Version rollout (#10727)

* Bump version and create initial changelog entry

* Update Italian.properties (#10719)

* update Turkish.properties (#10709)

* Update Turkish.properties

Added new translations

* Update Turkish.properties

* Update Turkish.properties

* Update Turkish.properties

* Update Turkish.properties

* Update Turkish.properties

Added fastline translate

* Update Turkish.properties

* Update Turkish.properties

* Update Simplified_Chinese.properties (#10708)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: komandotayfa <53448093+komandotayfa@users.noreply.github.com>
Co-authored-by: AutumnPizazz <114050365+AutumnPizazz@users.noreply.github.com>
This commit is contained in:
Yair Morgenstern 2023-12-13 23:10:26 +02:00 committed by GitHub
parent 358e12a54d
commit be211d0cc4
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 269 additions and 286 deletions

View File

@ -6630,8 +6630,7 @@ Queue multiple technologies in different branches = Coda di tecnologie su rami d
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. = Nell'albero tecnologico, clicca col tasto destro del mouse o tieni premuto su una tecnologia per metterla in coda, a prescindere che si trovi da un ramo diverso dalla ricerca attuale. La coda includerà anche le tecnologie di requisito.
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. = Clicca col tasto destro o tieni premuto su tecnologie multiple per aggiungerle alla coda ricerca, a prescindere dal ramo.
Upgrade multiple units of the same type = Aggiorna unità multiple allo stesso tempo
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. = Sulla schermata mondiale, scegli un'unità che puoi aggiornare, poi clicca col destro del mouse o tieni premuto il tasto "Aggiorna" per aprire un menu a comparsa che ti consente di aggiornare tutte le unità di questo tipo in una volta sola.
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = Nella panoramica Unità, lo stesso menu aggiornamenot è disponibile cliccando sull'icona unità nella colonna "Aggiorna". L'icona dell'unità migliorata appare una volta ricercata la tecnologia requisito, ed è illuminata se possiedi abbastanza Oro e/o risorse, altrimenti resta spenta.
Reveal known resources on world screen = Rivela risorse note sulla schermata mondiale
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. = Nella panoramica Risorse, clicca su un'icona per centrare la schermata mondiale su caselle già scoperte in possesso di tale risorsa.

