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4.7.3
This commit is contained in:
parent
66eed083f2
commit
b6aa177311
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@ -467,11 +467,22 @@ No victory conditions were selected! = Geen oorwinningsvoorwaardes is gekies nie
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Mods: = Modifikasies:
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Extension mods = Uitbreidingsmodifikasies
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Base ruleset: = Basis reëlstel:
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# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
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The mod you selected is incorrectly defined! = Die mod wat jy gekies het is verkeerd gedefinieer!
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# Requires translation!
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The mod you selected is «RED»incorrectly defined!«» =
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The mod combination you selected is incorrectly defined! = Die mod-kombinasie wat jy gekies het, is verkeerd gedefinieer!
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# Requires translation!
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The mod combination you selected is «RED»incorrectly defined!«» =
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The mod combination you selected has problems. = Die mod-kombinasie wat jy gekies het, het probleme.
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You can play it, but don't expect everything to work! = Jy kan dit speel, maar moenie verwag dat alles sal werk nie!
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# Requires translation!
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The mod combination you selected «GOLD»has problems«». =
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# Requires translation!
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You can play it, but «GOLDENROD»don't expect everything to work!«» =
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This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Hierdie basisreëlstel is nie versoenbaar met die voorheen geselekteerde\n uitbreiding mods nie. Hulle is gedeaktiveer.
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# Requires translation!
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Are you really sure you want to play with the following known problems? =
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Base Ruleset = Basis reëls
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[amount] Techs = [amount] Tegnologieë
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[amount] Nations = [amount] Nasies
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@ -1338,10 +1349,6 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! =
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# Requires translation!
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An enemy [unitType] has joined us! =
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# Requires translation!
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After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
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# Requires translation!
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We have recruited [spyName] as a spy! =
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# Requires translation!
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[unitName] can be promoted! =
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# This might be needed for a rewrite of Germany's unique - see #7376
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@ -2708,8 +2715,8 @@ Enhancing religion =
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Enhanced religion =
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# Espionage
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# As espionage is WIP and these strings are currently not shown in-game,
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# feel free to not translate these strings for now
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# As espionage is WIP, these strings are currently not shown in-game,
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# so feel free to not translate these strings for now
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# Requires translation!
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Spy =
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@ -2720,6 +2727,26 @@ Spy present =
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# Requires translation!
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Move =
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# Requires translation!
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After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
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# Requires translation!
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We have recruited [spyName] as a spy! =
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# Requires translation!
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A spy from [civilization] stole the Technology [techName] from [cityName]! =
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# Requires translation!
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An unidentified spy stole the Technology [techName] from [cityName]! =
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# Requires translation!
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Your spy [name] stole the Technology [techName] from [cityName]! =
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# Requires translation!
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Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
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# Requires translation!
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After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
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# Requires translation!
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After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
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# Requires translation!
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Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
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# Promotions
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# Requires translation!
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@ -3307,6 +3334,8 @@ Remove extra unhappiness from annexed cities =
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# Requires translation!
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Connects trade routes over water =
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# Requires translation!
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Automatically built in all cities where it is buildable =
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# Requires translation!
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Creates a [improvementName] improvement on a specific tile =
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# Requires translation!
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Founds a new city =
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@ -3485,6 +3514,8 @@ Double movement in [terrainFilter] =
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# Requires translation!
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All tiles cost 1 movement =
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# Requires translation!
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May travel on Water tiles without embarking =
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# Requires translation!
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Can pass through impassable tiles =
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# Requires translation!
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Ignores terrain cost =
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@ -3721,11 +3752,11 @@ in [regionType] Regions =
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# Requires translation!
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in all except [regionType] Regions =
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# Requires translation!
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Free [baseUnitFilter] appears =
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Free [unit] appears =
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# Requires translation!
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[amount] free [baseUnitFilter] units appear =
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[amount] free [unit] units appear =
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# Requires translation!
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Free [baseUnitFilter] found in the ruins =
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Free [unit] found in the ruins =
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# Requires translation!
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Free Social Policy =
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# Requires translation!
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@ -4055,13 +4086,15 @@ UnitActionModifier =
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#################### Lines from spy actions #######################
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# Requires translation!
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EstablishNetwork =
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Establishing Network =
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# Requires translation!
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StealingTech =
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Observing City =
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# Requires translation!
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RiggingElections =
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Stealing Tech =
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# Requires translation!
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CounterIntelligence =
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Rigging Elections =
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# Requires translation!
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Conducting Counter-intelligence =
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#################### Lines from diplomatic modifiers #######################
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@ -675,17 +675,28 @@ Mods: =
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Extension mods =
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# Requires translation!
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Base ruleset: =
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# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
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# Requires translation!
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The mod you selected is incorrectly defined! =
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# Requires translation!
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The mod you selected is «RED»incorrectly defined!«» =
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# Requires translation!
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The mod combination you selected is incorrectly defined! =
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# Requires translation!
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The mod combination you selected is «RED»incorrectly defined!«» =
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# Requires translation!
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The mod combination you selected has problems. =
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# Requires translation!
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You can play it, but don't expect everything to work! =
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# Requires translation!
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The mod combination you selected «GOLD»has problems«». =
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# Requires translation!
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You can play it, but «GOLDENROD»don't expect everything to work!«» =
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# Requires translation!
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This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
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# Requires translation!
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Are you really sure you want to play with the following known problems? =
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# Requires translation!
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Base Ruleset =
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# Requires translation!
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[amount] Techs =
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@ -1564,10 +1575,6 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! =
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# Requires translation!
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An enemy [unitType] has joined us! =
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# Requires translation!
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After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
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# Requires translation!
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We have recruited [spyName] as a spy! =
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# Requires translation!
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[unitName] can be promoted! =
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# This might be needed for a rewrite of Germany's unique - see #7376
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@ -2934,8 +2941,8 @@ Enhancing religion =
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Enhanced religion =
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# Espionage
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# As espionage is WIP and these strings are currently not shown in-game,
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# feel free to not translate these strings for now
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# As espionage is WIP, these strings are currently not shown in-game,
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# so feel free to not translate these strings for now
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# Requires translation!
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Spy =
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@ -2946,6 +2953,26 @@ Spy present =
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# Requires translation!
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Move =
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# Requires translation!
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After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
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# Requires translation!
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We have recruited [spyName] as a spy! =
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# Requires translation!
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A spy from [civilization] stole the Technology [techName] from [cityName]! =
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# Requires translation!
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An unidentified spy stole the Technology [techName] from [cityName]! =
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# Requires translation!
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Your spy [name] stole the Technology [techName] from [cityName]! =
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# Requires translation!
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Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
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# Requires translation!
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After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
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# Requires translation!
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After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
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# Requires translation!
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Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
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# Promotions
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# Requires translation!
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@ -3533,6 +3560,8 @@ Remove extra unhappiness from annexed cities =
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# Requires translation!
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Connects trade routes over water =
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# Requires translation!
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Automatically built in all cities where it is buildable =
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# Requires translation!
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Creates a [improvementName] improvement on a specific tile =
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# Requires translation!
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Founds a new city =
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@ -3711,6 +3740,8 @@ Double movement in [terrainFilter] =
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# Requires translation!
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All tiles cost 1 movement =
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# Requires translation!
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May travel on Water tiles without embarking =
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# Requires translation!
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Can pass through impassable tiles =
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# Requires translation!
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Ignores terrain cost =
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@ -3947,11 +3978,11 @@ in [regionType] Regions =
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# Requires translation!
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in all except [regionType] Regions =
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# Requires translation!
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Free [baseUnitFilter] appears =
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Free [unit] appears =
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# Requires translation!
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[amount] free [baseUnitFilter] units appear =
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[amount] free [unit] units appear =
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# Requires translation!
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Free [baseUnitFilter] found in the ruins =
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Free [unit] found in the ruins =
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# Requires translation!
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Free Social Policy =
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# Requires translation!
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@ -4281,13 +4312,15 @@ UnitActionModifier =
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#################### Lines from spy actions #######################
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# Requires translation!
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EstablishNetwork =
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Establishing Network =
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# Requires translation!
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StealingTech =
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Observing City =
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# Requires translation!
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RiggingElections =
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Stealing Tech =
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# Requires translation!
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CounterIntelligence =
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Rigging Elections =
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# Requires translation!
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Conducting Counter-intelligence =
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#################### Lines from diplomatic modifiers #######################
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@ -439,11 +439,22 @@ No victory conditions were selected! = Nenhuma condição de vitória foi seleci
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Mods: = Modificações
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Extension mods = Customizações de extensões
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Base ruleset: = Conjunto de régras básico
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# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
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The mod you selected is incorrectly defined! = O mod que você selecionou está incorretamente definido!
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# Requires translation!
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The mod you selected is «RED»incorrectly defined!«» =
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The mod combination you selected is incorrectly defined! = A combinação de mods que vocē selecionou está incorretamente definida
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# Requires translation!
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The mod combination you selected is «RED»incorrectly defined!«» =
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The mod combination you selected has problems. = A combinação de mods que você selecionou tem problemas.
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You can play it, but don't expect everything to work! = Você pode jogar, mas não espere que tudo funcionará!
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# Requires translation!
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The mod combination you selected «GOLD»has problems«». =
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# Requires translation!
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You can play it, but «GOLDENROD»don't expect everything to work!«» =
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This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Este conjunto base de regras não é compatível com os mods\n de extensão selecionados anteriormente. Eles foram desativados.
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# Requires translation!
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Are you really sure you want to play with the following known problems? =
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Base Ruleset = Conjunto base de regras
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[amount] Techs = [amount] Tecnologias
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[amount] Nations = [amount] Nações
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@ -921,8 +932,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = Seu(a) [ourUnit] capturou um ini
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Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Seu(a) [ourUnit] saqueou [amount] [Stat] de [theirUnit]
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We have captured a barbarian encampment and recovered [goldAmount] gold! = Nós capturamos um acampamento bárbaro e recuperamos [goldAmount] de ouro!
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An enemy [unitType] has joined us! = Um(a) inimigo(a) [unitType] se juntou a nós!
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After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Depois que uma civilização desconhecida entrou na [eraName], nós recrutamos [spyName] como espião!
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We have recruited [spyName] as a spy! = Recrutamos [spyName] como espião!
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[unitName] can be promoted! = [unitName] pode ser promovido!
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# This might be needed for a rewrite of Germany's unique - see #7376
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@ -1644,14 +1653,32 @@ Enhancing religion = Aprimorando a religião
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Enhanced religion = Religião aprimorada
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# Espionage
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# As espionage is WIP and these strings are currently not shown in-game,
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# feel free to not translate these strings for now
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# As espionage is WIP, these strings are currently not shown in-game,
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# so feel free to not translate these strings for now
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Spy = Espião
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Spy Hideout = Esconderijo do Espião
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Spy present = Espião presente
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Move = Mover
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After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Depois que uma civilização desconhecida entrou na [eraName], nós recrutamos [spyName] como espião!
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We have recruited [spyName] as a spy! = Recrutamos [spyName] como espião!
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# Requires translation!
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A spy from [civilization] stole the Technology [techName] from [cityName]! =
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# Requires translation!
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An unidentified spy stole the Technology [techName] from [cityName]! =
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# Requires translation!
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Your spy [name] stole the Technology [techName] from [cityName]! =
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# Requires translation!
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Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
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# Requires translation!
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After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
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# Requires translation!
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After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
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# Requires translation!
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Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
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# Promotions
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Pick promotion = Escolher promoção
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@ -1973,6 +2000,8 @@ Destroyed when the city is captured = Destruído quando a cidade é capturada
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Doubles Gold given to enemy if city is captured = Dobra o Ouro dado ao inimigo se a cidade for capturada
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Remove extra unhappiness from annexed cities = Remove infelicidade extra das cidades anexadas
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Connects trade routes over water = Conecta rotas comerciais marítimas
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# Requires translation!
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Automatically built in all cities where it is buildable =
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Creates a [improvementName] improvement on a specific tile = Cria uma melhoria [improvementName] em um painel específico
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Founds a new city = Estabelecer uma nova cidade
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Can instantly construct a [improvementFilter] improvement = Pode construir instantaneamente uma melhoria [improvementFilter]
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@ -2062,6 +2091,8 @@ Destroys tile improvements when attacking = Destrói melhorias de painel ao atac
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Cannot move = Não pode se mover
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Double movement in [terrainFilter] = Movimento duplo em [terrainFilter]
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All tiles cost 1 movement = Todos os painéis custam 1 de movimento
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# Requires translation!
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May travel on Water tiles without embarking =
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Can pass through impassable tiles = Pode passar por painéis impossíveis de passar
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Ignores terrain cost = Ignora custo de movimento em terrenos
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Ignores Zone of Control = Ignora Zona de Controle
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@ -2180,9 +2211,9 @@ within [amount] tiles of a [tileFilter] = dentro de [amount] painéis de um [til
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on water maps = em mapas de água
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in [regionType] Regions = em regiões [regionType]
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in all except [regionType] Regions = em todas as regiões, exceto [regionType]
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Free [baseUnitFilter] appears = [baseUnitFilter] apareceu grátis
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[amount] free [baseUnitFilter] units appear = [amount] [baseUnitFilter] livres surgem
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Free [baseUnitFilter] found in the ruins = [baseUnitFilter] grátis encontrado nas ruínas
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Free [unit] appears = [unit] apareceu grátis
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[amount] free [unit] units appear = [amount] [unit] livres surgem
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Free [unit] found in the ruins = [unit] grátis encontrado nas ruínas
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Free Social Policy = Politica Social Livre
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[amount] Free Social Policies = [amount] de Políticas sociais gratuitas
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Empire enters golden age = Império entra em uma Era de Ouro
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@ -2367,10 +2398,16 @@ UnitActionModifier = Modificador de Ação da Unidade
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#################### Lines from spy actions #######################
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EstablishNetwork = EstabelecerRede
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StealingTech = RoubarTecnologia
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RiggingElections = ArmarEleições
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CounterIntelligence = Contra-Inteligência
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# Requires translation!
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Establishing Network =
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# Requires translation!
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Observing City =
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# Requires translation!
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Stealing Tech =
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# Requires translation!
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Rigging Elections =
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# Requires translation!
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Conducting Counter-intelligence =
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#################### Lines from diplomatic modifiers #######################
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@ -482,14 +482,25 @@ No victory conditions were selected! = Не са избрани условия
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Mods: = Модове:
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Extension mods = Допълнителни модове
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Base ruleset: = Базов набор от правила:
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# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
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# Requires translation!
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The mod you selected is incorrectly defined! =
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||||
# Requires translation!
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The mod you selected is «RED»incorrectly defined!«» =
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# Requires translation!
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The mod combination you selected is incorrectly defined! =
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# Requires translation!
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The mod combination you selected is «RED»incorrectly defined!«» =
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The mod combination you selected has problems. = Комбинацията от модове, която сте избрали, има проблеми.
|
||||
You can play it, but don't expect everything to work! = Можете да играете, но не очаквайте всичко да работи!
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
# Requires translation!
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = Базов Набор от Правила
|
||||
[amount] Techs = [amount] Технологии
|
||||
[amount] Nations = [amount] Нации
|
||||
|
|
@ -1141,10 +1152,6 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! = Пр
|
|||
# Requires translation!
|
||||
An enemy [unitType] has joined us! =
|
||||
# Requires translation!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
We have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
[unitName] can be promoted! =
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -2098,8 +2105,8 @@ Enhancing religion =
|
|||
Enhanced religion =
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
# Requires translation!
|
||||
Spy =
|
||||
|
|
@ -2110,6 +2117,26 @@ Spy present =
|
|||
# Requires translation!
|
||||
Move =
|
||||
|
||||
# Requires translation!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
We have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Избери Повишение
|
||||
|
|
@ -2679,6 +2706,8 @@ Remove extra unhappiness from annexed cities =
|
|||
# Requires translation!
|
||||
Connects trade routes over water =
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
# Requires translation!
|
||||
Creates a [improvementName] improvement on a specific tile =
|
||||
# Requires translation!
|
||||
Founds a new city =
|
||||
|
|
@ -2857,6 +2886,8 @@ Double movement in [terrainFilter] =
|
|||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
# Requires translation!
|
||||
Ignores terrain cost =
|
||||
|
|
@ -3091,11 +3122,11 @@ in [regionType] Regions =
|
|||
# Requires translation!
|
||||
in all except [regionType] Regions =
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] appears =
|
||||
Free [unit] appears =
|
||||
# Requires translation!
|
||||
[amount] free [baseUnitFilter] units appear =
|
||||
[amount] free [unit] units appear =
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] found in the ruins =
|
||||
Free [unit] found in the ruins =
|
||||
# Requires translation!
|
||||
Free Social Policy =
|
||||
# Requires translation!
|
||||
|
|
@ -3392,13 +3423,15 @@ UnitActionModifier =
|
|||
#################### Lines from spy actions #######################
|
||||
|
||||
# Requires translation!
|
||||
EstablishNetwork =
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
StealingTech =
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
RiggingElections =
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
CounterIntelligence =
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -443,11 +443,22 @@ No victory conditions were selected! = No s’ha seleccionat cap condició de vi
|
|||
Mods: = Mods:
|
||||
Extension mods = Mods d’extensió
|
||||
Base ruleset: = Reglament base:
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = El mod triat està mal definit.
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = La combinació de mods que heu triat està mal definida.
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = La combinació de mods que heu triat presenta problemes.
|
||||
You can play it, but don't expect everything to work! = Podeu jugar-hi, però no espereu que funcioni tot bé!
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = El reglament base no és compatible amb els mods\nseleccionats. S’han desactivat.
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = Reglament base
|
||||
[amount] Techs = [amount] tecnologies
|
||||
[amount] Nations = [amount] nacions
|
||||
|
|
@ -942,8 +953,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = El vostre [ourUnit] ha capturat
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = El vostre [ourUnit] ha saquejat [amount] [Stat] de [theirUnit].
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Hem capturat un campament bàrbar i aconseguim [goldAmount] d’or!
|
||||
An enemy [unitType] has joined us! = Se’ns ha unit un [unitType] enemic!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Com una civilització ha entrat a l’era [eraName], hem reclutat a [spyName] com a espia!
|
||||
We have recruited [spyName] as a spy! = Hem reclutat a [spyName] com a espia!
|
||||
[unitName] can be promoted! = A [unitName] se la pot ascendir!
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -1670,14 +1679,32 @@ Enhancing religion = La religió es difon.
|
|||
Enhanced religion = La religió s’ha difós.
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
Spy = Espia
|
||||
Spy Hideout = Guarida d’espies
|
||||
Spy present = Regal de l’espia
|
||||
Move = Mou
|
||||
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Com una civilització ha entrat a l’era [eraName], hem reclutat a [spyName] com a espia!
|
||||
We have recruited [spyName] as a spy! = Hem reclutat a [spyName] com a espia!
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Tria un ascens
|
||||
|
|
@ -2001,6 +2028,8 @@ Destroyed when the city is captured = Es destrueix si la ciutat és capturada
|
|||
Doubles Gold given to enemy if city is captured = Duplica la quantitat d’or que es dóna a l’enemic si la ciutat és capturada
|
||||
Remove extra unhappiness from annexed cities = Elimina la infelicitat deguda a les ciutats annexionades
|
||||
Connects trade routes over water = Crea rutes comercials a través de l’aigua
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
Creates a [improvementName] improvement on a specific tile = Crea una millora [improvementName] en una casella específica.
|
||||
Founds a new city = Funda una ciutat nova
|
||||
Can instantly construct a [improvementFilter] improvement = Pot construir una millora de [improvementFilter] immediatament
|
||||
|
|
@ -2090,6 +2119,8 @@ Destroys tile improvements when attacking = Destrueix les millores de la casella
|
|||
Cannot move = No es pot moure.
|
||||
Double movement in [terrainFilter] = Es duplica el moviment en caselles de tipus «[terrainFilter]»
|
||||
All tiles cost 1 movement = Totes les caselles tenen un cost de moviment d’1
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
Can pass through impassable tiles = Pot passar per caselles intransitables
|
||||
Ignores terrain cost = Ignora el cost de terreny
|
||||
Ignores Zone of Control = Ignora la zona de control
|
||||
|
|
@ -2208,9 +2239,9 @@ within [amount] tiles of a [tileFilter] = en [amount] caselles de [tileFilter]
|
|||
on water maps = en mapes d’aigua
|
||||
in [regionType] Regions = en regions [regionType]
|
||||
in all except [regionType] Regions = en totes les regions excepte [regionType]
|
||||
Free [baseUnitFilter] appears = Apareix un [baseUnitFilter] de franc
|
||||
[amount] free [baseUnitFilter] units appear = Apareixen [amount] unitats [baseUnitFilter] de franc
|
||||
Free [baseUnitFilter] found in the ruins = s’ha trobat un [baseUnitFilter] de franc a les ruïnes.
|
||||
Free [unit] appears = Apareix un [unit] de franc
|
||||
[amount] free [unit] units appear = Apareixen [amount] unitats [unit] de franc
|
||||
Free [unit] found in the ruins = s’ha trobat un [unit] de franc a les ruïnes.
|
||||
Free Social Policy = Política social de franc
|
||||
[amount] Free Social Policies = [amount] polítiques socials gratuïtes
|
||||
Empire enters golden age = La civilització entra en una edat d’or
|
||||
|
|
@ -2395,10 +2426,16 @@ UnitActionModifier = Modificador d’acció de la unitat
|
|||
|
||||
#################### Lines from spy actions #######################
|
||||
|
||||
EstablishNetwork = Estableix una xarxa
|
||||
StealingTech = Roba tecnologia
|
||||
RiggingElections = Prepara les eleccions
|
||||
CounterIntelligence = Contraintel·ligència
|
||||
# Requires translation!
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -443,11 +443,22 @@ No victory conditions were selected! = Nebyl vybrán žádný způsob výhry!
|
|||
Mods: = Mody:
|
||||
Extension mods = Rozšiřující mody
|
||||
Base ruleset: = Základní pravidla:
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = Zvolený mod je nesprávně zadefinován!
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = Zvolená kombinace modů je nesprávně zadefinována!
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = Zvolená kombinace modů způsobuje problémy.
|
||||
You can play it, but don't expect everything to work! = Můžete hrát, ale neočekávejte bezchybné fungování!
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Tato základní pravidla nejsou kompatibilní s dříve vybranými\rozšířeními. Proto byla vypnuta.
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = Základní pravidla
|
||||
[amount] Techs = [amount] technologií
|
||||
[amount] Nations = [amount] národů
|
||||
|
|
@ -956,8 +967,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = Jednotka [ourUnit] zajala nepř
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Jednotka [ourUnit] vydrancovala [amount] [Stat] od jednotky [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Zneškodnili jsme barbarský tábor a získali [goldAmount] zlata
|
||||
An enemy [unitType] has joined us! = Nepřátelská jednotka [unitType] se k nám přidala!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Poté, co neznámá civilizace vstoupila do éry [eraName], naverbovali jsme [spyName] jako špeha!
|
||||
We have recruited [spyName] as a spy! = Naverbovali jsme [spyName] jako špeha!
|
||||
[unitName] can be promoted! = Jednotka [unitName] může být povýšena!
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -1827,8 +1836,8 @@ Enhancing religion = Vylepšuje náboženství
|
|||
Enhanced religion = Vylepšené náboženství
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
# Requires translation!
|
||||
Spy =
|
||||
|
|
@ -1839,6 +1848,24 @@ Spy present =
|
|||
# Requires translation!
|
||||
Move =
|
||||
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Poté, co neznámá civilizace vstoupila do éry [eraName], naverbovali jsme [spyName] jako špeha!
|
||||
We have recruited [spyName] as a spy! = Naverbovali jsme [spyName] jako špeha!
