From 9fa3d8de2f98b214c17f4a53120b6328e03b02e4 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Sat, 9 Apr 2022 22:41:12 +0300 Subject: [PATCH] 4.0.5 --- .../Brazilian_Portuguese.properties | 4 ++++ .../jsons/translations/Bulgarian.properties | 4 ++++ .../assets/jsons/translations/Czech.properties | 4 ++++ .../assets/jsons/translations/Dutch.properties | 4 ++++ .../jsons/translations/English.properties | 4 ++++ .../jsons/translations/Filipino.properties | 4 ++++ .../jsons/translations/Finnish.properties | 4 ++++ .../assets/jsons/translations/French.properties | 17 ++++------------- .../assets/jsons/translations/Greek.properties | 4 ++++ .../jsons/translations/Hungarian.properties | 4 ++++ .../jsons/translations/Indonesian.properties | 4 ++++ .../jsons/translations/Italian.properties | 4 ++++ .../jsons/translations/Japanese.properties | 4 ++++ .../assets/jsons/translations/Korean.properties | 4 ++++ .../jsons/translations/Lithuanian.properties | 4 ++++ .../assets/jsons/translations/Malay.properties | 4 ++++ .../Persian_(Pinglish-DIN).properties | 4 ++++ .../Persian_(Pinglish-UN).properties | 4 ++++ .../assets/jsons/translations/Polish.properties | 4 ++++ .../jsons/translations/Portuguese.properties | 4 ++++ .../jsons/translations/Romanian.properties | 4 ++++ .../jsons/translations/Russian.properties | 4 ++++ .../translations/Simplified_Chinese.properties | 4 ++++ .../jsons/translations/Spanish.properties | 17 ++++------------- .../jsons/translations/Swedish.properties | 4 ++++ .../translations/Traditional_Chinese.properties | 4 ++++ .../jsons/translations/Turkish.properties | 4 ++++ .../jsons/translations/Ukrainian.properties | 4 ++++ .../completionPercentages.properties | 4 ++-- changelog.md | 2 +- 30 files changed, 115 insertions(+), 29 deletions(-) diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index c2893815a7..fafdd6ba16 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -7266,6 +7266,10 @@ The religion a city follows depends on the total pressure each religion has with # Requires translation! Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = + # Requires translation! Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = # Requires translation! The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = diff --git a/android/assets/jsons/translations/Bulgarian.properties b/android/assets/jsons/translations/Bulgarian.properties index 38e5cbf4f1..779f14cac0 100644 --- a/android/assets/jsons/translations/Bulgarian.properties +++ b/android/assets/jsons/translations/Bulgarian.properties @@ -8868,6 +8868,10 @@ When founding a city, it won't follow a religion immediately. = The religion a city follows depends on the total pressure each religion has within the city. = # Requires translation! Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = + # Requires translation!` +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = # Requires translation! Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = # Requires translation! diff --git a/android/assets/jsons/translations/Czech.properties b/android/assets/jsons/translations/Czech.properties index cc07afbe7c..afb3306072 100644 --- a/android/assets/jsons/translations/Czech.properties +++ b/android/assets/jsons/translations/Czech.properties @@ -5468,6 +5468,10 @@ The religion a city follows depends on the total pressure each religion has with # Requires translation! Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = + # Requires translation! Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = # Requires translation! The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index 224cdd2659..44e881e806 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -7087,6 +7087,10 @@ The religion a city follows depends on the total pressure each religion has with # Requires translation! Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = + # Requires translation! Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = # Requires translation! The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = diff --git a/android/assets/jsons/translations/English.properties b/android/assets/jsons/translations/English.properties index aadd0873ee..913d59319b 100644 --- a/android/assets/jsons/translations/English.properties +++ b/android/assets/jsons/translations/English.properties @@ -9658,6 +9658,10 @@ The religion a city follows depends on the total pressure each religion has with # Requires translation! Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = + # Requires translation! Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = # Requires translation! The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = diff --git a/android/assets/jsons/translations/Filipino.properties b/android/assets/jsons/translations/Filipino.properties index 90bc5d90bd..0dff419d07 100644 --- a/android/assets/jsons/translations/Filipino.properties +++ b/android/assets/jsons/translations/Filipino.properties @@ -9236,6 +9236,10 @@ The religion a city follows depends on the total pressure each religion has with # Requires translation! Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = + # Requires translation! Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = # Requires translation! The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = diff --git a/android/assets/jsons/translations/Finnish.properties b/android/assets/jsons/translations/Finnish.properties index d4291e383a..0cb7f1b431 100644 --- a/android/assets/jsons/translations/Finnish.properties +++ b/android/assets/jsons/translations/Finnish.properties @@ -7714,6 +7714,10 @@ The religion a city follows depends on the total pressure each religion has with # Requires translation! Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = + # Requires translation! Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = # Requires translation! The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index 14b88820e1..f2d52933b0 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -201,7 +201,6 @@ Gift [giftAmount] gold (+[influenceAmount] influence) = Offrir [giftAmount] Or ( Relationship changes in another [turnsToRelationshipChange] turns = Les relations évoluent dans [turnsToRelationshipChange] tours Protected by = Protégé par Revoke Protection = Annuler la protection - # Requires translation! Revoke protection for [cityStateName]? = Annuler la protection de [cityStateName] ? Pledge to protect = Promettre la protection Declare Protection of [cityStateName]? = Déclarer protéger [cityStateName] ? @@ -584,7 +583,6 @@ We have encountered [civName]! = Nous sommes entrés en contact avec [civName] ! [cityStateName] has given us [stats] as a token of goodwill for meeting us = [cityStateName] nous a donné [stats] en gage de bonne volonté suite à notre rencontre. [cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] nous a donné [stats] car nous sommes la première civilisation majeure à les rencontrer. [cityStateName] has also given us [stats] = [cityStateName] nous a aussi donné [stats] - # Requires translation! [cityStateName] gave us a [unitName] as a gift! = [cityStateName] nous a offert un(e) [unitName] ! Cannot provide unit upkeep for [unitName] - unit has been disbanded! = Impossible d'entretenir [unitName] - l'unité a été dissoute ! [cityName] has grown! = [cityName] a gagné un citoyen ! @@ -923,7 +921,6 @@ Conduct Trade Mission = Mener une mission commerciale Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = Votre mission commerciale vers [civName] vous a rapporté [goldAmount] Or et [influenceAmount] Influence ! Hurry Wonder = Accélérer la Merveille Hurry Construction = Accélérer la construction - # Requires translation! Hurry Construction (+[productionAmount]⚙) = Accélérer la construction (+[productionAmount]⚙) Spread Religion = Diffuser la Religion Spread [religionName] = Diffuser [religionName] @@ -942,9 +939,7 @@ Total = Total Stats = Statistiques Policies = Doctrines Base happiness = Bonheur de base - # Requires translation! Traded Luxuries = Ress. de luxe échangées - # Requires translation! City-State Luxuries = Ress. de luxe (Cités-États) Occupied City = Ville occupée Buildings = Bâtiments @@ -973,7 +968,6 @@ Increase your supply or reduce the amount of units to remove the production pena Name = Nom Closest city = Ville la plus proche Action = Action - # Requires translation! Upgrade = Améliorer Defeated = Vaincu [numberOfCivs] Civilizations in the game = [numberOfCivs] Civilisations dans la partie @@ -1175,7 +1169,6 @@ Granted by [param] = Attribué par [param] Granted by: = Attribué par : [bonus] with [tech] = [bonus] avec [tech] Difficulty levels = Niveaux de difficulté - # Requires translation! The possible rewards are: = Les récompenses possibles sont : # Policies @@ -1205,7 +1198,6 @@ Religions and Beliefs = Religions et Croyances Majority Religion: [name] = Religion majoritaire : [name] + [amount] pressure = + [amount] emprise Holy city of: [religionName] = Ville sainte de : [religionName] - # Requires translation! Followers = Fidèles Pressure = Emprise @@ -1382,7 +1374,6 @@ relevant = appropriée(s) Nuclear Weapon = Arme nucléaire City = Ville Barbarian = Barbare - # Requires translation! Great Person = Personnage Illustre Air = Aérienne(s) land units = unités terrestres @@ -1465,7 +1456,6 @@ enhancing = renforçant ######### Religious Action Filters ########### - # Requires translation! Remove Foreign religions from your own cities = Supprimer les religions étrangères dans vos villes ######### Unique Specials ########### @@ -3141,7 +3131,6 @@ Haderslev = Haderslev Ringsted = Ringsted Skrive = Skrive Denmark = Danemark - # Requires translation! [amount] Movement point cost to disembark = [amount] point(s) de Mouvement pour débarquer No movement cost to pillage = Le pillage ne coûte pas de point de mouvement @@ -5393,6 +5382,10 @@ Religion inside cities = Religion dans les villes When founding a city, it won't follow a religion immediately. = Lors de la fondation d'une ville, celle-ci ne pratiquera pas immédiatement une religion. The religion a city follows depends on the total pressure each religion has within the city. = La religion que pratique une ville dépend de l'emprise totale que chaque religion exerce sur la ville. Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = Les fidèles sont répartis selon chaque emprise, et leur nombre peut être consulté sur l'écran de la ville. + # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = Ainsi, vous pouvez avoir un aperçu de quelles religions exercent une forte emprise sur la ville, et celles n'en ayant quasiment pas. The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = Une ville pratique une religion si une majorité de sa population est fidèle à cette religion, et bénéficiera alors des effets des croyances Panthéon et Fidèle de cette religion. @@ -5459,11 +5452,9 @@ Can be purchased for [amount] [stat] [cityFilter] = Peut être acheté pour [amo Requires a [buildingName] in at least [amount] cities = Nécessite un(e) [buildingName] dans au moins [amount] villes Must not be next to [terrainFilter] = Ne doit pas être proche de [terrainFilter] No defensive terrain penalty = Aucune pénalité défensive de terrain - # Requires translation! May attack when embarked = Peut attaquer quand embarqué(e) No Sight = Pas de Vision [amount] XP gained from combat = [amount] XP gagné après combat - # Requires translation! [amount] Movement point cost to embark = [amount] point(s) de Mouvement pour embarquer Irremovable = Insupprimable by consuming this unit = en consommant cette unité diff --git a/android/assets/jsons/translations/Greek.properties b/android/assets/jsons/translations/Greek.properties index c7b5e4c95d..e4e8fbb9fe 100644 --- a/android/assets/jsons/translations/Greek.properties +++ b/android/assets/jsons/translations/Greek.properties @@ -9059,6 +9059,10 @@ The religion a city follows depends on the total pressure each religion has with # Requires translation! Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = + # Requires translation! Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = # Requires translation! The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = diff --git a/android/assets/jsons/translations/Hungarian.properties b/android/assets/jsons/translations/Hungarian.properties index 5247914a85..2fd9a2111e 100644 --- a/android/assets/jsons/translations/Hungarian.properties +++ b/android/assets/jsons/translations/Hungarian.properties @@ -7359,6 +7359,10 @@ The religion a city follows depends on the total pressure each religion has with # Requires translation! Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = + # Requires translation! Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = # Requires translation! The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index c7bf4a344c..dbc426d979 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -5389,6 +5389,10 @@ Religion inside cities = Agama di dalam kota When founding a city, it won't follow a religion immediately. = Saat mendirikan sebuah kota, kota tersebut tidak akan mengikuti sebuah agama secara langsung. The religion a city follows depends on the total pressure each religion has within the city. = Agama yang kota itu ikuti tergantung kepada tekanan total dari setiap agama kepada kota tersebut. Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = Pengikut dialokasi dengan proporsi yang sama dengan tekanan-tekanan ini, dan jumlah pengikut-pengikut ini dapat dilihat pada layar kota. + # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = Berdasarkan hal ini, kamu bisa mengetahui agama mana yang memiliki banyak tekanan yang terakumulasi di suatu kota, dan mana yang hampir tidak memiliki tekanan apapun. The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = Kota mengikuti sebuah agama jika mayoritas populasinya mengikuti agama tersebut, dan hanya setelah itu akan menerima pengaruh dari Kepercayaan Biasa dan Kepercayaan Pengikut dari agama tersebut. diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index d68e5d56d0..77949b1bbd 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -5394,6 +5394,10 @@ Religion inside cities = Religione nelle città When founding a city, it won't follow a religion immediately. = Quando fondi una città, non seguirà immediatamente la tua religione. The religion a city follows depends on the total pressure each religion has within the city. = La religione che la città seguie dipende dalla pressione totale di ogni religione ivi presente nella partita in corso. Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = I seguaci sono allocati nelle stesse proporzioni di tali pressioni, e come si può vedere nella schermata cittadina. + # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = In base a questo, puoi capire quale religione sarà priva di importanza nella città e quale invece sarà la prossima a essere adottata dai suoi abitanti. The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = La Religione seguita dalla maggioranza della popolazione sarà quella ufficiale nella città, e solo allora essa riceverà gli effetti delle sue credenze dei Seguaci e del Pantheon. diff --git a/android/assets/jsons/translations/Japanese.properties b/android/assets/jsons/translations/Japanese.properties index 060feb4a7b..c5a208f416 100644 --- a/android/assets/jsons/translations/Japanese.properties +++ b/android/assets/jsons/translations/Japanese.properties @@ -6223,6 +6223,10 @@ The religion a city follows depends on the total pressure each religion has with # Requires translation! Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = + # Requires translation! Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = # Requires translation! The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index 53236db50e..a7981e525f 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -5476,6 +5476,10 @@ Religion inside cities = 종교와 도시 When founding a city, it won't follow a religion immediately. = 도시를 새로 건설해도 종교를 즉시 믿는 것은 아닙니다. The religion a city follows depends on the total pressure each religion has within the city. = 도시가 믿는 종교는 각 종교가 도시에 미치는 압력의 총합에 따라 결정됩니다. Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = 신도들은 압력의 비율에 따라서 증가하며 이는 도시 화면에서 확인할 수 있습니다. + # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = 신도 수와 압력을 보면 도시에 영향력을 가장 많이(또는 적게) 끼치는 종교가 무엇인지 알 수 있습니다. The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = 도시 인구의 과반수 이상이 믿는 종교는 해당 도시의 대중 종교가 됩니다.\n도시가 종교를 믿을 때에만 해당 종교의 종교관과 교리의 효과를 받을 수 있습니다. diff --git a/android/assets/jsons/translations/Lithuanian.properties b/android/assets/jsons/translations/Lithuanian.properties index 9d15dab289..733fb2c76c 100644 --- a/android/assets/jsons/translations/Lithuanian.properties +++ b/android/assets/jsons/translations/Lithuanian.properties @@ -8897,6 +8897,10 @@ The religion a city follows depends on the total pressure each religion has with # Requires translation! Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = + # Requires translation! Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = # Requires translation! The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = diff --git a/android/assets/jsons/translations/Malay.properties b/android/assets/jsons/translations/Malay.properties index 120d302b02..8980098fb2 100644 --- a/android/assets/jsons/translations/Malay.properties +++ b/android/assets/jsons/translations/Malay.properties @@ -8400,6 +8400,10 @@ The religion a city follows depends on the total pressure each religion has with # Requires translation! Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = + # Requires translation! Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = # Requires translation! The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = diff --git a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties index b6ef16415f..866dccb4b8 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties @@ -8915,6 +8915,10 @@ The religion a city follows depends on the total pressure each religion has with # Requires translation! Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = + # Requires translation! Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = # Requires translation! The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = diff --git a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties index 86452e07e6..73bbf57605 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties @@ -8912,6 +8912,10 @@ The religion a city follows depends on the total pressure each religion has with # Requires translation! Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = + # Requires translation! Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = # Requires translation! The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index 2ab130d45b..850b1b29ee 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -6404,6 +6404,10 @@ The religion a city follows depends on the total pressure each religion has with # Requires translation! Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = + # Requires translation! Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = # Requires translation! The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = diff --git a/android/assets/jsons/translations/Portuguese.properties b/android/assets/jsons/translations/Portuguese.properties index 94e64803b2..8066f1d2c3 100644 --- a/android/assets/jsons/translations/Portuguese.properties +++ b/android/assets/jsons/translations/Portuguese.properties @@ -7031,6 +7031,10 @@ The religion a city follows depends on the total pressure each religion has with # Requires translation! Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = + # Requires translation! Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = # Requires translation! The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = diff --git a/android/assets/jsons/translations/Romanian.properties b/android/assets/jsons/translations/Romanian.properties index 758ffb66f4..6bdafcd2d5 100644 --- a/android/assets/jsons/translations/Romanian.properties +++ b/android/assets/jsons/translations/Romanian.properties @@ -8321,6 +8321,10 @@ The religion a city follows depends on the total pressure each religion has with # Requires translation! Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = + # Requires translation! Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = # Requires translation! The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index 2f08a17ae9..a8e6a51b67 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -5389,6 +5389,10 @@ Religion inside cities = Религия внутри городов When founding a city, it won't follow a religion immediately. = Когда город основывается, он не сразу исповедует религию. The religion a city follows depends on the total pressure each religion has within the city. = Религия, которая исповедуется городом, зависит от общего давления каждой религии внутри города. Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = Приверженцы религий распределяются в тех же пропорциях, что и данные давления, и этих приверженцев можно увидеть на экране города. + # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = Основываясь на этом, вы можете понять, какие религии оказывают сильное давление в городе, а какие - слабое. The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = Город исповедует ту религию, которая придерживается большинство его жителей, и только тогда он сможет получать эффекты от верований последователя и пантеона данной религии. diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index 381e359313..fa8e4cc7eb 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -5413,6 +5413,10 @@ Religion inside cities = 城市中的宗教 When founding a city, it won't follow a religion immediately. = 当建立一座城市时,它不会立即追随一种宗教。 The religion a city follows depends on the total pressure each religion has within the city. = 一个城市信奉的宗教取决于每个宗教在城市中的总压力。 Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = 追随者的分配比例与这些压力相同,可以在城市屏幕上查看这些追随者。 + # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = 基于此,你可以感受到哪些宗教在城市中有很大的压力,而哪些宗教几乎没有压力。 The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = 如果该城市的大多数人口信奉某一宗教,那么该城市就会信奉该宗教,并且只有到那时才会受到该宗教的追随者和万神殿信仰的影响。 diff --git a/android/assets/jsons/translations/Spanish.properties b/android/assets/jsons/translations/Spanish.properties index 02268e92ee..d712d5b317 100644 --- a/android/assets/jsons/translations/Spanish.properties +++ b/android/assets/jsons/translations/Spanish.properties @@ -201,7 +201,6 @@ Gift [giftAmount] gold (+[influenceAmount] influence) = Regalar [giftAmount] de Relationship changes in another [turnsToRelationshipChange] turns = La relación cambiará en [turnsToRelationshipChange] turnos Protected by = Protegida por Revoke Protection = Revocar Protección - # Requires translation! Revoke protection for [cityStateName]? = ¿Retractar protección a [cityStateName]? Pledge to protect = Prometer Protección Declare Protection of [cityStateName]? = ¿Declarar Protección de [cityStateName]? @@ -584,7 +583,6 @@ We have encountered [civName]! = ¡Hemos encontrado a [civName]! [cityStateName] has given us [stats] as a token of goodwill for meeting us = [cityStateName] nos ha dado [stats] como gesto de buena voluntad por conocernos [cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] nos ha dado [stats] por ser los primeros en conocerles [cityStateName] has also given us [stats] = [cityStateName] también nos dio [stats] - # Requires translation! [cityStateName] gave us a [unitName] as a gift! = ¡[cityStateName] nos ha dado un [unitName] como regalo! Cannot provide unit upkeep for [unitName] - unit has been disbanded! = No se puede mantener [unitName] - ¡unidad disuelta! [cityName] has grown! = ¡[cityName] ha crecido! @@ -923,7 +921,6 @@ Conduct Trade Mission = Iniciar Misión Comercial Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = ¡Tu misión comercial en [civName] te ha otorgado [goldAmount] de oro y [influenceAmount] de influencia! Hurry Wonder = Acelerar Maravilla Hurry Construction = Acelerar Construcción - # Requires translation! Hurry Construction (+[productionAmount]⚙) = Acelerar Construcción (+[productionAmount]⚙) Spread Religion = Difundir Religión Spread [religionName] = Difundir [religionName] @@ -942,9 +939,7 @@ Total = Total Stats = Estadísticas Policies = Políticas Base happiness = Felicidad base - # Requires translation! Traded Luxuries = Recursos de Lujo Comerciados - # Requires translation! City-State Luxuries = Recursos de Lujo de Ciudades-Estado Occupied City = Ciudad ocupada Buildings = Edificios @@ -973,7 +968,6 @@ Increase your supply or reduce the amount of units to remove the production pena Name = Nombre Closest city = Ciudad más cercana Action = Acción - # Requires translation! Upgrade = Mejorar Defeated = Derrotado [numberOfCivs] Civilizations in the game = [numberOfCivs] Civilizaciones en el juego @@ -1175,7 +1169,6 @@ Granted by [param] = Concedido por [param] Granted by: = Concedido por [bonus] with [tech] = [bonus] con [tech] Difficulty levels = Niveles de dificultad - # Requires translation! The possible rewards are: = Las posibles recompensas son: # Policies @@ -1205,7 +1198,6 @@ Religions and Beliefs = Religiones y Creencias Majority Religion: [name] = Religión Predominante: [name] + [amount] pressure = + [amount] presión Holy city of: [religionName] = Ciudad santa de: [religionName] - # Requires translation! Followers = Seguidores Pressure = Presión @@ -1382,7 +1374,6 @@ relevant = relevantes Nuclear Weapon = Arma nuclear City = Ciudad Barbarian = bárbaras - # Requires translation! Great Person = Gran Personaje Air = Aérea land units = unidades terrestres @@ -1465,7 +1456,6 @@ enhancing = mejorar ######### Religious Action Filters ########### - # Requires translation! Remove Foreign religions from your own cities = Quitar religiones externas de tus ciudades ######### Unique Specials ########### @@ -3139,7 +3129,6 @@ Haderslev = Haderslev Ringsted = Ringsted Skrive = Skrive Denmark = Dinamarca - # Requires translation! [amount] Movement point cost to disembark = Desembarcar cuesta [amount] puntos de movimiento No movement cost to pillage = Saquear no supone coste de movimiento @@ -5389,6 +5378,10 @@ Religion inside cities = Religión dentro de ciudades When founding a city, it won't follow a religion immediately. = Al fundar una ciudad, no seguirá una religión inmediatamente. The religion a city follows depends on the total pressure each religion has within the city. = La religión que una ciudad sigue depende de la presión total de cada religión dentro de la ciudad. Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = Los seguidores corresponden a la misma proporción que las presiones, estos seguidores pueden ser vistos en la ventana de ciudad. + # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = Basado en esto, puedes saber que religiones tienen mucha presión en la ciudad, cuales casi ninguna. The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = La ciudad sigue la religión que la mayoría de la población sigue, y adquirirá el efecto de dicha religión. @@ -5455,11 +5448,9 @@ Can be purchased for [amount] [stat] [cityFilter] = Se puede comprar por [amount Requires a [buildingName] in at least [amount] cities = requerir a [buildingName] en al menos [amount] ciudades Must not be next to [terrainFilter] = no debe estar al lado [terrainFilter] No defensive terrain penalty = Sin penalización de terreno defensivo - # Requires translation! May attack when embarked = Puede atacar cuando está embarcado No Sight = Sin Visión [amount] XP gained from combat = [amount] XP obtenido del combate - # Requires translation! [amount] Movement