mirror of
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Version rollout (#8347)
* Bump version and create initial changelog entry * Update Italian.properties (#8345) * Update German translation (#8344) * Update Catalan.properties (#8342) * Update Korean.properties (#8341) * Update Korean.properties * Update Korean.properties * Update Korean.properties * Update Brazilian_Portuguese.properties (#8340) * Update Simplified_Chinese.properties (#8339) Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com> Co-authored-by: MartinP <mape6@posteo.de> Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com> Co-authored-by: Yattong the Mackerel <saud2410@naver.com> Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com> Co-authored-by: xk730 <40309144+xk730@users.noreply.github.com>
This commit is contained in:
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@ -6002,8 +6002,7 @@ What you don't see: The phone/tablet's back button will pop the question whether
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After building a shrine, your civilization will start generating ☮Faith. = Depois de construir um santuário, sua civilização começará a gerar Fé.
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When enough ☮Faith has been generated, you will be able to found a pantheon. = Quando o suficiente de Fé for gerado, você poderá fundar um panteão.
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# Requires translation!
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A pantheon will provide a small bonus for your civilization that will apply to all cities that have it as a majority religion. =
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A pantheon will provide a small bonus for your civilization that will apply to all cities that have it as a majority religion. = Um panteão fornecerá um pequeno bônus para sua civilização que se aplicará a todas as cidades que o têm como religião majoritária.
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Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = Cada civilização sé pode escolher uma única crença no panteão, e cada panteão só pode ser escolhido uma vez.
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Generating more ☮Faith will allow you to found a religion. = Gerar mais Fé lhe permitirá fundar uma religião.
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@ -345,15 +345,12 @@ Map file = Fitxer de mapa
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Max Turns = Límit de torns
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Could not load map! = No s’ha pogut carregar el mapa.
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Generated = Generat
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# Requires translation!
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Random Generated =
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# Requires translation!
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Which options should be available to the random selection? =
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Random Generated = Generat a l’atzar
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Which options should be available to the random selection? = Quines opcions han d’estar disponibles com a selecció aleatòria?
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Existing = Existent
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Custom = Personalitzat
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Map Generation Type = Tipus de generació del mapa
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# Requires translation!
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Enabled Map Generation Types =
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Enabled Map Generation Types = Tipus de generació de mapes activats
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Default = Per defecte
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Pangaea = Pangea
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Smoothed Random = Suau aleatori
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@ -384,8 +381,7 @@ Time = Per temps
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? = ?
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Map Shape = Forma del mapa
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# Requires translation!
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Enabled Map Shapes =
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Enabled Map Shapes = Formes del mapa activades
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Hexagonal = Hexagonal
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Flat Earth Hexagonal = Terra hexagonal pla
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Rectangular = Rectangular
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@ -395,10 +391,8 @@ Radius = Radi
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Enable Espionage = Permet l’espionatge
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Resource Setting = Ajustament de recursos
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# Requires translation!
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Enabled Resource Settings =
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# Requires translation!
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Other Settings =
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Enabled Resource Settings = Configuració de recursos activada
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Other Settings = Altres opcions
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Sparse = Escassos
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Abundant = Abundants
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Strategic Balance = Balanç estratègic
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@ -422,8 +416,7 @@ Open Documentation = Obre la documentació
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Don't show again = No mostris més
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World Size = Mida del món
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# Requires translation!
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Enabled World Sizes =
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Enabled World Sizes = Mides del mapa activades
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Tiny = Diminut
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Small = Petit
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Medium = Mitjà
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@ -531,8 +524,6 @@ Area: [amount] tiles, [amount2]% water, [amount3] continents/islands = Àrea: [a
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Do you want to leave without saving the recent changes? = Voleu sortir sense desar els últims canvis?
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Leave = Surt
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Do you want to load another map without saving the recent changes? = Voleu carregar un altre mapa sense desar els últims canvis?
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Invalid map: Area ([area]) does not match saved dimensions ([dimensions]). = Mapa no vàlid: L’àrea ([area]) no concorda amb les dimensions desades ([dimensions]).
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The dimensions have now been fixed for you. = s’han corregit les dimensions.
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River generation failed! = Ha fallat la generació de rius.
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Please don't use step 'Landmass' with map type 'Empty', create a new empty map instead. = No useu «Continents» amb el tipus de mapa «Buit»; millor creeu un mapa nou.
