Version rollout (#12112)

* Bump version and create initial changelog entry

* Add and correct some Russian translations (#12111)

* Update Latin translation (#12096)

* Update translation

* Update translation

* Update translation

* Update translation

* Update translation

---------

Co-authored-by: sls1005 <sls1005@github.com>

* Update French.properties (#12091)

* Update Spanish.properties (#12090)

* Update Spanish.properties

* Update Spanish.properties

* Update Simplified_Chinese.properties (#12089)

* Update Indonesian.properties (#12088)

Translated new words and corrected grammatical errors.

* Update German translation (#12087)

* Update Italian.properties (#12086)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Nicolas Flamme <nclsf87@gmail.com>
Co-authored-by: sls1005 <90055573+sls1005@users.noreply.github.com>
Co-authored-by: sls1005 <sls1005@github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
Co-authored-by: 焕晨HChen <123531821+HChenX@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
Co-authored-by: mape6 <mape6@posteo.de>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
This commit is contained in:
Yair Morgenstern 2024-08-14 10:48:56 +03:00 committed by GitHub
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12 changed files with 284 additions and 267 deletions

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@ -1469,7 +1469,7 @@ Far away = Très loin
Status = Statut
Current turn = Tour en cours
# Requires translation!
You =
You = Vous
Turn [turnNumber] = Tour [turnNumber]
Location = Lieu
Unimproved = Non-aménagées
@ -2499,7 +2499,7 @@ Can be used as permanent audiovisual mod = Peut être activé comme mod audiovis
Cannot be used as permanent audiovisual mod = Ne peut pas être activé comme mod audiovisuel permanent
Mod preselects map [comment] = Le mod utilise la carte [comment]
# Requires translation!
if [modFilter] is enabled =
if [modFilter] is enabled = si [modFilter] est activé
######### countable ###########

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@ -1468,8 +1468,7 @@ Somewhere around [city] = In der Nähe von [city]
Far away = Weit entfernt
Status = Status
Current turn = Aktuelle Runde
# Requires translation!
You =
You = Du
Turn [turnNumber] = Runde [turnNumber]
Location = Standort
Unimproved = Unverbessert
@ -2498,8 +2497,7 @@ Should only be used as permanent audiovisual mod = Sollte nur als permanente aud
Can be used as permanent audiovisual mod = Kann als permanente audiovisuelle Mod verwendet werden
Cannot be used as permanent audiovisual mod = Kann nicht als permanente audiovisuelle Mod verwendet werden
Mod preselects map [comment] = Kartenvorauswahl der Mod [comment]
# Requires translation!
if [modFilter] is enabled =
if [modFilter] is enabled = Wenn [modFilter] aktiviert ist
######### countable ###########

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@ -73,7 +73,7 @@ Close Unciv = Tutup Unciv
# Buildings
Unsellable = Tidak dapat dijual
Not displayed as an available construction unless [building] is built = Tidak ditampilkan sebagai bangunan yang dapat dibangun tanpa adanya bangunan [building] yang telah dibangun
Not displayed as an available construction unless [building] is built = Tidak ditampilkan sebagai bangunan yang dapat dibangun kecuali jika [building] sudah dibangun
Not displayed as an available construction without [resource] = Tidak ditampilkan sebagai bangunan yang dapat dibangun tanpa adanya [resource]
Cannot be hurried = Tidak dapat dipercepat
@ -1469,7 +1469,7 @@ Far away = Jauh
Status = Status
Current turn = Giliran saat ini
# Requires translation!
You =
You = Kamu
Turn [turnNumber] = Giliran [turnNumber]
Location = Lokasi
Unimproved = Belum ditingkatkan
@ -2499,7 +2499,7 @@ Can be used as permanent audiovisual mod = Bisa digunakan sebagai mod audiovisua
Cannot be used as permanent audiovisual mod = Tidak bisa digunakan sebagai mod audiovisual permanen
Mod preselects map [comment] = Mod memilih peta sebelumnya [comment]
# Requires translation!
if [modFilter] is enabled =
if [modFilter] is enabled = Jika [modFilter] dinyalakan
######### countable ###########
@ -4620,10 +4620,10 @@ Construct Wonder = Bangun Keajaiban Dunia
We recommend you to start building [wonder] to show the whole world your civilization strength. = Kami menganjurkanmu untuk mulai membangun [wonder] untuk menunjukkan seluruh dunia akan kekuatan peradabanmu.
Acquire Great Person = Dapatkan Orang Hebat
Great People can change the course of a Civilization! You will be rewarded for acquiring a new [greatPerson]. = Orang Hebat bisa mengubah masa depan sebuah peradaban! Kamu akan diberi hadiah jika kamu mendapatkan [greatPerson].
Great People can change the course of a Civilization! You will be rewarded for acquiring a new [greatPerson]. = Orang Hebat bisa mengubah masa depan sebuah Peradaban! Kamu akan diberi hadiah jika kamu mendapatkan [greatPerson].
Conquer City State = Taklukkan Negara Kota
It's time to erase the City-State of [cityState] from the map. You will be greatly rewarded for conquering them! = Waktunya menghapus Negara Kota [cityState] dari peta. Engkau akan diberikan hadiah besar kalau menaklukkan mereka!
It's time to erase the City-State of [cityState] from the map. You will be greatly rewarded for conquering them! = Waktunya menghapus Negara-Kota [cityState] dari peta. Engkau akan diberikan hadiah besar kalau menaklukkan mereka!
Find Player = Cari Pemain
You have yet to discover where [civName] set up their cities. You will be rewarded for finding their territories. = Kamu masih harus menemukan di mana [civName] membangun kota-kotanya. Kamu akan diberi hadiah jika kamu menemukan wilayah mereka.

View File

@ -1474,8 +1474,7 @@ Somewhere around [city] = Intorno a [city]
Far away = Lontano
Status = Stato
Current turn = Turno attuale
# Requires translation!
You =
You = Tu
Turn [turnNumber] = Turno [turnNumber]
Location = Posizione
Unimproved = Non migliorata
@ -2504,8 +2503,7 @@ Should only be used as permanent audiovisual mod = Va usata solo come mod audiov
Can be used as permanent audiovisual mod = Usabile come mod audiovisuale permanente
Cannot be used as permanent audiovisual mod = Non usabile come mod audiovisuale permanente
Mod preselects map [comment] = La mod preseleziona la mappa [comment]
# Requires translation!
if [modFilter] is enabled =
if [modFilter] is enabled = se hai attivato [modFilter]
######### countable ###########

