From b4b73336b381e1feba300ed40acaa4134e112dd5 Mon Sep 17 00:00:00 2001 From: Will Allen Date: Tue, 28 Nov 2023 04:09:47 -0600 Subject: [PATCH] Fix typo (#10608) --- docs/Developers/Project-structure-and-major-classes.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/Developers/Project-structure-and-major-classes.md b/docs/Developers/Project-structure-and-major-classes.md index 146ff60d4c..aa57a4e9d8 100644 --- a/docs/Developers/Project-structure-and-major-classes.md +++ b/docs/Developers/Project-structure-and-major-classes.md @@ -2,7 +2,7 @@ Since LibGDX, and therefore Unciv, are built for multi-platform support, the project structure is built accordingly. -99% of the code is in the [core](https://github.com/yairm210/Unciv/tree/master/core) project, which contains all the platform-independant code. +99% of the code is in the [core](https://github.com/yairm210/Unciv/tree/master/core) project, which contains all the platform-independent code. The [desktop](https://github.com/yairm210/Unciv/tree/master/desktop) and [android](https://github.com/yairm210/Unciv/tree/master/android) folders contain platform-specific things, and the Android folder also contains the game Images and the all-important Assets, which are required for running from Desktop as well, so we bundle them up into the .jar file when releasing. @@ -48,7 +48,7 @@ The UI: First off, let's clarify: When we say "The Game", we mean the *state* of the game (what turn it is, who the players are, what each one has etc) and not the *UI* of the game. -That is, The Game is the *currently playe*_ game, not *Unciv*. +That is, The Game is the *currently played* game, not *Unciv*. The game contains three major parts: