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4.10.6
This commit is contained in:
parent
addae29649
commit
88c7804490
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@ -3998,6 +3998,20 @@ upon discovering a [tileFilter] tile =
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hidden from users =
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Comment [comment] = [comment]
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# Requires translation!
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Diplomatic relationships cannot change =
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# Requires translation!
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Can convert gold to science with sliders =
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# Requires translation!
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Allow City States to spawn with additional units =
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# Requires translation!
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Can trade civilization introductions for [positiveAmount] Gold =
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# Requires translation!
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Disable religion =
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# Requires translation!
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Allow raze capital =
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# Requires translation!
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Allow raze holy city =
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# Requires translation!
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Mod is incompatible with [modFilter] =
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# Requires translation!
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Mod requires [modFilter] =
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@ -3921,6 +3921,20 @@ upon discovering a [tileFilter] tile =
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hidden from users =
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Comment [comment] = [comment]
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# Requires translation!
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Diplomatic relationships cannot change =
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# Requires translation!
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Can convert gold to science with sliders =
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# Requires translation!
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Allow City States to spawn with additional units =
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# Requires translation!
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Can trade civilization introductions for [positiveAmount] Gold =
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# Requires translation!
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Disable religion =
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# Requires translation!
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Allow raze capital =
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# Requires translation!
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Allow raze holy city =
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# Requires translation!
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Mod is incompatible with [modFilter] =
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# Requires translation!
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Mod requires [modFilter] =
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@ -4232,6 +4232,20 @@ upon discovering a [tileFilter] tile =
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hidden from users =
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Comment [comment] = [comment]
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# Requires translation!
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Diplomatic relationships cannot change =
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# Requires translation!
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Can convert gold to science with sliders =
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# Requires translation!
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Allow City States to spawn with additional units =
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# Requires translation!
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Can trade civilization introductions for [positiveAmount] Gold =
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# Requires translation!
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Disable religion =
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# Requires translation!
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Allow raze capital =
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# Requires translation!
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Allow raze holy city =
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# Requires translation!
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Mod is incompatible with [modFilter] =
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# Requires translation!
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Mod requires [modFilter] =
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@ -2361,6 +2361,20 @@ upon ending a turn in a [tileFilter] tile = ao terminar um turno em um painel [t
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upon discovering a [tileFilter] tile = ao descobrir um painel [tileFilter]
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hidden from users = escondido dos usuários
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Comment [comment] = [comment]
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# Requires translation!
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Diplomatic relationships cannot change =
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# Requires translation!
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Can convert gold to science with sliders =
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# Requires translation!
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Allow City States to spawn with additional units =
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# Requires translation!
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Can trade civilization introductions for [positiveAmount] Gold =
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# Requires translation!
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Disable religion =
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# Requires translation!
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Allow raze capital =
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# Requires translation!
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Allow raze holy city =
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Mod is incompatible with [modFilter] = O mod é incompatível com [modFilter]
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Mod requires [modFilter] = O mod requer [modFilter]
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Should only be used as permanent audiovisual mod = Deve ser usado apenas como mod audiovisual permanente
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@ -3317,6 +3317,20 @@ upon discovering a [tileFilter] tile =
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hidden from users =
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Comment [comment] = [comment]
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# Requires translation!
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Diplomatic relationships cannot change =
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# Requires translation!
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Can convert gold to science with sliders =
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# Requires translation!
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Allow City States to spawn with additional units =
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# Requires translation!
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Can trade civilization introductions for [positiveAmount] Gold =
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# Requires translation!
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Disable religion =
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# Requires translation!
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Allow raze capital =
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# Requires translation!
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Allow raze holy city =
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# Requires translation!
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Mod is incompatible with [modFilter] =
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# Requires translation!
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Mod requires [modFilter] =
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@ -2366,6 +2366,20 @@ upon ending a turn in a [tileFilter] tile = quan acaba el torn en una casella de
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upon discovering a [tileFilter] tile = quan es descobreix una casella [tileFilter]
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hidden from users = amagat als usuaris
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Comment [comment] = [comment]
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# Requires translation!
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Diplomatic relationships cannot change =
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# Requires translation!
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Can convert gold to science with sliders =
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# Requires translation!
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Allow City States to spawn with additional units =
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# Requires translation!
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Can trade civilization introductions for [positiveAmount] Gold =
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# Requires translation!
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Disable religion =
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# Requires translation!
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Allow raze capital =
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# Requires translation!
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Allow raze holy city =
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Mod is incompatible with [modFilter] = El mod no és compatible amb [modFilter]
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Mod requires [modFilter] = El mod necessita [modFilter]
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Should only be used as permanent audiovisual mod = Només es pot fer servir com a mod audiovisual permanent
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@ -2787,6 +2787,20 @@ upon discovering a [tileFilter] tile =
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hidden from users =
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Comment [comment] = [comment]
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# Requires translation!
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Diplomatic relationships cannot change =
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# Requires translation!
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Can convert gold to science with sliders =
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# Requires translation!
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Allow City States to spawn with additional units =
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# Requires translation!
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Can trade civilization introductions for [positiveAmount] Gold =
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# Requires translation!
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Disable religion =
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# Requires translation!
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Allow raze capital =
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# Requires translation!
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Allow raze holy city =
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# Requires translation!
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Mod is incompatible with [modFilter] =
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# Requires translation!
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Mod requires [modFilter] =
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@ -2374,6 +2374,20 @@ upon ending a turn in a [tileFilter] tile = na het beindigen van een beurt in ee
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upon discovering a [tileFilter] tile = na het ontdekken van een [tileFilter] tegel
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hidden from users = Verborgen voor gebruikers
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Comment [comment] = [comment]
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# Requires translation!
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Diplomatic relationships cannot change =
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# Requires translation!
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Can convert gold to science with sliders =
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# Requires translation!
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Allow City States to spawn with additional units =
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# Requires translation!
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Can trade civilization introductions for [positiveAmount] Gold =
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# Requires translation!
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Disable religion =
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# Requires translation!
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Allow raze capital =
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# Requires translation!
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Allow raze holy city =
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Mod is incompatible with [modFilter] = Mod is niet compatibel met [modFilter]
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Mod requires [modFilter] = Mod vereist [modFilter]
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Should only be used as permanent audiovisual mod = Wordt best enkel gebruikt als een permanente audiovisuele mod
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@ -4428,6 +4428,20 @@ upon discovering a [tileFilter] tile =
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hidden from users =
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Comment [comment] = [comment]
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# Requires translation!
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Diplomatic relationships cannot change =
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# Requires translation!
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Can convert gold to science with sliders =
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# Requires translation!
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Allow City States to spawn with additional units =
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# Requires translation!
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Can trade civilization introductions for [positiveAmount] Gold =
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# Requires translation!
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Disable religion =
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# Requires translation!
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Allow raze capital =
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# Requires translation!
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Allow raze holy city =
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# Requires translation!
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Mod is incompatible with [modFilter] =
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# Requires translation!
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Mod requires [modFilter] =
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@ -2566,6 +2566,20 @@ upon discovering a [tileFilter] tile =
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hidden from users =
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Comment [comment] = [comment]
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# Requires translation!
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Diplomatic relationships cannot change =
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# Requires translation!
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Can convert gold to science with sliders =
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# Requires translation!
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Allow City States to spawn with additional units =
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# Requires translation!
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Can trade civilization introductions for [positiveAmount] Gold =
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# Requires translation!
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Disable religion =
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# Requires translation!
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Allow raze capital =
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# Requires translation!
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Allow raze holy city =
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# Requires translation!
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Mod is incompatible with [modFilter] =
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# Requires translation!
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Mod requires [modFilter] =
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@ -3444,6 +3444,20 @@ upon discovering a [tileFilter] tile =
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hidden from users =
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Comment [comment] = [comment]
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# Requires translation!
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Diplomatic relationships cannot change =
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# Requires translation!
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Can convert gold to science with sliders =
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# Requires translation!
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Allow City States to spawn with additional units =
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# Requires translation!
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Can trade civilization introductions for [positiveAmount] Gold =
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# Requires translation!
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Disable religion =
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# Requires translation!
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Allow raze capital =
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# Requires translation!
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Allow raze holy city =
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# Requires translation!
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Mod is incompatible with [modFilter] =
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# Requires translation!
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Mod requires [modFilter] =
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@ -2263,15 +2263,10 @@ when below [amount] [stat/resource] = quand à moins de [amount] [stat/resource]
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when above [amount] [stat/resource] (modified by game speed) = quand à plus de [amount] [stat/resource] (modifié par vitesse de jeu)
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when below [amount] [stat/resource] (modified by game speed) = quand à moins de [amount] [stat/resource] (modifié par vitesse de jeu)
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in this city = dans cette ville
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# Requires translation!
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in [cityFilter] cities = dans les villes [cityFilter]
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# Requires translation!
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in cities connected to the capital = dans les villes connectées à la capitale
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# Requires translation!
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in cities with a major religion = dans les villes avec une religion majeure
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# Requires translation!
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in cities with an enhanced religion = dans les villes avec une religion renforcée
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# Requires translation!
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in cities following our religion = dans les villes pratiquant votre religion
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in cities with a [buildingFilter] = dans les villes avec [buildingFilter]
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in cities without a [buildingFilter] = dans les villes sans [buildingFilter]
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@ -2366,6 +2361,20 @@ upon ending a turn in a [tileFilter] tile = en terminant un tour sur une case [t
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upon discovering a [tileFilter] tile = en découvrant une case [tileFilter]
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hidden from users = Caché aux joueurs
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Comment [comment] = [comment]
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# Requires translation!
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Diplomatic relationships cannot change =
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# Requires translation!
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Can convert gold to science with sliders =
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# Requires translation!
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Allow City States to spawn with additional units =
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# Requires translation!
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Can trade civilization introductions for [positiveAmount] Gold =
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# Requires translation!
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Disable religion =
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# Requires translation!
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Allow raze capital =
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# Requires translation!
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Allow raze holy city =
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Mod is incompatible with [modFilter] = Le mod est incompatible avec [modFilter]
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Mod requires [modFilter] = Le mod nécessite [modFilter]
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Should only be used as permanent audiovisual mod = Devrait être activé uniquement comme mod audiovisuel permanent
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@ -2402,38 +2411,29 @@ Air = Aérienne(s)
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######### City filters ###########
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in all cities = dans toutes les villes
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# Requires translation!
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in your cities = dans vos villes
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# Requires translation!
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Your = Votre(vos)
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in all coastal cities = dans toutes les villes côtières
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Coastal = Côtière(s)
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in capital = dans la capitale
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# Requires translation!
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Capital = Capitale(s)
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in all non-occupied cities = dans toutes les villes non-occupées
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# Requires translation!
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Non-occupied = Non-occupée(s)
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in all cities with a world wonder = dans toutes les villes avec une merveille mondiale
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in all cities connected to capital = dans toutes les villes connectées à la capitale
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in all cities with a garrison = dans toutes les villes avec une garnison
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# Requires translation!
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Garrisoned = En garnison
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in all cities in which the majority religion is a major religion = dans toutes les villes où la religion majoritaire est une religion majeure
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in all cities in which the majority religion is an enhanced religion = dans toutes les villes où la religion majoritaire est une religion renforcée
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in non-enemy foreign cities = dans les villes étrangères non-ennemies
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# Requires translation!
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in enemy cities = dans les villes ennemies
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in foreign cities = dans les villes étrangères
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Foreign = Étrangère(s)
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in annexed cities = dans les villes annexées
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# Requires translation!