View File

@ -30,7 +30,7 @@ left_and_right_joiners =
# Documentation: https://f-droid.org/en/docs/Build_Metadata_Reference/#Summary
# English to translate: https://github.com/yairm210/Unciv/blob/master/fastlane/metadata/android/en-US/short_description.txt
Fastlane_short_description = Ludum apertum quattuor-X civilizationis aedificationis
Fastlane_short_description = Ludum apertum quattuor-X aedificationis civilizationis
# Documentation: https://f-droid.org/en/docs/Build_Metadata_Reference/#Description
# English to translate: https://github.com/yairm210/Unciv/blob/master/fastlane/metadata/android/en-US/full_description.txt
@ -102,7 +102,7 @@ Close Unciv =
# Buildings
# Requires translation!
Unsellable =
Unsellable = Non potest vendi
# Requires translation!
Not displayed as an available construction unless [building] is built =
# Requires translation!
@ -433,7 +433,7 @@ Take worker (-50 Influence) =
# Requires translation!
[civName] is afraid of your military power! =
Major Civ = Pleræ Civ
Major Civ = Pleræ Civ.
No Cities = Sine Urbibus
# Requires translation!
Base value =
@ -1931,7 +1931,8 @@ Upgrade to [unitType]\n([goldCost] gold, [resources]) =
Transform to [unitType] =
# Requires translation!
Transform to [unitType]\n([resources]) =
Found city = Funda urbem
Found city = Conde urbem
#https://la.m.wikisource.org/wiki/De_urbe_Treverensium
Promote = Promovere
Health = Salus
Disband unit = Dimittere centuriam
@ -2434,7 +2435,7 @@ Status =
# Requires translation!
Current turn =
# Requires translation!
You =
You = Tu
# Requires translation!
Turn [turnNumber] =
# Requires translation!
@ -2949,9 +2950,9 @@ Choose a pantheon =
# Requires translation!
Choose a Religion =
# Requires translation!
Found Religion =
Found Religion = Funda Religionem
# Requires translation!
Found Pantheon =
Found Pantheon = Funda Pantheum
# Requires translation!
Reform Religion =
# Requires translation!
@ -2975,9 +2976,9 @@ Pressure =
# Religion overview screen
# Requires translation!
Religion Name: =
Religion Name: = Nomen Religionis
# Requires translation!
Pantheon Name: =
Pantheon Name: = Nomen Panthei
# Requires translation!
Founding Civ: =
# Requires translation!
@ -3010,9 +3011,9 @@ Available follower beliefs =
Religious status: =
# Requires translation!
None =
None = Nulla
# Requires translation!
Pantheon =
Pantheon = Pantheum
# Requires translation!
Founding religion =
# Requires translation!
@ -3328,7 +3329,7 @@ This Unit upgrades for free =
# Requires translation!
Never destroyed when the city is captured =
# Requires translation!
Invisible to others =
Invisible to others = Non potest videri a aliis
# Unused Resources
@ -3825,15 +3826,15 @@ All adjacent units heal [amount] HP when healing =
# Requires translation!
Defense bonus when embarked =
# Requires translation!
No Sight =
No Sight = Sine conspectu
# Requires translation!
Can see over obstacles =
Can see over obstacles = Potest videre per obstaculum
# Requires translation!
Can carry [amount] [mapUnitFilter] units =
Can carry [amount] [mapUnitFilter] units = Potest gerere [amount] centurias quæ sunt [mapUnitFilter]
# Requires translation!
Can carry [amount] extra [mapUnitFilter] units =
Can carry [amount] extra [mapUnitFilter] units = Potest gerere [amount] centurias addititias quæ sunt [mapUnitFilter]
# Requires translation!
Cannot be carried by [mapUnitFilter] units =
Cannot be carried by [mapUnitFilter] units = Non potest geri a centuriis quæ sunt [mapUnitFilter]
# Requires translation!
[relativeAmount]% chance to intercept air attacks =
# Requires translation!
@ -3870,9 +3871,9 @@ Can be earned through combat =
# Requires translation!
[greatPerson] is earned [relativeAmount]% faster =
# Requires translation!
Invisible to non-adjacent units =
Invisible to non-adjacent units = Non potest videri a centuriis non adjectis
# Requires translation!
Can see invisible [mapUnitFilter] units =
Can see invisible [mapUnitFilter] units = Potest videre centurias quæ non possunt videri et sunt [mapUnitFilter]
# Requires translation!
May upgrade to [unit] through ruins-like effects =
# Requires translation!
@ -3880,7 +3881,7 @@ Can upgrade to [unit] =
# Requires translation!
Destroys tile improvements when attacking =
# Requires translation!
Cannot move =
Cannot move = Non potest moveri
# Requires translation!
Double movement in [terrainFilter] =
# Requires translation!
@ -3898,7 +3899,7 @@ Rough terrain penalty =
# Requires translation!
Can enter ice tiles =
# Requires translation!
Cannot enter ocean tiles =
Cannot enter ocean tiles = Non potest ingredi tegulas Oceani
# Requires translation!
May enter foreign tiles without open borders =
# Requires translation!
@ -4218,47 +4219,47 @@ Provides a [buildingName] in your first [positiveAmount] cities for free =
# Requires translation!
Triggers a [event] event =
# Requires translation!
upon discovering [techFilter] technology =
upon discovering [techFilter] technology = quando invenis technologiam quæ est [techFilter]
# Requires translation!
upon entering the [era] =
upon entering the [era] = quando es [era](m/um) ingressus
# Requires translation!
upon entering a new era =
upon entering a new era = quandocumque es etatem novam ingressus
# Requires translation!
upon adopting [policy/belief] =
upon adopting [policy/belief] = quando asciscis [policy/belief](m/s/um/os)
# Requires translation!
upon declaring war with a major Civilization =
upon declaring war with a major Civilization = quandocumque indicas bellum contra civilizationem pleram
# Requires translation!
upon declaring friendship =
# Requires translation!
upon declaring a defensive pact =
# Requires translation!
upon entering a Golden Age =
upon entering a Golden Age = quandocumque es Aetatem Aureum ingressus
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
upon founding a city = quandocumque condis urbem
# Requires translation!
upon building a [improvementFilter] improvement =
upon building a [improvementFilter] improvement = quandocumque ædificas meliorationem quæ est [improvementFilter]
# Requires translation!
upon discovering a Natural Wonder =
upon discovering a Natural Wonder = quandocumque invenis miraculum naturæ
# Requires translation!
upon constructing [buildingFilter] =
upon constructing [buildingFilter] = quandocumque ædificas [buildingFilter](m/s/um/os)
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =
upon constructing [buildingFilter] [cityFilter] = quandocumque ædificas [buildingFilter](m/s/um/os) [cityFilter]
# Requires translation!
upon gaining a [baseUnitFilter] unit =
# Requires translation!
upon turn end =
upon turn end = quandocumque passus est perfectus
# Requires translation!
upon founding a Pantheon =
upon founding a Pantheon = quando fundas Pantheum
# Requires translation!
upon founding a Religion =
upon founding a Religion = quando fundas religionem
# Requires translation!
upon enhancing a Religion =
upon enhancing a Religion = quando cumulas religionem
# Requires translation!
upon defeating a [mapUnitFilter] unit =
# Requires translation!
upon expending a [mapUnitFilter] unit =
upon expending a [mapUnitFilter] unit = quandocumque exhauris centuriam quæ est [mapUnitFilter]
# Requires translation!
upon being defeated =
# Requires translation!
@ -4266,9 +4267,9 @@ upon being promoted =
# Requires translation!
upon losing at least [amount] HP in a single attack =
# Requires translation!
upon ending a turn in a [tileFilter] tile =
upon ending a turn in a [tileFilter] tile = quandocumque passus est perfectus si est in tegula quæ est [tileFilter]
# Requires translation!
upon discovering a [tileFilter] tile =
upon discovering a [tileFilter] tile = quandocumque invenis tegulam quæ est [tileFilter]
# Requires translation!
hidden from users =
# Requires translation!
@ -5188,13 +5189,13 @@ Warrior = Bellator
Ancient era = Antiqua etas
# Requires translation!
Spearman =
Spearman = Vir cum Hasta
Classical era = Etas classica
Medieval era = Etas mediaevale
# Requires translation!
Pikeman =
Pikeman = Contiger
Renaissance era = Etas renascentia
# Requires translation!
@ -7934,18 +7935,19 @@ Aristocracy = Aristocratia
Legalism = Legalismus
Oligarchy = Oligarchia
# Requires translation!
Landed Elite =
Landed Elite = Electissimus cum Agro
#https://civilization.fandom.com/wiki/Landed_Elite_(Civ5)?so=search
Monarchy = Monarchia
Tradition Complete = Completus Mos Maiorum
Tradition = Mos Maiorum
Collective Rule = Democratia Recta
Collective Rule = Comitia
Citizenship = Civitas
Republic = Res Publica
# Requires translation!
Representation =
Representation = Repraesentare
# Requires translation!
Meritocracy =
Meritocracy = Meritocratia
Liberty Complete = Libertas Completa
Liberty = Libertas
@ -8014,11 +8016,11 @@ Rationalism Complete = Rationalismus Completus
Rationalism = Rationalismus
# Requires translation!
Constitution =
Constitution = Constitutio
# Requires translation!
Universal Suffrage =
# Requires translation!
Civil Society =
Civil Society = Societas Civilis
Free Speech = Loquela Libera
Democracy = Democratia
Freedom Complete = Pilleus Completus
@ -8035,9 +8037,9 @@ Autocracy Complete = Tyrannis Completa
Autocracy = Tyrannis
# Requires translation!
United Front =
United Front = Frons Coalita
# Requires translation!
Planned Economy =
Planned Economy = Oeconomia Disposita
Nationalism = Nationalismus
Socialism = Socialismus
Communism = Communismus
@ -8924,7 +8926,9 @@ Sortie =
Operational Range =
# Requires translation!
Helicopter =
Helicopter = Helicopterum
#https://en.m.wiktionary.org/wiki/helicopterum
#https://la.m.wikipedia.org/wiki/Helicopterum
# Requires translation!
Air Repair =
@ -9048,50 +9052,50 @@ Maori Warrior =
Jaguar =
# Requires translation!
Brute =
Brute = Belua
# Requires translation!
Archer =
Archer = Sagittarius
# Requires translation!
Bowman =
Bowman = Arcitenens
# Requires translation!
Slinger =
Slinger = Funditor
# Requires translation!
Skirmisher =
Skirmisher = Ferentarius
# Requires translation!
Work Boats =
Work Boats = Rates Operantes
# Requires translation!
Trireme =
Trireme = Triremis
# Requires translation!
Galley =
Galley = Myoparo
# Requires translation!
Chariot Archer =
Chariot Archer = Sagittarius Currilis
# Requires translation!
War Chariot =
War Chariot = Currus Bellicus
# Requires translation!
War Elephant =
War Elephant = Elephantus Bellicus
# Requires translation!
Hoplite =
# Requires translation!
Persian Immortal =
Persian Immortal = Immortalis Persicus
# Requires translation!
Marauder =
# Requires translation!
Horseman =
Horseman = Caballarius
# Requires translation!
Companion Cavalry =
@ -9100,7 +9104,7 @@ Catapult = Fundibulum
Ballista = Ballista
Swordsman = Vir gladii
Swordsman = Ensifer
Legion = Legio
@ -9112,10 +9116,10 @@ Mohawk Warrior =
Landsknecht =
# Requires translation!
Knight =
Knight = Eques
# Requires translation!
Camel Archer =
Camel Archer = Sagittarius Camelarius
# Requires translation!
Conquistador =
@ -9130,22 +9134,22 @@ Mandekalu Cavalry =
Keshik =
# Requires translation!
Crossbowman =
Crossbowman = Vir cum Arcuballista
# Requires translation!
Chu-Ko-Nu =
# Requires translation!
Longbowman =
Longbowman = Vir cum Arcu Longo
# Requires translation!
Trebuchet =
Trebuchet = Trebuchettum
# Requires translation!
Hwach'a =
# Requires translation!
Longswordsman =
Longswordsman = Vir cum Gladio Longo
# Requires translation!
Samurai =
@ -9157,7 +9161,7 @@ Berserker =
Caravel =
# Requires translation!
Turtle Ship =
Turtle Ship = Navis Testudinea
# Requires translation!
@ -9176,10 +9180,10 @@ Tercio =
Frigate =
# Requires translation!
Ship of the Line =
Ship of the Line = Navis Aciei
# Requires translation!
Lancer =
Lancer = Miles cum Lancea
# Requires translation!
Sipahi =
@ -9192,31 +9196,31 @@ Cannon =
Norwegian Ski Infantry =
# Requires translation!
Cavalry =
Cavalry = Equitatus
# Requires translation!
Cossack =
# Requires translation!
Ironclad =
Ironclad = Navis Loricata
Artillery = Tormenta
Artillery = Artilleria
# Requires translation!
Foreign Legion =
Foreign Legion = Legio Externa
# Requires translation!
Carrier =
Carrier = Gerulus
# Requires translation!
Battleship =
Battleship = Navis Pugnans
Anti-Aircraft Gun = Pistolium contra Vehiculum Aerium
# Requires translation!
Destroyer =
Destroyer = Navis Venatoria
Zero = Nil
@ -9236,7 +9240,7 @@ Anti-Tank Gun = Pistolium contra Currum Loricatum
Atomic Bomb = Pyrobolum Atomicum
# Requires translation!
Rocket Artillery =
Rocket Artillery = Artilleria Falaricarum
# Requires translation!
Mobile SAM =
@ -9246,7 +9250,7 @@ Guided Missile = Missile Derectum
Nuclear Missile = Missile Nucleare
# Requires translation!
Helicopter Gunship =
Helicopter Gunship = Helicopterum Armatum
Nuclear Submarine = Navis Subaquanea Nuclearis
@ -9254,7 +9258,7 @@ Nuclear Submarine = Navis Subaquanea Nuclearis
Mechanized Infantry =
# Requires translation!
Missile Cruiser =
Missile Cruiser = Navis Circumvectans Missilium
Modern Armor = Cataphracta Moderna
@ -11320,18 +11324,17 @@ Dromon =
# Requires translation!
Horse Archer =
Horse Archer = Caballarius Sagittarius
# Requires translation!
Battering Ram =
Battering Ram = Aries
# Requires translation!
Pictish Warrior =
# Requires translation!
African Forest Elephant =
African Forest Elephant = Loxodonta Cyclotis
# Requires translation!
Cataphract =

