This commit is contained in:
yairm210 2021-10-27 21:23:20 +03:00
parent 4466de9899
commit 87d24e89c4
32 changed files with 9799 additions and 717 deletions

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@ -72,18 +72,12 @@ Consumes [amount] [resource] =
Required tech: [requiredTech] = Requer tecnologia: [requiredTech]
Requires [PolicyOrNationalWonder] = Requer [PolicyOrNationalWonder]
Cannot be purchased = Não pode ser comprado
# Requires translation!
Can only be purchased = Só pode ser comprado
# Requires translation!
See also = Também ver
# Requires translation!
Requires at least one of the following: = Precisa pelo menos de um dos seguintes:
# Requires translation!
Requires all of the following: = Precisa de todos os seguintes
# Requires translation!
Leads to [techName] = Leva a [techName]
# Requires translation!
Leads to: = Leva a
Current construction = Construção atual
@ -94,9 +88,7 @@ Add to queue = Adicionar à fila
Remove from queue = Remover da fila
Show stats drilldown = Mostrar estatísticas detalhadas
Show construction queue = Mostrar fila de construção
# Requires translation!
Save = Salvar
# Requires translation!
Cancel = Cancelar
Diplomacy = Diplomacia
@ -105,7 +97,6 @@ Peace = Paz
Research Agreement = Acordo de Pesquisa
Declare war = Declarar guerra
Declare war on [civName]? = Declarar guerra contra [civName]?
# Requires translation!
Let's begin! = Vamos Começar!
[civName] has declared war on us! = [civName] declarou guerra contra nós!
[leaderName] of [nation] = [leaderName] de [nation]
@ -149,7 +140,6 @@ They promised not to settle near us ([count] turns remaining) =
[civName] has destroyed [cityState], whom you had pledged to protect! =
Unforgivable = Imperdoável
# Requires translation!
Afraid = Com medo
Enemy = Inimigos
Competitor = Adversários
@ -413,6 +403,8 @@ Continents = Continentes
# Requires translation!
Four Corners =
Archipelago = Arquipélago
# Requires translation!
Inner Sea =
Number of City-States = Número de cidades-estado
One City Challenge = Desafio - Apenas Uma Cidade
No Barbarians = Sem bárbaros
@ -571,6 +563,16 @@ Are you sure you want to resign? =
You can only resign if it's your turn =
# Requires translation!
[civName] resigned and is now controlled by AI =
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -822,6 +824,8 @@ A Great Person joins you! =
Working... = Trabalhando...
Waiting for other players... = Esperando por outros jogadores...
# Requires translation!
Waiting for [civName]... =
in = em
Next turn = Próximo turno
[currentPlayerCiv] ready? = [currentPlayerCiv] pronto?
@ -1431,6 +1435,25 @@ Cities following this religion: =
Click an icon to see the stats of this religion =
# Requires translation!
Religion: Off =
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
# Requires translation!
Pantheon =
# Requires translation!
Founding religion =
# Requires translation!
Religion =
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1772,8 +1795,6 @@ in cities following this religion =
#################### Lines from Beliefs from Civ V - Vanilla ####################
# Requires translation!
Pantheon =
# Requires translation!
Ancestor Worship =
@ -2023,7 +2044,7 @@ Stele =
Granary = Celeiro
# Requires translation!
[stats] from [resource] tiles [cityFilter] =
[stats] from [tileFilter] tiles [cityFilter] =
# Requires translation!
Shrine =
@ -2153,7 +2174,6 @@ Mint = Casa da moeda
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones =
# Requires translation!
Petra =
[stats] once [tech] is discovered = [stats] quando [tech] for descoberto
Aqueduct = Aqueduto
# Requires translation!
@ -6065,7 +6085,8 @@ Uluru =
Farm = Fazenda
Can also be built on tiles adjacent to fresh water = Também podem ser construído(a) adjancente a painéis de água
[stats] on [tileFilter] tiles once [tech] is discovered = [stats] em [tileFilter] painéis assim que [tech] seja descoberto(a)
# Requires translation!
[stats] from [tileFilter] tiles =
Lumber mill = Serralheria
@ -6132,7 +6153,8 @@ Customs house = Alfândega
Holy site =
Citadel = Cidadela
Deal 30 damage to adjacent enemy units = Inflije 30 de dano para unidade inimigas adjacentes
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
# Requires translation!
Can be built just outside your borders =
# Requires translation!
@ -6141,6 +6163,8 @@ Constructing it will take over the tiles around it and assign them to your close
Moai = Moai
Terrace farm = Cultivo em terraços
# Requires translation!
[stats] on [tileFilter] tiles =
# Requires translation!
Polder =
@ -6914,8 +6938,10 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = Tipos de Vitória
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = Depois de definir suas duas ou três primeiras cidades, você provavelmente terá de 100 a 150 turnos. \nAgora é um bom momento para começar a pensar em como exatamente você deseja vencer - se ainda não o fez.
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Existem três maneiras de ganhar no Unciv. São eles: \n - Vitória Cultural: Complete 5 Árvores de Política Social \n - Vitória de Dominação: Sobreviva como a última civilização \n - Vitória da Ciência: Seja o primeiro a construir uma nave espacial para Alpha Centauri
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Então, para resumir, esses são os princípios básicos do Unciv - Encontre uma primeira cidade próspera, expanda lentamente para gerenciar a felicidade\n e prepare-se para a condição de vitória que deseja buscar. \nObviamente, há muito mais do que isso, mas é importante não pular no fundo antes que você saiba nadar.
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
Enemy City = Cidade Inimiga
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = As cidades podem ser conquistadas reduzindo sua vida a 1 e entrando na cidade com uma unidade de combate corpo a corpo. \nComo as cidades curam a cada turno, é melhor atacar com unidades de longo alcance e usar suas unidades de combate corpo a corpo para defendê-las até que a cidade seja derrotada!
@ -7082,8 +7108,6 @@ Each civilization can only choose a single pantheon belief, and each pantheon ca
# Requires translation!
Generating more faith will allow you to found a religion. =
# Requires translation!
Religion =
# Requires translation!
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. =
# Requires translation!

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@ -412,6 +412,8 @@ Continents = Континенти
Four Corners =
Archipelago = Острови
# Requires translation!
Inner Sea =
# Requires translation!
Number of City-States =
One City Challenge = Предизвикателство Един Град
No Barbarians = Без Варвари
@ -565,6 +567,16 @@ Resign = Предавам се
Are you sure you want to resign? = Предавате ли се?
You can only resign if it's your turn = Може да се предадете ако сте на ход
[civName] resigned and is now controlled by AI = [civName] се предаде и вече е контролирана от AI
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -814,6 +826,8 @@ A Great Person joins you! =
Working... = Работи...
Waiting for other players... = Изчакване на други играчи...
# Requires translation!
Waiting for [civName]... =
in = в
Next turn = Следващ Ход
[currentPlayerCiv] ready? = [currentPlayerCiv] готов?
@ -1429,6 +1443,25 @@ Cities following this religion: =
Click an icon to see the stats of this religion =
# Requires translation!
Religion: Off =
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
# Requires translation!
Pantheon =
# Requires translation!
Founding religion =
# Requires translation!
Religion =
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1809,8 +1842,6 @@ in cities following this religion =
#################### Lines from Beliefs from Civ V - Vanilla ####################
# Requires translation!
Pantheon =
# Requires translation!
Ancestor Worship =
@ -2066,7 +2097,7 @@ Stele =
# Requires translation!
Granary =
# Requires translation!
[stats] from [resource] tiles [cityFilter] =
[stats] from [tileFilter] tiles [cityFilter] =
# Requires translation!
Shrine =
@ -2242,8 +2273,6 @@ Mint =
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones =
# Requires translation!
Petra =
# Requires translation!
[stats] once [tech] is discovered =
# Requires translation!
Aqueduct =
@ -7199,7 +7228,7 @@ Farm =
# Requires translation!
Can also be built on tiles adjacent to fresh water =
# Requires translation!
[stats] on [tileFilter] tiles once [tech] is discovered =
[stats] from [tileFilter] tiles =
# Requires translation!
Lumber mill =
@ -7294,7 +7323,7 @@ Holy site =
# Requires translation!
Citadel =
# Requires translation!
Deal 30 damage to adjacent enemy units =
Adjacent enemy units ending their turn take [amount] damage =
# Requires translation!
Can be built just outside your borders =
# Requires translation!
@ -7304,6 +7333,8 @@ Constructing it will take over the tiles around it and assign them to your close
Moai =
Terrace farm = Терасна ферма
# Requires translation!
[stats] on [tileFilter] tiles =
# Requires translation!
Polder =
@ -8311,9 +8342,9 @@ Victory Types = Видове Победа
# Requires translation!
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. =
# Requires translation!
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri =
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
Enemy City = Вражи Град
# Requires translation!
@ -8518,8 +8549,6 @@ Each civilization can only choose a single pantheon belief, and each pantheon ca
# Requires translation!
Generating more faith will allow you to found a religion. =
# Requires translation!
Religion =
# Requires translation!
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. =
# Requires translation!

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@ -329,6 +329,8 @@ Perlin = Perlin
Continents = Kontinenty
Four Corners = Čtyři rohy
Archipelago = Souostroví
# Requires translation!
Inner Sea =
Number of City-States = Počet městských států
One City Challenge = Výzva - Jen jedno město
No Barbarians = Bez barbarů
@ -453,6 +455,16 @@ Resign = Odstoupit
Are you sure you want to resign? = Opravdu chcete odstoupit?
You can only resign if it's your turn = Odstoupit můžete pouze během vašeho tahu
[civName] resigned and is now controlled by AI = Civilizace [civName] odstoupila a je nyní řízena UI
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -653,6 +665,8 @@ A Great Person joins you! = Velká osobnost se připojila!
Working... = Počítám...
Waiting for other players... = Čekáme na ostatní hráče...
# Requires translation!
Waiting for [civName]... =
in = za
Next turn = Další tah
[currentPlayerCiv] ready? = [currentPlayerCiv] připraven?
@ -1158,6 +1172,24 @@ Holy City: = Svaté město:
Cities following this religion: = Města následující toto náboženství:
Click an icon to see the stats of this religion = Kliknutí na ikonu zobrazí statistiky náboženství
Religion: Off = Náboženství: Vypnuto
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
Pantheon = Panteon
# Requires translation!
Founding religion =
# Requires translation!
Religion =
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1417,7 +1449,6 @@ in cities following this religion = ve městech následujícíh toto náboženst
#################### Lines from Beliefs from Civ V - Vanilla ####################
Pantheon = Panteon
Ancestor Worship = Uctívání předků
Dance of the Aurora = Tanec Jitřenky
@ -1581,7 +1612,7 @@ Destroyed when the city is captured = Bude zničeno po obsazení města
Stele = Stéla
Granary = Sýpka
[stats] from [resource] tiles [cityFilter] = [stats] za každé pole [resource] [cityFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] za každé pole [tileFilter] [cityFilter]
Shrine = Oltář
Hidden when religion is disabled = Skryté při vypnutém náboženství
@ -1690,7 +1721,6 @@ Mint = Mincovna
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones = 'Kdo se té vody napije, tomu daruji, pravil Pán, vnitřní pramen, jenž mu dopřeje život věčný. Nechť mě dovede ke svaté hoře, místu, kde prebýváš. Cestou přes poušť, přes horu rovnou do Údolí Půlměsíce ...' - Indiana Jones
Petra = Petra
[stats] once [tech] is discovered = [stats] po objevu technologie [tech]
Aqueduct = Akvadukt
[amount]% of food is carried over [cityFilter] after population increases = [amount]% jídla [cityFilter] je zachováno poté, co se populace rozroste
@ -4590,7 +4620,8 @@ Uluru = Uluru
Farm = Farma
Can also be built on tiles adjacent to fresh water = Smí být také postavena na políčkách sousedících se sladkou vodou
[stats] on [tileFilter] tiles once [tech] is discovered = [stats] na políčkách [tileFilter] po vyzkoumání technologie [tech]
# Requires translation!
[stats] from [tileFilter] tiles =
Lumber mill = Pila
@ -4650,13 +4681,16 @@ Customs house = Celnice
Holy site = Svaté místo
Citadel = Pevnost
Deal 30 damage to adjacent enemy units = 30 zranění sousedním nepřátelským jednotkám
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
Can be built just outside your borders = Může být postaveno 1 políčko za hranicemi
Constructing it will take over the tiles around it and assign them to your closest city = Vybudování zabere sousední políčka a přiřadí je nejbližšímu městu
Moai = Moai
Terrace farm = Terasovité pole
# Requires translation!
[stats] on [tileFilter] tiles =
Polder = Polder
@ -5317,8 +5351,10 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = Druhy vítězství
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = Poté, co se podaří založit první dvě nebo tři města, uplyne obvykle kolem 100 až 150 tahů ve hře.\nNastává vhodná chvíle popřemýšlet o tom, jakým způsobem vést říši k vítězství.
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Ve hře UnCiv existují celkem tři způsoby jak zvítězit. Jsou to:\n - Kulturní vítězství: Dokončit 5 větví Sociální politiky a dokončit Projekt Utopie\n - Vítězství nadvládou: Být poslední civilizací, která přežije\n - Vědecké vítězství: Být prvním, kdo postaví kosmickou loď pro cestu na Alfu Kentaura
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Toto jsou shrnuté základy hry UnCiv - založit prosperující první město, pomalu se rozšiřovat po mapě se spokojeností pod kontrolou a soustředit se na jednu z cest k vítězství.\n\nSamozřejmě je toho mnohem více, ale je potřeba postupovat pomalu, s rozvahou a krok po kroku pochopit herní principy.
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
Enemy City = Nepřátelská města
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Města lze dobýt tak, že snížíte jejich zdraví na 1,\n a poté do něj vstoupíme s jednotkou určenou na boj zblízka.\nMěsto se samo opravuje v každém tahu, proto je nejpoužívanější metodou dobývání užití jednotek pro boj na dálku,\n přičemž jednotky pro boj zblízka používáme k jejich ochraně a poté na finální útok na město!
@ -5445,8 +5481,6 @@ Each civilization can only choose a single pantheon belief, and each pantheon ca
# Requires translation!
Generating more faith will allow you to found a religion. =
# Requires translation!
Religion =
# Requires translation!
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. =
# Requires translation!

