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4.9.9
This commit is contained in:
parent
d2d2e5b1ae
commit
a61e9658ea
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@ -3970,7 +3970,9 @@ Triggers the following global alert: [comment] =
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# Requires translation!
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Every major Civilization gains a spy once a civilization enters this era =
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# Requires translation!
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Heal this unit by [amount] HP =
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Heal this unit by [positiveAmount] HP =
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# Requires translation!
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This Unit takes [positiveAmount] damage =
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# Requires translation!
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This Unit gains [amount] XP =
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# Requires translation!
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@ -4196,7 +4196,9 @@ Triggers the following global alert: [comment] =
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# Requires translation!
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Every major Civilization gains a spy once a civilization enters this era =
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# Requires translation!
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Heal this unit by [amount] HP =
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Heal this unit by [positiveAmount] HP =
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# Requires translation!
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This Unit takes [positiveAmount] damage =
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# Requires translation!
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This Unit gains [amount] XP =
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# Requires translation!
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@ -4123,7 +4123,9 @@ Triggers the following global alert: [comment] =
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# Requires translation!
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Every major Civilization gains a spy once a civilization enters this era =
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# Requires translation!
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Heal this unit by [amount] HP =
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Heal this unit by [positiveAmount] HP =
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# Requires translation!
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This Unit takes [positiveAmount] damage =
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# Requires translation!
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This Unit gains [amount] XP =
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# Requires translation!
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@ -2306,7 +2306,9 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
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From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = De um painel escolhido aleatoriamente [positiveAmount] painéis longe das ruínas, revele painéis até [positiveAmount2] painéis de distância com [positiveAmount3]% de chance
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Triggers the following global alert: [comment] = Aciona o seguinte alerta global: [comment]
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Every major Civilization gains a spy once a civilization enters this era = Cada grande civilização ganha um espião quando uma civilização entra nesta era
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Heal this unit by [amount] HP = Cure esta unidade em [amount] HP
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Heal this unit by [positiveAmount] HP = Cure esta unidade em [positiveAmount] HP
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# Requires translation!
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This Unit takes [positiveAmount] damage =
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This Unit gains [amount] XP = Esta Unidade recebe [amount] de XP
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This Unit upgrades for free including special upgrades = Esta Unidade melhora de graça incluindo aprimoramentos especiais
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This Unit gains the [promotion] promotion = Esta Unidade ganha a promoção [promotion]
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@ -3208,7 +3208,9 @@ Triggers the following global alert: [comment] =
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# Requires translation!
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Every major Civilization gains a spy once a civilization enters this era =
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# Requires translation!
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Heal this unit by [amount] HP =
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Heal this unit by [positiveAmount] HP =
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# Requires translation!
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This Unit takes [positiveAmount] damage =
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# Requires translation!
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This Unit gains [amount] XP =
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# Requires translation!
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@ -2309,7 +2309,9 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
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From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Des d’una casella triada a l’atzar a una distància de [positiveAmount] caselles de les ruïnes, revela les caselles que estan fins a una distància de [positiveAmount2] caselles amb una probabilitat de [positiveAmount3] %.
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Triggers the following global alert: [comment] = Provoca la següent alerta global: [comment]
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Every major Civilization gains a spy once a civilization enters this era = Quan una civilització entra a aquesta era, cada civilització principal obté un espia.
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Heal this unit by [amount] HP = Cura aquesta unitat [amount] de vida
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Heal this unit by [positiveAmount] HP = Cura aquesta unitat [positiveAmount] de vida
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# Requires translation!
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This Unit takes [positiveAmount] damage =
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This Unit gains [amount] XP = Aquesta unitat guanya [amount] d’experiència
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This Unit upgrades for free including special upgrades = Aquesta unitat millora de franc, incloses les millores especials.
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This Unit gains the [promotion] promotion = Aquesta unitat guanya l’ascens [promotion].
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@ -2681,7 +2681,9 @@ From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal t
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Triggers the following global alert: [comment] = Vyvolá globální oznámení: [comment]
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# Requires translation!
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Every major Civilization gains a spy once a civilization enters this era =
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Heal this unit by [amount] HP = Vyléčí tuto jednotku o [amount] zdraví
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Heal this unit by [positiveAmount] HP = Vyléčí tuto jednotku o [positiveAmount] zdraví
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# Requires translation!
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This Unit takes [positiveAmount] damage =
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This Unit gains [amount] XP = Tato jednotka získá [amount] zkušenosti
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This Unit upgrades for free including special upgrades = Tato jednotka získá vylepšení zdarma včetně speciálních
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This Unit gains the [promotion] promotion = Tato jednotka získá povýšení [promotion]
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@ -2319,7 +2319,9 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
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From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Vanaf een willekeurig gekozen tegel [positiveAmount] tegels weg van de ruïnes, onthul tegels tot [positiveAmount2] tegels afstand met een kans van [positiveAmount3]%
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Triggers the following global alert: [comment] = Activeert de volgende globale waarschuwing: [comment]
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Every major Civilization gains a spy once a civilization enters this era = Elke grote Beschaving krijgt een spion als een beschaving dit tijdperk betreedt
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Heal this unit by [amount] HP = Genees deze eenheid met [amount] HP
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Heal this unit by [positiveAmount] HP = Genees deze eenheid met [positiveAmount] HP
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# Requires translation!
