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4.9.0
This commit is contained in:
parent
052df9c064
commit
8dc0db49e7
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@ -1098,6 +1098,8 @@ Music volume =
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# Requires translation!
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City ambient sound volume =
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# Requires translation!
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Leader voices volume =
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# Requires translation!
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Pause between tracks =
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# Requires translation!
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Pause =
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@ -3256,12 +3258,14 @@ Roads connect tiles across rivers =
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# Requires translation!
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No Maintenance costs for improvements in [tileFilter] tiles =
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# Requires translation!
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[relativeAmount]% tile improvement construction time =
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[relativeAmount]% construction time for [improvementFilter] improvements =
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# Requires translation!
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[relativeAmount]% maintenance cost for buildings [cityFilter] =
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# Requires translation!
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Remove [buildingFilter] [cityFilter] =
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# Requires translation!
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Sell [buildingFilter] buildings [cityFilter] =
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# Requires translation!
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[relativeAmount]% Culture cost of natural border growth [cityFilter] =
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# Requires translation!
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
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@ -3910,7 +3914,9 @@ Instantly consumes [amount] [stockpiledResource] =
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# Requires translation!
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Instantly provides [amount] [stockpiledResource] =
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# Requires translation!
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Gain [amount] [stat/resource] =
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Gain [amount] [stat] =
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# Requires translation!
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Gain [amount] [stat] (modified by game speed) =
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# Requires translation!
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Gain [amount]-[amount2] [stat] =
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# Requires translation!
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@ -3984,6 +3990,8 @@ upon losing at least [amount] HP in a single attack =
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# Requires translation!
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upon ending a turn in a [tileFilter] tile =
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# Requires translation!
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upon discovering a [tileFilter] tile =
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# Requires translation!
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Hidden after generating a Great Prophet =
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# Requires translation!
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hidden from users =
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@ -1324,6 +1324,8 @@ Music volume =
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# Requires translation!
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City ambient sound volume =
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# Requires translation!
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Leader voices volume =
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# Requires translation!
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Pause between tracks =
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# Requires translation!
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Pause =
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@ -3482,12 +3484,14 @@ Roads connect tiles across rivers =
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# Requires translation!
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No Maintenance costs for improvements in [tileFilter] tiles =
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# Requires translation!
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[relativeAmount]% tile improvement construction time =
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[relativeAmount]% construction time for [improvementFilter] improvements =
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# Requires translation!
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[relativeAmount]% maintenance cost for buildings [cityFilter] =
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# Requires translation!
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Remove [buildingFilter] [cityFilter] =
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# Requires translation!
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Sell [buildingFilter] buildings [cityFilter] =
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# Requires translation!
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[relativeAmount]% Culture cost of natural border growth [cityFilter] =
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# Requires translation!
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
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@ -4136,7 +4140,9 @@ Instantly consumes [amount] [stockpiledResource] =
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# Requires translation!
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Instantly provides [amount] [stockpiledResource] =
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# Requires translation!
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Gain [amount] [stat/resource] =
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Gain [amount] [stat] =
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# Requires translation!
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Gain [amount] [stat] (modified by game speed) =
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# Requires translation!
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Gain [amount]-[amount2] [stat] =
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# Requires translation!
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@ -4210,6 +4216,8 @@ upon losing at least [amount] HP in a single attack =
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# Requires translation!
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upon ending a turn in a [tileFilter] tile =
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# Requires translation!
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upon discovering a [tileFilter] tile =
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# Requires translation!
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Hidden after generating a Great Prophet =
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# Requires translation!
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hidden from users =
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@ -792,6 +792,8 @@ Sound = Som
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Sound effects volume = Volume dos efeitos sonoros
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Music volume = Volume da música
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City ambient sound volume = Volume do som ambiente da cidade
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# Requires translation!
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Leader voices volume =
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Pause between tracks = Pausa entre as faixas
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Pause = Pausa
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Music = Música
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@ -1948,9 +1950,12 @@ Improves movement speed on roads = Melhora velocidade de movimento em estradas
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Roads connect tiles across rivers = Estradas conectam painéis através dos rios
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[relativeAmount]% maintenance on road & railroads = [relativeAmount]% de manutenção em estradas e ferrovias
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No Maintenance costs for improvements in [tileFilter] tiles = Sem custos de manutenção para melhorias nos painéis [tileFilter]
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[relativeAmount]% tile improvement construction time = [relativeAmount]% do tempo de construção da melhoria do hexágono
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# Requires translation!
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[relativeAmount]% construction time for [improvementFilter] improvements =
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[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% de custo de manutenção para edifícios [cityFilter]
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Remove [buildingFilter] [cityFilter] = Remover [buildingFilter] [cityFilter]
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# Requires translation!
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Sell [buildingFilter] buildings [cityFilter] =
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[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Custo de cultura do crescimento natural da fronteira [cityFilter]
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% custo em ouro de aquisição de painéis [cityFilter]
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = A cada cidade a mais fundada aumenta [relativeAmount]% do que o normal
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@ -2275,7 +2280,9 @@ Gain a free [beliefType] belief = Ganhe uma crença [beliefType] gratuita
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Triggers voting for the Diplomatic Victory = Desencadeia o voto pela Vitória Diplomática
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Instantly consumes [amount] [stockpiledResource] = Consome instantaneamente [amount] [stockpiledResource]
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Instantly provides [amount] [stockpiledResource] = Fornece instantaneamente [amount] [stockpiledResource]
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Gain [amount] [stat/resource] = Ganhe [amount] [stat/resource]
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Gain [amount] [stat] = Ganhe [amount] [stat]
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# Requires translation!
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Gain [amount] [stat] (modified by game speed) =
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Gain [amount]-[amount2] [stat] = Ganhe [amount]-[amount2] [stat]
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Gain enough Faith for a Pantheon = Ganhe fé suficiente para um Panteão
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Gain enough Faith for [amount]% of a Great Prophet = Ganhe Fé suficiente para [amount]% de um Grande Profeta
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@ -2312,6 +2319,8 @@ upon being defeated = ao ser derrotado
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upon being promoted = ao ser promovido
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upon losing at least [amount] HP in a single attack = ao perder pelo menos [amount] de HP em um único ataque
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upon ending a turn in a [tileFilter] tile = ao terminar um turno em um painel [tileFilter]
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# Requires translation!
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upon discovering a [tileFilter] tile =
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Hidden after generating a Great Prophet = Escondido depois de gerar um Grande Profeta
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hidden from users = escondido dos usuários
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Mod is incompatible with [modFilter] = O mod é incompatível com [modFilter]
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@ -826,6 +826,8 @@ Sound effects volume = Сила на звуковите ефекти
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Music volume = Сила на музиката
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# Requires translation!
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City ambient sound volume =
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# Requires translation!
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Leader voices volume =
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Pause between tracks = Пауза между песните
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Pause = Пауза
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Music = Музика
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@ -2499,12 +2501,14 @@ Roads connect tiles across rivers =
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# Requires translation!
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No Maintenance costs for improvements in [tileFilter] tiles =
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# Requires translation!
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[relativeAmount]% tile improvement construction time =
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[relativeAmount]% construction time for [improvementFilter] improvements =
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# Requires translation!
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[relativeAmount]% maintenance cost for buildings [cityFilter] =
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# Requires translation!
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Remove [buildingFilter] [cityFilter] =
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# Requires translation!
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Sell [buildingFilter] buildings [cityFilter] =
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# Requires translation!
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[relativeAmount]% Culture cost of natural border growth [cityFilter] =
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# Requires translation!
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
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@ -3148,7 +3152,9 @@ Instantly consumes [amount] [stockpiledResource] =
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# Requires translation!
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Instantly provides [amount] [stockpiledResource] =
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# Requires translation!
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Gain [amount] [stat/resource] =
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Gain [amount] [stat] =
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# Requires translation!
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Gain [amount] [stat] (modified by game speed) =
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# Requires translation!
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Gain [amount]-[amount2] [stat] =
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# Requires translation!
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@ -3222,6 +3228,8 @@ upon losing at least [amount] HP in a single attack =
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# Requires translation!
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upon ending a turn in a [tileFilter] tile =
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# Requires translation!
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upon discovering a [tileFilter] tile =
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# Requires translation!
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Hidden after generating a Great Prophet =
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# Requires translation!
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hidden from users =
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@ -792,6 +792,8 @@ Sound = So
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Sound effects volume = Volum dels efectes de so
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Music volume = Volum de la música
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City ambient sound volume = Volum del so ambiental de les ciutats
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# Requires translation!
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Leader voices volume =
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Pause between tracks = Pausa entre les pistes
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Pause = Posa en pausa
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Music = Música
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@ -1951,9 +1953,12 @@ Improves movement speed on roads = Millora la velocitat de moviment a les casell
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Roads connect tiles across rivers = Les carreteres també connecten caselles a través dels rius.
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[relativeAmount]% maintenance on road & railroads = [relativeAmount] % de manteniment de carreteres i ferrocarrils
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No Maintenance costs for improvements in [tileFilter] tiles = Les millores en caselles [tileFilter] no tenen costos de manteniment.
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[relativeAmount]% tile improvement construction time = [relativeAmount] % de temps de construcció de millores de casella
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# Requires translation!
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[relativeAmount]% construction time for [improvementFilter] improvements =
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[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount] % de cost de manteniment dels edificis [cityFilter]
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Remove [buildingFilter] [cityFilter] = Treu [buildingFilter] [cityFilter]
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# Requires translation!
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Sell [buildingFilter] buildings [cityFilter] =
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[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount] % de cost cultural per al creixement de frontera natural [cityFilter]
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount] % de cost d’or per adquirir caselles [cityFilter]
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada ciutat fundada augmenta el cost de cultura de les polítiques un [relativeAmount] % menys del normal.
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@ -2279,7 +2284,9 @@ Gain a free [beliefType] belief = Obtén una creença [beliefType]
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Triggers voting for the Diplomatic Victory = Desencadena la votació de victòria diplomàtica
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Instantly consumes [amount] [stockpiledResource] = Consumeix [amount] [stockpiledResource] a l’instant
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Instantly provides [amount] [stockpiledResource] = Proveeix [amount] [stockpiledResource] a l’instant
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Gain [amount] [stat/resource] = Guanya [amount] [stat/resource]
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Gain [amount] [stat] = Guanya [amount] [stat]
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# Requires translation!
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Gain [amount] [stat] (modified by game speed) =
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Gain [amount]-[amount2] [stat] = Guanya [amount]-[amount2] [stat]
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Gain enough Faith for a Pantheon = Guanya prou fe per un panteó
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Gain enough Faith for [amount]% of a Great Prophet = Guanya prou fe per [amount] % d’un gran profeta
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@ -2316,6 +2323,8 @@ upon being defeated = quan la unitat és derrotada
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upon being promoted = quan la unitat rep un ascens
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upon losing at least [amount] HP in a single attack = quan perd com a mínim [amount] PV en un sol atac
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upon ending a turn in a [tileFilter] tile = quan acaba el torn en una casella de tipus [tileFilter]
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# Requires translation!
