This commit is contained in:
yairm210 2021-08-12 20:58:48 +03:00
parent 2ee4598e70
commit c100d5fb09
30 changed files with 5137 additions and 3617 deletions

View File

@ -616,7 +616,14 @@ Our [name] took [tileDamage] tile damage = Nossa(a) [name] levou [tileDamage] de
An unknown civilization has adopted the [policyName] policy =
# Requires translation!
Our influence with City-States has started dropping faster! =
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = Trabalhando...
@ -951,7 +958,7 @@ Spaceship parts remaining = Partes restantes da Nave Espacial
Branches completed = Árvores completas
Undefeated civs = Civilizações não derrotadas
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
# Requires translation!
Turns until the next\ndiplomacy victory vote: [amount] =
# Requires translation!
@ -1084,14 +1091,17 @@ Change map to fit selected ruleset? =
# Civilopedia difficulty levels
Player settings = Configurações do jogador
Base Happiness = Felicidade Base
Happiness per luxury = Felicidade por recursos de luxo
# Requires translation!
Extra happiness per luxury =
Research cost modifier = Modificador de custo de pesquisa
Unit cost modifier = Modificador de custo de unidade
Building cost modifier = Modificador de custo de construção
Policy cost modifier = Modificador de custo da política
Unhappiness modifier = Modificador de infelicidade
Bonus vs. Barbarians = Bonus vs. Bárbaros
# Requires translation!
Bonus starting units =
AI settings = Configurações da IA (Computador)
AI city growth modifier = Modificador de crescimento de cidade da IA(Computador)
AI unit cost modifier = Modificador de custo de unidade da IA(Computador)
@ -1100,7 +1110,12 @@ AI wonder cost modifier = Modificador de custo de maravilha da IA(Computador)
AI building maintenance modifier = Modificador de manutenção de construção da IA(Computador)
AI unit maintenance modifier = Modificador de manutençao de unidade da IA(Computador)
AI unhappiness modifier = Modificador de infelicidade da IA(Computador)
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
Turns until barbarians enter player tiles = Turnos até os bárbaros entrarem em painéis do jogador
Gold reward for clearing barbarian camps = Recompensa em ouro por limpar os acampamentos bárbaros
@ -1147,7 +1162,19 @@ Found Pantheon =
Follow [belief] =
# Requires translation!
Religions and Beliefs =
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = Inacessível
@ -1337,7 +1364,8 @@ in all cities with a garrison =
Only available after [] turns =
# Requires translation!
This Unit upgrades for free =
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1465,6 +1493,29 @@ Swords into Ploughshares =
# Requires translation!
[amount]% growth [cityFilter] when not at war =
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -4956,6 +5007,13 @@ Jewelry =
Porcelain =
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
Heal Instantly = Cura Instantânea

View File

@ -608,7 +608,14 @@ Our [name] took [tileDamage] tile damage = Нашият [name] получи [til
An unknown civilization has adopted the [policyName] policy =
# Requires translation!
Our influence with City-States has started dropping faster! =
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = Работи...
@ -942,7 +949,7 @@ Spaceship parts remaining = Оставащи части от космическ
Branches completed = Завършени клонове
Undefeated civs = Непобедени цивилизации
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
# Requires translation!
Turns until the next\ndiplomacy victory vote: [amount] =
# Requires translation!
@ -1072,14 +1079,17 @@ Change map to fit selected ruleset? = Промяна на картата спр
# Civilopedia difficulty levels
Player settings = Настройки на Играч
Base Happiness = Базово Щастие
Happiness per luxury = Щастие за всеки лукс
# Requires translation!
Extra happiness per luxury =
Research cost modifier = Модификатор на стойност на разработка
Unit cost modifier = Модификатор на стойност на единици
Building cost modifier = Модификатор на стойност на сгради
Policy cost modifier = Модификатор на стойност на Политика
Unhappiness modifier = Модификатор на нещастие
Bonus vs. Barbarians = Бонус срещу Варвари
# Requires translation!
Bonus starting units =
# Requires translation!
AI settings =
# Requires translation!
@ -1096,7 +1106,12 @@ AI building maintenance modifier =
AI unit maintenance modifier =
# Requires translation!
AI unhappiness modifier =
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
# Requires translation!
Turns until barbarians enter player tiles =
# Requires translation!
@ -1147,7 +1162,19 @@ Found Pantheon =
Follow [belief] =
# Requires translation!
Religions and Beliefs =
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = Непроходим
@ -1373,7 +1400,8 @@ in all cities with a garrison =
Only available after [] turns =
# Requires translation!
This Unit upgrades for free =
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1503,6 +1531,29 @@ Swords into Ploughshares =
# Requires translation!
[amount]% growth [cityFilter] when not at war =
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -6192,6 +6243,13 @@ Jewelry =
Porcelain =
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
# Requires translation!

View File

@ -548,7 +548,14 @@ Our [name] took [tileDamage] tile damage = Náš [name] dostal [tileDamage] poš
[civName] has adopted the [policyName] policy = Civilizace [civName] přijala politiku [policyName]
An unknown civilization has adopted the [policyName] policy = Neznámá civilizace přijala politiku [policyName]
Our influence with City-States has started dropping faster! = Náš vliv na městské státy začal klesat rychleji!
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = Počítám...
@ -847,7 +854,7 @@ Spaceship parts remaining = Chybějící části kosmické lodi
Branches completed = Kompletní větve
Undefeated civs = Neporažené civilizace
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
# Requires translation!
Turns until the next\ndiplomacy victory vote: [amount] =
# Requires translation!
@ -971,14 +978,17 @@ Change map to fit selected ruleset? = Přizpůsobit mapu vybrané sadě pravidel
# Civilopedia difficulty levels
Player settings = Nastavení hráče
Base Happiness = Základni spokojenost
Happiness per luxury = Spokojenost za luxusní suroviny
# Requires translation!
Extra happiness per luxury =
Research cost modifier = Úprava ceny výzkumu
Unit cost modifier = Úprava ceny jednotek
Building cost modifier = Úprava ceny budov
Policy cost modifier = Úprava ceny politiky
Unhappiness modifier = Úprava nespokojenosti
Bonus vs. Barbarians = Bonus proti barbarům
# Requires translation!
Bonus starting units =
AI settings = Nastavení AI
AI city growth modifier = Úprava růstu AI měst
AI unit cost modifier = Úprava ceny AI jednotek
@ -987,7 +997,12 @@ AI wonder cost modifier = Úprava ceny AI divů
AI building maintenance modifier = Úprava udržby AI budov
AI unit maintenance modifier = Úprava udržby AI jednotek
AI unhappiness modifier = Úprava nespokojenosti AI
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
Turns until barbarians enter player tiles = Počet tahů, než se barbaři odváží na políčka hráčů
Gold reward for clearing barbarian camps = Odměna za vyčištění tábora barbarů
@ -1027,7 +1042,19 @@ Found Religion = Založit náboženství
Found Pantheon = Založit panteon
Follow [belief] = Následovat [belief]
Religions and Beliefs = Náboženství a přesvědčení
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = Nepřístupné
@ -1183,7 +1210,8 @@ in all cities with a garrison = ve všech městech s posádkou
Only available after [] turns =
# Requires translation!
This Unit upgrades for free =
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1311,6 +1339,29 @@ Swords into Ploughshares =
# Requires translation!
[amount]% growth [cityFilter] when not at war =
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -3956,6 +4007,13 @@ Jewelry =
Porcelain =
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
Heal Instantly = Okamžité léčení

View File

@ -601,7 +601,14 @@ Our [name] took [tileDamage] tile damage = Onze [name] ontving [tileDamage] tege
An unknown civilization has adopted the [policyName] policy =
# Requires translation!
Our influence with City-States has started dropping faster! =
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = Verwerken...
@ -928,7 +935,7 @@ Spaceship parts remaining = Overblijvende ruimteschip onderdelen
Branches completed = Takken vervolledigd
Undefeated civs = Onverslagen beschavingen
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
# Requires translation!
Turns until the next\ndiplomacy victory vote: [amount] =
# Requires translation!
@ -1058,14 +1065,17 @@ Change map to fit selected ruleset? = Verander van kaart om bij de geselecteerde
# Civilopedia difficulty levels
Player settings = Spelersinstellingen
Base Happiness = Basis geluk
Happiness per luxury = Geluk per luxeartikel
# Requires translation!
Extra happiness per luxury =
Research cost modifier = Onderzoekskostmodificator
Unit cost modifier = Eenhedenkostmodificator
Building cost modifier = Gebouwenkostmodificator
Policy cost modifier = Beleidskostmodificator
Unhappiness modifier = Ongeluksmodificator
Bonus vs. Barbarians = Bonus tegen Barbaren
# Requires translation!
Bonus starting units =
AI settings = AI instellingen
AI city growth modifier = AI stadsgroeimodificator
AI unit cost modifier = AI eenhedenkostmodificator
@ -1074,7 +1084,12 @@ AI wonder cost modifier = AI wonderkostmodificator
AI building maintenance modifier = AI gebouwonderhoudsmodificator
AI unit maintenance modifier = AI eenhedenonderhoudsmodificator
AI unhappiness modifier = AI ongeluksmodificator
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
Turns until barbarians enter player tiles = Beurten totdat baraberen spelertegels binnenkomen
Gold reward for clearing barbarian camps = Goudbeloning voor het ontruimen van barbarenkampen
@ -1121,7 +1136,19 @@ Found Pantheon =
Follow [belief] =
# Requires translation!
Religions and Beliefs =
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = Onbegaanbaar
@ -1310,7 +1337,8 @@ in all cities with a garrison = in alle steden met een garnizoen
Only available after [] turns =
# Requires translation!
This Unit upgrades for free =
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1440,6 +1468,29 @@ Swords into Ploughshares =
# Requires translation!
[amount]% growth [cityFilter] when not at war =
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -5620,6 +5671,13 @@ Jewelry =
Porcelain =
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
Heal Instantly = Genees instantaan

