This commit is contained in:
Yair Morgenstern 2023-06-23 09:39:54 +03:00
parent 66eed083f2
commit b6aa177311
37 changed files with 1563 additions and 660 deletions

View File

@ -467,11 +467,22 @@ No victory conditions were selected! = Geen oorwinningsvoorwaardes is gekies nie
Mods: = Modifikasies:
Extension mods = Uitbreidingsmodifikasies
Base ruleset: = Basis reëlstel:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = Die mod wat jy gekies het is verkeerd gedefinieer!
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = Die mod-kombinasie wat jy gekies het, is verkeerd gedefinieer!
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = Die mod-kombinasie wat jy gekies het, het probleme.
You can play it, but don't expect everything to work! = Jy kan dit speel, maar moenie verwag dat alles sal werk nie!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Hierdie basisreëlstel is nie versoenbaar met die voorheen geselekteerde\n uitbreiding mods nie. Hulle is gedeaktiveer.
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Basis reëls
[amount] Techs = [amount] Tegnologieë
[amount] Nations = [amount] Nasies
@ -1338,10 +1349,6 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! =
# Requires translation!
An enemy [unitType] has joined us! =
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
[unitName] can be promoted! =
# This might be needed for a rewrite of Germany's unique - see #7376
@ -2708,8 +2715,8 @@ Enhancing religion =
Enhanced religion =
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
# Requires translation!
Spy =
@ -2720,6 +2727,26 @@ Spy present =
# Requires translation!
Move =
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
# Requires translation!
@ -3307,6 +3334,8 @@ Remove extra unhappiness from annexed cities =
# Requires translation!
Connects trade routes over water =
# Requires translation!
Automatically built in all cities where it is buildable =
# Requires translation!
Creates a [improvementName] improvement on a specific tile =
# Requires translation!
Founds a new city =
@ -3485,6 +3514,8 @@ Double movement in [terrainFilter] =
# Requires translation!
All tiles cost 1 movement =
# Requires translation!
May travel on Water tiles without embarking =
# Requires translation!
Can pass through impassable tiles =
# Requires translation!
Ignores terrain cost =
@ -3721,11 +3752,11 @@ in [regionType] Regions =
# Requires translation!
in all except [regionType] Regions =
# Requires translation!
Free [baseUnitFilter] appears =
Free [unit] appears =
# Requires translation!
[amount] free [baseUnitFilter] units appear =
[amount] free [unit] units appear =
# Requires translation!
Free [baseUnitFilter] found in the ruins =
Free [unit] found in the ruins =
# Requires translation!
Free Social Policy =
# Requires translation!
@ -4055,13 +4086,15 @@ UnitActionModifier =
#################### Lines from spy actions #######################
# Requires translation!
EstablishNetwork =
Establishing Network =
# Requires translation!
StealingTech =
Observing City =
# Requires translation!
RiggingElections =
Stealing Tech =
# Requires translation!
CounterIntelligence =
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -675,17 +675,28 @@ Mods: =
Extension mods =
# Requires translation!
Base ruleset: =
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
# Requires translation!
The mod you selected is incorrectly defined! =
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
# Requires translation!
The mod combination you selected is incorrectly defined! =
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
# Requires translation!
The mod combination you selected has problems. =
# Requires translation!
You can play it, but don't expect everything to work! =
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
# Requires translation!
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
# Requires translation!
Are you really sure you want to play with the following known problems? =
# Requires translation!
Base Ruleset =
# Requires translation!
[amount] Techs =
@ -1564,10 +1575,6 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! =
# Requires translation!
An enemy [unitType] has joined us! =
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
[unitName] can be promoted! =
# This might be needed for a rewrite of Germany's unique - see #7376
@ -2934,8 +2941,8 @@ Enhancing religion =
Enhanced religion =
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
# Requires translation!
Spy =
@ -2946,6 +2953,26 @@ Spy present =
# Requires translation!
Move =
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
# Requires translation!
@ -3533,6 +3560,8 @@ Remove extra unhappiness from annexed cities =
# Requires translation!
Connects trade routes over water =
# Requires translation!
Automatically built in all cities where it is buildable =
# Requires translation!
Creates a [improvementName] improvement on a specific tile =
# Requires translation!
Founds a new city =
@ -3711,6 +3740,8 @@ Double movement in [terrainFilter] =
# Requires translation!
All tiles cost 1 movement =
# Requires translation!
May travel on Water tiles without embarking =
# Requires translation!
Can pass through impassable tiles =
# Requires translation!
Ignores terrain cost =
@ -3947,11 +3978,11 @@ in [regionType] Regions =
# Requires translation!
in all except [regionType] Regions =
# Requires translation!
Free [baseUnitFilter] appears =
Free [unit] appears =
# Requires translation!
[amount] free [baseUnitFilter] units appear =
[amount] free [unit] units appear =
# Requires translation!
Free [baseUnitFilter] found in the ruins =
Free [unit] found in the ruins =
# Requires translation!
Free Social Policy =
# Requires translation!
@ -4281,13 +4312,15 @@ UnitActionModifier =
#################### Lines from spy actions #######################
# Requires translation!
EstablishNetwork =
Establishing Network =
# Requires translation!
StealingTech =
Observing City =
# Requires translation!
RiggingElections =
Stealing Tech =
# Requires translation!
CounterIntelligence =
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -439,11 +439,22 @@ No victory conditions were selected! = Nenhuma condição de vitória foi seleci
Mods: = Modificações
Extension mods = Customizações de extensões
Base ruleset: = Conjunto de régras básico
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = O mod que você selecionou está incorretamente definido!
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = A combinação de mods que vocē selecionou está incorretamente definida
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = A combinação de mods que você selecionou tem problemas.
You can play it, but don't expect everything to work! = Você pode jogar, mas não espere que tudo funcionará!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Este conjunto base de regras não é compatível com os mods\n de extensão selecionados anteriormente. Eles foram desativados.
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Conjunto base de regras
[amount] Techs = [amount] Tecnologias
[amount] Nations = [amount] Nações
@ -921,8 +932,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = Seu(a) [ourUnit] capturou um ini
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Seu(a) [ourUnit] saqueou [amount] [Stat] de [theirUnit]
We have captured a barbarian encampment and recovered [goldAmount] gold! = Nós capturamos um acampamento bárbaro e recuperamos [goldAmount] de ouro!
An enemy [unitType] has joined us! = Um(a) inimigo(a) [unitType] se juntou a nós!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Depois que uma civilização desconhecida entrou na [eraName], nós recrutamos [spyName] como espião!
We have recruited [spyName] as a spy! = Recrutamos [spyName] como espião!
[unitName] can be promoted! = [unitName] pode ser promovido!
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1644,14 +1653,32 @@ Enhancing religion = Aprimorando a religião
Enhanced religion = Religião aprimorada
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
Spy = Espião
Spy Hideout = Esconderijo do Espião
Spy present = Espião presente
Move = Mover
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Depois que uma civilização desconhecida entrou na [eraName], nós recrutamos [spyName] como espião!
We have recruited [spyName] as a spy! = Recrutamos [spyName] como espião!
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Escolher promoção
@ -1973,6 +2000,8 @@ Destroyed when the city is captured = Destruído quando a cidade é capturada
Doubles Gold given to enemy if city is captured = Dobra o Ouro dado ao inimigo se a cidade for capturada
Remove extra unhappiness from annexed cities = Remove infelicidade extra das cidades anexadas
Connects trade routes over water = Conecta rotas comerciais marítimas
# Requires translation!
Automatically built in all cities where it is buildable =
Creates a [improvementName] improvement on a specific tile = Cria uma melhoria [improvementName] em um painel específico
Founds a new city = Estabelecer uma nova cidade
Can instantly construct a [improvementFilter] improvement = Pode construir instantaneamente uma melhoria [improvementFilter]
@ -2062,6 +2091,8 @@ Destroys tile improvements when attacking = Destrói melhorias de painel ao atac
Cannot move = Não pode se mover
Double movement in [terrainFilter] = Movimento duplo em [terrainFilter]
All tiles cost 1 movement = Todos os painéis custam 1 de movimento
# Requires translation!
May travel on Water tiles without embarking =
Can pass through impassable tiles = Pode passar por painéis impossíveis de passar
Ignores terrain cost = Ignora custo de movimento em terrenos
Ignores Zone of Control = Ignora Zona de Controle
@ -2180,9 +2211,9 @@ within [amount] tiles of a [tileFilter] = dentro de [amount] painéis de um [til
on water maps = em mapas de água
in [regionType] Regions = em regiões [regionType]
in all except [regionType] Regions = em todas as regiões, exceto [regionType]
Free [baseUnitFilter] appears = [baseUnitFilter] apareceu grátis
[amount] free [baseUnitFilter] units appear = [amount] [baseUnitFilter] livres surgem
Free [baseUnitFilter] found in the ruins = [baseUnitFilter] grátis encontrado nas ruínas
Free [unit] appears = [unit] apareceu grátis
[amount] free [unit] units appear = [amount] [unit] livres surgem
Free [unit] found in the ruins = [unit] grátis encontrado nas ruínas
Free Social Policy = Politica Social Livre
[amount] Free Social Policies = [amount] de Políticas sociais gratuitas
Empire enters golden age = Império entra em uma Era de Ouro
@ -2367,10 +2398,16 @@ UnitActionModifier = Modificador de Ação da Unidade
#################### Lines from spy actions #######################
EstablishNetwork = EstabelecerRede
StealingTech = RoubarTecnologia
RiggingElections = ArmarEleições
CounterIntelligence = Contra-Inteligência
# Requires translation!
Establishing Network =
# Requires translation!
Observing City =
# Requires translation!
Stealing Tech =
# Requires translation!
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -482,14 +482,25 @@ No victory conditions were selected! = Не са избрани условия
Mods: = Модове:
Extension mods = Допълнителни модове
Base ruleset: = Базов набор от правила:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
# Requires translation!
The mod you selected is incorrectly defined! =
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
# Requires translation!
The mod combination you selected is incorrectly defined! =
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = Комбинацията от модове, която сте избрали, има проблеми.
You can play it, but don't expect everything to work! = Можете да играете, но не очаквайте всичко да работи!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
# Requires translation!
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Базов Набор от Правила
[amount] Techs = [amount] Технологии
[amount] Nations = [amount] Нации
@ -1141,10 +1152,6 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! = Пр
# Requires translation!
An enemy [unitType] has joined us! =
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
[unitName] can be promoted! =
# This might be needed for a rewrite of Germany's unique - see #7376
@ -2098,8 +2105,8 @@ Enhancing religion =
Enhanced religion =
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
# Requires translation!
Spy =
@ -2110,6 +2117,26 @@ Spy present =
# Requires translation!
Move =
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Избери Повишение
@ -2679,6 +2706,8 @@ Remove extra unhappiness from annexed cities =
# Requires translation!
Connects trade routes over water =
# Requires translation!
Automatically built in all cities where it is buildable =
# Requires translation!
Creates a [improvementName] improvement on a specific tile =
# Requires translation!
Founds a new city =
@ -2857,6 +2886,8 @@ Double movement in [terrainFilter] =
# Requires translation!
All tiles cost 1 movement =
# Requires translation!
May travel on Water tiles without embarking =
# Requires translation!
Can pass through impassable tiles =
# Requires translation!
Ignores terrain cost =
@ -3091,11 +3122,11 @@ in [regionType] Regions =
# Requires translation!
in all except [regionType] Regions =
# Requires translation!
Free [baseUnitFilter] appears =
Free [unit] appears =
# Requires translation!
[amount] free [baseUnitFilter] units appear =
[amount] free [unit] units appear =
# Requires translation!
Free [baseUnitFilter] found in the ruins =
Free [unit] found in the ruins =
# Requires translation!
Free Social Policy =
# Requires translation!
@ -3392,13 +3423,15 @@ UnitActionModifier =
#################### Lines from spy actions #######################
# Requires translation!
EstablishNetwork =
Establishing Network =
# Requires translation!
StealingTech =
Observing City =
# Requires translation!
RiggingElections =
Stealing Tech =
# Requires translation!
CounterIntelligence =
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -443,11 +443,22 @@ No victory conditions were selected! = No sha seleccionat cap condició de vi
Mods: = Mods:
Extension mods = Mods dextensió
Base ruleset: = Reglament base:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = El mod triat està mal definit.
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = La combinació de mods que heu triat està mal definida.
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = La combinació de mods que heu triat presenta problemes.
You can play it, but don't expect everything to work! = Podeu jugar-hi, però no espereu que funcioni tot bé!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = El reglament base no és compatible amb els mods\nseleccionats. Shan desactivat.
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Reglament base
[amount] Techs = [amount] tecnologies
[amount] Nations = [amount] nacions
@ -942,8 +953,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = El vostre [ourUnit] ha capturat
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = El vostre [ourUnit] ha saquejat [amount] [Stat] de [theirUnit].
We have captured a barbarian encampment and recovered [goldAmount] gold! = Hem capturat un campament bàrbar i aconseguim [goldAmount] dor!
An enemy [unitType] has joined us! = Sens ha unit un [unitType] enemic!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Com una civilització ha entrat a lera [eraName], hem reclutat a [spyName] com a espia!
We have recruited [spyName] as a spy! = Hem reclutat a [spyName] com a espia!
[unitName] can be promoted! = A [unitName] se la pot ascendir!
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1670,14 +1679,32 @@ Enhancing religion = La religió es difon.
Enhanced religion = La religió sha difós.
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
Spy = Espia
Spy Hideout = Guarida despies
Spy present = Regal de lespia
Move = Mou
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Com una civilització ha entrat a lera [eraName], hem reclutat a [spyName] com a espia!
We have recruited [spyName] as a spy! = Hem reclutat a [spyName] com a espia!
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Tria un ascens
@ -2001,6 +2028,8 @@ Destroyed when the city is captured = Es destrueix si la ciutat és capturada
Doubles Gold given to enemy if city is captured = Duplica la quantitat dor que es dóna a lenemic si la ciutat és capturada
Remove extra unhappiness from annexed cities = Elimina la infelicitat deguda a les ciutats annexionades
Connects trade routes over water = Crea rutes comercials a través de laigua
# Requires translation!
Automatically built in all cities where it is buildable =
Creates a [improvementName] improvement on a specific tile = Crea una millora [improvementName] en una casella específica.
Founds a new city = Funda una ciutat nova
Can instantly construct a [improvementFilter] improvement = Pot construir una millora de [improvementFilter] immediatament
@ -2090,6 +2119,8 @@ Destroys tile improvements when attacking = Destrueix les millores de la casella
Cannot move = No es pot moure.
Double movement in [terrainFilter] = Es duplica el moviment en caselles de tipus «[terrainFilter]»
All tiles cost 1 movement = Totes les caselles tenen un cost de moviment d1
# Requires translation!
May travel on Water tiles without embarking =
Can pass through impassable tiles = Pot passar per caselles intransitables
Ignores terrain cost = Ignora el cost de terreny
Ignores Zone of Control = Ignora la zona de control
@ -2208,9 +2239,9 @@ within [amount] tiles of a [tileFilter] = en [amount] caselles de [tileFilter]
on water maps = en mapes daigua
in [regionType] Regions = en regions [regionType]
in all except [regionType] Regions = en totes les regions excepte [regionType]
Free [baseUnitFilter] appears = Apareix un [baseUnitFilter] de franc
[amount] free [baseUnitFilter] units appear = Apareixen [amount] unitats [baseUnitFilter] de franc
Free [baseUnitFilter] found in the ruins = sha trobat un [baseUnitFilter] de franc a les ruïnes.
Free [unit] appears = Apareix un [unit] de franc
[amount] free [unit] units appear = Apareixen [amount] unitats [unit] de franc
Free [unit] found in the ruins = sha trobat un [unit] de franc a les ruïnes.
Free Social Policy = Política social de franc
[amount] Free Social Policies = [amount] polítiques socials gratuïtes
Empire enters golden age = La civilització entra en una edat dor
@ -2395,10 +2426,16 @@ UnitActionModifier = Modificador dacció de la unitat
#################### Lines from spy actions #######################
EstablishNetwork = Estableix una xarxa
StealingTech = Roba tecnologia
RiggingElections = Prepara les eleccions
CounterIntelligence = Contraintel·ligència
# Requires translation!
Establishing Network =
# Requires translation!
Observing City =
# Requires translation!
Stealing Tech =
# Requires translation!
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -443,11 +443,22 @@ No victory conditions were selected! = Nebyl vybrán žádný způsob výhry!
Mods: = Mody:
Extension mods = Rozšiřující mody
Base ruleset: = Základní pravidla:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = Zvolený mod je nesprávně zadefinován!
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = Zvolená kombinace modů je nesprávně zadefinována!
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = Zvolená kombinace modů způsobuje problémy.
You can play it, but don't expect everything to work! = Můžete hrát, ale neočekávejte bezchybné fungování!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Tato základní pravidla nejsou kompatibilní s dříve vybranými\rozšířeními. Proto byla vypnuta.
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Základní pravidla
[amount] Techs = [amount] technologií
[amount] Nations = [amount] národů
@ -956,8 +967,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = Jednotka [ourUnit] zajala nepř
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Jednotka [ourUnit] vydrancovala [amount] [Stat] od jednotky [theirUnit]
We have captured a barbarian encampment and recovered [goldAmount] gold! = Zneškodnili jsme barbarský tábor a získali [goldAmount] zlata
An enemy [unitType] has joined us! = Nepřátelská jednotka [unitType] se k nám přidala!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Poté, co neznámá civilizace vstoupila do éry [eraName], naverbovali jsme [spyName] jako špeha!
We have recruited [spyName] as a spy! = Naverbovali jsme [spyName] jako špeha!
[unitName] can be promoted! = Jednotka [unitName] může být povýšena!
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1827,8 +1836,8 @@ Enhancing religion = Vylepšuje náboženství
Enhanced religion = Vylepšené náboženství
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
# Requires translation!
Spy =
@ -1839,6 +1848,24 @@ Spy present =
# Requires translation!
Move =
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Poté, co neznámá civilizace vstoupila do éry [eraName], naverbovali jsme [spyName] jako špeha!
We have recruited [spyName] as a spy! = Naverbovali jsme [spyName] jako špeha!
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Vybrat povýšení
@ -2214,6 +2241,8 @@ Doubles Gold given to enemy if city is captured = Dvojnásobek zlata pro nepří
Remove extra unhappiness from annexed cities = Odstraní zvýšenou nespokojenost občanů v anektovaných městech
Connects trade routes over water = Propojí obchodní cesty přes vodu
# Requires translation!
Automatically built in all cities where it is buildable =
# Requires translation!
Creates a [improvementName] improvement on a specific tile =
Founds a new city = Zakládá nové město
# Requires translation!
@ -2317,6 +2346,8 @@ Destroys tile improvements when attacking =
Cannot move =
Double movement in [terrainFilter] = Dvojnásobný pohyb na políčku [terrainFilter]
All tiles cost 1 movement = Vsechny typy políček stojí 1 pohyb
# Requires translation!
May travel on Water tiles without embarking =
Can pass through impassable tiles = Může přes neprůchozí políčka
Ignores terrain cost = Pohyb v obtížném terénu bez penalizace
Ignores Zone of Control = Ignoruje zónu ovládání
@ -2481,9 +2512,9 @@ within [amount] tiles of a [tileFilter] =
on water maps = na vodních mapách
in [regionType] Regions = v regionech [regionType]
in all except [regionType] Regions = v jiných regionech než [regionType]
Free [baseUnitFilter] appears = [baseUnitFilter] zdarma
[amount] free [baseUnitFilter] units appear = [amount] jednotky [baseUnitFilter] zdarma
Free [baseUnitFilter] found in the ruins = V ruinách byla nalezena jednotka [baseUnitFilter] zdarma
Free [unit] appears = [unit] zdarma
[amount] free [unit] units appear = [amount] jednotky [unit] zdarma