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upon discovering a [tileFilter] tile =
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Hidden after generating a Great Prophet = Amagat després de generar un gran profeta.
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hidden from users = amagat als usuaris
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Mod is incompatible with [modFilter] = El mod no és compatible amb [modFilter]
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@ -802,6 +802,8 @@ Sound = Zvuk
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Sound effects volume = Hlasitost zvuků
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Music volume = Hlasitost hudby
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City ambient sound volume = Hlasitost zvuku okolí města
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# Requires translation!
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Leader voices volume =
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Pause between tracks = Pauza mezi stopami
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Pause = Pauza
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Music = Hudba
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@ -2206,10 +2208,13 @@ Improves movement speed on roads = Zvyšuje rychlost pohybu na cestách
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Roads connect tiles across rivers = Cesty spojují políčka i přes řeky
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[relativeAmount]% maintenance on road & railroads = [relativeAmount]% cena údržby silnic a železnic
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No Maintenance costs for improvements in [tileFilter] tiles = Žádný poplatek za vylepšení na políčkách [tileFilter]
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[relativeAmount]% tile improvement construction time = [relativeAmount]% doby postavení vylepšení
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# Requires translation!
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[relativeAmount]% construction time for [improvementFilter] improvements =
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[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% nákladů na údržbu budov [cityFilter]
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# Requires translation!
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Remove [buildingFilter] [cityFilter] =
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# Requires translation!
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Sell [buildingFilter] buildings [cityFilter] =
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[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% bodů kultury pro přirozený růst území [cityFilter]
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% zlata pro nákup nového území [cityFilter]
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = Každé založené město zvyšuje cenu sociální politiky o [relativeAmount]% méně než obvykle
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@ -2625,7 +2630,9 @@ Triggers voting for the Diplomatic Victory = Spustí hlasování pro diplomatick
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Instantly consumes [amount] [stockpiledResource] =
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# Requires translation!
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Instantly provides [amount] [stockpiledResource] =
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Gain [amount] [stat/resource] = Získat [amount] [stat/resource]
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Gain [amount] [stat] = Získat [amount] [stat]
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# Requires translation!
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Gain [amount] [stat] (modified by game speed) =
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Gain [amount]-[amount2] [stat] = Získat [amount]-[amount2] [stat]
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# Requires translation!
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Gain enough Faith for a Pantheon =
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@ -2687,6 +2694,8 @@ upon being promoted =
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upon losing at least [amount] HP in a single attack =
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# Requires translation!
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upon ending a turn in a [tileFilter] tile =
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# Requires translation!
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upon discovering a [tileFilter] tile =
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Hidden after generating a Great Prophet = Skrytý po příchodu Velkého proroka
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# Requires translation!
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hidden from users =
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@ -792,6 +792,8 @@ Sound = Geluid
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Sound effects volume = Geluidseffectenvolume
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Music volume = Muziekvolume
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City ambient sound volume = Stadsgeluidenvolume
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# Requires translation!
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Leader voices volume =
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Pause between tracks = Pauze tussen nummers
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Pause = Pauze
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Music = Muziek
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@ -1951,9 +1953,12 @@ Improves movement speed on roads = Verbeter bewegingssnelheid op wegen
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Roads connect tiles across rivers = Wegen verbinden tegels over rivieren
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[relativeAmount]% maintenance on road & railroads = [relativeAmount]% onderhoud aan wegen en spoorwegen
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No Maintenance costs for improvements in [tileFilter] tiles = Geen onderhoudskosten voor verbeteringen in [tileFilter] tegels
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[relativeAmount]% tile improvement construction time = [relativeAmount]% tegelverbetering bouwtijd
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# Requires translation!
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[relativeAmount]% construction time for [improvementFilter] improvements =
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[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% onderhoudskosten voor gebouwen [cityFilter]
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Remove [buildingFilter] [cityFilter] = Verwijder [buildingFilter] [cityFilter]
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# Requires translation!
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Sell [buildingFilter] buildings [cityFilter] =
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[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% cultuurkosten voor natuurlijke grensuitbreiding [cityFilter]
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% goudkosten voor het verkrijgen van tegels [cityFilter]
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = Elke gestichte stad verhoogt de cultuurkosten van beleid [relativeAmount]% minder dan normaal
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@ -2279,7 +2284,9 @@ Gain a free [beliefType] belief = Krijg een gratis [beliefType] geloof
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Triggers voting for the Diplomatic Victory = Triggert stemming voor diplomatieke overwinning
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Instantly consumes [amount] [stockpiledResource] = Verbruikt onmiddelijk [amount] [stockpiledResource]
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Instantly provides [amount] [stockpiledResource] = Levert onmiddelijk [amount] [stockpiledResource] op
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Gain [amount] [stat/resource] = Krijg [amount] [stat/resource]
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Gain [amount] [stat] = Krijg [amount] [stat]
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# Requires translation!
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Gain [amount] [stat] (modified by game speed) =
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Gain [amount]-[amount2] [stat] = Krijg [amount]-[amount2] [stat]
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Gain enough Faith for a Pantheon = Krijg genoeg Geloof voor een Pantheon
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Gain enough Faith for [amount]% of a Great Prophet = Krijg genoeg Geloof voor [amount]% van een Grote Profeet
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@ -2316,6 +2323,8 @@ upon being defeated = na verslagen te worden
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upon being promoted = na gepromoveerd te worden
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upon losing at least [amount] HP in a single attack = na minstens [amount] HP te verliezen in een enkele aanval
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upon ending a turn in a [tileFilter] tile = na het beindigen van een beurt in een [tileFilter] tegel
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# Requires translation!
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upon discovering a [tileFilter] tile =
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Hidden after generating a Great Prophet = Verborgen na het genereren van een Grote Profeet
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hidden from users = Verborgen voor gebruikers
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Mod is incompatible with [modFilter] = Mod is niet compatibel met [modFilter]
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@ -1446,6 +1446,8 @@ Music volume =
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# Requires translation!
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City ambient sound volume =
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# Requires translation!
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Leader voices volume =
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# Requires translation!
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Pause between tracks =
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# Requires translation!
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Pause =
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@ -3605,12 +3607,14 @@ Roads connect tiles across rivers =
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# Requires translation!
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No Maintenance costs for improvements in [tileFilter] tiles =
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# Requires translation!
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[relativeAmount]% tile improvement construction time =
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[relativeAmount]% construction time for [improvementFilter] improvements =
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# Requires translation!
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[relativeAmount]% maintenance cost for buildings [cityFilter] =
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# Requires translation!
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Remove [buildingFilter] [cityFilter] =
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# Requires translation!
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Sell [buildingFilter] buildings [cityFilter] =
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# Requires translation!
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[relativeAmount]% Culture cost of natural border growth [cityFilter] =
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# Requires translation!
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[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
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@ -4259,7 +4263,9 @@ Instantly consumes [amount] [stockpiledResource] =
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# Requires translation!
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Instantly provides [amount] [stockpiledResource] =
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# Requires translation!
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Gain [amount] [stat/resource] =
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Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
|
|
@ -4333,6 +4339,8 @@ upon losing at least [amount] HP in a single attack =
|
|||
# Requires translation!
|
||||
upon ending a turn in a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
# Requires translation!
|
||||
hidden from users =
|
||||
|
|
|
|||
|
|
@ -842,6 +842,8 @@ Sound = Tunog
|
|||
Sound effects volume = Lakas ng sound effects
|
||||
Music volume = Lakas ng musika
|
||||
City ambient sound volume = Lakas ng tunog sa paligid ng lungsod
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
Pause between tracks = Hinto sa pagitan ng soundtrack
|
||||
Pause = Hinto
|
||||
Music = Musika
|
||||
|
|
@ -2076,10 +2078,13 @@ Improves movement speed on roads = Pinagbubuti ang bilis ng paggalaw sa daan
|
|||
Roads connect tiles across rivers = Ang mga daan ay nakadugtong sa pagitan ng mga ilog
|
||||
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% pagpapanatili ng mga kalsada at riles ng tren
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = Walang gastos sa pagpapanatili ng mga pagbubuti sa [tileFilter] na tile
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% oras ng paggawa ng pagbubuti sa tile
|
||||
# Requires translation!
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% gastos sa pagpapanatili ng mga gusali [cityFilter]
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% gastos sa Kultura ng likas na paglawak ng teritoryo [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% gastos sa Ginto ng pagkuha ng bagong tiles [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Mababawasan ng [relativeAmount]% sa normal na gastos sa kultura sa bawat tinatag na lungsod
|
||||
|
|
@ -2424,7 +2429,9 @@ Triggers voting for the Diplomatic Victory = Pinapagana ang pagboto para sa Dipl
|
|||
Instantly consumes [amount] [stockpiledResource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [stockpiledResource] =
|
||||
Gain [amount] [stat/resource] = Kumuha ng [amount] [stat/resource]
|
||||
Gain [amount] [stat] = Kumuha ng [amount] [stat]
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
Gain [amount]-[amount2] [stat] = Kumuha ng [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Kumuha ng sapat na Pananalig para sa isang Panteon
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Kumuha ng sapat na Pananalig para sa [amount]% ng isang Dakilang Propeta
|
||||
|
|
@ -2463,6 +2470,8 @@ upon being defeated = kapag natalo
|
|||
upon being promoted = kapag tumaas ang ranggo
|
||||
upon losing at least [amount] HP in a single attack = kapag nabawasan ng hindi bababa ng [amount] HP sa isang pagatake
|
||||
upon ending a turn in a [tileFilter] tile = kapag nagtapaos ang turno sa isang [tileFilter] na tile
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
Hidden after generating a Great Prophet = Nakatago pagkatapos magpakita ang isang Dakilang Propeta
|
||||
# Requires translation!
|
||||
hidden from users =
|
||||
|
|
|
|||
|
|
@ -1092,6 +1092,8 @@ Music volume = Musiikin voimakkuus
|
|||
# Requires translation!
|
||||
City ambient sound volume =
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
# Requires translation!
|
||||
Pause between tracks =
|
||||
# Requires translation!
|
||||
Pause =
|
||||
|
|
@ -2791,12 +2793,14 @@ Roads connect tiles across rivers = Tiet yhdistyvät joen yli
|
|||
# Requires translation!
|
||||
No Maintenance costs for improvements in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
[relativeAmount]% tile improvement construction time =
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
# Requires translation!
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] =
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
|
||||
|
|
@ -3419,7 +3423,9 @@ Instantly consumes [amount] [stockpiledResource] =
|
|||
# Requires translation!
|
||||
Instantly provides [amount] [stockpiledResource] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat/resource] =
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
|
|
@ -3493,6 +3499,8 @@ upon losing at least [amount] HP in a single attack =
|
|||
# Requires translation!
|
||||
upon ending a turn in a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
# Requires translation!
|
||||
hidden from users =
|
||||
|
|
|
|||
|
|
@ -792,6 +792,8 @@ Sound = Audio
|
|||
Sound effects volume = Volume des bruitages
|
||||
Music volume = Volume de la musique
|
||||
City ambient sound volume = Volume de l'ambiance des villes
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
Pause between tracks = Pause entre les musiques
|
||||
Pause = Pause
|
||||
Music = Musique
|
||||
|
|
@ -812,9 +814,7 @@ Screen orientation = Orientation de l'écran
|
|||
Landscape (fixed) = Paysage (fixe)
|
||||
Portrait (fixed) = Portrait (fixe)
|
||||
Auto (sensor adjusted) = Auto (capteurs)
|
||||
# Requires translation!
|
||||
Enable using display cutout areas = Activer l'affichage de la zone d'encoche d'écran
|
||||
# Requires translation!
|
||||
Hide system status and navigation bars = Cacher le statut système et les barres de navigation
|
||||
Font family = Famille de police
|
||||
Font size multiplier = Multiplicateur de taille de police
|
||||
|
|
@ -1550,7 +1550,6 @@ Resource [resource] does not exist in ruleset! = La ressource [resource] n'exist
|
|||
Improvement [improvement] does not exist in ruleset! = L'aménagement [improvement] n'existe pas dans ces règles !
