This commit is contained in:
Yair Morgenstern 2023-11-20 23:15:39 +02:00
parent 052df9c064
commit 8dc0db49e7
40 changed files with 388 additions and 153 deletions

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@ -1098,6 +1098,8 @@ Music volume =
# Requires translation!
City ambient sound volume =
# Requires translation!
Leader voices volume =
# Requires translation!
Pause between tracks =
# Requires translation!
Pause =
@ -3256,12 +3258,14 @@ Roads connect tiles across rivers =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
[relativeAmount]% tile improvement construction time =
[relativeAmount]% construction time for [improvementFilter] improvements =
# Requires translation!
[relativeAmount]% maintenance cost for buildings [cityFilter] =
# Requires translation!
Remove [buildingFilter] [cityFilter] =
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
# Requires translation!
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
# Requires translation!
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
@ -3910,7 +3914,9 @@ Instantly consumes [amount] [stockpiledResource] =
# Requires translation!
Instantly provides [amount] [stockpiledResource] =
# Requires translation!
Gain [amount] [stat/resource] =
Gain [amount] [stat] =
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
# Requires translation!
Gain [amount]-[amount2] [stat] =
# Requires translation!
@ -3984,6 +3990,8 @@ upon losing at least [amount] HP in a single attack =
# Requires translation!
upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =

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@ -1324,6 +1324,8 @@ Music volume =
# Requires translation!
City ambient sound volume =
# Requires translation!
Leader voices volume =
# Requires translation!
Pause between tracks =
# Requires translation!
Pause =
@ -3482,12 +3484,14 @@ Roads connect tiles across rivers =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
[relativeAmount]% tile improvement construction time =
[relativeAmount]% construction time for [improvementFilter] improvements =
# Requires translation!
[relativeAmount]% maintenance cost for buildings [cityFilter] =
# Requires translation!
Remove [buildingFilter] [cityFilter] =
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
# Requires translation!
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
# Requires translation!
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
@ -4136,7 +4140,9 @@ Instantly consumes [amount] [stockpiledResource] =
# Requires translation!
Instantly provides [amount] [stockpiledResource] =
# Requires translation!
Gain [amount] [stat/resource] =
Gain [amount] [stat] =
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
# Requires translation!
Gain [amount]-[amount2] [stat] =
# Requires translation!
@ -4210,6 +4216,8 @@ upon losing at least [amount] HP in a single attack =
# Requires translation!
upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =

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@ -792,6 +792,8 @@ Sound = Som
Sound effects volume = Volume dos efeitos sonoros
Music volume = Volume da música
City ambient sound volume = Volume do som ambiente da cidade
# Requires translation!
Leader voices volume =
Pause between tracks = Pausa entre as faixas
Pause = Pausa
Music = Música
@ -1948,9 +1950,12 @@ Improves movement speed on roads = Melhora velocidade de movimento em estradas
Roads connect tiles across rivers = Estradas conectam painéis através dos rios
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% de manutenção em estradas e ferrovias
No Maintenance costs for improvements in [tileFilter] tiles = Sem custos de manutenção para melhorias nos painéis [tileFilter]
[relativeAmount]% tile improvement construction time = [relativeAmount]% do tempo de construção da melhoria do hexágono
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% de custo de manutenção para edifícios [cityFilter]
Remove [buildingFilter] [cityFilter] = Remover [buildingFilter] [cityFilter]
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Custo de cultura do crescimento natural da fronteira [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% custo em ouro de aquisição de painéis [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = A cada cidade a mais fundada aumenta [relativeAmount]% do que o normal
@ -2275,7 +2280,9 @@ Gain a free [beliefType] belief = Ganhe uma crença [beliefType] gratuita
Triggers voting for the Diplomatic Victory = Desencadeia o voto pela Vitória Diplomática
Instantly consumes [amount] [stockpiledResource] = Consome instantaneamente [amount] [stockpiledResource]
Instantly provides [amount] [stockpiledResource] = Fornece instantaneamente [amount] [stockpiledResource]
Gain [amount] [stat/resource] = Ganhe [amount] [stat/resource]
Gain [amount] [stat] = Ganhe [amount] [stat]
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
Gain [amount]-[amount2] [stat] = Ganhe [amount]-[amount2] [stat]
Gain enough Faith for a Pantheon = Ganhe fé suficiente para um Panteão
Gain enough Faith for [amount]% of a Great Prophet = Ganhe Fé suficiente para [amount]% de um Grande Profeta
@ -2312,6 +2319,8 @@ upon being defeated = ao ser derrotado
upon being promoted = ao ser promovido
upon losing at least [amount] HP in a single attack = ao perder pelo menos [amount] de HP em um único ataque
upon ending a turn in a [tileFilter] tile = ao terminar um turno em um painel [tileFilter]
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Escondido depois de gerar um Grande Profeta
hidden from users = escondido dos usuários
Mod is incompatible with [modFilter] = O mod é incompatível com [modFilter]

View File

@ -826,6 +826,8 @@ Sound effects volume = Сила на звуковите ефекти
Music volume = Сила на музиката
# Requires translation!
City ambient sound volume =
# Requires translation!
Leader voices volume =
Pause between tracks = Пауза между песните
Pause = Пауза
Music = Музика
@ -2499,12 +2501,14 @@ Roads connect tiles across rivers =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
[relativeAmount]% tile improvement construction time =
[relativeAmount]% construction time for [improvementFilter] improvements =
# Requires translation!
[relativeAmount]% maintenance cost for buildings [cityFilter] =
# Requires translation!
Remove [buildingFilter] [cityFilter] =
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
# Requires translation!
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
# Requires translation!
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
@ -3148,7 +3152,9 @@ Instantly consumes [amount] [stockpiledResource] =
# Requires translation!
Instantly provides [amount] [stockpiledResource] =
# Requires translation!
Gain [amount] [stat/resource] =
Gain [amount] [stat] =
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
# Requires translation!
Gain [amount]-[amount2] [stat] =
# Requires translation!
@ -3222,6 +3228,8 @@ upon losing at least [amount] HP in a single attack =
# Requires translation!
upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =

View File

@ -792,6 +792,8 @@ Sound = So
Sound effects volume = Volum dels efectes de so
Music volume = Volum de la música
City ambient sound volume = Volum del so ambiental de les ciutats
# Requires translation!
Leader voices volume =
Pause between tracks = Pausa entre les pistes
Pause = Posa en pausa
Music = Música
@ -1951,9 +1953,12 @@ Improves movement speed on roads = Millora la velocitat de moviment a les casell
Roads connect tiles across rivers = Les carreteres també connecten caselles a través dels rius.
[relativeAmount]% maintenance on road & railroads = [relativeAmount] % de manteniment de carreteres i ferrocarrils
No Maintenance costs for improvements in [tileFilter] tiles = Les millores en caselles [tileFilter] no tenen costos de manteniment.
[relativeAmount]% tile improvement construction time = [relativeAmount] % de temps de construcció de millores de casella
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount] % de cost de manteniment dels edificis [cityFilter]
Remove [buildingFilter] [cityFilter] = Treu [buildingFilter] [cityFilter]
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount] % de cost cultural per al creixement de frontera natural [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount] % de cost dor per adquirir caselles [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada ciutat fundada augmenta el cost de cultura de les polítiques un [relativeAmount] % menys del normal.
@ -2279,7 +2284,9 @@ Gain a free [beliefType] belief = Obtén una creença [beliefType]
Triggers voting for the Diplomatic Victory = Desencadena la votació de victòria diplomàtica
Instantly consumes [amount] [stockpiledResource] = Consumeix [amount] [stockpiledResource] a linstant
Instantly provides [amount] [stockpiledResource] = Proveeix [amount] [stockpiledResource] a linstant
Gain [amount] [stat/resource] = Guanya [amount] [stat/resource]
Gain [amount] [stat] = Guanya [amount] [stat]
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
Gain [amount]-[amount2] [stat] = Guanya [amount]-[amount2] [stat]
Gain enough Faith for a Pantheon = Guanya prou fe per un panteó
Gain enough Faith for [amount]% of a Great Prophet = Guanya prou fe per [amount] % dun gran profeta
@ -2316,6 +2323,8 @@ upon being defeated = quan la unitat és derrotada
upon being promoted = quan la unitat rep un ascens
upon losing at least [amount] HP in a single attack = quan perd com a mínim [amount] PV en un sol atac
upon ending a turn in a [tileFilter] tile = quan acaba el torn en una casella de tipus [tileFilter]
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Amagat després de generar un gran profeta.
hidden from users = amagat als usuaris
Mod is incompatible with [modFilter] = El mod no és compatible amb [modFilter]

View File

@ -802,6 +802,8 @@ Sound = Zvuk
Sound effects volume = Hlasitost zvuků
Music volume = Hlasitost hudby
City ambient sound volume = Hlasitost zvuku okolí města
# Requires translation!
Leader voices volume =
Pause between tracks = Pauza mezi stopami
Pause = Pauza
Music = Hudba
@ -2206,10 +2208,13 @@ Improves movement speed on roads = Zvyšuje rychlost pohybu na cestách
Roads connect tiles across rivers = Cesty spojují políčka i přes řeky
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% cena údržby silnic a železnic
No Maintenance costs for improvements in [tileFilter] tiles = Žádný poplatek za vylepšení na políčkách [tileFilter]
[relativeAmount]% tile improvement construction time = [relativeAmount]% doby postavení vylepšení
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% nákladů na údržbu budov [cityFilter]
# Requires translation!
Remove [buildingFilter] [cityFilter] =
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% bodů kultury pro přirozený růst území [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% zlata pro nákup nového území [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Každé založené město zvyšuje cenu sociální politiky o [relativeAmount]% méně než obvykle
@ -2625,7 +2630,9 @@ Triggers voting for the Diplomatic Victory = Spustí hlasování pro diplomatick
Instantly consumes [amount] [stockpiledResource] =
# Requires translation!
Instantly provides [amount] [stockpiledResource] =
Gain [amount] [stat/resource] = Získat [amount] [stat/resource]
Gain [amount] [stat] = Získat [amount] [stat]
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
Gain [amount]-[amount2] [stat] = Získat [amount]-[amount2] [stat]
# Requires translation!
Gain enough Faith for a Pantheon =
@ -2687,6 +2694,8 @@ upon being promoted =
upon losing at least [amount] HP in a single attack =
# Requires translation!
upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Skrytý po příchodu Velkého proroka
# Requires translation!
hidden from users =

