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3.14.5
This commit is contained in:
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73d35b28b7
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@ -736,7 +736,8 @@ Puppeted cities do not increase your tech or policy cost, but their citizens gen
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You have no control over the the production of puppeted cities. = Você não tem controle sobre a produção de Cidades Fantoche.
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Puppeted cities also generate 25% less Gold and Science. = Cidades Fantoche também geram 25% menos de ouro e ciência.
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A puppeted city can be annexed at any time. = Uma Cidade Fantoche pode ser anexada a qualquer momento.
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Liberate = Libertar
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Libertar uma cidade retorna-a para seu proprietário original, dando a você um enorme impulso de relacionamento com ele!
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Raze = Queimar
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Razing the city annexes it, and starts razing the city to the ground. = Queimar a cidade a anexa, e ela começa a ser queimada á cinzas.
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@ -725,7 +725,8 @@ Puppeted cities do not increase your tech or policy cost, but their citizens gen
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You have no control over the the production of puppeted cities. = Нямате контрол над продукцията в градовете кукли
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Puppeted cities also generate 25% less Gold and Science. = Също така градовете кукли произвеждат 25% по-малко пари и наука.
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A puppeted city can be annexed at any time. = Град кукла може да бъде присъединен по всяко време.
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Liberate = Освобождаване
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Освобождаването на град връща града на официалният си собственик, давайки Ви огромен тласък на връзката Ви с тях!
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Raze = Сриване
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Razing the city annexes it, and starts razing the city to the ground. = Сриването на град присъединява града и започва да го разрушава.
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@ -721,7 +721,8 @@ Puppeted cities do not increase your tech or policy cost, but their citizens gen
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You have no control over the the production of puppeted cities. = Nemáme kontrolu nad produkcí ve městech s loutkovou vládou.
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Puppeted cities also generate 25% less Gold and Science. = Města s loutkovou vládou také poskytují o 25% méně zlata a výzkumu.
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A puppeted city can be annexed at any time. = Město s loutkovou vládou lze kdykoliv anektovat.
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Liberate = Osvobodit
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Osvobozené město se vrátí zpět k původnímu majiteli, což vám přinese masivní zlepšení vzájemných vztahů.
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Raze = Vyhladit
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Razing the city annexes it, and starts razing the city to the ground. = Vyhlazování města zároveň způsobí jeho anektování a započne srovnávání města ze zemí.
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@ -725,7 +725,8 @@ Puppeted cities do not increase your tech or policy cost, but their citizens gen
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You have no control over the the production of puppeted cities. = Je hebt geen controle over de productie van poppensteden.
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Puppeted cities also generate 25% less Gold and Science. = Poppensteden genereren 25% minder goud en wetenschap.
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A puppeted city can be annexed at any time. = Een poppenstad kan ten allen tijde geannexeerd worden.
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Liberate = Bevrijd
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Een stad bevrijden geeft het terug aan de originele eigenaar, wat zorgt voor een grote relatieboost met hen.
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Raze = Uitwissen
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Razing the city annexes it, and starts razing the city to the ground. = De uitwissing van de stad annexeerd het en begint de uitwissing tot de grond.
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@ -1361,7 +1361,7 @@ Puppeted cities also generate 25% less Gold and Science. =
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# Requires translation!
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A puppeted city can be annexed at any time. =
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# Requires translation!
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Liberate =
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Liberate (city returns to [originalOwner]) =
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# Requires translation!
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! =
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# Requires translation!
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@ -775,7 +775,8 @@ Puppeted cities do not increase your tech or policy cost, but their citizens gen
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You have no control over the the production of puppeted cities. = Et voi valita mitä nukkekaupunki tuottaa.
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Puppeted cities also generate 25% less Gold and Science. = Nukkekaupungit myös tuottavat 25% vähemmän Kultaa ja Tiedettä
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A puppeted city can be annexed at any time. = Nukkekaupungin voi ottaa hallintaan milloin vain.
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Liberate = Vapauta
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Kaupungin vapauttaminen palauttaa sen sen alkuperäiselle omistajalle parantaen suhteitanne valtaisasti!
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Raze = Polta
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Razing the city annexes it, and starts razing the city to the ground. = Polttaminen ottaa kaupungin hallintaan ja aloittaa polttamisen maan tasalle.
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@ -724,7 +724,8 @@ Puppeted cities do not increase your tech or policy cost, but their citizens gen
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You have no control over the the production of puppeted cities. = Vous ne contrôlez pas la production des cités fantoches.
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Puppeted cities also generate 25% less Gold and Science. = Les cités fantoches produisent -25% en Or et Science.