View File

@ -7,7 +7,6 @@
# If the first word in a sentence starts with a capital in your language,
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'.
# Requires translation!
StartWithCapitalLetter = true
@ -119,13 +118,9 @@ Do you want to break your promise to [leaderName]? = Wil je je belofte aan [lead
We promised not to settle near them ([count] turns remaining) = We hebben beloofd ons niet bij hun in de buurt te vestigen ([count] beurten over)
They promised not to settle near us ([count] turns remaining) = Zij hebben beloofd zich niet bij ons in de buurt te vestigen ([count] beurten over)
# Requires translation!
[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = [civName] is boos dat je een erebetaling hebt geëist van [cityState], die ze bescherming beloofd hebben!
# Requires translation!
[civName] is upset that you attacked [cityState], whom they have pledged to protect! = [civName] is boos dat je een aanval hebt gepleegd op [cityState], die ze bescherming beloofd hebben!
# Requires translation!
[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = [civName] is woedend over de vernietiging van [cityState], die ze beloofd hadden te beschermen!
# Requires translation!
[civName] has destroyed [cityState], whom you had pledged to protect! = [civName] heeft [cityState], die je beloofd had te beschermen, vernietigd!
Unforgivable = Onvergeeflijk
@ -139,9 +134,7 @@ Ally = Bondgenoot
[questName] (+[influenceAmount] influence) = [questName] (+[influenceAmount] invloed)
[remainingTurns] turns remaining = [remainingTurns] beurten over
# Requires translation!
Current leader is [civInfo] with [amount] [stat] generated. = Huidige koploper is [civInfo] met [amount] [stat] gegenereerd.
# Requires translation!
Current leader is [civInfo] with [amount] Technologies discovered. = Huidige koploper is [civInfo] met [amount] technologieën ontdekt.
## Diplomatic modifiers
@ -168,15 +161,10 @@ Your arrogant demands are in bad taste = Je arrogante eisen vallen niet in de sm
Your use of nuclear weapons is disgusting! = Je gebruik van nucleaire wapens is walgelijk!
You have stolen our lands! = Je hebt ons land van ons gestolen!
You gave us units! = Je hebt ons eenheden gegeven!
# Requires translation!
You destroyed City States that were under our protection! = Je hebt stadstaten die onder onze bescherming stonden vernietigd!
# Requires translation!
You attacked City States that were under our protection! = Je hebt stadstaten die onder onze bescherming stonden aangevallen!
# Requires translation!
You demanded tribute from City States that were under our protection! = Je hebt betalingen geëist van stadstaten die onder onze bescherming stonden!
# Requires translation!
You sided with a City State over us = Je hebt de kant gekozen van een stadstaat boven ons.
# Requires translation!
You returned captured units to us = Je hebt ons gevangen eenheden teruggegeven.
Demands = Eisen
@ -184,21 +172,14 @@ Please don't settle new cities near us. = Bouw alsjeblieft geen nieuwe steden bi
Very well, we shall look for new lands to settle. = Uitstekend, we gaan wel op zoek naar nieuwe landen om ons te vestigen.
We shall do as we please. = We doen wat we zelf willen.
We noticed your new city near our borders, despite your promise. This will have....implications. = Het viel ons op dat u een nieuwe stad nabij onze grens heeft, ondanks uw belofte. Dit zal "gevolgen" hebben.
# Requires translation!
I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = Ik ben geinformeerd over het eisen door mijn eenheden van erebetalingen van [civName], een stadstaat onder jullie bescherming.\nIk verzeker je dat dit geheel per ongeluk was, en hoop dat dit geen reden is voor onmin tussen ons.
# Requires translation!
We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = Wij hebben betalingen geëist van [civName] en zij hebben toegestemd.\nJe hebt hen beloofd hen hier tegen te beschermen, maar we weten beide dat dit een loze belofte is.
# Requires translation!
It's come to my attention that I may have attacked [civName], a city-state under your protection.\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = Ik heb gehoord dat ik een aanval zou hebben gedaan op [civName], die onder je bescherming staat.\nHet was niet de bedoeling om op gespannen voet te staan met je rijk, maar deze actie was noodzaak.
# Requires translation!
I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = Ik vermoed dat je wel zou willen weten dat we één van je troetelstaten zijn binnengevallen.\nHet grondgebied van [civName] zal een mooie toevoeging zijn aan mijn rijk.
# Requires translation!
Return [unitName] to [civName]? = [unitName] aan [civName] teruggeven?
# Requires translation!
The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. = De [unitName] die we bevrijd hebben, behoorde toe aan [civName]. Ze zullen dankbaar zijn als we deze aan hen teruggeven.
# Requires translation!
Enter the amount of gold = Voer de hoeveelheid goud in
# City-States
@ -216,36 +197,23 @@ Pledge to protect = Zeg bescherming toe aan
Declare Protection of [cityStateName]? = Verklaar bescherming over [cityStateName]?
Build [improvementName] on [resourceName] (200 Gold) = Bouw [improvementName] op [resourceName] (200 Goud)
Gift Improvement = Schenk een Verbetering
# Requires translation!
[civName] is able to provide [unitName] once [techName] is researched. = [civName] zal [unitName] kunnen leveren wanneer [techName] is onderzocht.
Diplomatic Marriage ([amount] Gold) = Diplomatiek huwelijk ([amount] goud)
We have married into the ruling family of [civName], bringing them under our control. = We zijn huwelijkse banden aangegaan met de heersende familie van [civName], waardoor ze onder onze controle zijn gekomen.
[civName] has married into the ruling family of [civName2], bringing them under their control. = [civName] zijn huwelijkse banden aangegaan met de heersende familie van [civName2], waardoor ze onder hun controle zijn gekomen.
# Requires translation!
You have broken your Pledge to Protect [civName]! = Je hebt je belofte [civName] te beschermen gebroken!
# Requires translation!
City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. = Stadstaten zijn op hun hoede voor je agressiviteit. Het rustpunt voor invloed is met [amount] verminderd voor [civName].
# Requires translation!
[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState] wordt aangevallen door [civName] en vraagt alle vooraanstaande beschavingen om hulp in de vorm van militaire eenheden.
# Requires translation!
[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] wordt binnengevallen door barbaren! Vernietig barbaren in de buurt van hun grondgebied om invloed te verdienen.
# Requires translation!
[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] is dankbaar voor het doden van een barbaarse eenheid die hen bedreigde!
# Requires translation!
[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState] wordt aangevallen door [civName]! Dood [amount] van de militaire eenheden van de aanvaller en ze zullen ontzettend dankbaar zijn.
# Requires translation!
[cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState] is diep dankbaar voor je hulp in de oorlog met [civName]!
# Requires translation!
[cityState] no longer needs your assistance against [civName]. = [cityState] heeft je hulp tegen [civName] niet meer nodig.
# Requires translation!
War against [civName] = Oorlog tegen [civName]
# Requires translation!
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = We hebben je hulp nodig om ons tegen [civName] te beschermen. Het doden van [amount] van hun militaire eenheden zou hun offensief afremmen.
# Requires translation!
Currently you have killed [amount] of their military units. = Momenteel heb je [amount] van hun militaire eenheden gedood.
# Requires translation!
You need to find them first! = Je zal ze eerst moeten vinden!
Cultured = Ontwikkeld
@ -266,7 +234,6 @@ The unique luxury is one of: = Het unieke luxegoed is een van:
Demand Tribute = Eis een erebetaling op
Tribute Willingness = Bereidheid tot een erebetaling
# Requires translation!
At least 0 to take gold, at least 30 and size 4 city for worker = Op zijn minst 0 voor goud, op zijn minst 30 en een stad van grootte 4 voor een werker
Major Civ = Belangrijke civ
No Cities = Geen steden
@ -296,9 +263,7 @@ Our items = Onze goederen
Our trade offer = Ons handelsaanbod
[otherCiv]'s trade offer = [otherCiv]s handelsaanbod
[otherCiv]'s items = [otherCiv]s waren
# Requires translation!
+[amount] untradable copy = +[amount] niet verhandelbare kopie
# Requires translation!
+[amount] untradable copies = +[amount] niet verhandelbare kopieën
Pleasure doing business with you! = Fijn zaken met je te doen!
I think not. = Ik denk het niet.
@ -333,9 +298,7 @@ Uniques = Uniek
Promotions = Promoties
Load copied data = Gekopieerde data laden
Could not load game from clipboard! = Kon spel niet van klembord laden!
# Requires translation!
Reset to defaults = Herstel standaardwaardes
# Requires translation!
Are you sure you want to reset all game options to defaults? = Weet je zeker dat je alle spelopties terug wilt zetten op hun standaardwaardes?
Start game! = Start Spel!
Map Options = Kaartopties
@ -344,9 +307,7 @@ Civilizations = Civilisaties
Map Type = Kaarttype
Map file = Kaartbestand
Could not load map! = Kon kaart niet laden!
# Requires translation!
Invalid map: Area ([area]) does not match saved dimensions ([dimensions]). = Ongeldige kaart: Oppervlakte ([area]) komt niet overeen met de opgeslagen afmetingen ([dimensions]).
# Requires translation!
The dimensions have now been fixed for you. = De afmetingen zijn voor je gefixt.
Generated = Gegenereerd
Existing = Bestaand
@ -358,10 +319,11 @@ Perlin = Perlin
Continents = Continenten
Four Corners = Vier hoeken
Archipelago = Archipel
# Requires translation!
Inner Sea =
Number of City-States = Hoeveelheid Stadstaten
One City Challenge = Eén-staduitdaging
No Barbarians = Geen barbaren
# Requires translation!
Raging Barbarians = Woeste barbaren
No Ancient Ruins = Geen antieke ruïnes
No Natural Wonders = Geen natuurlijke wonderen
@ -369,7 +331,6 @@ Victory Conditions = Overwinningscondities
Scientific = Wetenschappelijk
Domination = Overheersing
Cultural = Cultureel
# Requires translation!
Diplomatic = Diplomatiek
Map Shape = Kaartvorm
@ -428,13 +389,9 @@ No human players selected! = Geen menselijke spelers geselecteerd!
Mods: = Mods:
Base ruleset mods: = Standaard-regelset-mods:
Extension mods: = Uitbreidingmods:
# Requires translation!
The mod you selected is incorrectly defined! = De mod die je hebt geselecteerd is niet correct gedefinieerd!
# Requires translation!
The mod combination you selected is incorrectly defined! = De combinatie van mods die je hebt geselecteerd is niet correct gedefinieerd!
# Requires translation!
The mod combination you selected has problems. = De combinatie van mods die je hebt geselecteerd levert problemen op.
# Requires translation!
You can play it, but don't expect everything to work! = Je kan er mee spelen, maar verwacht niet dat alles werkt!
Base Ruleset = Basis regelset
[amount] Techs = [amount] Techs
@ -488,6 +445,16 @@ Resign = Geef op
Are you sure you want to resign? = Ben je zeker dat je wil opgeven?
You can only resign if it's your turn = Je kan enkel opgeven als het jouw beurt is.
[civName] resigned and is now controlled by AI = [civName] gaf op en wordt nu gecontroleerd door de computer
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -521,28 +488,19 @@ Could not save game to custom location! = Het spel kon niet opgeslagen worden op
# Options
Options = Opties
# Requires translation!
About = Over
# Requires translation!
Display = Scherm
# Requires translation!
Gameplay = Spel
# Requires translation!
Sound = Geluid
# Requires translation!
Advanced = Geavanceerd
Locate mod errors = Zoek fouten in mods
# Requires translation!
Debug = Debug
# Requires translation!
See online Readme = Zie de online readme
Turns between autosaves = Beurten tussen automatisch opslaan
Sound effects volume = Geluidseffectenvolume
Music volume = Muziekvolume
# Requires translation!
Pause between tracks = Pauze tussen nummers
# Requires translation!
Currently playing: [title] = Momenteel speelt: [title]
Download music = Download muziek
Downloading... = Downloading ...
@ -566,16 +524,13 @@ Show tile yields = Toon tegelopbrengsten
Continuous rendering = Onafgebroken weergave opbouwen
When disabled, saves battery life but certain animations will be suspended = Dit uizetten zal batterij besparen, maar sommige animaties zullen niet meer worden getoond
Order trade offers by amount = Sorteer handelsaanbiedingen naar hoeveelheid
# Requires translation!
Check extension mods based on vanilla = Check uitbreidings mods gebaseerd op de gewone regelset
# Requires translation!
Checking mods for errors... = Checkt de mods op fouten....
Show experimental world wrap for maps = Laat experimentele circulaire wereld zien voor kaarten
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = UITERST EXPERIMENTEEL - JE BENT GEWAARSCHUWD!
Enable portrait orientation = Zet portrait orientatie aan
Generate translation files = Genereer vertaalbestanden
Translation files are generated successfully. = Vertaalbestanden werden succesvol gegenereerd.
# Requires translation!
Please note that translations are a community-based work in progress and are INCOMPLETE! The percentage shown is how much of the language is translated in-game. If you want to help translating the game into your language, click here. = Merk op dat de vertalingen gemaakt worden door de community en dat ze incompleet zijn! Het percentage laat zien hoeveel vertaald is voor elke taal. Als je bij wilt dragen aan de vertaling in je taal, klik hier.
# Notifications
@ -705,6 +660,8 @@ A Great Person joins you! =
Working... = Verwerken...
Waiting for other players... = Wachten op andere spelers...
# Requires translation!
Waiting for [civName]... =
in = in
Next turn = Volgende beurt
[currentPlayerCiv] ready? = [currentPlayerCiv] klaar?
@ -1229,6 +1186,24 @@ Cities following this religion: = Steden met deze religie:
Click an icon to see the stats of this religion = Klik een icoon om de stats te zien van deze religie
# Requires translation!
Religion: Off =
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
Pantheon = Pantheon
# Requires translation!
Founding religion =
# Requires translation!
Religion =
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1519,7 +1494,6 @@ in cities following this religion =
#################### Lines from Beliefs from Civ V - Vanilla ####################
Pantheon = Pantheon
Ancestor Worship = Verering van voorouders
Dance of the Aurora = Dans van de dageraad
@ -1631,7 +1605,6 @@ Interfaith Dialogue = Interkerkelijke dialoog
When spreading religion to a city, gain [amount] times the amount of followers of other religions as [stat] = Bij verspreiden van religie in een stad verkrijg je [amount] keer het aantal van de andere religies als [stat]
Papal Primacy = Pauselijk Primaat
# Requires translation!
Resting point for Influence with City-States following this religion [amount] = Rustpunt voor invloed bij stadstaten met deze religie [amount]
Peace Loving = Vredelievend
@ -1689,7 +1662,7 @@ Destroyed when the city is captured = Vernietigd als de stad ingenomen wordt
Stele =
Granary = Graanschuur
[stats] from [resource] tiles [cityFilter] = [stats] van [resource] tegels [cityFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] van [tileFilter] tegels [cityFilter]
Shrine = Altaar
Hidden when religion is disabled = Verborgen als religie uit staat
@ -1812,7 +1785,6 @@ Mint = Munt
# Requires translation!
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones =
Petra = Petra
[stats] once [tech] is discovered = [stats] na ondekking van [tech]
Aqueduct = Aquaduct
[amount]% of food is carried over [cityFilter] after population increases = [amount]% van voedsel [cityFilter] wanneer de bevolking toeneemt
@ -6217,7 +6189,8 @@ Uluru =
Farm = Boerderij
Can also be built on tiles adjacent to fresh water = Kan ook gebouwd worden op tegels grenzend aan vers water
[stats] on [tileFilter] tiles once [tech] is discovered = [stats] op [tileFilter] tegels zodra [tech] ontdekt is
# Requires translation!
[stats] from [tileFilter] tiles =
Lumber mill = Houtzagerij
@ -6285,7 +6258,7 @@ Holy site =
Citadel = Citadel
# Requires translation!
Deal 30 damage to adjacent enemy units =
Adjacent enemy units ending their turn take [amount] damage =
# Requires translation!
Can be built just outside your borders =
# Requires translation!
@ -6296,6 +6269,8 @@ Moai =
# Requires translation!
Terrace farm =
# Requires translation!
[stats] on [tileFilter] tiles =
# Requires translation!
Polder =
@ -7204,9 +7179,9 @@ Victory Types =
# Requires translation!
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. =
# Requires translation!
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri =
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
# Requires translation!
Enemy City =
@ -7421,8 +7396,6 @@ Each civilization can only choose a single pantheon belief, and each pantheon ca
# Requires translation!
Generating more faith will allow you to found a religion. =
# Requires translation!
Religion =
# Requires translation!
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. =
# Requires translation!

View File

@ -585,6 +585,8 @@ Four Corners =
# Requires translation!
Archipelago =
# Requires translation!
Inner Sea =
# Requires translation!
Number of City-States =
# Requires translation!
One City Challenge =
@ -819,6 +821,16 @@ Are you sure you want to resign? =
You can only resign if it's your turn =
# Requires translation!
[civName] resigned and is now controlled by AI =
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -1204,6 +1216,8 @@ Working... =
# Requires translation!
Waiting for other players... =
# Requires translation!
Waiting for [civName]... =
# Requires translation!
in =
# Requires translation!
Next turn =
@ -2128,6 +2142,25 @@ Cities following this religion: =
Click an icon to see the stats of this religion =
# Requires translation!
Religion: Off =
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
# Requires translation!
Pantheon =
# Requires translation!
Founding religion =
# Requires translation!
Religion =
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -2551,8 +2584,6 @@ in cities following this religion =
#################### Lines from Beliefs from Civ V - Vanilla ####################
# Requires translation!
Pantheon =
# Requires translation!
Ancestor Worship =
@ -2808,7 +2839,7 @@ Stele =
# Requires translation!
Granary =
# Requires translation!
[stats] from [resource] tiles [cityFilter] =
[stats] from [tileFilter] tiles [cityFilter] =
# Requires translation!
Shrine =
@ -2984,8 +3015,6 @@ Mint =
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones =
# Requires translation!
Petra =
# Requires translation!
[stats] once [tech] is discovered =
# Requires translation!
Aqueduct =
@ -7976,7 +8005,7 @@ Farm =
# Requires translation!
Can also be built on tiles adjacent to fresh water =
# Requires translation!
[stats] on [tileFilter] tiles once [tech] is discovered =
[stats] from [tileFilter] tiles =
# Requires translation!
Lumber mill =
@ -8071,7 +8100,7 @@ Holy site =
# Requires translation!
Citadel =
# Requires translation!
Deal 30 damage to adjacent enemy units =
Adjacent enemy units ending their turn take [amount] damage =
# Requires translation!
Can be built just outside your borders =
# Requires translation!
@ -8082,6 +8111,8 @@ Moai =
# Requires translation!
Terrace farm =
# Requires translation!
[stats] on [tileFilter] tiles =
# Requires translation!
Polder =
@ -9076,8 +9107,10 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
# Requires translation!
Victory Types =
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already.
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim.
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
# Requires translation!
Enemy City =
@ -9275,8 +9308,6 @@ Each civilization can only choose a single pantheon belief, and each pantheon ca
# Requires translation!
Generating more faith will allow you to found a religion. =
# Requires translation!
Religion =
# Requires translation!
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. =
# Requires translation!

File diff suppressed because it is too large Load Diff

View File

@ -396,6 +396,8 @@ Perlin = Perlin
Continents = Mantereet
Four Corners = Nelikulmainen
Archipelago = Saaristo
# Requires translation!
Inner Sea =
Number of City-States = Kaupunkivaltioiden määrä
One City Challenge = Yhden kaupungin haaste
No Barbarians = Ei Barbaareja
@ -545,6 +547,16 @@ Resign = Antaudu
Are you sure you want to resign? = Haluatko totisesti antautua?
You can only resign if it's your turn = Voit antautua ainoastaan vuorollasi
[civName] resigned and is now controlled by AI = Sivilisaatio [civName] antaunui, ja sitä hallitsee nyt tietokonepelaaja
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -777,6 +789,8 @@ A Great Person joins you! =
Working... = Työstää...
Waiting for other players... = Odottaa muita pelaajia...
# Requires translation!
Waiting for [civName]... =
# Requires translation!
in =
Next turn = Seuraava vuoro
[currentPlayerCiv] ready? = [currentPlayerCiv] valmis?
@ -1361,6 +1375,25 @@ Cities following this religion: =
Click an icon to see the stats of this religion =
# Requires translation!
Religion: Off =
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
# Requires translation!
Pantheon =
# Requires translation!
Founding religion =
# Requires translation!
Religion =
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1720,8 +1753,6 @@ in cities following this religion =
#################### Lines from Beliefs from Civ V - Vanilla ####################
# Requires translation!
Pantheon =
# Requires translation!
Ancestor Worship =
@ -1972,7 +2003,7 @@ Stele =
Granary = Viljasiilo
# Requires translation!
[stats] from [resource] tiles [cityFilter] =
[stats] from [tileFilter] tiles [cityFilter] =
# Requires translation!
Shrine =
@ -2117,8 +2148,6 @@ Mint = Rahapaja
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones =
# Requires translation!
Petra =
# Requires translation!
[stats] once [tech] is discovered =
# Requires translation!
Aqueduct =
@ -6161,7 +6190,7 @@ Farm = Maatila
# Requires translation!
Can also be built on tiles adjacent to fresh water =
# Requires translation!
[stats] on [tileFilter] tiles once [tech] is discovered =
[stats] from [tileFilter] tiles =
Lumber mill = Saha
@ -6237,7 +6266,7 @@ Holy site =
# Requires translation!
Citadel =
# Requires translation!
Deal 30 damage to adjacent enemy units =
Adjacent enemy units ending their turn take [amount] damage =
# Requires translation!
Can be built just outside your borders =
# Requires translation!
@ -6248,6 +6277,8 @@ Moai =
# Requires translation!
Terrace farm =
# Requires translation!
[stats] on [tileFilter] tiles =
# Requires translation!
Polder =
@ -7209,9 +7240,9 @@ Victory Types =
# Requires translation!
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. =
# Requires translation!
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri =
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
# Requires translation!
Enemy City =
@ -7421,8 +7452,6 @@ Each civilization can only choose a single pantheon belief, and each pantheon ca
# Requires translation!
Generating more faith will allow you to found a religion. =
# Requires translation!
Religion =
# Requires translation!
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. =
# Requires translation!