View File

@ -91,16 +91,11 @@ Hydro Plant = ГЭС
# City naming when list exhausted
# Requires translation!
New [cityName] =
# Requires translation!
Neo [cityName] =
# Requires translation!
Nova [cityName] =
# Requires translation!
Altera [cityName] =
# Requires translation!
New [civName]\n(formerly known as [cityName]) =
New [cityName] = Новый [cityName]
Neo [cityName] = Нео [cityName]
Nova [cityName] = Нова [cityName]
Altera [cityName] = Альтера [cityName]
New [civName]\n(formerly known as [cityName]) = Новый [civName]\n(ранее известный как [cityName])
# Diplomacy,Trade,Nations
@ -179,15 +174,12 @@ We will remember this. = Мы это запомним.
# Join War
[civName] has joined [allyCivName] in the war against us! = [civName] присоединился к [allyCivName] в войне против нас!
We have joined [allyCivName] in the war against [enemyCivName]! = Мы присоединились к [allyCivName] в войне против [enemyCivName]!
[civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] присоединился к [allyCivName] в войне против [enemyCivName]]!
[civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] присоединился к [allyCivName] в войне против [enemyCivName]!
[civName] has joined us in the war against [enemyCivName]! = [civName] присоединился к нам в войне против [enemyCivName]!
# Team War
# Requires translation!
You and [allyCivName] have declared war against [enemyCivName]! =
# Requires translation!
[civName] and [allyCivName] have declared war against us! =
# Requires translation!
[civName] and [allyCivName] have declared war against [enemyCivName]! =
You and [allyCivName] have declared war against [enemyCivName]! = Вы и [allyCivName] объявили войну державе [enemyCivName]!
[civName] and [allyCivName] have declared war against us! = [civName] и [allyCivName] объявили нам войну!
[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] и [allyCivName] объявили войну державе [enemyCivName]!
[civName] cancelled their Defensive Pact with [otherCivName]! = [civName] отменила оборонительный пакт с [otherCivName]!
[civName] cancelled their Defensive Pact with us! = [civName] расторгли с нами оборонительный пакт!
@ -203,8 +195,7 @@ They promised not to settle near us ([count] turns remaining) = Они обещ
[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = Держава [civName] расстроена тем, что вы потребовали дань от города-государство [cityState], который они обязались защищать!
[civName] is upset that you attacked [cityState], whom they have pledged to protect! = Держава [civName] расстроена тем, что вы атаковали город-государство [cityState], который они обязались защищать!
# Requires translation!
[civName] is upset that you attacked [cityState], whom they are allied with! =
[civName] is upset that you attacked [cityState], whom they are allied with! = Держава [civName] расстроена тем, что вы атаковали город-государство [cityState], с которым они вступили в союз!
[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = Держава [civName] возмущена тем, что вы уничтожили город-государство [cityState], который они обязались защищать!
[civName] has destroyed [cityState], whom you had pledged to protect! = Держава [civName] уничтожила город-государство [cityState], который вы обязались защищать!
@ -233,8 +224,7 @@ I've been informed that my armies have taken tribute from [civName], a city-stat
We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = Мы не так давно попросили [civName] выплатить нам дань, и они согласились.\nВы обещали защищать их от подобных выходок, но мы оба прекрасно знаем, что ваши слова ничем не подкреплены.
It's come to my attention that I may have attacked [civName].\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = Мне стало известно, что я мог атаковать [civName], город-государство, находящийся под вашей защитой.\nСсориться с вашей империи не было моей целью: нападение было продиктовано крайней необходимостью.
I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = Я подумал вам будет интересно узнать, что я начал вторжение в одно из ваших маленьких ручных государств.\nЗемли [civName] станут прекрасным дополнением к моим.
# Requires translation!
THIS MEANS WAR! =
THIS MEANS WAR! = ЭТО ОЗНАЧАЕТ ВОЙНУ!
Return [unitName] to [civName]? = Вернуть [unitName] цивилизации [civName]?
The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. = Освобождённый нами [unitName] принадлежал цивилизации [civName]. Если мы вернём его им, они будут нам благодарны.
@ -275,8 +265,7 @@ City-States grow wary of your aggression. The resting point for Influence has de
[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = Город [cityState] атакован державой [civName]! Уничтожьте [amount] военных юнитов агрессора и вам будут безмерно благодарны.
[cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState] безмерно благодарны вам за помощь в войне против державы [civName]!
[cityState] no longer needs your assistance against [civName]. = [cityState] больше не нуждается в вашей помощи против державы [civName].
# Requires translation!
[cityState] cancelled the quests they had given you because you demanded tribute from them. =
[cityState] cancelled the quests they had given you because you demanded tribute from them. = [cityState] отменили выданные вам задания, потому что вы потребовали от них дань.
War against [civName] = Воюет против [civName]
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Нам нужно, чтобы вы помогли нам защититься от [civName]. Уничтожение [amount] военных юнитов замедлит их наступление.
Currently you have killed [amount] of their military units. = На данный момент уничтожено [amount] военных юнитов.
@ -736,8 +725,7 @@ Could not load game from clipboard! = Не удалось загрузить и
Could not load game from custom location! = Не удалось загрузить игру из своей папки!
The file data seems to be corrupted. = Возможно, файл сохранений был повреждён.
The save was created with an incompatible version of Unciv: [version]. Please update Unciv to this version or later and try again. = Сохранение было создано в несовместимой версии Unciv: [version]. Пожалуйста, обновите игру до этой или более новой версии и повторите попытку.
# Requires translation!
You do not have sufficient permissions to access the file. =
You do not have sufficient permissions to access the file. = У вас нет достаточных прав для доступа к этому файлу.
Load [saveFileName] = Загрузить [saveFileName]
Are you sure you want to delete this save? = Вы уверены, что хотите удалить данное сохранение?
Delete save = Удалить сохранение
@ -756,10 +744,8 @@ Missing mods: [mods] = Недостающие моды: [mods]
Load from custom location = Загрузить из своей папки
Save to custom location = Сохранить в свою папку
Could not save game to custom location! = Не удалось сохранить игру в свою папку!
# Requires translation!
'[saveFileName]' copied to clipboard! =
# Requires translation!
Could not save game to clipboard! =
'[saveFileName]' copied to clipboard! = '[saveFileName]' скопирован в буфер обмена!
Could not save game to clipboard! = Не удалось сохранить игру в буфер обмена!
Download missing mods = Скачать недостающие моды
Missing mods are downloaded successfully. = Недостающие моды успешно скачаны.
Could not load the missing mods! = Не удалось скачать недостающие моды!
@ -847,8 +833,7 @@ Gameplay = Геймплей
Check for idle units = Проверять незанятые юниты
Auto Unit Cycle = Автоматически переключатся между незанятыми юнитами
Move units with a single tap = Перемещать юниты одним касанием
# Requires translation!
Move units with a long tap =
Move units with a long tap = Перемещать юниты долгим касанием
Auto-assign city production = Автопроизводство в городах
Auto-build roads = Автоматическое строительство дорог
Automated workers replace improvements = Автоматизированные рабочие заменяют улучшения
@ -933,8 +918,7 @@ HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = В РАЗРАБОТКЕ - ВЫ П
You need to restart the game for this change to take effect. = Вам нужно перезапустить игру, чтобы это изменение вступило в силу.
# AutomationTab
# Requires translation!
Automation =
Automation = Автоматизация
# AutoPlay
AutoPlay = Авто-игра
@ -963,7 +947,7 @@ You have entered a Golden Age! = Вы вошли в золотой век!
A [greatPerson] has been born in [cityName]! = В городе [cityName] появляется [greatPerson]!
We have encountered [civName]! = Мы встретили: [civName]!
[cityStateName] has given us [stats] as a token of goodwill for meeting us = [cityStateName] дарит нам [stats] в знак доброй воли за встречу с нами
[cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] дарит нам [stats], поскольку мы первая великая цивилизация с которой они встретились
[cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] дарит нам [stats], поскольку мы первая великая цивилизация, с которой они встретились
[cityStateName] has also given us [stats] = [cityStateName] также предоставляет нам [stats]
[cityStateName] gave us a [unitName] as a gift! = [cityStateName] передаёт нам [unitName] в качестве дара!
Cannot provide unit upkeep for [unitName] - unit has been disbanded! = Невозможно содержать юнит [unitName] - отряд распущен!
@ -976,8 +960,7 @@ An unknown civilization has completed [construction]! = Неизвестная
The city of [cityname] has started constructing [construction]! = Город [cityname] начинает создание [construction]!
[civilization] has started constructing [construction]! = [civilization] начинает создание [construction]!
An unknown civilization has started constructing [construction]! = Неизвестная цивилизация начинает создание [construction]!
# Requires translation!
[cityName] has started working on [construction] =
[cityName] has started working on [construction] = Город [cityName] начал работать над [construction]
[cityName] has expanded its borders! = Город [cityName] расширяет свои границы!
Your Golden Age has ended. = Ваш золотой век завершился.
[cityName] has been razed to the ground! = Город [cityName] был разрушен до основания!
@ -1057,8 +1040,7 @@ You and [name] are no longer allies! = Вы и [name] больше не союз
[civName] has denounced us! = [civName] публично осуждает нас!
[cityName] has been connected to your capital! = От города [cityName] был проложен путь к вашей столице!
[cityName] has been disconnected from your capital! = Город [cityName] был отрезан от вашей столицы!
# Requires translation!
Connect road completed =
Connect road completed = Соединение дорогой завершено
[civName] has accepted your trade request = [civName] принимает ваше торговое предложение
[civName] has made a counteroffer to your trade request = [civName] отвечает вам встречным торговым предложением
[civName] has denied your trade request = [civName] отклоняет ваше торговое предложение
@ -1083,7 +1065,7 @@ Our proposed trade is no longer relevant! = Наше торговое предл
[defender] could not withdraw from a [attacker] - blocked. = [defender] не может уклониться от атаки юнита [attacker] - заблокирован.
[defender] withdrew from a [attacker] = [defender] уклоняется от атаки юнита [attacker]
By expending your [unit] you gained [Stats]! = Вы получили [Stats], израсходовав юнит [unit]!
Your territory has been stolen by [civName]! = [civName] крадет ваши земли!
Your territory has been stolen by [civName]! = [civName] крадёт ваши земли!
Clearing a [forest] has created [amount] Production for [cityName] = Вырубка [forest] принесла [amount] продукции городу [cityName]
[civName] assigned you a new quest: [questName]. = [civName] выдала вам новое задание: [questName]
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] наградила вас [influence] влияния за выполнение [questName].
@ -1144,8 +1126,7 @@ due to our [unitName] defeating a [otherUnitName] = благодаря побе
due to our [unitName] being defeated by a [otherUnitName] = из-за гибели [unitName] в битве с [otherUnitName]
due to our [unitName] losing [amount] HP = из-за потери [amount] здоровья у [unitName]
due to our [unitName] being promoted = благодаря повышению у [unitName]
# Requires translation!
due to expending our [unitName] =
due to expending our [unitName] = благодаря израсходованию нашего юнита [unitName]
from the ruins = благодаря находке в руинах
# World Screen UI
@ -1209,7 +1190,7 @@ Explore = Исследовать
Stop exploration = Остановить исследование
Pillage = Разграбить
Pillage [improvement] = Разграбить [improvement]
[improvement] (Pillaged!) = [improvement] (Разграбленно!)
[improvement] (Pillaged!) = [improvement] (Разграблено!)
Repair [improvement] - [turns] = Починить [improvement] - [turns]
Wait = Ждать
Are you sure you want to pillage this [improvement]? = Вы уверены, что хотите разграбить: [improvement]?
@ -1495,8 +1476,7 @@ Somewhere around [city] = Где-то неподалёку от [city]
Far away = Очень далеко
Status = Статус
Current turn = Текущий ход
# Requires translation!
You =
You = Вы
Turn [turnNumber] = Ход [turnNumber]
Location = Расположение
Unimproved = Без улучшения
@ -1723,8 +1703,7 @@ Start year: [comment] = Стартовый год: [comment]
Pillaging this improvement yields [stats] = Разграбление этого улучшения принесет [stats]
Pillaging this improvement yields approximately [stats] = Разграбление этого улучшения принесет примерно [stats]
Needs removal of terrain features to be built = Чтобы построить, нужно очистить местность от особенностей
# Requires translation!
Air Intercept Range: [amount] =
Air Intercept Range: [amount] = Радиус перехвата авиации: [amount]
Unit type = Тип юнита
Units: = Юниты:
Unit types = Типы юнитов
@ -1820,8 +1799,7 @@ Move = Переместить
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = После того, как неизвестная цивилизация вошла в эпоху [eraName], мы наняли [spyName] в качестве шпиона!