View File

@ -792,6 +792,8 @@ Sound = Geluid
Sound effects volume = Geluidseffectenvolume
Music volume = Muziekvolume
City ambient sound volume = Stadsgeluidenvolume
# Requires translation!
Leader voices volume =
Pause between tracks = Pauze tussen nummers
Pause = Pauze
Music = Muziek
@ -1951,9 +1953,12 @@ Improves movement speed on roads = Verbeter bewegingssnelheid op wegen
Roads connect tiles across rivers = Wegen verbinden tegels over rivieren
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% onderhoud aan wegen en spoorwegen
No Maintenance costs for improvements in [tileFilter] tiles = Geen onderhoudskosten voor verbeteringen in [tileFilter] tegels
[relativeAmount]% tile improvement construction time = [relativeAmount]% tegelverbetering bouwtijd
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% onderhoudskosten voor gebouwen [cityFilter]
Remove [buildingFilter] [cityFilter] = Verwijder [buildingFilter] [cityFilter]
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% cultuurkosten voor natuurlijke grensuitbreiding [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% goudkosten voor het verkrijgen van tegels [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Elke gestichte stad verhoogt de cultuurkosten van beleid [relativeAmount]% minder dan normaal
@ -2279,7 +2284,9 @@ Gain a free [beliefType] belief = Krijg een gratis [beliefType] geloof
Triggers voting for the Diplomatic Victory = Triggert stemming voor diplomatieke overwinning
Instantly consumes [amount] [stockpiledResource] = Verbruikt onmiddelijk [amount] [stockpiledResource]
Instantly provides [amount] [stockpiledResource] = Levert onmiddelijk [amount] [stockpiledResource] op
Gain [amount] [stat/resource] = Krijg [amount] [stat/resource]
Gain [amount] [stat] = Krijg [amount] [stat]
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
Gain [amount]-[amount2] [stat] = Krijg [amount]-[amount2] [stat]
Gain enough Faith for a Pantheon = Krijg genoeg Geloof voor een Pantheon
Gain enough Faith for [amount]% of a Great Prophet = Krijg genoeg Geloof voor [amount]% van een Grote Profeet
@ -2316,6 +2323,8 @@ upon being defeated = na verslagen te worden
upon being promoted = na gepromoveerd te worden
upon losing at least [amount] HP in a single attack = na minstens [amount] HP te verliezen in een enkele aanval
upon ending a turn in a [tileFilter] tile = na het beindigen van een beurt in een [tileFilter] tegel
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Verborgen na het genereren van een Grote Profeet
hidden from users = Verborgen voor gebruikers
Mod is incompatible with [modFilter] = Mod is niet compatibel met [modFilter]

View File

@ -1446,6 +1446,8 @@ Music volume =
# Requires translation!
City ambient sound volume =
# Requires translation!
Leader voices volume =
# Requires translation!
Pause between tracks =
# Requires translation!
Pause =
@ -3605,12 +3607,14 @@ Roads connect tiles across rivers =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
[relativeAmount]% tile improvement construction time =
[relativeAmount]% construction time for [improvementFilter] improvements =
# Requires translation!
[relativeAmount]% maintenance cost for buildings [cityFilter] =
# Requires translation!
Remove [buildingFilter] [cityFilter] =
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
# Requires translation!
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
# Requires translation!
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
@ -4259,7 +4263,9 @@ Instantly consumes [amount] [stockpiledResource] =
# Requires translation!
Instantly provides [amount] [stockpiledResource] =
# Requires translation!
Gain [amount] [stat/resource] =
Gain [amount] [stat] =
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
# Requires translation!
Gain [amount]-[amount2] [stat] =
# Requires translation!
@ -4333,6 +4339,8 @@ upon losing at least [amount] HP in a single attack =
# Requires translation!
upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =

View File

@ -842,6 +842,8 @@ Sound = Tunog
Sound effects volume = Lakas ng sound effects
Music volume = Lakas ng musika
City ambient sound volume = Lakas ng tunog sa paligid ng lungsod
# Requires translation!
Leader voices volume =
Pause between tracks = Hinto sa pagitan ng soundtrack
Pause = Hinto
Music = Musika
@ -2076,10 +2078,13 @@ Improves movement speed on roads = Pinagbubuti ang bilis ng paggalaw sa daan
Roads connect tiles across rivers = Ang mga daan ay nakadugtong sa pagitan ng mga ilog
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% pagpapanatili ng mga kalsada at riles ng tren
No Maintenance costs for improvements in [tileFilter] tiles = Walang gastos sa pagpapanatili ng mga pagbubuti sa [tileFilter] na tile
[relativeAmount]% tile improvement construction time = [relativeAmount]% oras ng paggawa ng pagbubuti sa tile
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% gastos sa pagpapanatili ng mga gusali [cityFilter]
# Requires translation!
Remove [buildingFilter] [cityFilter] =
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% gastos sa Kultura ng likas na paglawak ng teritoryo [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% gastos sa Ginto ng pagkuha ng bagong tiles [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Mababawasan ng [relativeAmount]% sa normal na gastos sa kultura sa bawat tinatag na lungsod
@ -2424,7 +2429,9 @@ Triggers voting for the Diplomatic Victory = Pinapagana ang pagboto para sa Dipl
Instantly consumes [amount] [stockpiledResource] =
# Requires translation!
Instantly provides [amount] [stockpiledResource] =
Gain [amount] [stat/resource] = Kumuha ng [amount] [stat/resource]
Gain [amount] [stat] = Kumuha ng [amount] [stat]
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
Gain [amount]-[amount2] [stat] = Kumuha ng [amount]-[amount2] [stat]
Gain enough Faith for a Pantheon = Kumuha ng sapat na Pananalig para sa isang Panteon
Gain enough Faith for [amount]% of a Great Prophet = Kumuha ng sapat na Pananalig para sa [amount]% ng isang Dakilang Propeta
@ -2463,6 +2470,8 @@ upon being defeated = kapag natalo
upon being promoted = kapag tumaas ang ranggo
upon losing at least [amount] HP in a single attack = kapag nabawasan ng hindi bababa ng [amount] HP sa isang pagatake
upon ending a turn in a [tileFilter] tile = kapag nagtapaos ang turno sa isang [tileFilter] na tile
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Nakatago pagkatapos magpakita ang isang Dakilang Propeta
# Requires translation!
hidden from users =

View File

@ -1092,6 +1092,8 @@ Music volume = Musiikin voimakkuus
# Requires translation!
City ambient sound volume =
# Requires translation!
Leader voices volume =
# Requires translation!
Pause between tracks =
# Requires translation!
Pause =
@ -2791,12 +2793,14 @@ Roads connect tiles across rivers = Tiet yhdistyvät joen yli
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
[relativeAmount]% tile improvement construction time =
[relativeAmount]% construction time for [improvementFilter] improvements =
# Requires translation!
[relativeAmount]% maintenance cost for buildings [cityFilter] =
# Requires translation!
Remove [buildingFilter] [cityFilter] =
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
# Requires translation!
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
# Requires translation!
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
@ -3419,7 +3423,9 @@ Instantly consumes [amount] [stockpiledResource] =
# Requires translation!
Instantly provides [amount] [stockpiledResource] =
# Requires translation!
Gain [amount] [stat/resource] =
Gain [amount] [stat] =
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
# Requires translation!
Gain [amount]-[amount2] [stat] =
# Requires translation!
@ -3493,6 +3499,8 @@ upon losing at least [amount] HP in a single attack =
# Requires translation!
upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =

View File

@ -792,6 +792,8 @@ Sound = Audio
Sound effects volume = Volume des bruitages
Music volume = Volume de la musique
City ambient sound volume = Volume de l'ambiance des villes
# Requires translation!
Leader voices volume =
Pause between tracks = Pause entre les musiques
Pause = Pause
Music = Musique
@ -812,9 +814,7 @@ Screen orientation = Orientation de l'écran
Landscape (fixed) = Paysage (fixe)
Portrait (fixed) = Portrait (fixe)
Auto (sensor adjusted) = Auto (capteurs)
# Requires translation!
Enable using display cutout areas = Activer l'affichage de la zone d'encoche d'écran
# Requires translation!
Hide system status and navigation bars = Cacher le statut système et les barres de navigation
Font family = Famille de police
Font size multiplier = Multiplicateur de taille de police
@ -1550,7 +1550,6 @@ Resource [resource] does not exist in ruleset! = La ressource [resource] n'exist
Improvement [improvement] does not exist in ruleset! = L'aménagement [improvement] n'existe pas dans ces règles !
Nation [nation] does not exist in ruleset! = La nation [nation] n'existe pas dans ces règles !
Natural Wonder [naturalWonder] does not exist in ruleset! = La merveille naturelle [naturalWonder] n'existe pas dans ces règles !
# Requires translation!
non-[filter] = non-[filter]
# Civilopedia difficulty levels
@ -1951,9 +1950,12 @@ Improves movement speed on roads = Améliore la vitesse de déplacement sur les
Roads connect tiles across rivers = Les routes relient les cases par-delà les rivières
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% coût d'entretien des routes & voies ferrées
No Maintenance costs for improvements in [tileFilter] tiles = Pas de coûts d'entretien pour les aménagements sur les cases [tileFilter]
[relativeAmount]% tile improvement construction time = [relativeAmount]% temps nécessaire à la construction d'un aménagement de case
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% coût d'entretien pour les bâtiments [cityFilter]
Remove [buildingFilter] [cityFilter] = Supprime [buildingFilter] [cityFilter]
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% coût en Culture pour l'expansion des frontières [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% coût en Or pour l'achat des cases [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Chaque ville fondée augmente le coût en culture des doctrines de [relativeAmount]% de moins que la normale
@ -2072,7 +2074,6 @@ Can transform to [unit] = Transformable en [unit]
[amount] Movement = [amount] Mouvement
[amount] Sight = [amount] Vision
[amount] Range = [amount] Portée
# Requires translation!
[relativeAmount] Air Interception Range = [relativeAmount] Portée Interception Aérienne
[amount] HP when healing = [amount] PV en phase de soin
[relativeAmount]% Spread Religion Strength = [relativeAmount]% Puissance de Diffusion de la Religion
@ -2279,7 +2280,9 @@ Gain a free [beliefType] belief = Gagner une croyance [beliefType] gratuite
Triggers voting for the Diplomatic Victory = Déclenche le vote pour la Victoire Diplomatique
Instantly consumes [amount] [stockpiledResource] = Consomme instantanément [amount] [stockpiledResource]
Instantly provides [amount] [stockpiledResource] = Fournit instantanément [amount] [stockpiledResource]
Gain [amount] [stat/resource] = Gagne [amount] [stat/resource]
Gain [amount] [stat] = Gagne [amount] [stat]
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
Gain [amount]-[amount2] [stat] = Gagner [amount]-[amount2] [stat]
Gain enough Faith for a Pantheon = Gagner assez de Foi pour un Panthéon
Gain enough Faith for [amount]% of a Great Prophet = Gagner assez de Foi pour [amount]% d'un Grand Prophète
@ -2316,6 +2319,8 @@ upon being defeated = en étant vaincu(e)
upon being promoted = en étant promu(e)
upon losing at least [amount] HP in a single attack = en perdant au moins [amount] PV en une seule attaque
upon ending a turn in a [tileFilter] tile = en terminant un tour sur une case [tileFilter]
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Caché après avoir généré un Grand Prophète
hidden from users = Caché aux joueurs
Mod is incompatible with [modFilter] = Le mod est incompatible avec [modFilter]
@ -2645,7 +2650,6 @@ Mint = Hôtel de la Monnaie
Aqueduct = Aqueduc
Heroic Epic = Épopée Héroïque
# Requires translation!
All newly-trained [baseUnitFilter]] units [cityFilter] receive the [promotion] promotion = Toutes les unités [baseUnitFilter]] nouvellement formées [cityFilter] reçoivent la promotion [promotion]
Colossus = Colosse
@ -3411,7 +3415,6 @@ Yamaguchi = Yamaguchi
Ota = Ota
Tottori = Tottori
Japan = Japon
# Requires translation!
for [mapUnitFilter]] units = pour les unités [mapUnitFilter]]
Gandhi = Gandhi

View File

@ -792,6 +792,8 @@ Sound = Sound
Sound effects volume = Lautstärke Soundeffekte
Music volume = Lautstärke Musik
City ambient sound volume = Lautstärke der Stadt-Hintergrundgeräusche
# Requires translation!
Leader voices volume =
Pause between tracks = Pause zwischen den Titeln
Pause = Pause
Music = Musik
@ -1951,9 +1953,12 @@ Improves movement speed on roads = Erhöht die Bewegungsgeschwindigkeit auf Stra
Roads connect tiles across rivers = Straßen verbinden Felder über Flüsse - Brückenbau
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% Wartung für Straßen & Eisenbahnen
No Maintenance costs for improvements in [tileFilter] tiles = Keine Wartungskosten für Verbesserungen auf [tileFilter]
[relativeAmount]% tile improvement construction time = [relativeAmount]% Bauzeit für Feldverbesserung
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% Wartungskosten für Gebäude [cityFilter]
Remove [buildingFilter] [cityFilter] = Entferne [buildingFilter] [cityFilter]
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Kulturkosten für Grenzerweiterung [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Goldkosten für den Erwerb von Feldern [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Jede gegründete Stadt erhöht die Kulturkosten der Richtlinien um [relativeAmount]% weniger als normal
@ -2279,7 +2284,9 @@ Gain a free [beliefType] belief = Erhalte einen kostenlosen [beliefType] Glauben
Triggers voting for the Diplomatic Victory = Löst eine Abstimmung über den Diplomatiesieg aus
Instantly consumes [amount] [stockpiledResource] = Verbraucht sofort [amount] [stockpiledResource]
Instantly provides [amount] [stockpiledResource] = Gibt sofort [amount] [stockpiledResource]
Gain [amount] [stat/resource] = Erhalte [amount] [stat/resource]
Gain [amount] [stat] = Erhalte [amount] [stat]
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
Gain [amount]-[amount2] [stat] = Erhalte [amount]-[amount2] [stat]
Gain enough Faith for a Pantheon = Erhalte genug Glaube für ein Pantheon
Gain enough Faith for [amount]% of a Great Prophet = Erhalte genug Glaube für [amount]% eines Großen Propheten
@ -2316,6 +2323,8 @@ upon being defeated = bei einer Niederlage
upon being promoted = bei der Beförderung
upon losing at least [amount] HP in a single attack = bei Verlust von mindestens [amount] LP in einem einzigen Angriff
upon ending a turn in a [tileFilter] tile = bei Beendigung einer Runde auf einem [tileFilter] Feld
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Versteckt, nachdem ein Großer Prophet erzeugt wurde
hidden from users = vor dem Benutzer versteckt
Mod is incompatible with [modFilter] = Mod ist nicht kompatibel mit [modFilter]

View File

@ -1234,6 +1234,8 @@ Music volume = Ένταση μουσικής
# Requires translation!
City ambient sound volume =
# Requires translation!
Leader voices volume =
# Requires translation!
Pause between tracks =
# Requires translation!
Pause =
@ -3222,12 +3224,14 @@ Roads connect tiles across rivers =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
[relativeAmount]% tile improvement construction time =
[relativeAmount]% construction time for [improvementFilter] improvements =
# Requires translation!
[relativeAmount]% maintenance cost for buildings [cityFilter] =
# Requires translation!
Remove [buildingFilter] [cityFilter] =
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
# Requires translation!
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
# Requires translation!
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
@ -3871,7 +3875,9 @@ Instantly consumes [amount] [stockpiledResource] =
# Requires translation!
Instantly provides [amount] [stockpiledResource] =
# Requires translation!
Gain [amount] [stat/resource] =
Gain [amount] [stat] =
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
# Requires translation!
Gain [amount]-[amount2] [stat] =
# Requires translation!
@ -3945,6 +3951,8 @@ upon losing at least [amount] HP in a single attack =
# Requires translation!
upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =

View File

@ -802,6 +802,8 @@ Sound = Hang
Sound effects volume = Hanghatások hangereje
Music volume = Zene hangereje
City ambient sound volume = Városbeli hangok hangereje
# Requires translation!
Leader voices volume =
Pause between tracks = Zeneszámok közötti szünet
Pause = Szünet
Music = Zene
@ -1996,10 +1998,13 @@ Improves movement speed on roads = Megnő a mozgási sebesség az utakon
Roads connect tiles across rivers = Az utak folyókon keresztül is összeköthetik a mezőket
[relativeAmount]% maintenance on road & railroads = [relativeAmount]%-kal változik az utak és vasutak fenntartási költsége
No Maintenance costs for improvements in [tileFilter] tiles = Nincs fenntartási költsége a(z) [tileFilter] mezőkön épült területfejlesztéseknek
[relativeAmount]% tile improvement construction time = [relativeAmount]%-kal változik a területfejlesztés időigénye
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]%-kal változik az épületek karbantartási költsége [cityFilter]
# Requires translation!
Remove [buildingFilter] [cityFilter] =
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]%-kal változik a természetes területterjeszkedés kulturális költsége [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]%-kal változik a mezők aranyban mért vásárlási ára [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Minden megalapított város a normálisnál [relativeAmount]%-kal kisebb mértékben növeli az új eszmék kulturális költségét
@ -2332,7 +2337,9 @@ Gain a free [beliefType] belief = [beliefType] tant megkapod ajándékba
Triggers voting for the Diplomatic Victory = Elindítja a diplomáciai győzelemhez szükséges szavazást
Instantly consumes [amount] [stockpiledResource] = Azonnal felhasznál [amount] [stockpiledResource] erőforrást
Instantly provides [amount] [stockpiledResource] = Azonnal biztosít [amount] [stockpiledResource] erőforrást
Gain [amount] [stat/resource] = [amount] [stat/resource] lesz a tiéd
Gain [amount] [stat] = [amount] [stat] lesz a tiéd
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
Gain [amount]-[amount2] [stat] = [amount]-[amount2] [stat] lesz a tiéd
Gain enough Faith for a Pantheon = A panteon alapításához elegendő hithez jutsz
Gain enough Faith for [amount]% of a Great Prophet = A Híres prófétához szükséges hit [amount]%-ához jutsz
@ -2371,6 +2378,8 @@ upon being defeated = mikor legyőzik
upon being promoted = előléptetéskor
upon losing at least [amount] HP in a single attack = egyetlen támadásban legalább [amount] ÉP elvesztésekor
upon ending a turn in a [tileFilter] tile = a kör [tileFilter] mezőn való befejezésekor
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Híres próféta születése után nem lesz látható
# Requires translation!
hidden from users =