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A puppeted city can be annexed at any time. = Une cité fantoche peut être annexée à n'importe quel moment.
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Liberate = Libérer
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Libérer une cité la renvoie à son propriétaire initial, vous donnant un bonus massif dans la relation que vous entretenez avec lui !
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Raze = Raser
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Razing the city annexes it, and starts razing the city to the ground. = Raser une ville l'annexe puis la rase jusqu'au sol.
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@ -721,7 +721,8 @@ Puppeted cities do not increase your tech or policy cost, but their citizens gen
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You have no control over the the production of puppeted cities. = Ihr habt keine Kontrolle über die Produktion von Marionettenstädten.
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Puppeted cities also generate 25% less Gold and Science. = Marionettenstädte generieren 25% weniger Gold und Wissenschaft.
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A puppeted city can be annexed at any time. = Eine Marionettenstadt kann jederzeit annektiert werden.
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Liberate = Befreien
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Befreite Städte gehen wieder in den Besitz des vorherigen Besitzers über. Eure Beziehung wird sich dadurch massiv verbessern!
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Raze = Niederreißen
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Razing the city annexes it, and starts razing the city to the ground. = Niederreißen annektiert die Stadt zunächst und macht sie dem Erdboden gleich.
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@ -735,7 +735,8 @@ Puppeted cities do not increase your tech or policy cost, but their citizens gen
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You have no control over the the production of puppeted cities. = Nincs befolyásod a leigázott városok termelésébe
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Puppeted cities also generate 25% less Gold and Science. = 25%-al kevesebb aranyat és tudományt termelnek
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A puppeted city can be annexed at any time. = A leigázott várost bármikor annektálhatod
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Liberate = Felszabadítás
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = A felszabadított város visszakerül az eredeti tulajdonosához, ezzel hatalmas kapcsolati értékekre szert téve!
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Raze = Lerombol
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Razing the city annexes it, and starts razing the city to the ground. = Egy város lerombolása először annektálja azt, majd teljesen elpusztul.
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You have no control over the the production of puppeted cities. = Anda tidak punya kontrol atas produksi kota boneka.
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Puppeted cities also generate 25% less Gold and Science. = Kota boneka menghasilkan 25% lebih sedikit Emas dan Ilmu Pengetahuan.
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A puppeted city can be annexed at any time. = Kota boneka dapat dicaplok kapan saja.
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Liberate = Merdekakan
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Memerdekakan kota mengembalikannya kepada pemilik yang semula dan memberikan Anda dorongan yang besar dalam relasi dengan mereka!
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Raze = Meruntuhkan
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Razing the city annexes it, and starts razing the city to the ground. = Pilihan ini akan mencaplok kota, kemudian kota akan diruntuhkan rata dengan tanah.
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You have no control over the the production of puppeted cities. = Non hai alcun controllo sulla produzione delle città fantoccio.
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Puppeted cities also generate 25% less Gold and Science. = Gli stati fantoccio generano anche il 25% di Oro e Scienza in meno.
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A puppeted city can be annexed at any time. = Puoi annettere una città fantoccio ogni volta che vuoi, ma ricorda che è un processo irreversibile.
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Liberate = Libera
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Liberare una città la restituirà al suo possessore originale, dandoti un'enorme bonus diplomatico nei loro confronti!
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Raze = Radi al suolo
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Razing the city annexes it, and starts razing the city to the ground. = Questa opzione ti permetterà di annettere la città e poi di raderla al suolo.
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You have no control over the the production of puppeted cities. = 生産を管理することができない。
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Puppeted cities also generate 25% less Gold and Science. = 科学力、文化力-25%
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A puppeted city can be annexed at any time. = 傀儡国家はいつでも併合できる。
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Liberate = 解放
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = 都市を開放すると、元の所有者に戻され、関係が改善する。
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Raze = 焼却
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Razing the city annexes it, and starts razing the city to the ground. = 都市を併合して破壊する。
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You have no control over the the production of puppeted cities. = 괴뢰 도시는 어떤 것을 생산할 지 선택할 수 없습니다.
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Puppeted cities also generate 25% less Gold and Science. = 괴뢰 도시는 또한 금과 과학을 25% 적게 생성합니다.
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A puppeted city can be annexed at any time. = 괴뢰 도시는 언제든지 합병할 수 있습니다.
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Liberate = 해방
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = 해방된 도시는 원래 지도자에게 돌아가고 그들과의 관계가 크게 향상됩니다!
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Raze = 불태우기
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Razing the city annexes it, and starts razing the city to the ground. = 도시를 합병한 후 서서히 불태웁니다.