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This Unit takes [positiveAmount] damage =
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This Unit gains [amount] XP = Deze Eenheid krijgt [amount] XP
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This Unit upgrades for free including special upgrades = Deze eenheid waardeert gratis op inclusief speciale opwaarderingen
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This Unit gains the [promotion] promotion = Deze eenheid krijgt de [promotion] promotie
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@ -4319,7 +4319,9 @@ Triggers the following global alert: [comment] =
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# Requires translation!
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Every major Civilization gains a spy once a civilization enters this era =
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# Requires translation!
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Heal this unit by [amount] HP =
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Heal this unit by [positiveAmount] HP =
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# Requires translation!
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This Unit takes [positiveAmount] damage =
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# Requires translation!
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This Unit gains [amount] XP =
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# Requires translation!
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@ -2477,7 +2477,9 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
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From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Mula sa isang di matiyak na tile na [positiveAmount] tile na layo mula sa mga guho, ipakita lahat ng tiles na [positiveAmount2] tile na layo ng may [positiveAmount3]% na pagkakataon
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Triggers the following global alert: [comment] = Nagdudulot ng abiso na ito : [comment]
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Every major Civilization gains a spy once a civilization enters this era = Bawat malaking sibilisasyon ay kukuha ng isang espiya kapag ito'y pumasok sa panahong ito
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Heal this unit by [amount] HP = Pagalingin ang yunit ng [amount] HP
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Heal this unit by [positiveAmount] HP = Pagalingin ang yunit ng [positiveAmount] HP
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# Requires translation!
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This Unit takes [positiveAmount] damage =
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This Unit gains [amount] XP = Tatanggap ang yunit na ito ng [amount] XP
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This Unit upgrades for free including special upgrades = Itataas ang uri ng yunit na ito kasama ang mga espesyal na promosyon
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This Unit gains the [promotion] promotion = Itong Yunit ay tatanggap ng [promotion] na promosyon
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@ -3479,7 +3479,9 @@ Triggers the following global alert: [comment] =
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# Requires translation!
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Every major Civilization gains a spy once a civilization enters this era =
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# Requires translation!
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Heal this unit by [amount] HP =
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Heal this unit by [positiveAmount] HP =
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# Requires translation!
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This Unit takes [positiveAmount] damage =
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# Requires translation!
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This Unit gains [amount] XP =
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# Requires translation!
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@ -147,7 +147,6 @@ We will remember this. = Nous nous en souviendrons.
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[civName] has declared war on [targetCivName]! = [civName] a déclaré la guerre à la civilisation [targetCivName] !
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[civName] and [targetCivName] have signed a Peace Treaty! = [civName] et [targetCivName] ont signé un traité de paix !
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# Requires translation!
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Declaration of Friendship = Déclaration d'Amitié
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[civName] and [targetCivName] have signed the Declaration of Friendship! = [civName] et [targetCivName] ont signé une Déclaration d'Amitié !
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[civName] has denounced [targetCivName]! = [civName] a dénoncé la civilisation [targetCivName] !
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@ -1195,9 +1194,7 @@ Buy for [amount] gold = Acheter pour [amount] or
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Buy = Acheter
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Currently you have [amount] [stat]. = Vous avez actuellement [amount] [stat].
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Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = Voulez-vous acheter [constructionName] pour [buildingGoldCost] [stat] ?
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# Requires translation!
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You are buying a religious unit in a city that doesn't follow the religion you founded ([yourReligion]). This means that the unit is tied to that foreign religion ([majorityReligion]) and will be less useful. = Vous achetez une unité religieuse dans une cité ne pratiquant pas la religion que vous avez fondée ([yourReligion]). Cela signifie que cette unité est liée à une religion étrangère ([majorityReligion]) et sera peu utile.
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# Requires translation!
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Are you really sure you want to purchase this unit? = Êtes-vous vraiment sûr(e) de vouloir acheter cette unité ?
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Purchase = Acheter
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No space available to place [unit] near [city] = Aucun espace disponible pour placer [unit] près de [city]
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@ -2309,7 +2306,9 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
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From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Pour une case aléatoire choisie à [positiveAmount] case(s) des ruines, révéler les cases jusqu'à [positiveAmount2] case(s) de distance avec [positiveAmount3]% de chances
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Triggers the following global alert: [comment] = Déclenche l'alerte générale suivante : [comment]
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Every major Civilization gains a spy once a civilization enters this era = Chaque civilisation majeure gagne un espion lorsque qu'une civilisation entre dans cette ère
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Heal this unit by [amount] HP = Soigne cette unité de [amount] PV
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Heal this unit by [positiveAmount] HP = Soigne cette unité de [positiveAmount] PV
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# Requires translation!
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This Unit takes [positiveAmount] damage =
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This Unit gains [amount] XP = Cette unité gagne [amount] XP
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This Unit upgrades for free including special upgrades = Cette Unité s'améliore gratuitement, améliorations spéciales comprises
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This Unit gains the [promotion] promotion = Cette Unité gagne la promotion [promotion]
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@ -2592,7 +2591,6 @@ Great People Detail = Détails des Personnages Illustres
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Specialist Detail = Détails des Spécialistes
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Religion Detail = Détails de la religion
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Buildings Detail = Détails des bâtiments
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# Requires translation!