Free [unit] found in the ruins = V ruinách byla nalezena jednotka [unit] zdarma
Free Social Policy = Sociální politika zdarma
[amount] Free Social Policies = [amount] sociálních politik zdrama
Empire enters golden age = Říše vstoupí do zlatého věku
@ -2734,13 +2765,15 @@ UnitActionModifier =
#################### Lines from spy actions #######################
# Requires translation!
EstablishNetwork =
Establishing Network =
# Requires translation!
StealingTech =
Observing City =
# Requires translation!
RiggingElections =
Stealing Tech =
# Requires translation!
CounterIntelligence =
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -446,11 +446,22 @@ No victory conditions were selected! = Er zijn geen overwinningscondities gesele
Mods: = Mods:
Extension mods = Uitbreidingmods
Base ruleset: = Basis-regelset:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = De mod die je hebt geselecteerd is niet correct gedefinieerd!
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = De combinatie van mods die je hebt geselecteerd is niet correct gedefinieerd!
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = De combinatie van mods die je hebt geselecteerd levert problemen op.
You can play it, but don't expect everything to work! = Je kan er mee spelen, maar verwacht niet dat alles werkt!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Deze basis regelset is niet compatibel met de eerder geselecteerde\nextensie mods. Ze zijn uitgeschakeld
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Basis regelset
[amount] Techs = [amount] Techs
[amount] Nations = [amount] Naties
@ -955,8 +966,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = Je [ourUnit] heeft zojuist een [
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Je [ourUnit] heeft [amount] [Stat] van [theirUnit] geplunderd
We have captured a barbarian encampment and recovered [goldAmount] gold! = We hebben een barabarenkamp veroverd en bekwamen [goldAmount] goud!
An enemy [unitType] has joined us! = Een vijandige [unitType] heeft zich bij ons aangesloten!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Nadat een onbekende beschaving in de [eraName] is aangekomen, hebben we [spyName] gerecruteerd als spion!
We have recruited [spyName] as a spy! = We hebben [spyName] gerecruteerd als spion!
[unitName] can be promoted! = [unitName] kan gepromoveerd worden!
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1690,14 +1699,32 @@ Enhancing religion = Verbeteren van de religie
Enhanced religion = Verbeterde religie
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
Spy = Spion
Spy Hideout = Spionschuilplaats
Spy present = Spion aanwezig
Move = Verplaats
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Nadat een onbekende beschaving in de [eraName] is aangekomen, hebben we [spyName] gerecruteerd als spion!
We have recruited [spyName] as a spy! = We hebben [spyName] gerecruteerd als spion!
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Kies een promotie
@ -2062,6 +2089,8 @@ Doubles Gold given to enemy if city is captured = Verdubbeld goud voor de vijand
Remove extra unhappiness from annexed cities = Verwijdert extra onvrede van geannexeerde steden
Connects trade routes over water = Verbindt handelsroutes over water
# Requires translation!
Automatically built in all cities where it is buildable =
# Requires translation!
Creates a [improvementName] improvement on a specific tile =
Founds a new city = Sticht een nieuwe stad
# Requires translation!
@ -2169,6 +2198,8 @@ Destroys tile improvements when attacking =
Cannot move = Kan niet bewegen
Double movement in [terrainFilter] = Dubbele beweging in [terrainFilter]
All tiles cost 1 movement = Alle tegels kosten 1 beweging
# Requires translation!
May travel on Water tiles without embarking =
Can pass through impassable tiles = Kan over onbegaanbare tegels
Ignores terrain cost = Negeert terreinskosten
Ignores Zone of Control = Negeert Zone van Invloed
@ -2336,10 +2367,10 @@ on water maps =
in [regionType] Regions =
# Requires translation!
in all except [regionType] Regions =
Free [baseUnitFilter] appears = Gratis [baseUnitFilter] verschijnt
[amount] free [baseUnitFilter] units appear = [amount] gratis [baseUnitFilter] eenheden verschijnen
Free [unit] appears = Gratis [unit] verschijnt
[amount] free [unit] units appear = [amount] gratis [unit] eenheden verschijnen
# Requires translation!
Free [baseUnitFilter] found in the ruins =
Free [unit] found in the ruins =
Free Social Policy = Gratis sociaal beleid
# Requires translation!
[amount] Free Social Policies =
@ -2591,13 +2622,15 @@ UnitActionModifier =
#################### Lines from spy actions #######################
# Requires translation!
EstablishNetwork =
Establishing Network =
# Requires translation!
StealingTech =
Observing City =
# Requires translation!
RiggingElections =
Stealing Tech =
# Requires translation!
CounterIntelligence =
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -798,17 +798,28 @@ Mods: =
Extension mods =
# Requires translation!
Base ruleset: =
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
# Requires translation!
The mod you selected is incorrectly defined! =
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
# Requires translation!
The mod combination you selected is incorrectly defined! =
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
# Requires translation!
The mod combination you selected has problems. =
# Requires translation!
You can play it, but don't expect everything to work! =
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
# Requires translation!
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
# Requires translation!
Are you really sure you want to play with the following known problems? =
# Requires translation!
Base Ruleset =
# Requires translation!
[amount] Techs =
@ -1686,10 +1697,6 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! =
# Requires translation!
An enemy [unitType] has joined us! =
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
[unitName] can be promoted! =
# This might be needed for a rewrite of Germany's unique - see #7376
@ -3057,8 +3064,8 @@ Enhancing religion =
Enhanced religion =
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
# Requires translation!
Spy =
@ -3069,6 +3076,26 @@ Spy present =
# Requires translation!
Move =
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
# Requires translation!
@ -3656,6 +3683,8 @@ Remove extra unhappiness from annexed cities =
# Requires translation!
Connects trade routes over water =
# Requires translation!
Automatically built in all cities where it is buildable =
# Requires translation!
Creates a [improvementName] improvement on a specific tile =
# Requires translation!
Founds a new city =
@ -3834,6 +3863,8 @@ Double movement in [terrainFilter] =
# Requires translation!
All tiles cost 1 movement =
# Requires translation!
May travel on Water tiles without embarking =
# Requires translation!
Can pass through impassable tiles =
# Requires translation!
Ignores terrain cost =
@ -4070,11 +4101,11 @@ in [regionType] Regions =
# Requires translation!
in all except [regionType] Regions =
# Requires translation!
Free [baseUnitFilter] appears =
Free [unit] appears =
# Requires translation!
[amount] free [baseUnitFilter] units appear =
[amount] free [unit] units appear =
# Requires translation!
Free [baseUnitFilter] found in the ruins =
Free [unit] found in the ruins =
# Requires translation!
Free Social Policy =
# Requires translation!
@ -4404,13 +4435,15 @@ UnitActionModifier =
#################### Lines from spy actions #######################
# Requires translation!
EstablishNetwork =
Establishing Network =
# Requires translation!
StealingTech =
Observing City =
# Requires translation!
RiggingElections =
Stealing Tech =
# Requires translation!
CounterIntelligence =
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -449,11 +449,22 @@ No victory conditions were selected! = Walang pinili na kondisyon para sa pagkap
Mods: = Mods:
Extension mods = Mga Mods Pang-extensyon
Base ruleset: = Panimulang Ruleset:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = May maling depinisyon ang mod na pinili mo!
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = May maling depinisyon ang kombinasyon ng mod na pinili mo!
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = May mga problema sa kombinasyon ng mod na pinili mo.
You can play it, but don't expect everything to work! = Pwede mo itong paglaruan, pero huwag umasa na gagana ang lahat!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Ang panimulang ruleset ay hindi bagay sa mga naunang napiling mods.\nSila ay tinanggal muna.
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Panimulang Ruleset
[amount] Techs = [amount] Teknolohiya
[amount] Nations = [amount] Nasyon
@ -961,8 +972,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = Nadakip ng ating [ourUnit] ang k
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Dumambong ang ating [ourUnit] ng [amount] [Stat] kay [theirUnit]
We have captured a barbarian encampment and recovered [goldAmount] gold! = Nadakip natin ang kampo ng mga salbahe at nakalikom ng [goldAmount] na ginto!
An enemy [unitType] has joined us! = Isang kalaban na [unitType] ang sumali sa atin!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Matapos pumasok ang isang hindi kilalang sibilisasyon sa [eraName], kinuha natin si [spyName] bilang isang espiya!
We have recruited [spyName] as a spy! = Kinuha natin si [spyName] bilang isang espiya!
[unitName] can be promoted! = Ang [unitName] ay pwede na itaas ang ranggo!
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1703,14 +1712,32 @@ Enhancing religion = Nagbubuti ng relihiyon
Enhanced religion = Napagbuti na relihiyon
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
Spy = Espiya
Spy Hideout = Taguan ng Espiya
Spy present = Espiyang naririto
Move = Kumilos
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Matapos pumasok ang isang hindi kilalang sibilisasyon sa [eraName], kinuha natin si [spyName] bilang isang espiya!
We have recruited [spyName] as a spy! = Kinuha natin si [spyName] bilang isang espiya!
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Pumili ng promosyon
@ -2035,6 +2062,8 @@ Destroyed when the city is captured = Mawawasak kapag makuha ang lungsod ng kaaw
Doubles Gold given to enemy if city is captured = Dobleng Ginto na ibinibigay sa kalaban kung nakuha ang lungsod
Remove extra unhappiness from annexed cities = Alisin ang labis na kalungkutan mula sa mga pinagsama na lungsod
Connects trade routes over water = Nagdudugtong ng mga ruta ng kalakal sa tubig
# Requires translation!
Automatically built in all cities where it is buildable =
Creates a [improvementName] improvement on a specific tile = Gumagawa ng [improvementName] na pagbubuti sa isang tiyak na tile
Founds a new city = Nagtatatag ng bagong lungsod
Can instantly construct a [improvementFilter] improvement = Kayang gumawa kaagad ng isang pagbubuti na [improvementFilter]
@ -2124,6 +2153,8 @@ Destroys tile improvements when attacking = Winawasak ang mga pagbubuti sa tile
Cannot move = Hindi maaaring kumilos
Double movement in [terrainFilter] = Dobleng paggalaw sa [terrainFilter]
All tiles cost 1 movement = Lahat ng tile ay may gastos na 1 paggalaw
# Requires translation!
May travel on Water tiles without embarking =
Can pass through impassable tiles = Pwedeng dumaan sa mga di madaanan na tiles
Ignores terrain cost = Hindi pinapansin ang gastos sa lupain
Ignores Zone of Control = Walang pake sa Sona ng Kontrol
@ -2247,9 +2278,9 @@ within [amount] tiles of a [tileFilter] = sa loob ng [amount] na tile ng isang [
on water maps = sa mapa na may tubig
in [regionType] Regions = sa loob ng mga [regionType] na Rehiyon
in all except [regionType] Regions = sa lahat ng mga Rehiyon maliban sa [regionType]
Free [baseUnitFilter] appears = Libreng [baseUnitFilter] lumilitaw
[amount] free [baseUnitFilter] units appear = [amount] libreng [baseUnitFilter] yunit ang lilitaw
Free [baseUnitFilter] found in the ruins = Libreng [baseUnitFilter] matatagpuan sa mga guho
Free [unit] appears = Libreng [unit] lumilitaw
[amount] free [unit] units appear = [amount] libreng [unit] yunit ang lilitaw
Free [unit] found in the ruins = Libreng [unit] matatagpuan sa mga guho
Free Social Policy = Libreng Patakarang Panlipunan
[amount] Free Social Policies = [amount] Libreng Sosyal na Patakaran
Empire enters golden age = Ang imperyo ay pumapasok sa Ginintuang Panahon
@ -2436,10 +2467,16 @@ UnitActionModifier = PagkakaibaNgKilosNgYunit
#################### Lines from spy actions #######################
EstablishNetwork = PagtatagNgKoneksyon
StealingTech = PagnanakawNgTeknolohiya
RiggingElections = PagdayaNgHalalan
CounterIntelligence = PangkontraNgEspiya
# Requires translation!
Establishing Network =
# Requires translation!
Observing City =
# Requires translation!
Stealing Tech =
# Requires translation!
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -535,17 +535,28 @@ Mods: = Modit:
Extension mods =
# Requires translation!
Base ruleset: =
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
# Requires translation!
The mod you selected is incorrectly defined! =
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
# Requires translation!
The mod combination you selected is incorrectly defined! =
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
# Requires translation!
The mod combination you selected has problems. =
# Requires translation!
You can play it, but don't expect everything to work! =
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
# Requires translation!
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
# Requires translation!
Are you really sure you want to play with the following known problems? =
# Requires translation!
Base Ruleset =
# Requires translation!
[amount] Techs =
@ -1270,10 +1281,6 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! = Vallo
# Requires translation!
An enemy [unitType] has joined us! =
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
[unitName] can be promoted! =
# This might be needed for a rewrite of Germany's unique - see #7376
@ -2276,8 +2283,8 @@ Enhancing religion =
Enhanced religion =
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
# Requires translation!
Spy =
@ -2288,6 +2295,26 @@ Spy present =
# Requires translation!
Move =
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Valitse ylennys
@ -2826,6 +2853,8 @@ Remove extra unhappiness from annexed cities = Poistaa hallintaan otettujen kaup
# Requires translation!
Connects trade routes over water =
# Requires translation!
Automatically built in all cities where it is buildable =
# Requires translation!
Creates a [improvementName] improvement on a specific tile =
Founds a new city = Perustaa uuden kaupungin
# Requires translation!
@ -3002,6 +3031,8 @@ Double movement in [terrainFilter] =
# Requires translation!
All tiles cost 1 movement =
# Requires translation!
May travel on Water tiles without embarking =
# Requires translation!
Can pass through impassable tiles =
# Requires translation!
Ignores terrain cost =
@ -3232,11 +3263,11 @@ on water maps =
in [regionType] Regions =
# Requires translation!
in all except [regionType] Regions =
Free [baseUnitFilter] appears = Saat ilmaisen yksikön [baseUnitFilter]
Free [unit] appears = Saat ilmaisen yksikön [unit]
# Requires translation!
[amount] free [baseUnitFilter] units appear =
[amount] free [unit] units appear =
# Requires translation!
Free [baseUnitFilter] found in the ruins =
Free [unit] found in the ruins =
Free Social Policy = Ilmainen Linjaus
# Requires translation!
[amount] Free Social Policies =
@ -3535,13 +3566,15 @@ UnitActionModifier =
#################### Lines from spy actions #######################
# Requires translation!
EstablishNetwork =
Establishing Network =
# Requires translation!
StealingTech =
Observing City =
# Requires translation!
RiggingElections =
Stealing Tech =
# Requires translation!
CounterIntelligence =
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -439,11 +439,22 @@ No victory conditions were selected! = Aucune condition de victoire sélectionn
Mods: = Mods:
Extension mods = Mods
Base ruleset: = Règles de base :
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = Le mod que vous avez sélectionné n'est pas correctement défini !
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = La combination de mods que vous avez sélectionné n'est pas correctement définie !
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = La combination de mods que vous avez sélectionné a des problèmes.
You can play it, but don't expect everything to work! = Vous pouvez jouer, mais ne vous attendez pas à ce que tout fonctionne !
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Ces règles de base ne sont pas compatibles avec les mods d'extension\nsélectionnés précédemment. Ils ont été désactivés.
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Règles de base
[amount] Techs = [amount] Technologies
[amount] Nations = [amount] Nations
@ -921,8 +932,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = Notre [ourUnit] a capturé un(e)
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Votre [ourUnit] a dépouillé [theirUnit] de [amount] [Stat]
We have captured a barbarian encampment and recovered [goldAmount] gold! = Nous avons conquis un campement barbare et récolté [goldAmount] Or !
An enemy [unitType] has joined us! = Un(e) [unitType] ennemi(e) a rejoint nos rangs !
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Après qu'une civilisation inconnue soit entrée dans l'ère [eraName], nous avons recruté [spyName] comme espion !
We have recruited [spyName] as a spy! = Nous avons recruté [spyName] comme espion !
[unitName] can be promoted! = [unitName] peut être promu(e) !
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1644,14 +1653,32 @@ Enhancing religion = Renforce une religion
Enhanced religion = Religion renforcée
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
Spy = Espion
Spy Hideout = Nid d'Espions
Spy present = Espion présent
Move = Déplacer
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Après qu'une civilisation inconnue soit entrée dans l'ère [eraName], nous avons recruté [spyName] comme espion !
We have recruited [spyName] as a spy! = Nous avons recruté [spyName] comme espion !
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Choisissez une promotion
@ -1973,6 +2000,8 @@ Destroyed when the city is captured = Détruit(e) quand la ville est conquise
Doubles Gold given to enemy if city is captured = Double l'or donné à l'ennemi si la ville est conquise
Remove extra unhappiness from annexed cities = Supprime le mécontentement supplémentaire des villes annexées
Connects trade routes over water = Connecte les routes commerciales maritimes
# Requires translation!
Automatically built in all cities where it is buildable =
Creates a [improvementName] improvement on a specific tile = Crée un aménagement [improvementName] sur une case spécifique
Founds a new city = Fonde une nouvelle ville
Can instantly construct a [improvementFilter] improvement = Peut construire instantanément un(e) [improvementFilter]
@ -2062,6 +2091,8 @@ Destroys tile improvements when attacking = Détruit les aménagements de case e
Cannot move = Ne peut pas se déplacer
Double movement in [terrainFilter] = Mouvement doublé sur [terrainFilter]
All tiles cost 1 movement = Toutes les cases coûtent 1 mouvement
# Requires translation!
May travel on Water tiles without embarking =
Can pass through impassable tiles = Peut passer les cases infranchissables
Ignores terrain cost = Ignore le coût du terrain
Ignores Zone of Control = Ignore la Zone de Contrôle
@ -2180,9 +2211,9 @@ within [amount] tiles of a [tileFilter] = à [amount] cases ou moins d'un(e) [ti
on water maps = sur les cartes maritimes
in [regionType] Regions = dans les Régions [regionType]
in all except [regionType] Regions = partout sauf les Régions [regionType]
Free [baseUnitFilter] appears = Un(e) [baseUnitFilter] apparaît gratuitement
[amount] free [baseUnitFilter] units appear = [amount] unités [baseUnitFilter] apparaissent gratuitement
Free [baseUnitFilter] found in the ruins = [baseUnitFilter] gratuit(e) trouvé(e) dans les ruines
Free [unit] appears = Un(e) [unit] apparaît gratuitement
[amount] free [unit] units appear = [amount] unités [unit] apparaissent gratuitement
Free [unit] found in the ruins = [unit] gratuit(e) trouvé(e) dans les ruines
Free Social Policy = Doctrine gratuite
[amount] Free Social Policies = [amount] Doctrine(s) gratuite(s)
Empire enters golden age = L'Empire entre dans un Âge d'Or
@ -2367,10 +2398,16 @@ UnitActionModifier = UnitéActionModificateur
#################### Lines from spy actions #######################
EstablishNetwork = ÉtablirRéseau
StealingTech = VolerTechnologie
RiggingElections = TruquerÉlections
CounterIntelligence = ContreEspionnage
# Requires translation!
Establishing Network =
# Requires translation!
Observing City =
# Requires translation!
Stealing Tech =
# Requires translation!
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################
@ -2407,16 +2444,13 @@ You returned captured units to us = Vous nous avez rendu des unités capturées
#################### Lines from key bindings #######################
World Screen = Écran de jeu
# Requires translation!
Map Panning = Défilement de la carte
Unit Actions = Actions des unités
Popups = Fenêtres
# Requires translation!
Menu = Menu
Next Turn = Tour suivant
Next Turn Alternate = Tour suivant (alt.)
Empire Overview = Vue d'ensemble
# Requires translation!
Music Player = Lecteur de musique
Empire Overview Trades = Vue d'ensemble - Échanges
Empire Overview Units = Vue d'ensemble - Unités
@ -2435,30 +2469,20 @@ Toggle Resource Display = Affichage des ressources on/off
Toggle Yield Display = Affichage des rendements on/off
Quit Game = Quitter le jeu
New Game = Nouvelle partie
# Requires translation!
Espionage = Espionnage
# Requires translation!
Undo = Annuler
Toggle UI = Interface on/off
Toggle Worked Tiles Display = Affichage des cases exploitées on/off
Toggle Movement Display = Affichage des déplacements on/off
Zoom In = Zoom
Zoom Out = Dézoom
# Requires translation!
Pan Up = Haut
# Requires translation!
Pan Left = Gauche
# Requires translation!
Pan Down = Bas
# Requires translation!
Pan Right = Droite
# Requires translation!
Pan Up Alternate = Haut (alt.)
# Requires translation!
Pan Left Alternate = Gauche (alt.)
# Requires translation!
Pan Down Alternate = Bas (alt.)
# Requires translation!
Pan Right Alternate = Droite (alt.)
Transform = Transformer
Repair = Réparer