|
||||
Nation [nation] does not exist in ruleset! = La nation [nation] n'existe pas dans ces règles !
|
||||
Natural Wonder [naturalWonder] does not exist in ruleset! = La merveille naturelle [naturalWonder] n'existe pas dans ces règles !
|
||||
# Requires translation!
|
||||
non-[filter] = non-[filter]
|
||||
|
||||
# Civilopedia difficulty levels
|
||||
|
|
@ -1951,9 +1950,12 @@ Improves movement speed on roads = Améliore la vitesse de déplacement sur les
|
|||
Roads connect tiles across rivers = Les routes relient les cases par-delà les rivières
|
||||
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% coût d'entretien des routes & voies ferrées
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = Pas de coûts d'entretien pour les aménagements sur les cases [tileFilter]
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% temps nécessaire à la construction d'un aménagement de case
|
||||
# Requires translation!
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% coût d'entretien pour les bâtiments [cityFilter]
|
||||
Remove [buildingFilter] [cityFilter] = Supprime [buildingFilter] [cityFilter]
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% coût en Culture pour l'expansion des frontières [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% coût en Or pour l'achat des cases [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Chaque ville fondée augmente le coût en culture des doctrines de [relativeAmount]% de moins que la normale
|
||||
|
|
@ -2072,7 +2074,6 @@ Can transform to [unit] = Transformable en [unit]
|
|||
[amount] Movement = [amount] Mouvement
|
||||
[amount] Sight = [amount] Vision
|
||||
[amount] Range = [amount] Portée
|
||||
# Requires translation!
|
||||
[relativeAmount] Air Interception Range = [relativeAmount] Portée Interception Aérienne
|
||||
[amount] HP when healing = [amount] PV en phase de soin
|
||||
[relativeAmount]% Spread Religion Strength = [relativeAmount]% Puissance de Diffusion de la Religion
|
||||
|
|
@ -2279,7 +2280,9 @@ Gain a free [beliefType] belief = Gagner une croyance [beliefType] gratuite
|
|||
Triggers voting for the Diplomatic Victory = Déclenche le vote pour la Victoire Diplomatique
|
||||
Instantly consumes [amount] [stockpiledResource] = Consomme instantanément [amount] [stockpiledResource]
|
||||
Instantly provides [amount] [stockpiledResource] = Fournit instantanément [amount] [stockpiledResource]
|
||||
Gain [amount] [stat/resource] = Gagne [amount] [stat/resource]
|
||||
Gain [amount] [stat] = Gagne [amount] [stat]
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
Gain [amount]-[amount2] [stat] = Gagner [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Gagner assez de Foi pour un Panthéon
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Gagner assez de Foi pour [amount]% d'un Grand Prophète
|
||||
|
|
@ -2316,6 +2319,8 @@ upon being defeated = en étant vaincu(e)
|
|||
upon being promoted = en étant promu(e)
|
||||
upon losing at least [amount] HP in a single attack = en perdant au moins [amount] PV en une seule attaque
|
||||
upon ending a turn in a [tileFilter] tile = en terminant un tour sur une case [tileFilter]
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
Hidden after generating a Great Prophet = Caché après avoir généré un Grand Prophète
|
||||
hidden from users = Caché aux joueurs
|
||||
Mod is incompatible with [modFilter] = Le mod est incompatible avec [modFilter]
|
||||
|
|
@ -2645,7 +2650,6 @@ Mint = Hôtel de la Monnaie
|
|||
Aqueduct = Aqueduc
|
||||
|
||||
Heroic Epic = Épopée Héroïque
|
||||
# Requires translation!
|
||||
All newly-trained [baseUnitFilter]] units [cityFilter] receive the [promotion] promotion = Toutes les unités [baseUnitFilter]] nouvellement formées [cityFilter] reçoivent la promotion [promotion]
|
||||
|
||||
Colossus = Colosse
|
||||
|
|
@ -3411,7 +3415,6 @@ Yamaguchi = Yamaguchi
|
|||
Ota = Ota
|
||||
Tottori = Tottori
|
||||
Japan = Japon
|
||||
# Requires translation!
|
||||
for [mapUnitFilter]] units = pour les unités [mapUnitFilter]]
|
||||
|
||||
Gandhi = Gandhi
|
||||
|
|
|
|||
|
|
@ -792,6 +792,8 @@ Sound = Sound
|
|||
Sound effects volume = Lautstärke Soundeffekte
|
||||
Music volume = Lautstärke Musik
|
||||
City ambient sound volume = Lautstärke der Stadt-Hintergrundgeräusche
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
Pause between tracks = Pause zwischen den Titeln
|
||||
Pause = Pause
|
||||
Music = Musik
|
||||
|
|
@ -1951,9 +1953,12 @@ Improves movement speed on roads = Erhöht die Bewegungsgeschwindigkeit auf Stra
|
|||
Roads connect tiles across rivers = Straßen verbinden Felder über Flüsse - Brückenbau
|
||||
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% Wartung für Straßen & Eisenbahnen
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = Keine Wartungskosten für Verbesserungen auf [tileFilter]
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% Bauzeit für Feldverbesserung
|
||||
# Requires translation!
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% Wartungskosten für Gebäude [cityFilter]
|
||||
Remove [buildingFilter] [cityFilter] = Entferne [buildingFilter] [cityFilter]
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Kulturkosten für Grenzerweiterung [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Goldkosten für den Erwerb von Feldern [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Jede gegründete Stadt erhöht die Kulturkosten der Richtlinien um [relativeAmount]% weniger als normal
|
||||
|
|
@ -2279,7 +2284,9 @@ Gain a free [beliefType] belief = Erhalte einen kostenlosen [beliefType] Glauben
|
|||
Triggers voting for the Diplomatic Victory = Löst eine Abstimmung über den Diplomatiesieg aus
|
||||
Instantly consumes [amount] [stockpiledResource] = Verbraucht sofort [amount] [stockpiledResource]
|
||||
Instantly provides [amount] [stockpiledResource] = Gibt sofort [amount] [stockpiledResource]
|
||||
Gain [amount] [stat/resource] = Erhalte [amount] [stat/resource]
|
||||
Gain [amount] [stat] = Erhalte [amount] [stat]
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
Gain [amount]-[amount2] [stat] = Erhalte [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Erhalte genug Glaube für ein Pantheon
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Erhalte genug Glaube für [amount]% eines Großen Propheten
|
||||
|
|
@ -2316,6 +2323,8 @@ upon being defeated = bei einer Niederlage
|
|||
upon being promoted = bei der Beförderung
|
||||
upon losing at least [amount] HP in a single attack = bei Verlust von mindestens [amount] LP in einem einzigen Angriff
|
||||
upon ending a turn in a [tileFilter] tile = bei Beendigung einer Runde auf einem [tileFilter] Feld
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
Hidden after generating a Great Prophet = Versteckt, nachdem ein Großer Prophet erzeugt wurde
|
||||
hidden from users = vor dem Benutzer versteckt
|
||||
Mod is incompatible with [modFilter] = Mod ist nicht kompatibel mit [modFilter]
|
||||
|
|
|
|||
|
|
@ -1234,6 +1234,8 @@ Music volume = Ένταση μουσικής
|
|||
# Requires translation!
|
||||
City ambient sound volume =
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
# Requires translation!
|
||||
Pause between tracks =
|
||||
# Requires translation!
|
||||
Pause =
|
||||
|
|
@ -3222,12 +3224,14 @@ Roads connect tiles across rivers =
|
|||
# Requires translation!
|
||||
No Maintenance costs for improvements in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
[relativeAmount]% tile improvement construction time =
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
# Requires translation!
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] =
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
|
||||
|
|
@ -3871,7 +3875,9 @@ Instantly consumes [amount] [stockpiledResource] =
|
|||
# Requires translation!
|
||||
Instantly provides [amount] [stockpiledResource] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat/resource] =
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
|
|
@ -3945,6 +3951,8 @@ upon losing at least [amount] HP in a single attack =
|
|||
# Requires translation!
|
||||
upon ending a turn in a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
# Requires translation!
|
||||
hidden from users =
|
||||
|
|
|
|||
|
|
@ -802,6 +802,8 @@ Sound = Hang
|
|||
Sound effects volume = Hanghatások hangereje
|
||||
Music volume = Zene hangereje
|
||||
City ambient sound volume = Városbeli hangok hangereje
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
Pause between tracks = Zeneszámok közötti szünet
|
||||
Pause = Szünet
|
||||
Music = Zene
|
||||
|
|
@ -1996,10 +1998,13 @@ Improves movement speed on roads = Megnő a mozgási sebesség az utakon
|
|||
Roads connect tiles across rivers = Az utak folyókon keresztül is összeköthetik a mezőket
|
||||
[relativeAmount]% maintenance on road & railroads = [relativeAmount]%-kal változik az utak és vasutak fenntartási költsége
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = Nincs fenntartási költsége a(z) [tileFilter] mezőkön épült területfejlesztéseknek
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]%-kal változik a területfejlesztés időigénye