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Open the Search Dialog = Ouvrir la fenêtre de recherche
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Confirm Dialog = Confirmer (boîte de dialogue)
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Cancel Dialog = Annuler (boîte de dialogue)
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@ -2330,7 +2330,9 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
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From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Von einem zufällig gewählten Feld, das [positiveAmount] Felder von Ruinen entfernt ist, werden mit einer Chance von [positiveAmount3]% Felder in einer Entfernung von bis zu [positiveAmount2] Feldern aufgedeckt.
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Triggers the following global alert: [comment] = Löst den folgenden globalen Alarm aus: [comment]
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Every major Civilization gains a spy once a civilization enters this era = Jede größere Zivilisation erhält einen Spion sobald eine von ihnen dieses Zeitalter erreicht hat
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Heal this unit by [amount] HP = Heile diese Einheit um [amount] LP
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Heal this unit by [positiveAmount] HP = Heile diese Einheit um [positiveAmount] LP
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# Requires translation!
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This Unit takes [positiveAmount] damage =
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This Unit gains [amount] XP = Die Einheit erhält [amount] EP
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This Unit upgrades for free including special upgrades = Diese Einheit wird kostenlos aufgerüstet, einschließlich Spezialaufrüstungen
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This Unit gains the [promotion] promotion = Diese Einheit erhält die [promotion]-Beförderung
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@ -3931,7 +3931,9 @@ Triggers the following global alert: [comment] =
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# Requires translation!
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Every major Civilization gains a spy once a civilization enters this era =
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# Requires translation!
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Heal this unit by [amount] HP =
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Heal this unit by [positiveAmount] HP =
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# Requires translation!
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This Unit takes [positiveAmount] damage =
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# Requires translation!
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This Unit gains [amount] XP =
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# Requires translation!
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@ -2385,7 +2385,9 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
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From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = A romoktól [positiveAmount] mező távolságra lévő, véletlenszerűen kiválasztott mező körül felfed mezőket [positiveAmount2] sugarú körben, [positiveAmount3]% eséllyel
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Triggers the following global alert: [comment] = A világ összes nemzete értesül a következőkről: [comment]
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Every major Civilization gains a spy once a civilization enters this era = Minden nagy civilizációnál megjelenik egy kém, amikor belép ebbe a korba
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Heal this unit by [amount] HP = [amount] ÉP-vel gyógyul ez az egység
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Heal this unit by [positiveAmount] HP = [positiveAmount] ÉP-vel gyógyul ez az egység
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# Requires translation!
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This Unit takes [positiveAmount] damage =
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This Unit gains [amount] XP = Ez az egység [amount] TP-t kap
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This Unit upgrades for free including special upgrades = Ez az egység ajándékba kap korszerűsítést, akár különlegeset is
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This Unit gains the [promotion] promotion = Ez az egység megkapja a(z) [promotion] előléptetést
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@ -2332,7 +2332,9 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
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From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Dari daerah yang dipilih secara acak [positiveAmount] daerah dari reruntuhan, mengungkapkan hingga [positiveAmount2] daerah dengan [positiveAmount3]% kemungkinan
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Triggers the following global alert: [comment] = Memicu peringatan global berikut: [comment]
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Every major Civilization gains a spy once a civilization enters this era = Setiap peradaban besar telah mendapatkan mata-mata setelah salah satu peradaban memasuki era ini
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Heal this unit by [amount] HP = Sembuhkan unit ini sebesar [amount] darah
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Heal this unit by [positiveAmount] HP = Sembuhkan unit ini sebesar [positiveAmount] darah
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# Requires translation!
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This Unit takes [positiveAmount] damage =
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This Unit gains [amount] XP = Unit ini mendapatkan [amount] XP
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This Unit upgrades for free including special upgrades = Unit ini secara gratis ditingkatkan, termasuk peningkatan spesial
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This Unit gains the [promotion] promotion = Unit ini memperoleh promosi [promotion]
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@ -2306,7 +2306,9 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
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From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Da una casella scelta a caso a [positiveAmount] caselle di distanza dalle rovine, riveli caselle fino a [positiveAmount2] caselle di distanza ([positiveAmount3]% probabilità)
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Triggers the following global alert: [comment] = Attiva l'allarme globale [comment]
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Every major Civilization gains a spy once a civilization enters this era = Ogni Civiltà maggiore ottiene una spia una volta entrata in quest'epoca
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Heal this unit by [amount] HP = Guarisci l'unità di [amount] HP
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Heal this unit by [positiveAmount] HP = Guarisci l'unità di [positiveAmount] HP
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# Requires translation!
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This Unit takes [positiveAmount] damage =
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This Unit gains [amount] XP = L'unità ottiene [amount] XP
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This Unit upgrades for free including special upgrades = L'unità viene aggiornata gratuitamente con tutti i suoi aggiornamenti speciali
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This Unit gains the [promotion] promotion = L'unità ottiene la promozione [promotion]
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@ -2415,7 +2415,9 @@ From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal t
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Triggers the following global alert: [comment] = 次の警告が発生する: [comment]
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# Requires translation!
