitale ou ouvrir l'écran de la ville si déjà centré +Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital or open its city screen if already centered = Espace ou 'N' - Unité suivante ou Tour suivant\n'E' - Vue d'ensemble (dernière page consultée)\n'+', '-' - Zoomer / Dézoomer\nHome - Centrer sur la capitale ou ouvrir l'écran de la ville si déjà centré F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = F1 - Ouvrir la Civilopédia\nF2 - Vue d'ensemble des Échanges\nF3 - Vue d'ensemble des Unités\nF4 - Vue d'ensemble de la Diplomatie\nF5 - Doctrines\nF6 - Technologies\nF7 - Vue d'ensemble des Villes\nF8 - Conditions de Victoire\nF9 - Vue d'ensemble des Statistiques\nF10 - Vue d'ensemble des Ressources\nF11 - Sauvegarde rapide\nF12 - Chargement rapide # Requires translation! -Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game\nCtrl-U - Toggle UI (World Screen only) = +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game\nCtrl-U - Toggle UI (World Screen only) = Ctrl-R - Afficher/Cacher les ressources de case\nCtrl-Y - Afficher/Cacher les rendements de case\nCtrl-O - Options de jeu\nCtrl-S - Sauvegarder la partie\nCtrl-L - Charger une partie\nCtrl-U - Afficher/Cacher l'IU (écran Carte uniquement) World Screen = Écran de jeu This is where you spend most of your time playing Unciv. See the world, control your units, access other screens from here. = C'est sur cet écran que vous passerez la majeure partie de votre temps de jeu. Explorez le monde, contrôlez vos unités, et accédez à d'autres écrans depuis celui-ci. diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index 3a8995e9fd..33021a7a8d 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -262,7 +262,7 @@ Influence = 영향력 Ally: [civilization] with [amount] Influence = 현재 동맹: [civilization] 문명이 [amount] 영향력 # Requires translation! -Unknown civilization = +Unknown civilization = 알 수 없는 문명 Reach 30 for friendship. = 우호관계가 되려면 30 이상의 영향력을 보유하십시오. Reach highest influence above 60 for alliance. = 동맹이 되려면 60 이상이면서 문명들 중 가장 높은 영향력을 보유하십시오. When Friends: = 우호 관계일 때: @@ -336,7 +336,7 @@ Uniques = 고유 유닛 Promotions = 승급 Load copied data = 복사된 데이터 불러오기 Reset to defaults = 설정 초기화 -Are you sure you want to reset all game options to defaults? = 정말로 모든 게임 설정을 초기화하시겠습니까? +Are you sure you want to reset all game options to defaults? = 모든 게임 설정을 정말 초기화하겠습니까? Start game! = 게임 시작! Map Options = 지도 설정 Game Options = 게임 설정 @@ -361,7 +361,7 @@ Inner Sea = 내해 Number of City-States = 도시 국가 수 One City Challenge = 단일 도시 도전 # Requires translation! -No City Razing = +No City Razing = 도시 파괴 불가 No Barbarians = 야만인 없음 Disable starting bias = 시작 지형 무시 Raging Barbarians = 야만인 부흥 @@ -485,7 +485,7 @@ Empty = 빈 지도 Save map = 지도 저장 Load map = 지도 불러오기 Delete map = 지도 삭제 -Are you sure you want to delete this map? = 이 지도를 삭제하겠습니까? +Are you sure you want to delete this map? = 지도를 정말 삭제하겠습니까? It looks like your map can't be saved! = 지도를 저장할 수 없습니다! Exit map editor = 지도 편집기 나가기 Change map ruleset = 지도 룰셋 변경 @@ -571,7 +571,7 @@ Friend name = 친구 이름 Player ID = 유저ID Please input a name for your friend! = 친구의 이름을 입력해 주십시오. Please