We have recruited [spyName] as a spy! = Мы наняли [spyName] в качестве шпиона!
Your spy [spyName] has leveled up! = Ваш шпион [spyName] повысил свой уровень!
# Requires translation!
Your spy [spyName] has leveled up [amount] times! =
Your spy [spyName] has leveled up [amount] times! = Ваш шпион [spyName] повысил свой уровень [amount] раз!
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = Ваш шпион [spyName] больше не сможет красть технологии у [civName], поскольку мы уже исследовали все известные им технологии!
# Stealing Technology defending civ
@ -1876,7 +1854,7 @@ Path to [promotion] is ambiguous = Путь к [promotion] не определе
Enable out-of-game turn notifications = Включить уведомление о ходе вне игры
Out-of-game, update status of all games every: = Вне игры, обновлять статус всех игр каждые:
Show persistent notification for turn notifier service = Показывать незакрываемые уведомления о вашем ходе
Show persistent notification for turn notifier service = Показывать не закрываемые уведомления о вашем ходе
# These are on Options-Advanced
Take user ID from clipboard = Установить ID игрока из буфера обмена
Doing this will reset your current user ID to the clipboard contents - are you sure? = Это заменит текущий ID на содержимое буфера обмена. Вы уверены?
@ -2139,8 +2117,8 @@ Receive triple Gold from Barbarian encampments and pillaging Cities = Лагер
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = При захвате лагеря получает [amount] золота и переманивает варварского юнита к себе
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = При разгроме юнита: [mapUnitFilter] получает [amount] золота и переманивает его к себе
Starting in this era disables religion = Начало в этой эпохе отключит религию
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Можно дополнительно выбрать [amount] верований [beliefType] когда [foundingOrEnhancing] религия
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Можно дополнительно выбрать [amount] верований когда [foundingOrEnhancing] религия
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Можно дополнительно выбрать [amount] верований [beliefType], когда [foundingOrEnhancing] религия
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Можно дополнительно выбрать [amount] верований, когда [foundingOrEnhancing] религия
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% к естественному распространению религии [cityFilter]
Religion naturally spreads to cities [amount] tiles away = Религия распространяется на города естественным образом на [amount] клеток дальше
May not generate great prophet equivalents naturally = Великий пророк не появляется самостоятельно
@ -2175,7 +2153,7 @@ Requires at least [amount] population = Требуется как минимум
Triggers a global alert upon build start = Вызывает глобальное оповещение при начале строительства
Triggers a global alert upon completion = Вызывает глобальное оповещение при завершении
Cost increases by [amount] per owned city = Стоимость строительства увеличивается на [amount] за каждый город под вашим контролем
Cost increases by [amount] when built = Цена увеличивается на [amount] когда построено
Cost increases by [amount] when built = Цена увеличивается на [amount], когда построено
[amount]% production cost = [amount]% стоимости производства
Can only be built = Можно построить только
Must have an owned [tileFilter] within [amount] tiles = Городу должна принадлежать клетка [tileFilter] в радиусе [amount] клеток
@ -2214,14 +2192,14 @@ Can transform to [unit] = Можно трансформировать в [unit]
[relativeAmount]% Strength decreasing with distance from the capital = Боевая мощь уменьшается на [relativeAmount]% с отдалением от столицы
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% к бонусу атаки с фланга
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% к боевой мощи вражеских юнитов: [combatantFilter] на соседних клетках [tileFilter]
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% к боевой мощи когда находится на одной клетке с [mapUnitFilter]
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% к боевой мощи, когда находится на одной клетке с [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% бонус к боевой мощи юнитов: [mapUnitFilter] вблизи [amount] клеток
[amount] additional attacks per turn = [amount] дополнительных атак за ход
[amount] Movement = [amount] к передвижению
[amount] Sight = [amount] к радиусу обзора
[amount] Range = [amount] дальности
[relativeAmount] Air Interception Range = [relativeAmount] радиус перехвата авиации
[amount] HP when healing = [amount] ОЗ когда лечится
[amount] HP when healing = [amount] ОЗ, когда лечится
[relativeAmount]% Spread Religion Strength = [relativeAmount]% к религиозной мощи
When spreading religion to a city, gain [amount] times the amount of followers of other religions as [stat] = При распространении религии в городе, даёт количество последователей других религий в виде [stat] в [amount]-кратном размере
Can only attack [combatantFilter] units = Может атаковать только юниты: [combatantFilter]
@ -2237,14 +2215,12 @@ Ranged attacks may be performed over obstacles = Дальнобойные ата
Nuclear weapon of Strength [amount] = Ядерное оружие с силой [amount]
No defensive terrain bonus = Нет бонуса защиты от местности
No defensive terrain penalty = Нет штрафа защиты от местности
# Requires translation!
No damage penalty for wounded units =
No damage penalty for wounded units = Нет штрафа к наносимому урону для раненых юнитов
Uncapturable = Нельзя захватить
# Requires translation!
Withdraws before melee combat =
Withdraws before melee combat = Отступает перед ближним боем
Unable to capture cities = Не может захватывать города
Unable to pillage tiles = Не может мародерить клетки
No movement cost to pillage = Не тратит ОП на грабеж
Unable to pillage tiles = Не может разграблять клетки
No movement cost to pillage = Не тратит ОП на грабёж
Can move after attacking = Может двигаться после атаки
Transfer Movement to [mapUnitFilter] = Передаёт ОП юниту [mapUnitFilter]
Can move immediately once bought = Может двигаться сразу после покупки
@ -2280,7 +2256,7 @@ Can be earned through combat = Может быть получено через
[greatPerson] is earned [relativeAmount]% faster = [greatPerson] появляется на [relativeAmount]% быстрее
Invisible to non-adjacent units = Невидим для юнитов, которые не находятся рядом
Can see invisible [mapUnitFilter] units = Может обнаруживать невидимые юниты: [mapUnitFilter]
May upgrade to [unit] through ruins-like effects = Может быть промодернизирован до [unit] через действия руин
May upgrade to [unit] through ruins-like effects = Может быть модернизирован до [unit] через действия руин
Can upgrade to [unit] = Может модернизироваться до [unit]
Destroys tile improvements when attacking = Разрушает улучшения клеток при атаке
Cannot move = Не может передвигаться
@ -2348,19 +2324,15 @@ Adjacent enemy units ending their turn take [amount] damage = Соседние
Great Improvement = Великое улучшение
Provides a random bonus when entered = Предоставляет случайный бонус при заходе
Unpillagable = Нельзя разграбить
Irremovable = Неудаляемо
# Requires translation!
Will not be replaced by automated units =
# Requires translation!
Improves [resourceFilter] resource in this tile =
Irremovable = Нельзя удалить
Will not be replaced by automated units = Не будет заменён автоматизированными юнитами
Improves [resourceFilter] resource in this tile = Улучшает [resourceFilter] ресурс в этой клетке
Will not build [baseUnitFilter/buildingFilter] = Не может быть построено [baseUnitFilter/buildingFilter]
for [amount] turns = на [amount] ходов
with [amount]% chance = с [amount]% шансом
every [positiveAmount] turns = каждые [positiveAmount] ходов
# Requires translation!
before turn number [amount] =
# Requires translation!
after turn number [amount] =
before turn number [amount] = перед ходом номер [amount]
after turn number [amount] = после хода номер [amount]
for [civFilter] = для [civFilter]
when at war = во время войны
when not at war = в мирное время
@ -2392,8 +2364,7 @@ before enhancing a religion = до укрепления религии
after enhancing a religion = после укрепления религии
after generating a Great Prophet = после появления Великого пророка
if [buildingFilter] is constructed = если имеется: [buildingFilter]
# Requires translation!
if [buildingFilter] is not constructed =
if [buildingFilter] is not constructed = если не имеется: [buildingFilter]
if [buildingFilter] is constructed in all [cityFilter] cities = если [buildingFilter] построено во всех [cityFilter] городах
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities = если [buildingFilter] построено хотя-бы в [positiveAmount] из [cityFilter] городов
if [buildingFilter] is constructed by anybody = если [buildingFilter] построено кем-либо
@ -2405,7 +2376,7 @@ when between [amount] and [amount2] [stat/resource] = когда между [amo
in this city = в этом городе
in [cityFilter] cities = в [cityFilter] городах
in cities connected to the capital = в городах, соединенных со столицей
in cities with a major religion = в гордах с преобладающей религией
in cities with a major religion = в городах с преобладающей религией
in cities with an enhanced religion = с городах с укрепленной религией
in cities following our religion = в городах, исповедующих нашу религию
in cities with a [buildingFilter] = в городах, имеющих [buildingFilter]
@ -2432,17 +2403,14 @@ with [amount] to [amount2] neighboring [tileFilter] tiles = когда от [amo
in [tileFilter] tiles = на клетках [tileFilter]
in tiles without [tileFilter] = на клетках, не имеющих [tileFilter]
within [amount] tiles of a [tileFilter] = в радиусе [amount] клеток от: [tileFilter]
# Requires translation!
in tiles adjacent to [tileFilter] tiles =
# Requires translation!
in tiles not adjacent to [tileFilter] tiles =
in tiles adjacent to [tileFilter] tiles = в клетках, прилегающих к клеткам [tileFilter]
in tiles not adjacent to [tileFilter] tiles = в клетках, не прилегающих к клеткам [tileFilter]
on water maps = на морских участках
in [regionType] Regions = в областях: [regionType]
in all except [regionType] Regions = во всех областях за исключением: [regionType]
when number of [countable] is equal to [countable2] = когда число [countable] равно [countable2]
when number of [countable] is different than [countable2] = когда количество [countable] отличается от [countable2]
# Requires translation!
when number of [countable] is more than [countable2] =
when number of [countable] is more than [countable2] = когда число [countable] больше [countable2]
when number of [countable] is less than [countable2] = когда число [countable] меньше [countable2]
when number of [countable] is between [countable2] and [countable3] = когда количество [countable] находится между [countable2] и [countable3]
Free [unit] appears = Появляется бесплатный юнит: [unit]
@ -2469,16 +2437,14 @@ Instantly consumes [positiveAmount] [stockpiledResource] = Мгновенно п
Instantly provides [positiveAmount] [stockpiledResource] = Мгновенно предоставляет [positiveAmount] [stockpiledResource]
Gain [amount] [stat] = Даёт [amount] [stat]
Gain [amount]-[amount2] [stat] = Даёт [amount]-[amount2] [stat]
Gain enough Faith for a Pantheon = Даёт очки веры, достаточных для пантеона
Gain enough Faith for [amount]% of a Great Prophet = Даёт очки веры, достаточных для [amount]% Великого пророка
# Requires translation!
Gain control over [tileFilter] tiles in a [amount]-tile radius =
Gain enough Faith for a Pantheon = Даёт очки веры, достаточные для пантеона
Gain enough Faith for [amount]% of a Great Prophet = Даёт очки веры, достаточные для [amount]% Великого пророка
Gain control over [tileFilter] tiles in a [amount]-tile radius = Даёт контроль над клетками [tileFilter] в радиусе [amount] клеток
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Открывает [positiveAmount/'all'] [tileFilter] в радиусе [positiveAmount] клеток
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = В случайно выбранной клетке, удаленной на [positiveAmount] клеток от руин, открывает до [positiveAmount2] клеток с шансом в [positiveAmount3]%
Triggers the following global alert: [comment] = Вызывает глобальное оповещение: [comment]
Every major Civilization gains a spy once a civilization enters this era = Каждая крупная цивилизация получает шпиона как только цивилизация войдет в эту эпоху
# Requires translation!
Promotes all spies [amount] time(s) =
Promotes all spies [amount] time(s) = Повышает всех шпионов [amount] раз(а)
Gain an extra spy = Получите дополнительного шпиона
Heal this unit by [positiveAmount] HP = Восстанавливает этот юнит на [positiveAmount] ОЗ
This Unit takes [positiveAmount] damage = Этот юнит получает [positiveAmount] урона
@ -2486,10 +2452,8 @@ This Unit gains [amount] XP = Этот юнит получает [amount] ОО
This Unit upgrades for free including special upgrades = Этот юнит модернизируется бесплатно включая специальные улучшения
This Unit gains the [promotion] promotion = Этот юнит получает повышение [promotion]
This Unit loses the [promotion] promotion = Этот юнит теряет повышение [promotion]
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
This Unit gains [amount] movement = Этот юнит получает [amount] ОП
This Unit loses [amount] movement = Этот юнит теряет [amount] ОП
Doing so will consume this opportunity to choose a Promotion = Забирает возможность выбрать повышение
This Promotion is free = Это бесплатное повышение
Turn this tile into a [terrainName] tile = Превратить эту клетку в [terrainName] клетку
@ -2516,28 +2480,23 @@ upon founding a Pantheon = при основании пантеона