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Annexed = Annexée(s)
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in puppeted cities = dans les villes fantoches
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# Requires translation!
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Puppeted = Fantoche(s)
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in holy cities = dans les villes saintes
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# Requires translation!
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Holy = Sainte(s)
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in City-State cities = dans les villes Cité-État
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in cities following this religion = dans les villes pratiquant cette religion
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@ -2366,6 +2366,20 @@ upon ending a turn in a [tileFilter] tile = bei Beendigung einer Runde auf einem
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upon discovering a [tileFilter] tile = bei Entdeckung eines [tileFilter] Feldes
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hidden from users = vor dem Benutzer versteckt
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Comment [comment] = [comment]
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# Requires translation!
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Diplomatic relationships cannot change =
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# Requires translation!
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Can convert gold to science with sliders =
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# Requires translation!
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Allow City States to spawn with additional units =
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# Requires translation!
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Can trade civilization introductions for [positiveAmount] Gold =
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# Requires translation!
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Disable religion =
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# Requires translation!
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Allow raze capital =
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# Requires translation!
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Allow raze holy city =
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Mod is incompatible with [modFilter] = Mod ist nicht kompatibel mit [modFilter]
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Mod requires [modFilter] = Mod erfordert [modFilter]
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Should only be used as permanent audiovisual mod = Sollte nur als permanente audiovisuelle Mod verwendet werden
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@ -4040,6 +4040,20 @@ upon discovering a [tileFilter] tile =
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hidden from users =
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Comment [comment] = [comment]
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# Requires translation!
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Diplomatic relationships cannot change =
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# Requires translation!
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Can convert gold to science with sliders =
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# Requires translation!
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Allow City States to spawn with additional units =
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# Requires translation!
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Can trade civilization introductions for [positiveAmount] Gold =
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# Requires translation!
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Disable religion =
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# Requires translation!
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Allow raze capital =
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# Requires translation!
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Allow raze holy city =
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# Requires translation!
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Mod is incompatible with [modFilter] =
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# Requires translation!
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Mod requires [modFilter] =
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@ -2372,6 +2372,20 @@ upon ending a turn in a [tileFilter] tile = a kör [tileFilter] mezőn való bef
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upon discovering a [tileFilter] tile = egy [tileFilter] mező felfedezésekor
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hidden from users = a felhasználók elől rejtve
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Comment [comment] = [comment]
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# Requires translation!
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Diplomatic relationships cannot change =
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# Requires translation!
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Can convert gold to science with sliders =
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# Requires translation!
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Allow City States to spawn with additional units =
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# Requires translation!
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Can trade civilization introductions for [positiveAmount] Gold =
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# Requires translation!
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Disable religion =
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# Requires translation!
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Allow raze capital =
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# Requires translation!
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Allow raze holy city =
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Mod is incompatible with [modFilter] = [modFilter] és a mod nem kompatibilisek
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Mod requires [modFilter] = [modFilter] szükséges a modhoz
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Should only be used as permanent audiovisual mod = Csak mint állandó audiovizuális mod használandó
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@ -2373,6 +2373,20 @@ upon ending a turn in a [tileFilter] tile = saat menyelesaikan giliran di daerah
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upon discovering a [tileFilter] tile = saat menemukan daerah [tileFilter]
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hidden from users = disembunyikan dari pengguna
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Comment [comment] = [comment]
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# Requires translation!
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Diplomatic relationships cannot change =
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# Requires translation!
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Can convert gold to science with sliders =
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# Requires translation!
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Allow City States to spawn with additional units =
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# Requires translation!
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Can trade civilization introductions for [positiveAmount] Gold =
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# Requires translation!
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Disable religion =
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# Requires translation!
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Allow raze capital =
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# Requires translation!
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Allow raze holy city =
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Mod is incompatible with [modFilter] = Mod tidak kompatibel dengan [modFilter]
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Mod requires [modFilter] = Mod memerlukan [modFilter]
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Should only be used as permanent audiovisual mod = Hanya boleh digunakan sebagai mod audiovisual permanen
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@ -2361,6 +2361,20 @@ upon ending a turn in a [tileFilter] tile = quando finisci un turno su una casel
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upon discovering a [tileFilter] tile = quando scopri una casella [tileFilter]
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hidden from users = nascosto dagli utenti
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Comment [comment] = [comment]
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# Requires translation!
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Diplomatic relationships cannot change =
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# Requires translation!
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Can convert gold to science with sliders =
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# Requires translation!
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Allow City States to spawn with additional units =
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# Requires translation!
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Can trade civilization introductions for [positiveAmount] Gold =
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# Requires translation!
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Disable religion =
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# Requires translation!
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Allow raze capital =
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# Requires translation!
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Allow raze holy city =
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Mod is incompatible with [modFilter] = La mod è incompatibile con [modFilter]
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Mod requires [modFilter] = La mod richiede [modFilter]
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Should only be used as permanent audiovisual mod = Va usata solo come mod audiovisuale
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@ -2527,6 +2527,20 @@ upon discovering a [tileFilter] tile =
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hidden from users =
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Comment [comment] = [comment]
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# Requires translation!
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Diplomatic relationships cannot change =
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# Requires translation!
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Can convert gold to science with sliders =
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# Requires translation!
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Allow City States to spawn with additional units =
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# Requires translation!
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Can trade civilization introductions for [positiveAmount] Gold =
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# Requires translation!
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Disable religion =
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# Requires translation!