View File

@ -363,6 +363,8 @@ Perlin = Perlin
Continents = Continents
Four Corners = Quatre coins
Archipelago = Archipel
# Requires translation!
Inner Sea =
Number of City-States = Nombre de cité-état(s)
One City Challenge = Défi ville unique
No Barbarians = Aucun barbare
@ -489,6 +491,16 @@ Resign = Résigner
Are you sure you want to resign? = Êtes vous sûr de vouloir résigner?
You can only resign if it's your turn = Vous ne pouvez résigner que lors de votre tour
[civName] resigned and is now controlled by AI = [civName] a démissionné et est maintenant contrôlé par IA
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -685,7 +697,6 @@ Your [unitName] lost its faith after spending too long inside enemy territory! =
You have unlocked [ability] = Vous avez débloqué [ability]
# Requires translation!
A new b'ak'tun has just begun! =
# Requires translation!
A Great Person joins you! = Un Personnage Illustre vous rejoint !
@ -693,6 +704,8 @@ A Great Person joins you! = Un Personnage Illustre vous rejoint !
Working... = Patientez...
Waiting for other players... = En attente des autres joueurs...
# Requires translation!
Waiting for [civName]... =
in = dans
Next turn = Prochain tour
[currentPlayerCiv] ready? = [currentPlayerCiv] pret ?
@ -1237,6 +1250,25 @@ Cities following this religion: =
Click an icon to see the stats of this religion =
# Requires translation!
Religion: Off =
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
# Requires translation!
Pantheon =
# Requires translation!
Founding religion =
# Requires translation!
Religion =
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1547,8 +1579,6 @@ in cities following this religion =
#################### Lines from Beliefs from Civ V - Vanilla ####################
# Requires translation!
Pantheon =
# Requires translation!
Ancestor Worship =
@ -1798,7 +1828,7 @@ Stele =
Granary = Grenier
# Requires translation!
[stats] from [resource] tiles [cityFilter] =
[stats] from [tileFilter] tiles [cityFilter] =
Shrine = Tombeau
# Requires translation!
@ -1879,7 +1909,6 @@ Remove extra unhappiness from annexed cities = Enlève le mécontentement suppl
# Requires translation!
Can only be built [cityFilter] =
# Requires translation!
'I think that if ever a mortal heard the word of God it would be in a garden at the cool of the day.' - F. Frankfort Moore = 'Je pense que si jamais un mortel entendait la voix de Dieu ce serait dans un jardin à la fraîcheur du jour.' - F. Frankfort Moore
Hanging Gardens = Jardins suspendus
@ -1917,9 +1946,7 @@ Mint = Hôtel de la monnaie
# Requires translation!
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones =
# Requires translation!
Petra = Pétra
[stats] once [tech] is discovered = [stats] une fois [tech] découverte
Aqueduct = Aqueduc
# Requires translation!
@ -1951,7 +1978,6 @@ Great Mosque of Djenne =
# Requires translation!
[unit] units built [cityFilter] can [param] [amount] extra times =
# Requires translation!
Grand Temple = Grand Temple
# Requires translation!
@ -5252,7 +5278,8 @@ Uluru =
Farm = Ferme
Can also be built on tiles adjacent to fresh water = Peut également être construit sur des cases adjacentes à l'eau douce
[stats] on [tileFilter] tiles once [tech] is discovered = [stats] sur [tileFilter] cases lorsque [tech] est découvert
# Requires translation!
[stats] from [tileFilter] tiles =
Lumber mill = Scierie
@ -5319,7 +5346,8 @@ Customs house = Douanes
Holy site =
Citadel = Citadelle
Deal 30 damage to adjacent enemy units = Inflige 30 dégâts aux unités ennemies adjacentes
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
# Requires translation!
Can be built just outside your borders =
# Requires translation!
@ -5328,6 +5356,8 @@ Constructing it will take over the tiles around it and assign them to your close
Moai = Moai
Terrace farm = Culture en terrasse
# Requires translation!
[stats] on [tileFilter] tiles =
# Requires translation!
Polder =
@ -6097,8 +6127,10 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = Types de victoire
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = Vos deux-trois premières villes devraient probablement être fondées aux alentours des 100-150 tours. Il est temps maintenant de choisir comment gagner.
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Il existe trois victoires possibles :\n - Culturelle : Achever quatre ensembles de doctrines\n - Militaire : Soyez la dernière civilisation restante \n - Scientifique : envoyez le premier votre vaisseau spatial vers Alpha du Centaure
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = En résumé, voici les bases d'Unciv : fondez une première ville prospère, puis étendez-vous lentement pour maintenir votre niveau de bonheur. Il y a bien plus à dire, mais apprenons à nager avant de vouloir plonger avec les requins...
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
Enemy City = Cité ennemie
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Vous avez rencontré une ville ennemie !\n Les villes peuvent être conquises en réduisant leur vie à 1\n puis en y envoyant une unité de mêlée.\n Les villes se soignent à chaque tour. Il vaut donc mieux les attaquer avec des unités à distance\n et utiliser vos unités de mêlée pour les défendre jusqu'à ce que la ville tombe !
@ -6265,8 +6297,6 @@ Each civilization can only choose a single pantheon belief, and each pantheon ca
# Requires translation!
Generating more faith will allow you to found a religion. =
# Requires translation!
Religion =
# Requires translation!
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. =
# Requires translation!

View File

@ -319,6 +319,8 @@ Perlin = Perlin
Continents = Kontinente
Four Corners = Vier Ecken
Archipelago = Archipele
# Requires translation!
Inner Sea =
Number of City-States = Anzahl Stadtstaaten
One City Challenge = Herausforderung nur eine Stadt
No Barbarians = Keine Barbaren
@ -1136,6 +1138,23 @@ Holy City: = Heilige Stadt:
Cities following this religion: = Städte die dieser Religion folgen
Click an icon to see the stats of this religion = Klicke auf ein Icon, um die Statistiken dieser Religion anzuzeigen
Religion: Off = Religion: Ausgeschaltet
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
Pantheon = Götterwelt
# Requires translation!
Founding religion =
Religion = Religion
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1394,7 +1413,6 @@ in cities following this religion = in Städten, die dieser Religion folgen
#################### Lines from Beliefs from Civ V - Vanilla ####################
Pantheon = Götterwelt
Ancestor Worship = Ahnenkult
Dance of the Aurora = Tanz der Aurora
@ -1431,8 +1449,8 @@ Messenger of the Gods = Bote der Götter
[stats] from each Trade Route = [stats] von jeder Handelsroute
Monument to the Gods = Monument für die Götter
[amount]% Production when constructing
[buildingFilter] wonders [cityFilter] = [amount]% Produktion, während des Baus von [buildingFilter] Wundern [cityFilter]
# Requires translation!
[amount]% Production when constructing [buildingFilter] wonders [cityFilter] =
One with Nature = Eins mit der Natur
@ -1556,7 +1574,7 @@ Destroyed when the city is captured = Wird bei Annektierung der Stadt zerstört
Stele = Stele
Granary = Kornspeicher
[stats] from [resource] tiles [cityFilter] = [stats] von [resource] Feldern [cityFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] von [tileFilter] Feldern [cityFilter]
Shrine = Schrein
Hidden when religion is disabled = Verborgen, wenn Religion deaktiviert wurde
@ -1566,9 +1584,9 @@ Pyramid = Pyramide
'It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit.' - Robert Louis Stevenson = 'Es ist nicht so sehr die Schönheit des Waldes, die die Herzen der Menschen anspricht, sondern das subtile Etwas, die Qualität der Luft, die Ausstrahlung alter Bäume, die einen müden Geist so wunderbar verändert und erneuert.' - Robert Louis Stevenson
Temple of Artemis = Tempel der Artemis
[amount]% [stat] [cityFilter] = [amount]% [stat] [cityFilter]
[amount]% Production when constructing
[baseUnitFilter] units [cityFilter] = [amount]% Produktion, während des Baus von [baseUnitFilter] Einheiten [cityFilter]
# Requires translation!
[amount]% Production when constructing [baseUnitFilter] units [cityFilter] =
Stone Works = Steinmetz
Must not be on [tileFilter] = Darf sich nicht auf [tileFilter] befinden
@ -1664,7 +1682,6 @@ Mint = Prägeanstalt
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones = '...wer das Wasser trinkt, das ich ihm geben werde, spricht der Herr, in dem wird eine Quelle sprudeln, die ewiges Leben bringt. Lass sie mich zu deinem heiligen Berg bringen, an den Ort, wo du wohnst. Durch die Wüste und über den Berg zur Schlucht der Mondsichel...' - Indiana Jones
Petra = Petra
[stats] once [tech] is discovered = [stats] sobald [tech] entdeckt wird
Aqueduct = Aquädukt
[amount]% of food is carried over [cityFilter] after population increases = Nach einem Bevölkerungszuwachs wird [amount]% der Nahrung [cityFilter] übertragen
@ -4313,7 +4330,8 @@ Uluru = Uluru
Farm = Farm
Can also be built on tiles adjacent to fresh water = Kann auch auf Feldern neben Frischwasser gebaut werden
[stats] on [tileFilter] tiles once [tech] is discovered = [stats] auf [tileFilter] Feldern, sobald [tech] entdeckt wird
# Requires translation!
[stats] from [tileFilter] tiles =
Lumber mill = Sägewerk
@ -4373,13 +4391,16 @@ Customs house = Zollamt
Holy site = Heilige Stätte
Citadel = Zitadelle
Deal 30 damage to adjacent enemy units = Fügt angrenzenden gegnerischen Einheiten 30 Schadenspunkte pro Runde zu
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
Can be built just outside your borders = Kann, auch ein Feld weit, außerhalb Deiner eigenen Grenzen gebaut werden
Constructing it will take over the tiles around it and assign them to your closest city = Beim Bau werden die anliegenden Felder übernommen und der nächstgelegenen Stadt zugewiesen
Moai = Moai
Terrace farm = Terrassenfelder
# Requires translation!
[stats] on [tileFilter] tiles =
Polder = Polder
@ -5038,8 +5059,10 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = Siegestypen
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = Nach 100 bis 150 Runden besitzt Du vielleicht 2 oder drei Städte.\nNun ist es an der Zeit, darüber nachzudenken, wie genau Du gewinnen willst.
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Es gibt drei Wege UnCiv zu gewinnen - dies sind:\n - Kultursieg: Fünf Zweige der Sozialpolitiken vervollständigen\n - Dominanzsieg: Als letzte Nationüberleben\n - Wissenschaftssieg: Zuerst ein Raumschiff nach Alpha Centauri erbauen
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Kurz und bündig geht es also darum, eine wohlhabende Hauptstadt zu gründen, langsam zu expandieren, damit die Bevölkerung zufrieden bleibt, und den Grundstein zu legen für den geplanten Sieg. Natürlich gibt es noch viel mehr, aber es es ist auch wichtig, erst schwimmen zu lernen, bevor man in das tiefe Wasser springt.
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
Enemy City = Gegnerische Stadt
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Städte können erobert werden, indem man ihre Gesundheit auf einen Punkt reduziert und dann mit einer Nahkampfeinheit einmarschiert.\nDa Städte jede Runde heilen, ist es am besten, ausreichend Fernkampfeinheiten mitzubringen und diese mit den Nahkampfeinheiten zu beschützen, bis sie die Verteidigung der Stadt genügend zermürbt haben.
@ -5160,7 +5183,6 @@ A pantheon will provide a small bonus for your civilization that will apply to a
Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = Jede Zivilisation kann nur einen einzigen Pantheon-Glaubenssatz wählen, und jedes Pantheon kann nur einmal gewählt werden.
Generating more faith will allow you to found a religion. = Wenn du mehr Glaube erzeugst, kannst du eine Religion gründen.
Religion = Religion
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = Erzeuge weiter Glaube☮, und irgendwann wird in einer deiner Städte ein Großer Prophet geboren werden.
This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = Dieser Große Prophet kann für mehrere Zwecke eingesetzt werden: Eine heilige Stätte errichten, eine Religion gründen und die eigene Religion verbreiten.
When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = Wenn du deine Religion gründest, kannst du zwei weitere Glaubenssätze wählen. Der Gründer-Glaubenssatz gilt nur für dich, während der Anhänger-Glaubenssatz für alle Städte gilt, die deiner Religion folgen.

View File

@ -455,6 +455,8 @@ Perlin =
Continents = Ηπειροι
Four Corners = Τέσσερεις γωνίες
Archipelago = Αρχιπέλαγο
# Requires translation!
Inner Sea =
Number of City-States = Αριθμός πόλεων-κρατών
One City Challenge = Πρόκληση μίας πόλεως
No Barbarians = Δίχως βαρβάρους
@ -626,6 +628,16 @@ Are you sure you want to resign? = Σίγουρα θέλεις να παραιτ
You can only resign if it's your turn = Μπορείς να παραιτηθείς μόνο όταν είναι η σειρά σού
# Requires translation!
[civName] resigned and is now controlled by AI =
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -960,6 +972,8 @@ A Great Person joins you! =
Working... = Δουλεύει...
Waiting for other players... = Περιμένοντας για τους άλλους παίκτες...
# Requires translation!
Waiting for [civName]... =
# Requires translation!
in =
Next turn = Επόμενος γύρος
# Requires translation!
@ -1760,6 +1774,25 @@ Cities following this religion: =
# Requires translation!
Click an icon to see the stats of this religion =
Religion: Off = Θρησκεία : απενεργοποιημένη
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
# Requires translation!
Pantheon =
# Requires translation!
Founding religion =
# Requires translation!
Religion =
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -2146,8 +2179,6 @@ in cities following this religion =
#################### Lines from Beliefs from Civ V - Vanilla ####################
# Requires translation!
Pantheon =
# Requires translation!
Ancestor Worship =
@ -2388,7 +2419,7 @@ Stele =
# Requires translation!
Granary =
# Requires translation!
[stats] from [resource] tiles [cityFilter] =
[stats] from [tileFilter] tiles [cityFilter] =
# Requires translation!
Shrine =
@ -2543,8 +2574,6 @@ Mint =
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones =
# Requires translation!
Petra =
# Requires translation!
[stats] once [tech] is discovered =
# Requires translation!
Aqueduct =
@ -7401,7 +7430,7 @@ Farm = Φάρμα
# Requires translation!
Can also be built on tiles adjacent to fresh water =
# Requires translation!
[stats] on [tileFilter] tiles once [tech] is discovered =
[stats] from [tileFilter] tiles =
# Requires translation!
Lumber mill =
@ -7488,7 +7517,7 @@ Holy site =
# Requires translation!
Citadel =
# Requires translation!
Deal 30 damage to adjacent enemy units =
Adjacent enemy units ending their turn take [amount] damage =
# Requires translation!
Can be built just outside your borders =
# Requires translation!
@ -7499,6 +7528,8 @@ Moai =
# Requires translation!
Terrace farm =
# Requires translation!
[stats] on [tileFilter] tiles =
# Requires translation!
Polder =
@ -8499,9 +8530,9 @@ Victory Types =
# Requires translation!
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. =
# Requires translation!
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri =
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
# Requires translation!
Enemy City =
@ -8716,8 +8747,6 @@ Each civilization can only choose a single pantheon belief, and each pantheon ca
# Requires translation!
Generating more faith will allow you to found a religion. =
# Requires translation!
Religion =
# Requires translation!
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. =
# Requires translation!