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Every major Civilization gains a spy once a civilization enters this era =
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Heal this unit by [amount] HP = このユニットのHPを[amount]回復する
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Heal this unit by [positiveAmount] HP = このユニットのHPを[positiveAmount]回復する
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# Requires translation!
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This Unit takes [positiveAmount] damage =
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# Requires translation!
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This Unit gains [amount] XP =
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# Requires translation!
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@ -151,7 +151,6 @@ We will remember this. = 우리는 이 일을 기억할 것입니다.
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[civName] has declared war on [targetCivName]! = [civName]이(가) [targetCivName]에게 선전포고했습니다!
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[civName] and [targetCivName] have signed a Peace Treaty! = [civName]와(과) [targetCivName]이(가) 평화 협정을 맺었습니다!
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# Requires translation!
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Declaration of Friendship = 우호 선언
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[civName] and [targetCivName] have signed the Declaration of Friendship! = [civName]와(과) [targetCivName]이(가) 우호 관계가 되었습니다!
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[civName] has denounced [targetCivName]! = [civName]이(가) [targetCivName]을(를) 비난했습니다!
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@ -274,7 +273,6 @@ Sum: = 합계
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Trade = 거래
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Offer trade = 거래 제안
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# Requires translation!
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They'll decide on their turn = 본인 차례에 결정함
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Retract offer = 거래 취소
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What do you have in mind? = 어떻게 생각하십니까?
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@ -312,9 +310,7 @@ Lost ability (vs [originalUnit]): [ability] = 없어진 특성 (vs [originalUnit
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Upgrade all [count] [unit] ([cost] gold) = [unit] [count]기 전원 업그레이드 ([cost]골드)
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National ability = 문명 특성
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[firstValue] vs [secondValue] = [firstValue] vs [secondValue]
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# Requires translation!
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Gained = 획득:
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# Requires translation!
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Lost = 상실:
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@ -512,7 +508,6 @@ Except improvements = 시설 제외
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Base and terrain features = 기본 및 추가지형
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Base terrain only = 기본지형만
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Land or water only = 물/땅만
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# Requires translation!
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Import a Wesnoth map = 웨스노스 지도 불러오기
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## Labels/messages
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@ -2039,7 +2034,6 @@ Improves movement speed on roads = 도로에서의 이동 속도 증가
|
|||
Roads connect tiles across rivers = 도로가 강을 가로질러 연결됨
|
||||
[relativeAmount]% maintenance on road & railroads = 도로와 철도의 유지비 [relativeAmount]%
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = [tileFilter]에 건설된 시설 유지비 없음
|
||||
# Requires translation!
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements = [improvementFilter] 시설 건설 시간 [relativeAmount]%
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter]의 건물 유지비 [relativeAmount]%
|
||||
# Requires translation!
|
||||
|
|
@ -2401,7 +2395,9 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
|
|||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = 고대 유적에서 [positiveAmount]타일 떨어진 임의의 지점을 기준으로 [positiveAmount2]타일 반경을 [positiveAmount3]% 확률로 드러냄
|
||||
Triggers the following global alert: [comment] = 전 세계에 알림: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = 이 시대에 진입한 문명이 있으면 모든 주요 문명이 스파이를 하나씩 얻습니다.
|
||||
Heal this unit by [amount] HP = 유닛 [amount] HP 회복
|
||||
Heal this unit by [positiveAmount] HP = 유닛 [positiveAmount] HP 회복
|
||||
# Requires translation!
|
||||
This Unit takes [positiveAmount] damage =
|
||||
This Unit gains [amount] XP = 유닛이 [amount] XP 획득
|
||||
This Unit upgrades for free including special upgrades = 유닛 업그레이드 무료
|
||||
This Unit gains the [promotion] promotion = 유닛이 [promotion] 승급 획득
|
||||
|
|
@ -6856,3 +6852,4 @@ In the Resources overview, click on a resource icon to center the world screen o
|
|||
Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. =
|
||||
# Requires translation!
|
||||
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
|
||||
|
||||
|
|
|
|||
|
|
@ -4077,7 +4077,9 @@ Triggers the following global alert: [comment] =
|
|||
# Requires translation!
|
||||
Every major Civilization gains a spy once a civilization enters this era =
|
||||
# Requires translation!
|
||||
Heal this unit by [amount] HP =
|
||||
Heal this unit by [positiveAmount] HP =
|
||||
# Requires translation!
|
||||
This Unit takes [positiveAmount] damage =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -2611,7 +2611,9 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
|
|||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Bet kuriame laukelyje, nunolusiame [positiveAmount] nuo griuvėsių, atveria [positiveAmount2] laukelių [positiveAmount3]% tikimybe
|
||||
Triggers the following global alert: [comment] = Siunčia globalų pranešimą: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Kiekviena pagrindinė civilizacija, pasiekusi šią erą, įgyja šnipą