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Allow raze capital =
|
||||
# Requires translation!
|
||||
Allow raze holy city =
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Mod requires [modFilter] =
|
||||
|
|
|
|||
|
|
@ -2384,6 +2384,20 @@ upon ending a turn in a [tileFilter] tile = [tileFilter] 타일에서 턴을 마
|
|||
upon discovering a [tileFilter] tile = [tileFilter] 타일 발견 시
|
||||
hidden from users = 유저에게 보이지 않음
|
||||
Comment [comment] = [comment]
|
||||
# Requires translation!
|
||||
Diplomatic relationships cannot change =
|
||||
# Requires translation!
|
||||
Can convert gold to science with sliders =
|
||||
# Requires translation!
|
||||
Allow City States to spawn with additional units =
|
||||
# Requires translation!
|
||||
Can trade civilization introductions for [positiveAmount] Gold =
|
||||
# Requires translation!
|
||||
Disable religion =
|
||||
# Requires translation!
|
||||
Allow raze capital =
|
||||
# Requires translation!
|
||||
Allow raze holy city =
|
||||
Mod is incompatible with [modFilter] = 모드가 [modFilter]에 호환되지 않음
|
||||
Mod requires [modFilter] = 모드에 [modFilter]이(가) 필요함
|
||||
Should only be used as permanent audiovisual mod = 시청각모드로만 사용 가능함
|
||||
|
|
@ -3157,9 +3171,7 @@ Generous Egypt makes you this offer. = 이집트의 관대함으로 이 거래
|
|||
Good day. = 좋은 날이군.
|
||||
Oh, it's you. = 음, 네놈인가.
|
||||
Monument Builders = 불가사의 건축가
|
||||
# Requires translation!
|
||||
O great Ramesses, Pharaoh of Egypt, bright as the Sun and mighty as the Nile! Lord of all living things, you lead the greatest of all civilizations, which has gifted the world with writing, advanced mathematics, sculpture, and architecture. Egyptian monuments and culture will continue to amaze the world for thousands of years. = 오, 뜨거운 태양처럼 눈부시고 흐르는 나일 강처럼 힘찬 이집트의 파라오, 위대한 람세스여! 생명있는 모든 것들의 영장이여, 그대가 다스리는 가장 위대한 문명은 문자, 고급 수학, 조각, 건축을 세상에 선사하였습니다. 이집트의 유적과 문화는 수천 년간 세계의 경탄을 자아낼 것입니다.
|
||||
# Requires translation!
|
||||
Mighty and eternal Ramesses, Egypt lasted for millenia, whereas other civilisations disappeared into dust after a few centuries. Amun-Ra blesses you again to lead Egypt and its people on the path of light. Will your new empire shine through the ages of history? = 강력하고 영원한 람세스여, 다른 문명들이 몇 세기 만에 멸하는 와중에도 이집트는 몇천 년을 견디었습니다. 아문 라께서 다시 한번 축복을 내리시어 그대로 하여금 이집트 국민을 빛의 길로 인도케 하십니다. 그대의 제국이 세월 속에서 빛나게 하시겠습니까?
|
||||
Thebes = 테베
|
||||
Memphis = 멤피스
|
||||
|
|
|
|||
|
|
@ -4176,6 +4176,20 @@ hidden from users =
|
|||
# Requires translation!
|
||||
Comment [comment] =
|
||||
# Requires translation!
|
||||
Diplomatic relationships cannot change =
|
||||
# Requires translation!
|
||||
Can convert gold to science with sliders =
|
||||
# Requires translation!
|
||||
Allow City States to spawn with additional units =
|
||||
# Requires translation!
|
||||
Can trade civilization introductions for [positiveAmount] Gold =
|
||||
# Requires translation!
|
||||
Disable religion =
|
||||
# Requires translation!
|
||||
Allow raze capital =
|
||||
# Requires translation!
|
||||
Allow raze holy city =
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Mod requires [modFilter] =
|
||||
|
|
|
|||
|
|
@ -2719,6 +2719,20 @@ upon discovering a [tileFilter] tile =
|
|||
hidden from users =
|
||||
Comment [comment] = [comment]
|
||||
# Requires translation!
|
||||
Diplomatic relationships cannot change =
|
||||
# Requires translation!
|
||||
Can convert gold to science with sliders =
|
||||
# Requires translation!
|
||||
Allow City States to spawn with additional units =
|
||||
# Requires translation!
|
||||
Can trade civilization introductions for [positiveAmount] Gold =
|
||||
# Requires translation!
|
||||
Disable religion =
|
||||
# Requires translation!
|
||||
Allow raze capital =
|
||||
# Requires translation!
|
||||
Allow raze holy city =
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Mod requires [modFilter] =
|
||||
|
|
|
|||
|
|
@ -3367,6 +3367,20 @@ upon discovering a [tileFilter] tile =
|
|||
hidden from users =
|
||||
Comment [comment] = [comment]
|
||||
# Requires translation!
|
||||
Diplomatic relationships cannot change =
|
||||
# Requires translation!
|
||||
Can convert gold to science with sliders =
|
||||
# Requires translation!
|
||||
Allow City States to spawn with additional units =
|
||||
# Requires translation!
|
||||
Can trade civilization introductions for [positiveAmount] Gold =
|
||||
# Requires translation!
|
||||
Disable religion =
|
||||
# Requires translation!
|
||||
Allow raze capital =
|
||||
# Requires translation!
|
||||
Allow raze holy city =
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Mod requires [modFilter] =
|
||||
|
|
|
|||
|
|
@ -3820,6 +3820,20 @@ upon discovering a [tileFilter] tile =
|
|||
hidden from users =
|
||||
Comment [comment] = [comment]