View File

@ -792,6 +792,8 @@ Sound = Suara
Sound effects volume = Volume efek suara
Music volume = Volume suara musik
City ambient sound volume = Volume suara suasana kota
# Requires translation!
Leader voices volume =
Pause between tracks = Jeda antarlagu
Pause = Jeda
Music = Musik
@ -1951,9 +1953,12 @@ Improves movement speed on roads = Meningkatkan kecepatan pergerakan melalui jal
Roads connect tiles across rivers = Pembangunan jalan menghubungkan daerah yang terpisah oleh sungai
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% biaya pemeliharaan untuk jalan & rel kereta
No Maintenance costs for improvements in [tileFilter] tiles = Tidak memerlukan biaya pemeliharaan untuk improvisasi di daerah [tileFilter]
[relativeAmount]% tile improvement construction time = [relativeAmount]% waktu pembangunan peningkatan daerah
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% biaya pemeliharaan untuk bangunan-bangunan [cityFilter]
Remove [buildingFilter] [cityFilter] = Hancurkan [buildingFilter] [cityFilter]
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% biaya Budaya untuk pertumbuhan perbatasan alami [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% biaya Emas untuk memperoleh daerah baru [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Setiap kota yang didirikan meringankan biaya budaya untuk kebijakan sebesar [relativeAmount]% dari biasanya
@ -2279,7 +2284,9 @@ Gain a free [beliefType] belief = Mendapatkan kepercayaan [beliefType] gratis
Triggers voting for the Diplomatic Victory = Memulai pemilihan untuk Kemenangan Diplomatik
Instantly consumes [amount] [stockpiledResource] = Langsung mengonsumsi [amount] [stockpiledResource]
Instantly provides [amount] [stockpiledResource] = Langsung menyediakan [amount] [stockpiledResource]
Gain [amount] [stat/resource] = Memperoleh [amount] [stat/resource]
Gain [amount] [stat] = Memperoleh [amount] [stat]
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
Gain [amount]-[amount2] [stat] = Memperoleh [amount]-[amount2] [stat]
Gain enough Faith for a Pantheon = Mendapatkan keyakinan yang cukup untuk membuat Kepercayaan
Gain enough Faith for [amount]% of a Great Prophet = Mendapatkan keyakinan yang cukup untuk [amount]% dari Nabi
@ -2316,6 +2323,8 @@ upon being defeated = saat dikalahkan
upon being promoted = saat dipromosi
upon losing at least [amount] HP in a single attack = saat kehilangan setidaknya [amount] darah dalam satu serangan
upon ending a turn in a [tileFilter] tile = saat menyelesaikan giliran di daerah [tileFilter]
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Tersembunyi setelah mendapatkan Nabi
# Requires translation!
hidden from users =

View File

@ -792,6 +792,8 @@ Sound = Sonoro
Sound effects volume = Volume effetti
Music volume = Volume musica
City ambient sound volume = Volume sonoro ambiente cittadino
# Requires translation!
Leader voices volume =
Pause between tracks = Pausa tra tracce musicali
Pause = Pausa
Music = Musica
@ -1948,9 +1950,12 @@ Improves movement speed on roads = Migliora la velocità di movimento sulle stra
Roads connect tiles across rivers = Le strade diventano ponti sui fiumi
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% costi di mantenimento su strade e ferrovie
No Maintenance costs for improvements in [tileFilter] tiles = Nessun costo di mantenimento sui miglioramenti su [tileFilter]
[relativeAmount]% tile improvement construction time = [relativeAmount]% tempi di costruzione miglioramenti
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% costi di mantenimento per gli edifici [cityFilter]
Remove [buildingFilter] [cityFilter] = Rimuove [buildingFilter] [cityFilter]
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% costi in Cultura della crescita naturale dei confini [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% costi in Oro per l'acquisto di caselle [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Ogni città fondata incrementa il costo delle Politiche il [relativeAmount]% in meno del normale
@ -2275,7 +2280,9 @@ Gain a free [beliefType] belief = Ottieni una credenza gratuita [beliefType]
Triggers voting for the Diplomatic Victory = Attiva la votazione per la Vittoria Diplomatica
Instantly consumes [amount] [stockpiledResource] = Consuma all'istante [amount] [stockpiledResource]
Instantly provides [amount] [stockpiledResource] = Concede all'istante [amount] [stockpiledResource]
Gain [amount] [stat/resource] = Ottieni [amount] [stat/resource]
Gain [amount] [stat] = Ottieni [amount] [stat]
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
Gain [amount]-[amount2] [stat] = Ottieni [amount]-[amount2] [stat]
Gain enough Faith for a Pantheon = Ottieni abbastanza fede per un Pantheon
Gain enough Faith for [amount]% of a Great Prophet = Ottieni abbastanza Fede per il [amount]% di un Grande Profeta
@ -2312,6 +2319,8 @@ upon being defeated = quando vieni sconfitto in battaglia
upon being promoted = quando promuovi un'unità
upon losing at least [amount] HP in a single attack = quando perdi almeno [amount] HP in un unico attacco
upon ending a turn in a [tileFilter] tile = quando finisci un turno su una casella [tileFilter]
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Nascosto quando ottieni un Grande Profeta
hidden from users = nascosto dagli utenti
Mod is incompatible with [modFilter] = La mod è incompatibile con [modFilter]

View File

@ -811,6 +811,8 @@ Sound = サウンド
Sound effects volume = 効果音の音量
Music volume = 音楽の音量
City ambient sound volume = 都市の環境音量
# Requires translation!
Leader voices volume =
Pause between tracks = 曲と曲の合間
Pause = 一時停止
Music = 音楽
@ -2004,10 +2006,13 @@ Improves movement speed on roads = 道路の移動速度を改善
Roads connect tiles across rivers = 道が川を越える
[relativeAmount]% maintenance on road & railroads = 輸送維持費[relativeAmount]%
No Maintenance costs for improvements in [tileFilter] tiles = [tileFilter]タイル上の整備の維持コストが不要
[relativeAmount]% tile improvement construction time = タイル整備にかかる時間[relativeAmount]%
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter]建造物の維持費[relativeAmount]%
# Requires translation!
Remove [buildingFilter] [cityFilter] =
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]国境拡大に必要な文化力[relativeAmount]%
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]タイル購入に必要なゴールド[relativeAmount]%
Each city founded increases culture cost of policies [relativeAmount]% less than normal = 都市の新設による社会制度の採用に必要な文化力の増加を[relativeAmount]%抑える
@ -2359,7 +2364,9 @@ Gain a free [beliefType] belief = 無償の[beliefType]信念を手に入れる
Triggers voting for the Diplomatic Victory = 外交勝利のための投票が行なわれる
Instantly consumes [amount] [stockpiledResource] = 即座に[amount]の[stockpiledResource]を消費する
Instantly provides [amount] [stockpiledResource] = 即座に[amount]の[stockpiledResource]を供給する
Gain [amount] [stat/resource] = [amount]の[stat/resource]を手に入れる
Gain [amount] [stat] = [amount]の[stat]を手に入れる
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
Gain [amount]-[amount2] [stat] = [amount]-[amount2]の[stat]を手に入れる
Gain enough Faith for a Pantheon = パンテオンに必要な信念を手に入れる
Gain enough Faith for [amount]% of a Great Prophet = 偉大な預言者に必要な信念の[amount]%を手に入れる
@ -2425,6 +2432,8 @@ upon losing at least [amount] HP in a single attack =
# Requires translation!
upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =

View File

@ -809,6 +809,8 @@ Sound = 음향
Sound effects volume = 효과음 음량
Music volume = 음악 음량
City ambient sound volume = 도시 배경음 음량
# Requires translation!
Leader voices volume =
Pause between tracks = 음악 간격
Pause = 정지
Music = 음악
@ -2001,10 +2003,13 @@ Improves movement speed on roads = 도로에서의 이동 속도 증가
Roads connect tiles across rivers = 도로가 강을 가로질러 연결됨
[relativeAmount]% maintenance on road & railroads = 도로와 철도의 유지비 [relativeAmount]%
No Maintenance costs for improvements in [tileFilter] tiles = [tileFilter]에 건설된 시설 유지비 없음
[relativeAmount]% tile improvement construction time = 시설 건설 시간 [relativeAmount]%
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter]의 건물 유지비 [relativeAmount]%
# Requires translation!
Remove [buildingFilter] [cityFilter] =
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]에서 타일 확장에 필요한 문화량 [relativeAmount]%
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]에서 타일 구매에 필요한 골드 [relativeAmount]%
Each city founded increases culture cost of policies [relativeAmount]% less than normal = 도시 수로 인한 정책 문화 요구치 -[relativeAmount]%
@ -2348,7 +2353,9 @@ Triggers voting for the Diplomatic Victory = 외교 승리를 위한 투표가
Instantly consumes [amount] [stockpiledResource] =
# Requires translation!
Instantly provides [amount] [stockpiledResource] =
Gain [amount] [stat/resource] = [amount] [stat/resource] 획득
Gain [amount] [stat] = [amount] [stat] 획득
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
Gain [amount]-[amount2] [stat] = [amount]~[amount2] [stat] 획득
Gain enough Faith for a Pantheon = 종교관 선택에 필요한 신앙 획득
Gain enough Faith for [amount]% of a Great Prophet = 위대한 선지자 획득에 필요한 신앙의 [amount]% 획득
@ -2389,6 +2396,8 @@ upon being promoted =
# Requires translation!
upon losing at least [amount] HP in a single attack =
upon ending a turn in a [tileFilter] tile = [tileFilter] 타일에서 턴을 마칠 시
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = 위대한 선지자 획득 후 숨겨짐
# Requires translation!
hidden from users =