|
||||
# Requires translation!
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]%-kal változik az épületek karbantartási költsége [cityFilter]
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]%-kal változik a természetes területterjeszkedés kulturális költsége [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]%-kal változik a mezők aranyban mért vásárlási ára [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Minden megalapított város a normálisnál [relativeAmount]%-kal kisebb mértékben növeli az új eszmék kulturális költségét
|
||||
|
|
@ -2332,7 +2337,9 @@ Gain a free [beliefType] belief = [beliefType] tant megkapod ajándékba
|
|||
Triggers voting for the Diplomatic Victory = Elindítja a diplomáciai győzelemhez szükséges szavazást
|
||||
Instantly consumes [amount] [stockpiledResource] = Azonnal felhasznál [amount] [stockpiledResource] erőforrást
|
||||
Instantly provides [amount] [stockpiledResource] = Azonnal biztosít [amount] [stockpiledResource] erőforrást
|
||||
Gain [amount] [stat/resource] = [amount] [stat/resource] lesz a tiéd
|
||||
Gain [amount] [stat] = [amount] [stat] lesz a tiéd
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
Gain [amount]-[amount2] [stat] = [amount]-[amount2] [stat] lesz a tiéd
|
||||
Gain enough Faith for a Pantheon = A panteon alapításához elegendő hithez jutsz
|
||||
Gain enough Faith for [amount]% of a Great Prophet = A Híres prófétához szükséges hit [amount]%-ához jutsz
|
||||
|
|
@ -2371,6 +2378,8 @@ upon being defeated = mikor legyőzik
|
|||
upon being promoted = előléptetéskor
|
||||
upon losing at least [amount] HP in a single attack = egyetlen támadásban legalább [amount] ÉP elvesztésekor
|
||||
upon ending a turn in a [tileFilter] tile = a kör [tileFilter] mezőn való befejezésekor
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
Hidden after generating a Great Prophet = Híres próféta születése után nem lesz látható
|
||||
# Requires translation!
|
||||
hidden from users =
|
||||
|
|
|
|||
|
|
@ -792,6 +792,8 @@ Sound = Suara
|
|||
Sound effects volume = Volume efek suara
|
||||
Music volume = Volume suara musik
|
||||
City ambient sound volume = Volume suara suasana kota
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
Pause between tracks = Jeda antarlagu
|
||||
Pause = Jeda
|
||||
Music = Musik
|
||||
|
|
@ -1951,9 +1953,12 @@ Improves movement speed on roads = Meningkatkan kecepatan pergerakan melalui jal
|
|||
Roads connect tiles across rivers = Pembangunan jalan menghubungkan daerah yang terpisah oleh sungai
|
||||
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% biaya pemeliharaan untuk jalan & rel kereta
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = Tidak memerlukan biaya pemeliharaan untuk improvisasi di daerah [tileFilter]
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% waktu pembangunan peningkatan daerah
|
||||
# Requires translation!
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% biaya pemeliharaan untuk bangunan-bangunan [cityFilter]
|
||||
Remove [buildingFilter] [cityFilter] = Hancurkan [buildingFilter] [cityFilter]
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% biaya Budaya untuk pertumbuhan perbatasan alami [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% biaya Emas untuk memperoleh daerah baru [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Setiap kota yang didirikan meringankan biaya budaya untuk kebijakan sebesar [relativeAmount]% dari biasanya
|
||||
|
|
@ -2279,7 +2284,9 @@ Gain a free [beliefType] belief = Mendapatkan kepercayaan [beliefType] gratis
|
|||
Triggers voting for the Diplomatic Victory = Memulai pemilihan untuk Kemenangan Diplomatik
|
||||
Instantly consumes [amount] [stockpiledResource] = Langsung mengonsumsi [amount] [stockpiledResource]
|
||||
Instantly provides [amount] [stockpiledResource] = Langsung menyediakan [amount] [stockpiledResource]
|
||||
Gain [amount] [stat/resource] = Memperoleh [amount] [stat/resource]
|
||||
Gain [amount] [stat] = Memperoleh [amount] [stat]
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
Gain [amount]-[amount2] [stat] = Memperoleh [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Mendapatkan keyakinan yang cukup untuk membuat Kepercayaan
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Mendapatkan keyakinan yang cukup untuk [amount]% dari Nabi
|
||||
|
|
@ -2316,6 +2323,8 @@ upon being defeated = saat dikalahkan
|
|||
upon being promoted = saat dipromosi
|
||||
upon losing at least [amount] HP in a single attack = saat kehilangan setidaknya [amount] darah dalam satu serangan
|
||||
upon ending a turn in a [tileFilter] tile = saat menyelesaikan giliran di daerah [tileFilter]
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
Hidden after generating a Great Prophet = Tersembunyi setelah mendapatkan Nabi
|
||||
# Requires translation!
|
||||
hidden from users =
|
||||
|
|
|
|||
|
|
@ -792,6 +792,8 @@ Sound = Sonoro
|
|||
Sound effects volume = Volume effetti
|
||||
Music volume = Volume musica
|
||||
City ambient sound volume = Volume sonoro ambiente cittadino
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
Pause between tracks = Pausa tra tracce musicali
|
||||
Pause = Pausa
|
||||
Music = Musica
|
||||
|
|
@ -1948,9 +1950,12 @@ Improves movement speed on roads = Migliora la velocità di movimento sulle stra
|
|||
Roads connect tiles across rivers = Le strade diventano ponti sui fiumi
|
||||
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% costi di mantenimento su strade e ferrovie
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = Nessun costo di mantenimento sui miglioramenti su [tileFilter]
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% tempi di costruzione miglioramenti
|
||||
# Requires translation!
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% costi di mantenimento per gli edifici [cityFilter]
|
||||
Remove [buildingFilter] [cityFilter] = Rimuove [buildingFilter] [cityFilter]
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% costi in Cultura della crescita naturale dei confini [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% costi in Oro per l'acquisto di caselle [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Ogni città fondata incrementa il costo delle Politiche il [relativeAmount]% in meno del normale
|
||||
|
|
@ -2275,7 +2280,9 @@ Gain a free [beliefType] belief = Ottieni una credenza gratuita [beliefType]
|
|||
Triggers voting for the Diplomatic Victory = Attiva la votazione per la Vittoria Diplomatica
|
||||
Instantly consumes [amount] [stockpiledResource] = Consuma all'istante [amount] [stockpiledResource]
|
||||
Instantly provides [amount] [stockpiledResource] = Concede all'istante [amount] [stockpiledResource]
|
||||
Gain [amount] [stat/resource] = Ottieni [amount] [stat/resource]
|
||||
Gain [amount] [stat] = Ottieni [amount] [stat]
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
Gain [amount]-[amount2] [stat] = Ottieni [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Ottieni abbastanza fede per un Pantheon
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Ottieni abbastanza Fede per il [amount]% di un Grande Profeta
|
||||
|
|
@ -2312,6 +2319,8 @@ upon being defeated = quando vieni sconfitto in battaglia
|
|||
upon being promoted = quando promuovi un'unità
|
||||
upon losing at least [amount] HP in a single attack = quando perdi almeno [amount] HP in un unico attacco
|
||||
upon ending a turn in a [tileFilter] tile = quando finisci un turno su una casella [tileFilter]
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
Hidden after generating a Great Prophet = Nascosto quando ottieni un Grande Profeta
|
||||
hidden from users = nascosto dagli utenti
|
||||
Mod is incompatible with [modFilter] = La mod è incompatibile con [modFilter]
|
||||
|
|
|
|||
|
|
@ -811,6 +811,8 @@ Sound = サウンド
|
|||
Sound effects volume = 効果音の音量
|
||||
Music volume = 音楽の音量
|
||||
City ambient sound volume = 都市の環境音量
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
Pause between tracks = 曲と曲の合間
|
||||
Pause = 一時停止
|
||||
Music = 音楽
|
||||
|
|
@ -2004,10 +2006,13 @@ Improves movement speed on roads = 道路の移動速度を改善
|
|||
Roads connect tiles across rivers = 道が川を越える
|
||||
[relativeAmount]% maintenance on road & railroads = 輸送維持費[relativeAmount]%
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = [tileFilter]タイル上の整備の維持コストが不要
|
||||
[relativeAmount]% tile improvement construction time = タイル整備にかかる時間[relativeAmount]%
|
||||
# Requires translation!
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter]建造物の維持費[relativeAmount]%
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]国境拡大に必要な文化力[relativeAmount]%
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]タイル購入に必要なゴールド[relativeAmount]%
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = 都市の新設による社会制度の採用に必要な文化力の増加を[relativeAmount]%抑える
|
||||
|
|
@ -2359,7 +2364,9 @@ Gain a free [beliefType] belief = 無償の[beliefType]信念を手に入れる
|
|||
Triggers voting for the Diplomatic Victory = 外交勝利のための投票が行なわれる
|
||||
Instantly consumes [amount] [stockpiledResource] = 即座に[amount]の[stockpiledResource]を消費する
|
||||
Instantly provides [amount] [stockpiledResource] = 即座に[amount]の[stockpiledResource]を供給する
|
||||
Gain [amount] [stat/resource] = [amount]の[stat/resource]を手に入れる
|
||||
Gain [amount] [stat] = [amount]の[stat]を手に入れる
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
Gain [amount]-[amount2] [stat] = [amount]-[amount2]の[stat]を手に入れる
|
||||
Gain enough Faith for a Pantheon = パンテオンに必要な信念を手に入れる
|
||||
Gain enough Faith for [amount]% of a Great Prophet = 偉大な預言者に必要な信念の[amount]%を手に入れる
|
||||
|
|
@ -2425,6 +2432,8 @@ upon losing at least [amount] HP in a single attack =
|
|||
# Requires translation!
|
||||
upon ending a turn in a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
# Requires translation!
|
||||
hidden from users =
|
||||
|
|
|
|||
|
|
@ -809,6 +809,8 @@ Sound = 음향
|
|||
Sound effects volume = 효과음 음량
|
||||
Music volume = 음악 음량
|
||||
City ambient sound volume = 도시 배경음 음량
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
Pause between tracks = 음악 간격
|
||||
Pause = 정지
|
||||
Music = 음악
|
||||
|
|
@ -2001,10 +2003,13 @@ Improves movement speed on roads = 도로에서의 이동 속도 증가
|
|||
Roads connect tiles across rivers = 도로가 강을 가로질러 연결됨
|
||||
[relativeAmount]% maintenance on road & railroads = 도로와 철도의 유지비 [relativeAmount]%
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = [tileFilter]에 건설된 시설 유지비 없음
|
||||
[relativeAmount]% tile improvement construction time = 시설 건설 시간 [relativeAmount]%
|
||||
# Requires translation!
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter]의 건물 유지비 [relativeAmount]%
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]에서 타일 확장에 필요한 문화량 [relativeAmount]%
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]에서 타일 구매에 필요한 골드 [relativeAmount]%
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = 도시 수로 인한 정책 문화 요구치 -[relativeAmount]%
|
||||
|
|
@ -2348,7 +2353,9 @@ Triggers voting for the Diplomatic Victory = 외교 승리를 위한 투표가
|
|||
Instantly consumes [amount] [stockpiledResource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [stockpiledResource] =
|
||||
Gain [amount] [stat/resource] = [amount] [stat/resource] 획득
|
||||
Gain [amount] [stat] = [amount] [stat] 획득
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
Gain [amount]-[amount2] [stat] = [amount]~[amount2] [stat] 획득
|
||||
Gain enough Faith for a Pantheon = 종교관 선택에 필요한 신앙 획득
|
||||
Gain enough Faith for [amount]% of a Great Prophet = 위대한 선지자 획득에 필요한 신앙의 [amount]% 획득
|
||||
|
|
@ -2389,6 +2396,8 @@ upon being promoted =
|
|||
# Requires translation!
|
||||
upon losing at least [amount] HP in a single attack =
|
||||
upon ending a turn in a [tileFilter] tile = [tileFilter] 타일에서 턴을 마칠 시
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
Hidden after generating a Great Prophet = 위대한 선지자 획득 후 숨겨짐
|
||||
# Requires translation!
|
||||
hidden from users =
|
||||
|
|
|
|||
|
|
@ -887,6 +887,8 @@ Sound = Garsas
|
|||
Sound effects volume = SFX garsumas
|
||||
Music volume = Muzikos garsumas
|
||||
City ambient sound volume = Miesto audio garsumas
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
Pause between tracks = Pauzės trukmė
|
||||
# Requires translation!
|
||||
Pause =
|
||||
|
|
@ -2185,10 +2187,13 @@ Improves movement speed on roads = Didina keliavimo greitį keliais
|
|||
Roads connect tiles across rivers = Galima statyti tiltus
|
||||
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% prie kelių ir geležinkelių išlaikymo kainos
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = Pagerinimų išlaikymas laukeliuose: [tileFilter] nekainuoja
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% laukelių tobulinimo trukmei