|
||||
# Requires translation!
|
||||
Diplomatic relationships cannot change =
|
||||
# Requires translation!
|
||||
Can convert gold to science with sliders =
|
||||
# Requires translation!
|
||||
Allow City States to spawn with additional units =
|
||||
# Requires translation!
|
||||
Can trade civilization introductions for [positiveAmount] Gold =
|
||||
# Requires translation!
|
||||
Disable religion =
|
||||
# Requires translation!
|
||||
Allow raze capital =
|
||||
# Requires translation!
|
||||
Allow raze holy city =
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Mod requires [modFilter] =
|
||||
|
|
|
|||
|
|
@ -3391,6 +3391,20 @@ upon discovering a [tileFilter] tile =
|
|||
hidden from users =
|
||||
Comment [comment] = [comment]
|
||||
# Requires translation!
|
||||
Diplomatic relationships cannot change =
|
||||
# Requires translation!
|
||||
Can convert gold to science with sliders =
|
||||
# Requires translation!
|
||||
Allow City States to spawn with additional units =
|
||||
# Requires translation!
|
||||
Can trade civilization introductions for [positiveAmount] Gold =
|
||||
# Requires translation!
|
||||
Disable religion =
|
||||
# Requires translation!
|
||||
Allow raze capital =
|
||||
# Requires translation!
|
||||
Allow raze holy city =
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Mod requires [modFilter] =
|
||||
|
|
|
|||
|
|
@ -2263,15 +2263,10 @@ when below [amount] [stat/resource] = gdy posiadasz mniej niż [amount] [stat/re
|
|||
when above [amount] [stat/resource] (modified by game speed) = gdy posiadasz więcej niż [amount] [stat/resource] (modyfikowane przez szybkość gry)
|
||||
when below [amount] [stat/resource] (modified by game speed) = gdy posiadasz mniej niż [amount] [stat/resource] (modyfikowane przez szybkość gry)
|
||||
in this city = w tym mieście
|
||||
# Requires translation!
|
||||
in [cityFilter] cities = w miastach [cityFilter]
|
||||
# Requires translation!
|
||||
in cities connected to the capital = w miastach połączonych ze stolicą
|
||||
# Requires translation!
|
||||
in cities with a major religion = w miastach z religią dominującą
|
||||
# Requires translation!
|
||||
in cities with an enhanced religion = w miastach ze wzmocnioną religią
|
||||
# Requires translation!
|
||||
in cities following our religion = w miastach wyznających naszą religię
|
||||
in cities with a [buildingFilter] = w miastach z [buildingFilter]
|
||||
in cities without a [buildingFilter] = w miastach bez → [buildingFilter]
|
||||
|
|
@ -2366,6 +2361,20 @@ upon ending a turn in a [tileFilter] tile = po zakończeniu tury na polu [tileFi
|
|||
upon discovering a [tileFilter] tile = po odkryciu pola [tileFilter]
|
||||
hidden from users = Ukryte przed graczami
|
||||
Comment [comment] = [comment]
|
||||
# Requires translation!
|
||||
Diplomatic relationships cannot change =
|
||||
# Requires translation!
|
||||
Can convert gold to science with sliders =
|
||||
# Requires translation!
|
||||
Allow City States to spawn with additional units =
|
||||
# Requires translation!
|
||||
Can trade civilization introductions for [positiveAmount] Gold =
|
||||
# Requires translation!
|
||||
Disable religion =
|
||||
# Requires translation!
|
||||
Allow raze capital =
|
||||
# Requires translation!
|
||||
Allow raze holy city =
|
||||
Mod is incompatible with [modFilter] = Mod jest niekompatybilny z [modFilter]
|
||||
Mod requires [modFilter] = Mod wymaga [modFilter]
|
||||
Should only be used as permanent audiovisual mod = Powinien być zawsze używany jako mod permanentnie widoczny
|
||||
|
|
@ -2402,38 +2411,29 @@ Air = lotnicze
|
|||
######### City filters ###########
|
||||
|
||||
in all cities = we wszystkich miastach
|
||||
# Requires translation!
|
||||
in your cities = w twoich miastach
|
||||
# Requires translation!
|
||||
Your = Twój
|
||||
in all coastal cities = we wszystkich miastach nadmorskich
|
||||
Coastal = Wybrzeże
|
||||
in capital = w Stolicy
|
||||
# Requires translation!
|
||||
Capital = Stolica
|
||||
in all non-occupied cities = we wszystkich nieokupowanych miastach
|
||||
# Requires translation!
|
||||
Non-occupied = Nieokupowane
|
||||
in all cities with a world wonder = we wszystkich miastach z Cudami
|
||||
in all cities connected to capital = we wszystkich miastach połączonych ze stolicą
|
||||
in all cities with a garrison = we wszystkich miastach posiadających garnizon
|
||||
# Requires translation!
|
||||
Garrisoned = Zgarnizowana
|
||||
in all cities in which the majority religion is a major religion = we wszystkich miastach, w których większość wyznaje dominującą religię
|
||||
in all cities in which the majority religion is an enhanced religion = we wszystkich miastach, w których większość wyznaje rozszerzaną religię