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Vybrat povýšení
|
||||
|
|
@ -2214,6 +2241,8 @@ Doubles Gold given to enemy if city is captured = Dvojnásobek zlata pro nepří
|
|||
Remove extra unhappiness from annexed cities = Odstraní zvýšenou nespokojenost občanů v anektovaných městech
|
||||
Connects trade routes over water = Propojí obchodní cesty přes vodu
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
# Requires translation!
|
||||
Creates a [improvementName] improvement on a specific tile =
|
||||
Founds a new city = Zakládá nové město
|
||||
# Requires translation!
|
||||
|
|
@ -2317,6 +2346,8 @@ Destroys tile improvements when attacking =
|
|||
Cannot move =
|
||||
Double movement in [terrainFilter] = Dvojnásobný pohyb na políčku [terrainFilter]
|
||||
All tiles cost 1 movement = Vsechny typy políček stojí 1 pohyb
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
Can pass through impassable tiles = Může přes neprůchozí políčka
|
||||
Ignores terrain cost = Pohyb v obtížném terénu bez penalizace
|
||||
Ignores Zone of Control = Ignoruje zónu ovládání
|
||||
|
|
@ -2481,9 +2512,9 @@ within [amount] tiles of a [tileFilter] =
|
|||
on water maps = na vodních mapách
|
||||
in [regionType] Regions = v regionech [regionType]
|
||||
in all except [regionType] Regions = v jiných regionech než [regionType]
|
||||
Free [baseUnitFilter] appears = [baseUnitFilter] zdarma
|
||||
[amount] free [baseUnitFilter] units appear = [amount] jednotky [baseUnitFilter] zdarma
|
||||
Free [baseUnitFilter] found in the ruins = V ruinách byla nalezena jednotka [baseUnitFilter] zdarma
|
||||
Free [unit] appears = [unit] zdarma
|
||||
[amount] free [unit] units appear = [amount] jednotky [unit] zdarma
|
||||
Free [unit] found in the ruins = V ruinách byla nalezena jednotka [unit] zdarma
|
||||
Free Social Policy = Sociální politika zdarma
|
||||
[amount] Free Social Policies = [amount] sociálních politik zdrama
|
||||
Empire enters golden age = Říše vstoupí do zlatého věku
|
||||
|
|
@ -2734,13 +2765,15 @@ UnitActionModifier =
|
|||
#################### Lines from spy actions #######################
|
||||
|
||||
# Requires translation!
|
||||
EstablishNetwork =
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
StealingTech =
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
RiggingElections =
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
CounterIntelligence =
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -446,11 +446,22 @@ No victory conditions were selected! = Er zijn geen overwinningscondities gesele
|
|||
Mods: = Mods:
|
||||
Extension mods = Uitbreidingmods
|
||||
Base ruleset: = Basis-regelset:
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = De mod die je hebt geselecteerd is niet correct gedefinieerd!
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = De combinatie van mods die je hebt geselecteerd is niet correct gedefinieerd!
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = De combinatie van mods die je hebt geselecteerd levert problemen op.
|
||||
You can play it, but don't expect everything to work! = Je kan er mee spelen, maar verwacht niet dat alles werkt!
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Deze basis regelset is niet compatibel met de eerder geselecteerde\nextensie mods. Ze zijn uitgeschakeld
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = Basis regelset
|
||||
[amount] Techs = [amount] Techs
|
||||
[amount] Nations = [amount] Naties
|
||||
|
|
@ -955,8 +966,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = Je [ourUnit] heeft zojuist een [
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Je [ourUnit] heeft [amount] [Stat] van [theirUnit] geplunderd
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = We hebben een barabarenkamp veroverd en bekwamen [goldAmount] goud!
|
||||
An enemy [unitType] has joined us! = Een vijandige [unitType] heeft zich bij ons aangesloten!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Nadat een onbekende beschaving in de [eraName] is aangekomen, hebben we [spyName] gerecruteerd als spion!
|
||||
We have recruited [spyName] as a spy! = We hebben [spyName] gerecruteerd als spion!
|
||||
[unitName] can be promoted! = [unitName] kan gepromoveerd worden!
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -1690,14 +1699,32 @@ Enhancing religion = Verbeteren van de religie
|
|||
Enhanced religion = Verbeterde religie
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
Spy = Spion
|
||||
Spy Hideout = Spionschuilplaats
|
||||
Spy present = Spion aanwezig
|
||||
Move = Verplaats
|
||||
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Nadat een onbekende beschaving in de [eraName] is aangekomen, hebben we [spyName] gerecruteerd als spion!
|
||||
We have recruited [spyName] as a spy! = We hebben [spyName] gerecruteerd als spion!
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Kies een promotie
|
||||
|
|
@ -2062,6 +2089,8 @@ Doubles Gold given to enemy if city is captured = Verdubbeld goud voor de vijand
|
|||
Remove extra unhappiness from annexed cities = Verwijdert extra onvrede van geannexeerde steden
|
||||
Connects trade routes over water = Verbindt handelsroutes over water
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
# Requires translation!
|
||||
Creates a [improvementName] improvement on a specific tile =
|
||||
Founds a new city = Sticht een nieuwe stad
|
||||
# Requires translation!
|
||||
|
|
@ -2169,6 +2198,8 @@ Destroys tile improvements when attacking =
|
|||
Cannot move = Kan niet bewegen
|
||||
Double movement in [terrainFilter] = Dubbele beweging in [terrainFilter]
|
||||
All tiles cost 1 movement = Alle tegels kosten 1 beweging
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
Can pass through impassable tiles = Kan over onbegaanbare tegels
|
||||
Ignores terrain cost = Negeert terreinskosten
|
||||
Ignores Zone of Control = Negeert Zone van Invloed
|
||||
|
|
@ -2336,10 +2367,10 @@ on water maps =
|
|||
in [regionType] Regions =
|
||||
# Requires translation!
|
||||
in all except [regionType] Regions =
|
||||
Free [baseUnitFilter] appears = Gratis [baseUnitFilter] verschijnt
|
||||
[amount] free [baseUnitFilter] units appear = [amount] gratis [baseUnitFilter] eenheden verschijnen
|
||||
Free [unit] appears = Gratis [unit] verschijnt
|
||||
[amount] free [unit] units appear = [amount] gratis [unit] eenheden verschijnen
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] found in the ruins =
|
||||
Free [unit] found in the ruins =
|
||||
Free Social Policy = Gratis sociaal beleid
|
||||
# Requires translation!
|
||||
[amount] Free Social Policies =
|
||||
|
|
@ -2591,13 +2622,15 @@ UnitActionModifier =
|
|||
#################### Lines from spy actions #######################
|
||||
|
||||
# Requires translation!
|
||||
EstablishNetwork =
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
StealingTech =
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
RiggingElections =
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
CounterIntelligence =
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -798,17 +798,28 @@ Mods: =
|
|||
Extension mods =
|
||||
# Requires translation!
|
||||
Base ruleset: =
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
# Requires translation!
|
||||
The mod you selected is incorrectly defined! =
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
# Requires translation!
|
||||
The mod combination you selected is incorrectly defined! =
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
# Requires translation!
|
||||
The mod combination you selected has problems. =
|
||||
# Requires translation!
|
||||
You can play it, but don't expect everything to work! =
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
# Requires translation!
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
# Requires translation!
|
||||
Base Ruleset =
|
||||
# Requires translation!
|
||||
[amount] Techs =
|
||||
|
|
@ -1686,10 +1697,6 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! =
|
|||
# Requires translation!
|
||||
An enemy [unitType] has joined us! =
|
||||
# Requires translation!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
We have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
[unitName] can be promoted! =
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -3057,8 +3064,8 @@ Enhancing religion =
|
|||
Enhanced religion =
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
# Requires translation!
|
||||
Spy =
|
||||
|
|
@ -3069,6 +3076,26 @@ Spy present =
|
|||
# Requires translation!
|
||||
Move =
|
||||
|
||||
# Requires translation!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
We have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
# Requires translation!
|
||||
|
|
@ -3656,6 +3683,8 @@ Remove extra unhappiness from annexed cities =
|
|||
# Requires translation!
|
||||
Connects trade routes over water =
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
# Requires translation!
|
||||
Creates a [improvementName] improvement on a specific tile =
|
||||
# Requires translation!
|
||||
Founds a new city =
|
||||
|
|
@ -3834,6 +3863,8 @@ Double movement in [terrainFilter] =
|
|||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
# Requires translation!
|
||||
Ignores terrain cost =
|
||||
|
|
@ -4070,11 +4101,11 @@ in [regionType] Regions =
|
|||
# Requires translation!
|
||||
in all except [regionType] Regions =
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] appears =
|
||||
Free [unit] appears =
|
||||
# Requires translation!
|
||||
[amount] free [baseUnitFilter] units appear =
|
||||
[amount] free [unit] units appear =
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] found in the ruins =
|
||||
Free [unit] found in the ruins =
|
||||
# Requires translation!
|
||||
Free Social Policy =
|
||||
# Requires translation!
|
||||
|
|
@ -4404,13 +4435,15 @@ UnitActionModifier =
|
|||
#################### Lines from spy actions #######################
|
||||
|
||||
# Requires translation!
|
||||
EstablishNetwork =
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
StealingTech =
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
RiggingElections =
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
CounterIntelligence =
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -449,11 +449,22 @@ No victory conditions were selected! = Walang pinili na kondisyon para sa pagkap
|
|||
Mods: = Mods:
|
||||
Extension mods = Mga Mods Pang-extensyon
|
||||
Base ruleset: = Panimulang Ruleset:
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = May maling depinisyon ang mod na pinili mo!
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = May maling depinisyon ang kombinasyon ng mod na pinili mo!
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = May mga problema sa kombinasyon ng mod na pinili mo.
|
||||
You can play it, but don't expect everything to work! = Pwede mo itong paglaruan, pero huwag umasa na gagana ang lahat!
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Ang panimulang ruleset ay hindi bagay sa mga naunang napiling mods.\nSila ay tinanggal muna.
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = Panimulang Ruleset
|
||||
[amount] Techs = [amount] Teknolohiya
|
||||
[amount] Nations = [amount] Nasyon
|
||||
|
|
@ -961,8 +972,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = Nadakip ng ating [ourUnit] ang k
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Dumambong ang ating [ourUnit] ng [amount] [Stat] kay [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Nadakip natin ang kampo ng mga salbahe at nakalikom ng [goldAmount] na ginto!
|
||||
An enemy [unitType] has joined us! = Isang kalaban na [unitType] ang sumali sa atin!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Matapos pumasok ang isang hindi kilalang sibilisasyon sa [eraName], kinuha natin si [spyName] bilang isang espiya!
|
||||
We have recruited [spyName] as a spy! = Kinuha natin si [spyName] bilang isang espiya!
|
||||
[unitName] can be promoted! = Ang [unitName] ay pwede na itaas ang ranggo!
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -1703,14 +1712,32 @@ Enhancing religion = Nagbubuti ng relihiyon
|
|||
Enhanced religion = Napagbuti na relihiyon
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
Spy = Espiya
|
||||
Spy Hideout = Taguan ng Espiya
|
||||
Spy present = Espiyang naririto
|
||||
Move = Kumilos
|
||||
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Matapos pumasok ang isang hindi kilalang sibilisasyon sa [eraName], kinuha natin si [spyName] bilang isang espiya!
|
||||
We have recruited [spyName] as a spy! = Kinuha natin si [spyName] bilang isang espiya!
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Pumili ng promosyon
|
||||
|
|
@ -2035,6 +2062,8 @@ Destroyed when the city is captured = Mawawasak kapag makuha ang lungsod ng kaaw
|
|||
Doubles Gold given to enemy if city is captured = Dobleng Ginto na ibinibigay sa kalaban kung nakuha ang lungsod
|
||||
Remove extra unhappiness from annexed cities = Alisin ang labis na kalungkutan mula sa mga pinagsama na lungsod
|
||||
Connects trade routes over water = Nagdudugtong ng mga ruta ng kalakal sa tubig
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
Creates a [improvementName] improvement on a specific tile = Gumagawa ng [improvementName] na pagbubuti sa isang tiyak na tile
|
||||
Founds a new city = Nagtatatag ng bagong lungsod
|
||||
Can instantly construct a [improvementFilter] improvement = Kayang gumawa kaagad ng isang pagbubuti na [improvementFilter]
|
||||
|
|
@ -2124,6 +2153,8 @@ Destroys tile improvements when attacking = Winawasak ang mga pagbubuti sa tile
|
|||
Cannot move = Hindi maaaring kumilos
|
||||
Double movement in [terrainFilter] = Dobleng paggalaw sa [terrainFilter]
|
||||
All tiles cost 1 movement = Lahat ng tile ay may gastos na 1 paggalaw
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
Can pass through impassable tiles = Pwedeng dumaan sa mga di madaanan na tiles
|
||||
Ignores terrain cost = Hindi pinapansin ang gastos sa lupain
|
||||
Ignores Zone of Control = Walang pake sa Sona ng Kontrol
|
||||
|
|
@ -2247,9 +2278,9 @@ within [amount] tiles of a [tileFilter] = sa loob ng [amount] na tile ng isang [
|
|||
on water maps = sa mapa na may tubig
|
||||
in [regionType] Regions = sa loob ng mga [regionType] na Rehiyon
|
||||
in all except [regionType] Regions = sa lahat ng mga Rehiyon maliban sa [regionType]
|
||||
Free [baseUnitFilter] appears = Libreng [baseUnitFilter] lumilitaw
|
||||
[amount] free [baseUnitFilter] units appear = [amount] libreng [baseUnitFilter] yunit ang lilitaw
|
||||
Free [baseUnitFilter] found in the ruins = Libreng [baseUnitFilter] matatagpuan sa mga guho
|
||||
Free [unit] appears = Libreng [unit] lumilitaw
|
||||
[amount] free [unit] units appear = [amount] libreng [unit] yunit ang lilitaw
|
||||
Free [unit] found in the ruins = Libreng [unit] matatagpuan sa mga guho
|
||||
Free Social Policy = Libreng Patakarang Panlipunan
|
||||
[amount] Free Social Policies = [amount] Libreng Sosyal na Patakaran
|
||||
Empire enters golden age = Ang imperyo ay pumapasok sa Ginintuang Panahon
|
||||
|
|
@ -2436,10 +2467,16 @@ UnitActionModifier = PagkakaibaNgKilosNgYunit
|
|||
|
||||
#################### Lines from spy actions #######################
|
||||
|
||||
EstablishNetwork = PagtatagNgKoneksyon
|
||||
StealingTech = PagnanakawNgTeknolohiya
|
||||
RiggingElections = PagdayaNgHalalan
|
||||
CounterIntelligence = PangkontraNgEspiya
|
||||
# Requires translation!
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -535,17 +535,28 @@ Mods: = Modit:
|
|||
Extension mods =
|
||||
# Requires translation!
|
||||
Base ruleset: =
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
# Requires translation!
|
||||
The mod you selected is incorrectly defined! =
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
# Requires translation!
|
||||
The mod combination you selected is incorrectly defined! =
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
# Requires translation!
|
||||
The mod combination you selected has problems. =
|
||||
# Requires translation!
|
||||
You can play it, but don't expect everything to work! =
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
# Requires translation!
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
# Requires translation!
|
||||
Base Ruleset =
|
||||
# Requires translation!
|
||||
[amount] Techs =
|
||||
|
|
@ -1270,10 +1281,6 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! = Vallo
|
|||
# Requires translation!
|
||||
An enemy [unitType] has joined us! =
|
||||
# Requires translation!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
We have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
[unitName] can be promoted! =
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -2276,8 +2283,8 @@ Enhancing religion =
|
|||
Enhanced religion =
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
# Requires translation!
|
||||
Spy =
|
||||
|
|
@ -2288,6 +2295,26 @@ Spy present =
|
|||
# Requires translation!
|
||||
Move =
|
||||
|
||||
# Requires translation!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
We have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Valitse ylennys
|
||||
|
|
@ -2826,6 +2853,8 @@ Remove extra unhappiness from annexed cities = Poistaa hallintaan otettujen kaup
|
|||
# Requires translation!
|
||||
Connects trade routes over water =
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
# Requires translation!
|
||||
Creates a [improvementName] improvement on a specific tile =
|
||||
Founds a new city = Perustaa uuden kaupungin
|
||||
# Requires translation!
|
||||
|
|
@ -3002,6 +3031,8 @@ Double movement in [terrainFilter] =
|
|||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
# Requires translation!
|
||||
Ignores terrain cost =
|
||||
|
|
@ -3232,11 +3263,11 @@ on water maps =
|
|||
in [regionType] Regions =
|
||||
# Requires translation!
|
||||
in all except [regionType] Regions =
|
||||
Free [baseUnitFilter] appears = Saat ilmaisen yksikön [baseUnitFilter]
|
||||
Free [unit] appears = Saat ilmaisen yksikön [unit]
|
||||
# Requires translation!
|
||||
[amount] free [baseUnitFilter] units appear =
|
||||
[amount] free [unit] units appear =
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] found in the ruins =
|
||||
Free [unit] found in the ruins =
|
||||
Free Social Policy = Ilmainen Linjaus
|
||||
# Requires translation!
|
||||
[amount] Free Social Policies =
|
||||
|
|
@ -3535,13 +3566,15 @@ UnitActionModifier =
|
|||
#################### Lines from spy actions #######################
|
||||
|
||||
# Requires translation!
|
||||
EstablishNetwork =
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
StealingTech =
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
RiggingElections =
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
CounterIntelligence =
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -439,11 +439,22 @@ No victory conditions were selected! = Aucune condition de victoire sélectionn
|
|||
Mods: = Mods:
|
||||
Extension mods = Mods
|
||||
Base ruleset: = Règles de base :
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = Le mod que vous avez sélectionné n'est pas correctement défini !
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = La combination de mods que vous avez sélectionné n'est pas correctement définie !
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = La combination de mods que vous avez sélectionné a des problèmes.
|
||||
You can play it, but don't expect everything to work! = Vous pouvez jouer, mais ne vous attendez pas à ce que tout fonctionne !
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Ces règles de base ne sont pas compatibles avec les mods d'extension\nsélectionnés précédemment. Ils ont été désactivés.
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = Règles de base
|
||||
[amount] Techs = [amount] Technologies
|
||||
[amount] Nations = [amount] Nations
|
||||
|
|
@ -921,8 +932,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = Notre [ourUnit] a capturé un(e)
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Votre [ourUnit] a dépouillé [theirUnit] de [amount] [Stat]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Nous avons conquis un campement barbare et récolté [goldAmount] Or !
|
||||
An enemy [unitType] has joined us! = Un(e) [unitType] ennemi(e) a rejoint nos rangs !
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Après qu'une civilisation inconnue soit entrée dans l'ère [eraName], nous avons recruté [spyName] comme espion !
|
||||
We have recruited [spyName] as a spy! = Nous avons recruté [spyName] comme espion !
|
||||
[unitName] can be promoted! = [unitName] peut être promu(e) !
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -1644,14 +1653,32 @@ Enhancing religion = Renforce une religion
|
|||
Enhanced religion = Religion renforcée
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
Spy = Espion
|
||||
Spy Hideout = Nid d'Espions
|
||||
Spy present = Espion présent
|
||||
Move = Déplacer
|
||||
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Après qu'une civilisation inconnue soit entrée dans l'ère [eraName], nous avons recruté [spyName] comme espion !
|
||||
We have recruited [spyName] as a spy! = Nous avons recruté [spyName] comme espion !
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Choisissez une promotion
|
||||
|
|
@ -1973,6 +2000,8 @@ Destroyed when the city is captured = Détruit(e) quand la ville est conquise
|
|||
Doubles Gold given to enemy if city is captured = Double l'or donné à l'ennemi si la ville est conquise
|
||||
Remove extra unhappiness from annexed cities = Supprime le mécontentement supplémentaire des villes annexées
|
||||
Connects trade routes over water = Connecte les routes commerciales maritimes
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
Creates a [improvementName] improvement on a specific tile = Crée un aménagement [improvementName] sur une case spécifique
|
||||
Founds a new city = Fonde une nouvelle ville
|
||||
Can instantly construct a [improvementFilter] improvement = Peut construire instantanément un(e) [improvementFilter]
|
||||
|
|
@ -2062,6 +2091,8 @@ Destroys tile improvements when attacking = Détruit les aménagements de case e
|
|||
Cannot move = Ne peut pas se déplacer
|
||||
Double movement in [terrainFilter] = Mouvement doublé sur [terrainFilter]
|
||||
All tiles cost 1 movement = Toutes les cases coûtent 1 mouvement
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
Can pass through impassable tiles = Peut passer les cases infranchissables
|
||||
Ignores terrain cost = Ignore le coût du terrain
|
||||
Ignores Zone of Control = Ignore la Zone de Contrôle
|
||||
|
|
@ -2180,9 +2211,9 @@ within [amount] tiles of a [tileFilter] = à [amount] cases ou moins d'un(e) [ti
|
|||
on water maps = sur les cartes maritimes
|
||||
in [regionType] Regions = dans les Régions [regionType]
|
||||
in all except [regionType] Regions = partout sauf les Régions [regionType]
|
||||
Free [baseUnitFilter] appears = Un(e) [baseUnitFilter] apparaît gratuitement
|
||||
[amount] free [baseUnitFilter] units appear = [amount] unités [baseUnitFilter] apparaissent gratuitement
|
||||
Free [baseUnitFilter] found in the ruins = [baseUnitFilter] gratuit(e) trouvé(e) dans les ruines
|
||||
Free [unit] appears = Un(e) [unit] apparaît gratuitement
|
||||
[amount] free [unit] units appear = [amount] unités [unit] apparaissent gratuitement
|
||||
Free [unit] found in the ruins = [unit] gratuit(e) trouvé(e) dans les ruines
|
||||
Free Social Policy = Doctrine gratuite
|
||||
[amount] Free Social Policies = [amount] Doctrine(s) gratuite(s)
|
||||
Empire enters golden age = L'Empire entre dans un Âge d'Or
|
||||
|
|
@ -2367,10 +2398,16 @@ UnitActionModifier = UnitéActionModificateur
|
|||
|
||||
#################### Lines from spy actions #######################
|
||||
|
||||
EstablishNetwork = ÉtablirRéseau
|
||||
StealingTech = VolerTechnologie
|
||||
RiggingElections = TruquerÉlections
|
||||
CounterIntelligence = ContreEspionnage
|
||||
# Requires translation!
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
@ -2407,16 +2444,13 @@ You returned captured units to us = Vous nous avez rendu des unités capturées
|
|||
#################### Lines from key bindings #######################
|
||||
|
||||
World Screen = Écran de jeu
|
||||
# Requires translation!
|
||||
Map Panning = Défilement de la carte
|
||||
Unit Actions = Actions des unités
|
||||
Popups = Fenêtres
|
||||
# Requires translation!
|
||||
Menu = Menu
|
||||
Next Turn = Tour suivant
|
||||
Next Turn Alternate = Tour suivant (alt.)
|
||||
Empire Overview = Vue d'ensemble
|
||||
# Requires translation!
|
||||
Music Player = Lecteur de musique
|
||||
Empire Overview Trades = Vue d'ensemble - Échanges
|
||||
Empire Overview Units = Vue d'ensemble - Unités
|
||||
|
|
@ -2435,30 +2469,20 @@ Toggle Resource Display = Affichage des ressources on/off
|
|||
Toggle Yield Display = Affichage des rendements on/off
|
||||
Quit Game = Quitter le jeu
|
||||
New Game = Nouvelle partie
|
||||
# Requires translation!
|
||||
Espionage = Espionnage
|
||||
# Requires translation!
|
||||
Undo = Annuler
|
||||
Toggle UI = Interface on/off
|
||||
Toggle Worked Tiles Display = Affichage des cases exploitées on/off
|
||||
Toggle Movement Display = Affichage des déplacements on/off
|
||||
Zoom In = Zoom
|
||||
Zoom Out = Dézoom
|
||||
# Requires translation!
|
||||
Pan Up = Haut
|
||||
# Requires translation!
|
||||
Pan Left = Gauche
|
||||
# Requires translation!
|
||||
Pan Down = Bas
|
||||
# Requires translation!
|
||||
Pan Right = Droite
|
||||
# Requires translation!
|
||||
Pan Up Alternate = Haut (alt.)
|
||||
# Requires translation!
|
||||
Pan Left Alternate = Gauche (alt.)
|
||||
# Requires translation!
|
||||
Pan Down Alternate = Bas (alt.)
|
||||
# Requires translation!
|
||||
Pan Right Alternate = Droite (alt.)
|
||||
Transform = Transformer
|
||||
Repair = Réparer
|
||||
|
|
|
|||
|
|
@ -439,11 +439,22 @@ No victory conditions were selected! = Es wurden keine Siegbedingungen ausgewäh
|
|||
Mods: = Modifikationen:
|
||||
Extension mods = Erweiterungs-Modifikationen
|
||||
Base ruleset: = Basisregelwerk
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = Die gewählte Modifikation ist fehlerhaft!
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = Die gewählte Kombination von Mods ist fehlerhaft!
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = Die gewählte Kombination von Mods hat Probleme.
|
||||
You can play it, but don't expect everything to work! = Du kannst sie spielen, aber erwarte nicht, dass alles perfekt funktioniert!
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Dieses Basisregelwerk ist nicht mit den zuvor ausgewählten\nErweiterungs-Modifikationen kompatibel. Sie wurden deaktiviert.
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = Basisregelwerk
|
||||
[amount] Techs = [amount] Technologien
|
||||
[amount] Nations = [amount] Nationen
|
||||
|
|
@ -921,8 +932,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = Deine [ourUnit] Einheit hat die
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Deine [ourUnit] Einheit hat [amount] [Stat] von [theirUnit] Einheit geplündert
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Wir haben ein Lager der Barbaren erobert und [goldAmount] Gold gefunden!
|
||||
An enemy [unitType] has joined us! = Eine feindliche [unitType] Einheit hat sich uns angeschlossen!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Nachdem eine unbekannte Zivilisation das [eraName] Zeitalter erreicht hat, haben wir [spyName] als Spion rekrutiert.
|
||||
We have recruited [spyName] as a spy! = Wir haben [spyName] als Spion rekrutiert.
|
||||
[unitName] can be promoted! = [unitName] kann befördert werden!