View File

@ -55,17 +55,17 @@ An unrecoverable error has occurred in Unciv: = Unciv刚刚发生了不可恢复
If this keeps happening, you can try disabling mods. = 如果这种情况持续发生您可以尝试禁用一些MOD。
You can also report this on the issue tracker. = 您也可以在问题跟踪器上报告这一点。
Copy = 复制
Error report copied. = 错误报告已复制
Error report copied. = 已复制错误报告。
Open Issue Tracker = 打开问题跟踪器
Please copy the error report first. = 请先复制错误报告。
Close Unciv = 关闭Unciv
# Buildings
Unsellable = 非卖品
Unsellable = 不可售卖
Not displayed as an available construction unless [building] is built = 除非[building]已建成,否则不显示为可用建筑物
Not displayed as an available construction without [resource] = 在没有[resource]资源时不显示为可用建筑物
Cannot be hurried = 无法加速建造
Cannot be hurried = 不可加速建造
Choose a free great person = 选择 1 个免费的伟人
Get [unitName] = 获得[unitName]
@ -75,18 +75,18 @@ Hydro Plant = 水电站
# Diplomacy,Trade,Nations
Requires [buildingName] to be built in the city = 要城市建有[buildingName]
Requires [buildingName] to be built in all cities = 要所有城市建有[buildingName]
Requires [buildingName] to be built in the city = 城市建有[buildingName]
Requires [buildingName] to be built in all cities = 所有城市建有[buildingName]
Provides a free [buildingName] in the city = 城市获得一座免费的建筑:[buildingName]
Requires worked [resource] near city = 要城市附近有已开发的资源:[resource]
Requires worked [resource] near city = 城市附近有已开发的资源:[resource]
Requires at least one of the following resources worked near the city: = 要求在城市附近至少有以下资源可用:
Wonder is being built elsewhere = 其他城市正在建造该奇观
National Wonder is being built elsewhere = 国家奇观正在其他地方建造
Requires a [buildingName] in all cities = 要所有城市建有[buildingName]
[buildingName] required: = [buildingName]需要
Requires a [buildingName] in this city = 要城市建有[buildingName]
Requires a [buildingName] in all cities = 所有城市建有[buildingName]
[buildingName] required: = 需要的[buildingName]有
Requires a [buildingName] in this city = 城市建有[buildingName]
Cannot be built with [buildingName] = 不能在[buildingName]上建造
Consumes [amount] [resource] = 需要 [amount] 单位[resource]
Consumes [amount] [resource] = 需要[amount]单位[resource]
Need [amount] more [resource] = 还需[amount][resource]
[amount] available = 剩余[amount]单位
Required tech: [requiredTech] = 需要科技:[requiredTech]
@ -104,7 +104,7 @@ Disables: = 禁用:
Current construction = 当前项目
Construction queue = 等待中的项目
Pick a construction = 请选择一个单位 / 建筑
Pick a construction = 请选择一个单位/建筑
Queue empty = 队列为空
Add to queue = 加入队列
Remove from queue = 移出队列
@ -119,8 +119,8 @@ Peace = 和平
Research Agreement = 科研协定
Declare war = 宣战
Declare war on [civName]? = 向[civName]宣战吗?
[civName] will also join them in the war = [civName] 也将一同参战
An unknown civilization will also join them in the war = 另一个未知文明 也将一同参战
[civName] will also join them in the war = [civName]也将一同参战
An unknown civilization will also join them in the war = 另一个未知文明也将一同参战
This will cancel your defensive pact with [civName] = 此举将终止与[civName]的防御条约
Go to on map = 前往城邦/首都
Let's begin! = 开始征服世界!
@ -151,25 +151,25 @@ We will remember this. = 这种侮辱我们绝不会忘记。请好自为之!
[civName] has denounced [targetCivName]! = [civName]谴责了[targetCivName]
Do you want to break your promise to [leaderName]? = 你想违背你对[leaderName]的承诺吗?
Break promise = 违背承诺
We promised not to settle near them ([count] turns remaining) = 我们答应过不在他们附近建造城市(剩下 [count] 回合)
They promised not to settle near us ([count] turns remaining) = 他们答应过不在我们附近建造城市(剩下 [count] 回合)
We promised not to settle near them ([count] turns remaining) = 我们答应过不在他们附近建造城市(剩下[count]回合)
They promised not to settle near us ([count] turns remaining) = 他们答应过不在我们附近建造城市(剩下[count]回合)
[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = [civName]对您向受他们保护的[cityState]索要贡品感到不安!
[civName] is upset that you attacked [cityState], whom they have pledged to protect! = [civName]对您向受他们保护的[cityState]宣战感到不安!
[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = [civName]对您消灭受他们保护的[cityState]感到愤怒!
[civName] has destroyed [cityState], whom you had pledged to protect! = [civName]消灭了受到您保护的[cityState]
Unforgivable = 仇深似海
Unforgivable = 血海深仇
Afraid = 担惊受怕
Enemy = 宿命之敌
Competitor = 瑜亮之争
Neutral = 持中致和
Competitor = 明争暗斗
Neutral = 敬而远之
Favorable = 惺惺相惜
Friend = 秦晋之好
Friend = 情同手足
Ally = 歃血为盟
[questName] (+[influenceAmount] influence) = [questName]+[influenceAmount] 影响力)
[remainingTurns] turns remaining = 剩余 [remainingTurns] 回合
[remainingTurns] turns remaining = 剩余[remainingTurns]回合
Current leader is [civInfo] with [amount] [stat] generated. = 当前领先者是有[amount][stat]的[civInfo]。
Current leader is [civInfo] with [amount] Technologies discovered. = 当前领先者是有[amount]科研的[civInfo]。
@ -183,26 +183,26 @@ We asked [civName] for a tribute recently and they gave in.\nYou promised to pro
It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = 我注意到我可能攻击了[civName],一个受你保护的城邦。\n虽然我的目标并不是与你的帝国发生冲突但这被认为是必要的行动。
I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = 我想你可能想知道我已经入侵了你们的一个州。\n[civName]的土地将成为我自己国家的一个很好的补充。
Return [unitName] to [civName]? = 将[unitName]归还给[civName]吗?
Return [unitName] to [civName]? = 将[unitName]归还给[civName]吗?
The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. = 我们解放的[unitName]最初属于[civName]。如果我们把它还给他们,他们会很感激的。
Enter the amount of gold = 输入金钱的数量
# City-States
Provides [amountOfCulture] culture at 30 Influence = 当影响力不低于 30 时提供 [amountOfCulture] 文化
Provides 3 food in capital and 1 food in other cities at 30 Influence = 当影响力不低于 30 时为首都提供 3 食物,并为其他城市提供 1 食物
Provides 3 happiness at 30 Influence = 当影响力不低于 30 时提供 3 快乐
Provides land units every 20 turns at 30 Influence = 当影响力不低于 30 时每 20 回合提供陆军单位
Provides [amountOfCulture] culture at 30 Influence = 当影响力不低于30时提供[amountOfCulture]文化
Provides 3 food in capital and 1 food in other cities at 30 Influence = 当影响力不低于30时为首都提供3食物并为其他城市提供1食物
Provides 3 happiness at 30 Influence = 当影响力不低于30时提供3快乐
Provides land units every 20 turns at 30 Influence = 当影响力不低于30时每20回合提供陆军单位
Give a Gift = 送礼
Gift [giftAmount] gold (+[influenceAmount] influence) = 赠予 [giftAmount] 金钱(+[influenceAmount] 影响力)
Relationship changes in another [turnsToRelationshipChange] turns = 将在 [turnsToRelationshipChange] 回合后失去对该城邦的影响
Gift [giftAmount] gold (+[influenceAmount] influence) = 赠予[giftAmount]金钱(+[influenceAmount]影响力)
Relationship changes in another [turnsToRelationshipChange] turns = 将在[turnsToRelationshipChange]回合后失去对该城邦的影响
Protected by = 受到以下文明保护:
Revoke Protection = 撤销保护
Revoke protection for [cityStateName]? = 撤销对[cityStateName]的保护
Pledge to protect = 承诺保护
Declare Protection of [cityStateName]? = 声明保护[cityStateName]吗?
Build [improvementName] on [resourceName] (200 Gold) = 建造[improvementName]以开发[resourceName]200金钱
Declare Protection of [cityStateName]? = 声明保护[cityStateName]吗?
Build [improvementName] on [resourceName] (200 Gold) = 建造[improvementName]以开发[resourceName]花费200金钱
Gift Improvement = 赠送地块设施
[civName] is able to provide [unitName] once [techName] is researched. = 一旦[techName]被研究,[civName]就能够提供[unitName]。
@ -237,13 +237,13 @@ Influence = 影响力
Ally: [civilization] with [amount] Influence = 当前同盟:[civilization] 影响力:[amount]
Unknown civilization = 未知文明
Reach 30 for friendship. = 影响力到达 30 以建立友谊
Reach highest influence above 60 for alliance. = 影响力 ≥60 且高于其他文明以成为友邦同盟
Reach 30 for friendship. = 影响力到达30以建立友谊
Reach highest influence above 60 for alliance. = 影响力≥60且高于其他文明以成为友邦同盟
When Friends: = 当为朋友时:
When Allies: = 当为盟友时:
The unique luxury is one of: = 独有的奢侈资源是以下之一
The unique luxury is one of: = 拥有下面一个独一无二的奢侈品资源
Demand Tribute = 索要贡品
Tribute Willingness = 意愿
Tribute Willingness = 贡意愿
At least 0 to take gold, at least 30 and size 4 city for worker = 索取金钱需要总和达到0索取工人需要总和达到30且拥有4级城市
Take [amount] gold (-15 Influence) = 索取[amount]金钱(-15影响力
Take worker (-50 Influence) = 索取工人(-50影响力
@ -287,7 +287,7 @@ Peace Treaty = 和平条约
Agreements = 协定
Defensive Pact = 防御条约
Open Borders = 开放边境
Gold per turn = 金钱 / 回合
Gold per turn = 金钱/回合
Cities = 城市
Technologies = 科技
Declarations of war = 宣战
@ -302,7 +302,7 @@ Non-existent city = 不存在的城市
[resourceName] not required = 无需战略资源:[resourceName]
Lost ability (vs [originalUnit]): [ability] = 失去能力(与 [originalUnit] 对比): [ability]
Upgrade all [count] [unit] ([cost] gold) = 升级全部 [count] [unit] (花费 [cost] 金钱)
