Version rollout (#10519)

* Bump version and create initial changelog entry

* Update Dutch.properties (#10513)

* Update French.properties (#10506)

* Update Italian.properties (#10504)

* Update Polish.properties (#10502)

* Update Polish.properties

* Update Polish.properties

* Update Polish.properties

* Update Brazilian_Portuguese.properties (#10495)

* Update Catalan.properties (#10479)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Lena Bullens <95299589+LenaBullens@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Lesiakower <125187776+Lesiakower@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com>
This commit is contained in:
Yair Morgenstern 2023-11-18 22:43:48 +02:00 committed by GitHub
parent 98c3c446c5
commit 9488aa6415
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 122 additions and 89 deletions

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@ -4564,8 +4564,7 @@ Tundra = Tundra
Desert = Deserto
Lakes = Lagos
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = Os lagos fornecem água doce aos painéis adjacentes, permitindo a agricultura onde de outra forma não seria possível (semelhante a rios e oásis).
Oasis = Oásis
Farm = Fazenda
@ -4585,8 +4584,7 @@ Only Polders can be built here = Apenas Polders podem ser construídos aqui
Fallout = Abrigo
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Os oásis fornecem água doce aos painéis adjacentes, permitindo a agricultura onde de outra forma não seria possível (semelhante a rios e lagos).
Flood plains = Planícies alagadas
@ -4594,16 +4592,11 @@ Ice = Gelo
Atoll = Atol
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Rivers exist on tile edges, not as terrain feature per se. = Os rios existem nas bordas dos painéis, não como uma característica do terreno em si.
Tiles on both sides gain its benefits. These benefits do not stack. = Os painéis de ambos os lados ganham seus benefícios. Esses benefícios não se acumulam.
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = O painel tem acesso a água doce, permitindo a agricultura onde de outra forma não seria possível (semelhante a Oásis e Lagos).
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = O movimento através dos rios usa todos os pontos de movimento restantes de uma unidade, a menos que haja uma ponte.
When attacking across a river, the attacker gets a -20% strength malus. = Ao atacar através de um rio, o atacante recebe uma penalidade de força de -20%.
Road = Estrada
Amphibious = Anfíbio