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -1644,14 +1653,32 @@ Enhancing religion = Religionsverbesserung
|
|||
Enhanced religion = Verbesserte Religion
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
Spy = Spion
|
||||
Spy Hideout = Versteck des Spions
|
||||
Spy present = Spion anwesend
|
||||
Move = Bewegen
|
||||
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Nachdem eine unbekannte Zivilisation das [eraName] Zeitalter erreicht hat, haben wir [spyName] als Spion rekrutiert.
|
||||
We have recruited [spyName] as a spy! = Wir haben [spyName] als Spion rekrutiert.
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Wähle eine Beförderung
|
||||
|
|
@ -1973,6 +2000,8 @@ Destroyed when the city is captured = Wird bei Annektierung der Stadt zerstört
|
|||
Doubles Gold given to enemy if city is captured = Verdoppelt das Gold, das bei der Eroberung der Stadt erbeutet wird
|
||||
Remove extra unhappiness from annexed cities = Entferne zusätzliche Unzufriedenheit von annektierten Städten
|
||||
Connects trade routes over water = Verbindet Handelsrouten über Wasser
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
Creates a [improvementName] improvement on a specific tile = Erschafft eine [improvementName] Verbesserung auf einem bestimmten Feld
|
||||
Founds a new city = Gründet eine neue Stadt
|
||||
Can instantly construct a [improvementFilter] improvement = Kann sofort eine [improvementFilter] Verbesserung bauen
|
||||
|
|
@ -2062,6 +2091,8 @@ Destroys tile improvements when attacking = Zerstört die Feldverbesserung bei e
|
|||
Cannot move = Kann nicht bewegt werden
|
||||
Double movement in [terrainFilter] = Doppelte Bewegung auf [terrainFilter]
|
||||
All tiles cost 1 movement = Alle Felder kosten 1 Bewegung
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
Can pass through impassable tiles = Kann sich über unpassierbare Felder bewegen
|
||||
Ignores terrain cost = Ignoriert Geländekosten
|
||||
Ignores Zone of Control = Ignoriert Kontrollzone
|
||||
|
|
@ -2180,9 +2211,9 @@ within [amount] tiles of a [tileFilter] = innerhalb [amount] Feldern von einem [
|
|||
on water maps = auf Wasserkarten
|
||||
in [regionType] Regions = in [regionType] Regionen
|
||||
in all except [regionType] Regions = in allen außer [regionType] Regionen
|
||||
Free [baseUnitFilter] appears = Eine kostenlose Einheit "[baseUnitFilter]" erscheint
|
||||
[amount] free [baseUnitFilter] units appear = [amount] kostenlose Einheiten vom Typ [baseUnitFilter] erscheinen
|
||||
Free [baseUnitFilter] found in the ruins = Kostenlose [baseUnitFilter] Einheit in den Ruinen gefunden
|
||||
Free [unit] appears = Eine kostenlose Einheit "[unit]" erscheint
|
||||
[amount] free [unit] units appear = [amount] kostenlose Einheiten vom Typ [unit] erscheinen
|
||||
Free [unit] found in the ruins = Kostenlose [unit] Einheit in den Ruinen gefunden
|
||||
Free Social Policy = Kostenlose Sozialpolitik
|
||||
[amount] Free Social Policies = [amount] kostenlose Sozialpolitiken
|
||||
Empire enters golden age = Es beginnt ein Goldenes Zeitalter
|
||||
|
|
@ -2367,10 +2398,16 @@ UnitActionModifier = EinheitAktionsModifikator
|
|||
|
||||
#################### Lines from spy actions #######################
|
||||
|
||||
EstablishNetwork = Netzwerk aufbauen
|
||||
StealingTech = Technologie stehlen
|
||||
RiggingElections = Wahlmanipulation
|
||||
CounterIntelligence = Spionageabwehr
|
||||
# Requires translation!
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -635,17 +635,28 @@ Mods: =
|
|||
Extension mods =
|
||||
# Requires translation!
|
||||
Base ruleset: =
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
# Requires translation!
|
||||
The mod you selected is incorrectly defined! =
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
# Requires translation!
|
||||
The mod combination you selected is incorrectly defined! =
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
# Requires translation!
|
||||
The mod combination you selected has problems. =
|
||||
# Requires translation!
|
||||
You can play it, but don't expect everything to work! =
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
# Requires translation!
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
# Requires translation!
|
||||
Base Ruleset =
|
||||
[amount] Techs = [amount] επιστήμες
|
||||
[amount] Nations = [amount] έθνη
|
||||
|
|
@ -1455,10 +1466,6 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! =
|
|||
# Requires translation!
|
||||
An enemy [unitType] has joined us! =
|
||||
# Requires translation!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
We have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
[unitName] can be promoted! =
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -2697,8 +2704,8 @@ Enhancing religion =
|
|||
Enhanced religion =
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
Spy = Κατάσκοπος
|
||||
Spy Hideout = Κρησφύγετο κατασκόπου
|
||||
|
|
@ -2707,6 +2714,26 @@ Spy present =
|
|||
# Requires translation!
|
||||
Move =
|
||||
|
||||
# Requires translation!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
We have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Επίλεξε προαγωγή
|
||||
|
|
@ -3272,6 +3299,8 @@ Remove extra unhappiness from annexed cities =
|
|||
# Requires translation!
|
||||
Connects trade routes over water =
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
# Requires translation!
|
||||
Creates a [improvementName] improvement on a specific tile =
|
||||
# Requires translation!
|
||||
Founds a new city =
|
||||
|
|
@ -3449,6 +3478,8 @@ Double movement in [terrainFilter] =
|
|||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
# Requires translation!
|
||||
Ignores terrain cost =
|
||||
|
|
@ -3683,11 +3714,11 @@ in [regionType] Regions =
|
|||
# Requires translation!
|
||||
in all except [regionType] Regions =
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] appears =
|
||||
Free [unit] appears =
|
||||
# Requires translation!
|
||||
[amount] free [baseUnitFilter] units appear =
|
||||
[amount] free [unit] units appear =
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] found in the ruins =
|
||||
Free [unit] found in the ruins =
|
||||
# Requires translation!
|
||||
Free Social Policy =
|
||||
# Requires translation!
|
||||
|
|
@ -3994,13 +4025,15 @@ UnitActionModifier =
|
|||
#################### Lines from spy actions #######################
|
||||
|
||||
# Requires translation!
|
||||
EstablishNetwork =
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
StealingTech =
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
RiggingElections =
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
CounterIntelligence =
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -442,11 +442,22 @@ No victory conditions were selected! = Semmilyen győzelmi lehetőség nincs kiv
|
|||
Mods: = Modok:
|
||||
Extension mods = Kiegészítő modok
|
||||
Base ruleset: = Alapszabály-változat:
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = Az általad kiválasztott mod értelmezésével gondok vannak!
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = Az általad kiválasztott modok kombinációjának értelmezésével gondok vannak!
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = Az általad kiválasztott modok kombinációjával gondok vannak!
|
||||
You can play it, but don't expect everything to work! = Játszhatsz vele, de ne számíts arra, hogy minden működni fog!
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Ez az alapszabály-változat nem kompatibilis az imént kiválasztott\nkiegészítő modokkal. A modok nem lépnek érvénybe.
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = Alapszabály-változat
|
||||
[amount] Techs = [amount] technológia
|
||||
[amount] Nations = [amount] nemzet
|
||||
|
|
@ -943,8 +954,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = A mi [ourUnit] egységünk elfog
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = A mi [ourUnit] egységünk [amount] [Stat] zsákmányt rabolt az ellenség [theirUnit] egységétől
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Elfoglaltunk egy barbár tábort és zsákmányoltunk [goldAmount] aranyat!
|
||||
An enemy [unitType] has joined us! = Egy ellenséges [unitType] csatlakozott hozzánk!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Egy ismeretlen civilizáció a(z) [eraName]ba lépett, [spyName] a mi kémünk lett!
|
||||
We have recruited [spyName] as a spy! = [spyName] a mi kémünk lett!
|
||||
[unitName] can be promoted! = [unitName] előléptethető!
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -1672,14 +1681,32 @@ Enhancing religion = Vallás kibővítése
|
|||
Enhanced religion = Kibővített vallás
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
Spy = Kém
|
||||
Spy Hideout = Kémrejtekhely
|
||||
Spy present = Kémkedés folyik
|
||||
Move = Mozgatás
|
||||
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Egy ismeretlen civilizáció a(z) [eraName]ba lépett, [spyName] a mi kémünk lett!
|
||||
We have recruited [spyName] as a spy! = [spyName] a mi kémünk lett!
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Előléptetés választása
|
||||
|
|
@ -2009,6 +2036,8 @@ Destroyed when the city is captured = A város elfoglalásakor odavész
|
|||
Doubles Gold given to enemy if city is captured = Az ellenség kétszer annyi aranyat kap, ha elfoglalja a várost
|
||||
Remove extra unhappiness from annexed cities = Megszünteti a megnövekedett boldogtalanságot a csatolt városokból
|
||||
Connects trade routes over water = Kereskedelmi útvonalakat létesít vízen
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
Creates a [improvementName] improvement on a specific tile = [improvementName] területfejlesztést létesít egy meghatározott mezőn
|
||||
Founds a new city = Új várost alapít
|
||||
Can instantly construct a [improvementFilter] improvement = Képes azonnal létrehozni [improvementFilter] területfejlesztést
|
||||
|
|
@ -2098,6 +2127,8 @@ Destroys tile improvements when attacking = Elpusztítja a területfejlesztések
|
|||
Cannot move = Nem tud mozogni
|
||||
Double movement in [terrainFilter] = Kétszer annyi lépés [terrainFilter] felszínen
|
||||
All tiles cost 1 movement = Minden mező 1 lépésbe kerül
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
Can pass through impassable tiles = Át tud haladni az áthatolhatatlan mezőkön
|
||||
Ignores terrain cost = Figyelmen kívül hagyja a terepviszonyokat
|
||||
Ignores Zone of Control = Az ellenőrzési övezetek nincsenek rá hatással
|
||||
|
|
@ -2216,9 +2247,9 @@ within [amount] tiles of a [tileFilter] = [tileFilter] [amount] mezőnyi környe
|
|||
on water maps = vizes pályákon
|
||||
in [regionType] Regions = [regionType] területeken
|
||||
in all except [regionType] Regions = [regionType] területeket kivéve mindenhol
|
||||
Free [baseUnitFilter] appears = Ajándék [baseUnitFilter] jelenik meg
|
||||
[amount] free [baseUnitFilter] units appear = [amount] ajándék [baseUnitFilter] egységet kapsz
|
||||
Free [baseUnitFilter] found in the ruins = Ajándék [baseUnitFilter] volt a romok között
|
||||
Free [unit] appears = Ajándék [unit] jelenik meg
|
||||
[amount] free [unit] units appear = [amount] ajándék [unit] egységet kapsz
|
||||
Free [unit] found in the ruins = Ajándék [unit] volt a romok között
|
||||
Free Social Policy = Ajándék politikai eszme
|
||||
[amount] Free Social Policies = [amount] ajándék politikai eszme
|
||||
Empire enters golden age = A birodalom aranykorba lép
|
||||
|
|
@ -2403,10 +2434,16 @@ UnitActionModifier = EgységCselekvésMódosító
|
|||
|
||||
#################### Lines from spy actions #######################
|
||||
|
||||
EstablishNetwork = Hálózatépítés
|
||||
StealingTech = Technológialopás
|
||||
RiggingElections = VálasztásiCsalás
|
||||
CounterIntelligence = Kémelhárítás
|
||||
# Requires translation!
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -443,11 +443,22 @@ No victory conditions were selected! = Belum ada kondisi kemenangan yang dipilih
|
|||
Mods: = Mod:
|
||||
Extension mods = Mod ekstensi
|
||||
Base ruleset: = Aturan dasar:
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = Mod yang kamu pilih tidak didefinisikan dengan benar!
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = Campuran mod yang kamu pilih tidak didefinisikan dengan benar!
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = Campuran mod yang kamu pilih memiliki masalah.
|
||||
You can play it, but don't expect everything to work! = Kamu bisa memainkannya, tapi jangan harap semuanya bisa berjalan dengan baik!
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Aturan dasar ini tidak cocok dengan mod-mod ekstensi\nyang dipilih sebelumnya. Mod-mod ekstensi ini telah dinonaktifkan.
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = Aturan Dasar
|
||||
[amount] Techs = [amount] Teknologi
|
||||
[amount] Nations = [amount] Bangsa
|
||||
|
|
@ -942,8 +953,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit] kamu telah menawan [th
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit] kamu telah menjarah [amount] [Stat] dari [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Kita telah menguasai sebuah perkemahan orang barbar dan mendapat emas sebanyak [goldAmount]!
|
||||
An enemy [unitType] has joined us! = Unit [unitType] musuh telah bergabung dengan kita!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Setelah peradaban yang belum diketahui memasuki [eraName], kita telah merekrut [spyName] sebagai mata-mata!
|
||||
We have recruited [spyName] as a spy! = Kita telah merekrut [spyName] sebagai mata-mata!
|
||||
[unitName] can be promoted! = [unitName] bisa dipromosi!
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -1668,14 +1677,32 @@ Enhancing religion = Agama penguat
|
|||
Enhanced religion = Agama diperkuat
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
Spy = Mata-mata
|
||||
Spy Hideout = Persembunyian Mata-mata
|
||||
Spy present = Mata-mata hadir
|
||||
Move = Pindahkan
|
||||
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Setelah peradaban yang belum diketahui memasuki [eraName], kita telah merekrut [spyName] sebagai mata-mata!
|
||||
We have recruited [spyName] as a spy! = Kita telah merekrut [spyName] sebagai mata-mata!
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Pilih promosi
|
||||
|
|
@ -1998,6 +2025,8 @@ Destroyed when the city is captured = Hancur ketika kota direbut
|
|||
Doubles Gold given to enemy if city is captured = Menggandakan Emas yang diberikan kepada musuh jika kota ini direbut
|
||||
Remove extra unhappiness from annexed cities = Menghapus ketidakbahagiaan dari daerah yang baru dikuasai
|
||||
Connects trade routes over water = Menghubungkan rute perdagangan melalui laut
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
Creates a [improvementName] improvement on a specific tile = Membuat peningkatan [improvementName] di daerah yang spesifik
|
||||
Founds a new city = Mendirikan kota baru
|
||||
Can instantly construct a [improvementFilter] improvement = Bisa langsung membangun peningkatan [improvementFilter]
|
||||
|
|
@ -2087,6 +2116,8 @@ Destroys tile improvements when attacking = Menghancurkan peningkatan daerah saa
|
|||
Cannot move = Tidak bisa bergerak
|
||||
Double movement in [terrainFilter] = Pergerakan dua kali lebih cepat di [terrainFilter]
|
||||
All tiles cost 1 movement = Membutuhkan 1 pergerakan untuk berpindah ke daerah lain
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
Can pass through impassable tiles = Dapat bergerak melalui daerah yang tidak dapat dilalui unit lain
|
||||
Ignores terrain cost = Mengabaikan biaya medan
|
||||
Ignores Zone of Control = Tidak dipengaruhi zona kontrol
|
||||
|
|
@ -2205,9 +2236,9 @@ within [amount] tiles of a [tileFilter] = dalam [amount] daerah dari [tileFilter
|
|||
on water maps = di peta air
|
||||
in [regionType] Regions = di daerah [regionType]
|
||||
in all except [regionType] Regions = di semua tempat kecuali di daerah [regionType]
|
||||
Free [baseUnitFilter] appears = [baseUnitFilter] gratis muncul
|
||||
[amount] free [baseUnitFilter] units appear = [amount] unit [baseUnitFilter] gratis muncul
|
||||
Free [baseUnitFilter] found in the ruins = [baseUnitFilter] gratis ditemukan di reruntuhan
|
||||
Free [unit] appears = [unit] gratis muncul
|
||||
[amount] free [unit] units appear = [amount] unit [unit] gratis muncul
|
||||
Free [unit] found in the ruins = [unit] gratis ditemukan di reruntuhan
|
||||
Free Social Policy = Kebijakan Sosial Gratis
|
||||
[amount] Free Social Policies = [amount] kebijakan sosial gratis
|
||||
Empire enters golden age = Kerajaan memasuki masa keemasan
|
||||
|
|
@ -2392,10 +2423,16 @@ UnitActionModifier = PemodifikasiTindakanUnit
|
|||
|
||||
#################### Lines from spy actions #######################
|
||||
|
||||
EstablishNetwork = BentukJaringan
|
||||
StealingTech = MencuriTeknologi
|
||||
RiggingElections = ManipulasiPemilu
|
||||
CounterIntelligence = KontraIntelijen
|
||||
# Requires translation!
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -442,11 +442,22 @@ No victory conditions were selected! = Nessuna condizione di vittoria selezionat
|
|||
Mods: = Mod:
|
||||
Extension mods = Mod estensive
|
||||
Base ruleset: = Regolamento base
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = La mod selezionata è incorrettamente definita.
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = La combinazione di mod selezionata è incorrettamente definita.
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = La combinazione di mod selezionata presenta problemi.
|
||||
You can play it, but don't expect everything to work! = Puoi giocarci, ma non aspettarti che funzioni del tutto.
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = La mod estensiva è stata disabilitata in quanto\nnon è compatibile con il regolamento base.
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = Ruleset base
|
||||
[amount] Techs = [amount] Tecnologie
|
||||
[amount] Nations = [amount] Civiltà
|
||||
|
|
@ -926,8 +937,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit] ha catturato l'unità
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit] ha saccheggiato [amount] [Stat] da [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Abbiamo distrutto un accampamento barbaro e recuperato [goldAmount] Oro!
|
||||
An enemy [unitType] has joined us! = L'unità nemica [unitType] si è unita a noi!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Con l'entrata nell'[eraName] di una civiltà ignota, abbiamo reclutato una nuova spia, [spyName]!
|
||||
We have recruited [spyName] as a spy! = Abbiamo reclutato una nuova spia, [spyName]!
|
||||
[unitName] can be promoted! = L'unità [unitName] può essere promossa!
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -1650,14 +1659,32 @@ Enhancing religion = Religione in potenziamento
|
|||
Enhanced religion = Religione potenziata
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
Spy = Spia
|
||||
Spy Hideout = Nascondiglio spia
|
||||
Spy present = Spia presente
|
||||
Move = Sposta
|
||||
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Con l'entrata nell'[eraName] di una civiltà ignota, abbiamo reclutato una nuova spia, [spyName]!
|
||||
We have recruited [spyName] as a spy! = Abbiamo reclutato una nuova spia, [spyName]!
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Scegli promozione
|
||||
|
|
@ -1980,6 +2007,8 @@ Destroyed when the city is captured = Distrutto quando la città viene catturata
|
|||
Doubles Gold given to enemy if city is captured = Raddoppia l'Oro dato al nemico se la Città viene catturata
|
||||
Remove extra unhappiness from annexed cities = Elimina l'Infelicità extra proveniente dalle Città occupate
|
||||
Connects trade routes over water = Consente le rotte commerciali marittime
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
Creates a [improvementName] improvement on a specific tile = Crea un miglioramento [improvementName] su una casella specifica
|
||||
Founds a new city = Può fondare una nuova città
|
||||
Can instantly construct a [improvementFilter] improvement = Può costruire instantaneamente un miglioramento [improvementFilter]
|
||||
|
|
@ -2069,6 +2098,8 @@ Destroys tile improvements when attacking = Distrugge i miglioramenti quando att
|
|||
Cannot move = Non può muoversi
|
||||
Double movement in [terrainFilter] = Movimento raddoppiato su [terrainFilter]
|
||||
All tiles cost 1 movement = 1 punto Movimento per casella
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
Can pass through impassable tiles = Può oltrepassare le caselle impenetrabili
|
||||
Ignores terrain cost = Ignora i costi di movimento su terreno
|
||||
Ignores Zone of Control = Ignora zone di controllo
|
||||
|
|
@ -2187,9 +2218,9 @@ within [amount] tiles of a [tileFilter] = entro [amount] caselle da un [tileFilt
|
|||
on water maps = sulle mappe acquatiche
|
||||
in [regionType] Regions = nelle regioni [regionType]
|
||||
in all except [regionType] Regions = in tutte le regioni eccetto [regionType]
|
||||
Free [baseUnitFilter] appears = Appare un [baseUnitFilter] gratuito
|
||||
[amount] free [baseUnitFilter] units appear = Appaiono [amount] unità [baseUnitFilter] gratuite
|
||||
Free [baseUnitFilter] found in the ruins = Unità [baseUnitFilter] gratuita trovata nelle rovine
|
||||
Free [unit] appears = Appare un [unit] gratuito
|
||||
[amount] free [unit] units appear = Appaiono [amount] unità [unit] gratuite
|
||||
Free [unit] found in the ruins = Unità [unit] gratuita trovata nelle rovine
|
||||
Free Social Policy = Ricevi una politica sociale gratuita
|
||||
[amount] Free Social Policies = [amount] Politiche sociali gratuite
|
||||
Empire enters golden age = L'impero entra nell'Età dell'Oro
|
||||
|
|
@ -2378,10 +2409,16 @@ UnitActionModifier =
|
|||
|
||||
#################### Lines from spy actions #######################
|
||||
|
||||
EstablishNetwork = Stabilisci rete
|
||||
StealingTech = Tecnologia rubata
|
||||
RiggingElections = RiggingElections
|
||||
CounterIntelligence = Controspionaggio
|
||||
# Requires translation!
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -444,11 +444,22 @@ No victory conditions were selected! = 勝利条件は選択していません
|
|||
Mods: = MOD:
|
||||
Extension mods = 拡張MOD
|
||||
Base ruleset: = ベースルールセット:
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = あなたが選択したmodの置き換えが失敗しました。
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = あなたが選択したmodの組み合わせの置き換えが失敗しました。
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = あなたが選択したmodの組み合わせに問題があります。
|
||||
You can play it, but don't expect everything to work! = プレイすることは可能ですが、全てが順調に作動するとは限りません!
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = このベースルールセットはすでに選択された拡張MODに対応していません。\nこれらのMODは無効化されます。
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = ベースルールセット
|
||||
[amount] Techs = [amount]のテクノロジー
|
||||
[amount] Nations = [amount]の国家
|
||||
|
|
@ -949,8 +960,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit]が敵の[theirUnit]を
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit]が[theirUnit]から[amount][Stat]を奪いました
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = 蛮族の野営地を占領し、[goldAmount]ゴールドを回収しました
|
||||
An enemy [unitType] has joined us! = 敵の[unitType]が入隊しました
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = 未知の文明が[eraName]に入ったため、[spyName]をスパイとして雇用しました
|
||||
We have recruited [spyName] as a spy! = [spyName]をスパイとして雇用しました
|
||||
[unitName] can be promoted! = [unitName]が昇進できます
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -1748,8 +1757,8 @@ Enhancing religion =
|
|||
Enhanced religion =
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
Spy = スパイ
|
||||
# Requires translation!
|
||||
|
|
@ -1759,6 +1768,24 @@ Spy present =
|
|||
# Requires translation!
|
||||
Move =
|
||||
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = 未知の文明が[eraName]に入ったため、[spyName]をスパイとして雇用しました
|
||||
We have recruited [spyName] as a spy! = [spyName]をスパイとして雇用しました
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = 昇進を選択
|
||||
|
|
@ -2110,6 +2137,8 @@ Doubles Gold given to enemy if city is captured = 都市が占領された場合
|
|||
Remove extra unhappiness from annexed cities = 占領による不満度をなくす
|
||||
Connects trade routes over water = 首都との海上交易路を形成
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
# Requires translation!
|
||||
Creates a [improvementName] improvement on a specific tile =
|
||||
Founds a new city = 新しい都市を建設できる
|
||||
Can instantly construct a [improvementFilter] improvement = タイルに[improvementFilter]を即時整備できる
|
||||
|
|
@ -2221,6 +2250,8 @@ Destroys tile improvements when attacking = 攻撃時にマップ整備を破壊
|
|||
Cannot move = 移動不可
|
||||
Double movement in [terrainFilter] = 2倍[terrainFilter]に移動できます
|
||||
All tiles cost 1 movement = すべてのタイルで移動コストが1
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
Can pass through impassable tiles = 通行不可なタイルを通過できる
|
||||
Ignores terrain cost = 地形による移動ポイントのコストを無視
|
||||
Ignores Zone of Control = Zone of Controlを無視
|
||||
|
|
@ -2387,10 +2418,10 @@ on water maps =
|
|||
in [regionType] Regions =
|
||||
# Requires translation!
|
||||
in all except [regionType] Regions =
|
||||
Free [baseUnitFilter] appears = [baseUnitFilter]が無償で出現
|
||||
[amount] free [baseUnitFilter] units appear = 無償の[baseUnitFilter]を[amount]獲得
|
||||
Free [unit] appears = [unit]が無償で出現
|
||||
[amount] free [unit] units appear = 無償の[unit]を[amount]獲得
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] found in the ruins =
|
||||
Free [unit] found in the ruins =
|
||||
Free Social Policy = 社会制度を1つ無償で供給
|
||||
[amount] Free Social Policies = 社会制度を[amount]個無償で供給
|
||||
Empire enters golden age = 国家が黄金時代に入る
|
||||
|
|
@ -2632,13 +2663,15 @@ UnitActionModifier =
|
|||
#################### Lines from spy actions #######################
|
||||
|
||||
# Requires translation!
|
||||
EstablishNetwork =
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
StealingTech =
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
RiggingElections =
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
CounterIntelligence =
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -450,11 +450,22 @@ No victory conditions were selected! = 승리 조건이 선택되지 않았습
|
|||
Mods: = 모드:
|
||||
Extension mods = 확장 모드
|
||||
Base ruleset: = 기본 룰셋:
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = 선택한 모드의 정의가 올바르지 않습니다!
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = 선택한 모드들의 정의가 서로 올바르지 않습니다!
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = 선택한 모드들에 문제가 있습니다.
|
||||
You can play it, but don't expect everything to work! = 실행할 수는 있지만 문제가 생길수도 있다는걸 유념하십시오!
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = 기본 룰셋이 앞서 선택한 확장 모드와 호환되지 않습니다. 확장 모드가 비활성화됩니다.
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = 기본 룰셋
|
||||
[amount] Techs = [amount]개 기술
|
||||
[amount] Nations = [amount]개 국가
|
||||
|
|
@ -983,8 +994,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = 아군 [ourUnit]이(가) 적 [th
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = 아군 [ourUnit]이(가) 적 [theirUnit]을(를) 잡아 [amount] [Stat]를 얻었습니다.
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = 야만인 주둔지를 점령하여 [goldAmount]골드를 얻었습니다!
|
||||
An enemy [unitType] has joined us! = 적 [unitType]이(가) 아군이 되었습니다!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = 알 수 없는 문명이 [eraName]로 진입하여 스파이 [spyName]을(를) 고용했습니다.
|
||||
We have recruited [spyName] as a spy! = 스파이 [spyName]을(를) 고용했습니다.
|
||||
[unitName] can be promoted! = [unitName]이(가) 승급할 수 있습니다!
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -1740,14 +1749,32 @@ Enhancing religion = 종교 강화
|
|||
Enhanced religion = 강화된 종교
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
Spy = 스파이
|
||||
Spy Hideout = 은신처의 스파이
|
||||
Spy present = 활동 중인 스파이
|
||||
Move = 이동
|
||||
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = 알 수 없는 문명이 [eraName]로 진입하여 스파이 [spyName]을(를) 고용했습니다.
|
||||
We have recruited [spyName] as a spy! = 스파이 [spyName]을(를) 고용했습니다.
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = 승급 선택
|
||||
|
|
@ -2075,6 +2102,8 @@ Destroyed when the city is captured = 도시가 점령당하면 파괴됨
|
|||
Doubles Gold given to enemy if city is captured = 도시가 점령당했을 때 적이 얻는 골드 2배
|
||||
Remove extra unhappiness from annexed cities = 합병된 도시에서 발생하는 추가 불행 제거
|
||||
Connects trade routes over water = 바다를 통해 도시 연결
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
Creates a [improvementName] improvement on a specific tile = [improvementName] 시설을 적절한 타일에 건설
|
||||
Founds a new city = 새로운 도시를 건설함
|
||||
# Requires translation!
|
||||
|
|
@ -2165,6 +2194,8 @@ Destroys tile improvements when attacking = 공격시 시설 파괴
|
|||
Cannot move = 이동 불가
|
||||
Double movement in [terrainFilter] = [terrainFilter]에서 행동력 소모 절반
|
||||
All tiles cost 1 movement = 모든 지형에서 행동력 1 소모
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
Can pass through impassable tiles = 통행 불가 지형에 출입 가능
|
||||
Ignores terrain cost = 지형에 따른 행동력 페널티 없음
|
||||
Ignores Zone of Control = ZOC 무시
|
||||
|
|
@ -2298,9 +2329,9 @@ within [amount] tiles of a [tileFilter] = [tileFilter] 주변 [amount] 타일
|
|||
on water maps = 해양 타일
|
||||
in [regionType] Regions = [regionType] 지역
|
||||
in all except [regionType] Regions = [regionType] 지형이 아닌 모든 타일
|
||||
Free [baseUnitFilter] appears = 무료 [baseUnitFilter] 출현
|
||||
[amount] free [baseUnitFilter] units appear = 무료 [baseUnitFilter] [amount]기 출현
|
||||
Free [baseUnitFilter] found in the ruins = 고대 유적에서 [baseUnitFilter] 획득
|
||||
Free [unit] appears = 무료 [unit] 출현
|
||||
[amount] free [unit] units appear = 무료 [unit] [amount]기 출현
|
||||
Free [unit] found in the ruins = 고대 유적에서 [unit] 획득
|
||||
Free Social Policy = 무료 정책 획득
|
||||
[amount] Free Social Policies = 무료 사회 정책 [amount]개
|
||||
Empire enters golden age = 황금기를 시작시킴
|
||||
|
|
@ -2499,10 +2530,16 @@ UnitActionModifier =
|
|||
|
||||
#################### Lines from spy actions #######################
|
||||
|
||||
EstablishNetwork = 정보망 구축
|
||||
StealingTech = 기술 훔치기
|
||||
RiggingElections = 선거 조작
|
||||
CounterIntelligence = 방첩
|
||||
# Requires translation!
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -471,11 +471,22 @@ No victory conditions were selected! = Pergalės salygos neparinktos
|
|||
Mods: = Modifikacijos:
|
||||
Extension mods = Išplėtimai
|
||||
Base ruleset: = Bazinės taisyklės:
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = Jūsų parinkta modifikacija netinkama!
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = Jūsų parinktas modifikacijų rinkinys netinkamas!
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = Jūsų parinktas modifikacijų rinkinys turi problemų.
|
||||
You can play it, but don't expect everything to work! = Veiks ne viskas ką parinkote!
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Šios bazinės taisyklės nesuderinamos su\n anksčiau parinktais išplėtimais. Jie atjungti.
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = Bazinės taisyklės
|
||||
[amount] Techs = [amount] technologijų
|
||||
[amount] Nations = [amount] tautų
|
||||
|
|
@ -1017,8 +1028,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = Mūsų [ourUnit] paėmė į nela
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Mūsų [ourUnit] pagrobė: [amount] [Stat] iš priešo: [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Barbarų stovykloje radome [goldAmount] aukso!
|
||||
An enemy [unitType] has joined us! = Priešo [unitType] prisijungė prie mūsų!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Kažkokia civilizacija pasiekė erą: [eraName] - užverbavome šnipą: [spyName]!
|
||||
We have recruited [spyName] as a spy! = Užverbavome šnipą: [spyName]!
|
||||
# Requires translation!
|
||||
[unitName] can be promoted! =
|
||||
|
||||
|
|
@ -1807,14 +1816,32 @@ Enhancing religion = Religijos stiprinimas
|
|||
Enhanced religion = Religija sustiprinta
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
Spy = Šnipas
|
||||
Spy Hideout = Šnipų slaptavietė
|
||||
Spy present = Šnipas yra
|
||||
Move = Perkelti
|
||||
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Kažkokia civilizacija pasiekė erą: [eraName] - užverbavome šnipą: [spyName]!
|
||||
We have recruited [spyName] as a spy! = Užverbavome šnipą: [spyName]!
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Rinkti paaukštinimą
|
||||
|
|
@ -2145,6 +2172,8 @@ Destroyed when the city is captured = Sunaikinamas užgrobus
|
|||
Doubles Gold given to enemy if city is captured = Dvigubina auksą duodamą priešui jei miestas užgrobtas
|
||||
Remove extra unhappiness from annexed cities = Pašalina papildomą nepasitenkinimą aneksuotuose miestuose
|
||||
Connects trade routes over water = Tiesia jūrų prekybos kelius
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
Creates a [improvementName] improvement on a specific tile = Stato: [improvementName] ant specifinio laukelio
|
||||
Founds a new city = Gali įkurti miestą
|
||||
# Requires translation!
|
||||
|
|
@ -2236,6 +2265,8 @@ Destroys tile improvements when attacking = Atakuojant sunaikina laukelio patobu
|
|||
Cannot move = Negali judėti
|
||||
Double movement in [terrainFilter] = Dvigubas judėjimas per: [terrainFilter]
|
||||
All tiles cost 1 movement = Bet kuris laukelis pereinamas 1 ėjimu
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
Can pass through impassable tiles = Gali pereiti per nepereinamus laukelius
|
||||
Ignores terrain cost = Ignoruoja vietovės baudas
|
||||
Ignores Zone of Control = Ignoruoja Kontrolės Zonas
|
||||
|
|
@ -2378,9 +2409,9 @@ within [amount] tiles of a [tileFilter] = [amount] laukelių spinduliu nuo: [til
|
|||
on water maps = jūros platybėse
|
||||
in [regionType] Regions = regionuose: [regionType]
|
||||
in all except [regionType] Regions = visuose regionuose išskyrus: [regionType]
|
||||
Free [baseUnitFilter] appears = Dovanai: [baseUnitFilter]
|
||||
[amount] free [baseUnitFilter] units appear = Dovanai [amount]: [baseUnitFilter]
|
||||
Free [baseUnitFilter] found in the ruins = Įgijome: [baseUnitFilter] surastą griuvėsiuose
|
||||
Free [unit] appears = Dovanai: [unit]
|
||||
[amount] free [unit] units appear = Dovanai [amount]: [unit]
|
||||
Free [unit] found in the ruins = Įgijome: [unit] surastą griuvėsiuose
|
||||
Free Social Policy = Santvarkos institutas dovanai
|
||||
[amount] Free Social Policies = [amount] santvarkos institutų dovanai
|
||||
Empire enters golden age = Imperija žengia į Aukso amžių
|
||||
|
|
@ -2594,10 +2625,16 @@ UnitActionModifier =
|
|||
|
||||
#################### Lines from spy actions #######################
|
||||
|
||||
EstablishNetwork = Įkurti tinklą
|
||||
StealingTech = Vogti technologiją
|
||||
RiggingElections = Klastoti rinkimus
|
||||
CounterIntelligence = Astakomasis šnipinėjimas
|
||||
# Requires translation!
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -576,16 +576,27 @@ Mods: = Mod:
|
|||
Extension mods = Mod tambahan
|
||||
# Requires translation!
|
||||
Base ruleset: =
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
# Requires translation!
|
||||
The mod you selected is incorrectly defined! =
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
# Requires translation!
|
||||
The mod combination you selected is incorrectly defined! =
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
# Requires translation!
|
||||
The mod combination you selected has problems. =
|
||||
# Requires translation!
|
||||
You can play it, but don't expect everything to work! =
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
# Requires translation!
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = Peraturan Asas
|
||||
[amount] Techs = [amount] Teknologi
|
||||
[amount] Nations = [amount] Bangsa
|
||||
|
|
@ -1303,10 +1314,6 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! = Kami
|
|||
# Requires translation!
|
||||
An enemy [unitType] has joined us! =
|
||||
# Requires translation!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
We have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
[unitName] can be promoted! =
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -2298,8 +2305,8 @@ Enhancing religion =
|
|||
Enhanced religion =
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
# Requires translation!
|
||||
Spy =
|
||||
|
|
@ -2310,6 +2317,26 @@ Spy present =
|
|||
# Requires translation!
|
||||
Move =
|
||||
|
||||
# Requires translation!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
We have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Pilih pangkat
|
||||
|
|
@ -2834,6 +2861,8 @@ Remove extra unhappiness from annexed cities =
|
|||
# Requires translation!
|
||||
Connects trade routes over water =
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
# Requires translation!
|
||||
Creates a [improvementName] improvement on a specific tile =
|
||||
# Requires translation!
|
||||
Founds a new city =
|
||||
|
|
@ -3012,6 +3041,8 @@ Double movement in [terrainFilter] =
|
|||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
# Requires translation!
|
||||
Ignores terrain cost =
|
||||
|
|
@ -3243,11 +3274,11 @@ in [regionType] Regions =
|
|||
# Requires translation!
|
||||
in all except [regionType] Regions =
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] appears =
|
||||
Free [unit] appears =
|
||||
# Requires translation!
|
||||
[amount] free [baseUnitFilter] units appear =
|
||||
[amount] free [unit] units appear =
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] found in the ruins =
|
||||
Free [unit] found in the ruins =
|
||||
Free Social Policy = Polisi Sosial Percuma
|
||||
# Requires translation!
|
||||
[amount] Free Social Policies =
|
||||
|
|
@ -3537,13 +3568,15 @@ UnitActionModifier =
|
|||
#################### Lines from spy actions #######################
|
||||
|
||||
# Requires translation!
|
||||
EstablishNetwork =
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
StealingTech =
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
RiggingElections =
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
CounterIntelligence =
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -620,17 +620,28 @@ Mods: = Mod hā:
|
|||
Extension mods =
|
||||
# Requires translation!
|
||||
Base ruleset: =
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
# Requires translation!
|
||||
The mod you selected is incorrectly defined! =
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
# Requires translation!
|
||||
The mod combination you selected is incorrectly defined! =
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
# Requires translation!
|
||||
The mod combination you selected has problems. =
|
||||
# Requires translation!
|
||||
You can play it, but don't expect everything to work! =
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
# Requires translation!
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
# Requires translation!
|
||||
Base Ruleset =
|
||||
# Requires translation!
|
||||
[amount] Techs =
|
||||
|
|
@ -1397,10 +1408,6 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! = Mā y
|
|||
# Requires translation!
|
||||
An enemy [unitType] has joined us! =
|
||||
# Requires translation!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
We have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
[unitName] can be promoted! =
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -2473,8 +2480,8 @@ Enhancing religion =
|
|||
Enhanced religion =
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
# Requires translation!
|
||||
Spy =
|
||||
|
|
@ -2485,6 +2492,26 @@ Spy present =
|
|||
# Requires translation!
|
||||
Move =
|
||||
|
||||
# Requires translation!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
We have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Enteḵāb e behsāzi
|
||||
|
|
@ -3050,6 +3077,8 @@ Remove extra unhappiness from annexed cities =
|
|||
# Requires translation!
|
||||
Connects trade routes over water =
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
# Requires translation!
|
||||
Creates a [improvementName] improvement on a specific tile =
|
||||
# Requires translation!
|
||||
Founds a new city =
|
||||
|
|
@ -3228,6 +3257,8 @@ Double movement in [terrainFilter] =
|
|||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
# Requires translation!
|
||||
Ignores terrain cost =
|
||||
|
|
@ -3464,11 +3495,11 @@ in [regionType] Regions =
|
|||
# Requires translation!
|
||||
in all except [regionType] Regions =
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] appears =
|
||||
Free [unit] appears =
|
||||
# Requires translation!
|
||||
[amount] free [baseUnitFilter] units appear =
|
||||
[amount] free [unit] units appear =
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] found in the ruins =
|
||||
Free [unit] found in the ruins =
|
||||
# Requires translation!
|
||||
Free Social Policy =
|
||||
# Requires translation!
|
||||
|
|
@ -3790,13 +3821,15 @@ UnitActionModifier =
|
|||
#################### Lines from spy actions #######################
|
||||
|
||||
# Requires translation!
|
||||
EstablishNetwork =
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
StealingTech =
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
RiggingElections =
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
CounterIntelligence =
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -571,17 +571,28 @@ Mods: = Mod haa:
|
|||
Extension mods =
|
||||
# Requires translation!
|
||||
Base ruleset: =
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
# Requires translation!
|
||||
The mod you selected is incorrectly defined! =
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
# Requires translation!
|
||||
The mod combination you selected is incorrectly defined! =
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
# Requires translation!
|
||||
The mod combination you selected has problems. =
|
||||
# Requires translation!
|
||||
You can play it, but don't expect everything to work! =
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
# Requires translation!
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
# Requires translation!
|
||||
Base Ruleset =
|
||||
[amount] Techs = [amount] Teknoloji ha
|
||||
[amount] Nations = [amount] Mellt ha
|
||||
|
|
@ -1326,10 +1337,6 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! = Maa y
|
|||
# Requires translation!
|
||||
An enemy [unitType] has joined us! =
|
||||
# Requires translation!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
We have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
[unitName] can be promoted! =
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -2402,8 +2409,8 @@ Enhancing religion =
|
|||
Enhanced religion =
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
# Requires translation!
|
||||
Spy =
|
||||
|
|
@ -2414,6 +2421,26 @@ Spy present =
|
|||
# Requires translation!
|
||||
Move =
|
||||
|
||||
# Requires translation!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
We have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Entekhaab e behsaazi
|
||||
|
|
@ -2979,6 +3006,8 @@ Remove extra unhappiness from annexed cities =
|
|||
# Requires translation!
|
||||
Connects trade routes over water =
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
# Requires translation!
|
||||
Creates a [improvementName] improvement on a specific tile =
|
||||
# Requires translation!
|
||||
Founds a new city =
|
||||
|
|
@ -3157,6 +3186,8 @@ Double movement in [terrainFilter] =
|
|||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
# Requires translation!
|
||||
Ignores terrain cost =
|
||||
|
|
@ -3393,11 +3424,11 @@ in [regionType] Regions =
|
|||
# Requires translation!
|
||||
in all except [regionType] Regions =
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] appears =
|
||||
Free [unit] appears =
|
||||
# Requires translation!
|
||||
[amount] free [baseUnitFilter] units appear =
|
||||
[amount] free [unit] units appear =
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] found in the ruins =
|
||||
Free [unit] found in the ruins =
|
||||
# Requires translation!
|
||||
Free Social Policy =
|
||||
# Requires translation!
|
||||
|
|
@ -3719,13 +3750,15 @@ UnitActionModifier =
|
|||
#################### Lines from spy actions #######################
|
||||
|
||||
# Requires translation!
|
||||
EstablishNetwork =
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
StealingTech =
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
RiggingElections =
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
CounterIntelligence =
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -439,11 +439,22 @@ No victory conditions were selected! = Nie wybrano warunków zwycięstwa!
|
|||
Mods: = Mody:
|
||||
Extension mods = Mody rozszerzające:
|
||||
Base ruleset: = Zasady gry:
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = Mod, który wybrałeś, jest niepoprawnie zdefiniowany!
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = Kombinacja modów, którą wybrałeś, jest niepoprawnie zdefiniowana!
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = Kombinacja modów, którą wybrałeś, ma problemy.
|
||||
You can play it, but don't expect everything to work! = Możesz spróbować zagrać, ale nie oczekuj, że wszystko będzie działać poprawnie!
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Ten podstawowy zestaw reguł nie jest kompatybilny z poprzednio wybranymi\nmodyfikacjami rozszerzeń, dlatego zostały wyłączone.
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = Zasady gry
|
||||
[amount] Techs = [amount] Technologii
|
||||
[amount] Nations = [amount] Narodów
|
||||
|
|
@ -922,8 +933,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = Nasza jednostka [ourUnit] przej
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Nasza jednostka: [ourUnit] splądrowała [amount] [Stat] od [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Zdobyliśmy obóz Barbarzyńców: +[goldAmount] Złota!
|
||||
An enemy [unitType] has joined us! = Wroga jednostka [unitType] przeszła na naszą stronę!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Po tym jak nieznana cywilizacja wkroczyła w erę [eraName], zwerbowaliśmy [spyName] jako szpiega!
|
||||
We have recruited [spyName] as a spy! = Zwerbowaliśmy [spyName] jako szpiega!
|
||||
[unitName] can be promoted! = Jednostka [unitName] może być awansowana!
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -1647,14 +1656,32 @@ Enhancing religion = Wzmacnianie religii
|
|||
Enhanced religion = Wzmocniona religia
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
Spy = Szpieg
|
||||
Spy Hideout = Ukryty szpieg
|
||||
Spy present = Szpieg obecny
|
||||
Move = Ruch
|
||||
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Po tym jak nieznana cywilizacja wkroczyła w erę [eraName], zwerbowaliśmy [spyName] jako szpiega!
|
||||
We have recruited [spyName] as a spy! = Zwerbowaliśmy [spyName] jako szpiega!
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Awansuj jednostkę
|
||||
|
|
@ -1977,6 +2004,8 @@ Destroyed when the city is captured = Ulega zniszczeniu po zdobyciu miasta
|
|||
Doubles Gold given to enemy if city is captured = Jeśli wróg zdobędzie miasto, splądruje dwukrotnie więcej ¤Złota,\nniż gdyby miasto nie posiadało tego budynku!
|
||||
Remove extra unhappiness from annexed cities = Likwiduje nadmierne niezadowolenie w okupowanych miastach
|
||||
Connects trade routes over water = Umożliwa tworzenie morskich szlaków handlowych
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
Creates a [improvementName] improvement on a specific tile = Tworzy ulepszenia [improvementName] na określonych polach
|
||||
Founds a new city = Może zakładać nowe miasta
|
||||
Can instantly construct a [improvementFilter] improvement = Może natychmiastowo wybudować [improvementFilter]
|
||||
|
|
@ -2066,6 +2095,8 @@ Destroys tile improvements when attacking = Niszczy ulepszenia pól podczas atak
|
|||
Cannot move = Nie może się poruszać
|
||||
Double movement in [terrainFilter] = Podwójny ruch przez [terrainFilter]
|
||||
All tiles cost 1 movement = Koszt ruchu: 1 na każdym terenie
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
Can pass through impassable tiles = Może pokonywać tereny nie do przekroczenia
|
||||
Ignores terrain cost = Ignoruje koszty terenu
|
||||
Ignores Zone of Control = Ignoruje strefy kontroli
|
||||
|
|
@ -2184,9 +2215,9 @@ within [amount] tiles of a [tileFilter] = w zasięgu [amount] pól od [tileFilte
|
|||
on water maps = na mapach morskich
|
||||
in [regionType] Regions = w okolicach [regionType]
|
||||
in all except [regionType] Regions = wszędzie oprócz [regionType]
|
||||
Free [baseUnitFilter] appears = Darmowy [baseUnitFilter]
|
||||
[amount] free [baseUnitFilter] units appear = [amount] darmowe jednostki [baseUnitFilter]
|
||||
Free [baseUnitFilter] found in the ruins = Bezpłatna jednostka [baseUnitFilter] została znaleziona w ruinach
|
||||
Free [unit] appears = Darmowy [unit]
|
||||
[amount] free [unit] units appear = [amount] darmowe jednostki [unit]
|
||||
Free [unit] found in the ruins = Bezpłatna jednostka [unit] została znaleziona w ruinach
|
||||
Free Social Policy = Darmowy ustrój społeczny
|
||||
[amount] Free Social Policies = [amount] darmowych Ustrojów
|
||||
Empire enters golden age = Rozpoczyna Złotą Erę w imperium
|
||||
|
|
@ -2374,10 +2405,16 @@ UnitActionModifier =
|
|||
|
||||
#################### Lines from spy actions #######################
|
||||
|
||||
EstablishNetwork = UstanowienieSieci
|
||||
StealingTech = KradzieźTechnologii
|
||||
RiggingElections = FałszowanieWyborów
|
||||
CounterIntelligence = Kontrwywiad
|
||||
# Requires translation!
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
@ -2414,16 +2451,13 @@ You returned captured units to us = Zwróciłeś nam pojmane jednostki
|
|||
#################### Lines from key bindings #######################
|
||||
|
||||
World Screen = Mapa Świata
|
||||
# Requires translation!
|
||||
Map Panning = Przesuwanie mapy
|
||||
Unit Actions = Ruchy jednostek
|
||||
Popups = Okna dialogowe
|
||||
# Requires translation!
|
||||
Menu = Menu
|
||||
Next Turn = Następna Tura
|
||||
Next Turn Alternate = Następna tura (klawisz alternatywny)
|
||||
Empire Overview = Przegląd Imperium
|
||||
# Requires translation!
|
||||
Music Player = Odtwarzacz muzyki
|
||||
Empire Overview Trades = Przegląd handlu
|
||||
Empire Overview Units = Przegląd jednostek
|
||||
|
|
@ -2442,30 +2476,20 @@ Toggle Resource Display = Przełącz widoczność zasobów
|
|||
Toggle Yield Display = Przełącz widoczność dochodów
|
||||
Quit Game = Wyjdź z gry
|
||||
New Game = Nowa Gra
|
||||
# Requires translation!
|
||||
Espionage = Szpiegostwo
|
||||
# Requires translation!
|
||||
Undo = Cofnij
|
||||
Toggle UI = Przełącz Inerfejs
|
||||
Toggle Worked Tiles Display = Przełącz widoczność obrabianych pól
|
||||
Toggle Movement Display = Przełącz widoczność ruchów
|
||||
Zoom In = Przybliżenie
|
||||
Zoom Out = Oddalenie
|
||||
# Requires translation!
|
||||
Pan Up = Wybierz w górę
|
||||
# Requires translation!
|
||||
Pan Left = Wybierz w lewo
|
||||
# Requires translation!
|
||||
Pan Down = Wybierz w dół
|
||||
# Requires translation!
|
||||
Pan Right = Wybierz w prawo
|
||||
# Requires translation!
|
||||
Pan Up Alternate = Wybierz w górę (klawisz alternatywny)
|
||||
# Requires translation!
|
||||
Pan Left Alternate = Wybierz w lewo (klawisz alternatywny)
|
||||
# Requires translation!
|
||||
Pan Down Alternate = Wybierz w dół (klawisz alternatywny)
|
||||
# Requires translation!
|
||||
Pan Right Alternate = Wybierz w prawo (klawisz alternatywny)
|
||||
Transform = Przekształć
|
||||
Repair = Napraw
|
||||
|
|
|
|||
|
|
@ -451,11 +451,22 @@ No victory conditions were selected! = Nenhuma condição de vitória foi seleci
|
|||
Mods: = Mods
|
||||
Extension mods = Mods de extensão
|
||||
Base ruleset: = Conjunto de regras base
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = O mod que selecionaste está definido incorretamente!