|
||||
# Requires translation!
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% prie išlaikymo kainos pastatams mieste: [cityFilter]
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Kultūros kainai naturialiai plečiantis miestui: [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% aukso kainai įgyjant laukelius mieste: [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Kiekvienas įkurtas miestas [relativeAmount]% mažiau didina kultūros kainą santvarkos institutams
|
||||
|
|
@ -2558,7 +2563,9 @@ Triggers voting for the Diplomatic Victory = Pradeda balsavimus už Diplomatinę
|
|||
Instantly consumes [amount] [stockpiledResource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [stockpiledResource] =
|
||||
Gain [amount] [stat/resource] = Duoda: [amount] [stat/resource]
|
||||
Gain [amount] [stat] = Duoda: [amount] [stat]
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
Gain [amount]-[amount2] [stat] = Duoda: [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Duoda pakankamai Tikėjimo panteonui
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Duoda pakankamai Tikėjimo gauti [amount]% Didžiojo pranašo atėjimui
|
||||
|
|
@ -2617,6 +2624,8 @@ upon being promoted =
|
|||
upon losing at least [amount] HP in a single attack =
|
||||
# Requires translation!
|
||||
upon ending a turn in a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
Hidden after generating a Great Prophet = Slepiama po Didžiojo pranašo atėjimo
|
||||
# Requires translation!
|
||||
hidden from users =
|
||||
|
|
|
|||
|
|
@ -100,7 +100,8 @@ Can only be purchased = Hanya boleh dibeli
|
|||
See also = Lihat juga
|
||||
|
||||
Requires at least one of the following: = Memerlukan sekurang-kurangnya satu daripada yang berikut
|
||||
all of the following: = Memerlukan semua yang berikut
|
||||
# Requires translation!
|
||||
Requires all of the following: =
|
||||
Leads to [techName] = Membawa kepada [techName]
|
||||
Leads to: = Membawa kepada
|
||||
Enables: = Membolehkan
|
||||
|
|
@ -222,7 +223,6 @@ City-States grow wary of your aggression. The resting point for Influence has de
|
|||
[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState] sedang diserang oleh [civName]! Bunuh [amount] unit tentera penyerang dan mereka akan sangat bersyukur.
|
||||
[cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState] amat berterima kasih atas bantuan anda dalam perang menentang [civName]!
|
||||
[cityState] no longer needs your assistance against [civName]. = [cityState] tidak lagi memerlukan bantuan anda terhadap [civName].
|
||||
|
||||
War against [civName] = Peperangan melawan [civName]
|
||||
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Kami memerlukan anda untuk membantu kami mempertahankan diri daripada [civName]. Membunuh [amount] unit tentera mereka akan memperlahankan serangan mereka.
|
||||
Currently you have killed [amount] of their military units. = Pada masa ini anda telah membunuh [amount] unit tentera mereka.
|
||||
|
|
@ -320,6 +320,7 @@ Lost = Rugi
|
|||
Uniques = Keunikan
|
||||
Promotions = Promosi
|
||||
Load copied data = Memuatkan data yang disalin
|
||||
# Requires translation!
|
||||
Reset to defaults =
|
||||
# Requires translation!
|
||||
Select nations =
|
||||
|
|
@ -1036,6 +1037,8 @@ Music volume = Kelantangan muzik
|
|||
# Requires translation!
|
||||
City ambient sound volume =
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
# Requires translation!
|
||||
Pause between tracks =
|
||||
# Requires translation!
|
||||
Pause =
|
||||
|
|
@ -2697,12 +2700,14 @@ Roads connect tiles across rivers =
|
|||
# Requires translation!
|
||||
No Maintenance costs for improvements in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
[relativeAmount]% tile improvement construction time =
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
# Requires translation!
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] =
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
|
||||
|
|
@ -3344,7 +3349,9 @@ Instantly consumes [amount] [stockpiledResource] =
|
|||
# Requires translation!
|
||||
Instantly provides [amount] [stockpiledResource] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat/resource] =
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
|
|
@ -3418,6 +3425,8 @@ upon losing at least [amount] HP in a single attack =
|
|||
# Requires translation!
|
||||
upon ending a turn in a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
# Requires translation!
|
||||
hidden from users =
|
||||
|
|
|
|||
|
|
@ -1199,6 +1199,8 @@ Music volume = Hajm e sedā ye mosiği
|
|||
# Requires translation!
|
||||
City ambient sound volume =
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
# Requires translation!
|
||||
Pause between tracks =
|
||||
# Requires translation!
|
||||
Pause =
|
||||
|
|
@ -3002,12 +3004,14 @@ Roads connect tiles across rivers =
|
|||
# Requires translation!
|
||||
No Maintenance costs for improvements in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
[relativeAmount]% tile improvement construction time =
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
# Requires translation!
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] =
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
|
||||
|
|
@ -3651,7 +3655,9 @@ Instantly consumes [amount] [stockpiledResource] =
|
|||
# Requires translation!
|
||||
Instantly provides [amount] [stockpiledResource] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat/resource] =
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
|
|
@ -3725,6 +3731,8 @@ upon losing at least [amount] HP in a single attack =
|
|||
# Requires translation!
|
||||
upon ending a turn in a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
# Requires translation!
|
||||
hidden from users =
|
||||
|
|
|
|||
|
|
@ -987,6 +987,8 @@ Music volume = Hajm e sedaa ye mosighi
|
|||
# Requires translation!
|
||||
City ambient sound volume =
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
# Requires translation!
|
||||
Pause between tracks =
|
||||
Pause = Tavaghof
|
||||
Music = Moosighi
|
||||
|
|
@ -2573,12 +2575,14 @@ Roads connect tiles across rivers =
|
|||
# Requires translation!
|
||||
No Maintenance costs for improvements in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
[relativeAmount]% tile improvement construction time =
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
# Requires translation!
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] =
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
|
||||
|
|
@ -3222,7 +3226,9 @@ Instantly consumes [amount] [stockpiledResource] =
|
|||
# Requires translation!
|
||||
Instantly provides [amount] [stockpiledResource] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat/resource] =
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
|
|
@ -3296,6 +3302,8 @@ upon losing at least [amount] HP in a single attack =
|
|||
# Requires translation!
|
||||
upon ending a turn in a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
# Requires translation!
|
||||
hidden from users =
|
||||
|
|
|
|||
|
|
@ -15,7 +15,6 @@ StartWithCapitalLetter = true
|
|||
|
||||
# Documentation: https://f-droid.org/en/docs/Build_Metadata_Reference/#Summary
|
||||
# English to translate: https://github.com/yairm210/Unciv/blob/master/fastlane/metadata/android/en-US/short_description.txt
|
||||
# Requires translation!
|
||||
Fastlane_short_description = Otwartoźródłowa gra strategiczna 4X o budowaniu cywilizacji
|
||||
|
||||
# Documentation: https://f-droid.org/en/docs/Build_Metadata_Reference/#Description
|
||||
|
|
@ -794,6 +793,8 @@ Sound = Dźwięk
|
|||
Sound effects volume = Głośność efektów
|
||||
Music volume = Głośność muzyki
|
||||
City ambient sound volume = Głośność dźwięków otoczenia w mieście
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
Pause between tracks = Pauza pomiędzy utworami
|
||||
Pause = Pauza
|
||||
Music = Muzyka
|
||||
|
|
@ -814,9 +815,7 @@ Screen orientation = Orientacja ekranu
|
|||
Landscape (fixed) = Pionowa (zablokowane)
|
||||
Portrait (fixed) = Pozioma (zablokowane)
|
||||
Auto (sensor adjusted) = Autoobracanie
|
||||
# Requires translation!
|
||||
Enable using display cutout areas = Włącz wyświetlanie na obszarze notch'a
|
||||
# Requires translation!
|
||||
Hide system status and navigation bars = Schowaj status systemu i paski adresu
|
||||
Font family = Wybierz czcionkę
|
||||
Font size multiplier = Skala rozmiaru czcionki
|
||||
|
|
@ -1552,7 +1551,6 @@ Resource [resource] does not exist in ruleset! = Surowiec [resource] nie istniej
|
|||
Improvement [improvement] does not exist in ruleset! = Ulepszenie [improvement] nie istnieje w zestawie reguł!
|
||||
Nation [nation] does not exist in ruleset! = Cywilizacja [nation] nie istnieje w zestawie reguł!
|
||||
Natural Wonder [naturalWonder] does not exist in ruleset! = Cud Natury [naturalWonder] nie istnieje w zestawie reguł!
|
||||
# Requires translation!
|
||||
non-[filter] = nie-[filter]
|
||||
|
||||
# Civilopedia difficulty levels
|
||||
|
|
@ -1953,9 +1951,12 @@ Improves movement speed on roads = Zwiększa prędkość poruszania się na drog
|
|||
Roads connect tiles across rivers = Pozwala tworzyć mosty nad rzekami (brak kary za przejście przez rzekę)
|
||||
[relativeAmount]% maintenance on road & railroads = Koszty utrzymania dróg i linii kolejowych mniejsze o [relativeAmount]%
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = Brak kosztów utrzymania dla ulepszeń na polach [tileFilter]
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% krótszy czas budowy Ulepszeń przez Robotników