Upgrade all [count] [unit] ([cost] gold) = 升级全部[count]个[unit](花费[cost]金钱)
National ability = 民族特性
[firstValue] vs [secondValue] = [firstValue]对[secondValue]
Gained = 获得
@ -343,11 +343,11 @@ Three Continents = 三个大洲
Four Corners = 四岛
Archipelago = 群岛
Inner Sea = 内海
Perlin = 依据柏林噪声算法
Random number of Civilizations = 随机文明数量
Perlin = 柏林算法/千湖
Random number of Civilizations = 随机文明数量
Min number of Civilizations = 最小文明数量
Max number of Civilizations = 最大文明数量
Random number of City-States = 随机城邦数量
Random number of City-States = 随机城邦数量
Min number of City-States = 最小城邦数量
Max number of City-States = 最大城邦数量
One City Challenge = 单城市挑战
@ -365,7 +365,7 @@ Domination = 征服
Cultural = 文化
Diplomatic = 外交
Time = 时间
Your previous options needed to be reset to defaults. = 您先前的选项需要被重置为默认。
Your previous options needed to be reset to defaults. = 您先前的选项被重置为默认。
# Used for random nation indicator in empire selector and unknown nation icons in various overview screens.
# Should be a single character, or at least visually square.
@ -409,15 +409,15 @@ Don't show again = 不再显示
World Size = 世界大小
Enabled World Sizes = 可用的世界大小
Tiny = 极小
Small =
Medium =
Large =
Huge = 巨大
World wrap requires a minimum width of 32 tiles = 环形世界需要至少 32 地块的宽度
The provided map dimensions were too small = 提供的地图尺寸太
The provided map dimensions were too big = 提供的地图尺寸太
The provided map dimensions had an unacceptable aspect ratio = 提供的地图尺寸的宽高比不被允许
Tiny = 极小/2人
Small = /2-4人
Medium = /4-6人
Large = /6人以上
Huge = 巨大/12人以上
World wrap requires a minimum width of 32 tiles = 环形世界需要至少32地块的宽度
The provided map dimensions were too small = 设定的地图尺寸过
The provided map dimensions were too big = 设定的地图尺寸过
The provided map dimensions had an unacceptable aspect ratio = 设定的地图尺寸的长宽比非法
Difficulty = 难度
@ -446,10 +446,10 @@ Mods: = 模组:
Extension mods = 扩展模组:
Base ruleset: = 基本规则集:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = 您选择的模组定义不正确
The mod you selected is «RED»incorrectly defined!«» = 你选择的模组«RED»定义不正确!«»
The mod combination you selected is incorrectly defined! = 您选择的模组组合定义不正确
The mod combination you selected is «RED»incorrectly defined!«» = 您选择的模组组合«RED»定义不正确!«»
The mod you selected is incorrectly defined! = 您选择的模组有误
The mod you selected is «RED»incorrectly defined!«» = 你选择的模组«RED»有误!«»
The mod combination you selected is incorrectly defined! = 您选择的模组组合有误
The mod combination you selected is «RED»incorrectly defined!«» = 您选择的模组组合«RED»有误!«»
The mod combination you selected has problems. = 您选择的模组组合存在问题。
You can play it, but don't expect everything to work! = 您可以游玩,但不要指望一切都能正常运行!
The mod combination you selected «GOLD»has problems«». = 您选择的模组组合«GOLD»存在问题«»。
@ -491,19 +491,19 @@ Delete map = 删除地图
Are you sure you want to delete this map? = 您真想删除这张地图吗?
It looks like your map can't be saved! = 地图保存失败!
Exit map editor = 退出地图编辑器
Change map ruleset = 更改规则集想要更多需下载mod
Change map ruleset = 更改规则集
Change the map to use the ruleset selected on this page = 确定更改
Revert to map ruleset = 重置至地图规则集
Reset the controls to reflect the current map ruleset = 将所有控制面板中的图标刷新来反映当前地图的规则集
Features = 地形
Starting locations = 文明起源位置
Tile Matching Criteria = 地块匹配条件
Complete match = 完整检查(该菜单功能不完整,慎用)
Complete match = 完整检查
Except improvements = 不检查地块设施
Base and terrain features = 仅检查地形地貌
Base terrain only = 仅检查地形
Land or water only = 仅检查陆地还是水上
Import a Wesnoth map = 导入 Wesnoth 地图
Import a Wesnoth map = 导入Wesnoth地图
## Labels/messages
Brush ([size]): = 刷子大小([size])
@ -516,7 +516,7 @@ Current map RNG seed: [amount] = 当前地图种子:[amount]
Map copy and paste = 当一个偷懒的上帝:复制粘贴地图
Position: [param] = 当前坐标:[param]
Starting location(s): [param] = 起源在这里的文明:[param]
Continent: [param] ([amount] tiles) = 大陆编号:[param] [amount]格)
Continent: [param] ([amount] tiles) = 大陆编号:[param][amount]格)
Resource abundance = 资源丰富度
Change map to fit selected ruleset? = 要更改地图以适配已选规则集吗?
Area: [amount] tiles, [amount2]% water, [amount3]% impassable, [amount4] continents/islands = 面积:[amount]地块、[amount2]%水域、[amount3]%不可通行、[amount4]个大陆或岛屿
@ -527,17 +527,17 @@ River generation failed! = 自动生成河流失败!
Please don't use step 'Landmass' with map type 'Empty', create a new empty map instead. = 这个世界地形已经够简单了。请先创建一个新世界。
This map has errors: = 该地图含有错误!
The incompatible elements have been removed. = 不可兼容性元素已被移除!
Current map: World Wrap = 当前地图: 世界包装
Current map: World Wrap = 当前地图:环形世界
Overlay image = 叠加图像
Click to choose a file = 点击选择一个文件
Choose an image = 选择一个图像
Overlay opacity: = 覆盖的不透明度:
Invalid overlay image = 无效的叠加图像
World wrap is incompatible with an overlay and was deactivated. = 世界包装与叠加不兼容,已被停用
An overlay image is incompatible with world wrap and was deactivated. = 叠加图像与世界包装不兼容,并被停用
Choose a Wesnoth map file = 选择 Wesnoth 地图文件
World wrap is incompatible with an overlay and was deactivated. = 环形世界与叠加不兼容,已被停用
An overlay image is incompatible with world wrap and was deactivated. = 叠加图像与环形世界不兼容,并被停用
Choose a Wesnoth map file = 选择Wesnoth地图文件
That map is invalid! = 地图无效
("[code]" does not conform to TerrainCodesWML) = ("[code]" 不遵循 TerrainCodesWML)
("[code]" does not conform to TerrainCodesWML) = ("[code]"不遵循TerrainCodesWML)
## Map/Tool names
My new map = 我的新世界
@ -555,7 +555,7 @@ Spread Resources = 法·资源之馈
Create ancient ruins = 法·先祖之智(生成远古遗迹)
Floodfill = 填充刷
[nation] starting location = [nation]起源位置
Any Civ = 任文明
Any Civ = 任文明
Remove features = 移除地形
Remove improvement = 移除地块设施
Remove resource = 移除资源
@ -564,7 +564,7 @@ Remove rivers = 移除河流
Spawn river from/to = 设置河流起始点/终止点
Bottom left river = 左下河流
Bottom right river = 右下河流
Bottom river = 河流
Bottom river = 下河流
# Multiplayer
@ -573,45 +573,45 @@ Username = 用户名
Multiplayer = 多人游戏
Could not download game! = 无法下载游戏数据!
Could not upload game! = 无法上传游戏数据!
Couldn't connect to Multiplayer Server! = 无法访问多人服务器这可能是您没在服务器地址前加上http://
Couldn't connect to Multiplayer Server! = 无法访问多人服务器
Retry = 重试
Join game = 加入游戏
Invalid game ID! = 无效的游戏 ID
Copy user ID = 复制玩家 ID
Copy game ID = 复制游戏 ID
UserID copied to clipboard = 玩家 ID 已复制
Game ID copied to clipboard! = 游戏 ID 已复制
Invalid game ID! = 无效的游戏ID
Copy user ID = 复制玩家ID
Copy game ID = 复制游戏ID
UserID copied to clipboard = 玩家ID已复制
Game ID copied to clipboard! = 游戏ID已复制
Friend name = 好友名称
Player ID = 玩家ID
Please input a name for your friend! = 给您的好友取一个名字!
Please input a player ID for your friend! = 请输入或在右边复制您的好友ID
Are you sure you want to delete this friend? = 您确定要和这位好友决断吗其实不必顾虑的TA反正不知道你删了
Please input a player ID for your friend! = 请输入您的好友ID
Are you sure you want to delete this friend? = 您确定要删除你对这位好友的ID记录吗
Paste player ID from clipboard = 从剪切板粘贴
Player name already used! = 真是的,怎么取名字对你这么难,这个名字已经用过了(狗头保命)
Player ID already used! = 玩家ID已使用!
Player ID is incorrect = 玩家ID不正确检查输入
Player name already used! = 此用户名已被他人占用!
Player ID already used! = 此玩家ID已被他人占用!
Player ID is incorrect = 玩家ID不正确重新输入
Select friend = 选择好友
Select [thingToSelect] = 选择[thingToSelect]
Friends list = 好友列表
Add friend = 新增好友信息
Edit friend = 编辑好友信息
Friend name is already in your friends list! = 真是的,怎么取名字对你这么难,这个名字已经用过了(狗头保命)
Player ID is already in your friends list! = 这个人已经是您的好友了
Friend name is already in your friends list! = 此好友名称已在您的好友列表中!
Player ID is already in your friends list! = 此好友ID已在您的好友列表中
You have to write a name for your friend! = 我们衷心地希望您的好友不是无名氏!
You have to write an ID for your friend! = 您的好友必须有一个有效ID
You cannot add your own player ID in your friend list! = 您不能做自己的好友!您是不是输入了自己的ID
You cannot add your own player ID in your friend list! = 您不能做自己的好友!
To add a friend, ask him to send you his player ID.\nClick the 'Add friend' button.\nInsert his player ID and a name for him.\nThen click the 'Add friend' button again.\n\nAfter that you will see him in your friends list.\n\nA new button will appear when creating a new\nmultiplayer game, which allows you to select your friend. = 要新增一个好友请先让TA把TA的ID发送给您\n单击“新增好友信息”按钮并填写好TA的名称和ID您的好友列表就会新增一人。\n\n这样在创建多人游戏时您就可以直接选择好友加入而不是辛辛苦苦地再次输入。
Please input Player ID! = 请输入玩家ID
The number of players will be adjusted = 玩家数量会被修改
These [numberOfPlayers] players will be adjusted = [numberOfPlayers] 玩家数量会被修改