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = A combinação de mods que selecionaste está definida incorretamente!
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = A combinação de mods que selecionaste tem problemas.
|
||||
You can play it, but don't expect everything to work! = Podem jogar, mas não esperes que tudo funcione!
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Este conjunto de regras base não é compatível com os mods de extensão selecionados anteriormente.\nEles foram desativados.
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = Conjunto de regras básicas
|
||||
[amount] Techs = [amount] Tecnologias
|
||||
[amount] Nations = [amount] Nações
|
||||
|
|
@ -991,8 +1002,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = A tua [ourUnit] capturou um inim
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = A tua [ourUnit] roubou [amount] [Stat] de [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Nós capturamos um encampamento bárbaro e recuperamos [goldAmount] de ouro!
|
||||
An enemy [unitType] has joined us! = Um(a) [unitType] inimigo(a) uniu-se à nós!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Depois de uma civilização desconhecida entrar na [eraName], nós recrutamos [spyName] como espião!
|
||||
We have recruited [spyName] as a spy! = Nós recrutamos [spyName] como espião!
|
||||
[unitName] can be promoted! = [unitName] pode ser promovido(a)!
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -1766,14 +1775,32 @@ Enhancing religion = Engrandecendo religião
|
|||
Enhanced religion = Religião engrandecida
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
Spy = Espião
|
||||
Spy Hideout = Esconderijo de Espião
|
||||
Spy present = Presente de Espião
|
||||
Move = Mover
|
||||
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Depois de uma civilização desconhecida entrar na [eraName], nós recrutamos [spyName] como espião!
|
||||
We have recruited [spyName] as a spy! = Nós recrutamos [spyName] como espião!
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Pegue uma promoção
|
||||
|
|
@ -2158,6 +2185,8 @@ Doubles Gold given to enemy if city is captured = Dobra o ouro dado ao inimigo s
|
|||
Remove extra unhappiness from annexed cities = Remove infelicidade extra das cidades anexadas
|
||||
Connects trade routes over water = Conecta rotas comerciais marítimas
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
# Requires translation!
|
||||
Creates a [improvementName] improvement on a specific tile =
|
||||
Founds a new city = Estabelecer uma nova cidade
|
||||
# Requires translation!
|
||||
|
|
@ -2302,6 +2331,8 @@ Double movement in [terrainFilter] =
|
|||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
Ignores terrain cost = Ignora custo de movimento em terrenos
|
||||
# Requires translation!
|
||||
|
|
@ -2505,10 +2536,10 @@ on water maps =
|
|||
in [regionType] Regions =
|
||||
# Requires translation!
|
||||
in all except [regionType] Regions =
|
||||
Free [baseUnitFilter] appears = [baseUnitFilter] livre aparece
|
||||
[amount] free [baseUnitFilter] units appear = [amount] unidades [baseUnitFilter] gratuitas aparecem
|
||||
Free [unit] appears = [unit] livre aparece
|
||||
[amount] free [unit] units appear = [amount] unidades [unit] gratuitas aparecem
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] found in the ruins =
|
||||
Free [unit] found in the ruins =
|
||||
Free Social Policy = Politica social grátis
|
||||
# Requires translation!
|
||||
[amount] Free Social Policies =
|
||||
|
|
@ -2763,13 +2794,15 @@ UnitActionModifier =
|
|||
#################### Lines from spy actions #######################
|
||||
|
||||
# Requires translation!
|
||||
EstablishNetwork =
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
StealingTech =
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
RiggingElections =
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
CounterIntelligence =
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -477,11 +477,22 @@ No victory conditions were selected! = Nu s-a selectat nici-o condiție de victo
|
|||
Mods: = Mod-uri:
|
||||
Extension mods = Mod-uri de extindere
|
||||
Base ruleset: = Set de reguli de bază
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = Mod-ul selectat nu este definit corect!
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = Combinația selectată de Mod-uri nu este definită corect!
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = Combinația selectată de Mod-uri are probleme.
|
||||
You can play it, but don't expect everything to work! = Poți să joci, dar nu te aștepta ca totul să funcționeze!
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Acest Set de Reguli de bază nu este compatibil cu Mod-urile selectate\de extindere anterioare.
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = Set de Reguli de bază
|
||||
[amount] Techs = [amount] Tehnologii
|
||||
[amount] Nations = [amount] Națiuni
|
||||
|
|
@ -1054,10 +1065,6 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! = Am ca
|
|||
# Requires translation!
|
||||
An enemy [unitType] has joined us! =
|
||||
# Requires translation!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
We have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
[unitName] can be promoted! =
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -1876,8 +1883,8 @@ Enhancing religion = Îmbunătățirea religiei
|
|||
Enhanced religion = Religie îmbunătățită
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
# Requires translation!
|
||||
Spy =
|
||||
|
|
@ -1888,6 +1895,26 @@ Spy present =
|
|||
# Requires translation!
|
||||
Move =
|
||||
|
||||
# Requires translation!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
We have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Alege o promovare
|
||||
|
|
@ -2288,6 +2315,8 @@ Doubles Gold given to enemy if city is captured = Dublează aurul dat inamicului
|
|||
Remove extra unhappiness from annexed cities = Elimină nefericirea extra din orașele anexate
|
||||
Connects trade routes over water = Leagă rute comerciale pe apă
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
# Requires translation!
|
||||
Creates a [improvementName] improvement on a specific tile =
|
||||
Founds a new city = Fondează un oraș nou
|
||||
# Requires translation!
|
||||
|
|
@ -2444,6 +2473,8 @@ Double movement in [terrainFilter] =
|
|||
# Requires translation!
|
||||
All tiles cost 1 movement =
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
# Requires translation!
|
||||
Can pass through impassable tiles =
|
||||
Ignores terrain cost = Ignoră costul terenului
|
||||
# Requires translation!
|
||||
|
|
@ -2642,10 +2673,10 @@ on water maps =
|
|||
in [regionType] Regions =
|
||||
# Requires translation!
|
||||
in all except [regionType] Regions =
|
||||
Free [baseUnitFilter] appears = Apare [baseUnitFilter] gratuit
|
||||
[amount] free [baseUnitFilter] units appear = Apar [amount] unități [baseUnitFilter] gratuite
|
||||
Free [unit] appears = Apare [unit] gratuit
|
||||
[amount] free [unit] units appear = Apar [amount] unități [unit] gratuite
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] found in the ruins =
|
||||
Free [unit] found in the ruins =
|
||||
Free Social Policy = Politică socială gratuită
|
||||
# Requires translation!
|
||||
[amount] Free Social Policies =
|
||||
|
|
@ -2899,13 +2930,15 @@ UnitActionModifier =
|
|||
#################### Lines from spy actions #######################
|
||||
|
||||
# Requires translation!
|
||||
EstablishNetwork =
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
StealingTech =
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
RiggingElections =
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
CounterIntelligence =
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -446,11 +446,22 @@ No victory conditions were selected! = Не выбраны условия поб
|
|||
Mods: = Моды:
|
||||
Extension mods = Моды - расширения
|
||||
Base ruleset: = Базовый набор правил:
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = Выбранный вами мод имеет неправильное описание!
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = Выбранная вами комбинация модов имеет неправильное описание!
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = У выбранной вами комбинация модов имеются неполадки.
|
||||
You can play it, but don't expect everything to work! = Вы можете играть, но не ожидайте, что всё будет работать!
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Данный базовый набор правил несовместим\nс ранее выбранными модами-расширениями. Они были отключены.
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = Базовый набор правил
|
||||
[amount] Techs = [amount] технологий
|
||||
[amount] Nations = [amount] наций
|
||||
|
|
@ -947,8 +958,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = Наш [ourUnit] захвати
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Наш [ourUnit] украл [amount] [Stat] у юнита [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Мы разгромили лагерь варваров и нашли в нем золото: [goldAmount]!
|
||||
An enemy [unitType] has joined us! = Вражеский юнит [unitType] присоединяется к нам!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = После того, как неизвестная цивилизация вошла в эпоху [eraName], мы наняли [spyName] в качестве шпиона!
|
||||
We have recruited [spyName] as a spy! = Мы наняли [spyName] в качестве шпиона!
|
||||
[unitName] can be promoted! = [unitName] может получить повышение!
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -1683,14 +1692,32 @@ Enhancing religion = Религия укрепляется
|
|||
Enhanced religion = Религия укреплена
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
Spy = Шпион
|
||||
Spy Hideout = Укрытие шпиона
|
||||
Spy present = Присутствие шпиона
|
||||
Move = Переместить
|
||||
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = После того, как неизвестная цивилизация вошла в эпоху [eraName], мы наняли [spyName] в качестве шпиона!
|
||||
We have recruited [spyName] as a spy! = Мы наняли [spyName] в качестве шпиона!
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Выбрать повышение
|
||||
|
|
@ -2015,6 +2042,8 @@ Destroyed when the city is captured = Уничтожается при захва
|
|||
Doubles Gold given to enemy if city is captured = Удваивает золото, отдаваемое врагу, если город захвачен
|
||||
Remove extra unhappiness from annexed cities = Убирает дополнительное недовольство в аннексированных городах
|
||||
Connects trade routes over water = Создает морские торговые пути
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
Creates a [improvementName] improvement on a specific tile = Создает улучшение [improvementName] на определенной клетке
|
||||
Founds a new city = Может основать город
|
||||
Can instantly construct a [improvementFilter] improvement = Может мгновенно создать [improvementFilter]
|
||||
|
|
@ -2105,6 +2134,8 @@ Destroys tile improvements when attacking = Разрушает улучшени
|
|||
Cannot move = Не может передвигаться
|
||||
Double movement in [terrainFilter] = Двукратная скорость перемещения через [terrainFilter]
|
||||
All tiles cost 1 movement = Все клетки обходятся в 1 передвижение
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
Can pass through impassable tiles = Может проходить через непроходимые клетки
|
||||
Ignores terrain cost = Игнорирует штрафы ОП за местность
|
||||
Ignores Zone of Control = Игнорирует зоны контроля
|
||||
|
|
@ -2229,9 +2260,9 @@ within [amount] tiles of a [tileFilter] = в радиусе [amount] клето
|
|||
on water maps = на морских участках
|
||||
in [regionType] Regions = в областях: [regionType]
|
||||
in all except [regionType] Regions = во всех областях за исключением: [regionType]
|
||||
Free [baseUnitFilter] appears = Появляется бесплатный юнит: [baseUnitFilter]
|
||||
[amount] free [baseUnitFilter] units appear = Появляются [amount] бесплатных юнитов: [baseUnitFilter]
|
||||
Free [baseUnitFilter] found in the ruins = Бесплатный юнит: [baseUnitFilter] найден в руинах
|
||||
Free [unit] appears = Появляется бесплатный юнит: [unit]
|
||||
[amount] free [unit] units appear = Появляются [amount] бесплатных юнитов: [unit]
|
||||
Free [unit] found in the ruins = Бесплатный юнит: [unit] найден в руинах
|
||||
Free Social Policy = Бесплатный общественный институт
|
||||
[amount] Free Social Policies = [amount] бесплатных общественных институтов
|
||||
Empire enters golden age = Империя вступает в золотой век
|
||||
|
|
@ -2422,10 +2453,16 @@ UnitActionModifier =
|
|||
|
||||
#################### Lines from spy actions #######################
|
||||
|
||||
EstablishNetwork = Установка сети
|
||||
StealingTech = Кража технологий
|
||||
RiggingElections = Подтасовка выборов
|
||||
CounterIntelligence = Контрразведка
|
||||
# Requires translation!
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -439,11 +439,22 @@ No victory conditions were selected! = 未选择胜利方式!
|
|||
Mods: = 模组:
|
||||
Extension mods = 扩展模组:
|
||||
Base ruleset: = 基本规则集:
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = 您选择的模组定义不正确!
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = 您选择的模组组合定义不正确!
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = 您选择的模组组合存在问题。
|
||||
You can play it, but don't expect everything to work! = 您可以游玩,但不要指望一切都能正常运行!
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = 先前选择的扩展模组与当前基本规则集不兼容,已禁用。
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = 基本规则集
|
||||
[amount] Techs = [amount]科技
|
||||
[amount] Nations = [amount]国家
|
||||
|
|
@ -921,8 +932,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = 我们的[ourUnit]俘虏了敌
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = 我们的[ourUnit]从敌方的[theirUnit]掠夺了 [amount] [Stat]!
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = 我们摧毁蛮族营地并获得了 [goldAmount] 金钱!
|
||||
An enemy [unitType] has joined us! = 一个敌方[unitType]加入了我们!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = 在一个未知的文明进入[eraName]之后,我们招募到了间谍[spyName]!
|
||||
We have recruited [spyName] as a spy! = 我们培养了一位名为[spyName]的间谍!
|
||||
[unitName] can be promoted! = [unitName]可晋升了!
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -1644,14 +1653,32 @@ Enhancing religion = 强化宗教中
|
|||
Enhanced religion = 强化宗教
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
Spy = 间谍
|
||||
Spy Hideout = 藏身处
|
||||
Spy present = 间谍正在
|
||||
Move = 移动
|
||||
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = 在一个未知的文明进入[eraName]之后,我们招募到了间谍[spyName]!
|
||||
We have recruited [spyName] as a spy! = 我们培养了一位名为[spyName]的间谍!
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = 选择晋升项
|
||||
|
|
@ -1973,6 +2000,8 @@ Destroyed when the city is captured = 当城市被占领时会被摧毁
|
|||
Doubles Gold given to enemy if city is captured = 如果城市被攻占,给予敌方的金钱加倍
|
||||
Remove extra unhappiness from annexed cities = 消除来自吞并的城市的额外不满
|
||||
Connects trade routes over water = 通过水路建立贸易路线
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
Creates a [improvementName] improvement on a specific tile = 可以在一个特定的地块上建造[improvementName]
|
||||
Founds a new city = 建立新城市
|
||||
Can instantly construct a [improvementFilter] improvement = 可立即建造 [improvementFilter] 地块设施
|
||||
|
|
@ -2062,6 +2091,8 @@ Destroys tile improvements when attacking = 攻击时摧毁地块设施
|
|||
Cannot move = 无法移动
|
||||
Double movement in [terrainFilter] = 在[terrainFilter]中拥有双倍移动力
|
||||
All tiles cost 1 movement = 所有地块消耗1移动力
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
Can pass through impassable tiles = 可以穿过无法通行的地块
|
||||
Ignores terrain cost = 所有地形都只消耗 1 移动力
|
||||
Ignores Zone of Control = 忽视地块控制权
|
||||
|
|
@ -2180,9 +2211,9 @@ within [amount] tiles of a [tileFilter] = 在[tileFilter][amount]格范围内
|
|||
on water maps = 海洋地图
|
||||
in [regionType] Regions = [regionType]宗教中
|
||||
in all except [regionType] Regions = 除[regionType]之外的的所有宗教中
|
||||
Free [baseUnitFilter] appears = 免费的[baseUnitFilter]出现
|
||||
[amount] free [baseUnitFilter] units appear = [amount] 个免费的[baseUnitFilter]出现
|
||||
Free [baseUnitFilter] found in the ruins = 免费获得在遗迹中发现[baseUnitFilter]
|
||||
Free [unit] appears = 免费的[unit]出现
|
||||
[amount] free [unit] units appear = [amount] 个免费的[unit]出现
|
||||
Free [unit] found in the ruins = 免费获得在遗迹中发现[unit]
|
||||
Free Social Policy = 免费推行 1 项社会政策
|
||||
[amount] Free Social Policies = 免费获得[amount]个社会政策
|
||||
Empire enters golden age = 帝国进入黄金时代
|
||||
|
|
@ -2367,10 +2398,16 @@ UnitActionModifier = 单元行为修饰
|
|||
|
||||
#################### Lines from spy actions #######################
|
||||
|
||||
EstablishNetwork = 建立网络
|
||||
StealingTech = 窃取科技
|
||||
RiggingElections = 操纵选举
|
||||
CounterIntelligence = 反情报
|
||||
# Requires translation!
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -439,11 +439,22 @@ No victory conditions were selected! = ¡No se ha seleccionado alguna victoria!
|
|||
Mods: = Mods:
|
||||
Extension mods = Mods de extensión
|
||||
Base ruleset: = Reglamento:
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = ¡El mod seleccionado está definido incorrectamente!
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = ¡La combinación de mods seleccionada está mal definida!
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = La combinación de mods seleccionada tiene problemas.
|
||||
You can play it, but don't expect everything to work! = Puedes jugarlo, ¡pero no esperes que vaya a funcionar todo!
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Este reglamento no es compatible con los mods de extensión\nseleccionados previamente. Han sido desactivados.
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = Reglamento
|
||||
[amount] Techs = [amount] Tecnologías
|
||||
[amount] Nations = [amount] Naciones
|
||||
|
|
@ -808,7 +819,6 @@ Default Font = Fuente predeterminada
|
|||
Generate translation files = Generar archivos de traducción
|
||||
Translation files are generated successfully. = Archivos de traducción generados correctamente.
|
||||
Fastlane files are generated successfully. = Archivos "Fastlane" generados correctamente.
|
||||
# Requires translation!
|
||||
Update Mod categories = Actualizar las categorías de Mods
|
||||
|
||||
Enable Easter Eggs = Activar "Huevos de Pascua"
|
||||
|
|
@ -817,7 +827,6 @@ Enlarge selected notifications = Expandir notificaciones seleccionadas
|
|||
## Keys tab
|
||||
Keys = Teclas
|
||||
Please see the Tutorial. = Por favor vea el tutorial
|
||||
# Requires translation!
|
||||
Hit the desired key now = Dele a la tecla deseada
|
||||
|
||||
## Locate mod errors tab
|
||||
|
|
@ -923,8 +932,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = ¡Tu [ourUnit] capturó un [thei
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Tu [ourUnit] saqueó [amount] [Stat] de [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = ¡Hemos capturado un campamento bárbaro y recuperamos [goldAmount] de oro!
|
||||
An enemy [unitType] has joined us! = ¡Un [unitType] enemigo ha cambiado de bando!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Después de que una civilización desconocida entró en la [eraName], ¡hemos reclutado un Espía llamado [spyName]!
|
||||
We have recruited [spyName] as a spy! = ¡Hemos reclutado a [spyName] como Espía!
|
||||
[unitName] can be promoted! = ¡Asenso disponible para [unitName]!
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -1646,14 +1653,32 @@ Enhancing religion = Realzando religión
|
|||
Enhanced religion = Religión realzada
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
Spy = Espía
|
||||
Spy Hideout = Espía Escondido
|
||||
Spy present = Espía Presente
|
||||
Move = Mover
|
||||
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Después de que una civilización desconocida entró en la [eraName], ¡hemos reclutado un Espía llamado [spyName]!
|
||||
We have recruited [spyName] as a spy! = ¡Hemos reclutado a [spyName] como Espía!
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Elige promoción
|
||||
|
|
@ -1735,7 +1760,6 @@ Downloaded! = ¡Descargado!
|
|||
[modName] Downloaded! = ¡[modName] descargado!
|
||||
Could not download [modName] = No se pudo descargar [modName]
|
||||
Online query result is incomplete = La consulta en línea está incompleta
|
||||
# Requires translation!
|
||||
Sorting and filtering needs to wait until the online query finishes = Hay que esperar a que termine la busqueda en-línea para poder Ordenar y Filtrar
|
||||
No description provided = Sin descripción
|
||||
[stargazers]✯ = [stargazers]✯
|
||||
|
|
@ -1976,6 +2000,8 @@ Destroyed when the city is captured = Destruído cuando la ciudad es capturada
|
|||
Doubles Gold given to enemy if city is captured = Dobla la cantidad de oro otorgado al enemigo si la ciudad es capturada
|
||||
Remove extra unhappiness from annexed cities = Elimina la infelicidad creada por anexar ciudades
|
||||
Connects trade routes over water = Conecta rutas de comercio por el agua
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
Creates a [improvementName] improvement on a specific tile = Crea una mejora de [improvementName] en una casilla específica
|
||||
Founds a new city = Funda una nueva ciudad
|
||||
Can instantly construct a [improvementFilter] improvement = Puede construír una mejora de [improvementFilter] de inmediato
|
||||
|
|
@ -2065,6 +2091,8 @@ Destroys tile improvements when attacking = Destruye mejoras de casilla al ataca
|
|||
Cannot move = No se puede mover
|
||||
Double movement in [terrainFilter] = Doble movimiento en [terrainFilter]
|
||||
All tiles cost 1 movement = Todas las casillas cuestan 1 movimiento
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
Can pass through impassable tiles = Puede pasar por casillas infranqueables
|
||||
Ignores terrain cost = Ignora el coste del terreno
|
||||
Ignores Zone of Control = Ignora Zona de Control
|
||||
|
|
@ -2183,9 +2211,9 @@ within [amount] tiles of a [tileFilter] = en un radio de [amount] casillas de un
|
|||
on water maps = en mapas de agua
|
||||
in [regionType] Regions = en [regionType] Regiones
|
||||
in all except [regionType] Regions = en todos excepto [regionType] religiones
|
||||
Free [baseUnitFilter] appears = Aparece [baseUnitFilter] gratis
|
||||
[amount] free [baseUnitFilter] units appear = Aparecen [amount] unidades [baseUnitFilter] gratis
|
||||
Free [baseUnitFilter] found in the ruins = Gratis [baseUnitFilter] encontrado en las ruinas
|
||||
Free [unit] appears = Aparece [unit] gratis
|
||||
[amount] free [unit] units appear = Aparecen [amount] unidades [unit] gratis
|
||||
Free [unit] found in the ruins = Gratis [unit] encontrado en las ruinas
|
||||
Free Social Policy = Política social gratis
|
||||
[amount] Free Social Policies = [amount] Políticas sociales gratis
|
||||
Empire enters golden age = El imperio comienza una Edad de Oro
|
||||
|
|
@ -2370,10 +2398,16 @@ UnitActionModifier = ModificadorAcciónUnidad
|
|||
|
||||
#################### Lines from spy actions #######################
|
||||
|
||||
EstablishNetwork = Establecer Conección
|
||||
StealingTech = Robar Tecnología
|
||||
RiggingElections = Manipular Elecciones
|
||||
CounterIntelligence = Contra-Inteligencia
|
||||
# Requires translation!
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
@ -2410,16 +2444,13 @@ You returned captured units to us = Nos has devuelto unidades capturadas
|
|||
#################### Lines from key bindings #######################
|
||||
|
||||
World Screen = Pantalla del Mundo
|
||||
# Requires translation!
|
||||
Map Panning = Desplazamiento del Mapa
|
||||
Unit Actions = Acciones de Unidad
|
||||
Popups = Ventanas Emergentes
|
||||
# Requires translation!
|
||||
Menu = Menú
|
||||
Next Turn = Siguiente Turno
|
||||
Next Turn Alternate = Siguiente Turno Alterno
|
||||
Empire Overview = Visión General
|
||||
# Requires translation!
|
||||
Music Player = Reproductor de Música
|
||||
Empire Overview Trades = Visión General - Comercio
|
||||
Empire Overview Units = Visión General - Unidades
|
||||
|
|
@ -2438,30 +2469,20 @@ Toggle Resource Display = Des/Activar Iconos de Recursos
|
|||
Toggle Yield Display = Des/Activar Ver Rendimientos
|
||||
Quit Game = Salir del Juego
|
||||
New Game = Nueva Partida
|
||||
# Requires translation!
|
||||
Espionage = Espionaje
|
||||
# Requires translation!
|
||||
Undo = Deshacer
|
||||
Toggle UI = Des/Activar IU
|
||||
Toggle Worked Tiles Display = Des/Activar Ver Casillas Trabajadas
|
||||
Toggle Movement Display = Des/Activar Ver Movimientos
|
||||
Zoom In = Acercar Mapa
|
||||
Zoom Out = Alejar Mapa
|
||||
# Requires translation!
|
||||
Pan Up = Desplazar - Arriba
|
||||
# Requires translation!
|
||||
Pan Left = Desplazar - Izquierda
|
||||
# Requires translation!
|
||||
Pan Down = Desplazar - Abajo
|
||||
# Requires translation!
|
||||
Pan Right = Desplazar - Derecha
|
||||
# Requires translation!
|
||||
Pan Up Alternate = Desplazar Arriba - Alterno
|
||||
# Requires translation!
|
||||
Pan Left Alternate = Desplazar Izquierda - Alterno
|
||||
# Requires translation!
|
||||
Pan Down Alternate = Desplazar Abajo - Alterno
|
||||
# Requires translation!
|
||||
Pan Right Alternate = Desplazar Derecha - Alterno
|
||||
Transform = Transformar Unidad
|
||||
Repair = Reparar
|
||||
|
|
@ -6451,7 +6472,6 @@ Each binding has a button with an image looking like this: = Cada atajo tiene un
|
|||
While hovering the mouse over the key button, you can press a desired key directly to assign it. = Mientras se mantenga el ratón sobre el botón de tecla, puedes oprimir la tecla que desee para asignarla.
|
||||
Double-click the image to reset the binding to default. = De doble-click en la imagen para devolverla a su atajo por defacto.
|
||||
Bindings mapped to their default keys are displayed in gray, those reassigned by you in white. = Los atajos que sigan con los de por defacto se muestran en rojo, los que han sido cambiados estarán en blanco.
|
||||
# Requires translation!
|
||||
Conflicting assignments are marked red. Conflicts can exist across categories, like World Screen / Unit Actions. Note that at the moment, the game does not prevent saving conflicting assignments, though the result may be unexpected. = Las asignaciones en conflicto serán marcadas en rojo. Pueden existir conflictos en diferentes categorías, como en la Pantalla del Mapa / Acciones de Unidad. Notese que, por ahora, el juego no previene que se guarden las configuraciones con conflictos, aunque el resultado sea inesperado.
|
||||
For discussion about missing entries, see the linked github issue. = Para la discusión sobre los atajos faltantes, vea el issue de Github del link.
|
||||
|
||||
|
|
|
|||
|
|
@ -466,11 +466,22 @@ No victory conditions were selected! = Inga segervillkor valda!
|
|||
Mods: = Mods:
|
||||
Extension mods = Tilläggsmods
|
||||
Base ruleset: = Grundregler:
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = Det mod du valde är felaktigt definierat!