View File

@ -1001,7 +1001,14 @@ Our [name] took [tileDamage] tile damage =
An unknown civilization has adopted the [policyName] policy =
# Requires translation!
Our influence with City-States has started dropping faster! =
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
# Requires translation!
@ -1559,7 +1566,7 @@ Branches completed =
# Requires translation!
Undefeated civs =
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
# Requires translation!
Turns until the next\ndiplomacy victory vote: [amount] =
# Requires translation!
@ -1772,7 +1779,7 @@ Player settings =
# Requires translation!
Base Happiness =
# Requires translation!
Happiness per luxury =
Extra happiness per luxury =
# Requires translation!
Research cost modifier =
# Requires translation!
@ -1785,7 +1792,9 @@ Policy cost modifier =
Unhappiness modifier =
# Requires translation!
Bonus vs. Barbarians =
# Requires translation!
Bonus starting units =
# Requires translation!
AI settings =
# Requires translation!
@ -1802,7 +1811,12 @@ AI building maintenance modifier =
AI unit maintenance modifier =
# Requires translation!
AI unhappiness modifier =
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
# Requires translation!
Turns until barbarians enter player tiles =
# Requires translation!
@ -1863,7 +1877,19 @@ Found Pantheon =
Follow [belief] =
# Requires translation!
Religions and Beliefs =
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
# Requires translation!
@ -2126,7 +2152,8 @@ in all cities with a garrison =
Only available after [] turns =
# Requires translation!
This Unit upgrades for free =
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -2256,6 +2283,29 @@ Swords into Ploughshares =
# Requires translation!
[amount]% growth [cityFilter] when not at war =
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -6982,6 +7032,13 @@ Jewelry =
Porcelain =
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
# Requires translation!

View File

@ -569,7 +569,14 @@ Our [name] took [tileDamage] tile damage =
# Requires translation!
An unknown civilization has adopted the [policyName] policy =
Our influence with City-States has started dropping faster! = Vaikutusvaltamme kaupunkivaltioissa on alkanut pienenemään nopammin!
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = Työstää...
@ -877,7 +884,7 @@ Spaceship parts remaining = Puuttuvat avaruusaluksen osat
Branches completed = Linjauspuut
Undefeated civs = Kukistamattomat kansat
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
# Requires translation!
Turns until the next\ndiplomacy victory vote: [amount] =
# Requires translation!
@ -1014,14 +1021,17 @@ Change map to fit selected ruleset? =
# Civilopedia difficulty levels
Player settings = Pelaajan asetukset
Base Happiness = Yleinen tyytyväisyys
Happiness per luxury = Tyytyväisyyttä per ylellisyys
# Requires translation!
Extra happiness per luxury =
Research cost modifier = Tutkimushintojen kerroin
Unit cost modifier = Yksikköjen hintojen kerroin
Building cost modifier = Rakennusten hintojen kerroin
Policy cost modifier = Linjausten hintojen kerroin
Unhappiness modifier = Tyytymättömyyskerroin
Bonus vs. Barbarians = Bonus barbaareita vastaan
# Requires translation!
Bonus starting units =
AI settings = Tekoälyn asetukset
AI city growth modifier = Tekoälyn kaupunkien kasvamisen kerroin
AI unit cost modifier = Tekoälyn yksiköiden hinnan kerroin
@ -1030,7 +1040,12 @@ AI wonder cost modifier = Tekoälyn ihmeiden hinnan kerroin
AI building maintenance modifier = Tekoälyn rakennusten ylläpitomaksujen kerroin
AI unit maintenance modifier = Tekoälyn yksiköiden ylläpitomaksujen kerroin
AI unhappiness modifier = Tekoälyn tyytymättömyyden kerroin
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
Turns until barbarians enter player tiles = Vuoroja siihen että barbaarit liikkuvat pelaajan ruuduille
Gold reward for clearing barbarian camps = Kultaa barbaarileirien kukistamisesta
@ -1070,7 +1085,19 @@ Found Pantheon = Perusta pantheoni
Follow [belief] = Seuraa uskoa [belief]
# Requires translation!
Religions and Beliefs =
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = Läpikulkematon
@ -1283,7 +1310,8 @@ in all cities with a garrison =
Only available after [] turns =
# Requires translation!
This Unit upgrades for free =
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1412,6 +1440,29 @@ Swords into Ploughshares =
# Requires translation!
[amount]% growth [cityFilter] when not at war =
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -5098,6 +5149,13 @@ Jewelry =
Porcelain =
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
Heal Instantly = Palaudu välittömästi

View File

@ -587,7 +587,14 @@ Our [name] took [tileDamage] tile damage = Notre [name] a reçu [tileDamage] dé
An unknown civilization has adopted the [policyName] policy =
# Requires translation!
Our influence with City-States has started dropping faster! =
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = Patientez...
@ -913,7 +920,7 @@ Spaceship parts remaining = Parties de vaisseau spatial manquantes
Branches completed = Branches complétées
Undefeated civs = Civilisations invaincues
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
# Requires translation!
Turns until the next\ndiplomacy victory vote: [amount] =
# Requires translation!
@ -1037,14 +1044,17 @@ Change map to fit selected ruleset? = Changer la carte pour l'adapter à l'ensem
# Civilopedia difficulty levels
Player settings = Paramètre joueur
Base Happiness = Bonheur de base
Happiness per luxury = Bonheur par ressources de luxe
# Requires translation!
Extra happiness per luxury =
Research cost modifier = Modificateur du coût de recherche
Unit cost modifier = Modificateur du coût des unités
Building cost modifier = Modificateur du coût des batiments
Policy cost modifier = Modificateur du coût des doctrines
Unhappiness modifier = Modificateur de mécontentement
Bonus vs. Barbarians = Bonus contre Barbares
# Requires translation!
Bonus starting units =
AI settings = Réglages de l'IA
AI city growth modifier = Modificateur de croissance de l'IA
AI unit cost modifier = Modificateur du coût des unités de l'IA
@ -1053,7 +1063,12 @@ AI wonder cost modifier = Modificateur du coût des merveilles de l'IA
AI building maintenance modifier = Modificateur du coût de maintenance des batiments de l'IA
AI unit maintenance modifier = Modificateur du coût de maintenance des unités de l'IA
AI unhappiness modifier = Modificateur de mécontentement de l'IA
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
Turns until barbarians enter player tiles = Tour avant que les barbares entre dans les cases du joueur
Gold reward for clearing barbarian camps = Récompense d'or pour avoir nettoyé un camp barbare
@ -1100,7 +1115,19 @@ Found Pantheon =
Follow [belief] =
# Requires translation!
Religions and Beliefs =
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = Impraticable
@ -1263,7 +1290,8 @@ in all cities with a garrison = dans toutes les villes avec une garnison
Only available after [] turns =
# Requires translation!
This Unit upgrades for free =
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1391,6 +1419,29 @@ Swords into Ploughshares =
# Requires translation!
[amount]% growth [cityFilter] when not at war =
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -4295,6 +4346,13 @@ Jewelry =
Porcelain =
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
Heal Instantly = Soin instantané