[numberOfExplicitPlayersText] to [playerRange] actual players by adding random AI's or by randomly omitting AI's. = [numberOfExplicitPlayersText]到 [playerRange] 的实际玩家数量将通过添加随机的AI或随机省略AI而被修改。
These [numberOfPlayers] players will be adjusted = [numberOfPlayers]玩家数量会被修改
[numberOfExplicitPlayersText] to [playerRange] actual players by adding random AI's or by randomly omitting AI's. = [numberOfExplicitPlayersText]到[playerRange]的实际玩家数量将通过添加随机的AI或随机省略AI而被修改。
Set current user = 设定为当前玩家
Player ID from clipboard = 从剪贴板获取玩家 ID
Player ID from friends list = 从好友列表复制玩家ID
To create a multiplayer game, check the 'multiplayer' toggle in the New Game screen, and for each human player insert that player's user ID. = 创建多人游戏时,首先请选中 “开始新游戏” 界面的 “在线多人游戏” 复选框,同时将每个参与游戏的玩家 ID 填入其想扮演文明的 “玩家 ID” 文本框内。
You can assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game. = 直接点击 “设置为当前玩家” 就可自动填入自己的玩家 ID。其他玩家则需在打开游戏后点击 “复制玩家 ID” 按钮将 ID 复制到剪贴板,然后通过网络发送给你,你可以在 “开始新游戏” 界面将接收到的 ID 填入他们想扮演文明的 “玩家 ID” 文本框内让他们加入游戏。
Once you've created your game, the Game ID gets automatically copied to your clipboard so you can send it to the other players. = 当你建立了多人游戏后,游戏 ID 将自动复制至剪贴板,你可以通过网络分享给其他玩家。
Players can enter your game by copying the game ID to the clipboard, and clicking on the 'Add multiplayer game' button = 其他玩家可以将接收到的游戏 ID 复制到剪贴板,并点击 “加入多人游戏” 按钮加入游戏
You can assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game. = 直接点击 “设置为当前玩家” 就可自动填入自己的玩家 ID。其他玩家则需在打开游戏后点击 “复制玩家 ID” 按钮将 ID 复制到剪贴板,然后通过网络发送给你,你可以在 “开始新游戏” 界面将接收到的ID填入他们想扮演文明的 “玩家ID” 文本框内让他们加入游戏。
Once you've created your game, the Game ID gets automatically copied to your clipboard so you can send it to the other players. = 当你建立了多人游戏后,游戏ID将自动复制至剪贴板你可以通过网络分享给其他玩家。
Players can enter your game by copying the game ID to the clipboard, and clicking on the 'Add multiplayer game' button = 其他玩家可以将接收到的游戏ID复制到剪贴板并点击 “加入多人游戏” 按钮加入游戏
The symbol of your nation will appear next to the game when it's your turn = 当轮到你的回合时,该游戏会显示你所游玩文明的标识
Back = 返回
Rename = 重命名
@ -632,7 +632,7 @@ Couldn't download the latest game state! = 无法下载最新的游戏状态!
Resign = 放弃游戏
Are you sure you want to resign? = 您确定要放弃游戏吗?
You can only resign if it's your turn = 你只能在你的回合放弃游戏
[civName] resigned and is now controlled by AI = [civName]已放弃游戏,现在已由 AI 控制
[civName] resigned and is now controlled by AI = [civName]已放弃游戏,现在已由电脑控制
Last refresh: [duration] ago = 上次刷新是在:[duration]前
Current Turn: [civName] since [duration] ago = 当前回合:[civName] 已持续[duration]
Seconds =
@ -672,7 +672,7 @@ Could not load game from clipboard! = 无法从剪贴板中读取游戏!
Could not load game from custom location! = 无法从自定义位置读取游戏!
The file data seems to be corrupted. = 文件数据似乎已损坏。
The save was created with an incompatible version of Unciv: [version]. Please update Unciv to this version or later and try again. = 该存档是在版本:[version] 下创建的,与您的游戏版本不兼容;请更新至该版本或稍后再试。
Load [saveFileName] = 读取 [saveFileName]
Load [saveFileName] = 读取[saveFileName]
Are you sure you want to delete this save? = 您确认要删除这个存档吗
Delete save = 删除存档
[saveFileName] deleted successfully. = 成功删除存档[saveFileName]
@ -682,7 +682,7 @@ Saved at = 保存时间:
Saving... = 正在保存......
Overwrite existing file? = 是否覆盖现有文件?
Overwrite = 覆盖
It looks like your saved game can't be loaded! = 看起来你的这个存档无法加载!
It looks like your saved game can't be loaded! = 你的这个存档似乎无法加载!
If you could copy your game data ("Copy saved game to clipboard" - = 你可以将你的游戏存档发送给我(点击 “复制游戏存档到剪贴板” 按钮 -
paste into an email to yairm210@hotmail.com) = 将复制的内容以电子邮件形式发给 yairm210@hotmail.com
I could maybe help you figure out what went wrong, since this isn't supposed to happen! = 我也许能帮你找出问题所在,因为这不应该发生!
@ -777,7 +777,7 @@ Check for idle units = 回合结束前查看闲置单位
Auto Unit Cycle = 自动循环单位
Move units with a single tap = 点击目标地块立即移动
Auto-assign city production = 自动分配城市产能
Auto-build roads = 自动建造道(铁)
Auto-build roads = 自动建造道路/铁
Automated workers replace improvements = 工人自动更换设施
Automated units move on turn start = 每回合开始时自动移动单位
Automated units can upgrade = 单位自动可以升级
@ -886,56 +886,56 @@ We have encountered [civName]! = 我们遇到了[civName]
[cityStateName] has given us [stats] as we are the first major civ to meet them = 作为第一个遇到[cityStateName]的主要文明,他们赠与我们了 [stats]
[cityStateName] has also given us [stats] = [cityStateName]也赠与我们[stats]
[cityStateName] gave us a [unitName] as a gift! = 我们与[cityStateName]的友好关系取得了回报!\n[cityStateName]赠与了我们一支[unitName]
Cannot provide unit upkeep for [unitName] - unit has been disbanded! = 无法为[unitName]提供维护费 - 单位已被解散!
Cannot provide unit upkeep for [unitName] - unit has been disbanded! = 无法为[unitName]提供维护费 - 单位已被解散!
[cityName] has grown! = [cityName]人口增长!
[cityName] is starving! = [cityName]正在闹饥荒!
[construction] has been built in [cityName] = [construction]已在[cityName]被建造 / 组建
[construction] has been built in [cityName] = [construction]已在[cityName]被建造/训练
[wonder] has been built in a faraway land = [wonder]已在遥远的土地上建成
[civName] has completed [construction]! = [civName]已经完成了[construction]的建造!
An unknown civilization has completed [construction]! = 一个未知的文明完成了[construction]的建造!
The city of [cityname] has started constructing [construction]! = [cityname]的城市已经开始建造[construction]
[civilization] has started constructing [construction]! = [civilization]已经开工建造[construction]!
An unknown civilization has started constructing [construction]! = 一个未知的文明已经开工建造[construction]
Work has started on [construction] = 开始建造 / 组建[construction]
[cityName] cannot continue work on [construction] = [cityName]无法继续建造 / 组建[construction]
Work has started on [construction] = 开始建造/训练[construction]
[cityName] cannot continue work on [construction] = [cityName]无法继续建造/训练[construction]
[cityName] has expanded its borders! = [cityName]的边界已扩张!
Your Golden Age has ended. = 你的黄金时代结束了
[cityName] has been razed to the ground! = [cityName] 已被夷为平地!
We have conquered the city of [cityName]! = 我们已经占领城市[cityName]
Your citizens are revolting due to very high unhappiness! = 您的居民正因高不满值而进行反叛!
An enemy [unit] has attacked [cityName] = 敌方的[unit]攻击了[cityName]
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = 一个敌方[unit]([amount] HP)攻击了[cityName]([amount2] HP)
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = 一个敌方[unit]([amount]HP)攻击了[cityName]([amount2]HP)
An enemy [unit] has attacked our [ourUnit] = 敌方的[unit]攻击了我们的[ourUnit]
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = 一个敌方[unit]([amount] HP)攻击了我方[ourUnit]([amount2] HP)
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = 一个敌方[unit]([amount]HP)攻击了我方[ourUnit]([amount2]HP)
Enemy city [cityName] has attacked our [ourUnit] = 敌方城市[cityName]攻击了我们的[ourUnit]
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = 敌方城市[cityName]([amount] HP)攻击了我们的[ourUnit]([amount2] HP)
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = 敌方城市[cityName]([amount]HP)攻击了我们的[ourUnit]([amount2]HP)
An enemy [unit] has captured [cityName] = 敌方的[unit]占领了[cityName]
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = 敌方的[unit]([amount] HP)占领了[cityName]([amount2] HP)
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = 敌方的[unit]([amount]HP)占领了[cityName]([amount2]HP)
An enemy [unit] has raided [cityName] = 敌方的[unit]劫掠了[cityName]
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = 敌方的[unit]([amount] HP)劫掠了[cityName]([amount2] HP)
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = 敌方的[unit]([amount]HP)劫掠了[cityName]([amount2]HP)
An enemy [unit] has captured our [ourUnit] = 敌方的[unit]俘虏了我们的[ourUnit]
An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = 敌方的[unit]([amount] HP)俘虏了我们的[ourUnit]([amount2] HP)
An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = 敌方的[unit]([amount]HP)俘虏了我们的[ourUnit]([amount2]HP)
An enemy [unit] has destroyed our [ourUnit] = 敌方的[unit]击杀了我们的[ourUnit]
An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = 敌方的[unit]([amount] HP)击杀了我们的[ourUnit]([amount2] HP)
An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = 敌方的[unit]([amount]HP)击杀了我们的[ourUnit]([amount2]HP)
Your [ourUnit] has destroyed an enemy [unit] = 我方单位[ourUnit]摧毁了一个敌人[unit]
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) = 我方单位[ourUnit]([amount] HP)摧毁了一个敌人[unit]([amount2] HP)