View File

@ -439,11 +439,22 @@ No victory conditions were selected! = Es wurden keine Siegbedingungen ausgewäh
Mods: = Modifikationen:
Extension mods = Erweiterungs-Modifikationen
Base ruleset: = Basisregelwerk
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = Die gewählte Modifikation ist fehlerhaft!
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = Die gewählte Kombination von Mods ist fehlerhaft!
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = Die gewählte Kombination von Mods hat Probleme.
You can play it, but don't expect everything to work! = Du kannst sie spielen, aber erwarte nicht, dass alles perfekt funktioniert!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Dieses Basisregelwerk ist nicht mit den zuvor ausgewählten\nErweiterungs-Modifikationen kompatibel. Sie wurden deaktiviert.
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Basisregelwerk
[amount] Techs = [amount] Technologien
[amount] Nations = [amount] Nationen
@ -921,8 +932,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = Deine [ourUnit] Einheit hat die
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Deine [ourUnit] Einheit hat [amount] [Stat] von [theirUnit] Einheit geplündert
We have captured a barbarian encampment and recovered [goldAmount] gold! = Wir haben ein Lager der Barbaren erobert und [goldAmount] Gold gefunden!
An enemy [unitType] has joined us! = Eine feindliche [unitType] Einheit hat sich uns angeschlossen!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Nachdem eine unbekannte Zivilisation das [eraName] Zeitalter erreicht hat, haben wir [spyName] als Spion rekrutiert.
We have recruited [spyName] as a spy! = Wir haben [spyName] als Spion rekrutiert.
[unitName] can be promoted! = [unitName] kann befördert werden!
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1644,14 +1653,32 @@ Enhancing religion = Religionsverbesserung
Enhanced religion = Verbesserte Religion
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
Spy = Spion
Spy Hideout = Versteck des Spions
Spy present = Spion anwesend
Move = Bewegen
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Nachdem eine unbekannte Zivilisation das [eraName] Zeitalter erreicht hat, haben wir [spyName] als Spion rekrutiert.
We have recruited [spyName] as a spy! = Wir haben [spyName] als Spion rekrutiert.
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Wähle eine Beförderung
@ -1973,6 +2000,8 @@ Destroyed when the city is captured = Wird bei Annektierung der Stadt zerstört
Doubles Gold given to enemy if city is captured = Verdoppelt das Gold, das bei der Eroberung der Stadt erbeutet wird
Remove extra unhappiness from annexed cities = Entferne zusätzliche Unzufriedenheit von annektierten Städten
Connects trade routes over water = Verbindet Handelsrouten über Wasser
# Requires translation!
Automatically built in all cities where it is buildable =
Creates a [improvementName] improvement on a specific tile = Erschafft eine [improvementName] Verbesserung auf einem bestimmten Feld
Founds a new city = Gründet eine neue Stadt
Can instantly construct a [improvementFilter] improvement = Kann sofort eine [improvementFilter] Verbesserung bauen
@ -2062,6 +2091,8 @@ Destroys tile improvements when attacking = Zerstört die Feldverbesserung bei e
Cannot move = Kann nicht bewegt werden
Double movement in [terrainFilter] = Doppelte Bewegung auf [terrainFilter]
All tiles cost 1 movement = Alle Felder kosten 1 Bewegung
# Requires translation!
May travel on Water tiles without embarking =
Can pass through impassable tiles = Kann sich über unpassierbare Felder bewegen
Ignores terrain cost = Ignoriert Geländekosten
Ignores Zone of Control = Ignoriert Kontrollzone
@ -2180,9 +2211,9 @@ within [amount] tiles of a [tileFilter] = innerhalb [amount] Feldern von einem [
on water maps = auf Wasserkarten
in [regionType] Regions = in [regionType] Regionen
in all except [regionType] Regions = in allen außer [regionType] Regionen
Free [baseUnitFilter] appears = Eine kostenlose Einheit "[baseUnitFilter]" erscheint
[amount] free [baseUnitFilter] units appear = [amount] kostenlose Einheiten vom Typ [baseUnitFilter] erscheinen
Free [baseUnitFilter] found in the ruins = Kostenlose [baseUnitFilter] Einheit in den Ruinen gefunden
Free [unit] appears = Eine kostenlose Einheit "[unit]" erscheint
[amount] free [unit] units appear = [amount] kostenlose Einheiten vom Typ [unit] erscheinen
Free [unit] found in the ruins = Kostenlose [unit] Einheit in den Ruinen gefunden
Free Social Policy = Kostenlose Sozialpolitik
[amount] Free Social Policies = [amount] kostenlose Sozialpolitiken
Empire enters golden age = Es beginnt ein Goldenes Zeitalter
@ -2367,10 +2398,16 @@ UnitActionModifier = EinheitAktionsModifikator
#################### Lines from spy actions #######################
EstablishNetwork = Netzwerk aufbauen
StealingTech = Technologie stehlen
RiggingElections = Wahlmanipulation
CounterIntelligence = Spionageabwehr
# Requires translation!
Establishing Network =
# Requires translation!
Observing City =
# Requires translation!
Stealing Tech =
# Requires translation!
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -635,17 +635,28 @@ Mods: =
Extension mods =
# Requires translation!
Base ruleset: =
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
# Requires translation!
The mod you selected is incorrectly defined! =
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
# Requires translation!
The mod combination you selected is incorrectly defined! =
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
# Requires translation!
The mod combination you selected has problems. =
# Requires translation!
You can play it, but don't expect everything to work! =
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
# Requires translation!
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
# Requires translation!
Are you really sure you want to play with the following known problems? =
# Requires translation!
Base Ruleset =
[amount] Techs = [amount] επιστήμες
[amount] Nations = [amount] έθνη
@ -1455,10 +1466,6 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! =
# Requires translation!
An enemy [unitType] has joined us! =
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
[unitName] can be promoted! =
# This might be needed for a rewrite of Germany's unique - see #7376
@ -2697,8 +2704,8 @@ Enhancing religion =
Enhanced religion =
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
Spy = Κατάσκοπος
Spy Hideout = Κρησφύγετο κατασκόπου
@ -2707,6 +2714,26 @@ Spy present =
# Requires translation!
Move =
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Επίλεξε προαγωγή
@ -3272,6 +3299,8 @@ Remove extra unhappiness from annexed cities =
# Requires translation!
Connects trade routes over water =
# Requires translation!
Automatically built in all cities where it is buildable =
# Requires translation!
Creates a [improvementName] improvement on a specific tile =
# Requires translation!
Founds a new city =
@ -3449,6 +3478,8 @@ Double movement in [terrainFilter] =
# Requires translation!
All tiles cost 1 movement =
# Requires translation!
May travel on Water tiles without embarking =
# Requires translation!
Can pass through impassable tiles =
# Requires translation!
Ignores terrain cost =
@ -3683,11 +3714,11 @@ in [regionType] Regions =
# Requires translation!
in all except [regionType] Regions =
# Requires translation!
Free [baseUnitFilter] appears =
Free [unit] appears =
# Requires translation!
[amount] free [baseUnitFilter] units appear =
[amount] free [unit] units appear =
# Requires translation!
Free [baseUnitFilter] found in the ruins =
Free [unit] found in the ruins =
# Requires translation!
Free Social Policy =
# Requires translation!
@ -3994,13 +4025,15 @@ UnitActionModifier =
#################### Lines from spy actions #######################
# Requires translation!
EstablishNetwork =
Establishing Network =
# Requires translation!
StealingTech =
Observing City =
# Requires translation!
RiggingElections =
Stealing Tech =
# Requires translation!
CounterIntelligence =
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -442,11 +442,22 @@ No victory conditions were selected! = Semmilyen győzelmi lehetőség nincs kiv
Mods: = Modok:
Extension mods = Kiegészítő modok
Base ruleset: = Alapszabály-változat:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = Az általad kiválasztott mod értelmezésével gondok vannak!
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = Az általad kiválasztott modok kombinációjának értelmezésével gondok vannak!
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = Az általad kiválasztott modok kombinációjával gondok vannak!
You can play it, but don't expect everything to work! = Játszhatsz vele, de ne számíts arra, hogy minden működni fog!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Ez az alapszabály-változat nem kompatibilis az imént kiválasztott\nkiegészítő modokkal. A modok nem lépnek érvénybe.
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Alapszabály-változat
[amount] Techs = [amount] technológia
[amount] Nations = [amount] nemzet
@ -943,8 +954,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = A mi [ourUnit] egységünk elfog
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = A mi [ourUnit] egységünk [amount] [Stat] zsákmányt rabolt az ellenség [theirUnit] egységétől
We have captured a barbarian encampment and recovered [goldAmount] gold! = Elfoglaltunk egy barbár tábort és zsákmányoltunk [goldAmount] aranyat!
An enemy [unitType] has joined us! = Egy ellenséges [unitType] csatlakozott hozzánk!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Egy ismeretlen civilizáció a(z) [eraName]ba lépett, [spyName] a mi kémünk lett!
We have recruited [spyName] as a spy! = [spyName] a mi kémünk lett!
[unitName] can be promoted! = [unitName] előléptethető!
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1672,14 +1681,32 @@ Enhancing religion = Vallás kibővítése
Enhanced religion = Kibővített vallás
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
Spy = Kém
Spy Hideout = Kémrejtekhely
Spy present = Kémkedés folyik
Move = Mozgatás
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Egy ismeretlen civilizáció a(z) [eraName]ba lépett, [spyName] a mi kémünk lett!
We have recruited [spyName] as a spy! = [spyName] a mi kémünk lett!
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Előléptetés választása
@ -2009,6 +2036,8 @@ Destroyed when the city is captured = A város elfoglalásakor odavész
Doubles Gold given to enemy if city is captured = Az ellenség kétszer annyi aranyat kap, ha elfoglalja a várost
Remove extra unhappiness from annexed cities = Megszünteti a megnövekedett boldogtalanságot a csatolt városokból
Connects trade routes over water = Kereskedelmi útvonalakat létesít vízen
# Requires translation!
Automatically built in all cities where it is buildable =
Creates a [improvementName] improvement on a specific tile = [improvementName] területfejlesztést létesít egy meghatározott mezőn
Founds a new city = Új várost alapít
Can instantly construct a [improvementFilter] improvement = Képes azonnal létrehozni [improvementFilter] területfejlesztést
@ -2098,6 +2127,8 @@ Destroys tile improvements when attacking = Elpusztítja a területfejlesztések
Cannot move = Nem tud mozogni
Double movement in [terrainFilter] = Kétszer annyi lépés [terrainFilter] felszínen
All tiles cost 1 movement = Minden mező 1 lépésbe kerül
# Requires translation!
May travel on Water tiles without embarking =
Can pass through impassable tiles = Át tud haladni az áthatolhatatlan mezőkön
Ignores terrain cost = Figyelmen kívül hagyja a terepviszonyokat
Ignores Zone of Control = Az ellenőrzési övezetek nincsenek rá hatással
@ -2216,9 +2247,9 @@ within [amount] tiles of a [tileFilter] = [tileFilter] [amount] mezőnyi környe
on water maps = vizes pályákon
in [regionType] Regions = [regionType] területeken
in all except [regionType] Regions = [regionType] területeket kivéve mindenhol
Free [baseUnitFilter] appears = Ajándék [baseUnitFilter] jelenik meg
[amount] free [baseUnitFilter] units appear = [amount] ajándék [baseUnitFilter] egységet kapsz
Free [baseUnitFilter] found in the ruins = Ajándék [baseUnitFilter] volt a romok között
Free [unit] appears = Ajándék [unit] jelenik meg
[amount] free [unit] units appear = [amount] ajándék [unit] egységet kapsz
Free [unit] found in the ruins = Ajándék [unit] volt a romok között
Free Social Policy = Ajándék politikai eszme
[amount] Free Social Policies = [amount] ajándék politikai eszme
Empire enters golden age = A birodalom aranykorba lép
@ -2403,10 +2434,16 @@ UnitActionModifier = EgységCselekvésMódosító
#################### Lines from spy actions #######################
EstablishNetwork = Hálózatépítés
StealingTech = Technológialopás
RiggingElections = VálasztásiCsalás
CounterIntelligence = Kémelhárítás
# Requires translation!
Establishing Network =
# Requires translation!
Observing City =
# Requires translation!
Stealing Tech =
# Requires translation!
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -443,11 +443,22 @@ No victory conditions were selected! = Belum ada kondisi kemenangan yang dipilih
Mods: = Mod:
Extension mods = Mod ekstensi
Base ruleset: = Aturan dasar:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = Mod yang kamu pilih tidak didefinisikan dengan benar!
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = Campuran mod yang kamu pilih tidak didefinisikan dengan benar!
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = Campuran mod yang kamu pilih memiliki masalah.
You can play it, but don't expect everything to work! = Kamu bisa memainkannya, tapi jangan harap semuanya bisa berjalan dengan baik!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Aturan dasar ini tidak cocok dengan mod-mod ekstensi\nyang dipilih sebelumnya. Mod-mod ekstensi ini telah dinonaktifkan.
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Aturan Dasar
[amount] Techs = [amount] Teknologi
[amount] Nations = [amount] Bangsa
@ -942,8 +953,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit] kamu telah menawan [th
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit] kamu telah menjarah [amount] [Stat] dari [theirUnit]
We have captured a barbarian encampment and recovered [goldAmount] gold! = Kita telah menguasai sebuah perkemahan orang barbar dan mendapat emas sebanyak [goldAmount]!
An enemy [unitType] has joined us! = Unit [unitType] musuh telah bergabung dengan kita!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Setelah peradaban yang belum diketahui memasuki [eraName], kita telah merekrut [spyName] sebagai mata-mata!
We have recruited [spyName] as a spy! = Kita telah merekrut [spyName] sebagai mata-mata!
[unitName] can be promoted! = [unitName] bisa dipromosi!
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1668,14 +1677,32 @@ Enhancing religion = Agama penguat
Enhanced religion = Agama diperkuat
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
Spy = Mata-mata
Spy Hideout = Persembunyian Mata-mata
Spy present = Mata-mata hadir
Move = Pindahkan
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Setelah peradaban yang belum diketahui memasuki [eraName], kita telah merekrut [spyName] sebagai mata-mata!
We have recruited [spyName] as a spy! = Kita telah merekrut [spyName] sebagai mata-mata!
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Pilih promosi
@ -1998,6 +2025,8 @@ Destroyed when the city is captured = Hancur ketika kota direbut
Doubles Gold given to enemy if city is captured = Menggandakan Emas yang diberikan kepada musuh jika kota ini direbut
Remove extra unhappiness from annexed cities = Menghapus ketidakbahagiaan dari daerah yang baru dikuasai
Connects trade routes over water = Menghubungkan rute perdagangan melalui laut
# Requires translation!
Automatically built in all cities where it is buildable =
Creates a [improvementName] improvement on a specific tile = Membuat peningkatan [improvementName] di daerah yang spesifik
Founds a new city = Mendirikan kota baru
Can instantly construct a [improvementFilter] improvement = Bisa langsung membangun peningkatan [improvementFilter]
@ -2087,6 +2116,8 @@ Destroys tile improvements when attacking = Menghancurkan peningkatan daerah saa
Cannot move = Tidak bisa bergerak
Double movement in [terrainFilter] = Pergerakan dua kali lebih cepat di [terrainFilter]
All tiles cost 1 movement = Membutuhkan 1 pergerakan untuk berpindah ke daerah lain
# Requires translation!
May travel on Water tiles without embarking =
Can pass through impassable tiles = Dapat bergerak melalui daerah yang tidak dapat dilalui unit lain
Ignores terrain cost = Mengabaikan biaya medan
Ignores Zone of Control = Tidak dipengaruhi zona kontrol
@ -2205,9 +2236,9 @@ within [amount] tiles of a [tileFilter] = dalam [amount] daerah dari [tileFilter
on water maps = di peta air
in [regionType] Regions = di daerah [regionType]
in all except [regionType] Regions = di semua tempat kecuali di daerah [regionType]
Free [baseUnitFilter] appears = [baseUnitFilter] gratis muncul
[amount] free [baseUnitFilter] units appear = [amount] unit [baseUnitFilter] gratis muncul
Free [baseUnitFilter] found in the ruins = [baseUnitFilter] gratis ditemukan di reruntuhan
Free [unit] appears = [unit] gratis muncul
[amount] free [unit] units appear = [amount] unit [unit] gratis muncul
Free [unit] found in the ruins = [unit] gratis ditemukan di reruntuhan
Free Social Policy = Kebijakan Sosial Gratis
[amount] Free Social Policies = [amount] kebijakan sosial gratis
Empire enters golden age = Kerajaan memasuki masa keemasan
@ -2392,10 +2423,16 @@ UnitActionModifier = PemodifikasiTindakanUnit
#################### Lines from spy actions #######################
EstablishNetwork = BentukJaringan
StealingTech = MencuriTeknologi
RiggingElections = ManipulasiPemilu
CounterIntelligence = KontraIntelijen
# Requires translation!
Establishing Network =
# Requires translation!
Observing City =
# Requires translation!
Stealing Tech =
# Requires translation!
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -442,11 +442,22 @@ No victory conditions were selected! = Nessuna condizione di vittoria selezionat
Mods: = Mod:
Extension mods = Mod estensive
Base ruleset: = Regolamento base
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = La mod selezionata è incorrettamente definita.
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = La combinazione di mod selezionata è incorrettamente definita.
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = La combinazione di mod selezionata presenta problemi.
You can play it, but don't expect everything to work! = Puoi giocarci, ma non aspettarti che funzioni del tutto.
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = La mod estensiva è stata disabilitata in quanto\nnon è compatibile con il regolamento base.
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Ruleset base
[amount] Techs = [amount] Tecnologie
[amount] Nations = [amount] Civiltà
@ -926,8 +937,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit] ha catturato l'unità
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit] ha saccheggiato [amount] [Stat] da [theirUnit]
We have captured a barbarian encampment and recovered [goldAmount] gold! = Abbiamo distrutto un accampamento barbaro e recuperato [goldAmount] Oro!
An enemy [unitType] has joined us! = L'unità nemica [unitType] si è unita a noi!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Con l'entrata nell'[eraName] di una civiltà ignota, abbiamo reclutato una nuova spia, [spyName]!
We have recruited [spyName] as a spy! = Abbiamo reclutato una nuova spia, [spyName]!
[unitName] can be promoted! = L'unità [unitName] può essere promossa!
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1650,14 +1659,32 @@ Enhancing religion = Religione in potenziamento
Enhanced religion = Religione potenziata
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
Spy = Spia
Spy Hideout = Nascondiglio spia
Spy present = Spia presente
Move = Sposta
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Con l'entrata nell'[eraName] di una civiltà ignota, abbiamo reclutato una nuova spia, [spyName]!
We have recruited [spyName] as a spy! = Abbiamo reclutato una nuova spia, [spyName]!
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Scegli promozione
@ -1980,6 +2007,8 @@ Destroyed when the city is captured = Distrutto quando la città viene catturata
Doubles Gold given to enemy if city is captured = Raddoppia l'Oro dato al nemico se la Città viene catturata
Remove extra unhappiness from annexed cities = Elimina l'Infelicità extra proveniente dalle Città occupate
Connects trade routes over water = Consente le rotte commerciali marittime
# Requires translation!
Automatically built in all cities where it is buildable =
Creates a [improvementName] improvement on a specific tile = Crea un miglioramento [improvementName] su una casella specifica
Founds a new city = Può fondare una nuova città
Can instantly construct a [improvementFilter] improvement = Può costruire instantaneamente un miglioramento [improvementFilter]
@ -2069,6 +2098,8 @@ Destroys tile improvements when attacking = Distrugge i miglioramenti quando att
Cannot move = Non può muoversi
Double movement in [terrainFilter] = Movimento raddoppiato su [terrainFilter]
All tiles cost 1 movement = 1 punto Movimento per casella
# Requires translation!
May travel on Water tiles without embarking =
Can pass through impassable tiles = Può oltrepassare le caselle impenetrabili
Ignores terrain cost = Ignora i costi di movimento su terreno
Ignores Zone of Control = Ignora zone di controllo
@ -2187,9 +2218,9 @@ within [amount] tiles of a [tileFilter] = entro [amount] caselle da un [tileFilt
on water maps = sulle mappe acquatiche
in [regionType] Regions = nelle regioni [regionType]
in all except [regionType] Regions = in tutte le regioni eccetto [regionType]
Free [baseUnitFilter] appears = Appare un [baseUnitFilter] gratuito
[amount] free [baseUnitFilter] units appear = Appaiono [amount] unità [baseUnitFilter] gratuite
Free [baseUnitFilter] found in the ruins = Unità [baseUnitFilter] gratuita trovata nelle rovine
Free [unit] appears = Appare un [unit] gratuito
[amount] free [unit] units appear = Appaiono [amount] unità [unit] gratuite
Free [unit] found in the ruins = Unità [unit] gratuita trovata nelle rovine
Free Social Policy = Ricevi una politica sociale gratuita
[amount] Free Social Policies = [amount] Politiche sociali gratuite
Empire enters golden age = L'impero entra nell'Età dell'Oro
@ -2378,10 +2409,16 @@ UnitActionModifier =
#################### Lines from spy actions #######################
EstablishNetwork = Stabilisci rete
StealingTech = Tecnologia rubata
RiggingElections = RiggingElections
CounterIntelligence = Controspionaggio
# Requires translation!
Establishing Network =
# Requires translation!
Observing City =
# Requires translation!
Stealing Tech =
# Requires translation!
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -444,11 +444,22 @@ No victory conditions were selected! = 勝利条件は選択していません
Mods: = MOD:
Extension mods = 拡張MOD
Base ruleset: = ベースルールセット:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = あなたが選択したmodの置き換えが失敗しました。
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = あなたが選択したmodの組み合わせの置き換えが失敗しました。
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = あなたが選択したmodの組み合わせに問題があります。
You can play it, but don't expect everything to work! = プレイすることは可能ですが、全てが順調に作動するとは限りません!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = このベースルールセットはすでに選択された拡張MODに対応していません。\nこれらのMODは無効化されます。
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = ベースルールセット
[amount] Techs = [amount]のテクノロジー
[amount] Nations = [amount]の国家
@ -949,8 +960,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit]が敵の[theirUnit]を
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit]が[theirUnit]から[amount][Stat]を奪いました
We have captured a barbarian encampment and recovered [goldAmount] gold! = 蛮族の野営地を占領し、[goldAmount]ゴールドを回収しました
An enemy [unitType] has joined us! = 敵の[unitType]が入隊しました
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = 未知の文明が[eraName]に入ったため、[spyName]をスパイとして雇用しました
We have recruited [spyName] as a spy! = [spyName]をスパイとして雇用しました
[unitName] can be promoted! = [unitName]が昇進できます
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1748,8 +1757,8 @@ Enhancing religion =
Enhanced religion =
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
Spy = スパイ
# Requires translation!
@ -1759,6 +1768,24 @@ Spy present =
# Requires translation!
Move =
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = 未知の文明が[eraName]に入ったため、[spyName]をスパイとして雇用しました
We have recruited [spyName] as a spy! = [spyName]をスパイとして雇用しました
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = 昇進を選択
@ -2110,6 +2137,8 @@ Doubles Gold given to enemy if city is captured = 都市が占領された場合
Remove extra unhappiness from annexed cities = 占領による不満度をなくす
Connects trade routes over water = 首都との海上交易路を形成
# Requires translation!
Automatically built in all cities where it is buildable =
# Requires translation!
Creates a [improvementName] improvement on a specific tile =