View File

@ -529,7 +529,14 @@ Our [name] took [tileDamage] tile damage = Unsere [name] hat [tileDamage] Einhei
[civName] has adopted the [policyName] policy = [civName] hat die Politik [policyName] verabschiedet
An unknown civilization has adopted the [policyName] policy = Eine unbekannte Zivilisation hat die Politik [policyName] verabschiedet
Our influence with City-States has started dropping faster! = Unser Einfluss bei den Stadtstaaten hat begonnen, schneller zu sinken!
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = Bitte warten...
@ -824,7 +831,7 @@ Spaceship parts remaining = Fehlende Raumschiffteile
Branches completed = Vollständige Zweige
Undefeated civs = Unbesiegte Zivilisationen
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
Turns until the next\ndiplomacy victory vote: [amount] = Runden bis zur nächsten Abstimmung\nüber den Diplomatiesieg: [amount]
Choose a civ to vote for = Wähle eine Zivilisation für die du abstimmen möchtest
Choose who should become the world leader and win a diplomatic victory! = Wähle wer der Anführer der Welt werden und somit den Diplomatiesieg erhalten soll
@ -941,7 +948,9 @@ Building cost modifier = Baukosten-Modifikator
Policy cost modifier = Politikenkosten-Modifikator
Unhappiness modifier = Unzufriedenheits-Modifikator
Bonus vs. Barbarians = Bonus gegen Barbaren
# Requires translation!
Bonus starting units =
AI settings = KI-Einstellungen
AI city growth modifier = KI Stadtwachstums-Modifikator
AI unit cost modifier = KI Einheitenkosten-Modifikator
@ -950,7 +959,12 @@ AI wonder cost modifier = KI Wunder-Baukosten-Modifikator
AI building maintenance modifier = KI Gebäude-Unterhaltskosten-Modifikator
AI unit maintenance modifier = KI Einheiten-Unterhaltskosten-Modifikator
AI unhappiness modifier = KI Unzufriedenheits-Modifikator
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
Turns until barbarians enter player tiles = Züge bis Barbaren Spielerfelder betreten
Gold reward for clearing barbarian camps = Gold-Belohnung für das Räumen von Barbarenlagern
@ -985,7 +999,19 @@ Found Religion = Religion gründen
Found Pantheon = Pantheon gründen
Follow [belief] = An [belief] glauben
Religions and Beliefs = Religionen und Glaube
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = Unpassierbar
@ -1137,7 +1163,8 @@ in all cities with a garrison = in allen Städten mit einer Garnison
Only available after [] turns = Erst nach [] Runden verfügbar
This Unit upgrades for free = Diese Einheit kann kostenlos aufgerüstet werden
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1220,6 +1247,29 @@ Religious Art = Religiöse Kunst
Swords into Ploughshares = Schwerter zu Pflugscharen
[amount]% growth [cityFilter] when not at war = [amount]% Wachstum [cityFilter] wenn nicht im Krieg
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -3768,6 +3818,13 @@ Jewelry = Schmuck
Porcelain = Porzellan
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
Heal Instantly = Sofortige Heilung

View File

@ -602,7 +602,14 @@ Our [name] took [tileDamage] tile damage =
An unknown civilization has adopted the [policyName] policy =
# Requires translation!
Our influence with City-States has started dropping faster! =
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = Folyamatban...
@ -921,7 +928,7 @@ Spaceship parts remaining = Hiányzó űrhajó részek
Branches completed = Ágak befejezve
Undefeated civs = Veretlen civilizációk
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
# Requires translation!
Turns until the next\ndiplomacy victory vote: [amount] =
# Requires translation!
@ -1051,14 +1058,17 @@ Change map to fit selected ruleset? =
# Civilopedia difficulty levels
Player settings = Játékos beállítások
Base Happiness = Alap boldogság
Happiness per luxury = Boldogság luxus cikkenként
# Requires translation!
Extra happiness per luxury =
Research cost modifier = Kutatási ár módosító
Unit cost modifier = Egység ár módosító
Building cost modifier = Építési ár módosító
Policy cost modifier = Társadalompolitika ár módosító
Unhappiness modifier = Boldogtalanság módosító
Bonus vs. Barbarians = Bónusz barbárok ellen
# Requires translation!
Bonus starting units =
AI settings = MI beállítások
AI city growth modifier = MI város növekedési módosító
AI unit cost modifier = MI egység ár módosító
@ -1067,7 +1077,12 @@ AI wonder cost modifier = MI csoda ár módosító
AI building maintenance modifier = MI épület fenntartási költség módosító
AI unit maintenance modifier = MI egység fenntartási költség módosító
AI unhappiness modifier = MI boldogtalanság módosító
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
Turns until barbarians enter player tiles = Körök száma, amíg a barbárok behatolnak a játékos területeire
Gold reward for clearing barbarian camps = Arany jutalom barbár tábor megtisztításáért
@ -1114,7 +1129,19 @@ Found Pantheon =
Follow [belief] =
# Requires translation!
Religions and Beliefs =
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = Járhatatlan
@ -1291,7 +1318,8 @@ in all cities with a garrison =
Only available after [] turns =
# Requires translation!
This Unit upgrades for free =
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1420,6 +1448,29 @@ Swords into Ploughshares =
# Requires translation!
[amount]% growth [cityFilter] when not at war =
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -4858,6 +4909,13 @@ Jewelry = Ékszerek
Porcelain = Porcelán
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
Heal Instantly = Azonnali gyógyulás

View File

@ -541,7 +541,14 @@ Our [name] took [tileDamage] tile damage = [name] kita mendapatkan [tileDamage]
[civName] has adopted the [policyName] policy = [civName] telah mengadopsi kebijakan [policyName]
An unknown civilization has adopted the [policyName] policy = Peradaban tak dikenal telah telah mengadopsi kebijakan [policyName]
Our influence with City-States has started dropping faster! = Pengaruh kita dengan negara-kota mulai turun dengan cepat
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = Sedang dikerjakan...
@ -836,7 +843,7 @@ Spaceship parts remaining = Bagian pesawat antariksa tersisa
Branches completed = Cabang budaya terselesaikan
Undefeated civs = Peradaban yang belum ditaklukkan
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
Turns until the next\ndiplomacy victory vote: [amount] = Jumlah giliran sebelum\npemilihan kemenangan diplomasi selanjutnya: [amount]
Choose a civ to vote for = Berikan suara kepada peradaban yang ingin dipilih
Choose who should become the world leader and win a diplomatic victory! = Pilih seseorang untuk menjadi pemimpin dunia dan memenangkan kemenangan diplomatik!
@ -946,14 +953,17 @@ Change map to fit selected ruleset? = Ubah peta supaya sesuai dengan set peratur
# Civilopedia difficulty levels
Player settings = Pengaturan pemain
Base Happiness = Kebahagiaan Dasar
Happiness per luxury = Kebahagiaan per barang mewah
# Requires translation!
Extra happiness per luxury =
Research cost modifier = Pengatur biaya riset
Unit cost modifier = Pengatur biaya unit
Building cost modifier = Pengatur biaya bangunan
Policy cost modifier = Pengatur biaya kebijakan
Unhappiness modifier = Pengatur ketidakbahagiaan
Bonus vs. Barbarians = Bonus vs Orang Barbar
# Requires translation!
Bonus starting units =
AI settings = Pengaturan AI
AI city growth modifier = Pengatur pertumbuhan kota AI
AI unit cost modifier = Pengatur biaya unit AI
@ -962,7 +972,12 @@ AI wonder cost modifier = Pengatur biaya keajaiban dunia AI
AI building maintenance modifier = Pengatur biaya pemeliharaan bangunan AI
AI unit maintenance modifier = Pengatur biaya pemeliharaan unit AI
AI unhappiness modifier = Pengatur ketidakbahagiaan AI
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
Turns until barbarians enter player tiles = Giliran hingga orang barbar memasuki daerah pemain
Gold reward for clearing barbarian camps = Hadiah emas atas penumpasan kemah orang barbar
@ -997,7 +1012,19 @@ Found Religion = Dirikan Agama
Found Pantheon = Dirikan kepercayaan
Follow [belief] = Ikuti [belief]
Religions and Beliefs = Agama dan Kepercayaan
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = Tidak Dapat Dilewati
@ -1151,7 +1178,8 @@ in all cities with a garrison = di semua kota bergarnisun
Only available after [] turns = Baru tersedia setelah [] giliran
# Requires translation!
This Unit upgrades for free = Unit ini dapat ditingkatkan secara gratis
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1239,6 +1267,29 @@ Religious Art = Seni Keagamaan
Swords into Ploughshares = Pedang Menjadi Mata Bajak
[amount]% growth [cityFilter] when not at war = [amount]% pertumbuhan [cityFilter] ketika sedang tidak berperang
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -3797,6 +3848,13 @@ Jewelry = Perhiasan
Porcelain = Keramik
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
Heal Instantly = Sembuhkan seketika