|
||||
in non-enemy foreign cities = w obcych miastach niebędących wrogami
|
||||
# Requires translation!
|
||||
in enemy cities = we wrogich miastach
|
||||
in foreign cities = w obcych miastach
|
||||
Foreign = Obcy
|
||||
in annexed cities = w zaanektowanych miastach
|
||||
# Requires translation!
|
||||
Annexed = Zaanektowane
|
||||
in puppeted cities = w miastach marionetkowych
|
||||
# Requires translation!
|
||||
Puppeted = marionetkowe
|
||||
in holy cities = w Świętych Miastach
|
||||
# Requires translation!
|
||||
Holy = Święte
|
||||
in City-State cities = w Wolnych Miastach
|
||||
in cities following this religion = w miastach wyznających tę religię
|
||||
|
|
@ -2453,7 +2453,6 @@ resource = surowiec
|
|||
Foreign Land = Obcy Teren
|
||||
Friendly Land = Przyjazny Teren
|
||||
Enemy Land = wrogim terenie
|
||||
# Requires translation!
|
||||
your = twój
|
||||
Featureless = Bez cech szczególnych
|
||||
Fresh Water = woda pitna
|
||||
|
|
|
|||
|
|
@ -2863,6 +2863,20 @@ upon discovering a [tileFilter] tile =
|
|||
hidden from users =
|
||||
Comment [comment] = [comment]
|
||||
# Requires translation!
|
||||
Diplomatic relationships cannot change =
|
||||
# Requires translation!
|
||||
Can convert gold to science with sliders =
|
||||
# Requires translation!
|
||||
Allow City States to spawn with additional units =
|
||||
# Requires translation!
|
||||
Can trade civilization introductions for [positiveAmount] Gold =
|
||||
# Requires translation!
|
||||
Disable religion =
|
||||
# Requires translation!
|
||||
Allow raze capital =
|
||||
# Requires translation!
|
||||
Allow raze holy city =
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Mod requires [modFilter] =
|
||||
|
|
|
|||
|
|
@ -2710,6 +2710,20 @@ upon discovering a [tileFilter] tile =
|
|||
# Requires translation!
|
||||
hidden from users =
|
||||
Comment [comment] = [comment]
|
||||
# Requires translation!
|
||||
Diplomatic relationships cannot change =
|
||||
# Requires translation!
|
||||
Can convert gold to science with sliders =
|
||||
# Requires translation!
|
||||
Allow City States to spawn with additional units =
|
||||
# Requires translation!
|
||||
Can trade civilization introductions for [positiveAmount] Gold =
|
||||
# Requires translation!
|
||||
Disable religion =
|
||||
# Requires translation!
|
||||
Allow raze capital =
|
||||
# Requires translation!
|
||||
Allow raze holy city =
|
||||
Mod is incompatible with [modFilter] = Mod-ul este incompatibil cu [modFilter]
|
||||
# Requires translation!
|
||||
Mod requires [modFilter] =
|
||||
|
|
|
|||
|
|
@ -2391,6 +2391,20 @@ upon ending a turn in a [tileFilter] tile = при окончании хода
|
|||
upon discovering a [tileFilter] tile = при нахождении клетки [tileFilter]
|
||||
hidden from users = спрятано от пользователей
|
||||
Comment [comment] = [comment]
|
||||
# Requires translation!
|
||||
Diplomatic relationships cannot change =
|
||||
# Requires translation!
|
||||
Can convert gold to science with sliders =
|
||||
# Requires translation!
|
||||
Allow City States to spawn with additional units =
|
||||
# Requires translation!
|
||||
Can trade civilization introductions for [positiveAmount] Gold =
|
||||
# Requires translation!
|
||||
Disable religion =
|
||||
# Requires translation!
|
||||
Allow raze capital =
|
||||
# Requires translation!
|
||||
Allow raze holy city =
|
||||
Mod is incompatible with [modFilter] = Мод несовместим с [modFilter]
|
||||
# Requires translation!
|
||||
Mod requires [modFilter] =
|
||||
|
|
|
|||
|
|
@ -3726,6 +3726,20 @@ upon discovering a [tileFilter] tile =
|
|||
hidden from users =
|
||||
Comment [comment] = [comment]
|
||||
# Requires translation!
|
||||
Diplomatic relationships cannot change =
|
||||
# Requires translation!
|
||||
Can convert gold to science with sliders =
|
||||
# Requires translation!
|
||||
Allow City States to spawn with additional units =
|
||||
# Requires translation!
|
||||
Can trade civilization introductions for [positiveAmount] Gold =
|
||||
# Requires translation!
|
||||
Disable religion =
|
||||
# Requires translation!
|
||||
Allow raze capital =
|
||||
# Requires translation!
|
||||
Allow raze holy city =
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Mod requires [modFilter] =
|
||||
|
|
|
|||
|
|
@ -2361,6 +2361,20 @@ upon ending a turn in a [tileFilter] tile = 在[tileFilter]地块上结束一回
|
|||
upon discovering a [tileFilter] tile = 当发现[tileFilter]后
|
||||
hidden from users = 对玩家隐藏
|
||||
Comment [comment] = [comment]
|
||||
# Requires translation!
|
||||
Diplomatic relationships cannot change =
|
||||
# Requires translation!
|
||||
Can convert gold to science with sliders =
|
||||
# Requires translation!
|
||||
Allow City States to spawn with additional units =
|
||||
# Requires translation!
|
||||
Can trade civilization introductions for [positiveAmount] Gold =
|
||||
# Requires translation!
|
||||
Disable religion =
|
||||
# Requires translation!
|
||||
Allow raze capital =
|
||||
# Requires translation!
|
||||
Allow raze holy city =
|
||||
Mod is incompatible with [modFilter] = Mod与[modFilter]不兼容
|
||||
Mod requires [modFilter] = Mod 需要 [modFilter]
|
||||
Should only be used as permanent audiovisual mod = 只能用作永久视听Mod
|
||||
|
|
|
|||
|
|
@ -2373,6 +2373,20 @@ upon ending a turn in a [tileFilter] tile = al terminar turno en una casilla de
|
|||
upon discovering a [tileFilter] tile = al descubrir una casilla de [tileFilter]
|
||||
hidden from users = oculto al jugador
|
||||
Comment [comment] = Comentario: [comment]