upon founding a Religion = при основании религии
upon enhancing a Religion = при укреплении религии
upon defeating a [mapUnitFilter] unit = при победе над [mapUnitFilter]
# Requires translation!
upon expending a [mapUnitFilter] unit =
upon expending a [mapUnitFilter] unit = при израсходовании юнита [mapUnitFilter]
upon being defeated = при поражении
upon being promoted = при повышении
upon losing at least [amount] HP in a single attack = при потере как минимум [amount] ОЗ за одну атаку
upon ending a turn in a [tileFilter] tile = при окончании хода на [tileFilter]
upon discovering a [tileFilter] tile = при нахождении клетки [tileFilter]
hidden from users = спрятано от пользователей
# Requires translation!
for every [countable] =
# Requires translation!
for every [amount] [countable] =
# Requires translation!
(modified by game speed) =
for every [countable] = за каждый [countable]
for every [amount] [countable] = за каждые [amount] [countable]
(modified by game speed) = (в зависимости от скорости игры)
Comment [comment] = [comment]
Diplomatic relationships cannot change = Дипломатические отношения не могут измениться
Can convert gold to science with sliders = Может конвертировать золото в науку при помощи ползунков
Allow City States to spawn with additional units = Позволить городам-государствам появлятся с дополнительными юнитами
Allow City States to spawn with additional units = Позволить городам-государствам появляться с дополнительными юнитами
Can trade civilization introductions for [positiveAmount] Gold = Может обменять знакомство с цивилизацией за [positiveAmount] золота
Disable religion = Отключить религию
# Requires translation!
Can only start games from the starting era =
Can only start games from the starting era = Может начинать игры только со стартовой эпохи
Allow raze capital = Разрешить разрушать столицу
Allow raze holy city = Разрешить разрушать святые города
Mod is incompatible with [modFilter] = Мод несовместим с [modFilter]
@ -2545,15 +2504,12 @@ Mod requires [modFilter] = Мод требует [modFilter]
Should only be used as permanent audiovisual mod = Следует использовать только в качестве постоянного аудиовизуального мода
Can be used as permanent audiovisual mod = Может быть использован как постоянный аудиовизуальный мод
Cannot be used as permanent audiovisual mod = Не может быть использован как постоянный аудиовизуальный мод
# Requires translation!
Mod preselects map [comment] =
# Requires translation!
if [modFilter] is enabled =
Mod preselects map [comment] = Мод предварительно выбирает карту [comment]
if [modFilter] is enabled = если [modFilter] применён
######### countable ###########
# Requires translation!
year =
year = год
######### 'all' ###########
@ -2595,10 +2551,8 @@ Air = Воздушные
######### civFilter ###########
# Requires translation!
AI player =
# Requires translation!
Human player =
AI player = Игрок-компьютер
Human player = Игрок-человек
######### nationFilter ###########
@ -2615,7 +2569,7 @@ Coastal = Прибрежные
in capital = в столице
Capital = Столица
in all non-occupied cities = во всех неоккупированных городах
Non-occupied = Неокупированный
Non-occupied = Неоккупированный
in all cities with a world wonder = во всех городах с чудом света
in all cities connected to capital = во всех городах, связанных со столицей
in all cities with a garrison = во всех городах с гарнизоном
@ -2733,8 +2687,7 @@ all healing effects doubled = все эффекты от лечения удво
The Spaceship = Космический корабль
Units ending their turn on [Mountain] tiles take [50] damage = Юниты, закончившие свой ход на клетках [Mountain], получают [50] урона
Maya Long Count calendar cycle = Календарный цикл Длинного счета майя
# Requires translation!
Meet another civilization =
Meet another civilization = Встретить другую державу
Triggerable = Приводится в действие
UnitTriggerable = Срабатывание юнита
Global = Глобальный
@ -2754,8 +2707,7 @@ Speed = Скорость
Tutorial = Обучение
CityState = Город-государство
ModOptions = Параметры мода
# Requires translation!
Event =
Event = Событие
Conditional = Условие
TriggerCondition = Условие срабатывания
UnitTriggerCondition = Условие срабатывания юнита
@ -2792,8 +2744,7 @@ Your use of nuclear weapons is disgusting! = Ваше использование
You have stolen our lands! = Вы украли наши земли!
You destroyed City-States that were under our protection! = Вы уничтожили город-государство, который был под нашей защитой!
You attacked City-States that were under our protection! = Вы атаковали город-государство, который был под нашей защитой!
# Requires translation!
You attacked our allied City-States! =
You attacked our allied City-States! = Вы атаковали союзный нам город-государство!
You demanded tribute from City-States that were under our protection! = Вы потребовали дань с города-государства, который был под нашей защитой!
You sided with a City-State over us = Вы встали на сторону города-государства за нашей спиной
You spied on us! = Вы шпионили за нами!
@ -3027,7 +2978,7 @@ Castle = Замок
Mughal Fort = Красный форт
Himeji Castle = Замок Химэдзи
'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo = 'Бусидо - путь воина - означает смерть. Когда для выбора имеются два пути, выбирай тот, который ведет к смерти. Не рассуждай! Направь мысль на путь, который ты предпочел, и иди.' - Ямамото Цунетомо
'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo = 'Бусидо - путь воина - означает смерть. Когда для выбора имеются два пути, выбирай тот, который ведет к смерти. Не рассуждай! Направь мысль на путь, который ты предпочел, и иди.' - Ямамото Цунэтомо
Ironworks = Металлургический завод
@ -3038,7 +2989,7 @@ Observatory = Обсерватория
Opera House = Оперный театр
Sistine Chapel = Сикстинская капелла
'I live and love in God's peculiar light.' - Michelangelo Buonarroti = 'Я живу и люблю в особом свете Господа.' - Микеланджело Буонаротти
'I live and love in God's peculiar light.' - Michelangelo Buonarroti = 'Я живу и люблю в особом свете Господа.' - Микеланджело Буонарроти
Bank = Банк
@ -3731,29 +3682,29 @@ O great daimyo, will you take on your hands the Japan destiny, for the Rising Su
Kyoto = Киото
Osaka = Осака
Tokyo = Токио
Satsuma = Сатсума
Satsuma = Сацума
Kagoshima = Кагосима
Nara = Нара
Nagoya = Нагоя
Izumo = Идзумо
Nagasaki = Нагасаки
Yokohama = Иокогама
Shimonoseki = Симоносеки
Shimonoseki = Симоносэки
Matsuyama = Мацуяма
Sapporo = Саппоро
Hakodate = Хакодате
Hakodate = Хакодатэ
Ise = Исэ
Toyama = Тояма
Fukushima = Фукусима
Suo = Суо
Bizen = Бидзен
Echizen = Этидзен
Bizen = Бидзэн
Echizen = Этидзэн
Izumi = Идзуми
Omi = Оми
Echigo = Эчиго
Kozuke = Козука
Echigo = Этиго
Kozuke = Кодзука
Sado = Садо
Kobe = Кобе
Kobe = Кобэ
Nagano = Нагано
Hiroshima = Хиросима
Takayama = Такаяма
@ -3761,9 +3712,9 @@ Akita = Акита
Fukuoka = Фукуока
Aomori = Аомори
Kamakura = Камакура
Kochi = Кочи
Kochi = Коти
Naha = Наха
Sendai = Сендай
Sendai = Сэндай
Gifu = Гифу
Yamaguchi = Ямагути
Ota = Ота
@ -3956,7 +3907,7 @@ Hamhung = Хамхын
Wonju = Вонджу
Ulsan = Ульсан
Changwon = Чханвон
Andong = Андо́н
Andong = Андон
Gongju = Конджу
Haeju = Хэджу
Cheongju = Чхонджу
@ -4200,7 +4151,7 @@ God will probably forgive you... but I shall not. Prepare for war. = Возмо
Repugnant spawn of the devil! You will pay! = Мерзкое дьявольское отродье! Ты заплатишь за это!
If my defeat is, without any doubt, the will of God, then I will accept it. = Раз мое поражение, вне всяких сомнений, по воле Господа, я приму его.
God blesses those who deserve it. I am Isabel of Spain. = Бог благословляет достойных. Я Изабелла Испанская.
I hope this deal will receive your blessing. = Надеюсь на ваше благословление этой сделки!
I hope this deal will receive your blessing. = Надеюсь на ваше благословение этой сделки!
Seven Cities of Gold = Семь золотых городов
# Requires translation!
Holy Isabella, envoy of God, Great Queen of Castille and León, your people celebrate you! Spain is a beautiful and ancient country, a link between Europe and Africa, one shore on the Mediterranean and the other on the mighty Atlantic Ocean. The Spanish culture had taken the best of the Christian and Muslim worlds, and was ready to dominate the world for centuries. Powerful Spanish military fleets and brave explorers found and conquered much of the New World. Exploiting a whole new continent and its riches, Spain reached a state of power few could compete with for hundreds of years. =
@ -4737,7 +4688,7 @@ The civilization with the largest number of new Technologies researched will gai
Invest = Инвестируйте
Our people are rejoicing thanks to a tourism boom. For a certain amount of time, any Gold donation will yield [50]% extra Influence. = Наш народ радуется в связи с наплывом туристов. В течение некоторого времени любое пожертвование золота будет дополнительно приносить [50]% влияния.
Bully City State = Запугните город-государство
Bully City State = Запугайте город-государство
We are tired of the pretensions of [cityState]. If someone were to put them in their place by Demanding Tribute from them, they would be rewarded. = Мы устали от претензий [cityState]. Если кто-нибудь сможет поставить их на свое место, потребовав от них дань, он получит вознаграждение.
Denounce Civilization = Осудите державу
@ -5593,7 +5544,7 @@ Complete 5 policy branches and\nbuild the Utopia Project to win! = Заверш
You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. = Вы достигли победы с помощью несравненной культуры. Величие вашей цивилизации - великолепие сооружений и гениальность творцов - поразило весь мир! И покуда красота приносит радость уставшему сердцу, поэты будут славить вас.
Capture all enemy Capitals\nto win! = Захватите все вражеские столицы\nчтобы победить
The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! = Война содрогнула мир. Многие мощные и сильные цивилизации пали, но ваша выжила - и стала победительницей! Мир надолго запомнит ваши славные сражения и победы!
The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! = Мир содрогнулся от войны. Многие мощные и сильные цивилизации пали, но ваша выжила - и стала победительницей! Мир надолго запомнит ваши славные сражения и победы!
Build the UN and be voted\nworld leader to win! = Создайте ООН и изберитесь\nмировым лидером, чтобы выиграть!
Anyone should build [buildingFilter] = Кто-то должен создать [buildingFilter]
@ -7200,7 +7151,7 @@ One of your tiles is blocked by an enemy: when an enemy unit stands on a tile yo
Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = Военные врага могут блокировать клетки, на которых они стоят. Корабли дополнительно блокируют соседние водные клетки. Чтобы защитить свои территории от блокады, поставьте рядом своих солдат или прогоните чужеземцев со своих земель.
City Blockade = Блокада города
One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. = Один из ваших городов под морской блокадой! Когда все водные клетки возле города заблокированны, город теряет связь со всеми остальными городами, включая столицу. Снимите блокаду, уничтожив вражеские корабли.
One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. = Один из ваших городов под морской блокадой! Когда все водные клетки возле города заблокированы, город теряет связь со всеми остальными городами, включая столицу. Снимите блокаду, уничтожив вражеские корабли.
# Requires translation!
Spies! =
@ -7247,7 +7198,7 @@ Lines can link to other Civilopedia entries, they are marked with a chain link s
The current category is special - all articles on general concepts are here. It is called 'Tutorials' because you can revisit these here, too. = Эта категория особенная - здесь собраны статьи по всем основным аспектам игры. Здесь также находятся подсказки, показываемые при обучении.
What information can I find = Какую информацию я могу найти
The data shown is not dependent on your current game's situation, e.g. bonuses for the nation you are playing or difficulty modifiers will not affect the numbers. = Показываемая информация не зависит от ситуации в вашей игре, к примеру от бонусов цивилизации, за которую вы играете, или уровня сложности.
However, it will reflect the mods you are playing! The combination of base ruleset and extension mods you select define the rules of a game, what objects exist and how they interact, and the Civilopedia mirrors these rules. = Однако она будет менятся в зависимости от модов! Комбинация базовых правил и дополнений будет определять правила, от которых зависит, как идёт ваша игра и как объекты взаимодействуют, и Цивилопедия будет отображать эти правила.
However, it will reflect the mods you are playing! The combination of base ruleset and extension mods you select define the rules of a game, what objects exist and how they interact, and the Civilopedia mirrors these rules. = Однако она будет меняться в зависимости от модов! Комбинация базовых правил и дополнений будет определять правила, от которых зависит, как идёт ваша игра и как объекты взаимодействуют, и Цивилопедия будет отображать эти правила.
If you opened the Civilopedia from the main menu, the "Ruleset" will be that of the last game you started. = Если вы открыли Цивилопедию из главного меню, отображаемый "набор правил" будет совпадать с предыдущей игрой.
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Вы можете выбирать категорию, нажимая на клавиатуре первую букву названия. Если есть несколько категорий, названия которых начинаются на ту же букву, нажимайте её несколько раз для поочерёдного прохождения по ним.
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Также можно использовать стрелки для навигации - влево/вправо для категорий, вверх/вниз для статей.