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) = 我方单位[ourUnit]([amount] HP)摧毁了一个敌人[unit]([amount2]HP)
An enemy [RangedUnit] has destroyed the defence of [cityName] = 敌方的[RangedUnit]摧毁了[cityName]的防御
An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) = 敌方的[RangedUnit]([amount] HP)摧毁了[cityName]的防御([amount2] HP)
An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) = 敌方的[RangedUnit]([amount] HP)摧毁了[cityName]的防御([amount2]HP)
Enemy city [cityName] has destroyed our [ourUnit] = 敌方城市[cityName]击杀了我们的[ourUnit]
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = 敌方城市[cityName] ([amount] HP)摧毁了我们的[ourUnit] ([amount2] HP)
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = 敌方城市[cityName]([amount]HP)摧毁了我们的[ourUnit]([amount2]HP)
An enemy [unit] was destroyed while attacking [cityName] = 敌方的[unit]在攻击[cityName]时被消灭
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) = 敌方[unit]([amount]HP)在进攻[cityName]([amount2]HP)被消灭
An enemy [unit] was destroyed while attacking our [ourUnit] = 敌方的[unit]在攻击我方[ourUnit]时被消灭
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = 敌方[unit]([amount] HP)在攻击我方[ourUnit] ([amount2] HP)时被消灭
Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) = 我方的 [attackerName] ([amount] HP) 在执行任务时被敌方的 [interceptorName] ([amount2] HP) 拦截并击落了!
Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) = 我方的 [attackerName] ([amount] HP) 在执行任务时被敌方的[interceptorName] ([amount2] HP)拦截并击落了!
Our [attackerName] ([amount] HP) was destroyed by an unknown interceptor = 我方的 [attackerName] ([amount] HP) 在执行任务时被未知的拦截机器拦截并击落了!
Our [interceptorName] ([amount] HP) intercepted and destroyed an enemy [attackerName] ([amount2] HP) = 我方的[interceptorName] ([amount] HP)拦截并击毁了敌方的[attackerName] ([amount2] HP)
Our [attackerName] ([amount] HP) destroyed an intercepting [interceptorName] ([amount2] HP) = 我方[attackerName] ([amount] HP)击毁了试图拦截的[interceptorName] ([amount2] HP)
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an enemy [attackerName] ([amount2] HP) = 我方的 [interceptorName] ([amount])在拦截未知敌方的[attackerName]([amount2] HP)时因公殉职
Our [interceptorName] ([amount] HP) intercepted and destroyed an enemy [attackerName] ([amount2] HP) = 我方的[interceptorName] ([amount] HP)拦截并击毁了敌方的[attackerName]([amount2]HP)
Our [attackerName] ([amount] HP) destroyed an intercepting [interceptorName] ([amount2] HP) = 我方[attackerName] ([amount] HP)击毁了试图拦截的[interceptorName]([amount2] HP)
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an enemy [attackerName] ([amount2] HP) = 我方的 [interceptorName] ([amount])在拦截未知敌方的[attackerName]([amount2]HP)时因公殉职
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an unknown enemy = 我方的 [interceptorName] ([amount] HP)在拦截未知敌方单位时因公殉职
Our [attackerName] ([amount] HP) was attacked by an intercepting [interceptorName] ([amount2] HP) = 我方[attackerName]([amount] HP)被执行拦截任务的[interceptorName]([amount2] HP)攻击
Our [attackerName] ([amount] HP) was attacked by an intercepting [interceptorName] ([amount2] HP) = 我方[attackerName]([amount]HP)被执行拦截任务的[interceptorName]([amount2] HP)攻击
Our [attackerName] ([amount] HP) was attacked by an unknown interceptor = 我方[attackerName]([amount] HP)被未知拦截单位攻击
Our [interceptorName] ([amount] HP) intercepted and attacked an enemy [attackerName] ([amount2] HP) = 我方[interceptorName]([amount] HP)拦截并攻击了敌方[attackerName]([amount2] HP)
Our [interceptorName] ([amount] HP) intercepted and attacked an enemy [attackerName] ([amount2] HP) = 我方[interceptorName]([amount]HP)拦截并攻击了敌方[attackerName]([amount2]HP)
Nothing tried to intercept our [attackerName] = 无人试图拦截我方[attackerName]
An enemy [unit] was spotted near our territory = 我们的领土附近发现了敌方的[unit]
An enemy [unit] was spotted in our territory = 我们的领土内发现了敌方的[unit]
@ -952,9 +952,9 @@ After being hit by our [nukeType], [civName] has declared war on us! = 在被我
The civilization of [civName] has been destroyed! = [civName]文明已经灭亡!
The City-State of [name] has been destroyed! = 城邦[name]覆灭了!
Your [ourUnit] captured an enemy [theirUnit]! = 我们的[ourUnit]俘虏了敌方的[theirUnit]
Your captured [unitName] has been returned by [civName] = 我们被俘虏的 [unitName] 已经被 [civName] 解救并归还!
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = 我们的[ourUnit]从敌方的[theirUnit]掠夺了 [amount] [Stat]
We have captured a barbarian encampment and recovered [goldAmount] gold! = 我们摧毁蛮族营地并获得了 [goldAmount] 金钱!
Your captured [unitName] has been returned by [civName] = 我们被俘虏的 [unitName] 已经被[civName]解救并归还!
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = 我们的[ourUnit]从敌方的[theirUnit]掠夺了[amount][Stat]
We have captured a barbarian encampment and recovered [goldAmount] gold! = 我们摧毁蛮族营地并获得了[goldAmount]金钱!
An enemy [unitType] has joined us! = 一个敌方[unitType]加入了我们!
[unitName] can be promoted! = [unitName]可晋升了!
@ -1002,7 +1002,7 @@ Our proposed trade is no longer relevant! = 我们的贸易項目已失效!
[defender] withdrew from a [attacker] = [defender]从[attacker]的攻势中撤退
By expending your [unit] you gained [Stats]! = 通过消耗你的[unit],你获得了[Stats]
Your territory has been stolen by [civName]! = [civName]窃取了你的领土!
Clearing a [forest] has created [amount] Production for [cityName] = 砍伐[forest]为[cityName]增加了 [amount] 产能
Clearing a [forest] has created [amount] Production for [cityName] = 砍伐[forest]为[cityName]增加了[amount]产能
[civName] assigned you a new quest: [questName]. = [civName]给了你一个新任务:[questName]。
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName]因为你完成了[questName]任务而获得了 [influence] 影响力奖励。
[civName] no longer needs your help with the [questName] quest. = [civName]不再需要你完成[questName]任务了。
@ -1041,12 +1041,12 @@ EffectBeforeCause = false
Gained [amount] [unitName] unit(s) = 您获得了[amount]个[unitName]单位
Gained [stats] = 您获得了[stats]
You may choose a free Policy = 您可以选择一项免费的政策
You may choose [amount] free Policies = 您可以选择[amount]项免费的政策
You gain the [policy] Policy = 你得到了 [policy] 政策
You may choose a free Policy = 您可以推行一项免费的政策
You may choose [amount] free Policies = 您可以推行[amount]项免费的政策
You gain the [policy] Policy = 你推行了[policy]政策
You enter a Golden Age = 您进入了黄金时代
You have gained [amount] [resourceName] = 你获得了 [amount] [resourceName]
You have lost [amount] [resourceName] = 你失去了 [amount] [resourceName]
You have gained [amount] [resourceName] = 你获得了[amount][resourceName]
You have lost [amount] [resourceName] = 你失去了[amount][resourceName]
## Trigger causes
@ -1123,7 +1123,7 @@ Stop exploration = 停止探索
Pillage = 劫掠地块
Pillage [improvement] = 劫掠地块 [improvement]
[improvement] (Pillaged!) = [improvement](被劫掠!)
Repair [improvement] - [turns] = 修理[improvement] - [turns]
Repair [improvement] - [turns] = 修理[improvement] - 需要[turns]
Wait = 等待
Are you sure you want to pillage this [improvement]? = 你确定要劫掠这个[improvement]吗?
We have looted [amount] from a [improvement] = 我们从[improvement]劫掠了[amount]
@ -1131,12 +1131,12 @@ We have looted [amount] from a [improvement] which has been sent to [cityName] =
An enemy [unitName] has pillaged our [improvement] = 一个敌方[unitName]劫掠了我们的[improvement]
Create [improvement] = 建造[improvement]
Start Golden Age = 开启黄金时代
Trigger unique = 触发独有
Trigger unique = 触发unique
Show more = 显示更多
Yes =
No =
Acquire = 变更为本城市所属
Under construction = 建造/组建
Under construction = 建造/训练
Food = 食物
Production = 产能
@ -1153,8 +1153,8 @@ Force = 军事实力
GOLDEN AGE = 黄金时代
Golden Age = 黄金时代
Global Effect = 全球影响
[year] BC = 公元前 [year]
[year] AD = 公元 [year]
[year] BC = 公元前[year]年
[year] AD = 公元[year]年
Civilopedia = 文明百科
# Display name of unknown nations.
??? = ?未知文明?
@ -1196,10 +1196,10 @@ Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? =
Purchase = 购买
No space available to place [unit] near [city] = [city]附近没有位置部署[unit]
Maintenance cost = 建筑维护费
Pick construction = 选择建造 / 组建项目
Pick construction = 选择建造/训练
Pick improvement = 选择设施
Tile owned by [civName] - [cityName] = 地块属于 [civName] - [cityName]
Tile owned by [civName] (You) = 地块属于 [civName] (你)
Tile owned by [civName] (You) = 地块属于[civName](你)
Unowned tile = 无主地块
Provides [resource] = 获得资源:[resource]
Provides [amount] [resource] = 获得[amount]单位[resource]
@ -1224,11 +1224,11 @@ Specialists = 专业人员
[specialist] slots = [specialist]席位
Food eaten = 人口消耗