View File

@ -887,6 +887,8 @@ Sound = Garsas
Sound effects volume = SFX garsumas
Music volume = Muzikos garsumas
City ambient sound volume = Miesto audio garsumas
# Requires translation!
Leader voices volume =
Pause between tracks = Pauzės trukmė
# Requires translation!
Pause =
@ -2185,10 +2187,13 @@ Improves movement speed on roads = Didina keliavimo greitį keliais
Roads connect tiles across rivers = Galima statyti tiltus
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% prie kelių ir geležinkelių išlaikymo kainos
No Maintenance costs for improvements in [tileFilter] tiles = Pagerinimų išlaikymas laukeliuose: [tileFilter] nekainuoja
[relativeAmount]% tile improvement construction time = [relativeAmount]% laukelių tobulinimo trukmei
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% prie išlaikymo kainos pastatams mieste: [cityFilter]
# Requires translation!
Remove [buildingFilter] [cityFilter] =
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Kultūros kainai naturialiai plečiantis miestui: [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% aukso kainai įgyjant laukelius mieste: [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Kiekvienas įkurtas miestas [relativeAmount]% mažiau didina kultūros kainą santvarkos institutams
@ -2558,7 +2563,9 @@ Triggers voting for the Diplomatic Victory = Pradeda balsavimus už Diplomatinę
Instantly consumes [amount] [stockpiledResource] =
# Requires translation!
Instantly provides [amount] [stockpiledResource] =
Gain [amount] [stat/resource] = Duoda: [amount] [stat/resource]
Gain [amount] [stat] = Duoda: [amount] [stat]
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
Gain [amount]-[amount2] [stat] = Duoda: [amount]-[amount2] [stat]
Gain enough Faith for a Pantheon = Duoda pakankamai Tikėjimo panteonui
Gain enough Faith for [amount]% of a Great Prophet = Duoda pakankamai Tikėjimo gauti [amount]% Didžiojo pranašo atėjimui
@ -2617,6 +2624,8 @@ upon being promoted =
upon losing at least [amount] HP in a single attack =
# Requires translation!
upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Slepiama po Didžiojo pranašo atėjimo
# Requires translation!
hidden from users =

View File

@ -100,7 +100,8 @@ Can only be purchased = Hanya boleh dibeli
See also = Lihat juga
Requires at least one of the following: = Memerlukan sekurang-kurangnya satu daripada yang berikut
all of the following: = Memerlukan semua yang berikut
# Requires translation!
Requires all of the following: =
Leads to [techName] = Membawa kepada [techName]
Leads to: = Membawa kepada
Enables: = Membolehkan
@ -222,7 +223,6 @@ City-States grow wary of your aggression. The resting point for Influence has de
[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState] sedang diserang oleh [civName]! Bunuh [amount] unit tentera penyerang dan mereka akan sangat bersyukur.
[cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState] amat berterima kasih atas bantuan anda dalam perang menentang [civName]!
[cityState] no longer needs your assistance against [civName]. = [cityState] tidak lagi memerlukan bantuan anda terhadap [civName].
War against [civName] = Peperangan melawan [civName]
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Kami memerlukan anda untuk membantu kami mempertahankan diri daripada [civName]. Membunuh [amount] unit tentera mereka akan memperlahankan serangan mereka.
Currently you have killed [amount] of their military units. = Pada masa ini anda telah membunuh [amount] unit tentera mereka.
@ -320,6 +320,7 @@ Lost = Rugi
Uniques = Keunikan
Promotions = Promosi
Load copied data = Memuatkan data yang disalin
# Requires translation!
Reset to defaults =
# Requires translation!
Select nations =
@ -1036,6 +1037,8 @@ Music volume = Kelantangan muzik
# Requires translation!
City ambient sound volume =
# Requires translation!
Leader voices volume =
# Requires translation!
Pause between tracks =
# Requires translation!
Pause =
@ -2697,12 +2700,14 @@ Roads connect tiles across rivers =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
[relativeAmount]% tile improvement construction time =
[relativeAmount]% construction time for [improvementFilter] improvements =
# Requires translation!
[relativeAmount]% maintenance cost for buildings [cityFilter] =
# Requires translation!
Remove [buildingFilter] [cityFilter] =
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
# Requires translation!
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
# Requires translation!
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
@ -3344,7 +3349,9 @@ Instantly consumes [amount] [stockpiledResource] =
# Requires translation!
Instantly provides [amount] [stockpiledResource] =
# Requires translation!
Gain [amount] [stat/resource] =
Gain [amount] [stat] =
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
# Requires translation!
Gain [amount]-[amount2] [stat] =
# Requires translation!
@ -3418,6 +3425,8 @@ upon losing at least [amount] HP in a single attack =
# Requires translation!
upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =

View File

@ -1199,6 +1199,8 @@ Music volume = Hajm e sedā ye mosiği
# Requires translation!
City ambient sound volume =
# Requires translation!
Leader voices volume =
# Requires translation!
Pause between tracks =
# Requires translation!
Pause =
@ -3002,12 +3004,14 @@ Roads connect tiles across rivers =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
[relativeAmount]% tile improvement construction time =
[relativeAmount]% construction time for [improvementFilter] improvements =
# Requires translation!
[relativeAmount]% maintenance cost for buildings [cityFilter] =
# Requires translation!
Remove [buildingFilter] [cityFilter] =
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
# Requires translation!
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
# Requires translation!
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
@ -3651,7 +3655,9 @@ Instantly consumes [amount] [stockpiledResource] =
# Requires translation!
Instantly provides [amount] [stockpiledResource] =
# Requires translation!
Gain [amount] [stat/resource] =
Gain [amount] [stat] =
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
# Requires translation!
Gain [amount]-[amount2] [stat] =
# Requires translation!
@ -3725,6 +3731,8 @@ upon losing at least [amount] HP in a single attack =
# Requires translation!
upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =

View File

@ -987,6 +987,8 @@ Music volume = Hajm e sedaa ye mosighi
# Requires translation!
City ambient sound volume =
# Requires translation!
Leader voices volume =
# Requires translation!
Pause between tracks =
Pause = Tavaghof
Music = Moosighi
@ -2573,12 +2575,14 @@ Roads connect tiles across rivers =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
[relativeAmount]% tile improvement construction time =
[relativeAmount]% construction time for [improvementFilter] improvements =
# Requires translation!
[relativeAmount]% maintenance cost for buildings [cityFilter] =
# Requires translation!
Remove [buildingFilter] [cityFilter] =
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
# Requires translation!
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
# Requires translation!
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
@ -3222,7 +3226,9 @@ Instantly consumes [amount] [stockpiledResource] =
# Requires translation!
Instantly provides [amount] [stockpiledResource] =
# Requires translation!
Gain [amount] [stat/resource] =
Gain [amount] [stat] =
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
# Requires translation!
Gain [amount]-[amount2] [stat] =
# Requires translation!
@ -3296,6 +3302,8 @@ upon losing at least [amount] HP in a single attack =
# Requires translation!
upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =

View File

@ -15,7 +15,6 @@ StartWithCapitalLetter = true
# Documentation: https://f-droid.org/en/docs/Build_Metadata_Reference/#Summary
# English to translate: https://github.com/yairm210/Unciv/blob/master/fastlane/metadata/android/en-US/short_description.txt
# Requires translation!
Fastlane_short_description = Otwartoźródłowa gra strategiczna 4X o budowaniu cywilizacji
# Documentation: https://f-droid.org/en/docs/Build_Metadata_Reference/#Description
@ -794,6 +793,8 @@ Sound = Dźwięk
Sound effects volume = Głośność efektów
Music volume = Głośność muzyki
City ambient sound volume = Głośność dźwięków otoczenia w mieście
# Requires translation!
Leader voices volume =
Pause between tracks = Pauza pomiędzy utworami
Pause = Pauza
Music = Muzyka
@ -814,9 +815,7 @@ Screen orientation = Orientacja ekranu
Landscape (fixed) = Pionowa (zablokowane)
Portrait (fixed) = Pozioma (zablokowane)
Auto (sensor adjusted) = Autoobracanie
# Requires translation!
Enable using display cutout areas = Włącz wyświetlanie na obszarze notch'a
# Requires translation!
Hide system status and navigation bars = Schowaj status systemu i paski adresu
Font family = Wybierz czcionkę
Font size multiplier = Skala rozmiaru czcionki
@ -1552,7 +1551,6 @@ Resource [resource] does not exist in ruleset! = Surowiec [resource] nie istniej
Improvement [improvement] does not exist in ruleset! = Ulepszenie [improvement] nie istnieje w zestawie reguł!
Nation [nation] does not exist in ruleset! = Cywilizacja [nation] nie istnieje w zestawie reguł!
Natural Wonder [naturalWonder] does not exist in ruleset! = Cud Natury [naturalWonder] nie istnieje w zestawie reguł!
# Requires translation!
non-[filter] = nie-[filter]
# Civilopedia difficulty levels
@ -1953,9 +1951,12 @@ Improves movement speed on roads = Zwiększa prędkość poruszania się na drog
Roads connect tiles across rivers = Pozwala tworzyć mosty nad rzekami (brak kary za przejście przez rzekę)
[relativeAmount]% maintenance on road & railroads = Koszty utrzymania dróg i linii kolejowych mniejsze o [relativeAmount]%
No Maintenance costs for improvements in [tileFilter] tiles = Brak kosztów utrzymania dla ulepszeń na polach [tileFilter]
[relativeAmount]% tile improvement construction time = [relativeAmount]% krótszy czas budowy Ulepszeń przez Robotników
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = Koszt utrzymania budynków [cityFilter] mniejszy o [relativeAmount]% ¤Złota
Remove [buildingFilter] [cityFilter] = Usuń [buildingFilter] w [cityFilter]
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% mniej kosztów ♪Kultury podczas naturalnego rozszerzania granic [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% mniej ¤Złota na zakup nowych terenów [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Każde założone miasto zwiększa koszt ♪Kultury ustroju o [relativeAmount]% mniej niż normalnie
@ -2074,7 +2075,6 @@ Can transform to [unit] = Można przekształcić w [unit]
[amount] Movement = [amount] do zasięgu ruchu
[amount] Sight = [amount] do zasięgu widzenia
[amount] Range = …Zasięg ostrzału [amount]
# Requires translation!
[relativeAmount] Air Interception Range = [relativeAmount] zasięgu przechwycenia
[amount] HP when healing = [amount] PŻ podczas leczenia
[relativeAmount]% Spread Religion Strength = [relativeAmount]% siły szerzenia religii
@ -2281,7 +2281,9 @@ Gain a free [beliefType] belief = Zdobądź darmowe wierzenie [beliefType]
Triggers voting for the Diplomatic Victory = Rozpoczyna głosowanie za Zwycięstwem Dyplomatycznym
Instantly consumes [amount] [stockpiledResource] = Natychmiastowo zużywa [amount] [stockpiledResource]
Instantly provides [amount] [stockpiledResource] = Natychmiastowo zapewnia [amount] [stockpiledResource]
Gain [amount] [stat/resource] = Zdobądź [amount] [stat/resource]
Gain [amount] [stat] = Zdobądź [amount] [stat]
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
Gain [amount]-[amount2] [stat] = Zdobądź [amount]-[amount2] [stat]
Gain enough Faith for a Pantheon = Zdobądź wystarczającą ilość Wiary dla Panteonu
Gain enough Faith for [amount]% of a Great Prophet = Zdobądź wystarczającą ilość Wiary za [amount]% Wielkiego Proroka
@ -2318,6 +2320,8 @@ upon being defeated = po byciu pokonanym
upon being promoted = po byciu awansowanym
upon losing at least [amount] HP in a single attack = po straceniu przynajmniej [amount] PŻ w pojedynczym ataku
upon ending a turn in a [tileFilter] tile = po zakończeniu tury na polu [tileFilter]
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Ukryte po wygenerowaniu Wielkiego Proroka
hidden from users = Ukryte przed graczami
Mod is incompatible with [modFilter] = Mod jest niekompatybilny z [modFilter]
@ -2647,7 +2651,6 @@ Mint = Mennica
Aqueduct = Akwedukt
Heroic Epic = Epos Heroiczny
# Requires translation!
All newly-trained [baseUnitFilter]] units [cityFilter] receive the [promotion] promotion = Wszystkie nowe jednostki [baseUnitFilter] [cityFilter] otrzymują awans [promotion]
Colossus = Kolos
@ -3413,7 +3416,6 @@ Yamaguchi = Yamaguchi
Ota = Ota
Tottori = Tottori
Japan = Japonia
# Requires translation!
for [mapUnitFilter]] units = dla jednostek [mapUnitFilter]
Gandhi = Mahatma Gandhi