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = Mod kombinationen du valde är felaktigt definierat!
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = Mod kombinationen du valde har problem.
|
||||
You can play it, but don't expect everything to work! = Du kan spela, men förvänta dig inte att allt kommer att fungera!
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Dessa grundregler är inte förenliga med de tidigare valda\ntilläggsmodsen. De har deaktiverats.
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = Grundregler
|
||||
[amount] Techs = [amount] Teknologier
|
||||
[amount] Nations = [amount] Nationer
|
||||
|
|
@ -1026,10 +1037,6 @@ Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Din [ourUnit] har pl
|
|||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Vi har erövrat ett barbarläger och återtagit [goldAmount] guld!
|
||||
An enemy [unitType] has joined us! = En fientlig [unitType] har gått med oss!
|
||||
# Requires translation!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
We have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
[unitName] can be promoted! =
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -1829,8 +1836,8 @@ Enhancing religion = Förbättra Religion
|
|||
Enhanced religion = Förbättrad Religion
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
Spy = Spion
|
||||
# Requires translation!
|
||||
|
|
@ -1839,6 +1846,26 @@ Spy Hideout =
|
|||
Spy present =
|
||||
Move = Flytta
|
||||
|
||||
# Requires translation!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
We have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Välj befordring
|
||||
|
|
@ -2171,6 +2198,8 @@ Destroyed when the city is captured = Förstörs när staden blir erövrad
|
|||
Doubles Gold given to enemy if city is captured = Dubblerar Guldet till motståndaren om staden erövras
|
||||
Remove extra unhappiness from annexed cities = Tar bort extra olycka från annekterade städer
|
||||
Connects trade routes over water = Sammanlänkar handelsrutter över vatten
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
Creates a [improvementName] improvement on a specific tile = Skapar en [improvementName]-förbättring på en anvisad ruta
|
||||
Founds a new city = Grundar en ny stad
|
||||
# Requires translation!
|
||||
|
|
@ -2266,6 +2295,8 @@ Destroys tile improvements when attacking =
|
|||
Cannot move =
|
||||
Double movement in [terrainFilter] = Dubbel förflyttning i [terrainFilter]
|
||||
All tiles cost 1 movement = Alla rutor kostar 1 förflyttning
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
Can pass through impassable tiles = Kan gå igenom opasserbara rutor
|
||||
Ignores terrain cost = Bortser från terrängkostnad
|
||||
Ignores Zone of Control = Bortser från Kontrollzon
|
||||
|
|
@ -2411,9 +2442,9 @@ within [amount] tiles of a [tileFilter] = inom [amount] rutor från en [tileFilt
|
|||
on water maps = på vattenkartor
|
||||
in [regionType] Regions = i [regionType]-regioner
|
||||
in all except [regionType] Regions = i alla utom [regionType]-regioner
|
||||
Free [baseUnitFilter] appears = Gratis [baseUnitFilter] dyker upp
|
||||
[amount] free [baseUnitFilter] units appear = [amount] gratis [baseUnitFilter]-enheter dyker upp
|
||||
Free [baseUnitFilter] found in the ruins = Gratis [baseUnitFilter] hittad i ruinerna
|
||||
Free [unit] appears = Gratis [unit] dyker upp
|
||||
[amount] free [unit] units appear = [amount] gratis [unit]-enheter dyker upp
|
||||
Free [unit] found in the ruins = Gratis [unit] hittad i ruinerna
|
||||
Free Social Policy = Gratis socialpolicy
|
||||
[amount] Free Social Policies = [amount] Gratis Socialpolicys
|
||||
Empire enters golden age = Riket går in i en guldålder
|
||||
|
|
@ -2630,13 +2661,15 @@ UnitActionModifier =
|
|||
#################### Lines from spy actions #######################
|
||||
|
||||
# Requires translation!
|
||||
EstablishNetwork =
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
StealingTech =
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
RiggingElections =
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
CounterIntelligence =
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -99,9 +99,7 @@ Requires at least one of the following: = 至少需以下的其中一個:
|
|||
Requires all of the following: = 需要以下所有:
|
||||
Leads to [techName] = 引向[techName]
|
||||
Leads to: = 指引到:
|
||||
# Requires translation!
|
||||
Enables: = 使:
|
||||
# Requires translation!
|
||||
Disables: = 禁用:
|
||||
|
||||
Current construction = 當前項目
|
||||
|
|
@ -298,15 +296,11 @@ Non-existent city = 城市不存在
|
|||
# Unit differences
|
||||
|
||||
[resourceName] not required = 無須戰略資源:[resourceName]
|
||||
# Requires translation!
|
||||
Lost ability (vs [originalUnit]): [ability] = 失去的能力(與 [originalUnit] 對比):[ability]
|
||||
# Requires translation!
|
||||
Upgrade all [count] [unit] ([cost] gold) = 升級全部[count]個[unit]([cost] 金錢)
|
||||
National ability = 民族特性
|
||||
[firstValue] vs [secondValue] = [firstValue] vs [secondValue]
|
||||
# Requires translation!
|
||||
Gained = 獲得
|
||||
# Requires translation!
|
||||
Lost = 失去
|
||||
|
||||
|
||||
|
|
@ -317,11 +311,8 @@ Promotions = 晉升
|
|||
Load copied data = 讀取剪貼簿的遊戲存檔
|
||||
Reset to defaults = 重置為默認值
|
||||
Select nations = 選擇國家
|
||||
# Requires translation!
|
||||
Set available nations for random pool = 為隨機池設置可用的國家
|
||||
# Requires translation!
|
||||
Available nations = 可用的國家
|
||||
# Requires translation!
|
||||
Banned nations = 禁止的國家
|
||||
Are you sure you want to reset all game options to defaults? = 您確定要將所有遊戲設定重置為默認值嗎?
|
||||
Start game! = 開始遊戲!
|
||||
|
|
@ -347,7 +338,6 @@ Three Continents = 三島
|
|||
Four Corners = 四島
|
||||
Archipelago = 群島
|
||||
Inner Sea = 內海
|
||||
# Requires translation!
|
||||
Perlin = 依據柏林噪聲演算法
|
||||
Random number of Civilizations = 文明數量隨機
|
||||
Min number of Civilizations = 最低文明數
|
||||
|
|
@ -392,7 +382,6 @@ Sparse = 稀疏
|
|||
Abundant = 茂密
|
||||
Strategic Balance = 戰略平衡
|
||||
Legendary Start = 傳奇的開始
|
||||
# Requires translation!
|
||||
This is used for painting resources, not in map generator steps: = 僅用於繪製資源,而非用於地圖生成:
|
||||
|
||||
Advanced Settings = 進階設置
|
||||
|
|
@ -450,11 +439,22 @@ No victory conditions were selected! = 沒有選擇勝利條件!
|
|||
Mods: = 模組:
|
||||
Extension mods = 擴展模組:
|
||||
Base ruleset: = 基本規則集:
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = 您選擇的模組定義錯誤!
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = 您選擇的模組組合定義錯誤!
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = 您選擇的模組組合存在問題。
|
||||
You can play it, but don't expect everything to work! = 你可以遊玩,但不要指望一切正常運行!
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = 此基本規則集與先前選擇的擴充模組不兼容。已禁用。
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = 基本規則集
|
||||
[amount] Techs = [amount]技術
|
||||
[amount] Nations = [amount]國家
|
||||
|
|
@ -515,7 +515,6 @@ Map copy and paste = 地圖複製粘貼
|
|||
Position: [param] = 位置:[param]
|
||||
Starting location(s): [param] = 起始位置:[param]
|
||||
Continent: [param] ([amount] tiles) = 大陸:[param]([amount] tiles)
|
||||
# Requires translation!
|
||||
Resource abundance = 資源豐富度
|
||||
Change map to fit selected ruleset? = 要更改地圖以適配已選規則集嗎?
|
||||
Area: [amount] tiles, [amount2] continents/islands = 地塊:[amount]塊,[amount2]大陸/島嶼
|
||||
|
|
@ -527,21 +526,13 @@ River generation failed! = 自動生成河流失敗!
|
|||
Please don't use step 'Landmass' with map type 'Empty', create a new empty map instead. = 請直接創建一個新的地圖,而不是在空白地圖生成陸地。
|
||||
This map has errors: = 此地圖有錯誤:
|
||||
The incompatible elements have been removed. = 不兼容的元素已被刪除。
|
||||
# Requires translation!
|
||||
Current map: World Wrap = 當前地圖:環形世界
|
||||
# Requires translation!
|
||||
Overlay image = 覆蓋圖
|
||||
# Requires translation!
|
||||
Click to choose a file = 點擊以選擇一個檔案
|
||||
# Requires translation!
|
||||
Choose an image = 選擇一個圖片
|
||||
# Requires translation!
|
||||
Overlay opacity: = 覆蓋圖不透明度
|
||||
# Requires translation!
|
||||
Invalid overlay image = 無效的覆蓋圖
|
||||
# Requires translation!
|
||||
World wrap is incompatible with an overlay and was deactivated. = 環形世界與一個覆蓋圖不兼容,已停用。
|
||||
# Requires translation!
|
||||
An overlay image is incompatible with world wrap and was deactivated. = 一個覆蓋圖與環形世界不兼容,已停用。
|
||||
|
||||
## Map/Tool names
|
||||
|
|
@ -606,11 +597,8 @@ You have to write an ID for your friend! = 你必須為你的好友取一個ID
|
|||
You cannot add your own player ID in your friend list! = 您不能在好友列表中添加自己的玩家 ID!
|
||||
To add a friend, ask him to send you his player ID.\nClick the 'Add friend' button.\nInsert his player ID and a name for him.\nThen click the 'Add friend' button again.\n\nAfter that you will see him in your friends list.\n\nA new button will appear when creating a new\nmultiplayer game, which allows you to select your friend. = 要添加朋友,請讓他向您發送他的玩家ID。\n點擊"添加朋友"按鈕。\n插入他的玩家ID和他的姓名。\n然後再次點擊"添加朋友"按鈕。\n\n之後您會在您的朋友列表中看到他。\n\n當創建一個新的多人遊戲時會出現一個新按鈕,\n讓您可以選擇您的朋友。
|
||||
Please input Player ID! = 請輸入玩家ID!
|
||||
# Requires translation!
|
||||
The number of players will be adjusted = 玩家數量會被修改
|
||||
# Requires translation!
|
||||
These [numberOfPlayers] players will be adjusted = [numberOfPlayers] 玩家數量會被修改
|
||||
# Requires translation!
|
||||
[numberOfExplicitPlayersText] to [playerRange] actual players by adding random AI's or by randomly omitting AI's. = [numberOfExplicitPlayersText]到 [playerRange] 的實際玩家數量,將通過增加隨機的 AI 或隨機省略 AI 而被修改。
|
||||
Set current user = 設定為目前玩家
|
||||
Player ID from clipboard = 從剪貼簿取得玩家ID
|
||||
|
|
@ -653,27 +641,16 @@ Days = 日
|
|||
Server limit reached! Please wait for [time] seconds = 達到服務器上限!請等待[time]秒
|
||||
File could not be found on the multiplayer server = 在多人遊戲服務器上找不到文件
|
||||
Unhandled problem, [errorMessage] = 未處理的問題,[errorMessage]
|
||||
# Requires translation!
|
||||
Please enter your server password = 請輸入您的伺服器密碼
|
||||
# Requires translation!
|
||||
Set password = 設置密碼
|
||||
# Requires translation!
|
||||
Password must be at least 6 characters long = 密碼至少要有 6 個字元
|
||||
# Requires translation!
|
||||
Failed to set password! = 密碼設置失敗!
|
||||
# Requires translation!
|
||||
Password set successfully for server [serverURL] = 為伺服器 [serverURL] 設置密碼成功
|
||||
# Requires translation!
|
||||
Password = 密碼
|
||||
# Requires translation!
|
||||
Your userId is password secured = 你的玩家ID密碼是安全的
|
||||
# Requires translation!
|
||||
Set a password to secure your userId = 設置密碼以保護你的玩家ID
|
||||
# Requires translation!
|
||||
Authenticate = 進行身分驗證
|
||||
# Requires translation!
|
||||
This server does not support authentication = 此伺服器不支援身分驗證
|
||||
# Requires translation!
|
||||
Authentication failed = 身分驗證失敗
|
||||
|
||||
# Save game menu
|
||||
|
|
@ -729,23 +706,16 @@ Display = 顯示
|
|||
|
||||
### Screen subgroup
|
||||
|
||||
# Requires translation!
|
||||
Screen = 螢幕
|
||||
# Requires translation!
|
||||
Screen Mode = 螢幕模式
|
||||
# Requires translation!
|
||||
Windowed = 視窗化
|
||||
# Requires translation!
|
||||
Fullscreen = 全螢幕
|
||||
# Requires translation!
|
||||
Borderless = 無邊界
|
||||
|
||||
Screen Size = 視窗大小
|
||||
|
||||
### Enable panning the map when you move the mouse to the edge of the window
|
||||
# Requires translation!
|
||||
Map mouse auto-scroll = 地圖鼠標自動滾屏
|
||||
# Requires translation!
|
||||
Map panning speed = 地圖平移速度
|
||||
|
||||
### Graphics subgroup
|
||||
|
|
@ -756,18 +726,12 @@ UI Skin = 使用者介面樣式
|
|||
|
||||
### UI subgroup
|
||||
|
||||
# Requires translation!
|
||||
UI = 介面
|
||||
|
||||
# Requires translation!
|
||||
Notifications on world screen = 世界地圖介面上的通知
|
||||
# Requires translation!
|
||||
Disabled = 已關閉
|
||||
# Requires translation!
|
||||
Hidden = 已隱藏
|
||||
# Requires translation!
|
||||
Visible = 已顯示
|
||||
# Requires translation!
|
||||
Permanent = 永久
|
||||
|
||||
Minimap size = 小地圖大小
|
||||
|
|
@ -784,13 +748,11 @@ Experimental Demographics scoreboard = 啟用實驗性人口統計面板
|
|||
|
||||
### Visual Hints subgroup
|
||||
|
||||
# Requires translation!
|
||||
Visual Hints = 視覺提示
|
||||
Show worked tiles = 顯示工作地區
|
||||
Show resources and improvements = 顯示資源與設施
|
||||
Show tile yields = 顯示地塊產出
|
||||
Show unit movement arrows = 顯示單位移動方向
|
||||
# Requires translation!
|
||||
Show suggested city locations for units that can found cities = 為能找到城市的單位顯示建議的城市位置
|
||||
Show pixel units = 顯示像素單位
|
||||
Show pixel improvements = 顯示像素設施
|
||||
|
|
@ -833,24 +795,17 @@ Currently playing: [title] = 目前播放:[title]
|
|||
Download music = 下載音樂
|
||||
Downloading... = 下載中...
|
||||
Could not download music! = 無法下載音樂!
|
||||
# Requires translation!
|
||||
—Paused— = —暫停—
|
||||
# Requires translation!
|
||||
—Default— = —預設置—
|
||||
# Requires translation!
|
||||
—History— = —歷史—
|
||||
|
||||
## Advanced tab
|
||||
Advanced = 更多
|
||||
Turns between autosaves = 自動存檔間隔回合
|
||||
|
||||
# Requires translation!
|
||||
Screen orientation = 螢幕方向
|
||||
# Requires translation!
|
||||
Landscape (fixed) = 橫向
|
||||
# Requires translation!
|
||||
Portrait (fixed) = 直向
|
||||
# Requires translation!
|
||||
Auto (sensor adjusted) = 自動
|
||||
|
||||
Enable display cutout (requires restart) = 啟用切邊顯示 (需重啟)
|
||||
|
|
@ -864,19 +819,14 @@ Default Font = 默認字體
|
|||
Generate translation files = 生成翻譯檔案
|
||||
Translation files are generated successfully. = 翻譯檔案已成功生成。
|
||||
Fastlane files are generated successfully. = 生成Fastlane文件成功
|
||||
# Requires translation!
|
||||
Update Mod categories = 更新模組類別
|
||||
|
||||
Enable Easter Eggs = 啟用遊戲彩蛋
|
||||
# Requires translation!
|
||||
Enlarge selected notifications = 放大選中的通知
|
||||
|
||||
## Keys tab
|
||||
# Requires translation!
|
||||
Keys = 按鍵
|
||||
# Requires translation!
|
||||
Please see the Tutorial. = 請查看教學。
|
||||
# Requires translation!
|
||||
Hit the desired key now = 現在按下所需的按鍵
|
||||
|
||||
## Locate mod errors tab
|
||||
|
|
@ -902,7 +852,6 @@ You need to restart the game for this change to take effect. = 您需要重新
|
|||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = [technologyName]的研究已完成!
|
||||
# Requires translation!
|
||||
We gained [amount] Science from Research Agreement = 我們從科研協議中獲取了[amount]點科技點
|
||||
[construction] has become obsolete and was removed from the queue in [cityName]! = [construction]已經過時,將從[cityName]裡的建設列隊中移除!
|
||||
[construction] has become obsolete and was removed from the queue in [amount] cities! = [construction]已過時,已從[amount]個城市的隊列中移除!
|
||||
|
|
@ -983,8 +932,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = 你的[ourUnit]俘虜了一個
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = 你的[ourUnit]從[theirUnit]掠奪[amount][Stat]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = 我們摧毀蠻族營地並獲得了[goldAmount]金錢!
|
||||
An enemy [unitType] has joined us! = 敵方[unitType]加入了我們!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = 在未知的文明進入了[eraName]後,我們招募了[spyName]作為間諜!
|
||||
We have recruited [spyName] as a spy! = 我們招募了[spyName]作為間諜!
|
||||
[unitName] can be promoted! = [unitName]可以晉升
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -1011,9 +958,7 @@ You and [name] are no longer allies! = 您與[name]不再是盟友了!
|
|||
[civName] has denied your trade request = [civName]拒絕了你的貿易請求
|
||||
[tradeOffer] from [otherCivName] has ended = [otherCivName]向我們供應[tradeOffer]的協議已經結束
|
||||
[tradeOffer] to [otherCivName] has ended = 我們向[otherCivName]供應[tradeOffer]的協議已經結束
|
||||
# Requires translation!
|
||||
[tradeOffer] from [otherCivName] will end in [amount] turns = [otherCivName]向我們供應[tradeOffer]的協議將在[amount]回合结束
|
||||
# Requires translation!
|
||||
[tradeOffer] from [otherCivName] will end next turn = [otherCivName]向我們供應[tradeOffer]的協議將在下回合结束
|
||||
One of our trades with [nation] has ended = 我們與[nation]的一項貿易已經結束
|
||||
One of our trades with [nation] has been cut short = 我們與[nation]的一項貿易已被削减
|
||||
|
|
@ -1074,12 +1019,9 @@ Gained [amount] [unitName] unit(s) = 您獲得[amount]個[unitName]單位。
|
|||
Gained [stats] = 您獲得[stats]。
|
||||
You may choose a free Policy = 您可以選擇一項免費的政策。
|
||||
You may choose [amount] free Policies = 您可以選擇[amount]項免費的政策。
|
||||
# Requires translation!
|
||||
You gain the [policy] Policy = 您獲得了[policy]政策
|
||||
You enter a Golden Age = 您進入了黃金時代。
|
||||
# Requires translation!
|
||||
You have gained [amount] [resourceName] = 您獲得了 [amount] [resourceName]
|
||||
# Requires translation!
|
||||
You have lost [amount] [resourceName] = 您失去了 [amount] [resourceName]
|
||||
|
||||
## Trigger causes
|
||||
|
|
@ -1091,13 +1033,9 @@ due to entering the [eraName] = 由於進入了[eraName],
|
|||
due to constructing [buildingName] = 由於建造了城市[buildingName],
|
||||
due to founding a city = 由於建立了一個城市,
|
||||
due to discovering a Natural Wonder = 由於發現了自然奇觀,
|
||||
# Requires translation!
|
||||
due to our [unitName] defeating a [otherUnitName] = 由於[unitName]戰勝了[otherUnitName],
|
||||
# Requires translation!
|
||||
due to our [unitName] being defeated by a [otherUnitName] = 由於[unitName]被[otherUnitName]擊敗,
|
||||
# Requires translation!
|
||||
due to our [unitName] losing [amount] HP = 由於[unitName]損失了[amount]血量,
|
||||
# Requires translation!
|
||||
due to our [unitName] being promoted = 由於[unitName]被晉升,
|
||||
from the ruins = 從遺跡中,
|
||||
|
||||
|
|
@ -1296,9 +1234,7 @@ Please select a tile for this building's [improvement] = 請為此建築物[impr
|
|||
Invalid input! Please enter a different string. = 輸入無效!請輸入不同的姓名。
|
||||
Invalid input! Please enter a valid number. = 輸入無效!請輸入合法的數字。
|
||||
Please enter some text = 請輸入一些文字
|
||||
# Requires translation!
|
||||
Please enter a file name = 請輸入一個檔案名稱
|
||||
# Requires translation!
|
||||
File name: = 檔案名稱:
|
||||
|
||||
# Technology UI
|
||||
|
|
@ -1400,9 +1336,7 @@ Maintenance = 建築維護費
|
|||
Transportation upkeep = 道(鐵)路維護費
|
||||
Unit upkeep = 單位維護費
|
||||
Trades = 貿易
|
||||
# Requires translation!
|
||||
Current trades = 進行中的貿易
|
||||
# Requires translation!
|
||||
Pending trades = 待處理的貿易
|
||||
Score = 分數
|
||||
Units = 單位
|
||||
|
|
@ -1444,9 +1378,7 @@ WLTK+ = 慶祝數量
|
|||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource = 慶祝我們愛國王日的城市數量
|
||||
WLTK demand = 我們愛國王日資源需求
|
||||
WLTK- = 需求数量
|
||||
# Requires translation!
|
||||
Trade offer = 貿易報價
|
||||
# Requires translation!
|
||||
Resources we're offering in trades = 我們在貿易中提供的資源
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' = 您的城市數量,要求此資源用於我們愛國王日
|
||||
Politics = 政策
|
||||
|
|
@ -1461,7 +1393,6 @@ Allied with [civName] = 與[civName]聯盟
|
|||
Civilization Info = 文明資訊
|
||||
Relations = 關係
|
||||
Trade request = 貿易請求
|
||||
# Requires translation!
|
||||
Garrisoned by unit = 按單位駐守
|
||||
|
||||
# Victory
|
||||
|
|
@ -1479,14 +1410,11 @@ You have been defeated. Your civilization has been overwhelmed by its many foes.