|
||||
# Requires translation!
|
||||
Diplomatic relationships cannot change =
|
||||
# Requires translation!
|
||||
Can convert gold to science with sliders =
|
||||
# Requires translation!
|
||||
Allow City States to spawn with additional units =
|
||||
# Requires translation!
|
||||
Can trade civilization introductions for [positiveAmount] Gold =
|
||||
# Requires translation!
|
||||
Disable religion =
|
||||
# Requires translation!
|
||||
Allow raze capital =
|
||||
# Requires translation!
|
||||
Allow raze holy city =
|
||||
Mod is incompatible with [modFilter] = Este mod es incompatible con [modFilter]
|
||||
Mod requires [modFilter] = El mod requiere [modFilter]
|
||||
Should only be used as permanent audiovisual mod = Sólo debería ser usado como mod audiovisual
|
||||
|
|
|
|||
|
|
@ -2734,6 +2734,20 @@ upon discovering a [tileFilter] tile =
|
|||
hidden from users =
|
||||
Comment [comment] = [comment]
|
||||
# Requires translation!
|
||||
Diplomatic relationships cannot change =
|
||||
# Requires translation!
|
||||
Can convert gold to science with sliders =
|
||||
# Requires translation!
|
||||
Allow City States to spawn with additional units =
|
||||
# Requires translation!
|
||||
Can trade civilization introductions for [positiveAmount] Gold =
|
||||
# Requires translation!
|
||||
Disable religion =
|
||||
# Requires translation!
|
||||
Allow raze capital =
|
||||
# Requires translation!
|
||||
Allow raze holy city =
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Mod requires [modFilter] =
|
||||
|
|
|
|||
|
|
@ -2498,6 +2498,20 @@ upon discovering a [tileFilter] tile =
|
|||
hidden from users =
|
||||
Comment [comment] = [comment]
|
||||
# Requires translation!
|
||||
Diplomatic relationships cannot change =
|
||||
# Requires translation!
|
||||
Can convert gold to science with sliders =
|
||||
# Requires translation!
|
||||
Allow City States to spawn with additional units =
|
||||
# Requires translation!
|
||||
Can trade civilization introductions for [positiveAmount] Gold =
|
||||
# Requires translation!
|
||||
Disable religion =
|
||||
# Requires translation!
|
||||
Allow raze capital =
|
||||
# Requires translation!
|
||||
Allow raze holy city =
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Mod requires [modFilter] =
|
||||
|
|
|
|||
|
|
@ -2650,6 +2650,20 @@ upon discovering a [tileFilter] tile =
|
|||
hidden from users =
|
||||
Comment [comment] = [comment]
|
||||
# Requires translation!
|
||||
Diplomatic relationships cannot change =
|
||||
# Requires translation!
|
||||
Can convert gold to science with sliders =
|
||||
# Requires translation!
|
||||
Allow City States to spawn with additional units =
|
||||
# Requires translation!
|
||||
Can trade civilization introductions for [positiveAmount] Gold =
|
||||
# Requires translation!
|
||||
Disable religion =
|
||||
# Requires translation!
|
||||
Allow raze capital =
|
||||
# Requires translation!
|
||||
Allow raze holy city =
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Mod requires [modFilter] =
|
||||
|
|
|
|||
|
|
@ -2418,6 +2418,20 @@ upon discovering a [tileFilter] tile =
|
|||
# Requires translation!
|
||||
hidden from users =
|
||||
Comment [comment] = [comment]
|
||||
# Requires translation!
|
||||
Diplomatic relationships cannot change =
|
||||
# Requires translation!
|
||||
Can convert gold to science with sliders =
|
||||
# Requires translation!
|
||||
Allow City States to spawn with additional units =
|
||||
# Requires translation!
|
||||
Can trade civilization introductions for [positiveAmount] Gold =
|
||||
# Requires translation!
|
||||
Disable religion =
|
||||
# Requires translation!
|
||||
Allow raze capital =
|
||||
# Requires translation!
|
||||
Allow raze holy city =
|
||||
Mod is incompatible with [modFilter] = Мод несумісний із [modFilter]
|
||||
# Requires translation!
|
||||
Mod requires [modFilter] =
|
||||
|
|
|
|||
|
|
@ -2714,6 +2714,20 @@ upon discovering a [tileFilter] tile =
|
|||
hidden from users =
|
||||
Comment [comment] = [comment]
|
||||
# Requires translation!
|
||||
Diplomatic relationships cannot change =
|
||||
# Requires translation!
|
||||
Can convert gold to science with sliders =
|
||||
# Requires translation!
|
||||
Allow City States to spawn with additional units =
|
||||
# Requires translation!
|
||||
Can trade civilization introductions for [positiveAmount] Gold =
|
||||
# Requires translation!
|
||||
Disable religion =
|
||||
# Requires translation!
|
||||
Allow raze capital =
|
||||
# Requires translation!
|
||||
Allow raze holy city =
|
||||
# Requires translation!
|
||||
Mod is incompatible with [modFilter] =
|
||||
# Requires translation!
|
||||
Mod requires [modFilter] =
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ Catalan = 98
|
|||
Czech = 79
|
||||
Dutch = 97
|
||||
English = 0
|
||||
Filipino = 90
|
||||
Filipino = 89
|
||||
Finnish = 38
|
||||
French = 99
|
||||
German = 99
|
||||
|
|
@ -23,7 +23,7 @@ Malay = 26
|
|||
Persian_(Pinglish-DIN) = 12
|
||||
Persian_(Pinglish-UN) = 27
|
||||
Polish = 98
|
||||
Portuguese = 60
|
||||
Portuguese = 59
|
||||
Romanian = 78
|
||||
Russian = 97
|
||||
Rusyn = 65
|
||||
|
|
@ -33,4 +33,4 @@ Swedish = 82
|
|||
Traditional_Chinese = 94
|
||||
Turkish = 80
|
||||
Ukrainian = 96
|
||||
Vietnamese = 89
|
||||
Vietnamese = 88
|
||||
|
|
|
|||
|
|
@ -4,11 +4,7 @@ Fixed crash due to ranged unit trying to capture civilian but being unable to re
|
|||
|
||||
Added unit conditional support to pillage yield uniques
|
||||
|
||||
Added unit conditional support to pillage yield uniques
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Fix ModOptions unique parameter types not checked and "uniquetype" ModOptionsConstants
|
||||
- Policy picker colors skinnable
|
||||
Policy picker colors are moddable - By SomeTroglodyte
|
||||
|
||||
Players can't move spies when it is not their turn - By tuvus
|
||||
|
||||
|
|
|
|||
|
|
@ -201,13 +201,13 @@ class WorkerAutomation(
|
|||
stopAndCleanAutomation()
|
||||
unit.civ.addNotification("Connect road failed!", currentTile.position, NotificationCategory.Units, NotificationIcon.Construction)
|
||||
return
|
||||
} else {
|
||||
pathToDest = foundPath // Convert to a list of positions for serialization
|
||||
.map { it.position }
|
||||
}
|
||||
|
||||
pathToDest = foundPath // Convert to a list of positions for serialization
|
||||
.map { it.position }
|
||||
|
||||
unit.automatedRoadConnectionPath = pathToDest
|
||||
debug("WorkerAutomation: ${unit.label()} -> found connect road path to destination tile: %s, %s", destinationTile, pathToDest)
|
||||
}
|
||||
unit.automatedRoadConnectionPath = pathToDest
|
||||
debug("WorkerAutomation: ${unit.label()} -> found connect road path to destination tile: %s, %s", destinationTile, pathToDest)
|
||||
}
|
||||
|
||||
val currTileIndex = pathToDest.indexOf(currentTile.position)
|
||||
|
|
@ -220,49 +220,46 @@ class WorkerAutomation(
|
|||
return
|
||||
}
|
||||
|
||||
if (unit.currentMovement > 0) {
|
||||
/* Can not build a road on this tile, try to move on.