View File

@ -865,6 +865,8 @@ Sound = Som
Sound effects volume = Volume dos efeitos sonoros
Music volume = Volume da música
City ambient sound volume = Volume do som ambiente da cidade
# Requires translation!
Leader voices volume =
Pause between tracks = Pausa entre faixas
Pause = Pausar
Music = Música
@ -2165,10 +2167,13 @@ Improves movement speed on roads = Melhora velocidade de movimento em estradas
Roads connect tiles across rivers =
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% de manutenção em estradas e ferrovias
No Maintenance costs for improvements in [tileFilter] tiles = Não há custos de manutenção para melhorias em terrenos [tileFilter]
[relativeAmount]% tile improvement construction time = [relativeAmount]% de tempo de construção de melhoria do bloco
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% de custo de manutenção para edifícios [cityFilter]
# Requires translation!
Remove [buildingFilter] [cityFilter] =
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% de custo de cultura de crescimento natural da fronteira [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% de custo de ouro de aquisição de blocos [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada cidade fundada aumenta o custo cultural das apólices em [relativeAmount]% menos do que o normal
@ -2692,7 +2697,9 @@ Instantly consumes [amount] [stockpiledResource] =
# Requires translation!
Instantly provides [amount] [stockpiledResource] =
# Requires translation!
Gain [amount] [stat/resource] =
Gain [amount] [stat] =
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
# Requires translation!
Gain [amount]-[amount2] [stat] =
# Requires translation!
@ -2764,6 +2771,8 @@ upon losing at least [amount] HP in a single attack =
# Requires translation!
upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =

View File

@ -832,6 +832,8 @@ Sound = Sunet
Sound effects volume = Volumul efectelor
Music volume = Volumul muzicii
City ambient sound volume = Volumul sunetului ambiental al orașului
# Requires translation!
Leader voices volume =
Pause between tracks = Întrerupe între melodii
Pause = Pauzează
Music = Muzică
@ -2130,10 +2132,13 @@ Improves movement speed on roads = Îmbunătățește viteza de deplasare pe dru
Roads connect tiles across rivers = Drumurile leagă plăci peste râuri
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% întreținere pe drumuri și căi ferate
No Maintenance costs for improvements in [tileFilter] tiles = Fără costuri de întreținere pentru îmbunătățirea plăcilor [tileFilter].
[relativeAmount]% tile improvement construction time = [relativeAmount]% timpul de construcție pentru îmbunătățirea plăcilor
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% cost de întreținere pentru clădiri [cityFilter]
# Requires translation!
Remove [buildingFilter] [cityFilter] =
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Costul cultural al creșterii granițelor naturale [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Costul aurului pentru achiziționarea plăcilor [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Fiecare oraș fondat crește costul politicilor [relativeAmount]% mai puțin decât în mod normal
@ -2607,7 +2612,9 @@ Triggers voting for the Diplomatic Victory = Declanșează votul pentru Victoria
Instantly consumes [amount] [stockpiledResource] = Consumă instant [amount] [stockpiledResource]
Instantly provides [amount] [stockpiledResource] = Furnizează instant [amount] [stockpiledResource]
# Requires translation!
Gain [amount] [stat/resource] =
Gain [amount] [stat] =
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
# Requires translation!
Gain [amount]-[amount2] [stat] =
# Requires translation!
@ -2678,6 +2685,8 @@ upon losing at least [amount] HP in a single attack =
# Requires translation!
upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =

View File

@ -792,6 +792,8 @@ Sound = Звук
Sound effects volume = Громкость звуковых эффектов
Music volume = Громкость музыки
City ambient sound volume = Громкость городских звуков окружения
# Requires translation!
Leader voices volume =
Pause between tracks = Пауза между треками
Pause = Приостановить
Music = Музыка
@ -1951,10 +1953,13 @@ Improves movement speed on roads = Улучшает скорость перед
Roads connect tiles across rivers = Мосты позволяют прокладывать дороги через реку
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% к стоимости обслуживания дорог и железных дорог
No Maintenance costs for improvements in [tileFilter] tiles = Улучшения на клетках [tileFilter] содержатся бесплатно
[relativeAmount]% tile improvement construction time = [relativeAmount]% к скорости создания улучшений
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% к стоимости содержания зданий [cityFilter]
# Requires translation!
Remove [buildingFilter] [cityFilter] =
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% к затратам культуры на естественное расширение границ [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% к затратам золота на приобретение клеток [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Каждый основанный город увеличивает затраты на принятие общественных институтов на [relativeAmount]% меньше чем обычно
@ -2283,7 +2288,9 @@ Gain a free [beliefType] belief = Даёт бесплатное веровани
Triggers voting for the Diplomatic Victory = Начинает голосование за дипломатическую победу
Instantly consumes [amount] [stockpiledResource] = Мгновенно потребляет [amount] [stockpiledResource]
Instantly provides [amount] [stockpiledResource] = Мгновенно предоставляет [amount] [stockpiledResource]
Gain [amount] [stat/resource] = Даёт [amount] [stat/resource]
Gain [amount] [stat] = Даёт [amount] [stat]
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
Gain [amount]-[amount2] [stat] = Даёт [amount]-[amount2] [stat]
Gain enough Faith for a Pantheon = Даёт очки веры, достаточных для пантеона
Gain enough Faith for [amount]% of a Great Prophet = Даёт очки веры, достаточных для [amount]% Великого пророка
@ -2320,6 +2327,8 @@ upon being defeated = при поражении
upon being promoted = при повышении
upon losing at least [amount] HP in a single attack = при потере как минимум [amount] ОЗ за одну атаку
upon ending a turn in a [tileFilter] tile = при окончании хода на [tileFilter]
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Скрыто после появления Великого пророка
# Requires translation!
hidden from users =

View File

@ -792,6 +792,8 @@ Sound = 声音
Sound effects volume = 音效音量
Music volume = 音乐音量
City ambient sound volume = 城市环境音量
# Requires translation!
Leader voices volume =
Pause between tracks = 音轨间停顿
Pause = 暂停
Music = 音乐
@ -1951,9 +1953,12 @@ Improves movement speed on roads = 提高道路上的移动速度
Roads connect tiles across rivers = 道(铁)路可跨河建造
[relativeAmount]% maintenance on road & railroads = 道路和铁路维护费[relativeAmount]%
No Maintenance costs for improvements in [tileFilter] tiles = 在[tileFilter]地块的设施无维修费用
[relativeAmount]% tile improvement construction time = [relativeAmount]% 地块设施建造时间
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter][relativeAmount]%建筑维护费
Remove [buildingFilter] [cityFilter] = 移除 [cityFilter] [buildingFilter]
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]自然扩张文化需求[relativeAmount]%
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]购买地块金钱需求[relativeAmount]%
Each city founded increases culture cost of policies [relativeAmount]% less than normal = 新建城市导致推行政策所需文化成本的增幅低于正常值[relativeAmount]%
@ -2279,7 +2284,9 @@ Gain a free [beliefType] belief = 获得免费的[beliefType]信仰
Triggers voting for the Diplomatic Victory = 发起外交胜利投票
Instantly consumes [amount] [stockpiledResource] = 立即消耗 [amount] [stockpiledResource]
Instantly provides [amount] [stockpiledResource] = 立即提供 [amount] [stockpiledResource]
Gain [amount] [stat/resource] = 获得[amount][stat/resource]
Gain [amount] [stat] = 获得[amount][stat]
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
Gain [amount]-[amount2] [stat] = 获得[amount]-[amount2][stat]
Gain enough Faith for a Pantheon = 为万神殿获得足够的信仰
Gain enough Faith for [amount]% of a Great Prophet = 获得足够一个大先知的[amount]%的信仰
@ -2316,6 +2323,8 @@ upon being defeated = 被击败时
upon being promoted = 被晋升时
upon losing at least [amount] HP in a single attack = 单次战斗中丢失至少 [amount] HP时
upon ending a turn in a [tileFilter] tile = 在 [tileFilter] 地块上结束一回合
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = 在产生大先知后隐藏
# Requires translation!
hidden from users =