|
||||
# Requires translation!
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = Koszt utrzymania budynków [cityFilter] mniejszy o [relativeAmount]% ¤Złota
|
||||
Remove [buildingFilter] [cityFilter] = Usuń [buildingFilter] w [cityFilter]
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% mniej kosztów ♪Kultury podczas naturalnego rozszerzania granic [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% mniej ¤Złota na zakup nowych terenów [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Każde założone miasto zwiększa koszt ♪Kultury ustroju o [relativeAmount]% mniej niż normalnie
|
||||
|
|
@ -2074,7 +2075,6 @@ Can transform to [unit] = Można przekształcić w [unit]
|
|||
[amount] Movement = [amount] do zasięgu ruchu
|
||||
[amount] Sight = [amount] do zasięgu widzenia
|
||||
[amount] Range = …Zasięg ostrzału [amount]
|
||||
# Requires translation!
|
||||
[relativeAmount] Air Interception Range = [relativeAmount] zasięgu przechwycenia
|
||||
[amount] HP when healing = [amount] PŻ podczas leczenia
|
||||
[relativeAmount]% Spread Religion Strength = [relativeAmount]% siły szerzenia religii
|
||||
|
|
@ -2281,7 +2281,9 @@ Gain a free [beliefType] belief = Zdobądź darmowe wierzenie [beliefType]
|
|||
Triggers voting for the Diplomatic Victory = Rozpoczyna głosowanie za Zwycięstwem Dyplomatycznym
|
||||
Instantly consumes [amount] [stockpiledResource] = Natychmiastowo zużywa [amount] [stockpiledResource]
|
||||
Instantly provides [amount] [stockpiledResource] = Natychmiastowo zapewnia [amount] [stockpiledResource]
|
||||
Gain [amount] [stat/resource] = Zdobądź [amount] [stat/resource]
|
||||
Gain [amount] [stat] = Zdobądź [amount] [stat]
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
Gain [amount]-[amount2] [stat] = Zdobądź [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Zdobądź wystarczającą ilość Wiary dla Panteonu
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Zdobądź wystarczającą ilość Wiary za [amount]% Wielkiego Proroka
|
||||
|
|
@ -2318,6 +2320,8 @@ upon being defeated = po byciu pokonanym
|
|||
upon being promoted = po byciu awansowanym
|
||||
upon losing at least [amount] HP in a single attack = po straceniu przynajmniej [amount] PŻ w pojedynczym ataku
|
||||
upon ending a turn in a [tileFilter] tile = po zakończeniu tury na polu [tileFilter]
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
Hidden after generating a Great Prophet = Ukryte po wygenerowaniu Wielkiego Proroka
|
||||
hidden from users = Ukryte przed graczami
|
||||
Mod is incompatible with [modFilter] = Mod jest niekompatybilny z [modFilter]
|
||||
|
|
@ -2647,7 +2651,6 @@ Mint = Mennica
|
|||
Aqueduct = Akwedukt
|
||||
|
||||
Heroic Epic = Epos Heroiczny
|
||||
# Requires translation!
|
||||
All newly-trained [baseUnitFilter]] units [cityFilter] receive the [promotion] promotion = Wszystkie nowe jednostki [baseUnitFilter] [cityFilter] otrzymują awans [promotion]
|
||||
|
||||
Colossus = Kolos
|
||||
|
|
@ -3413,7 +3416,6 @@ Yamaguchi = Yamaguchi
|
|||
Ota = Ota
|
||||
Tottori = Tottori
|
||||
Japan = Japonia
|
||||
# Requires translation!
|
||||
for [mapUnitFilter]] units = dla jednostek [mapUnitFilter]
|
||||
|
||||
Gandhi = Mahatma Gandhi
|
||||
|
|
|
|||
|
|
@ -865,6 +865,8 @@ Sound = Som
|
|||
Sound effects volume = Volume dos efeitos sonoros
|
||||
Music volume = Volume da música
|
||||
City ambient sound volume = Volume do som ambiente da cidade
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
Pause between tracks = Pausa entre faixas
|
||||
Pause = Pausar
|
||||
Music = Música
|
||||
|
|
@ -2165,10 +2167,13 @@ Improves movement speed on roads = Melhora velocidade de movimento em estradas
|
|||
Roads connect tiles across rivers =
|
||||
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% de manutenção em estradas e ferrovias
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = Não há custos de manutenção para melhorias em terrenos [tileFilter]
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% de tempo de construção de melhoria do bloco
|
||||
# Requires translation!
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% de custo de manutenção para edifícios [cityFilter]
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% de custo de cultura de crescimento natural da fronteira [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% de custo de ouro de aquisição de blocos [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada cidade fundada aumenta o custo cultural das apólices em [relativeAmount]% menos do que o normal
|
||||
|
|
@ -2692,7 +2697,9 @@ Instantly consumes [amount] [stockpiledResource] =
|
|||
# Requires translation!
|
||||
Instantly provides [amount] [stockpiledResource] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat/resource] =
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
|
|
@ -2764,6 +2771,8 @@ upon losing at least [amount] HP in a single attack =
|
|||
# Requires translation!
|
||||
upon ending a turn in a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
# Requires translation!
|
||||
hidden from users =
|
||||
|
|
|
|||
|
|
@ -832,6 +832,8 @@ Sound = Sunet
|
|||
Sound effects volume = Volumul efectelor
|
||||
Music volume = Volumul muzicii
|
||||
City ambient sound volume = Volumul sunetului ambiental al orașului
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
Pause between tracks = Întrerupe între melodii
|
||||
Pause = Pauzează
|
||||
Music = Muzică
|
||||
|
|
@ -2130,10 +2132,13 @@ Improves movement speed on roads = Îmbunătățește viteza de deplasare pe dru
|
|||
Roads connect tiles across rivers = Drumurile leagă plăci peste râuri
|
||||
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% întreținere pe drumuri și căi ferate
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = Fără costuri de întreținere pentru îmbunătățirea plăcilor [tileFilter].
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% timpul de construcție pentru îmbunătățirea plăcilor
|
||||
# Requires translation!
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% cost de întreținere pentru clădiri [cityFilter]
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Costul cultural al creșterii granițelor naturale [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Costul aurului pentru achiziționarea plăcilor [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Fiecare oraș fondat crește costul politicilor [relativeAmount]% mai puțin decât în mod normal
|
||||
|
|
@ -2607,7 +2612,9 @@ Triggers voting for the Diplomatic Victory = Declanșează votul pentru Victoria
|
|||
Instantly consumes [amount] [stockpiledResource] = Consumă instant [amount] [stockpiledResource]
|
||||
Instantly provides [amount] [stockpiledResource] = Furnizează instant [amount] [stockpiledResource]
|
||||
# Requires translation!
|
||||
Gain [amount] [stat/resource] =
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
|
|
@ -2678,6 +2685,8 @@ upon losing at least [amount] HP in a single attack =
|
|||
# Requires translation!
|
||||
upon ending a turn in a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
# Requires translation!
|
||||
hidden from users =
|
||||
|
|
|
|||
|
|
@ -792,6 +792,8 @@ Sound = Звук
|
|||
Sound effects volume = Громкость звуковых эффектов
|
||||
Music volume = Громкость музыки
|
||||
City ambient sound volume = Громкость городских звуков окружения
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
Pause between tracks = Пауза между треками
|
||||
Pause = Приостановить
|
||||
Music = Музыка
|
||||
|
|
@ -1951,10 +1953,13 @@ Improves movement speed on roads = Улучшает скорость перед
|
|||
Roads connect tiles across rivers = Мосты позволяют прокладывать дороги через реку
|
||||
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% к стоимости обслуживания дорог и железных дорог
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = Улучшения на клетках [tileFilter] содержатся бесплатно
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% к скорости создания улучшений
|
||||
# Requires translation!
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% к стоимости содержания зданий [cityFilter]
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% к затратам культуры на естественное расширение границ [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% к затратам золота на приобретение клеток [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Каждый основанный город увеличивает затраты на принятие общественных институтов на [relativeAmount]% меньше чем обычно
|
||||
|
|
@ -2283,7 +2288,9 @@ Gain a free [beliefType] belief = Даёт бесплатное веровани
|
|||
Triggers voting for the Diplomatic Victory = Начинает голосование за дипломатическую победу
|
||||
Instantly consumes [amount] [stockpiledResource] = Мгновенно потребляет [amount] [stockpiledResource]
|
||||
Instantly provides [amount] [stockpiledResource] = Мгновенно предоставляет [amount] [stockpiledResource]
|
||||
Gain [amount] [stat/resource] = Даёт [amount] [stat/resource]
|
||||
Gain [amount] [stat] = Даёт [amount] [stat]
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
Gain [amount]-[amount2] [stat] = Даёт [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Даёт очки веры, достаточных для пантеона
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Даёт очки веры, достаточных для [amount]% Великого пророка
|
||||
|
|
@ -2320,6 +2327,8 @@ upon being defeated = при поражении
|
|||
upon being promoted = при повышении
|
||||
upon losing at least [amount] HP in a single attack = при потере как минимум [amount] ОЗ за одну атаку
|
||||
upon ending a turn in a [tileFilter] tile = при окончании хода на [tileFilter]
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
Hidden after generating a Great Prophet = Скрыто после появления Великого пророка
|
||||
# Requires translation!
|
||||
hidden from users =
|
||||
|
|
|
|||
|
|
@ -792,6 +792,8 @@ Sound = 声音
|
|||
Sound effects volume = 音效音量
|
||||
Music volume = 音乐音量
|
||||
City ambient sound volume = 城市环境音量
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
Pause between tracks = 音轨间停顿
|
||||
Pause = 暂停
|
||||
Music = 音乐
|
||||
|
|
@ -1951,9 +1953,12 @@ Improves movement speed on roads = 提高道路上的移动速度
|
|||
Roads connect tiles across rivers = 道(铁)路可跨河建造
|
||||
[relativeAmount]% maintenance on road & railroads = 道路和铁路维护费[relativeAmount]%
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = 在[tileFilter]地块的设施无维修费用
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% 地块设施建造时间
|
||||
# Requires translation!
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter][relativeAmount]%建筑维护费
|
||||
Remove [buildingFilter] [cityFilter] = 移除 [cityFilter] [buildingFilter]
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]自然扩张文化需求[relativeAmount]%
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]购买地块金钱需求[relativeAmount]%
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = 新建城市导致推行政策所需文化成本的增幅低于正常值[relativeAmount]%
|
||||
|
|
@ -2279,7 +2284,9 @@ Gain a free [beliefType] belief = 获得免费的[beliefType]信仰
|
|||
Triggers voting for the Diplomatic Victory = 发起外交胜利投票
|
||||
Instantly consumes [amount] [stockpiledResource] = 立即消耗 [amount] [stockpiledResource]
|
||||
Instantly provides [amount] [stockpiledResource] = 立即提供 [amount] [stockpiledResource]
|
||||
Gain [amount] [stat/resource] = 获得[amount][stat/resource]
|
||||
Gain [amount] [stat] = 获得[amount][stat]
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
Gain [amount]-[amount2] [stat] = 获得[amount]-[amount2][stat]
|
||||
Gain enough Faith for a Pantheon = 为万神殿获得足够的信仰
|
||||
Gain enough Faith for [amount]% of a Great Prophet = 获得足够一个大先知的[amount]%的信仰
|
||||
|
|
@ -2316,6 +2323,8 @@ upon being defeated = 被击败时
|
|||
upon being promoted = 被晋升时
|
||||
upon losing at least [amount] HP in a single attack = 单次战斗中丢失至少 [amount] HP时
|
||||
upon ending a turn in a [tileFilter] tile = 在 [tileFilter] 地块上结束一回合
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
Hidden after generating a Great Prophet = 在产生大先知后隐藏
|
||||
# Requires translation!
|
||||
hidden from users =
|
||||
|
|
|
|||
|
|
@ -792,6 +792,8 @@ Sound = Sonido
|
|||
Sound effects volume = Volumen Efectos
|
||||
Music volume = Volumen Música
|
||||
City ambient sound volume = Volumen del ambiente de ciudad
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
Pause between tracks = Pausa entre pistas
|
||||
Pause = Pausa
|
||||
Music = Música
|
||||
|
|
@ -1951,9 +1953,12 @@ Improves movement speed on roads = Mejora la velocidad de movimiento en las carr
|
|||
Roads connect tiles across rivers = Las carreteras conectan casillas a través de los ríos
|
||||
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% ¤Mantenimiento en Carreteras y Vías Férreas
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = Sin costo de ¤Mantenimiento para mejoras en casillas de [tileFilter]
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% tiempo de construcción de mejoras de casilla