Founds a new city = 新しい都市を建設できる
Can instantly construct a [improvementFilter] improvement = タイルに[improvementFilter]を即時整備できる
@ -2221,6 +2250,8 @@ Destroys tile improvements when attacking = 攻撃時にマップ整備を破壊
Cannot move = 移動不可
Double movement in [terrainFilter] = 2倍[terrainFilter]に移動できます
All tiles cost 1 movement = すべてのタイルで移動コストが1
# Requires translation!
May travel on Water tiles without embarking =
Can pass through impassable tiles = 通行不可なタイルを通過できる
Ignores terrain cost = 地形による移動ポイントのコストを無視
Ignores Zone of Control = Zone of Controlを無視
@ -2387,10 +2418,10 @@ on water maps =
in [regionType] Regions =
# Requires translation!
in all except [regionType] Regions =
Free [baseUnitFilter] appears = [baseUnitFilter]が無償で出現
[amount] free [baseUnitFilter] units appear = 無償の[baseUnitFilter]を[amount]獲得
Free [unit] appears = [unit]が無償で出現
[amount] free [unit] units appear = 無償の[unit]を[amount]獲得
# Requires translation!
Free [baseUnitFilter] found in the ruins =
Free [unit] found in the ruins =
Free Social Policy = 社会制度を1つ無償で供給
[amount] Free Social Policies = 社会制度を[amount]個無償で供給
Empire enters golden age = 国家が黄金時代に入る
@ -2632,13 +2663,15 @@ UnitActionModifier =
#################### Lines from spy actions #######################
# Requires translation!
EstablishNetwork =
Establishing Network =
# Requires translation!
StealingTech =
Observing City =
# Requires translation!
RiggingElections =
Stealing Tech =
# Requires translation!
CounterIntelligence =
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -450,11 +450,22 @@ No victory conditions were selected! = 승리 조건이 선택되지 않았습
Mods: = 모드:
Extension mods = 확장 모드
Base ruleset: = 기본 룰셋:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = 선택한 모드의 정의가 올바르지 않습니다!
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = 선택한 모드들의 정의가 서로 올바르지 않습니다!
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = 선택한 모드들에 문제가 있습니다.
You can play it, but don't expect everything to work! = 실행할 수는 있지만 문제가 생길수도 있다는걸 유념하십시오!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = 기본 룰셋이 앞서 선택한 확장 모드와 호환되지 않습니다. 확장 모드가 비활성화됩니다.
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = 기본 룰셋
[amount] Techs = [amount]개 기술
[amount] Nations = [amount]개 국가
@ -983,8 +994,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = 아군 [ourUnit]이(가) 적 [th
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = 아군 [ourUnit]이(가) 적 [theirUnit]을(를) 잡아 [amount] [Stat]를 얻었습니다.
We have captured a barbarian encampment and recovered [goldAmount] gold! = 야만인 주둔지를 점령하여 [goldAmount]골드를 얻었습니다!
An enemy [unitType] has joined us! = 적 [unitType]이(가) 아군이 되었습니다!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = 알 수 없는 문명이 [eraName]로 진입하여 스파이 [spyName]을(를) 고용했습니다.
We have recruited [spyName] as a spy! = 스파이 [spyName]을(를) 고용했습니다.
[unitName] can be promoted! = [unitName]이(가) 승급할 수 있습니다!
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1740,14 +1749,32 @@ Enhancing religion = 종교 강화
Enhanced religion = 강화된 종교
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
Spy = 스파이
Spy Hideout = 은신처의 스파이
Spy present = 활동 중인 스파이
Move = 이동
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = 알 수 없는 문명이 [eraName]로 진입하여 스파이 [spyName]을(를) 고용했습니다.
We have recruited [spyName] as a spy! = 스파이 [spyName]을(를) 고용했습니다.
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = 승급 선택
@ -2075,6 +2102,8 @@ Destroyed when the city is captured = 도시가 점령당하면 파괴됨
Doubles Gold given to enemy if city is captured = 도시가 점령당했을 때 적이 얻는 골드 2배
Remove extra unhappiness from annexed cities = 합병된 도시에서 발생하는 추가 불행 제거
Connects trade routes over water = 바다를 통해 도시 연결
# Requires translation!
Automatically built in all cities where it is buildable =
Creates a [improvementName] improvement on a specific tile = [improvementName] 시설을 적절한 타일에 건설
Founds a new city = 새로운 도시를 건설함
# Requires translation!
@ -2165,6 +2194,8 @@ Destroys tile improvements when attacking = 공격시 시설 파괴
Cannot move = 이동 불가
Double movement in [terrainFilter] = [terrainFilter]에서 행동력 소모 절반
All tiles cost 1 movement = 모든 지형에서 행동력 1 소모
# Requires translation!
May travel on Water tiles without embarking =
Can pass through impassable tiles = 통행 불가 지형에 출입 가능
Ignores terrain cost = 지형에 따른 행동력 페널티 없음
Ignores Zone of Control = ZOC 무시
@ -2298,9 +2329,9 @@ within [amount] tiles of a [tileFilter] = [tileFilter] 주변 [amount] 타일
on water maps = 해양 타일
in [regionType] Regions = [regionType] 지역
in all except [regionType] Regions = [regionType] 지형이 아닌 모든 타일
Free [baseUnitFilter] appears = 무료 [baseUnitFilter] 출현
[amount] free [baseUnitFilter] units appear = 무료 [baseUnitFilter] [amount]기 출현
Free [baseUnitFilter] found in the ruins = 고대 유적에서 [baseUnitFilter] 획득
Free [unit] appears = 무료 [unit] 출현
[amount] free [unit] units appear = 무료 [unit] [amount]기 출현
Free [unit] found in the ruins = 고대 유적에서 [unit] 획득
Free Social Policy = 무료 정책 획득
[amount] Free Social Policies = 무료 사회 정책 [amount]개
Empire enters golden age = 황금기를 시작시킴
@ -2499,10 +2530,16 @@ UnitActionModifier =
#################### Lines from spy actions #######################
EstablishNetwork = 정보망 구축
StealingTech = 기술 훔치기
RiggingElections = 선거 조작
CounterIntelligence = 방첩
# Requires translation!
Establishing Network =
# Requires translation!
Observing City =
# Requires translation!
Stealing Tech =
# Requires translation!
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -471,11 +471,22 @@ No victory conditions were selected! = Pergalės salygos neparinktos
Mods: = Modifikacijos:
Extension mods = Išplėtimai
Base ruleset: = Bazinės taisyklės:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = Jūsų parinkta modifikacija netinkama!
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = Jūsų parinktas modifikacijų rinkinys netinkamas!
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = Jūsų parinktas modifikacijų rinkinys turi problemų.
You can play it, but don't expect everything to work! = Veiks ne viskas ką parinkote!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Šios bazinės taisyklės nesuderinamos su\n anksčiau parinktais išplėtimais. Jie atjungti.
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Bazinės taisyklės
[amount] Techs = [amount] technologijų
[amount] Nations = [amount] tautų
@ -1017,8 +1028,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = Mūsų [ourUnit] paėmė į nela
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Mūsų [ourUnit] pagrobė: [amount] [Stat] iš priešo: [theirUnit]
We have captured a barbarian encampment and recovered [goldAmount] gold! = Barbarų stovykloje radome [goldAmount] aukso!
An enemy [unitType] has joined us! = Priešo [unitType] prisijungė prie mūsų!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Kažkokia civilizacija pasiekė erą: [eraName] - užverbavome šnipą: [spyName]!
We have recruited [spyName] as a spy! = Užverbavome šnipą: [spyName]!
# Requires translation!
[unitName] can be promoted! =
@ -1807,14 +1816,32 @@ Enhancing religion = Religijos stiprinimas
Enhanced religion = Religija sustiprinta
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
Spy = Šnipas
Spy Hideout = Šnipų slaptavietė
Spy present = Šnipas yra
Move = Perkelti
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Kažkokia civilizacija pasiekė erą: [eraName] - užverbavome šnipą: [spyName]!
We have recruited [spyName] as a spy! = Užverbavome šnipą: [spyName]!
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Rinkti paaukštinimą
@ -2145,6 +2172,8 @@ Destroyed when the city is captured = Sunaikinamas užgrobus
Doubles Gold given to enemy if city is captured = Dvigubina auksą duodamą priešui jei miestas užgrobtas
Remove extra unhappiness from annexed cities = Pašalina papildomą nepasitenkinimą aneksuotuose miestuose
Connects trade routes over water = Tiesia jūrų prekybos kelius
# Requires translation!
Automatically built in all cities where it is buildable =
Creates a [improvementName] improvement on a specific tile = Stato: [improvementName] ant specifinio laukelio
Founds a new city = Gali įkurti miestą
# Requires translation!
@ -2236,6 +2265,8 @@ Destroys tile improvements when attacking = Atakuojant sunaikina laukelio patobu
Cannot move = Negali judėti
Double movement in [terrainFilter] = Dvigubas judėjimas per: [terrainFilter]
All tiles cost 1 movement = Bet kuris laukelis pereinamas 1 ėjimu
# Requires translation!
May travel on Water tiles without embarking =
Can pass through impassable tiles = Gali pereiti per nepereinamus laukelius
Ignores terrain cost = Ignoruoja vietovės baudas
Ignores Zone of Control = Ignoruoja Kontrolės Zonas
@ -2378,9 +2409,9 @@ within [amount] tiles of a [tileFilter] = [amount] laukelių spinduliu nuo: [til
on water maps = jūros platybėse
in [regionType] Regions = regionuose: [regionType]
in all except [regionType] Regions = visuose regionuose išskyrus: [regionType]
Free [baseUnitFilter] appears = Dovanai: [baseUnitFilter]
[amount] free [baseUnitFilter] units appear = Dovanai [amount]: [baseUnitFilter]
Free [baseUnitFilter] found in the ruins = Įgijome: [baseUnitFilter] surastą griuvėsiuose
Free [unit] appears = Dovanai: [unit]
[amount] free [unit] units appear = Dovanai [amount]: [unit]
Free [unit] found in the ruins = Įgijome: [unit] surastą griuvėsiuose
Free Social Policy = Santvarkos institutas dovanai
[amount] Free Social Policies = [amount] santvarkos institutų dovanai
Empire enters golden age = Imperija žengia į Aukso amžių
@ -2594,10 +2625,16 @@ UnitActionModifier =
#################### Lines from spy actions #######################
EstablishNetwork = Įkurti tinklą
StealingTech = Vogti technologiją
RiggingElections = Klastoti rinkimus
CounterIntelligence = Astakomasis šnipinėjimas
# Requires translation!
Establishing Network =
# Requires translation!
Observing City =
# Requires translation!
Stealing Tech =
# Requires translation!
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -576,16 +576,27 @@ Mods: = Mod:
Extension mods = Mod tambahan
# Requires translation!
Base ruleset: =
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
# Requires translation!
The mod you selected is incorrectly defined! =
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
# Requires translation!
The mod combination you selected is incorrectly defined! =
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
# Requires translation!
The mod combination you selected has problems. =
# Requires translation!
You can play it, but don't expect everything to work! =
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
# Requires translation!
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Peraturan Asas
[amount] Techs = [amount] Teknologi
[amount] Nations = [amount] Bangsa
@ -1303,10 +1314,6 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! = Kami
# Requires translation!
An enemy [unitType] has joined us! =
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
[unitName] can be promoted! =
# This might be needed for a rewrite of Germany's unique - see #7376
@ -2298,8 +2305,8 @@ Enhancing religion =
Enhanced religion =
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
# Requires translation!
Spy =
@ -2310,6 +2317,26 @@ Spy present =
# Requires translation!
Move =
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Pilih pangkat
@ -2834,6 +2861,8 @@ Remove extra unhappiness from annexed cities =
# Requires translation!
Connects trade routes over water =
# Requires translation!
Automatically built in all cities where it is buildable =
# Requires translation!
Creates a [improvementName] improvement on a specific tile =
# Requires translation!
Founds a new city =
@ -3012,6 +3041,8 @@ Double movement in [terrainFilter] =
# Requires translation!
All tiles cost 1 movement =
# Requires translation!
May travel on Water tiles without embarking =
# Requires translation!
Can pass through impassable tiles =
# Requires translation!
Ignores terrain cost =
@ -3243,11 +3274,11 @@ in [regionType] Regions =
# Requires translation!
in all except [regionType] Regions =
# Requires translation!
Free [baseUnitFilter] appears =
Free [unit] appears =
# Requires translation!
[amount] free [baseUnitFilter] units appear =
[amount] free [unit] units appear =
# Requires translation!
Free [baseUnitFilter] found in the ruins =
Free [unit] found in the ruins =
Free Social Policy = Polisi Sosial Percuma
# Requires translation!
[amount] Free Social Policies =
@ -3537,13 +3568,15 @@ UnitActionModifier =
#################### Lines from spy actions #######################
# Requires translation!
EstablishNetwork =
Establishing Network =
# Requires translation!
StealingTech =
Observing City =
# Requires translation!
RiggingElections =
Stealing Tech =
# Requires translation!
CounterIntelligence =
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -620,17 +620,28 @@ Mods: = Mod hā:
Extension mods =
# Requires translation!
Base ruleset: =
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
# Requires translation!
The mod you selected is incorrectly defined! =
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
# Requires translation!
The mod combination you selected is incorrectly defined! =
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
# Requires translation!
The mod combination you selected has problems. =
# Requires translation!
You can play it, but don't expect everything to work! =
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
# Requires translation!
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
# Requires translation!
Are you really sure you want to play with the following known problems? =
# Requires translation!
Base Ruleset =
# Requires translation!
[amount] Techs =
@ -1397,10 +1408,6 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! = Mā y
# Requires translation!
An enemy [unitType] has joined us! =
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
[unitName] can be promoted! =
# This might be needed for a rewrite of Germany's unique - see #7376
@ -2473,8 +2480,8 @@ Enhancing religion =
Enhanced religion =
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
# Requires translation!
Spy =
@ -2485,6 +2492,26 @@ Spy present =
# Requires translation!
Move =
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Enteḵāb e behsāzi
@ -3050,6 +3077,8 @@ Remove extra unhappiness from annexed cities =
# Requires translation!
Connects trade routes over water =
# Requires translation!
Automatically built in all cities where it is buildable =
# Requires translation!
Creates a [improvementName] improvement on a specific tile =
# Requires translation!
Founds a new city =
@ -3228,6 +3257,8 @@ Double movement in [terrainFilter] =
# Requires translation!
All tiles cost 1 movement =
# Requires translation!
May travel on Water tiles without embarking =
# Requires translation!
Can pass through impassable tiles =
# Requires translation!
Ignores terrain cost =
@ -3464,11 +3495,11 @@ in [regionType] Regions =
# Requires translation!
in all except [regionType] Regions =
# Requires translation!
Free [baseUnitFilter] appears =
Free [unit] appears =
# Requires translation!
[amount] free [baseUnitFilter] units appear =
[amount] free [unit] units appear =
# Requires translation!
Free [baseUnitFilter] found in the ruins =
Free [unit] found in the ruins =
# Requires translation!
Free Social Policy =
# Requires translation!
@ -3790,13 +3821,15 @@ UnitActionModifier =
#################### Lines from spy actions #######################
# Requires translation!
EstablishNetwork =
Establishing Network =
# Requires translation!
StealingTech =
Observing City =
# Requires translation!
RiggingElections =
Stealing Tech =
# Requires translation!
CounterIntelligence =
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -571,17 +571,28 @@ Mods: = Mod haa:
Extension mods =
# Requires translation!
Base ruleset: =
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
# Requires translation!
The mod you selected is incorrectly defined! =
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
# Requires translation!
The mod combination you selected is incorrectly defined! =
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
# Requires translation!
The mod combination you selected has problems. =
# Requires translation!
You can play it, but don't expect everything to work! =
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
# Requires translation!
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
# Requires translation!
Are you really sure you want to play with the following known problems? =
# Requires translation!
Base Ruleset =
[amount] Techs = [amount] Teknoloji ha
[amount] Nations = [amount] Mellt ha
@ -1326,10 +1337,6 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! = Maa y
# Requires translation!
An enemy [unitType] has joined us! =
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
[unitName] can be promoted! =
# This might be needed for a rewrite of Germany's unique - see #7376
@ -2402,8 +2409,8 @@ Enhancing religion =
Enhanced religion =
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
# Requires translation!
Spy =
@ -2414,6 +2421,26 @@ Spy present =
# Requires translation!
Move =
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Entekhaab e behsaazi
@ -2979,6 +3006,8 @@ Remove extra unhappiness from annexed cities =
# Requires translation!
Connects trade routes over water =
# Requires translation!
Automatically built in all cities where it is buildable =
# Requires translation!
Creates a [improvementName] improvement on a specific tile =
# Requires translation!
Founds a new city =
@ -3157,6 +3186,8 @@ Double movement in [terrainFilter] =
# Requires translation!
All tiles cost 1 movement =
# Requires translation!
May travel on Water tiles without embarking =
# Requires translation!
Can pass through impassable tiles =
# Requires translation!
Ignores terrain cost =
@ -3393,11 +3424,11 @@ in [regionType] Regions =
# Requires translation!
in all except [regionType] Regions =
# Requires translation!
Free [baseUnitFilter] appears =
Free [unit] appears =
# Requires translation!
[amount] free [baseUnitFilter] units appear =
[amount] free [unit] units appear =
# Requires translation!
Free [baseUnitFilter] found in the ruins =
Free [unit] found in the ruins =
# Requires translation!
Free Social Policy =
# Requires translation!
@ -3719,13 +3750,15 @@ UnitActionModifier =
#################### Lines from spy actions #######################
# Requires translation!
EstablishNetwork =
Establishing Network =
# Requires translation!
StealingTech =
Observing City =
# Requires translation!
RiggingElections =
Stealing Tech =
# Requires translation!
CounterIntelligence =
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -439,11 +439,22 @@ No victory conditions were selected! = Nie wybrano warunków zwycięstwa!
Mods: = Mody:
Extension mods = Mody rozszerzające:
Base ruleset: = Zasady gry:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = Mod, który wybrałeś, jest niepoprawnie zdefiniowany!
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = Kombinacja modów, którą wybrałeś, jest niepoprawnie zdefiniowana!
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = Kombinacja modów, którą wybrałeś, ma problemy.
You can play it, but don't expect everything to work! = Możesz spróbować zagrać, ale nie oczekuj, że wszystko będzie działać poprawnie!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Ten podstawowy zestaw reguł nie jest kompatybilny z poprzednio wybranymi\nmodyfikacjami rozszerzeń, dlatego zostały wyłączone.
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Zasady gry
[amount] Techs = [amount] Technologii
[amount] Nations = [amount] Narodów
@ -922,8 +933,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = Nasza jednostka [ourUnit] przej
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Nasza jednostka: [ourUnit] splądrowała [amount] [Stat] od [theirUnit]
We have captured a barbarian encampment and recovered [goldAmount] gold! = Zdobyliśmy obóz Barbarzyńców: +[goldAmount] Złota!
An enemy [unitType] has joined us! = Wroga jednostka [unitType] przeszła na naszą stronę!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Po tym jak nieznana cywilizacja wkroczyła w erę [eraName], zwerbowaliśmy [spyName] jako szpiega!
We have recruited [spyName] as a spy! = Zwerbowaliśmy [spyName] jako szpiega!
[unitName] can be promoted! = Jednostka [unitName] może być awansowana!
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1647,14 +1656,32 @@ Enhancing religion = Wzmacnianie religii
Enhanced religion = Wzmocniona religia
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
Spy = Szpieg
Spy Hideout = Ukryty szpieg
Spy present = Szpieg obecny
Move = Ruch
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Po tym jak nieznana cywilizacja wkroczyła w erę [eraName], zwerbowaliśmy [spyName] jako szpiega!
We have recruited [spyName] as a spy! = Zwerbowaliśmy [spyName] jako szpiega!
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Awansuj jednostkę
@ -1977,6 +2004,8 @@ Destroyed when the city is captured = Ulega zniszczeniu po zdobyciu miasta
Doubles Gold given to enemy if city is captured = Jeśli wróg zdobędzie miasto, splądruje dwukrotnie więcej ¤Złota,\nniż gdyby miasto nie posiadało tego budynku!
Remove extra unhappiness from annexed cities = Likwiduje nadmierne niezadowolenie w okupowanych miastach
Connects trade routes over water = Umożliwa tworzenie morskich szlaków handlowych
# Requires translation!
Automatically built in all cities where it is buildable =
Creates a [improvementName] improvement on a specific tile = Tworzy ulepszenia [improvementName] na określonych polach
Founds a new city = Może zakładać nowe miasta
Can instantly construct a [improvementFilter] improvement = Może natychmiastowo wybudować [improvementFilter]
@ -2066,6 +2095,8 @@ Destroys tile improvements when attacking = Niszczy ulepszenia pól podczas atak
Cannot move = Nie może się poruszać
Double movement in [terrainFilter] = Podwójny ruch przez [terrainFilter]
All tiles cost 1 movement = Koszt ruchu: 1 na każdym terenie
# Requires translation!
May travel on Water tiles without embarking =
Can pass through impassable tiles = Może pokonywać tereny nie do przekroczenia
Ignores terrain cost = Ignoruje koszty terenu
Ignores Zone of Control = Ignoruje strefy kontroli
@ -2184,9 +2215,9 @@ within [amount] tiles of a [tileFilter] = w zasięgu [amount] pól od [tileFilte
on water maps = na mapach morskich
in [regionType] Regions = w okolicach [regionType]
in all except [regionType] Regions = wszędzie oprócz [regionType]
Free [baseUnitFilter] appears = Darmowy [baseUnitFilter]
[amount] free [baseUnitFilter] units appear = [amount] darmowe jednostki [baseUnitFilter]
Free [baseUnitFilter] found in the ruins = Bezpłatna jednostka [baseUnitFilter] została znaleziona w ruinach
Free [unit] appears = Darmowy [unit]
[amount] free [unit] units appear = [amount] darmowe jednostki [unit]
Free [unit] found in the ruins = Bezpłatna jednostka [unit] została znaleziona w ruinach
Free Social Policy = Darmowy ustrój społeczny
[amount] Free Social Policies = [amount] darmowych Ustrojów
Empire enters golden age = Rozpoczyna Złotą Erę w imperium
@ -2374,10 +2405,16 @@ UnitActionModifier =
#################### Lines from spy actions #######################
EstablishNetwork = UstanowienieSieci
StealingTech = KradzieźTechnologii
RiggingElections = FałszowanieWyborów
CounterIntelligence = Kontrwywiad
# Requires translation!
Establishing Network =
# Requires translation!
Observing City =
# Requires translation!
Stealing Tech =
# Requires translation!
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################
@ -2414,16 +2451,13 @@ You returned captured units to us = Zwróciłeś nam pojmane jednostki
#################### Lines from key bindings #######################
World Screen = Mapa Świata
# Requires translation!
Map Panning = Przesuwanie mapy
Unit Actions = Ruchy jednostek
Popups = Okna dialogowe
# Requires translation!
Menu = Menu
Next Turn = Następna Tura
Next Turn Alternate = Następna tura (klawisz alternatywny)
Empire Overview = Przegląd Imperium
# Requires translation!
Music Player = Odtwarzacz muzyki
Empire Overview Trades = Przegląd handlu
Empire Overview Units = Przegląd jednostek
@ -2442,30 +2476,20 @@ Toggle Resource Display = Przełącz widoczność zasobów
Toggle Yield Display = Przełącz widoczność dochodów
Quit Game = Wyjdź z gry
New Game = Nowa Gra
# Requires translation!
Espionage = Szpiegostwo
# Requires translation!
Undo = Cofnij
Toggle UI = Przełącz Inerfejs
Toggle Worked Tiles Display = Przełącz widoczność obrabianych pól
Toggle Movement Display = Przełącz widoczność ruchów
Zoom In = Przybliżenie
Zoom Out = Oddalenie
# Requires translation!
Pan Up = Wybierz w górę
# Requires translation!
Pan Left = Wybierz w lewo
# Requires translation!
Pan Down = Wybierz w dół
# Requires translation!
Pan Right = Wybierz w prawo
# Requires translation!
Pan Up Alternate = Wybierz w górę (klawisz alternatywny)
# Requires translation!
Pan Left Alternate = Wybierz w lewo (klawisz alternatywny)
# Requires translation!
Pan Down Alternate = Wybierz w dół (klawisz alternatywny)
# Requires translation!
Pan Right Alternate = Wybierz w prawo (klawisz alternatywny)
Transform = Przekształć
Repair = Napraw