View File

@ -792,6 +792,8 @@ Sound = Sonido
Sound effects volume = Volumen Efectos
Music volume = Volumen Música
City ambient sound volume = Volumen del ambiente de ciudad
# Requires translation!
Leader voices volume =
Pause between tracks = Pausa entre pistas
Pause = Pausa
Music = Música
@ -1951,9 +1953,12 @@ Improves movement speed on roads = Mejora la velocidad de movimiento en las carr
Roads connect tiles across rivers = Las carreteras conectan casillas a través de los ríos
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% ¤Mantenimiento en Carreteras y Vías Férreas
No Maintenance costs for improvements in [tileFilter] tiles = Sin costo de ¤Mantenimiento para mejoras en casillas de [tileFilter]
[relativeAmount]% tile improvement construction time = [relativeAmount]% tiempo de construcción de mejoras de casilla
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% coste de mantenimiento para edificios [cityFilter]
Remove [buildingFilter] [cityFilter] = Remueve [buildingFilter] [cityFilter]
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Costo cultural del crecimiento de la frontera natural [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Costo de oro de adquirir casillas [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada ciudad fundada aumenta el costo cultural de las póliticas [relativeAmount]% menos de lo normal
@ -2279,7 +2284,9 @@ Gain a free [beliefType] belief = Gana una creencia [beliefType] gratis
Triggers voting for the Diplomatic Victory = Activa las votaciones para la victoria diplomática
Instantly consumes [amount] [stockpiledResource] = Consume de inmediato [amount] [stockpiledResource]
Instantly provides [amount] [stockpiledResource] = Provee de inmediato [amount] [stockpiledResource]
Gain [amount] [stat/resource] = Ganar [amount] [stat/resource]
Gain [amount] [stat] = Ganar [amount] [stat]
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
Gain [amount]-[amount2] [stat] = Ganar [amount]-[amount2] [stat]
Gain enough Faith for a Pantheon = Gana suficiente fe para un panteón
Gain enough Faith for [amount]% of a Great Prophet = Obtenga suficiente Fé para [amount]% de un Gran Profeta
@ -2316,6 +2323,8 @@ upon being defeated = al ser derrotada
upon being promoted = al ser promovida
upon losing at least [amount] HP in a single attack = al perder por lo menos [amount] HP en un solo ataque
upon ending a turn in a [tileFilter] tile = al terminar turno en una casilla [tileFilter]
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Oculto después de generar un gran profeta
hidden from users = oculto al jugador
Mod is incompatible with [modFilter] = Este mod es incompatible con [modFilter]

View File

@ -861,6 +861,8 @@ Sound = Ljud
Sound effects volume = Ljudeffektsvolym
Music volume = Musikvolym
City ambient sound volume = Ljudvolym av bakgrundsljud i städer
# Requires translation!
Leader voices volume =
Pause between tracks = Pausa mellan spår
Pause = Pausa
Music = Musik
@ -2189,10 +2191,13 @@ Improves movement speed on roads = Ökar förflyttningshastighet på vägar
Roads connect tiles across rivers = Vägar sammanlänkar rutor tvärs över floder
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% driftkostnad för vägar och järnvägar
No Maintenance costs for improvements in [tileFilter] tiles = Ingen Driftkostnad för förbättringar i [tileFilter]-rutor.
[relativeAmount]% tile improvement construction time = [relativeAmount]% konstruktionstid av rutförbättringar
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% driftkostnad för byggnader [cityFilter]
# Requires translation!
Remove [buildingFilter] [cityFilter] =
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Kulturkostnad för vanlig gränstillväxt [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Guldkostnad för att köpa rutor [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Varje stad som grundas ökar kulturkostnaden för policys [relativeAmount]% mindre än vanligt
@ -2572,7 +2577,9 @@ Triggers voting for the Diplomatic Victory = Utlöser röstning för Diplomatise
Instantly consumes [amount] [stockpiledResource] =
# Requires translation!
Instantly provides [amount] [stockpiledResource] =
Gain [amount] [stat/resource] = Få [amount] [stat/resource]
Gain [amount] [stat] = Få [amount] [stat]
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
Gain [amount]-[amount2] [stat] = Få [amount]-[amount2] [stat]
Gain enough Faith for a Pantheon = Få tillräckligt med Tro för ett Panteon
Gain enough Faith for [amount]% of a Great Prophet = Få tillräckligt med Tro för [amount]% av en Stor Profet
@ -2632,6 +2639,8 @@ upon being promoted =
upon losing at least [amount] HP in a single attack =
# Requires translation!
upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Gömt efter att en Stor Profet alstrats
# Requires translation!
hidden from users =

View File

@ -808,6 +808,8 @@ Sound = 音效
Sound effects volume = 音效音量
Music volume = 音樂音量
City ambient sound volume = 城市環境音量
# Requires translation!
Leader voices volume =
Pause between tracks = 曲目間隔
Pause = 暫停
Music = 音樂
@ -2016,10 +2018,13 @@ Improves movement speed on roads = 提高道路上的移動速度
Roads connect tiles across rivers = 道(鐵)路可跨河建造
[relativeAmount]% maintenance on road & railroads = 維護所有道路的費用[relativeAmount]%
No Maintenance costs for improvements in [tileFilter] tiles = 在[tileFilter]地塊上的設施無需維護費用
[relativeAmount]% tile improvement construction time = 地塊建造時間[relativeAmount]%
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter][relativeAmount]%維護建築費用
# Requires translation!
Remove [buildingFilter] [cityFilter] =
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]中自然擴張文化成本[relativeAmount]%
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]中金錢購買地塊所需花費[relativeAmount]%
Each city founded increases culture cost of policies [relativeAmount]% less than normal = 新建城市導致推行政策所需文化成本的增幅低於正常值[relativeAmount]%
@ -2356,7 +2361,9 @@ Gain a free [beliefType] belief = 獲得免費的[beliefType]信仰
Triggers voting for the Diplomatic Victory = 發起外交勝利的投票
Instantly consumes [amount] [stockpiledResource] = 立即消耗 [amount] [stockpiledResource]
Instantly provides [amount] [stockpiledResource] = 立即提供 [amount] [stockpiledResource]
Gain [amount] [stat/resource] = 獲得 [amount] [stat/resource]
Gain [amount] [stat] = 獲得 [amount] [stat]
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
Gain [amount]-[amount2] [stat] = 獲得 [amount]-[amount2] [stat]
Gain enough Faith for a Pantheon = 為萬神殿獲得足夠的信仰
Gain enough Faith for [amount]% of a Great Prophet = 為一個大先知獲得足夠的信仰值的[amount]%
@ -2395,6 +2402,8 @@ upon being defeated = 被擊敗時
upon being promoted = 被晉升時
upon losing at least [amount] HP in a single attack = 單次戰鬥中丟失至少 [amount] HP時
upon ending a turn in a [tileFilter] tile = 在 [tileFilter] 地塊上結束一回合時
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = 在生成大先知後隱藏
# Requires translation!
hidden from users =

View File

@ -798,6 +798,8 @@ Sound = Ses
Sound effects volume = Ses efektleri ses düzeyi
Music volume = Müzik ses düzeyi
City ambient sound volume = Şehir ambiyansı ses düzeyi
# Requires translation!
Leader voices volume =
Pause between tracks = Parçalar arasında durdur
Pause = Duraklat
Music = Müzik
@ -2148,12 +2150,15 @@ Roads connect tiles across rivers = Yollar bölgeleri ırmakların üstünden ba
# Requires translation!
[relativeAmount]% maintenance on road & railroads =
No Maintenance costs for improvements in [tileFilter] tiles = [tileFilter] Karolar üzerindeki geliştirmeler Bakım ücreti istemez
[relativeAmount]% tile improvement construction time = %[relativeAmount] karo geliştirme inşaatı zamanı
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
# Requires translation!
[relativeAmount]% maintenance cost for buildings [cityFilter] =
# Requires translation!
Remove [buildingFilter] [cityFilter] =
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
# Requires translation!
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
# Requires translation!
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
@ -2659,7 +2664,9 @@ Instantly consumes [amount] [stockpiledResource] =
# Requires translation!
Instantly provides [amount] [stockpiledResource] =
# Requires translation!
Gain [amount] [stat/resource] =
Gain [amount] [stat] =
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
# Requires translation!
Gain [amount]-[amount2] [stat] =
# Requires translation!
@ -2730,6 +2737,8 @@ upon losing at least [amount] HP in a single attack =
# Requires translation!
upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
# Requires translation!
Hidden after generating a Great Prophet =
# Requires translation!
hidden from users =