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@ -258,7 +258,7 @@ City-States grow wary of your aggression. The resting point for Influence has de
[cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState]非常感谢您在对[civName]的战争中提供的帮助!
[cityState] no longer needs your assistance against [civName]. = [cityState]不再需要您对[civName]的帮助。
# Requires translation!
[cityState] cancelled the quests they had given you because you demanded tribute from them. =
[cityState] cancelled the quests they had given you because you demanded tribute from them. = 由于你向[cityState]索要贡品,他们取消了给你的任务。
War against [civName] = 对[civName]的战争
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = 我们需要你帮助我们防御[civName]。杀死他们的[amount]个军事单位会减缓他们的进攻。
Currently you have killed [amount] of their military units. = 目前您已经杀死了[amount]他们的军事单位。
@ -1034,7 +1034,7 @@ You and [name] are no longer allies! = 您与[name]不再是盟友了!
[cityName] has been connected to your capital! = [cityName]已建立与您的首都的连接!
[cityName] has been disconnected from your capital! = [cityName]与您的首都的连接已经中断!
# Requires translation!
Connect road completed =
Connect road completed = 完成道路连接
[civName] has accepted your trade request = [civName]接受了您的贸易请求
[civName] has made a counteroffer to your trade request = [civName]对您的贸易请求提出了还价
[civName] has denied your trade request = [civName]拒绝了您的贸易请求
@ -1471,7 +1471,7 @@ Far away = 远离
Status = 状态
Current turn = 当前回合
# Requires translation!
You =
You =
Turn [turnNumber] = 回合[turnNumber]
Location = 位置
Unimproved = 未开发
@ -2501,7 +2501,7 @@ Can be used as permanent audiovisual mod = 可作为永久视听Mod
Cannot be used as permanent audiovisual mod = 不能用作永久视听Mod
Mod preselects map [comment] = 模组预选地图:[comment]
# Requires translation!
if [modFilter] is enabled =
if [modFilter] is enabled = 如果启用了[modFilter]
######### countable ###########