input a player ID for your friend! = 친구의 유저ID를 입력해 주십시오. -Are you sure you want to delete this friend? = 친구 등록을 삭제할까요? +Are you sure you want to delete this friend? = 친구 등록을 정말 삭제하겠습니까? Paste player ID from clipboard = 유저ID 클립보드에서 붙여넣기 Player name already used! = 사용중인 이름입니다! Player ID already used! = 사용중인 유저ID입니다! @@ -613,7 +613,7 @@ Loading latest game state... = 새로고침 중... You are not allowed to spectate! = 관전 권한이 없습니다! Couldn't download the latest game state! = 새로고침할 수 없습니다! Resign = 기권 -Are you sure you want to resign? = 정말로 기권하겠습니까? +Are you sure you want to resign? = 정말 기권하겠습니까? You can only resign if it's your turn = 자기 차례에만 기권할 수 있습니다. [civName] resigned and is now controlled by AI = [civName] 문명이 기권하여 AI에 의해 조작됩니다. Last refresh: [duration] ago = 최근 새로고침: [duration] 전 @@ -642,9 +642,10 @@ Copy saved game to clipboard = 저장된 게임 클립보드에 복사 Could not load game! = 불러올 수 없습니다! Could not load game from clipboard! = 클립보드에서 불러올 수 없습니다! Could not load game from custom location! = 지정된 경로에서 불러올 수 없습니다! +The file data seems to be corrupted. = 데이터가 손상된 파일입니다. The save was created with an incompatible version of Unciv: [version]. Please update Unciv to this version or later and try again. = 파일이 호환되지 않습니다. Unciv [version] 또는 그 이후의 버전으로 업데이트한 후 다시 시도해 주십시오. Load [saveFileName] = [saveFileName] 불러오기 -Are you sure you want to delete this save? = 파일을 삭제하겠습니까? +Are you sure you want to delete this save? = 파일을 정말 삭제하겠습니까? Delete save = 삭제 [saveFileName] deleted successfully. = [saveFileName] 파일을 삭제했습니다. Insufficient permissions to delete [saveFileName]. = [saveFileName] 파일을 삭제하는 데 필요한 권한이 없습니다. @@ -1234,7 +1235,7 @@ Show diagram = 관계도 보기 At war with [enemy] = [enemy]와(과) 전쟁중 Friends with [civName] = [civName]와(과) 우호 # Requires translation! -an unknown civilization = +an unknown civilization = 알 수 없는 문명 [numberOfTurns] Turns Left = [numberOfTurns]턴 남음 Denounced [otherCiv] = [otherCiv]을(를) 비난함 Allied with [civName] = [civName]의 동맹 @@ -1424,21 +1425,21 @@ Pillaging this improvement yields approximately [stats] = 해당 시설 약탈 Needs removal of terrain features to be built = 추가지형을 삭제해야만 건설가능 Unit type = 유닛 유형 # Requires translation! -Toggle UI (World Screen only) = +Toggle UI (World Screen only) = 세계 화면 UI 보이기/숨기기 # Policies # Requires translation! -Adopt = +Adopt = 채택 # Requires translation! -Completed = +Completed = 완성함 # Requires translation! -On adoption = +On adoption = 채택 시 # Requires translation! -On completion = +On completion = 완성 시 # Requires translation! -Cannot be adopted together with = +Cannot be adopted together with = 와 동시 채택 불가 Adopt policy = 정책 채택 Adopt free policy = 무료 정책 채택 Unlocked at = 등장 시대: @@ -1446,7 +1447,7 @@ Gain 2 free technologies = 무료 기술 2개 획득 All policies adopted = 모든 정책 채택됨 Policy branch: [branchName] = 정책 트리: [branchName] # Requires translation! -Are you sure you want to adopt [branchName]? = +Are you sure you want to adopt [branchName]? = [branchName] 정책을 정말 채택하겠습니까? # Religions @@ -1524,7 +1525,7 @@ Enable out-of-game turn notifications = 백그라운드 차례 알림 사용 Out-of-game, update status of all games every: = 백그라운드 새로고침 간격 Show persistent notification for turn notifier service = 차례 알림 반복 Take user ID from clipboard = 유저ID 클립보드에서 붙여넣기 -Doing this will reset your current user ID to the clipboard contents - are you sure? = 유저ID가 클립보드의 내용으로 변경됩니다. 