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This map has errors: = Aquest mapa té errors:
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@ -699,12 +690,9 @@ Sound effects volume = Volum dels efectes de so
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Music volume = Volum de la música
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City ambient sound volume = Volum del so ambiental de les ciutats
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Pause between tracks = Pausa entre les pistes
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# Requires translation!
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Pause =
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# Requires translation!
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Music =
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# Requires translation!
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Skip =
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Pause = Posa en pausa
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Music = Música
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Skip = Salta
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Currently playing: [title] = Ara es reprodueix: [title]
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Download music = Descarrega música
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Downloading... = Es descarrega...
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@ -1077,8 +1065,7 @@ In resistance for another [numberOfTurns] turns = Queden [numberOfTurns] torns d
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We Love The King Day for another [numberOfTurns] turns = Queden [numberOfTurns] torns del Dia del Rei.
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Demanding [resource] = Es demana [resource].
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Sell for [sellAmount] gold = Ven per [sellAmount] d’or
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# Requires translation!
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Sell =
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Sell = Ven
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Are you sure you want to sell this [building]? = Esteu segur que voleu vendre aquest [building]?
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Free = De franc
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[greatPerson] points = Punts de [greatPerson]
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@ -1453,8 +1440,7 @@ Completed = Completat
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On adoption = Quan s’adopta
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On completion = Quan es completa
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Cannot be adopted together with = Es pot adoptar junt amb
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# Requires translation!
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Cannot be adopted before =
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Cannot be adopted before = No es pot adoptar abans de
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Adopt policy = Adopta una política
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Adopt free policy = Adopta una política de franc
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Unlocked at = Desblocat a
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@ -1529,7 +1515,7 @@ Bonus when performing air sweep [bonusAmount]% = Bonificació del [bonusAmount]
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Dogfighting I = Combat aeri I
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Dogfighting II = Combat aeri II
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Dogfighting III = Combat aeri III
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Choose name for [unitName] = Trieu un nom per a [unitName]
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Choose name for [unitName] = Trieu un nom per a [unitName]:
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[unitFilter] units gain the [promotion] promotion = [unitFilter] unitats guanyen l’ascens de [promotion].
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Requires = Necessita
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@ -6014,8 +6000,7 @@ What you don't see: The phone/tablet's back button will pop the question whether
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After building a shrine, your civilization will start generating ☮Faith. = Després de construir un santuari, la civilització comença a generar fe (☮).
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When enough ☮Faith has been generated, you will be able to found a pantheon. = Quan s’ha generat suficient fe (☮), es pot fundar un panteó.
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# Requires translation!
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A pantheon will provide a small bonus for your civilization that will apply to all cities that have it as a majority religion. =
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A pantheon will provide a small bonus for your civilization that will apply to all cities that have it as a majority religion. = Un panteó proporciona una petita bonificació per a la civilització i s’aplicarà a totes les ciutats que la tinguin com a religió majoritària.
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Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = Cada civilització només pot triar una creença de panteó i cada panteó es pot triar una sola vegada.
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Generating more ☮Faith will allow you to found a religion. = Si es genera més fe (☮), es pot fundar una religió.
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@ -1468,7 +1468,7 @@ Reform Religion = Religion umgestalten
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Expand Pantheon = Pantheon erweitern
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Follow [belief] = An [belief] glauben
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Religions and Beliefs = Religionen und Glaubenssätze
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Majority Religion: [name] = Hauptreligion: [name]
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Majority Religion: [name] = Mehrheitsreligion: [name]
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+ [amount] pressure = + [amount] Druck
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Holy City of: [religionName] = Heilige Stadt von: [religionName]
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Former Holy City of: [religionName] = Ehemalige heilige Stadt von: [religionName]
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@ -1712,7 +1712,7 @@ in cities following this religion = in Städten, die dieser Religion folgen
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######### Population Filters ###########
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Unemployed = Unbeschäftigt
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Followers of the Majority Religion = Anhänger der Hauptreligion
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Followers of the Majority Religion = Anhänger der Mehrheitsreligion
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Followers of this Religion = Anhänger dieser Religion
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######### Terrain Filters ###########
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@ -6002,8 +6002,7 @@ What you don't see: The phone/tablet's back button will pop the question whether
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After building a shrine, your civilization will start generating ☮Faith. = Nachdem du einen Schrein gebaut hast, wird deine Zivilisation anfangen, Glaube☮ zu erzeugen.