|
||||
# Requires translation!
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% coste de mantenimiento para edificios [cityFilter]
|
||||
Remove [buildingFilter] [cityFilter] = Remueve [buildingFilter] [cityFilter]
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Costo cultural del crecimiento de la frontera natural [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Costo de oro de adquirir casillas [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada ciudad fundada aumenta el costo cultural de las póliticas [relativeAmount]% menos de lo normal
|
||||
|
|
@ -2279,7 +2284,9 @@ Gain a free [beliefType] belief = Gana una creencia [beliefType] gratis
|
|||
Triggers voting for the Diplomatic Victory = Activa las votaciones para la victoria diplomática
|
||||
Instantly consumes [amount] [stockpiledResource] = Consume de inmediato [amount] [stockpiledResource]
|
||||
Instantly provides [amount] [stockpiledResource] = Provee de inmediato [amount] [stockpiledResource]
|
||||
Gain [amount] [stat/resource] = Ganar [amount] [stat/resource]
|
||||
Gain [amount] [stat] = Ganar [amount] [stat]
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
Gain [amount]-[amount2] [stat] = Ganar [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Gana suficiente fe para un panteón
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Obtenga suficiente Fé para [amount]% de un Gran Profeta
|
||||
|
|
@ -2316,6 +2323,8 @@ upon being defeated = al ser derrotada
|
|||
upon being promoted = al ser promovida
|
||||
upon losing at least [amount] HP in a single attack = al perder por lo menos [amount] HP en un solo ataque
|
||||
upon ending a turn in a [tileFilter] tile = al terminar turno en una casilla [tileFilter]
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
Hidden after generating a Great Prophet = Oculto después de generar un gran profeta
|
||||
hidden from users = oculto al jugador
|
||||
Mod is incompatible with [modFilter] = Este mod es incompatible con [modFilter]
|
||||
|
|
|
|||
|
|
@ -861,6 +861,8 @@ Sound = Ljud
|
|||
Sound effects volume = Ljudeffektsvolym
|
||||
Music volume = Musikvolym
|
||||
City ambient sound volume = Ljudvolym av bakgrundsljud i städer
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
Pause between tracks = Pausa mellan spår
|
||||
Pause = Pausa
|
||||
Music = Musik
|
||||
|
|
@ -2189,10 +2191,13 @@ Improves movement speed on roads = Ökar förflyttningshastighet på vägar
|
|||
Roads connect tiles across rivers = Vägar sammanlänkar rutor tvärs över floder
|
||||
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% driftkostnad för vägar och järnvägar
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = Ingen Driftkostnad för förbättringar i [tileFilter]-rutor.
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% konstruktionstid av rutförbättringar
|
||||
# Requires translation!
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% driftkostnad för byggnader [cityFilter]
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Kulturkostnad för vanlig gränstillväxt [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Guldkostnad för att köpa rutor [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Varje stad som grundas ökar kulturkostnaden för policys [relativeAmount]% mindre än vanligt
|
||||
|
|
@ -2572,7 +2577,9 @@ Triggers voting for the Diplomatic Victory = Utlöser röstning för Diplomatise
|
|||
Instantly consumes [amount] [stockpiledResource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [stockpiledResource] =
|
||||
Gain [amount] [stat/resource] = Få [amount] [stat/resource]
|
||||
Gain [amount] [stat] = Få [amount] [stat]
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
Gain [amount]-[amount2] [stat] = Få [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Få tillräckligt med Tro för ett Panteon
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Få tillräckligt med Tro för [amount]% av en Stor Profet
|
||||
|
|
@ -2632,6 +2639,8 @@ upon being promoted =
|
|||
upon losing at least [amount] HP in a single attack =
|
||||
# Requires translation!
|
||||
upon ending a turn in a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
Hidden after generating a Great Prophet = Gömt efter att en Stor Profet alstrats
|
||||
# Requires translation!
|
||||
hidden from users =
|
||||
|
|
|
|||
|
|
@ -808,6 +808,8 @@ Sound = 音效
|
|||
Sound effects volume = 音效音量
|
||||
Music volume = 音樂音量
|
||||
City ambient sound volume = 城市環境音量
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
Pause between tracks = 曲目間隔
|
||||
Pause = 暫停
|
||||
Music = 音樂
|
||||
|
|
@ -2016,10 +2018,13 @@ Improves movement speed on roads = 提高道路上的移動速度
|
|||
Roads connect tiles across rivers = 道(鐵)路可跨河建造
|
||||
[relativeAmount]% maintenance on road & railroads = 維護所有道路的費用[relativeAmount]%
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = 在[tileFilter]地塊上的設施無需維護費用
|
||||
[relativeAmount]% tile improvement construction time = 地塊建造時間[relativeAmount]%
|
||||
# Requires translation!
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter][relativeAmount]%維護建築費用
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]中自然擴張文化成本[relativeAmount]%
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]中金錢購買地塊所需花費[relativeAmount]%
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = 新建城市導致推行政策所需文化成本的增幅低於正常值[relativeAmount]%
|
||||
|
|
@ -2356,7 +2361,9 @@ Gain a free [beliefType] belief = 獲得免費的[beliefType]信仰
|
|||
Triggers voting for the Diplomatic Victory = 發起外交勝利的投票
|
||||
Instantly consumes [amount] [stockpiledResource] = 立即消耗 [amount] [stockpiledResource]
|
||||
Instantly provides [amount] [stockpiledResource] = 立即提供 [amount] [stockpiledResource]
|
||||
Gain [amount] [stat/resource] = 獲得 [amount] [stat/resource]
|
||||
Gain [amount] [stat] = 獲得 [amount] [stat]
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
Gain [amount]-[amount2] [stat] = 獲得 [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = 為萬神殿獲得足夠的信仰
|
||||
Gain enough Faith for [amount]% of a Great Prophet = 為一個大先知獲得足夠的信仰值的[amount]%
|
||||
|
|
@ -2395,6 +2402,8 @@ upon being defeated = 被擊敗時
|
|||
upon being promoted = 被晉升時
|
||||
upon losing at least [amount] HP in a single attack = 單次戰鬥中丟失至少 [amount] HP時
|
||||
upon ending a turn in a [tileFilter] tile = 在 [tileFilter] 地塊上結束一回合時
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
Hidden after generating a Great Prophet = 在生成大先知後隱藏
|
||||
# Requires translation!
|
||||
hidden from users =
|
||||
|
|
|
|||
|
|
@ -798,6 +798,8 @@ Sound = Ses
|
|||
Sound effects volume = Ses efektleri ses düzeyi
|
||||
Music volume = Müzik ses düzeyi
|
||||
City ambient sound volume = Şehir ambiyansı ses düzeyi
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
Pause between tracks = Parçalar arasında durdur
|
||||
Pause = Duraklat
|
||||
Music = Müzik
|
||||
|
|
@ -2148,12 +2150,15 @@ Roads connect tiles across rivers = Yollar bölgeleri ırmakların üstünden ba
|
|||
# Requires translation!
|
||||
[relativeAmount]% maintenance on road & railroads =
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = [tileFilter] Karolar üzerindeki geliştirmeler Bakım ücreti istemez
|
||||
[relativeAmount]% tile improvement construction time = %[relativeAmount] karo geliştirme inşaatı zamanı
|
||||
# Requires translation!
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
# Requires translation!
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] =
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
|
||||
|
|
@ -2659,7 +2664,9 @@ Instantly consumes [amount] [stockpiledResource] =
|
|||
# Requires translation!
|
||||
Instantly provides [amount] [stockpiledResource] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat/resource] =
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
|
|
@ -2730,6 +2737,8 @@ upon losing at least [amount] HP in a single attack =
|
|||
# Requires translation!
|
||||
upon ending a turn in a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
# Requires translation!
|
||||
hidden from users =
|
||||
|
|
|
|||
|
|
@ -792,6 +792,8 @@ Sound = Звук
|
|||
Sound effects volume = Гучність звуків
|
||||
Music volume = Гучність музики
|
||||
City ambient sound volume = Гучність фонових звуків міста
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
Pause between tracks = Пауза між треками
|
||||
Pause = Пауза
|
||||
Music = Музика
|
||||
|
|
@ -1951,9 +1953,12 @@ Improves movement speed on roads = Підвищує швидкість руху
|
|||
Roads connect tiles across rivers = Дороги з’єднують клітинки через ріки
|
||||
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% за утримання доріг і залізниць
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = Покращення на клітинках типу [tileFilter] утримуються безкоштовно
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% часу на покращення клітинок
|
||||
# Requires translation!
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% до вартості утримання споруд [cityFilter]
|
||||
Remove [buildingFilter] [cityFilter] = Прибрати [buildingFilter] [cityFilter]
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% ♪Культури за розширення кордонів [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% ¤Золота за придбання клітинок [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Кожне засноване місто збільшує ♪Культурну вартість політик на [relativeAmount]% менше ніж зазвичай
|
||||
|
|
@ -2279,7 +2284,9 @@ Gain a free [beliefType] belief = Отримати безкоштовну дог
|
|||
Triggers voting for the Diplomatic Victory = Розпочинає голосування за Дипломатичну перемогу
|
||||
Instantly consumes [amount] [stockpiledResource] = Миттєво споживає [amount] [stockpiledResource]
|
||||
Instantly provides [amount] [stockpiledResource] = Миттєво надає [amount] [stockpiledResource]
|
||||
Gain [amount] [stat/resource] = Отримати [amount] [stat/resource]
|
||||
Gain [amount] [stat] = Отримати [amount] [stat]
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
Gain [amount]-[amount2] [stat] = Отримати [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Отримати достатньо ☮Віри для Пантеону
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Отримати достатньо ☮Віри для [amount]% Видатного Пророка
|
||||
|
|
@ -2316,6 +2323,8 @@ upon being defeated = при поразці
|
|||
upon being promoted = при підвищенні
|
||||
upon losing at least [amount] HP in a single attack = при втраті принаймні [amount] ОЗ за одну атаку
|
||||
upon ending a turn in a [tileFilter] tile = при закінченні ходу в клітинках типу [tileFilter]
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
Hidden after generating a Great Prophet = Приховано після появи Видатного пророка