View File

@ -451,11 +451,22 @@ No victory conditions were selected! = Nenhuma condição de vitória foi seleci
Mods: = Mods
Extension mods = Mods de extensão
Base ruleset: = Conjunto de regras base
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = O mod que selecionaste está definido incorretamente!
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = A combinação de mods que selecionaste está definida incorretamente!
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = A combinação de mods que selecionaste tem problemas.
You can play it, but don't expect everything to work! = Podem jogar, mas não esperes que tudo funcione!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Este conjunto de regras base não é compatível com os mods de extensão selecionados anteriormente.\nEles foram desativados.
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Conjunto de regras básicas
[amount] Techs = [amount] Tecnologias
[amount] Nations = [amount] Nações
@ -991,8 +1002,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = A tua [ourUnit] capturou um inim
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = A tua [ourUnit] roubou [amount] [Stat] de [theirUnit]
We have captured a barbarian encampment and recovered [goldAmount] gold! = Nós capturamos um encampamento bárbaro e recuperamos [goldAmount] de ouro!
An enemy [unitType] has joined us! = Um(a) [unitType] inimigo(a) uniu-se à nós!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Depois de uma civilização desconhecida entrar na [eraName], nós recrutamos [spyName] como espião!
We have recruited [spyName] as a spy! = Nós recrutamos [spyName] como espião!
[unitName] can be promoted! = [unitName] pode ser promovido(a)!
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1766,14 +1775,32 @@ Enhancing religion = Engrandecendo religião
Enhanced religion = Religião engrandecida
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
Spy = Espião
Spy Hideout = Esconderijo de Espião
Spy present = Presente de Espião
Move = Mover
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Depois de uma civilização desconhecida entrar na [eraName], nós recrutamos [spyName] como espião!
We have recruited [spyName] as a spy! = Nós recrutamos [spyName] como espião!
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Pegue uma promoção
@ -2158,6 +2185,8 @@ Doubles Gold given to enemy if city is captured = Dobra o ouro dado ao inimigo s
Remove extra unhappiness from annexed cities = Remove infelicidade extra das cidades anexadas
Connects trade routes over water = Conecta rotas comerciais marítimas
# Requires translation!
Automatically built in all cities where it is buildable =
# Requires translation!
Creates a [improvementName] improvement on a specific tile =
Founds a new city = Estabelecer uma nova cidade
# Requires translation!
@ -2302,6 +2331,8 @@ Double movement in [terrainFilter] =
# Requires translation!
All tiles cost 1 movement =
# Requires translation!
May travel on Water tiles without embarking =
# Requires translation!
Can pass through impassable tiles =
Ignores terrain cost = Ignora custo de movimento em terrenos
# Requires translation!
@ -2505,10 +2536,10 @@ on water maps =
in [regionType] Regions =
# Requires translation!
in all except [regionType] Regions =
Free [baseUnitFilter] appears = [baseUnitFilter] livre aparece
[amount] free [baseUnitFilter] units appear = [amount] unidades [baseUnitFilter] gratuitas aparecem
Free [unit] appears = [unit] livre aparece
[amount] free [unit] units appear = [amount] unidades [unit] gratuitas aparecem
# Requires translation!
Free [baseUnitFilter] found in the ruins =
Free [unit] found in the ruins =
Free Social Policy = Politica social grátis
# Requires translation!
[amount] Free Social Policies =
@ -2763,13 +2794,15 @@ UnitActionModifier =
#################### Lines from spy actions #######################
# Requires translation!
EstablishNetwork =
Establishing Network =
# Requires translation!
StealingTech =
Observing City =
# Requires translation!
RiggingElections =
Stealing Tech =
# Requires translation!
CounterIntelligence =
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -477,11 +477,22 @@ No victory conditions were selected! = Nu s-a selectat nici-o condiție de victo
Mods: = Mod-uri:
Extension mods = Mod-uri de extindere
Base ruleset: = Set de reguli de bază
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = Mod-ul selectat nu este definit corect!
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = Combinația selectată de Mod-uri nu este definită corect!
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = Combinația selectată de Mod-uri are probleme.
You can play it, but don't expect everything to work! = Poți să joci, dar nu te aștepta ca totul să funcționeze!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Acest Set de Reguli de bază nu este compatibil cu Mod-urile selectate\de extindere anterioare.
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Set de Reguli de bază
[amount] Techs = [amount] Tehnologii
[amount] Nations = [amount] Națiuni
@ -1054,10 +1065,6 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! = Am ca
# Requires translation!
An enemy [unitType] has joined us! =
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
[unitName] can be promoted! =
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1876,8 +1883,8 @@ Enhancing religion = Îmbunătățirea religiei
Enhanced religion = Religie îmbunătățită
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
# Requires translation!
Spy =
@ -1888,6 +1895,26 @@ Spy present =
# Requires translation!
Move =
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Alege o promovare
@ -2288,6 +2315,8 @@ Doubles Gold given to enemy if city is captured = Dublează aurul dat inamicului
Remove extra unhappiness from annexed cities = Elimină nefericirea extra din orașele anexate
Connects trade routes over water = Leagă rute comerciale pe apă
# Requires translation!
Automatically built in all cities where it is buildable =
# Requires translation!
Creates a [improvementName] improvement on a specific tile =
Founds a new city = Fondează un oraș nou
# Requires translation!
@ -2444,6 +2473,8 @@ Double movement in [terrainFilter] =
# Requires translation!
All tiles cost 1 movement =
# Requires translation!
May travel on Water tiles without embarking =
# Requires translation!
Can pass through impassable tiles =
Ignores terrain cost = Ignoră costul terenului
# Requires translation!
@ -2642,10 +2673,10 @@ on water maps =
in [regionType] Regions =
# Requires translation!
in all except [regionType] Regions =
Free [baseUnitFilter] appears = Apare [baseUnitFilter] gratuit
[amount] free [baseUnitFilter] units appear = Apar [amount] unități [baseUnitFilter] gratuite
Free [unit] appears = Apare [unit] gratuit
[amount] free [unit] units appear = Apar [amount] unități [unit] gratuite
# Requires translation!
Free [baseUnitFilter] found in the ruins =
Free [unit] found in the ruins =
Free Social Policy = Politică socială gratuită
# Requires translation!
[amount] Free Social Policies =
@ -2899,13 +2930,15 @@ UnitActionModifier =
#################### Lines from spy actions #######################
# Requires translation!
EstablishNetwork =
Establishing Network =
# Requires translation!
StealingTech =
Observing City =
# Requires translation!
RiggingElections =
Stealing Tech =
# Requires translation!
CounterIntelligence =
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -446,11 +446,22 @@ No victory conditions were selected! = Не выбраны условия поб
Mods: = Моды:
Extension mods = Моды - расширения
Base ruleset: = Базовый набор правил:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = Выбранный вами мод имеет неправильное описание!
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = Выбранная вами комбинация модов имеет неправильное описание!
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = У выбранной вами комбинация модов имеются неполадки.
You can play it, but don't expect everything to work! = Вы можете играть, но не ожидайте, что всё будет работать!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Данный базовый набор правил несовместим\nс ранее выбранными модами-расширениями. Они были отключены.
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Базовый набор правил
[amount] Techs = [amount] технологий
[amount] Nations = [amount] наций
@ -947,8 +958,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = Наш [ourUnit] захвати
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Наш [ourUnit] украл [amount] [Stat] у юнита [theirUnit]
We have captured a barbarian encampment and recovered [goldAmount] gold! = Мы разгромили лагерь варваров и нашли в нем золото: [goldAmount]!
An enemy [unitType] has joined us! = Вражеский юнит [unitType] присоединяется к нам!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = После того, как неизвестная цивилизация вошла в эпоху [eraName], мы наняли [spyName] в качестве шпиона!
We have recruited [spyName] as a spy! = Мы наняли [spyName] в качестве шпиона!
[unitName] can be promoted! = [unitName] может получить повышение!
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1683,14 +1692,32 @@ Enhancing religion = Религия укрепляется
Enhanced religion = Религия укреплена
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
Spy = Шпион
Spy Hideout = Укрытие шпиона
Spy present = Присутствие шпиона
Move = Переместить
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = После того, как неизвестная цивилизация вошла в эпоху [eraName], мы наняли [spyName] в качестве шпиона!
We have recruited [spyName] as a spy! = Мы наняли [spyName] в качестве шпиона!
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Выбрать повышение
@ -2015,6 +2042,8 @@ Destroyed when the city is captured = Уничтожается при захва
Doubles Gold given to enemy if city is captured = Удваивает золото, отдаваемое врагу, если город захвачен
Remove extra unhappiness from annexed cities = Убирает дополнительное недовольство в аннексированных городах
Connects trade routes over water = Создает морские торговые пути
# Requires translation!
Automatically built in all cities where it is buildable =
Creates a [improvementName] improvement on a specific tile = Создает улучшение [improvementName] на определенной клетке
Founds a new city = Может основать город
Can instantly construct a [improvementFilter] improvement = Может мгновенно создать [improvementFilter]
@ -2105,6 +2134,8 @@ Destroys tile improvements when attacking = Разрушает улучшени
Cannot move = Не может передвигаться
Double movement in [terrainFilter] = Двукратная скорость перемещения через [terrainFilter]
All tiles cost 1 movement = Все клетки обходятся в 1 передвижение
# Requires translation!
May travel on Water tiles without embarking =
Can pass through impassable tiles = Может проходить через непроходимые клетки
Ignores terrain cost = Игнорирует штрафы ОП за местность
Ignores Zone of Control = Игнорирует зоны контроля
@ -2229,9 +2260,9 @@ within [amount] tiles of a [tileFilter] = в радиусе [amount] клето
on water maps = на морских участках
in [regionType] Regions = в областях: [regionType]
in all except [regionType] Regions = во всех областях за исключением: [regionType]
Free [baseUnitFilter] appears = Появляется бесплатный юнит: [baseUnitFilter]
[amount] free [baseUnitFilter] units appear = Появляются [amount] бесплатных юнитов: [baseUnitFilter]
Free [baseUnitFilter] found in the ruins = Бесплатный юнит: [baseUnitFilter] найден в руинах
Free [unit] appears = Появляется бесплатный юнит: [unit]
[amount] free [unit] units appear = Появляются [amount] бесплатных юнитов: [unit]
Free [unit] found in the ruins = Бесплатный юнит: [unit] найден в руинах
Free Social Policy = Бесплатный общественный институт
[amount] Free Social Policies = [amount] бесплатных общественных институтов
Empire enters golden age = Империя вступает в золотой век
@ -2422,10 +2453,16 @@ UnitActionModifier =
#################### Lines from spy actions #######################
EstablishNetwork = Установка сети
StealingTech = Кража технологий
RiggingElections = Подтасовка выборов
CounterIntelligence = Контрразведка
# Requires translation!
Establishing Network =
# Requires translation!
Observing City =
# Requires translation!
Stealing Tech =
# Requires translation!
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -439,11 +439,22 @@ No victory conditions were selected! = 未选择胜利方式!
Mods: = 模组:
Extension mods = 扩展模组:
Base ruleset: = 基本规则集:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = 您选择的模组定义不正确!
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = 您选择的模组组合定义不正确!
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = 您选择的模组组合存在问题。
You can play it, but don't expect everything to work! = 您可以游玩,但不要指望一切都能正常运行!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = 先前选择的扩展模组与当前基本规则集不兼容,已禁用。
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = 基本规则集
[amount] Techs = [amount]科技
[amount] Nations = [amount]国家
@ -921,8 +932,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = 我们的[ourUnit]俘虏了敌
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = 我们的[ourUnit]从敌方的[theirUnit]掠夺了 [amount] [Stat]
We have captured a barbarian encampment and recovered [goldAmount] gold! = 我们摧毁蛮族营地并获得了 [goldAmount] 金钱!
An enemy [unitType] has joined us! = 一个敌方[unitType]加入了我们!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = 在一个未知的文明进入[eraName]之后,我们招募到了间谍[spyName]
We have recruited [spyName] as a spy! = 我们培养了一位名为[spyName]的间谍!
[unitName] can be promoted! = [unitName]可晋升了!
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1644,14 +1653,32 @@ Enhancing religion = 强化宗教中
Enhanced religion = 强化宗教
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
Spy = 间谍
Spy Hideout = 藏身处
Spy present = 间谍正在
Move = 移动
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = 在一个未知的文明进入[eraName]之后,我们招募到了间谍[spyName]
We have recruited [spyName] as a spy! = 我们培养了一位名为[spyName]的间谍!
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = 选择晋升项
@ -1973,6 +2000,8 @@ Destroyed when the city is captured = 当城市被占领时会被摧毁
Doubles Gold given to enemy if city is captured = 如果城市被攻占,给予敌方的金钱加倍
Remove extra unhappiness from annexed cities = 消除来自吞并的城市的额外不满
Connects trade routes over water = 通过水路建立贸易路线
# Requires translation!
Automatically built in all cities where it is buildable =
Creates a [improvementName] improvement on a specific tile = 可以在一个特定的地块上建造[improvementName]
Founds a new city = 建立新城市
Can instantly construct a [improvementFilter] improvement = 可立即建造 [improvementFilter] 地块设施
@ -2062,6 +2091,8 @@ Destroys tile improvements when attacking = 攻击时摧毁地块设施
Cannot move = 无法移动
Double movement in [terrainFilter] = 在[terrainFilter]中拥有双倍移动力
All tiles cost 1 movement = 所有地块消耗1移动力
# Requires translation!
May travel on Water tiles without embarking =
Can pass through impassable tiles = 可以穿过无法通行的地块
Ignores terrain cost = 所有地形都只消耗 1 移动力
Ignores Zone of Control = 忽视地块控制权
@ -2180,9 +2211,9 @@ within [amount] tiles of a [tileFilter] = 在[tileFilter][amount]格范围内
on water maps = 海洋地图
in [regionType] Regions = [regionType]宗教中
in all except [regionType] Regions = 除[regionType]之外的的所有宗教中
Free [baseUnitFilter] appears = 免费的[baseUnitFilter]出现
[amount] free [baseUnitFilter] units appear = [amount] 个免费的[baseUnitFilter]出现
Free [baseUnitFilter] found in the ruins = 免费获得在遗迹中发现[baseUnitFilter]
Free [unit] appears = 免费的[unit]出现
[amount] free [unit] units appear = [amount] 个免费的[unit]出现
Free [unit] found in the ruins = 免费获得在遗迹中发现[unit]
Free Social Policy = 免费推行 1 项社会政策
[amount] Free Social Policies = 免费获得[amount]个社会政策
Empire enters golden age = 帝国进入黄金时代
@ -2367,10 +2398,16 @@ UnitActionModifier = 单元行为修饰
#################### Lines from spy actions #######################
EstablishNetwork = 建立网络
StealingTech = 窃取科技
RiggingElections = 操纵选举
CounterIntelligence = 反情报
# Requires translation!
Establishing Network =
# Requires translation!
Observing City =
# Requires translation!
Stealing Tech =
# Requires translation!
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -439,11 +439,22 @@ No victory conditions were selected! = ¡No se ha seleccionado alguna victoria!
Mods: = Mods:
Extension mods = Mods de extensión
Base ruleset: = Reglamento:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = ¡El mod seleccionado está definido incorrectamente!
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = ¡La combinación de mods seleccionada está mal definida!
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = La combinación de mods seleccionada tiene problemas.
You can play it, but don't expect everything to work! = Puedes jugarlo, ¡pero no esperes que vaya a funcionar todo!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Este reglamento no es compatible con los mods de extensión\nseleccionados previamente. Han sido desactivados.
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Reglamento
[amount] Techs = [amount] Tecnologías
[amount] Nations = [amount] Naciones
@ -808,7 +819,6 @@ Default Font = Fuente predeterminada
Generate translation files = Generar archivos de traducción
Translation files are generated successfully. = Archivos de traducción generados correctamente.
Fastlane files are generated successfully. = Archivos "Fastlane" generados correctamente.
# Requires translation!
Update Mod categories = Actualizar las categorías de Mods
Enable Easter Eggs = Activar "Huevos de Pascua"
@ -817,7 +827,6 @@ Enlarge selected notifications = Expandir notificaciones seleccionadas
## Keys tab
Keys = Teclas
Please see the Tutorial. = Por favor vea el tutorial
# Requires translation!
Hit the desired key now = Dele a la tecla deseada
## Locate mod errors tab
@ -923,8 +932,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = ¡Tu [ourUnit] capturó un [thei
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Tu [ourUnit] saqueó [amount] [Stat] de [theirUnit]
We have captured a barbarian encampment and recovered [goldAmount] gold! = ¡Hemos capturado un campamento bárbaro y recuperamos [goldAmount] de oro!
An enemy [unitType] has joined us! = ¡Un [unitType] enemigo ha cambiado de bando!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Después de que una civilización desconocida entró en la [eraName], ¡hemos reclutado un Espía llamado [spyName]!
We have recruited [spyName] as a spy! = ¡Hemos reclutado a [spyName] como Espía!
[unitName] can be promoted! = ¡Asenso disponible para [unitName]!
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1646,14 +1653,32 @@ Enhancing religion = Realzando religión
Enhanced religion = Religión realzada
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
Spy = Espía
Spy Hideout = Espía Escondido
Spy present = Espía Presente
Move = Mover
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Después de que una civilización desconocida entró en la [eraName], ¡hemos reclutado un Espía llamado [spyName]!
We have recruited [spyName] as a spy! = ¡Hemos reclutado a [spyName] como Espía!
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Elige promoción
@ -1735,7 +1760,6 @@ Downloaded! = ¡Descargado!
[modName] Downloaded! = ¡[modName] descargado!
Could not download [modName] = No se pudo descargar [modName]
Online query result is incomplete = La consulta en línea está incompleta
# Requires translation!
Sorting and filtering needs to wait until the online query finishes = Hay que esperar a que termine la busqueda en-línea para poder Ordenar y Filtrar
No description provided = Sin descripción
[stargazers]✯ = [stargazers]✯
@ -1976,6 +2000,8 @@ Destroyed when the city is captured = Destruído cuando la ciudad es capturada
Doubles Gold given to enemy if city is captured = Dobla la cantidad de oro otorgado al enemigo si la ciudad es capturada
Remove extra unhappiness from annexed cities = Elimina la infelicidad creada por anexar ciudades
Connects trade routes over water = Conecta rutas de comercio por el agua
# Requires translation!
Automatically built in all cities where it is buildable =
Creates a [improvementName] improvement on a specific tile = Crea una mejora de [improvementName] en una casilla específica
Founds a new city = Funda una nueva ciudad
Can instantly construct a [improvementFilter] improvement = Puede construír una mejora de [improvementFilter] de inmediato
@ -2065,6 +2091,8 @@ Destroys tile improvements when attacking = Destruye mejoras de casilla al ataca
Cannot move = No se puede mover
Double movement in [terrainFilter] = Doble movimiento en [terrainFilter]
All tiles cost 1 movement = Todas las casillas cuestan 1 movimiento
# Requires translation!
May travel on Water tiles without embarking =
Can pass through impassable tiles = Puede pasar por casillas infranqueables
Ignores terrain cost = Ignora el coste del terreno
Ignores Zone of Control = Ignora Zona de Control
@ -2183,9 +2211,9 @@ within [amount] tiles of a [tileFilter] = en un radio de [amount] casillas de un
on water maps = en mapas de agua
in [regionType] Regions = en [regionType] Regiones
in all except [regionType] Regions = en todos excepto [regionType] religiones
Free [baseUnitFilter] appears = Aparece [baseUnitFilter] gratis
[amount] free [baseUnitFilter] units appear = Aparecen [amount] unidades [baseUnitFilter] gratis
Free [baseUnitFilter] found in the ruins = Gratis [baseUnitFilter] encontrado en las ruinas
Free [unit] appears = Aparece [unit] gratis
[amount] free [unit] units appear = Aparecen [amount] unidades [unit] gratis
Free [unit] found in the ruins = Gratis [unit] encontrado en las ruinas
Free Social Policy = Política social gratis
[amount] Free Social Policies = [amount] Políticas sociales gratis
Empire enters golden age = El imperio comienza una Edad de Oro
@ -2370,10 +2398,16 @@ UnitActionModifier = ModificadorAcciónUnidad
#################### Lines from spy actions #######################
EstablishNetwork = Establecer Conección
StealingTech = Robar Tecnología
RiggingElections = Manipular Elecciones
CounterIntelligence = Contra-Inteligencia
# Requires translation!
Establishing Network =
# Requires translation!
Observing City =
# Requires translation!
Stealing Tech =
# Requires translation!
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################
@ -2410,16 +2444,13 @@ You returned captured units to us = Nos has devuelto unidades capturadas
#################### Lines from key bindings #######################
World Screen = Pantalla del Mundo
# Requires translation!
Map Panning = Desplazamiento del Mapa
Unit Actions = Acciones de Unidad
Popups = Ventanas Emergentes
# Requires translation!
Menu = Menú
Next Turn = Siguiente Turno
Next Turn Alternate = Siguiente Turno Alterno
Empire Overview = Visión General
# Requires translation!
Music Player = Reproductor de Música
Empire Overview Trades = Visión General - Comercio
Empire Overview Units = Visión General - Unidades
@ -2438,30 +2469,20 @@ Toggle Resource Display = Des/Activar Iconos de Recursos
Toggle Yield Display = Des/Activar Ver Rendimientos
Quit Game = Salir del Juego
New Game = Nueva Partida
# Requires translation!
Espionage = Espionaje
# Requires translation!
Undo = Deshacer
Toggle UI = Des/Activar IU
Toggle Worked Tiles Display = Des/Activar Ver Casillas Trabajadas
Toggle Movement Display = Des/Activar Ver Movimientos
Zoom In = Acercar Mapa
Zoom Out = Alejar Mapa
# Requires translation!
Pan Up = Desplazar - Arriba
# Requires translation!
Pan Left = Desplazar - Izquierda
# Requires translation!
Pan Down = Desplazar - Abajo
# Requires translation!
Pan Right = Desplazar - Derecha
# Requires translation!
Pan Up Alternate = Desplazar Arriba - Alterno
# Requires translation!
Pan Left Alternate = Desplazar Izquierda - Alterno
# Requires translation!
Pan Down Alternate = Desplazar Abajo - Alterno
# Requires translation!
Pan Right Alternate = Desplazar Derecha - Alterno
Transform = Transformar Unidad
Repair = Reparar
@ -6451,7 +6472,6 @@ Each binding has a button with an image looking like this: = Cada atajo tiene un
While hovering the mouse over the key button, you can press a desired key directly to assign it. = Mientras se mantenga el ratón sobre el botón de tecla, puedes oprimir la tecla que desee para asignarla.
Double-click the image to reset the binding to default. = De doble-click en la imagen para devolverla a su atajo por defacto.
Bindings mapped to their default keys are displayed in gray, those reassigned by you in white. = Los atajos que sigan con los de por defacto se muestran en rojo, los que han sido cambiados estarán en blanco.
# Requires translation!
Conflicting assignments are marked red. Conflicts can exist across categories, like World Screen / Unit Actions. Note that at the moment, the game does not prevent saving conflicting assignments, though the result may be unexpected. = Las asignaciones en conflicto serán marcadas en rojo. Pueden existir conflictos en diferentes categorías, como en la Pantalla del Mapa / Acciones de Unidad. Notese que, por ahora, el juego no previene que se guarden las configuraciones con conflictos, aunque el resultado sea inesperado.
For discussion about missing entries, see the linked github issue. = Para la discusión sobre los atajos faltantes, vea el issue de Github del link.

