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XP
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@ -188,7 +188,7 @@ enum class UniqueType(
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// Todo: Lowercase the 'U' of 'Units' in this unique
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CityHealingUnits("[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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XPForPromotionModifier("[relativeAmount]% Xp required for promotions",UniqueTarget.Global),
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XPForPromotionModifier("[relativeAmount]% XP required for promotions",UniqueTarget.Global),
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/// City Strength
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BetterDefensiveBuildings("[relativeAmount]% City Strength from defensive buildings", UniqueTarget.Global),
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