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@ -190,8 +190,8 @@ They promised not to settle near us ([count] turns remaining) = Prometieron no e
[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = [civName] está molesta porque has exigido un tributo a [cityState], ¡la cual habían prometido proteger!
[civName] is upset that you attacked [cityState], whom they have pledged to protect! = [civName] está molesta por tu ataque a [cityState], ¡la cual habían prometido proteger!
# Requires translation!
[civName] is upset that you attacked [cityState], whom they are allied with! =
[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = [civName] está indignada porque has destruido [cityState], ¡la cual habían prometido proteger!
[civName] is upset that you attacked [cityState], whom they are allied with! = ¡[civName] está indignada por que atacaste a su aliada [cityState]!
[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = [civName] está enfurecida porque has destruido [cityState], ¡la cual habían prometido proteger!
[civName] has destroyed [cityState], whom you had pledged to protect! = [civName] ha destruido [cityState], ¡la cual habíamos prometido proteger!
Unforgivable = Imperdonable
@ -220,7 +220,7 @@ We asked [civName] for a tribute recently and they gave in.\nYou promised to pro
It's come to my attention that I may have attacked [civName].\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = Soy consiente de que he atacado a [civName], ciudad-estado bajo tu protección.\nA pesar de que mi objetivo no es enfrentarme a tu imperio, esta acción era absolutamente necesaria.
I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = Pensé que te gustaría saber que he iniciado la invasión de uno de tus pequeños estados mascota.\nLas tierras de [civName] serán una muy buena incorporación a las que ya tengo.
# Requires translation!
THIS MEANS WAR! =
THIS MEANS WAR! = ¡ESTO ES LA GUERRA!
Return [unitName] to [civName]? = ¿Devolver [unitName] a [civName]?
The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. = El [unitName] que liberamos pertenecía originalmente a [civName]. Estarán agradecidos si se lo devolvemos.
@ -260,7 +260,7 @@ City-States grow wary of your aggression. The resting point for Influence has de
[cityState] is deeply grateful for your assistance in the war against [civName]! = ¡[cityState] está profundamente agradecida por tu ayuda en la guerra contra [civName]!
[cityState] no longer needs your assistance against [civName]. = [cityState] ya no necesita tu ayuda contra [civName].
# Requires translation!
[cityState] cancelled the quests they had given you because you demanded tribute from them. =
[cityState] cancelled the quests they had given you because you demanded tribute from them. = [cityState] ha cancelado las misiones contigo por haberles exigido tributo.
War against [civName] = Guerra contra [civName]
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Necesitamos que nos ayudes a defendernos contra [civName]. Matar [amount] de sus unidades militares realentizaría su ofensiva.
Currently you have killed [amount] of their military units. = Actualmente has matado a [amount] de sus unidades militares.
@ -1036,7 +1036,7 @@ You and [name] are no longer allies! = ¡[name] y tú ya no son aliados!
[cityName] has been connected to your capital! = ¡[cityName] se ha conectado a tu capital!
[cityName] has been disconnected from your capital! = ¡[cityName] ya no está conectada a tu capital!
# Requires translation!
Connect road completed =
Connect road completed = Vía ha sido completada
[civName] has accepted your trade request = [civName] ha aceptado tu propuesta comercial
[civName] has made a counteroffer to your trade request = [civName] ha hecho una contraoferta a tu propuesta comercial
[civName] has denied your trade request = [civName] ha rechazado tu propuesta comercial
@ -1473,7 +1473,7 @@ Far away = Lejos
Status = Estado
Current turn = Turno actual
# Requires translation!
You =
You = Tu
Turn [turnNumber] = Turno [turnNumber]
Location = Ubicación
Unimproved = Sin mejorar
@ -1701,7 +1701,7 @@ Pillaging this improvement yields [stats] = Saquear esta mejora da [stats]
Pillaging this improvement yields approximately [stats] = Saquear esta mejora da aproximadamente [stats]
Needs removal of terrain features to be built = Necesita el retiro de los aspectos de terreno para poder edificarse
# Requires translation!
Air Intercept Range: [amount] =
Air Intercept Range: [amount] = Rango de Intercepción Aérea: [amount]
Unit type = Clase de unidad
Units: = Unidades:
Unit types = Clases de Unidades
@ -2402,9 +2402,9 @@ in [tileFilter] tiles = en casillas con [tileFilter]
in tiles without [tileFilter] = en casillas sin [tileFilter]
within [amount] tiles of a [tileFilter] = en un radio de [amount] casillas de un/a [tileFilter]
# Requires translation!
in tiles adjacent to [tileFilter] tiles =
in tiles adjacent to [tileFilter] tiles = en casillas al lado de [tileFilter]
# Requires translation!
in tiles not adjacent to [tileFilter] tiles =
in tiles not adjacent to [tileFilter] tiles = en casillas no adyacentes a [tileFilter]
on water maps = en mapas de agua
in [regionType] Regions = en [regionType] Regiones
in all except [regionType] Regions = en todos excepto [regionType] religiones
@ -2506,7 +2506,7 @@ Can be used as permanent audiovisual mod = Puede usarse como mod audiovisual
Cannot be used as permanent audiovisual mod = No puede usarse como mod audiovisual
Mod preselects map [comment] = El mod preselecciona el mapa: [comment]
# Requires translation!
if [modFilter] is enabled =
if [modFilter] is enabled = si [modFilter] está activado
######### countable ###########
@ -2739,7 +2739,7 @@ You have stolen our lands! = ¡Nos has robado tierras!
You destroyed City-States that were under our protection! = ¡Has destruido Ciudades-Estado que estaban bajo nuestra protección!
You attacked City-States that were under our protection! = ¡Has atacado a Ciudades-Estado que estaban bajo nuestra protección!
# Requires translation!
You attacked our allied City-States! =
You attacked our allied City-States! = ¡Atacaste nuestra Ciudad-Estado aliada!
You demanded tribute from City-States that were under our protection! = ¡Has exigido tributo a Ciudades-Estado que están bajo nuestra protección!
You sided with a City-State over us = Te has aliado con una Ciudad-Estado por delante nuestro
You spied on us! = ¡Nos has espiado!
@ -6722,8 +6722,8 @@ Inquisitor = Inquisidor
Introduction = Introducción
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = ¡Bienvenido a Unciv!\nDebido a que este es un juego complejo, hay tareas básicas para ayudarte a familiarizarte con el juego.\n¡Estas son completamente opcionales y puedes explorar el juego por tu cuenta!
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Tu primera misión es fundar tu ciudad capital.\nEn realidad, esta es una tarea importante porque tu ciudad capital probablemente será la más próspera.\nMuchos bonos de juego se aplican sólo a tu ciudad capital y probablemente será el centro de tu imperio.
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = ¿Cómo saber si un lugar es ideal?\nEsa no es una pregunta fácil de contestar, pero buscar y asentarse cerca de Recursos de Lujo es buena idea.\nLos Recursos de Lujo son casillas que tienen cosas como Gemas, Algodón, o Seda (indicado or una carita feliz al lado del icono)\nEstos recursos hacen a tu civilización feliz. También considera los recursos necesarios para construir unidades, como Caballos. Las ciudades no pueden ser construidas a menos de 3 casillas de otra ciudad, ¡lo cual es otra cosa que recordar!
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Tu primera misión es fundar tu ciudad capital.\nEn realidad, esta es una tarea importante porque tu ciudad capital será probablemente la más próspera.\nVarios modificadores sólo se aplican a tu ciudad capital, y probablemente será el centro de gravedad de tu imperio.
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = ¿Cómo saber si es un buen lugar?\nNo hay respuesta sencilla a eso, pero buscar y asentarse cerca de Recursos de Lujo es buena idea.\nLos Recursos de Lujo son casillas que tienen cosas como Gemas, Algodón, o Seda (indicado por ser de color amarillo). Estos recursos hacen a tu civilización feliz.\nTambién considera los recursos necesarios para construir unidades, como Caballos. Las ciudades no pueden ser construidas a menos de 3 casillas de otra ciudad, ¡lo cual es otra cosa que recordar!
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = Sin embargo, las ciudades no tienen un área establecida en la que puedan trabajar - ¡Hablaremos sobre eso más adelante!\nEsto significa que no tienes que asentar ciudades justo al lado de los recursos.\nDigamos, por ejemplo, que deseas acceder a un Hierro que está por ahí - pero el recurso está justo al lado de un desierto. Puedes colocarte a algunas casillas de distancia en tierras más prósperas.\nNo tienes que establecer tu ciudad justo al lado del desierto.\nTu ciudad se expandirá y eventualmente obtendrá acceso al recurso.\nSólo necesitas establecerte justo al lado de los recursos si los necesitas de inmediato \n lo cual podría pasar de vez en cuando, pero generalmente tendrás el lujo del tiempo.
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts dont suffer a movement penalty in this terrain.\nIf youre a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. = Lo primero que debería salir de tu ciudad es un Explorador o un Guerrero.\n Generalmente prefiero al Guerrero, ya que puede defender y se puede mejorar\n a un Espadachín más tarde por una relativamente modesta suma de dinero.\nLos Exploradores también pueden ser efectivos si apareciste en un área de bosque denso o en las colinas.\n Los exploradores no sufren penalización de movimiento es este terreno.\nSi eres un veterano del género de estrategia 4X, tu primer Guerrero o Explorador irá seguido de un Colono.\nUna rápida expansión es crítica en la mayoría de los juegos de este tipo.
@ -6740,24 +6740,24 @@ Each additional tile will require more culture, but generally your first cities
Although your city will keep expanding forever, your citizens can only work 3 tiles away from city center.\nThis should be taken into account when placing new cities. = Aunque tu ciudad seguirá expandiéndose para siempre, sus ciudadanos solo pueden trabajar a una distancia de 3 casillas del centro de la ciudad.\nEsto debe tenerse en cuenta al colocar nuevas ciudades.
# Requires translation!
Food is the resource fundamental to your Cities', and as a result Nation's, population and health. =
Food is the resource fundamental to your Cities', and as a result Nation's, population and health. = La Comida es un recurso fundamental para tus ciudades, y por consecuente, la salud y población de tu nación.
# Requires translation!
Every Citizen in each City consumes Food per turn. Any left over is considered Growth and is stored in the City Center. Once enough accumulates, the City Grows and a new Citizen is added. =
Every Citizen in each City consumes Food per turn. Any left over is considered Growth and is stored in the City Center. Once enough accumulates, the City Grows and a new Citizen is added. = Cada Ciudadano consume una cantidad de Comida de la ciudad cada turno (2⁂x⏳). Lo que sobra se le llama Crecimiento, y se guarda en el Centro de la Ciudad. Una vez se acumula el suficiente, la ciudad crece y sale un nuevo Ciudadano.
# Requires translation!
Initially your main source of Food is the City Center itself and working a surrounding tile with a Citizen. You can increase how much is generated by gaining more Citizens to work more tiles, improving the tiles so that they yield more Food, and eventually Buildings and Policies. =
Initially your main source of Food is the City Center itself and working a surrounding tile with a Citizen. You can increase how much is generated by gaining more Citizens to work more tiles, improving the tiles so that they yield more Food, and eventually Buildings and Policies. = Tu principal fuente de Comida al principio es el Centro de la Ciudad, más lo que trabaje el primer ciudadano en una casilla. Puedes aumentar la producción de Comida dirigiendo a los Ciudadanos qué casillas trabajar, mejorando las tierras, y con ciertos Edificios y Políticas.
# Requires translation!
Since a city's number of Citizens, or Population, determines how many tiles a City can work, Food is often the most important Resource. =
Since a city's number of Citizens, or Population, determines how many tiles a City can work, Food is often the most important Resource. = La Comida es así de importante porque la cantidad de Ciudadanos (Población) que haya en la ciudad, determina cuantas casillas puedes trabajar.
# Requires translation!
Production is the resource that lets a City Center build new things. =
Production is the resource that lets a City Center build new things. = La Producción es el recurso que permite a la Ciudad construír cosas nuevas.
# Requires translation!
This can be new Buildings that are added to the City Center, or new Units that can go out across the World Map to advance your Nation's goals. =
This can be new Buildings that are added to the City Center, or new Units that can go out across the World Map to advance your Nation's goals. = Ya sean edificios nuevos que expandan el casco urbano, o unidades nuevas que promulguen los objetivos de tu nación por el mapa.
# Requires translation!
Everything you can build has a Production Cost. Every turn each City generates a certain amount of Production and puts it towards whatever is at the top of the Build Queue. Once the total cost is collected, the Building or Unit is built! =
Everything you can build has a Production Cost. Every turn each City generates a certain amount of Production and puts it towards whatever is at the top of the Build Queue. Once the total cost is collected, the Building or Unit is built! = Todo lo que puedas construír tiene un coste de Producción. Cada turno la Ciudad genera cierta cantidad de Producción y la gasta en lo que sea que se esté construyendo. Una vez el coste total sea recaudado ¡se construye la unidad o edificio!
# Requires translation!
Any excess Production after something is built is overflowed to the next thing the City builds. Up to it's total Production Cost. =
Any excess Production after something is built is overflowed to the next thing the City builds. Up to it's total Production Cost. = Cualquier sobrante de una construcción terminada se usará para la próxima construcción, con un máximo de el coste total de la construcción.
# Requires translation!
Since this determines how quickly you can build more stuff, your Nation's Production Capacity is crucial to it's advancement and survival. =
Since this determines how quickly you can build more stuff, your Nation's Production Capacity is crucial to it's advancement and survival. = La capacidad productiva de una nación es crucial para su avanze y supervivencia, ya que determina que tan rápido puedes construír cosas.
# Requires translation!
⍾Science is the resource that unlocks new and exciting Technologies for your Nation. =
@ -6819,7 +6819,7 @@ Railroads connecting a city to the Capital also provide a 25% Production Boost t
Trade Routes are also connected over Water via certain buildings like the Harbor. As long as there is a chain that can reach the Capital, there's a Trade Route. Look for this symbol in Yellow below the City Name to mean you have an active Trade Route to your Capital. = También se valen las rutas conectadas por medio del mar, gracias a edificios como el Puerto. Siempre y cuando haya una cadena de agua (o combinado con carreteras) que llegue a la capital, abrá una Ruta de Comercio.\nEste ícono amarillo debajo del nombre de la ciudad indica si está conectada a la capital o no.
Trade Routes can get broken either by Blockades or by Removing/Pillaging the connecting Road/Railroad chain. = Las Rutas de Comercio pueden ser cortadas por Bloqueos Navales, o destruyendo las vías.
# Requires translation!
See also City Blockade =
See also City Blockade = Véase: Bloqueo a Ciudad
Victory Types = Tipos de victorias
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = Una vez tengas tus primeras 2 o 3 ciudades llevarás entre 100 y 150 turnos de partida.\nAhora es un buen momento para empezar a pensar como ganar, si no lo has hecho antes.