View File

@ -466,11 +466,22 @@ No victory conditions were selected! = Inga segervillkor valda!
Mods: = Mods:
Extension mods = Tilläggsmods
Base ruleset: = Grundregler:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = Det mod du valde är felaktigt definierat!
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = Mod kombinationen du valde är felaktigt definierat!
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = Mod kombinationen du valde har problem.
You can play it, but don't expect everything to work! = Du kan spela, men förvänta dig inte att allt kommer att fungera!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Dessa grundregler är inte förenliga med de tidigare valda\ntilläggsmodsen. De har deaktiverats.
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Grundregler
[amount] Techs = [amount] Teknologier
[amount] Nations = [amount] Nationer
@ -1026,10 +1037,6 @@ Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Din [ourUnit] har pl
We have captured a barbarian encampment and recovered [goldAmount] gold! = Vi har erövrat ett barbarläger och återtagit [goldAmount] guld!
An enemy [unitType] has joined us! = En fientlig [unitType] har gått med oss!
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
[unitName] can be promoted! =
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1829,8 +1836,8 @@ Enhancing religion = Förbättra Religion
Enhanced religion = Förbättrad Religion
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
Spy = Spion
# Requires translation!
@ -1839,6 +1846,26 @@ Spy Hideout =
Spy present =
Move = Flytta
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Välj befordring
@ -2171,6 +2198,8 @@ Destroyed when the city is captured = Förstörs när staden blir erövrad
Doubles Gold given to enemy if city is captured = Dubblerar Guldet till motståndaren om staden erövras
Remove extra unhappiness from annexed cities = Tar bort extra olycka från annekterade städer
Connects trade routes over water = Sammanlänkar handelsrutter över vatten
# Requires translation!
Automatically built in all cities where it is buildable =
Creates a [improvementName] improvement on a specific tile = Skapar en [improvementName]-förbättring på en anvisad ruta
Founds a new city = Grundar en ny stad
# Requires translation!
@ -2266,6 +2295,8 @@ Destroys tile improvements when attacking =
Cannot move =
Double movement in [terrainFilter] = Dubbel förflyttning i [terrainFilter]
All tiles cost 1 movement = Alla rutor kostar 1 förflyttning
# Requires translation!
May travel on Water tiles without embarking =
Can pass through impassable tiles = Kan gå igenom opasserbara rutor
Ignores terrain cost = Bortser från terrängkostnad
Ignores Zone of Control = Bortser från Kontrollzon
@ -2411,9 +2442,9 @@ within [amount] tiles of a [tileFilter] = inom [amount] rutor från en [tileFilt
on water maps = på vattenkartor
in [regionType] Regions = i [regionType]-regioner
in all except [regionType] Regions = i alla utom [regionType]-regioner
Free [baseUnitFilter] appears = Gratis [baseUnitFilter] dyker upp
[amount] free [baseUnitFilter] units appear = [amount] gratis [baseUnitFilter]-enheter dyker upp
Free [baseUnitFilter] found in the ruins = Gratis [baseUnitFilter] hittad i ruinerna
Free [unit] appears = Gratis [unit] dyker upp
[amount] free [unit] units appear = [amount] gratis [unit]-enheter dyker upp
Free [unit] found in the ruins = Gratis [unit] hittad i ruinerna
Free Social Policy = Gratis socialpolicy
[amount] Free Social Policies = [amount] Gratis Socialpolicys
Empire enters golden age = Riket går in i en guldålder
@ -2630,13 +2661,15 @@ UnitActionModifier =
#################### Lines from spy actions #######################
# Requires translation!
EstablishNetwork =
Establishing Network =
# Requires translation!
StealingTech =
Observing City =
# Requires translation!
RiggingElections =
Stealing Tech =
# Requires translation!
CounterIntelligence =
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -99,9 +99,7 @@ Requires at least one of the following: = 至少需以下的其中一個:
Requires all of the following: = 需要以下所有:
Leads to [techName] = 引向[techName]
Leads to: = 指引到:
# Requires translation!
Enables: = 使:
# Requires translation!
Disables: = 禁用:
Current construction = 當前項目
@ -298,15 +296,11 @@ Non-existent city = 城市不存在
# Unit differences
[resourceName] not required = 無須戰略資源:[resourceName]
# Requires translation!
Lost ability (vs [originalUnit]): [ability] = 失去的能力(與 [originalUnit] 對比):[ability]
# Requires translation!
Upgrade all [count] [unit] ([cost] gold) = 升級全部[count]個[unit][cost] 金錢)
National ability = 民族特性
[firstValue] vs [secondValue] = [firstValue] vs [secondValue]
# Requires translation!
Gained = 獲得
# Requires translation!
Lost = 失去
@ -317,11 +311,8 @@ Promotions = 晉升
Load copied data = 讀取剪貼簿的遊戲存檔
Reset to defaults = 重置為默認值
Select nations = 選擇國家
# Requires translation!
Set available nations for random pool = 為隨機池設置可用的國家
# Requires translation!
Available nations = 可用的國家
# Requires translation!
Banned nations = 禁止的國家
Are you sure you want to reset all game options to defaults? = 您確定要將所有遊戲設定重置為默認值嗎?
Start game! = 開始遊戲!
@ -347,7 +338,6 @@ Three Continents = 三島
Four Corners = 四島
Archipelago = 群島
Inner Sea = 內海
# Requires translation!
Perlin = 依據柏林噪聲演算法
Random number of Civilizations = 文明數量隨機
Min number of Civilizations = 最低文明數
@ -392,7 +382,6 @@ Sparse = 稀疏
Abundant = 茂密
Strategic Balance = 戰略平衡
Legendary Start = 傳奇的開始
# Requires translation!
This is used for painting resources, not in map generator steps: = 僅用於繪製資源,而非用於地圖生成:
Advanced Settings = 進階設置
@ -450,11 +439,22 @@ No victory conditions were selected! = 沒有選擇勝利條件!
Mods: = 模組:
Extension mods = 擴展模組:
Base ruleset: = 基本規則集:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = 您選擇的模組定義錯誤!
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = 您選擇的模組組合定義錯誤!
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = 您選擇的模組組合存在問題。
You can play it, but don't expect everything to work! = 你可以遊玩,但不要指望一切正常運行!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = 此基本規則集與先前選擇的擴充模組不兼容。已禁用。
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = 基本規則集
[amount] Techs = [amount]技術
[amount] Nations = [amount]國家
@ -515,7 +515,6 @@ Map copy and paste = 地圖複製粘貼
Position: [param] = 位置:[param]
Starting location(s): [param] = 起始位置:[param]
Continent: [param] ([amount] tiles) = 大陸:[param][amount] tiles
# Requires translation!
Resource abundance = 資源豐富度
Change map to fit selected ruleset? = 要更改地圖以適配已選規則集嗎?
Area: [amount] tiles, [amount2] continents/islands = 地塊:[amount]塊,[amount2]大陸/島嶼
@ -527,21 +526,13 @@ River generation failed! = 自動生成河流失敗!
Please don't use step 'Landmass' with map type 'Empty', create a new empty map instead. = 請直接創建一個新的地圖,而不是在空白地圖生成陸地。
This map has errors: = 此地圖有錯誤:
The incompatible elements have been removed. = 不兼容的元素已被刪除。
# Requires translation!
Current map: World Wrap = 當前地圖:環形世界
# Requires translation!
Overlay image = 覆蓋圖
# Requires translation!
Click to choose a file = 點擊以選擇一個檔案
# Requires translation!
Choose an image = 選擇一個圖片
# Requires translation!
Overlay opacity: = 覆蓋圖不透明度
# Requires translation!
Invalid overlay image = 無效的覆蓋圖
# Requires translation!
World wrap is incompatible with an overlay and was deactivated. = 環形世界與一個覆蓋圖不兼容,已停用。
# Requires translation!
An overlay image is incompatible with world wrap and was deactivated. = 一個覆蓋圖與環形世界不兼容,已停用。
## Map/Tool names
@ -606,11 +597,8 @@ You have to write an ID for your friend! = 你必須為你的好友取一個ID
You cannot add your own player ID in your friend list! = 您不能在好友列表中添加自己的玩家 ID
To add a friend, ask him to send you his player ID.\nClick the 'Add friend' button.\nInsert his player ID and a name for him.\nThen click the 'Add friend' button again.\n\nAfter that you will see him in your friends list.\n\nA new button will appear when creating a new\nmultiplayer game, which allows you to select your friend. = 要添加朋友請讓他向您發送他的玩家ID。\n點擊"添加朋友"按鈕。\n插入他的玩家ID和他的姓名。\n然後再次點擊"添加朋友"按鈕。\n\n之後您會在您的朋友列表中看到他。\n\n當創建一個新的多人遊戲時會出現一個新按鈕\n讓您可以選擇您的朋友。
Please input Player ID! = 請輸入玩家ID
# Requires translation!
The number of players will be adjusted = 玩家數量會被修改
# Requires translation!
These [numberOfPlayers] players will be adjusted = [numberOfPlayers] 玩家數量會被修改
# Requires translation!
[numberOfExplicitPlayersText] to [playerRange] actual players by adding random AI's or by randomly omitting AI's. = [numberOfExplicitPlayersText]到 [playerRange] 的實際玩家數量,將通過增加隨機的 AI 或隨機省略 AI 而被修改。
Set current user = 設定為目前玩家
Player ID from clipboard = 從剪貼簿取得玩家ID
@ -653,27 +641,16 @@ Days = 日
Server limit reached! Please wait for [time] seconds = 達到服務器上限!請等待[time]秒
File could not be found on the multiplayer server = 在多人遊戲服務器上找不到文件
Unhandled problem, [errorMessage] = 未處理的問題,[errorMessage]
# Requires translation!
Please enter your server password = 請輸入您的伺服器密碼
# Requires translation!
Set password = 設置密碼
# Requires translation!
Password must be at least 6 characters long = 密碼至少要有 6 個字元
# Requires translation!
Failed to set password! = 密碼設置失敗!
# Requires translation!
Password set successfully for server [serverURL] = 為伺服器 [serverURL] 設置密碼成功
# Requires translation!
Password = 密碼
# Requires translation!
Your userId is password secured = 你的玩家ID密碼是安全的
# Requires translation!
Set a password to secure your userId = 設置密碼以保護你的玩家ID
# Requires translation!
Authenticate = 進行身分驗證
# Requires translation!
This server does not support authentication = 此伺服器不支援身分驗證
# Requires translation!
Authentication failed = 身分驗證失敗
# Save game menu
@ -729,23 +706,16 @@ Display = 顯示
### Screen subgroup
# Requires translation!
Screen = 螢幕
# Requires translation!
Screen Mode = 螢幕模式
# Requires translation!
Windowed = 視窗化
# Requires translation!
Fullscreen = 全螢幕
# Requires translation!
Borderless = 無邊界
Screen Size = 視窗大小
### Enable panning the map when you move the mouse to the edge of the window
# Requires translation!
Map mouse auto-scroll = 地圖鼠標自動滾屏
# Requires translation!
Map panning speed = 地圖平移速度
### Graphics subgroup
@ -756,18 +726,12 @@ UI Skin = 使用者介面樣式
### UI subgroup
# Requires translation!
UI = 介面
# Requires translation!
Notifications on world screen = 世界地圖介面上的通知
# Requires translation!
Disabled = 已關閉
# Requires translation!
Hidden = 已隱藏
# Requires translation!
Visible = 已顯示
# Requires translation!
Permanent = 永久
Minimap size = 小地圖大小
@ -784,13 +748,11 @@ Experimental Demographics scoreboard = 啟用實驗性人口統計面板
### Visual Hints subgroup
# Requires translation!
Visual Hints = 視覺提示
Show worked tiles = 顯示工作地區
Show resources and improvements = 顯示資源與設施
Show tile yields = 顯示地塊產出
Show unit movement arrows = 顯示單位移動方向
# Requires translation!
Show suggested city locations for units that can found cities = 為能找到城市的單位顯示建議的城市位置
Show pixel units = 顯示像素單位
Show pixel improvements = 顯示像素設施
@ -833,24 +795,17 @@ Currently playing: [title] = 目前播放:[title]
Download music = 下載音樂
Downloading... = 下載中...
Could not download music! = 無法下載音樂!
# Requires translation!
—Paused— = —暫停—
# Requires translation!
—Default— = —預設置—
# Requires translation!
—History— = —歷史—
## Advanced tab
Advanced = 更多
Turns between autosaves = 自動存檔間隔回合
# Requires translation!
Screen orientation = 螢幕方向
# Requires translation!
Landscape (fixed) = 橫向
# Requires translation!
Portrait (fixed) = 直向
# Requires translation!
Auto (sensor adjusted) = 自動
Enable display cutout (requires restart) = 啟用切邊顯示 (需重啟)
@ -864,19 +819,14 @@ Default Font = 默認字體
Generate translation files = 生成翻譯檔案
Translation files are generated successfully. = 翻譯檔案已成功生成。
Fastlane files are generated successfully. = 生成Fastlane文件成功
# Requires translation!
Update Mod categories = 更新模組類別
Enable Easter Eggs = 啟用遊戲彩蛋
# Requires translation!
Enlarge selected notifications = 放大選中的通知
## Keys tab
# Requires translation!
Keys = 按鍵
# Requires translation!
Please see the Tutorial. = 請查看教學。
# Requires translation!
Hit the desired key now = 現在按下所需的按鍵
## Locate mod errors tab
@ -902,7 +852,6 @@ You need to restart the game for this change to take effect. = 您需要重新
# Notifications
Research of [technologyName] has completed! = [technologyName]的研究已完成!
# Requires translation!
We gained [amount] Science from Research Agreement = 我們從科研協議中獲取了[amount]點科技點
[construction] has become obsolete and was removed from the queue in [cityName]! = [construction]已經過時,將從[cityName]裡的建設列隊中移除!
[construction] has become obsolete and was removed from the queue in [amount] cities! = [construction]已過時,已從[amount]個城市的隊列中移除!
@ -983,8 +932,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = 你的[ourUnit]俘虜了一個
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = 你的[ourUnit]從[theirUnit]掠奪[amount][Stat]
We have captured a barbarian encampment and recovered [goldAmount] gold! = 我們摧毀蠻族營地並獲得了[goldAmount]金錢!
An enemy [unitType] has joined us! = 敵方[unitType]加入了我們!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = 在未知的文明進入了[eraName]後,我們招募了[spyName]作為間諜!
We have recruited [spyName] as a spy! = 我們招募了[spyName]作為間諜!
[unitName] can be promoted! = [unitName]可以晉升
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1011,9 +958,7 @@ You and [name] are no longer allies! = 您與[name]不再是盟友了!
[civName] has denied your trade request = [civName]拒絕了你的貿易請求
[tradeOffer] from [otherCivName] has ended = [otherCivName]向我們供應[tradeOffer]的協議已經結束
[tradeOffer] to [otherCivName] has ended = 我們向[otherCivName]供應[tradeOffer]的協議已經結束
# Requires translation!
[tradeOffer] from [otherCivName] will end in [amount] turns = [otherCivName]向我們供應[tradeOffer]的協議將在[amount]回合结束
# Requires translation!
[tradeOffer] from [otherCivName] will end next turn = [otherCivName]向我們供應[tradeOffer]的協議將在下回合结束
One of our trades with [nation] has ended = 我們與[nation]的一項貿易已經結束
One of our trades with [nation] has been cut short = 我們與[nation]的一項貿易已被削减
@ -1074,12 +1019,9 @@ Gained [amount] [unitName] unit(s) = 您獲得[amount]個[unitName]單位。
Gained [stats] = 您獲得[stats]。
You may choose a free Policy = 您可以選擇一項免費的政策。
You may choose [amount] free Policies = 您可以選擇[amount]項免費的政策。
# Requires translation!
You gain the [policy] Policy = 您獲得了[policy]政策
You enter a Golden Age = 您進入了黃金時代。
# Requires translation!
You have gained [amount] [resourceName] = 您獲得了 [amount] [resourceName]
# Requires translation!
You have lost [amount] [resourceName] = 您失去了 [amount] [resourceName]
## Trigger causes
@ -1091,13 +1033,9 @@ due to entering the [eraName] = 由於進入了[eraName]
due to constructing [buildingName] = 由於建造了城市[buildingName]
due to founding a city = 由於建立了一個城市,
due to discovering a Natural Wonder = 由於發現了自然奇觀,
# Requires translation!
due to our [unitName] defeating a [otherUnitName] = 由於[unitName]戰勝了[otherUnitName]
# Requires translation!
due to our [unitName] being defeated by a [otherUnitName] = 由於[unitName]被[otherUnitName]擊敗,
# Requires translation!
due to our [unitName] losing [amount] HP = 由於[unitName]損失了[amount]血量,
# Requires translation!
due to our [unitName] being promoted = 由於[unitName]被晉升,
from the ruins = 從遺跡中,
@ -1296,9 +1234,7 @@ Please select a tile for this building's [improvement] = 請為此建築物[impr
Invalid input! Please enter a different string. = 輸入無效!請輸入不同的姓名。
Invalid input! Please enter a valid number. = 輸入無效!請輸入合法的數字。
Please enter some text = 請輸入一些文字
# Requires translation!
Please enter a file name = 請輸入一個檔案名稱
# Requires translation!
File name: = 檔案名稱:
# Technology UI
@ -1400,9 +1336,7 @@ Maintenance = 建築維護費
Transportation upkeep = 道(鐵)路維護費
Unit upkeep = 單位維護費
Trades = 貿易
# Requires translation!
Current trades = 進行中的貿易
# Requires translation!
Pending trades = 待處理的貿易
Score = 分數
Units = 單位
@ -1444,9 +1378,7 @@ WLTK+ = 慶祝數量
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource = 慶祝我們愛國王日的城市數量
WLTK demand = 我們愛國王日資源需求
WLTK- = 需求数量
# Requires translation!
Trade offer = 貿易報價
# Requires translation!
Resources we're offering in trades = 我們在貿易中提供的資源
Number of your cities\ndemanding this resource for\n'We Love The King Day' = 您的城市數量,要求此資源用於我們愛國王日
Politics = 政策
@ -1461,7 +1393,6 @@ Allied with [civName] = 與[civName]聯盟
Civilization Info = 文明資訊
Relations = 關係
Trade request = 貿易請求
# Requires translation!
Garrisoned by unit = 按單位駐守
# Victory
@ -1479,14 +1410,11 @@ You have been defeated. Your civilization has been overwhelmed by its many foes.
One more turn...! = 再來一回合...
Destroy [civName] = 毀滅[civName]文明
Capture [cityName] = 攻下[cityName]
# Requires translation!
Destroy ? * [civName] = 要毀滅[civName]文明嗎?
# Requires translation!
Capture ? * [cityName] = 要攻下[cityName]嗎?
Our status = 我們的進度
Global status = 全球進度
Rankings = 排名
# Requires translation!
Charts = 圖表
Demographics = 統計數據
Demographic = 統計項目
@ -1505,7 +1433,6 @@ Vote for [civilizationName] = 投票給[civilizationName]
Continue = 繼續
Abstained = 棄權
Vote for World Leader = 投票給世界領袖
# Requires translation!
Replay = 重播
# Capturing a city
@ -1514,7 +1441,6 @@ What would you like to do with the city of [cityName]? = 您想對[cityName]城
Annex = 併吞
Annexed cities become part of your regular empire. = “併吞城市”意味著該城市將成為您的帝國的一部分。
Their citizens generate 2x the unhappiness, unless you build a courthouse. = 該城市人口產生的不滿將是一般城市的2倍建造“法院”可以使其降低到正常值。
# Requires translation!
Your civilization may not annex this city. = 你的文明可能不會併吞這個城市。
Puppet = 傀儡城市
Puppeted cities do not increase your tech or policy cost. = 傀儡城市不會增加您的科技或政策成本。
@ -1525,7 +1451,6 @@ Liberate (city returns to [originalOwner]) = 解放(城市歸還[originalOwner
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = “解放城市”會將該城市歸還給初始擁有者,這樣做會極大增進兩者的關係!
Raze = 摧毀
Razing the city annexes it, and starts burning the city to the ground. = “摧毀城市”意味著併吞該城市,同時開始將該城市夷為平地。
# Requires translation!
Razing the city puppets it, and starts burning the city to the ground. = “摧毀城市”意味著傀儡該城市,同時開始將該城市夷為平地。
The population will gradually dwindle until the city is destroyed. = 城市人口將會持續減少直到該城市被完全摧毀。
Original capitals and holy cities cannot be razed. = 起始首都和聖城不能被摧毀。
@ -1654,16 +1579,11 @@ Pillaging this improvement yields [stats] = 劫掠該區塊建築可獲得[stats
Pillaging this improvement yields approximately [stats] = 劫掠該區塊建築約可獲得[stats]
Needs removal of terrain features to be built = 在建造前需先移除地貌
Unit type = 單位種類
# Requires translation!
Units: = 單位:
# Requires translation!
Unit types = 單位種類
# Requires translation!
Domain: [param] = 領土:[param]