Unassigned population = 闲置人口
[turnsToExpansion] turns to expansion = 此城市将在 [turnsToExpansion] 回合后扩张
[turnsToExpansion] turns to expansion = 此城市将在[turnsToExpansion]回合后扩张
Stopped expansion = 扩张已停止
[turnsToPopulation] turns to new population = 此城市将在 [turnsToPopulation] 回合后新增 1 个新市民
[turnsToPopulation] turns to new population = 此城市将在[turnsToPopulation]回合后新增1个新市民
Food converts to production = 食物转化为产能
[turnsToStarvation] turns to lose population = 此城市将在[turnsToStarvation]回合后失去 1 个市民
[turnsToStarvation] turns to lose population = 此城市将在[turnsToStarvation]回合后失去1个市民
Stopped population growth = 人口增长已停止
In resistance for another [numberOfTurns] turns = 抵抗将持续额外的 [numberOfTurns] 回合
We Love The King Day for another [numberOfTurns] turns = “我们爱戴领袖日”将持续额外的 [numberOfTurns] 回合
@ -1240,9 +1240,9 @@ Free = 免费
[greatPerson] points = [greatPerson]点数
Great person points = 伟人点数
Current points = 当前点数
Points per turn = 点数 / 回合
Convert production to gold at a rate of 4 to 1 = 按 4:1 的比例转化产能为金钱
Convert production to science at a rate of [rate] to 1 = 按 [rate]:1 的比例转化产能为科研
Points per turn = 点数/回合
Convert production to gold at a rate of 4 to 1 = 按4:1的比例转化产能为金钱
Convert production to science at a rate of [rate] to 1 = 按[rate]:1的比例转化产能为科研
Convert production to [stat] at a rate of [rate] to 1 = 按照[rate]比1的比例将产能转化为[stat]
Production to [stat] conversion in cities changed by [relativeAmount]% = 城市中向[stat]的产能转化[relativeAmount]%
The city will not produce anything. = 城市将不会建造 / 组建任何项目
@ -1335,10 +1335,10 @@ The following improvements on [tileType] tiles [stats]: = 建造在[tileType]地
Hurry Research = 加速科技研究
Conduct Trade Mission = 拓展贸易
Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = 您与[civName]拓展贸易获得 [goldAmount] 金钱和 [influenceAmount] 影响力!
Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = 您与[civName]拓展贸易获得[goldAmount]金钱和[influenceAmount]影响力!
Hurry Wonder = 加速奇观建造
Hurry Construction = 加速建造/组建
Hurry Construction (+[productionAmount]⚙) = 加速建造/组建(+[productionAmount]⚙)
Hurry Construction = 加速建造/训练
Hurry Construction (+[productionAmount]⚙) = 加速建造/训练(+[productionAmount]⚙)
Spread Religion = 传播宗教
Spread [religionName] = 传播[religionName]
Remove Heresy = 清除异端
@ -1390,10 +1390,10 @@ Closest city = 最近的城市
Action = 行动
Upgrade = 升级
Defeated = 战败
[numberOfCivs] Civilizations in the game = 游戏中共有 [numberOfCivs] 个文明
[numberOfCivs] Civilizations in the game = 游戏中共有[numberOfCivs]个文明
Our Civilization: = 我们的文明:
Known and alive ([numberOfCivs]) = 已知的幸存文明([numberOfCivs]
Known and defeated ([numberOfCivs]) = 已知的陨落文明([numberOfCivs]
Known and defeated ([numberOfCivs]) = 已知的灭亡文明([numberOfCivs]
Tiles = 地块
Natural Wonders = 自然奇观
Treasury deficit = 财政不足
@ -1422,13 +1422,13 @@ Number of your cities\ndemanding this resource for\n'We Love The King Day' = 需
Politics = 政治
Show global politics = 显示全球政治概览
Show diagram = 显示图形列表
At war with [enemy] = 正在与 [enemy] 交战
Defensive pact with [civName] = 于 [civName] 的防御条约
At war with [enemy] = 正在与[enemy]交战
Defensive pact with [civName] = 于[civName]的防御条约
Friends with [civName] = 与 [civName] 文明之间十分友好
an unknown civilization = 与未知文明
[numberOfTurns] Turns Left = 剩余[numberOfTurns]回合
Denounced [otherCiv] = 谴责过了 [otherCiv]
Allied with [civName] = 与 [civName] 文明达成联盟
Allied with [civName] = 与[civName]文明达成联盟
Civilization Info = 文明信息
Relations = 关系
Trade request = 贸易请求
@ -1475,19 +1475,19 @@ Abstain = 弃权
Continue = 继续
Abstained = 弃权
Voted for = 投给了
[number] votes = [number]
[number] vote = [number]
[number] votes = [number]
[number] vote = [number]
No valid votes were cast. = 无有效投票
Minimum votes for electing a world leader: [number] = 选举成为世界领袖的最小票数: [number]
Tied in first position: [civNames] = 并列第一: [civNames]
No world leader was elected. = 未能选出世界领袖
You have been elected world leader! = 你已选举成为世界领袖
[leaderName] of [civ] has been elected world leader! = [civ]文明 [leaderName] 已选举成为世界领袖
[leaderName] of [civ] has been elected world leader! = [civ]文明的[leaderName]已选举成为世界领袖
Replay = 回放
# Capturing a city
What would you like to do with the city of [cityName]? = 你想对城市 [cityName] 如何处置?
What would you like to do with the city of [cityName]? = 你想对城市[cityName]如何处置?
Annex = 吞并
Annexed cities become part of your regular empire. = “吞并城市” 即该城市将成为您帝国直辖的一部分。
Their citizens generate 2x the unhappiness, unless you build a courthouse. = 该城市人口导致的不满将是正常值的 2 倍,建造 “法庭” 可以使该值降低到正常值。
@ -1578,14 +1578,14 @@ Bonus vs. Barbarians = 对战蛮族时攻击加成
Barbarian spawning delay = 蛮族生成延迟
Bonus starting units = 蛮族起始单位
AI settings = AI 设置
AI city growth modifier = AI 城市发展修正
AI unit cost modifier = AI 单位组建成本修正
AI building cost modifier = AI 建筑建造成本修正
AI wonder cost modifier = AI 奇观建造成本修正
AI building maintenance modifier = AI 建筑维护成本修正
AI unit maintenance modifier = AI 单位维护成本修正
AI unhappiness modifier = AI 不满修正
AI settings = AI设置
AI city growth modifier = AI城市发展修正
AI unit cost modifier = AI单位组建成本修正
AI building cost modifier = AI建筑建造成本修正
AI wonder cost modifier = AI奇观建造成本修正
AI building maintenance modifier = AI建筑维护成本修正
AI unit maintenance modifier = AI单位维护成本修正
AI unhappiness modifier = AI不满修正
AI free techs = AI起始科技
Major AI civilization bonus starting units = 主要文明AI的起始单位
City state bonus starting units = 建造城市起始单位
@ -1901,9 +1901,9 @@ ConditionalsPlacement = before
[stats] = [stats]
[stats] [cityFilter] = [cityFilter][stats]
[stats] from every specialist [cityFilter] = [cityFilter]中的每个专业人员[stats]
[stats] per [amount] population [cityFilter] = [cityFilter]每 [amount] 人口[stats]
[stats] per [amount] population [cityFilter] = [cityFilter]每[amount]人口[stats]
[stats] per [amount] social policies adopted = 每推行[amount]个政策[stats]
[stats] per every [amount] [civWideStat] = 每 [amount] [civWideStat] [stats]
[stats] per every [amount] [civWideStat] = 每[amount][civWideStat][stats]
[stats] in cities on [terrainFilter] tiles = 坐落于[terrainFilter]的城市[stats]
[stats] from all [buildingFilter] buildings = 所有[buildingFilter]建筑[stats]
[stats] from [tileFilter] tiles [cityFilter] = [cityFilter]的[tileFilter]地块[stats]
@ -1962,8 +1962,8 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = [baseUnitFilter]单位的[stat]花费[relativeAmount]%
Enables conversion of city production to [civWideStat] = 允许在城市中将产能转化成[civWideStat]
Improves movement speed on roads = 提高道路上的移动速度
Roads connect tiles across rivers = 道(铁)路可跨河建造
[relativeAmount]% maintenance on road & railroads = 道路铁路维护费[relativeAmount]%
Roads connect tiles across rivers = 道路/铁路可跨河建造
[relativeAmount]% maintenance on road & railroads = 道路/铁路维护费[relativeAmount]%
No Maintenance costs for improvements in [tileFilter] tiles = 在[tileFilter]地块的设施无维修费用
[relativeAmount]% construction time for [improvementFilter] improvements = 对 [improvementFilter] 地块设施 [relativeAmount]% 的建造时间
[relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter][relativeAmount]%建筑维护费
@ -1990,22 +1990,22 @@ Units in cities cost no Maintenance = 镇守城市的单位无需维护费
Enables embarkation for land units = 陆军单位拥有船运能力
Enables [mapUnitFilter] units to enter ocean tiles = 允许[mapUnitFilter]单位进入海洋
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = 获得第一个[baseUnitFilter]以后,陆地单位能穿过[terrainName]地块
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = 敌方的 [mapUnitFilter] 必须在你的土地上花费额外的[amount]点行动力
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = [cityFilter]新[baseUnitFilter]单位获得 [amount] 初始经验值
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = 敌方的[mapUnitFilter]必须在你的土地上花费额外的[amount]点行动力
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = [cityFilter]新[baseUnitFilter]单位获得[amount]初始经验值
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = [cityFilter]新组建的[baseUnitFilter]单位获得[promotion]晋升
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = 邻近城市的[mapUnitFilter]单位每回合自愈时 [amount] 点生命值
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]%来自防御建筑的城市强度
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = 邻近城市的[mapUnitFilter]单位每回合自愈时[amount]点生命值
[relativeAmount]% City Strength from defensive buildings = 建筑提供的防御强度[relativeAmount]%
[relativeAmount]% Strength for cities = 城市战斗力[relativeAmount]%
Costs [amount] [stockpiledResource] = 消耗 [amount] [stockpiledResource]