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@ -798,7 +798,8 @@ Puppeted cities do not increase your tech or policy cost, but their citizens gen
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You have no control over the the production of puppeted cities. = Jūs negalite valdyti marionetinių miestų gamybos.
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Puppeted cities also generate 25% less Gold and Science. = Miestai, iš kurių gaminami marionetai, taip pat sukuria 25% mažiau aukso ir mokslo.
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A puppeted city can be annexed at any time. = Lėlių miestą galima bet kada aneksuoti.
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Liberate = Išlaisvinti
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Išlaisvinęs miestą, jis grąžina jį pradiniam savininkui ir suteikia didžiulį ryšį su jais!
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Raze = Išprievartauti
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Razing the city annexes it, and starts razing the city to the ground. = Stebint miestą, jis pridedamas ir pradedamas siautėti miestas.
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Puppeted cities also generate 25% less Gold and Science. =
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# Requires translation!
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A puppeted city can be annexed at any time. =
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Liberate = Bebaskan
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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# Requires translation!
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! =
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# Requires translation!
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You have no control over the the production of puppeted cities. = Šomā hič kontoroli be sāḵt-o-sāz e šahr hāye mosta’emere nadārid.
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Puppeted cities also generate 25% less Gold and Science. = Šahr hāye mosta’emere hamčenin 25% Talā va Elm e kamtari toolid mikonand.
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A puppeted city can be annexed at any time. = Yek šahr e mosta’emere harvağti mitavānad zamime šavad.
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Liberate = Āzād Kardan
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Āzād kardan e yek šahr ān rā be sāheb e asli aš bar migardānad, yek komak bozorg dar ravābet e šomā bā ānhā mikonad!
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Raze = Virān Kardan
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Razing the city annexes it, and starts razing the city to the ground. = Virān karadn e šahr ānrā zamime mikonad, sepas šoro be virān kardan mikonad tā bā ḵāk yeksān šavad.
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You have no control over the the production of puppeted cities. = Shomaa hich kontoroli be saakht-o-saaz e shahr haaye mosta’emere nadaarid.
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Puppeted cities also generate 25% less Gold and Science. = Shahr haaye mosta’emere hamchenin 25% Talaa va Elm e kamtari toolid mikonand.
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A puppeted city can be annexed at any time. = Yek shahr e mosta’emere harvaghti mitavaanad zamime shavad.
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Liberate = Aazaad Kardan
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Aazaad kardan e yek shahr aan raa be saaheb e asli ash bar migardaanad, yek komak bozorg dar ravaabet e shomaa baa aanhaa mikonad!
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Raze = Viraan Kardan
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Razing the city annexes it, and starts razing the city to the ground. = Viraan karadn e shahr aanraa zamime mikonad, sepas shoro be viraan kardan mikonad taa baa khaak yeksaan shavad.
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You have no control over the the production of puppeted cities. = Nie masz kontroli nad produkcją w marionetkowych miastach.
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Puppeted cities also generate 25% less Gold and Science. = Marionetkowe miasta generują również o 25% mniej Złota i Nauki.
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A puppeted city can be annexed at any time. = Marionetkowe miasto może zostać w każdej chwili przyłączone do twego imperium.
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Liberate = Wyzwól
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Wyzwolone państwa miasta wrócą pod kontrole ich pierwotnego właściciela. Zapewni ci to ogromną premię dyplomatyczną.
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Raze = Wyburz
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Razing the city annexes it, and starts razing the city to the ground. = Przyłączy to miasto do twojego imperium i rozpocznie proces wyburzania.
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You have no control over the the production of puppeted cities. = Não tens controlo sobre a produção das cidades fantoche.
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Puppeted cities also generate 25% less Gold and Science. = Cidade fantoche geram 25% menos Ouro e Ciência.
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A puppeted city can be annexed at any time. = Uma cidade fantoche pode ser anexada a qualquer altura.
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Liberate = Liberar
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Liberar uma cidade retorna-a para o seu dono original, dando-te um impulso massivo de relação com eles!|
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Raze = Arrasar
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Razing the city annexes it, and starts razing the city to the ground. = Arrasar a cidade anexa-a e começa a arrasá-la.
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Puppeted cities also generate 25% less Gold and Science. =
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# Requires translation!
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A puppeted city can be annexed at any time. =
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Liberate = Eliberează
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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# Requires translation!
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! =
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Raze = Distruge
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You have no control over the the production of puppeted cities. = Вы не имеете контроля над их производством.
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Puppeted cities also generate 25% less Gold and Science. = Также города-сателлиты производят на 25% меньше золота и науки.