|
||||
Heal this unit by [amount] HP = Išgydyti [amount] sveikatos
|
||||
Heal this unit by [positiveAmount] HP = Išgydyti [positiveAmount] sveikatos
|
||||
# Requires translation!
|
||||
This Unit takes [positiveAmount] damage =
|
||||
This Unit gains [amount] XP = Šis dalinys gauna [amount] patirties
|
||||
This Unit upgrades for free including special upgrades = Šis dalinys patobulinamas dovanai įskaitant specialius patobulinimus
|
||||
This Unit gains the [promotion] promotion = Šis dalinys gauna paaukštinimą: [promotion]
|
||||
|
|
|
|||
|
|
@ -3360,7 +3360,9 @@ Triggers the following global alert: [comment] =
|
|||
# Requires translation!
|
||||
Every major Civilization gains a spy once a civilization enters this era =
|
||||
# Requires translation!
|
||||
Heal this unit by [amount] HP =
|
||||
Heal this unit by [positiveAmount] HP =
|
||||
# Requires translation!
|
||||
This Unit takes [positiveAmount] damage =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -3711,7 +3711,9 @@ Triggers the following global alert: [comment] =
|
|||
# Requires translation!
|
||||
Every major Civilization gains a spy once a civilization enters this era =
|
||||
# Requires translation!
|
||||
Heal this unit by [amount] HP =
|
||||
Heal this unit by [positiveAmount] HP =
|
||||
# Requires translation!
|
||||
This Unit takes [positiveAmount] damage =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -3282,7 +3282,9 @@ Triggers the following global alert: [comment] =
|
|||
# Requires translation!
|
||||
Every major Civilization gains a spy once a civilization enters this era =
|
||||
# Requires translation!
|
||||
Heal this unit by [amount] HP =
|
||||
Heal this unit by [positiveAmount] HP =
|
||||
# Requires translation!
|
||||
This Unit takes [positiveAmount] damage =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -148,7 +148,6 @@ We will remember this. = Zapamiętamy to!
|
|||
|
||||
[civName] has declared war on [targetCivName]! = Cywilizacja [civName] wypowiedziała wojnę cywilizacji [targetCivName]!
|
||||
[civName] and [targetCivName] have signed a Peace Treaty! = [civName] oraz [targetCivName] podpisują Traktat Pokojowy!
|
||||
# Requires translation!
|
||||
Declaration of Friendship = Deklaracja Przyjaźni
|
||||
[civName] and [targetCivName] have signed the Declaration of Friendship! = [civName] oraz [targetCivName] podpisują Deklarację Przyjaźni!
|
||||
[civName] has denounced [targetCivName]! = Cywilizacja [civName] potępiła cywilizację [targetCivName]!
|
||||
|
|
@ -1196,9 +1195,7 @@ Buy for [amount] gold = Kup za [amount] ¤Złota
|
|||
Buy = Kup za
|
||||
Currently you have [amount] [stat]. = Obecnie posiadamy [amount] [stat]
|
||||
Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = Czy chcesz kupić [constructionName] za [buildingGoldCost] [stat]?
|
||||
# Requires translation!
|
||||
You are buying a religious unit in a city that doesn't follow the religion you founded ([yourReligion]). This means that the unit is tied to that foreign religion ([majorityReligion]) and will be less useful. = Kupujesz jednostkę religijną w mieście które nie wyznaje założonej przez Ciebie religii ([yourReligion]). Ta jednostka będzie wyznawała obcą religię ([majorityReligion]) i może być przez to mniej przydatna.
|
||||
# Requires translation!
|
||||
Are you really sure you want to purchase this unit? = Czy na pewno chcesz kupić tę jednostkę?
|
||||
Purchase = Kup
|
||||
No space available to place [unit] near [city] = Brak miejsca dla umieszczenie jednostki [unit] w pobliżu miasta [city]
|
||||
|
|
@ -2310,7 +2307,9 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
|
|||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Od losowo wybranego miejsca odległego [positiveAmount] pól od Ruin, odsłoni obszar w promieniu [positiveAmount2] pól z szansą [positiveAmount3]%
|
||||
Triggers the following global alert: [comment] = Inicjujesz następujący alert globalny: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Każda cywilizacja zdobywa szpiega gdy wkroczy w tą erę
|
||||
Heal this unit by [amount] HP = Jednostka odzyskuje +[amount] PŻ
|
||||
Heal this unit by [positiveAmount] HP = Jednostka odzyskuje +[positiveAmount] PŻ
|
||||
# Requires translation!
|
||||
This Unit takes [positiveAmount] damage =
|
||||
This Unit gains [amount] XP = Ta jednostka otrzymuje [amount] PD
|
||||
This Unit upgrades for free including special upgrades = Ta jednostka ulepszana jest za darmo (w tym ulepszania specjalne)
|
||||
This Unit gains the [promotion] promotion = Ta jednostka uzyskała awans [promotion]
|
||||
|
|
@ -2593,7 +2592,6 @@ Great People Detail = Szczegóły Wielkich Ludzi
|
|||
Specialist Detail = Szczegóły Specjalistów
|
||||
Religion Detail = Szczegóły wierzeń
|
||||
Buildings Detail = Szczegóły budynków
|
||||
# Requires translation!
|
||||
Open the Search Dialog = Otwórz Okno Wyszukiwania
|
||||
Confirm Dialog = Potwierdź okno dialogowe
|
||||
Cancel Dialog = Anuluj okno dialogowe
|
||||
|
|
|
|||
|
|
@ -2752,7 +2752,9 @@ Triggers the following global alert: [comment] = Aciona o seguinte alerta global