View File

@ -792,6 +792,8 @@ Sound = Звук
Sound effects volume = Гучність звуків
Music volume = Гучність музики
City ambient sound volume = Гучність фонових звуків міста
# Requires translation!
Leader voices volume =
Pause between tracks = Пауза між треками
Pause = Пауза
Music = Музика
@ -1951,9 +1953,12 @@ Improves movement speed on roads = Підвищує швидкість руху
Roads connect tiles across rivers = Дороги з’єднують клітинки через ріки
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% за утримання доріг і залізниць
No Maintenance costs for improvements in [tileFilter] tiles = Покращення на клітинках типу [tileFilter] утримуються безкоштовно
[relativeAmount]% tile improvement construction time = [relativeAmount]% часу на покращення клітинок
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% до вартості утримання споруд [cityFilter]
Remove [buildingFilter] [cityFilter] = Прибрати [buildingFilter] [cityFilter]
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% ♪Культури за розширення кордонів [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% ¤Золота за придбання клітинок [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Кожне засноване місто збільшує ♪Культурну вартість політик на [relativeAmount]% менше ніж зазвичай
@ -2279,7 +2284,9 @@ Gain a free [beliefType] belief = Отримати безкоштовну дог
Triggers voting for the Diplomatic Victory = Розпочинає голосування за Дипломатичну перемогу
Instantly consumes [amount] [stockpiledResource] = Миттєво споживає [amount] [stockpiledResource]
Instantly provides [amount] [stockpiledResource] = Миттєво надає [amount] [stockpiledResource]
Gain [amount] [stat/resource] = Отримати [amount] [stat/resource]
Gain [amount] [stat] = Отримати [amount] [stat]
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
Gain [amount]-[amount2] [stat] = Отримати [amount]-[amount2] [stat]
Gain enough Faith for a Pantheon = Отримати достатньо ☮Віри для Пантеону
Gain enough Faith for [amount]% of a Great Prophet = Отримати достатньо ☮Віри для [amount]% Видатного Пророка
@ -2316,6 +2323,8 @@ upon being defeated = при поразці
upon being promoted = при підвищенні
upon losing at least [amount] HP in a single attack = при втраті принаймні [amount] ОЗ за одну атаку
upon ending a turn in a [tileFilter] tile = при закінченні ходу в клітинках типу [tileFilter]
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Приховано після появи Видатного пророка
# Requires translation!
hidden from users =

View File

@ -887,6 +887,8 @@ Sound = Âm thanh
Sound effects volume = Âm lượng hiệu ứng âm thanh
Music volume = Âm lượng nhạc nền
City ambient sound volume = Âm lượng xung quanh thành phố
# Requires translation!
Leader voices volume =
Pause between tracks = Tạm dừng giữa các bản nhạc
# Requires translation!
Pause =
@ -2184,10 +2186,13 @@ Improves movement speed on roads = Cải thiện tốc độ di chuyển trên
Roads connect tiles across rivers = Đường nối ô qua sông
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% bảo trì đường bộ và đường sắt
No Maintenance costs for improvements in [tileFilter] tiles = Không có chi phí bảo trì cho các cải tiến trong [tileFilter] xếp
[relativeAmount]% tile improvement construction time = [relativeAmount]% thời gian thi công cải thiện
# Requires translation!
[relativeAmount]% construction time for [improvementFilter] improvements =
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% chi phí bảo trì cho các tòa nhà [cityFilter]
# Requires translation!
Remove [buildingFilter] [cityFilter] =
# Requires translation!
Sell [buildingFilter] buildings [cityFilter] =
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Chi phí văn hóa của tăng trưởng biên giới tự nhiên [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Vàng chi phí mua các ô [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Mỗi thành phố được thành lập sẽ tăng chi phí văn hóa của các chính sách [relativeAmount] ít hơn% so với bình thường
@ -2553,7 +2558,9 @@ Triggers voting for the Diplomatic Victory = Kích hoạt bỏ phiếu cho Chi
Instantly consumes [amount] [stockpiledResource] =
# Requires translation!
Instantly provides [amount] [stockpiledResource] =
Gain [amount] [stat/resource] = Đạt được [amount] [stat/resource]
Gain [amount] [stat] = Đạt được [amount] [stat]
# Requires translation!
Gain [amount] [stat] (modified by game speed) =
Gain [amount]-[amount2] [stat] = Thu được [amount] - [amount2] [stat]
Gain enough Faith for a Pantheon = Có đủ niềm tin cho một Đền thờ
Gain enough Faith for [amount]% of a Great Prophet = Đạt được đủ Niềm tin cho [amount]% của một Nhà Tiên tri Vĩ đại
@ -2612,6 +2619,8 @@ upon being promoted =
upon losing at least [amount] HP in a single attack =
# Requires translation!
upon ending a turn in a [tileFilter] tile =
# Requires translation!
upon discovering a [tileFilter] tile =
Hidden after generating a Great Prophet = Ẩn sau khi tạo ra một nhà tiên tri vĩ đại
# Requires translation!
hidden from users =

View File

@ -14,7 +14,7 @@ Indonesian = 99
Catalan = 99
Finnish = 36
Spanish = 99
Malay = 22
Malay = 24
Brazilian_Portuguese = 99
Traditional_Chinese = 97
Polish = 99
@ -27,7 +27,7 @@ Persian_(Pinglish-DIN) = 13
Japanese = 88
English = 0
Vietnamese = 91
Czech = 82
Czech = 81
Hungarian = 78
Dutch = 99
Greek = 14

View File

@ -5,7 +5,7 @@ object BuildConfig {
const val kotlinVersion = "1.8.21"
const val appName = "Unciv"
const val appCodeNumber = 930
const val appVersion = "4.8.20"
const val appVersion = "4.9.0"
const val gdxVersion = "1.12.1"
const val ktorVersion = "2.2.3"

View File

@ -1,42 +1,20 @@
## 4.8.20
## 4.9.0
Resolved - City centers don't provide resources you don't have tech to extract
City centers don't provide resources you don't have tech to extract
Settlers no longer stuck in endless loops wanting to found cities on tiles they can't reach @tuvus
AI: Settlers no longer stuck in endless loops
Delete .github/ISSUE_TEMPLATE/feature_request.md
modding: Fixed certain unit uniques with tile conditionals
Create feature-request.yml
Delete .github/ISSUE_TEMPLATE/bug_report.md
Create bug-report.yml
Resolves resolves #10425 - Conditional tile checks pre-placement
Resolved - AI clears inquisitors from city centers to make way for spaceship units
More simplification of motivationToAttack
Separated hasAtLeastMotivationToAttack into separate class, split into subfunctions for main function readability
Unified errorSeverityForFilter checks into single function, we have a LOT of filters!
Added tests for parameters for complex filters, fixed nested complex filter returning 'possible filtering' when it should have been known
Better formatting for general filter rules v2
Better formatting for general filter rules
AI clears inquisitors from city centers to make way for spaceship units
Add the SellBuilding Unique - By PLynx01
Add gain stat modified by speed and improvement speed by filter uniques - By SeventhM
Add 'gain stat by game speed' and 'improvement speed with filter' uniques - By SeventhM
Add a TriggerUponDiscoveringTile unique type - By karmaBonfire
Add a TriggerUponDiscoveringTile unique - By karmaBonfire
By SomeTroglodyte:
- Support for Leader voices
- [code quality] Reorg, clean up and comment a few things
Support for Leader voices - By SomeTroglodyte
## 4.8.19

View File

@ -47,10 +47,10 @@ import com.unciv.utils.debug
import com.unciv.utils.launchOnGLThread
import com.unciv.utils.withGLContext
import com.unciv.utils.withThreadPoolContext
import kotlinx.coroutines.CancellationException
import java.io.PrintWriter
import java.util.EnumSet
import java.util.UUID
import kotlinx.coroutines.CancellationException
import kotlin.system.exitProcess
open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpecific {
@ -468,7 +468,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.8.20", 930)
val VERSION = Version("4.9.0", 930)
//endregion
lateinit var Current: UncivGame

View File

@ -18,8 +18,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Triggerable, Global
??? example "Sell [buildingFilter] [cityFilter]"
Example: "Sell [Culture] [in all cities]"
??? example "Sell [buildingFilter] buildings [cityFilter]"
Example: "Sell [Culture] buildings [in all cities]"
Applicable to: Triggerable, Global
@ -106,11 +106,16 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Triggerable
??? example "Gain [amount] [stat/resource]"
??? example "Gain [amount] [stat]"
Example: "Gain [3] [Culture]"
Applicable to: Triggerable
??? example "Gain [amount] [stat] (modified by game speed)"
Example: "Gain [3] [Culture] (modified by game speed)"
Applicable to: Triggerable
??? example "Gain [amount]-[amount] [stat]"
Example: "Gain [3]-[3] [Culture]"
@ -478,8 +483,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Global
??? example "[relativeAmount]% tile improvement construction time"
Example: "[+20]% tile improvement construction time"
??? example "[relativeAmount]% construction time for [improvementFilter] improvements"
Example: "[+20]% construction time for [All Road] improvements"
Applicable to: Global, Unit
@ -2139,7 +2144,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: UnitTriggerCondition
??? example "<upon discovering a [tileFilter] tile>"
Triggers for each tile discovered (unfogged) by the unit.
Example: "<upon discovering a [Farm] tile>"
Applicable to: UnitTriggerCondition

View File

@ -1,39 +1,15 @@
City centers don't provide resources you don't have tech to extract
AI: Settlers no longer stuck in endless loops
Resolved - City centers don't provide resources you don't have tech to extract
modding: Fixed certain unit uniques with tile conditionals
Settlers no longer stuck in endless loops wanting to found cities on tiles they can't reach @tuvus
Delete .github/ISSUE_TEMPLATE/feature_request.md
Create feature-request.yml
Delete .github/ISSUE_TEMPLATE/bug_report.md
Create bug-report.yml
Resolves resolves #10425 - Conditional tile checks pre-placement
Resolved - AI clears inquisitors from city centers to make way for spaceship units
More simplification of motivationToAttack
Separated hasAtLeastMotivationToAttack into separate class, split into subfunctions for main function readability
Unified errorSeverityForFilter checks into single function, we have a LOT of filters!
Added tests for parameters for complex filters, fixed nested complex filter returning 'possible filtering' when it should have been known
Better formatting for general filter rules v2
Better formatting for general filter rules
AI clears inquisitors from city centers to make way for spaceship units
Add the SellBuilding Unique - By PLynx01
Add gain stat modified by speed and improvement speed by filter uniques - By SeventhM
Add 'gain stat by game speed' and 'improvement speed with filter' uniques - By SeventhM
Add a TriggerUponDiscoveringTile unique type - By karmaBonfire
Add a TriggerUponDiscoveringTile unique - By karmaBonfire
By SomeTroglodyte:
- Support for Leader voices
- [code quality] Reorg, clean up and comment a few things
Support for Leader voices - By SomeTroglodyte

View File

@ -0,0 +1 @@
Otwartoźródłowa gra strategiczna 4X o budowaniu cywilizacji