View File

@ -529,7 +529,14 @@ Our [name] took [tileDamage] tile damage = [name] ha preso danno da [tileDamage]
[civName] has adopted the [policyName] policy = [civName] ha adottato la politica di [policyName]
An unknown civilization has adopted the [policyName] policy = Una civiltà ignota ha adottato la politica di [policyName]
Our influence with City-States has started dropping faster! = La nostra influenza con le Città-Stato sta calando più in fretta!
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = Attendere...
@ -824,7 +831,7 @@ Spaceship parts remaining = Parti dell'astronave rimanenti
Branches completed = Rami completati
Undefeated civs = Civiltà esistenti
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
Turns until the next\ndiplomacy victory vote: [amount] = Turni per il prossimo\nvoto di vittoria diplomatica: [amount]
Choose a civ to vote for = Scegli una civiltà per cui votare
Choose who should become the world leader and win a diplomatic victory! = Scegli chi dovrebbe diventare Leader del Mondo e ottenere una vittoria diplomatica!
@ -934,14 +941,17 @@ Change map to fit selected ruleset? = Vuoi cambiare mappa per il ruleset specifi
# Civilopedia difficulty levels
Player settings = Impostazioni giocatore
Base Happiness = Felicità di base
Happiness per luxury = Felicità per Risorsa di Lusso
# Requires translation!
Extra happiness per luxury =
Research cost modifier = Modificatore costi ricerca
Unit cost modifier = Modificatore costi unità
Building cost modifier = Modificatore costi edifici
Policy cost modifier = Modificatore costi politiche
Unhappiness modifier = Modificatore Infelicità
Bonus vs. Barbarians = Bonus contro barbari
# Requires translation!
Bonus starting units =
AI settings = Impostazioni IA
AI city growth modifier = Modificatore crescita cittadina IA
AI unit cost modifier = Modificatore costi unità IA
@ -950,7 +960,12 @@ AI wonder cost modifier = Modificatore costi Meraviglie IA
AI building maintenance modifier = Modificatore mantenimento edifici IA
AI unit maintenance modifier = Modificatore mantenimento unità IA
AI unhappiness modifier = Modificatore Infelicità IA
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
Turns until barbarians enter player tiles = I barbari entreranno nei confini del giocatore dopo turni
Gold reward for clearing barbarian camps = Oro dagli accampamenti barbari ripuliti
@ -985,7 +1000,19 @@ Found Religion = Fonda religione
Found Pantheon = Fonda pantheon
Follow [belief] = Segui [belief]
Religions and Beliefs = Religioni e credenze
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = Inaccessibile
@ -1137,7 +1164,8 @@ in all cities with a garrison = in tutte le città con una guarnigione
Only available after [] turns = Disponibile solo tra [] turni
This Unit upgrades for free = L'Unità è aggiornabile grauitamente
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1220,6 +1248,29 @@ Religious Art = Arte religiosa
Swords into Ploughshares = Le spade diventano aratri
[amount]% growth [cityFilter] when not at war = [amount]% crescita [cityFilter] quando non sei in guerra
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -3768,6 +3819,13 @@ Jewelry = Gioielli
Porcelain = Porcellana
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
Heal Instantly = Cura istantanea.

View File

@ -605,7 +605,14 @@ Our [name] took [tileDamage] tile damage = 我々の[name]が[tileDamage]ダメ
An unknown civilization has adopted the [policyName] policy =
# Requires translation!
Our influence with City-States has started dropping faster! =
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = ロード中…
@ -935,7 +942,7 @@ Spaceship parts remaining = 残りの宇宙船部品数
Branches completed = 社会制度コンプリート数
Undefeated civs = 残り文明
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
# Requires translation!
Turns until the next\ndiplomacy victory vote: [amount] =
# Requires translation!
@ -1064,14 +1071,17 @@ Change map to fit selected ruleset? = 選択したルールセットに合わせ
# Civilopedia difficulty levels
Player settings = プレイヤーの設定
Base Happiness = 基本幸福度
Happiness per luxury = 高級資源ごとの幸福度
# Requires translation!
Extra happiness per luxury =
Research cost modifier = 研究コスト修飾子
Unit cost modifier = ユニットコスト修飾子
Building cost modifier = 建設コスト修飾子
Policy cost modifier = 政策コスト修飾子
Unhappiness modifier = 不満度修飾子
Bonus vs. Barbarians = 蛮族へのボーナス
# Requires translation!
Bonus starting units =
AI settings = AIの設定
AI city growth modifier = AI都市成長修飾子
AI unit cost modifier = AIユニットコスト修飾子
@ -1080,7 +1090,12 @@ AI wonder cost modifier = AI遺産コスト修飾子
AI building maintenance modifier = AI建物維持修飾子
AI unit maintenance modifier = AIユニット維持修飾子
AI unhappiness modifier = AI不満度修飾子
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
Turns until barbarians enter player tiles = 蛮族がプレイヤーのタイル入りするまでのターン
Gold reward for clearing barbarian camps = 蛮族の陣営を制圧した際のゴールド報酬
@ -1127,7 +1142,19 @@ Found Pantheon =
Follow [belief] =
# Requires translation!
Religions and Beliefs =
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = 無敵
@ -1310,7 +1337,8 @@ in all cities with a garrison = 駐留中のユニットがいるすべての都
Only available after [] turns =
# Requires translation!
This Unit upgrades for free =
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1438,6 +1466,29 @@ Swords into Ploughshares =
# Requires translation!
[amount]% growth [cityFilter] when not at war =
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -4304,6 +4355,13 @@ Jewelry =
Porcelain =
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
Heal Instantly = 瞬時回復

View File

@ -547,7 +547,14 @@ Our [name] took [tileDamage] tile damage = 아군 [name]이(가) [tileDamage]의
[civName] has adopted the [policyName] policy = [civName]이(가) [policyName] 정책을 채택했습니다
An unknown civilization has adopted the [policyName] policy = 미지의 문명이 [policyName] 정책을 채택했습니다
Our influence with City-States has started dropping faster! = 도시국가에 대한 영향력이 더 빨리 감소합니다!
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = 로딩 중...
@ -845,7 +852,7 @@ Spaceship parts remaining = 남은 우주선 부품
Branches completed = 완성한 정책 트리 수
Undefeated civs = 정복되지 않은 문명
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
# Requires translation!
Turns until the next\ndiplomacy victory vote: [amount] =
# Requires translation!
@ -965,14 +972,17 @@ Change map to fit selected ruleset? = 맵을 룰셋에 맞게 바꾸시겠습니
# Civilopedia difficulty levels
Player settings = 플레이어 설정
Base Happiness = 기초 행복도
Happiness per luxury = 사치자원 개당 행복
# Requires translation!
Extra happiness per luxury =
Research cost modifier = 연구 과학력 보정
Unit cost modifier = 유닛 생산력 보정
Building cost modifier = 건물 생산력 보정
Policy cost modifier = 정책 문화량 보정
Unhappiness modifier = 불행 보정
Bonus vs. Barbarians = 야만인 대항 보정
# Requires translation!
Bonus starting units =
AI settings = AI 설정
AI city growth modifier = AI 성장 필요식량 보정
AI unit cost modifier = AI 유닛 생산력 보정
@ -981,7 +991,12 @@ AI wonder cost modifier = AI 불가사의 생산력 보정
AI building maintenance modifier = AI 건물 유지비 보정
AI unit maintenance modifier = AI 유닛 유지비 보정
AI unhappiness modifier = AI 불행 보정
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
Turns until barbarians enter player tiles = 야만인 침입 제한 턴수
Gold reward for clearing barbarian camps = 야만인 주둔지 점령 골드
@ -1020,7 +1035,19 @@ Found Religion = 종교 창시
Found Pantheon = 종교관 세우기
Follow [belief] = [belief] 교리 채택
Religions and Beliefs = 종교와 교리
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = 통행 불가
@ -1176,7 +1203,8 @@ in all cities with a garrison = 유닛이 주둔한 도시
Only available after [] turns =
# Requires translation!
This Unit upgrades for free =
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1266,6 +1294,29 @@ Religious Art = 종교 예술
Swords into Ploughshares = 칼을 쟁기로
[amount]% growth [cityFilter] when not at war = 평화 시 [cityFilter]의 성장률 [amount]%
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -3861,6 +3912,13 @@ Jewelry = 장신구
Porcelain = 도자기
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
Heal Instantly = 즉시 회복

View File

@ -645,7 +645,14 @@ Our [name] took [tileDamage] tile damage =
An unknown civilization has adopted the [policyName] policy =
# Requires translation!
Our influence with City-States has started dropping faster! =
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = Dirba ...
@ -1007,7 +1014,7 @@ Spaceship parts remaining = Liko kosminių laivų dalys
Branches completed = Filialai baigti
Undefeated civs = Nepakankamas pilietis
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
# Requires translation!
Turns until the next\ndiplomacy victory vote: [amount] =
# Requires translation!
@ -1154,7 +1161,7 @@ Player settings =
# Requires translation!
Base Happiness =
# Requires translation!
Happiness per luxury =
Extra happiness per luxury =
# Requires translation!
Research cost modifier =
# Requires translation!
@ -1167,7 +1174,9 @@ Policy cost modifier =
Unhappiness modifier =
# Requires translation!
Bonus vs. Barbarians =
# Requires translation!
Bonus starting units =
# Requires translation!
AI settings =
# Requires translation!
@ -1184,7 +1193,12 @@ AI building maintenance modifier =
AI unit maintenance modifier =
# Requires translation!
AI unhappiness modifier =
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
# Requires translation!
Turns until barbarians enter player tiles =
# Requires translation!
@ -1235,7 +1249,19 @@ Found Pantheon =
Follow [belief] =
# Requires translation!
Religions and Beliefs =
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = Neįveikiama
@ -1460,7 +1486,8 @@ in all cities with a garrison =
Only available after [] turns =
# Requires translation!
This Unit upgrades for free =
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1590,6 +1617,29 @@ Swords into Ploughshares =
# Requires translation!
[amount]% growth [cityFilter] when not at war =
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -6290,6 +6340,13 @@ Jewelry =
Porcelain =
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
# Requires translation!