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@ -1794,8 +1794,8 @@ Next page = Pàgina següent
Open Github page = Obre la pàgina GitHub
Permanent audiovisual mod = Mod audiovisual permanent
Installed = Instal·lats
Downloaded! = sha descarregat correctament.
[modName] Downloaded! = sha descarregat el mod [modName].
Downloaded! = Sha descarregat correctament.
[modName] Downloaded! = Sha descarregat el mod [modName].
Could not download [modName] = El mod [modName] no sha pogut descarregar.
Online query result is incomplete = El resultat de la consulta en línia és incomplet.
Sorting and filtering needs to wait until the online query finishes = Per a ordenar i filtrar, cal esperar que la consulta en línia acabi.
@ -1951,8 +1951,7 @@ Roads connect tiles across rivers = Les carreteres també connecten caselles a t
No Maintenance costs for improvements in [tileFilter] tiles = Les millores en caselles [tileFilter] no tenen costos de manteniment.
[relativeAmount]% tile improvement construction time = [relativeAmount] % de temps de construcció de millores de casella
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount] % de cost de manteniment dels edificis [cityFilter]
# Requires translation!
Remove [buildingFilter] [cityFilter] =
Remove [buildingFilter] [cityFilter] = Treu [buildingFilter] [cityFilter]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount] % de cost cultural per al creixement de frontera natural [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount] % de cost dor per adquirir caselles [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada ciutat fundada augmenta el cost de cultura de les polítiques un [relativeAmount] % menys del normal.
@ -2211,8 +2210,7 @@ if starting in the [era] = si es comença a l[era]
if no other Civilization has researched this = si cap altra civilització lha recercat
after discovering [tech] = després de descobrir «[tech]»
before discovering [tech] = abans de descobrir «[tech]»
# Requires translation!
if no other Civilization has adopted this =
if no other Civilization has adopted this = si cap altra civilització lha adoptat
after adopting [policy/belief] = després dadoptar «[policy/belief]»
before adopting [policy/belief] = abans dadoptar «[policy/belief]»
before founding a Pantheon = abans de fundar un panteó
@ -2226,10 +2224,8 @@ with [resource] = amb [resource]
without [resource] = sense [resource]
when above [amount] [stat/resource] = quan sestigui per damunt de [amount] [stat/resource]
when below [amount] [stat/resource] = quan sestigui per sota de [amount] [stat/resource]
# Requires translation!
when above [amount] [stat] (modified by game speed) =
# Requires translation!
when below [amount] [stat] (modified by game speed) =
when above [amount] [stat] (modified by game speed) = quan sestigui per damunt de [amount] [stat] (modificat per la velocitat de la partida)
when below [amount] [stat] (modified by game speed) = quan sestigui per sota de [amount] [stat] (modificat per la velocitat de la partida)
in this city = en aquesta ciutat
in cities with a [buildingFilter] = en ciutats amb un [buildingFilter]
in cities without a [buildingFilter] = en ciutats sense [buildingFilter]
@ -2317,8 +2313,7 @@ upon being promoted = quan la unitat rep un ascens
upon losing at least [amount] HP in a single attack = quan perd com a mínim [amount] PV en un sol atac
upon ending a turn in a [tileFilter] tile = quan acaba el torn en una casella de tipus [tileFilter]
Hidden after generating a Great Prophet = Amagat després de generar un gran profeta.
# Requires translation!
hidden from users =
hidden from users = amagat als usuaris
Mod is incompatible with [modFilter] = El mod no és compatible amb [modFilter]
Should only be used as permanent audiovisual mod = Només es pot fer servir com a mod audiovisual permanent
Can be used as permanent audiovisual mod = Es pot fer servir com a mod audiovisual permanent
@ -4569,8 +4564,7 @@ Tundra = Tundra
Desert = Desert
Lakes = Llacs
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = Els llacs proporcionen aigua dolça a les caselles adjacents i permeten cultivar en llocs on habitualment no es pot, de manera similar a com ho fan els rius i els oasis.
Oasis = Oasi
Farm = Granja
@ -4590,8 +4584,7 @@ Only Polders can be built here = Aquí només es poden construir pòlders.
Fallout = Terreny radioactiu
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Els oasis proporcionen aigua dolça a les caselles adjacents i permeten cultivar en llocs on habitualment no es pot, de manera similar a com ho fan els rius i els llacs.
Flood plains = Plana inundada
@ -4599,16 +4592,11 @@ Ice = Gel
Atoll = Atol·ló
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Rivers exist on tile edges, not as terrain feature per se. = Els rius existeixen a les vores de les caselles. No són una característica del terreny per se.
Tiles on both sides gain its benefits. These benefits do not stack. = Les caselles dambdues vores nobtenen els beneficis, que no són acumulables.
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = La casella té accés a aigua dolça i permet cultivar en llocs on habitualment no es pot.
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = Moures a través de rius on no hi ha ponts fa que una unitat gasti tots els punts de moviment.
When attacking across a river, the attacker gets a -20% strength malus. = Quan sataca a una unitat per sobre dun riu, latacant rep una penalització del -20 % a la força.
Road = Carretera
Amphibious = Amfibi

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@ -2313,8 +2313,7 @@ upon being promoted = na gepromoveerd te worden
upon losing at least [amount] HP in a single attack = na minstens [amount] HP te verliezen in een enkele aanval
upon ending a turn in a [tileFilter] tile = na het beindigen van een beurt in een [tileFilter] tegel
Hidden after generating a Great Prophet = Verborgen na het genereren van een Grote Profeet
# Requires translation!
hidden from users =
hidden from users = Verborgen voor gebruikers
Mod is incompatible with [modFilter] = Mod is niet compatibel met [modFilter]
Should only be used as permanent audiovisual mod = Wordt best enkel gebruikt als een permanente audiovisuele mod
Can be used as permanent audiovisual mod = Kan gebruikt worden als een permanente audiovisuele mod
@ -4565,8 +4564,7 @@ Tundra = Toendra
Desert = Woestijn
Lakes = Meren
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = Meren voorzien aangrenzende tegels van zoet water, waardoor landbouw mogelijk is waar dit anders niet mogelijk zou zijn (vergelijkbaar met Rivieren en Oases).
Oasis = Oase
Farm = Boerderij
@ -4586,8 +4584,7 @@ Only Polders can be built here = Alleen polders kunnen hier worden gebouwd
Fallout = Fall-out
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Oases voorzien aangrenzende tegels van zoet water, waardoor landbouw mogelijk is waar dit anders niet mogelijk zou zijn (vergelijkbaar met Rivieren en Meren).
Flood plains = Riviervlakte
@ -4595,16 +4592,11 @@ Ice = IJs
Atoll = Atol
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Rivers exist on tile edges, not as terrain feature per se. = Rivieren bestaan op tegelranden, niet per se als terreinkenmerk op zichzelf.
Tiles on both sides gain its benefits. These benefits do not stack. = Tegels aan beide zijden profiteren van haar voordelen. Deze voordelen zijn niet cumulatief.
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = De tegel heeft toegang tot zoet water, waardoor landbouw mogelijk is waar dit anders niet mogelijk zou zijn (vergelijkbaar met Oases en Meren).
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = Voor verplaatsingen over rivieren worden alle resterende verplaatsingspunten van een eenheid gebruikt, tenzij er een brug is.
When attacking across a river, the attacker gets a -20% strength malus. = Bij een aanval over een rivier wordt de kracht van de aanvaller met 20% verminderd.
Road = Weg
Amphibious = Amfibisch