|
|||
# Requires translation!
|
||||
Every major Civilization gains a spy once a civilization enters this era =
|
||||
# Requires translation!
|
||||
Heal this unit by [amount] HP =
|
||||
Heal this unit by [positiveAmount] HP =
|
||||
# Requires translation!
|
||||
This Unit takes [positiveAmount] damage =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -2666,7 +2666,9 @@ From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal t
|
|||
Triggers the following global alert: [comment] = Declanșează următoarea alertă globală: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Fiecare civilizație majoră primește un spion odată ce o civilizație intră în această eră
|
||||
# Requires translation!
|
||||
Heal this unit by [amount] HP =
|
||||
Heal this unit by [positiveAmount] HP =
|
||||
# Requires translation!
|
||||
This Unit takes [positiveAmount] damage =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -147,7 +147,6 @@ We will remember this. = Мы это запомним.
|
|||
|
||||
[civName] has declared war on [targetCivName]! = [civName] объявляет войну державе [targetCivName]!
|
||||
[civName] and [targetCivName] have signed a Peace Treaty! = [civName] и [targetCivName] подписали мирное соглашение!
|
||||
# Requires translation!
|
||||
Declaration of Friendship = Декларация дружбы
|
||||
[civName] and [targetCivName] have signed the Declaration of Friendship! = [civName] и [targetCivName] подписали декларацию дружбы!
|
||||
[civName] has denounced [targetCivName]! = [civName] осуждает державу [targetCivName]!
|
||||
|
|
@ -865,11 +864,8 @@ Show AutoPlay button = Показывать кнопку авто-игры
|
|||
Multi-turn AutoPlay amount = Количество ходов авто-игры
|
||||
|
||||
Start AutoPlay = Начать авто-игру
|
||||
# Requires translation!
|
||||
AutoPlay End Turn = Закончить ход (Авто-игра)
|
||||
# Requires translation!
|
||||
AutoPlay Military Once = Авто-игра воен. юнитами один раз
|
||||
# Requires translation!
|
||||
AutoPlay Civilians Once = Авто-игра гражд. юнитами один раз
|
||||
# Requires translation!
|
||||
AutoPlay Economy Once =
|
||||
|
|
@ -1199,9 +1195,7 @@ Buy for [amount] gold = Купить за [amount] золота
|
|||
Buy = Купить
|
||||
Currently you have [amount] [stat]. = В данный момент у вас имеется [amount] [stat].
|
||||
Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = Вы хотите купить [constructionName] за [buildingGoldCost] [stat]?
|
||||
# Requires translation!
|
||||
You are buying a religious unit in a city that doesn't follow the religion you founded ([yourReligion]). This means that the unit is tied to that foreign religion ([majorityReligion]) and will be less useful. = Вы покупаете религиозного юнита в городе, который не исповедует основанную вами религию ([yourReligion]). Это значит, что этот юнит будет связан с чужеземной религией ([majorityReligion]) и потому менее полезен.
|
||||
# Requires translation!
|
||||
Are you really sure you want to purchase this unit? = Вы уверены, что хотите приобрести данный юнит?
|
||||
Purchase = Купить
|
||||
No space available to place [unit] near [city] = Возле города [city] нет места, чтобы разместить юнит [unit]
|
||||
|
|
@ -2313,7 +2307,9 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
|
|||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = В случайно выбранной клетке, удаленной на [positiveAmount] клеток от руин, открывает до [positiveAmount2] клеток с шансом в [positiveAmount3]%
|
||||
Triggers the following global alert: [comment] = Вызывает глобальное оповещение: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Каждая крупная цивилизация получает шпиона как только цивилизация войдет в эту эпоху
|
||||
Heal this unit by [amount] HP = Восстанавливает этот юнит на [amount] ОЗ
|
||||
Heal this unit by [positiveAmount] HP = Восстанавливает этот юнит на [positiveAmount] ОЗ
|
||||
# Requires translation!
|
||||
This Unit takes [positiveAmount] damage =
|
||||
This Unit gains [amount] XP = Этот юнит получает [amount] ОО
|
||||
This Unit upgrades for free including special upgrades = Этот юнит модернизируется бесплатно включая специальные улучшения
|
||||
This Unit gains the [promotion] promotion = Этот юнит получает повышение [promotion]