View File

@ -404,6 +404,8 @@ Perlin = Perlin
Continents = Kontinensek
Four Corners = Négy Sarok
Archipelago = Szigetcsoport
# Requires translation!
Inner Sea =
Number of City-States = Városállamok száma
One City Challenge = Egy városos kihívás
No Barbarians = Nincsenek barbárok
@ -554,6 +556,16 @@ Are you sure you want to resign? =
You can only resign if it's your turn =
# Requires translation!
[civName] resigned and is now controlled by AI =
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -801,6 +813,8 @@ A Great Person joins you! =
Working... = Folyamatban...
Waiting for other players... = Várakozás a többi játékosra...
# Requires translation!
Waiting for [civName]... =
in = benne
Next turn = Következő kör
[currentPlayerCiv] ready? = [currentPlayerCiv] kész?
@ -1395,6 +1409,25 @@ Cities following this religion: =
Click an icon to see the stats of this religion =
# Requires translation!
Religion: Off =
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
# Requires translation!
Pantheon =
# Requires translation!
Founding religion =
# Requires translation!
Religion =
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1714,8 +1747,6 @@ in cities following this religion =
#################### Lines from Beliefs from Civ V - Vanilla ####################
# Requires translation!
Pantheon =
# Requires translation!
Ancestor Worship =
@ -1960,7 +1991,7 @@ Stele =
Granary = Magtár
# Requires translation!
[stats] from [resource] tiles [cityFilter] =
[stats] from [tileFilter] tiles [cityFilter] =
Shrine = Ereklyetartó
# Requires translation!
@ -2091,8 +2122,6 @@ Mint = Pénzverde
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones =
# Requires translation!
Petra =
# Requires translation!
[stats] once [tech] is discovered =
Aqueduct = Vízvezeték
# Requires translation!
@ -5921,7 +5950,7 @@ Farm = Farm
# Requires translation!
Can also be built on tiles adjacent to fresh water =
# Requires translation!
[stats] on [tileFilter] tiles once [tech] is discovered =
[stats] from [tileFilter] tiles =
Lumber mill = Fatelep
@ -5990,7 +6019,8 @@ Customs house = Vámház
Holy site =
Citadel = Fellegvár
Deal 30 damage to adjacent enemy units = 30 sérülést okoz a szomszédos ellenséges egységeken
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
# Requires translation!
Can be built just outside your borders =
# Requires translation!
@ -6000,6 +6030,8 @@ Constructing it will take over the tiles around it and assign them to your close
Moai =
Terrace farm = Terasz farm
# Requires translation!
[stats] on [tileFilter] tiles =
# Requires translation!
Polder =
@ -6787,9 +6819,10 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = Győzelmi típusok
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = Mire megalapítod az első két-három városod már körül-belül úgy 100. és 150. körödnél tartasz.\nEz egy jó idő arra, hogy elgondolkodj azon miként is lehet megnyerni a játékot.
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Három lehetőség van a győzelemre az Unciv-ben:\n - Kultúrális győzelem: Adaptálj teljesen 5 társadalompolitikát\n - Hódítási győzelem: Légy az utolsó fennmaradó civilizáció\n - Tudományos győzelem: Légy az első aki megépíti az űrhajót mely megindul az Alpha Centauri felé
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
Enemy City = Ellenséges város
# Requires translation!
@ -6988,8 +7021,6 @@ Each civilization can only choose a single pantheon belief, and each pantheon ca
# Requires translation!
Generating more faith will allow you to found a religion. =
# Requires translation!
Religion =
# Requires translation!
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. =
# Requires translation!

View File

@ -319,6 +319,8 @@ Perlin = Perlin
Continents = Benua
Four Corners = Empat Penjuru
Archipelago = Kepulauan
# Requires translation!
Inner Sea =
Number of City-States = Jumlah Negara-Kota
One City Challenge = Tantangan Satu(1) Kota
No Barbarians = Tanpa Orang Barbar
@ -443,6 +445,16 @@ Resign = Menyerah
Are you sure you want to resign? = Apakah kamu yakin kamu ingin menyerah?
You can only resign if it's your turn = Kamu hanya bisa menyerah jika sekarang giliranmu
[civName] resigned and is now controlled by AI = [civName] menyerah dan digantikan oleh AI
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -642,6 +654,8 @@ A Great Person joins you! = Ada Orang Hebat yang bergabung denganmu!
Working... = Sedang dikerjakan...
Waiting for other players... = Menunggu pemain lain...
# Requires translation!
Waiting for [civName]... =
in = dalam
Next turn = Giliran selanjutnya
[currentPlayerCiv] ready? = [currentPlayerCiv] siap?
@ -1130,6 +1144,23 @@ Holy City: = Kota Suci:
Cities following this religion: = Kota-kota pengikut agama ini:
Click an icon to see the stats of this religion = Klik ikon untuk melihat statistik agama tersebut
Religion: Off = Agama: Dimatikan
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
Pantheon = Kepercayaan
# Requires translation!
Founding religion =
Religion = Agama
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1388,7 +1419,6 @@ in cities following this religion = di kota-kota yang mengikuti agama ini
#################### Lines from Beliefs from Civ V - Vanilla ####################
Pantheon = Kepercayaan
Ancestor Worship = Pemujaan Roh Nenek Moyang
Dance of the Aurora = Tarian Aurora
@ -1425,7 +1455,6 @@ Messenger of the Gods = Pembawa Pesan Dewa-dewi
[stats] from each Trade Route = [stats] dari setiap jalur perdagangan
Monument to the Gods = Monumen Dewa
# Requires translation!
[amount]% Production when constructing [buildingFilter] wonders [cityFilter] = [amount]% Produksi saat membangun keajaiban dunia [buildingFilter] [cityFilter]
One with Nature = Menyatu dengan Alam
@ -1496,7 +1525,6 @@ Interfaith Dialogue = Dialog Antaragama
When spreading religion to a city, gain [amount] times the amount of followers of other religions as [stat] = Saat menyebarkan agama ke kota lain, kamu mendapatkan [stat] sebesar [amount] kali jumlah pengikut agama lain di kota tersebut
Papal Primacy = Keutamaan Kepausan
# Requires translation!
Resting point for Influence with City-States following this religion [amount] = Titik normal Pengaruh dengan Negara-Kota yang memeluk agama ini [amount]
Peace Loving = Penyuka Damai
@ -1549,7 +1577,7 @@ Destroyed when the city is captured = Hancur ketika kota direbut
Stele = Tugu Peringatan
Granary = Lumbung
[stats] from [resource] tiles [cityFilter] = [stats] dari daerah yang memiliki [resource] [cityFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] dari daerah yang memiliki [tileFilter] [cityFilter]
Shrine = Tempat Suci
Hidden when religion is disabled = Disembunyikan ketika fitur agama dimatikan
@ -1558,9 +1586,7 @@ Pyramid = Piramida
'It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit.' - Robert Louis Stevenson = 'Bukan keindahanlah yang membuat hutan berhasil merebut hati manusia, tetapi hal-hal kecil seperti kualitas udara, sesuatu yang memancar dari pohon-pohon tua, yang sungguh mengubah dan memperbarui jiwa yang letih lesu.' - Robert Louis Stevenson
Temple of Artemis = Kuil Artemis
# Requires translation!
[amount]% [stat] [cityFilter] = [amount]% [stat] [cityFilter]
# Requires translation!
[amount]% Production when constructing [baseUnitFilter] units [cityFilter] = [amount]% Produksi saat membangun unit [baseUnitFilter] [cityFilter]
Stone Works = Tambang Batu
@ -1658,7 +1684,6 @@ Mint = Percetakan Uang Logam
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones = '...yang meminum airnya akan Kuberikan, firman Tuhan, akan memiliki mata air di dalamnya yang mengalir untuk memberikan kehidupan abadi. Biarlah mereka membawaku kepada gunung-Mu yang kudus, tempat di mana Engkau berdiam. Melintasi padang gurun dan melalui gunung hingga ke Ngarai Bulan Sabit...' - Indiana Jones
Petra = Petra
[stats] once [tech] is discovered = [stats] ketika [tech] ditemukan
Aqueduct = Saluran Air
[amount]% of food is carried over [cityFilter] after population increases = [amount]% makanan tetap terbawa [cityFilter] setelah populasi kota bertumbuh
@ -1701,7 +1726,6 @@ Workshop = Bengkel
Longhouse = Rumah Panjang
Forge = Pandai Besi
# Requires translation!
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount]% Produksi saat membangun bangunan [buildingFilter] [cityFilter]
Harbor = Pelabuhan
@ -4308,7 +4332,8 @@ Uluru = Uluru
Farm = Pertanian
Can also be built on tiles adjacent to fresh water = Dapat dibangun juga pada daerah yang bersebelahan dengan air tawar
[stats] on [tileFilter] tiles once [tech] is discovered = [stats] pada daerah [tileFilter] ketika [tech] ditemukan
# Requires translation!
[stats] from [tileFilter] tiles =
Lumber mill = Pabrik kayu
@ -4368,13 +4393,16 @@ Customs house = Rumah cukai
Holy site = Situs agama
Citadel = Benteng
Deal 30 damage to adjacent enemy units = Memberi 30 kerusakan pada unit musuh yang bersebelahan
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
Can be built just outside your borders = Hanya bisa dibangun tepat di luar perbatasanmu
Constructing it will take over the tiles around it and assign them to your closest city = Daerah yang berada di sekitar pembangunan ini akan dipakai dan diserahkan ke kota terdekat
Moai = Moai
Terrace farm = Sawah bersengkedan
# Requires translation!
[stats] on [tileFilter] tiles =
Polder = Polder
@ -5033,8 +5061,10 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = Jenis Kemenangan
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = Ketika kamu telah mendirikan dua atau tiga kota pertamamu, kemungkinan kamu telah 100 sampai 150 giliran dalam game ini.\nSekarang waktu yang baik untuk memikirkan dengan cara apa kamu mau menang jika kamu belum memikirkannya.
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Ada tiga cara untuk meraih kemenangan di Unciv. Ketiganya yaitu:\n - Kemenangan Kebudayaan: Selesaikan 5 Cabang Kebijakan\n - Kemenangan Penaklukan: Bertahan sebagai peradaban terakhir\n - Kemenangan Ilmu Pengetahuan: Jadi yang pertama untuk membangun pesawat angkasa ke Alpha Centauri
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Kesimpulannya, ini adalah dasar Unciv Temukan kota pertama yang makmur, jangan buru-buru berekspansi untuk mengendalikan kebahagiaan,\n dan siapkan diri untuk kemenangan yang ingin diraih.\nTentu, masih ada lebih banyak dari itu saja, tetapi penting untuk tidak menyelam terlalu dalam sebelum kamu tahu caranya untuk berenang.
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
Enemy City = Kota Musuh
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Kota dapat ditaklukkan dengan mengurangi darah mereka hingga menjadi 1, dan kota dimasuki dengan menggunakan unit jarak dekat.\nKarena kota menyembuhkan diri setiap giliran, menyeranglah dengan unit jarak jauh dan pakailah unit jarak dekatmu untuk melindungi mereka hingga kota dikalahkan!
@ -5155,7 +5185,6 @@ A pantheon will provide a small bonus for your civilization that will apply to a
Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = Setiap peradaban hanya bisa memilih satu kepercayaan, dan setiap kepercayaan hanya bisa dipilih satu kali.
Generating more faith will allow you to found a religion. = Menghasilkan lebih banyak iman akan memperbolehkan kamu untuk mendirikan sebuah agama.
Religion = Agama
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = Tetaplah menghasilkan Iman☮, nantinya seorang nabi besar akan lahir di salah satu kotamu.
This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = Nabi besar ini dapat digunakan untuk beberapa hal: Mendirikan situs suci, mendirikan agama, dan menyebarkan agamamu.
When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = Saat mendirikan agamamu, kamu bisa memilih dua kepercayaan lagi. Kepercayaan pendiri hanya akan diterapkan kepadamu, sedangkan kepercayaan pengikut akan diterapkan ke semua kota yang mengikuti agamamu.

View File

@ -320,6 +320,8 @@ Perlin = Perlin
Continents = Continenti
Four Corners = Quattro angoli
Archipelago = Arcipelago
# Requires translation!
Inner Sea =
Number of City-States = Numero di Città-Stato
One City Challenge = Sfida a città singola
No Barbarians = Niente barbari
@ -444,6 +446,16 @@ Resign = Ritirati
Are you sure you want to resign? = Vuoi davvero ritirarti?
You can only resign if it's your turn = Aspetta il tuo turno per ritirarti
[civName] resigned and is now controlled by AI = [civName] si è ritirato ed è ora controllato dall'IA
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -643,6 +655,8 @@ A Great Person joins you! = Hai ricevuto un Grande Personaggio!
Working... = Attendere...
Waiting for other players... = In attesa degli altri giocatori...
# Requires translation!
Waiting for [civName]... =
in = tra
Next turn = Fine turno
[currentPlayerCiv] ready? = [currentPlayerCiv] pronto?
@ -1131,6 +1145,23 @@ Holy City: = Città santa
Cities following this religion: = Città che seguono questa religione
Click an icon to see the stats of this religion = Clicca su un'icona per vedere le statistiche della religione
Religion: Off = Religione: OFF
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
Pantheon = Pantheon
# Requires translation!
Founding religion =
Religion = Religione
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1390,7 +1421,6 @@ in cities following this religion = nelle città che seguono questa religione
#################### Lines from Beliefs from Civ V - Vanilla ####################
Pantheon = Pantheon
Ancestor Worship = Culto degli antenati
Dance of the Aurora = Danza dell'Aurora
@ -1549,7 +1579,7 @@ Destroyed when the city is captured = Distrutto quando la città viene catturata
Stele = Stele
Granary = Granaio
[stats] from [resource] tiles [cityFilter] = [stats] dalle caselle [resource] [cityFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] dalle caselle [tileFilter] [cityFilter]
Shrine = Santuario
Hidden when religion is disabled = Nascosto quando la Religione è disattiva
@ -1656,7 +1686,6 @@ Mint = Zecca
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones = '...colui che beve l'acqua che io gli darò, dice il Signore, avrà dentro di sé una sorgente inesauribile dalla quale sgorgherà la vita eterna. Lasciate che mi conducano alla tua montagna sacra nel luogo dove dimori, attraverso il deserto e oltre la montagna, nella Gola della Luna Crescente...' - Indiana Jones
Petra = Petra
[stats] once [tech] is discovered = [stats] quando scopri [tech]
Aqueduct = Acquedotto
[amount]% of food is carried over [cityFilter] after population increases = Il [amount]% del Cibo viene immagazzinato [cityFilter] ad ogni nuovo abitante
@ -4305,7 +4334,8 @@ Uluru = Uluru
Farm = Fattoria
Can also be built on tiles adjacent to fresh water = Costruibile sulle caselle adiacenti all'acqua dolce
[stats] on [tileFilter] tiles once [tech] is discovered = [stats] sulle caselle [tileFilter] quando scopri [tech]
# Requires translation!
[stats] from [tileFilter] tiles =
Lumber mill = Segheria
@ -4365,13 +4395,16 @@ Customs house = Dogana
Holy site = Luogo sacro
Citadel = Cittadella
Deal 30 damage to adjacent enemy units = Infligge 30 danno alle unità nemiche adiacenti
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
Can be built just outside your borders = Costruibile appena fuori dai tuoi confini
Constructing it will take over the tiles around it and assign them to your closest city = Costruirlo prenderà il controllo delle caselle circostanti e le assegnerà alla tua città più vicina
Moai = Moai
Terrace farm = Terrazzamento
# Requires translation!
[stats] on [tileFilter] tiles =
Polder = Polder
@ -5030,8 +5063,10 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = Condizioni di vittoria
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = Una volta fondate le tue prime due/tre città, saranno passati meno di 100, forse 150 turni.\nOra dovresti pensare a come, esattamente, vincere il gioco - se non l'hai già fatto.
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Tre sono le condizioni di vittoria in Unciv. Eccole:\n - Vittoria Culturale: completa 5 rami delle Politiche Sociali\n - Vittoria per Dominazione: sopravvivi come l'ultima civiltà in gioco conquistando tutte le altre\n - Vittoria Scientifica: costruisci per primo l'astronave che verrà lanciata verso Alpha Centauri
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Queste sono, in breve, le basi di Unciv fonda una capitale prospera, espanditi lentamente per gestire la felicità, e impostati una condizione di vittoria che desideri conseguire.\nOvviamente, vi è molto altro ancora, ma è importante fare un passo alla volta: per imparare a nuotare devi prima andare in acqua.
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
Enemy City = Città nemiche
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Hai avvistato una città nemica!\nPuoi conquistare le città prima riducendo la loro salute a 1, e poi facendo entrare un'unità da mischia.\nDato che le città guariscono ad ogni turno, è meglio attaccare con unità da tiro e d'assedio, e usare le tue unità da mischia per difenderle fino alla sconfitta della città.
@ -5152,7 +5187,6 @@ A pantheon will provide a small bonus for your civilization that will apply to a
Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = Ogni civiltà può scegliere una singola credenza di pantheon, e ogni Pantheon può essere scelto solo una volta.
Generating more faith will allow you to found a religion. = Generare altra Fede ti permetterà di fondare una Religione.
Religion = Religione
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = Col tempo, possiederai abbastanza Fede☮ perché un Grande Profeta nasca in una delle tue città.
This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = Questo Grande Profeta può essere usato per molte cose: costruire un Luogo Sacro, fondare una nuova Religione o diffondere quella che già adotti.
When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = Quando fondi una religione, puoi scegliere altre due credenze; quella del fondatore si applicherà solo a te, mentre quella dei seguaci si applicherà a tutte le città che seguono la tua religione.