File diff suppressed because it is too large Load Diff

View File

@ -636,7 +636,14 @@ Our [name] took [tileDamage] tile damage =
An unknown civilization has adopted the [policyName] policy =
# Requires translation!
Our influence with City-States has started dropping faster! =
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = dar hāl e kār...
@ -992,7 +999,7 @@ Spaceship parts remaining = Ğesmat hāye mānde ye fazāpeymā
Branches completed = Šāḵe hāye takmil šode
Undefeated civs = Tamaddon hāye šekast naḵorde
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
# Requires translation!
Turns until the next\ndiplomacy victory vote: [amount] =
# Requires translation!
@ -1132,14 +1139,17 @@ Change map to fit selected ruleset? =
# Civilopedia difficulty levels
Player settings = Tanzimāt e bāzikon
Base Happiness = Rezāyati e pāye
Happiness per luxury = Rezāyat be ezaye har manbae loox
# Requires translation!
Extra happiness per luxury =
Research cost modifier = Zarib e hazine ye tahğiğ
Unit cost modifier = Zarib e hazine ye niroo
Building cost modifier = Zarib e hazine ye sāḵtemān
Policy cost modifier = Zarib e hazine ye siāsat
Unhappiness modifier = Zarib e Nārezāyati
Bonus vs. Barbarians = komak bar alayh e Barbar hā
# Requires translation!
Bonus starting units =
AI settings = Tanzimāt e hooš-masnooi
AI city growth modifier = Zarib e rošd e šahr hāye hooš-masnooi
AI unit cost modifier = Zarib e hazine ye niroo hāye hooš-masnooi
@ -1148,7 +1158,12 @@ AI wonder cost modifier = Zarib e hazine ye ajāyeb barāye hooš-masnooi
AI building maintenance modifier = Zarib e hazine ye negahdāri e sāḵtemān hā barāye hooš-masnooi
AI unit maintenance modifier = Zarib e hazine ye negahdāri e niroo hā barāye hooš-masnooi
AI unhappiness modifier = Zarib e Nārezāyati e hooš-masnooi
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
Turns until barbarians enter player tiles = Tedād nobat tā inke Barbar hā vāred zamin hāye bāzikon šavand
Gold reward for clearing barbarian camps = Talā ye jayeze barāye pāk kardan e ordoogāh hāye Barbar hā
@ -1196,7 +1211,19 @@ Found Pantheon =
Follow [belief] =
# Requires translation!
Religions and Beliefs =
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = Ğeyr e ğābel e oboor
@ -1421,7 +1448,8 @@ in all cities with a garrison =
Only available after [] turns =
# Requires translation!
This Unit upgrades for free =
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1551,6 +1579,29 @@ Swords into Ploughshares =
# Requires translation!
[amount]% growth [cityFilter] when not at war =
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -6223,6 +6274,13 @@ Jewelry =
Porcelain =
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
# Requires translation!

View File

@ -633,7 +633,14 @@ Our [name] took [tileDamage] tile damage =
An unknown civilization has adopted the [policyName] policy =
# Requires translation!
Our influence with City-States has started dropping faster! =
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = dar haal e kaar...
@ -989,7 +996,7 @@ Spaceship parts remaining = Ghesmat haaye maande ye fazaapeymaa
Branches completed = Shaakhe haaye takmil shode
Undefeated civs = Tamaddon haaye shekast nakhorde
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
# Requires translation!
Turns until the next\ndiplomacy victory vote: [amount] =
# Requires translation!
@ -1129,14 +1136,17 @@ Change map to fit selected ruleset? =
# Civilopedia difficulty levels
Player settings = Tanzimaat e baazikon
Base Happiness = Rezaayati e paaye
Happiness per luxury = Rezaayat be ezaye har manbae loox
# Requires translation!
Extra happiness per luxury =
Research cost modifier = Zarib e hazine ye tahghigh
Unit cost modifier = Zarib e hazine ye niroo
Building cost modifier = Zarib e hazine ye saakhtemaan
Policy cost modifier = Zarib e hazine ye siaasat
Unhappiness modifier = Zarib e Naarezaayati
Bonus vs. Barbarians = komak bar alayh e Barbar haa
# Requires translation!
Bonus starting units =
AI settings = Tanzimaat e hoosh-masnooi
AI city growth modifier = Zarib e roshd e shahr haaye hoosh-masnooi
AI unit cost modifier = Zarib e hazine ye niroo haaye hoosh-masnooi
@ -1145,7 +1155,12 @@ AI wonder cost modifier = Zarib e hazine ye ajaayeb baraaye hoosh-masnooi
AI building maintenance modifier = Zarib e hazine ye negahdaari e saakhtemaan haa baraaye hoosh-masnooi
AI unit maintenance modifier = Zarib e hazine ye negahdaari e niroo haa baraaye hoosh-masnooi
AI unhappiness modifier = Zarib e Naarezaayati e hoosh-masnooi
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
Turns until barbarians enter player tiles = Tedaad nobat taa inke Barbar haa vaared zamin haaye baazikon shavand
Gold reward for clearing barbarian camps = Talaa ye jayeze baraaye paak kardan e ordoogaah haaye Barbar haa
@ -1193,7 +1208,19 @@ Found Pantheon =
Follow [belief] =
# Requires translation!
Religions and Beliefs =
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = Gheyr e ghaabel e oboor
@ -1418,7 +1445,8 @@ in all cities with a garrison =
Only available after [] turns =
# Requires translation!
This Unit upgrades for free =
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1548,6 +1576,29 @@ Swords into Ploughshares =
# Requires translation!
[amount]% growth [cityFilter] when not at war =
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -6220,6 +6271,13 @@ Jewelry =
Porcelain =
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
# Requires translation!

View File

@ -607,7 +607,14 @@ Our [name] took [tileDamage] tile damage = Nasz [name] otrzymał [tileDamage] o
An unknown civilization has adopted the [policyName] policy =
# Requires translation!
Our influence with City-States has started dropping faster! =
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = Pracuje...
@ -937,7 +944,7 @@ Spaceship parts remaining = Pozostałe części SK
Branches completed = Ukończone gałęzie
Undefeated civs = Niepokonane cywilizacje
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
# Requires translation!
Turns until the next\ndiplomacy victory vote: [amount] =
# Requires translation!
@ -1067,14 +1074,17 @@ Change map to fit selected ruleset? = Zmienić mapę aby pasowała do wybranego
# Civilopedia difficulty levels
Player settings = Ustawienia gracza
Base Happiness = Podstawowe zadowolenie
Happiness per luxury = Zadowolenie z surowców luksusowych
# Requires translation!
Extra happiness per luxury =
Research cost modifier = Modyfikator kosztu badań
Unit cost modifier = Modyfikator kosztu jednostek
Building cost modifier = Modyfikator kosztu budynków
Policy cost modifier = Modyfikator kosztu ustrojów
Unhappiness modifier = Modyfikator niezadowolenia
Bonus vs. Barbarians = Premia przeciw Barbarzyńcom
# Requires translation!
Bonus starting units =
AI settings = Ustawienia SI
AI city growth modifier = Modyfikator wzrostu miast SI
AI unit cost modifier = Modyfikator kosztu jednostek SI
@ -1083,7 +1093,12 @@ AI wonder cost modifier = Modyfikator kosztu cudów SI
AI building maintenance modifier = Modyfikator kosztów utrzymania budynków SI
AI unit maintenance modifier = Modyfikator kosztów utrzymania jednostek SI
AI unhappiness modifier = Modyfikator niezadowolenia SI
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
Turns until barbarians enter player tiles = Tury które muszą upłynąć zanim barbarzyńcy mogą wkroczyć na terytorium gracza
Gold reward for clearing barbarian camps = Nagroda za zniszczenie obozowisk barbarzyńców
@ -1130,7 +1145,19 @@ Found Pantheon =
Follow [belief] =
# Requires translation!
Religions and Beliefs =
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = Nie do przejścia
@ -1314,7 +1341,8 @@ in all cities with a garrison = we wszystkich miastach z garnizonem
Only available after [] turns =
# Requires translation!
This Unit upgrades for free =
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1442,6 +1470,29 @@ Swords into Ploughshares =
# Requires translation!
[amount]% growth [cityFilter] when not at war =
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -4345,6 +4396,13 @@ Jewelry =
Porcelain =
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
Heal Instantly = Natychmiastowe leczenie