|
||||
|
|
@ -2596,7 +2592,6 @@ Great People Detail = Великие люди подробно
|
|||
Specialist Detail = Специалисты подробно
|
||||
Religion Detail = Религия подробно
|
||||
Buildings Detail = Здания подробно
|
||||
# Requires translation!
|
||||
Open the Search Dialog = Открыть поисковую строку
|
||||
Confirm Dialog = Подтвердить
|
||||
Cancel Dialog = Отклонить
|
||||
|
|
|
|||
|
|
@ -3627,7 +3627,9 @@ Triggers the following global alert: [comment] =
|
|||
# Requires translation!
|
||||
Every major Civilization gains a spy once a civilization enters this era =
|
||||
# Requires translation!
|
||||
Heal this unit by [amount] HP =
|
||||
Heal this unit by [positiveAmount] HP =
|
||||
# Requires translation!
|
||||
This Unit takes [positiveAmount] damage =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -2309,7 +2309,9 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
|
|||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = 从距离一个废墟[positiveAmount]格外随机选择一个的地块处,以[positiveAmount3]%的可能性显示至多[positiveAmount2]格地块
|
||||
Triggers the following global alert: [comment] = 触发下列全局警报:[comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = 当第一个文明进入此时代后,每个文明(城邦除外)都会获得一个间谍
|
||||
Heal this unit by [amount] HP = 恢复该单位 [amount] 生命值
|
||||
Heal this unit by [positiveAmount] HP = 恢复该单位 [positiveAmount] 生命值
|
||||
# Requires translation!
|
||||
This Unit takes [positiveAmount] damage =
|
||||
This Unit gains [amount] XP = 该单位获得[amount]经验
|
||||
This Unit upgrades for free including special upgrades = 该单位免费晋升,包括特殊晋升
|
||||
This Unit gains the [promotion] promotion = 该单位获得[promotion]晋升
|
||||
|
|
|
|||
|
|
@ -2309,7 +2309,9 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
|
|||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = De una casilla elegida al azar a [positiveAmount] casillas lejos de las ruinas, revela hasta [positiveAmount2] casillas con [positiveAmount3]% de probabilidad
|
||||
Triggers the following global alert: [comment] = Activa la siguiente alarma mundial: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Toda Civilización mayor ganará un Espía cuando una civ. entre a esta era
|
||||
Heal this unit by [amount] HP = Cura esta unidad por [amount] HP
|
||||
Heal this unit by [positiveAmount] HP = Cura esta unidad por [positiveAmount] HP
|
||||
# Requires translation!
|
||||
This Unit takes [positiveAmount] damage =
|
||||
This Unit gains [amount] XP = Esta Unidad gana [amount] EXP
|
||||
This Unit upgrades for free including special upgrades = Esta unidad se actualiza de forma gratuita, incluidas las actualizaciones especiales
|
||||
This Unit gains the [promotion] promotion = Esta Unidad gana la [promotion] promoción
|
||||
|
|
|
|||
|
|
@ -2626,7 +2626,9 @@ From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal t
|
|||
Triggers the following global alert: [comment] = Orsakar följande globala varning: [comment]
|
||||
# Requires translation!
|
||||
Every major Civilization gains a spy once a civilization enters this era =
|
||||
Heal this unit by [amount] HP = Läk denna enhet med [amount] KP
|
||||
Heal this unit by [positiveAmount] HP = Läk denna enhet med [positiveAmount] KP
|
||||
# Requires translation!
|
||||
This Unit takes [positiveAmount] damage =
|
||||
This Unit gains [amount] XP = Denna Enhet får [amount] EP
|
||||
This Unit upgrades for free including special upgrades = Denna Enhet uppgraderas gratis inklusive specialuppgraderingar
|
||||
This Unit gains the [promotion] promotion = Denna Enhet får [promotion]-befordringen
|
||||
|
|
|
|||
|
|
@ -2409,7 +2409,9 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
|
|||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = 從距離一個遺跡[positiveAmount]格外的隨機地塊開始,以[positiveAmount3]%的機率揭示最多[positiveAmount2]格地塊
|
||||
Triggers the following global alert: [comment] = 觸發全局警報:[comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = 任一文明邁入此時代時,每個主要文明都會獲得一個間諜
|
||||
Heal this unit by [amount] HP = 為該單位恢復[amount]生命值
|
||||
Heal this unit by [positiveAmount] HP = 為該單位恢復[positiveAmount]生命值
|
||||
# Requires translation!
|
||||
This Unit takes [positiveAmount] damage =
|
||||
This Unit gains [amount] XP = 該單位獲得了[amount]經驗值
|
||||
This Unit upgrades for free including special upgrades = 該單位免費晉升,包含特殊晉升
|
||||
This Unit gains the [promotion] promotion = 該單位獲得[promotion]晉升
|
||||
|
|
|
|||
|
|
@ -2542,7 +2542,9 @@ From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal t
|
|||
Triggers the following global alert: [comment] = Bu küresel uyarıyı tetikler: [comment]
|
||||
# Requires translation!
|
||||
Every major Civilization gains a spy once a civilization enters this era =
|
||||
Heal this unit by [amount] HP = Bu birliği [amount] can iyileştirir.
|
||||
Heal this unit by [positiveAmount] HP = Bu birliği [positiveAmount] can iyileştirir.