View File

@ -369,6 +369,8 @@ Perlin = パーリンノイズ
Continents = 大陸
Four Corners = 四方の陸
Archipelago = 多島海
# Requires translation!
Inner Sea =
Number of City-States = 都市国家の数
One City Challenge = ワンシティチャレンジ
No Barbarians = 蛮族なし
@ -1359,6 +1361,25 @@ Cities following this religion: =
Click an icon to see the stats of this religion =
# Requires translation!
Religion: Off =
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
# Requires translation!
Pantheon =
# Requires translation!
Founding religion =
# Requires translation!
Religion =
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1675,8 +1696,6 @@ in cities following this religion =
#################### Lines from Beliefs from Civ V - Vanilla ####################
# Requires translation!
Pantheon =
# Requires translation!
Ancestor Worship =
@ -1925,7 +1944,7 @@ Stele =
Granary = 穀物庫
# Requires translation!
[stats] from [resource] tiles [cityFilter] =
[stats] from [tileFilter] tiles [cityFilter] =
Shrine = 神殿
# Requires translation!
@ -2048,7 +2067,6 @@ Mint = 造幣所
# Requires translation!
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones =
Petra = ペトラ
[stats] once [tech] is discovered = [tech]を研究後に[stats]を得られる
Aqueduct = 用水路
[amount]% of food is carried over [cityFilter] after population increases = [cityFilter]人口増加時に食料の[amount]%を持ち越す
@ -5276,7 +5294,8 @@ Uluru =
Farm = 農場
Can also be built on tiles adjacent to fresh water = 淡水源に隣接したタイルに建設可能
[stats] on [tileFilter] tiles once [tech] is discovered = [tech]が研究し終わると[tileFilter]タイルに[stats]が表示されます
# Requires translation!
[stats] from [tileFilter] tiles =
Lumber mill = 製材所
@ -5343,7 +5362,8 @@ Customs house = 税関
Holy site =
Citadel = 城塞
Deal 30 damage to adjacent enemy units = 隣接する敵ユニットに30ダメージ
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
Can be built just outside your borders = 国境のすぐ外に建てられる
# Requires translation!
Constructing it will take over the tiles around it and assign them to your closest city =
@ -5351,6 +5371,8 @@ Constructing it will take over the tiles around it and assign them to your close
Moai = モアイ
Terrace farm = 棚田
# Requires translation!
[stats] on [tileFilter] tiles =
# Requires translation!
Polder =
@ -6119,8 +6141,10 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = 勝利条件の種類
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = 最初の2つか3つの都市を決めてしまえば、おそらく100150ターンでゲームが終了するでしょう。\n今は、具体的にどのようにして勝ちたいかを考え始める良い時期です。
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Uncivで勝つには3つの方法があります。\n文化勝利:社会制度を5つ達成\n覇権勝利:最後の文明になる\n科学勝利:宇宙船を最初に完成する
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = まとめると、Uncivの基本は最初の都市を繁栄させつつ、幸福度を管理し\n自分で決めた勝利条件に向かって進むことです。\nそれよりもはるかに多くのことがあります。泳ぐ方法を知る前に深い淵に飛び込まないことが重要です。
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
Enemy City = 敵の都市
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = 都市を陥落させるには、都市のHPを1までに減らし、白兵ユニットで都市に入ることでできます。\n都市は毎ターン回復するため、白兵ユニットで防衛しつつ、遠距離ユニットで攻撃するのが最適です。
@ -6287,8 +6311,6 @@ Each civilization can only choose a single pantheon belief, and each pantheon ca
# Requires translation!
Generating more faith will allow you to found a religion. =
# Requires translation!
Religion =
# Requires translation!
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. =
# Requires translation!

View File

@ -361,6 +361,8 @@ Perlin = 펄린
Continents = 대륙
Four Corners = 사합점
Archipelago = 군도
# Requires translation!
Inner Sea =
Number of City-States = 도시 국가 수
One City Challenge = 단일 도시 도전
No Barbarians = 야만인 없음
@ -491,6 +493,16 @@ Resign = 기권
Are you sure you want to resign? = 정말로 기권하겠습니까?
You can only resign if it's your turn = 자기 차례일 때에만 기권할 수 있습니다
[civName] resigned and is now controlled by AI = [civName] 문명이 기권하여 AI에 의해 조작됩니다
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -702,6 +714,8 @@ A Great Person joins you! =
Working... = 로딩 중...
Waiting for other players... = 다른 플레이어를 기다리는 중...
# Requires translation!
Waiting for [civName]... =
in = 의 완성까지
Next turn = 다음 턴
[currentPlayerCiv] ready? = [currentPlayerCiv] 준비되었습니까?
@ -1233,6 +1247,24 @@ Cities following this religion: = 해당 종교를 따르는 도시:
Click an icon to see the stats of this religion = 해당 종교에 대한 정보를 보려면 아이콘 클릭:
# Requires translation!
Religion: Off =
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
Pantheon = 종교관
# Requires translation!
Founding religion =
# Requires translation!
Religion =
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1524,7 +1556,6 @@ in cities following this religion =
#################### Lines from Beliefs from Civ V - Vanilla ####################
Pantheon = 종교관
Ancestor Worship = 조상 숭배
Dance of the Aurora = 오로라의 춤
@ -1725,7 +1756,7 @@ Destroyed when the city is captured =
Stele =
Granary = 곡창
[stats] from [resource] tiles [cityFilter] = [cityFilter]의 [resource]에 [stats]
[stats] from [tileFilter] tiles [cityFilter] = [cityFilter]의 [tileFilter]에 [stats]
Shrine = 성소
Hidden when religion is disabled = 종교 활성화시에만 건설 항목으로 표시됨
@ -1843,7 +1874,6 @@ Mint = 조폐국
# Requires translation!
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones =
Petra = 페트라
[stats] once [tech] is discovered = [tech] 연구 시 [stats]
Aqueduct = 송수로
[amount]% of food is carried over [cityFilter] after population increases = 인구 증가 이후 [cityFilter]의 식량 [amount]%가 다음 인구 증가에 이월됨
@ -4825,7 +4855,8 @@ Uluru = 울루루
Farm = 농장
Can also be built on tiles adjacent to fresh water = 담수 옆에도 건설 가능
[stats] on [tileFilter] tiles once [tech] is discovered = [tech] 연구 시 [tileFilter]에 [stats]
# Requires translation!
[stats] from [tileFilter] tiles =
Lumber mill = 제재소
@ -4886,13 +4917,16 @@ Customs house = 세관
Holy site = 성지
Citadel = 성채
Deal 30 damage to adjacent enemy units = 인접한 적 유닛 -30HP
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
Can be built just outside your borders = 국경 바로 바깥까지만 건설 가능
Constructing it will take over the tiles around it and assign them to your closest city = 해당 시설 건설 시, 주위 타일을 점령하고, 가장 가까운 아군 도시에 할당됨
Moai = 모아이
Terrace farm = 계단식 농업
# Requires translation!
[stats] on [tileFilter] tiles =
Polder = 간척지
@ -5582,8 +5616,10 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = 승리 방식
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = 도시를 2~3개 세웠다면 아마 100~150턴 정도가 지나 있을 것입니다.\n이때부터는 승리방식을 대략적으로 생각해보는 것이 좋습니다.
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Unciv에는 아래의 세 가지의 승리 조건이 있습니다.\n - '문화 승리'는 사회 정책 트리를 다섯 개 완성해야 합니다.\n - '정복 승리'는 가장 마지막으로 살아남는 문명이 되어야 합니다.\n - '과학 승리'는 알파 센타우리로 가는 우주선을 가장 먼저 건설해야 합니다.
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = 정리하자면 Unciv의 플레이는 다음과 같습니다.\n'도시를 세운다 - 도시를 키운다 - 행복도를 관리한다 - 원하는 승리 조건에 다가간다'\n자세한 내용은 아직 많이 있지만 그건 차츰 알아가면 됩니다.
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
Enemy City = 도시 점령
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = 적 도시를 점령하려면 근접 유닛이 도시에 진입해야만 합니다.\n도시는 유닛보다 공격력이 높고 매 턴 체력을 회복하므로 준비가 필요합니다.\n원거리 유닛이 도시를 공격하고, 근접 유닛은 원거리 유닛을 보호하다가\n도시 체력을 다 깎고나서 근접유닛이 막타를 넣어 진입하는 것이 일반적입니다.
@ -5711,8 +5747,6 @@ Each civilization can only choose a single pantheon belief, and each pantheon ca
# Requires translation!
Generating more faith will allow you to found a religion. =
# Requires translation!
Religion =
# Requires translation!
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. =
# Requires translation!

View File

@ -403,6 +403,8 @@ Perlin = Perlinas
Continents = Žemynai
Four Corners = Keturi kampai
Archipelago = Salynas
# Requires translation!
Inner Sea =
Number of City-States = Miestų-valstybių skaičius
One City Challenge = Vieno miesto challenge
No Barbarians = Jokių barbarų
@ -551,6 +553,16 @@ Are you sure you want to resign? =
You can only resign if it's your turn =
# Requires translation!
[civName] resigned and is now controlled by AI =
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -813,6 +825,8 @@ A Great Person joins you! =
Working... = Dirba ...
Waiting for other players... = Laukiama kitų žaidėjų ...
# Requires translation!
Waiting for [civName]... =
in = į
Next turn = Kitas posūkis
# Requires translation!
@ -1473,6 +1487,25 @@ Cities following this religion: =
Click an icon to see the stats of this religion =
# Requires translation!
Religion: Off =
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
# Requires translation!
Pantheon =
# Requires translation!
Founding religion =
# Requires translation!
Religion =
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1857,8 +1890,6 @@ in cities following this religion =
#################### Lines from Beliefs from Civ V - Vanilla ####################
# Requires translation!
Pantheon =
# Requires translation!
Ancestor Worship =
@ -2114,7 +2145,7 @@ Stele =
# Requires translation!
Granary =
# Requires translation!
[stats] from [resource] tiles [cityFilter] =
[stats] from [tileFilter] tiles [cityFilter] =
# Requires translation!
Shrine =
@ -2290,8 +2321,6 @@ Mint =
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones =
# Requires translation!
Petra =
# Requires translation!
[stats] once [tech] is discovered =
# Requires translation!
Aqueduct =
@ -7237,7 +7266,7 @@ Farm =
# Requires translation!
Can also be built on tiles adjacent to fresh water =
# Requires translation!
[stats] on [tileFilter] tiles once [tech] is discovered =
[stats] from [tileFilter] tiles =
# Requires translation!
Lumber mill =
@ -7329,7 +7358,7 @@ Holy site =
# Requires translation!
Citadel =
# Requires translation!
Deal 30 damage to adjacent enemy units =
Adjacent enemy units ending their turn take [amount] damage =
# Requires translation!
Can be built just outside your borders =
# Requires translation!
@ -7340,6 +7369,8 @@ Moai =
# Requires translation!
Terrace farm =
# Requires translation!
[stats] on [tileFilter] tiles =
# Requires translation!
Polder =
@ -8346,9 +8377,9 @@ Victory Types = Pergalės rūšys
# Requires translation!
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. =
# Requires translation!
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri =
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
Enemy City = Priešų miestas
# Requires translation!
@ -8549,8 +8580,6 @@ Each civilization can only choose a single pantheon belief, and each pantheon ca
# Requires translation!
Generating more faith will allow you to found a religion. =
# Requires translation!
Religion =
# Requires translation!
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. =
# Requires translation!

View File

@ -445,6 +445,8 @@ Continents = Benua
# Requires translation!
Four Corners =
Archipelago = Kepulauan
# Requires translation!
Inner Sea =
Number of City-States = jumlah bandar
One City Challenge = anda pro main satu bandar jela
No Barbarians = x de org barbar
@ -622,6 +624,16 @@ Are you sure you want to resign? =
You can only resign if it's your turn =
# Requires translation!
[civName] resigned and is now controlled by AI =
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -977,6 +989,8 @@ A Great Person joins you! =
Working... = sedang berkerja sabar
Waiting for other players... = Tungu palyer lain
# Requires translation!
Waiting for [civName]... =
# Requires translation!
in =
Next turn = pusingan seterusnya
# Requires translation!
@ -1739,6 +1753,25 @@ Cities following this religion: =
Click an icon to see the stats of this religion =
# Requires translation!
Religion: Off =
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
# Requires translation!
Pantheon =
# Requires translation!
Founding religion =
# Requires translation!
Religion =
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -2148,8 +2181,6 @@ in cities following this religion =
#################### Lines from Beliefs from Civ V - Vanilla ####################
# Requires translation!
Pantheon =
# Requires translation!
Ancestor Worship =
@ -2403,7 +2434,7 @@ Stele =
# Requires translation!
Granary =
# Requires translation!
[stats] from [resource] tiles [cityFilter] =
[stats] from [tileFilter] tiles [cityFilter] =
# Requires translation!
Shrine =
@ -2560,8 +2591,6 @@ Mint =
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones =
# Requires translation!
Petra =
# Requires translation!
[stats] once [tech] is discovered =
# Requires translation!
Aqueduct =
@ -7383,7 +7412,7 @@ Farm = Ladang
# Requires translation!
Can also be built on tiles adjacent to fresh water =
# Requires translation!
[stats] on [tileFilter] tiles once [tech] is discovered =
[stats] from [tileFilter] tiles =
# Requires translation!
Lumber mill =
@ -7471,7 +7500,7 @@ Holy site =
# Requires translation!
Citadel =
# Requires translation!
Deal 30 damage to adjacent enemy units =
Adjacent enemy units ending their turn take [amount] damage =
# Requires translation!
Can be built just outside your borders =
# Requires translation!
@ -7482,6 +7511,8 @@ Moai =
# Requires translation!
Terrace farm =
# Requires translation!
[stats] on [tileFilter] tiles =
# Requires translation!
Polder =
@ -8470,9 +8501,9 @@ Victory Types =
# Requires translation!
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. =
# Requires translation!
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri =
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
# Requires translation!
Enemy City =
@ -8687,8 +8718,6 @@ Each civilization can only choose a single pantheon belief, and each pantheon ca
# Requires translation!
Generating more faith will allow you to found a religion. =
# Requires translation!
Religion =
# Requires translation!
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. =
# Requires translation!

View File

@ -421,6 +421,8 @@ Continents = Ğārre hā
# Requires translation!
Four Corners =
Archipelago = Majmaol Jazāyer
# Requires translation!
Inner Sea =
Number of City-States = Tedād e Šahrestān hā
One City Challenge = Čāleš tak šahri
No Barbarians = Bedoon Barbar hā
@ -581,6 +583,16 @@ Are you sure you want to resign? =
You can only resign if it's your turn =
# Requires translation!
[civName] resigned and is now controlled by AI =
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -842,6 +854,8 @@ A Great Person joins you! =
Working... = dar hāl e kār...
Waiting for other players... = Montazer e bağie ye bāzikon hā...
# Requires translation!
Waiting for [civName]... =
in = Dāḵel
Next turn = Nobat e baadi
# Requires translation!
@ -1473,6 +1487,25 @@ Cities following this religion: =
Click an icon to see the stats of this religion =
# Requires translation!
Religion: Off =
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
# Requires translation!
Pantheon =
# Requires translation!
Founding religion =
# Requires translation!
Religion =
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1857,8 +1890,6 @@ in cities following this religion =
#################### Lines from Beliefs from Civ V - Vanilla ####################
# Requires translation!
Pantheon =
# Requires translation!
Ancestor Worship =
@ -2110,7 +2141,7 @@ Stele =
Granary = Anbār e ğalle
# Requires translation!
[stats] from [resource] tiles [cityFilter] =
[stats] from [tileFilter] tiles [cityFilter] =
# Requires translation!
Shrine =
@ -2267,8 +2298,6 @@ Mint =
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones =
# Requires translation!
Petra =
# Requires translation!
[stats] once [tech] is discovered =
# Requires translation!
Aqueduct =
@ -7230,7 +7259,7 @@ Farm =
# Requires translation!
Can also be built on tiles adjacent to fresh water =
# Requires translation!
[stats] on [tileFilter] tiles once [tech] is discovered =
[stats] from [tileFilter] tiles =
# Requires translation!
Lumber mill =
@ -7325,7 +7354,7 @@ Holy site =
# Requires translation!
Citadel =
# Requires translation!
Deal 30 damage to adjacent enemy units =
Adjacent enemy units ending their turn take [amount] damage =
# Requires translation!
Can be built just outside your borders =
# Requires translation!
@ -7336,6 +7365,8 @@ Moai =
# Requires translation!
Terrace farm =
# Requires translation!
[stats] on [tileFilter] tiles =
# Requires translation!
Polder =
@ -8349,9 +8380,9 @@ Victory Types =
# Requires translation!
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. =
# Requires translation!
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri =
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
# Requires translation!
Enemy City =
@ -8566,8 +8597,6 @@ Each civilization can only choose a single pantheon belief, and each pantheon ca
# Requires translation!
Generating more faith will allow you to found a religion. =
# Requires translation!
Religion =
# Requires translation!
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. =
# Requires translation!

View File

@ -419,6 +419,8 @@ Continents = Ghaarre haa
# Requires translation!
Four Corners =
Archipelago = Majmaol Jazaayer
# Requires translation!
Inner Sea =
Number of City-States = Tedaad e Shahrestaan haa
One City Challenge = Chaalesh tak shahri
No Barbarians = Bedoon Barbar haa
@ -579,6 +581,16 @@ Are you sure you want to resign? =
You can only resign if it's your turn =
# Requires translation!
[civName] resigned and is now controlled by AI =
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -839,6 +851,8 @@ A Great Person joins you! =
Working... = dar haal e kaar...
Waiting for other players... = Montazer e baghie ye baazikon haa...
# Requires translation!
Waiting for [civName]... =
in = Daakhel
Next turn = Nobat e baadi
# Requires translation!
@ -1470,6 +1484,25 @@ Cities following this religion: =
Click an icon to see the stats of this religion =
# Requires translation!
Religion: Off =
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
# Requires translation!
Pantheon =
# Requires translation!
Founding religion =
# Requires translation!
Religion =
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1854,8 +1887,6 @@ in cities following this religion =
#################### Lines from Beliefs from Civ V - Vanilla ####################
# Requires translation!
Pantheon =
# Requires translation!
Ancestor Worship =
@ -2107,7 +2138,7 @@ Stele =
Granary = Anbaar e ghalle
# Requires translation!
[stats] from [resource] tiles [cityFilter] =
[stats] from [tileFilter] tiles [cityFilter] =
# Requires translation!
Shrine =
@ -2264,8 +2295,6 @@ Mint =
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones =
# Requires translation!
Petra =
# Requires translation!
[stats] once [tech] is discovered =
# Requires translation!
Aqueduct =
@ -7227,7 +7256,7 @@ Farm =
# Requires translation!
Can also be built on tiles adjacent to fresh water =
# Requires translation!
[stats] on [tileFilter] tiles once [tech] is discovered =
[stats] from [tileFilter] tiles =
# Requires translation!
Lumber mill =
@ -7322,7 +7351,7 @@ Holy site =
# Requires translation!
Citadel =
# Requires translation!
Deal 30 damage to adjacent enemy units =
Adjacent enemy units ending their turn take [amount] damage =
# Requires translation!
Can be built just outside your borders =
# Requires translation!
@ -7333,6 +7362,8 @@ Moai =
# Requires translation!
Terrace farm =
# Requires translation!
[stats] on [tileFilter] tiles =
# Requires translation!
Polder =
@ -8346,9 +8377,9 @@ Victory Types =
# Requires translation!
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. =
# Requires translation!
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri =
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
# Requires translation!
Enemy City =
@ -8563,8 +8594,6 @@ Each civilization can only choose a single pantheon belief, and each pantheon ca
# Requires translation!
Generating more faith will allow you to found a religion. =
# Requires translation!
Religion =
# Requires translation!
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. =
# Requires translation!