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When enough ☮Faith has been generated, you will be able to found a pantheon. = Wenn du genug Glaube☮ gesammelt hast, kannst du ein Pantheon gründen.
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# Requires translation!
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A pantheon will provide a small bonus for your civilization that will apply to all cities that have it as a majority religion. =
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A pantheon will provide a small bonus for your civilization that will apply to all cities that have it as a majority religion. = Ein Pantheon bietet einen kleinen Bonus für deine Zivilisation, der für alle Städte gilt, die es als Mehrheitsreligion haben.
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Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = Jede Zivilisation kann nur einen einzigen Pantheon-Glaubenssatz wählen, und jedes Pantheon kann nur einmal gewählt werden.
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Generating more ☮Faith will allow you to found a religion. = Wenn du mehr Glaube erzeugst, kannst du eine Religion gründen.
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@ -6039,7 +6038,7 @@ These two units can even enter tiles of civilizations with whom you don't have a
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But do take care, missionaries will lose 250 religious strength each turn they end while in foreign lands. = Aber Obacht: Missionare verlieren mit jeder Runde, die sie auf fremden Feldern beenden, 250 religiöse Kraft.
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This diminishes their effectiveness when spreading religion, and if their religious strength ever reaches 0, they have lost their faith and disappear. = Dies mindert ihre Wirksamkeit bei der Verbreitung der Religion, und wenn ihre religiöse Kraft jemals 0 erreicht, haben sie ihren Glauben verloren und verschwinden.
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When you do spread your religion, the religious strength of the unit is added as pressure for that religion. = Wenn du deine Religion verbreitest, wird die religiöse Stärke der Einheit als Druck für diese Religion hinzugefügt.
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Cities also passively add pressure of their majority religion to nearby cities. = Die Städte üben auch passiv Druck durch ihre Hauptreligion auf die umliegenden Städte aus.
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Cities also passively add pressure of their majority religion to nearby cities. = Die Städte üben auch passiv Druck durch ihre Mehrheitsreligion auf die umliegenden Städte aus.
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Each city provides +6 pressure per turn to all cities within 10 tiles, though the exact amount of pressure depends on the game speed. = Jede Stadt übt pro Zug +6 Druck auf alle Städte im Umkreis von 10 Feldern aus, wobei die genaue Höhe des Drucks von der Spielgeschwindigkeit abhängt.
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This pressure can also be seen in the city screen, and gives you an idea of how religions in your cities will evolve if you don't do anything. = Dieser Druck ist auch in der Stadtansicht zu sehen und gibt dir eine Vorstellung davon, wie sich die Religionen in deinen Städten entwickeln werden, wenn du nichts unternimmst.
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Holy cities also provide +30 pressure of the religion founded there to themselves, making it very difficult to effectively convert a holy city. = Heilige Städte gewähren auch +30 Druck der dort gegründeten Religion auf sich selbst, was es sehr schwierig macht, eine heilige Stadt effektiv zu bekehren.
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@ -6017,8 +6017,7 @@ What you don't see: The phone/tablet's back button will pop the question whether
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After building a shrine, your civilization will start generating ☮Faith. = Una volta costruito un santuario, la tua civiltà comincerà a generare Fede☮.
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When enough ☮Faith has been generated, you will be able to found a pantheon. = Una volta generata abbastanza Fede☮, potrai fondare un Pantheon.
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# Requires translation!
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A pantheon will provide a small bonus for your civilization that will apply to all cities that have it as a majority religion. =
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A pantheon will provide a small bonus for your civilization that will apply to all cities that have it as a majority religion. = Un pantheon concede un piccolo bonus per la tua civiltà, bonus che si applica a tutte le città che lo possiedono come religione di maggioranza.
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Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = Ogni civiltà può scegliere una singola credenza di pantheon, e ogni Pantheon può essere scelto solo una volta.
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Generating more ☮Faith will allow you to found a religion. = Generare altra Fede ti permetterà di fondare una Religione.