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@ -1410,11 +1410,11 @@ Show global politics = Afficher Politique Mondiale
Show diagram = Afficher Diagramme
At war with [enemy] = En guerre avec [enemy]
Defensive pact with [civName] = Pacte de défense avec [civName]
Friends with [civName] = Ami avec [civName]
Friends with [civName] = Amitié avec [civName]
an unknown civilization = une civilisation inconnue
[numberOfTurns] Turns Left = [numberOfTurns] tours restants
Denounced [otherCiv] = A dénoncé [otherCiv]
Allied with [civName] = Allié avec [civName]
Allied with [civName] = Alliance avec [civName]
Civilization Info = Info Civilisation
Relations = Relations
Trade request = Échanges proposés
@ -4565,7 +4565,7 @@ Desert = Désert
Lakes = Lacs
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = Les lacs fournissent de l'eau douce aux cases adjacentes, permettant d'aménager des fermes sur les cases où cela est impossible par défaut (effet semblable aux Rivières et Oasis).
Oasis = Oasis
Farm = Ferme
@ -4586,7 +4586,7 @@ Only Polders can be built here = Seuls des Polders peuvent être construits ici
Fallout = Retombées radioactives
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Les oasis fournissent de l'eau douce aux cases adjacentes, permettant d'aménager des fermes sur les cases où cela est impossible par défaut (effet semblable aux Rivières et Lacs).
Flood plains = Plaines inondables
@ -4595,15 +4595,15 @@ Ice = Glace
Atoll = Atoll
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
Rivers exist on tile edges, not as terrain feature per se. = Les rivières se trouvent sur les bords des cases, et ne constituent pas un type de terrain en tant que tel.
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
Tiles on both sides gain its benefits. These benefits do not stack. = Les cases situées de part et d'autre d'une rivière reçoivent ses bénéfices. Ces derniers ne s'additionnent pas.
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = Les cases ont accès à de l'eau douce, permettant ainsi d'aménager des fermes où cela est impossible par défaut (effet semblable aux Oasis et Lacs).
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = Un déplacement par-delà une rivière consomme tous les points de mouvement restants d'une unité, à moins de passer par un pont.
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
When attacking across a river, the attacker gets a -20% strength malus. = En attaquant par-delà une rivière, l'unité offensive subit une pénalité de puissance de -20%.
Road = Route
Amphibious = Amphibie

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@ -4565,8 +4565,7 @@ Tundra = Tundra
Desert = Deserto
Lakes = Laghi
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = I Laghi donano acqua fresca alle caselle adiacenti, permettendo la costruzione di campi agricoli dove altrimenti non sarebbe possibile (lo stesso vale per i Fiumi e le Oasi).
Oasis = Oasi
Farm = Fattoria
@ -4586,8 +4585,7 @@ Only Polders can be built here = Può ospitare solo Polder
Fallout = Scorie Radioattive
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Le Oasi donano acqua fresca alle caselle adiacenti, permettendo la costruzione di campi agricoli dove altrimenti non sarebbe possibile (lo stesso vale per i Fiumi e i Laghi).
Flood plains = Pianure allagate
@ -4595,16 +4593,11 @@ Ice = Ghiaccio
Atoll = Atollo
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
Rivers exist on tile edges, not as terrain feature per se. = I fiumi esistono sui confini delle caselle, non come caratteristica del terreno di per se.
Tiles on both sides gain its benefits. These benefits do not stack. = Le caselle su entrambi i lati ne ottengono i benefici, che però non sono accumulabili.
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = La casella ha accesso all'acqua fresca, permettendo la costruzione di campi agricoli dove altrimenti non sarebbe possibile (lo stesso vale per le Oasi e i Laghi).
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = Attraversare un fiume consuma tutti i punti movimento rimanenti di un'unità, a meno che non ci sia un ponte.
When attacking across a river, the attacker gets a -20% strength malus. = Le unità che attaccano attraversando un fiume ottengono un malus del 20% alla forza.
Road = Strada
Amphibious = Attacco anfibio