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A puppeted city can be annexed at any time. = Город-сателлит можно аннексировать в любое время.
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Liberate = Освободить
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Освобождение города возвращает его исходному владельцу и значительно улучшает отношения с ним!
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Raze = Разрушить
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Razing the city annexes it, and starts razing the city to the ground. = Присоединяет город к вашей стране и начинает разрушать его до состояния выжженой земли.
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You have no control over the the production of puppeted cities. = 您无法控制已傀儡城市的产能。
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Puppeted cities also generate 25% less Gold and Science. = 已傀儡城市的金钱和科研产出-25%。
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A puppeted city can be annexed at any time. = 可以在任何时候选择吞并已傀儡城市。
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Liberate = 解放
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# Requires translation!
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Liberate (city returns to [originalOwner]) =
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Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = “解放城市”会将该城市归还给初始拥有者,这样做会极大增进两者的关系!
|
||||
Raze = 摧毁
|
||||
Razing the city annexes it, and starts razing the city to the ground. = “摧毁城市”意味着吞并该城市,同时开始将该城市夷为平地。
|
||||
|
|
|
|||
|
|
@ -721,7 +721,8 @@ Puppeted cities do not increase your tech or policy cost, but their citizens gen
|
|||
You have no control over the the production of puppeted cities. = No puedes controlar la producción en las ciudades títeres.
|
||||
Puppeted cities also generate 25% less Gold and Science. = Las ciudades títeres generan 25% menos de oro y ciencia.
|
||||
A puppeted city can be annexed at any time. = Una ciudad títere puede ser anexada en cualquier momento.
|
||||
Liberate = Liberar
|
||||
# Requires translation!
|
||||
Liberate (city returns to [originalOwner]) =
|
||||
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = ¡Liberar una ciudad se la devolverá a su dueño original, dándote una mejora enorme en la relación con ellos!
|
||||
Raze = Arrasar
|
||||
Razing the city annexes it, and starts razing the city to the ground. = Arrasar una ciudad la anexara instantáneamente, y empezará a arrasarla hasta los cimientos.
|
||||
|
|
|
|||
|
|
@ -721,7 +721,8 @@ Puppeted cities do not increase your tech or policy cost, but their citizens gen
|
|||
You have no control over the the production of puppeted cities. = 您無法控制傀儡城市的產能。
|
||||
Puppeted cities also generate 25% less Gold and Science. = 傀儡城市的金錢和科研產出-25%。
|
||||
A puppeted city can be annexed at any time. = 可以在任何時候併吞傀儡城市。
|
||||
Liberate = 解放
|
||||
# Requires translation!
|
||||
Liberate (city returns to [originalOwner]) =
|
||||
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = “解放城市”會將該城市歸還給初始擁有者,這樣做會極大增進兩者的關係!
|
||||
Raze = 摧毀
|
||||
Razing the city annexes it, and starts razing the city to the ground. = “摧毀城市”意味著併吞該城市,同時開始將該城市夷為平地。
|
||||
|
|
|
|||
|
|
@ -724,7 +724,8 @@ Puppeted cities do not increase your tech or policy cost, but their citizens gen
|
|||
You have no control over the the production of puppeted cities. = Kukla şehirlerin üretimi üzerinde hiçbir kontrolünüz yoktur.
|
||||
Puppeted cities also generate 25% less Gold and Science. = Kukla şehirler 25% daha az Altın ve Bilim üretir.
|
||||
A puppeted city can be annexed at any time. = Kukla şehir istediğiniz zaman ilhak edilebilir.
|
||||
Liberate = Özgürleştir
|
||||
# Requires translation!
|
||||
Liberate (city returns to [originalOwner]) =
|
||||
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Bir şehri özgürleştirmek, onu asıl sahibine geri verir ve onlarla büyük bir ilişki artışı sağlar!
|
||||
Raze = Yık
|
||||
Razing the city annexes it, and starts razing the city to the ground. = Şehri ilhak eder ve şehri yerle bir etmeye başlar.
|
||||
|
|
|
|||
|
|
@ -724,7 +724,8 @@ Puppeted cities do not increase your tech or policy cost, but their citizens gen
|
|||
You have no control over the the production of puppeted cities. = Ви не маєте контролю над виробництвом маріонеткових міст.
|
||||
Puppeted cities also generate 25% less Gold and Science. = Маріонеткові міста також генерують на 25% менше золота та науки.
|
||||
A puppeted city can be annexed at any time. = Маріонеткові міста можуть бути анексованими будь-коли.