View File

@ -564,7 +564,14 @@ Our [name] took [tileDamage] tile damage = O nosso [name] sofreu [tileDamage] de
[civName] has adopted the [policyName] policy = [civName] adotou a política [policyName]
An unknown civilization has adopted the [policyName] policy = Uma civilização desconhecida adotou a política [policyName]
Our influence with City-States has started dropping faster! = A nossa influência com as cidades-estado começou a cair mais rápido!
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = A trabalhar...
@ -879,7 +886,7 @@ Spaceship parts remaining = Partes da Nave Espacial restantes
Branches completed = Ramos completos
Undefeated civs = Civilizações por derrotar
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
# Requires translation!
Turns until the next\ndiplomacy victory vote: [amount] =
# Requires translation!
@ -1003,14 +1010,17 @@ Change map to fit selected ruleset? = Alterar o mapa para se ajustar ás regras
# Civilopedia difficulty levels
Player settings = Definições de Jogador
Base Happiness = Felicidade Base
Happiness per luxury = Felicidade por luxo
# Requires translation!
Extra happiness per luxury =
Research cost modifier = Modificador de custo de pesquisa
Unit cost modifier = Modificador de custo de uma unidade
Building cost modifier = Modificador de custo de uma construção
Policy cost modifier = Modificador de custo de uma política
Unhappiness modifier = Modificador de infelicidade
Bonus vs. Barbarians = Bónus vs. Bárbaros
# Requires translation!
Bonus starting units =
AI settings = Definições da IA
AI city growth modifier = Modificador de crescimento de uma cidade da IA
AI unit cost modifier = Modificador de custo de uma unidade da IA
@ -1019,7 +1029,12 @@ AI wonder cost modifier = Modificador de custo de uma maravilha da IA
AI building maintenance modifier = Modificador de manutenção de edifícios da AI
AI unit maintenance modifier = Modificador de manutenção de uma unidade da AI
AI unhappiness modifier = Modificador de infelicidade da IA
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
Turns until barbarians enter player tiles = Vira até que os bárbaros entrem nos blocos dos jogadores
Gold reward for clearing barbarian camps = Recompensa de ouro por limpares campos de bárbaros
@ -1064,7 +1079,19 @@ Found Pantheon =
Follow [belief] =
# Requires translation!
Religions and Beliefs =
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = Inacessível
@ -1222,7 +1249,8 @@ in all cities with a garrison = em todas as cidade com tropas
Only available after [] turns =
# Requires translation!
This Unit upgrades for free =
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1351,6 +1379,29 @@ Swords into Ploughshares =
# Requires translation!
[amount]% growth [cityFilter] when not at war =
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -4771,6 +4822,13 @@ Jewelry =
Porcelain =
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
Heal Instantly = Cura Instantânea

View File

@ -644,7 +644,14 @@ Our [name] took [tileDamage] tile damage =
An unknown civilization has adopted the [policyName] policy =
# Requires translation!
Our influence with City-States has started dropping faster! =
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = Lucru...
@ -1012,7 +1019,7 @@ Spaceship parts remaining =
Branches completed = Ramuri terminate
Undefeated civs = Civilizații neînvinse
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
# Requires translation!
Turns until the next\ndiplomacy victory vote: [amount] =
# Requires translation!
@ -1184,7 +1191,7 @@ Player settings =
# Requires translation!
Base Happiness =
# Requires translation!
Happiness per luxury =
Extra happiness per luxury =
# Requires translation!
Research cost modifier =
# Requires translation!
@ -1197,7 +1204,9 @@ Policy cost modifier =
Unhappiness modifier =
# Requires translation!
Bonus vs. Barbarians =
# Requires translation!
Bonus starting units =
# Requires translation!
AI settings =
# Requires translation!
@ -1214,7 +1223,12 @@ AI building maintenance modifier =
AI unit maintenance modifier =
# Requires translation!
AI unhappiness modifier =
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
# Requires translation!
Turns until barbarians enter player tiles =
# Requires translation!
@ -1265,7 +1279,19 @@ Found Pantheon =
Follow [belief] =
# Requires translation!
Religions and Beliefs =
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = Inaccesibil
@ -1504,7 +1530,8 @@ in all cities with a garrison =
Only available after [] turns =
# Requires translation!
This Unit upgrades for free =
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1634,6 +1661,29 @@ Swords into Ploughshares =
# Requires translation!
[amount]% growth [cityFilter] when not at war =
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -5937,6 +5987,13 @@ Jewelry =
Porcelain =
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
Heal Instantly = Vindecare instantanee

View File

@ -542,7 +542,14 @@ Our [name] took [tileDamage] tile damage = Наш [name] получил [tileDam
[civName] has adopted the [policyName] policy = [civName] принимает общественный институт [policyName]
An unknown civilization has adopted the [policyName] policy = Неизвестная цивилизация принимает общественный институт [policyName]
Our influence with City-States has started dropping faster! = Наше влияние на Города-Государства стало уменьшаться быстрее!
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = Обработка...
@ -837,7 +844,7 @@ Spaceship parts remaining = Осталось частей КК
Branches completed = Ветвей завершено
Undefeated civs = Непобежденные цивилизации
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
# Requires translation!
Turns until the next\ndiplomacy victory vote: [amount] =
# Requires translation!
@ -956,14 +963,17 @@ Change map to fit selected ruleset? = Изменить карту, чтобы о
# Civilopedia difficulty levels
Player settings = Настройки игрока
Base Happiness = Базовый уровень счастья
Happiness per luxury = Счастье за редкие ресурсы
# Requires translation!
Extra happiness per luxury =
Research cost modifier = Модификатор стоимости исследования
Unit cost modifier = Модификатор стоимости юнитов
Building cost modifier = Модификатор стоимости зданий
Policy cost modifier = Модификатор стоимости институтов
Unhappiness modifier = Модификатор несчастья
Bonus vs. Barbarians = Бонус против варваров
# Requires translation!
Bonus starting units =
AI settings = Настройки ИИ
AI city growth modifier = Модификатор роста городов ИИ
AI unit cost modifier = Модификатор стоимости юнитов ИИ
@ -972,7 +982,12 @@ AI wonder cost modifier = Модификатор стоимости Чудес
AI building maintenance modifier = Модификатор содержания зданий ИИ
AI unit maintenance modifier = Модификатор содержания юнитов ИИ
AI unhappiness modifier = Модификатор несчастья ИИ
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
Turns until barbarians enter player tiles = Кол-во ходов до того, как варвары ступят на территорию игрока
Gold reward for clearing barbarian camps = Золото за уничтожение лагеря варваров
@ -1007,7 +1022,19 @@ Found Religion = Основать Религию
Found Pantheon = Основать Пантеон
Follow [belief] = Выбрать [belief]
Religions and Beliefs = Религии и Верования
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = Непроходимо
@ -1163,7 +1190,8 @@ in all cities with a garrison = во всех городах с гарнизон
Only available after [] turns =
# Requires translation!
This Unit upgrades for free =
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1253,6 +1281,29 @@ Religious Art = Религиозное Искусство
Swords into Ploughshares = Мечи на Орала
[amount]% growth [cityFilter] when not at war = [amount]% к росту [cityFilter] в мирное время
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -3841,6 +3892,13 @@ Jewelry = Драгоценности
Porcelain = Фарфор
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
Heal Instantly = Мгновенное Излечение

View File

@ -544,7 +544,14 @@ Our [name] took [tileDamage] tile damage = 我们的[name]受到 [tileDamage]
[civName] has adopted the [policyName] policy = [civName]已采用[policyName]政策
An unknown civilization has adopted the [policyName] policy = 一个未知的文明采用了[policyName]政策
Our influence with City-States has started dropping faster! = 我们对城邦的影响力开始下降得更快了!
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = 进行中...
@ -840,7 +847,7 @@ Spaceship parts remaining = 尚未完成的飞船部件
Branches completed = 已完成的社会政策分支
Undefeated civs = 未被征服的文明
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
Turns until the next\ndiplomacy victory vote: [amount] = 在下一次投票\n外交胜利票数[amount]
Choose a civ to vote for = 投票给所选文明
Choose who should become the world leader and win a diplomatic victory! = 选择世界领袖并使其赢得外交胜利!
@ -951,14 +958,17 @@ Change map to fit selected ruleset? = 要更改地图以适配已选规则集吗
# Civilopedia difficulty levels
Player settings = 玩家设置
Base Happiness = 基础快乐
Happiness per luxury = 每种奢侈资源额外快乐加成
# Requires translation!
Extra happiness per luxury =
Research cost modifier = 科研成本修正
Unit cost modifier = 单位组建成本修正
Building cost modifier = 建筑建造成本修正
Policy cost modifier = 政策成本修正
Unhappiness modifier = 不满修正
Bonus vs. Barbarians = 对战蛮族时攻击加成
# Requires translation!
Bonus starting units =
AI settings = AI 设置
AI city growth modifier = AI 城市发展修正
AI unit cost modifier = AI 单位组建成本修正
@ -967,7 +977,12 @@ AI wonder cost modifier = AI 奇观建造成本修正
AI building maintenance modifier = AI 建筑维护成本修正
AI unit maintenance modifier = AI 单位维护成本修正
AI unhappiness modifier = AI 不满修正
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
Turns until barbarians enter player tiles = 蛮族可进入玩家领土需要经过的回合
Gold reward for clearing barbarian camps = 清除蛮族营地金钱奖励
@ -1002,7 +1017,19 @@ Found Religion = 发现宗教
Found Pantheon = 发现万神殿
Follow [belief] = 追随[belief]
Religions and Beliefs = 宗教信仰
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = 不能通行
@ -1158,7 +1185,8 @@ in all cities with a garrison = 每座有军事单位镇守的城市
Only available after [] turns =
# Requires translation!
This Unit upgrades for free =
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1246,6 +1274,29 @@ Religious Art = 宗教艺术
Swords into Ploughshares = 刀剑铸造锄头
[amount]% growth [cityFilter] when not at war = 非处于战争时[cityFilter]增长 [amount]%
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -3808,6 +3859,13 @@ Jewelry = 珠宝饰品
Porcelain = 瓷器
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
Heal Instantly = 浴火重生!