View File

@ -384,6 +384,8 @@ Perlin = Fraktal
Continents = Kontynenty
Four Corners = Cztery Krańce
Archipelago = Archipelag
# Requires translation!
Inner Sea =
Number of City-States = Liczba Państw-Miast
One City Challenge = Wyzwanie Jednego Miasta
No Barbarians = Bez Barbarzyńców
@ -517,6 +519,16 @@ Resign = Zrezygnuj
Are you sure you want to resign? = Jeseś pewien, że chcesz zrezygnować?
You can only resign if it's your turn = Możesz zrezygnować tylko podczas swojej tury!
[civName] resigned and is now controlled by AI = [civName] zrezygnował i jest kontrolowany przez AI
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -736,6 +748,8 @@ A Great Person joins you! =
Working... = Pracuje...
Waiting for other players... = Czekam na innych graczy...
# Requires translation!
Waiting for [civName]... =
in = w
Next turn = Następna tura
[currentPlayerCiv] ready? = [currentPlayerCiv] gotowy?
@ -1314,6 +1328,25 @@ Cities following this religion: = Miasta wyznające tę religię:
Click an icon to see the stats of this religion = Kliknij ikonkę aby zobaczyć statystki tej religii
# Requires translation!
Religion: Off =
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
# Requires translation!
Pantheon =
# Requires translation!
Founding religion =
# Requires translation!
Religion =
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1646,8 +1679,6 @@ in cities following this religion =
#################### Lines from Beliefs from Civ V - Vanilla ####################
# Requires translation!
Pantheon =
# Requires translation!
Ancestor Worship =
@ -1897,7 +1928,7 @@ Stele =
Granary = Spichlerz
# Requires translation!
[stats] from [resource] tiles [cityFilter] =
[stats] from [tileFilter] tiles [cityFilter] =
# Requires translation!
Shrine =
@ -2024,7 +2055,6 @@ Mint = Mennica
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones =
# Requires translation!
Petra =
[stats] once [tech] is discovered = [stats] jeśli [tech] zostanie wynaleziony
Aqueduct = Akwedukt
# Requires translation!
@ -5330,7 +5360,8 @@ Uluru =
Farm = Farma
Can also be built on tiles adjacent to fresh water = Może być budowany na polach sąsiadujących ze świeżą wodą
[stats] on [tileFilter] tiles once [tech] is discovered = [stats] na polach [tileFilter] gdy [tech] jest odkryte
# Requires translation!
[stats] from [tileFilter] tiles =
Lumber mill = Tartak
@ -5397,7 +5428,8 @@ Customs house = Urząd celny
Holy site =
Citadel = Cytadela
Deal 30 damage to adjacent enemy units = Zadaje 30 obrażeń jednostkom przeciwnika na przyległych polach
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
Can be built just outside your borders = Może być zbudowany zaraz za granicą
# Requires translation!
Constructing it will take over the tiles around it and assign them to your closest city =
@ -5405,6 +5437,8 @@ Constructing it will take over the tiles around it and assign them to your close
Moai = Moai
Terrace farm = Uprawa tarasowa
# Requires translation!
[stats] on [tileFilter] tiles =
Polder = Polder
@ -6157,8 +6191,10 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = Rodzaje Zwycięstw
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = Kiedy założysz już swoje pierwsze dwa lub trzy miasta, jesteś już prawdopodobnie koło 100 do 150 tury w grze.\nTo najwyższy czas, aby zastanowić się jak chcesz wygrać - jeśli jeszcze tego nie zrobiłeś.
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = W Unciv są trzy rodzaje zwycięstwa. \n - Kulturowe: Ukończ 5 Gałęzi Ustrojów Społecznych\n - Militarne: Zostań ostatnią żywą cywilizacją\n - Naukowe: Jako pierwszy wybuduj statek kosmiczny do Alfa Centauri
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Podsumowując, to podstawy Unciv - Załóż prosperujące pierwszemiasto, zdobywaj nowe ziemie uważając na niezadowolenie,\n i przygotuj się na jeden wybrany warunek zwycięstwa.\Oczywiście, jest tego więcej, ale ważne jest aby nie rzucać się na głęboką wodę, zanim nauczysz się pływać.
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
Enemy City = Miasto Przeciwnika
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Miasta mogą zostać przejęte po zredukowaniu ich zdrowia do 1 i\n wysłaniu do tego miasta jednostki do walki w zwarciu.\nPonieważ miasta się regenerują co turę najlepiej zrobisz atakując je jednostkami\n do walki dystansowej, jednocześnie osłąniając je jednostkami do walki w zwarciu, do\n momentu w którym Miasto zostanie pokonane!
@ -6322,8 +6358,6 @@ Each civilization can only choose a single pantheon belief, and each pantheon ca
# Requires translation!
Generating more faith will allow you to found a religion. =
# Requires translation!
Religion =
# Requires translation!
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. =
# Requires translation!

View File

@ -385,6 +385,8 @@ Perlin = Perlin
Continents = Continentes
Four Corners = Quatro Cantos
Archipelago = Arquipélago
# Requires translation!
Inner Sea =
Number of City-States = Número de cidades-estado
One City Challenge = Desafio - Apenas Uma Cidade
No Barbarians = Sem bárbaros
@ -516,6 +518,16 @@ Resign = Desistir
Are you sure you want to resign? = Tens a certeza de que queres desistir?
You can only resign if it's your turn = Só podes desistir se for o teu turno
[civName] resigned and is now controlled by AI = [civName] desistiu e é agora controlado pela IA
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -735,6 +747,8 @@ A Great Person joins you! =
Working... = A trabalhar...
Waiting for other players... = A esperar por outros jogadores...
# Requires translation!
Waiting for [civName]... =
in = em
Next turn = Proximo turno
[currentPlayerCiv] ready? = [currentPlayerCiv] pronto?
@ -1265,6 +1279,24 @@ Cities following this religion: = Cidades que seguem esta religião:
Click an icon to see the stats of this religion = Clica num ícone para ver as estatísticas desta religião
# Requires translation!
Religion: Off =
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
Pantheon = Panteão
# Requires translation!
Founding religion =
# Requires translation!
Religion =
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1557,7 +1589,6 @@ in cities following this religion =
#################### Lines from Beliefs from Civ V - Vanilla ####################
Pantheon = Panteão
Ancestor Worship = Adoração ao Ancestral
Dance of the Aurora = Dança da Aurora
@ -1749,7 +1780,7 @@ Destroyed when the city is captured =
Stele =
Granary = Celeiro
[stats] from [resource] tiles [cityFilter] = [stats] de [resource] blocos [cityFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] de [tileFilter] blocos [cityFilter]
Shrine = Santuário
Hidden when religion is disabled = Esconder quando a religião está desativada
@ -1868,7 +1899,6 @@ Mint = Casa da moeda
# Requires translation!
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones =
Petra = Petra
[stats] once [tech] is discovered = [stats] assim que [tech] for descoberta
Aqueduct = Aqueduto
[amount]% of food is carried over [cityFilter] after population increases = [amount]% dos alimentos são transportados para a [cityFilter] após o aumento da população
@ -5686,7 +5716,7 @@ Farm = Fazenda
# Requires translation!
Can also be built on tiles adjacent to fresh water =
# Requires translation!
[stats] on [tileFilter] tiles once [tech] is discovered =
[stats] from [tileFilter] tiles =
Lumber mill = Serralheria
@ -5757,7 +5787,8 @@ Holy site =
# Requires translation!
Citadel =
Deal 30 damage to adjacent enemy units = Inflije 30 de dano para unidade inimigas adjacentes
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
# Requires translation!
Can be built just outside your borders =
# Requires translation!
@ -5767,6 +5798,8 @@ Moai = Moai
# Requires translation!
Terrace farm =
# Requires translation!
[stats] on [tileFilter] tiles =
# Requires translation!
Polder =
@ -6532,8 +6565,10 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = Tipos de Vitória
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = Depois de definires as tuas primeiras duas ou três cidades, provavelmente terás 100 a 150 bilhetes no jogo.\nAgora é um bom momento para começar a pensar sobre como, exatamente, queres ganhar - se ainda não o fizeste.
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Existem três maneiras de ganhar no Unciv. São elas:\n - Vitória Cultural: Completa 5 Árvores de Política Social\n - Vitória de Dominação: Sobrevive como a última civilização\n - Vitória Ciêntfica: Sê o primeiro a construir uma nave espacial para a Alpha Centauri.
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Então, para resumir, estes são os fundamentos do Unciv - fundar uma primeira cidade próspera, expandir lentamente para administrar a felicidade,\ne preparares-te para a condição de vitória que queres perseguir.\nObviamente, há muito mais nisso do que isso, mas é importante não pulares para o fundo do poço antes de saberes nadar.
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
Enemy City = Cidade Inimiga
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = As cidades podem ser conquistadas reduzindo a tua saúde a 1 e entrando na cidade com uma unidade corpo-a-corpo.\nComo as cidades curam a cada turno, é melhor atacar com unidades corpo-a-corpo e usar as tuas unidades corpo-a-corpo para defendê-las até que a cidade seja derrotada!
@ -6666,8 +6701,6 @@ Each civilization can only choose a single pantheon belief, and each pantheon ca
# Requires translation!
Generating more faith will allow you to found a religion. =
# Requires translation!
Religion =
# Requires translation!
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. =
# Requires translation!

View File

@ -421,6 +421,8 @@ Continents = Continente
Four Corners =
# Requires translation!
Archipelago =
# Requires translation!
Inner Sea =
Number of City-States = Numărul de orașe-stat
One City Challenge = Provocare cu un oraș
No Barbarians = Fără barbari
@ -581,6 +583,16 @@ Are you sure you want to resign? =
You can only resign if it's your turn =
# Requires translation!
[civName] resigned and is now controlled by AI =
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -842,6 +854,8 @@ A Great Person joins you! =
Working... = Lucru...
Waiting for other players... = Se așteaptă ceilalți jucători...
# Requires translation!
Waiting for [civName]... =
in = în
Next turn = Runda următoare
# Requires translation!
@ -1532,6 +1546,25 @@ Cities following this religion: =
Click an icon to see the stats of this religion =
# Requires translation!
Religion: Off =
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
# Requires translation!
Pantheon =
# Requires translation!
Founding religion =
# Requires translation!
Religion =
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1930,8 +1963,6 @@ in cities following this religion =
#################### Lines from Beliefs from Civ V - Vanilla ####################
# Requires translation!
Pantheon =
# Requires translation!
Ancestor Worship =
@ -2183,7 +2214,7 @@ Stele =
Granary = Grânar
# Requires translation!
[stats] from [resource] tiles [cityFilter] =
[stats] from [tileFilter] tiles [cityFilter] =
# Requires translation!
Shrine =
@ -2325,8 +2356,6 @@ Mint = Fabrică de bani
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones =
# Requires translation!
Petra =
# Requires translation!
[stats] once [tech] is discovered =
Aqueduct = Apeduct
# Requires translation!
@ -6997,7 +7026,7 @@ Farm = Fermă
# Requires translation!
Can also be built on tiles adjacent to fresh water =
# Requires translation!
[stats] on [tileFilter] tiles once [tech] is discovered =
[stats] from [tileFilter] tiles =
Lumber mill = Fabrică de cherestea
@ -7074,7 +7103,7 @@ Holy site =
# Requires translation!
Citadel =
# Requires translation!
Deal 30 damage to adjacent enemy units =
Adjacent enemy units ending their turn take [amount] damage =
# Requires translation!
Can be built just outside your borders =
# Requires translation!
@ -7085,6 +7114,8 @@ Moai =
# Requires translation!
Terrace farm =
# Requires translation!
[stats] on [tileFilter] tiles =
# Requires translation!
Polder =
@ -7946,9 +7977,9 @@ Victory Types = Tipuri de Victorie
# Requires translation!
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. =
# Requires translation!
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri =
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
Enemy City = Oraș Inamic
# Requires translation!
@ -8156,8 +8187,6 @@ Each civilization can only choose a single pantheon belief, and each pantheon ca
# Requires translation!
Generating more faith will allow you to found a religion. =
# Requires translation!
Religion =
# Requires translation!
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. =
# Requires translation!

View File

@ -338,6 +338,8 @@ Perlin = Перлин
Continents = Континенты
Four Corners = Четыре Угла
Archipelago = Архипелаги
# Requires translation!
Inner Sea =
Number of City-States = Число Городов-Государств
One City Challenge = Испытание одного города
No Barbarians = Без варваров
@ -463,6 +465,16 @@ Resign = Уйти в отставку
Are you sure you want to resign? = Вы уверены, что хотите уйти в отставку?
You can only resign if it's your turn = Вы можете уйти в отставку только если настал ваш ход
[civName] resigned and is now controlled by AI = [civName] ушёл в отставку и теперь контролируется ИИ
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -667,6 +679,8 @@ A Great Person joins you! = К вам присоединяется велики
Working... = Обработка...
Waiting for other players... = Ожидание других игроков...
# Requires translation!
Waiting for [civName]... =
in = через
Next turn = Следующий ход
[currentPlayerCiv] ready? = [currentPlayerCiv] готов?
@ -1162,6 +1176,23 @@ Cities following this religion: = Города, исповедующие эту
Click an icon to see the stats of this religion = Нажмите на значок, чтобы просмотреть статистику этой религии
# Requires translation!
Religion: Off =
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
Pantheon = Пантеон
# Requires translation!
Founding religion =
Religion = Религия
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1427,7 +1458,6 @@ in cities following this religion = в городах, следующих дан
#################### Lines from Beliefs from Civ V - Vanilla ####################
Pantheon = Пантеон
Ancestor Worship = Культ Предков
Dance of the Aurora = Танец Авроры
@ -1607,7 +1637,7 @@ Destroyed when the city is captured = Уничтожается при захва
Stele = Стела
Granary = Амбар
[stats] from [resource] tiles [cityFilter] = [stats] от [resource] клеток [cityFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] от [tileFilter] клеток [cityFilter]
Shrine = Святилище
Hidden when religion is disabled = Скрыто, если религия выключена
@ -1723,7 +1753,6 @@ Mint = Монетный Двор
# Requires translation!
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones =
Petra = Петра
[stats] once [tech] is discovered = [stats] при открытии [tech]
Aqueduct = Акведук
[amount]% of food is carried over [cityFilter] after population increases = Сберегает [amount]% еды [cityFilter] при появлении нового жителя
@ -4735,7 +4764,8 @@ Uluru =
Farm = Ферма
Can also be built on tiles adjacent to fresh water = Также можно построить на клетках, прилегающих к пресной воде.
[stats] on [tileFilter] tiles once [tech] is discovered = [stats] на клетках [tileFilter] после открытия [tech]
# Requires translation!
[stats] from [tileFilter] tiles =
Lumber mill = Лесопилка
@ -4795,13 +4825,16 @@ Customs house = Таможня
Holy site = Святыня
Citadel = Крепость
Deal 30 damage to adjacent enemy units = Наносит 30 урона ближайшим вражеским юнитам
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
Can be built just outside your borders = Может быть построен за пределами ваших границ
Constructing it will take over the tiles around it and assign them to your closest city = Постройка присвоит клетки вокруг и назначит их ближайшему городу
Moai = Статуя Моаи
Terrace farm = Террасная ферма
# Requires translation!
[stats] on [tileFilter] tiles =
Polder = Польдер
@ -5482,8 +5515,10 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = Виды победы
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = Разместив 2 или 3 города, вы, наверное, сделали в игре уже 100-150 ходов.\nНастало время подумать о том, как вы хотите прийти к победе, если еще не определились.
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Есть три способа победить в Unciv:\n - Культурная победа: принять все общественные институты.\n - Завоевание: уничтожить все остальные цивилизации.\n- Научная победа: первым построить космический корабль к Альфа Центавра.
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Таким образом, основное в Unciv это расположение столицы, медленная экспансия для контроля за счастьем\n и выбор подходящего типа победы.\nРазумеется, в игре еще много механик, но важно научиться плавать, прежде чем бросаться в омут с головой.
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
Enemy City = Вражеский город
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Город можно захватить, если уменьшить его здоровье до 1 и войти юнитом ближнего боя.\nТак как город лечится каждый ход, лучше всего атаковать дальнобойными юнитами под защитой юнитов ближнего боя до тех пор, пока город не будет повержен!
@ -5610,7 +5645,6 @@ Each civilization can only choose a single pantheon belief, and each pantheon ca
# Requires translation!
Generating more faith will allow you to found a religion. =
Religion = Религия
# Requires translation!
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. =
# Requires translation!