|
||||
Liberate = Визволити
|
||||
# Requires translation!
|
||||
Liberate (city returns to [originalOwner]) =
|
||||
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Визволення міста повертає його своєму первісному власнику, надаючи вам значний приріст відносин з ними!
|
||||
Raze = Зруйнувати
|
||||
Razing the city annexes it, and starts razing the city to the ground. = Захоплюючи місто, ви можете його зруйнувати.
|
||||
|
|
|
|||
|
|
@ -3,8 +3,8 @@ package com.unciv.build
|
|||
object BuildConfig {
|
||||
const val kotlinVersion = "1.4.30"
|
||||
const val appName = "Unciv"
|
||||
const val appCodeNumber = 560
|
||||
const val appVersion = "3.14.4"
|
||||
const val appCodeNumber = 561
|
||||
const val appVersion = "3.14.5"
|
||||
|
||||
const val gdxVersion = "1.10.0"
|
||||
const val roboVMVersion = "2.3.1"
|
||||
|
|
|
|||
18
changelog.md
18
changelog.md
|
|
@ -1,3 +1,21 @@
|
|||
## 3.14.5
|
||||
|
||||
New tile layering is live for all users!
|
||||
|
||||
Tile options in map editor screen no longer 'click' on tiles behind them
|
||||
|
||||
Added construction production info to city screen
|
||||
|
||||
Specify original owner when showing "Liberate city"
|
||||
|
||||
Added "Self-destructs when attacking" unique
|
||||
|
||||
By SomeTroglodyte:
|
||||
- City expansion notification points to acquired tile
|
||||
- Visual improvements for the City Overview
|
||||
|
||||
Fix screen bugs when you don't use splitpane in pickscreen - By lishaoxia1985
|
||||
|
||||
## 3.14.4
|
||||
|
||||
Resolved #3524 - Happiness in city overview now calculated correctly
|
||||
|
|
|
|||
|
|
@ -360,14 +360,14 @@ object UnitActions {
|
|||
|
||||
private fun takeOverTilesAround(unit: MapUnit) {
|
||||
// This method should only be called for a citadel - therefore one of the neighbour tile
|
||||
// must belong to unit's civ, so minByOrNull will be never `null`.
|
||||
// must belong to unit's civ, so minByOrNull will be never `null`. Thiss
|
||||
|
||||
fun priority(tile: TileInfo): Int {
|
||||
// helper calculates priority (lower is better): distance plus razing malus
|
||||
fun priority(tile: TileInfo): Int { // helper calculates priority (lower is better): distance plus razing malus
|
||||
val city = tile.getCity()!! // !! assertion is guaranteed by the outer filter selector.
|
||||
return city.getCenterTile().aerialDistanceTo(tile) +
|
||||
(if (city.isBeingRazed) 5 else 0)
|
||||
}
|
||||
|
||||
// In the rare case more than one city owns tiles neighboring the citadel
|
||||
// this will prioritize the nearest one not being razed
|
||||
val nearestCity = unit.currentTile.neighbors
|
||||
|
|
@ -378,20 +378,20 @@ object UnitActions {
|
|||
// we use getTilesInDistance here, not neighbours to include the current tile as well
|
||||
val tilesToTakeOver = unit.currentTile.getTilesInDistance(1)
|
||||
.filter { !it.isCityCenter() && it.getOwner() != unit.civInfo }
|
||||
// make a set of civs to be notified (a set - in order to not repeat notification on each tile)
|
||||
val notifications = mutableSetOf<CivilizationInfo>()
|
||||
// take over the ownership
|
||||
|
||||
val civsToNotify = mutableSetOf<CivilizationInfo>()
|
||||
for (tile in tilesToTakeOver) {
|
||||
val otherCiv = tile.getOwner()
|
||||
if (otherCiv != null) {
|
||||
// decrease relations for -10 pt/tile
|
||||
if (!otherCiv.knows(unit.civInfo)) otherCiv.meetCivilization(unit.civInfo)
|
||||
otherCiv.getDiplomacyManager(unit.civInfo).addModifier(DiplomaticModifiers.StealingTerritory, -10f)
|
||||
notifications.add(otherCiv)
|
||||
civsToNotify.add(otherCiv)
|
||||
}
|
||||
nearestCity.expansion.takeOwnership(tile)
|
||||
}
|
||||
for (otherCiv in notifications)
|
||||
|
||||
for (otherCiv in civsToNotify)
|
||||
otherCiv.addNotification("[${unit.civInfo}] has stolen your territory!", unit.currentTile.position, unit.civInfo.civName, NotificationIcon.War)
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user