|
|||
One more turn...! = 再來一回合...!
|
||||
Destroy [civName] = 毀滅[civName]文明
|
||||
Capture [cityName] = 攻下[cityName]
|
||||
# Requires translation!
|
||||
Destroy ? * [civName] = 要毀滅[civName]文明嗎?
|
||||
# Requires translation!
|
||||
Capture ? * [cityName] = 要攻下[cityName]嗎?
|
||||
Our status = 我們的進度
|
||||
Global status = 全球進度
|
||||
Rankings = 排名
|
||||
# Requires translation!
|
||||
Charts = 圖表
|
||||
Demographics = 統計數據
|
||||
Demographic = 統計項目
|
||||
|
|
@ -1505,7 +1433,6 @@ Vote for [civilizationName] = 投票給[civilizationName]
|
|||
Continue = 繼續
|
||||
Abstained = 棄權
|
||||
Vote for World Leader = 投票給世界領袖
|
||||
# Requires translation!
|
||||
Replay = 重播
|
||||
|
||||
# Capturing a city
|
||||
|
|
@ -1514,7 +1441,6 @@ What would you like to do with the city of [cityName]? = 您想對[cityName]城
|
|||
Annex = 併吞
|
||||
Annexed cities become part of your regular empire. = “併吞城市”意味著該城市將成為您的帝國的一部分。
|
||||
Their citizens generate 2x the unhappiness, unless you build a courthouse. = 該城市人口產生的不滿將是一般城市的2倍,建造“法院”可以使其降低到正常值。
|
||||
# Requires translation!
|
||||
Your civilization may not annex this city. = 你的文明可能不會併吞這個城市。
|
||||
Puppet = 傀儡城市
|
||||
Puppeted cities do not increase your tech or policy cost. = 傀儡城市不會增加您的科技或政策成本。
|
||||
|
|
@ -1525,7 +1451,6 @@ Liberate (city returns to [originalOwner]) = 解放(城市歸還[originalOwner
|
|||
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = “解放城市”會將該城市歸還給初始擁有者,這樣做會極大增進兩者的關係!
|
||||
Raze = 摧毀
|
||||
Razing the city annexes it, and starts burning the city to the ground. = “摧毀城市”意味著併吞該城市,同時開始將該城市夷為平地。
|
||||
# Requires translation!
|
||||
Razing the city puppets it, and starts burning the city to the ground. = “摧毀城市”意味著傀儡該城市,同時開始將該城市夷為平地。
|
||||
The population will gradually dwindle until the city is destroyed. = 城市人口將會持續減少直到該城市被完全摧毀。
|
||||
Original capitals and holy cities cannot be razed. = 起始首都和聖城不能被摧毀。
|
||||
|
|
@ -1654,16 +1579,11 @@ Pillaging this improvement yields [stats] = 劫掠該區塊建築可獲得[stats
|
|||
Pillaging this improvement yields approximately [stats] = 劫掠該區塊建築約可獲得[stats]
|
||||
Needs removal of terrain features to be built = 在建造前需先移除地貌
|
||||
Unit type = 單位種類
|
||||
# Requires translation!
|
||||
Units: = 單位:
|
||||
# Requires translation!
|
||||
Unit types = 單位種類
|
||||
# Requires translation!
|
||||
Domain: [param] = 領土:[param]
|
||||
Toggle UI (World Screen only) = 切換UI(僅適用世界地圖介面)
|
||||
# Requires translation!
|
||||
Overrides yields from underlying terrain = 覆寫其下的基礎地形的產出
|
||||
# Requires translation!
|
||||
No yields = 無地塊產出
|
||||
|
||||
# Policies
|
||||
|
|
@ -1716,19 +1636,12 @@ Followers of this religion: = 該宗教的信徒:
|
|||
Click an icon to see the stats of this religion = 點擊圖標查看該宗教的統計數據
|
||||
Religion: Off = 宗教:關閉
|
||||
Minimal Faith required for\nthe next [Great Prophet]: = 產生下一位[Great Prophet]\n所需的最低信仰
|
||||
# Requires translation!
|
||||
Religions to be founded: [amount] = 待建立的宗教:[amount]
|
||||
# Requires translation!
|
||||
Available religion symbols = 可用的宗教符號
|
||||
# Requires translation!
|
||||
Number of civilizations * [amount] + [amount2] = 文明數量 * [amount] + [amount2]
|
||||
# Requires translation!
|
||||
Estimated Number of civilizations * [amount] + [amount2] = 估計的文明數量 * [amount] + [amount2]
|
||||
# Requires translation!
|
||||
Religions already founded = 已建立的宗教
|
||||
# Requires translation!
|
||||
Available founder beliefs = 可用的創始人信仰
|
||||
# Requires translation!
|
||||
Available follower beliefs = 可用的追隨者信仰
|
||||
Religious status: = 宗教進度:
|
||||
|
||||
|
|
@ -1740,14 +1653,32 @@ Enhancing religion = 強化宗教中
|
|||
Enhanced religion = 強化宗教
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
Spy = 間諜
|
||||
Spy Hideout = 間諜藏身處
|
||||
Spy present = 間諜出沒
|
||||
Move = 移動
|
||||
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = 在未知的文明進入了[eraName]後,我們招募了[spyName]作為間諜!
|
||||
We have recruited [spyName] as a spy! = 我們招募了[spyName]作為間諜!
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = 選擇升級項目
|
||||
|
|
@ -1800,9 +1731,7 @@ Download [modName] = 下載模組:[modName]
|
|||
Update [modName] = 更新模組:[modName]
|
||||
Could not download mod list = 無法下載模組列表
|
||||
Download mod from URL = 從網絡地址獲取模組
|
||||
# Requires translation!
|
||||
Please enter the mod repository -or- archive zip -or- branch url: = 請輸入模組倉儲/壓縮檔/分支鏈結
|
||||
# Requires translation!
|
||||
Invalid link! = 鏈結無效!
|
||||
Paste from clipboard = 從剪貼簿貼上
|
||||
Download = 下載
|
||||
|
|
@ -1831,13 +1760,11 @@ Downloaded! = 已下載!
|
|||
[modName] Downloaded! = [modName] 已下載!
|
||||
Could not download [modName] = 無法下載 [modName]
|
||||
Online query result is incomplete = 線上查詢結果不完整
|
||||
# Requires translation!
|
||||
Sorting and filtering needs to wait until the online query finishes = 排序與過濾需要等到線上查詢完成
|
||||
No description provided = 未提供說明
|
||||
[stargazers]✯ = [stargazers]✯
|
||||
Author: [author] = 作者:[author]
|
||||
Size: [size] kB = 大小:[size] kB
|
||||
# Requires translation!
|
||||
Size: [size] MB = 大小:[size] MB
|
||||
The mod you selected is incompatible with the defined ruleset! = 您選擇的模組與已定義的規則集不兼容!
|
||||
Sort and Filter = 排序與過濾
|
||||
|
|
@ -2014,7 +1941,6 @@ All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] pr
|
|||
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter]在鄰近城市的單位,每回合恢復[amount]生命值
|
||||
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]%來自防禦建築的城市強度
|
||||
[relativeAmount]% Strength for cities = [relativeAmount]% 城市強度加成
|
||||
# Requires translation!
|
||||
Costs [amount] [stockpiledResource] = 消耗 [amount] [stockpiledResource]
|
||||
Quantity of strategic resources produced by the empire +[relativeAmount]% = 戰略資源產出+[relativeAmount]%
|
||||
Double quantity of [resource] produced = [resource]產量加倍
|
||||
|
|
@ -2043,7 +1969,6 @@ Starts with [tech] = 以[tech]開始
|
|||
Starts with [policy] adopted = 遊戲開始時已推行[policy]政策
|
||||
Triggers victory = 觸發勝利
|
||||
Triggers a Cultural Victory upon completion = 完成後觸發文化勝利
|
||||
# Requires translation!
|
||||
May not annex cities = 可能不會併吞城市
|
||||
"Borrows" city names from other civilizations in the game = 從其他文明“借用”城市名
|
||||
Cities are razed [amount] times as fast = 摧毁城市速度[amount]倍
|
||||
|
|
@ -2075,9 +2000,10 @@ Destroyed when the city is captured = 當城市被佔領時會被摧毀
|
|||
Doubles Gold given to enemy if city is captured = 如果城市被攻佔,給予敵方的金錢加倍
|
||||
Remove extra unhappiness from annexed cities = 消除來自被併吞的城市的額外不滿
|
||||
Connects trade routes over water = 通過水路建立貿易路線
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
Creates a [improvementName] improvement on a specific tile = 在一個特定的地塊上建造[improvementName]
|
||||
Founds a new city = 建立新城市
|
||||
# Requires translation!
|
||||
Can instantly construct a [improvementFilter] improvement = 可立即建造 [improvementFilter] 地塊設施
|
||||
Can build [improvementFilter/terrainFilter] improvements on tiles = 可在地塊上建造[improvementFilter/terrainFilter]
|
||||
May create improvements on water resources = 可在水上資源建造設施(工船將被消耗掉)
|
||||
|
|
@ -2165,6 +2091,8 @@ Destroys tile improvements when attacking = 攻擊時摧毀地塊設施
|
|||
Cannot move = 無法移動
|
||||
Double movement in [terrainFilter] = 在[terrainFilter]中擁有雙倍移動力
|
||||
All tiles cost 1 movement = 所有地塊消耗1移動力
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
Can pass through impassable tiles = 可以穿過無法通行的地塊
|
||||
Ignores terrain cost = 所有地形都只消耗1移動力
|
||||
Ignores Zone of Control = 忽略該區域的控制權
|
||||
|
|
@ -2180,15 +2108,10 @@ Spaceship part = 太空飛船的零件
|
|||
Takes your religion over the one in their birth city = 將你的宗教凌駕於他们城市的宗教之上
|
||||
Great Person - [comment] = 偉人 - [comment]
|
||||
by consuming this unit = 通過消耗這個單位
|
||||
# Requires translation!
|
||||
for [amount] movement = 對於 [amount] 次移動
|
||||
# Requires translation!
|
||||
once = 一次
|
||||
# Requires translation!
|
||||
[amount] times = [amount] 次
|
||||
# Requires translation!
|
||||
[amount] additional time(s) = 額外 [amount] 次
|
||||
# Requires translation!
|
||||
after which this unit is consumed = 在單位被消耗後
|
||||
Grants 500 Gold to the first civilization to discover it = 第一個發現此自然奇觀的文明獲得500金錢
|
||||
Units ending their turn on this terrain take [amount] damage = 單位在此地形結束回合時將受到[amount]傷害
|
||||
|
|
@ -2206,14 +2129,11 @@ Fresh water = 淡水
|
|||
Rough terrain = 崎嶇地形
|
||||
Deposits in [tileFilter] tiles always provide [amount] resources = [tileFilter]地塊始終提供[amount]資源
|
||||
Can only be created by Mercantile City-States = 只能由商業城邦生產
|
||||
# Requires translation!
|
||||
Stockpiled = 庫存
|
||||
# Requires translation!
|
||||
Cannot be traded = 無法交易
|
||||
Guaranteed with Strategic Balance resource option = 開啟新遊戲時,在資源設置選項中,若選擇"戰略平衡"選項,則該資源一定會出現
|
||||
Can also be built on tiles adjacent to fresh water = 也能建造在毗鄰淡水的地塊
|
||||
[stats] from [tileFilter] tiles = 來自[tileFilter]地塊的[stats]
|
||||
# Requires translation!
|
||||
Ensures a minimum tile yield of [stats] = 確保有 [stats] 最小地塊產出
|
||||
Can be built outside your borders = 可在境外建造
|
||||
Can be built just outside your borders = 可建造在與己方地塊相鄰的非己方地塊上
|
||||
|
|
@ -2233,7 +2153,6 @@ for [amount] turns = 需要[amount]回合
|
|||
with [amount]% chance = 有[amount]%的機率
|
||||
before [amount] turns = [amount]回合前
|
||||
after [amount] turns = [amount]回合後
|
||||
# Requires translation!
|
||||
for [nationFilter] = 對於 [nationFilter]
|
||||
when at war = 當戰爭時
|
||||
when not at war = 不打仗的時候
|
||||
|
|
@ -2253,13 +2172,9 @@ after adopting [policy/belief] = 在採用[policy/belief]之後
|
|||
before adopting [policy/belief] = 在採用[policy/belief]之前
|
||||
before founding a Pantheon = 在建立萬神殿之前
|
||||
after founding a Pantheon = 在建立萬神殿之後
|
||||
# Requires translation!
|
||||
before founding a religion = 在創立宗教之前
|
||||
# Requires translation!
|
||||
after founding a religion = 在創立宗教之後
|
||||
# Requires translation!
|
||||
before enhancing a religion = 在加強宗教信仰之前
|
||||
# Requires translation!
|
||||
after enhancing a religion = 在加強宗教信仰之後
|
||||
if [buildingFilter] is constructed = 如果[buildingFilter]已建造
|
||||
with [resource] = 擁有[resource]
|
||||
|
|
@ -2267,14 +2182,12 @@ without [resource] = 未擁有[resource]
|
|||
when above [amount] [resource] = 當[resource]高於[amount]時
|
||||
when below [amount] [resource] = 當[resource]低於[amount]時
|
||||
in this city = 在所在城市
|
||||
# Requires translation!
|
||||
in other cities = 在其他城市中
|
||||
in cities with a [buildingFilter] = 在具有[buildingFilter]的城市中
|
||||
in cities without a [buildingFilter] = 在沒有[buildingFilter]的城市中
|
||||
in cities with at least [amount] [populationFilter] = 在該城市至少[amount][populationFilter]
|
||||
with a garrison = (有軍人駐紮),
|
||||
for [mapUnitFilter] units = 對於[mapUnitFilter]單位
|
||||
# Requires translation!
|
||||
when [mapUnitFilter] = 當 [mapUnitFilter]
|
||||
for units with [promotion] = 對於擁有[promotion]的單位
|
||||
for units without [promotion] = 對於沒有[promotion]的單位
|
||||
|
|
@ -2298,20 +2211,17 @@ within [amount] tiles of a [tileFilter] = 在[tileFilter]的[amount]格地塊之
|
|||
on water maps = 在海洋地圖
|
||||
in [regionType] Regions = 在[regionType]地區
|
||||
in all except [regionType] Regions = 在除[regionType]之外的所有宗教中
|
||||
Free [baseUnitFilter] appears = 免費的[baseUnitFilter]出現
|
||||
[amount] free [baseUnitFilter] units appear = [amount]個免費的[baseUnitFilter]出現
|
||||
Free [baseUnitFilter] found in the ruins = 在遺跡中發現了免費的[baseUnitFilter]
|
||||
Free [unit] appears = 免費的[unit]出現
|
||||
[amount] free [unit] units appear = [amount]個免費的[unit]出現
|
||||
Free [unit] found in the ruins = 在遺跡中發現了免費的[unit]
|
||||
Free Social Policy = 免費推行1項社會政策
|
||||
[amount] Free Social Policies = 免費獲得[amount]個社會政策
|
||||
Empire enters golden age = 帝國進入黃金時代
|
||||
# Requires translation!
|
||||
Empire enters a [amount]-turn Golden Age = 帝國進入[amount]回合的黃金時代
|
||||
Free Great Person = 免費的偉人
|
||||
[amount] population [cityFilter] = [cityFilter][amount]人口
|
||||
[amount] population in a random city = 於一個隨機的城市增加了[amount]人口
|
||||
# Requires translation!
|
||||
Discover [tech] = 發現[tech]
|
||||
# Requires translation!
|
||||
Adopt [policy] = 採用[policy]
|
||||
Free Technology = 獲得1項免費科技
|
||||
[amount] Free Technologies = [amount] 免費科技
|
||||
|
|
@ -2319,9 +2229,7 @@ Free Technology = 獲得1項免費科技
|
|||
Reveals the entire map = 顯示整個地圖
|
||||
Gain a free [beliefType] belief = 獲得免費的[beliefType]信仰
|
||||
Triggers voting for the Diplomatic Victory = 發起外交勝利的投票
|
||||
# Requires translation!
|
||||
Instantly consumes [amount] [stockpiledResource] = 立即消耗 [amount] [stockpiledResource]
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [stockpiledResource] = 立即提供 [amount] [stockpiledResource]
|
||||
Gain [amount] [stat/resource] = 獲得 [amount] [stat/resource]
|
||||
Gain [amount]-[amount2] [stat] = 獲得 [amount]-[amount2] [stat]
|
||||
|
|
@ -2349,20 +2257,14 @@ upon founding a city = 建立城市時
|
|||
upon discovering a Natural Wonder = 發現自然景觀時
|
||||
upon constructing [buildingFilter] = 建造[buildingFilter]時
|
||||
upon constructing [buildingFilter] [cityFilter] = [cityFilter]建造[buildingFilter]時
|
||||
# Requires translation!
|
||||
upon gaining a [baseUnitFilter] unit = 獲得 [baseUnitFilter] 單位時
|
||||
upon founding a Pantheon = 創立神系時
|
||||
upon founding a Religion = 創立宗教時
|
||||
upon enhancing a Religion = 強化宗教時
|
||||
# Requires translation!
|
||||
upon defeating a [mapUnitFilter] unit = 擊敗 [mapUnitFilter] 單位時
|
||||
# Requires translation!
|
||||
upon being defeated = 被擊敗時
|
||||
# Requires translation!
|
||||
upon being promoted = 被晉升時
|
||||
# Requires translation!
|
||||
upon losing at least [amount] HP in a single attack = 單次戰鬥中丟失至少 [amount] HP時
|
||||
# Requires translation!
|
||||
upon ending a turn in a [tileFilter] tile = 在 [tileFilter] 地塊上結束一回合時
|
||||
Hidden after generating a Great Prophet = 在生成大先知後隱藏
|
||||
|
||||
|
|
@ -2469,7 +2371,6 @@ all healing effects doubled = 所有生命回復效果加倍
|
|||
The Spaceship = 宇宙飛船
|
||||
Maya Long Count calendar cycle = 瑪雅曆日曆週期
|
||||
Triggerable = 可被觸發
|
||||
# Requires translation!
|
||||
UnitTriggerable = 單位可被觸發
|
||||
Global = 全球
|
||||
Nation = 國家
|
||||
|
|
@ -2491,18 +2392,22 @@ CityState = 城邦
|
|||
ModOptions = 模租設定
|
||||
Conditional = 有條件的
|
||||
TriggerCondition = 觸發條件
|
||||
# Requires translation!
|
||||
UnitTriggerCondition = 單位觸發條件
|
||||
# Requires translation!
|
||||
UnitActionModifier = 單位行為修正
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
||||
EstablishNetwork = 建立網路
|
||||
StealingTech = 偷竊技術
|
||||
RiggingElections = 選舉舞弊
|
||||
CounterIntelligence = 反間諜
|
||||
# Requires translation!
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
@ -2532,7 +2437,6 @@ You have denounced our enemies = 敵人的敵人就是朋友,你對我們敵
|
|||
Our open borders have brought us closer together. = 開放邊境協定促進了彼此的了解,讓我們的人民心心相通!
|
||||
You fulfilled your promise to stop settling cities near us! = 感謝你履行了不在我們附近建立城市的承諾。
|
||||
You gave us units! = 你給予了我們單位!
|
||||
# Requires translation!
|
||||
We appreciate your gifts = 我們感謝你的禮物
|
||||
You returned captured units to us = 你把被俘獲的單位歸還給了我們
|
||||
|
||||
|
|
@ -2540,91 +2444,49 @@ You returned captured units to us = 你把被俘獲的單位歸還給了我們
|
|||
#################### Lines from key bindings #######################
|
||||
|
||||
World Screen = 世界地圖介面
|
||||
# Requires translation!
|
||||
Map Panning = 平移地圖
|
||||
# Requires translation!
|
||||
Unit Actions = 單位行動
|
||||
# Requires translation!
|
||||
Popups = 彈出視窗
|
||||
# Requires translation!
|
||||
Menu = 選項
|
||||
# Requires translation!
|
||||
Next Turn = 下一回合
|
||||
# Requires translation!
|
||||
Next Turn Alternate = 下一回合(替代鍵)
|
||||
# Requires translation!
|
||||
Empire Overview = 帝國概覽
|
||||
# Requires translation!
|
||||
Music Player = 音樂播放器
|
||||
# Requires translation!
|
||||
Empire Overview Trades = 帝國概覽-貿易
|
||||
# Requires translation!
|
||||
Empire Overview Units = 帝國概覽-單位
|
||||
# Requires translation!
|
||||
Empire Overview Politics = 帝國概覽-政治
|
||||
# Requires translation!
|
||||
Social Policies = 社會政策
|
||||
# Requires translation!
|
||||
Technology Tree = 科技樹
|
||||
# Requires translation!
|
||||
Empire Overview Notifications = 帝國概覽-通知
|
||||
# Requires translation!
|
||||
Empire Overview Stats = 帝國概覽-統計
|
||||
# Requires translation!
|
||||
Empire Overview Resources = 帝國概覽-資源
|
||||
# Requires translation!
|
||||
Quick Save = 快速保存
|
||||
# Requires translation!
|
||||
Quick Load = 快速讀取
|
||||
# Requires translation!
|
||||
View Capital City = 查看首都
|
||||
# Requires translation!
|
||||
Save Game = 儲存遊戲
|
||||
# Requires translation!
|
||||
Load Game = 讀取遊戲
|
||||
# Requires translation!
|
||||
Toggle Resource Display = 切換 地塊資源顯示
|
||||
# Requires translation!
|
||||
Toggle Yield Display = 切換 地塊產出顯示
|
||||
# Requires translation!
|
||||
Quit Game = 退出遊戲
|
||||
New Game = 開始新遊戲
|
||||
# Requires translation!
|
||||
Espionage = 間諜活動
|
||||
# Requires translation!
|
||||
Undo = 復原
|
||||
# Requires translation!
|
||||
Toggle UI = 切換UI
|
||||
# Requires translation!
|
||||
Toggle Worked Tiles Display = 切換 工作地塊顯示
|
||||
# Requires translation!
|
||||
Toggle Movement Display = 切換 單位移動顯示
|
||||
# Requires translation!
|
||||
Zoom In = 放大
|
||||
# Requires translation!
|
||||
Zoom Out = 縮小
|
||||
# Requires translation!
|
||||
Pan Up = 平移地圖-向上
|
||||
# Requires translation!
|
||||
Pan Left = 平移地圖-向左
|
||||
# Requires translation!
|
||||
Pan Down = 平移地圖-向下
|
||||
# Requires translation!
|
||||
Pan Right = 平移地圖-向右
|
||||
# Requires translation!
|
||||
Pan Up Alternate = 平移地圖-向上(替代鍵)
|
||||
# Requires translation!
|
||||
Pan Left Alternate = 平移地圖-向左(替代鍵)
|
||||
# Requires translation!
|
||||
Pan Down Alternate = 平移地圖-向下(替代鍵)
|
||||
# Requires translation!
|
||||
Pan Right Alternate = 平移地圖-向右(替代鍵)
|
||||
# Requires translation!
|
||||
Transform = 轉換
|
||||
Repair = 修復
|
||||
# Requires translation!
|
||||
Confirm Dialog = 確認對話框
|
||||
# Requires translation!
|
||||
Cancel Dialog = 取消對話框
|
||||
|
||||
#################### Lines from Buildings from Civ V - Vanilla ####################
|
||||
|
|
@ -2793,7 +2655,6 @@ Porcelain Tower = 大報恩寺塔
|
|||
Windmill = 風車
|
||||
|
||||
Kremlin = 克里姆林宮
|
||||
# Requires translation!
|
||||
'The Kremlin is constantly changing the rules of the game to suit its purposes. We are not playing chess, we're playing roulette.' - Garry Kasparov = “克里姆林宮不斷改變遊戲規則以適應其目的。我們不是在下國際象棋,我們是在玩輪盤賭。” —— 加里 · 卡斯帕洛夫
|
||||
|
||||
Museum = 博物館
|
||||
|
|
@ -6594,67 +6455,37 @@ Your unit will always draw an Interception, if one can reach the target tile, ev
|
|||
If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = 如果攔截單位不是空中單位(例如地面或海上),則雙方都不會受到傷害。
|
||||
If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = 如果攔截單位是空中單位,則雙方會在沒有攔截加乘的戰鬥中受到傷害。只有發起空中掃蕩的單位獲得空中掃蕩加乘。
|
||||
|
||||
# Requires translation!
|
||||
City Tile Blockade = 城市地塊封鎖
|
||||
# Requires translation!
|
||||
One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = 你的某些地塊被敵人封鎖了:當敵軍站在你擁有的地塊時,該地塊將沒有任何產出,並且本回合不能被城市利用。城市將自動從被封鎖的地塊上重新分配人口。
|
||||
# Requires translation!
|
||||
Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = 敵方的陸地軍事單位將封鎖他們所處在的地塊。敵方的海軍部隊還會封鎖相鄰的水域。為了保護你的地塊不被封鎖,可以在地塊上放置一友好的軍事單位,或擊退入侵者。
|
||||
|
||||
# Requires translation!
|
||||
City Blockade = 城市封鎖
|
||||
# Requires translation!
|
||||
One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. = 你的某些城市被水路封鎖了!——當沿海城市的所有相鄰水域被封鎖時,該城市將失去與所有其他城市的港口聯繫,包括首都。請確保通過部署友軍海軍部隊擊退入侵者來解除對城市的封鎖。
|
||||
|
||||
# Requires translation!
|
||||
Keyboard Bindings = 快捷鍵綁定
|
||||
# Requires translation!
|
||||
Limitations = 限制
|
||||
# Requires translation!
|
||||
This is a work in progress. = 此工作正在進行中。
|
||||
# Requires translation!
|
||||
For technical reasons, only direct keys or Ctrl-Letter combinations can be used. = 由於技術原因,快捷鍵僅支援單個按鍵或Ctrl+字母的組合鍵。
|
||||
# Requires translation!
|
||||
The Escape key is intentionally excluded from being reassigned. = 不可重新分配 Esc 鍵。
|
||||
# Requires translation!
|
||||
Using the Keys page = 使用按鍵頁面
|
||||
# Requires translation!
|
||||
Each binding has a button with an image looking like this: = 每個綁定都有一個按鈕,其圖標看起來像這樣:
|
||||
# Requires translation!
|
||||
While hovering the mouse over the key button, you can press a desired key directly to assign it. = 將鼠標停留在鍵位按鈕上,然後直接按下所需的按鍵即可分配快捷鍵。
|
||||
# Requires translation!
|
||||
Double-click the image to reset the binding to default. = 連續點擊圖標重置。
|
||||
# Requires translation!
|
||||
Bindings mapped to their default keys are displayed in gray, those reassigned by you in white. = 預設設置為灰色,自定義快捷鍵為白色。
|
||||
# Requires translation!
|
||||
Conflicting assignments are marked red. Conflicts can exist across categories, like World Screen / Unit Actions. Note that at the moment, the game does not prevent saving conflicting assignments, though the result may be unexpected. = 衝突的設置會被標記為紅色。衝突可能存在於不同的類別,例如世界地圖介面/單位行動。請注意,雖然目前遊戲不會阻止保存衝突的設置,但結果可能出乎意料。
|
||||
# Requires translation!
|
||||
For discussion about missing entries, see the linked github issue. = 如有漏項,請提交Github Issue。
|
||||
|
||||
# Requires translation!
|
||||
Welcome to the Civilopedia! = 歡迎來到文明百科!