Toggle UI (World Screen only) = 切換UI僅適用世界地圖介面
# Requires translation!
Overrides yields from underlying terrain = 覆寫其下的基礎地形的產出
# Requires translation!
No yields = 無地塊產出
# Policies
@ -1716,19 +1636,12 @@ Followers of this religion: = 該宗教的信徒:
Click an icon to see the stats of this religion = 點擊圖標查看該宗教的統計數據
Religion: Off = 宗教:關閉
Minimal Faith required for\nthe next [Great Prophet]: = 產生下一位[Great Prophet]\n所需的最低信仰
# Requires translation!
Religions to be founded: [amount] = 待建立的宗教:[amount]
# Requires translation!
Available religion symbols = 可用的宗教符號
# Requires translation!
Number of civilizations * [amount] + [amount2] = 文明數量 * [amount] + [amount2]
# Requires translation!
Estimated Number of civilizations * [amount] + [amount2] = 估計的文明數量 * [amount] + [amount2]
# Requires translation!
Religions already founded = 已建立的宗教
# Requires translation!
Available founder beliefs = 可用的創始人信仰
# Requires translation!
Available follower beliefs = 可用的追隨者信仰
Religious status: = 宗教進度:
@ -1740,14 +1653,32 @@ Enhancing religion = 強化宗教中
Enhanced religion = 強化宗教
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
Spy = 間諜
Spy Hideout = 間諜藏身處
Spy present = 間諜出沒
Move = 移動
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = 在未知的文明進入了[eraName]後,我們招募了[spyName]作為間諜!
We have recruited [spyName] as a spy! = 我們招募了[spyName]作為間諜!
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = 選擇升級項目
@ -1800,9 +1731,7 @@ Download [modName] = 下載模組:[modName]
Update [modName] = 更新模組:[modName]
Could not download mod list = 無法下載模組列表
Download mod from URL = 從網絡地址獲取模組
# Requires translation!
Please enter the mod repository -or- archive zip -or- branch url: = 請輸入模組倉儲/壓縮檔/分支鏈結
# Requires translation!
Invalid link! = 鏈結無效!
Paste from clipboard = 從剪貼簿貼上
Download = 下載
@ -1831,13 +1760,11 @@ Downloaded! = 已下載!
[modName] Downloaded! = [modName] 已下載!
Could not download [modName] = 無法下載 [modName]
Online query result is incomplete = 線上查詢結果不完整
# Requires translation!
Sorting and filtering needs to wait until the online query finishes = 排序與過濾需要等到線上查詢完成
No description provided = 未提供說明
[stargazers]✯ = [stargazers]✯
Author: [author] = 作者:[author]
Size: [size] kB = 大小:[size] kB
# Requires translation!
Size: [size] MB = 大小:[size] MB
The mod you selected is incompatible with the defined ruleset! = 您選擇的模組與已定義的規則集不兼容!
Sort and Filter = 排序與過濾
@ -2014,7 +1941,6 @@ All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] pr
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter]在鄰近城市的單位,每回合恢復[amount]生命值
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]%來自防禦建築的城市強度
[relativeAmount]% Strength for cities = [relativeAmount]% 城市強度加成
# Requires translation!
Costs [amount] [stockpiledResource] = 消耗 [amount] [stockpiledResource]
Quantity of strategic resources produced by the empire +[relativeAmount]% = 戰略資源產出+[relativeAmount]%
Double quantity of [resource] produced = [resource]產量加倍
@ -2043,7 +1969,6 @@ Starts with [tech] = 以[tech]開始
Starts with [policy] adopted = 遊戲開始時已推行[policy]政策
Triggers victory = 觸發勝利
Triggers a Cultural Victory upon completion = 完成後觸發文化勝利
# Requires translation!
May not annex cities = 可能不會併吞城市
"Borrows" city names from other civilizations in the game = 從其他文明“借用”城市名
Cities are razed [amount] times as fast = 摧毁城市速度[amount]倍
@ -2075,9 +2000,10 @@ Destroyed when the city is captured = 當城市被佔領時會被摧毀
Doubles Gold given to enemy if city is captured = 如果城市被攻佔,給予敵方的金錢加倍
Remove extra unhappiness from annexed cities = 消除來自被併吞的城市的額外不滿
Connects trade routes over water = 通過水路建立貿易路線
# Requires translation!
Automatically built in all cities where it is buildable =
Creates a [improvementName] improvement on a specific tile = 在一個特定的地塊上建造[improvementName]
Founds a new city = 建立新城市
# Requires translation!
Can instantly construct a [improvementFilter] improvement = 可立即建造 [improvementFilter] 地塊設施
Can build [improvementFilter/terrainFilter] improvements on tiles = 可在地塊上建造[improvementFilter/terrainFilter]
May create improvements on water resources = 可在水上資源建造設施(工船將被消耗掉)
@ -2165,6 +2091,8 @@ Destroys tile improvements when attacking = 攻擊時摧毀地塊設施
Cannot move = 無法移動
Double movement in [terrainFilter] = 在[terrainFilter]中擁有雙倍移動力
All tiles cost 1 movement = 所有地塊消耗1移動力
# Requires translation!
May travel on Water tiles without embarking =
Can pass through impassable tiles = 可以穿過無法通行的地塊
Ignores terrain cost = 所有地形都只消耗1移動力
Ignores Zone of Control = 忽略該區域的控制權
@ -2180,15 +2108,10 @@ Spaceship part = 太空飛船的零件
Takes your religion over the one in their birth city = 將你的宗教凌駕於他们城市的宗教之上
Great Person - [comment] = 偉人 - [comment]
by consuming this unit = 通過消耗這個單位
# Requires translation!
for [amount] movement = 對於 [amount] 次移動
# Requires translation!
once = 一次
# Requires translation!
[amount] times = [amount] 次
# Requires translation!
[amount] additional time(s) = 額外 [amount] 次
# Requires translation!
after which this unit is consumed = 在單位被消耗後
Grants 500 Gold to the first civilization to discover it = 第一個發現此自然奇觀的文明獲得500金錢
Units ending their turn on this terrain take [amount] damage = 單位在此地形結束回合時將受到[amount]傷害
@ -2206,14 +2129,11 @@ Fresh water = 淡水
Rough terrain = 崎嶇地形
Deposits in [tileFilter] tiles always provide [amount] resources = [tileFilter]地塊始終提供[amount]資源
Can only be created by Mercantile City-States = 只能由商業城邦生產
# Requires translation!
Stockpiled = 庫存
# Requires translation!
Cannot be traded = 無法交易
Guaranteed with Strategic Balance resource option = 開啟新遊戲時,在資源設置選項中,若選擇"戰略平衡"選項,則該資源一定會出現
Can also be built on tiles adjacent to fresh water = 也能建造在毗鄰淡水的地塊
[stats] from [tileFilter] tiles = 來自[tileFilter]地塊的[stats]
# Requires translation!
Ensures a minimum tile yield of [stats] = 確保有 [stats] 最小地塊產出
Can be built outside your borders = 可在境外建造
Can be built just outside your borders = 可建造在與己方地塊相鄰的非己方地塊上
@ -2233,7 +2153,6 @@ for [amount] turns = 需要[amount]回合
with [amount]% chance = 有[amount]%的機率
before [amount] turns = [amount]回合前
after [amount] turns = [amount]回合後
# Requires translation!
for [nationFilter] = 對於 [nationFilter]
when at war = 當戰爭時
when not at war = 不打仗的時候
@ -2253,13 +2172,9 @@ after adopting [policy/belief] = 在採用[policy/belief]之後
before adopting [policy/belief] = 在採用[policy/belief]之前
before founding a Pantheon = 在建立萬神殿之前
after founding a Pantheon = 在建立萬神殿之後
# Requires translation!
before founding a religion = 在創立宗教之前
# Requires translation!
after founding a religion = 在創立宗教之後
# Requires translation!
before enhancing a religion = 在加強宗教信仰之前
# Requires translation!
after enhancing a religion = 在加強宗教信仰之後
if [buildingFilter] is constructed = 如果[buildingFilter]已建造
with [resource] = 擁有[resource]
@ -2267,14 +2182,12 @@ without [resource] = 未擁有[resource]
when above [amount] [resource] = 當[resource]高於[amount]時
when below [amount] [resource] = 當[resource]低於[amount]時
in this city = 在所在城市
# Requires translation!
in other cities = 在其他城市中
in cities with a [buildingFilter] = 在具有[buildingFilter]的城市中
in cities without a [buildingFilter] = 在沒有[buildingFilter]的城市中
in cities with at least [amount] [populationFilter] = 在該城市至少[amount][populationFilter]
with a garrison = (有軍人駐紮)
for [mapUnitFilter] units = 對於[mapUnitFilter]單位
# Requires translation!
when [mapUnitFilter] = 當 [mapUnitFilter]
for units with [promotion] = 對於擁有[promotion]的單位
for units without [promotion] = 對於沒有[promotion]的單位
@ -2298,20 +2211,17 @@ within [amount] tiles of a [tileFilter] = 在[tileFilter]的[amount]格地塊之
on water maps = 在海洋地圖
in [regionType] Regions = 在[regionType]地區
in all except [regionType] Regions = 在除[regionType]之外的所有宗教中
Free [baseUnitFilter] appears = 免費的[baseUnitFilter]出現
[amount] free [baseUnitFilter] units appear = [amount]個免費的[baseUnitFilter]出現
Free [baseUnitFilter] found in the ruins = 在遺跡中發現了免費的[baseUnitFilter]
Free [unit] appears = 免費的[unit]出現
[amount] free [unit] units appear = [amount]個免費的[unit]出現
Free [unit] found in the ruins = 在遺跡中發現了免費的[unit]
Free Social Policy = 免費推行1項社會政策
[amount] Free Social Policies = 免費獲得[amount]個社會政策
Empire enters golden age = 帝國進入黃金時代
# Requires translation!
Empire enters a [amount]-turn Golden Age = 帝國進入[amount]回合的黃金時代
Free Great Person = 免費的偉人
[amount] population [cityFilter] = [cityFilter][amount]人口
[amount] population in a random city = 於一個隨機的城市增加了[amount]人口
# Requires translation!
Discover [tech] = 發現[tech]
# Requires translation!
Adopt [policy] = 採用[policy]
Free Technology = 獲得1項免費科技
[amount] Free Technologies = [amount] 免費科技
@ -2319,9 +2229,7 @@ Free Technology = 獲得1項免費科技
Reveals the entire map = 顯示整個地圖
Gain a free [beliefType] belief = 獲得免費的[beliefType]信仰
Triggers voting for the Diplomatic Victory = 發起外交勝利的投票
# Requires translation!
Instantly consumes [amount] [stockpiledResource] = 立即消耗 [amount] [stockpiledResource]
# Requires translation!
Instantly provides [amount] [stockpiledResource] = 立即提供 [amount] [stockpiledResource]
Gain [amount] [stat/resource] = 獲得 [amount] [stat/resource]
Gain [amount]-[amount2] [stat] = 獲得 [amount]-[amount2] [stat]
@ -2349,20 +2257,14 @@ upon founding a city = 建立城市時
upon discovering a Natural Wonder = 發現自然景觀時
upon constructing [buildingFilter] = 建造[buildingFilter]時
upon constructing [buildingFilter] [cityFilter] = [cityFilter]建造[buildingFilter]時
# Requires translation!
upon gaining a [baseUnitFilter] unit = 獲得 [baseUnitFilter] 單位時
upon founding a Pantheon = 創立神系時
upon founding a Religion = 創立宗教時
upon enhancing a Religion = 強化宗教時
# Requires translation!
upon defeating a [mapUnitFilter] unit = 擊敗 [mapUnitFilter] 單位時
# Requires translation!
upon being defeated = 被擊敗時
# Requires translation!
upon being promoted = 被晉升時
# Requires translation!
upon losing at least [amount] HP in a single attack = 單次戰鬥中丟失至少 [amount] HP時
# Requires translation!
upon ending a turn in a [tileFilter] tile = 在 [tileFilter] 地塊上結束一回合時
Hidden after generating a Great Prophet = 在生成大先知後隱藏
@ -2469,7 +2371,6 @@ all healing effects doubled = 所有生命回復效果加倍
The Spaceship = 宇宙飛船
Maya Long Count calendar cycle = 瑪雅曆日曆週期
Triggerable = 可被觸發
# Requires translation!
UnitTriggerable = 單位可被觸發
Global = 全球
Nation = 國家
@ -2491,18 +2392,22 @@ CityState = 城邦
ModOptions = 模租設定
Conditional = 有條件的
TriggerCondition = 觸發條件
# Requires translation!
UnitTriggerCondition = 單位觸發條件
# Requires translation!
UnitActionModifier = 單位行為修正
#################### Lines from spy actions #######################
EstablishNetwork = 建立網路
StealingTech = 偷竊技術
RiggingElections = 選舉舞弊
CounterIntelligence = 反間諜
# Requires translation!
Establishing Network =
# Requires translation!
Observing City =
# Requires translation!
Stealing Tech =
# Requires translation!
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################
@ -2532,7 +2437,6 @@ You have denounced our enemies = 敵人的敵人就是朋友,你對我們敵
Our open borders have brought us closer together. = 開放邊境協定促進了彼此的了解,讓我們的人民心心相通!
You fulfilled your promise to stop settling cities near us! = 感謝你履行了不在我們附近建立城市的承諾。
You gave us units! = 你給予了我們單位!
# Requires translation!
We appreciate your gifts = 我們感謝你的禮物
You returned captured units to us = 你把被俘獲的單位歸還給了我們
@ -2540,91 +2444,49 @@ You returned captured units to us = 你把被俘獲的單位歸還給了我們
#################### Lines from key bindings #######################
World Screen = 世界地圖介面
# Requires translation!
Map Panning = 平移地圖
# Requires translation!
Unit Actions = 單位行動
# Requires translation!
Popups = 彈出視窗
# Requires translation!
Menu = 選項
# Requires translation!
Next Turn = 下一回合
# Requires translation!
Next Turn Alternate = 下一回合(替代鍵)
# Requires translation!
Empire Overview = 帝國概覽
# Requires translation!
Music Player = 音樂播放器
# Requires translation!
Empire Overview Trades = 帝國概覽-貿易
# Requires translation!
Empire Overview Units = 帝國概覽-單位
# Requires translation!
Empire Overview Politics = 帝國概覽-政治
# Requires translation!
Social Policies = 社會政策
# Requires translation!
Technology Tree = 科技樹
# Requires translation!
Empire Overview Notifications = 帝國概覽-通知
# Requires translation!
Empire Overview Stats = 帝國概覽-統計
# Requires translation!
Empire Overview Resources = 帝國概覽-資源
# Requires translation!
Quick Save = 快速保存
# Requires translation!
Quick Load = 快速讀取
# Requires translation!
View Capital City = 查看首都
# Requires translation!
Save Game = 儲存遊戲
# Requires translation!
Load Game = 讀取遊戲
# Requires translation!
Toggle Resource Display = 切換 地塊資源顯示
# Requires translation!
Toggle Yield Display = 切換 地塊產出顯示
# Requires translation!
Quit Game = 退出遊戲
New Game = 開始新遊戲
# Requires translation!
Espionage = 間諜活動
# Requires translation!
Undo = 復原
# Requires translation!
Toggle UI = 切換UI
# Requires translation!
Toggle Worked Tiles Display = 切換 工作地塊顯示
# Requires translation!
Toggle Movement Display = 切換 單位移動顯示
# Requires translation!
Zoom In = 放大
# Requires translation!
Zoom Out = 縮小
# Requires translation!
Pan Up = 平移地圖-向上
# Requires translation!
Pan Left = 平移地圖-向左
# Requires translation!
Pan Down = 平移地圖-向下
# Requires translation!
Pan Right = 平移地圖-向右
# Requires translation!
Pan Up Alternate = 平移地圖-向上(替代鍵)
# Requires translation!
Pan Left Alternate = 平移地圖-向左(替代鍵)
# Requires translation!
Pan Down Alternate = 平移地圖-向下(替代鍵)
# Requires translation!
Pan Right Alternate = 平移地圖-向右(替代鍵)
# Requires translation!
Transform = 轉換
Repair = 修復
# Requires translation!
Confirm Dialog = 確認對話框
# Requires translation!
Cancel Dialog = 取消對話框
#################### Lines from Buildings from Civ V - Vanilla ####################
@ -2793,7 +2655,6 @@ Porcelain Tower = 大報恩寺塔
Windmill = 風車
Kremlin = 克里姆林宮
# Requires translation!
'The Kremlin is constantly changing the rules of the game to suit its purposes. We are not playing chess, we're playing roulette.' - Garry Kasparov = “克里姆林宮不斷改變遊戲規則以適應其目的。我們不是在下國際象棋,我們是在玩輪盤賭。” —— 加里 · 卡斯帕洛夫
Museum = 博物館
@ -6594,67 +6455,37 @@ Your unit will always draw an Interception, if one can reach the target tile, ev
If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = 如果攔截單位不是空中單位(例如地面或海上),則雙方都不會受到傷害。
If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = 如果攔截單位是空中單位,則雙方會在沒有攔截加乘的戰鬥中受到傷害。只有發起空中掃蕩的單位獲得空中掃蕩加乘。
# Requires translation!
City Tile Blockade = 城市地塊封鎖
# Requires translation!
One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = 你的某些地塊被敵人封鎖了:當敵軍站在你擁有的地塊時,該地塊將沒有任何產出,並且本回合不能被城市利用。城市將自動從被封鎖的地塊上重新分配人口。
# Requires translation!
Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = 敵方的陸地軍事單位將封鎖他們所處在的地塊。敵方的海軍部隊還會封鎖相鄰的水域。為了保護你的地塊不被封鎖,可以在地塊上放置一友好的軍事單位,或擊退入侵者。
# Requires translation!
City Blockade = 城市封鎖
# Requires translation!
One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. = 你的某些城市被水路封鎖了!——當沿海城市的所有相鄰水域被封鎖時,該城市將失去與所有其他城市的港口聯繫,包括首都。請確保通過部署友軍海軍部隊擊退入侵者來解除對城市的封鎖。
# Requires translation!
Keyboard Bindings = 快捷鍵綁定
# Requires translation!
Limitations = 限制
# Requires translation!
This is a work in progress. = 此工作正在進行中。
# Requires translation!
For technical reasons, only direct keys or Ctrl-Letter combinations can be used. = 由於技術原因快捷鍵僅支援單個按鍵或Ctrl+字母的組合鍵。
# Requires translation!
The Escape key is intentionally excluded from being reassigned. = 不可重新分配 Esc 鍵。
# Requires translation!
Using the Keys page = 使用按鍵頁面
# Requires translation!
Each binding has a button with an image looking like this: = 每個綁定都有一個按鈕,其圖標看起來像這樣:
# Requires translation!
While hovering the mouse over the key button, you can press a desired key directly to assign it. = 將鼠標停留在鍵位按鈕上,然後直接按下所需的按鍵即可分配快捷鍵。
# Requires translation!
Double-click the image to reset the binding to default. = 連續點擊圖標重置。
# Requires translation!
Bindings mapped to their default keys are displayed in gray, those reassigned by you in white. = 預設設置為灰色,自定義快捷鍵為白色。
# Requires translation!
Conflicting assignments are marked red. Conflicts can exist across categories, like World Screen / Unit Actions. Note that at the moment, the game does not prevent saving conflicting assignments, though the result may be unexpected. = 衝突的設置會被標記為紅色。衝突可能存在於不同的類別,例如世界地圖介面/單位行動。請注意,雖然目前遊戲不會阻止保存衝突的設置,但結果可能出乎意料。
# Requires translation!
For discussion about missing entries, see the linked github issue. = 如有漏項請提交Github Issue。
# Requires translation!
Welcome to the Civilopedia! = 歡迎來到文明百科!
# Requires translation!
Here you can find information - general help, rules, and what makes up the game world. = 在這裡,您可以找到所需的資訊,包括幫助、規則和遊戲世界的構成。
# Requires translation!
How to find information = 如何查找資訊
# Requires translation!
Select categories with the buttons on top of the screen. Also up there is the button to leave Civilopedia and go back to where you were before. = 在畫面上方可以選擇相應的類別。另外,畫面上方還有返回鍵。
# Requires translation!
Each category has a list of entries on the left of the screen, sorted alphabetically (with few exceptions). Clicking an entry will update the center pane were you are currently reading this. = 每個類別在畫面左側都有一個條目列表,按字母順序排序(少數例外)。點擊條目即可閱讀。
# Requires translation!
Lines can link to other Civilopedia entries, they are marked with a chain link symbol like this one. You can click anywhere on the line to follow the link. = 文明百科中的某些行可以鍵接到其他條目,它們通常被標示為像這樣的鍵接符號。您可以點擊該行的任何位置以前往該鏈結。
# Requires translation!
The current category is special - all articles on general concepts are here. It is called 'Tutorials' because you can revisit these here, too. = 當前類別是特殊的——所有關於一般概念的文章都在這裡。它被稱為“教程”,因為您也可以在此處重溫這些內容。
# Requires translation!
What information can I find = 我可以查到什麼樣的資訊
# Requires translation!
The data shown is not dependent on your current game's situation, e.g. bonuses for the nation you are playing or difficulty modifiers will not affect the numbers. = 這裡的數據並不等同於您遊戲狀態的數據,例如國家加成或難度修正並不會改變文明百科中的數據。
# Requires translation!
However, it will reflect the mods you are playing! The combination of base ruleset and extension mods you select define the rules of a game, what objects exist and how they interact, and the Civilopedia mirrors these rules. = 然而,它將反映您正在玩的模組!基本規則集和您選擇的擴展模組的組合定義了遊戲規則、存在什麼物件以及它們如何相互作用,而文明百科反映了這些規則。
# Requires translation!
If you opened the Civilopedia from the main menu, the "Ruleset" will be that of the last game you started. = 如果您從主頁打開文明百科,那麼所適用的規則集將是您在之前遊戲中選擇的。
# Requires translation!
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = 您可以使用字母鍵來選擇類別,且當有多個類別與同一個字母匹配時,您可以重複按下該按鍵在這些類別之間循環。
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = 方向鍵也可以用來瀏覽文明百科——左右切換類別、上下切換條目。