View File

@ -529,7 +529,14 @@ Our [name] took [tileDamage] tile damage = Nuestro [name] sufrió [tileDamage] d
[civName] has adopted the [policyName] policy = [civName] ha adoptado la politica de [policyName]
An unknown civilization has adopted the [policyName] policy = Una civilización desconocida ha adoptada la política de [policyName]
Our influence with City-States has started dropping faster! = ¡Nuestra influencia con las Ciudades-estado ha empezado a caer más rapido!
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = Construyendo...
@ -824,7 +831,7 @@ Spaceship parts remaining = Partes restantes de la nave espacial
Branches completed = Ramas completadas
Undefeated civs = Naciones no derrotadas
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
Turns until the next\ndiplomacy victory vote: [amount] = Turnos hasta las siguientes\n elecciones de victoria diplomática: [amount]
Choose a civ to vote for = Escoje una civ por la cual votar
Choose who should become the world leader and win a diplomatic victory! = ¡Escoje a quien deberia convertirse en líder mundial y ganar una victoria diplomática!
@ -934,14 +941,17 @@ Change map to fit selected ruleset? = ¿Cambiar mapa para que se acomode al conj
# Civilopedia difficulty levels
Player settings = Ajustes del jugador
Base Happiness = Felicidad base
Happiness per luxury = Felicidad por producto de lujo
# Requires translation!
Extra happiness per luxury =
Research cost modifier = Modificador de coste de investigación
Unit cost modifier = Modificador de coste de Unidad
Building cost modifier = Modificador de coste de edificio
Policy cost modifier = Modificador de coste de política
Unhappiness modifier = Modificador de infelicidad
Bonus vs. Barbarians = Bonus vs. Bárbaros
# Requires translation!
Bonus starting units =
AI settings = Ajuste de la IA
AI city growth modifier = Modificador de crecimiento de la IA
AI unit cost modifier = Modificador de coste de unidad de la IA
@ -950,7 +960,12 @@ AI wonder cost modifier = Modificador de coste de maravilla de la IA
AI building maintenance modifier = Modificador de mantenimiento de edificios de la IA
AI unit maintenance modifier = Modificador de mantenimiento de unidades de la IA
AI unhappiness modifier = Modificador de infelicidad de la IA
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
Turns until barbarians enter player tiles = Turnos hasta que los bárbaros entren en las casillas del jugador
Gold reward for clearing barbarian camps = Recompensa de oro por despejar los campamentos bárbaros
@ -985,7 +1000,19 @@ Found Religion = Fundar Religión
Found Pantheon = Fundar Panteón
Follow [belief] = Seguir [belief]
Religions and Beliefs = Religiones y Creencias
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = Infranqueable
@ -1137,7 +1164,8 @@ in all cities with a garrison = en cada ciudad con una guarnición
Only available after [] turns = Solo disponible después de [] turnos
This Unit upgrades for free = Esta Unidad se mejora gratis
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1220,6 +1248,29 @@ Religious Art = Arte Religioso
Swords into Ploughshares = De Blandír a Arar
[amount]% growth [cityFilter] when not at war = [amount]% crecimiento [cityFilter] cuando no se está en guerra
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -3768,6 +3819,13 @@ Jewelry = Joyería
Porcelain = Porcelana
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
Heal Instantly = Curar al Instante

View File

@ -542,7 +542,14 @@ Our [name] took [tileDamage] tile damage = Vår [name] tog [tileDamage] rutskada
[civName] has adopted the [policyName] policy = [civName] har anammat [policyName]-policyn
An unknown civilization has adopted the [policyName] policy = En okänd civilisation har anammat [policyName]-policyn
Our influence with City-States has started dropping faster! = Vårt inflytande med Stadsstater har börjat sjunka snabbare!
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = Arbetar...
@ -837,7 +844,7 @@ Spaceship parts remaining = Återstående rymdskeppsdelar
Branches completed = Fullbordade grenar
Undefeated civs = Obesegrade civilisationer
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
Turns until the next\ndiplomacy victory vote: [amount] = Drag till nästa\ndiplomatiseger röstning: [amount]
Choose a civ to vote for = Välj en civilisation att rösta på
Choose who should become the world leader and win a diplomatic victory! = Välj vem som ska bli världsledare och vinna en diplomatiseger!
@ -947,14 +954,17 @@ Change map to fit selected ruleset? = Ändra kartan för att passa valt regelver
# Civilopedia difficulty levels
Player settings = Spelarinställningar
Base Happiness = Grundlycka
Happiness per luxury = Lycka per lyx
# Requires translation!
Extra happiness per luxury =
Research cost modifier = Forskningskostnadsmodifikation
Unit cost modifier = Enhetskostnadsmodifikation
Building cost modifier = Byggnadskostnadsmodifikation
Policy cost modifier = Policykostnadsmodifikation
Unhappiness modifier = Olycklighetsmodifikation
Bonus vs. Barbarians = Bonus mot Barbarer
# Requires translation!
Bonus starting units =
AI settings = AI-inställningar
AI city growth modifier = AI-stadstillväxtsmodifikation
AI unit cost modifier = AI-enhetskostnadsmodifikation
@ -963,7 +973,12 @@ AI wonder cost modifier = AI-underverkskostnadsmodifikation
AI building maintenance modifier = AI-byggnadsdriftkostnadsmodifikation
AI unit maintenance modifier = AI-enhetsdriftkostnadsmodifikation
AI unhappiness modifier = AI-olycklighetsmodifikation
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
Turns until barbarians enter player tiles = Drag tills barbarer går in i spelarens rutor
Gold reward for clearing barbarian camps = Guldbelöning för att tömma barbarläger
@ -998,7 +1013,19 @@ Found Religion = Stifta Religion
Found Pantheon = Stifta Panteon
Follow [belief] = Följ [belief]
Religions and Beliefs = Religion och Tro
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = Oframkomlig
@ -1152,7 +1179,8 @@ in all cities with a garrison = i alla städer med garnison
Only available after [] turns = Endast tillgänglig efter [] drag
# Requires translation!
This Unit upgrades for free = Denna enhet uppgraderas gratis
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1240,6 +1268,29 @@ Religious Art = Religiös Konst
Swords into Ploughshares = Svärd till Plogbillar
[amount]% growth [cityFilter] when not at war = [amount]% tillväxt [cityFilter] medan ej i krig
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -3801,6 +3852,13 @@ Jewelry = Smycken
Porcelain = Porslin
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
Heal Instantly = Läk Omedelbart

View File

@ -603,7 +603,14 @@ Our [name] took [tileDamage] tile damage = 我們的[name]受到[tileDamage]地
An unknown civilization has adopted the [policyName] policy =
# Requires translation!
Our influence with City-States has started dropping faster! =
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = 進行中...
@ -933,7 +940,7 @@ Spaceship parts remaining = 尚未完成的飛船零件
Branches completed = 已完成的社會政策分支
Undefeated civs = 未被征服的文明
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
# Requires translation!
Turns until the next\ndiplomacy victory vote: [amount] =
# Requires translation!
@ -1063,14 +1070,17 @@ Change map to fit selected ruleset? = 要更改地圖以適配已選規則集嗎
# Civilopedia difficulty levels
Player settings = 玩家設定
Base Happiness = 基礎快樂
Happiness per luxury = 每種奢侈資源額外快樂加成
# Requires translation!
Extra happiness per luxury =
Research cost modifier = 科研成本修正
Unit cost modifier = 單位訓練成本修正
Building cost modifier = 建築建造成本修正
Policy cost modifier = 政策成本修正
Unhappiness modifier = 不滿修正
Bonus vs. Barbarians = 對戰蠻族時攻擊加成
# Requires translation!
Bonus starting units =
AI settings = AI設定
AI city growth modifier = AI城市發展修正
AI unit cost modifier = AI單位訓練成本修正
@ -1079,7 +1089,12 @@ AI wonder cost modifier = AI奇觀建造成本修正
AI building maintenance modifier = AI建築維護成本修正
AI unit maintenance modifier = AI單位維護成本修正
AI unhappiness modifier = AI不滿修正
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
Turns until barbarians enter player tiles = 蠻族可進入玩家領土需要經過的回合
Gold reward for clearing barbarian camps = 清除蠻族營地金錢獎勵
@ -1126,7 +1141,19 @@ Found Pantheon =
Follow [belief] =
# Requires translation!
Religions and Beliefs =
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = 不能通行
@ -1310,7 +1337,8 @@ in all cities with a garrison = 每座有軍事單位鎮守的城市
Only available after [] turns =
# Requires translation!
This Unit upgrades for free =
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1438,6 +1466,29 @@ Swords into Ploughshares =
# Requires translation!
[amount]% growth [cityFilter] when not at war =
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -4306,6 +4357,13 @@ Jewelry =
Porcelain =
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
Heal Instantly = 浴火重生