View File

@ -319,6 +319,8 @@ Perlin = 随机(柏林噪声算法)
Continents = 大洲
Four Corners = 四岛
Archipelago = 群岛
# Requires translation!
Inner Sea =
Number of City-States = 城邦数量
One City Challenge = 单城市挑战
No Barbarians = 无蛮族
@ -443,6 +445,16 @@ Resign = 放弃游戏
Are you sure you want to resign? = 您确定要放弃游戏吗?
You can only resign if it's your turn = 你只能在你的回合放弃游戏
[civName] resigned and is now controlled by AI = [civName]已放弃游戏,现在由 AI 控制
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -642,6 +654,8 @@ A Great Person joins you! = 一个伟人加入了你!
Working... = 进行中...
Waiting for other players... = 等待其他玩家...
# Requires translation!
Waiting for [civName]... =
in = 完成需
Next turn = 下一回合
[currentPlayerCiv] ready? = [currentPlayerCiv]准备好了吗?
@ -1130,6 +1144,23 @@ Holy City: = 圣城:
Cities following this religion: = 追随此教的城市
Click an icon to see the stats of this religion = 点击图标查看宗教统计
Religion: Off = 宗教:关
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
Pantheon = 神系
# Requires translation!
Founding religion =
Religion = 宗教
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1388,7 +1419,6 @@ in cities following this religion = 在追随此宗教的城市
#################### Lines from Beliefs from Civ V - Vanilla ####################
Pantheon = 神系
Ancestor Worship = 祖先崇拜
Dance of the Aurora = 极光之舞
@ -1547,7 +1577,7 @@ Destroyed when the city is captured = 当城市被占领时会被摧毁
Stele = 石碑
Granary = 粮仓
[stats] from [resource] tiles [cityFilter] = [cityFilter]的[resource]地块[stats]
[stats] from [tileFilter] tiles [cityFilter] = [cityFilter]的[tileFilter]地块[stats]
Shrine = 寺庙
Hidden when religion is disabled = 当宗教被禁用时隐藏
@ -1654,7 +1684,6 @@ Mint = 铸币厂
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones = “耶和华说,凡喝我所赐之水的,必有泉源在他里面涌出,直到永生。让他们把我带到你住的地方,你的圣山。穿过沙漠,穿过高山,到达新月峡谷…“ —— 印第安纳琼斯
Petra = 佩特拉
[stats] once [tech] is discovered = 研发[tech]科技后[stats]
Aqueduct = 引水渠
[amount]% of food is carried over [cityFilter] after population increases = 人口增长后 [amount]% 的食物被运往[cityFilter]
@ -4303,7 +4332,8 @@ Uluru = 艾尔斯岩石
Farm = 农场
Can also be built on tiles adjacent to fresh water = 也能建造在毗邻淡水的地块
[stats] on [tileFilter] tiles once [tech] is discovered = 研发[tech]科技后建造在[tileFilter]地块上的该设施[stats]
# Requires translation!
[stats] from [tileFilter] tiles =
Lumber mill = 锯木场
@ -4363,13 +4393,16 @@ Customs house = 海关
Holy site = 圣地
Citadel = 军事要塞
Deal 30 damage to adjacent enemy units = 任何在军事要塞旁结束回合的敌方单位将遭受 30 点损伤
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
Can be built just outside your borders = 可建造在与己方地块相邻的非己方地块上
Constructing it will take over the tiles around it and assign them to your closest city = 建造它将可接管它周围的地块并将它们分配到你最近的城市
Moai = 摩艾石像群
Terrace farm = 梯田
# Requires translation!
[stats] on [tileFilter] tiles =
Polder = 圩田
@ -5028,8 +5061,10 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = 获取胜利的方法
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = 当您建立了两三座城市后可能已经经过了100150回合\n这时您应该思考和谋划如何赢得游戏的胜利--如果此时你还没有胜利的话!
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = 在Unciv游戏中有三种赢得胜利的方式。分别是\n文化胜利--完成5个社会政策分支\n征服胜利--消灭其他文明成为世界上唯一的存在;\n科技胜利--成为第一个建造太空飞船飞向遥远的半人马阿尔法星的文明。
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = 小心谋划、认真算计、稳扎稳打、步步为营这是游玩Unciv游戏的基本法则。\n首先建立一座繁荣的城市确保快乐不为负的情况下慢慢扩张渐渐成长为一方强权\n向着你设定的胜利目标勇敢前进吧\n这是勇敢者的游戏需要的不仅是智谋和勇气请尽情享受吧不过请注意鲁莽与草率是通向死亡的快车道
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
Enemy City = 敌方城市
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = 您已经包围了敌人的一座城市!\n当城市的耐久降至1时就可以被占领。\n只能使用近战单位占领城市。\n城市每回合会自动回复少许耐久所以最好先使用远程单位攻击它\n同时使用您的近战单位来保护远程单位直到城市被占领!
@ -5150,7 +5185,6 @@ A pantheon will provide a small bonus for your civilization that will apply to a
Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = 每个文明只能选择一个万神殿信仰,每个万神殿只能选择一次。
Generating more faith will allow you to found a religion. = 产生更多的信仰会让你创立一种宗教。
Religion = 宗教
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = 不断产生信仰☮, 最终一位大先知将在你们的一座城市诞生。
This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = 这位大先知有多种用途:建造圣地、建立宗教和传播宗教。
When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = 当你创立自己的宗教时,你可以选择另外两种信仰。创始人信仰只适用于你,而追随者信仰将适用于所有信仰你的宗教的城市。

View File

@ -332,6 +332,8 @@ Perlin = Aleatorio
Continents = Continentes
Four Corners = Cuatro Esquinas
Archipelago = Archipiélago
# Requires translation!
Inner Sea =
Number of City-States = Número de ciudades-estado
One City Challenge = Reto de una Sola Ciudad
No Barbarians = Sin Bárbaros
@ -458,6 +460,16 @@ Resign = Retirarse
Are you sure you want to resign? = ¿Estás seguro de retirarte?
You can only resign if it's your turn = Puedes retirarte solo si es tu turno
[civName] resigned and is now controlled by AI = [civName] se retiró, desde ahora está bajo el control de la IA.
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -663,6 +675,8 @@ A Great Person joins you! =
Working... = Construyendo...
Waiting for other players... = Esperando a otros jugadores...
# Requires translation!
Waiting for [civName]... =
in = en
Next turn = Siguiente turno
[currentPlayerCiv] ready? = ¿[currentPlayerCiv] listo?
@ -1160,6 +1174,23 @@ Cities following this religion: = Ciudades siguiendo esta religión
Click an icon to see the stats of this religion = Toca un ícono para ver las estadísticas de esta religión
# Requires translation!
Religion: Off =
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
Pantheon = Panteón
# Requires translation!
Founding religion =
Religion = Religión
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1428,7 +1459,6 @@ in cities following this religion = en ciudades siguiendo esta religión
#################### Lines from Beliefs from Civ V - Vanilla ####################
Pantheon = Panteón
Ancestor Worship = Alabanza Ancestral
Dance of the Aurora = Danza de la Aurora
@ -1595,7 +1625,7 @@ Destroyed when the city is captured = Destruído cuando la ciudad es capturada
Stele =
Granary = Granero
[stats] from [resource] tiles [cityFilter] = [stats] de casillas de [resource] [cityFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] de casillas de [tileFilter] [cityFilter]
Shrine = Santuario
Hidden when religion is disabled = Escondido cuando religión es desactivada
@ -1706,7 +1736,6 @@ Mint = Casa de la moneda
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones = '...Quién beba del agua que yo le doy, dice el Señor, tendrá una fuente de vida eterna dentro de si. Dejenme llevarme a su monte sagrado el lugar donde lloran. A travéz del desierto y la montaña hasta el Cañón de la Luna Creciente...' - Indiana Jhones
Petra = Petra
[stats] once [tech] is discovered = [stats] una vez que se descubre [tech]
Aqueduct = Acueducto
[amount]% of food is carried over [cityFilter] after population increases = [amount]% de la comida es transferida [cityFilter] después de que la población aumenta
@ -4547,7 +4576,8 @@ Uluru = Uluru
Farm = Granja
Can also be built on tiles adjacent to fresh water = También se puede construir sobre casillas adyacentes al agua dulce.
[stats] on [tileFilter] tiles once [tech] is discovered = [stats] en casillas de [tileFilter] una vez que se descubre [tech]
# Requires translation!
[stats] from [tileFilter] tiles =
Lumber mill = Serrería
@ -4607,13 +4637,16 @@ Customs house = Aduana
Holy site = Lugar Sagrado
Citadel = Ciudadela
Deal 30 damage to adjacent enemy units = Inflige 30 de daño a las unidades enemigas adyacentes.
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
Can be built just outside your borders = Se puede construir justo fuera de tus fronteras
Constructing it will take over the tiles around it and assign them to your closest city = Al construirlo, tomará las casillas adyacentes y se las dará a la ciudad más cercana
Moai = Móai
Terrace farm = Terrazas de cultivo
# Requires translation!
[stats] on [tileFilter] tiles =
Polder = Pólder
@ -5282,8 +5315,10 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = Tipos de victorias
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = Una vez tengas tus primeras 2 o 3 ciudades llevarás entre 100 y 150 turnos de partida.\nAhora es un buen momento para empezar a pensar como ganar, si no lo has hecho antes.
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Hay tres formas de ganar en Unciv:\n Victoria cultural: completar 5 árboles de política social\nVictoria por dominación: Sobrevive hasta ser la última civilización en pie.\n Victoria científica: sé el primero en construir una nave espacial a Alpha Centauri.
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Para resumir, estos son las reglas básicas de Unciv: encuentra una primera ciudad próspera, expándete despacio para manejar la felicidad\n y prepárate para la condición de victoria que hayas elegido.\nObviamente hay mucho más por hacer que eso, pero es importante no saltar al agua antes de aprender a nadar.
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
Enemy City = Ciudad enemiga
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Las ciudades puedes ser conquistadas reduciendo su salud a 1 y entrando en la ciudad con una unidad cuerpo a cuerpo.\nComo las ciudades se curan cada turno es mejor atacar con unidades a distancia y usar la unidades cuerpo a cuerpo para defenderlas hasta que la ciudad esté derrotada.
@ -5404,7 +5439,6 @@ A pantheon will provide a small bonus for your civilization that will apply to a
Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = Cada civilización solo puede escojer una creencia de panteón, y cada panteón solo puede ser escojido una única vez.
Generating more faith will allow you to found a religion. = Generar más ☮Fé te permitirá fundar una religión.
Religion = Religión
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = Sigue generando ☮Fé, y eventualmente un Gran Profeta nacerá en una de tus ciudades.
This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = Este Gran Profeta puede ser usado para múltiples cosas: Crear un Lugar Sagrado, fundar una Religión y difundir tu religión.
When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = Al fundar tu Religión, puedes escojer otras dos creencias. La creencia de Fundador solo se aplicará a tí, mientras que la de seguidor aplicará a todas las ciudades siguiendo tu religión.

View File

@ -319,6 +319,8 @@ Perlin = Perlin
Continents = Kontinenter
Four Corners = Fyra hörnor
Archipelago = Skärgård
# Requires translation!
Inner Sea =
Number of City-States = Antal Statsstater
One City Challenge = Enstadsutmaning
No Barbarians = Inga Barbarer
@ -443,6 +445,16 @@ Resign = Ge upp
Are you sure you want to resign? = Är du säker på att du vill ge upp?
You can only resign if it's your turn = Du kan bara ge upp om det är din tur
[civName] resigned and is now controlled by AI = [civName] gav upp och styrs nu av en AI
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -642,6 +654,8 @@ A Great Person joins you! = En Stor Person går med dig!
Working... = Arbetar...
Waiting for other players... = Väntar på övriga spelare...
# Requires translation!
Waiting for [civName]... =
in = om
Next turn = Nästa drag
[currentPlayerCiv] ready? = [currentPlayerCiv] redo?
@ -1130,6 +1144,23 @@ Holy City: = Helig Stad:
Cities following this religion: = Städer som följer denna religion:
Click an icon to see the stats of this religion = Klicka på en ikon för att se statistiken för denna religionen
Religion: Off = Religion: Av
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
Pantheon = Panteon
# Requires translation!
Founding religion =
Religion = Religion
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1388,7 +1419,6 @@ in cities following this religion = i städer som följer denna religion
#################### Lines from Beliefs from Civ V - Vanilla ####################
Pantheon = Panteon
Ancestor Worship = Förfädersdyrkan
Dance of the Aurora = Norrskenets Dans
@ -1425,7 +1455,6 @@ Messenger of the Gods = Gudarnas Budbärare
[stats] from each Trade Route = [stats] från varje Handelsrutt
Monument to the Gods = Monument till Gudarna
# Requires translation!
[amount]% Production when constructing [buildingFilter] wonders [cityFilter] = [amount]% Produktion vid bygge av [buildingFilter] underverk [cityFilter]
One with Nature = Ett med Naturen
@ -1496,7 +1525,6 @@ Interfaith Dialogue = Interreligiös Dialog
When spreading religion to a city, gain [amount] times the amount of followers of other religions as [stat] = Vid spridning av religion till en stad, få [amount] gånger antalet anhängare av de andra religionerna som [stat]
Papal Primacy = Påvligt Företräde
# Requires translation!
Resting point for Influence with City-States following this religion [amount] = Viloläget för Inflytande med Stadsstater som följer denna religion [amount]
Peace Loving = Fredsälskande
@ -1549,7 +1577,7 @@ Destroyed when the city is captured = Förstörs när staden blir erövrad
Stele = Stele
Granary = Magasin
[stats] from [resource] tiles [cityFilter] = [stats] från rutor med [resource] [cityFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] från rutor med [tileFilter] [cityFilter]
Shrine = Helgedom
Hidden when religion is disabled = Dölj när religion är avstängt
@ -1558,9 +1586,7 @@ Pyramid = Pyramid
'It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit.' - Robert Louis Stevenson = 'Det är inte så mycket för dess skönhet som skogen håller fast vid människans hjärtan, så mycket som detta svårgreppbara något, luftens kvalitet, utstrålningen från gamla träd, som så underbart förändrar och förnyar trötta själar.' - Robert Louis Stevenson
Temple of Artemis = Artemistemplet
# Requires translation!
[amount]% [stat] [cityFilter] = [amount]% [stat] [cityFilter]
# Requires translation!
[amount]% Production when constructing [baseUnitFilter] units [cityFilter] = [amount]% Produktion vid bygge av [baseUnitFilter]-enheter [cityFilter]
Stone Works = Stenbruk
@ -1658,7 +1684,6 @@ Mint = Myntslageri
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones = '...den som dricker vattnet jag skall giva honom, säger Herren, kommer ha en källa som väller upp inom honom och ger evigt liv. Låt dem föra mig till det heliga berg där du finns. Över öknen och genom bergen, till Halvmånens dalgång.' - Indiana Jones
Petra = Petra
[stats] once [tech] is discovered = [stats] när [tech] upptäcks
Aqueduct = Akvedukt
[amount]% of food is carried over [cityFilter] after population increases = [amount]% av ackumulerad mat sparas [cityFilter] efter befolkningstillväxt
@ -1701,7 +1726,6 @@ Workshop = Verkstad
Longhouse = Långhus
Forge = Smedja
# Requires translation!
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount] Produktion vid bygge av [buildingFilter]-byggnader [cityFilter]
Harbor = Hamn
@ -4308,7 +4332,8 @@ Uluru = Uluru
Farm = Bondgård
Can also be built on tiles adjacent to fresh water = Kan även byggas på rutor angränsande färskvatten
[stats] on [tileFilter] tiles once [tech] is discovered = [stats] på [tileFilter]-rutor då [tech] upptäcks
# Requires translation!
[stats] from [tileFilter] tiles =
Lumber mill = Sågverk
@ -4368,13 +4393,16 @@ Customs house = Tullhus
Holy site = Helig Plats
Citadel = Fästning
Deal 30 damage to adjacent enemy units = Gör 30 skada mot angränsande fientliga enheter
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
Can be built just outside your borders = Kan byggas precis utanför dina gränser
Constructing it will take over the tiles around it and assign them to your closest city = Vid konstruktion kommer rutorna runt den att tas över och tilldelas den närmaste staden
Moai = Moai
Terrace farm = Terassbondgård
# Requires translation!
[stats] on [tileFilter] tiles =
Polder = Polder
@ -5033,8 +5061,10 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = Segertyper
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = När du grundat dina första två eller tre städer är du antagligen 100 till 150 drag in i spelet.\nNu är ett bra tillfälla att börja fundera på exakt hur du vill vinna - om du inte redan har det.
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Det finns tre sätt att vinna i Unciv. De är:\n - Kulturseger: Fullborda 5 Samhällspolicygrenar\n - Domineringsseger: Överlev som sista civilisation\n - Vetenskapsseger: Var den första att bygga ett rymdskepp till Alpha Centauri
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Så sammanfattningsvis är detta grunderna i Unciv - grunda en rik första stad, väx långsamt för att hantera lycka,\n och förbered för de segervillkor du vill följa.\nUppenbarligen finns det mer som spelar in, men det är viktigt att inte ta sig vatten för huvudet innan man lärt sig simma.
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
Enemy City = Fientlig Stad
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Städer kan erövras genom att reducera deras hälsa till 1, och gå in i staden med en närstridsenhet.\nEftersom städer läker varje drag, är det bäst att anfalla med räckviddsenheter och använda dina närstridsenheter för att försvara dem tills staden besegrats!
@ -5155,7 +5185,6 @@ A pantheon will provide a small bonus for your civilization that will apply to a
Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = Varja civilisation kan endast välja en panteontrossats, och varja panteon kan bara väljas en gång.
Generating more faith will allow you to found a religion. = Genom att generera mer tro kommer du kunna stifta en religion.
Religion = Religion
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. = Fortsätt generera Tro☮, så kommer så småningom en stor profet födas i en av dina städer.
This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = Denna stora profet kan användas för flera olika saker: Bygga en helig plats, stifta en religion, och sprida din religion.
When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = När du stiftar din religion, kan du välja två ytterligare trossatser. Grundartrossatsen kommer endast gälla dig, medan följeslagartrossatsen kommer gälla alla städer som följer din religion.