Costs [amount] [stockpiledResource] = 消耗[amount][stockpiledResource]
Quantity of strategic resources produced by the empire +[relativeAmount]% = 战略资源产出+[relativeAmount]%
Double quantity of [resource] produced = [resource]产量加倍
Enables Open Borders agreements = 允许签订开放边境协定
Enables Research agreements = 允许签订科研协定
Science gained from research agreements [relativeAmount]% = 从研究协议中获得的科研点数 [relativeAmount]%
Science gained from research agreements [relativeAmount]% = 从研究协议中获得的科研点数[relativeAmount]%
Enables Defensive Pacts = 启用防御条约
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = 当宣布友谊宣言时,双方都获得 [relativeAmount]% 的伟人产生速率。
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = 其他文明对城邦的影响力下降速度+[relativeAmount]%
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = 向一个城邦送予一个[baseUnitFilter]礼物时 [amount] 影响力
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = 向一个城邦送予一个[baseUnitFilter]礼物时[amount]影响力
Resting point for Influence with City-States following this religion [amount] = 对信奉该宗教的城邦影响力点数[amount]
Notified of new Barbarian encampments = 会对新出现蛮族营地提醒
Receive triple Gold from Barbarian encampments and pillaging Cities = 摧毁蛮族营地及劫掠城市时获得三倍金钱
@ -2037,16 +2037,16 @@ Unbuildable = 不可建造或训练
Can be purchased with [stat] [cityFilter] = [cityFilter]可以使用[stat]购买
Can be purchased for [amount] [stat] [cityFilter] = [cityFilter]可以用[amount][stat]购买
Limited to [amount] per Civilization = 每个文明限于[amount]个
Hidden until [amount] social policy branches have been completed = 隐藏直到 [amount] 个社会政策分支完成
Hidden until [amount] social policy branches have been completed = 隐藏直到[amount]个社会政策分支完成
Only available = 可以存在
Excess Food converted to Production when under construction = 组建过程中富余的食物将转化为产能
Requires at least [amount] population = 至少需要 [amount] 人口
Requires at least [amount] population = 至少需要[amount]人口
Triggers a global alert upon build start = 在建造开始时触发全局警报
Triggers a global alert upon completion = 完成后触发全局警报
Cost increases by [amount] per owned city = 每座己方城市使建造所需的产能花费增加 [amount]
Requires a [buildingFilter] in at least [amount] cities = 需要至少[amount]个城市建有[buildingFilter]
Can only be built [cityFilter] = 能被建造在[cityFilter]
Must have an owned [tileFilter] within [amount] tiles = 城市 [amount] 格内的己方地块必须有[tileFilter]
Must have an owned [tileFilter] within [amount] tiles = 城市[amount]格内的己方地块必须有[tileFilter]
Enables nuclear weapon = 允许建造核武器
Must not be on [tileFilter] = 城市不能位于[tileFilter]
Must not be next to [tileFilter] = 不能建立在[tileFilter]旁边
@ -2055,12 +2055,12 @@ Provides 1 extra copy of each improved luxury resource near this City = 所在
Destroyed when the city is captured = 当城市被占领时会被摧毁
Doubles Gold given to enemy if city is captured = 如果城市被攻占,给予敌方的金钱加倍
Remove extra unhappiness from annexed cities = 消除来自吞并的城市的额外不满
Connects trade routes over water = 通过路建立贸易路线
Connects trade routes over water = 通过路建立贸易路线
Automatically built in all cities where it is buildable = 在所有可建造的城市中自动建造
Creates a [improvementName] improvement on a specific tile = 可以在一个特定的地块上建造[improvementName]
Founds a new city = 建立新城市
Can instantly construct a [improvementFilter] improvement = 可立即建造 [improvementFilter] 地块设施
May create improvements on water resources = 可在水上资源建造设施(工船将被消耗掉)
Can instantly construct a [improvementFilter] improvement = 可立即建造[improvementFilter]地块设施
May create improvements on water resources = 可在水上资源建造设施
Can build [improvementFilter/terrainFilter] improvements on tiles = 可以建造地块设施:[improvementFilter/terrainFilter]
Can Spread Religion = 可以传播宗教
Can remove other religions from cities = 可以驱除城市异教
@ -2083,7 +2083,7 @@ Can transform to [unit] = 可以转换为[unit]
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = 位于相邻的[tileFilter]地块中的敌方[combatantFilter]单位[relativeAmount]%战斗力
[relativeAmount]% Strength when stacked with [mapUnitFilter] = 当与[mapUnitFilter]单位堆叠时 [relativeAmount]% 战斗力
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = 在[amount]格内[mapUnitFilter]单位[relativeAmount]%战斗力
[amount] additional attacks per turn = 在每回合可以额外攻击 [amount]
[amount] additional attacks per turn = 在每回合可以额外攻击[amount]次
[amount] Movement = [amount]移动力
[amount] Sight = [amount]视野
[amount] Range = [amount]射程
@ -2128,7 +2128,7 @@ Cannot be carried by [mapUnitFilter] units = [mapUnitFilter]单位无法装载
[relativeAmount]% chance to intercept air attacks = [relativeAmount]%几率拦截来袭的敌军飞机
Damage taken from interception reduced by [relativeAmount]% = 遭受拦截时的损伤减少[relativeAmount]%
[relativeAmount]% Damage when intercepting = 拦截敌方飞机时伤害 +[relativeAmount]%
[amount] extra interceptions may be made per turn = 每回合 [amount] 额外拦截次数
[amount] extra interceptions may be made per turn = 每回合[amount]额外拦截次数
Cannot be intercepted = 不可拦截
Cannot intercept [mapUnitFilter] units = 无法拦截[mapUnitFilter]单位!
[relativeAmount]% Strength when performing Air Sweep = 当进行空中扫荡时有着[relativeAmount]%的力度
@ -2277,7 +2277,7 @@ in all except [regionType] Regions = 除[regionType]之外的的所有宗教中
Free [unit] appears = 免费的[unit]出现
[positiveAmount] free [unit] units appear = [positiveAmount] 个免费的[unit]出现
Free [unit] found in the ruins = 免费获得在遗迹中发现[unit]
Free Social Policy = 免费推行 1 项社会政策
Free Social Policy = 免费推行1项社会政策
[positiveAmount] Free Social Policies = 免费获得[positiveAmount]个社会政策
Empire enters golden age = 帝国进入黄金时代
Empire enters a [positiveAmount]-turn Golden Age = 帝国进入[positiveAmount]回合的黄金时代
@ -2320,8 +2320,7 @@ upon declaring a defensive pact = 宣布防御条约时
upon entering a Golden Age = 进入黄金时代时
upon conquering a city = 占领一个城市时
upon founding a city = 建立一个城市时
# Requires translation!
upon building a [improvementFilter] improvement =
upon building a [improvementFilter] improvement = 修建[improvementFilter]时
upon discovering a Natural Wonder = 发现自然奇观时
upon constructing [buildingFilter] = 建造[buildingFilter]时
upon constructing [buildingFilter] [cityFilter] = [cityFilter]建造[buildingFilter]时
@ -2329,16 +2328,16 @@ upon gaining a [baseUnitFilter] unit = 获得 [baseUnitFilter] 单位时
upon founding a Pantheon = 创建万神殿时
upon founding a Religion = 创建宗教时
upon enhancing a Religion = 强化宗教时
upon defeating a [mapUnitFilter] unit = 击败 [mapUnitFilter] 单位时
upon defeating a [mapUnitFilter] unit = 击败[mapUnitFilter]单位时
upon being defeated = 被击败时
upon being promoted = 被晋升时
upon losing at least [amount] HP in a single attack = 单次战斗中丢失至少 [amount] HP时
upon ending a turn in a [tileFilter] tile = 在 [tileFilter] 地块上结束一回合
upon discovering a [tileFilter] tile = 当发现 [tileFilter]
upon losing at least [amount] HP in a single attack = 单次战斗中丢失至少[amount]HP时
upon ending a turn in a [tileFilter] tile = 在[tileFilter]地块上结束一回合
upon discovering a [tileFilter] tile = 当发现[tileFilter]后
Hidden after generating a Great Prophet = 在产生大先知后隐藏
hidden from users = 对用户隐藏
hidden from users = 对玩家隐藏
Comment [comment] = [comment]
Mod is incompatible with [modFilter] = Mod [modFilter] 不兼容
Mod is incompatible with [modFilter] = Mod与[modFilter]不兼容
Should only be used as permanent audiovisual mod = 只能用作永久视听Mod
Can be used as permanent audiovisual mod = 可作为永久视听Mod
Cannot be used as permanent audiovisual mod = 不能用作永久视听Mod
@ -2552,9 +2551,9 @@ Quit Game = 退出游戏
New Game = 开始新游戏
Espionage = 间谍活动
Undo = 撤销
Toggle UI = 切换 UI
Toggle Worked Tiles Display = 切换 工作地块显示
Toggle Movement Display = 切换 单位移动显示
Toggle UI = 切换UI
Toggle Worked Tiles Display = 切换工作地块显示
Toggle Movement Display = 切换单位移动显示
Zoom In = 放大
Zoom Out = 缩小
Pan Up = 向上平移
@ -2565,8 +2564,7 @@ Pan Up Alternate = 向上平移(替代键)
Pan Left Alternate = 向左平移(替代键)
Pan Down Alternate = 向下平移(替代键)
Pan Right Alternate = 向右平移(替代键)
# Requires translation!
Connect road =
Connect road = 联通道路
Transform = 转换
Repair = 修理
Add to or remove from queue = 从队列中删除或添加
@ -2672,7 +2670,7 @@ National Epic = 民族史诗
Market = 市场
Bazaar = 巴扎
Bazaar = 巴扎
Mint = 铸币厂
@ -3334,7 +3332,7 @@ Algiers = 阿尔及尔
Oran = 奥兰
Arabia = 阿拉伯
George Washington = 乔治 · 华盛顿
George Washington = 乔治·华盛顿
Your wanton aggression leaves us no choice. Prepare for war! = 强大的国家有一种法律,弱小的国家则有另一种。要么与我们一样,要么选择毁灭,你接受还是反对?
You have mistaken our love of peace for weakness. You shall regret this! = 剑是我们维护自由的最后手段。自由绝不屈服于暴力!
The day...is yours. I hope you will be merciful in your triumph. = 今天...是属于您的日子。希望您能够在属于您的胜利之喜下大发慈悲。