|
||||
# Requires translation!
|
||||
Here you can find information - general help, rules, and what makes up the game world. = 在這裡,您可以找到所需的資訊,包括幫助、規則和遊戲世界的構成。
|
||||
# Requires translation!
|
||||
How to find information = 如何查找資訊
|
||||
# Requires translation!
|
||||
Select categories with the buttons on top of the screen. Also up there is the button to leave Civilopedia and go back to where you were before. = 在畫面上方可以選擇相應的類別。另外,畫面上方還有返回鍵。
|
||||
# Requires translation!
|
||||
Each category has a list of entries on the left of the screen, sorted alphabetically (with few exceptions). Clicking an entry will update the center pane were you are currently reading this. = 每個類別在畫面左側都有一個條目列表,按字母順序排序(少數例外)。點擊條目即可閱讀。
|
||||
# Requires translation!
|
||||
Lines can link to other Civilopedia entries, they are marked with a chain link symbol like this one. You can click anywhere on the line to follow the link. = 文明百科中的某些行可以鍵接到其他條目,它們通常被標示為像這樣的鍵接符號。您可以點擊該行的任何位置以前往該鏈結。
|
||||
# Requires translation!
|
||||
The current category is special - all articles on general concepts are here. It is called 'Tutorials' because you can revisit these here, too. = 當前類別是特殊的——所有關於一般概念的文章都在這裡。它被稱為“教程”,因為您也可以在此處重溫這些內容。
|
||||
# Requires translation!
|
||||
What information can I find = 我可以查到什麼樣的資訊
|
||||
# Requires translation!
|
||||
The data shown is not dependent on your current game's situation, e.g. bonuses for the nation you are playing or difficulty modifiers will not affect the numbers. = 這裡的數據並不等同於您遊戲狀態的數據,例如國家加成或難度修正並不會改變文明百科中的數據。
|
||||
# Requires translation!
|
||||
However, it will reflect the mods you are playing! The combination of base ruleset and extension mods you select define the rules of a game, what objects exist and how they interact, and the Civilopedia mirrors these rules. = 然而,它將反映您正在玩的模組!基本規則集和您選擇的擴展模組的組合定義了遊戲規則、存在什麼物件以及它們如何相互作用,而文明百科反映了這些規則。
|
||||
# Requires translation!
|
||||
If you opened the Civilopedia from the main menu, the "Ruleset" will be that of the last game you started. = 如果您從主頁打開文明百科,那麼所適用的規則集將是您在之前遊戲中選擇的。
|
||||
# Requires translation!
|
||||
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = 您可以使用字母鍵來選擇類別,且當有多個類別與同一個字母匹配時,您可以重複按下該按鍵在這些類別之間循環。
|
||||
# Requires translation!
|
||||
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = 方向鍵也可以用來瀏覽文明百科——左右切換類別、上下切換條目。
|
||||
|
||||
|
|
|
|||
|
|
@ -494,12 +494,23 @@ No victory conditions were selected! = Herhangi bir zafer koşulu seçilmedi!
|
|||
Mods: = Modlar:
|
||||
Extension mods = Uzantı modları
|
||||
Base ruleset: = Temel kurallar:
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = Seçtiğin mod hatalı tanımlanmış!
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = Seçtiğin mod kombinasyonu hatalı tanımlanmış!
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = Seçtiğin mod kombinasyonunda problemler var.
|
||||
You can play it, but don't expect everything to work! = Oynayabilirsin, fakat her şeyin çalışmasını bekleme!
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
# Requires translation!
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = Temel Kurallar
|
||||
[amount] Techs = [amount] Teknoloji
|
||||
[amount] Nations = [amount] Ulus
|
||||
|
|
@ -1093,10 +1104,6 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! = Bir b
|
|||
# Requires translation!
|
||||
An enemy [unitType] has joined us! =
|
||||
# Requires translation!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
We have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
[unitName] can be promoted! =
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -2017,8 +2024,8 @@ Enhancing religion =
|
|||
Enhanced religion =
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
# Requires translation!
|
||||
Spy =
|
||||
|
|
@ -2029,6 +2036,26 @@ Spy present =
|
|||
# Requires translation!
|
||||
Move =
|
||||
|
||||
# Requires translation!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
We have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Terfi seçin
|
||||
|
|
@ -2471,6 +2498,8 @@ Doubles Gold given to enemy if city is captured = Şehir ele geçirilirse düşm
|
|||
Remove extra unhappiness from annexed cities = Fethedilen şehirlerdeki fazladan mutsuzluğu giderir
|
||||
Connects trade routes over water = Ticaret yollarını su üzerinden bağlar
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
# Requires translation!
|
||||
Creates a [improvementName] improvement on a specific tile =
|
||||
Founds a new city = Yeni bir şehir kurar
|
||||
# Requires translation!
|
||||
|
|
@ -2596,6 +2625,8 @@ Cannot move =
|
|||
# Requires translation!
|
||||
Double movement in [terrainFilter] =
|
||||
All tiles cost 1 movement = Bütün bölgeler 1 hareket puanı eder
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
Can pass through impassable tiles = Geçilemez bölgelerden geçebilir
|
||||
Ignores terrain cost = Arazi maliyetini yok sayar
|
||||
# Requires translation!
|
||||
|
|
@ -2798,10 +2829,10 @@ on water maps =
|
|||
in [regionType] Regions =
|
||||
# Requires translation!
|
||||
in all except [regionType] Regions =
|
||||
Free [baseUnitFilter] appears = Bedava [baseUnitFilter] verir
|
||||
[amount] free [baseUnitFilter] units appear = [amount] tane bedava [baseUnitFilter] birliği verir
|
||||
Free [unit] appears = Bedava [unit] verir
|
||||
[amount] free [unit] units appear = [amount] tane bedava [unit] birliği verir
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] found in the ruins =
|
||||
Free [unit] found in the ruins =
|
||||
Free Social Policy = Ücretsiz Sosyal Politika
|
||||
# Requires translation!
|
||||
[amount] Free Social Policies =
|
||||
|
|
@ -3058,13 +3089,15 @@ UnitActionModifier =
|
|||
#################### Lines from spy actions #######################
|
||||
|
||||
# Requires translation!
|
||||
EstablishNetwork =
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
StealingTech =
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
RiggingElections =
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
CounterIntelligence =
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -439,11 +439,22 @@ No victory conditions were selected! = Не вказано умови перем
|
|||
Mods: = Модифікації:
|
||||
Extension mods = Модифікації
|
||||
Base ruleset: = Базовий набір правил:
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = Вибрана модифікація невірно налаштована!
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = Вибрана комбінація модифікацій невірно налаштована!
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = Вибрана комбінація модифікацій має проблеми.
|
||||
You can play it, but don't expect everything to work! = Ви можете зіграти, але не очікуйте що все працюватиме як треба!
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Цей базовий набір правил несумісний з попередньо обраними\nмодифікаціями. Вони були вимкнені.
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = Базовий набір правил
|
||||
[amount] Techs = [amount] Технологій
|
||||
[amount] Nations = [amount] Націй
|
||||
|
|
@ -921,8 +932,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = Ваш підрозділ [ourUn
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Ваш підрозділ [ourUnit] награбував [amount] [Stat] з [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Ми захопили Варварський табір і отримали [goldAmount] ¤Золота!
|
||||
An enemy [unitType] has joined us! = Ворожий підрозділ [unitType] приєднався до нас!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Після того як невідома цивілізація увійшла в [eraName], ми завербували [spyName] як шпигуна!
|
||||
We have recruited [spyName] as a spy! = Ми завербували [spyName] як шпигуна!
|
||||
[unitName] can be promoted! = Підрозділу [unitName] доступне підвищення!
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
|
|
@ -1644,14 +1653,32 @@ Enhancing religion = Релігія покращується
|
|||
Enhanced religion = Покращена релігія
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
Spy = Шпигун
|
||||
Spy Hideout = Шпигунське укриття
|
||||
Spy present = Наявність шпигуна
|
||||
Move = Перемістити
|
||||
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Після того як невідома цивілізація увійшла в [eraName], ми завербували [spyName] як шпигуна!
|
||||
We have recruited [spyName] as a spy! = Ми завербували [spyName] як шпигуна!
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Вибрати підвищення
|
||||
|
|
@ -1973,6 +2000,8 @@ Destroyed when the city is captured = Знищується у випадку з
|
|||
Doubles Gold given to enemy if city is captured = Подвоює ¤Золото, що здобувається ворогом при захопленні міста
|
||||
Remove extra unhappiness from annexed cities = Прибирає надмірне нещастя з анексованих міст
|
||||
Connects trade routes over water = З’єднує водні торгові шляхи
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
Creates a [improvementName] improvement on a specific tile = Створює покращення [improvementName] на певній клітинці
|
||||
Founds a new city = Може заснувати нове місто
|
||||
Can instantly construct a [improvementFilter] improvement = Може миттєво створити покращення: [improvementFilter]
|
||||
|
|
@ -2062,6 +2091,8 @@ Destroys tile improvements when attacking = Знищує покращення н
|
|||
Cannot move = Не може рухатися
|
||||
Double movement in [terrainFilter] = Подвоює ➡Переміщення на клітинках типу [terrainFilter]
|
||||
All tiles cost 1 movement = Усі пересування коштують 1 ➡Переміщення
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
Can pass through impassable tiles = Можна проходити через непрохідні клітинки
|
||||
Ignores terrain cost = Ігнорує додаткові витрати одиниць ➡Переміщення
|
||||
Ignores Zone of Control = Ігнорує зони контролю
|
||||
|
|
@ -2180,9 +2211,9 @@ within [amount] tiles of a [tileFilter] = в межах [amount] клітино
|
|||
on water maps = на водних мапах
|
||||
in [regionType] Regions = у [regionType] регіонах
|
||||
in all except [regionType] Regions = в усіх регіонах окрім [regionType]
|
||||
Free [baseUnitFilter] appears = Безкоштовно з’являється [baseUnitFilter]
|
||||
[amount] free [baseUnitFilter] units appear = Зʼявляються [amount] безкоштовні підрозділи [baseUnitFilter]
|
||||
Free [baseUnitFilter] found in the ruins = Безкоштовний підрозділ [baseUnitFilter] знайдений у руїнах
|
||||
Free [unit] appears = Безкоштовно з’являється [unit]
|
||||
[amount] free [unit] units appear = Зʼявляються [amount] безкоштовні підрозділи [unit]
|
||||
Free [unit] found in the ruins = Безкоштовний підрозділ [unit] знайдений у руїнах
|
||||
Free Social Policy = Надає безкоштовну соціальну політику
|
||||
[amount] Free Social Policies = [amount] безкоштовних соціальних політик
|
||||
Empire enters golden age = Розпочинається Золота доба
|
||||
|
|
@ -2367,10 +2398,16 @@ UnitActionModifier = Модифікатор дії підрозділу
|
|||
|
||||
#################### Lines from spy actions #######################
|
||||
|
||||
EstablishNetwork = Створює мережу
|
||||
StealingTech = Викрадає технологію
|
||||
RiggingElections = Фальсифікує вибори
|
||||
CounterIntelligence = Контррозвідка
|
||||
# Requires translation!
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -471,11 +471,22 @@ No victory conditions were selected! = Không có điều kiện chiến thắng
|
|||
Mods: = Mod:
|
||||
Extension mods = Mod mở rộng
|
||||
Base ruleset: = Bộ quy tắc cơ bản:
|
||||
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
|
||||
The mod you selected is incorrectly defined! = Mod bạn đã chọn được xác định không chính xác!
|
||||
# Requires translation!
|
||||
The mod you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected is incorrectly defined! = Kết hợp mod bạn đã chọn được xác định không chính xác!
|
||||
# Requires translation!
|
||||
The mod combination you selected is «RED»incorrectly defined!«» =
|
||||
The mod combination you selected has problems. = Sự kết hợp mod bạn đã chọn có vấn đề.
|
||||
You can play it, but don't expect everything to work! = Bạn có thể chơi nó, nhưng đừng mong đợi mọi thứ hoạt động!
|
||||
# Requires translation!
|
||||
The mod combination you selected «GOLD»has problems«». =
|
||||
# Requires translation!
|
||||
You can play it, but «GOLDENROD»don't expect everything to work!«» =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Bộ quy tắc cơ sở này không tương thích với các mod \ nextension đã chọn trước đó. Chúng đã bị vô hiệu hóa.
|
||||
# Requires translation!
|
||||
Are you really sure you want to play with the following known problems? =
|
||||
Base Ruleset = Bộ quy tắc cơ bản
|
||||
[amount] Techs = [amount] Công nghệ
|
||||
[amount] Nations = [amount] Quốc gia
|
||||
|
|
@ -1017,8 +1028,6 @@ Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit] của bạn đã bắt
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit] của bạn đã cướp [amount] [Stat] từ [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Ta đã tiêu diệt trại người man rợn và nhận được [goldAmount] vàng!
|
||||
An enemy [unitType] has joined us! = Kẻ thù [unitType] đã tham gia cùng chúng ta!
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Sau khi một nền văn minh vô danh xâm nhập vào [eraName], chúng tôi đã tuyển dụng [spyName] làm gián điệp!
|
||||
We have recruited [spyName] as a spy! = Chúng tôi đã tuyển dụng [spyName] làm điệp viên!
|
||||
# Requires translation!
|
||||
[unitName] can be promoted! =
|
||||
|
||||
|
|
@ -1806,14 +1815,32 @@ Enhancing religion = Tăng cường tôn giáo
|
|||
Enhanced religion = Tôn giáo nâng cao
|
||||
|
||||
# Espionage
|
||||
# As espionage is WIP and these strings are currently not shown in-game,
|
||||
# feel free to not translate these strings for now
|
||||
# As espionage is WIP, these strings are currently not shown in-game,
|
||||
# so feel free to not translate these strings for now
|
||||
|
||||
Spy = Gián điệp
|
||||
Spy Hideout = Gián điệp ẩn náu
|
||||
Spy present = Gián điệp hiện tại
|
||||
Move = Di chuyển
|
||||
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Sau khi một nền văn minh vô danh xâm nhập vào [eraName], chúng tôi đã tuyển dụng [spyName] làm gián điệp!
|
||||
We have recruited [spyName] as a spy! = Chúng tôi đã tuyển dụng [spyName] làm điệp viên!
|
||||
# Requires translation!
|
||||
A spy from [civilization] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] stole the Technology [techName] from [cityName]! =
|
||||
# Requires translation!
|
||||
Your spy [name] cannot steal any more techs from [civilization] as we've already researched all the technology they know! =
|
||||
|
||||
# Requires translation!
|
||||
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
|
||||
# Requires translation!
|
||||
Due to the chaos ensuing in [cityName], your spy [spyname] has fled back to our hideout. =
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Chọn Thăng cấp
|
||||
|
|
@ -2144,6 +2171,8 @@ Destroyed when the city is captured = Bị phá hủy khi thành phố bị chi
|
|||
Doubles Gold given to enemy if city is captured = Nhân đôi vàng cho kẻ thù nếu thành phố bị chiếm
|
||||
Remove extra unhappiness from annexed cities = Xóa bỏ bất hạnh thêm khỏi các thành phố bị thôn tính
|
||||
Connects trade routes over water = Kết nối các tuyến đường thương mại trên mặt nước
|
||||
# Requires translation!
|
||||
Automatically built in all cities where it is buildable =
|
||||
Creates a [improvementName] improvement on a specific tile = Tạo một cải tiến [improvementName] trên một ô cụ thể
|
||||
Founds a new city = Lập thành phố mới
|
||||
# Requires translation!
|
||||
|
|
@ -2235,6 +2264,8 @@ Destroys tile improvements when attacking = Phá hủy các cải tiến của
|
|||
Cannot move = Không thể di chuyển
|
||||
Double movement in [terrainFilter] = Di chuyển kép trong [terrainFilter]
|
||||
All tiles cost 1 movement = Tất cả các ô có giá 1 lần di chuyển
|
||||
# Requires translation!
|
||||
May travel on Water tiles without embarking =
|
||||
Can pass through impassable tiles = Có thể đi qua các ô không thể vượt qua
|
||||
Ignores terrain cost = Bỏ qua chi phí địa hình
|
||||
Ignores Zone of Control = Bỏ qua Vùng Kiểm soát
|
||||
|
|
@ -2373,9 +2404,9 @@ within [amount] tiles of a [tileFilter] = trong [amount] ô của [tileFilter]
|
|||
on water maps = trên bản đồ nước
|
||||
in [regionType] Regions = trong [regionType] Khu vực
|
||||
in all except [regionType] Regions = trong tất cả ngoại trừ [regionType] Khu vực
|
||||
Free [baseUnitFilter] appears = xuất hiện [baseUnitFilter] miễn phí
|
||||
[amount] free [baseUnitFilter] units appear = [amount] đơn vị [baseUnitFilter] miễn phí đã xuất hiện
|
||||
Free [baseUnitFilter] found in the ruins = [baseUnitFilter] miễn phí được tìm thấy trong đống đổ nát
|
||||
Free [unit] appears = xuất hiện [unit] miễn phí
|
||||
[amount] free [unit] units appear = [amount] đơn vị [unit] miễn phí đã xuất hiện
|
||||
Free [unit] found in the ruins = [unit] miễn phí được tìm thấy trong đống đổ nát
|
||||
Free Social Policy = Chính sách xã hội miễn phí
|
||||
[amount] Free Social Policies = [amount] Chính sách xã hội miễn phí
|
||||
Empire enters golden age = Đế chế bước vào thời kỳ hoàng kim
|
||||
|
|
@ -2589,10 +2620,16 @@ UnitActionModifier =
|
|||
|
||||
#################### Lines from spy actions #######################
|
||||
|
||||
EstablishNetwork = Thiết lập Mạng
|
||||
StealingTech = Ăn cắp Công nghệ
|
||||
RiggingElections = Chế độ Bầu cử
|
||||
CounterIntelligence = Bộ phận Phản gián
|
||||
# Requires translation!
|
||||
Establishing Network =
|
||||
# Requires translation!
|
||||
Observing City =
|
||||
# Requires translation!
|
||||
Stealing Tech =
|
||||
# Requires translation!
|
||||
Rigging Elections =
|
||||
# Requires translation!
|
||||
Conducting Counter-intelligence =
|
||||
|
||||
|
||||
#################### Lines from diplomatic modifiers #######################
|
||||
|
|
|
|||
|
|
@ -1,13 +1,13 @@
|
|||
Persian_(Pinglish-UN) = 14
|
||||
Italian = 99
|
||||
Russian = 98
|
||||
Russian = 97
|
||||
Belarusian = 2
|
||||
Afrikaans = 7
|
||||
German = 99
|
||||
Swedish = 86
|
||||
Turkish = 69
|
||||
Ukrainian = 99
|
||||
Filipino = 95
|
||||
Filipino = 94
|
||||
French = 99
|
||||
Portuguese = 63
|
||||
Indonesian = 98
|
||||
|
|
@ -16,17 +16,17 @@ Finnish = 37
|
|||
Spanish = 99
|
||||
Malay = 23
|
||||
Brazilian_Portuguese = 99
|
||||
Traditional_Chinese = 96
|
||||
Traditional_Chinese = 99
|
||||
Polish = 99
|
||||
Lithuanian = 94
|
||||
Lithuanian = 93
|
||||
Romanian = 72
|
||||
Simplified_Chinese = 99
|
||||
Bulgarian = 43
|
||||
Korean = 96
|
||||
Korean = 95
|
||||
Persian_(Pinglish-DIN) = 13
|
||||
Japanese = 81
|
||||
English = 0
|
||||
Vietnamese = 94
|
||||
Vietnamese = 93
|
||||
Czech = 83
|
||||
Hungarian = 78
|
||||
Dutch = 67
|
||||
|
|
|
|||
13
changelog.md
13
changelog.md
|
|
@ -5,17 +5,14 @@ Linked Unit Types and Promotions in Civilopedia
|
|||
Added new unique - "Automatically built in all cities where it is buildable"
|
||||
|
||||
By SeventhM:
|
||||
- Bug fix: Buildings not set to -1 by default correctly
|
||||
- Move on water
|
||||
- Change the default cost of buildings and the default time of tile improvements
|
||||
- Added unique "May travel on Water tiles without embarking"
|
||||
- Change the default cost of buildings and the default time of tile improvements
|
||||
|
||||
By xlenstra:
|
||||
- Spies now occasionally steal technologies
|
||||
- Spies in cities that are captured or destroyed now go to the hideout
|
||||
- Spies now occasionally steal technologies
|
||||
- Spies in cities that are captured or destroyed now go to the hideout
|
||||
|
||||
Moved the default message to the ApiStatusCode enum (MPv2) - By CrsiX
|
||||
|
||||
Prevent mod conflicts better - By SomeTroglodyte
|
||||
Better mod conflict prevention - By SomeTroglodyte
|
||||
|
||||
## 4.7.2
|
||||
|
||||
|
|
|
|||
|
|
@ -1309,6 +1309,9 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
|||
??? example "All tiles cost 1 movement"
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "May travel on Water tiles without embarking"
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "Can pass through impassable tiles"
|
||||
Applicable to: Unit
|
||||
|
||||
|
|
|
|||
|
|
@ -1,18 +1,13 @@
|
|||
|
||||
|
||||
Linked Unit Types and Promotions in Civilopedia
|
||||
|
||||
Added new unique - "Automatically built in all cities where it is buildable"
|
||||
|
||||
By SeventhM:
|
||||
- Bug fix: Buildings not set to -1 by default correctly
|
||||
- Move on water
|
||||
- Change the default cost of buildings and the default time of tile improvements
|
||||
- Added unique "May travel on Water tiles without embarking"
|
||||
- Change the default cost of buildings and the default time of tile improvements
|
||||
|
||||
By xlenstra:
|
||||
- Spies now occasionally steal technologies
|
||||
- Spies in cities that are captured or destroyed now go to the hideout
|
||||
- Spies now occasionally steal technologies
|
||||
- Spies in cities that are captured or destroyed now go to the hideout
|
||||
|
||||
Moved the default message to the ApiStatusCode enum (MPv2) - By CrsiX
|
||||
|
||||
Prevent mod conflicts better - By SomeTroglodyte
|
||||
Better mod conflict prevention - By SomeTroglodyte
|
||||
Loading…
Reference in New Issue
Block a user