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@ -4567,7 +4567,7 @@ Desert = Pustynia
Lakes = Jezioro
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). =
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = Jeziora zapewniają wodę pitną przyległym polom, dzięki czemu można budować farmy tam, gdzie bez nich byłoby to niemożliwe (podobnie jest z Rzekami i Oazami).
Oasis = Oaza
Farm = Farma
@ -4588,7 +4588,7 @@ Only Polders can be built here = Na tym terenie można zbudować tylko Poldery
Fallout = Skażenie radioaktywne
# Requires translation!
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). =
Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Oazy zapewniają wodę pitną przyległym polom, dzięki czemu można budować farmy tam, gdzie bez nich byłoby to niemożliwe (podobnie jest z Rzekami i Jeziorami).
Flood plains = Tereny zalewowe
@ -4597,15 +4597,15 @@ Ice = Lodowiec
Atoll = Atol
# Requires translation!
Rivers exist on tile edges, not as terrain feature per se. =
Rivers exist on tile edges, not as terrain feature per se. = Rzeki występują na krańcach pól, nie jako obiekt terenowy sam w sobie.
# Requires translation!
Tiles on both sides gain its benefits. These benefits do not stack. =
Tiles on both sides gain its benefits. These benefits do not stack. = Pola po obydwu stronach zyskują korzyści które się nie nakładają.
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = Pole ma dostęp do wody pitnej, dzięki czemu można budować na nim farmy, w przeciwnym bowiem razie byłoby to niemożliwe (podobnie jest z Oazami i Jeziorami).
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. =
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = Przekroczenie rzeki zużywa wszystkie pozostałe punkty ruchu jednostki, chyba że przechodzi ona przez most nad tą rzeką.
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. =
When attacking across a river, the attacker gets a -20% strength malus. = Gdy atak odbywa się przez rzekę, atakujący traci 20% siły ataku.
Road = Droga
Amphibious = Desant

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@ -4,8 +4,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.8.21"
const val appName = "Unciv"
const val appCodeNumber = 928
const val appVersion = "4.8.18"
const val appCodeNumber = 929
const val appVersion = "4.8.19"
const val gdxVersion = "1.12.1"
const val ktorVersion = "2.2.3"

View File

@ -1,3 +1,37 @@
## 4.8.19
Modding: Added "non-[filter]" and multi-value filtering to Tile filter
Modding: Added "non-[filter]" and multi-value filtering to Improvement filter
Modding: Added "non-[filter]" and multi-value filtering to Terrain filter
Modding: Added "non-[filter]" and multi-value filtering to Building filter
Modding: Added "non-[filter]" and multi-value filtering to Nation and Civ filters
Modding: Added "non-[filter]" filtering for unit filters
Modding: Added "[relativeAmount] Air Interception Range" unique
Resolved - Add/remove attack images on the tile, even if the attacked unit has meanwhile been killed
Resolved - *internal* tilesets to load are now determined pre-loading, to minimize concurrent modification exceptions
Resolved - dim resources on tiles not immediately visible
By SomeTroglodyte:
- Allow controlling Android fullscreen from options
- (UX, minor) Change "took tile damage" notification to **select** the poor victim
Fix unit triggers not triggering/triggering off the wrong units - By SeventhM
AI diplomacy balancing - By tuvus
Add files via upload - By GeneralWadaling
Test/add tests for cityexpansionmanager - By Framonti
## 4.8.18
Modding: Added Human and AI filters, separated civFilter from nationFilter

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@ -544,7 +544,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.8.18", 928)
val VERSION = Version("4.8.19", 929)
//endregion
lateinit var Current: UncivGame

View File

@ -0,0 +1,33 @@
Modding: Added "non-[filter]" and multi-value filtering to Tile filter
Modding: Added "non-[filter]" and multi-value filtering to Improvement filter
Modding: Added "non-[filter]" and multi-value filtering to Terrain filter
Modding: Added "non-[filter]" and multi-value filtering to Building filter
Modding: Added "non-[filter]" and multi-value filtering to Nation and Civ filters
Modding: Added "non-[filter]" filtering for unit filters
Modding: Added "[relativeAmount] Air Interception Range" unique
Resolved - Add/remove attack images on the tile, even if the attacked unit has meanwhile been killed
Resolved - *internal* tilesets to load are now determined pre-loading, to minimize concurrent modification exceptions
Resolved - dim resources on tiles not immediately visible
By SomeTroglodyte:
- Allow controlling Android fullscreen from options
- (UX, minor) Change "took tile damage" notification to **select** the poor victim
Fix unit triggers not triggering/triggering off the wrong units - By SeventhM
AI diplomacy balancing - By tuvus
Add files via upload - By GeneralWadaling
Test/add tests for cityexpansionmanager - By Framonti