|
||||
* The worker should search for the next furthest tile in the path that:
|
||||
* - It can move to
|
||||
* - Can be improved/upgraded
|
||||
* */
|
||||
if (!shouldBuildRoadOnTile(currentTile)) {
|
||||
when {
|
||||
currTileIndex < pathToDest.size - 1 -> { // Try to move to the next tile in the path
|
||||
val tileMap = unit.civ.gameInfo.tileMap
|
||||
var nextTile: Tile = currentTile
|
||||
/* Can not build a road on this tile, try to move on.
|
||||
* The worker should search for the next furthest tile in the path that:
|
||||
* - It can move to
|
||||
* - Can be improved/upgraded
|
||||
* */
|
||||
if (unit.currentMovement > 0 && !shouldBuildRoadOnTile(currentTile)) {
|
||||
if (currTileIndex == pathToDest.size - 1) { // The last tile in the path is unbuildable or has a road.
|
||||
stopAndCleanAutomation()
|
||||
unit.civ.addNotification("Connect road completed!", currentTile.position, NotificationCategory.Units, unit.name)
|
||||
return
|
||||
}
|
||||
|
||||
// Create a new list with tiles where the index is greater than currTileIndex
|
||||
val futureTiles = pathToDest.asSequence()
|
||||
.dropWhile { it != unit.currentTile.position }
|
||||
.drop(1)
|
||||
.map { tileMap[it] }
|
||||
if (currTileIndex < pathToDest.size - 1) { // Try to move to the next tile in the path
|
||||
val tileMap = unit.civ.gameInfo.tileMap
|
||||
var nextTile: Tile = currentTile
|
||||
|
||||
for (futureTile in futureTiles){ // Find the furthest tile we can reach in this turn, move to, and does not have a road
|
||||
if (unit.movement.canReachInCurrentTurn(futureTile) && unit.movement.canMoveTo(futureTile)) { // We can at least move to this tile
|
||||
nextTile = futureTile
|
||||
if (shouldBuildRoadOnTile(futureTile)) {
|
||||
break // Stop on this tile
|
||||
}
|
||||
}
|
||||
}
|
||||
// Create a new list with tiles where the index is greater than currTileIndex
|
||||
val futureTiles = pathToDest.asSequence()
|
||||
.dropWhile { it != unit.currentTile.position }
|
||||
.drop(1)
|
||||
.map { tileMap[it] }
|
||||
|
||||
unit.movement.moveToTile(nextTile)
|
||||
currentTile = unit.getTile()
|
||||
}
|
||||
currTileIndex == pathToDest.size - 1 -> { // The last tile in the path is unbuildable or has a road.
|
||||
stopAndCleanAutomation()
|
||||
unit.civ.addNotification("Connect road completed!", currentTile.position, NotificationCategory.Units, unit.name)
|
||||
return
|
||||
for (futureTile in futureTiles) { // Find the furthest tile we can reach in this turn, move to, and does not have a road
|
||||
if (unit.movement.canReachInCurrentTurn(futureTile) && unit.movement.canMoveTo(futureTile)) { // We can at least move to this tile
|
||||
nextTile = futureTile
|
||||
if (shouldBuildRoadOnTile(futureTile)) {
|
||||
break // Stop on this tile
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unit.movement.moveToTile(nextTile)
|
||||
currentTile = unit.getTile()
|
||||
}
|
||||
}
|
||||
|
||||
// We need to check current movement again after we've (potentially) moved
|
||||
if (unit.currentMovement > 0) {
|
||||
// Repair pillaged roads first
|
||||
if(currentTile.roadStatus != RoadStatus.None && currentTile.roadIsPillaged){
|
||||
if (currentTile.roadStatus != RoadStatus.None && currentTile.roadIsPillaged){
|
||||
currentTile.setRepaired()
|
||||
return
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,13 +1,7 @@
|
|||
|
||||
|
||||
Fixed crash due to ranged unit trying to capture civilian but being unable to reach the tile
|
||||
|
||||
Added unit conditional support to pillage yield uniques
|
||||
|
||||
Added unit conditional support to pillage yield uniques
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Fix ModOptions unique parameter types not checked and "uniquetype" ModOptionsConstants
|
||||
- Policy picker colors skinnable
|
||||
Policy picker colors are moddable - By SomeTroglodyte
|
||||
|
||||
Players can't move spies when it is not their turn - By tuvus
|
||||
Loading…
Reference in New Issue
Block a user