View File

@ -552,7 +552,14 @@ Our [name] took [tileDamage] tile damage = Bizim [name], [tileDamage] karo hasar
[civName] has adopted the [policyName] policy = [civName] [policyName] politikasını kabul etti
An unknown civilization has adopted the [policyName] policy = Bilinmeyen bir uygarlık [policyName] politikasını kabul etti
Our influence with City-States has started dropping faster! = Şehir devletleri üzerine olan etkimiz daha hızlı düşmeye başladı!
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = Çalışıyor...
@ -858,7 +865,7 @@ Spaceship parts remaining = Kalan uzay gemisi parçaları
Branches completed = Tamamlanan dallar
Undefeated civs = Yenilmemiş medeniyetler
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
Turns until the next\ndiplomacy victory vote: [amount] = Gelecek diplomatik zafer\nseçimine kalan tur: [amount]
Choose a civ to vote for = Oy vereceğiniz uygarlığı şeçin
# Requires translation!
@ -970,14 +977,17 @@ Change map to fit selected ruleset? = Harita, seçilen kural setine uyacak şeki
# Civilopedia difficulty levels
Player settings = Oyuncu ayarları
Base Happiness = Temel Mutluluk
Happiness per luxury = Lüks başına mutluluk
# Requires translation!
Extra happiness per luxury =
Research cost modifier = Araştırma maliyeti değiştiricisi
Unit cost modifier = Birim maliyet değiştirici
Building cost modifier = Bina maliyeti değiştiricisi
Policy cost modifier = Politika maliyet değiştiricisi
Unhappiness modifier = Mutsuzluk değiştirici
Bonus vs. Barbarians = Bonus Barbarlara Karşı
# Requires translation!
Bonus starting units =
AI settings = YZ ayarları
AI city growth modifier = YZ şehir büyüme değiştiricisi
AI unit cost modifier = YZ birim maliyet değiştirici
@ -986,7 +996,12 @@ AI wonder cost modifier = YZ harikası maliyet değiştirici
AI building maintenance modifier = YZ bina bakım değiştiricisi
AI unit maintenance modifier = YZ birimi bakım değiştiricisi
AI unhappiness modifier = YZ mutsuzluk değiştirici
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
Turns until barbarians enter player tiles = Barbarlar oyuncu bölgesine girene kadar geçen tur
Gold reward for clearing barbarian camps = Barbar kamplarını temizleyince verilen Altın ödülü
@ -1032,7 +1047,19 @@ Found Pantheon =
Follow [belief] =
# Requires translation!
Religions and Beliefs =
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = Birliklerce Geçilemez
@ -1188,7 +1215,8 @@ in all cities with a garrison = garnizon bulunan tüm şehirlerde
Only available after [] turns =
# Requires translation!
This Unit upgrades for free =
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1304,6 +1332,29 @@ Religious Art =
Swords into Ploughshares =
[amount]% growth [cityFilter] when not at war = Savaşta değilken [cityFilter] %[amount] nüfus büyümesi
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -4053,6 +4104,13 @@ Jewelry = Pırlanta
Porcelain = Porselen
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
Heal Instantly = Anında iyileştir

View File

@ -558,7 +558,14 @@ Our [name] took [tileDamage] tile damage = Наш [name] отримав [tileDam
[civName] has adopted the [policyName] policy = Цивілізація [civName] ухвалила інституцію [policyName]
An unknown civilization has adopted the [policyName] policy = Невідома цивілізація ухвалила інституцію [policyName]
Our influence with City-States has started dropping faster! = Наш вплив на міста-держави почав слабшати швидше!
# Requires translation!
You gained [Stats] as your religion was spread to [cityName] =
# Requires translation!
You gained [Stats] as your religion was spread to an unknown city =
# Requires translation!
Your city [cityName] was converted to [religionName]! =
# World Screen UI
Working... = Обробка…
@ -864,7 +871,7 @@ Spaceship parts remaining = Залишилось частин космічног
Branches completed = Галузей завершено
Undefeated civs = Непереможені цивілізації
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it somewhere else in your translation
# Feel free to replace it with a space and put it between other words in your translation
# Requires translation!
Turns until the next\ndiplomacy victory vote: [amount] =
# Requires translation!
@ -988,14 +995,17 @@ Change map to fit selected ruleset? = Змінити мапу, задля від
# Civilopedia difficulty levels
Player settings = Налаштування гравця
Base Happiness = Початкове щастя
Happiness per luxury = Щастя за розкіш
# Requires translation!
Extra happiness per luxury =
Research cost modifier = Модифікатор вартості досліджень
Unit cost modifier = Модифікатор вартості підрозділів
Building cost modifier = Модифікатор вартості спорудження
Policy cost modifier = Модифікатор вартості політики
Unhappiness modifier = Модифікатор нещастя
Bonus vs. Barbarians = Бонус проти варварів
# Requires translation!
Bonus starting units =
AI settings = Налаштування ШІ
AI city growth modifier = Модифікатор зростання міст ШІ
AI unit cost modifier = Модифікатор вартості підрозділів ШІ
@ -1004,7 +1014,12 @@ AI wonder cost modifier = Модифікатор вартості Дива ШІ
AI building maintenance modifier = Модифікатор обслуговування будівель ШІ
AI unit maintenance modifier = Модифікатор обслуговування підрозділів ШІ
AI unhappiness modifier = Модифікатор нещастя ШІ
# Requires translation!
AI free techs =
# Requires translation!
Major AI civilization bonus starting units =
# Requires translation!
City state bonus starting units =
Turns until barbarians enter player tiles = Ходів, поки варвари зможуть ступати на клітинки гравця
Gold reward for clearing barbarian camps = Отримуване золото за знищення варварського табору
@ -1049,7 +1064,19 @@ Found Pantheon =
Follow [belief] =
# Requires translation!
Religions and Beliefs =
# Requires translation!
Majority Religion: [name] =
# Religion overview screen
# Requires translation!
Religion Name: =
# Requires translation!
Founding Civ: =
# Requires translation!
Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
# Terrains
Impassable = Непрохідні
@ -1207,7 +1234,8 @@ in all cities with a garrison = у кожному місті з гарнізон
Only available after [] turns =
# Requires translation!
This Unit upgrades for free =
# Requires translation!
[stats] when a city adopts this religion for the first time =
#################### Lines from Beliefs from Civ V - Vanilla ####################
@ -1335,6 +1363,29 @@ Swords into Ploughshares =
# Requires translation!
[amount]% growth [cityFilter] when not at war =
# Requires translation!
Ceremonial Burial =
# Requires translation!
Founder =
# Requires translation!
[stats] for each global city following this religion =
# Requires translation!
Church Property =
# Requires translation!
Initiation Rites =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
Papal Primacy =
# Requires translation!
Resting point for influence with City-States following this religion [amount] =
# Requires translation!
Pilgrimage =
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -4057,6 +4108,13 @@ Jewelry =
Porcelain =
# Requires translation!
Salt =
#################### Lines from UnitPromotions from Civ V - Vanilla ####################
Heal Instantly = Миттєве лікування

View File

@ -1,20 +1,20 @@
Persian_(Pinglish-UN) = 21
Italian = 99
Russian = 97
German = 99
Italian = 98
Russian = 96
German = 98
Swedish = 98
Turkish = 89
Ukrainian = 91
French = 82
Portuguese = 70
Indonesian = 99
Finnish = 53
Ukrainian = 90
French = 81
Portuguese = 69
Indonesian = 98
Finnish = 52
Malay = 17
Spanish = 99
Spanish = 98
Brazilian_Portuguese = 63
Traditional_Chinese = 81
Polish = 80
Lithuanian = 20
Lithuanian = 19
Romanian = 32
Simplified_Chinese = 97
Bulgarian = 22
@ -22,6 +22,6 @@ Korean = 96
Persian_(Pinglish-DIN) = 21
Japanese = 81
English = 1
Czech = 94
Hungarian = 65
Dutch = 40
Czech = 93
Hungarian = 64
Dutch = 39

View File

@ -3,8 +3,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.4.30"
const val appName = "Unciv"
const val appCodeNumber = 605
const val appVersion = "3.16.2-patch1"
const val appCodeNumber = 606
const val appVersion = "3.16.3"
const val gdxVersion = "1.10.0"
const val roboVMVersion = "2.3.1"

View File

@ -1,3 +1,18 @@
## 3.16.3
By SomeTroglodyte:
- Civilopedia - Difficulty
- City screen stats double separators
- Unit rename UI
By xlenstra:
- Added founder beliefs, updates to pantheon spreading
- Added an overview screen for religions
Resources changed to match civ5 G&K - By ravignir
Add Holy Site for FantasyHex - By AdityaMH
## 3.16.2-patch1
Fixed diplomacy screen crash for city-states with no cities