View File

@ -860,23 +860,15 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = AŞIRI DENEYSEL - UYARILDINIZ!
You need to restart the game for this change to take effect. = Bu değişimin etki göstermesi için oyunu yeniden başlatmanız gerekiyor.
# AutoPlay
# Requires translation!
AutoPlay =
# Requires translation!
Show AutoPlay button =
# Requires translation!
Multi-turn AutoPlay amount =
AutoPlay = Otomatik Oynat
Show AutoPlay button = Otomatik Oynat tuşunu göster
Multi-turn AutoPlay amount = Çok turlu Otomatik Oynat miktarı
# Requires translation!
Start AutoPlay =
# Requires translation!
AutoPlay End Turn =
# Requires translation!
AutoPlay Military Once =
# Requires translation!
AutoPlay Civilians Once =
# Requires translation!
AutoPlay Economy Once =
Start AutoPlay = Otomatik Oynatı başlat
AutoPlay End Turn = Turu otomatik bitir
AutoPlay Military Once = Orduyu tek seferlik otomatik oynat
AutoPlay Civilians Once = Sivilleri tek seferlik otomatik oynat
AutoPlay Economy Once = Ekonomiyi tek seferlik otomatik oynat
# Notifications
@ -1693,8 +1685,7 @@ Choose a name for your religion = Dininize ad koyun
Choose a [beliefType] belief! = Bir [beliefType] inancı seçin
Choose any belief! = Bir inanç seçin!
Found [religionName] = [religionName] dinini kur
# Requires translation!
Enhance [religionName] =
Enhance [religionName] = [religionName] genişlet
Choose a pantheon = Bir Panteon seçin
Choose a Religion = Bir Din Seçin
Found Religion = Din Kurun
@ -1736,13 +1727,10 @@ Religious status: =
None = Hiç
Pantheon = Panteon
# Requires translation!
Founding religion =
Founding religion = Kurucu din
Religion = Din
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
Enhancing religion = Din geliştiriliyor
Enhanced religion = Din geliştirildi
# Espionage
# As espionage is WIP, these strings are currently not shown in-game,
@ -1752,8 +1740,7 @@ Spy = Casus
Spy Hideout = Casus Evi
# Requires translation!
Spy present =
# Requires translation!
Move =
Move = Hareket et
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Bilinmeyen bir uygarlık [eraName] çağına girince, [spyName] casus olarak işe alındı!
We have recruited [spyName] as a spy! = [spyName] casus olarak işe alındı!
@ -2145,11 +2132,9 @@ Starting tech = Başlangıç teknolojisi
Starts with [tech] = [tech] ile başlar
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Triggers victory =
Triggers victory = Kazanmayı tetikler
Triggers a Cultural Victory upon completion = Tamamlanması durumunda Külturel Zaferi tetikler
# Requires translation!
May not annex cities =
May not annex cities = Şehirleri ilhak edemeyebilir
"Borrows" city names from other civilizations in the game = Oyundaki uygarlıklardan şehir isimlerini "Ödünç" alır
Cities are razed [amount] times as fast = Şehirler [amount] kat daha hızlı yıkılır
Receive a tech boost when scientific buildings/wonders are built in capital = Bazı bilimsel binalar/harikalar başkentte inşa edildiğinde Bilim Bonusu kazan
@ -2159,8 +2144,7 @@ Can be continually researched = Sürekli araştırılabilir
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
Damage to garrison from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
Rebel units may spawn =
Rebel units may spawn = İsyancı birimleri oluşabilir
Unbuildable = İnşa edilemez
# Requires translation!
Can be purchased with [stat] [cityFilter] =
@ -2199,14 +2183,10 @@ Founds a new city = Yeni bir şehir kurar
Can instantly construct a [improvementFilter] improvement =
May create improvements on water resources = Su kaynakları üzerinde geliştirmeler yapabilir
Can build [improvementFilter/terrainFilter] improvements on tiles = karolara [improvementFilter/terrainFilter] geliştirmeleri inşa edebilir
# Requires translation!
Can Spread Religion =
# Requires translation!
Can remove other religions from cities =
# Requires translation!
May found a religion =
# Requires translation!
May enhance a religion =
Can Spread Religion = Dini yayabilir
Can remove other religions from cities = Diğer dinleri şehirlerden silebilir
May found a religion = Din kurabilir
May enhance a religion = Din geliştirebilir
# Requires translation!
Can be added to [comment] in the Capital =
# Requires translation!
@ -2217,12 +2197,10 @@ May Paradrop up to [amount] tiles from inside friendly territory = Arkadaş canl
# Requires translation!
Can perform Air Sweep =
Can speed up construction of a building = Yapının inşasını hızlandırabilir
# Requires translation!
Can speed up the construction of a wonder =
Can speed up the construction of a wonder = Harika inşasını hızlandırabilir
Can hurry technology research = Teknoloji araştırmaları daha hızlı yapılabilir
Can undertake a trade mission with City-State, giving a large sum of gold and [amount] Influence = Şehir Devleti ile ticaret görevi üstlenerek çok miktarda altın ve [amount] şehir devleti nüfuzu kazanabilir
# Requires translation!
Can transform to [unit] =
Can transform to [unit] = [unit] birimine dönüşebilir
[relativeAmount]% Strength = %[relativeAmount] Güç
# Requires translation!
[relativeAmount]% Strength decreasing with distance from the capital =
@ -2249,8 +2227,7 @@ Can only attack [tileFilter] tiles = Sadece [tileFilter] karolarına saldırabil
Cannot attack = Saldıramaz
Must set up to ranged attack = Menzilli saldırıya ayarlanmalıdır
Self-destructs when attacking = Saldırırken kendini imha eder
# Requires translation!
Eliminates combat penalty for attacking across a coast =
Eliminates combat penalty for attacking across a coast = Kıyıdan saldırırken saldırı dezavantajını yok eder
# Requires translation!
May attack when embarked =
Eliminates combat penalty for attacking over a river = Irmak üzerinden saldırırken olan dövüş cezasını kaldırır
@ -2258,16 +2235,12 @@ Blast radius [amount] = [amount] Patlama çapı
Ranged attacks may be performed over obstacles = Menzilli saldırılar engeller üzerinden yapılabilir
Nuclear weapon of Strength [amount] = [amount] Gücünde nükleer silah
No defensive terrain bonus = Arazilerin savunma bonuslarını kullanamaz
# Requires translation!
No defensive terrain penalty =
# Requires translation!
Damage is ignored when determining unit Strength =
# Requires translation!
Uncapturable =
No defensive terrain penalty = Defansif zemin dezavantajı yok
Damage is ignored when determining unit Strength = Birim gücü hesaplanırken hasar gözardı edilir
Uncapturable = Ele geçirilemez
May withdraw before melee ([amount]%) = %[amount] şansla bir yakın birlik tarafından saldırıya uğrarken geri çekilir
Unable to capture cities = Şehirleri ele geçiremez
# Requires translation!
Unable to pillage tiles =
Unable to pillage tiles = Karo yağmalanamıyor
No movement cost to pillage = Yağma için hareket maliyeti yoktur
Can move after attacking = Saldırdıktan sonra hareket edebilir
Transfer Movement to [mapUnitFilter] = Hareket hızını [mapUnitFilter] ile paylaşır
@ -2279,10 +2252,8 @@ Can only heal by pillaging = Sadece yağmalayarak iyileşebilir.
Unit will heal every turn, even if it performs an action = Birim bir eylem gerçekleştirse bile her tur iyileşir
All adjacent units heal [amount] HP when healing = Bitişikteki birlikler iyileşirken [amount] HP iyileşir
Defense bonus when embarked = Denizdeyken savunma bonusu
# Requires translation!
No Sight =
# Requires translation!
Can see over obstacles =
No Sight = Görüş yok
Can see over obstacles = Engellerin üstünden görebilir
Can carry [amount] [mapUnitFilter] units = [amount] tane [mapUnitFilter] birliği taşıyabilir.
Can carry [amount] extra [mapUnitFilter] units = [amount] fazladan [mapUnitFilter] birliği taşıyabilir
# Requires translation!
@ -2317,15 +2288,12 @@ Invisible to non-adjacent units =
# Requires translation!
Can see invisible [mapUnitFilter] units =
May upgrade to [baseUnitFilter] through ruins-like effects = Antik Kalıntılar gibi elemanlar ile [baseUnitFilter] birliğine yükselebilir
# Requires translation!
Destroys tile improvements when attacking =
# Requires translation!
Cannot move =
Destroys tile improvements when attacking = Saldırırken karo geliştirmelerini yok eder
Cannot move = Hareket edemez
# Requires translation!
Double movement in [terrainFilter] =
All tiles cost 1 movement = Bütün bölgeler 1 hareket puanı eder
# Requires translation!
May travel on Water tiles without embarking =
May travel on Water tiles without embarking = Gemiye binmeden su karolarında hareket edebilir
Can pass through impassable tiles = Geçilemez bölgelerden geçebilir
Ignores terrain cost = Arazi maliyetini yok sayar
# Requires translation!
@ -2333,8 +2301,7 @@ Ignores Zone of Control =
Rough terrain penalty = Engebeli arazi cezası
Can enter ice tiles = Buz çinilerine girebilir
Cannot enter ocean tiles = Okyanusa giremez
# Requires translation!
May enter foreign tiles without open borders =
May enter foreign tiles without open borders = Yabancı karolara açık sınırlar olmadan girebilir
# Requires translation!
May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there =
# Requires translation!
@ -2355,8 +2322,7 @@ Is part of Great Person group [comment] =
by consuming this unit =
# Requires translation!
for [amount] movement =
# Requires translation!
once =
once = tek sefer
# Requires translation!
[amount] times =
# Requires translation!
@ -2386,8 +2352,7 @@ Rough terrain = Engebeli arazi
# Requires translation!
Deposits in [tileFilter] tiles always provide [amount] resources =
Can only be created by Mercantile City-States = Sadece Tüccar Şehir Devletleri tarafından yapılabilir
# Requires translation!
Stockpiled =
Stockpiled = Stoklanmış
# Requires translation!
City-level resource =
# Requires translation!
@ -2401,8 +2366,7 @@ Can also be built on tiles adjacent to fresh water = Tatlı suyun yanındaki ara
Ensures a minimum tile yield of [stats] =
Can be built outside your borders = Sınırlarınızın dışına inşa edilebilir
Can be built just outside your borders = Sınırlarınız dışında inşa edilebilir
# Requires translation!
Can only be built to improve a resource =
Can only be built to improve a resource = Sadece bir kaynağı geliştirmek için inşa edilebilir
# Requires translation!
Removes removable features when built =
Gives a defensive bonus of [relativeAmount]% = %[relativeAmount] savunma bonusu verir
@ -2433,42 +2397,29 @@ for [civFilter] =
when at war = savaştayken
when not at war = savaşta değilken
during a Golden Age = Altın Çağdayken
# Requires translation!
during We Love The King Day =
during We Love The King Day = Kralı Seviyoruzdayken
while the empire is happy = imparatorluk mutluyken
# Requires translation!
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!
before the [era] =
# Requires translation!
starting from the [era] =
# Requires translation!
if starting in the [era] =
# Requires translation!
if no other Civilization has researched this =
during the [era] = [era] çağındayken
before the [era] = [era] çağından önce
starting from the [era] = [era] çağından başlayarak
if starting in the [era] = Eğer [era] çağından başlıyorsa
if no other Civilization has researched this = Eğer hiçbir uygarlık bunu araştırmadıysa
after discovering [tech] = [tech] keşfedildikten sonra
before discovering [tech] = [tech] keşfedilmeden önce
# Requires translation!
if no other Civilization has adopted this =
if no other Civilization has adopted this = Eğer hiçbir uygarlık bunu kabul etmediyse
# Requires translation!
after adopting [policy/belief] =
before adopting [policy/belief] = [policy/belief] siyasetini benimsemeden önce
# Requires translation!
before founding a Pantheon =
# Requires translation!
after founding a Pantheon =
# Requires translation!
before founding a religion =
# Requires translation!
after founding a religion =
# Requires translation!
before enhancing a religion =
# Requires translation!
after enhancing a religion =
before founding a Pantheon = Panteon kurmadan önce
after founding a Pantheon = Panteon kurduktan sonra
before founding a religion = Din kurmadan önce
after founding a religion = Din kurmadan sonra
before enhancing a religion = Dini geliştirmeden önce
after enhancing a religion = Dini geliştirdikten sonra
# Requires translation!
if [buildingFilter] is constructed =
# Requires translation!

View File

@ -4,8 +4,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.8.21"
const val appName = "Unciv"
const val appCodeNumber = 942
const val appVersion = "4.9.7"
const val appCodeNumber = 943
const val appVersion = "4.9.8"
const val gdxVersion = "1.12.1"
const val ktorVersion = "2.2.3"

View File

@ -1,3 +1,21 @@
## 4.9.8
Add another confirmation when buying a religious unit in a city that … - By WhoIsJohannes
Add new map types - By remdu
Allow arbitrary victory types for the purposes of policies - By SeventhM
By SomeTroglodyte:
- Civilopedia key bindings
- Great Person Points - Rounding changes, Breakdown UI
- (Tool) Tiny helper to load MP saves (from issues for debugging) as hotseat
- Fix ended Leader Voice not cleared and resumed on un-pause
Fix 'Sleep Until Healed' action missing - By soggerr
Added check for belief.type - By Why-not-now
## 4.9.7
Allow city conditionals on units to upgrade to

View File

@ -464,7 +464,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.9.7", 942)
val VERSION = Version("4.9.8", 943)
//endregion
lateinit var Current: UncivGame

View File

@ -0,0 +1,17 @@
Add another confirmation when buying a religious unit in a city that … - By WhoIsJohannes
Add new map types - By remdu
Allow arbitrary victory types for the purposes of policies - By SeventhM
By SomeTroglodyte:
- Civilopedia key bindings
- Great Person Points - Rounding changes, Breakdown UI
- (Tool) Tiny helper to load MP saves (from issues for debugging) as hotseat
- Fix ended Leader Voice not cleared and resumed on un-pause
Fix 'Sleep Until Healed' action missing - By soggerr
Added check for belief.type - By Why-not-now