View File

@ -494,12 +494,23 @@ No victory conditions were selected! = Herhangi bir zafer koşulu seçilmedi!
Mods: = Modlar:
Extension mods = Uzantı modları
Base ruleset: = Temel kurallar:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = Seçtiğin mod hatalı tanımlanmış!
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = Seçtiğin mod kombinasyonu hatalı tanımlanmış!
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = Seçtiğin mod kombinasyonunda problemler var.
You can play it, but don't expect everything to work! = Oynayabilirsin, fakat her şeyin çalışmasını bekleme!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
# Requires translation!
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Temel Kurallar
[amount] Techs = [amount] Teknoloji
[amount] Nations = [amount] Ulus
@ -1093,10 +1104,6 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! = Bir b
# Requires translation!
An enemy [unitType] has joined us! =
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
[unitName] can be promoted! =
# This might be needed for a rewrite of Germany's unique - see #7376
@ -2017,8 +2024,8 @@ Enhancing religion =
Enhanced religion =
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
# Requires translation!
Spy =
@ -2029,6 +2036,26 @@ Spy present =
# Requires translation!
Move =
# Requires translation!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
# Requires translation!
We have recruited [spyName] as a spy! =
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Terfi seçin
@ -2471,6 +2498,8 @@ Doubles Gold given to enemy if city is captured = Şehir ele geçirilirse düşm
Remove extra unhappiness from annexed cities = Fethedilen şehirlerdeki fazladan mutsuzluğu giderir
Connects trade routes over water = Ticaret yollarını su üzerinden bağlar
# Requires translation!
Automatically built in all cities where it is buildable =
# Requires translation!
Creates a [improvementName] improvement on a specific tile =
Founds a new city = Yeni bir şehir kurar
# Requires translation!
@ -2596,6 +2625,8 @@ Cannot move =
# Requires translation!
Double movement in [terrainFilter] =
All tiles cost 1 movement = Bütün bölgeler 1 hareket puanı eder
# Requires translation!
May travel on Water tiles without embarking =
Can pass through impassable tiles = Geçilemez bölgelerden geçebilir
Ignores terrain cost = Arazi maliyetini yok sayar
# Requires translation!
@ -2798,10 +2829,10 @@ on water maps =
in [regionType] Regions =
# Requires translation!
in all except [regionType] Regions =
Free [baseUnitFilter] appears = Bedava [baseUnitFilter] verir
[amount] free [baseUnitFilter] units appear = [amount] tane bedava [baseUnitFilter] birliği verir
Free [unit] appears = Bedava [unit] verir
[amount] free [unit] units appear = [amount] tane bedava [unit] birliği verir
# Requires translation!
Free [baseUnitFilter] found in the ruins =
Free [unit] found in the ruins =
Free Social Policy = Ücretsiz Sosyal Politika
# Requires translation!
[amount] Free Social Policies =
@ -3058,13 +3089,15 @@ UnitActionModifier =
#################### Lines from spy actions #######################
# Requires translation!
EstablishNetwork =
Establishing Network =
# Requires translation!
StealingTech =
Observing City =
# Requires translation!
RiggingElections =
Stealing Tech =
# Requires translation!
CounterIntelligence =
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -439,11 +439,22 @@ No victory conditions were selected! = Не вказано умови перем
Mods: = Модифікації:
Extension mods = Модифікації
Base ruleset: = Базовий набір правил:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = Вибрана модифікація невірно налаштована!
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = Вибрана комбінація модифікацій невірно налаштована!
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = Вибрана комбінація модифікацій має проблеми.
You can play it, but don't expect everything to work! = Ви можете зіграти, але не очікуйте що все працюватиме як треба!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Цей базовий набір правил несумісний з попередньо обраними\nмодифікаціями. Вони були вимкнені.
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Базовий набір правил
[amount] Techs = [amount] Технологій
[amount] Nations = [amount] Націй
@ -921,8 +932,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = Ваш підрозділ [ourUn
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Ваш підрозділ [ourUnit] награбував [amount] [Stat] з [theirUnit]
We have captured a barbarian encampment and recovered [goldAmount] gold! = Ми захопили Варварський табір і отримали [goldAmount] ¤Золота!
An enemy [unitType] has joined us! = Ворожий підрозділ [unitType] приєднався до нас!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Після того як невідома цивілізація увійшла в [eraName], ми завербували [spyName] як шпигуна!
We have recruited [spyName] as a spy! = Ми завербували [spyName] як шпигуна!
[unitName] can be promoted! = Підрозділу [unitName] доступне підвищення!
# This might be needed for a rewrite of Germany's unique - see #7376
@ -1644,14 +1653,32 @@ Enhancing religion = Релігія покращується
Enhanced religion = Покращена релігія
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
Spy = Шпигун
Spy Hideout = Шпигунське укриття
Spy present = Наявність шпигуна
Move = Перемістити
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Після того як невідома цивілізація увійшла в [eraName], ми завербували [spyName] як шпигуна!
We have recruited [spyName] as a spy! = Ми завербували [spyName] як шпигуна!
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Вибрати підвищення
@ -1973,6 +2000,8 @@ Destroyed when the city is captured = Знищується у випадку з
Doubles Gold given to enemy if city is captured = Подвоює ¤Золото, що здобувається ворогом при захопленні міста
Remove extra unhappiness from annexed cities = Прибирає надмірне нещастя з анексованих міст
Connects trade routes over water = З’єднує водні торгові шляхи
# Requires translation!
Automatically built in all cities where it is buildable =
Creates a [improvementName] improvement on a specific tile = Створює покращення [improvementName] на певній клітинці
Founds a new city = Може заснувати нове місто
Can instantly construct a [improvementFilter] improvement = Може миттєво створити покращення: [improvementFilter]
@ -2062,6 +2091,8 @@ Destroys tile improvements when attacking = Знищує покращення н
Cannot move = Не може рухатися
Double movement in [terrainFilter] = Подвоює ➡Переміщення на клітинках типу [terrainFilter]
All tiles cost 1 movement = Усі пересування коштують 1 ➡Переміщення
# Requires translation!
May travel on Water tiles without embarking =
Can pass through impassable tiles = Можна проходити через непрохідні клітинки
Ignores terrain cost = Ігнорує додаткові витрати одиниць ➡Переміщення
Ignores Zone of Control = Ігнорує зони контролю
@ -2180,9 +2211,9 @@ within [amount] tiles of a [tileFilter] = в межах [amount] клітино
on water maps = на водних мапах
in [regionType] Regions = у [regionType] регіонах
in all except [regionType] Regions = в усіх регіонах окрім [regionType]
Free [baseUnitFilter] appears = Безкоштовно з’являється [baseUnitFilter]
[amount] free [baseUnitFilter] units appear = Зʼявляються [amount] безкоштовні підрозділи [baseUnitFilter]
Free [baseUnitFilter] found in the ruins = Безкоштовний підрозділ [baseUnitFilter] знайдений у руїнах
Free [unit] appears = Безкоштовно з’являється [unit]
[amount] free [unit] units appear = Зʼявляються [amount] безкоштовні підрозділи [unit]
Free [unit] found in the ruins = Безкоштовний підрозділ [unit] знайдений у руїнах
Free Social Policy = Надає безкоштовну соціальну політику
[amount] Free Social Policies = [amount] безкоштовних соціальних політик
Empire enters golden age = Розпочинається Золота доба
@ -2367,10 +2398,16 @@ UnitActionModifier = Модифікатор дії підрозділу
#################### Lines from spy actions #######################
EstablishNetwork = Створює мережу
StealingTech = Викрадає технологію
RiggingElections = Фальсифікує вибори
CounterIntelligence = Контррозвідка
# Requires translation!
Establishing Network =
# Requires translation!
Observing City =
# Requires translation!
Stealing Tech =
# Requires translation!
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -471,11 +471,22 @@ No victory conditions were selected! = Không có điều kiện chiến thắng
Mods: = Mod:
Extension mods = Mod mở rộng
Base ruleset: = Bộ quy tắc cơ bản:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = Mod bạn đã chọn được xác định không chính xác!
# Requires translation!
The mod you selected is «RED»incorrectly defined!«» =
The mod combination you selected is incorrectly defined! = Kết hợp mod bạn đã chọn được xác định không chính xác!
# Requires translation!
The mod combination you selected is «RED»incorrectly defined!«» =
The mod combination you selected has problems. = Sự kết hợp mod bạn đã chọn có vấn đề.
You can play it, but don't expect everything to work! = Bạn có thể chơi nó, nhưng đừng mong đợi mọi thứ hoạt động!
# Requires translation!
The mod combination you selected «GOLD»has problems«». =
# Requires translation!
You can play it, but «GOLDENROD»don't expect everything to work!«» =
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Bộ quy tắc cơ sở này không tương thích với các mod \ nextension đã chọn trước đó. Chúng đã bị vô hiệu hóa.
# Requires translation!
Are you really sure you want to play with the following known problems? =
Base Ruleset = Bộ quy tắc cơ bản
[amount] Techs = [amount] Công nghệ
[amount] Nations = [amount] Quốc gia
@ -1017,8 +1028,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit] của bạn đã bắt
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit] của bạn đã cướp [amount] [Stat] từ [theirUnit]
We have captured a barbarian encampment and recovered [goldAmount] gold! = Ta đã tiêu diệt trại người man rợn và nhận được [goldAmount] vàng!
An enemy [unitType] has joined us! = Kẻ thù [unitType] đã tham gia cùng chúng ta!
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Sau khi một nền văn minh vô danh xâm nhập vào [eraName], chúng tôi đã tuyển dụng [spyName] làm gián điệp!
We have recruited [spyName] as a spy! = Chúng tôi đã tuyển dụng [spyName] làm điệp viên!
# Requires translation!
[unitName] can be promoted! =
@ -1806,14 +1815,32 @@ Enhancing religion = Tăng cường tôn giáo
Enhanced religion = Tôn giáo nâng cao
# Espionage
# As espionage is WIP and these strings are currently not shown in-game,
# feel free to not translate these strings for now
# As espionage is WIP, these strings are currently not shown in-game,
# so feel free to not translate these strings for now
Spy = Gián điệp
Spy Hideout = Gián điệp ẩn náu
Spy present = Gián điệp hiện tại
Move = Di chuyển
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Sau khi một nền văn minh vô danh xâm nhập vào [eraName], chúng tôi đã tuyển dụng [spyName] làm gián điệp!
We have recruited [spyName] as a spy! = Chúng tôi đã tuyển dụng [spyName] làm điệp viên!
# Requires translation!
A spy from [civilization] stole the Technology [techName] from [cityName]! =
# Requires translation!
An unidentified spy stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] stole the Technology [techName] from [cityName]! =
# Requires translation!
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
# Requires translation!
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
# Requires translation!
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
# Requires translation!
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
# Promotions
Pick promotion = Chọn Thăng cấp
@ -2144,6 +2171,8 @@ Destroyed when the city is captured = Bị phá hủy khi thành phố bị chi
Doubles Gold given to enemy if city is captured = Nhân đôi vàng cho kẻ thù nếu thành phố bị chiếm
Remove extra unhappiness from annexed cities = Xóa bỏ bất hạnh thêm khỏi các thành phố bị thôn tính
Connects trade routes over water = Kết nối các tuyến đường thương mại trên mặt nước
# Requires translation!
Automatically built in all cities where it is buildable =
Creates a [improvementName] improvement on a specific tile = Tạo một cải tiến [improvementName] trên một ô cụ thể
Founds a new city = Lập thành phố mới
# Requires translation!
@ -2235,6 +2264,8 @@ Destroys tile improvements when attacking = Phá hủy các cải tiến của
Cannot move = Không thể di chuyển
Double movement in [terrainFilter] = Di chuyển kép trong [terrainFilter]
All tiles cost 1 movement = Tất cả các ô có giá 1 lần di chuyển
# Requires translation!
May travel on Water tiles without embarking =
Can pass through impassable tiles = Có thể đi qua các ô không thể vượt qua
Ignores terrain cost = Bỏ qua chi phí địa hình
Ignores Zone of Control = Bỏ qua Vùng Kiểm soát
@ -2373,9 +2404,9 @@ within [amount] tiles of a [tileFilter] = trong [amount] ô của [tileFilter]
on water maps = trên bản đồ nước
in [regionType] Regions = trong [regionType] Khu vực
in all except [regionType] Regions = trong tất cả ngoại trừ [regionType] Khu vực
Free [baseUnitFilter] appears = xuất hiện [baseUnitFilter] miễn phí
[amount] free [baseUnitFilter] units appear = [amount] đơn vị [baseUnitFilter] miễn phí đã xuất hiện
Free [baseUnitFilter] found in the ruins = [baseUnitFilter] miễn phí được tìm thấy trong đống đổ nát
Free [unit] appears = xuất hiện [unit] miễn phí
[amount] free [unit] units appear = [amount] đơn vị [unit] miễn phí đã xuất hiện
Free [unit] found in the ruins = [unit] miễn phí được tìm thấy trong đống đổ nát
Free Social Policy = Chính sách xã hội miễn phí
[amount] Free Social Policies = [amount] Chính sách xã hội miễn phí
Empire enters golden age = Đế chế bước vào thời kỳ hoàng kim
@ -2589,10 +2620,16 @@ UnitActionModifier =
#################### Lines from spy actions #######################
EstablishNetwork = Thiết lập Mạng
StealingTech = Ăn cắp Công nghệ
RiggingElections = Chế độ Bầu cử
CounterIntelligence = Bộ phận Phản gián
# Requires translation!
Establishing Network =
# Requires translation!
Observing City =
# Requires translation!
Stealing Tech =
# Requires translation!
Rigging Elections =
# Requires translation!
Conducting Counter-intelligence =
#################### Lines from diplomatic modifiers #######################

View File

@ -1,13 +1,13 @@
Persian_(Pinglish-UN) = 14
Italian = 99
Russian = 98
Russian = 97
Belarusian = 2
Afrikaans = 7
German = 99
Swedish = 86
Turkish = 69
Ukrainian = 99
Filipino = 95
Filipino = 94
French = 99
Portuguese = 63
Indonesian = 98
@ -16,17 +16,17 @@ Finnish = 37
Spanish = 99
Malay = 23
Brazilian_Portuguese = 99
Traditional_Chinese = 96
Traditional_Chinese = 99
Polish = 99
Lithuanian = 94
Lithuanian = 93
Romanian = 72
Simplified_Chinese = 99
Bulgarian = 43
Korean = 96
Korean = 95
Persian_(Pinglish-DIN) = 13
Japanese = 81
English = 0
Vietnamese = 94
Vietnamese = 93
Czech = 83
Hungarian = 78
Dutch = 67

View File

@ -5,17 +5,14 @@ Linked Unit Types and Promotions in Civilopedia
Added new unique - "Automatically built in all cities where it is buildable"
By SeventhM:
- Bug fix: Buildings not set to -1 by default correctly
- Move on water
- Change the default cost of buildings and the default time of tile improvements
- Added unique "May travel on Water tiles without embarking"
- Change the default cost of buildings and the default time of tile improvements
By xlenstra:
- Spies now occasionally steal technologies
- Spies in cities that are captured or destroyed now go to the hideout
- Spies now occasionally steal technologies
- Spies in cities that are captured or destroyed now go to the hideout
Moved the default message to the ApiStatusCode enum (MPv2) - By CrsiX
Prevent mod conflicts better - By SomeTroglodyte
Better mod conflict prevention - By SomeTroglodyte
## 4.7.2

View File

@ -1309,6 +1309,9 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
??? example "All tiles cost 1 movement"
Applicable to: Unit
??? example "May travel on Water tiles without embarking"
Applicable to: Unit
??? example "Can pass through impassable tiles"
Applicable to: Unit

View File

@ -1,18 +1,13 @@
Linked Unit Types and Promotions in Civilopedia
Added new unique - "Automatically built in all cities where it is buildable"
By SeventhM:
- Bug fix: Buildings not set to -1 by default correctly
- Move on water
- Change the default cost of buildings and the default time of tile improvements
- Added unique "May travel on Water tiles without embarking"
- Change the default cost of buildings and the default time of tile improvements
By xlenstra:
- Spies now occasionally steal technologies
- Spies in cities that are captured or destroyed now go to the hideout
- Spies now occasionally steal technologies
- Spies in cities that are captured or destroyed now go to the hideout
Moved the default message to the ApiStatusCode enum (MPv2) - By CrsiX
Prevent mod conflicts better - By SomeTroglodyte
Better mod conflict prevention - By SomeTroglodyte