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@ -4,8 +4,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.9.24"
const val appName = "Unciv"
const val appCodeNumber = 1036
const val appVersion = "4.12.18-patch1"
const val appCodeNumber = 1037
const val appVersion = "4.12.19"
const val gdxVersion = "1.12.1"
const val ktorVersion = "2.3.12"

View File

@ -1,3 +1,37 @@
## 4.12.19
Object.entries() apparently had a breaking change
Multiplayer 'skip turn' uses new limited automation
Resolves - Strategic balance applies only to major civs, as per Civ V
Multiplayer: Add button to skip current player if he's taking too long
"Skip turn" automation
Resolved - automated settlers take conditionals on settling locations into account
chore: minor docs
Modding: Added ruleset validation that 2 policies in the same branch do not have the same position
Resolved - "Land to water" natural wonders do not cause ruins on water tiles
"Timed unique" is definitely a meta-modifier and not a conditional
4.12.18-patch1
Fix automatedRoadConnectionPath serialization errors
By SomeTroglodyte,Deprecate `NaturalWonderConvertNeighborsExcept` :
- SomeTroglodyte,Deprecate `NaturalWonderConvertNeighborsExcept`
- Ouaz,Fix untranslatable
By Ouaz,Fix untranslatable :
- SomeTroglodyte,Deprecate `NaturalWonderConvertNeighborsExcept`
- Ouaz,Fix untranslatable
## 4.12.18
Reduced (uncompressed) save file size by 15%, with 15% pending later versions

View File

@ -483,7 +483,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.12.18-patch1", 1036)
val VERSION = Version("4.12.19", 1037)
//endregion
/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */

View File

@ -0,0 +1,33 @@
Object.entries() apparently had a breaking change
Multiplayer 'skip turn' uses new limited automation
Resolves - Strategic balance applies only to major civs, as per Civ V
Multiplayer: Add button to skip current player if he's taking too long
"Skip turn" automation
Resolved - automated settlers take conditionals on settling locations into account
chore: minor docs
Modding: Added ruleset validation that 2 policies in the same branch do not have the same position
Resolved - "Land to water" natural wonders do not cause ruins on water tiles
"Timed unique" is definitely a meta-modifier and not a conditional
4.12.18-patch1
Fix automatedRoadConnectionPath serialization errors
By SomeTroglodyte,Deprecate `NaturalWonderConvertNeighborsExcept` :
- SomeTroglodyte,Deprecate `NaturalWonderConvertNeighborsExcept`
- Ouaz,Fix untranslatable
By Ouaz,Fix untranslatable :
- SomeTroglodyte,Deprecate `NaturalWonderConvertNeighborsExcept`
- Ouaz,Fix untranslatable