point cost to embark = Embarcar cuesta [amount] puntos de movimiento Irremovable = Inremovible by consuming this unit = al consumar esta unidad diff --git a/android/assets/jsons/translations/Swedish.properties b/android/assets/jsons/translations/Swedish.properties index 05bd4c8584..2612b470c3 100644 --- a/android/assets/jsons/translations/Swedish.properties +++ b/android/assets/jsons/translations/Swedish.properties @@ -5506,6 +5506,10 @@ Religion inside cities = Religion i städer When founding a city, it won't follow a religion immediately. = När en stad grundas, kommer den från början inte ha en religion. The religion a city follows depends on the total pressure each religion has within the city. = Religionen en stad följer beror på det totala trycket varje religion utövar i staden. Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = Följeslagare tilldelas i proportion efter dessa tryck, och dessa följeslagare visas i stadsskärmen. + # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = Baserat på detta, kan du få ett intryck av vilka religioner som har byggt upp mycket tryck i staden, och vilka som har mycket litet. The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = Staden följer en religion om merparten av dess befolkning följer denna religion, och kommer endast då få effekten av Följeslagar- och Panteontrossatserna av den religionen. diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index a0713ac8d7..94ec62863d 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -6812,6 +6812,10 @@ The religion a city follows depends on the total pressure each religion has with # Requires translation! Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = + # Requires translation! Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = # Requires translation! The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index 8a19eb0003..9b49b089ad 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -6271,6 +6271,10 @@ The religion a city follows depends on the total pressure each religion has with # Requires translation! Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = + # Requires translation! Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = # Requires translation! The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index 403570a644..84a7ea8ec5 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -5864,6 +5864,10 @@ Religion inside cities = Релігія у містах When founding a city, it won't follow a religion immediately. = Місто не починає слідувати вашій релігії одразу ж після заснування. The religion a city follows depends on the total pressure each religion has within the city. = Те, яку релігію сповідує місто, залежить від тиску кожної релігії всередині міста. Followers are allocated in the same proportions as these pressures, and these followers can be viewed in the city screen. = Кількість послідовників кожної релігії залежить від тиску, котрий ця релігія створює. Ви можете переглянути ці дані у вікні міста. + # Requires translation! +You are allowed to check religious followers and pressures in cities you do not own by selecting them. = + # Requires translation! +In both places, a tap/click on the icon of a religion will show detailed information with its effects. = Based on this, you can get a feel for which religions have a lot of pressure built up in the city, and which have almost none. = Таким чином, ви можете дізнатись, яка релігія має найбільший, а яка найменший вплив на ваших жителів. The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. = Місто сповідуватиме релігію більшості населення. На міста діють лише догми Послідовника та Пантеону. diff --git a/android/assets/jsons/translations/completionPercentages.properties b/android/assets/jsons/translations/completionPercentages.properties index d762ca45df..38b8ffbb12 100644 --- a/android/assets/jsons/translations/completionPercentages.properties +++ b/android/assets/jsons/translations/completionPercentages.properties @@ -1,7 +1,7 @@ Persian_(Pinglish-UN) = 17 Italian = 99 Russian = 99 -German = 99 +German = 100 Swedish = 96 Turkish = 77 Ukrainian = 86 @@ -17,7 +17,7 @@ Traditional_Chinese = 64 Polish = 75 Lithuanian = 17 Romanian = 30 -Simplified_Chinese = 99 +Simplified_Chinese = 98 Korean = 97 Bulgarian = 18 Persian_(Pinglish-DIN) = 16 diff --git a/changelog.md b/changelog.md index 56891b810a..20a5394cf5 100644 --- a/changelog.md +++ b/changelog.md @@ -2,7 +2,7 @@ Added borders to minimap -Resolved - package reorg +Resolved Diplomatic Victory check not triggering for human player Cities that become capital no longer continue being razed