View File

@ -411,6 +411,8 @@ Continents = 大洲
# Requires translation!
Four Corners =
Archipelago = 群島
# Requires translation!
Inner Sea =
Number of City-States = 城邦數量
One City Challenge = 單城市挑戰
No Barbarians = 無蠻族
@ -560,6 +562,16 @@ Resign = 放棄遊戲
Are you sure you want to resign? = 你確定要放棄遊戲嗎?
You can only resign if it's your turn = 你只能在你的回合放棄遊戲
[civName] resigned and is now controlled by AI = [civName]已放棄遊戲現在由AI控制
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -809,6 +821,8 @@ A Great Person joins you! =
Working... = 進行中...
Waiting for other players... = 等待其他玩家...
# Requires translation!
Waiting for [civName]... =
in = 完成需
Next turn = 下一回合
[currentPlayerCiv] ready? = [currentPlayerCiv]準備好了嗎?
@ -1411,6 +1425,25 @@ Cities following this religion: =
Click an icon to see the stats of this religion =
# Requires translation!
Religion: Off =
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
# Requires translation!
Pantheon =
# Requires translation!
Founding religion =
# Requires translation!
Religion =
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1745,8 +1778,6 @@ in cities following this religion =
#################### Lines from Beliefs from Civ V - Vanilla ####################
# Requires translation!
Pantheon =
# Requires translation!
Ancestor Worship =
@ -1996,7 +2027,7 @@ Stele =
Granary = 糧倉
# Requires translation!
[stats] from [resource] tiles [cityFilter] =
[stats] from [tileFilter] tiles [cityFilter] =
# Requires translation!
Shrine =
@ -2123,7 +2154,6 @@ Mint = 鑄幣廠
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones =
# Requires translation!
Petra =
[stats] once [tech] is discovered = 研發[tech]科技後[stats]
Aqueduct = 引水渠
# Requires translation!
@ -5423,7 +5453,8 @@ Uluru =
Farm = 農場
Can also be built on tiles adjacent to fresh water = 也能建造在毗鄰淡水的地塊
[stats] on [tileFilter] tiles once [tech] is discovered = 研發[tech]科技後建造在[tileFilter]地塊上的該設施[stats]
# Requires translation!
[stats] from [tileFilter] tiles =
Lumber mill = 鋸木場
@ -5490,7 +5521,8 @@ Customs house = 海關
Holy site =
Citadel = 軍事要塞
Deal 30 damage to adjacent enemy units = 任何在軍事要塞旁結束回合的敵方單位將遭受30點損傷
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
Can be built just outside your borders = 可建造在與己方地塊相鄰的非己方地塊上
# Requires translation!
Constructing it will take over the tiles around it and assign them to your closest city =
@ -5498,6 +5530,8 @@ Constructing it will take over the tiles around it and assign them to your close
Moai = 摩艾石像群
Terrace farm = 梯田
# Requires translation!
[stats] on [tileFilter] tiles =
# Requires translation!
Polder =
@ -6267,8 +6301,10 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = 獲取勝利的方法
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = 當您建立了兩三座城市後可能已經經過了100150回合\n這時您應該思考和謀劃如何贏得遊戲的勝利--如果此時你還沒有勝利的話!
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = 在Unciv遊戲中有三種贏得勝利的方式。分別是\n文化勝利--完成5個社會政策分支\n征服勝利--消滅其他文明成為世界上唯一的存在;\n科技勝利--成為第一個建造太空飛船飛向遙遠的半人馬阿爾法星的文明。
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = 小心謀劃、認真算計、穩紮穩打、步步為營這是遊玩Unciv遊戲的基本法則。\n首先建立一座繁榮的城市確保快樂不為負的情況下慢慢擴張漸漸成長為一方強權\n向著你設定的勝利目標勇敢前進吧\n這是勇敢者的遊戲需要的不僅是智謀和勇氣請盡情享受吧不過請注意魯莽與草率是通向死亡的快車道
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
Enemy City = 敵方城市
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = 您已經包圍了敵人的一座城市!\n當城市的耐久降至1時就可以被佔領。\n只能使用近戰單位佔領城市。\n城市每回合會自動回復少許耐久所以最好先使用遠端單位攻擊它\n同時使用您的近戰單位來保護遠端單位直到城市被佔領!
@ -6435,8 +6471,6 @@ Each civilization can only choose a single pantheon belief, and each pantheon ca
# Requires translation!
Generating more faith will allow you to found a religion. =
# Requires translation!
Religion =
# Requires translation!
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. =
# Requires translation!

View File

@ -387,6 +387,8 @@ Perlin = Perlin
Continents = Kıtalar
Four Corners = Dört Kısım
Archipelago = Takımadalar
# Requires translation!
Inner Sea =
Number of City-States = Şehir devletlerinin sayısı
One City Challenge = Tek Şehir Meydan Okuması
No Barbarians = Barbarlar yok
@ -527,6 +529,16 @@ Resign = İstifa etmek
Are you sure you want to resign? = İstifa etmek istediğinizden emin misiniz?
You can only resign if it's your turn = Sadece sıra sende ise istifa edebilirsin
[civName] resigned and is now controlled by AI = [civName] istifa etti ve artık YZ tarafından kontrol ediliyor
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -753,6 +765,8 @@ A Great Person joins you! =
Working... = Çalışıyor...
Waiting for other players... = Diğer oyuncular bekleniyor ...
# Requires translation!
Waiting for [civName]... =
in = içinde
Next turn = Sonraki tur
[currentPlayerCiv] ready? = [currentPlayerCiv] hazır mı?
@ -1316,6 +1330,24 @@ Cities following this religion: =
Click an icon to see the stats of this religion =
# Requires translation!
Religion: Off =
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
Pantheon = Panteon
# Requires translation!
Founding religion =
# Requires translation!
Religion =
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1615,7 +1647,6 @@ in cities following this religion =
#################### Lines from Beliefs from Civ V - Vanilla ####################
Pantheon = Panteon
# Requires translation!
Ancestor Worship =
@ -1853,7 +1884,7 @@ Destroyed when the city is captured =
Stele =
Granary = Tahıl Ambarı
[stats] from [resource] tiles [cityFilter] = [cityFilter] [resource] karolarından [stats]
[stats] from [tileFilter] tiles [cityFilter] = [cityFilter] [tileFilter] karolarından [stats]
Shrine = Türbe
Hidden when religion is disabled = Din devre dışı bırakıldığında gözükmez
@ -1974,7 +2005,6 @@ Mint = Darphane
# Requires translation!
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones =
Petra = Petra
[stats] once [tech] is discovered = [tech] araştırıldığında [stats]
Aqueduct = Su Kemeri
[amount]% of food is carried over [cityFilter] after population increases = [cityFilter] nüfus arttıktan sonra var olan yiyeceğin %[amount] miktarı korunur
@ -5094,7 +5124,8 @@ Uluru =
Farm = Çiftlik
Can also be built on tiles adjacent to fresh water = Tatlı suyun yanındaki arazilere de yapılabilir
[stats] on [tileFilter] tiles once [tech] is discovered = [tech] araştırıldığında [tileFilter]'da [stats]
# Requires translation!
[stats] from [tileFilter] tiles =
Lumber mill = Kereste fabrikası
@ -5156,7 +5187,8 @@ Customs house = Gümrük Dairesi
Holy site = Kutsal mekan
Citadel = Hisar
Deal 30 damage to adjacent enemy units = Bitişiğindeki düşman birliklerine 30 hasar verir
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
Can be built just outside your borders = Sınırlarınız dışında inşa edilebilir
# Requires translation!
Constructing it will take over the tiles around it and assign them to your closest city =
@ -5164,6 +5196,8 @@ Constructing it will take over the tiles around it and assign them to your close
Moai = Moai
Terrace farm = Terrace Çiftliği
# Requires translation!
[stats] on [tileFilter] tiles =
Polder = Polder
@ -5876,8 +5910,10 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = Zafer Türleri
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = İlk 2 veya 3 şehrinizi kurduysanız 100 veya 150 civarı bir turdasınız demektir\n bu durumda bir an önce Zafer seçiminizi yapmanız yararınıza olacaktır!
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Unciv'de kazanmanın üç yolu vardır. Onlar:\n - Kültürel Zafer: 5 Sosyal Politika Ağacı tamamlayın\n - Hüküm Zaferi: Dünyada kalan son uygarlık ol\n - Bilimsel Zafer: Alpha Centauri'ye giden ilk uzay gemisini inşa et
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Yani olayı toparlamak gerekirse, bunlar Unciv'in temel tüyolarıdır\n - Zengin bir başkent kur, mutluluğu yönetebilmek için yavaşca yayıl\n ve kendini istediğin Zafer türüne göre ayarla.\nElbet ki bu oyunda bundan daha fazlası var, ama oyunu anlamadan hemen oynamaya çalışmamak gerekir.
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
Enemy City = Düşman Şehri
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Şehirler canlarını 1 e indirip şehre bir yakın dövüş birliği ile girerek fethedilebilir.\nŞehirler her tur kaybettikleri canı geri kazandığından şehirlere Menzilli birlikler ile saldırıp yakın dövüş birlikleri ile fethetmek en iyisidir.
@ -6055,8 +6091,6 @@ Each civilization can only choose a single pantheon belief, and each pantheon ca
# Requires translation!
Generating more faith will allow you to found a religion. =
# Requires translation!
Religion =
# Requires translation!
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. =
# Requires translation!

View File

@ -365,6 +365,8 @@ Perlin = Перлин
Continents = Континенти
Four Corners = Чотири Клини
Archipelago = Архіпелаг
# Requires translation!
Inner Sea =
Number of City-States = Міст-держав
One City Challenge = Випробовування «Одне місто»
No Barbarians = Без варварів
@ -502,6 +504,16 @@ Resign = Покинути гру
Are you sure you want to resign? = Ви впевнені, що хочете покинути гру?
You can only resign if it's your turn = Ви можете покинути гру лише на своєму ході
[civName] resigned and is now controlled by AI = [civName] покидає гру та буде керуватись ШІ
# Requires translation!
Last refresh: [time] [timeUnit] ago =
# Requires translation!
Current Turn: [civName] since [time] [timeUnit] ago =
# Requires translation!
Minutes =
# Requires translation!
Hours =
# Requires translation!
Days =
# Save game menu
@ -716,6 +728,8 @@ A Great Person joins you! =
Working... = Обробка…
Waiting for other players... = Очікування інших гравців…
# Requires translation!
Waiting for [civName]... =
in = через
Next turn = Наступний хід
[currentPlayerCiv] ready? = [currentPlayerCiv]
@ -1227,6 +1241,23 @@ Cities following this religion: = Міста, що сповідують цю р
Click an icon to see the stats of this religion = Натисніть на іконку, щоб побачити статистику
# Requires translation!
Religion: Off =
# Requires translation!
Minimal faith required for\nthe next [Great Prophet]: =
# Requires translation!
Religions founded: =
# Requires translation!
Religious status: =
# Requires translation!
None =
Pantheon = Пантеон
# Requires translation!
Founding religion =
Religion = Релігія
# Requires translation!
Enhancing religion =
# Requires translation!
Enhanced religion =
# Terrains
@ -1508,7 +1539,6 @@ in cities following this religion = у містах, що сповідують
#################### Lines from Beliefs from Civ V - Vanilla ####################
Pantheon = Пантеон
Ancestor Worship = Культ предків
Dance of the Aurora = Танець Аврори
@ -1748,7 +1778,7 @@ Destroyed when the city is captured = Знищується у випадку з
Stele =
Granary = Житниця
[stats] from [resource] tiles [cityFilter] = [stats] з клітинок, що містять [resource] [cityFilter]
[stats] from [tileFilter] tiles [cityFilter] = [stats] з клітинок, що містять [tileFilter] [cityFilter]
Shrine = Святилище
Hidden when religion is disabled = Приховано, якщо релігія дизактивована
@ -1866,7 +1896,6 @@ Mint = Монетний двір
# Requires translation!
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones =
Petra = Петра
[stats] once [tech] is discovered = [stats] як тільки дослідиться [tech]
Aqueduct = Акведук
[amount]% of food is carried over [cityFilter] after population increases = [amount]% іжі зберігається після народження нового мешканця [cityFilter]
@ -5013,7 +5042,8 @@ Uluru = Улуру
Farm = Ферма
Can also be built on tiles adjacent to fresh water = Також можна побудувати на клітинах, що прилеглі до прісної води
[stats] on [tileFilter] tiles once [tech] is discovered = [stats] на клітинах [tileFilter] як тільки дослідиться [tech]
# Requires translation!
[stats] from [tileFilter] tiles =
Lumber mill = Лісопилка
@ -5079,7 +5109,8 @@ Customs house = Митниця
Holy site = Святе місце
Citadel = Цитадель
Deal 30 damage to adjacent enemy units = Наносить 30 очків пошкоджень ворожим підрозділам поруч
# Requires translation!
Adjacent enemy units ending their turn take [amount] damage =
Can be built just outside your borders = Може бути спорудженим поза власними кордонами
# Requires translation!
Constructing it will take over the tiles around it and assign them to your closest city =
@ -5087,6 +5118,8 @@ Constructing it will take over the tiles around it and assign them to your close
Moai = Моаї
Terrace farm = Терасна ферма
# Requires translation!
[stats] on [tileFilter] tiles =
Polder = Польдер
@ -5802,8 +5835,10 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
Victory Types = Види перемоги
Once youve settled your first two or three cities youre probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win if you havent already. = Якщо ви побудували свої перші два-три міста, то мабуть, вже пройшло 100-150 ходів.\nЗараз настав час почати думати про те, як саме ви хочете виграти, якщо ви ще цього не зробили.
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = У грі є 3 способи перемогти, а саме:\n — Культурна перемога: завершіть 5 гілок соціальних інституцій\n — Загарбання: виживіть як остання цивілізація\n — Наукова перемога: будьте першими, хто зконструює космічний корабель до Альфа Центаври
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Отже, підводячи підсумок, основи Unciv — засновувати процвітаюче перше місто, повільно розширятись, щоб керувати рівнем щастя,\n і налаштовувати себе на перемогу, яку хочете досягти.\nОчевидно, що є ще багато чого іншого, але важливо не переоцінювати свої можливості, і робити все поступово.
# Requires translation!
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote =
# Requires translation!
So to sum it up, these are the basics of Unciv Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. =
Enemy City = Вороже місто
Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated! = Міста можна завоювати, зменшивши їх здоров’я до 1\nі увійшовши в місто з підрозділом ближнього бою.\nОскільки міста відновлюються кожного ходу, найкраще атакувати підрозділами дального бою,\nтому використовуйте свої ближньобійні підрозділи, щоб захищати їх, поки місто не буде розгромлено!
@ -5930,7 +5965,6 @@ Each civilization can only choose a single pantheon belief, and each pantheon ca
# Requires translation!
Generating more faith will allow you to found a religion. =
Religion = Релігія
# Requires translation!
Keep generating Faith☮, and eventually a great prophet will be born in one of your cities. =
# Requires translation!

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@ -1,28 +1,29 @@
Persian_(Pinglish-UN) = 18
Persian_(Pinglish-UN) = 17
Italian = 99
Russian = 88
Russian = 87
German = 99
Swedish = 99
Turkish = 77
Ukrainian = 80
French = 71
Filipino = 3
French = 72
Portuguese = 62
Indonesian = 99
Finnish = 45
Finnish = 44
Spanish = 93
Malay = 15
Brazilian_Portuguese = 53
Traditional_Chinese = 68
Polish = 71
Polish = 70
Lithuanian = 18
Romanian = 27
Simplified_Chinese = 98
Simplified_Chinese = 99
Bulgarian = 19
Korean = 85
Persian_(Pinglish-DIN) = 17
Japanese = 72
Japanese = 71
English = 1
Czech = 92
Czech = 91
Hungarian = 55
Dutch = 45
Dutch = 46
Greek = 14

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@ -3,8 +3,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.5.30"
const val appName = "Unciv"
const val appCodeNumber = 640
const val appVersion = "3.17.11"
const val appCodeNumber = 641
const val appVersion = "3.17.12"
const val gdxVersion = "1.10.0"
const val roboVMVersion = "2.3.1"

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@ -1,3 +1,21 @@
## 3.17.12
Clarified Oil well / Refrigeration relation - By SomeTroglodyte
Improved multiplayer screen performance - By GGGuenni
By SimonCeder:
- Improve AI performance vs barbarians & AI settlers
- Conquistadors only settle other continents
- Fixed contest quests bug
By xlenstra:
- Religion UI improvements
- Fixed multiple faith bonuses from ruins
- Fixed unconventional great prophets not gaining wonder bonuses
Provide more information to waiting players in multiplayer - By thepianoboy
## 3.17.11
City construction speedup with caching stats from tiles