This commit is contained in:
Yair Morgenstern 2023-10-07 22:33:00 +03:00
parent e7aef72e93
commit b2a29f1be2
6 changed files with 13 additions and 29 deletions

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@ -748,7 +748,6 @@ Reset = Reiniciar
Show zoom buttons in world screen = Mostrar Botones para Zoom del Mapa
Experimental Demographics scoreboard = Tabla de Puntaje Demográfica
# Requires translation!
Size of Unitset art in Civilopedia = Tamaño de las Unidades en la Civilopedia
### Visual Hints subgroup
@ -2044,9 +2043,7 @@ Automatically built in all cities where it is buildable = Construído automátic
Creates a [improvementName] improvement on a specific tile = Crea una mejora de [improvementName] en una casilla específica
Founds a new city = Funda una nueva ciudad
Can instantly construct a [improvementFilter] improvement = Puede construír una mejora de [improvementFilter] de inmediato
# Requires translation!
Can Spread Religion = Puede difundir una Religión
# Requires translation!
Can remove other religions from cities = Puede remover otras religiones de las ciudades
May found a religion = Puede fundar una religión
May enhance a religion = Puede realzar una religión
@ -2431,7 +2428,6 @@ Policy = Política
FounderBelief = Creencia del fundador
FollowerBelief = Creencia del seguidor
Building = Edificio
# Requires translation!
UnitAction = AccióndUnidad
Unit = Unidad
UnitType = Tipo de unidad
@ -6226,7 +6222,6 @@ Truffles = Trufas
#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
# Requires translation!
Devout = Devoto

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@ -3,7 +3,7 @@ Italian = 99
Russian = 100
Belarusian = 2
Afrikaans = 7
German = 99
German = 100
Swedish = 85
Turkish = 79
Ukrainian = 98
@ -13,7 +13,7 @@ Portuguese = 62
Indonesian = 98
Catalan = 99
Finnish = 36
Spanish = 99
Spanish = 100
Malay = 22
Brazilian_Portuguese = 100
Traditional_Chinese = 97
@ -29,5 +29,5 @@ English = 0
Vietnamese = 92
Czech = 82
Hungarian = 78
Dutch = 99
Dutch = 100
Greek = 14

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@ -1,15 +1,11 @@
## 4.8.12
Separate unit automation from other actions
chore: Separated 'declare war' logic from DiplomacyManager
Automated units can fortify/set up/other actions
AI now uses free tech points - By tuvus
By SomeTroglodyte:
- Align ruleset icons in text to font metrics
- Tweak FasterUIDevelopment to offer normal Scene2D debugging, and some linting
- Pure package reorg: Widgets
- Align ruleset icons in text to font metrics
## 4.8.11

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@ -119,15 +119,15 @@ class RiverGenerator(
if (bottomRightOrLeft == BottomRightOrLeft.BottomLeft) {
yield(RiverCoordinate(tileMap, position, BottomRightOrLeft.BottomRight)) // same tile, other side
if (myTopLeft != null)
yield(RiverCoordinate(tileMap, myTopLeft!!.position, BottomRightOrLeft.BottomRight)) // tile to MY top-left, take its bottom right corner
yield(RiverCoordinate(tileMap, myTopLeft.position, BottomRightOrLeft.BottomRight)) // tile to MY top-left, take its bottom right corner
if (myBottomLeft != null)
yield(RiverCoordinate(tileMap, myBottomLeft!!.position, BottomRightOrLeft.BottomRight)) // Tile to MY bottom-left, take its bottom right
yield(RiverCoordinate(tileMap, myBottomLeft.position, BottomRightOrLeft.BottomRight)) // Tile to MY bottom-left, take its bottom right
} else {
yield(RiverCoordinate(tileMap, position, BottomRightOrLeft.BottomLeft)) // same tile, other side
if (myTopRight != null)
yield(RiverCoordinate(tileMap, myTopRight!!.position, BottomRightOrLeft.BottomLeft)) // tile to MY top-right, take its bottom left
yield(RiverCoordinate(tileMap, myTopRight.position, BottomRightOrLeft.BottomLeft)) // tile to MY top-right, take its bottom left
if (myBottomRight != null)
yield(RiverCoordinate(tileMap, myBottomRight!!.position, BottomRightOrLeft.BottomLeft)) // tile to MY bottom-right, take its bottom left
yield(RiverCoordinate(tileMap, myBottomRight.position, BottomRightOrLeft.BottomLeft)) // tile to MY bottom-right, take its bottom left
}
}

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@ -113,10 +113,9 @@ class MapUnit : IsPartOfGameInfoSerialization {
var isTransported: Boolean = false
var turnsFortified = 0
// Old, to be deprecated
@Deprecated("As of 4.5.3")
@Deprecated("As of 4.8.9")
var abilityUsesLeft: HashMap<String, Int> = hashMapOf()
@Deprecated("As of 4.5.3")
@Deprecated("As of 4.8.9")
var maxAbilityUses: HashMap<String, Int> = hashMapOf()
// New - track only *how many have been used*, derive max from uniques, left = max - used

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@ -1,12 +1,6 @@
Separate unit automation from other actions
chore: Separated 'declare war' logic from DiplomacyManager
Automated units can fortify/set up/other actions
AI now uses free tech points - By tuvus
By SomeTroglodyte:
- Align ruleset icons in text to font metrics
- Tweak FasterUIDevelopment to offer normal Scene2D debugging, and some linting
- Pure package reorg: Widgets
- Align ruleset icons in text to font metrics