계속하시겠습니까? +Doing this will reset your current user ID to the clipboard contents - are you sure? = 유저ID를 클립보드의 내용으로 정말 변경하겠습니까? ID successfully set! = ID가 성공적으로 변경되었습니다! Invalid ID! = 잘못된 ID입니다! @@ -1558,7 +1559,7 @@ Paste from clipboard = 클립보드에서 붙여넣기 Download = 다운로드 Done! = 완료! Delete [modName] = [modName] 삭제 -Are you SURE you want to delete this mod? = 이 모드를 정말로 삭제하겠습니까? +Are you SURE you want to delete this mod? = 이 모드를 정말 삭제하겠습니까? [mod] was deleted. = [mod] 모드가 삭제되었습니다. Updated = 업데이트 있음 Current mods = 현재 모드 @@ -4013,7 +4014,7 @@ Gives a defensive bonus of [relativeAmount]% = 방어력 +[relativeAmount]% Road = 도로 # Requires translation! -Costs [amount] [stat] per turn when in your territory = +Costs [amount] [stat] per turn when in your territory = 영토 내에 건설시 턴당 -[amount] [stat] Reduces movement cost to ½ if the other tile also has a Road or Railroad = 도로에서 도로 또는 철도 타일로 이동시 행동력 0.5 소모 Reduces movement cost to ⅓ with Machinery = 기계 장치 연구 후 행동력 소모 0.33으로 감소 Requires Engineering to bridge rivers = 공학 연구 후 도로가 강을 가로질러 연결됨 @@ -5744,7 +5745,7 @@ Uluru = 울루루 # Requires translation! -Costs [amount] [stat] per turn = +Costs [amount] [stat] per turn = 턴당 -[amount] [stat] Polder = 간척지 @@ -5962,7 +5963,7 @@ On the world screen the hotkeys are as follows: = 세계 화면에서 사용가 Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital or open its city screen if already centered = Spacebar 또는 N: 다음 유닛(다음 턴)\nE: 문명 상태(마지막으로 본 화면이 표시됨)\n+/-: 확대/축소\nHome: 수도를 화면 중앙으로(다시 누르면 수도 도시 화면 열기) F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = F1: 문명 백과사전\nF2: 문명상태-거래\nF3: 문명상태-유닛\nF4: 문명상태-외교\nF5: 사회 정책\nF6: 기술\nF7: 문명상태-도시\nF8: 승리 조건\nF9: 문명상태-통계\nF10: 문명상태-자원\nF11: 빠른 저장\nF12: 빠른 불러오기 # Requires translation! -Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game\nCtrl-U - Toggle UI (World Screen only) = +Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game\nCtrl-U - Toggle UI (World Screen only) = Ctrl + R: 자원/시설 아이콘 보기 on/off\nCtrl + Y: 타일 산출량 보기 on/off\nCtrl + O: 설정\nCtrl + S: 저장하기\nCtrl + L: 불러오기\nCtrl + U: 세계 화면 UI 보이기/숨기기 World Screen = 세계 화면 This is where you spend most of your time playing Unciv. See the world, control your units, access other screens from here. = 게임 플레이의 대부분은 세계 화면에서 이루어집니다. 여기서 지도를 보고, 유닛을 조작하고, 다른 화면으로 넘어가게 됩니다. diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index 3b8abe95f3..c6bacce71f 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -51,8 +51,8 @@ See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick # Crash screen -An unrecoverable error has occurred in Unciv: = Unciv中发生了不可恢复的错误: -If this keeps happening, you can try disabling mods. = 如果这种情况持续发生,您可以尝试禁用MOD。 +An unrecoverable error has occurred in Unciv: = Unciv刚刚发生了不可恢复的错误: +If this keeps happening, you can try disabling mods. = 如果这种情况持续发生,您可以尝试禁用一些MOD。 You can also report this on the issue tracker. = 您也可以在问题跟踪器上报告这一点。 Copy = 复制 Error report copied. = 错误报告已复制。 @@ -261,8 +261,7 @@ Personality = 个性 Influence = 影响力 Ally: [civilization] with [amount] Influence = 当前同盟:[civilization] 影响力:[amount] - # Requires translation! -Unknown civilization = +Unknown civilization = 未知文明 Reach 30 for friendship. = 影响力到达 30 以建立友谊 Reach highest influence above 60 for alliance. = 影响力 ≥60 且高于其他文明以成为友邦同盟 When Friends: = 当为朋友时: @@ -352,8 +351,7 @@ Map Generation Type = 生成地图类型 Default = 预设 Pangaea = 盘古大陆 Smoothed Random = 平滑随机 - # Requires translation! -Continent and Islands = +Continent and Islands = 大陆与群岛 Two Continents = 两个大洲 Three Continents = 三个大洲 Four Corners = 四岛 @@ -361,8 +359,7 @@ Archipelago = 群岛 Inner Sea = 内海 Number of City-States = 城邦数量 One City Challenge = 单城市挑战 - # Requires translation! -No City Razing = +No City Razing = 禁止摧毁城市 No Barbarians = 无蛮族 Disable starting bias = 禁用起始地形 Raging Barbarians = 狂暴蛮族 @@ -399,8 +396,7 @@ Advanced Settings = 高级设置 RNG Seed = 随机种子 Map Elevation = 地图海拔 Temperature extremeness = 气温上限 - # Requires translation! -Temperature shift = +Temperature shift = 温度变化 Resource richness = 资源丰富度 Vegetation richness = 植被密度 Rare features richness = 稀有地貌丰富度 @@ -1235,8 +1231,7 @@ Show global politics = 显示全球政治概览 Show diagram = 显示图形列表 At war with [enemy] = 正在与 [enemy] 交战 Friends with [civName] = 与 [civName] 文明之间十分友好 - # Requires translation! -an unknown civilization = +an unknown civilization = 与未知文明 [numberOfTurns] Turns Left = 剩余[numberOfTurns]回合 Denounced [otherCiv] = 谴责过了 [otherCiv] Allied with [civName] = 与 [civName] 文明达成联盟 @@ -1315,7 +1310,7 @@ Basics = 基础 Resources = 资源 Terrains = 地形 Tile Improvements = 地块设施 -Unique to [civName], replaces [unitName] = [civName]文明独有,替代[unitName] +Unique to [civName], replaces [unitName] = 为[civName]文明独有内容,其替代了:[unitName] Unique to [civName] = [civName]独有 Tutorials = 教程 Cost = 花费 @@ -1333,7 +1328,7 @@ Improved by [improvement] = 开发该资源所需设施:[improvement] Bonus stats for improvement = 开发该资源后设施所获奖励效果: Buildings that consume this resource = 消耗该资源的建筑: Buildings that provide this resource = 提供该资源的建筑: -Improvements that provide this resource = 提供该资源的区块建筑: +Improvements that provide this resource = 提供该资源的区块设施: Buildings that require this resource worked near the city = 需要该资源在城市周边开发的建筑: Units that consume this resource = 消耗该资源的单位: Can be built on = 可以建造于: @@ -1344,7 +1339,7 @@ Defence bonus = 防御力加成 Movement cost = 移动力消耗 for = ,当建造在拥有下列资源的地块上时: Missing translations: = 未翻译的词条: -Screen Size = 屏幕尺寸 +Screen Size = 屏幕尺寸(分辨率) Tileset = 地块材质 Unitset = 单位材质 UI Skin = UI界面皮肤 @@ -1425,30 +1420,23 @@ Pillaging this improvement yields [stats] = 劫掠该区块建筑可获得[stats Pillaging this improvement yields approximately [stats] = 劫掠该区块建筑可获得约[stats] Needs removal of terrain features to be built = 在建造前需先移除地貌 Unit type = 单位种类 - # Requires translation! -Toggle UI (World Screen only) = +Toggle UI (World Screen only) = 切换UI(只限于世界屏幕这一界面) # Policies - # Requires translation! -Adopt = - # Requires translation! -Completed = - # Requires translation! -On adoption = - # Requires translation! -On completion = - # Requires translation! -Cannot be adopted together with = +Adopt = 选择 +Completed = 全选 +On adoption = 在选择时 +On completion = 在完成时 +Cannot be adopted together with = 不能同时采用这些 Adopt policy = 推行政策 Adopt free policy = 推行免费的政策 Unlocked at = 解锁时代: Gain 2 free technologies = 获得 2 项免费科技 All policies adopted = 所有政策皆已推行 Policy branch: [branchName] = 政策分支: [branchName] - # Requires translation! -Are you sure you want to adopt [branchName]? = +Are you sure you want to adopt [branchName]? = 你确定你要推行[branchName]吗? # Religions @@ -1737,7 +1725,7 @@ Bonus resource = 奖金资源 ######### Tile Filters ########### unimproved = 未开发 -All Road = 道(铁)路 +All Road = 所有道/铁路 Great Improvement = 伟人设施 ######### Region Types ########### @@ -2099,7 +2087,7 @@ cityMedieval = 中世纪城市 Medieval era = 中古时代 Pikeman = 长枪兵 -cityRenaissance = 启蒙城市 +cityRenaissance = 启蒙时代城市 Renaissance era = 启蒙时代 Musketman = 火枪手 @@ -4010,12 +3998,11 @@ Quarry = 采石场 Fishing Boats = 渔船 Fort = 堡垒 -Can be built outside your borders = 可在境外建造 +Can be built outside your borders = 可在你的国土外建造 Gives a defensive bonus of [relativeAmount]% = 提供 [relativeAmount]% 防御力加成 Road = 道路 - # Requires translation! -Costs [amount] [stat] per turn when in your territory = +Costs [amount] [stat] per turn when in your territory = 在你领地内每回合所需维护费 [amount] [stat] Reduces movement cost to ½ if the other tile also has a Road or Railroad = 如果另一个地块也有公路或铁路,则移动成本降低至 ½ Reduces movement cost to ⅓ with Machinery = 使用机械将移动成本降低至 ⅓ Requires Engineering to bridge rivers = 需要工程来桥接河流 @@ -4416,7 +4403,7 @@ Requires at least [amount] population = 至少需要 [amount] 人口 May upgrade to [baseUnitFilter] through ruins-like effects = 可在废墟中升级为[baseUnitFilter] -This is your basic, club-swinging fighter. = 这是您基本的挥舞木棒的战士。 +This is your basic, club-swinging fighter. = 这是您的基本单位,挥舞木棒的战士。 Maori Warrior = 毛利勇士 @@ -5745,8 +5732,7 @@ Uluru = 艾尔斯岩石 #################### Lines from TileImprovements from Civ V - Gods & Kings #################### - # Requires translation! -Costs [amount] [stat] per turn = +Costs [amount] [stat] per turn = 成本为每回合 [amount] [stat] Polder = 圩田 diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index 64b09f526f..3a486f2a3e 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -1430,25 +1430,18 @@ Toggle UI (World Screen only) = # Policies - - # Requires translation! -Adopt = - # Requires translation! -Completed = - # Requires translation! -On adoption = - # Requires translation! -On completion = - # Requires translation! -Cannot be adopted together with = +Adopt = 推行 +Completed = 完善政策 +On adoption = 推行後 +On completion = 完善政策後 +Cannot be adopted together with = 無法共同推行的政策: Adopt policy = 推行政策 Adopt free policy = 推行免費的政策 Unlocked at = 解鎖時代: Gain 2 free technologies = 獲得2項免費科技 All policies adopted = 所有政策皆已推行 Policy branch: [branchName] = 政策分支: [branchName] - # Requires translation! -Are you sure you want to adopt [branchName]? = +Are you sure you want to adopt [branchName]? = 確定推行[branchName]政策? # Religions @@ -4014,8 +4007,7 @@ Can be built outside your borders = 可在境外建造 Gives a defensive bonus of [relativeAmount]% = 提供[relativeAmount]%防禦力加成 Road = 道路 - # Requires translation! -Costs [amount] [stat] per turn when in your territory = +Costs [amount] [stat] per turn when in your territory = 建造在領土內時每回合花費[amount][stat] Reduces movement cost to ½ if the other tile also has a Road or Railroad = 在公路或鐵路的地塊移動時,移動消耗變成 ½ Reduces movement cost to ⅓ with Machinery = 研發 '機械' 科技後,移動花費變為 ⅓ Requires Engineering to bridge rivers = 需要科技 '工程學',以跨河造橋 @@ -5745,8 +5737,7 @@ Uluru = 烏魯魯 #################### Lines from TileImprovements from Civ V - Gods & Kings #################### - # Requires translation! -Costs [amount] [stat] per turn = +Costs [amount] [stat] per turn = 每回合花費[amount][stat] Polder = 圩田 @@ -5909,7 +5900,7 @@ You have encountered another civilization!\nOther civilizations start out peacef Once you have completed the Apollo Program, you can start constructing spaceship parts in your cities\n (with the relevant technologies) to win a Scientific Victory! = 當您完成了阿波羅計畫,可以開始在您的城市中建造飛船部件(需要相應科技),\n來通過太空競賽贏得科技勝利! Injured Units = 受傷單位 -Injured units deal less damage, but recover after turns that they have been inactive.\nUnits heal 10 health per turn in enemy territory or neutral land,\n 20 inside your territory and 25 in your cities. = 受傷的單位造成的傷害較少,但他們在處於駐守狀態的回合後會恢復。\n單位在敵方領土或中立土地上每回合治療 10 點生命值,\n 在你的領土內為 20 個,在你的城市內為 25 個。 +Injured units deal less damage, but recover after turns that they have been inactive.\nUnits heal 10 health per turn in enemy territory or neutral land,\n 20 inside your territory and 25 in your cities. = 受傷的單位造成的傷害較少,但該回合他們若處於駐守狀態,則會恢復生命值。\n單位在敵方領土或中立土地上每回合治療 10 點生命值,\n 在你的領土內為 20 點,在你的城市內為 25 點。 Workers = 工人 Workers are vital to your cities' growth, since only they can construct improvements on tiles.\nImprovements raise the yield of your tiles, allowing your city to produce more and grow faster while working the same amount of tiles! = 工人對您所在城市的發展至關重要,因為只有他們才能在地塊上建造設施。\n設施可以提高地塊的產出,\n當市民在建有設施的地塊工作時,將給您的城市帶來更多的收益,同時城市也會發展得更快。 @@ -5922,8 +5913,7 @@ Once a certain tech is researched, your land units can embark, allowing them to Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = 單位在船上時沒有防禦能力,只能根據你的科技時代具有固定的防禦力量,所以要看好你在水中的單位!\n遠程單位不能攻擊,近戰單位有力量削弱,並且都有有限的視野。 Idle Units = 空閒單位 - # Requires translation! -If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = +If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = 如果您不想在本回合移動某個單位,您可以點擊“下一個單位”來跳過。\n如果您短時間內不會移動他,您可以讓單位進入駐守或休息狀態 - \n駐守或休息中的單位不被視為閒置單位。\n如果你還沒決定該單位要做什麼,可以選擇“等待”。進入“等待中“的單位,只有在一整輪的“下一個單位”結束,也就是其他所有單位收到指令後,才會再度讓您選擇。\n如果您想完全禁用“下一個閒置單位”功能,可以在 選項 -> 檢查閒置單位,進行切换。 Contact Me = 聯繫我吧! Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. = 很好!當您已經熟悉了遊戲的全部內容,\n您會發現遊戲目前是不完整的,它還處於開發狀態。\n不過Unciv將永遠是開源和免費的,\n這意味著您無須擔心廣告或付費問題。 @@ -5931,8 +5921,7 @@ What motivates me to keep working on it, \n besides the fact I think it's amazi Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) = 如果喜歡它,請到Play Store對它進行評價。\n如果您發現了遊戲存在的問題或有什麼好的意見和建議,\n請聯繫我!\n我的email地址:yairm210@hotmail.com,\nGitHub專案頁面:https://github.com/yairm210/Unciv。 Pillaging = 劫掠 - # Requires translation! -Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch.\nPillaging certain improvements will result in your units looting gold from the improvement. = +Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch.\nPillaging certain improvements will result in your units looting gold from the improvement. = 軍隊可以劫掠設施,同時恢復25點血量並奪取資源。被劫掠的地塊仍可以有基本的地塊產出,但原本從設施獲得的額外產出 - 比如資源加成和戰略資源 - 將無法獲得。\n工人可以修復這些設施,修復所需時間比建造的時間少。\n劫掠某些設施可以為你帶來金錢的收入。 Experience = 經驗 Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. = 戰鬥中單位獲得的經驗可用於該單位的晉升。\n單位在近戰攻擊時獲得的經驗大於遠端攻擊時,在進攻時獲得的經驗大於防禦時。 diff --git a/buildSrc/src/main/kotlin/BuildConfig.kt b/buildSrc/src/main/kotlin/BuildConfig.kt index edbbcb4ed2..764563f0a8 100644 --- a/buildSrc/src/main/kotlin/BuildConfig.kt +++ b/buildSrc/src/main/kotlin/BuildConfig.kt @@ -3,8 +3,8 @@ package com.unciv.build object BuildConfig { const val kotlinVersion = "1.7.21" const val appName = "Unciv" - const val appCodeNumber = 785 - const val appVersion = "4.3.12-patch3" + const val appCodeNumber = 786 + const val appVersion = "4.3.13" const val gdxVersion = "1.11.0" const val roboVMVersion = "2.3.1" diff --git a/changelog.md b/changelog.md index 19f375e4b1..afa7b4e109 100644 --- a/changelog.md +++ b/changelog.md @@ -1,3 +1,31 @@ +## 4.3.13 + +Demographics removed - resolves + +World wrap available by default for all players + +Units are no longer double-added to construction when clicking the 'add unit' button + +Units passed with 'next unit' are not returned to + +4.3.12-patch3 + +4.3.12-patch2 + +4.3.12-patch1 + +PolicyScreen screenshot + +fixed screens displaying yourself as an unknown civilization - By alexban011 + +fix a translation problem in policy screen - By CrispyXYZ + +By vegeta1k95: +- Corrected Civilizations colors +- Fix unit selection cycling +- Fix perpetual constructions info () +- Civ 5: unit selection and cycling behaviour, "Wait" action + ## 4.3.12 Big rework of Policy Picker UI - By vegeta1k95 diff --git a/core/src/com/unciv/UncivGame.kt b/core/src/com/unciv/UncivGame.kt index 23ba5dabc1..e897ea242e 100644 --- a/core/src/com/unciv/UncivGame.kt +++ b/core/src/com/unciv/UncivGame.kt @@ -470,7 +470,7 @@ class UncivGame(parameters: UncivGameParameters) : Game() { companion object { //region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT - val VERSION = Version("4.3.12", 782) + val VERSION = Version("4.3.13", 786) //endregion lateinit var Current: UncivGame diff --git a/fastlane/metadata/android/en-US/changelogs/786.txt b/fastlane/metadata/android/en-US/changelogs/786.txt new file mode 100644 index 0000000000..192201d798 --- /dev/null +++ b/fastlane/metadata/android/en-US/changelogs/786.txt @@ -0,0 +1,27 @@ + + +Demographics removed - resolves + +World wrap available by default for all players + +Units are no longer double-added to construction when clicking the 'add unit' button + +Units passed with 'next unit' are not returned to + +4.3.12-patch3 + +4.3.12-patch2 + +4.3.12-patch1 + +PolicyScreen screenshot + +fixed screens displaying yourself as an unknown civilization - By alexban011 + +fix a translation problem in policy screen - By CrispyXYZ + +By vegeta1k95: +- Corrected Civilizations colors +- Fix unit selection cycling +- Fix perpetual constructions info () +- Civ 5: unit selection and cycling behaviour, "Wait" action \ No newline at end of file