|
||||
# Requires translation!
|
||||
hidden from users =
|
||||
|
|
|
|||
|
|
@ -887,6 +887,8 @@ Sound = Âm thanh
|
|||
Sound effects volume = Âm lượng hiệu ứng âm thanh
|
||||
Music volume = Âm lượng nhạc nền
|
||||
City ambient sound volume = Âm lượng xung quanh thành phố
|
||||
# Requires translation!
|
||||
Leader voices volume =
|
||||
Pause between tracks = Tạm dừng giữa các bản nhạc
|
||||
# Requires translation!
|
||||
Pause =
|
||||
|
|
@ -2184,10 +2186,13 @@ Improves movement speed on roads = Cải thiện tốc độ di chuyển trên
|
|||
Roads connect tiles across rivers = Đường nối ô qua sông
|
||||
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% bảo trì đường bộ và đường sắt
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = Không có chi phí bảo trì cho các cải tiến trong [tileFilter] xếp
|
||||
[relativeAmount]% tile improvement construction time = [relativeAmount]% thời gian thi công cải thiện
|
||||
# Requires translation!
|
||||
[relativeAmount]% construction time for [improvementFilter] improvements =
|
||||
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% chi phí bảo trì cho các tòa nhà [cityFilter]
|
||||
# Requires translation!
|
||||
Remove [buildingFilter] [cityFilter] =
|
||||
# Requires translation!
|
||||
Sell [buildingFilter] buildings [cityFilter] =
|
||||
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Chi phí văn hóa của tăng trưởng biên giới tự nhiên [cityFilter]
|
||||
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Vàng chi phí mua các ô [cityFilter]
|
||||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Mỗi thành phố được thành lập sẽ tăng chi phí văn hóa của các chính sách [relativeAmount] ít hơn% so với bình thường
|
||||
|
|
@ -2553,7 +2558,9 @@ Triggers voting for the Diplomatic Victory = Kích hoạt bỏ phiếu cho Chi
|
|||
Instantly consumes [amount] [stockpiledResource] =
|
||||
# Requires translation!
|
||||
Instantly provides [amount] [stockpiledResource] =
|
||||
Gain [amount] [stat/resource] = Đạt được [amount] [stat/resource]
|
||||
Gain [amount] [stat] = Đạt được [amount] [stat]
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] (modified by game speed) =
|
||||
Gain [amount]-[amount2] [stat] = Thu được [amount] - [amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Có đủ niềm tin cho một Đền thờ
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Đạt được đủ Niềm tin cho [amount]% của một Nhà Tiên tri Vĩ đại
|
||||
|
|
@ -2612,6 +2619,8 @@ upon being promoted =
|
|||
upon losing at least [amount] HP in a single attack =
|
||||
# Requires translation!
|
||||
upon ending a turn in a [tileFilter] tile =
|
||||
# Requires translation!
|
||||
upon discovering a [tileFilter] tile =
|
||||
Hidden after generating a Great Prophet = Ẩn sau khi tạo ra một nhà tiên tri vĩ đại
|
||||
# Requires translation!
|
||||
hidden from users =
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ Indonesian = 99
|
|||
Catalan = 99
|
||||
Finnish = 36
|
||||
Spanish = 99
|
||||
Malay = 22
|
||||
Malay = 24
|
||||
Brazilian_Portuguese = 99
|
||||
Traditional_Chinese = 97
|
||||
Polish = 99
|
||||
|
|
@ -27,7 +27,7 @@ Persian_(Pinglish-DIN) = 13
|
|||
Japanese = 88
|
||||
English = 0
|
||||
Vietnamese = 91
|
||||
Czech = 82
|
||||
Czech = 81
|
||||
Hungarian = 78
|
||||
Dutch = 99
|
||||
Greek = 14
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ object BuildConfig {
|
|||
const val kotlinVersion = "1.8.21"
|
||||
const val appName = "Unciv"
|
||||
const val appCodeNumber = 930
|
||||
const val appVersion = "4.8.20"
|
||||
const val appVersion = "4.9.0"
|
||||
|
||||
const val gdxVersion = "1.12.1"
|
||||
const val ktorVersion = "2.2.3"
|
||||
|
|
|
|||
38
changelog.md
38
changelog.md
|
|
@ -1,42 +1,20 @@
|
|||
## 4.8.20
|
||||
## 4.9.0
|
||||
|
||||
Resolved - City centers don't provide resources you don't have tech to extract
|
||||
City centers don't provide resources you don't have tech to extract
|
||||
|
||||
Settlers no longer stuck in endless loops wanting to found cities on tiles they can't reach @tuvus
|
||||
AI: Settlers no longer stuck in endless loops
|
||||
|
||||
Delete .github/ISSUE_TEMPLATE/feature_request.md
|
||||
modding: Fixed certain unit uniques with tile conditionals
|
||||
|
||||
Create feature-request.yml
|
||||
|
||||
Delete .github/ISSUE_TEMPLATE/bug_report.md
|
||||
|
||||
Create bug-report.yml
|
||||
|
||||
Resolves resolves #10425 - Conditional tile checks pre-placement
|
||||
|
||||
Resolved - AI clears inquisitors from city centers to make way for spaceship units
|
||||
|
||||
More simplification of motivationToAttack
|
||||
|
||||
Separated hasAtLeastMotivationToAttack into separate class, split into subfunctions for main function readability
|
||||
|
||||
Unified errorSeverityForFilter checks into single function, we have a LOT of filters!
|
||||
|
||||
Added tests for parameters for complex filters, fixed nested complex filter returning 'possible filtering' when it should have been known
|
||||
|
||||
Better formatting for general filter rules v2
|
||||
|
||||
Better formatting for general filter rules
|
||||
AI clears inquisitors from city centers to make way for spaceship units
|
||||
|
||||
Add the SellBuilding Unique - By PLynx01
|
||||
|
||||
Add gain stat modified by speed and improvement speed by filter uniques - By SeventhM
|
||||
Add 'gain stat by game speed' and 'improvement speed with filter' uniques - By SeventhM
|
||||
|
||||
Add a TriggerUponDiscoveringTile unique type - By karmaBonfire
|
||||
Add a TriggerUponDiscoveringTile unique - By karmaBonfire
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Support for Leader voices
|
||||
- [code quality] Reorg, clean up and comment a few things
|
||||
Support for Leader voices - By SomeTroglodyte
|
||||
|
||||
## 4.8.19
|
||||
|
||||
|
|
|
|||
|
|
@ -47,10 +47,10 @@ import com.unciv.utils.debug
|
|||
import com.unciv.utils.launchOnGLThread
|
||||
import com.unciv.utils.withGLContext
|
||||
import com.unciv.utils.withThreadPoolContext
|
||||
import kotlinx.coroutines.CancellationException
|
||||
import java.io.PrintWriter
|
||||
import java.util.EnumSet
|
||||
import java.util.UUID
|
||||
import kotlinx.coroutines.CancellationException
|
||||
import kotlin.system.exitProcess
|
||||
|
||||
open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpecific {
|
||||
|
|
@ -468,7 +468,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
|
|||
|
||||
companion object {
|
||||
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
|
||||
val VERSION = Version("4.8.20", 930)
|
||||
val VERSION = Version("4.9.0", 930)
|
||||
//endregion
|
||||
|
||||
lateinit var Current: UncivGame
|
||||
|
|
|
|||
|
|
@ -18,8 +18,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
|||
|
||||
Applicable to: Triggerable, Global
|
||||
|
||||
??? example "Sell [buildingFilter] [cityFilter]"
|
||||
Example: "Sell [Culture] [in all cities]"
|
||||
??? example "Sell [buildingFilter] buildings [cityFilter]"
|
||||
Example: "Sell [Culture] buildings [in all cities]"
|
||||
|
||||
Applicable to: Triggerable, Global
|
||||
|
||||
|
|
@ -106,11 +106,16 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
|||
|
||||
Applicable to: Triggerable
|
||||
|
||||
??? example "Gain [amount] [stat/resource]"
|
||||
??? example "Gain [amount] [stat]"
|
||||
Example: "Gain [3] [Culture]"
|
||||
|
||||
Applicable to: Triggerable
|
||||
|
||||
??? example "Gain [amount] [stat] (modified by game speed)"
|
||||
Example: "Gain [3] [Culture] (modified by game speed)"
|
||||
|
||||
Applicable to: Triggerable
|
||||
|
||||
??? example "Gain [amount]-[amount] [stat]"
|
||||
Example: "Gain [3]-[3] [Culture]"
|
||||
|
||||
|
|
@ -478,8 +483,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
|||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "[relativeAmount]% tile improvement construction time"
|
||||
Example: "[+20]% tile improvement construction time"
|
||||
??? example "[relativeAmount]% construction time for [improvementFilter] improvements"
|
||||
Example: "[+20]% construction time for [All Road] improvements"
|
||||
|
||||
Applicable to: Global, Unit
|
||||
|
||||
|
|
@ -2139,7 +2144,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
|||
Applicable to: UnitTriggerCondition
|
||||
|
||||
??? example "<upon discovering a [tileFilter] tile>"
|
||||
Triggers for each tile discovered (unfogged) by the unit.
|
||||
Example: "<upon discovering a [Farm] tile>"
|
||||
|
||||
Applicable to: UnitTriggerCondition
|
||||
|
|
|
|||
|
|
@ -1,39 +1,15 @@
|
|||
City centers don't provide resources you don't have tech to extract
|
||||
|
||||
AI: Settlers no longer stuck in endless loops
|
||||
|
||||
Resolved - City centers don't provide resources you don't have tech to extract
|
||||
modding: Fixed certain unit uniques with tile conditionals
|
||||
|
||||
Settlers no longer stuck in endless loops wanting to found cities on tiles they can't reach @tuvus
|
||||
|
||||
Delete .github/ISSUE_TEMPLATE/feature_request.md
|
||||
|
||||
Create feature-request.yml
|
||||
|
||||
Delete .github/ISSUE_TEMPLATE/bug_report.md
|
||||
|
||||
Create bug-report.yml
|
||||
|
||||
Resolves resolves #10425 - Conditional tile checks pre-placement
|
||||
|
||||
Resolved - AI clears inquisitors from city centers to make way for spaceship units
|
||||
|
||||
More simplification of motivationToAttack
|
||||
|
||||
Separated hasAtLeastMotivationToAttack into separate class, split into subfunctions for main function readability
|
||||
|
||||
Unified errorSeverityForFilter checks into single function, we have a LOT of filters!
|
||||
|
||||
Added tests for parameters for complex filters, fixed nested complex filter returning 'possible filtering' when it should have been known
|
||||
|
||||
Better formatting for general filter rules v2
|
||||
|
||||
Better formatting for general filter rules
|
||||
AI clears inquisitors from city centers to make way for spaceship units
|
||||
|
||||
Add the SellBuilding Unique - By PLynx01
|
||||
|
||||
Add gain stat modified by speed and improvement speed by filter uniques - By SeventhM
|
||||
Add 'gain stat by game speed' and 'improvement speed with filter' uniques - By SeventhM
|
||||
|
||||
Add a TriggerUponDiscoveringTile unique type - By karmaBonfire
|
||||
Add a TriggerUponDiscoveringTile unique - By karmaBonfire
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Support for Leader voices
|
||||
- [code quality] Reorg, clean up and comment a few things
|
||||
Support for Leader voices - By SomeTroglodyte
|
||||
1
fastlane/metadata/android/pl/short_description.txt
Normal file
1
fastlane/metadata/android/pl/short_description.txt
Normal file
|
|
@ -0,0 +1 @@
|
|||
Otwartoźródłowa gra strategiczna 4X o budowaniu cywilizacji
|
||||
Loading…
Reference in New Issue
Block a user