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@ -4361,7 +4361,7 @@ Pictish Courage = 용맹한 픽트족
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Home Sweet Home = 즐거운 우리집
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[relativeAmount]% Strength decreasing with distance from the capital = 수도 근처에서 전투력 [relativeAmount]%, 수도와 멀어질수록 감소함
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[unit] ability = [unit] ability
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[unit] ability = [unit] 특성
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Heals [amount] damage if it kills a unit = 유닛 처치시 [amount] HP 회복
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@ -4786,7 +4786,7 @@ Tithe = 십일조
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World Church = 초교파교회
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Enhancer = 강화 교리
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Enhancer = 강화
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Defender of the Faith = 신앙의 수호자
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Holy Order = 종교 단체
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After building a shrine, your civilization will start generating ☮Faith. = 성소를 지으면 ☮신앙을 얻을 수 있습니다.
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When enough ☮Faith has been generated, you will be able to found a pantheon. = ☮신앙이 충분히 모이면 종교관을 세울 수 있습니다.
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# Requires translation!
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A pantheon will provide a small bonus for your civilization that will apply to all cities that have it as a majority religion. =
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A pantheon will provide a small bonus for your civilization that will apply to all cities that have it as a majority religion. = 종교관을 대중 종교로 믿는 내 문명의 모든 도시에는 소소한 보너스가 주어집니다.
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Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = 문명마다 하나의 종교관만 선택할 수 있고, 이미 선택된 종교관은 다른 문명이 선택할 수 없습니다.
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Generating more ☮Faith will allow you to found a religion. = ☮신앙을 더 생산하면 종교를 창시할 수 있습니다.
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After building a shrine, your civilization will start generating ☮Faith. = 建造神殿后,你们的文明将开始产生信仰☮。
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When enough ☮Faith has been generated, you will be able to found a pantheon. = 当你产生了足够的信仰☮时,您将能够创建万神殿。
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# Requires translation!
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A pantheon will provide a small bonus for your civilization that will apply to all cities that have it as a majority religion. =
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A pantheon will provide a small bonus for your civilization that will apply to all cities that have it as a majority religion. = 万神殿将为你的文明提供一些奖励;这将适用于所有以它为主要宗教的城市。
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Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = 每个文明只能选择一个万神殿信仰,每个万神殿只能选择一次。
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Generating more ☮Faith will allow you to found a religion. = 产生更多的信仰会让你创立一种宗教。
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object BuildConfig {
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const val kotlinVersion = "1.7.21"
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const val appName = "Unciv"
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const val appCodeNumber = 792
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const val appVersion = "4.3.18"
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const val appCodeNumber = 793
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const val appVersion = "4.3.19"
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const val gdxVersion = "1.11.0"
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const val roboVMVersion = "2.3.1"
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30
changelog.md
30
changelog.md
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## 4.3.19
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Better victory data @touhidurrr
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Resolve - Politics shortcut works
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Resolve - limit the number of workers an AI creates
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Performance improvement for automated units looking for cities to connect
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Resolve - include win/lose info in games, popup for multiplayer when someone else has won
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Fix "sell" containing square brackets
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Sleeping units wake if there's an enemy in 3-tile radius
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Fixed tests
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Updated Unciv Android icons
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Resolve - AI peace deals don't pay more gold than they have
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Resolve - Higher chance of starting bias for human players
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Resolve - You can use missionaries of foreign religions religions
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Resolve - Remove 'incorrect area' code for super-old maps
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Platform Graphical Asset Update - By letstalkaboutdune
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## 4.3.18
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Units are not displaced to enemy land when kicked out of borders
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@ -470,7 +470,7 @@ class UncivGame(parameters: UncivGameParameters) : Game() {
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companion object {
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//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
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val VERSION = Version("4.3.18", 792)
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val VERSION = Version("4.3.19", 793)
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//endregion
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lateinit var Current: UncivGame
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29
fastlane/metadata/android/en-US/changelogs/793.txt
Normal file
29
fastlane/metadata/android/en-US/changelogs/793.txt
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@ -0,0 +1,29 @@
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Better victory data @touhidurrr
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Resolve - Politics shortcut works
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Resolve - limit the number of workers an AI creates
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Performance improvement for automated units looking for cities to connect
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Resolve - include win/lose info in games, popup for multiplayer when someone else has won
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Fix "sell" containing square brackets
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Sleeping units wake if there's an enemy in 3-tile radius
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Fixed tests
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Updated Unciv Android icons
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Resolve - AI peace deals don't pay more gold than they have
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Resolve - Higher chance of starting bias for human players
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Resolve - You can use missionaries of foreign religions religions
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Resolve - Remove 'incorrect area' code for super-old maps
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Platform Graphical Asset Update - By letstalkaboutdune
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