|
||||
# Requires translation!
|
||||
This Unit takes [positiveAmount] damage =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -2332,7 +2332,9 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
|
|||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Від випадкової клітинки у [positiveAmount] клітинках від руїн, виявляє клітинки з радіусом до [positiveAmount2] клітинок з вірогідністю [positiveAmount3]%
|
||||
Triggers the following global alert: [comment] = З'явиться наступне глобальне повідомлення: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Кожна велика Цивілізація отримує шпигуна, коли одна з цивілізацій вступає в цю епоху
|
||||
Heal this unit by [amount] HP = Лікує цей підрозділ на [amount] Здоров'я
|
||||
Heal this unit by [positiveAmount] HP = Лікує цей підрозділ на [positiveAmount] Здоров'я
|
||||
# Requires translation!
|
||||
This Unit takes [positiveAmount] damage =
|
||||
This Unit gains [amount] XP = Цей підрозділ отримує [amount] Досвіду
|
||||
This Unit upgrades for free including special upgrades = Цей підрозділ удосконалюється безкоштовно включно з особливими вдосконаленнями
|
||||
This Unit gains the [promotion] promotion = Цей підрозділ отримує підвищення: [promotion]
|
||||
|
|
|
|||
|
|
@ -2606,7 +2606,9 @@ Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
|
|||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Từ một ô được chọn ngẫu nhiên [positiveAmount] ô cách xa khu di tích, hiển thị ô cách đó tối đa [positiveAmount2] ô với [positiveAmount3]% cơ hội
|
||||
Triggers the following global alert: [comment] = Kích hoạt cảnh báo toàn cầu sau: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Mỗi nền văn minh lớn đều có được một điệp viên khi một nền văn minh bước vào thời đại này
|
||||
Heal this unit by [amount] HP = Chữa lành đơn vị này với [amount] HP
|
||||
Heal this unit by [positiveAmount] HP = Chữa lành đơn vị này với [positiveAmount] HP
|
||||
# Requires translation!
|
||||
This Unit takes [positiveAmount] damage =
|
||||
This Unit gains [amount] XP = Đơn vị này nhận được [amount] XP
|
||||
This Unit upgrades for free including special upgrades = Đơn vị này nâng cấp miễn phí bao gồm cả nâng cấp đặc biệt
|
||||
This Unit gains the [promotion] promotion = Đơn vị này nhận được khuyến mãi [promotion]
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ Hungarian = 77
|
|||
Indonesian = 98
|
||||
Italian = 99
|
||||
Japanese = 87
|
||||
Korean = 95
|
||||
Korean = 96
|
||||
Latin = 7
|
||||
Lithuanian = 90
|
||||
Malay = 24
|
||||
|
|
|
|||
16
changelog.md
16
changelog.md
|
|
@ -1,18 +1,16 @@
|
|||
## 4.9.9
|
||||
|
||||
Deprecate old religion uniques - finally!!! Months in the making!
|
||||
Finally deprecated old religion uniques
|
||||
|
||||
By SeventhM:
|
||||
- Avoid crash in mod checker for mods with undefined tech requirements
|
||||
- Fix stats from tileFilter unique not working on improvements
|
||||
- Add damage dealing unit trigger
|
||||
- Fix not getting unique unit from tile based free unit trigger (For real this time)
|
||||
- Avoid crash in mod checker for mods with undefined tech requirements
|
||||
- Fix stats from tileFilter unique not working on improvements
|
||||
- Add damage dealing unit trigger
|
||||
- Fix not getting unique unit from tile based free unit trigger (For real this time)
|
||||
|
||||
By soggerr:
|
||||
- Show average damage in battle calculations
|
||||
- Allow battle calculations when not your turn
|
||||
|
||||
Change Gdx version for android:texturePacker gradle task - By SomeTroglodyte
|
||||
- Show average damage in battle calculations
|
||||
- Allow battle calculations when not your turn
|
||||
|
||||
## 4.9.8
|
||||
|
||||
|
|
|
|||
|
|
@ -159,11 +159,16 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
|||
|
||||
Uniques that have immediate, one-time effects on a unit.They can be added to units (on unit, unit type, or promotion) to grant them the ability to trigger this effect as an action, which can be modified with UnitActionModifier and UnitTriggerCondition conditionals.
|
||||
|
||||
??? example "Heal this unit by [amount] HP"
|
||||
??? example "Heal this unit by [positiveAmount] HP"
|
||||
Example: "Heal this unit by [3] HP"
|
||||
|
||||
Applicable to: UnitTriggerable
|
||||
|
||||
??? example "This Unit takes [positiveAmount] damage"
|
||||
Example: "This Unit takes [3] damage"
|
||||
|
||||
Applicable to: UnitTriggerable
|
||||
|
||||
??? example "This Unit gains [amount] XP"
|
||||
Example: "This Unit gains [3] XP"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,15 +1,11 @@
|
|||
|
||||
|
||||
Deprecate old religion uniques - finally!!! Months in the making!
|
||||
Finally deprecated old religion uniques
|
||||
|
||||
By SeventhM:
|
||||
- Avoid crash in mod checker for mods with undefined tech requirements
|
||||
- Fix stats from tileFilter unique not working on improvements
|
||||
- Add damage dealing unit trigger
|
||||
- Fix not getting unique unit from tile based free unit trigger (For real this time)
|
||||
- Avoid crash in mod checker for mods with undefined tech requirements
|
||||
- Fix stats from tileFilter unique not working on improvements
|
||||
- Add damage dealing unit trigger
|
||||
- Fix not getting unique unit from tile based free unit trigger (For real this time)
|
||||
|
||||
By soggerr:
|
||||
- Show average damage in battle calculations
|
||||
- Allow battle calculations when not your turn
|
||||
|
||||
Change Gdx version for android:texturePacker gradle task - By SomeTroglodyte
|
||||
- Show average damage in battle calculations
|
||||
- Allow battle calculations when not your turn
|
||||
Loading…
Reference in New Issue
Block a user